#suggestions-discussion
1 messages · Page 1257 of 1
but it can still be a nuisance
You usually have enough wingtime to never run out without naturally touching a surface
Maybe the best course of action is removing Amulet and barrier from recipe
then changing Carpet to require Silk instead of Ancient Cloth
Ancient Cloth is simply too rare to get en masse
Flying Carpet should be put into an actual.. movement/flight-based accessory
That way you have a choice on whether you want to use it or not
yes
instead of it being integral to the armor
question is, how the actual hell do I rewrite the suggestion?
you dont
we already have approved an auric armor rework suggestion and unless ur specifically asking "consider removing some accessories that could be moved elsewhere/bloat the recipe" then it'd be a redundant suggestion
I obviously can't add more to it, because no Nitro
Rework does not necessarily mean to remove those accs
Yeah, if someone already made the suggestion I'd probably know of it by now
hence what i said
I'm only asking specifically to remove the accessories from the recipe
because grinding for them all is a massive chore
following rover's pointers
There was this one from 2 months ago
#suggestions-voting message
just bring up key points as to why you think the accessories should be trimmed down
give a fix examples
You can still post yours
thats it
2 months is a long time
ok
you dont need to explain everything
i'll start by trimming some unnecessary introductory bullshit
this is a suggestion for the mod not a goddamn school assignment
altered the suggestion to add some points Rover brought up
also added that unless you know ahead of time those 3 accessories specifically are needed for endgame armor (and why the hell would you) it makes preparing for the endgame bosses take way too long
The only other accessory needed for armor is Lead Core, but even then Acid Rain is easy to grind so it barely matters.
Not to mention no other mods require accessories in an armor crafting recipe.
Gathering Auric Ore is quite possibly the grindiest part of the entire mod, and for something that you never really stop needing, as Miracle Matter is crafted with it
You'd have no reason to think an accessory is needed to craft armor. If you saw those 3 accessories listed as materials, you'd almost always think they were needed for upgraded accessories later.
I must be as far as possible from being the first person to suggest a renewable source of Auric, but The Exo Mechs seem like a fine place for Auric to be renewable
You'd have to specifically check the wiki long before you even have access to Auric Armor to know that those 3 incredibly situational accessories were needed for it.
Most people would reasonably check the wiki as they play, see what sort of things they can make with no materials. You logistically wouldn't care about crafting Auric Armor until you defeated Yharon.
Then you look up how much you need, only to realize "Wait, I need those accessories for armor? Didn't I sell all those Psychotic Amulets earlier on for free money? ...oh no."
???????????????????
isnt auric ore the most abundant generating ore in the entire game
The only way you would know in advance they were needed for Auric Armor is if you literally scanned the entire wiki before playing
you only need like 1 or 2 miracle matter
but, yes
i hard agree that you need a ton of auric
In pure quantity, yes, but it has a conversion rate of 60 to 5
to be fair you can make this caase for everything
this is why items have the "material" mark on them
oh well yea
Thats effectively 12 to 1, already the worst conversion rate for ore to bar in the entire game, gathering a ton of it is just not fun lol
And while I personally do scan entire wikis before playing mods, I heavily doubt most would want to do that to avoid spoiling the entire mod for themselves.
Thing is, these are accessories required to make armor
If you obtained them and saw the "Material" mark on them, almost everyone would assume they were needed for a future accessory. Not for endgame armor.
But the guide exists, and most people use Recipe Browser anyway
yes, fair
I can name one other mod that turns armor into accesories, does thta count?
Fargo's Souls does not count
you can argue that its inconsistent with the rest of calamity and that thee accessories should be separate
Soul of Eternity is supposed to be convoluted
well, point is, it's just counterintuitive
Appeal to common concensus maybe, but yeah
You see a weapon as a material? It's probably to make another weapon.
You see armor as a material? Unless you're playing Fargo's Souls, it's probably to make more armor.
thats not rlly proving your point to assume calamity should be following what other mods are doing as a standard tbh
but i see what you mean to a degree
You see accessories as a material? It's probably to make more accessories.
im trying to think of other cases calamity uses an item type to make a different item type but i cant remember
But 4 accessories specifically are an exception. You need them to make armor.
At least Silva Armor is only good for 2 classes, and Lead Core isn't hard to obtain anyways.
All i'm saying is there's a good reason Fargo's Mutant Mod adds banner recipes for most Calamity Items with a less than 10% droprate.
which is bc it forces you to get every item to progress 
sniper scope to make halley’s inferno
sniper scope is weird
You're thinking of Fargo's souls
Fargo's Mutant is a separate mod
ic
i mean idk
i am a big fan of removing shit grinding but also like yk having some rare drops isnt a terrible design
also idk what this has to do with auric armor accessories
besides who in their right mind plays Fargo's Souls with Calamity, Thorium, and SoA all at once?!
or even Fargo's souls with any of those mods
Fargo's Souls isn't even that good, but that's another argument.
