#suggestions-discussion

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sand ermine
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heart of the elements just works tbh

warped tide
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wheres the Earth Elemental in the HoE?

last lintel
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It'd be neat to have a pre-hardmode option to play with

And I mean, if the guy wants a squad of men vibing around then I mean w/e

I can keyboard I swear

sand ermine
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i dont think making a male counterpart to HotE works tbh

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i mean

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all of the examples just seem like they would be exclusive to attacking

last lintel
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Honestly I see Granite Golem as more of a defender/reflector
Maybe that's just me

I'd need to doublecheck the ratio on current HotE to see what the functions should look like but ye
Granite Golem either absorbing or reflecting projectiles maybe

sand ermine
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if you were able to combine all of the elements and characters from this male counterpart of HotE and the original HotE tbh it would be unplayable to me

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way too much stuff on the screen imo

last lintel
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Yeah
That's like, the only issue I see with it is just
Would it be way too many things onscreen at once
And uh

Probably ngl

sand ermine
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and HotE is already slightly annoying to me with its visibility

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but ive sorta learned to get around it

last lintel
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Yeah
Having both on at once might get to be slightly too much

But the idea itself to have a counterpart with a different set of minions is one I can get behind

sand ermine
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maybe it could work if HotE got a rework

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like the male counterpart would be the mostly attacking and defensive counterpart to the reworked HotE, which would be more defensive/support

last lintel
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And/or making you pick one set or the other

Tbh I can see both sets being 4 attackers with 1 support, but just
Making the different sets unique enough in how they function to make it actually require consideration

And/or making the male counterpart be the more defense/support option since HotE as it currently stands is pretty attack-focused and I don't think that needs to be changed

sand ermine
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i only use HotE for the extra healing XD

last lintel
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Understandable
4 of the 5 are attackers though and don't really need a change so I'd see the collective item as more of an offense feature

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Thus making the alt one as more of a defensive shot absorber or giving it misc utilities would probably be a better route, at least imo

sand ermine
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besides, i find HotE to only be useful at auric tier for the healing, which is why i use it

sleek wadi
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A male HotE could also just be earlier in progression. All of the remaining elementals are located around start of HM with 2 in pre-HM so it could be idk post-mechs.

sand ermine
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yeah maybe

last lintel
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Yeah that's what I was thinking anyways

Having it be a phm option and you get HotE after it

sleek wadi
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You got Earth Elemental (only one anyone cares about) and then the floating rocks that are cosmic, granite, and ice elementals. Oh and chaos but who cares about him

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So a male HotE would be EE and his pebble pals

sand ermine
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so now we have the male variant as a late pre-hardmode/hardmode option and the original HotE as a late-hardmode/post-ml option

last lintel
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Yeah
Or something similar idk

Lineup not final, but I can definitely see a Granite Golem and Ice Golem there

sand ermine
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now we need a early pre-hardmode HotE XD

last lintel
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I mean I feel like you could get away with making one of the elementals easy to get if not the actual core lmao
Granite Golem projectile deleter buddy idk

gray nebula
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THE MOON LORD???

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Don't make a male hote tho

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hote is cringe we don't need 2

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just make hote not just woman aka kill one of the two sand elementals because why are there 2

dapper thicket
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Make the water elemental gender fluid

sand ermine
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no

dusty path
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Dr. Moo's suggestion looks sick

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Finally some gender equality

hot zephyr
sleek wadi
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Earth Elemental punches regular sandy out of HotE and takes her place

hot zephyr
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no

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less waifus not more

west jackal
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I am personally stealing the code to make earth elemental the only elemental

quick tendon
crude geode
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@hollow shell two latest suggs should be exclaimed

hollow shell
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@steady cargo Sure I can Warn you for that

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@vast summit If you can provide DPS values and (more importantly) boss kill times, and include them with your suggestion, then the testers can work on improving its performance

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@quick tendon Your suggestion needs a reason

quick tendon
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okey

vast summit
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ok

rose latch
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isnt the stormfront razor extremely op against worms

vast summit
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probably but it is actually awful against plantera

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(the time you're supposed to have it)

rose latch
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yeah its a specialist weapon

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it uses mythril?

vast summit
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yeah

rose latch
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so you can use it on your second mech

hollow shell
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It's a post 1 mech weapon yeah

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Not really meant for Plantera

rose latch
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and its decent against plantera tentacles

vast summit
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i looked at the guide and it said pre plantera ok

hollow shell
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uh ohhh

vast summit
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yeah

crude geode
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guide/class setups is outdated almost constantly

hollow shell
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It is a shame that it is the most visited of the wiki pages

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considering how uhh
non-concrete it is

rose latch
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its fine for getting an outline for what weapons exist around that tier

cobalt rose
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(there should really be a disclaimer on that page)

hollow shell
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There is.

vast summit
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oh

hollow shell
cobalt rose
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too bad people dont read

vast summit
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yeah my friend told me that it shows the best weapons for a specific time

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he's a dumbass

hollow shell
worthy lintel
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if that was true Red Sun wouldn't be suggested for boss rush XD

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also i forgor to do a small notice hold on

cobalt rose
worthy lintel
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@dusty path nohits are not a valid excuse to back up suggestions

crude geode
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I swear he's tried to use that excuse like 3 times

dusty path
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Just remembered my playthrough

rose latch
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yeah why do so many people mention nohits in suggestions if the mod is moving away from them

dusty path
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My brain is rusty

worthy lintel
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even if the dev team embraced nohitting, balancing around it would be a catastrophe

crude geode
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hence why no-hitting is being moved away from

worthy lintel
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old brimflame set made me cringe

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it was literally nohit armor: the game

dusty path
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Ah, yes

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It took all you defense or what?

worthy lintel
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barely 40 defense and brimflame frenzy ate your hp like tic tacs

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but it multiplied your magic dmg by 1.5 with frenze

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so huh

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death

rose latch
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this is your suggestion right

dusty path
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Ah, yes

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That one

vast summit
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also wait one quick question

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does the destroyer enrage in rain?

hollow shell
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It shouldn't

worthy lintel
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rain?

hollow shell
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No reason for it to

dusty path
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I forgot that I also included my no-hit attempt CompleteFailure

dusty path
vast summit
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yeah he just started shooting a bunch of blue projectiles and got a bunch of dr

dusty path
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Only daytime

worthy lintel
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i have never seen a boss enrage due to weather

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has to be a coincidence

dusty path
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Boss enrage by weather... Gives me an idea

rose latch
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blue lasers come from getting further into the fight

vast summit
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yeah but the problem is he was at 98%

dusty path
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But no, the Destroyer only enrages during daytime

vast summit
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and his only projectiles were blue

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and he shot a bunch of them

rose latch
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was it still night

vast summit
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yes

rose latch
hollow shell
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(I personally am not aware of all the boss enrage mechanics whatsoever. I ain't a tester. It's possible someone does have an answer)

quick tendon
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i cant, no?

hollow shell
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"new specific items" is a concept that's described more clearly in the Don'ts Doc in pins

dusty path
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Ah, yes

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Thx

hollow shell
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You can suggest that an item get added with incredible movement speed, to replace the purpose that Burden had in the past

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But you need to provide a reason why it should be added

dusty path
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Might I delete my suggestion?

hollow shell
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Especially considering Burden has gotten removed from the mod for a reason

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Sure you can if you want

dusty path
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Hmm

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Sure

quick tendon
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why was removed

hollow shell
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That's alright.

