#suggestions-discussion

1 messages · Page 1258 of 1

eternal escarp
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🤨

inner anvil
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My face when.

warped tide
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I like that its fast and

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a potent threat

tardy smelt
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the idea of dog actually being on something that can be called an intended difficulty (for most) is terrifying frankly

warped tide
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theyres just a few unfair moments

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and the fight takes way too long

eternal escarp
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well not you specifically ig

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but ive heared a lot of people say how DoG is "a joke" and "needs to be harder" so ye

tardy smelt
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moth

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(radiance)

warped tide
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mwahahaha

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i am the

warped tide
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soul decider of calamity balence

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uh

tardy smelt
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then i got my nickname thrown in my face by fab himself

warped tide
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king slime one shots you now and does the astrum aureus lock on stomp

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die

tardy smelt
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then later i saw the light

inner anvil
warped tide
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I said stealth was janky and fab simply replied “blocked”

inner anvil
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No wonder.

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Stealth is not janky lmao.

warped tide
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I may be wrong

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I may be stupid

inner anvil
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Guess what happens to a person when you say their work is bad.

inner anvil
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To the surprise of literally nobody, they get mad.

warped tide
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oh well

tardy smelt
inner anvil
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That is correct.

tardy smelt
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but thats a different issue entirely

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Storm's probably

inner anvil
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You are correct.

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Also, yes, Storm.

tardy smelt
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if im not mistaken it'll get finished alongside the Yharon biome

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not entirely sure why but yeah

inner anvil
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Well...
I cannot give you a proper answer.

warped tide
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Generally I was remembering that inf stealth glitch when i said that

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and like

tardy smelt
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and i wouldn't be surprised if dog's resprite came along with his subbiome

warped tide
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thats not a thing anymore is it

tardy smelt
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shocker! you get bugs

inner anvil
warped tide
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i need to

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not

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act like a dumbass

inner anvil
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We all do in some points.

warped tide
tardy smelt
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thats the wonderful part about game designers

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they all have their own bits of wisdom

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and the fact that difficulty is subjective (for players, you can and should still somewhat objectify it as a designer) is one i did in fact get from fab

grim tusk
inner anvil
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I mean the formulas.

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The meter itself, not the things it interacts to, that's a story that you will deal with.

grim tusk
tardy smelt
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Seraphim LeviKek

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at least, on thanatos

deft yew
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no

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but bruh

deft yew
grim tusk
inner anvil
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You'll deal with that champion.

distant gyro
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the problem is everything

grim tusk
deft yew
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i mean when you have to give thanatos 95% resist

warped tide
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the problem is clearly the fact your not playing mage

grim tusk
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But like how tf Seraph used to nuke Thanathos when it was 85% (granted stealth also used to fire 9 lasers instead of 7 and did more dmg)

warped tide
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play mage

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now

warped tide
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unlock the ability to kill bosses early

grim tusk
tardy smelt
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weapon balance sounds kinda fun tbh

inner anvil
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Until.

tardy smelt
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even though actually designing weapons and then balancing sounds more fun to me

warped tide
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Aquatic Scourge? Pulse Pistol and Nights Ray!

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Dragonfolly… damn what did i use again

inner anvil
grim tusk
# tardy smelt i dunno

Seraph on Scal is perfectly balanced
On Exos Thanathos’s resist was prob a bit overkill

warped tide
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oh right

inner anvil
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Unforseen consequences.

warped tide
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the Swarmer and Lazhar

eternal escarp
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the broken weapons HDfailure

tardy smelt
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i dunno about the swarmer but lazhar is uhh

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:p

eternal escarp
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swarmer is great

warped tide
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Yeah its

tardy smelt
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honestly i can't complain doe its been helping me a lot on jumpless deus

warped tide
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fucking absurd

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Lazhar VS Ceaseless Void

grim tusk
warped tide
tardy smelt
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lo

inner anvil
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Not with that attitude.

warped tide
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I think I mainly used the Swarmer during the fight because I cant aim

grim tusk
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No killtime CirrusAnger

warped tide
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I wouldnt call the Swarmer broken but it is very powerful

worthy lintel
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testers when no killtime

warped tide
inner anvil
warped tide
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And Im just playing though this casually lmao

grim tusk
tardy smelt
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nycro my beloved

warped tide
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Ill load CalTest and fight em with the same items

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later

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I did that like yesterday

left elbow
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Just would like to point how this entire convo from a while back literally aged like milk

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I had a really good point that I just did an awful job at defending

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but still, this entire convo is still hilarious now that Death Mode is no longer an Eternity Mode copy

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eh

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Old Death Mode was cringe, am glad it got changed

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That convo is literally one of the biggest arguments I had on this Disc

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it's probably not what influenced the final decision but I'd still like to think I was onto something back then

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Even though I hadn't played Death Mode, I still knew its random boss spawns were an objectively awful idea from a game design standpoint.

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i just did an awful job defending my claim

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but yea looking back i honestly think the arguments were terrible from both sides

deft yew
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moyai

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Death makes tiny boss changes compared to Rev

left elbow
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Death Mode was an eternity copy at some points

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not anymore

eternal escarp
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how was death an eternity copy both are wildly different

left elbow
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not a copy more like

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Eternity Mode Lite

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temperature mechanics were removed first because it limited early game exploration too much and punished non linearity, which was literally against the idea of Calamity

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and then Boss Spawns went because everyone finally realized they were an awful idea that added nothing to the mode

deft yew
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Enviro effects as an idea are fine

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They were just implemented horribly

left elbow
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yes

deft yew
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Like, the lightning bolts and the icicle storms were cool

left elbow
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Temp mechanics made exploring for materials early in the game absolute hell

deft yew
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Hell effects were cool but kicked in too fast

left elbow
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The Tundra changes were most egregious

deft yew
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Nah, that would be space

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Space SUCKED

left elbow
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Made early game Mage hell because passing through it is necessary to get books from the Dungeon

deft yew
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What space should have had is suffocation

left elbow
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which are needed for plenty of early game spell tomes

umbral sonnet
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NO

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DoG

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is supposed to be hard

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Dont nerf it because its hard

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this game isnt supposed to be easy

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I beat it

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in death mode

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melee

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During my first playthrough

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3rd try

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you actually have to prepare

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it was a fun challenge preparing

crude geode
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Least gatekeeping calamity fan

languid meteor
dense ferry
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You know that's not objective, right?

unique vector
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Least gatekeeping calamity fan

dense ferry
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Besides, the idea is super cool

umbral sonnet
# dense ferry Besides, the idea is super cool

im saying this because imo the ceaseless void rework has caused him to once again, i feel be way easier, he is no longer any bit challenging, if he were reverted i would be alright with this

dense ferry
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That's your problem

orchid briar
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When people are never satisfied with ceaseless voidHDfailure

crude geode
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you can never satisfy everyone

warped tide
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lets see how this goes

grim tusk
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why band of mana regen?

