#suggestions-discussion
1 messages · Page 1258 of 1
My face when.
the idea of dog actually being on something that can be called an intended difficulty (for most) is terrifying frankly
well not you specifically ig
but ive heared a lot of people say how DoG is "a joke" and "needs to be harder" so ye
moth 
i did use to say that
then i got my nickname thrown in my face by fab himself
This same situation reminds of Yharon, people were complaining he was a Duke clone, we gave him bullet hells, and some are questionable, but will be fixed.
I said stealth was janky and fab simply replied “blocked”
Guess what happens to a person when you say their work is bad.
death
To the surprise of literally nobody, they get mad.
oh well
i did hear it was somewhat difficult to balance
That is correct.
if im not mistaken it'll get finished alongside the Yharon biome
not entirely sure why but yeah
Well...
I cannot give you a proper answer.
and i wouldn't be surprised if dog's resprite came along with his subbiome
thats not a thing anymore is it
when you're dealing with such a huge mod of an already huge game
shocker! you get bugs
No wonder.
We all do in some points.

thats the wonderful part about game designers
they all have their own bits of wisdom
and the fact that difficulty is subjective (for players, you can and should still somewhat objectify it as a designer) is one i did in fact get from fab
Stealth is jank as fuck, in a good way
I mean the formulas.
The meter itself, not the things it interacts to, that's a story that you will deal with.
Cant wait to nerf a weapon 10 times and have it still be op
worms™️
“The problem is dragon scales accessories and potions”
You'll deal with that champion.
the problem is everything
I prob overnerfed seraphim 
i mean when you have to give thanatos 95% resist
the problem is clearly the fact your not playing mage
But like how tf Seraph used to nuke Thanathos when it was 85% (granted stealth also used to fire 9 lasers instead of 7 and did more dmg)
i dunno
unlock the ability to kill bosses early
Mage also has a lot of issues
weapon balance sounds kinda fun tbh
Until.
even though actually designing weapons and then balancing sounds more fun to me
Aquatic Scourge? Pulse Pistol and Nights Ray!
Dragonfolly… damn what did i use again
Seraph on Scal is perfectly balanced
On Exos Thanathos’s resist was prob a bit overkill
oh right
Unforseen consequences.
the Swarmer and Lazhar
the broken weapons 
swarmer is great
Yeah its
honestly i can't complain doe its been helping me a lot on jumpless deus
For a moment i thought we were in #calamity-update-talk lol

lo
Not with that attitude.
I think I mainly used the Swarmer during the fight because I cant aim
No killtime 
I wouldnt call the Swarmer broken but it is very powerful
testers when no killtime
No clue how to pull up that
No Killtimes? :(
And Im just playing though this casually lmao
Nycro’s nohit efficiency or CalTestHelpers
nycro my beloved
Just would like to point how this entire convo from a while back literally aged like milk
I had a really good point that I just did an awful job at defending
but still, this entire convo is still hilarious now that Death Mode is no longer an Eternity Mode copy
eh
Old Death Mode was cringe, am glad it got changed
That convo is literally one of the biggest arguments I had on this Disc
it's probably not what influenced the final decision but I'd still like to think I was onto something back then
Even though I hadn't played Death Mode, I still knew its random boss spawns were an objectively awful idea from a game design standpoint.
i just did an awful job defending my claim
but yea looking back i honestly think the arguments were terrible from both sides
Eternity copy?
moyai
Death makes tiny boss changes compared to Rev
not a copy more like
Eternity Mode Lite
temperature mechanics were removed first because it limited early game exploration too much and punished non linearity, which was literally against the idea of Calamity
and then Boss Spawns went because everyone finally realized they were an awful idea that added nothing to the mode
yes
Like, the lightning bolts and the icicle storms were cool
Temp mechanics made exploring for materials early in the game absolute hell
Hell effects were cool but kicked in too fast
The Tundra changes were most egregious
Made early game Mage hell because passing through it is necessary to get books from the Dungeon
What space should have had is suffocation
which are needed for plenty of early game spell tomes
NO
DoG
is supposed to be hard
Dont nerf it because its hard
this game isnt supposed to be easy
I beat it
in death mode
melee
During my first playthrough
3rd try
you actually have to prepare
it was a fun challenge preparing
Least gatekeeping calamity fan
Something is able to be hard while also remaining fun and fair
DoG is plenty of the former, but rather lacking on the latter imo
no
its fun
definitely
You know that's not objective, right?
Least gatekeeping calamity fan
Besides, the idea is super cool
im saying this because imo the ceaseless void rework has caused him to once again, i feel be way easier, he is no longer any bit challenging, if he were reverted i would be alright with this
That's your problem
When people are never satisfied with ceaseless void
you can never satisfy everyone
Going to refight the Damn thing with like
25 extra hp and 50 extra mana
with everything I actually used during the fight
lets see how this goes
I just dont want to use Mana Potions
lmao
also swapped out the wings for the Hadle Mantle lmao
There
Eye of Magnus really pulled through
this thing is Scarily easy in Pre ML
and it gives Supreme Healing Potions
It can also open up
Blunder Booster
Dynamo Stem Cells
Mad Alchemist's Cocktail Glove
Golden Eagle
Gilder Proboscis
oh and Yharon I guess
Yharon, Scal, and the Calamitas clone are pretty hard, but fair enough so that I don’t have to spend hours to beat.
DoG on the other hand, is a long as hell fight, and pretty unfair as well
The nerf isn’t for the difficulty, it’s for making it actually fair / fun
Use the Elemental Staff
It’s really fucking good
But you are well beyond the point where Mage has options that are objectively better than the friggin Mana regen band
that's the funny thing, mana regen band is usable throughout the game lol
theres no actual upgrade to it
mage is just that stupid
using pre ML here
Bat Scepter and Orians Belt arnt as good
after testing
Oh
Im trying to address if maybe some items may need to be brought down against folly
or something
i think just generally Swarmer is stupidly good against dragonfolly
like specifically The Swarmer
||Wait, calamitas is hard? Oh...||
Brimflames from the brothers and the last phase are pain
yea
the brothers and second bullet hell are still a pain with that but the rest of the fight is pretty easy
2ND is hardest imo
not the place for this topic
🥶
Sorry
The suggestion saying dog is too long a fight is exactly the opposite of my opinion, the bosses one shot attacks are easy to dodge and well telegraphed if you use the minimap, calamity is meant to be hard and dog is one of the final bosses and should have a difficulty reflecting that
one shot attacks?
Are you confused or are you stuck in the past
Oh okay it says that in the suggestion
It is hard but I can't say I enjoyed it a lot in the 7 pts I've done
the issue is less that DoG is "super difficult", it is more that currently DoG's difficulty is build on it being bullshit
I wouldn't say it's bullshit either just bleh
CGs are the only thing I really dislike
Fireballs are a pretty big issue
trying to please everyone is impossible and dog is the best example of it lol
because the current difficulty of the boss is pretty much that if you are in the air, DoG speed up massively (in Death +) when it turns blue/air phase, but since the phase transition is super inconsistent especially in Death +, this ends up having DoG just randomly speed up and hit you when you are not expected
Yeah….
“Dog is too hard”
“Dog is too easy”

