#suggestions-discussion
1 messages ยท Page 1249 of 1
It'd be neat to have a pre-hardmode option to play with
And I mean, if the guy wants a squad of men vibing around then I mean w/e
I can keyboard I swear
i dont think making a male counterpart to HotE works tbh
i mean
all of the examples just seem like they would be exclusive to attacking
Honestly I see Granite Golem as more of a defender/reflector
Maybe that's just me
I'd need to doublecheck the ratio on current HotE to see what the functions should look like but ye
Granite Golem either absorbing or reflecting projectiles maybe
if you were able to combine all of the elements and characters from this male counterpart of HotE and the original HotE tbh it would be unplayable to me
way too much stuff on the screen imo
Yeah
That's like, the only issue I see with it is just
Would it be way too many things onscreen at once
And uh
Probably ngl
and HotE is already slightly annoying to me with its visibility
but ive sorta learned to get around it
Yeah
Having both on at once might get to be slightly too much
But the idea itself to have a counterpart with a different set of minions is one I can get behind
maybe it could work if HotE got a rework
like the male counterpart would be the mostly attacking and defensive counterpart to the reworked HotE, which would be more defensive/support
And/or making you pick one set or the other
Tbh I can see both sets being 4 attackers with 1 support, but just
Making the different sets unique enough in how they function to make it actually require consideration
And/or making the male counterpart be the more defense/support option since HotE as it currently stands is pretty attack-focused and I don't think that needs to be changed
i only use HotE for the extra healing 
Understandable
4 of the 5 are attackers though and don't really need a change so I'd see the collective item as more of an offense feature
Thus making the alt one as more of a defensive shot absorber or giving it misc utilities would probably be a better route, at least imo
besides, i find HotE to only be useful at auric tier for the healing, which is why i use it
A male HotE could also just be earlier in progression. All of the remaining elementals are located around start of HM with 2 in pre-HM so it could be idk post-mechs.
yeah maybe
Yeah that's what I was thinking anyways
Having it be a phm option and you get HotE after it
You got Earth Elemental (only one anyone cares about) and then the floating rocks that are cosmic, granite, and ice elementals. Oh and chaos but who cares about him
So a male HotE would be EE and his pebble pals
so now we have the male variant as a late pre-hardmode/hardmode option and the original HotE as a late-hardmode/post-ml option
Yeah
Or something similar idk
Lineup not final, but I can definitely see a Granite Golem and Ice Golem there
now we need a early pre-hardmode HotE 
I mean I feel like you could get away with making one of the elementals easy to get if not the actual core lmao
Granite Golem projectile deleter buddy idk
THE MOON LORD???
Don't make a male hote tho
hote is cringe we don't need 2
just make hote not just woman aka kill one of the two sand elementals because why are there 2
Make the water elemental gender fluid
no
bye bye offensive sand elemental
Earth Elemental punches regular sandy out of HotE and takes her place
I am personally stealing the code to make earth elemental the only elemental
@hollow shell two latest suggs should be exclaimed
@steady cargo Sure I can Warn you for that
@vast summit If you can provide DPS values and (more importantly) boss kill times, and include them with your suggestion, then the testers can work on improving its performance
@quick tendon Your suggestion needs a reason
okey
ok
isnt the stormfront razor extremely op against worms
probably but it is actually awful against plantera
(the time you're supposed to have it)
yeah
so you can use it on your second mech
and its decent against plantera tentacles
i looked at the guide and it said pre plantera ok
uh ohhh
yeah
guide/class setups is outdated almost constantly
It is a shame that it is the most visited of the wiki pages
considering how uhh
non-concrete it is
its fine for getting an outline for what weapons exist around that tier
(there should really be a disclaimer on that page)
There is.
oh
too bad people dont read
yeah my friend told me that it shows the best weapons for a specific time
he's a dumbass
You included, because you didn't know it existed? 
if that was true Red Sun wouldn't be suggested for boss rush 
also i forgor to do a small notice hold on
i never read that page of the wiki 
@dusty path nohits are not a valid excuse to back up suggestions
I swear he's tried to use that excuse like 3 times
Just remembered my playthrough
yeah why do so many people mention nohits in suggestions if the mod is moving away from them
even if the dev team embraced nohitting, balancing around it would be a catastrophe

hence why no-hitting is being moved away from
barely 40 defense and brimflame frenzy ate your hp like tic tacs
but it multiplied your magic dmg by 1.5 with frenze
so huh
death
It shouldn't
rain?
No reason for it to
I forgot that I also included my no-hit attempt 
The hell, no
yeah he just started shooting a bunch of blue projectiles and got a bunch of dr
Only daytime
Boss enrage by weather... Gives me an idea
blue lasers come from getting further into the fight
yeah but the problem is he was at 98%
But no, the Destroyer only enrages during daytime
was it still night
yes
a bad idea
๐คทโโ๏ธ No idea then
(I personally am not aware of all the boss enrage mechanics whatsoever. I ain't a tester. It's possible someone does have an answer)
i was reading the rules, i think my idea of the "burden breaker 2.0"
i cant, no?
Also @dusty path does this suggestion address your concerns?
#suggestions-voting message
"new specific items" is a concept that's described more clearly in the Don'ts Doc in pins
ok thx
You can suggest that an item get added with incredible movement speed, to replace the purpose that Burden had in the past
But you need to provide a reason why it should be added
Might I delete my suggestion?
Especially considering Burden has gotten removed from the mod for a reason
Sure you can if you want
ok thx
srry, i am new in the server and i don't know why burden breaker was removed, where i can check it?
why was removed
That's alright.