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wait i think I know why but why it over Chaos stone

warped tide
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lmao

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also swapped out the wings for the Hadle Mantle lmao

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Eye of Magnus really pulled through

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this thing is Scarily easy in Pre ML

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and it gives Supreme Healing Potions

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It can also open up

Blunder Booster
Dynamo Stem Cells
Mad Alchemist's Cocktail Glove
Golden Eagle
Gilder Proboscis
oh and Yharon I guess

short warren
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DoG on the other hand, is a long as hell fight, and pretty unfair as well

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The nerf isn’t for the difficulty, it’s for making it actually fair / fun

warped tide
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Going to try another weapon on this thing

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that went horribly

short warren
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It’s really fucking good

night jolt
warped tide
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its

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a solid option

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like

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it increases mana regen

crude geode
warped tide
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theres no actual upgrade to it

crude geode
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mage is just that stupid

warped tide
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Bat Scepter and Orians Belt arnt as good

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after testing

crude geode
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is this actually for a suggestion

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I would assume so

short warren
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Oh

warped tide
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Im trying to address if maybe some items may need to be brought down against folly

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or something

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i think just generally Swarmer is stupidly good against dragonfolly

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like specifically The Swarmer

fringe notch
short warren
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Brimflames from the brothers and the last phase are pain

fringe notch
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My tip, an okay set of wings, a dash, and slime mount.

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Makes the fight easy

umbral sonnet
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yea

pure bluff
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the brothers and second bullet hell are still a pain with that but the rest of the fight is pretty easy

umbral sonnet
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2ND is hardest imo

crude geode
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not the place for this topic

short warren
fossil basin
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The suggestion saying dog is too long a fight is exactly the opposite of my opinion, the bosses one shot attacks are easy to dodge and well telegraphed if you use the minimap, calamity is meant to be hard and dog is one of the final bosses and should have a difficulty reflecting that

ruby plover
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questionmark one shot attacks?

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Are you confused or are you stuck in the past

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Oh okay it says that in the suggestion

frozen hornet
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It is hard but I can't say I enjoyed it a lot in the 7 pts I've done

small timber
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the issue is less that DoG is "super difficult", it is more that currently DoG's difficulty is build on it being bullshit

frozen hornet
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I wouldn't say it's bullshit either just bleh

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CGs are the only thing I really dislike

ruby plover
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Fireballs are a pretty big issue

crude geode
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trying to please everyone is impossible and dog is the best example of it lol

small timber
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because the current difficulty of the boss is pretty much that if you are in the air, DoG speed up massively (in Death +) when it turns blue/air phase, but since the phase transition is super inconsistent especially in Death +, this ends up having DoG just randomly speed up and hit you when you are not expected

ruby plover
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“Dog is too hard”
“Dog is too easy”
death

small timber
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the phase 2 fireball is not really a problem, the problem is DoG does these "small head twitch" to line itself up perfectly with the player, and when DoG does this it can spray fireball at super random direction (and because it accelerate it turn into sniper shot super quickly)

ruby plover
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Yea that’s what I meant

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That’s the main fireball dilemma

small timber
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and ya other than that it is pretty much DoG's starting laser wall super suddenly and cosmic antifun guardian

slate crater
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is it weird that the only DoG thing I struggle with is laser walls?

ruby plover
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Well I mean it’s not weird really

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Different people, different skill sets

crude geode
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@hollow shell shitpost

hollow shell
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@elder path Hello do not post shitpost suggestions please

crude geode
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(Pretty sure he’s a repeat offender)

hollow shell
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They posted one low-effort suggestion before but it wasn't an outright joke that time

crude geode
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Fair

sleek wadi
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DoG out here staying Calamity's problem child

crude geode
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and also it’s poster boy

gray nebula
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not saying its dog or anything cuz i havent foguht him in forever

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jus like any subjectivity haters in the chat? anyone just bearing a profound hatred towards the ability of "subjectivity" to handwave away issues? anyone here is a Grindset user?

unique vector
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Grindset mindset

gray nebula
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like theres the hilarious moment of malice being "this mode is subjective (???)" because i mean yeah ok but actually it wasnt even "subjective"i n the sense it was meant to entail it being subjective (aka it was never really intended to be a refight mode) and subjectively it doesnt have the best reception am i right

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😭

crude geode
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What

gray nebula
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destroying subjectivity fans through facts

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👍

unique vector
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basically hes saying ppl use the term subjective to the pt where it loses meaning

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and like is ignorant of actual prevalant issues

crude geode
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This is true

gray nebula
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i'm commenting on subjectivity being used sort of as a shield agaisnt real issues by usign the example of malices tooltip which makes kinda no sense

unique vector
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what is a subjective mode

gray nebula
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when the word subjective ends up being thrown around so much it just becomes a one-size-fits-all fix

unique vector
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literal coping mechanism

gray nebula
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since im more on the art side of things and on the Grind side of things and having gotten raised by votes on sprites and comparisons between resprites and current sprites ans such im way mroe abt like idk finding some proper qualities to stuff instead of like making a sprite and shrugging off issues as "well you don't like it subjectively but others do

crude geode
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Yeah I would agree using the word “subjective” for malice is. really bad.

gray nebula
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idk i jus see some ppl do it often and personally i am not a fan but subjectively u can do it if you enjoy doing it

unique vector
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ironically when someone says something is subjectively good usually that means its coontroversial in some sense

gray nebula
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yea

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like i mean once again i litterally havent fought dog in a super long while but if it ends up having a wildly varying percieved difficulty level mayb its becous its too random or not consistent enough or something u get me

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and i mean i wouldnt be surprised because its a worm boss and those guys are funny

grim tusk
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DoG used to be extremely easy, until 1.5.1

unique vector
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doesnt dog also get changed like

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every other update

grim tusk
crude geode
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DoG is a fucking mess yeah

gray nebula
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trollface emoji

unique vector
gray nebula
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yeah from videos i saw (and messages i read) he did look kinda easy becous of how passive he often was

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but apparently now he is angrier so good

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but maybe he is too angry ? idk

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worm boss moment

sand ermine
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simply put, dog shall become a fruit by the foot in calamity 1.4 XD

grim tusk
gray nebula
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the issue is worm boss movement

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👍

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i think

grim tusk
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Yep it will eventually get fixed given that convo

gray nebula
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cuz its just like inherently kinda unpredictable i guess i mean it could be made predictable and stuff im sure but itd require heavy changes the "just moves around by thrusting forward and sometimes taking sharp turns does happen and yea

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ends up with le funny cheap(?) potentially hits

unique vector
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give him a rooar sfx maybe

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for when he does a turn

grim tusk
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By looking at the git commits it was prob fixed already

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And in today’s test he also did not suddenly speed up

dusty stirrup
grim tusk
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And i fought it on my exos world lol

gray nebula
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omw to make ibanfernum to make dog how i would do it myself gg ez

dusty stirrup
gray nebula
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unpopular opinion

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ds best worm boss

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i love his guy

unique vector
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🤩

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based opinion oomfie

grim tusk
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Hell yes

gray nebula
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:wince:

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ds b est worm boss (not on malice on rev)

crude geode
gray nebula
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its simple but cute like only thing id really add to it is like sand rumbling in the spot its going to erupt out of from

grim tusk
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On dmode i think he’s a close second with EoW

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On Rev best worm for me is AS, with DS being second

dusty stirrup
grim tusk
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Probably one of the best introductory bosses

