#suggestions-discussion

1 messages · Page 1256 of 1

small timber
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Is decoration even that big? Compare to other stuff of calamity

brisk ferry
frail mantle
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the music split was because of size in general

brisk ferry
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That too.

frail mantle
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i think the music mod is still about four times bigger than the content mod

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also do know that the 1.4 port will be a smaller file than the current mod because tmod massively improved optimization

small timber
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I also heard something about 1.4 tmod compressing the mod files much more conscisely so probably will no longer be a problem?

frail mantle
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so that might also help

brisk ferry
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But splitting it out regardless can still provide boons of not loading resources when not wanted. If it amounts to 100+mb being split out, then hey, I would call that a win.

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But that also would be nice. While we're constrained to 1.3.5.3 though currently, it could help.

frail mantle
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music is still a fat almost 100 megabytes though

brisk ferry
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Yeah.

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And I'm assuming the team is using PNG compression, if they're PNGs.

frail mantle
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mod notifs does that yea

small timber
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The thing is even if your suggestion got enough votes, it still have to wait a patch to be implemented

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And as of currently next patch will likely be 1.4 port

brisk ferry
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That's fine. I know stuff like that takes time.

frail mantle
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not likely

brisk ferry
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It's still worth contemplating.

frail mantle
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next patch will be 1.4 port

brisk ferry
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But it does sound like 1.4 is still a ways off and they may still put out patches here and there for the remainder of 1.3.x's life.

I'm glad, however, that 1.4 will feature better compression and/or expanded RAM capacity though.

umbral dew
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tml 64bit loader

small timber
frail mantle
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calamity won't be updated for 1.3 anymore once the port drops yea

small timber
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The next patch will just be 1.4 port and everything starts from there, and improve/optimize the mod from there

brisk ferry
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Cool!

hollow shell
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This in particular

unique vector
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@hollow shell were u meaning to mark it with an exclamation or is it valid still

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also

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its 5 am

hollow shell
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The suggestion is technically valid within the confines of 1.3's RAM allocation
and we don't know for sure yet if that allocation will change in 1.4

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Lemme do some quick maffs

unique vector
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icic

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you do ur maffs

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i got o bed

hollow shell
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Have a good bed

unique vector
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before i die bc i liteelaly need to be ip in an hour

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ive been playing stellaris all day

hollow shell
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Have a good nap

unique vector
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thank u

hollow shell
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Calamity source's current filesize is 51.1 MB (78.9 MB "on disk")
Within that, every tile considered as furniture (excluding Draedon Lab stuff) takes up 1.97 MB (4.10 disk) in tiles and 0.56 MB (2.20 disk) in items, so 2.53 (6.30) total
Counting both images and code

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So about 4.9% of Calamity's source

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Using very rough maths considering that textures take up the vast majority of RAM

Cutting out 4.9% of that 980 MB would turn it into 931 MB of RAM

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... not a

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very large improvement

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@brisk ferry

fringe notch
clear forge
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Huh thats amazing I never knew that was a feature, Im pretty sure not many people are aware of it as well.

inner anvil
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We already said months ago that we wouldn't add Draedon as an NPC.

small timber
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@teal basin that suggestion is not happening and nothing is changing that, the developers explicitly say Draedon will never be NPC

frail mantle
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draedon has no reason to help you

teal basin
frail mantle
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anything you could supply him with he can already get much faster by way of having an empire's worth of workers to do it for him

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he just wants to watch you and Yharim tear each other apart, and then he'll probably fuck off to a new planet to bully

teal basin
frail mantle
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you destroying it is why he'll probably fuck off to another planet after Yharim dies

inner anvil
frozen hornet
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mfs can barely manage chests without magic storage and thinks they can outdo an empire

inner anvil
worn salmon
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true

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the whole universe is a circus to draedon

half sage
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decrypting draedon's messages alone takes thousands of power cells, we could not even come close to satisfying his resource needs

unique vector
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@teal basin marking as exclaimed bc im 99% sure making draedon as an npc is something we are never going to do and have denied requests for it multiple times

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(and if it isnt already a suggestion don’t then it should be)

teal basin
unique vector
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but?

teal basin
unique vector
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im keeping it exclaimed XD

frail mantle
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that refers to general players

hot zephyr
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yharim got draedon on his bankroll

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you have nothing to offer

cobalt heath
fossil finch
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She's a dev

cobalt heath
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well yes but it is not every day someone else than a mod exlaims sugs

bright crag
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Isn't Cryogen just a magical construct?
It doesn't have consciousness, does it

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Cryogen is the enchanted castle of Permafrost, holding the Archmage as prisioner and defending itself from external threats

grim tusk
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Tracers do not need buffs

small timber
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Even if tracer is to be buffed, definitely not theough this way

safe oasis
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more customizability lategame and endgame = not using tracers iirc

small timber
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Because this implementation likely can only through like, having a copy of tracer for every single wing in the game

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And also regardless of implementation, probably will be completely broken, as it fix tracer's only weakness by basically making tracer have more flight time than regular wing, since tracer just inherit it, and you will have extra stat on top of that

fossil finch
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The whole point of tracers line not having them is wings being better naturally

drowsy plank
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i think the better solution here is what xpcqe suggested with an alt line of tracers that dont include wings so you can actually use the quite interesting wings calamity implements itself, while not crippling your horizontal movement

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it basically solves the problem of a lack of variety that you mentioned by opening up more options

sand umbra
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the larger issue here is that Tracers have been made sorely obsolete by the one-two punch of the movement speed changes allowin' Angel Treads to reach similar speeds and the addition of more wing types post-ML (which, for the record, are really fuckin' good)

inner anvil
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@uncut beacon You mean death animations? We already have those for Providence, DoG and Yharon, and Supreme Calamitas and Draedon if you want to count their endings.

uncut beacon
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no i mean like when you kill wall of flesh and the astral biome appears, it would be cool if there was a short in game animation of that.

inner anvil
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Like a cutscene?

uncut beacon
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like a meteor or star falling

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kind of

inner anvil
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We probably cannot do that, not even Vanilla has an animation for a meteor falling or when the Hallow spawns.

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Well, now it does for the meteor in 1.4.

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But it's a backround thing.

uncut beacon
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that makes sense, that does sound like it would be difficult to make

inner anvil
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Maybe with some funky-ass code, but I doubt any dev would want to do that, so much effort for just a visual.

uncut beacon
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yea

sleek wadi
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I do think tracers could use a buff, maybe letting them hover like Betsy wings? Makes them better at horizontal movement than other wing options and still retains a sort-of run that's supposed to set it apart from the other wings.

hollow shell
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@copper veldt Your title is far too broad considering what you actually want added

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Also your reasoning is somewhat minimal and weak, though I don't know how it could be expanded considering it is literally just
'yeah its so it looks better'

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Your title is still far too broad
Actually describe the one singular thing you want to be added to worm bosses, the thing you already state in your description

grim tusk
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It has no reason to exist

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Also AS is water lol

copper veldt
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Sorry desert scourge

copper veldt
grim tusk
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“It would be cool” is absolutely invalid reasoning

hollow shell
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Your title is stiiiillll the same

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but the increased elaboration is a bit nice

grim tusk
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And also yes change the title

copper veldt
grim tusk
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Does not match what you want

copper veldt
grim tusk
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Looks much better, but unsure

grim tusk
hollow shell
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That is a much better title yes

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You got the bosses' names wrong, but the concept is there.

copper veldt
grim tusk
# copper veldt There

Also devourer of worlds does not exist, Eater of worlds does and so does Devourer of Gods

grim tusk
copper veldt
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Oh oops sorry I’m translating

hollow shell
copper veldt
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No no vanilla mechanical

grim tusk
copper veldt
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There

grim tusk
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One is a mini boss

copper veldt
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Yes yes I know

grim tusk
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The other is like Destroyer EX

copper veldt
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I play calamity a ton