I think just keep it short, around these points:
-
Auric Tesla Armor is the best (if not only viable) armor against the two final boss: Exo mechs and Scal
-
Its crafting recipe/material is extremely convoluted, requiring (somewhat) rare materials that do not really provide player benefit at that stage of progression
-
Psychotic Amulet - low drop chance from Possessed armor and provide standing still bonus, which both final boss (especially Exo Mechs) completely discouraged
-
Frost Barrier - Travelling Merchant item (which requires luck and player might not check Travelling Merchants end game unexpecting it is required for an end game item. Alternative method of acquiring (Ice Clasper) Ice Biome can get corrupted. On top of that, this item do not provide really any benefit against the two final boss.
-
Flying Carpet - Screw over wings fall down (by which all player will sure to have at that stage of the game unless challenge run)
-
As the only content post-Yharon is Exo Mechs and Scal, there is really no argument that "these effect may be worthwhile for events/farming"
already rewrote
you're giving your suggestion too late
ya, just woke up
That'd be 4%
But I do agree that
"Psychotic Amulet is a 2.5% drop from Possessed Armor, or 5% on Expert [...] This makes it among the rarest items in Calamity." is a pretty big overstatement
Possessed Armors are one of the most common night enemies in Hardmode
The drop rate is low because otherwise your inventory would just be flooded with them, considering how many Possessed Armors you casually kill
on my rogue playthrough i got like 10-20 psychotic amulets tf do you mean rarest item lmao
Unlike vanilla, Calamity tends to lack super rare drops
with these ^ being the only cases really
Because RNG is not a test of skill nor is it a satisfying challenge/payoff
Farming is just tedium
I have to sell/trash psychotic amulets, because I get so many, especially on blood moons where I'm zerging
It's actually ridiculous how much of an overstatement that part was
@left elbow (sorry to keep talking about this one suggestion)
yeah, i'd rather discussion of it be dropped altogether please
Damn
auric tesla full rework whem
When the devs find a reason to rework it
i'd rather have more variety in armor rather than just reworking it because the "problems" that exist in the current auric tesla would probably be similar if not the same in a reworked version
although giving auric some updating would be perfectly suitable in my book, trimming some fat and giving some of the spawned projectiles some auric flair would go a long way
the scale of reworking auric armor would be massive, either through decoupling it from the prior sets or reworking all the 5-helmet post ML armors
while I don't really know future plans beyond the immediate, I don't think anyone is eager to revisit massive rebalancing to post-ml at the current time
wasnt it already said the devs were gonna rework auric tesla at some point
Approval, not implementation lol
But several devs have said it is on their list iirc

ok ty for clearing that up
@digital saddle - Your suggestion has received an updated status!
[Rework Auric Tesla armor]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@frail delta - Your suggestion has received an updated status!
[Allow Draedon Projectors to be placed facing either direction]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@bold peak - Your suggestion has received an updated status!
[Make the Ankh Shield components craftable at a pre-HM anvil]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Make Ravager Spawns More Fair (Either Spawn/Drop Slower, Further Away or Telegraphed Spawn Location)]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
Speaking of. lol
so any good way to find old suggestions i made?
I searched mentions of my name and nothing came up, but I know I've made suggestions
because I want to see what the status of those old suggestions wound up being
oh wait nvm figured out how to search pings
you can look up ID
I honestly don't mind current Auric Tesla much right now. Its kind of in a "jack of all trades" position where its a nice ol' mix between offense and defense overall. Post-yharon will actually soon have quite a few interesting armor sets dangling around, with the new inclusion of Gem Tech armor, the future rework and retier of Demonshade armor and the future inclusion of Exo Armor. Auric Tesla could help offset these gimmickier armors by offering a strong, well-rounded and easy to use armor set for those who don't wanna get too gimmicky
Auric Tesla is- ok
I guess
I mean I make it then ditch it for Gem Tech once the Exos die
because im a mf gunslinger
Yup
I think Auric Tesla (as I think hail's sugg told) is super held back by the "combine all previous armors" concept
Personally I think Auric should
not
use all the previous armors
that should be reserved for a line of weapons that combine all previous weapons
like you know
exo armor
I can definitely think of ways of making the concept of combination a lot more smoother, but like, even that's still held back by said combination in the first place
auric tesla should definitely be just a standalone to me
Thats up to you! Thats the wonderful part of having multiple armor sets around the same point in progression with their own prons and cons: it opens up the way for setup variety
Yeah thats true
can i just assume the suggestions went nowhere then?
though post prov kinda sucks for all classes besides uh
mage
Mage gets Prismatic Armor
that stuff is
very
very potent
otherwise Tarragon and Bloodflare are the options
for DoG
Hell, Bloodflare needs Tarragon

ok, so it was the old suggestion bot, explains a lot
why i couldn't find it so easily
Solar's Dash is WOOO
And why I was never informed my idea of anti-Polterghast Phantom Spirit spawn was rejected.