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Unlike KS

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One of the introductory bosses of all time

dusty stirrup
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KS is like a large enemy instead of a proper boss

gray nebula
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real

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dudes got no proper attacks he just moves around

dusty stirrup
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Mother Slime EX

gray nebula
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well i mean he got the jewel thing in rev so thats a thing thank god

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imagine if we got king zombie and its just a big zombie

dusty stirrup
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Exodus Boss

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💀

crude geode
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Byeah I have no clue when dog will finally have an actual solid identity to his fight

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It feels like it changes every other update

gray nebula
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never

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thumbsup

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unless like it gets started over from the ground up i feel

night jolt
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Change the tool tip for Malice Mode

"This mode is subjective" Fuck does that mean?

gray nebula
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cuz if its just more and more individual small "tweaks" that don't really change the core of his design well uj

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hell evolve for sure but itll still be mostly aimless besides just awnsering an immediate demand for difficulty or fairness or

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thas why I rly like ds i feel

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because in its simplicity it can have a stronger core identity

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like, the floor is lava, and then avoid it's lunges by listening out for roars (and then weave around the sand bullets

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it's simple because it's an early game boss but it's quite memorable to me,

small timber
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I still think this will fit malice tooltip a lot more (with slightly different/more formal wording of course)

gray nebula
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yes it would

small timber
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ya I put that previously in a suggestion, didnt quite get enough vote (I assume people just dont care about tooltip enough, especially Malice)

crude geode
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that would indeed make sense

small timber
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I just think that tooltip above is much more fitting (and accurate) of what malice is
(especially that Malice drops is removed, so it is a pure challenge mode now)

gray nebula
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warning!! this is a mod for noshitters

hot zephyr
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no longer skippable boss :)

gray nebula
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last time I fought him was when there were 11

hot zephyr
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many worm

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i really enjoyed 11 deus too

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deus does so much right, i love the funky little guy

small timber
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just make new deus also split into like 16 worms and each shot projectile

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tbh it will be pretty cool having 16 splitted deus worm moving in unison to perform a scripted bullet hell or something like that

hot zephyr
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all sixteen rotating the player

tardy smelt
warped tide
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Personally Im fine with him being agressive as shit, I mean hes an endgame boss you need some kinda of challenge

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just... its a 4 minute fight

tardy smelt
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...which is a shame, he's one of my favourite bosses as well

warped tide
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Dues gang

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I killed that thing with

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an Eye of Magnus

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thats it

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that was the loadout

tardy smelt
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i find it hilarious how they hate some specific bosses far more than anyone else does just because they generally struggle with nohitting them consistently or whatever

warped tide
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I have a specific boss

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but because its just... not a good boss

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Astrum Aureus

warped tide
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Dues is a great boss

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Aureus isnt

warped tide
tardy smelt
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it is

warped tide
#

calamity prime is actually fun to fight

tardy smelt
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rev+ prime is cool yeah

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...except in nohits, he's a bit of a pain there

warped tide
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I think like

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the only boss I could probably nohit

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or at least try

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is Dragonfolly?

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on/before tier that is

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I am
suprisingly good at fighting Dragonfolly

warped tide
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(OPINION!)

pure bluff
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a lot of people hate ravager but i find it surprisingly more easy and fun idk why lol

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also i like deus but i dont like deus in malice because from what i've seen it always does the lightspeed deus thing

warped tide
#

Generally the fights fun but the Rock Walls are
very very annoying

pure bluff
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i just try to alternate platforms of my arena a lot and it helps to avoid them

warped tide
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Dues is my favorite worm boss (In calamity, generally its Starplate Voyager)

pure bluff
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and dont stay above them either bc they jump

warped tide
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It just fucking works

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uh

tardy smelt
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as is difficulty

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i find ravager enjoyable too even if its got its issues

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well

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the fact that the head's killable now doesn't help in that regard

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but since its getting reworked anyway it doesn't matter much

frigid rapids
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Yharon mount?

thorn spoke
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Naturally spawning smaller version of desert scourge in desert

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After WoF or something

hollow shell
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Reason?

thorn spoke
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New mob

royal turtle
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why though

frozen hornet
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It would need a purpose

thorn spoke
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It would be fun, also could drop something

frozen hornet
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There's already like 3 desert worms excluding ds itself

eternal escarp
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it would be fun isnt a very good reason tbf

frozen hornet
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making a completely new one with items would take a lot of effort

eternal escarp
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and "it could drop something" sounds like an afterthought

thorn spoke
frozen hornet
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And it wouldn't accomplish much

eternal escarp
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theres the Dune Splicers too

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and Tomb Crawlers

frozen hornet
eternal escarp
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which, arent the same

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but are also a desert worm

frozen hornet
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people already get annoyed at wyverns for spawning mid fight

short walrus
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desert nuisances?

thorn spoke
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Bruh my english

frozen hornet
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I said there's already about three desert worms that spawn naturally

short walrus
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oh true

thorn spoke
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But not lore worms

eternal escarp
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what is that even supposed to mean HDfailure

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not every enemy in the game needs to be canon

frozen hornet
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why would you need lore worms then

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What would it achieve

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What would it solve

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Why should the devs spend effort on it instead of working on the other things that need reworking

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Like the sunken sea rework

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or the port

thorn spoke
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It's just an idea

royal turtle
#

suggestion: fishing themed whip that can be fished up in the sulphur sea like the hardmode biome weapons, it could be fishing line or an eel. currently i don't think calamity has any sulphur sea based weapons that arent abyss or acid rain themed and a whip you can get via fishing would help fill out the prehm whip roster, of which there are currently Literally Three

small timber
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No whip suggestion yet since it is future content (not in the game yet)

short walrus
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future content sugg

royal turtle
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ah ok

eternal escarp
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future content is ehhhh

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though ironically

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that isnt too specific

small timber
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Ya probably wait for 1.4 port to be done before posting it

frozen hornet
eternal escarp
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so it could possibly pass if its slightly trimmed, for after the port

left elbow
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it also sounds like a bit of a specific item suggestion anyways

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so idk if it'd pass

eternal escarp
eternal escarp
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just asking for "a whip from (general area / point of progression) for (valid reasons)" is a fine suggestion

arctic apex
#

Honestly something like a Poseidon fight would be cool this way there’s a second sort of ocean boss, but it wouldn’t be like actual Poseidon it would be it’s own version, I’d think something like that would fit in since we do fight gods in game

eternal escarp
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we fight a god and a half in this game and they are all weakened HDfailure

frozen hornet
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we have enough bosses tbh

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And anahita already fills the role of oceanic god thingy

small timber
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I feel like if something named "Poseidon" exist in the game chances are it is some kind of Draedon abyss diving machine that somehow turn into a murder machine

eternal escarp
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Poseidon is, actually, a magic weapon Tome dropped by the Giant Clam in hardmode

small timber
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I mean artemis' emblem is not connected to artemis

short walrus
eternal escarp
tardy smelt
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if it were a boss, he probably meant

tardy smelt
gray nebula
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"a second sort of ocean boss"