It was removed because it trivialized movement across great distances relatively early into the game.
It was kept around with very difficult unlock conditions (most recently, beating Skeletron Prime in Malice Mode), however we recently made it so no drops are locked behind any difficulty modes, aside from specific cases like for items dedicated to developers

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It was always a weird item that was more or less a joke

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And we figured it was not worth keeping around as a "normal" item if it wasn't going to be locked behind something difficult

fleet igloo
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Is Glorious End something of a replacement for it

hollow shell
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It was definitely not intended to be, but you can use it like one if you want

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That's kinda the point, Dragoncraft

hollow shell
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๐Ÿ‘

short warren
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oh

hot zephyr
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ah burden breaker

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in retrospect it feels kinda funny because pylons are essentially just a better burden breaker/teleport network

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i think relic of deliverance fills the void of burden breaker 2.0 albeit it needs some more QoL

small timber
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The fastest way to travel is always teleporter (also post 1 mech as burden breaker), and with 1.4 pylon is available pre-HM pretty easily

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Burden breaker was pretty much just lazy man teleporter

quick tendon
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i am thinking now, and we don't need add another item, just wait to port calamity to 1.4, pylon and problem solved

small timber
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Ya basically (and 1.4 port is top priority now, with it being very likely that there will be no update until 1.4 port complete)

quick tendon
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well, waiting for 1.4 calamity port for movement

small timber
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I mean suggestions (even if devs immediately work on it) is pretty much for next update anyway

cobalt pewter
hollow shell
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Okay

ashen warren
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no bro that was a genious idea

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add it

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yeah

hollow shell
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Don't start

cobalt pewter
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okay astolfo pfp

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anyways move on

ashen warren
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whats wrong with astolfo

hollow shell
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Stop.

grim tusk
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You technically get an easier mode in 1.4

crude geode
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Isn't the whole point of fighting adult eidolon wyrm that it's a superboss

crude geode
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and that you shouldn't have to do it

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adding drops would kinda go against that

hollow shell
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byeah @short warren Considering the current intention of the AEW fight is to be an extra optional challenge, your reason should also include why the intent/role of the fight should change

small timber
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I think 1 weapon for each class will be more appropriate, it don't have to be stronger than shadowspec stuff (currently halibut is not exactly stronger either), just having a superboss exclusive reward being only limited to ranger do feel weird

grim tusk
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Delete halibut and make it unobtainable XD

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/j

small timber
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that unironically will be more fitting, delete halibut and make AEW only reward being a pet or something

hot zephyr
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I think killing Necroghast is fun, although maybe polter could get a better enrage/optional phase once it happens

small timber
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just make necroghast harder to kill tbh

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solo polterghast isnt even that "not threatening", in fact I think killing the clone make the fight way harder

grim tusk
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Vivid clarity requires some brain

unborn siren
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ok wow I only had 89 characters left after typing that

grim tusk
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Its not point and click

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Funny how vivid clarity got reworked and then reworked again :lo:

small timber
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wait how do you even use vivid clarity other than point and click

gray nebula
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vivid clairity already insanely mid looking please don't make it midder by trying to cram fifteen more mid effects into it

unborn siren
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it used to have something about high iq making it do better

grim tusk
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Say try to not get direct hits but very close

small timber
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wait it have that function

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ya this is definitely giving 0 clue that it have anything close to that, from the tooltip is just look like a point and click weapon

cobalt pewter
small timber
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I think inherently changing a boss to malice AI just because a part is killed will be a bit weird (since this just mean if the boss is already enraged nothing is changed), currently polterghast do become angry if you kill the clone (4 charge, super fast speed and readjustment)

unborn siren
# grim tusk Bounce of walls and try to get the target in the explosion

one test later:
Vivid clarity, even when used properly and reforged to mythical, only had around 30k peak dps, same as VV with no reforge. However, while VC basically gets it's dps halved when Scal starts dashing or moving on her own, VV only lost around a third. But the worst thing with VC is that it requires you to actively devote some of your attention to aiming it... during the Scal fight. Meanwhile, VV has the same dps under worse circumstances, and has braindead homing. Plus, a test I did a while back showed that VV is worse than SV, a weapon that can go through walls and somehow has even more braindead homing than VV. This means that even if you use it optimally, there is still no real reason to use VC instead of pre Exo Mechs options, let alone SV.
tl; dr Vivid clarity bad, plz buff

small timber
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and 1 even worse thing is that VV is post-yharon and VC is post-exo (which is same tier as scal)

unborn siren
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yeah

small timber
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also what is SV

unborn siren
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Subsuming Vortex

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the best option for Mage Scal if you beat Exo Mechs first

small timber
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oh right, ya that weapon is great, discount the part where you can't see scal (and you pretty much only use it against scal or AEW)

unborn siren
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the visibility is a suprisingly small problem

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and it's not like VC does much better for visibility

small timber
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VV is much better visibility-wise, VC is only slightly better, SV is probably worse (in terms of visibility)

unborn siren
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another weapon not mentioned here is Helium flash

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it has dps comprable to if not slightly better than SV

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but it's complete lack of homing and heart dps does make it generally worse

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but it is still incredible for a pre both weapon if you have good enough aim

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it basically has the same downsides as Vivid clarity but with much better dps

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so yeah it's just a better VC tbh

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and pre both instead of post Exo Mechs

ruby plover
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vivid clarity is really really good for scal, though admittedly only in certain situations. i think what i found is it has vastly-above average dps when scal is in hellblast shooting phase, and while in the bottom half of the arena (since the sky beams cant go through blocks)

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it also excels at seekers

keen zealot
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yeah it seems the immunity problems really haven't been resolved in most cases

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I think having a more thorough look through weapon immunity types should be a goal of the team

distant gyro
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it is weird that a point about combining parts of its components is a topic when exo weapons are notorious for doing anything but that (see subsuming vortex, heavenly gale, exoblade, celestus, cosmic immaterializer, magnomaly cannon, supernova) -- and the one that actually follows its components (photoviscerator, exo gladius) are as simple as it gets

muted osprey
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still it's a good way to buff a weapon

hollow idol
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subsuming vortex explodes into a bunch of circles in different directions (event horizon)
has tentacles (augur)
ball (tears)
close enough

distant gyro
distant gyro
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also isnt the exo/scal/endgame tiers wholly unbalanced

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exhibit: no one thinks the exo weapons are worth it

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especially refraction rotor

small timber
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and also if weapon effect keep adding added it will very quickly become screen clutter

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just see (old) drataliournus, my main problem with the weapon is not even it is a nohit exclusive weapon, but that it block off so much of the screen that you get hit because you cant see boss attack

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I will argue even ark line gets abit screen clutter at the end, maenwhile a simple weapon like photo is much more functional while remain fitting

small timber
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nah not the problem with dps, more with problem that I cant see

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it might be a me problem but as soon as too many weapon effect added on the screen that is not part of boss attack my head just think "yo boss attack might be hiding in it be careful" and then have my attention completely diverged or lose track of the attack

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I think it depend on how people play, some people have much better capability to the point they can rely on muscle memory, I pretty much rely on pure visual even after fighting a fight many times

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and my memorization and reaction speed is not particularly good

frozen hornet
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Exo clutter isn't as bad as, say phoenix flame barrage

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It's probably decent

short walrus
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just download an old version

foggy valve
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how?