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That’s why I request this

grim tusk
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You should probably acknowledge at least Thanatos

hollow shell
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Well

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Thanatos flies too iirc

grim tusk
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So does DoG

copper veldt
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No no I want only the ground worms

grim tusk
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And DS on malice HDfailure

hollow shell
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It would probably be possible to have this apply to all worms if they come in contact with the ground

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May even be easier than doing it for each boss individually

copper veldt
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That would be cool

hollow shell
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Yeah I think your suggestion is fine now

copper veldt
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Awesome, so what’s next for it?

hollow shell
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Then the public votes on it using the ⭐ star reactions

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If you get a lot of stars, then the suggestion gets shown to the devs

grim tusk
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(To the devs that do not lurk here)

hollow shell
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The devs vote on it too, either officially accepting it and getting added to a list of accepted suggestions
or rejected

copper veldt
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Wow this is super exciting

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Can I suggest more if my other gets rejected?

grim tusk
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You can suggest 2 suggestions per day (24 hours)

hollow shell
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If it's a different suggestion from the one you just posted, then you can post it right now

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yeah

grim tusk
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You should’ve known this if you actually read the doc

hollow shell
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(give him a break Storm, he's english-second-language)

copper veldt
grim tusk
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Oh ok

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Sorry

grim tusk
copper veldt
hollow shell
grim tusk
hollow shell
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Reveals a lot already HDFailure

copper veldt
grim tusk
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Latam actually

copper veldt
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Oh oki

frail mortar
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For the "add a draedon npc" suggestion, there's a mod for it
Useful npcs i think, but there is an npc called "draedon, the draedon"

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That sells you vanilla & modded ores

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XD

hollow shell
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?

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How long has that been around

hollow shell
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A fine suggestion. Gotten it before

crude geode
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Building a SCal arena is frustrating to do

edgy pagoda
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first to star my suggestion in voting

drowsy plank
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would be neat even if the desert is gonna be cancer with the 1.4 changes on top of everything else. i am fully ready to die to electrfied flying stormlions

tardy smelt
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late on this but Nayru from Skyward Sword is also found in the desert

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his main element is also lightning

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maybe its just because both it and calamity desert were canonically seas... which had their fair share of thunderstorms (one of the SS desert bosses takes place during a thunderstorm on sea in the past)

sand ermine
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@umbral gazelle Actually a really nice idea

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For one, it doesn't force you to open up something like Cheat Sheet to go into god mode and make the corners itself

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(which means virtually almost no cheat sheet needed for scal arena, woohoo)

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Main thing that would be needed is that in my opinion, in order to make it fully effective the particle effect would need to be heavily visible and actually look like a corner

hollow shell
frail mantle
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i suppose this makes sense

modest lake
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Yeah this makes the desert electric thing make sense

rain blaze
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Yeah but most people associating deserts and electricity probably don't actually know that. It might be one of those things where nowadays people associate the two because there's already enough material associating the two that it's just a design notion in the back of your head you passively acquired.

tardy smelt
shrewd furnace
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I wanna make a suggestion about the tenebreus tides but since it's a donator item I have to contact the donator first right?

small timber
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I assume it is like, change it to magic damage?

shrewd furnace
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it's about slowing down the projectile speed cause from what I can tell the projectiles are so fast they skip over enemies

frail mantle
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if it's a change to the function you'll need to ask the donor

small timber
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ya, I think that one is only count as balancing not function?

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since projectile speed is probably a balancing factor not a explicit function? at least I would assume so

shrewd furnace
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I thought that too but the donor might want the projectile speed to be that fast

gray nebula
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it woudln't change function

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because it can be fast without that issue

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just give it more extraupdates

shrewd furnace
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fair enough, I'm gonna right that suggestion now

frail mantle
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yea i think that'd be fine

shrewd furnace
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aight it's done

keen zealot
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cut velocity in half, add extra updates

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because I strongly agree with this, it's a pretty consistent issue

rain blaze
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I want to suggest something but I'm going to ask first in case there's not already a solution to it that I'm just not aware of: Is there any way to see how many minion slots you have available and how many of them are currently occupied? Obviously aside from just summoning minions until nothing spawns anymore.

glossy reef
rain blaze
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I don't think 'there's another mod that does it already' is valid reasoning not to add or suggest a QoL change, but thanks for bringing that one to my attention.

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Knew I had to be forgetting something with all the stuff that's in the mod.

cobalt pewter
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Wait

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wrong reply

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incredible

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but yea

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you'll usually be redirected to use an already existing qol mod if you want something that's already laid out well on the other mod

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which summoner's association already does

tardy smelt
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i thought slow projectiles were worse at hitting small targets than fast ones

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since you need to aim them predictively to where your target will be by the time your projectile gets there as opposed to aiming directly at the target

hybrid steeple
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not worse in that way
apparently the projectiles move so fast that they can "skip over" small enemies

crude geode
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@hollow shell bad sugg

sand condor
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could you attach images to suggestions?

frail mantle
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you can yes

sand condor
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ok thanks

hollow shell
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A fine suggestion, xb

lucid marsh
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Thanks

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It seems like the number of blocks required for an astral biome is comparable to the snow biome, which in my experience is the highest requirement as every block in it counts and it usually covers a very large area of the surrounding terrain

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But if you were to for example, convert a floating island to astral blocks, it might not count.

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Snow biomes might have this same issue, floating islands have not quite enough blocks for them

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I haven't tested this

ashen warren
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this would be very nice

novel belfry
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ya

lucid marsh
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an example of what I mean for my suggestion: this giant lump is barely enough to make most (not even all) of the inside area count as astral biome

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and the outside isn't astral biome at all!

stable musk
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And also when you approach astrum deus summon it just doesn't look good

small timber
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I think the fact that astral biome require (somewhat) large amount of block might be intentional tbh, not sure if they intended it to require that much, but probably intentional
since astral biome otherwise may easily override other nearby biome (similar to corruption biome, though it dont spread)

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but I do see the point of making it require less as you say, for building purpose

stable musk
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Kinda Aesthetically too
Astral biome just ends at the top of monument

small timber
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tbh cant they just add like, astral monolith?

stable musk
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and might be laggy when getting out and in of astral biome at death mode because of haze

small timber
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or biome monolith in general

lucid marsh
drowsy plank
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on the snow issue

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i made a modded fishing farm once

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and while snow took a lot

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fitting both it and astral required astral to wrap around literally have of the fishing farm just to barely meet the space requirement

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and trust me i tried to cut down where i could

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astral just requires a frankly insane amount of blocks

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snow is like 600-900 or something but astral takes like 1500

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it's almost laughable how much you need

frail mantle
drowsy plank
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ah that's it

tardy smelt
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astral ice is fairly cheap

lucid marsh
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Yeah but the amount of blocks required for astral biomes is higher than any other. It's absurd imo

tardy smelt
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i can make one quickly with cheatsheet BrimSmug

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byeah, fair

shrewd furnace
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Isn't the reason the astral biome rewuires so many blocks because of astral dirt? For other biomes like the hallow or jungle only the grass counts as a block for that biome but with astral all the dirt counts too

lucid marsh
hardy dock
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I thought that the cooldown only activates when you take damage

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And the duration of the buff resets every time you do damage

small timber
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so basically, after you gain Holy Dodge, if you dont get hit immediately within the 5 second where Holy Dodge is active, the buff just expires and you basically dont have a set bonus

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this make it so that the set is only useful in 3 situations:

  1. pure luck (super inconsistent), by having the dodge activated just when you needed it
  2. if you plan around it (a.k.a. you literally use a clock to count to use the dodge for something like true melee)
  3. you get hit so often that you always get to utilize Holy Dodge
drowsy plank
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not to bring up the dreaded config menu, but having options in the config for setting manual aggro and having keybinds to toggle it for multiplayer would actually be really cool and useful and maybe make MP actually enjoyable

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like say you have 4 players and 1 of them is a tank or something

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they manually set their aggro to like 10k in config and everyone else has it super low

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but in reverse order of squishiness like the ranger has 5, summoner has 0 or less, etc.