the phase 2 fireball is not really a problem, the problem is DoG does these "small head twitch" to line itself up perfectly with the player, and when DoG does this it can spray fireball at super random direction (and because it accelerate it turn into sniper shot super quickly)
and ya other than that it is pretty much DoG's starting laser wall super suddenly and cosmic antifun guardian
is it weird that the only DoG thing I struggle with is laser walls?
@hollow shell shitpost
@elder path Hello do not post shitpost suggestions please
(Pretty sure he’s a repeat offender)
They posted one low-effort suggestion before but it wasn't an outright joke that time
Fair
DoG out here staying Calamity's problem child
and also it’s poster boy
me after i make an easy boss but a small group of people struggle with it so actually its just subjective in the end and all is good
not saying its dog or anything cuz i havent foguht him in forever
jus like any subjectivity haters in the chat? anyone just bearing a profound hatred towards the ability of "subjectivity" to handwave away issues? anyone here is a Grindset user?
Grindset mindset
like theres the hilarious moment of malice being "this mode is subjective (???)" because i mean yeah ok but actually it wasnt even "subjective"i n the sense it was meant to entail it being subjective (aka it was never really intended to be a refight mode) and subjectively it doesnt have the best reception am i right
😭
What
basically hes saying ppl use the term subjective to the pt where it loses meaning
and like is ignorant of actual prevalant issues
This is true
i'm commenting on subjectivity being used sort of as a shield agaisnt real issues by usign the example of malices tooltip which makes kinda no sense
when the word subjective ends up being thrown around so much it just becomes a one-size-fits-all fix

literal coping mechanism
since im more on the art side of things and on the Grind side of things and having gotten raised by votes on sprites and comparisons between resprites and current sprites ans such im way mroe abt like idk finding some proper qualities to stuff instead of like making a sprite and shrugging off issues as "well you don't like it subjectively but others do
Yeah I would agree using the word “subjective” for malice is. really bad.
idk i jus see some ppl do it often and personally i am not a fan but subjectively u can do it if you enjoy doing it
ironically when someone says something is subjectively good usually that means its coontroversial in some sense

yea
like i mean once again i litterally havent fought dog in a super long while but if it ends up having a wildly varying percieved difficulty level mayb its becous its too random or not consistent enough or something u get me
and i mean i wouldnt be surprised because its a worm boss and those guys are funny
DoG used to be extremely easy, until 1.5.1