I'm just surprised it actually made it to the devs, shame it was scrapped
Bloodflare for dog is correct way and very poggers way
your late game, you need to move your ass
not
sit there
with a machine gun
this isnt cod
your not on the hill
your fighting a sun god
get yo ass up
in all seriousness the set bonus is effectively worthless in singleplayer
hmmm
ok so if Vortex
could have a changed set bonus
what would yall do with it
i mean like
ideas for a different one

hmm
wait doesnt the vortex pillar have those
portals
Mobility things
hmmmm
What if it granted
a Normality style teleport
minus the increased fall speed
I mean the current vortex boost is good, a bit hard to use but super good
you just have to turn it on constantly and then turn it off by dashing
Eeeeeh
ah there they are
vortex's gimmick is the raw number of bees it can pump out and these portals
all the other sets reflect this
Solar has absurd ramming
Nebula uh... well
Stardust summ-
theyre different than other sets
rn its
Shroomite
but toggleable
I need to sleep on this one
a
I dont want to make a suggestion for something thats perfectly fine
@small timber 
I have no idea why this already isn't in vanilla Terraria
Maybe the shield could look like the ritual visual that appears when you summon him from killing the cultists
or whatever ritual visual apprars during the fight, i forgot

oh yeah
so that makes some new lo-
nah they can just disable the shield during ritual
scal also disable her shield when she is charging so not exactly have no precedent
(wait this is probably not what you are talking about)
Whips are all getting autoswing with the 1.4 port, right?
Yes.
@hollow hare suggestion for reference for the sake of reference is part of dont for suggestion (so ya, basically the BFB, ZOMG, DDT, BAD part is invalid reasoning)
regarding the provide more option for wings part: try to provide reasoning on why the game specifically will need a MOAB/bundle of balloon style wings, especially that due to progression it will had to be either around post-Golem or post-Moon Lord, where normal wings get so good that MOAB/bundle of balloon type jump generally get outclassed completely
(the balloon jump you see in nohits do not use wings, MOAB is always with wings so dont work)
nah it is fine, the pin message do provide the suggestion that (generally) is dont/disallowed to be made
Calamity Suggestion "Don't"s [Also be sure to check the Suggestion Rules, pinned in #suggestions-voting.] [And remember: Always add a reason to your suggestion!] Table of Contents:1.) List of things you shouldn’t suggest - Mod Suggestions - (!) Server Suggestions (!)2.) Bad Suggestion Practi...
doesnt adding more jumps just make the item even harder to use? since you access the flying part way later
ok. sorry
How bad of an idea would it be to have it so that the drops from the Exo Mechs is determined from who’s picked first instead of who’s defeated last?
OK, am I the only one who thinks the Exo Box is way too powerful?
it is pretty strong
It provides the utility of wings, a dash, and is the only item in the entire game to allow you to stop on a dime
Especially considering bosses are planned to be added to go past the Exo Mechs, I think it almost trivializes SCal, at least in Revengeance, so maybe Yharim is gonna be balanced around having it, but it still feels way to good. Using it as basically a replacement for Wings, I barely had any trouble with either SCal or The Adult Eidolon Worm
They dont offer anything base being wings though
oh hey the Exo Box
I use that thing For Scal due to how as you said “you can stop on the dime”
Personally, I really don't like the MOAB. It basically just functions to me as a barrier between me and getting any height
you try chaining the jumps?
I'd probably like it if you could go straight from a Jump into the wings
pairing with the Statis belt?
Yeah, and it still felt really clunky
I'm an Aegis Stan to the end
I think its fair to let you go straight from the first 3 jumps (Ground, Sandstorm, and Blizzard) into flight, because you are already sacrificing use of the Tracers and Wings that let you fly for longer, the main benefit is the Pseudo dash you get from the triple jump
if the time comes when new boss is added they can just nerf exo box
as of now it is basically the main reward of exo mechs, which alternatively is similar to enchantment for scal
considering how strong enchantment is for exo, it make sense for exo box to be this strong for scal
Yeah, I guess, but Enchantments (Ignoring Shattered Community) all specifically come with a downside, while the Exo Box is just objectively better than Wings
currently the only boss you can use exo box againts is pretty much only scal (unless you count AEW), and boss rush
so pretty much the only (relevant) thing exo box do is to make scal easier, thats it
if the item is available way earlier, like right away after moon lord then ya the item will need nerf, as of right now because of how late you obtain it it is not a super big deal
sure it is overpowered
ill be happy to see it die in a fire :)
...in terms of boss fights at least
its super nice for building
no
die
perish
why would u give momentum to an endgame mount if something like brimrose doesnt have any
gughgh
im pretty sure that if it does its rlly minimum
its very subtle iirc yea
brimrose and ufo have little to no momentum
exo box's main thing is that it takes half a second to get to full speed
it what
also recent sugg is quite good imo tbh
both brimrose and ufo take a second or more to get to full speed
far as i can tell everything about exo box is instant
exo box goes to full speed instantly yeah
i had no idea
true, true, i agree with your statement
slow reaction time moment
however why not just wait a fargo year for the DoG resprite/distortion for a real actual rework
nothing is instant except teleportation 
dog not being final is a constant of the universe
b e a m
dog gets turned into a lizard
lizard rework
all of the excess segments are just a very very very long tail
wtf he is so precious 😍😍
fr its gonna happen just like theres other stuff first
that leg animation is actually really cool though, i presume you made it?