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the wayback machine don't works

swift wharf
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I think it's in the github

fossil finch
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They're in the github up to 1.2. Idk

swift wharf
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Why would you play old versions tho

fossil finch
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after that they're GONE (talk to @hollow idol probably

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You need older tmod versions anyway

twin timber
fossil finch
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(Which are also on the github

twin timber
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good sugg

fossil finch
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You provide no reason as to why it matters

swift wharf
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^

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Other than "It would be cool"

small timber
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ah yes add boss health to configs

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config to make bosses have 1 hp or 10billion hp

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@acoustic mortar I assume you are saying "Boss Health Bar", in that case it already has configs

acoustic mortar
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didnt see that lmfao

small timber
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in Calamity Mod (no Calamity Music): Config , first one of UI Changes

digital saddle
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The only class that really needs extra defense is melee

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In general

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It's kinda weird that each class gets a unique amount

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As if mage is somehow less in need of defense than ranger

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Summoner definitely deserves as much defense as other ranged classes though

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Mage theoretically has higher damage than other classes at the cost of survivability and mana dependancy but it turns out being about the same

small timber
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I think most of them are fine, the 2 I think need change is ranger and summoner

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ranger have no reason to have that much defense and summoner don't deserve the low defense treatment, and I say that as a ranger cuck

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rogue and mage is acceptable

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mage have the added benefit of (some) starting from post-plant armor generally provide alternative healing so it make sense it don't have high defense

cobalt pewter
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I think the funny turret could benefit from being manipulated in proximity to soft limit its power

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instead of hard capping the sentry amount to 1

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like maybe having multiple of the same sentries nearby weakens them

distant gyro
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sentries are goofy

small timber
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@ivory whale ideally weapon balance suggestion is attached with actual stats, such as weapon dps and killtime against bosses, also usually buffing weapon is just give it more damage instead of like i-frame stuff, unless it is particularly an issue

distant gyro
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I think it could be more convincing

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like the weapon is a fast weapon, one of the main attacks should not have the iframe of nearly 2 seconds

small timber
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wait let me check ingame

ivory whale
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The DPS of other mage weapons in that tier is around 10k against a dummy the Genesis has around 7k which is quite the difference. Next thing is the beam, why is the beam shown always even when it's not dealing any DMG. If it has fixed iframes then the beam should be shown only during the damaging state.

small timber
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dummy is generally not recommended as it is just not accurate (it doesn't take account of boss defense, boss movement etc)

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but ya I will just fight it with an ontier boss

distant gyro
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the current iteration of genisis is that you are supposed to hit with the smaller lasers that you spout out

small timber
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wait which genesis

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endogenesis?

distant gyro
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which is kinda counterintuitive to the point of the Y-beam existing

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the pml magic weapon

ivory whale
small timber
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oh ok genisis

ivory whale
distant gyro
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yeah

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I think that should be the main point of your suggestion

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the Y-beam is like the weapon's gimmick

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it should do more than just tickle the enemy every 2 seconds

ivory whale
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I think the beam would do great if it didn't have the iframes

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It should work like other beam weapons

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Like Fabstaff maybe (can't now remember other fast beam weapons)

small timber
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after testing it I think it is way worse than you think

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because I am doing 3.5k average DPS against providence

unkempt olive
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How does this discussion channel work, can i start a discussion on like my own post :>

small timber
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CaveBagel too specific, and suggestion for reference (for the sake of reference) is kinda a don't

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ya basically you do it here

ivory whale
distant gyro
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yeah you can't suggest a reference for the sake of wanting a reference of [media] in the game

unkempt olive
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ahh i get you

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my bad

distant gyro
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references will naturally happen if the creator of the item likes something and naturally adapts from it

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or mechanic, etc

drowsy plank
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it might help to check the pins in this channel before making suggestions

unkempt olive
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totally forgot pins were a thing - my bad again

drowsy plank
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u seem chiller about it than most people who barge in here with specific item suggestions so dw about it

small timber
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I think there is definitely something wrong with genisis, because there is no way it is performnig worse than HM weapon

distant gyro
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actually now that I think about it

ivory whale
distant gyro
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I brought this up like a while ago in dev server

small timber
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ok on profaned guardian it is basically about as bad

distant gyro
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and Ozz said something like "Genisis is planned to get a rework soon so I don't care if it's miserable right now"

drowsy plank
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lmao

small timber
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ok then that makes a lot more sense that genisis is completely unusable

distant gyro
small timber
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well at least that solve the problem

distant gyro
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totally forgot about it

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nailed it

small timber
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for reference genisis right now is about as good as terraray (yes terra, not elemental), a post-plant weapon HDfailure

unborn siren
# distant gyro it is weird that a point about combining parts of its components is a topic when...

Vortex:
Tentacles (Augr of the elements)
Explosive projectiles (Event horizon)
Slowly homing balls (Tears of heaven)

Gale:
Barrage of multiple arrows (Alluvion, Clockwork bow, Galeforce)
Tornadoes on hit (Alluvion)
Elemental color scheme for the arrows (Planetary annihilation)
Some arrows split into or spawn more projectiles (Ballista, Astreal defeat)
Custom arrows (Astreal defeat)

Celestus:
more projectiles spawn on hit (Elem disk, Enchanted axe, Molten amputator, Frostcrush valari, Alpha virus)

Magnomally cannon:
Split into projectiles (The pack, Scorched earth, Aether's whisper)
Homing (The pack, Scorched earth)

Supernova:
Explode (All components)
Split into more projectiles (Penumbra, Star of destruction, Sealed singularity, Ballistic poison bomb)
Release projectiles while it travels during stealth strikes (Totality breakers)

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so a lot of exo weapons do inherit a lot of effects from their components

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Exo Blade only gets a few

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as does Clarity, which is (mostly) just elemental ray with less effects

distant gyro
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??