DoG is a fucking mess yeah
trollface emoji

yeah from videos i saw (and messages i read) he did look kinda easy becous of how passive he often was
but apparently now he is angrier so good
but maybe he is too angry ? idk
worm boss moment
simply put, dog shall become a fruit by the foot in calamity 1.4 
That seems to be the issue most people have due to it somehow nyoming the fuck out in certain arena types
:literalyfuckingdead:
Yep it will eventually get fixed given that convo
cuz its just like inherently kinda unpredictable i guess i mean it could be made predictable and stuff im sure but itd require heavy changes the "just moves around by thrusting forward and sometimes taking sharp turns does happen and yea
ends up with le funny cheap(?) potentially hits
By looking at the git commits it was prob fixed already
And in today’s test he also did not suddenly speed up
DoG has had atleast 3 final changes in 3 different updates
And i fought it on my exos world lol
omw to make ibanfernum to make dog how i would do it myself gg ez
woahhhhhhhhhhhh actually following the trend DS seemed to be setting up 😍
Based
its simple but cute like only thing id really add to it is like sand rumbling in the spot its going to erupt out of from
On dmode i think he’s a close second with EoW
On Rev best worm for me is AS, with DS being second
Actually true though
Probably one of the best introductory bosses
Unlike KS
One of the introductory bosses of all time
KS is like a large enemy instead of a proper boss
Mother Slime EX
well i mean he got the jewel thing in rev so thats a thing thank god
imagine if we got king zombie and its just a big zombie
Byeah I have no clue when dog will finally have an actual solid identity to his fight
It feels like it changes every other update
Change the tool tip for Malice Mode
"This mode is subjective" Fuck does that mean?
cuz if its just more and more individual small "tweaks" that don't really change the core of his design well uj
hell evolve for sure but itll still be mostly aimless besides just awnsering an immediate demand for difficulty or fairness or
thas why I rly like ds i feel
because in its simplicity it can have a stronger core identity
like, the floor is lava, and then avoid it's lunges by listening out for roars (and then weave around the sand bullets
it's simple because it's an early game boss but it's quite memorable to me,
I still think this will fit malice tooltip a lot more (with slightly different/more formal wording of course)
yes it would
This sounds good
ya I put that previously in a suggestion, didnt quite get enough vote (I assume people just dont care about tooltip enough, especially Malice)
that would indeed make sense
I just think that tooltip above is much more fitting (and accurate) of what malice is
(especially that Malice drops is removed, so it is a pure challenge mode now)
warning!! this is a mod for noshitters
i'm more of a deus guy tbh
that's why I made sure to sneak astral bars into the true biome blade recipe
]
no longer skippable boss :)
many worm
i really enjoyed 11 deus too
deus does so much right, i love the funky little guy
just make new deus also split into like 16 worms and each shot projectile
tbh it will be pretty cool having 16 splitted deus worm moving in unison to perform a scripted bullet hell or something like that
all sixteen rotating the player
unironically, DS is kinda cool yeah
Personally Im fine with him being agressive as shit, I mean hes an endgame boss you need some kinda of challenge
just... its a 4 minute fight
many people hate him
...which is a shame, he's one of my favourite bosses as well
Dues gang
I killed that thing with
an Eye of Magnus
thats it
that was the loadout
many of said people are also nohitters
i find it hilarious how they hate some specific bosses far more than anyone else does just because they generally struggle with nohitting them consistently or whatever
for example: Skeletron Prime
vanilla prime is a disgrace
it is
calamity prime is actually fun to fight
I think like
the only boss I could probably nohit
or at least try
is Dragonfolly?
on/before tier that is
I am
suprisingly good at fighting Dragonfolly
(Ravenger also kinda sucks because of how the Rock Walls work but otherwise hes fun)
(OPINION!)
a lot of people hate ravager but i find it surprisingly more easy and fun idk why lol
also i like deus but i dont like deus in malice because from what i've seen it always does the lightspeed deus thing
Generally the fights fun but the Rock Walls are
very very annoying
i just try to alternate platforms of my arena a lot and it helps to avoid them
Dues is my favorite worm boss (In calamity, generally its Starplate Voyager)
and dont stay above them either bc they jump
fun is subjective
as is difficulty
i find ravager enjoyable too even if its got its issues
well
the fact that the head's killable now doesn't help in that regard
but since its getting reworked anyway it doesn't matter much
Yharon mount?
Naturally spawning smaller version of desert scourge in desert
After WoF or something
Reason?
New mob
why though
It would need a purpose
It would be fun, also could drop something
There's already like 3 desert worms excluding ds itself
it would be fun isnt a very good reason tbf
making a completely new one with items would take a lot of effort
and "it could drop something" sounds like an afterthought
But only when boss is alive
And it wouldn't accomplish much
That sounds like a bad idea
people already get annoyed at wyverns for spawning mid fight
desert nuisances?
I said there's already about three desert worms that spawn naturally
oh true
But not lore worms
why would you need lore worms then
What would it achieve
What would it solve
Why should the devs spend effort on it instead of working on the other things that need reworking
Like the sunken sea rework
or the port
It's just an idea
suggestion: fishing themed whip that can be fished up in the sulphur sea like the hardmode biome weapons, it could be fishing line or an eel. currently i don't think calamity has any sulphur sea based weapons that arent abyss or acid rain themed and a whip you can get via fishing would help fill out the prehm whip roster, of which there are currently Literally Three
No whip suggestion yet since it is future content (not in the game yet)
future content sugg
ah ok
Ya probably wait for 1.4 port to be done before posting it
you'd need to justify why the idea should be made, give it a reason.
so it could possibly pass if its slightly trimmed, for after the port
pass to, #suggestions-voting , i mean
.
,
just asking for "a whip from (general area / point of progression) for (valid reasons)" is a fine suggestion
Honestly something like a Poseidon fight would be cool this way there’s a second sort of ocean boss, but it wouldn’t be like actual Poseidon it would be it’s own version, I’d think something like that would fit in since we do fight gods in game
we fight a god and a half in this game and they are all weakened 
we have enough bosses tbh
And anahita already fills the role of oceanic god thingy
I feel like if something named "Poseidon" exist in the game chances are it is some kind of Draedon abyss diving machine that somehow turn into a murder machine
I mean artemis' emblem is not connected to artemis
Dumbass got himself turned into a book
well yeah but you just said "exists in the game"

if it were a boss, he probably meant
also that sounds fun to fight tbh
"a second sort of ocean boss"
Aquatic scourge, anahita and leviathan, old Duke, arguably aew, arguably giant clam as a miniboss, the acid rain minibosses
normal dfish too ig 
an eight sort of ocean boss :clueless:
I didn’t mean it like that I mainly meant like ocean ocean
anahita and leviathan
and theres regular duke fishron
Ye forgot about that tbh
Arkhalis?
not to go back to the previous convo (plus this would kinda be something more oriented towards the calamity texture pack people anyway) but it would be neat if the other random ass "desert worms" that just exist looked more like ds
Maybe not worms but enemies in general
We have Cnid which follows the theme, but iirc none else
I guess it makes sense that a vast majority of the old sea creatures couldn't adapt and just died, but still, would be nice to hint at that lore a bit more with more dried ocean-themed enemies
or maybe just having a few "fossil" blocks/structures embedded in the ground generate all-round
it'd be a cute little nod to the lore
It's true
Deus is a solid contender for best calamity worm boss
Something cool for the sunken sea would be an Atlantis type thingy
Like maybe at the center there could be some sort of Atlantis connection
Unless that goes against like lore or something
We do have plans to add more mini-structures to the Underground Desert and Sunken Sea
Not a full city but the destroyed remnants of one (as was the success of Calamitas's attack)
I don't see how it doesn't fit its own lore aside from looking like another robot worm
Oh that’s sick
That's a common issue across the mod anyway
Which would hopefully be lessened by the upcoming biome reworks

