#suggestions-discussion

1 messages · Page 1250 of 1

gray nebula
#

you'd have to check way more tiles

#

🙂

ruby plover
#

if you change the biome range, maybe tiles will die without dropping any items, money, or gore

small timber
#

@steep iron sorry for ping but a dev basically answered your suggestion, and also if it require il edit it used to cause massive problem
I ping you also because I remember a very similar suggestion asked for the samething get denied, likely also due to technological reason ~ #suggestions-voting message

#

I think a much better (and less buggy) approach will be just suggest to make boss biome enrage more forgiving, since currently most of them just punish you for slight amount of not in biome

steep iron
#

ok ty

golden tulip
#

30 second timer for a boss to enrage out of biome???

#

what are you on the other side of the world

#

the enrage clearly does its job if it annoys you

#

but a 30 second timer would make it useless

muted osprey
#

I think it's more like preventing what I like to call "oh looks like you exited the biome for 1 frame time for your pegging session"

eternal escarp
#

30 seconds is way too long for a cooldown, 5 seconds work just fine

#

if you have an issue with 5 seconds then, as said above, simply build your arenas better

small timber
#

I will be honest I am fine with biome enrage get removed (except for specific case like polterghast)

#

the current timer say 5 seconds but I think it is a bit buggy with some bosses, for example in one of my pbg fight it just do vertical charge despite me being in the middle on jungle with only a mid section (1-2 second) area of arena being out of jungle

eternal escarp
#

biome enrages act as a soft cap arena limiters, they have their purpose

small timber
#

and things like duke still get instant enrage as soon as you leave ocean

eternal escarp
#

if Perforators did not have a biome enrage you could litterally just KS style them

#

and if you bother making a large ass crimson thats on you

small timber
#

I just think it is two fold: normal player will not purposedfully fight a boss out of biome (unless they are specifically familiar with enrage and try to abuse it), without QoL mod like Luiafk it is hard to build massive arena; and 2nd is malice already act as an actual enrage

eternal escarp
#

thing is
youd never need such a massive arena

small timber
#

so basically currently 5 second enrage timer only thing that it do is screwed over normal player who already have difficulty making arena by punishing them for building a bad arena (accidently nuked biome etc)

eternal escarp
#

say for PBG you can have a large enough arena that uses no actuators, i did it multiple times myself

small timber
#

I think 30 seconds is abit too much, but things like 10 second will work

#

since the intention is just prevent the player from abusing a massive arena

eternal escarp
#

personally i see 5 as just fine
any more and it makes going out of an arena less meaningfull

small timber
#

5 second have a high chance of still enraging, most notably underground jungle, since it is hard to keep track of the biome without actuator block

eternal escarp
#

its specifically intended to punish you from going "out of bounds" i dont think it should be lessened

eternal escarp
small timber
#

and the other one I remember 5 seconds significantly punish the player is EoW, because of how corruption is generated you either have to clear large area with only bombs or any arena you make have high chance to be out of biome

eternal escarp
#

and agian i dont think theres any biome boss that requires a big arena that will force actuated blocks

small timber
#

other than that will be just specific case like duke, where it have 0 second enrage timer

eternal escarp
#

for EoW you dont really need a massive arena its like, 2 platforms max HDfailure

small timber
#

I think actuated block is just jungle (unless you fight it in a very small arena), or hallow for provi/profaned guardian (unless you want to have basically no vertical space/fight it in underworld which is hard to terraform)

eternal escarp
#

the only example you brought up i agree to is Providence

small timber
#

I think jungle is weird because you need either lizhard block or jungle grass, and grass block have like garbage biome tracking

#

because mud block that is not on the surface dont have jungle grass

#

so if you terraform jungle you can very easily accidently make a large portion of the arena not jungle, despite it definitely looks like still in jungle

#

@steep iron sorry for ping again, the purpose of biome enrage is basically to prevent the player from abusing massive arena by taking the boss completely out of biome (since some bosses are designed around biome restriction, eg: most obvious example ceaseless void)

on that sense, 30 seconds is abit too much, I think change to number like 10 seconds will be much more reasonable, as it still achieve its purpose without just having normal player that dont have arena building tool (Luiafk, cheatsheet etc) from building an arena that accidently enrage the boss

#

and four specific example this matters (10 second rather than current 5 second), is:

  1. underground jungle: due to jungle requiring jungle grass block not mud block, which is only on the surface of mud block. If the player try to terraform underground jungle a large portion of the arena can easily be turned non-jungle unless the player use actuated block (eg: lihzhard block)

  2. ocean biome: notably duke fishron and leviathan, I am pretty sure both enrage before 5 seconds have pass if you escape ocean biome (even just for 1 second)

  3. corruption biome: because of how evil biome is generated, crimson usually create a good underground arena but corruption underground is unusable. Meanwhile surface corruption (unless it hit biome like desert) will be extremely hard to build around due to arena building require exclusively bombs. This mean surface corruption area often must be very tiny or have a large portion of the arena being out of biome, making fighting bosses like Eater of World and Hive Mind more difficult/straight up enrage the boss

  4. Hallow: for Profaned Guardian and Providence, if you use naturally generated hallow biome you will have no vertical space, you almost certainly have to use actuated block to increase biome height or to fight both in underworld (which is difficult to terraform)

fossil finch
#

No

#

specific item suggestions aren't allowed

golden tulip
#

sissy

stray quiver
#

well damn

golden tulip
#

also please say calamitas from now on disappointment

ashen warren
#

Well yeah I learned that about 100 attempts in

#

Nah 50

small timber
#

have you tried out providence recently>

#

because the boss is incredibly nerfed since the last update

ashen warren
#

I HAVENT

#

Oh cringe

#

Star was amazing

#

It healed me

#

It was basically undertale

small timber
#

nah star part is only how it deal damage is changed

#

basically it no longer ignore defense

ashen warren
small timber
#

so basically the biggest danger of providence battle is remove

#

for holy ray, it ALWAYS come after a star attack so I will not call it "unpredictable", because you will know it is always coming

ashen warren
#

It reminded me of asriel so I took a Martian hook and dodged using it because undertale

small timber
#

for molten blob ya sadly it is visibility issue, personally I find double tabbing to make the map whole screen make it more visible

ashen warren
#

My reaction to that piece of information

#

Was astounding to me

small timber
#

or the alternative is to fight it in underworld where it is visible (but underworld is hard to terraform)

ashen warren
#

Well yes

#

But

small timber
ashen warren
#

Specific drops broBrimFace

eternal escarp
ashen warren
#

I’ll take note

#

Maybe I was just doing it wrong 💀

small timber
ashen warren
#

Mb

eternal escarp
#

i see people talked about the ray so i have nothing to add

small timber
#

I try to see if molten blob still have visibility issue, because recently it is a lot better

eternal escarp
#

I daresay everyone completing this bossfight has died to it at least once.
yes, you are expected to die in a fight to get better

#

this isnt really something that helps the suggestion

#

personally i dont have any issue seeing them, but if you have an issue the Omniscience potion exists

ashen warren
#

Bro the forth suggestion what skin pack is that guy using

small timber
#

I think the molten blob is decently visible now, can see for yourself

#

holy ray one (if you want to be more specific, after each star attack providence will fly around dropping some block then next attack is always holy ray)

#

wait sorry I forgot to mention that is Death Mode only (use holy ray after star attack)