well yes or else i wouldnt be there
true..
well technically i didn't "make it" i coded it its all procedurally animated beyond that
well ye obv
and then bazinga i turn the lizard into perf hive
i just need to learn how to make limbs that have more than 2 joints

simply make a leg out of many legs with 2 joints that connect clueless
im half inclined to believe that this is just a sepulcher reskin
I hate myself for making sepulcher
now any worm like creature with arms is going to get called sepulcher
😭
the curse of "originality"
but no it's not sepulcher it's not even remotely similar, sepulchers arms aren't procedurally animated
wait DoG is getting legs?
does this mean hes going to be slower so then the long ass fight is slightly easier
This is fucking awesome ngl
wait if DoG is getting moving legs
will the actual Storm Weaver have moving wings?
not my uh
small and ok i guess attempt at it
super auto pets
what????
what??
posts lizard
IS DOG GETTING LEGS???
like i was obviously joking this isnt dog
tfw no DoG feet pics
Ruined.
Nahnah
it has nothing to do with the sepulcher
its simply that you have made so many misleading "leaks" by now that i have lost all faith in you in that any teaser you post is genuine
I finally figured it out
Auric Planetoids
That would be the solution for Auric being fucking awful to farm
:theshining:
i just now automatically what iban posts are true and what aren't
easy stuff to do i think
get good
also most of the fake leaks had thing that were real at the end of the day
calamity x super auto pets real
more like calamity x cool walking enemies real
(iban literally said he was just experimenting for perfs' resprite movement xd
when the joke is hard to grasp
Truly
im absurdly dense
The real question is if DoG is getting feet. This is the internet and the community needs to know the real questions.
Im joking but yeah
Love this description though
Especially without context
Snake
Dog isn’t cool enough to be an axolotl
Hot dog
give my man prosthetic legs
yharim leak
You should stop the Yharworm jokes, NOW! ⚡
that's dumb
i dont even know where people got the idea calamity is obsessed with worms it adds like 2 or 3. we have the same number of duke clones if you're gonna genericize them that much
perfs, deus, dog, storm weaver, thanatos are all examples lol. but yes the joke is pretty old at this point.
not to mention both eidolons
didn't mention those because than we go into the terms of simple enemy worms
feels kinda blegh to be a superboss tbfh
If Calamity has a ton of worm clones then half of Minecraft's enemies are zombie clones
I agree
they kind of are tbf
but they still added it to the boss checklist
#suggestions-posting message @hollow shell a just for sake of reference sugg
Yeeaaahh
Maybe its just me, but I think its pretty easy with Shadowspec tier weapons
I beat it second try in Revengeance mode with just Auric armor
@hollow hare Your suggestion's reasoning of increasing the level of homage/reference to the BTD series is very weak, and is in fact disallowed on its own
(see the Don'ts doc, "References for the sake of references")
You do have the "more wing options late-game" as part of your reason, which you will need to greatly increase the emphasis/elaboration of if you want your suggestion to be considered valid
Here, let me help you.
Precedent is already there for MOAB to not be a one and done, as the "Mother of all Balloons" does not have the functionality of the Sharkron Balloon, Honey Balloon, or Fart in a Balloon. Adding more and more jumps as you progress through the game is both an interesting and effective way to introduce competition to the endgame wings and Tracers.
MOAB is intended to be a harder to master, but potentially more effective substitute to wings, but its not a timesink thats particularly enticing to get used to, as by the time you can craft them, you are pretty much immediately ready to get Betsy's Wings or Fishron Wings, which have way better acceleration and flight time than the MOAB. Even those wings are introduced right before you get to make the Seraph Tracers, and lets be honest, most players are gonna make the Tracers, and not even consider putting on a different pair of wings that aren't just an upgrade to the Tracers.
I'm pretty negative on the MOAB, mainly because it doesn't feel worth it to get good at using them when the Betsy/Fishron Wings are obtainable only a little after you can make it, I'm so used to using normal wings that I don't really need the extra jumps when they'd be useful, at least in Revengeance mode, and in spite of it's uniqueness, its just not competion in Endgame when the Tracers, Drew's Wings, and especially THE CHAIR exist. I think having the MOAB also be upgradable alongside the Tracers would make it so endgame feel less samey as there is a choice to be made that goes beyond "make the best wings available at this point or use the Tracers," and by extension, make it feel worthwhile to get good at using the MOAB, because practice at it would make you better at using its upgrades.
How does this sound?