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Aquatic scourge, anahita and leviathan, old Duke, arguably aew, arguably giant clam as a miniboss, the acid rain minibosses

eternal escarp
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normal dfish too ig HDfailure

tardy smelt
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an eight sort of ocean boss :clueless:

arctic apex
gray nebula
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peepobedcat anahita and leviathan

arctic apex
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Idk how to explain it

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I mean I guess you can count them as 2 bosses

gray nebula
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and theres regular duke fishron

arctic apex
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Ye forgot about that tbh

leaden lynx
#

Arkhalis?

drowsy plank
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not to go back to the previous convo (plus this would kinda be something more oriented towards the calamity texture pack people anyway) but it would be neat if the other random ass "desert worms" that just exist looked more like ds

hollow shell
#

Maybe not worms but enemies in general

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We have Cnid which follows the theme, but iirc none else

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I guess it makes sense that a vast majority of the old sea creatures couldn't adapt and just died, but still, would be nice to hint at that lore a bit more with more dried ocean-themed enemies

tardy smelt
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or maybe just having a few "fossil" blocks/structures embedded in the ground generate all-round

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it'd be a cute little nod to the lore

dusty stirrup
#

Deus is a solid contender for best calamity worm boss

arctic apex
#

Something cool for the sunken sea would be an Atlantis type thingy

#

Like maybe at the center there could be some sort of Atlantis connection

#

Unless that goes against like lore or something

hollow shell
#

We do have plans to add more mini-structures to the Underground Desert and Sunken Sea
Not a full city but the destroyed remnants of one (as was the success of Calamitas's attack)

dusty stirrup
#

I don't see how it doesn't fit its own lore aside from looking like another robot worm

dusty stirrup
#

That's a common issue across the mod anyway

#

Which would hopefully be lessened by the upcoming biome reworks

crude geode
#

@dapper coral Spam

dapper coral
#

dead

hollow shell
#

Unsure if this sugg counts as subclass or not

#

What true melee weapons are there at that tier

worthy lintel
#

not a lot

#

murasama, dragon rage

#

and huh something else?

#

but yes its 100% subclass material lel

hot zephyr
#

murasama, dragon rage, enforcer, the tainted weapons

cerulean trench
#

ye

sleek wadi
#

Murasama struggles to reach exo-twins but its not like its impossible.

cerulean trench
#

its not impossible, i know

#

its just hard to while also trying to dodge

hollow shell
#

Enforcer is true melee now?

cerulean trench
#

yea

#

i think it got changed in late 1.4

sleek wadi
#

You can either wait for their dash, spend RoD/NR teleport, or spend GS dash to get an opportunity. You can also use Fungal Symbiote to get more damage.

cerulean trench
#

idk

hollow shell
#

(I'm pretty sure it wasn't always true melee at least)

#

aight

cerulean trench
#

it wasnt always

ruby plover
#

It functions the same as pre-1.5, just without the fireball

sleek wadi
#

Enforcer was changed to true melee in 1.5

hollow shell
#

Neato

#

Death to the proj

cerulean trench
#

truth

#

the facts

#

except wof

#

wof is an exception in this case

hollow shell
#

WoF is my favorite proj melee weapon

sleek wadi
#

I think you should emphasize the smaller screen bit more than the true melee part

crude geode
#

making the boss stay closer to the player would come with projectiles almost spawning on top of players tbfh

hollow shell
#

Make them slower

sleek wadi
#

True melee struggling to find damage opportunities is part of their balance and its not like Exo mechs are outright impossible for them without fungal symbiote

hollow shell
#

@short warren Is your main concern the lack of effect it has on your stats?

short warren
#

mostly

hollow shell
#

It would be good for you to lay out your concerns more clearly, so that the suggestion is more actionable

#

(do note that proficiency is intentionally weak by design, not meant to be significant, just a little indication of progress)
(you can agree or disagree with that intent but that's the intent)

bright crag
hard bronze
#

Is there a way to remove a suggestion, i dont think galaxia should be changed but i still think true biome blade should be

#

True biome blade as a crowd control weapon is kinda weak, and u can kinda only use it for the lunar pillars and after that it becomes obsolete which is such a shame because the biome blade line is so fucking cool

#

galaxia is fine tho however, because it works well enough for bosses + crowd control

hollow shell
#

We typically don't delete suggestions from #suggestions-voting unless something is wrong with it (i.e. it broke the rules and slipped through)

#

You can re-suggest it a week after your original sugg, with your desired alterations

gray nebula
cerulean trench
#

@kindred creek add a description (reasons, examples, etc)

kindred creek
#

i did, but my shift key is busted so it accidently sent it early

#

when ii tried to hit enter my shift key didnt work

unique vector
hollow shell
#

"Astrum Aurus fight is boring and way too difficult for progression, and the drops are not very good."

#

This is pretty tangentially related to the point of your suggestion

#

Not a content quantity problem

#

But uhh yeah we are indeed planning on adding more to the biome, it'll have a dedicated expansion update down the line

hushed jetty
#

Astral expansion 2.0?

frail mortar
#

Astral subworld maybe?

warped tide
warped tide
#

though the corpse of the OG Dues would be fun to run around and mine in

small timber
# short warren mostly

this suggestion did get into dev server before (just didnt get a reaction), while different approach the main idea is the same to basically rework proficiency

however I remember the reason is that the devs simply dont want to touch proficiency system yet (or they have plans to it?) or they didnt like the idea

one thing I know is that they will be very unlikely to revert to making proficiency matters (in combat stats, eg: summoner have +1 minion slot) because that is the direction they are moving away from

unborn oriole
#

Make it so if you spawn the destroyer with an Orichalcum spiked Gemstone in your inventory, it spawns as "The destroyer" instead ultimatesmug

crude geode
#

Me when a weapon is broken (this is completely shocking and never heard of in the calamity community, and it’s totally original for jokes)

distant gyro
#

clearly because a broken weapon lasts forever and there is no such point it gets nerfed

hot zephyr
#

i think there's a far greater chance of prof getting removed entirely than getting reworked

cerulean trench
#

i forgot about subclass changing rule so i deleted the old message and i have a shiny new one

#

is anything gonna get me kicked in the kneecaps for this

small timber
#

I mean, it will be the equivalent of say, perforator hive without the worms

ruby plover
#

i dont really see a purpose to it

#

you learn the fight by... doing the fight how it is normally done

cerulean trench
#

but thats tedious

small timber
#

ya the only reason is pretty much a practice mode thing, and it will be weird for calamity itself to add a practice mode for their own boss

cerulean trench
#

and you dont know which projectiles come from which mech sometimes

small timber
#

when the "practice mode" is just fight the full fight

cerulean trench
#

bc for most of the fight 2 or 3 are out

small timber
#

basically this is not an idea the calamity itself should carry out, there simply isnt really any point to

cerulean trench
#

k thats fair

small timber
#

this is more suitable for other mod that is like "calamity boss practice" or something like that to add this

cerulean trench
#

understood

soft quest
#

Fight is one of my favorites, it isn’t hair ripping hard, and some items he drops are pretty good

cerulean trench
#

just a faster crabulon

soft quest
#

Hard disagree

unique vector
#

little bit of an oversimplification

#

but i can see where you draw the ai similarities

crude barn
#

crab and aureus aren't too alike

#

other than the fact that they're both crabs and can jump the fights play out differently

dusty stirrup
#

Aureus isn't really much like Crab but I still wish it could be more than what it is rn

crude barn
#

aurues is weird

#

either very hard or very easy

unique vector
#

boss changes

ruby plover
#

it's a speed demon on malice but. thats something different'

unique vector
crude barn
#

malice aureus is like

#

oh god

#

no

unique vector
#

i believe i said my piece abt boss changes in gav's server already i am too tired to go on another rant

dusty stirrup
#

I just wish it felt like a heavy recon robot created by Draedon and powered by Astral like it's supposed to be but 😭

unique vector
#

boss identities when they

crude barn
#

lasers and summon orbs that explode!!