@dapper coral Spam
dead
Damn
Unsure if this sugg counts as subclass or not
What true melee weapons are there at that tier
not a lot
murasama, dragon rage
and huh something else?
but yes its 100% subclass material lel
murasama, dragon rage, enforcer, the tainted weapons
ye
Murasama struggles to reach exo-twins but its not like its impossible.
Enforcer is true melee now?
You can either wait for their dash, spend RoD/NR teleport, or spend GS dash to get an opportunity. You can also use Fungal Symbiote to get more damage.
idk
it wasnt always
It functions the same as pre-1.5, just without the fireball
Enforcer was changed to true melee in 1.5
WoF is my favorite proj melee weapon
I think you should emphasize the smaller screen bit more than the true melee part
making the boss stay closer to the player would come with projectiles almost spawning on top of players tbfh
Make them slower
True melee struggling to find damage opportunities is part of their balance and its not like Exo mechs are outright impossible for them without fungal symbiote
@short warren Is your main concern the lack of effect it has on your stats?
mostly
It would be good for you to lay out your concerns more clearly, so that the suggestion is more actionable
(do note that proficiency is intentionally weak by design, not meant to be significant, just a little indication of progress)
(you can agree or disagree with that intent but that's the intent)
Ah yes, Wall of Flesh is my favorite projectile melee weapon
Is there a way to remove a suggestion, i dont think galaxia should be changed but i still think true biome blade should be
True biome blade as a crowd control weapon is kinda weak, and u can kinda only use it for the lunar pillars and after that it becomes obsolete which is such a shame because the biome blade line is so fucking cool
galaxia is fine tho however, because it works well enough for bosses + crowd control
We typically don't delete suggestions from #suggestions-voting unless something is wrong with it (i.e. it broke the rules and slipped through)
You can re-suggest it a week after your original sugg, with your desired alterations

@kindred creek add a description (reasons, examples, etc)
i did, but my shift key is busted so it accidently sent it early
when ii tried to hit enter my shift key didnt work

"Astrum Aurus fight is boring and way too difficult for progression, and the drops are not very good."
This is pretty tangentially related to the point of your suggestion
Not a content quantity problem
But uhh yeah we are indeed planning on adding more to the biome, it'll have a dedicated expansion update down the line
Astral expansion 2.0?
Thank you ^_^
(I 100% agree with this I hate current Aureus)
No sadly
though the corpse of the OG Dues would be fun to run around and mine in
this suggestion did get into dev server before (just didnt get a reaction), while different approach the main idea is the same to basically rework proficiency
however I remember the reason is that the devs simply dont want to touch proficiency system yet (or they have plans to it?) or they didnt like the idea
one thing I know is that they will be very unlikely to revert to making proficiency matters (in combat stats, eg: summoner have +1 minion slot) because that is the direction they are moving away from
Make it so if you spawn the destroyer with an Orichalcum spiked Gemstone in your inventory, it spawns as "The destroyer" instead 
Me when a weapon is broken (this is completely shocking and never heard of in the calamity community, and it’s totally original for jokes)
clearly because a broken weapon lasts forever and there is no such point it gets nerfed
i think there's a far greater chance of prof getting removed entirely than getting reworked
i forgot about subclass changing rule so i deleted the old message and i have a shiny new one
is anything gonna get me kicked in the kneecaps for this
I mean, it will be the equivalent of say, perforator hive without the worms
i dont really see a purpose to it
you learn the fight by... doing the fight how it is normally done
yeah, i know
but thats tedious
ya the only reason is pretty much a practice mode thing, and it will be weird for calamity itself to add a practice mode for their own boss
and you dont know which projectiles come from which mech sometimes
when the "practice mode" is just fight the full fight
bc for most of the fight 2 or 3 are out
basically this is not an idea the calamity itself should carry out, there simply isnt really any point to
k thats fair
this is more suitable for other mod that is like "calamity boss practice" or something like that to add this
understood
How, how, and how
Fight is one of my favorites, it isn’t hair ripping hard, and some items he drops are pretty good
Hard disagree
little bit of an oversimplification
but i can see where you draw the ai similarities
crab and aureus aren't too alike
other than the fact that they're both crabs and can jump the fights play out differently
Aureus isn't really much like Crab but I still wish it could be more than what it is rn
boss changes
it's a speed demon on malice but. thats something different'

i believe i said my piece abt boss changes in gav's server already i am too tired to go on another rant
I just wish it felt like a heavy recon robot created by Draedon and powered by Astral like it's supposed to be but 😭
boss identities when they
lasers and summon orbs that explode!!
Aureus probably has my top 3 favorite themes in the mod, he’s pretty tanky which is always fun and his attacks seem to discourage wings (or at least in my experience) which I like because it mixes up otherwise monotonous gameplay. He’s mediocre to most but I just love him for some reason
My focus priority is still on biomes anyway but if we're gonna do related stuff at some point we might as well
I get you
I actually like ravager but people seem to hate it