I think whether moab have all the balloons or not is whatever, and placing all balloons/double jump into it will not help and only make it even harder to use
the main reason it do not compete with betsy/fishron wing is because other than probably blizzard jump the jumps moab provide have negative synergy with itself, adding more jumps only make it worse
dont remember what tier the sharkron balloon is, but if it's comparable to blizzard or the other big jumps, perhaps a version that only has good jumps could be an option, also getting free honey-like regen from your wings seems pretty decent
as long as it fits the other criteria as well
also for reference this is how it will work (if all balloons are added)
you access the wing way too late that you are stucked with balloon jumps for too long (unless you spam space which will make the original intention of having that many balloons pointless)
(also sandstorm jump just disappear for some reason)
fun
OK then, Afflatus's suggestion seemed pretty good to me, maybe having BFB add the honey effect and ZOMG swap out the cloud jump for the Fart
A problem is that the Tsunami jump is inferior to the other 3
is it possible to just make better jumps, cause at some point you're going to run out of vanilla jumps, not to mention the jank that comes with relying on them
that will make it... super weird and specific? because it is basically having very specific balloon jump customed made into a wing
and on top of that moab is already post all mechs, so if you want to make a moab upgrade it will have to be like, at least post-Golem or even post-ML
i think people have wanted a usable moab upgrade for a while and from the sounds of it it is not very usable
and at that point moab is directly competing with betsy/fishron wing, and post-ML is competing with solar/exodus wing or even elysian wing
at that point wings vertical speed get so good that it is almost always superior to balloon at vertical speed (nohit balloon horizontal jump dont count, because they dont have wings which is an interaction that simply dont happen with moab, which always have wings) just because it is more controllable
Im happy for you
Or sorry for your loss
I aint reading that
(Resume a bit, people dont like reading walls of text)
A buff/upgrade for the MOAB is something people want because A. people just want the BFB and up since they already have one, and B. Its just interesting
now im just curious how you could go about making MOAB usable lmao
tbh actually i really like moab and i use it a lot but from the sounds of what xpc was saying it seemed like the higher level community consensus was that it was bad lol
the trick to the MOAB is treating the triple jump like 3 psuedo dashes you have in the air
Sorry if we've been making it out to seem like its worse than the Skyline Wings lol, its just sort of clunky cause you can't access the Jetpack functionality unless you use all the jumps first
the thing is just alternatively you can do this which is a lot more controllable
and moab's super bad wing flight time do not help
it is 2 accessory slot but for a lot easier to use than moab
Well thats sort of the point, accessory compression at the cost of not being easy to use
There is one fundamental thing with MOAB
and that is what makes moab not the greatest, because it combine at a cost that you really cannot improve
Honestly, I think just allowing you to use the Jetpack before you triple jump would make the MOAB a lot better
Both of its big problems are intrinsic to Terraria and only get fixed in 1.4
because you can only have 1 wing equip = you cannot have more flight time, having bundle of balloon = your first jump is always slow
what does 1.4 do
Well, I’m not sure about wings and sandstorm’s speed
But wings in 1.4 come before jumps
does 1.4 even fix balloon jump? I understand not working in vanity but the affecting balloon 1 I am not sure is intentional or not
this makes moab.... more garbage?
is this a 1.4 feature or one of those 1.4 tml change
I don’t see how that could make it worse
1.4 feature iirc?
Jumps have a greater level of vertical acceleration and sometimes also horizontal acceleration than a lot of wings
the point of moab/balloon with wings is to have a small boost (or like Mr.Mister say, small vertical dash) before accessing the wing flight which is more stable
especially that balloon kind of act as a "startup" jump midair, which means you have super fast vertical boost
Jumps are for raw mobility and speed, wings are for control
making wing first before balloon literally just make balloon a flight time extender, which is like, useless
I think a type of wings that is like, instead of flying you get huge fucking midair jumps, would be pretty cool
which is why I never use jumps over wings with true melee
I have a feeling our programmers will be able to undo the 1.4 wing-jump order for perhaps MOAB specifically
Or maybe make it a config option
"If the player has wings equipped, Pressing the ↷ Jump button will consume the next available jump instead of activating wing flight; If the player continues to hold the ↷ Jump button, wing flight will activate immediately after the jump ends. If all flight time is consumed without releasing the ↷ Jump button, the player will enter slow fall. After this, any remaining jumps may be consumed, with slow fall starting immediately after each one."
from the terraria wiki. so one of these is wrong
I think probably not just moab, should be overall (all case) a config option tbh
because that change will make balloon + wings completely useless
Like, maybe instead of fusing the remaining balloons or replacing them one by one, maybe a hypothetical BFB accessory could just replace your wings outright with like 8 jumps that go as far as the slime saddle goes high
as of right now (testing in vanilla 1.4), I dont see anything like that, but if the wing first thing is true then ya
Excuse me if I misinterpret this as a misinterpretation, but
The original problem is that 1.3 wings literally only let you jump and then glide. You have to use an extra jump to start flying
1.4 lets the flight kick in first
huh
Oh bruh
since my vanilla terraria is up to date I assume this is probably the newest version?
