#suggestions-discussion

1 messages · Page 1248 of 1

keen zealot
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not sure if anyone already said this but it is worth mentioning

frozen hornet
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Yo nice

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You're a lifesaver I've been looking for something like that for months Kekw

hearty oyster
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some modded weapons, especially ones that give you multiple buffs when you summon it, still have issues. Like kifrosse from the stars above, when you die it still keeps the summons but there is no buff icon which allows you to summon a second one (it uses all minion slots normally)

cobalt heath
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bad sug

small timber
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technically it is to make calamity's vanilla changes more consistent, because things like hermes boots, aglet, water walking boots all have crafting recipe, but I will like to quote rover again

cobalt heath
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becides, those items are really easy to get

ruby plover
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ah, the good old rover quote

small timber
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something something "Calamity player want to play the game less"

ruby plover
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also, pretty sure the shoe spike thingies can be found in wooden crates

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aaand, bandit sells tiger climbing gear

warped tide
cobalt pewter
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hot take: instead of crafting, climbing claws and shoe spikes should always be sold by Bandit

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oh wait

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I am dum

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I forgot she sells the combination acc instead

calm elm
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lo

cobalt heath
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specific item sugg

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BANNED

calm elm
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Bad suggestion yes but a plague dye would actually be sick

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Doesnt warrant a suggestion though nonetheless

cobalt heath
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im sorry i have to pull out the mod card

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wait do i?

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no i dont

ripe owl
eternal escarp
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none of these are self explanatory and none of these have good reasoning
and the first two were already removed from the game HDfailure

dark marten
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I just want them back cause it was fun

eternal escarp
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you cant suggest for content that was removed, its a Don't

dark marten
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ah

small timber
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and also it is multiple suggestion in 1

dark marten
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well gimme a sec

small timber
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1 shot mode is now part of nycro's nohit proficiency mode; malice challenge item you have to replay old version of the game (since suggestion to revert is prohibited), or you can just get them right now, they still exist just not as powerful (though different acquisition method); evasion scarf upgrade will be kinda pointless (and overpowered)

digital saddle
dark marten
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nycro's nohit proficiency mode???

eternal escarp
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nycro's nohit efficiency mod*

small timber
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basically the mod you use for things like 1 shot mode now

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(don't criticize my potato memory)

eternal escarp
dark marten
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oh

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well ok

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but I still like the evasion scarf idea

eternal escarp
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and youd still need to give reasoning for it

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"itd be fun" isnt a great reason

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(also using dodges for nohits is kinda cringe.,,.)

dark marten
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bruh

small timber
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evasion scarf upgrade "kinda" exist, basically just ninja gear line or asgard's valor line

eternal escarp
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you need a valid reason as to why it needs an upgrade

small timber
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an actual functionality similar evasion scarf but late game level will unironically be extremely overpowered

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you can use evasion scarf on scal and it likely will work

eternal escarp
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ramming is already really powerful HDfailure

dark marten
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fair point

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welp

frozen hornet
small timber
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dodges with the default setting do not work now

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including GSD, counter scarf don't even work even if you use it to bonk contact damage

frozen hornet
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For nohits?

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damn

small timber
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nycro's nohit default nohit setting, basically it is armageddon right click by default (and I am unsure if you can turn it off)

sleek turret
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I think you can actually

unique vector
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based sugg

cobalt pewter
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dog has always been an enigma

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on surface it's the most praised boss but when people play it there are problems

sudden monolith
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My brain just can't wrap around it somehow.

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I thought I was the only one but then I saw Phantasm's stream where he had to cheese it while literally beating every other boss with true melee - in expert.

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So i wasn't the only one who thought Expert DoG was harder than expert Yharon, Exo mechs, etc

grim tusk
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I did not find DoG harder than Yharon in general

sudden monolith
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what mode?

grim tusk
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Rev, Death and Malice

sudden monolith
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Right, I'm only talking about expert

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I think revengeance makes DoG easier since the gaps in fighting help with building up adrenaline

grim tusk
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I did not use adrenaline btw (except malice)

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Gotta test DoG not bugging the fuck out and weapons

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DoG requires to have a well rounded loadout

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You cannot longer run glass cannon and get away with it

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What I see with players fighting DoG is that they try to fight it like old DoG

sudden monolith
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My suggestion relates to Devourer of Gods being harder than other bosses only in Expert mode. If you ever have time, it'd be interesting to have you try the last 5 bosses in expert only to see your opinion then

grim tusk
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Last time I tried expert it was too easy

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Scal having less moons makes her a breeze

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Exos give you far more breathing room

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Yharon also is easier to get away from

sudden monolith
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Yes, I agree completely. That's why I think those bosses are all easier in expert. But I don't think DoG is easier enough in expert compared to them