#

Death Mode: Star attack -> drop random blob -> holy ray

Revengeance Mode: Same as Death Mode, but additionally, Providence also use holy ray at another time

Spear attack -> drop giant blobs -> holy ray

basically Providence use holy ray 2 times as often in Revengeance Mode than Death Mode

#

so basically everytime providence enter cocoon phase to either fire spear or star you can expect holy ray is coming

#

the "random" holy ray timing you experience might be cause by providence out of biome enrage, since now providence out of biome make her change to malice AI (which is basically Death Mode) and if you lleaven then return to biome she end up delaying the holy ray attack because of AI change

golden tulip
small timber
golden tulip
#

im not talking about malice

#

we already know malice is unbalanced

small timber
#

death mode still have that slowly enrage mechanic so providence do get harder as she go to lower hp

#

revengeance her performance will stay mostly static, currently death mode when she is near death her star phase just spam projectile

cobalt pewter
#

let's see if I get poked for saying shit that's already been said

but the first sentence is unnecessary

#

just go straight to the point

small timber
#

and also slightly change the language to be less masochistic/sarcastic, as the language do not really help convey the point other than you are annoyed at the attack

it will be much more helpful is you just stat what is the problem and what needs to be changed

This might sound biased as honestly the first thing that comes out on my auto-correct when I type I hate is “providence”. But hear me out here. The holy ray, although is dodgable, you cannot see it coming if u are too far away from the boss, perhaps from dodging other attacks by manoeuvring away from the boss. I suggest they add a warning sound effect if providence is about to fire the holy ray. This will make the boss fight a little easier as to compared as before. My main reason for my claim is that providence is a major obstacle in a calamity run, and I think it’s too big of a boss to fight then it should be. As a ranger, solo-ing this boss is near impossible for me and** I would rather die**. I understand that providence should be hard as it should be a highlight of a fight, but making this a tad bit easier will really ease my suffering.

On to molten blobs. They are incredibly hard to see especially fighting Providence in daylight. I think most people completing this bossfight has died to it more than once. This is a major issue in my fight against providence, and I would like to see it more visible. To compensate for this advantage, I suggest that the blobs do more damage, as it is actually a good attack as it advises u not to rush the bossfight. I would like to suggest also that the molten blobs fall with more gravity-like physics as it currently just falls at a fixed rate and it really is quite out of place in the entire fight **(this one is more because it contrast with your suggestion, since this is a "change" to the attack rather than "nerf"). ** Thanks for listening.

grim tusk
#

Providence literally halts as an indicator that she is going to throw her deathray

#

And molten globs arent that hard to see at all

small timber
#

I think providence halt one is more that she is constantly out of the screen on rev (since on death she follow you quicker), and if the player rely too much on running away it will be out of screen

#

molten glob one I think got improved a lot (visibility), not sure the suggestor played the newer update or not

grim tusk
#

They might just be a mad redditor (they hate Providence)

stable musk
#

not suggestion
just you complainingHDfailure

#

providence is okay

#

srsly

west jackal
#

I never have a problem with the holy ray lmao

hearty oyster
#

blobs are pretty easy to see in hell

#

maybe dangersense might work?

calm elm
#

The “i think most people completing this boss fight has died more than once” point seems dumb to me

#

yeah people are gonna die to a boss if its difficult

#

Also how does someone want holy ray nerfed when its way easier to dodge than the crystal

#

And the crystal isnt too bad

unborn siren
#

Yeah ray is fine, it has an audio indicator and you can pretty easily teleport through, even with the 4 beams in malice

cobalt pewter
#

the 4 beams doesn't matter without rod

#

it's only used to counteract rod users

unborn siren
#

it’s still easy to teleport through if you know the timing

distant gyro
#

if chippy can tell the cues of a holy ray then you can

calm elm
#

🌝

dense ferry
#

Even if you don't see the ray, you are expected to be close to her, and the closer you are, the slower it moves, it always closes near your position and there is a clear audio cue

calm elm
#

Providence literally punishes you for getting far from her anyway

#

you’re supposed to stay close

cobalt pewter
#

eh, that one has a bad telegraph

calm elm
#

the old indicator for “too far” was better imo

cobalt pewter
#

while it's kinda obvious as you fight, the actual limiter to the fight area is invisible as heck

#

Iban proposed a good change but idk if they'll implement it anytime soon

#

can't be bothered to find the image within seas of his attempts to be funny

cerulean trench
#

am i making something that makes dream look like a good person

grim tusk
#

wasnt that patched 🤨

river glen
#

hmmm

cerulean trench
grim tusk
cerulean trench
#

so its allowed :troll:

grim tusk
#

yes

cerulean trench
#

unless its under "misc bugfxes" which ok

grim tusk
#

actually yea could be posted in there

#

since its an exploit

cerulean trench
#

but its not a misc bug fix when it lists dog bugfixes themselves

hard bronze
#

Going back on this instead of this, what if there was like a god slayer ground pound or like enemy pound on or something like that where when you dash and hit an enemy, or something, it generates a god slaying shockwave thing or something

#

and silva armor has like a revive ability but instead of it just reviving u, when it does revive u it brings trees from the ground or something and eats ur foes idk or does a lot of damage to the boss or something while also reviving u and stuff

#

and for bloodflare armor it can like idk make a chance for ur weapon to release souls of polterghast which deal damage and get some life steal from it

#

and for tarragon armor it could like encase ur enemies in wood making them unable to move for 5 seconds or so but it has like a 30 second cooldown

#

idk just some thoughts i had

grim tusk
hard bronze
#

Yeah but ig itd feel less lazy?

#

cuz its improving on a stat that was already there and not just copy and pasting it

hard bronze
#

Yeah i shouldve worded that better

grim tusk
#

some work could be done on it

hard bronze
#

Oh yeah these arent for armors separately this is for once u get auric tesla armor

#

the armor bonuses seperately are fine as it is but yesterday a dev said that they wanted to rework auric tesla to be like the biome blade attunements; expand on them while keeping the same idea relatively there

#

Also bloodflare for auric tesla should be like a rampage thing, like u get a speed, and life regen boost for like 7 seconds and during this rampage, all projectiles have a chance to spawn in the projectile from the soul edge thing (the spirits of polterghast) to life steal for u

gray nebula
#

i would do it but im waiting for the 1.4 port to end before doing anything new

#

😇

#

hihi (and then i proceed to barely help with said port im just a spriter really haha

warped tide
#

Wait providence can heal the player?