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and if the tank got low you could press a button to switch to your lowest setting, like a toggle

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not sure how possible this even is programming wise but it would actually add a really cool dynamic to MP that would make it more than just bullet sponge turbo

fossil bronze
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i think it'd be better to have aggro more integrated with other stuff like equipment you than it just being a config option

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but i suppose that'd be pretty high effort

drowsy plank
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i was thinking it was more like a mechanic that just a config

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but a config would be somewhat required for how it would work

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basically just "aggro passing" or some sort would require you to work more as an actual team than just, like, watching someone else do a boss battle lmao

rain blaze
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Does boss health in multiplayer in Calamity scale differently from how it does in Vanilla? Because otherwise I've always found the random elements of aggro to be a way of somewhat balancing the fact that the boss hp to player dps ratio goes down with more people playing. Although with how unstable Calamity is in multiplayer that usually leads to more issues than anything (like occasionally wasted adrenaline or Ravager yeeting itself out of existence half the time).

drowsy plank
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idk but health does scale for bosses, quite a bit, and i dont like the randomness because it's, well, random. like i said it really does just feel like watching someone else do a boss battle and sometimes you just get punished for existing. that's dumb

small timber
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If I remember correctly calamity MP bosses basically have less hp than they usuaully have compare to in vanilla, so the more player you have the squishier the boss become

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The last time I saw is a specific case, where on 4 players PBG have barely above 2x the hp it normally has in singleplayer

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Also for the aggro thing, config is the option that preferably should not be necessarily for normal playthrough experience

For gear (accessory etc), I just think it can be a bit unrealistic to ask players to use shittier accessory just for boss targeting to not be scuffed

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They have higher tendency to just complain "why not fix boss aggro properly"

frail mantle
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mp boss health scaling is toned down yeah

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but if you're having issues with bosses dying too fast there's the boss health multiplier config you could consider tweaking

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lets you set bosses' health up to i think 10x the normal amount

small timber
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I do think MP hp scaling is fine, esprcially when all players are new to calamity

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The only thing I see might contributed to the problem is just adrenaline, since if boss is consistently aggro on one player the others get adrenaline "for free"

rain blaze
small timber
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Scaling down adrenaline (damage or duration take to charge) in MP might help solve the issue but I cant confirm on this, since I dont know how much of an issue this is

rain blaze
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Bosses dying too fast is usually the last problem you have in multiplayer, at least in my experience. Unless you're like, revisiting an earlier boss with way higher tier gear and run into funky stuff like skipping the second bullet hell against Calamitas clone.

drowsy plank
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can we get some kill times on venom staff cause ive literally never heard of someone using it

plush plank
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alright

drowsy plank
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just want to see if it really does overperform for it's point in progression

plush plank
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with Pre-plantera armor and buffs, no rage, no adrenaline, I just killed death mode leviathan with the thing in 28 seconds flat.

small timber
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Since otherwise people who never use the item will have no idea how overpowered are you talking about

plush plank
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Sorry, I can give that info here.

I used many buffs and have a loadout geared toward damage but this should not happen so fast in death mode. Buffs: ironskin, regen, yharim's power, well fed, magic power, mana regen, rage, wrath, clairvoyance, endurance, lifeforce, swiftness. armor: Chlorophyte with the mage helmet. Accessories: moth wings, evasion scarf, celestial emblem, void of calamity, charm of myths, angel treads, all menacing. Kill time: 28 seconds. No other weapons at identical progression and even post plantera weapons could compare. It also vastly outperforms the Astralachnea staff, which is supposed to be somewhat of an upgrade, obtainable two bosses later in progression.

shrewd furnace
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is there a limit to how many suggestions a person can do at once?

frail mantle
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two in posting at a time

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iirc

shrewd furnace
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oh nice so I can still make one

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has anyone suggested changing the default hotkey for adrenalin to not be "B" before

frail mantle
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i doubt it

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cause like

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just change it yourself HDFailure

shrewd furnace
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still why is the default hotkey a key that's already used

frail mantle
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might have just been set to the first key they could think of that isn't used constantly

shrewd furnace
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here me out though "C"

sand ermine
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i use C as an armor set bonus/keybind for bonuses from stuff thing

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so i just use the default keybinds for adrenaline and rage and they work well, besides its nice to make sure you still have your buffs MichiShrug

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besides, my keybinds are weird af, might pull up an image of them when i get home from school

drowsy plank
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keybind suggs are dumb just change ur keybinds lmao

rain blaze
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I have them on extra mouse buttons, but also there's an argument to be made for having them both on the same button because if you ever get both charged at the same time odds are you're planning to use them both together anyway.

west jackal
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Real gamers have it on q

hard bronze
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Buff true biome blade

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its absolute ass

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like please i wanna kill myself whenever i use the weapon

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its so cool but it sucks which is the problem

cerulean trench
fringe notch
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@serene barn there is already a standalone mod that does that, I don't remember its name, but you'll find it if you search "boss healthbar"

gray nebula
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iits not a feature its a bug

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who told you it was a feature

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its getting fixed next update

cerulean trench
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like

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3 people have said its a feature

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have told me

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and others

crude geode
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Don’t trust random ass people

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Trust devs/mods lol

unique vector
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if the wiki doesnt list it its not a feature

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most of the time anyway

bright crag
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As you would have to use up gear slots to have the right aggro

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I feel like favoriteable items are the best choice here

cerulean trench
hard bronze
crude geode
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I wouldn't actually lol

ruby plover
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i am torn between pulling out The Rover Quote, or saying that I agree with this

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idk, extractinators are kinda wack

jolly skiff
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They currently operate every third tick I think

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Fast extract makes it every tick and I have it in my calamity modpack

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But still takes a really really long time to extract 4K batteries

hot zephyr
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samsung galaxy

ruby plover
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wait don't batteries extract way quicker than like, silt and slush and stuff

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they definitely do

jolly skiff
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Not fast enough

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Three and a half minutes to extract 4K

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That’s 210 seconds of just standing there holding down a mouse button

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Riveting gameplay

swift wharf
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Why would you extract 4k batteries though

jolly skiff
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Bc we end up with so many printers

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And we have no other use for them

umbral sonnet
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true

jolly skiff
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So we just get easy money

umbral sonnet
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also

swift wharf
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...just trash them?

umbral sonnet
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theres no enough gear to use them for

jolly skiff
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At that point it’s a useless station

umbral sonnet
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I want a draedon armor

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that uses cells

jolly skiff
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If all they’re good for is to trash the batteries, then why have them at all

swift wharf
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This feels like a personal issue

jolly skiff
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Just add a station that instantly converts them

ruby plover
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you can also directly sell them

jolly skiff
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🙂

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(╯°□°)╯︵ ┻━┻

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We’re geniuses

swift wharf
novel belfry
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Why exactly the celestial shell for a cell phone upgrade? @umbral sonnet

jolly skiff
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Ikr

cobalt pewter
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this is practically sis, unless you can bullshit a reasoning for making a cellphone upgrade

novel belfry
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Also make the extractinator extract draedon batteries much better

hollow shell
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@umbral sonnet Hello you need to provide a reason for your suggestion beyond it being a haha funny

hollow shell
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Ele Quiver and Daawnlight both include Celestial Stone in their recipes

ashen warren
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I just wanna know why the celestial shell and the phone, idk how you would meld those two together

hollow shell
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Because the suggester came up with the pun first and built a suggestion around it afterward, which is a bad idea

small timber
#

and on top of that it will make it useless

#

unless you are putting the phone as an actual accessory (assuming it keep full stat of celestial shell)

ashen warren
#

yeah even as a joke idea it somehow falls even more flat than most joke ideas

sand ermine
#

Just a simple addition I thought of during my current Melee playthrough of Calamity when I got the Fractured Ark

small timber
#

@novel belfry it deals more damage and burn you harder

#

I think thats it, at that stage shadowflame is way more dangerous than cursed flame, and rev/death mode is supposed to be harder than expert

novel belfry
#

even then, it just feels weird

#

like, surely you cant buff cursed flames to make it hurt harder?