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Vivid Clarity

  • Summons beams from the sky (Asteroid Staff)
    -- Said beam from the sky bounces off walls and gain damage per bounce (Shadowbolt Staff)
    -- Beams split in contact with nearby enemies (Pre-1.5 Elemental Ray, this is now outdated)
  • Summons a circle of small homing petals (The Flowers, arguably Phantasmal Fury as well)
  • Summons explosive beams (Helium Flash, this is no longer a part of the tree as of 1.5, but it used to include this aspect)
  • Summons beam clockwork-style behind the player (Ultra Liquidator)
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This features every weapon as of Pre-1.5

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1.5 reworks and moves kinda messed it around but it practically incorporated every weapon

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it might be pushing it but if Alpha Virus counts for Celestus then I'm not stretching HDfailure

unborn siren
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Fires beams from behind player (like elem ray)
Some beams create explosions (Solar ray)
Some beams split into homing projectiles (Flower/Stardust beam)
Some beams fire from the sky and can bounce (Shadowbolt + Asteroid)
Beams create near enemies from bouncing ray (Night's ray all the way back, which is a component of elem ray)

distant gyro
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the design of the weapon predates 1.5

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Vivid Clarity's current iteration is made in 1.4.3

unborn siren
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even ignoring the design, it takes your concentration from dodging if you want to use it properly, and even then my testing showed that it's dps was comprable to VV, a pre both weapon

distant gyro
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I'd like to think DPS is irrelevant to adding more mechanics

unborn siren
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except when Scal is moving around when VV did even better

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more projectiles hitting the boss = more damage

distant gyro
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those are very distinct

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what makes Vivid Clarity in need of another mechanic instead of increased base damage

distant gyro
small timber
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ya literally just more damage

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the current weapon already referred to its component enough, it doesn't have to include every single one, if the problem is associated with weapon performance then damage buff is a way more direct approach (than giving it 10 more projectiles of different style)

unborn siren
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yeah it just needs to be buffed in some way

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also a tooltip change would help players see that it isn't just a point and click weapon

distant gyro
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hmm?

unborn siren
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it looks very similar to elem ray at first sight, and elem ray is absolutely a point and click weapon

distant gyro
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it directly tells you what it does

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it also used to say High IQ Required

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but it is changed into something more sassy

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Its majesty inspires a stroke of unparalleled genius

unborn siren
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it says what it does, but not how to most effectively use it

distant gyro
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weapons generally do not tell you in their tooltips how they are supposed to be used

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I think

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except if it's a hard limit like how murasama is only after defeating a certain boss or having a certain name

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for example: Clam Crusher

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seems like a point and throw

grim tusk
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@inner rover please read the suggestions doc to know how to make suggestions and what is allowed and what is not

distant gyro
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but the return trip does 4x damage

grim tusk
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Your suggestion is a Specific Item Suggestion which is not allowed

distant gyro
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does that stop point and throw from being effective? not really

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but the return trip is just about as valuable

grim tusk
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@zenith hazel we got a bunch of invalid suggs, care to take a look?

cobalt pewter
#

only one needs action, unless ๐Ÿ—œ๏ธ doesn't delete suggs anymore

distant gyro
#

two

distant gyro
#

four with broken format HDfailure

inner rover
#

yeah I've not been here in ages sorry

#

I've deleted the suggestion

digital saddle
#

I've heard from multiple people that vivid clarity is nutty vs scal

#

though I never do exos first because I'm not cringe

unborn siren
#

it used to be really good

#

now it has similar dps to pre both weapons in the best case scenario even when you devote more of your attention to aiming than to dodging

#

basically making it a harder to use, later in progression helium flash

#

it seriously has less best case scenario dps than Subsuming vortex does consistent dps

#

and only one of those 2 has braindead homing

crude barn
#

yeah sometimes you can get to BH2 before first hellblasts end

#

but other times it performs subpar

unborn siren
#

yeah it's better to just have a consistent weapon with good homing to let you focus on dodging

#

especially if said weapon has consistent dps equal to Clarity's best case scenario dps

#

(looks as Subsuming vortex)

sleek wadi
#

We had something similar with DoG in the past where his 2nd phase had what, 300% HP(?) on the healthbar. Got scrapped because it looked jank and made parsing important health thresholds harder.

#

It looked jank in that all that extra health scrolled off screen so you couldn't see the bar move until like, 60%.

unborn siren
#

I just got an idea for a suggestion that is either really dumb or really good

#

what if, instead of just reducing defense damage, Draedon's heart reversed defense damage?

inland saddle
#

Yes it does

#

If the suggestions hits the time it should be forwarded and has a ๐Ÿ—œ๏ธ it will not be forwarded

#

Just deleted

#

It literally can't get forwarded because of the formatting lol

digital saddle
#

Draedons heart is already kind of bonkers

#

Just challenging to use

#

You can facetank a lot of post ml bosses with it

#

It's a little awkward for scal because vulnerability hex and dots

distant gyro
#

why the hell can wiki bot work in there

#

pleading

dusty path
distant gyro
#

@worthy lintel go kill wiki bot working in suggestions posting out of existence or something

dusty path
#

Lmao pinging a mod for such a minor thing

unique vector
#

??

distant gyro
#

that is how things work, yes

robust lava
#

Lol sugg bot calling out wiki bot for formatting

distant gyro
#

battle of the bots

fossil finch
#

Why did you even use hyperlink

#

Literally no reason

worthy lintel
#

this is so odd wtf

#

i come back from ror2 to whatever bot duel is happening

dusty path
#

Oh, you like RoR2

#

Cool

robust lava
#

Is it gonna trigger wiki bot in voting too or is it already disabled there

dusty path
#

Maybe XD

grim tusk
#

@dusty path wings in general due to vanilla jank cripple sandstorm in a bottle due to they not allowing the spin animation which also makes em slower

dusty path
#

Ah. Yes

tardy geyser
#

"Desktop 1.4.1: Now causes the screen to fade to black and despawns if all nearby players are dead, or there are no players nearby." yea it is

unique vector
#

@mortal bolt please do not suggest future content

small timber
#

@scenic trout the suggestion will be pointless, 1.4 port is happening and likely there will be no update until 1.4, and 1.4 will add WoF despawn

unique vector
#

we'll be adding whips anyway

gray nebula
unique vector
#

eventually โ„ข๏ธ

mortal bolt
#

ok sry

unique vector
#

is this a request to rework VC iban

#

i can think of some ideas XD

gray nebula
#

i don't need you for ideas retardation but it was more so a request for the person to stop saying vc should work like its components cuz tats boring as hell

crude geode
#

we've learned that massive amalgam of effects slapped onto things isn't really intriguing

gray nebula
#

indubitably

#

imagine if aotc was just direct translations of all its coponents at once (demon

unique vector
crude geode
#

The Amalgam is really close to that type of cringe but it's at least honest

fossil finch
distant gyro
#

it is gone Already

#

replaced with 5 dust explosion

#

(literlly 5 dust)