#

!wiki providence

warped tide
#

Oh the Cocoon phase has some

#

I dont see how this is a bad idea

digital saddle
#

the cocoon phases are already by far the most difficult part of the fight

#

(death making both cocoons significantly harder and also happen constantly is bad iirc)
((makes it the biggest death mode difficulty spike relative to the rev version of the boss in the game))

golden tulip
#

the cocoon phases are like

#

the only hard part

digital saddle
#

that doesnt mean they should be made harder

#

if anything other parts of the fight should just be made harder

golden tulip
#

yea idk i think prov is kind of in a

#

weird spot rn

digital saddle
#

i just hope "making the other parts harder" does not mean increasing the already extreme projectile spam

golden tulip
#

she got nerfed pretty bad but she is still hard or something but then again (@)difficulty is subjective and idk loooool

gray nebula
golden tulip
#

great feedback

tidal epoch
#

I just asked for an accesory for the earth elemental because I felt good with the idea.
lol

#

But is good that everyone got the idea of an alternative HOE

#

"HE"

#

Tbh, it sounds even better than my original idea

tidal epoch
#

I think It is a very good idea

glossy reef
#

making the elementals ripped men will not stop the horny i assure you

mighty locust
calm elm
#

Tell him to stop being a degen and grow up

tidal epoch
#

is not for the horny, a summon accesory is good to me as an extra pal that does damage, and tbh, I would use that slot just for the extra pal to defend me

keen zealot
#

reminds me of the suggestion to add a config option to hide the tiddies for some dude's little brother by redrawing all the elementals carefully

muted osprey
#

booba 😭

small timber
cobalt heath
#

bro the hole sugg is just

#

a skill issue

calm elm
#

Provis been nerfed enough

cobalt heath
#

the guy wants force buffs to compensate for removing functions

small timber
#

tbh the stuff he wants isnt even that unreasonable, I am a believer in proper telegraph making bosses much better, giving holy ray better telegraph and holy blob better visibility isnt even that bad, the problem is just how he word it

#

he word it like the attack is completely impossible to dodge without additional telegraph

eternal escarp
#

Holy Ray has 2 major telegraphs though HDfailure

cobalt heath
#

and they worded it so it makes them sound like an idiot

#

and their bio

small timber
#

I think holy ray I will use same argument as DoG, where it has telegraph but (for DoG) if dog is outside the screen you cant see him turn invisible, this (somewhat) apply to provide (out of screen = basically no telegraph), but ya providence also follow a fix pattern which the suggestion didnt acknowledge

cobalt heath
#

this to me sounds like a guy crying due to boss being too hard

#

and wanting to nerf it so its easy

eternal escarp
#

but youre not intended to have Providence out of screen
and regardless its also an audio thing, you can also see her move slowly on the minimap and its patternized

#

its really kindof just a case of

#

youre fighting the boss wrong

cobalt heath
#

its the same type off sug like my ravager one

small timber
#

maybe, I am just assuming how people might fight it tbh, since after fighting it a lot it is easy to realise staying close to providence is way safer than far away

#

I just think that (maybe) from new player perspective, who are not extremely familiar with the fight providence is off screen a lot more often (since the out of range burn is pretty far during non-cacoon phase)

cobalt heath
#

provi is meant to be in your face

eternal escarp
#

if they are fighting providence off screen

#

they learn its the wrong way to play

#

you shouldnt give them reasons to keep fighting her that way

#

they should learn themselves to try other tactics and not try fighting it like a broken record

cobalt heath
#

aka lets hope that devs don't do this

small timber
eternal escarp
#

if you give them a cue while they are far away they would be led to believe its fine to fight her from far away

#

you basicallu tell them "youre doing fine"

#

they should not be just told things while doing it wrong

small timber
#

there is no dedicated "right way" to fight a boss, only the intended and non-intended way, with intended/or not making the fight either much easier or harder

cobalt pewter
#

provi still needs a proper telegraph for her proximity limit

small timber
#

there are people who fight exo mechs in a confined space or decided that dropping the entire world is the only strategy

eternal escarp
#

proximity limit is another thing

cobalt pewter
#

imo the lack of that is what kinda lets people do things from afar

small timber
#

ya, non-cocoon phase out-of-range burn is actually really far away to the point you will probably never trigger it

#

unless you are too far away and providence just started a spear/star phase

eternal escarp
#

also bosses definitely have wrong ways of fighting them, i.e going out of arena in scal

#

its very clearly, the wrong way

small timber
#

because it is very hard to define what is "wrong" way

eternal escarp
#

minecart scal is just, a form of cheese

small timber
#

if it is the wrong way the dev can just prevent rodding out of the arena entirely and it will stop everything

eternal escarp
#

which is something else

small timber
#

it can be said there is "correct" and "wrong" way to fight a boss, but I think "intended" and "not intended" is much more fitting (and more applicable), since correct/wrong is much harder to defined than how a boss intended/not intended for a boss to be fought for its design

eternal escarp
#

i mean, even then

#

i dont think a player should be given A-OK signals for fighting a boss the non intended way

#

they should be incentivized to do it intended
i.e, fighting Providence upclose to see the major tell for the ray

small timber
#

the thing is also that most providence incentivize to move away from providence, just she always able to catch up

#

dropping blobs, star (although that is more midrange than offscreen) etc, the holy ray is actually like the only ability that actively punish the player from off screening her (beside out of range burn)

eternal escarp
#

her spinning spear attack and the entire distance limit also exist

small timber
#

because it can also be argued that it is intended to "off screen providence during non-cocoon, close in providence during cocoon", so it is a lot harder to define unless the devs literally hard code it (eg: out of range = instant death)

#

but ya, regardless I do think the suggestion is more skill issue than an actual issue

#

it is not like providence holy ray have 0 telegraph, it is just I dont mind it have audio cue too

eternal escarp
#

i domt think providence ever incentivizes being off screen while she just attacks byeah

calm elm
#

nonetheless their suggestion is just a “im bad at this attack so i want it changed” suggestion

small timber
calm elm
#

he might just be bad at providence 🙁

small timber
#

@pure spade what do you mean by hitstop, like the time of the game literally stop?

warped tide
#

Agreed

#

what the heck

#

I mean I can see it granting a few immunity frames after a successful hit but

#

the fuck is a hitstop

pure spade
#

yes, on hitstop the time stops for a splitsecond

#

yea that would do but I think gameplay wise hitstop would be more fun

warped tide
#

wait so

small timber
#
  1. yanmei's knife is a donor weapon
  2. time stop is a big deal for a "minor weapon" like this, and time stop in general probably will never be seen in the mod unless a dev weapon (shadowspec tier etc) or something
  3. it will probably be very abusable
  4. ya probably dont fit the weapon
  5. "it will be cool" and "it will be fun" is not a valid reason
warped tide
#

it does the mf

#

dio this

small timber
#

because you can stick "time stop" to many weapon and say "it will help the weapon perform better"

#

@plush stag death animation suggestion are currently "not allowed", for the simple reason that they will slowly get added (therefore not much point in suggesting it)

hollow shell
#

Actually they're not allowed because many many people have suggested them

#

tis in the "Frequently Suggested" portion

eternal escarp
#

yeah HDfailure

hollow shell
#

@pure spade You're going to need to explain what "hitstop" means in your suggestion

small timber
#

I thought it is both reason

warped tide
#

Its timestop on hit

small timber
#

ya hitstop he mean dio style "za warudo" time stop, on yanmei's knife hit

eternal escarp
#

why would the knife need that?

warped tide
#

Agreed

eternal escarp
#

seems like needless "haha forced lag"

small timber
#

no one knows

#

and also why yanmei's knife

warped tide
#

Its a cool knife?

eternal escarp
#

its a slow weapon whos main purpose is to inflict a debuff anyways

warped tide
#

It forces the player to get up close, and hit the enemy for a low amount of damage. Though it does debuff them heavily and buff you.