So what I said is the middle ground and the truth is the opposite extreme
There is nothing in the Wing page's version history about jump order
So you can’t use jumps if you release flight with some flight time still left?
that is not how you format a suggestion
I still need an idea for the ZOMG, but if my idea for a BFB upgrade is the baseline, I think leaning into the "hard to master, but potentially better than wings," maybe it would be fair to just give you infinite jumps outright with the BAD
You do not need to be coming up with ideas like this
the thing is for MOAB upgrade (to be actually super good), it requires meta gaming
aka: you specifically ask for experienced player for what is the best balloon jumps when paired with wings, and you put them in specifically
@ashen warren The Seraphim is literally a sword that generates more swords, that is already plural
Stop making MOAB upgrades, go make MOAB actually good
lol
Literally Re-Logic 
The sword itself is singular, no?
I mean
It's just a name, it can be whatever it want
The first weapon in its line is "Crystalline", which is an adjective
Seraph just doesn't sound as good as Seraphim, you know?

we already have seraph tracers too
Also "Seraph" as a name is sort of already taken with the Seraph Tracers, renaming it to Seraph only really leads to confusion
I feel like people think too hard about reference items
And chippy still calls it sephera
Lol
Indeed you have a point
I withdraw my suggestion
@fossil basin You give feedback on suggestions using this channel
you're also not supposed to do those type of "in response to above" suggs
okay, sorry
before I actually post this
would it be heresy or something to request a TTK nerf for DoG?
you'd have to back it up with kill times for multiple different weapons/classes to make a case for it being too long probably
Depends on the argument they’re making
iirc dog is intended to be around 4 minutes
You probably have to be running a defense heavy loadout/underpowered loadout to be getting a kill slower than that
ok yeah if thats the
intended time
thats a problem
Testing got me a ~3 minute kill with like
All the melee boosts and damage accessories
Omega Blue armor
and the Last Mourning
4 minutes with a very neutral loadout
unless theres an even shorter kill time possible with better shit
then uh
DoG is slow
@gentle chasm barely any reasoning
More would indeed be nice
I've personally never seen more than one at once and they are no more annoying than the Granite Elementals that they are clones of
Tbfh they don’t really serve that much of a purpose?
I think you can complain more about that then them being “annoying”
Hey could someone list off some other noteable kill times
like Providence, the Exos, or S-Cal
I thought that mechanic bit the dust
It did but I will be using the old intended times to help me out here
TDR only exists for night Prov
Wait
It says 240 for the second phase
Gone everywhere else
I mean
It kinda depends on what exactly your suggestion is
afaik all the late/endgame calamity bosses aren't supposed to be quick fights
it isnt but
DoG also can
hello, is it possible to suggest changes to vanilla mechanics here? or just changes inside the calamity mod itself?
one-two shot someone whos lacking a Blood Core
and even then
Well that's kinda the nature of getting hit by hardmode worm heads
As long as you aren't playing a glass cannon setup you should be fine
it seems to me that the mechanics of bullets in terraria are extremely inconvenient, if you want to use 1+ type of bullets in battle, you will have to use auto-pause and be very distracted from the battle, which is why even using a weapon of another class will be more convenient (for example, for using ichor + crystal bullets, it will be much more convenient to use a golden shower).
solution: to make a circular menu on a separate button, in which you could select a certain type of bullets/arrows to shoot
Better ammo switching would be really good but I’m not sure if it’s something for calamity to do
Looking at the suggestion don'ts document, you are allowed to suggest that. But, yeah that doesn't seem like a Calamity thing to suggest.
Seems more suited for a standalone QoL mod
ok, I got it, thanks for the answer
the suggestion lost me abit since intended killtime is no longer a mechanic, so I assume it is just referencing to the "designed/intended killtime of the boss":
at the end is the suggestion just asking for a DoG HP nerf? or something similar like that?
because I think if that is the case, just say "nerf DoG HP" will be much less confusing
(Reducing the defense or DR is also an option)
I mean DoG already have negative DR so ya
or uhh I guess
unless revert to 1.25
(I didnt want to go with a direct HP decrease suggestion because lightening up on the body's defenses could help a bit)
I will be honest I really do not like the "aim the body ignore the head approach" which seem to already be prefered, but ya I guess it will make sense
since it is a worm boss where (on tier) piercing weapon is super ineffective, somehow
he has been designed specifically to not explode to piercing yeah
ya understandable, just trying to figure out what alternative to achieve the suggestion without just nerfing HP
but at least lightening it up a bit so then it isnt a glorified crawlipede with laser walls, fire balls, and the ability to instantly turn into a super aggroed destroyer
another one is 1.25x head again but that will make DoG super fragile to adrenaline/high dam setup but still super tanky for average builds
Stealth + Adrenaline + Rage

(ok dude)
I would bring up Yharon also takes a while but phase two turning the circular bullet hells into homing barrages spices it up enough to make the fight fun enough
or i just like listening to Roar of the Jungle Dragon
I have bias for the boss
so like
not bringing it up for this thing
no its actually seeking the pokemon mwhahahah
I will be honest the more reasonable approach is probably still just reduce max hp, it is abit lame but probably the (least possibility) of causing unintended effect
hmmm
the body have 92.5% DR right now, even just reducing it to 90% will cause it to take 33% more damage from all piercing sources, multiple by all body segments
and that is a small 2.5% DR loss
hmmm
heres a funky idea
remove the body's absurd DR for Phase 1
and leave em the armor for Phase 2
where hes supposed to be gaining armor
if they are changing it that much probably have to wait for the resprite
because the current sprite it is not super obvious, phase 1 (seems) to also have armor
yeah true
they both do
though phase two does gain an actual portal for a tail
wack
what the ocean sailing fuck is a sea king
amidias
dog 84th resprite (it honestly barely counts as pixel art at this point)
i think what they meant is that while phase 1 does have armor phase 2 sprite looks like it gets more armor which would imply that phase 1 is weaker and phase 2 is tougher
it also seems a little absurd to me to have DoG protection. It makes almost no sense for him to shoot at the body in any situation, a piercing weapon on him is useless because TOO little damage passes through the body
that is the point, you are supposed to aim for the head not the body
I understand this, but it's a shame that almost all weapons with pierce are useless against him
Hey I tested out the Universal genesis and the rest of its line and its dps is like half or a third of everything else at the same tier
share damage numbers/loadout
you have been using the same setup for UG as you have for all other weapons right?