soft quest
#

Aureus probably has my top 3 favorite themes in the mod, he’s pretty tanky which is always fun and his attacks seem to discourage wings (or at least in my experience) which I like because it mixes up otherwise monotonous gameplay. He’s mediocre to most but I just love him for some reason

dusty stirrup
dusty stirrup
#

I actually like ravager but people seem to hate it

crude barn
#

ravager is just

#

bleugh

soft quest
#

Ravages is pretty cool but the rock pillars can be a bit too punishing

crude barn
#

motivates fall god too much

#

too punishing to move up

dusty stirrup
#

Huh

#

I've never had the need to move up much

crude barn
#

why move up when you can just keep falling and win

dusty stirrup
#

It's mostly about keeping your ground and baiting ravager really

soft quest
#

Isn’t ravager not supposed to be fought with wings?

crude barn
#

if you do move up you kinda die

soft quest
#

Hence the debuff

crude barn
#

without wings you really can't do anything other than fall god

unique vector
unique vector
#

environmental design is such a cool thing but i cant wrap my head around it i dont have enough experience

sleek wadi
#

I only remember Aureus for 2 things: He's one of like 4 bosses where Coldheart Icicle is viable, and if he somehow jumps away from you he leaps into the background and despawns

soft quest
#

I’m completely all for the biome update

crude barn
#

oh yeah

#

the biome update sounds super cool

sleek wadi
#

Good ol' Astrum Adios

dusty stirrup
crude barn
#

an update doesn't need a new boss for it to be cool

soft quest
#

So far the updates have all been guns guns guns, I’d think it’d be nice to chill with just revamping and expanding stuff that isn’t bosses and weapons

dusty stirrup
#

ENVIRONMENTAL BOSS PRESENCE WOOOOOOOOOOOO LET'S GO

soft quest
#

Oh yeah

#

You know how a bunch of planned respites where mentioned

#

Did aureus ever get concept art

crude barn
dusty stirrup
soft quest
#

Because he looks nothing like a robot

crude barn
#

well it does

dusty stirrup
#

😔

crude barn
#

when bosses aren't the only content that exists in the game

soft quest
#

5 seconds in suggestions and you realize people only want no grinding, no building, but just bosses and guns

crude barn
#

I didn't have to scroll too far to see a building suggestion

soft quest
#

“Remove everything from auric recipe.

We’ve all been there, takes forever, adds nothing to experience. I propose auric is made of 1 dirt to reduce pointless grinding”

dusty stirrup
#

😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭

crude barn
#

porting

#

(boohoo emoji)

dusty stirrup
#

Singlehandely destroyed my motivation with anything to do with terraria

soft quest
#

Prob not the place to ask but will labor of love postpone the porting

unique vector
#

i have not touched dev stuff

#

in

#

forever

crude barn
soft quest
crude barn
#

I think labor of love is coming in like early june or something? That's my guess

#

though dunno if tmod 1.4 or labor will come first

sleek wadi
#

When terraria devs hand it off to the modders but pranked ya not really

small timber
sleek wadi
#

A miniscule amount of tomfoolery

dusty stirrup
#

There has not been really deep balancing done yet anyway so

#

probably not that much

hot zephyr
#

the testers were sealed away in limbo

#

we are currently in Dom's basement

left elbow
#

proficiency rework suggestion would defo take way too much time

#

and imo Astral Infection has a decent amount of content as is

inner anvil
#

If it was a lil' bit less subjective it could go through, though it's public that there'll be a biome rework update, in which it includes the Astral Infection, so this suggestion is not needed to be honest.

inner anvil
#

That I do not know or remember.

small timber
#

while I do think astral infection can use more content (and there is planned astral underground content soon™), I definitely do not agree the reasoning of the suggestion, with astrum aureus being "too difficult for progression" and "no reward"

#

the main thing about astrum aureus is just it is overly tanky, its moveset is widely regard as on the easier of hardmode, meanwhile Astum Deus regarded as "only for farming lunar fragment" is a big deal considering the chore that is pillar events, and astral bar is no small rewards, it unlocks a bunch of moonlord ready weapons and even true biome blade, astral armor/hadarian wing and deific amulet, even aureus have good reward such as aureus cell, astral chest and or even if you use none of them, an adrenaline upgrade

tardy smelt
#

Afaik itll focus on the underground section

#

Not much is known of it yet, but we might learn more about it once the Sunken Sea and Brimstone Crag updates are completed

pure bluff
tardy smelt
#

** **BrimSmug

#

And yeah

small timber
#

the thing is the suggestion used bosses as the entire reasoning for astral infection's existence (or rather its lack of purpose), so I have to argue from the same angle

tardy smelt
#

It varies

arctic apex
#

Tbh I really like astrum aureus lore is cool music is cool design is cool and I like the fight too, however I do somewhat agree with drops the drops feel a little bit underwhelming

#

Also about the grind stuff I actually really like the grind

#

It would be boring af if I fought all the bosses without needing to properly prepare

tardy smelt
#

Im really not big on Aureus as a boss, but opinions opinions whatever. Honestly, Aureus is kinda fine in terms of what it unlocks, which is a variety of weapons for all classes all over the Astral Infection even if the way its distributed in is kind of lame

night jolt
#

I think the real problem with Aureus is the same problem with Golem and to a certain extent Ravager

#

The fact that pretty much nothing stops you from just getting the height advantage and keeping it for the entire fight

#

I honestly think Aureus is too easy

pure bluff
#

doesnt aureus jump higher the higher you are above it tho

#

or is that malice only or smt

small timber
#

that is malice aureus, other aureus dont quite catch up to you

#

malice aureus is a different entitiy to other mode aureus

night jolt
#

I think Aureus should either inflict distorted to make flying more difficult, or a crackhead idea, start flying at like half health

pure bluff
#

mb it would be a good idea to suggest they give that ability to normal aureus so you cant use height advantage too much?

arctic apex
#

Maybe he could shoot projectiles out of those eye things on his legs

eternal escarp
#

that issue does not occur for ravager because he quite litterly snips your flight time in P2, and in P1 if ypu fly away you are actively hindering yourself
golem it doesnt happem because the boss is litterally fought in the temple on expected terms

#

it happens with aureus if you dont want to actually know where the boss os but he will eventually teleport back to you
or despawn

#

so either way i dont think it happens that often for it either HDfailure

small timber
#

just make both astrum aureus and deus inflict special gravity debuff that reduce flight time

eternal escarp
#

i believe deus already has a form of debuff?
also no why deus that fight does need you to use some flight time

pure bluff
#

or is that DoG

small timber
#

ya deus does that, but it use the DoG's extreme gravity

arctic apex
#

I think Deus boss fight is fine tbh

pure bluff
#

went to wiki it and the wiki is down lol

night jolt
#

Shrine Seeking Mechanisms
One of the first complaints made about this mode is how its impossible to find the shrines, meaning the shrine items for the most part go to waste mcause nobody is using them. Considering there are items for finding Draedon's labs, it makes sense to me that there should be a series of items that you can use to seek out the shrines

#

Anything wrong with this?

inner anvil
#

We already have plans to shrines.