small timber
#

ya if it is completely free (because the player can get away with timestop) the weapon will be disgustingly overpowered

eternal escarp
#

idk if itd be overpowered really just
needless

#

its practically just autopause but on hit

warped tide
#

Also if you want to feel like DIO or something

#

Stealth Strike Stellar Knife

small timber
#

and ya, probably also extremely buggy

warped tide
#

Fill your screen with homing knifes

pure spade
eternal escarp
#

but why does it
need it

small timber
#

ya why specifically yanmei knife should have a mechanic like this

#

when basically every true melee weapon in the game is as risky, just yanmei's knife is a debuff weapon rather than direct damage weapon

eternal escarp
#

yanmeis is just neutral damage byeah

hollow shell
#

I can see why that'd feel cool n satisfying
Games like Hollow Knight n Dead Cells have it

cobalt pewter
#

I mean

#

not really for Dead Cells, kinda?

hollow shell
#

I could go either way with it being on Yanmei's

pure spade
eternal escarp
#

maybe? but i dont see the point of it being there tbh

cobalt pewter
#

there are definitely instances where shit are slowed down mid combat

small timber
#

well it will be cool, just like, why yanmei

cobalt pewter
#

but not every hit

eternal escarp
#

if its simply for the "cool" value then like

#

eh

hollow shell
#

Not every hit of course not

#

in Dead Cells

pure spade
#

In Dead Cells it happens on parries I think

cobalt pewter
#

yeah, I think events are more appropriate than a single support weapon to me

#

there are no slowdowns on parries

hollow shell
#

But uh yeah this is more a matter of agreement disagreement I think

eternal escarp
#

i feel like its just not going to be useful, especially in terraria
like, yeah you go up close and you slash it, what now? its not like HK where you parry an incoming hit, so you get the "endlag" you just get generally close to a boss and slash them

hollow shell
#

Elaborate on the meaning of hitstop in the sugg and also I'll ask the donor

#

And if you can, explain why this would fit for Yanmei's Knife specifically

#

to appease the masses

eternal escarp
#

yeah

cobalt pewter
#

a bit specific to have on yanmei indeed, esp without reasoning

small timber
#

dead cell is still a distinctly different game to terraria, dead cell movement is a lot more fast pace than terraria (fly up down left right)

#

so I feel like it will be cool, just functionally it probably will be very difficult (being technically "slow down the entire game once in a while and multiplayer" and also mechanically on how to use it effectively)

eternal escarp
#

i mean it would still just kinda be the equivalent of

warped tide
#

I think a weapon that could like

eternal escarp
#

force-enabling Autopause

warped tide
#

activate a bullet time of sorts would be cool?

eternal escarp
#

for no apparent reason

warped tide
#

but straight up like

#

stopping time

#

allows you to do some

#

wacky bullshit

#

as in getting in true melee range of the Exo Mechs

#

which is literally impossible rn

#

lol

hollow shell
#

I think that having those kinds of pauses on big combat events would do wonders to make Terraria combat feel more satisfying

#

Prolly configable like afterimages

small timber
#

I feel like timestop/hitstop is a lot more useful in dead cell because you are allowed to do quick reaction (chain parry) multiple attack, in terraria you can, dash out of the way once because you get "better reaction speed"?

eternal escarp
#

like, im imagining say

#

EoW

warped tide
#

oh lord

small timber
#

since the mechanic (hitstop) will only fit like critical hit or parry, both of which is not really in terraria

eternal escarp
#

you slash it with said knife from the side
now you have endlag for no reason, nothing interesting happaned

small timber
#

I can see ark line have a slight hitstop after parry, but thats about it

eternal escarp
#

or Ravager standing

#

oo i slashed him

warped tide
#

I mean there is a

#

Parry

#

but on the Arks

eternal escarp
#

the parry doesnt do endlag sort of things

#

its an instant use

hollow shell
#

Dono is fine with the sugg

small timber
#

at least that part is solved, what about the mechanical part?

pure spade
#

I was thinking about it for Ark parries too

warped tide
#

man i wish more weapons could parry generally

cobalt pewter
#

you're meant to use ark parries very often

hollow shell
#

Oh actually yeah it'd be great on ark parries

warped tide
#

Earth’s Tree could benefit from it

hollow shell
#

Even if only for a few frames

small timber
#

I still don't think having it "on hit" is a good idea, unless they give yanmei's knife a cooldown (even if the hitstop have a CD)

cobalt pewter
#

the amount of slowdown could be annoying imo

hollow shell
small timber
#

since otherwise you will just be like "some hit have hitstop some hit dont have hitstop"

cobalt pewter
#

(why)

#

(I wish i have nitro to give a more swagger cat boom)

#

make it config only if it's something that applies globally to at least a whole class

warped tide
#

Oh wait speaking of Earth

#

is a rework planned for it?

hollow shell
#

Arks being one of em

hollow shell
cobalt pewter
#

well in that case I have no comment, but at this point of time the idea of having hitstop must be a commitment

warped tide
#

Oh

#

ok

hollow shell
#

You can suggest changes to Earth, that dedicatee is long gone

cobalt pewter
#

Earth being swagger could be cool

warped tide
#

I mean I have run into the meteors like

#

being weird

cobalt pewter
#

keep it a facetank true melee weapon but give a more swagger onhit effects

warped tide
#

it is already a cool sword just its gimmick is

#

to rain projectiles from the sky on hit

fossil bronze
#

iirc earth is somewhat overpowered
but it's shadowspec so whatever

warped tide
#

that have minimal effects

#

Its good for Shadowspec Tier

cobalt pewter
#

I think the fact that it's a standard broadsword holds it back a bit, but I'm not gonna go and inconvenience the channel with another broadsword rant

#

in any case Earth just needs to look more swagger and have better onhit effects

warped tide
#

The main thing with Earth is

#

its a normal sword that heals you absurd amounts and also causes a flurry of projectiles to rain from the sky

#

which will split into 3 on hit with the ground

#

One inflicts… just fire
One inflicts… just frostburn
and one heals

#

Also it has the thing where it cripples the defense of the enemy

fossil bronze
#

dot debuffs are

#

booring

warped tide
#

Theres alot

fossil bronze
#

and dum b

cobalt pewter
#

I think it would be funny if it just constantly cripples defense damage of enemies just for the sake of more tanking

fossil bronze
#

would be cool if it slowed/froze enemies or something

warped tide
#

Honestly I think the projectiles coming from the sword’s target instead of the sky when it hits something would probably be better for it

fossil bronze
#

but iirc a bunch of bosses are immune to that

warped tide
#

like allowing it to chain enemys effectively

#

Funny Idea

#

Orange projectile inflicts Holy Inferno

fossil bronze
#

the way holy inferno works is that it increases in damage the longer you have it

proud quest
#

yall

#

murasama idea

fossil bronze
#

could be slightly interesting
give it low initial damage, but you have to hit enemies repeatedly to deal massive dps

proud quest
#

yharon should drop jetstream sam's id

#

and when you equip it

#

in vanity

#

you can use murasama

eternal escarp
#

thats just needlessly annoying

proud quest
fossil bronze
#

i don't really see how that's better than what we have now

proud quest
#

it would make sense

warped tide
#

and Green does the same shit

eternal escarp
#

make sense isnt a good reason for a suggestion

#

especially on its own

proud quest
warped tide
#

shhhh

proud quest
#

then it works out i guess

fossil bronze
#

the mgr stuff is just haha funny reference
jetstream sam doesn't exist in cal

warped tide
#

its better than “On Fire”

eternal escarp
#

...doesnt the sword simply unlock by a timer in MGRR?