yes
generic setup with acid bullets
wait I wasn't using musket balls for the bonus
ok nevermind its fine lol
the newest sug is written in populistic style but the point is good imo
Just lookie here tbh
https://docs.google.com/document/d/1QOZwF0hsg7sOa30ctPQ51kct9vFt0OVKeGs0bqAuRDE/edit?usp=sharing
"Is [Boss] getting resprited???" A comprehensive explanation of the status of every single boss resprite DISCLAIMER To any spriter looking at this doc in the goal to find a boss to resprite, be warned: Our quality standards for boss resprites are VERY high. We not only look for resprites that ...
weeber looks squishy
well we haven't seen him in sprite form nor his armored version
I like him being a bab though
That's like saying some random cat in argentina is the great grandson of my grandma's cat because they look similar
they're the same species but not related by blood
i'd love to have a second bab worm
(alongside rev a-scoog)
((fren
))
fren 🤝

then he puts on the mask (that's what the point of the mask is)
i wonder that what material is sws armor
!wiki Armored Shell
no clue but it seems kinda bronze like almost
he has posted parts of the first phase
fair
(in calval)
I unfortunately don't exist there
wtf is this
part of weaver's wip p1 concept art
might not be final, i'm not iban so i don't know
but why is it human
spooky
the lore implications go deep with that
weaver wit da ancient tribal maske
iban singlehandedly making the worst boss good
Are they exclusiver than art server though...
yes
so storm weaver is like the secret worshipped thundergod of the lihzahrd tribe or something? since the mask look lihzahrd(y)
as far as i'm aware he hasn't posted any of the wip weaver phases in art himself yet
Is it considered bad form to post a reworked version of a previous suggestion that didn't make it through the voting?
yoooo the
blasphemous maybe?
thers been multiple attempts at it and im not fully satisfied with it
human face because its there to hide the fact that SW is kindof more beastial than dog who's got a more "human"-ish head because hes sentient
solution: dolphins
- creepy + cherub face ties it into the god thing
Totsugeki
ooooooo
though they do lack wings a wyvern/harpy eating creature would probably gain win-
wait they have wings
just only one pair
What wings wh
wing horns things
Right
hmmm
If this thing is ment to have restraining armor
Could maybe look into maybe drawing insperation from the Eva units or they’re insperation, Onis
which already have pretty neat masks
The thorns around the head remind me of blasphemous
Could probably find a mask there
doesnt it gain alot of speed after its broken off?
idk it still makes no sense its restraining it
Oh shit lmao
just makes more sense the armor is heavy so it makes it move slower
to me its just
haha imbulky you cant hurt me i dont care that it is heavy!
exactly
yea h
as u can see sw is half larva and very squishy in its tail so it needs defense
smol bab
Tinky
ah
The armour mask looks kinda creepy ngl
It makes me feel something I can't describe
It's probably partly due to my expectations (small DoG -> cute) though
After thinking about it a bit, I think it could be interesting
In terms of length I think it'll be similar to the current version, since longer worm -> harder to get to tail -> harder to hit tail
assuming the whole hit the tail thing even stays
what is like
the DOG could have a prehardmode variant
cuz lore said like
he didnt have armor
at the start
he was just a worm
kind of
…
his P1 is also, him without his armor
besides i dont really see what you mean
people overexaggurating worm bosses as if it brings the end of the world
(its not a really big issue)
the idea has other issues
?