#

So yes.

night jolt
#

OK then

pure bluff
#

iirc shrines are getting changed completely

small timber
#

onyx excavator is extremely good despite how clunky it is (overpowered even), but ya, shrine rework soon™

sand ermine
tardy smelt
#

devplans.png

small timber
#

@carmine dagger the effect is way too strong (even game breaking) for it to affect all players on the team
melee and ranged effect is whatever (it is good but not the main purpose), but global mana cost, rogue damage and especially +2 max minion for entire team is straight up broken, because of how much minion scales

#

the thing about team effect is the more you have they exponentially become stronger, eg: we have affliction which is super strong for teamplay; if we add a 2nd affliction (that stack) then the combined 2 effect become extremely strong; if you add a 3rd affliction it suddenly becomes game breaking

#

if you just want the accessory to be more useful a more direct way is to just suggest to buff it, instead of like making it have teamplay effect

eternal escarp
#

also spul artifact is really just

#

one size fits all accessory

#

it allowes for slight multiclassing even, it doesnt need to affect all players

hollow shell
#

Wait those projectiles home?

small timber
#

ya death mode (and malice)

eternal escarp
#

in feath only

#

oh malice too yeah

small timber
#

but since death only fire 1 laser (rev fire 2) the player can just go the other way and ignore the homing

eternal escarp
#

though, weird, i couldve sworn she fired lasers twice when i fought her on death

hollow shell
#

I feel like the homing kinda defeats the point of the touhou-like pattern...

small timber
#

I think it is just when she get lower hp she attack faster, her attack pattern only has 1 laser

#

since death have the "lower hp slowly enrage" thing

eternal escarp
#

ah yeah that would make sense

eternal escarp
#

it is more difficult then none homing

hollow shell
#

Make Death Mode shoot an identical laser out the back of her head simultaneously
so nowhere is safe

eternal escarp
#

Brimstone elementsl has picked up: Mom's Eye!

small timber
#

(tbh that will probably look super weird), but ya I think just firing 2 lasers is the more natural approach

#

considering Revengeance do fire 2 lasers in a row, just Death mode make it 1, for some reason

carmine dagger
small timber
#

what I mean is that while having a single exceptional teamwide effect (like affliction) is still fine, the more teamwide effect there exist in the game the stronger they exponentially become (together), which is why eldritch soul artifact becoming teamwide will be very broken

#

and this is on top of the type of effect the eldritch soul artifact stacks, most notably +2 max minion and mana cost, which is much more valuable than affliction which is just general "good stats"

#

so if you want the accessory to become teamwide, then it definitely cannot have "+2 max minion" or reduce mana cost because it will be way too broken, maybe even change the rogue bonus just so it will not become a weird "multiplayer all player rogue class item"

soft quest
#

i thought afflictions didnt stack because it's a status effect that it gives to players and buffs dont stack

#

sorry i shouldve read

night jolt
#

@white ice OK that would be cool, but you forgot to add a justification

#

Like, what is the reason for adding that, and "it would be cool" doesn't count

ruby plover
#

and also there is no real reason to add it methinks

#

cosmolight exists

#

comes off as a SIS

grim tusk
#

@white ice checkpins suggs like that are called SIS (Specific item suggestions) and are nto allowed
Also as mentioned here before cosmolight (and also enchanted sundial lol) exist

hollow shell
#

@umbral sonnet You forgot to actually mention the Seafood item in your sugg title

hollow shell
#

👍

#

@ashen warren You need to add a line break (Shift+Enter) in between your sugg's title and reason in order for the bot to accept it

small timber
#

Because there is like, 4 other class that do not have to get omniblade and around 500 broadsword you still can get for melee

gray nebula
#

we already have better ideas for aerialite sorz

gray nebula
#

trolled

#

(not trolled"

umbral sonnet
#

dangit

small timber
# gray nebula we already have better ideas for aerialite sorz

@ashen warren ^ (the devs have better idea for aerialite spawn already, though currently 1.4 port is still taking priority)

besides, cloud elemental becoming a pre-HM boss do not really make sense when they can just, you know, make a new boss for that (since it will serve the exact same purpose) instead of reworking a specific HM rare enemy (since it will take about as much effort while not having to be restricted to the design of cloud elemental)

if you just want Cloud Elemental to be relevant it will be easier to just suggest Cloud Elemental to be reworked into a (proper) hardmode miniboss that have actual moves

#

and ya, boss suggestion is disallowed, eventhough in this case it is "reworking cloud elemental to be a boss" instead of "adding a new boss" (but considering how basic cloud elemental is, it is basically the same)

ashen warren
#

ah, well at least something's being done with aerialite

pure bluff
#

is there a good reason that multiclass armors that include stealth dont give any max stealth cus i think that should be done instead of this sugg

small timber
#

I assume oversight, because only rogue can use stealth anyway

#

because the rogue beta tester do say multiclass (are) supposed to have stealth, just... they dont right now

pure bluff
#

maybe make it so stealth from all class armors dont give enhanced movement speed and whatnot and only boosts to rogue weapons

#

im assuming it would be too op only because stealth gives movement speed and reduces aggro

#

using weapons from other classes depletes stealth without giving bonuses to that weapons damage

spare hazel
#

Yeah, I only just thought about just adding stealth onto the multiclass armours after posting. But also it doesn't make too much sense to me to have stealth be tied directly to armor.

small timber
#

stealth rework soon™

#

(yes everything is devplan.png and soon™)

spare hazel
#

Also @ashen warren wdym about stealth having different playstyles? How would this change remove that? In fact it sort of adds to playstyles by letting rogues use multiclass armors

small timber
#

because if stealth consume like mana it will mean you can stealth strike a lot of time before running out of it

#

and it will, to put it simply, requires rebalancing on EVERY single rogue weapon in the game

spare hazel
#

Sorry, my post must have been worded very poorly. I meant to make it work exactly the same as it does now, just have stealth be enabled even when not using specific armors and increase max stealth with consumables.