fossil bronze
#

it inflicts holy flames, not on fire

proud quest
eternal escarp
#

and regardless, what NSpace said

fossil bronze
#

still boring tho

proud quest
#

i feel like murasama should have a hilt in weaponout

warped tide
#

or hell

proud quest
#

:/

warped tide
#

Holy Inferno

eternal escarp
#

you dont need to be forced to use a vanity item simply to use a weapon anyways
the weapon is locked behind Yharon regardless it would have no use

fossil bronze
#

holy inferno might be broken

#

does it have a damage cap?

warped tide
#

100

proud quest
#

dont spoil im gonna get it soon

warped tide
proud quest
#

i refunded it earlier because of how shitty the camera controls were

#

im gonna get it for like 10$ later

small timber
#

I mean why would you come to here to referencing a weapon of a game you havent play yet

eternal escarp
#

well you should prolly know more about the thing you want to suggest regardless

proud quest
small timber
#

just know the locked by ID part is calamity's addition not in the original game

proud quest
#

it said locked after raiden tried to use it

#

right

eternal escarp
#

no im pretty sure it is ID locked but he chooses to unlock it via a timer in the game before he dies

proud quest
#

oh

eternal escarp
#

regardless doesnt matter

small timber
#

I think it is just part of calamity making sure it is referenced to sam, as otherwise murasama can be anything (not like a super rare weeb weapon name)

warped tide
#

Basicly:
100 DPS Passive
Depth Crunch increasing that as you strike the enemy
and Yeah… more heals

#

!wiki Earth

red stormBOT
small timber
#

so the unlock after a timer kinda never happen

eternal escarp
#

yea

small timber
#

which is why calamity adopted the "prove yourself worthy" part, which is kinda in the original game

eternal escarp
#

hell in cal lore iirc its a weapon Draedon made HDfailure

fossil bronze
#

crush depth is just dot that is affected by defense

small timber
#

oh ya it is made by draedon, it kinda fit though, since yharon is required to fight draedon (auric cooling cell)

#

so basically prove your worth by beating the dragon

hollow shell
#

Each message you post will be individually voted on

#

You'll confuse people and cripple your own votes by having people split up their votes between which rework ideas they prefer

warped tide
#

The orignal suggestion I had was

#

too long for discord to handle

#

tried to effectively split it up using that sorry

hollow shell
#

If your rework ideas are so extensive that they can't fit in one message then that's a bad sign

#

specificity-wise

warped tide
#

There, not uh

#

As long

#

Now Earth chains targets HyperYharimJudge

dusty stirrup
#

I don't think you could constitute homing as chaining

warped tide
#

Its… close at least

gray nebula
#

i don't understand where the chaining bit is supposed to be

#

thanos talking gif

#

Rework earth into an equally boring weapon but different debuff and different method of attack but its kinda just the same

#

Dedicated weapon zz anyways am i right guys

warped tide
#

I mean I dont want to suggest anything outside of your abilities

#

AAAA

#

then again

#

Ark of the Cosmos

small timber
#

I mean reworking earth from a rather boring true melee broadsword to a .... still rather boring true melee broadsword will be counterintuitive

#

since the alternative is just to left to stay the way it is for now (until a more interesting rework plan come out)

warped tide
#

I mean my other main idea is make it work like a heavy melee from Split

vernal aurora
#

I only know the Earth as that weapon Chippy used on Providence's cocoon to heal

umbral dew
#

i think hitstop would make combat much more satisfying in general

unique vector
#

among us

hot zephyr
#

this is just a SIS disguised as a "rework"

unique vector
#

yea

warped tide
#

Ok ill

#

be gone with it

unique vector
#

ppl rlly be trying their luck with SIS suggs nowadays

hot zephyr
#

nah I don't think you should delete

#

you can post about how earth kinda

#

sucks lol

#

and that it should be a candidate for a rework

unique vector
#

(you still need dedicatee approval)

hot zephyr
#

(that too)

#

(is anyone actually able to contact Earth? Do they still exist??)

unique vector
#

they have a discord i think im just not sire what the tag is lol

eternal escarp
#

rover mentioned the dedicatee was long gone so they allowed it

hot zephyr
#

raises a question on what we'll eventually do with dev-tier down the line once we realize that most of the classic dev items are bland and contacting the original devs is impossible

warped tide
#

Its just

#

a stupidly powerful uzi

hot zephyr
#

No it's not

#

It got reworked

warped tide
#

Wait wait hold on

hot zephyr
#

Don't use Fandom

warped tide
#

!wiki Soma Prime

red stormBOT
hot zephyr
#

it's out of date

warped tide
#

oh fuck thats

#

powerful

hot zephyr
#

it got reworked to be closer to the actual Soma Prime

eternal escarp
#

if anything the most boring ranger dev gear is voiddragon

#

svantechnical is basic but i find it interesting because it allows the usage of special bullets

hot zephyr
#

voidragon got reworked too

eternal escarp
#

i am unaware then

unique vector
#

they are still dedicated items

hot zephyr
#

too late

unique vector
#

🖕

hot zephyr
#

soma prime and voidragon got reworked

#

ozz reworked soma, phupp reworked voidragon

#

archerfish got added to the voidragon line and the entire line inherited parts of archerfish

eternal escarp
#

oh yeah

unique vector
#

its not in the changelogs actually

eternal escarp
#

i forgot about that

#

the changelogs only mentioned Megalodon having it but i remembered the plan being that the whole line inherits it

#

like, Ozz talked about that a while ago

#

back when drae chat existed

hot zephyr
#

megalodon fires water, same with seadragon

#

voidragon fires abyssal tentacles

warped tide
#

oh and

#

missles

hot zephyr
unique vector
#

we should delete triactis

eternal escarp
#

we should delete among us instead..

hot zephyr
#

I don't think there will ever be a melee rework bigger than Biome Blade/Ark's

warped tide
#

tbf it would be fun if the voiddragon got like
that one dragonfolly drop added to it and it gains the ability to shoot darker looking draconic swarmers

hot zephyr
#

because that literally took a 1.5.x update to release lol

warped tide
#

you know

#

the dragon

#

shooting dragons

hot zephyr
#

I think

#

voidragon is fine as is

#

it's the Fast Gun line

warped tide
#

aw

#

but random projectile spam

hot zephyr
#

earth definitely could get something imho

#

it's just got a long line to sit through

#

forbidden oathblade and tyrants ultisword 🥺

#

phaseslayer 🥺🥺🥺

quiet kernel
#

Phaseslayer is a cool weapon, but damage is kinda low and gets outclassed

hard bronze
#

Lol high volt crasher tho

cobalt heath
#

never mind

pastel wind
hollow shell
#

@slender void You need to provide a reason why

#

The fact that the feature existed in the past is not reason enough to bring it back

cobalt heath
#

(and let me tell you a secret: devs dont do rollbacks)

warped tide
#

Phaseslayer with manual swing

#

real

cobalt heath
#

for fuck sake

#

@hollow shell

crude geode
#

if you're expecting completely refined and valid suggs maybe don't look at #suggestions-posting , the place for rough drafts of suggs

cobalt heath
#

my god why dont people use notepad

#

when making sugs

ashen warren
#

?