It was removed because it trivialized movement across great distances relatively early into the game.
It was kept around with very difficult unlock conditions (most recently, beating Skeletron Prime in Malice Mode), however we recently made it so no drops are locked behind any difficulty modes, aside from specific cases like for items dedicated to developers
It was always a weird item that was more or less a joke
And we figured it was not worth keeping around as a "normal" item if it wasn't going to be locked behind something difficult
Is Glorious End something of a replacement for it
It was definitely not intended to be, but you can use it like one if you want
That's kinda the point, Dragoncraft
okey, rlly thx
๐
oh
ah burden breaker
in retrospect it feels kinda funny because pylons are essentially just a better burden breaker/teleport network
i think relic of deliverance fills the void of burden breaker 2.0 albeit it needs some more QoL
yeah, but is not to fast...
The fastest way to travel is always teleporter (also post 1 mech as burden breaker), and with 1.4 pylon is available pre-HM pretty easily
Burden breaker was pretty much just lazy man teleporter
i am thinking now, and we don't need add another item, just wait to port calamity to 1.4, pylon and problem solved
Ya basically (and 1.4 port is top priority now, with it being very likely that there will be no update until 1.4 port complete)
yeah exactly
well, waiting for 1.4 calamity port for movement
I mean suggestions (even if devs immediately work on it) is pretty much for next update anyway
Okay
Don't start
whats wrong with astolfo
Stop.
You technically get an easier mode in 1.4
Isn't the whole point of fighting adult eidolon wyrm that it's a superboss
Yes, for now
byeah @short warren Considering the current intention of the AEW fight is to be an extra optional challenge, your reason should also include why the intent/role of the fight should change
I think 1 weapon for each class will be more appropriate, it don't have to be stronger than shadowspec stuff (currently halibut is not exactly stronger either), just having a superboss exclusive reward being only limited to ranger do feel weird
that unironically will be more fitting, delete halibut and make AEW only reward being a pet or something
I think killing Necroghast is fun, although maybe polter could get a better enrage/optional phase once it happens
just make necroghast harder to kill tbh
solo polterghast isnt even that "not threatening", in fact I think killing the clone make the fight way harder
Vivid clarity requires some brain
ok wow I only had 89 characters left after typing that
Its not point and click
Funny how vivid clarity got reworked and then reworked again :lo:
wait how do you even use vivid clarity other than point and click
vivid clairity already insanely mid looking please don't make it midder by trying to cram fifteen more mid effects into it
they removed that bit from it's tooltip
it used to have something about high iq making it do better
Bounce of walls and try to get the target in the explosion
Say try to not get direct hits but very close
wait it have that function
ya this is definitely giving 0 clue that it have anything close to that, from the tooltip is just look like a point and click weapon
def should be "enraged" when the clone is killed
I think inherently changing a boss to malice AI just because a part is killed will be a bit weird (since this just mean if the boss is already enraged nothing is changed), currently polterghast do become angry if you kill the clone (4 charge, super fast speed and readjustment)
one test later:
Vivid clarity, even when used properly and reforged to mythical, only had around 30k peak dps, same as VV with no reforge. However, while VC basically gets it's dps halved when Scal starts dashing or moving on her own, VV only lost around a third. But the worst thing with VC is that it requires you to actively devote some of your attention to aiming it... during the Scal fight. Meanwhile, VV has the same dps under worse circumstances, and has braindead homing. Plus, a test I did a while back showed that VV is worse than SV, a weapon that can go through walls and somehow has even more braindead homing than VV. This means that even if you use it optimally, there is still no real reason to use VC instead of pre Exo Mechs options, let alone SV.
tl; dr Vivid clarity bad, plz buff
and 1 even worse thing is that VV is post-yharon and VC is post-exo (which is same tier as scal)
yeah
also what is SV
oh right, ya that weapon is great, discount the part where you can't see scal (and you pretty much only use it against scal or AEW)
the visibility is a suprisingly small problem
and it's not like VC does much better for visibility
VV is much better visibility-wise, VC is only slightly better, SV is probably worse (in terms of visibility)
another weapon not mentioned here is Helium flash
it has dps comprable to if not slightly better than SV
but it's complete lack of homing and heart dps does make it generally worse
but it is still incredible for a pre both weapon if you have good enough aim
it basically has the same downsides as Vivid clarity but with much better dps
so yeah it's just a better VC tbh
and pre both instead of post Exo Mechs
vivid clarity is really really good for scal, though admittedly only in certain situations. i think what i found is it has vastly-above average dps when scal is in hellblast shooting phase, and while in the bottom half of the arena (since the sky beams cant go through blocks)
it also excels at seekers
yeah it seems the immunity problems really haven't been resolved in most cases
I think having a more thorough look through weapon immunity types should be a goal of the team
it is weird that a point about combining parts of its components is a topic when exo weapons are notorious for doing anything but that (see subsuming vortex, heavenly gale, exoblade, celestus, cosmic immaterializer, magnomaly cannon, supernova) -- and the one that actually follows its components (photoviscerator, exo gladius) are as simple as it gets
still it's a good way to buff a weapon
subsuming vortex explodes into a bunch of circles in different directions (event horizon)
has tentacles (augur)
ball (tears)
close enough

just increase its damage???