#

Rather than using armours to increase max stealth

small timber
#

if you mean that, it already currently does work like that, except the permanent upgrade part

#

you can have +max stealth accessory and I think it do work

spare hazel
#

Yeah, but that wouldn't remove those extra playstyles

spare hazel
pure bluff
#

maybe if proficiency isnt getting removed more rogue stealth can come with proficiency levels so you can use stealth without armor its just very little

pure bluff
pure bluff
spare hazel
#

Yeah I know that. I am basically suggesting have the max stealth increase at the same pace it does now, just make it increase using consumables you would get at the same point as the armors

small timber
crude geode
#

so make stealth more similar to mana bruh

spare hazel
#

Well in the sense of how you get more, not how it is used

small timber
#

although to put it simply, there are plans on stealth rework (which is soon™) that should make stealth work like the way you suggested (basically armor is not mandatory for stealth strike)

but ya, the permanent upgrade part do not make a lot of sense (until they rebalance it), since otherwise it is free damage

spare hazel
#

Also, if it is getting reworked I guess this is all moot

pure bluff
#

what they mean is that using a rogue weapon would still consume 100% of stealth its just that instead of stealth coming from armors it comes from consumables

small timber
#

the reason mage get it (mana permanent upgrade) is probably just, because vanilla have upgrades and calamity have upgraded life fruits

spare hazel
#

Well you already get increased max stealth as you get better armors right?

pure bluff
crude geode
#

haven't heard anything about a stealth rework lol

small timber
#

thats why it is soon™, if the suggestion get through it likely will have to wait until said stealth rework to be implemented anyway

crude geode
#

all I'm hearing is randoms saying it

small timber
#

I heard there is plan to rework stealth, just exactly how is not stated yet

spare hazel
#

Where did you hear about it?

small timber
#

since I dont think they like the current stealth system very much

#

let me see if I can find it

spare hazel
#

What do they not like about it right now?

small timber
#

stealth strike being bound to armor

#

and how every +max stealth accessory basically multiply your damage, even with just +10

drowsy plank
#

what's the rework planned for mana?

#

i didnt know that was happening

#

bleh

#

aight

#

guess we'll see

spare hazel
#

I guess so

crude geode
#

@hollow shell Do you know if there's any plans surrounding stealth and reworking it?

#

(not that it really makes this suggestion invalid, just curiosity's sake)

hollow shell
#

It has not come up in the dev server that I have seen
Maybe in the tester channels I don't look at

#

Nothin on dev side tho

#

I was going to say this is a too-grand-scope suggestion but I suppose it wouldn't really be
It's just moving the source of max stealth throughout the game, the mechanics of stealth remain the same

#

I do think the title line could be worded a bit better

#

"Change the method of increasing maximum stealth from armor sets to instead be permanent consumables" is a potential rewording

spare hazel
#

Yeah, I mainly am just suggesting removing stealth being tied to armor. The upgrades was just sort an example of how to go about it.

small timber
#

so there is at least plan to rework stealth, just a matter of when it will actually happen

crude geode
#

considering it's coming from a tester, it might just be regarding damage values/how it scales, and not the overall concept of stealth.

spare hazel
#

Do I just edit the suggestion or do I resubmit it later?

hollow shell
#

You can edit it

crude geode
#

it's fine

#

just edit it ye

small timber
#

I think he did talk about to rework how stealth (stealth itself, not how stealth strike is performed) will get a rework alongside it, but ya

#

and just for clarification, there is 2 stealth rework, first one is the current system (which basically make stealth generation stacking not as powerful), and then there is a plan one (soon™) to basically solve problem like stealth being armor bound

hollow shell
#

Yeah the current stealth is already post-rework

#

a rework

spare hazel
#

So the power of stealth was already reworked?

small timber
#

basically previously you always max stealth regeneration because it is the best dps, now not necessary

hollow shell
#

Yeah the rework made it so strike damage scaled with stealth gen speed

#

iirc

spare hazel
#

I am in a rogue playthrough rn and I still feel that stealth striking is usually better for dps.

hollow shell
#

So you can have fast weak stealth strikes or slow strong ones

small timber
#

nah, not "nerf stealth striking", more like "nerf stealth strike with massive stealth regen" and "buff stealth strike when you have low stealth regen"

warped tide
#

stealth this stealth that

#

where do i blow things up

small timber
#

basically super fast stealth regen/all reforge to stealth playstyle is no longer essential

spare hazel
#

Oh I see.

rain blaze
#

#suggestions-posting message
Ik you've already discussed this one and also this might not be the channel for it, but does the Affliction currently even properly give bonuses to the rest of the team? Because I swear I've not been able to get that to actually work.

small timber
#

@spare hazel ok regardless of if stealth rework is coming (it probably will be more safe to ask the man directly), the title of your suggestion do not quite fit the reasoning:
The title should be closer to like:

Make Stealth Strike Not Bound To Rogue Armor and add Increase Max Stealth Consumable Item

spare hazel
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Are you talking about my old title or the updated title?

small timber
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for me it is this, unless discord is lagging

spare hazel
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Yeah, that was the updated one Rover suggested

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I feel like its fine

small timber
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oh the suggestion is to "remove stealth value from armor completely and make them only be increased from permanent consumable upgrade and accessories?"

spare hazel
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I guess armor could be similar to some accesories and also increase max stealth. But yeah, that is the suggestion.

small timber
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hmm in that case I guess the title do fit, but ya, just leave the balancing to beta testers

crude geode
spare hazel
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Yeah, the actual way they do it is up to them, but mainly just don't tie stealth directly to armor. It could be consumables or something else

crude geode
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it's not like a "this weapon is op" sugg or anythin

spare hazel
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Yeah, like what I am suggesting won't change the balance, just change the source of stealth

crude geode
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(and even then we still get those suggestions cuz the 'don't' against it is down for the time being)

small timber
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because you will have to be like, "pre-HM: you cant stealth strike until you craft this consumable which player might not even know exist", "HM: how many consumable do you need to craft since each rogue armor have increasing stealth value", "post-ML: same with HM", but ya

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and other things like how do they split the consumable by tier so stealth value is still upgraded with each tier of (current) rogue armor upgrades, since they do have increasing stealth value for later armor

spare hazel
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They dont increase too often, for HM, one after cryogen, calamitas, ML, polterghast, and yharon

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And for pre HM, you get extra stealth after Desert Scourge and Hive Mind/Perforators, and that is it

small timber
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they do upgrade here and there (and I dont know how large is those 5/10 increase), but ya, leave it for beta tester since I cant say for sure

fringe notch
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@small timber beetle armour makes no sense to be included in your suggestion, as it's an upgrade to turtle armour, not a chlorophyte varient

small timber
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I think my thought process weird out in that I somehow thought it is possible to "revert" like shroomite/spectre back to chlorophyte therefore to make it into beetle, but it completely doesnt make sense (since even if that is the case, can just craft into turtle armor first)

short walrus
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Why the fuck do I keep getting notifications from posting even though nothing is there

pure bluff
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same

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im getting them from here bug reports and sugg posting

gray nebula
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please adress how it would work with the different helmets

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🥺 since it may feel odd to some

orchid briar
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Allow for the uncrafting of every single item in the gameHDfailure

small timber
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hmm that one I am not sure about, originally I thought for it to be like "you can just use any chlorophyte helmet to craft into any upgrade set helmet"

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but then I realise each chlorophyte helmet is actually correspond to an upgrade set, since the chlorophyte helmets are melee, ranger and mage respectively

golden tulip
short walrus
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True

eternal escarp
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if the logic here is the recipe then i dont think it matters what the helmet is because in "theory" you can just use the same amount of bars / the helmet to "convert" it to the other in the recipe or whatever

soft quest
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I love that chlorophyte idea honestly