austere cargo
#

Looks like another suggestion to fix the sandstorm/wings interaction. Should that be here or in bug reports

stray quiver
#

hear me out

stray quiver
#

a new one of the best endgame magic weapons that is combined with last prism, dark prism, and yharim's prism with shadowspec bars, meld blobs, and miracle matter, called "Calamatic Outburst", shooting a creamy-red beam, first beginning at full power, the beam being three times as wide as any of the other prism weapons, and, over the course of 5 seconds, shrinks to nothing, using your entire mana pool regardless of size

fossil finch
#

no

stray quiver
#

other names could be "Prismatic Annihilation" or "Kaleidoscopic Demise"

fossil finch
slate turtle
#

creamy-red beam

last lintel
#

That just feels
Very Power-creep heavy imo

And the fact that it deletes your entire mana pool regardless of how much you have after a set duration also just feels really weird-
I can see having it eat a lot of mana and making it into a pseudo burst-fire weapon in doing so but a limited attack that deletes your entire mana bar is just

Maybe that one should go back to the drawing board, no offense

fossil finch
#

it should also stay there permamently

#

sis and shadospec weapons aren't allowed anyways

#

and rancor exists.

slate turtle
#

Yeah shadowspec weapons have to be requested by a dev

last lintel
#

Let's not be too mean

But also yeah
Shadowspec weapons are a flat no and iirc they also generally deny item requests anyways :/

fossil finch
#

sissy.,,..

small timber
#

specific item suggestion (as in you give name, stat, crafting recipe, everything...) is a don't and disallowed for suggestion
item that use shadowspec as material is also a don't, because shadowspec is reserved for devs/donor weapon only

stray quiver
#

hm

#

mkay

last lintel
#

Basically the above yeah

I can see the idea being made workable but I don't think this is where you'd be looking to get something like that made - Maybe trying to take up modmaking yourself instead and having it as an addon or some such?

stray quiver
#

they did do that for astrageldon so yes

#

sounds like a fun field to partake in

last lintel
#

That said, it will probably be a task to learn
If you're the type to pick it up quickly you should be fine, but it's got some learning processes that I'm not personally familiar with myself

My experience in modmaking is more on the Starbound side of things (as it's largely plug-and-play over there, at least for the basics)

stray quiver
#

yeah I know jackshit about coding and whatnot, would be a good hobby to distract my self with tho

last lintel
#

mmm
Yeah, it's worth learning even if it's not a directly applicable skill most of the time

It's good practice for if you decide to take it into a further project

hexed ore
#

Moment

grave zincBOT
#

@fleet bobcat - Your suggestion has received an updated status!

[Make the abyssal diving suit disable the the sulphur poisoning in the sulphuric sea]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@hardy dock - Your suggestion has received an updated status!

[Significantly increase the generation of Uelibloom]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@hardy dock - Your suggestion has received an updated status!

[Give worms reactive DR at the start of the fight instead of just cranking their DR to a ridiculous amount]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Make the Indicator for Increased Boss Defense/DR and Enrage More Obvious]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@random pendant - Your suggestion has received an updated status!

[make supreme calamitas teleport back into the arena if she is outside the arena once she is at 1% health]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@cobalt pewter - Your suggestion has received an updated status!

[Rename Rogue's "Stealth" system.]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

ashen warren
west jackal
#

Itโ€™s no

ashen warren
#

wdym

#

its not

#

i have nothing that says its been rejected

small timber
ashen warren
small timber
cobalt pewter
#

good numbers

muted osprey
#

hey just wondering if you got your stealth stinted?

cobalt heath
#

didnt i already sugg the same type off sug that the new sugg is

#

wait a minute

ashen warren
cobalt heath
#

i did

ashen warren
#

its on march 1st

#

iirc

small timber
ashen warren
#

it was?

small timber
#

there is 1 batch of suggestion that the bot didn't put notification because the bot was down

ashen warren
#

yes

#

alright ive contributed

cobalt heath
#

didnt that get implimented already

cobalt pewter
#

why not just raise the droprate

gray nebula
#

an extra 1% would barely do any

#

and it would be cbt to code

#

just get better rng

muted osprey
#

@ashen warren whatever you feel like typing, just don't

#

firstly you need to read the pins

ashen warren
#

What pins

muted osprey
#

or just scroll all the way to the top in that channel

ashen warren
#

Ok

#

Oh

eternal escarp
#

basically you cant suggest about something that isnt in the game yet
and youre really specific, which is also a dont
also, why?

ashen warren
#

Idk I just thought it would be cool

muted osprey
#

it would be pretty funny โ€ผ๏ธ

ashen warren
#

Also deerclops isnt in modded

eternal escarp
#

would be cool isnt a great reasoning

#

regardless the sugg is passing like, 3 different Don'ts HDfailure

ashen warren
#

Oh

#

I'm new to this server

#

I dont know crap

eternal escarp
#

ye its fine, atleast you know for next time

ashen warren
#

Yeah

eternal escarp
#

(also, preferably clean up, a mod will have to delete it regardless)

ashen warren
#

Ok

cerulean trench
#

anything to change

#

or any rules broken?

eternal escarp
#

since its a rename, i feel like the little reasoning makes sense, should prolly be fine

cerulean trench
#

kk

cobalt pewter
#

this would apply to how many weapons again

#

just 2?

cerulean trench
#

yes

#

ik its not a "line"

#

but idc its easier to say than both

eternal escarp
#

could mention them both ig so its less confusing

cerulean trench
#

k edited it

sleek turret
#

Good suggestion.

gray nebula
#

Caledfwlch

cobalt pewter
#

I think instead of going for "it'd make sense", the explicit reasoning could be "it would roll better on the tongue than fuckiing Excalibur Shortsword like what" or something along those lines

#

the explanation on "Caliburn" as a term is enough to imply that it would make sense

eternal escarp
#

isnt that the ending of their sugg basically?

cerulean trench
#

yeah it is

gray nebula
#

also because its dumb to have direct name references for the short versions

cobalt pewter
#

22:41 brain

eternal escarp
#

could add that as a second reason

gray nebula
#

imagine if gungir and durendal were just excalibur lance and excalibur whip

cobalt pewter
#

so tr

cerulean trench
#

yeah

cobalt pewter
#

Durendal isn't even the correct one

#

when will cal 1.4 rename Durendal to Durandal

cerulean trench
#

also, durendal is also another word for "excalibur" in some stories

#

fun fact

cobalt pewter
#

what other instance of shortswords get this treatment?