also isnt the exo/scal/endgame tiers wholly unbalanced
exhibit: no one thinks the exo weapons are worth it
especially refraction rotor
and also if weapon effect keep adding added it will very quickly become screen clutter
just see (old) drataliournus, my main problem with the weapon is not even it is a nohit exclusive weapon, but that it block off so much of the screen that you get hit because you cant see boss attack
I will argue even ark line gets abit screen clutter at the end, maenwhile a simple weapon like photo is much more functional while remain fitting
nah not the problem with dps, more with problem that I cant see
it might be a me problem but as soon as too many weapon effect added on the screen that is not part of boss attack my head just think "yo boss attack might be hiding in it be careful" and then have my attention completely diverged or lose track of the attack
I think it depend on how people play, some people have much better capability to the point they can rely on muscle memory, I pretty much rely on pure visual even after fighting a fight many times
and my memorization and reaction speed is not particularly good
just download an old version
I think it's in the github
They're in the github up to 1.2. Idk
after that they're GONE (talk to @hollow idol probably
You need older tmod versions anyway
(Which are also on the github
good sugg
And this yeah
You provide no reason as to why it matters
ah yes add boss health to configs
config to make bosses have 1 hp or 10billion hp
@acoustic mortar I assume you are saying "Boss Health Bar", in that case it already has configs
didnt see that lmfao
in Calamity Mod (no Calamity Music): Config , first one of UI Changes
The only class that really needs extra defense is melee
In general
It's kinda weird that each class gets a unique amount
As if mage is somehow less in need of defense than ranger
Summoner definitely deserves as much defense as other ranged classes though
Mage theoretically has higher damage than other classes at the cost of survivability and mana dependancy but it turns out being about the same
I think most of them are fine, the 2 I think need change is ranger and summoner
ranger have no reason to have that much defense and summoner don't deserve the low defense treatment, and I say that as a ranger cuck
rogue and mage is acceptable
mage have the added benefit of (some) starting from post-plant armor generally provide alternative healing so it make sense it don't have high defense
I think the funny turret could benefit from being manipulated in proximity to soft limit its power
instead of hard capping the sentry amount to 1
like maybe having multiple of the same sentries nearby weakens them
sentries are goofy
@ivory whale ideally weapon balance suggestion is attached with actual stats, such as weapon dps and killtime against bosses, also usually buffing weapon is just give it more damage instead of like i-frame stuff, unless it is particularly an issue
I think it could be more convincing
like the weapon is a fast weapon, one of the main attacks should not have the iframe of nearly 2 seconds
wait let me check ingame
The DPS of other mage weapons in that tier is around 10k against a dummy the Genesis has around 7k which is quite the difference. Next thing is the beam, why is the beam shown always even when it's not dealing any DMG. If it has fixed iframes then the beam should be shown only during the damaging state.
dummy is generally not recommended as it is just not accurate (it doesn't take account of boss defense, boss movement etc)
but ya I will just fight it with an ontier boss
the current iteration of genisis is that you are supposed to hit with the smaller lasers that you spout out
which is kinda counterintuitive to the point of the Y-beam existing
the pml magic weapon
Genisis the mage weapon
oh ok genisis
Then the Y-beam is quite useless. All it does is provides light in underground
yeah
I think that should be the main point of your suggestion
the Y-beam is like the weapon's gimmick
it should do more than just tickle the enemy every 2 seconds
I think the beam would do great if it didn't have the iframes
It should work like other beam weapons
Like Fabstaff maybe (can't now remember other fast beam weapons)
after testing it I think it is way worse than you think
because I am doing 3.5k average DPS against providence
How does this discussion channel work, can i start a discussion on like my own post :>
CaveBagel too specific, and suggestion for reference (for the sake of reference) is kinda a don't
ya basically you do it here
Damn, that sucks. The weapon is very cool, they did it kinda dirty tbh
yeah you can't suggest a reference for the sake of wanting a reference of [media] in the game
references will naturally happen if the creator of the item likes something and naturally adapts from it
or mechanic, etc
it might help to check the pins in this channel before making suggestions
totally forgot pins were a thing - my bad again
u seem chiller about it than most people who barge in here with specific item suggestions so dw about it
I think there is definitely something wrong with genisis, because there is no way it is performnig worse than HM weapon
actually now that I think about it
Just don't tell me there is the same problem with Alpha Ray
I brought this up like a while ago in dev server
ok on profaned guardian it is basically about as bad
and Ozz said something like "Genisis is planned to get a rework soon so I don't care if it's miserable right now"
lmao
That's nice to hear
ok then that makes a lot more sense that genisis is completely unusable

well at least that solve the problem
for reference genisis right now is about as good as terraray (yes terra, not elemental), a post-plant weapon 
Vortex:
Tentacles (Augr of the elements)
Explosive projectiles (Event horizon)
Slowly homing balls (Tears of heaven)
Gale:
Barrage of multiple arrows (Alluvion, Clockwork bow, Galeforce)
Tornadoes on hit (Alluvion)
Elemental color scheme for the arrows (Planetary annihilation)
Some arrows split into or spawn more projectiles (Ballista, Astreal defeat)
Custom arrows (Astreal defeat)
Celestus:
more projectiles spawn on hit (Elem disk, Enchanted axe, Molten amputator, Frostcrush valari, Alpha virus)
Magnomally cannon:
Split into projectiles (The pack, Scorched earth, Aether's whisper)
Homing (The pack, Scorched earth)
Supernova:
Explode (All components)
Split into more projectiles (Penumbra, Star of destruction, Sealed singularity, Ballistic poison bomb)
Release projectiles while it travels during stealth strikes (Totality breakers)
so a lot of exo weapons do inherit a lot of effects from their components
Exo Blade only gets a few
as does Clarity, which is (mostly) just elemental ray with less effects
??