crude geode
#

because it's #suggestions-posting where you can post rough drafts for suggestions????? it's the whole reason we have the channel lmao

cobalt heath
#

this is where i cant find the sarcasm

hollow shell
#

Hello you need to format your suggestion properly @ashen warren
It needs to have a separated title line and reasoning paragraph

#

separated using a line break aka Shift+Enter

crude geode
#

there isn't sarcasm because the whole point of the channel is for WIP suggestions

eternal escarp
#

tbh you dont need to ping rover to tell them how suggestions should be formatted HDfailure

cobalt heath
#

isnt this meant to be the channel for drafts

eternal escarp
#

no, posting is for drafts to be seen

cobalt heath
#

o

eternal escarp
#

this is for discussing the drafts

cobalt heath
#

ok

crude geode
eternal escarp
#

some people (like me) post drafts here aswell but thats just out of preference sometimes

crude geode
#

but yeah now that channel exists for the purpose of reviewing suggs

unique vector
#

Among Us

#

you can post drafts in either channel

#

ppl just do it here to avoid being scrutinized by rover /s

crude geode
ashen warren
#

is that better?

crude geode
#

format wise that's much better amber

#

validity wise I think it's up to rover but the concept sounds fine to me

ashen warren
#

thanks!

cobalt heath
#

yeah now is gud

#

and its a good idea too

ashen warren
#

yea im having an issue where all my music is WAY quieter than the normal game music, and nobody seems to be having this issue nor is there a way to fix it

cobalt heath
#

i do have that too

#

thus i hard agree

ashen warren
#

its so annoying

#

is my suggestion supposed to be like

Suggestion

reason

#

or

Suggestion
reason

crude geode
#

both are fine

ashen warren
#

oh ok

hollow shell
#

Yeah, both are fine

#

This seems like a good suggestion

ashen warren
#

thanks!

crude geode
#

@hollow shell specific item suggestion

hollow shell
#

@ashen warren See the Don'ts Doc in pins. Suggs like this are not allowed

dense ferry
#

Wow

hollow shell
#

(also pick a less boring Warframe weapon smh)

#

(if you're gonna add a glaive at least make it Xoris or Orvius)

digital saddle
#

suggs.png

golden tulip
#

more prov nerfs bruh

golden tulip
#

latest sugg, is this really something calamity should add ?

#

i agree with it, it sounds cool but

#

does it really have anything to do with calamity

eternal escarp
#

you can place them on the ground and theres multiple side mods eith featurs like this tbh

golden tulip
#

yea but placing it on the ground has the same problem minecraft disks have

#

you need to stay within range

#

which is annoying

#

byea theres other mods that do this im sure

warped tide
#

generally icuris’s folly and the molten blobs are

#

not good

#

for a boss like prov

unique vector
#

what does that even mean

warped tide
#

me or

#

probably me

#

Providence is a bullet hell like boss that basically encourages the player to fly around it to avoid its attacks

#

but it punishes both

#

flying with the Folly debuff

unique vector
#

bullet hell?

warped tide
#

and Running around is discouraged because of the Molten Blob

unique vector
#

like how

warped tide
unique vector
#

she shoots a lot of projectiles?

warped tide
#

seen the cocoon phase

#

like

#

at all

#

wait your a dev

unique vector
#

molten blobs are barely present

#

you dont run in bullet hells anyway

#

(not that she really is one)

fossil finch
#

crabulon is a bullet hell boss

warped tide
fossil finch
#

anyways blobls would literally do nothing without icarus folly

#

they're there to deny floor when you need to recharge the most because of the heavy wing time cut, which is what makes them a threat

#

(this in case you aren't doing a comical arena anyway

unique vector
#

that makes a lot more sense

#

much more than "shes a bullet hell boss"

#

which is contradictory to me

warped tide
#

yeah i

#

was probably conveying my message wrong

#

neko basicly summarized my thoughts on it

#

they are way too potent of a threat

distant gyro
#

i dont think you get to a point where icarus folly is threatening enough

fossil finch
#

neither i do

distant gyro
#

unless your style of play is to fly for as long as possible

fossil finch
#

it is very easily to throw what i said away with like

#

hooking

distant gyro
#

i just dont fly that long tm

fossil finch
#

or just, stay on one place with no blobls

unique vector
#

they arent that potent of a threat

#

id probably agree with making blobs less pseudo random

#

that'd make sense

fossil finch
#

in rev at least there is more than enough time to just stay in place until provi comes again and you need to actually fly

unique vector
#

but they should still pose some similar danger to what they do rn

gray nebula
#

@golden hedge

unique vector
#

WOAH! an art server?

worthy lintel
#

tf is that

golden hedge
#

:)

slender void
#

would it be against the suggestions guidelines to ask for a teleport indicator on boc

ruby plover
#

i dont think it would be against anything, so long as you provide really good reasoning, cos it's a boss change suggestion

slender void
#

killed me before he was visible

vernal aurora
unique vector
#

but you dont make like erratic movements lol

grim tusk
fossil finch
#

i'm out

grim tusk
#

@hollow shell someone is trying to be funny

#

(Also thats impossible isnt it?)

gray nebula
#

wel yeah duh

#

the game crashed

grim tusk
#

(Outside of log files ofc)

unique vector
#

amongus

west jackal
#

Also brain is like 10x better than worm

slender void
#

still

slender void
west jackal
#

I always choose crimson because I hate worm lmao

slender void
#

I choose crimson because the caves > bottomless pits

west jackal
#

Yeah

slender void
#

also perf >> hive mind

west jackal
#

I like that crimson also has a little arena

slender void
#

yeah

west jackal
#

While corruption you have to use bombs lmao

fossil bronze
#

i always see people annihilate eow

west jackal
#

Yeah

#

It’s just boring

#

In cal it’s hell though

fossil bronze
#

i wonder if it'd be better if it kept velocity when it loses a segment

#

since normal eow iirc you can just hit the head repeatedly and lock it in place

west jackal
#

My problem with cal eow is the fact that it enrages on surface

#

Because now you are stuck in tiny little holes that are a huge pain to clear out

slender void
#

wait

#

EOW enrages on the surface

#

that's awful

fossil finch
#

Eow already enrages on the surface in vanilla

#

It's an expert change

#

Ug eow doesn't spit shit every 3 seconds in vanilla expert

cerulean trench
#

shotcut user

#

👍

grim tusk
#

@stark ledge for you getting +600 hp hits you must be playing very recklessly and have very little defensive accs
For cosmic guardians use piercing stuff and possibly rage or adrenaline
To avoid the head, I recommend good mobility, such as bobbit hook and bounding potion

#

Also DoG can only be harmed good on Head and Tail

slender void
fossil bronze
#

are cosmic guardians staying through the boss minion pruning?