small timber
#

if they want to revert to cursed flame tbh they just have to buff flamethrower damage itself

#

to account for the damage loss from the weaker debuff

eternal escarp
#

@gritty hawk thats not how you make a suggestion

#

plus theres already mousepads

#

and actual merch is an issue

gritty hawk
#

ok

small timber
#

ya probably include that in your suggestion, and make your reasoning like eye colour, or even referencing to apollo also can

frail mantle
#

there's already mousepads and t-shirts

hollow shell
#

We do have t-shirts and hoodies and iphone cases yeah

#

That's plenty to be considered "merch"

#

and even a mug

frail mantle
#

I completely forgot about the existence of the mug

hollow shell
#

Mug Moment

fringe notch
#

The best one

pure bluff
#

a calamity mug would be cool to have

muted osprey
#

muglamity

serene barn
hollow shell
#

It is true that other health bar mods only show raw numbers

#

Calamity being the only one that comes to mind that shows a percentage

sand ermine
#

its a bot

#

i think

hollow shell
#

Bann't

sand ermine
#

🤯

pure bluff
#

wha happen

#

curious

short walrus
#

bot

frail mantle
#

nothing notable

tardy smelt
pure bluff
serene barn
drowsy plank
#

on the cursed flame/shadowflame thing, doesnt the -10% damage reduction on cursed flame still exist when inflicted by an enemy too? i dunno how much of a factor that would be when considering it vs. the already implemented shadowflame

small timber
#

the cursed flame reduce DR is pretty big, but shadowflame burn a lot more

#

and on player cursed flame is increase damage taken instead of reduce DR, which is worse as player at that stage dont have high DR

#

cursed flame is 6 dps on player, shadowflame is 15 dps

eternal escarp
#

@lucid lily i think youre looking over the fact that the ores dont correspong with the mech specifically, but just the number of mechs defeated

#

both SPrime, Dest and the Twins can spawn Oric/Mythril, assuming any of these was defeated first

lucid lily
#

it was an example

#

I know that

eternal escarp
#

well the way you worded the sugg doesnt give off that impression

lucid lily
#

true

frail mantle
lucid lily
#

but I think people get my point

crude geode
eternal escarp
#

also yeah, that
you can fish for the ores and mine them

#

is there really a need to make them just, boss'd

lucid lily
#

no but also why not

eternal escarp
#

unlegitimize farming bosses for materials iirc

crude geode
#

“I can’t get drops by killing things and have to explore the world or casually fish?! >:(“

eternal escarp
small timber
#

tbh if calamity's ore gen is so bad that ore spawn are super rare I might agree with the suggestion

frail mantle
eternal escarp
#

^

small timber
#

the thing is as of currently the ores are plentiful

eternal escarp
#

speedruns arent officially supported

inner anvil
#

Lmao, imagine balancing your game for speedruns.

frail mantle
#

suggestion with reasoning based on a minority of the community

crude geode
eternal escarp
#

i solely mined in my playthrough and i did fine

#

took me like, 10 minutes for each tier to get like, enough of both ore types

small timber
#

ya hardmode ore are definitely good, the only two currently that have problem with gening is like, perennial and uelibloom

eternal escarp
#

tbh perennial is fine imo, its like full world spawning

small timber
#

the thing with perennial is just it spawn in super small cluster for some reason, like 5-10 ores often, and very spreadout on top of that

crude geode
#

@zenith hazel “QoL”-only reasoning suggestion

small timber
#

uelibloom problem is generated very not frequently

eternal escarp
#

atlesat you can fish (iirc) / mobfarm Uelibloom

small timber
#

ya, almost all my playthrough I farm slimes way more than mining perennial and uelibloom (particularly)

crude geode
zenith hazel
#

@lucid lily please provide a more descriptive reason for your suggestion besides "it would be a helpful quality of life thing"

eternal escarp
#

okay this was funny

cobalt pewter
orchid briar
#

Wow, a renewable ore suggestion that isn't just calling to make a new type of slime

crude geode
#

Ores can be renewable outside of slimes???? AAAAA

drowsy plank
#

i always wished uelibloom grew like chlorophyte instead of dropping from slimes, i think it'd be cooler, but im sure it's be a programming nightmare

fossil finch
#

Tenebris already grows like chloro

#

Everything's a programming nightmare nowadays

sleek wadi
#

How about just relocating it from the jungle entirely and generate in hell and hallow. Providence has no connection to the jungle, the jungle already sees by far the most use across the course of a playthrough, and it won't have to fight for space with chlorophyte and the jungles many unique structures.

frail mantle
#

less reason to go to the jungle

#

i agree

crude geode
#

Typical uelibloom being cringe moment

#

(Why are there 4 fucking nature related sets of bars)

hollow shell
#

I don't think its sparseness has anything to do with its generation location

sleek wadi
#

Counting vanilla, 3 plant bars all centered around the jungle what is this

hollow shell
#

But the Jungle is indeed overused, so

sleek wadi
#

While it being in the jungle isn't the sole reason there is so little of it it certainly isn't helping.

#

Its on a limited space of the map that is already really dense with unique blocks such as the really big temple, the beehives, and chlorophyte constantly taking up space. Also disregarding the stuff uelibloom (to my knowledge) can't generate on like marble and granite caves and the various lab structures.

hot zephyr
#

uelibloom would be harder to get if it was moved to hallowed

#

same with hell

#

it just needs to be bigger

sleek wadi
#

How so, the hallow and hell combined should be more space than jungle and its not competing for as much space.

hot zephyr
#

and people need to stop playing small worlds

sage furnace
#

yeah its not viable at all in calamity

hot zephyr
#

hell just is mostly filled with lava anyways, varying w/ your generation

hollow shell
#

Nah hell actually does have a lot of land tbh

#

I stg Discord

sleek wadi
#

True but the jungle has most of that, the temple+beehives, and chlorophyte.

hollow shell
#

There we go

hot zephyr
#

the entire tier also really isn't themed for hell or hallowed

hollow shell
#

I legit can't remember if the Hardmode ores can gen in the jungle or not

hot zephyr
#

it could simply just be given bigger veins

unique vector
#

oreg

sleek wadi
#

It isn't but Providence and Uelibloom is already a thematic mess so I'd rather go with the option that leads to better gameplay

#

Why is the sun goddess connected to tree fossils in a biome it doesn't interact with

hollow shell
#

Same problem for the second evil bosses and Aerialite

#

Same problem for Golem attracting Martians and cultists

hot zephyr
#

idk I think Uelibloom is cooler as tree bark vs another profaned set

hollow shell
#

You could also say that a dedicated profaned ore is cooler than yet another plant-themed set

hot zephyr
#

idrc if there's another plant set because it's been awhile since there was one

#

vs more profaned stuff at the same point in progression

hollow shell
#

Now that's an idea

#

Profaned stuff that's a noticeable distance away from Providence in progression

#

No idea how that could be pulled off but it's an idea

hot zephyr
#

a theoretical profaned ore, divine geodes and unholy essence forming the trinity of profaned rocks

#

i can't wait to collect my godforsaken third set of profaned rock 45 minutes after collecting my last set

hollow shell
#

Again

hot zephyr
#

unless you'd collapse divine geode and uelibloom into the same set but then you might as well just cut the uelibloom entirely because you can just farm a boss

hollow shell
#

It is currently your third set of plant rock

#

Perennial comes very shortly after Chloro as well

hot zephyr
#

It do be

sleek wadi
#

Jungle also does not need the revisit, especially since by intended progression you would've just been there to clean up dragonfolly

hot zephyr
#

and you were just in the hell and hallowed biome for literally all of providence's content

sleek wadi
#

Do note that the jungle gets overall more visits over the course of a run

hot zephyr
#

yeah but the hell/hallowed visits are all strung together

#

at least you have a break between the most notable jungle visits

sleek wadi
#

Jungle gets visited for Queen Bee, Plantera, Golem, PBG, Dragonfolly, and Yharon and this is disregarding any potential alterations like going in during pre-boss or mid-mechs for an upgrade.