eternal escarp
#

i tried searching durandal and i find anime girls
wonderful internet

cobalt pewter
#

Night's Stabber? I find that name kinda ech

cerulean trench
cobalt pewter
cerulean trench
#

durendal is apparently the same power level as excalibur

sleek turret
#

ok but you gotta agree Night's Stabber is atleast better than Night's Edge Shortsword HDfailure

cerulean trench
#

same with terra shiv

#

which let me say

#

good name

#

but

#

earthly dagger

eternal escarp
#

i like Night's Stabber personally

sleek turret
#

terra shiv is ok

#

can't really go with other name really since the line of terra weapons always have "terra" at the start

frail mantle
#

flameburst shortsword kinda maybe?

gray nebula
#

i mean shiv versions of mainline swords are zzzzzzzzzzzzzzzzzz anyways

#

but

frail mantle
#

doesn't directly reference the name of the normal sword but still has literally "shortsword" in the name

sleek turret
eternal escarp
#

Plantation Staff,,,,,,

#

:hischild:

sleek turret
#

i forgot about that weapon goddamnt

cerulean trench
#

i started a discussion were people arent yelling at me for being stupid hell yeah

frail mantle
#

my_child and cosmic bolter exist

sleek turret
#

the child

eternal escarp
#

too late leon
i have already mentioned these BEFORE you.,.

sleek turret
#

get trolled

eternal escarp
#

byeah regardless

cobalt pewter
#

the shivs can go skrrt

frail mantle
sleek turret
eternal escarp
frail mantle
#

but yes other than those two everything in the terra set has "terra" in the name

cobalt pewter
#

cosmic bolter is weird

#

honestly

#

it's the only terra themed item that has names related to cosmos for whatever fucking reason

eternal escarp
#

because of Lunarian Bow

frail mantle
#

does cosmic bolter also have the weird lunarian bow slidy bolt thing

sleek turret
#

yes

#

afaik it has

frail mantle
#

seems so yea

cobalt pewter
#

yeah I'm not sure if those ever had use

#

the sliding mechanic

#

it's not like the projectiles vore the surface they're sliding on and become bigger

#

they're just slide

and yes

gray nebula
#

wasnt the sliding mechanic a bug that got kept because back in the day this was what was considered an interesting mechanic

cobalt pewter
#

ah yes

#

I think there could be a merit in having this, but first of all there needs to be a reason to attempt sliding them in the first place

eternal escarp
#

tbh Lunarian Bow line could use becoming.. cooler.,.,

novel belfry
#

a charging mechanism like the clockwork bow, or probably the pumpler more accurately, since it empowers the fired projectile

#

hmm

#

yknow what?
that's gonna be a suggestion

stable musk
#

@scenic trout suggestion kinda falls under โ—
as next update will be only in 1.4 version. And 1.4 did add that

#

1.3 version will be no longer supported

#

unless stated otherwise

proud quest
#

bring back old phantasmal ruin

#

idc about dps

#

it was just really fun

#

seeing it grind enemies and hearing the tons of hit sounds

cobalt pewter
#

read pins

proud quest
#

what do i do

proud quest
cobalt pewter
#

no asking for a specific removed thing to come back (and judging by the request, yea)

proud quest
#

the old one was so much better

cobalt pewter
#

read pins

#

there's a general reasoning

proud quest
cobalt pewter
#

mhm

proud quest
#

tell me why

#

if you know

#

i dont wanna scroll through 30 pages if u know why i cant

cobalt pewter
#

I won't, then you won't read the pins

#

refer to those if you want to suggest anything at all

proud quest
cobalt pewter
#

just search for "removed content" in the page

proud quest
#

fine dude

cobalt pewter
#

or something along those slines

proud quest
#

annoying ass

proud quest
cobalt pewter
#

pretty sure

proud quest
#

it wasnt nostalgic it was more of like

#

an its just worse than before moment

fossil finch
#

it does refer to weapons too

#

You have to reason your sugg anyways

#

"It was better" isn't a reason because "better" isn't defined
And, no, "cooler" isn't a definition either

river glen
#

would a suggestion of giving destroyer resistance to avalanche make sense

#

cuz this doesnt seem right

#

i just absolutely shredded it

#

31 seconds

#

no hit minimum time of destroyer is 65 seconds this hits half of that and i also hit 66k dps for some reason

ruby plover
#

Yes it definitely should be nerfed but Iโ€™m not sure youโ€™ll get enough votes

#

Pretty sure people like when things are broken lol

river glen
#

this server has enough boosts for a 100MB video right?

#

cuz imgonna do a funny

distant gyro
#

yes

river glen
#

i see

#

only 0.92% slowdown

river glen
#

i see

#

well ive seen stuff not get 200 votes

#

yet still be put in

hard bronze
#

What if there was a right click feature with the murasama that acts sort of like parrying except it only works for contact damage instead of projectiles

#

And it only reduces contact damage by 25%

#

And it has a charging thing too

#

This way it could feel like the actual metal gear rr

#

Murasama

#

And also like left clicking givesu sort of a dash like the bipme blade crimson attunement

hot zephyr
#

no

#

ignoring the fact that Murasama doesn't need any changes

slate turtle
#

idk

hot zephyr
#

where would you even use a contact damage only parry?

#

it's post-yharon

#

parrying scal charges??? ig???

slate turtle
#

Yeah that would be very hard to utilize

#

Contact damage isn't that much of an issue after pre-hardmode

#

It's mostly projectiles

hot zephyr
#

it'd also make the ark and biome blade lines less unique

#

the parry-charge mechanic is something that's kinda iconic for ark

slate turtle
#

Yeah, I'm all for making more melee weapons actually melee(Murasama is already true melee though) but just copy-pasting mechanics is going to get old fast

hard bronze
#

True

#

Thabk you guys for the insight

#

Thank

#

This idea might be scuffed but what if there was a thing where if you use rage or adrenaline wirh murasama it can slow down time and allow u to get some hits in with it

#

Just like in the actual game

#

Idk tho as u guys said chsnges aren't rly necessary

#

This is just me brainstorming ig

digital saddle
#

Destroyer already has a 50% resist to avalanche

#

I think it's fine to have funni melt weapon here or there

#

HVC is a lot more ridiculous in any case

#

I'm really not a fan of resists though

#

There are cases like nadir vs scal where yes a resist is needed

#

I'm not a super big fan of giving resists to on-tier weapons though if it can be avoided

#

Destroyer got a spear of paleo resist for a long time that just made the weapon mediocre against it, which just made it useless because the weapon is a worm killer

ruby plover
#

and likely hard to implement methinks...?

digital saddle
#

Tbf I cannot imagine a scenario avalanche would be viable outside worm killing

river glen
#

cuz i dont see how shredding a boss in half the designed itme

#

is ok

digital saddle
#

well you can always

#

use a different weapon

fossil finch
#

i mean like

river glen
#

why balance the game when u can just use a weaker weapon

fossil finch
#

not every weapon needs to be excel table absolutely balanced

river glen
#

i mean i never said

#

gut the avalanche

#

i just said give the boss some more resistance

digital saddle
#

thats usually how resists work

river glen
#

it could be like 70% resist

#

and the weapon will prob work fine still

cerulean trench
#

anything that makes me deserving of a twitlonger here

fossil finch
#

no, devs didn't forget to change anything, and there is already plans to make burning sky not literally a staff with a hitbox

vague ingot
#

Are there any plans to bring the heart of elements into endgame? I thought it would be really cool to have an item that fuzes all the elementals together into an omni elemental.