Vivid Clarity
- Summons beams from the sky (Asteroid Staff)
-- Said beam from the sky bounces off walls and gain damage per bounce (Shadowbolt Staff)
-- Beams split in contact with nearby enemies (Pre-1.5 Elemental Ray, this is now outdated) - Summons a circle of small homing petals (The Flowers, arguably Phantasmal Fury as well)
- Summons explosive beams (Helium Flash, this is no longer a part of the tree as of 1.5, but it used to include this aspect)
- Summons beam clockwork-style behind the player (Ultra Liquidator)
This features every weapon as of Pre-1.5
1.5 reworks and moves kinda messed it around but it practically incorporated every weapon
it might be pushing it but if Alpha Virus counts for Celestus then I'm not stretching 
Fires beams from behind player (like elem ray)
Some beams create explosions (Solar ray)
Some beams split into homing projectiles (Flower/Stardust beam)
Some beams fire from the sky and can bounce (Shadowbolt + Asteroid)
Beams create near enemies from bouncing ray (Night's ray all the way back, which is a component of elem ray)
the design of the weapon predates 1.5
Vivid Clarity's current iteration is made in 1.4.3
if not then uhh
even ignoring the design, it takes your concentration from dodging if you want to use it properly, and even then my testing showed that it's dps was comprable to VV, a pre both weapon
I'd like to think DPS is irrelevant to adding more mechanics
except when Scal is moving around when VV did even better
more projectiles hitting the boss = more damage
those are very distinct
what makes Vivid Clarity in need of another mechanic instead of increased base damage
ya literally just more damage
the current weapon already referred to its component enough, it doesn't have to include every single one, if the problem is associated with weapon performance then damage buff is a way more direct approach (than giving it 10 more projectiles of different style)
yeah it just needs to be buffed in some way
also a tooltip change would help players see that it isn't just a point and click weapon
hmm?
it looks very similar to elem ray at first sight, and elem ray is absolutely a point and click weapon
it directly tells you what it does
it also used to say High IQ Required
but it is changed into something more sassy
Its majesty inspires a stroke of unparalleled genius

it says what it does, but not how to most effectively use it
weapons generally do not tell you in their tooltips how they are supposed to be used
I think
except if it's a hard limit like how murasama is only after defeating a certain boss or having a certain name
for example: Clam Crusher
seems like a point and throw
@inner rover please read the suggestions doc to know how to make suggestions and what is allowed and what is not
but the return trip does 4x damage
Your suggestion is a Specific Item Suggestion which is not allowed
does that stop point and throw from being effective? not really
but the return trip is just about as valuable
@zenith hazel we got a bunch of invalid suggs, care to take a look?
only one needs action, unless ๐๏ธ doesn't delete suggs anymore
two
Yea it doesnt anymore
four with broken format 
I've heard from multiple people that vivid clarity is nutty vs scal
though I never do exos first because I'm not cringe
it used to be really good
now it has similar dps to pre both weapons in the best case scenario even when you devote more of your attention to aiming than to dodging
basically making it a harder to use, later in progression helium flash
it seriously has less best case scenario dps than Subsuming vortex does consistent dps
and only one of those 2 has braindead homing
I believe the problem with vivid clarity is its randomness affecting dps by a lot
yeah sometimes you can get to BH2 before first hellblasts end
but other times it performs subpar
yeah it's better to just have a consistent weapon with good homing to let you focus on dodging
especially if said weapon has consistent dps equal to Clarity's best case scenario dps
(looks as Subsuming vortex)
We had something similar with DoG in the past where his 2nd phase had what, 300% HP(?) on the healthbar. Got scrapped because it looked jank and made parsing important health thresholds harder.
It looked jank in that all that extra health scrolled off screen so you couldn't see the bar move until like, 60%.
I just got an idea for a suggestion that is either really dumb or really good
what if, instead of just reducing defense damage, Draedon's heart reversed defense damage?
No
That would be op as fuck
What
Yes it does
If the suggestions hits the time it should be forwarded and has a ๐๏ธ it will not be forwarded
Just deleted
It literally can't get forwarded because of the formatting lol
Draedons heart is already kind of bonkers
Just challenging to use
You can facetank a lot of post ml bosses with it
It's a little awkward for scal because vulnerability hex and dots
Yes
@worthy lintel go kill wiki bot working in suggestions posting out of existence or something
Lmao pinging a mod for such a minor thing
??
that is how things work, yes
Lol sugg bot calling out wiki bot for formatting
battle of the bots
Is it gonna trigger wiki bot in voting too or is it already disabled there
Maybe 
@dusty path wings in general due to vanilla jank cripple sandstorm in a bottle due to they not allowing the spin animation which also makes em slower
Ah. Yes
#suggestions-posting message isnt this a feature in 1.4?