Hallow gets visited at start of HM for souls, potential post-mechs for hallowed ore, and start of post-ML for profaned content. Hell gets visited at end of pre-HM, mid-mechs for brimmy, and post-ML for profaned content and signus.

#

You're also there for about as long as you would be for plantera in the jungle assuming thats when you decide to get lifefruits

hollow shell
#

I do find myself very rarely going to the Underground Hallow, especially in comparison to visits to the Jungle

#

Then again I don't think I've ever touched Hallowed Ore

drowsy plank
#

is there a single special ore in the desert? i mean there's fossils but that's basically where it ends

hollow shell
#

Just the fossils yeah

#

Putting profaned ore in the desert would be... weird

#

I mean yeah you got sun theme

#

but

#

Providence otherwise has no affiliation with the desert whatsoever

rain blaze
#

Anything that means less underground jungle visits later in the game is honestly good for me, the place physically hurts me with how much sound and items in your inventory you end up having to deal with.

drowsy plank
#

i realize but of any of the places that would be grasps for some late game content. maybe you could play off the sun theme and the root theme and make them like. cactus roots, or plants that blossom underground away from the intensity of the sun

#

just a thought

#

Plains has all the Basic and Hardmode Ores, Tundra has Cryonic, Jungle has Chlorophyte, Crimson and Corruption have their respective ores, Hallowed has... well Hallowed, Hell has Hellstone, and Desert has... fossils I guess???? and that's it

hollow shell
#

It is a potential option to consider.

#

We do plan on expanding Profaned content in the future

#

A little ways away though

rain blaze
drowsy plank
#

yeah i know DoG gets his own dimensions and i faintly remember something similar with provi, but ¯_(ツ)_/¯

winter moth
#

maybe I'm just crazy, but I coulda sworn that they could.

#

I kinda remember goin to the jungle to grab ore since hey, nice and easy underground access

#

hardmode ore anyway

#

shrug.

hot zephyr
#

only semi-related but Cal will have a wooden boomerang recipe in the future

worthy lintel
#

no way they finally making boomerang playthroughs doable

drowsy plank
rain blaze
fringe notch
hollow shell
#

Alright

hollow shell
lucid marsh
#

I have a little idea that's probably been suggested before

#

an armor set at the same tier as the moon lord armors but classless

#

made of the armors of the materials that the bars of life is made of

#

and then with exodia clusters or luminite added to set the tier

sand ermine
#

im actually kinda surprised nobody is talking about my suggestion, i guess there's nothing wrong with it

sand ermine
# lucid marsh it seems good to me

i mean, the main reason i want it added in is because since calamity has quite a lot of bullet hell elements, (besides, SCal's fight is basically a bullet hell anyway) so having the bar nearby and or under your character would be a good idea since you would still be able to pay attention to your character

ocean palm
#

so, I've been having this idea. I think that after you defeat the Moonlord, Luminite should spawn in the world. I am pretty sure there are those meteorite things, that have luminite, but I, and I would assume, many other players, had no idea they existed. I am not sure about this idea, though, because it might ruin the whole point of the Meteorite things.

ruby plover
#

adding another ore in the underground is probably not a good idea

#

and also like. just giving a better indication of the luminite planetoids appearing would be better

rain blaze
#

That planetoid also has a bad habit of not spawning when it should as far as I know, though that might be getting fixed.

ocean palm
#

You know, that would be better.

ruby plover
#

if they even need a better indication

ocean palm
#

I think they do.

#

Because I never knew about them.

ruby plover
#

you read the chat

ocean palm
#

And I just farmed the Moonlord for luminite because I didn't know I could just get more.

#

I do, yes, is there a message for it?

ruby plover
#

yep

ocean palm
#

What?

#

I must've completely missed that.

#

In that case, I suppose more indication isn't needed. I thought there was no indication.

#

But, out of everything, maybe make it easier to get cosmolite after defeating The Devourer of Gods. I assume this is suggested a whole bunch, but me and my friend just duped the Cosmolite because we didn't want to have to beat Devourer of Gods over and over again.

#

So I think it would be a good change, but it has already been suggested a lot, I assume, so is there a reason they haven't?

hybrid steeple
#

dev plans go brrr

ocean palm
#

So, does nobody know why they haven't done it yet.

#

Even though I would assume it is highly suggested?

hybrid steeple
#

haven't done what?

ocean palm
#

Made it so that you don't need to farm the Devourer of Gods to get more cosmolite.

hybrid steeple
#

because it won't drop from dog
there'll be a dog subworld where you mine it

ocean palm
#

Wait what?

hybrid steeple
#

but thats in a while and i assume they dont want to rig up a temp solution in the meantime

ocean palm
#

Oh, that makes sense then.

#

Man, it really is hard coming up with suggestions.

pure bluff
ocean palm
#

I imagine it would just be a biome.

fossil bronze
#

there's a mod that allows subworld functionality in other mods iirc

hollow shell
#

Cuz then you're just multiplying the issue

ocean palm
#

That is true.

#

Because I would assume a lot of players didn't realize that they could get more Luminite easier.

pure bluff
#

isnt there a text message in chat after killing ml about something in space tho?

hollow shell
#

I think that refers to Exodium but it does indeed mention something generating in space

#

"Cold and dark" iirc

pure bluff
#

when players go to mine exodium i cant imagine how they would miss the luminite tho lol

hybrid steeple
hollow shell
#

I think Dom has gotten subworlds working without the usage of mod dependancies

fossil finch
#

Didn't it not work in mp

#

Anyways outside that i think throwing away the idea of using sublib because "mod can break" is kinda dumb
Fixing the thing, if we're are talking about post preview/stable tmod system, is probably less work than redoing sublib just for cal or even worse, making a worse version of sublib and throwing mp at a trash bin

west jackal
#

1.4 sublib can have 2 different worlds running at once

grave zincBOT
#

@bold peak - Your suggestion has received an updated status!

[Make the Ankh Shield components craftable at a pre-HM anvil]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@frail delta - Your suggestion has received an updated status!

[Allow Draedon Projectors to be placed facing either direction]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@digital saddle - Your suggestion has received an updated status!

[Rework Auric Tesla armor]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

hollow shell
#

Hold up

#

These two did not get delivered for some reason

#

Despite one of them getting checkmarked

tardy smelt
#

i never really have issues with ravagers spawn except on malice

#

and malice is malice

hollow shell
#

It is a pretty funny video though

crude geode
#

@lucid marsh because life crystals are craftable

hollow shell
#

m

#

That would just make it so every potion is crafted using Rubies and Healing Potions

#

(and.. Stone Blocks)

#

I did think this was a clever idea prior to remembering Life Crystals had a recipe, tbf

pure bluff
#

plus i really dont see why people think blood orbs are hard to get you can get a non consumable summon for blood moons and an item that controls day/night in hardmode then you can just farm infinite blood orbs with zerg pots

hollow shell
#

The Blood Moon summon is not non consumable iirc?

pure bluff
#

yes is non consumable

hollow shell
#

Oh yeah you right, musta been a recent change

pure bluff
#

i have the wiki page up rn lol

frail mantle
#

1.5 change

#

I think

hollow shell
#

Understandable

pure bluff
#

so like it just takes some time and you can afk it easily with some setup i think

lucid marsh
#

oh

pure bluff
#

if you're really desperate turn on death mode lol

lucid marsh
#

I forgor

eternal escarp
#

and after a certain point you are likely to have plenty of extra life crystals.
also their main use is Heart Lanterns anyways so if you wanted to branch into "useless" then uhh

#

instead of edit: "nevermind" just

#

delete the sugg i think HDfailure

small timber
#

Rover quote is so useful that is should be pinned in this channel

hollow shell
#

Not gonna let a sugg go through with a "nevermind" in it

lucid marsh
#

Oh yeah that's probably better to do

#

Forgot

hollow shell
#

forgor 💀

lucid marsh
#

Forgor 💀

hollow shell
#

@unique vector Suggestion reaction legend in here and voting needs updating, new bot function just dropped
The bot cannot deliver suggestions with videos attached that are over 8MB. If it detects that the sugg has such a video, it'll react with 🗜️, just like suggs with bad title-reason separation.
So, add that case as an alternative situation under 🗜️, and include this link : https://8mb.video/ (preferably unembedded <>)

unique vector
#

gotcha

#

ill update it in a bit

rain blaze
# pure bluff plus i really dont see why people think blood orbs are hard to get you can get a...