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I'm going to draw a picture in a sec

grim tusk
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For new DoG, since he accelerates a lot I like changing my direction so that it doesnt coil me up

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If it does just RoD/NR/Spectral veil

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Or ram through its segments

sudden monolith
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I think bosses get harder smoothly in each difficulty except Expert

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I never though of ramming through segments, good idea

grim tusk
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Ramming can save you in a pinch from the head

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Very helpful

small timber
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does dog accelerate extremely fast in expert? I thought it is rev (or death+) only

grim tusk
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DoG train can happen in many situations, the most common being: using nohit world

small timber
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@coarse tartan #suggestions-voting message this suggestion already exist, on the other hand a suggestion that is solely for the purpose of "this will be cool" need additional reasoning

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I am surprise it is specifically because of using a nohit world, I just thought it is his AI being funny

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didnt expect the worm phase AI block collision thing to be this big of a deal

sudden monolith
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Doesn't DoG just do a catchup thing if you're far away? It's nasty but not too bad to avoid. I think it happens in all modes

small timber
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nono I was referring to this (at least partially)

grim tusk
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Yes which causes train worms if too far, blocks slow it down and make it not that fast

sudden monolith
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I think I found 'the issue' I have. Look at these damage numbers from the 1.5 patch notes:
"Increased phase 1 head damage from 250 / 500 / 550 to 300 / 600 / 650 / 680.
Increased phase 2 head damage from 300 / 600 / 650 to 350 / 700 / 750 / 780."

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Expert is literally double normal but almost the same as revengeance

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and death

small timber
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although I am unsure how many people use long platform for DoG, not necessarily nohit world level, like 10+ row super platform, but just like 1-2

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rev and death tend to actually not increase damage number by too much

grim tusk
small timber
grim tusk
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Now imagine Master mode DoG

sudden monolith
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yeah I just cheked other bosses and they're the same, so I guess I'm wrong here

small timber
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(thank god there is rumour that rev will be intergrated or master gonna be painful)

sudden monolith
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I know it's a skill issue, I'm just hoping for a nerf for the non-skill issue modes

small timber
grim tusk
sudden monolith
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shoot at head/tail

small timber
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hmm, then the problem you face is him just charge extremely fast at you? I assume

sudden monolith
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Mostly it's in the second phase where when you dodge he follows your dodge

small timber
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because I dont see anything wrong with that strategy

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oh that one, to put it simply DoG now is much more capable of doing sharper turn, you basically have to tilt him much more before dashing

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it is basically just a slight adjustment you have to make and you will be fine

sudden monolith
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I think it's due to lack of practice. I've beaten MMFTW before without cheesing, but it's because I had 1400+ hrs and knew the patterns. Calamity's just new for me

grim tusk
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Yea that too

small timber
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ya I think get more practice and it should probably be no problem

grim tusk
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Never expect to beat Cal bosses under 20-40 tries if its your first time

sudden monolith
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What reforges would you recommend for DoG? That's my last real question

grim tusk
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3 W, 1 Q, 3 M

small timber
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(although abit out of topic), just full warding should just work

grim tusk
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Unlike vanilla warding is very valuable here

small timber
sudden monolith
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hmm well thanks for the help. Maybe I'll withdraw my suggestion and just go practice more

grim tusk
small timber
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wait doesn't the tooltip say 15

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no wonder it is so good if it is actually 40

grim tusk
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Oh yea its 15

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Still extremely good

small timber
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I think (assuming new player), cant really expect to full buff potions so tracer likely will work slightly better

sudden monolith
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Any video recommendations? A lot of them are outdated/old strategies

grim tusk
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I dont think people have recorded new DoG

sudden monolith
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That would be fine, actually

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Thanks!

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I've got it saved now

grim tusk
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Nohit bruh

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Yea it could be useful for seeing how to dodge boss, but gear def no

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That gear leaves little to no room for error

sudden monolith
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I'm just looking for movement ideas, so this is great

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That makes sense

cobalt pewter
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pff

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@coarse tartan you might need to elaborate the existence for said attack in the context of gameplay, how it'd help the weapon etc

and a visual reference on the sugg could help too (like the sugg i linked)

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actually

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what's the consensus with an already approved post ages ago

coarse tartan
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Yeah I didn't see it

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And they did do it much better

small timber
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while not exactly the same idea, it is about the same intention

small timber
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intention is you can damage it (just not nuke it) during spawn, right?

dusty path
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Yes

small timber
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since the tagged suggestion basically is for the samething, just through implementing a different mechanic

dusty path
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But the invincibility of a segment is shared with all of them

coarse tartan
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I think the current wormness is alright as it makes pierce better

small timber
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I think that will be a bit weird, because it causes piercing weapon to be completely useless at spawn (instead of at least still can damage)