fossil finch
#

no

vague ingot
#

ok

hard bronze
gray nebula
#

Auric Tesla Armor's main set gimmick being that it just lazily stacks all of the effects from its component armor sets is kinda mid as fuck ngl

#

Ultimate armor set but when you get it you quite litterlaly get nothing new

slate turtle
#

There's a lot of items in calamity that just stack effects aren't there

muted osprey
#

(please tell me you guys are gonna rework auric tesla)

slate turtle
#

But yeah I assume auric tesla rework is something being considered

#

At some point, perhaps

unique vector
#

iban found a new ironic emote to use

crude geode
#

so true

glossy reef
#

zesty take inbound

#

i like/liked AT armor's gimmick

unique vector
#

also im pretty sure they were just bolding item names for clarity

#

auric tesla should be

#

cooler

#

for being an end game armor

glossy reef
#

but it was like

crude geode
#

if you compare it to vanilla terraria's final armor sets it's pretty lame

unique vector
#

so true

glossy reef
#

"hey remember all those cool armor gimmicks that you could barely use because the stats got outdated too quickly? well now get to combine them all into one mega armor"

unique vector
#

even vanilla does better in that regard

crude geode
#

meanwhile with AT you have extremely generic set bonuses stacked together with 5 class helmets that vaguely change them at all

slate turtle
#

Vanilla endgame sets are really cool ye

unique vector
#

see but like 90% of the armors either had stats you'd barely notice if you werent a meta addict or unappealing visuals

#

sooooo

glossy reef
#

concept

crude geode
#

also if you compare it to other mods it gets blown out of the water by thorium

glossy reef
#

give each at armor set a unique set bonus, AND

#

let you have any one component set's bonus active at the same time

#

so you'd get the at bonus and then alongside it you'd have like

#

godslayer tarragon or bloodflare

#

or something

#

i like the concept of being able to draw back on old armor set abilities

#

because it's not like using fuckin tarragon for scal is viable

unique vector
#

Among Us

crude geode
#

I'd rather that. post-ml armor sets not be extremely mid outside of god slayer or silva because those two are...decent (for multi-class armor sets)

unique vector
#

they sorta cool

glossy reef
#

what do you mean by "i'd rather that."

crude geode
# unique vector they sorta cool

the bonuses for silva/godslayer are pretty cool I just dislike multi-class armor sets since it takes away focus from the class, but it's kinda necessary post ml

ruby plover
#

a lot of the set bonuses from previous armour sets basically add nothing to AT

#

example: the leaf blast from mage. it just makes your attacks look messy

glossy reef
#

bundle bloodflare and tarragon?

unique vector
#

make more class specialized armors

#

:chad:

crude geode
#

100% yeah

glossy reef
#

truuuue

fossil finch
gray nebula
#

Also yes we can just bang bang (gahhppp) (loud thud on the floor) (fortnite default dance music) the multiclass armor sets

#

those are poopoo

unique vector
#

smh

keen zealot
#

hell you could compare auric tesla armour to gemtech and it looks lame by comparison

#

the only other mod I can think of that combines armour sets in a similar way to this was the avalon mod

#

and the avalon mod is ancient

gray nebula
#

CalamityReferencingAvalonMomentโ„ข๏ธ

keen zealot
#

true

muted osprey
#

OMG!! is that a MOTHERFUCKING Avalon reference??????

keen zealot
#

(it is)

#

as for what to actually do with AT's set bonuses...

#

do we actually even want multiclass sets?

sleek wadi
#

Murdering Auric Tesla's setbonus will also allow calamity to just have an armor set bonus button instead of one dedicated solely to GSD

keen zealot
#

true

#

can't decide whether a universal single set bonus or a per-class set bonus set would be better

#

for the latter I just thought of a summoner set bonus using the aforementioned hotkey as a sort of secondary weapon

#

a 'grand tesla pack' strapped to your back if you may

gray nebula
#

AT would remain an all class armor of course but idk

#

i mean it could still creatively combine the effects of its components somewhat

#

not just enable the same ones all at once

#

kinda how like true biome blade mixes components of its ingredients in a new way ok some of them are kinda lazy remixes but some others are more thoughtful

keen zealot
#

hm

hard bronze
#

Like for auric tesla like a gid slayer aura effect that when used it can like create a god killing Shockwave or something? Like what I'm trying to say is ar eu guys gonna make it sort of like a stacking armor bonus but like make it something else sort of

keen zealot
#

the problem with making a unified set bonus like that for AT now is that the recipe changes between classes

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this would have been easier to conceptualize before the split

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I also had the idea of a tesla dash for all classes akin to the godslayer dash

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it travels over a lesser distance faster, invulnerable for the duration of the dash, and has a massive hitbox

small timber
#

what effect will even be useful at that stage? other than spawn (additional) projectile to help with damage

keen zealot
#

probably a little longer cooldown

small timber
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since it currently also do spawn healing projectile on hit

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unless you put extremely overpowered effect, like COBG's halfed contact damage on melee set, something like those (and that will not even be that useful)

keen zealot
#

the thing is though, I don't want to include the godslayer or silva concepts in the unified AT set bonus, since they're mutually exclusive depending on class

cobalt pewter
keen zealot
#

the other component sets are also too different from eachother by class to really unify into one idea

cobalt pewter
gray nebula
#

mnscomfy emoji

keen zealot
#

how much more?

gray nebula
#

ALL THE WAY BABY

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(ideally)

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(in my opinion)

keen zealot
#

nice

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it really should be all the way or not at all

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go big or go home baby

unique vector
#

iban goes insane trying too rework the 5th thing in a row

worthy lintel
#

@gray python thats a SIS right there

worthy lintel
#

specific item suggestion

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read pins

small timber
#

and also a suggestion to specifically to make a subclass only run viable (eg: add weapon at this specific tier) is diasllowed

gray python
grim tusk
#

just use The Pack smh

crude barn
#

or Scorpio

gray python
#

again, suggested it because someone else told me to

crude barn
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(I tried it and it kinda fucking sucks which is a shame lol)

small timber
gray python
#

already read that, didnt remember any of that because im not here often.

crude barn
gray python
crude barn
#

in that case you should've read the doc

gray python
#

i did, i forgot about any of that.

#

and if you cant suggest items than whats really the point of suggesting anything?