"Desktop 1.4.1: Now causes the screen to fade to black and despawns if all nearby players are dead, or there are no players nearby." yea it is
@mortal bolt please do not suggest future content
@scenic trout the suggestion will be pointless, 1.4 port is happening and likely there will be no update until 1.4, and 1.4 will add WoF despawn
we'll be adding whips anyway
i fucking hate exo weapons having to be just boring spam of all the effects of their components

eventually โข๏ธ
ok sry
i don't need you for ideas
but it was more so a request for the person to stop saying vc should work like its components cuz tats boring as hell
we've learned that massive amalgam of effects slapped onto things isn't really intriguing
indubitably
imagine if aotc was just direct translations of all its coponents at once (demon
my ideas are always great though :)
The Amalgam is really close to that type of cringe but it's at least honest
first of all: KILL stole supernova explosion
Looks like another suggestion to fix the sandstorm/wings interaction. Should that be here or in bug reports
hear me out
a new one of the best endgame magic weapons that is combined with last prism, dark prism, and yharim's prism with shadowspec bars, meld blobs, and miracle matter, called "Calamatic Outburst", shooting a creamy-red beam, first beginning at full power, the beam being three times as wide as any of the other prism weapons, and, over the course of 5 seconds, shrinks to nothing, using your entire mana pool regardless of size
no
other names could be "Prismatic Annihilation" or "Kaleidoscopic Demise"
_ _
creamy-red beam
That just feels
Very Power-creep heavy imo
And the fact that it deletes your entire mana pool regardless of how much you have after a set duration also just feels really weird-
I can see having it eat a lot of mana and making it into a pseudo burst-fire weapon in doing so but a limited attack that deletes your entire mana bar is just
Maybe that one should go back to the drawing board, no offense
it should also stay there permamently
sis and shadospec weapons aren't allowed anyways
and rancor exists.
Yeah shadowspec weapons have to be requested by a dev
Let's not be too mean
But also yeah
Shadowspec weapons are a flat no and iirc they also generally deny item requests anyways :/
sissy.,,..
specific item suggestion (as in you give name, stat, crafting recipe, everything...) is a don't and disallowed for suggestion
item that use shadowspec as material is also a don't, because shadowspec is reserved for devs/donor weapon only
Basically the above yeah
I can see the idea being made workable but I don't think this is where you'd be looking to get something like that made - Maybe trying to take up modmaking yourself instead and having it as an addon or some such?
That said, it will probably be a task to learn
If you're the type to pick it up quickly you should be fine, but it's got some learning processes that I'm not personally familiar with myself
My experience in modmaking is more on the Starbound side of things (as it's largely plug-and-play over there, at least for the basics)
yeah I know jackshit about coding and whatnot, would be a good hobby to distract my self with tho
mmm
Yeah, it's worth learning even if it's not a directly applicable skill most of the time
It's good practice for if you decide to take it into a further project
@fleet bobcat - Your suggestion has received an updated status!
[Make the abyssal diving suit disable the the sulphur poisoning in the sulphuric sea]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@hardy dock - Your suggestion has received an updated status!
[Significantly increase the generation of Uelibloom]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@hardy dock - Your suggestion has received an updated status!
[Give worms reactive DR at the start of the fight instead of just cranking their DR to a ridiculous amount]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Make the Indicator for Increased Boss Defense/DR and Enrage More Obvious]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@random pendant - Your suggestion has received an updated status!
[make supreme calamitas teleport back into the arena if she is outside the arena once she is at 1% health]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@cobalt pewter - Your suggestion has received an updated status!
[Rename Rogue's "Stealth" system.]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
can someone actually make a verdict about my suggestion its been over a month #suggestions-voting message
Itโs no
๐ซ is basically rejected
???? okay thanks
time to wait for calamity patch 1.6.99 "Stealth Rework" where they actually put it on to-do to rename the 300 different item tooltip
hey just wondering if you got your stealth stinted?
no but that wasnt me
then I assume it is this one, in that case it is approved
it was?
there is 1 batch of suggestion that the bot didn't put notification because the bot was down
didnt that get implimented already
why not just raise the droprate
@ashen warren whatever you feel like typing, just don't
firstly you need to read the pins
What pins
the ones in #suggestions-posting
or just scroll all the way to the top in that channel
basically you cant suggest about something that isnt in the game yet
and youre really specific, which is also a dont
also, why?
Idk I just thought it would be cool
it would be pretty funny โผ๏ธ
Also deerclops isnt in modded
would be cool isnt a great reasoning
regardless the sugg is passing like, 3 different Don'ts 
ye its fine, atleast you know for next time
Yeah
(also, preferably clean up, a mod will have to delete it regardless)
Ok
since its a rename, i feel like the little reasoning makes sense, should prolly be fine
kk
could mention them both ig so its less confusing
k edited it
Good suggestion.
Caledfwlch
I think instead of going for "it'd make sense", the explicit reasoning could be "it would roll better on the tongue than fuckiing Excalibur Shortsword like what" or something along those lines
the explanation on "Caliburn" as a term is enough to imply that it would make sense
isnt that the ending of their sugg basically?
yeah it is
also because its dumb to have direct name references for the short versions
22:41 brain
true!
could add that as a second reason
so tr
yeah
what other instance of shortswords get this treatment?
i tried searching durandal and i find anime girls
wonderful internet
FUCK SHIT
Night's Stabber? I find that name kinda ech
crescent edge
it do be moment (send me what you got on dms)

durendal is apparently the same power level as excalibur
ok but you gotta agree Night's Stabber is atleast better than Night's Edge Shortsword 
true
same with terra shiv
which let me say
good name
but
earthly dagger
i like Night's Stabber personally
terra shiv is ok
can't really go with other name really since the line of terra weapons always have "terra" at the start
flameburst shortsword kinda maybe?