grim tusk
#

Boss minion pruning already happened

#

They lived

fossil bronze
#

huh
thought i remembered someone saying they were going to get cut, must've imagined it

stark ledge
#

i also already know about the way to damage DOG

#

i just got to 25% hp left then died and i moved around more which seemingly helped

stark ledge
lucid marsh
#

Hey I had an idea, I think Boomerangs should count as both melee and rouge damage

stark ledge
#

they did

#

before 1.4 draedon update

lucid marsh
#

No but instead of as separate items, as the same item dealing with damage types

stark ledge
#

hmm

lucid marsh
#

Or benefiting from boosts to both

stark ledge
#

thats not a bad idea actually

lucid marsh
#

Also you're supposed to use the rod of discord

#

And/or know when DoG is going to charge

#

By looking on the minimap

stark ledge
#

yea i use normality relocator

#

i do that too

lucid marsh
#

Yeah then you can dodge, you just have to get better at it

stark ledge
#

he turns around and still hits me anyways

lucid marsh
#

Though I agree it is harder for melee

#

That doesn't sound right

stark ledge
#

soul edge use to work like a charm against this boss too

#

i don't fully understand what i'm doing wrong

#

its a shame that every time I ask for help on a boss everyone always jumps to saying I have a skill issue rather than trying to help me

lucid marsh
#

The boss can't turn around so fast that it's undodgeable

grim tusk
lucid marsh
#

You need to fake out the boss, go one way and the leave open an option to go the other way

#

So don't run out of wing flight time

#

And go one way then dash the other way

#

Additionally, he works like a crawltipede during some phases, faster when you're in the air

unique vector
#

we removed rogue/melee counterparts for a reason

#

im not sure why you would want them to be dual class

#

not every class gets everything

austere cargo
#

nah, what we need is dual class weapons for all 10 pairs

stark ledge
lucid marsh
unique vector
#

so suggest to make them melee only?

lucid marsh
#

They fit both classes, so I think they should count as both

unique vector
#

this doesnt really provide reaasoning to why you want it to be dual class

#

especially since almost nothing else is dual class

lucid marsh
#

Rouge players probably like having them

#

So instead of it needing to be just one or the other, it could be both

unique vector
#

so who do we satisfy: you or rogue players

lucid marsh
#

Oh yeah it's also weird that the vanilla boomerangs still count as melee

lucid marsh
#

By making them count as both

#

On the same item

unique vector
#

but why

lucid marsh
#

Instead of as two different items

#

Because it's better for everyone

unique vector
#

so why dont we just make every weapon all class dmg?

unborn siren
lucid marsh
#

Because boomerangs are the only ones that have a conflict like this, of being relevant in some way to two different classes

#

As in, in vanilla they're melee and the vanilla boomerangs still count as melee, but they also thematically fit rogue and calamity is designed for that

#

You could also do this for javelins and the thrown spears but those are less important imo

small timber
#

boomerang having something like that is in fact deliberate, because calamity basically make vanilla boomerang melee (because it is vanilla) and the boomerang calamity added rogue

slender void
#

any other vanilla hardmode thrown weapon

lucid marsh
#

Oh yeah those

small timber
lucid marsh
#

I think they should count as both

small timber
#

I think calamity don't want them to count as both (which is why they were removed from the first place)

lucid marsh
#

Then the knives could be made to count as throwing

small timber
#

the verdict is pretty much just because vanilla says boomerang are melee weapon but never expanded upon it, and the later/late game boomerang calamity added they want it to be rogue class

lucid marsh
#

Or alternatively

#

All the boomerangs could be melee and all the knives could be rogue

small timber
#

the reason is pretty much just because vanilla count is as melee (as throwing is removed from vanilla)

lucid marsh
#

Or the other way around

lucid marsh
small timber
# stark ledge expert revengence

DoG turn sharper (and move a lot faster) on blue sky if you are in air (but cannot attack you if you are on ground) so you should be on ground during blue sky phase, purple sky is when DoG is slower but will always attack you regardless if on ground or in air, which is why you want to fly during purple sky to get some space between DoG and you

lucid marsh
#

I think weapons that come back to you like flails and boomerangs should be counted as melee, and weapons that don't (even if you still have them via magic) should count as rogue

small timber
small timber
#

because despite calamity making some drastic change (eg: hardmode ore progression rework), they still don't really want to do massive revamp like these (eg: melee user complaining their boomerang and flails get moved)

stark ledge
small timber
#

and calamity don't like the -same weapon, 2 type of damage- thing which is why they are removed, because it cause a lot of confusion

stark ledge
#

i thought they just changed for aesthetic

small timber
#

you used to be able to dash the other way even when DoG head is like almost vertical ( | ) now you pretty much have to tilt it a lot more before dashing to make sure he don't just turn around and chase you ( \ )

lucid marsh
grim tusk
#

@lucid marsh read the dont doc

small timber
#

and ya, switching melee/rogue damage on weapon is in fact disallowed for suggestion (thought it was mentioned)

fossil finch
#

you singlehandedly broke a don't no one has broken in ever

#

Impressed

fossil finch
#

All boomerangs are melee
That's it

#

(There's a couple rogue boomerangs really but,

small timber
#

2 actually

grim tusk
#

Melee has all hammer boomerangs

fossil finch
#

in any case it's not really much of an issue

fossil finch
grim tusk
fossil finch
#

we have a bingo of comical suggs it seems

small timber
#

oh wait, he made a second suggestion, ya didnt see that

grim tusk
#

@stuck carbon no
checkpins

muted osprey
#

mgrr related sugg numero 38481947919

small timber
#

besides the specific detail, exhumed is reserved for weapon with lore relevance only no?

fossil finch
#

melee weapon exhume (cringe

#

no

grim tusk
#

(Also Cal’s murasama is already HF, read tooltip)

fossil finch
#

Exhumes are just magic and summon weapons

#

(The point

#

And like

muted osprey
#

exhume the sword which magically summons projectiles :clearly

grim tusk
#

@hollow shell we got a lot of suggs to shoot

#

Get the ❗ gun

muted osprey
#

get the gun ‼️

dusty stirrup
#

Specifically weapons related to prominent lore characters

cobalt pewter
#

Amidias Trident :trol

dusty stirrup
#

(So that makes like 98% of exhumed weapon suggestions invalid)

fossil finch
#

AMIDIAS TRIDENT EXHUME

dusty stirrup
#

Amidias Trident could unironically get an exhumed version

fossil finch
#

It turns it into the ultimate lifeform

muted osprey
#

YES

dusty stirrup
#

(it was planned)

muted osprey
#

giant fucking trident

fossil finch
#

Big if real

#

Reverse the amidias trident formula

small timber
#

and I assume "Shattered community" is the only exception? since I heard it was originally planned to be heart of darkness + community (but exhume is cooler)

fossil finch
#

Big ass trident that spawns projectiles without piercing on hit

#

shat is a dev item

#

It's obviously gonna be an exception

muted osprey
#

ass trident

dusty stirrup
#

Can't wait for calamity to be out of 1.4 port hell hahas

small timber
#

can only imagine how painful it is (at least something something 1.4 tmodloader is slightly better than 1.3 tmodloader)

#

@stark ledge sorry for ping again, but it will be very relevant to put your difficulty in your suggestion (that being Revengeance Mode), since otherwise there will be no reference and people will assume you are playing Death or Malice Mode

lucid marsh
#

Oh. I didn't know that rule had been added. Sorry about that

stable musk
#

Sounds like skill issue

small timber
#

@sour shell future content related suggestion (in fact not even in vanilla yet), and also joke suggestion is disallowed
it will entirely depend on whether the dev wanted to add a joke item or not, it will not come through suggestion

#

I think if there are many people complaining about (Revengeance) DoG being too hard it should be reviewed no?

cobalt pewter
#

@sour shell no.