Ravages is pretty cool but the rock pillars can be a bit too punishing
why move up when you can just keep falling and win
It's mostly about keeping your ground and baiting ravager really
Isn’t ravager not supposed to be fought with wings?
if you do move up you kinda die
Hence the debuff
ravager decreases wing time but wings are still intended
without wings you really can't do anything other than fall god
you are doing a great job keep it up
environmental design is such a cool thing but i cant wrap my head around it i dont have enough experience
I only remember Aureus for 2 things: He's one of like 4 bosses where Coldheart Icicle is viable, and if he somehow jumps away from you he leaps into the background and despawns
tweakin
I’m completely all for the biome update
Good ol' Astrum Adios
Flickering out of existence as we speak
an update doesn't need a new boss for it to be cool
So far the updates have all been guns guns guns, I’d think it’d be nice to chill with just revamping and expanding stuff that isn’t bosses and weapons
ENVIRONMENTAL BOSS PRESENCE WOOOOOOOOOOOO LET'S GO
Oh yeah
You know how a bunch of planned respites where mentioned
Did aureus ever get concept art
I feel like a lot of people play calamity just for the bosses/weapons
No
Because he looks nothing like a robot
well it does
A lot of people play Terraria Modded just for that
😔
when bosses aren't the only content that exists in the game
5 seconds in suggestions and you realize people only want no grinding, no building, but just bosses and guns
I didn't have to scroll too far to see a building suggestion
“Remove everything from auric recipe.
We’ve all been there, takes forever, adds nothing to experience. I propose auric is made of 1 dirt to reduce pointless grinding”
i am so excited for our plans
we just need
porting
to finish
😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭
Singlehandely destroyed my motivation with anything to do with terraria
Prob not the place to ask but will labor of love postpone the porting
probably by a little bit