Cosmic Bolter.....
true
doesn't directly reference the name of the normal sword but still has literally "shortsword" in the name
fuck
i forgot about that weapon goddamnt
WRONG and incorrect........
i started a discussion were people arent yelling at me for being stupid hell yeah
and cosmic bolter exist
the child
too late leon
i have already mentioned these BEFORE you.,.
get trolled
byeah regardless
the shivs can go skrrt
yeah but you stink



but yes other than those two everything in the terra set has "terra" in the name
cosmic bolter is weird
honestly
it's the only terra themed item that has names related to cosmos for whatever fucking reason
because of Lunarian Bow
does cosmic bolter also have the weird lunarian bow slidy bolt thing
seems so yea
yeah I'm not sure if those ever had use
the sliding mechanic
it's not like the projectiles vore the surface they're sliding on and become bigger
they're just slide
and yes
wasnt the sliding mechanic a bug that got kept because back in the day this was what was considered an interesting mechanic
ah yes

I think there could be a merit in having this, but first of all there needs to be a reason to attempt sliding them in the first place
tbh Lunarian Bow line could use becoming.. cooler.,.,
a charging mechanism like the clockwork bow, or probably the pumpler more accurately, since it empowers the fired projectile
hmm
yknow what?
that's gonna be a suggestion
@scenic trout suggestion kinda falls under โ
as next update will be only in 1.4 version. And 1.4 did add that
1.3 version will be no longer supported
unless stated otherwise
bring back old phantasmal ruin
idc about dps
it was just really fun
seeing it grind enemies and hearing the tons of hit sounds
read pins
what do i do
do i like elaborate more
no asking for a specific removed thing to come back (and judging by the request, yea)
but why
the old one was so much better
the google docs?
mhm
can you just like
tell me why
if you know
i dont wanna scroll through 30 pages if u know why i cant
I won't, then you won't read the pins
refer to those if you want to suggest anything at all
dawg i read the pins
just search for "removed content" in the page
fine dude
or something along those slines
annoying ass
the stuff referring to nostalgia?
pretty sure
but does that even refer to weapons
it wasnt nostalgic it was more of like
an its just worse than before moment
it does refer to weapons too
You have to reason your sugg anyways
"It was better" isn't a reason because "better" isn't defined
And, no, "cooler" isn't a definition either
would a suggestion of giving destroyer resistance to avalanche make sense
cuz this doesnt seem right
i just absolutely shredded it
31 seconds
no hit minimum time of destroyer is 65 seconds this hits half of that and i also hit 66k dps for some reason
Yes it definitely should be nerfed but Iโm not sure youโll get enough votes
Pretty sure people like when things are broken lol
yes
lol
i see
well ive seen stuff not get 200 votes
yet still be put in
What if there was a right click feature with the murasama that acts sort of like parrying except it only works for contact damage instead of projectiles
And it only reduces contact damage by 25%
And it has a charging thing too
This way it could feel like the actual metal gear rr
Murasama
And also like left clicking givesu sort of a dash like the bipme blade crimson attunement
idk
where would you even use a contact damage only parry?
it's post-yharon
parrying scal charges??? ig???
Yeah that would be very hard to utilize
Contact damage isn't that much of an issue after pre-hardmode
It's mostly projectiles
it'd also make the ark and biome blade lines less unique
the parry-charge mechanic is something that's kinda iconic for ark
Yeah, I'm all for making more melee weapons actually melee(Murasama is already true melee though) but just copy-pasting mechanics is going to get old fast
True
Thabk you guys for the insight
Thank
This idea might be scuffed but what if there was a thing where if you use rage or adrenaline wirh murasama it can slow down time and allow u to get some hits in with it
Just like in the actual game
Idk tho as u guys said chsnges aren't rly necessary
This is just me brainstorming ig
Destroyer already has a 50% resist to avalanche
I think it's fine to have funni melt weapon here or there
HVC is a lot more ridiculous in any case
I'm really not a fan of resists though
There are cases like nadir vs scal where yes a resist is needed
I'm not a super big fan of giving resists to on-tier weapons though if it can be avoided
Destroyer got a spear of paleo resist for a long time that just made the weapon mediocre against it, which just made it useless because the weapon is a worm killer
that would probably be a bit broken lol
and likely hard to implement methinks...?
Tbf I cannot imagine a scenario avalanche would be viable outside worm killing
no.... than make it more
cuz i dont see how shredding a boss in half the designed itme
is ok
i mean like
why balance the game when u can just use a weaker weapon
not every weapon needs to be excel table absolutely balanced
i mean i never said
gut the avalanche
i just said give the boss some more resistance
anything that makes me deserving of a twitlonger here
no, devs didn't forget to change anything, and there is already plans to make burning sky not literally a staff with a hitbox
oh alright
Are there any plans to bring the heart of elements into endgame? I thought it would be really cool to have an item that fuzes all the elementals together into an omni elemental.
no
ok
Galaxy brain
Auric Tesla Armor's main set gimmick being that it just lazily stacks all of the effects from its component armor sets is kinda mid as fuck ngl
Ultimate armor set but when you get it you quite litterlaly get nothing new

There's a lot of items in calamity that just stack effects aren't there
(please tell me you guys are gonna rework auric tesla)
But yeah I assume auric tesla rework is something being considered
At some point, perhaps
iban found a new ironic emote to use
so true
also im pretty sure they were just bolding item names for clarity
auric tesla should be
cooler
for being an end game armor
but it was like
if you compare it to vanilla terraria's final armor sets it's pretty lame
so true
"hey remember all those cool armor gimmicks that you could barely use because the stats got outdated too quickly? well now get to combine them all into one mega armor"
even vanilla does better in that regard
meanwhile with AT you have extremely generic set bonuses stacked together with 5 class helmets that vaguely change them at all
Vanilla endgame sets are really cool ye
see but like 90% of the armors either had stats you'd barely notice if you werent a meta addict or unappealing visuals
sooooo
concept
also if you compare it to other mods it gets blown out of the water by thorium
give each at armor set a unique set bonus, AND
let you have any one component set's bonus active at the same time
so you'd get the at bonus and then alongside it you'd have like
godslayer tarragon or bloodflare
or something
i like the concept of being able to draw back on old armor set abilities
because it's not like using fuckin tarragon for scal is viable
Among Us
I'd rather that. post-ml armor sets not be extremely mid outside of god slayer or silva because those two are...decent (for multi-class armor sets)
they sorta cool
what do you mean by "i'd rather that."
the bonuses for silva/godslayer are pretty cool I just dislike multi-class armor sets since it takes away focus from the class, but it's kinda necessary post ml
a lot of the set bonuses from previous armour sets basically add nothing to AT
example: the leaf blast from mage. it just makes your attacks look messy
bundle bloodflare and tarragon?