Tbf though there's an argument to be made that currently farming for blood orbs is kinda not particularly engaging at the time you're encouraged to do so. You're going to do it when you're getting bloodflare armor and you're going to farm for them with that because it's efficient but at that stage of the game it feels more like a chore. With the gear you have at that point stuff dies so easily that it's more of a time sink than anything.

tardy smelt
#

I doubt that blood orbs are meant to be the principal way of acquiring potions

#

They're moreso a bonus

eternal escarp
#

they are an alternative yeah

unique vector
#

oh uh

#

@sinful violet do you mind just deleting my two pins in #suggestions-voting , they’re pinned in this channel anyway

drowsy plank
fossil finch
#

Dd is pretty much a fixable thing because it's calamity but debuff is a vanilla bug that applies to all types of dodges

small timber
#

for some reason for ram it only applied damaging debuff but not other debuff

#

instead of like counter scarf where it practically applies all debuff you normally get

honest hound
#

I mean a solution would be for it to act like a teleport and just relocate you from point a to point b, and just disguise it with the animation/effects

distant gyro
#

awesome

#

the source file was barely above 50MB which made it not embed

small timber
distant gyro
#

no one knew until it happened tbh

fossil finch
eternal escarp
distant gyro
#

discord does not like bot developers to abuse increased video size apparently

rain blaze
eternal escarp
#

boosted servers can have a higher upload limit

eternal escarp
#

and afaik, bots cant get nitro

#

so thats out of the equation HDfailure

rain blaze
#

Figures.

small timber
#

is the counter scarf/dodge register as hit getting fixed after 1.4 port? or at least I remember something like that, or only for valor/aegis ram?

half sage
#

iirc it was fixed for shield rams, not sure if it was fixed for scarf and other dodges

frail mantle
#

i think 1.4 fixed it yeah

rain blaze
# eternal escarp they are an alternative yeah

Them being an alternative doesn't really change the fact that they're there and efficient though. It's a pretty throughly documented thing in game design as a whole that within reason people will tend to optimise the fun out of a game if they happen to find a way to, and it's pretty well accepted that's on the designer to account for. But I am also talking specifically from my own experience as someone who likes certain aspects of the game more than others and I'm aware others enjoy what I don't, so I'm not really arguing there should be a major change and more thinking that there should also be a different but balanced alternative to obtaining blood orbs.
If I had it my way I'd honestly have more fun fighting a single challenging boss than fighting a bunch of fodder, but I'm not going to suggest adding a new boss just for that because that would frankly be overstepping the limits of what a suggestion should be by common sense alone even if it wasn't also explicitly not allowed iirc.

small timber
#

Whether or not it will be more efficient than just farming normal enemies will depends, since death mode blood moon spawnrate modifier do make acquiring blood orb from normal enemy at an unreasonably fast phase too early, especially with many overbuffed true melee weapon

#

That leaves the reward, while I do think them being potion material is actually a good enough reward (the mod should not expect all player to just use alchemistnpc/luiafk), a more solid reward can just be blood moon weapon upgrade I assume? Which is also post 1.4 port

eternal escarp
#

people will tend to optimise the fun out of a game if they happen to find a way to, and it's pretty well accepted that's on the designer to account for.
yeah no i dont think the developers should cater to people who actively just optimize the game to not be fun, whats the point in that

#

this isnt some Factorio game where everything needs to be efficient af

#

but balanced alternative to obtaining blood orbs.
blood moons are already a fair way of getting them and their whole point is giving a larger purpose for the Blood Moon, they arent really meant to be easily farmed otherwise youd be able to craft many potions willy-nilly (yes, they are sold, but some would argue they are rather expensive, plus Blood Orbs allow crafting of later potions earlier in progression)

#

If I had it my way I'd honestly have more fun fighting a single challenging boss than fighting a bunch of fodder
yeah its your opinion and its fine, but the game already revolves around bosses whats the point of adding a boss to farm everything, the game would get staler

#

sometimes an inconvenient method is the most interesting, i.e an event

small timber
#

Just so there might be an actual advantage/reason to go for other options than just normal enemy (and the spawnrate will also gonna make blood moon fishing super annoying unless sheltered, and fighting blood moon fishing miniboss in restricted arena)

rain blaze
rain blaze
eternal escarp
#

if thats your issue you can ask to just, make them drop slightly rare then

eternal escarp
rain blaze
eternal escarp
#

its a rather insignificant material, i dont think it needs to be hard to get

rain blaze
eternal escarp
#

well you cant cater to everyone always

rain blaze
#

But you can attempt to cater to people if enough of them agree, hence the entire point of this channel existing in the first place.

eternal escarp
#

there are times where the general public votes for things to have "alternative methods" simply to make the game be rushed more easily

rain blaze
#

Hence why I'd want the alternative to be harder and at most equally as efficient.

eternal escarp
#

but i still dont understand whythere needs to be an alternative, let alone a harder one

#

blood moons are rather rare, its not always that youll come upon them and when you can actually summon them yourself its not really of matter

#

and blood orbs on their own have a rather straight forward use of being an alternative to crafting potions

#

why would you make an alternative, to the alternative

#

(also sidenote, i guess there is a seperate method, fishing for Xerocodiles)

rain blaze
#

If someone wants to farm blood orbs to make potions it's kind of implied they don't want to bother with gathering the materials the regular way, and the regular way usually being fishing or growing plants sort of implies that if someone would rather farm enemies than do that it's because they don't find standing around fishing or similar to be particularly engaging gameplay. But that far into the game, farming blood orbs basically boils down to 'stand around and hold a button as things die around you', which loops back around to being even less interactive than fishing.

eternal escarp
#

((granted its also in a blood moon, but since its a blood moon material intended to be blood moon attached i feel like its fair)

#

But that far into the game, farming blood orbs basically boils down to 'stand around and hold a button as things die around you', which loops back around to being even less interactive than fishing.
in that case you could just argue the Blood Moon should just be more, challenging?

#

i still dont see the actual point to make an alternative to an alternative

eternal escarp
#

wasnt your idea just making blood orbs simply, not something from the event?

rain blaze
rain blaze
eternal escarp
#

i see

#

well, then i also apologize for thinking something you didnt mean at first

#

guess this was a misunderstanding

rain blaze
#

It happens.

eternal escarp
#

in that case, i can see a reason to call for the Blood Moon to be more enticing

#

atleast later on, that is

safe oasis
rain blaze
#

Especially fun if you're in multiplayer, where the real challenge becomes 'run after the AI before it despawns itself'.

eternal escarp
frozen hornet
#

I farm rav for the cores

eternal escarp
frozen hornet
#

Much easier than going to four separate biomes

eternal escarp
#

huh

safe oasis
#

wow did i really just say bars of life in the year 2022

#

life alloy*

eternal escarp
#

wtf bars of life....

hollow shell
hollow shell
sinful violet
#

Oh right

#

This is what happens when you ping me at three in the morning

#

Her top two?

unique vector
#

uhhhh

#

what rover said

sinful violet
#

I can’t tell what he’s trying to say, you just want to keep the legends pin in #suggestions-voting and remove the suggestions doc+how delivery works pins?

unique vector
#

tl;dr i was more on the idea of removing my pins in #suggestions-voting that were redundant with here but rover makes a good point its good to have them in both places regardless

sinful violet
#

Do you realize how confusing these directions are xd

unique vector
#

so temp perms to allow me to edit it/just giving me direct perms is better

#

tltl;drdr can i get edit access so i can edit my pin

sinful violet
#

You have three pins in that channel not two, two of the ones pinned here which are duplicates are yours, but one is pinkie’s post, the pin rover’s telling me to keep because it’s relevant there is also here xd

#

Hold on I’m not going to be messing with perms on mobile

#

Give it a sec, or just be very clear with what you need to remove.

unique vector
#

i do not wish to remove them anymore

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!!’