I think labor of love is coming in like early june or something? That's my guess
though dunno if tmod 1.4 or labor will come first
When terraria devs hand it off to the modders but pranked ya not really
in my opinion the biggest flaws of ravager is still its fist, all other mechanic are designed to fight in enclosed space while there the fist requires super fast fire rate weapon or forced to move away
A miniscule amount of tomfoolery
Balancing-wise only, most likely
There has not been really deep balancing done yet anyway so
probably not that much
proficiency rework suggestion would defo take way too much time
and imo Astral Infection has a decent amount of content as is
If it was a lil' bit less subjective it could go through, though it's public that there'll be a biome rework update, in which it includes the Astral Infection, so this suggestion is not needed to be honest.
That I do not know or remember.
while I do think astral infection can use more content (and there is planned astral underground content soon™), I definitely do not agree the reasoning of the suggestion, with astrum aureus being "too difficult for progression" and "no reward"
the main thing about astrum aureus is just it is overly tanky, its moveset is widely regard as on the easier of hardmode, meanwhile Astum Deus regarded as "only for farming lunar fragment" is a big deal considering the chore that is pillar events, and astral bar is no small rewards, it unlocks a bunch of moonlord ready weapons and even true biome blade, astral armor/hadarian wing and deific amulet, even aureus have good reward such as aureus cell, astral chest and or even if you use none of them, an adrenaline upgrade
Afaik itll focus on the underground section
Not much is known of it yet, but we might learn more about it once the Sunken Sea and Brimstone Crag updates are completed
as the name of the person who just came in chat says, difficulty is largely subjective. personally i find astrum areus challenging but fair but there are bound to be people who have more trouble with it than others right
the thing is the suggestion used bosses as the entire reasoning for astral infection's existence (or rather its lack of purpose), so I have to argue from the same angle
Ive found out that i'm actually kind of terrible at astrum aureus, funnily
It varies
Tbh I really like astrum aureus lore is cool music is cool design is cool and I like the fight too, however I do somewhat agree with drops the drops feel a little bit underwhelming
Also about the grind stuff I actually really like the grind
It would be boring af if I fought all the bosses without needing to properly prepare
Im really not big on Aureus as a boss, but opinions opinions whatever. Honestly, Aureus is kinda fine in terms of what it unlocks, which is a variety of weapons for all classes all over the Astral Infection even if the way its distributed in is kind of lame
I think the real problem with Aureus is the same problem with Golem and to a certain extent Ravager
The fact that pretty much nothing stops you from just getting the height advantage and keeping it for the entire fight
I honestly think Aureus is too easy
doesnt aureus jump higher the higher you are above it tho
or is that malice only or smt
that is malice aureus, other aureus dont quite catch up to you
malice aureus is a different entitiy to other mode aureus
I think Aureus should either inflict distorted to make flying more difficult, or a crackhead idea, start flying at like half health
mb it would be a good idea to suggest they give that ability to normal aureus so you cant use height advantage too much?
Maybe he could shoot projectiles out of those eye things on his legs
that issue does not occur for ravager because he quite litterly snips your flight time in P2, and in P1 if ypu fly away you are actively hindering yourself
golem it doesnt happem because the boss is litterally fought in the temple on expected terms
it happens with aureus if you dont want to actually know where the boss os but he will eventually teleport back to you
or despawn
so either way i dont think it happens that often for it either 
just make both astrum aureus and deus inflict special gravity debuff that reduce flight time
deus already does that right
i believe deus already has a form of debuff?
also no why deus that fight does need you to use some flight time
or is that DoG
ya deus does that, but it use the DoG's extreme gravity
I think Deus boss fight is fine tbh
went to wiki it and the wiki is down lol
Shrine Seeking Mechanisms
One of the first complaints made about this mode is how its impossible to find the shrines, meaning the shrine items for the most part go to waste mcause nobody is using them. Considering there are items for finding Draedon's labs, it makes sense to me that there should be a series of items that you can use to seek out the shrines
Anything wrong with this?
OK then
iirc shrines are getting changed completely
onyx excavator is extremely good despite how clunky it is (overpowered even), but ya, shrine rework soon™
i literally didnt even know that existed lmaooooo
@carmine dagger the effect is way too strong (even game breaking) for it to affect all players on the team
melee and ranged effect is whatever (it is good but not the main purpose), but global mana cost, rogue damage and especially +2 max minion for entire team is straight up broken, because of how much minion scales
the thing about team effect is the more you have they exponentially become stronger, eg: we have affliction which is super strong for teamplay; if we add a 2nd affliction (that stack) then the combined 2 effect become extremely strong; if you add a 3rd affliction it suddenly becomes game breaking
if you just want the accessory to be more useful a more direct way is to just suggest to buff it, instead of like making it have teamplay effect
its not my saying i stole it
also spul artifact is really just
one size fits all accessory
it allowes for slight multiclassing even, it doesnt need to affect all players
Wait those projectiles home?
ya death mode (and malice)
but since death only fire 1 laser (rev fire 2) the player can just go the other way and ignore the homing
though, weird, i couldve sworn she fired lasers twice when i fought her on death
I feel like the homing kinda defeats the point of the touhou-like pattern...
I think it is just when she get lower hp she attack faster, her attack pattern only has 1 laser
since death have the "lower hp slowly enrage" thing
ah yeah that would make sense
also kindof, but yeah what nspqce said
it is more difficult then none homing
Make Death Mode shoot an identical laser out the back of her head simultaneously
so nowhere is safe
(tbh that will probably look super weird), but ya I think just firing 2 lasers is the more natural approach
considering Revengeance do fire 2 lasers in a row, just Death mode make it 1, for some reason
Multiple afflictions do not grant stacked bonuses, so neither should this, and while certain classes get pretty good bonuses, like summoner, others barely matter later in the game, like velocity for ranger, god slayer slugs are like laserbeams anyway.
the "multiple affliction" thing is just a description of what will happen by having many teamwide effect, in this case, the "2nd affliction" is the eldritch soul artifact you suggested
what I mean is that while having a single exceptional teamwide effect (like affliction) is still fine, the more teamwide effect there exist in the game the stronger they exponentially become (together), which is why eldritch soul artifact becoming teamwide will be very broken
and this is on top of the type of effect the eldritch soul artifact stacks, most notably +2 max minion and mana cost, which is much more valuable than affliction which is just general "good stats"
so if you want the accessory to become teamwide, then it definitely cannot have "+2 max minion" or reduce mana cost because it will be way too broken, maybe even change the rogue bonus just so it will not become a weird "multiplayer all player rogue class item"
i thought afflictions didnt stack because it's a status effect that it gives to players and buffs dont stack
sorry i shouldve read
@white ice OK that would be cool, but you forgot to add a justification
Like, what is the reason for adding that, and "it would be cool" doesn't count
and also there is no real reason to add it methinks
cosmolight exists
comes off as a SIS
@white ice
suggs like that are called SIS (Specific item suggestions) and are nto allowed
Also as mentioned here before cosmolight (and also enchanted sundial lol) exist
@umbral sonnet You forgot to actually mention the Seafood item in your sugg title
fixed
thanks
👍
@ashen warren You need to add a line break (Shift+Enter) in between your sugg's title and reason in order for the bot to accept it
Also I think the title do not have to include the lunatic cultist part,just:
Make the Katana (key component for the omniblade) craftable
Because there is like, 4 other class that do not have to get omniblade and around 500 broadsword you still can get for melee
we already have better ideas for aerialite sorz
YAY
dangit
@ashen warren ^ (the devs have better idea for aerialite spawn already, though currently 1.4 port is still taking priority)
besides, cloud elemental becoming a pre-HM boss do not really make sense when they can just, you know, make a new boss for that (since it will serve the exact same purpose) instead of reworking a specific HM rare enemy (since it will take about as much effort while not having to be restricted to the design of cloud elemental)
if you just want Cloud Elemental to be relevant it will be easier to just suggest Cloud Elemental to be reworked into a (proper) hardmode miniboss that have actual moves
and ya, boss suggestion is disallowed, eventhough in this case it is "reworking cloud elemental to be a boss" instead of "adding a new boss" (but considering how basic cloud elemental is, it is basically the same)
ah, well at least something's being done with aerialite
is there a good reason that multiclass armors that include stealth dont give any max stealth cus i think that should be done instead of this sugg
I assume oversight, because only rogue can use stealth anyway
because the rogue beta tester do say multiclass (are) supposed to have stealth, just... they dont right now
maybe make it so stealth from all class armors dont give enhanced movement speed and whatnot and only boosts to rogue weapons
im assuming it would be too op only because stealth gives movement speed and reduces aggro