100% yeah
truuuue
this is literally a redemption arc
its not ironic its cute
Also yes we can just bang bang (gahhppp) (loud thud on the floor) (fortnite default dance music) the multiclass armor sets
those are poopoo
hell you could compare auric tesla armour to gemtech and it looks lame by comparison
the only other mod I can think of that combines armour sets in a similar way to this was the avalon mod
and the avalon mod is ancient
CalamityReferencingAvalonMomentโข๏ธ
true
OMG!! is that a MOTHERFUCKING Avalon reference??????
(it is)
as for what to actually do with AT's set bonuses...
do we actually even want multiclass sets?
Murdering Auric Tesla's setbonus will also allow calamity to just have an armor set bonus button instead of one dedicated solely to GSD
true
can't decide whether a universal single set bonus or a per-class set bonus set would be better
for the latter I just thought of a summoner set bonus using the aforementioned hotkey as a sort of secondary weapon
a 'grand tesla pack' strapped to your back if you may
AT would remain an all class armor of course but idk
i mean it could still creatively combine the effects of its components somewhat
not just enable the same ones all at once
kinda how like true biome blade mixes components of its ingredients in a new way ok some of them are kinda lazy remixes but some others are more thoughtful
hm
Like for auric tesla like a gid slayer aura effect that when used it can like create a god killing Shockwave or something? Like what I'm trying to say is ar eu guys gonna make it sort of like a stacking armor bonus but like make it something else sort of
the problem with making a unified set bonus like that for AT now is that the recipe changes between classes
this would have been easier to conceptualize before the split
I also had the idea of a tesla dash for all classes akin to the godslayer dash
it travels over a lesser distance faster, invulnerable for the duration of the dash, and has a massive hitbox
what effect will even be useful at that stage? other than spawn (additional) projectile to help with damage
probably a little longer cooldown
since it currently also do spawn healing projectile on hit
unless you put extremely overpowered effect, like COBG's halfed contact damage on melee set, something like those (and that will not even be that useful)
the thing is though, I don't want to include the godslayer or silva concepts in the unified AT set bonus, since they're mutually exclusive depending on class
ah yes, the gold plated shit

the other component sets are also too different from eachother by class to really unify into one idea
I remembered talking about this to someone else, basically a part of it is combining all the summon gimmicks from previous armors (tarra, bloodflare and silva) into a unique set of minions that still reference them in some way but looks way more dapper

just wait till we split everytinhg even more
mnscomfy emoji

how much more?
iban goes insane trying too rework the 5th thing in a row
@gray python thats a SIS right there
what?
and also a suggestion to specifically to make a subclass only run viable (eg: add weapon at this specific tier) is diasllowed
person who told me to suggest it didnt tell me that.
just use The Pack smh
or Scorpio
again, suggested it because someone else told me to
(I tried it and it kinda fucking sucks which is a shame lol)
reading the pinned document will very often be more accurate than someone telling you
already read that, didnt remember any of that because im not here often.
why not just tell em to suggest it by themselves not that hard
cuz i wanted to be nice and just do it for them?
in that case you should've read the doc
i did, i forgot about any of that.
and if you cant suggest items than whats really the point of suggesting anything?
cuz i dont think bosses are allowed either.
any suggestion other than just add a specific new item? because most of them will be allowd
boss obviously can't too
and those are calamitys primary content.
suggesting anything that doesn't have to do with creating a specific item/boss/whatever
so only balance than.
those also take 10x the amount of effort to implement unless you want calamity to become a 100 boss bossrush
tbh that sounds fun
everything you see in #suggestions-voting is allowed
and is already how i play calamity
then just wait for developers to add bosses, because they will
"Add a new boss that does this this and this because I think it would be cool and funny reference lol!!!" devs really don't want these kinda suggestions and I think it's pretty obvious why
just not through someone suggesting it, they will add bosses themselves
The Pack is post-DoG
the bosses are already planned.
yes, which is why bosses will never be added through suggestion
bosses and items are the primary content of... terraria itself.
(wasn't the suggested item also post DoG what's the point)
and developers are already adding it, just not through someone suggesting it
post ceaseless void.
I don't really see your point here
oh also they're not just gonna add an item for free, donor items exist for a reason
the only difference is whether they add 100 bosses come from random community idea or they add 1/2 bosses once in a while that is carefully planned and designed
it seems like the only thing you can suggest is balance changes.
gotta fund fabsol's profile picture commissions if you want an item in the mod
you can suggest vague concepts like "oh i want X weapon to have an upgrade"
go to #suggestions-voting to see, all of those suggestion are allowed, the only thing you are not allowed to suggest is adding SPECIFIC item and bosses
but you cant dictate 50 different stats or effects for it
additionally it will take aa lot of valid reasoning for a new item
everything other than a specific creation of a thing
because normally you'd haave to heavily consider reasons other than "bc itd be cool"
well i just said "pre dog rocket launcher with cool projectile and explosion" since someone thought my rough concept should be suggested.