#

i can wait for perms idm

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also rover’s talking abt my pin not poss’

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ehe

unique vector
#

@umbral sonnet already planned

#

we just didnt find the time to

umbral sonnet
#

I wondered

unique vector
#

gonna exclaim it for now

umbral sonnet
#

I looked through patch notes and stuff

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and the wiki

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and the do not post

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to check

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but i couldnt find

unique vector
#

yeah no we just have been ignoring boss rush stuff for a while bc it rlly isnt our priority atm

#

esp since it’ll just keep changing every time we add new stuff

umbral sonnet
#

ok

night jolt
#

I don't know how in depth I should I make this, but I wanna suggest an item like the Voodoo Demon Doll that you can favourite to make it so you don't deal damage to the cultists

#

Mainly because my biggest arena usually turns out to be the one I make in front of the dungeon

deft yew
#

now that i've actually tried persecuted, i think i found its problem

#

it's easy to damage enough and the demons are quite powerful

#

but the portal sits in place, and you're only gonna be using persecuted on the exos.

#

so i was thinking what if its keeps a position relative to the player? that would make it much easier to manage

#

while keeping its gimmick of "do not shoot in this direction"

#

if the portals just sit there and you outrun them, you barely get a chance to hurt them before the demons come flying after you

hollow shell
#

And uh sure you could make a sugg about Persecuted

#

I haven't used it enough in action to know how true or resolving that sugg is

novel belfry
#

wait why arent exo mechs in boss rush? just askin

unique vector
novel belfry
#

okay

hard bronze
#

Slightly buff galaxia and true biome blades'effiectivenes against bosses

Would that be a good sugg

#

Like make all or most of galaxias attacks a lot more reliable for yharon

#

And true biome blade is just cancer rn

novel belfry
#

i think a bigger explanation might be needed to explain the flaws of each of the true biome blade/galaxia modes

hard bronze
#

Alright

crude geode
#

Can we not make weapon is cancer jokes

novel belfry
hard bronze
#

A. Galaxias aries wrath attack is decent but considering how much u need to risk and get in close to use it it should prolly do a bit more damage

B. The galaxia attack where start swinging around and shit it does like less than 1% to yharons health so maybe make the stars do a bit more damage to yharon or the actual blade do more damage

C. Other galaxia attacks are good I rly like the others ones ^_^

D. Biome blades' actual attack where it spins and shit is weird because of the hit boxes and shit and the rate at which the boss gets hit from it

E. The snow variant of biome blade sounds like it should hit more often than it does

frail mortar
#

The biome blade/galaxia and ark line actually take a little bit more skill to use now

#

Which i kinda like

hard bronze
#

Yeah but it's like unusable other than that

#

What I mean by that is even with the skill it doesn't do enough damage

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Like u can still make it reliable while also having skill being a favtor

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Factor

frail mortar
#

Ye

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Then again, if you use damage buff potions that resolves part of the issue

hard bronze
hard bronze
novel belfry
hard bronze
#

It doesn't make that much of a difference

frail mortar
#

Also kind of offtopic
If and when calamity ports to 1.4, the terra blade and its prior weapons (true night's edge and true excalibur) are getting a full rework and won't have projectiles

#

Wonder how that'll affect melee in calamity

hard bronze
#

Is this a good sugg tho? Do u guys support

frail mortar
#

Ye

hard bronze
#

Ight

crude geode
frail mortar
#

Ye

novel belfry
frail mortar
#

I would keep the terra edge kinda like how the old terra blade would have been with the projectiles

frail mortar
#

Saw it on one of chippy's videos, stuff that red posted

#

They're reworking true excal and true night's edge in vanilla, as well as the terra blade

#

They won't have projectiles anymore

crude geode
#

me when journey's end terraria receives an update past 1.4 (it's extremely shocking)

novel belfry
#

i think the terra blade is still gonna have projectiles, they'll just be mucha bigger

frail mortar
#

It'll fire projectiles i think at a slower rate, but they'll be bigger with more damage

#

Is my guess

unique vector
#

considering when i tested it i apparently overbuffed it and when storm tested it he made it better

#

also!!! not every weapon has to be good against bosses!!!

crude geode
#

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

hard bronze
#

Then like what's the point of using it

frail mortar
#

Yeah, not all weapons are meant for bosses

crude geode
#

biome update cannot come soon enough to get people to stop complaining about weapons' dps against bosses

frail mortar
#

Some weapons specialize in ad clearing

crude geode
#

(they still will but whatever)

frail mortar
#

Like frost/pumpkin moon, and solar eclipse

crude geode
hard bronze
#

Ig

novel belfry
#

jesting aside, i'd probably point out that the general thoughts of the most of us is fight bosses, nothing else really matters

crude geode
novel belfry
#

especially if the events arent really that remarkable (post-dog frost and pumpkin moons)

hard bronze
gray nebula
#

and shit

small timber
#

"because nonboss content are shit instead of trying to improve on nonboss content we just dump all of them and only have bosses instead"

#

to my knowledge calamity had been trying to add more non-boss content, but as of currently 1.4 port take priority

#

I will try to use galaxia on yharon on a balanced setup to see if it really need a buff, particularly the point laid out in the suggestion

hard bronze
#

Ok

novel belfry
#

the caldevs are getting there, just let them do the port and then they'll get to the "real" work

small timber
#

A. Pure Aries Wrath [ 4:01, 30705, 83413 - Yharon] (no adrenaline/rage at all), can compare to a functionally very similar weapon The Obliterator Yoyo [ 5:56, 19474, 62224 ], if Obliterator is considered "balanced" then Aries Wrath have no problem whatsoever comparatively (tbh I do think in this case it is just both having below average performance for their risk level, because I do stay relatively close even during things like bullet hell and horizontal flare attacks)

B. By swinging I assume you mean Phoenix's Pride, the default holding left click is pretty weak but I find the release attack is decently powerful, at least each release is capable of taking Yharon's health by 2-3%

C. -

D. This is also a "feeling" thing so I will not comment on it, I do feel the current spin attack frequency is fine (since at least it is consistent), I assume the "spinny" enchantment is Swordsmith's Pride, for viability it is weaker than Cold enchant [ 2:12, 5449, 18928 - PBG] no adrenaline/rage same for E.

E. Since this is more of a "feeling" thing rather than buff/nerg, I will not comment on it. For viability it is good [ 1:25, 8180, 28564 - PBG]

#

I will test true biome blade later, gtg

#

just for reference gear is this, against yharon, for galaxia I swapped Yoyo Bag for Celestial Shell, reforging: 2 Quick, 2 Warding, 3 Menacing

frozen hornet
#

I assume by snow TBB attunement you mean the lamentations of the chained

#

In which case ye I agree, kinda weird how it sounds like there are 7 chains doing their own thing but only 2-3 of them hit

small timber
#

snow one might be intentional tbh, if it hits that often it will have to have lower base damage, which makes it super weak against high defense or make armor pen/armor reduction super overpowered on it

frozen hornet
#

I mean yea that's understandable but the feel of the weapon is a little off because of that

keen zealot
#

I honestly feel like it's not that TBB and Galaxia are underpowered (which they are, a little) but moreso that Broken and normal are way stronger relative to their own tiers than them

#

I really need to compile a list of all the weapons that are affected in some way by iframe issues at some point

rain blaze
tardy smelt
#

im hoping for the best though :p

grim tusk
grim tusk
#

But feels stronger due to the tier it is

#

Broken BB has the same problem as every other weapon on its tier: overtuned

#

It was planned to be nerfed but when comparing it to other on tier weapons we were like. Maybe once everything is balanced cuz we dont want it to feel like shit

tardy smelt
#

as in

#

i haven't seen how people could effectively use it against the moonlord for one

#

and i haven't heard it do particularly great post-moonlord either aside from that chains of lamentation one a bit apparently?