using weapons from other classes depletes stealth without giving bonuses to that weapons damage
Yeah, I only just thought about just adding stealth onto the multiclass armours after posting. But also it doesn't make too much sense to me to have stealth be tied directly to armor.
Also @ashen warren wdym about stealth having different playstyles? How would this change remove that? In fact it sort of adds to playstyles by letting rogues use multiclass armors
because if stealth consume like mana it will mean you can stealth strike a lot of time before running out of it
and it will, to put it simply, requires rebalancing on EVERY single rogue weapon in the game
Sorry, my post must have been worded very poorly. I meant to make it work exactly the same as it does now, just have stealth be enabled even when not using specific armors and increase max stealth with consumables.
Rather than using armours to increase max stealth
if you mean that, it already currently does work like that, except the permanent upgrade part
you can have +max stealth accessory and I think it do work
Yeah, but that wouldn't remove those extra playstyles
What? Isn't stealth only enabled when wearing rogue specific armor sets?
maybe if proficiency isnt getting removed more rogue stealth can come with proficiency levels so you can use stealth without armor its just very little
some accessories give rogue stealth
stealth generates percentage based right
Yeah I know that. I am basically suggesting have the max stealth increase at the same pace it does now, just make it increase using consumables you would get at the same point as the armors
oh ya I forgot it is a bug interaction
so make stealth more similar to mana 
Well in the sense of how you get more, not how it is used
although to put it simply, there are plans on stealth rework (which is soon™) that should make stealth work like the way you suggested (basically armor is not mandatory for stealth strike)
but ya, the permanent upgrade part do not make a lot of sense (until they rebalance it), since otherwise it is free damage
Also, if it is getting reworked I guess this is all moot
what they mean is that using a rogue weapon would still consume 100% of stealth its just that instead of stealth coming from armors it comes from consumables
the reason mage get it (mana permanent upgrade) is probably just, because vanilla have upgrades and calamity have upgraded life fruits
Well you already get increased max stealth as you get better armors right?
but yeah stealth gets reworked some time anyway so ur right
haven't heard anything about a stealth rework lol
thats why it is soon™, if the suggestion get through it likely will have to wait until said stealth rework to be implemented anyway
all I'm hearing is randoms saying it
I heard there is plan to rework stealth, just exactly how is not stated yet
Where did you hear about it?
since I dont think they like the current stealth system very much
let me see if I can find it
What do they not like about it right now?
stealth strike being bound to armor
and how every +max stealth accessory basically multiply your damage, even with just +10
what's the rework planned for mana?
i didnt know that was happening
bleh
aight
guess we'll see
I guess so
@hollow shell Do you know if there's any plans surrounding stealth and reworking it?
(not that it really makes this suggestion invalid, just curiosity's sake)
It has not come up in the dev server that I have seen
Maybe in the tester channels I don't look at
Nothin on dev side tho
I was going to say this is a too-grand-scope suggestion but I suppose it wouldn't really be
It's just moving the source of max stealth throughout the game, the mechanics of stealth remain the same
I do think the title line could be worded a bit better
"Change the method of increasing maximum stealth from armor sets to instead be permanent consumables" is a potential rewording
Yeah, I mainly am just suggesting removing stealth being tied to armor. The upgrades was just sort an example of how to go about it.
(I am not sure when he become beta tester, but he is basically the main rogue beta tester right now, so I think his word can be taken as true/partially true)
so there is at least plan to rework stealth, just a matter of when it will actually happen
considering it's coming from a tester, it might just be regarding damage values/how it scales, and not the overall concept of stealth.
Do I just edit the suggestion or do I resubmit it later?
You can edit it
I think he did talk about to rework how stealth (stealth itself, not how stealth strike is performed) will get a rework alongside it, but ya
and just for clarification, there is 2 stealth rework, first one is the current system (which basically make stealth generation stacking not as powerful), and then there is a plan one (soon™) to basically solve problem like stealth being armor bound
So the power of stealth was already reworked?
basically previously you always max stealth regeneration because it is the best dps, now not necessary
I am in a rogue playthrough rn and I still feel that stealth striking is usually better for dps.
So you can have fast weak stealth strikes or slow strong ones
nah, not "nerf stealth striking", more like "nerf stealth strike with massive stealth regen" and "buff stealth strike when you have low stealth regen"
basically super fast stealth regen/all reforge to stealth playstyle is no longer essential
Oh I see.
#suggestions-posting message
Ik you've already discussed this one and also this might not be the channel for it, but does the Affliction currently even properly give bonuses to the rest of the team? Because I swear I've not been able to get that to actually work.
@spare hazel ok regardless of if stealth rework is coming (it probably will be more safe to ask the man directly), the title of your suggestion do not quite fit the reasoning:
The title should be closer to like:
Make Stealth Strike Not Bound To Rogue Armor and add Increase Max Stealth Consumable Item
Are you talking about my old title or the updated title?
for me it is this, unless discord is lagging
oh the suggestion is to "remove stealth value from armor completely and make them only be increased from permanent consumable upgrade and accessories?"
I guess armor could be similar to some accesories and also increase max stealth. But yeah, that is the suggestion.
hmm in that case I guess the title do fit, but ya, just leave the balancing to beta testers
this shouldn't really be related to balance lol
Yeah, the actual way they do it is up to them, but mainly just don't tie stealth directly to armor. It could be consumables or something else
it's not like a "this weapon is op" sugg or anythin
Yeah, like what I am suggesting won't change the balance, just change the source of stealth
(and even then we still get those suggestions cuz the 'don't' against it is down for the time being)
because you will have to be like, "pre-HM: you cant stealth strike until you craft this consumable which player might not even know exist", "HM: how many consumable do you need to craft since each rogue armor have increasing stealth value", "post-ML: same with HM", but ya
and other things like how do they split the consumable by tier so stealth value is still upgraded with each tier of (current) rogue armor upgrades, since they do have increasing stealth value for later armor
They dont increase too often, for HM, one after cryogen, calamitas, ML, polterghast, and yharon
And for pre HM, you get extra stealth after Desert Scourge and Hive Mind/Perforators, and that is it
they do upgrade here and there (and I dont know how large is those 5/10 increase), but ya, leave it for beta tester since I cant say for sure
@small timber beetle armour makes no sense to be included in your suggestion, as it's an upgrade to turtle armour, not a chlorophyte varient
done
I think my thought process weird out in that I somehow thought it is possible to "revert" like shroomite/spectre back to chlorophyte therefore to make it into beetle, but it completely doesnt make sense (since even if that is the case, can just craft into turtle armor first)
Why the fuck do I keep getting notifications from posting even though nothing is there
please adress how it would work with the different helmets
🥺 since it may feel odd to some
Allow for the uncrafting of every single item in the game
hmm that one I am not sure about, originally I thought for it to be like "you can just use any chlorophyte helmet to craft into any upgrade set helmet"
but then I realise each chlorophyte helmet is actually correspond to an upgrade set, since the chlorophyte helmets are melee, ranger and mage respectively
probably people posting and then deleting
True
tbf it doesnt matter they all use the same amount of bars
if the logic here is the recipe then i dont think it matters what the helmet is because in "theory" you can just use the same amount of bars / the helmet to "convert" it to the other in the recipe or whatever
I love that chlorophyte idea honestly
I always want to Make chloro armor but then I’m like “do I really wanna get 400 more ore after this one fight”
So I 90% of the time skip it
nah that one is for the "class", since chlorophyte do have melee, ranger, mage; corresponding to turtle, shroomite and spectre respectively
although I do think just have all of the chlorophyte helmet to be convertible to whatever upgraded class is better, since otherwise there is still a helmet cost (and possible confusion)
Speaking of armor sets made with chlorophyte
Does anyone else think its weird how vanilla Terraria only has one of those sets be further upgradable?
I think it is more weird that for some reason only melee is immediately upgraded
All of these sets have different helmests with different effects for their particular class, but only the Turtle armor is able to be upgraded
vanilla tend to have a melee bias (except for actual viability), simply see terrablade, zenith or even beetle armor
even the new 1.4.4 showcase/spoiler is almost exclusively melee rework
the only one that get even nearly the same treatment is summoner, but in that case is because summoner is so weak that the game basically only have 3 class before that patch adds whips and more summon weapon
That’s fax
Vanilla ranger class feels so dead
Idk about mage I’ve never tried that
But I’ve done melee and summoner
A few times as well
its off topic but when scam bots send free nitro links in all channels (lole), mod notifs deletes them but discord still tells people theres new stuff even after deletion
gl hf