^
your suggestion is related to this
suggesting new subclass weapons is normally disallowed because everyone's reasoning defaults to "making this subclass more viable"
which we do not like promoting
well, why even have the subclass if its not viable then?
people construct their own ideas of a subclass
we dont actively support the idea of them
the actual only class is: melee, ranged, mage, summoner, rogue
the only exception rn is whips but thats because vanilla made them so heavily integrated into summoner
subclass as pinckle say, is community defined
they are different types of weapons, using exclusively that type is not something that the game should be balanced around
wwhat xpc said
as there are way more than enough ranged weapon to be viable for DoG, specifically adding a rocket launcher is not needed
there doesn't have to be a yoyo at every point in progression simply to make yoyos only easier
i mean the way id design a mod is every "type" of weapon has an entire progression tree that can be used all the way till the end of the game but thats just me.
well thats not what calamity likes to promote
because then ppl overobssess on the faact that their favorite weapon type needs to be viable throughout the entire game
I think what'll end up happening with that is there won't be much variety inside of the weapon types
boom, 3x more weapons and weapon bloat
boom, 3x more the work to try and balance everything
I mean theres also the shroomite helmets
you use this then this then this, not really what calamity wants
3x more work to sprite and program all of these weapons just bc someone wanted to use a yoyo or spear or rocket launcher subclass until scal
there's zillions of weapons to choose from for a reason
do you see the problem now
ranged is a bit different because it directly used different ammo so it is much more defined, other class generally can be abit weird
its a neat concept on paper but calamity is far too large to support such an idea
like will you call "book/spell tome" type mage weapon and "staff" type mage weapon a different subclass
i mean i guess, i still think everyone would appreciate fully realized subclasses but until 1.4 tmodloader cant handle that size.
magic guns!!!
tombs are a subclass.
mage is mage
tomes are a weapon type
devs please make prism subclass viable!!!
mage does whatever mage wants
whats the difference?
I want a pre hm prism weapon!!!
the problem is if these type of suggestion is to be allowed, then 99% of suggestion will be about adding random weapons into the game and making calamity have 10x more weapon than it ever needed
arnt yoyos a melee subclass?
half of mage weapons are tomes and have very distinct behaviors
most yoyos, spears, rocket laucnhers, etc act the same
well ya dont have to ADD them all
(not that i like the faact that most weapons are either "tome" or "stave" but)
when i make a suggestion i fully expect to be told no because no suggestion iv ever made for anything has ever been accepted.
don't forget "fish"
minus oddballs like the electrosphere
suggestion system function on a pole/voting system, basically if everyone is suggesting to add new weapon then any other form of suggestion will have 0% chance to get through, and as you said, the devs don't have to add ALL of them, which end up having the suggestion system basically useless
make better suggestions then /s
why are fish a subclass.
or, genuinely, follow the rules for suggestions
i have an entire trello of fighting game movesets that wernt added to said game becauses the games balance was abysmal
because there's a handful of weapons that are fish
same reason why tomes and staves are a subclass
fish subclass should be viable throughout the game
iirc
i mean tbh, a fishing class could be cool.
(putting your text in bold doesn't make it more important...
im fully aware...
among us
equips glock with malicious intent
that can be its own mod
if only i could go back in time and delete fishing
I wish I could mod, had a class idea for a while now.
When the creature was milking my trashcan but then i remembered i don't have a creature
*make it not required for potions
ok when I made this I thought toxicarp was a magic weapon but it's actually ranged which means fish subclass is sort of an actual thing
that would be a great start ngl
make fishing stardew valley fishing
instantly will become my most favorite part of terraria
yes
TRUE
YES
THAT WOULD BE AMAZING
Ubisoft does
Devourer class, uses a specific weapon type that apon killing enemys has you consume their essence DoG style and eventually gain their powers on a big hollow knight charm style selection.
kinda like fargos souls...

make every fish 100 dart behavior and boom no one wants to fish anymore
problem solved

YES
FORCE the rat bastard child to actually sell stuff after completing a certain number of fishing quests completed
...i need to properly develop the trello for that class idea, i never did start planning it out.
new lore rewrite: the angler was eaten by a trasher and no longer exists
all fishing related things have been removed from the game
we can rejoice
OH, IT WOULD BE GLORIOUS, you just kill trashers for fishing items now
not a bad idea
INSTEAD OF HORRIBLE RNG
yeah, thank goodness
Just add the Hemogoblin, Blood eel, Dreadnautilis, Wandering eye fish, and zombie merman to Blood moons during the rain
seriously scorpion carp keep kicking my ass and they're only 90 dart like bruv why
we'll get them in the 1.4 update.
my fishing skill is already 10
have patience.
what the hell did you even just say?
stardew valley fishing stuff
oh.
i wish i could get into stardew, i play it for a while but then i just lose interest and dont play for like a year and then i come back but i have no idea what i was doing so i dont continue.
give it more time
i gave a file multiple ingame years
oh lmao
it still happened
I'd be down for a fishing rework to make it actually fun
fishing class. FISHING CLASS-
a fishing rework is probably out of the limits for terraria mods tho
changing the core way fishing works to be like the stardew bar is definitely far fetched
probably completely impossible
2 things id do if i could mod.
devourer class and fishing class and maybe a lil crossover material
yeah
you can do some crazy stuff in 1.4... you seen starlight river?
I'm not a modder but changing the base mechanics of the game probably can't be done
I've seen it
it's amazing for sure
its less cant be done and more im pretty sure we just dont have direct access to terrarias source code and therefor cant accurately mess with it.
dont quote me on that.