DS
EoW
Perferators
uh
Aquatic Scourge (debate-able)
shit
backed myself into a corner there
personally i wouldnt count perforators as a worm boss either, as the Hive is a major part of the boss
neither is Thanatos because theres more then just him
yeah true
so what about the eidolon wyrm
i indeed counted it in the 7
Superboss
DS, EoW, AS, Dest, SW, DoG, AEW
i made a minor mistake
why
a Pre Hardmode Boss
AEW is not a worm
how so
its a boss made of multiple segments
unless you count when it fires shadowballs
I ment
we arent talking pre HM were talking as a whole arent we
its literally a worm boss
it has segments
Uhg ok let me
the rest is for show
refresh here
Aquatic Scourge is Debatably a Prehardmode Boss
no
Its definitely killable Prehardmode
technically
Ive done it
Youtubers have done it
its killable, doesnt mean its the intended
you can make the summon item very early on
Yeah, and I could kill SCal with Moon Lord gear and say it's Moon Lord tier, if it's just for the challenge!
oh right
so true
dragonfolly is clearly a HM boss
byeah
logic is slightly flawed but i think you understand it now
Im going to be honest
Its like Dues Tier
why does everyone say dues
Wait, it's not rouge?
cough
it's rogue
(are you sarcastic Memes?)
No.
rouge is french for red 
I would
I'm not french.
like
I really thought it was rouge.
put Folly on par with Dues
not joking
Too lazy to balance that my man.
i dunno how exactly the intended difficulties of dragonfolly and deus compare
but as for how you experience said, well
Don't.
its subjective 
Deus is Post Cultest
Folly is supposed to be Post ML
(you can check the pins for a document about what you shouldnt suggest)
you can say that Folly is meant to be more difficult
We do yeah, indeed.
especially since its kind of off the beaten path progression-wise
(beating on-tier folly doesn't immediately open up the way for progression)
but its not balanced around that
That
its not balanced around being able to be fought post-cultist either
That's called non-lineal proggresion my friend.
but thats just me
in short, its balancing won't change but feel free to fight it whenever you wanna
which goes down the drain post cultist
omw to
to fight DFolly before KS
It's still the same tier as it is now for us.
if you're gonna beat him up pre-moonlord every playthrough, well- be my guest :p
but it makes no sense thematically
We made this non-lineal change in purpose, if you feel like you're good enough to take a later boss than you should, then do it.
and streeeeeeeeech post-cultist is kinda fine as it is anyway
I would recommend fight Folly before ML if your going mage or ranger for the Mad Alchemist Glove and Golden Eagle respectively
thats just me though
i don't see how those classes are particularly terrible at moonlord with their on-tier equipment
and ^
I mean it
doesnt open up uh
Non-lineal progression, boom! New technology we saved the world!
No, you didn't, you're good at the game.
(I'm not telling you specifically by the way).
anything for Rouge or Summoner
and?
but it does open up shit for Melee, Ranged, and Magic
Okay, what is the point you're trying to get? That's my great question.
…
so okay, you're saying that Folly should be fought around cultist just because its already possible
I'm actually lost in the convo.
i dont think this is a suggestion
Yes
...but you can also fight Yharon after cultist!
i think theyre just
talking
if you defeat folly
who is
honestly not that bad
just watch out for the dashes
in truth these terms are actually kinda terrible for describing non-linear progression but im sure that everyone knows when you're meant to fight yharon
and the lighting barrages
i mean i can fight OD pre hm
should i actively do that? no i think 
and you should be good
isnt Old Duke
like
yep
Bloodworms can spawn always now
Post Polter
they just get more common the later in progression iirc
if you can manage to deal with folly with pre-moonlord equipment
like you need the T3
feel free to do so
you dont need it
.
but there's no need to overhaul balancing on folly for it
i wasnt saying that lol
then what are you saying
^
because frankly, im also lost in this conversation
because it basicly already is
..well thats false
Well, that's false.

if you can do it then
congratulations, your good at the game
*you're
its clearly not balanced at post cultist
ye thanks 
minor spelling mistake i win 
good at the game
Man discovers non-linear progression in videogames.
ive seen a few people talk about DFolly being quite a challenge too so
its definitely just a subjective thing you see
@tardy smelt moto
soo true!
on my first full playthrough i did deus right after cryogen
it was tough, but fun
and demolishing hardmode with quasar was frankly hilarious 
You were just good, that's why we made these changes, if people are good, let them free of fight a later boss.
Quasar when it DIED
damn
nooooooooooooooooooooooooo 
So uh
byeah, the beacon's just sitting there all of hardmode
spider coming also reminds me
this strayed rather offtopic to suggestions
Folly is actually a hard boss
👁️
cough
What do you mean "What the fuck"? Does the word "skill" not exist in the English dictionary lmao?
This is illegal someone torch me im bad at calamity Devourer of Gods is fucking horrid
i cant
no
im not good

.
:lo:
Well, I'm not a physcologist, I cannot help on that.
oh right
I was up til like 2 am Last Night
trying to kill
Devourer of Gods

Yeah probably
Providence was a challenge
but
I actually liked the fight
felt like I was playing a touhou game
Until one of the magma fireballs pops right over my head
those people probably praised dog before 1.5.1
people wanted a harder DoG
now they complain its hard




🔫 