maybe the katana's crafting recipe could be like iron, wood and souls of light and night?
then again it is a pre-hardmode thing iirc
so maybe iron bars, wood, demonite/crimtane bars and shadow scales/tissue samples
why does everyone want stuff to be crafted

there are more ways to make items obtainable
yea ya know what
and yet
Maybe have the Katana be a King Slime drop?
and make them only spawn once every hour
thats what I thought of as well
and randomly make them generate
Calamity players only know crafting and killing bosses
I know "piggyback suggestions" aren't allowed, but now that I thought of it, a King Slime drop for the Katana is so obvious to me that I want to suggest it
Wait for the katana sugg to (maybe) fail lol
Honestly I think that adding Draedon was possibly a mistake. Just adds to the notion that calamity is only about bosses and nothing else.
Its not the fault of the devs or the bosses they add that dumbasses are gonna generalize the entire mod
And even if it were, I don't think that wouldn't be a bad thing
at least there'll one major non boss update before yharim
biome overhauls my beloved
I doubt Yharim is coming anytime soon
Yharim is coming in
yea I wanted to say at least one cuz it'll probably be a long time until yharim but didn't wanna say at least twice in a row in the same sentence

Tbh I don’t mind that
Bosses in calamity are sick and I like spending time on the game
I don’t mind grinding to farm each boss
Like so many people fight a boss and immediately wanna go to the next but I feel that grinding in between each boss is one of the things that makes the boss fights in calamity so enjoyable
There should be more intermediate content
Like mining
Building
Stuff like that
Fighting mobs
Yh see like that would be cool
So many people play the mod just for bosses
I like to play for the general progression
More to do
More replay ability
I remember someone throwing around ideas of a new event
Like a plague event or something
That’s what I think would be a cool next addition I was thinking of another event like that as well
Something I though that would be cool would be like a sky boss or something
Kinda like storm weaver but not a worm
That would be cool
I think statis was supposed to be like a mutated bird thing
And braleaor was like a bear or smth
At least that’s what I remember from the scrapped bosses doc
Mutated dead ninja and mutated dead tank warrior respectively
Yes
I heard someone say cloud elemental could be transformed into a pre hard mode boss
Like brimstone elemental
Even tho it is hardmode
Could gain new drops in hard mode
Starting as a pre hm boss
Then gaining the drops it has now
Yh something like that
Or smth
Yeah, and that conversation got cut short by people rightfully pointing out that thats a stupid suggestion, and Aerialite can be reworked without the Cloud Elemental
what about some sort of underworld event where you fight past bosses reincarnated into minibosses
as like an endgame event
like you could have a golem miniboss where its just the head
Why would it be bad?
Because taking a random miniboss and turning into a full on boss is probably way harder than it sounds
How about no specific content suggestions
sounds interesting
could be, like, an event where you fight every boss in the game back to back
a boss rush, if you will
@edgy pagoda - Your suggestion has received an updated status!
[Add variants to Stormlions]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@weary kestrel - Your suggestion has received an updated status!
[Add pocket mirror into ankh shield (or upgrades) recipe]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@dull ether - Your suggestion has received an updated status!
[Make the counter scarf particle color correspond with dye color]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Add An Alternative Upgrade Line for Angel Treads That Is Just Upgraded Angel Treads (Rather Than Tracers)]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@umbral gazelle - Your suggestion has received an updated status!
[border for altar of accursed]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
Slime God sugg may have better odds if it's edited somehow
Not sure what edits exactly, sugg seems to lay out its claims pretty clearly
Wait what the fuck I totally missed this
This ain't valid, fuck
Rework the Cloud Elemental into a pre-hm boss roughly around the same point of progression as HMind/Perfs
This may seem like a somewhat bold move, perhaps because it is, but I have some reasons. Firstly, the fact that the calamity evil boss is what spawns in aerealite doesn't make all that much sense, and the boss prerequisite might as well share it's theming. Secondly, the Cloud Elemental doesn't serve too much purpose as it stands, being little more than a challenging pre-mechs enemy to grind out it's HoTE component for summoners, and a uncommon nusiance for all the other classes (I mean, it doesalso drop a sword, but that weapon is little more than another straw in calamity's melee haystack). Lastly, the Cloud Elemental as a boss would be in good company, as it would be the third "elemental" boss, so it's rework and inclusion wouldn't be too completely radical in terms of making strong enemies into bosses ( cough Cnidrion cough cough ).
the text, for posterity
All it needed to do was change "boss" to "miniboss"
Just, moving the entity to PreHM and tying Aerialite to it
Can't suggest new bosses
@ashen warren Sorry for not saying/doing anything earlier
@tidal epoch future content Sugg (don't)
and this is on top of the fact that calamity's health bar is completely disableable
Hey what do you guys think about Cnidrion rehydrating if is in an ocean biome? Ocean biomes count as deserts so they spawn them sometimes, so instead of needing to fix that, which didn't work when it was tried, making them rehydrate and get stronger would be cool
desert oasis
I mean they could also rehydrate in those
Maybe this could make them drop victory shards again
yeah, i guess, i just couldnt figure out what to edit if i tried, which i did