#

maybe everyone's using the weapon wrong though

keen zealot
#

chains is the only attunement that managed actually decent single target, and you had to stand inside the target to get it

#

a majority of the attunements suffered from varying degrees of physics and iframe issues that just made me box the weapon immediately after crafting it

#

the one niche that made sense for it was pillar crowd control with phoenix pride and that's pretty much it

copper veldt
#

So after my suggestion got 100+ on the voting stage, what happens next?

umbral sonnet
small timber
#

because obliterator is still a heavy projectile yoyo, yoyo bag do somewhat still work, while just using an emblem is slightly better but not that much better

umbral sonnet
#

it didnt work

small timber
tiny minnow
#

Let's face it, there needs to be a summoner weapon for Astral bars, as there's one for the other classes
(I'm too scared to make an actual suggestion)

small timber
#

astral bars is basically equivalent of astrum deus drop, and astrum deus do have a summoner drop on its own

#

especially that I dont think there is (too many) example of pure bars summoner item? I know things like optic staff do use bars but those are with other things

drowsy plank
#

daedalus golem is the exception, not the rule

eternal escarp
#

there is Daedalus Golem Staff and the Viral Sprout

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i believe thats all there are

#

well vanilla wise theres Imp Staff and Optic Staff but thats also where it ends afaik

#

Wulfrum Controller if you want to argue Wulfrum Scrap is a form of bar (which it really isnt HDfailure)

distant gyro
#

summone

eternal escarp
#

and technically, Virid Vangaurd, though its more of a weapon upgrade

distant gyro
#

there's a couple missing bar stuff and real bar stuff

#

but that's just summoner having a weapon drought

#

in terms of main sets:
victide, sunken, aerialite, statigel, scoria, meld, astral do not have summoner weapons
abyss, arsenal, bloodstone, charred, elemental, exo, forbidden, gss, perennial, stratus, terra, wulfrum do
cosmilite and uelibloom kinda do (cosmic viper engine and virid vanguard)

eternal escarp
#

by extension, Auric technically has no summon

distant gyro
#

auric has msb

eternal escarp
#

oh right thats auric now

distant gyro
#

but that's cheating, auric has no main set

#

same for shadowspec

#

it's used to make an assortment of random items that do not share a palette/theme

eternal escarp
#

fair enough

muted osprey
#

msb?

eternal escarp
#

midnight sun beacon

grim tusk
#

@hollow shell 🤨

drowsy plank
#

when the suggestion is specific item

soft quest
#

why are reactions disabled on this server btw?

#

except for certain roles

hollow shell
#

@ashen warren You need to add a reason to your suggestion

hollow shell
#

Someone can react with a porn emote and remove it instantly, and we'd have no idea who did it

safe oasis
ashen warren
#

excavation submarine

Excavation submarine with built in weapon and mining capability that lets you breathe in the abyss BUT it's suuuuper expensive and you can only use the built in weapons and mining stuff
The reason I suggest this is because I want to breathe in the abyss without the fish guy king man thing

tiny minnow
#

I think he's on about the water version of the erm... the pre-hardmode quick miner.
(Also, we have a billion other ways like the Spider Armour upgrade.)

drowsy plank
#

doesnt the DCU work in water anyway

sand ermine
#

wrong formatting and also no reason

#

also im pretty sure they already got the boss layout for the future all set up

#

or something like that

hot zephyr
#

More bosses

sand ermine
#

More bosses

hot zephyr
#

More bosses

sand ermine
#

More bosses

half sage
#

calamity fans when the next update will be focusing on revamping existing content to be better instead of adding yet another boss onto the already large pile of bosses gone

hollow shell
#

@ashen warren :/

ashen warren
#

im joing

#

joking

hollow shell
ashen warren
#

lol

cerulean trench
#

are you allowed to submit 1.4 changes

crude geode
#

no

#

not yet

cerulean trench
#

k

crude geode
#

also changing the name of a a vanilla item would like stray too far from cal's design philosophy lol

cerulean trench
#

what is their design philosophy

#

bc idk man beam sword

#

:troll:

crude geode
#

trying not to change vanilla item's names

#

because it objectively makes the name less tacky

cerulean trench
#

ah

crude geode
#

it would make it confusing tbfh

cerulean trench
#

ehh, thats true

#

but terraria is already really confusing to begin with

crude geode
#

that's not really a good excuse to add more confusion

cerulean trench
#

changing the name of 1 item isnt a confusing change

#

i vbet

#

if spooky armor was turned into scary armor for 3 days

#

like 5 people would say that it was complicated

#

probably because everyone else would say that spooky is a better name

crude geode
drowsy plank
#

maybe they'll just add an upgrade called ascalon
i mean calamity doesnt even have any jousting lances yet cause. not 1.4. but it could be a neat concept. it really isn't worth asking til 1.4 is even here anyway

left elbow
#

so yeah, made that suggestion based off a discussion in Calamity Mod Talk

#

I legitimately never realized until now just how objectively bad the Auric Armor recipe is.

#

Tldr, it's too obtuse and basically requires checking the wiki to even know how to craft it from how roundabout all of these accessories are to obtain.

#

And while it's not a problem for most items, it's especially egregious for Auric Armor because it's the only real viable armor set for attempting Exo Mechs and SCal.

#

This makes both of these bosses incredibly unfair to newcomers who do not know how to craft the set. Then, when they realize just how convoluted it is, they realize they need to spend quite a bit of time grinding just so they can even stand a chance against endgame bosses.

#

And even if you do already know about the needed accessories, grinding them is an absolute chore that's essentially required to progress.

soft quest
#

eh

hollow shell
#

"Finding this on accident is incredibly slim." (Frost Barrier)

I don't know about you but I check Travelling Merchant every time he shows up, and you can see the Frost Barrier in his shop even pre-boss

left elbow
#

thing is

#

He only sells it at a full moon

#

he needs to arrive on the exact day a full moon will occur

hollow shell
#

It's more common than you'd think

#

but

#

I would put more emphasis on the fact that they're three totally random accessories that don't really have a reason to go into the ultimate armor set

left elbow
#

yes

#

I would but I can only make the message so long from lack of nitro

#

and it's already enough of an essay on why it's bad from a game design perspective

soft quest
#

id say its fine, I actually think its cool that its convoluted, you get this sense of forging an armor set that the even gods would wear, i think im the only one in the minority that enjoys making auric stuff

hollow shell
#

Also I feel like "newcomers who do not know how to craft the set" is a completely null argument, because nobody is ever just guessing recipes
They have the wiki or Recipe Browser or Magic Storage giving them the exact recipe

left elbow
#

true

#

but it'd be hard to know that specifically Possessed Armor drops Psychotic Amulet

#

it's literally one of the most random enemies to give a drop to

soft quest
left elbow
#

And if you trash it early on from thinking it's only good for Rangers and Rogues, time to grind another one before fighting Exos!

worthy lintel
#

~~I'm surprised no one is bringing up the magic carpet absolutely screwing over ppl because it locks you horizontally for several seconds HDfailure ~~

left elbow
#

plus the extra accessories can easily be removed from the Auric Armor abilities, and really aren't necessary for it

soft quest
#

yeah that's something

left elbow
#

If you removed them from Auric Armor, it's still Auric Armor.

left elbow
#

It's still the absolute best armor available pre-Exos/SCal.

worthy lintel
#

text is striked for a reason

#

👁️

hollow shell
#

And yeah Psychotic Amulet is a particularly useless inclusion
Frost Barrier also similarly useless because it has minimal effect on bosses

#

Flying Carpet is the one with the most gameplay effect and it's dubious whether it's even a welcome one

left elbow
#

Flying Carpet also barely does anything because literally who wouldn't have wings by that point in progression

hollow shell
#

It activates anyway Gengar

#

When you run out of wingtime

left elbow
#

yeah