#

nononononononono.

small timber
#

Death + I don't really care (because it is meant to be difficult), but it they are complaining (being multiple people) for Revengeance and below it is probably too hard, at least compare to the standard of other Revengeance bosses (which didnt nearly get complained to tone down difficulty as much)

hollow shell
#

@sour shell bdzhgsgsggdsghdfhhhhdhfdhdhfh

#

that''s how I feel about your post

unique vector
#

i agree

cobalt pewter
#

a well built fart joke can be alright here and there, but when half of your game is shit, just stop

stable musk
#

if you complain about difficulty then just turn off rev

zenith timber
#

or turn off expert. Or you could do both

dusty stirrup
#

What to heck

#

Why limit them to only being good with victide armor when you could just make the weapons better as a whole

gray nebula
#

xd

hot zephyr
#

considering when you're using victide tools/weapons, you're probably using victide armor uh

#

i don't get it

tidal epoch
hot zephyr
#

it'd be totally okay to say that Victide is a bland armor set with no identity, and is too weak of a set to really justify crafting

#

ocean crest kinda nukes any reason to craft victide

tidal epoch
#

maybe a little buff?
and maybe add prisms to the recipe?
so you have a reason to use the Ocean crest, and u know getting the bonus of a exploration to get an armor

hollow shell
#

I tried to nerf Ocean Craft like 2 years ago but my edit never got pushed and I never returned to it

tidal epoch
#

The ocean crest is ok, like, it becomes your best friend in exploration and after you get a diferent armor apart in later progresion of the victide

hot zephyr
#

victide is weird

#

the only time it's useful, well

#

you've got to go out of your way to craft a set that essentially only benefits you if you're fighting giant clam

#

either way, you've got ocean crest

hollow shell
#

I basically made it so Ocean Crest increased your breath meter at rate that was a bit lower than the rate being underwater drains it
So your breath was doing this "one step forward two steps back" every frame
essentially just making your breath drain slower

#

but uh yeah, old branch

hot zephyr
#

sounds kinda cool

hollow shell
#

I had to do that because the stuff that actually does just drain your breath slower in vanilla, like Diving Gear, were hardcoded bools and did not actually have an accessible stackable breath drain variable

#

At the time at least. Nowadays it'd probably be easy to make breath drain slower in a way that isn't hacky

hot zephyr
#

i honestly think

#

now that we don't have a precedent needed for expert/rev items

#

ocean crest could just get removed

hollow shell
#

¯_(ツ)_/¯

#

It could.

#

You wanna suggest it?

muted osprey
#

remove water exclusive effects in general tbh

hot zephyr
#

there are enough ways to augment underwater exploration, in both vanilla and cal that never actually get used because ocean crest is literally just better than all of them

hot zephyr
#

at least, not now

#

maybe when focus changes to non-1.4

hollow shell
#

Yes perhaps

hot zephyr
#

I'd rather make a suggestion to make Victide melee lol

ashen warren
#

I think victors is good

#

Victide*

#

The armour good for my time in sunken sea

#

But first time I got featured!!1!1!1!1!

ruby plover
#

victide is mostly good but there's like 1 or 2 weapons from it's set that are a bit bland, and i might suggest something about that

#

redtide sword and seashine sword specifically, more so with the latter (i know seashine isn't victide but, eh)

cobalt pewter
#

hardcoded synergies do not really uh

work
in terraria

ruby plover
#

i'll do some dps tests with seashine sword vs. enchanted sword cos they are basically the exact same weapon

hot zephyr
#

the biggest issue with victide is that it's a 5-helmet set

#

instant Z tier on the armor tier list

unique vector
#

mage should get more sets

crude geode
#

so true

hot zephyr
#

Snow Ruffian
Desert Prowler
Sulph
Mollusk (cringe)
Brimflame
Fathom Swarmer
Umbraphile
Reaver (is not 5 XD)
Plague Reaper
Plaguebringer
Astral (is one helmet XD)
Empyrean
Prismatic
Omega Blue
Fearmonger
God Slayer (not 5 XD)
Silva (not 5 XD)
Demonshade

Circlet (kinda)
Obsidian (kiiiiinda)
and all the other cal reworked armorr

unique vector
#

isnt demonshade 5

hot zephyr
#

No

unique vector
#

what

#

?? ? wait

#

hu

#

h

hot zephyr
#

one helmet

unique vector
#

oh ur right

#

oops

hot zephyr
#

three in the future

unique vector
#

yae

hot zephyr
#

it's just that the five-helmet armors are used disproportionately because they're either easier or stronger to get than alternatives

#

or there not being alternatives XD

unique vector
#

true

#

(i hate wizard robe set)

hot zephyr
#

imagine not just using diamond robe

#

mage issue

unique vector
#

ew

#

robes cringe!

#

actually

#

they may be less cringe now that i dont need magic storage

hot zephyr
#

pixl

#

planetoids

#

smelly.

unique vector
#

:///////

cobalt pewter
#

honestly, just make robes not tiered, and give the robe + wizard hat set bonuses different things for cal

#

the general rarity of gems do not exist anymore in cal, just relative rarity to depth

#

gem things are tiered in vanilla because diamond is stupid hard to get in comparison to amethyst

#

and often times their crafts are paired with tiered bars to enforce that

#

the only thing where this isn't the case is the robes

hot zephyr
#

thorium style

cobalt pewter
#

actually not just robes, hooks too

#

but the context was armor so lo

#

actually lemme sugg that

#

autocorrect abruptly finished me writing "calamity" with "California" instead

#

death

cobalt heath
#

oh no a another skill issue sug

carmine gull
#

instead of nerfing DoG we should buff everything else

cobalt heath
#

the sugg just seems to be a rant on how bad he sees dog as

#

and crying cause it was hard

#

and the guy is imo fighting dog wrong

#

he is not using correct weapons

carmine gull
#

I mean I do think DoG's difficulty is kinda disproportionate atm

carmine gull
cobalt heath
#

yeah but it isnt that hard it just can be really unfair

cobalt heath
carmine gull
#

ic

grave zincBOT
#

@supple lodge - Your suggestion has received an updated status!

[Have the Goblin Army, Pirate Invasion and Martian Madness be unable to occur naturally after they've been completed once.]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

cobalt heath
#

just 1

#

?

carmine gull
#

pml difficulty zig-zag is kinda wack anyway because you have
dragonfolly - fairly easy
providence - decently challenging
sentinels - harder than folly, easier than providence
polterghast - arena boss, completely ambiguous
old duke - decently challenging again
DoG - hyperlight dash.mp4
yharon - harder than providence easier than DoG
exomechs - harder than yharon
scal - harder than yharon

#

this is ofc from my own experience playing the mod

cobalt heath
#

my ranking off difficulty in post ml is

#
  1. Provi
#
  1. Yharom
#
  1. Exos
#
  1. Scal
#
  1. Dog
hollow shell
#

@cobalt pewter "would help different Gem Robes find their niche use"
What do you mean? If they're identical then none of them have their own usages

#

Does "equivalent to each other" mean relatively equal power but the stats are all different? Like some have greater damage, some greater attack speed, some greater mana usage efficiency, etc?
Cuz if so that could definitely be clearer from your wording

#

my lord christ help me, I forgot if attack speed is a stat that armors and accessories could modify outside of melee weapons

ruby plover
#

titan heart armour, reckless/precision gloves

hollow shell
#

Yes true, thank you
(Really am surprised that that was something I wasn't sure about)