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I always want to Make chloro armor but then I’m like “do I really wanna get 400 more ore after this one fight”

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So I 90% of the time skip it

small timber
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although I do think just have all of the chlorophyte helmet to be convertible to whatever upgraded class is better, since otherwise there is still a helmet cost (and possible confusion)

night jolt
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Speaking of armor sets made with chlorophyte

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Does anyone else think its weird how vanilla Terraria only has one of those sets be further upgradable?

small timber
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I think it is more weird that for some reason only melee is immediately upgraded

night jolt
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All of these sets have different helmests with different effects for their particular class, but only the Turtle armor is able to be upgraded

small timber
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vanilla tend to have a melee bias (except for actual viability), simply see terrablade, zenith or even beetle armor

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even the new 1.4.4 showcase/spoiler is almost exclusively melee rework

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the only one that get even nearly the same treatment is summoner, but in that case is because summoner is so weak that the game basically only have 3 class before that patch adds whips and more summon weapon

arctic apex
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That’s fax

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Vanilla ranger class feels so dead

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Idk about mage I’ve never tried that

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But I’ve done melee and summoner

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A few times as well

worthy lintel
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gl hf

sand ermine
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maybe the katana's crafting recipe could be like iron, wood and souls of light and night?

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then again it is a pre-hardmode thing iirc

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so maybe iron bars, wood, demonite/crimtane bars and shadow scales/tissue samples

grim tusk
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why does everyone want stuff to be crafted

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there are more ways to make items obtainable

umbral sonnet
warped tide
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and yet

umbral sonnet
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lets make turtle armor

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a 0.0001 drop chance from the turtle

warped tide
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ravenger doesnt drop enough random fucking ores

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horrible

umbral sonnet
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i love my idea

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lets also make turtles have a spawn limit of 1

night jolt
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Maybe have the Katana be a King Slime drop?

umbral sonnet
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and make them only spawn once every hour

grim tusk
umbral sonnet
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and randomly make them generate

crude geode
night jolt
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I know "piggyback suggestions" aren't allowed, but now that I thought of it, a King Slime drop for the Katana is so obvious to me that I want to suggest it

crude geode
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Wait for the katana sugg to (maybe) fail lol

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Honestly I think that adding Draedon was possibly a mistake. Just adds to the notion that calamity is only about bosses and nothing else.

night jolt
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Its not the fault of the devs or the bosses they add that dumbasses are gonna generalize the entire mod

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And even if it were, I don't think that wouldn't be a bad thing

half sage
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biome overhauls my beloved

crude geode
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I doubt Yharim is coming anytime soon

hot zephyr
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Yharim is coming in

half sage
arctic apex
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Bosses in calamity are sick and I like spending time on the game

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I don’t mind grinding to farm each boss

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Like so many people fight a boss and immediately wanna go to the next but I feel that grinding in between each boss is one of the things that makes the boss fights in calamity so enjoyable

dim osprey
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There should be more intermediate content

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Like mining

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Building

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Stuff like that

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Fighting mobs

arctic apex
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Yh see like that would be cool

dim osprey
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Like more events like blood moon

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Or more like acid rain

arctic apex
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So many people play the mod just for bosses

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I like to play for the general progression

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More to do

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More replay ability

dim osprey
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I remember someone throwing around ideas of a new event

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Like a plague event or something

arctic apex
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That’s what I think would be a cool next addition I was thinking of another event like that as well

dim osprey
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Or was it like a dragonfolly swarm

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Idk

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Both of those would be cool

arctic apex
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Something I though that would be cool would be like a sky boss or something

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Kinda like storm weaver but not a worm

dim osprey
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Statis and braleor

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When they were supposed to be a thing

arctic apex
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That would be cool

dim osprey
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I think statis was supposed to be like a mutated bird thing

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And braleaor was like a bear or smth

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At least that’s what I remember from the scrapped bosses doc

bright crag
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Mutated dead ninja and mutated dead tank warrior respectively

dim osprey
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Yes

arctic apex
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I heard someone say cloud elemental could be transformed into a pre hard mode boss

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Like brimstone elemental

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Even tho it is hardmode

dim osprey
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Could gain new drops in hard mode

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Starting as a pre hm boss

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Then gaining the drops it has now

arctic apex
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Yh something like that

dim osprey
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Or smth

night jolt
umbral sonnet
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as like an endgame event

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like you could have a golem miniboss where its just the head

night jolt
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Because taking a random miniboss and turning into a full on boss is probably way harder than it sounds

arctic apex
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I never saw full convo just the sentence

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Ig ye

tardy smelt
frail mantle
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could be, like, an event where you fight every boss in the game back to back

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a boss rush, if you will

grave zincBOT
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@edgy pagoda - Your suggestion has received an updated status!

[Add variants to Stormlions]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@weary kestrel - Your suggestion has received an updated status!

[Add pocket mirror into ankh shield (or upgrades) recipe]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@dull ether - Your suggestion has received an updated status!

[Make the counter scarf particle color correspond with dye color]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Add An Alternative Upgrade Line for Angel Treads That Is Just Upgraded Angel Treads (Rather Than Tracers)]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@umbral gazelle - Your suggestion has received an updated status!

[border for altar of accursed]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

hollow shell
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Slime God sugg may have better odds if it's edited somehow

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Not sure what edits exactly, sugg seems to lay out its claims pretty clearly

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Wait what the fuck I totally missed this

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This ain't valid, fuck

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Rework the Cloud Elemental into a pre-hm boss roughly around the same point of progression as HMind/Perfs

This may seem like a somewhat bold move, perhaps because it is, but I have some reasons. Firstly, the fact that the calamity evil boss is what spawns in aerealite doesn't make all that much sense, and the boss prerequisite might as well share it's theming. Secondly, the Cloud Elemental doesn't serve too much purpose as it stands, being little more than a challenging pre-mechs enemy to grind out it's HoTE component for summoners, and a uncommon nusiance for all the other classes (I mean, it doesalso drop a sword, but that weapon is little more than another straw in calamity's melee haystack). Lastly, the Cloud Elemental as a boss would be in good company, as it would be the third "elemental" boss, so it's rework and inclusion wouldn't be too completely radical in terms of making strong enemies into bosses ( cough Cnidrion cough cough ).

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the text, for posterity

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All it needed to do was change "boss" to "miniboss"
Just, moving the entity to PreHM and tying Aerialite to it

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Can't suggest new bosses

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@ashen warren Sorry for not saying/doing anything earlier

short walrus
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@tidal epoch future content Sugg (don't)

small timber
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and this is on top of the fact that calamity's health bar is completely disableable

lucid marsh
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Hey what do you guys think about Cnidrion rehydrating if is in an ocean biome? Ocean biomes count as deserts so they spawn them sometimes, so instead of needing to fix that, which didn't work when it was tried, making them rehydrate and get stronger would be cool

hot zephyr
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desert oasis

lucid marsh
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I mean they could also rehydrate in those

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Maybe this could make them drop victory shards again

fringe notch