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cuz i dont think bosses are allowed either.

small timber
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any suggestion other than just add a specific new item? because most of them will be allowd

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boss obviously can't too

gray python
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and those are calamitys primary content.

crude barn
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suggesting anything that doesn't have to do with creating a specific item/boss/whatever

gray python
#

so only balance than.

small timber
small timber
gray python
#

and is already how i play calamity

small timber
#

then just wait for developers to add bosses, because they will

crude barn
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"Add a new boss that does this this and this because I think it would be cool and funny reference lol!!!" devs really don't want these kinda suggestions and I think it's pretty obvious why

small timber
#

just not through someone suggesting it, they will add bosses themselves

vernal aurora
gray python
small timber
gray python
#

bosses and items are the primary content of... terraria itself.

crude barn
small timber
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and developers are already adding it, just not through someone suggesting it

gray python
small timber
#

I don't really see your point here

crude barn
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oh also they're not just gonna add an item for free, donor items exist for a reason

small timber
#

the only difference is whether they add 100 bosses come from random community idea or they add 1/2 bosses once in a while that is carefully planned and designed

gray python
crude barn
#

gotta fund fabsol's profile picture commissions if you want an item in the mod

unique vector
#

you can suggest vague concepts like "oh i want X weapon to have an upgrade"

small timber
unique vector
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but you cant dictate 50 different stats or effects for it

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additionally it will take aa lot of valid reasoning for a new item

crude barn
unique vector
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because normally you'd haave to heavily consider reasons other than "bc itd be cool"

gray python
small timber
#

your suggestion is related to this

unique vector
#

suggesting new subclass weapons is normally disallowed because everyone's reasoning defaults to "making this subclass more viable"

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which we do not like promoting

gray python
unique vector
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people construct their own ideas of a subclass

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we dont actively support the idea of them

small timber
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the actual only class is: melee, ranged, mage, summoner, rogue

unique vector
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the only exception rn is whips but thats because vanilla made them so heavily integrated into summoner

small timber
#

subclass as pinckle say, is community defined

crude barn
#

they are different types of weapons, using exclusively that type is not something that the game should be balanced around

unique vector
#

wwhat xpc said

small timber
#

as there are way more than enough ranged weapon to be viable for DoG, specifically adding a rocket launcher is not needed

crude barn
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there doesn't have to be a yoyo at every point in progression simply to make yoyos only easier

gray python
unique vector
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well thats not what calamity likes to promote

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because then ppl overobssess on the faact that their favorite weapon type needs to be viable throughout the entire game

crude barn
unique vector
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boom, 3x more weapons and weapon bloat

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boom, 3x more the work to try and balance everything

vernal aurora
crude barn
#

you use this then this then this, not really what calamity wants

unique vector
#

3x more work to sprite and program all of these weapons just bc someone wanted to use a yoyo or spear or rocket launcher subclass until scal

crude barn
#

there's zillions of weapons to choose from for a reason

unique vector
#

do you see the problem now

small timber
unique vector
#

its a neat concept on paper but calamity is far too large to support such an idea

small timber
#

like will you call "book/spell tome" type mage weapon and "staff" type mage weapon a different subclass

gray python
unique vector
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mage has no subclasses which is why its superior

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:clueless

crude barn
#

magic guns!!!

unique vector
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(wwe do not talk about magic guns)

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SHUT up

gray python
unique vector
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tomes are a weapon type

crude barn
#

devs please make prism subclass viable!!!

vernal aurora
#

mage does whatever mage wants

unique vector
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not a subclass

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๐Ÿคจ

gray python
crude barn
small timber
gray python
#

arnt yoyos a melee subclass?

unique vector
#

half of mage weapons are tomes and have very distinct behaviors

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most yoyos, spears, rocket laucnhers, etc act the same

gray python
unique vector
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(not that i like the faact that most weapons are either "tome" or "stave" but)

gray python
#

when i make a suggestion i fully expect to be told no because no suggestion iv ever made for anything has ever been accepted.

vernal aurora
small timber
# gray python well ya dont have to ADD them all

suggestion system function on a pole/voting system, basically if everyone is suggesting to add new weapon then any other form of suggestion will have 0% chance to get through, and as you said, the devs don't have to add ALL of them, which end up having the suggestion system basically useless

unique vector
#

make better suggestions then /s

gray python
unique vector
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or, genuinely, follow the rules for suggestions

gray python
crude barn
#

fish subclass should be viable throughout the game

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iirc

unique vector
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uhm

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okay

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sorry to hear that

gray python
worthy lintel
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(putting your text in bold doesn't make it more important...

gray python
unique vector
#

among us

worthy lintel
#

shut the fuck up XD

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i cannot tolerate the us anymore

gray python
vernal aurora
worthy lintel
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if only i could go back in time and delete fishing

gray python
fossil finch
#

When the creature was milking my trashcan but then i remembered i don't have a creature

vernal aurora
crude barn
worthy lintel
#

that would be a great start ngl

unique vector
#

make fishing stardew valley fishing

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instantly will become my most favorite part of terraria

crude barn
fossil finch
#

TRUE

crude barn
fossil finch
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Just copy it 1:1

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Nobody owns mechanics

crude barn
#

THAT WOULD BE AMAZING

unique vector
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Ubisoft does

gray python
#

Devourer class, uses a specific weapon type that apon killing enemys has you consume their essence DoG style and eventually gain their powers on a big hollow knight charm style selection.

kinda like fargos souls...

unique vector
crude barn
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make every fish 100 dart behavior and boom no one wants to fish anymore

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problem solved

vernal aurora
muted osprey
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FORCE the rat bastard child to actually sell stuff after completing a certain number of fishing quests completed

gray python
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...i need to properly develop the trello for that class idea, i never did start planning it out.

crude barn
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new lore rewrite: the angler was eaten by a trasher and no longer exists

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all fishing related things have been removed from the game

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we can rejoice

gray python
crude barn
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not a bad idea

gray python
#

INSTEAD OF HORRIBLE RNG

crude barn
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we have DS angler kits tho

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just farm DS a million times

gray python
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yeah, thank goodness

vernal aurora
crude barn
gray python
crude barn
#

my fishing skill is already 10

gray python
#

have patience.

gray python
crude barn
gray python
#

oh.

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i wish i could get into stardew, i play it for a while but then i just lose interest and dont play for like a year and then i come back but i have no idea what i was doing so i dont continue.

crude barn
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give it more time

gray python
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i gave a file multiple ingame years

crude barn
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oh lmao

gray python
#

it still happened

fleet igloo
#

I'd be down for a fishing rework to make it actually fun

gray python
crude barn
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a fishing rework is probably out of the limits for terraria mods tho

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changing the core way fishing works to be like the stardew bar is definitely far fetched

vernal aurora
gray python
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2 things id do if i could mod.

devourer class and fishing class and maybe a lil crossover material

crude barn
gray python
crude barn
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I'm not a modder but changing the base mechanics of the game probably can't be done

crude barn
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it's amazing for sure

gray python
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dont quote me on that.

gray nebula
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it could be done through il editing and stuff

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but it shouldnt be done because biomes have a range for a reason

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(lag

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to make the biomes have an extended rage uh