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so basically will be very similar to how it is currently, where you cant deal damage, but only for piercing weapon

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the tagged suggestion will be more applicable to different type of weapon

dusty path
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And DoG doesn't has a spawn animation

small timber
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DoG one I think is just straight up the body and tail don't have a hitbox after teleport (as in, you literally cannot hit it)

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so a different situation, if that is what you want to suggest then go ahead

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since if that is what you want to achieve it should be distinctly different from the one I tagged

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the one you are suggesting right now is basically "if I hit head I can't hit body/tail", DoG is "only head can be hit, other part is straight up invincible"

grim tusk
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If all worm segments share the same iframes it will completely make AoE kind of pointless
Furthermore i highly doubt it is possible and if it would be laggy as fuck

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@dusty path your sugg also no reasoning

dusty path
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I can't create one CompleteFailure

small timber
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I mean it is just on spawn (basically replace 99% DR)

grim tusk
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Then you cant make a sugg

small timber
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just ya, it will make certain weapon basically useless (just instead of all weapon useless like right now) on spawn

grim tusk
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@upper merlin @dapper thicket i suggest you add more reasoning so that it is not as vague

cobalt heath
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destroyer reasoning!^¨

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@hollow shell i think we have a reasoning issue here

hollow shell
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Dr Moo's sugg looks good now

Redestroyer definitely needs more. There's no reasoning atm, only a proposal

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Quartz needs more too. And they should acknowledge the Bandit selling Tiger Climbing Gear

cobalt heath
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and to quote you

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it seems that people don't want to play the game nowadays

hollow shell
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We should triple the ingredient costs for all our existing vanilla recipes

fossil bronze
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iirc climbing claws are pretty common from crates anyway

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even if you don't find them from exploration, you'll probably find them just by fishing up crates for other loot

cobalt heath
small timber
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currently you can craft hermes boots immediately with items from starter bag if you acquire like 50 spider webs and some wood

hollow shell
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That was originally because early game movement sucked ass but we added another questionable solution to that since then

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buffing the player's base movespeed

fossil bronze
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actually, the fact that a lot of the items from exploration/fishing can be crafted is kinda weird

drowsy plank
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items like band of regen and shoe spikes really should have renewable ways to obtain them i feel, regardless of the fact that they're much more accessible now with the early game fixes, especially when they're part of massive trees

fossil bronze
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some stuff like lava charm makes sense, since you can't fish it and it's really rare in 1.4 fishing anyway

small timber
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I think fishing is a vanilla fail safe, but ya them being craftable is a bit weird, or redundant, with the new movement system

fossil bronze
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but things like ice skates don't make much sense
unless they were changed in 1.4

drowsy plank
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i still dont get why only claws are fishing obtainable

small timber
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although I do think those items being craftable still have benefits, because it prevents the unlucky situation that the player just cant find it (which sometimes happen), just ya, higher cost

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eg: accessory like anklet of the wind have reasonable crafting cost

hollow shell
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Can't remember, did we remove the debuff versions of Health Potion Sickness and Chaos State since we added them to the new cooldown rack?

small timber
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they still exist as debuff yes

hollow shell
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Ok

small timber
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and it is intentional, if I remember, some devs/tester said

hollow shell
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I remember that was a slightly contested topic in the dev server yeah

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That it would be safer to keep them in both forms

drowsy plank
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is it for mod compatibility or something? or to make sure accessories that effect them still work?

hollow shell
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I'm surprised your suggestion doesn't mention pets and light pets at all

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And yeah mod compatibility was a factor

small timber
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I wanted to avoid it (since it can be argued to "just turn it off lol"), but since it is mentioned I will add it too

hollow shell
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Yeah I think it's worth mentioning

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Cuz it means that vanity now becomes a balancing concern

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when it really should not

small timber
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ya on that sense definitely very relevant

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I dont think the solution is perfect tbh, but it had been a problem for so long that it need to be brought to attention (again)

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otherwise it will likely just stay that way

hollow shell
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I mean

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The Wolf and Angry Dog are not directly correlated

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And Angry Dog is not that much larger than Wolf

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btw we're renaming Angry Dog for the 1.4 port cuz its current name sucks

small timber
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and wolf is a lot more dangerous than, you know, angry dog

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Time for the classic Rover quote of something something "I believe Terraria player really dont want to play the game"

hollow shell
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booooo "make this rare item not rare because I don't understand that that's what makes it hype in the first place"

sleek wadi
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I'd argue Arkhalis' hype comes from its unique attack style in vanilla moreso than the rarity but the rarity does enhance that

hollow shell
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The hype is indeed twofold

sleek wadi
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I wouldn't mind a more consistent arkhalis but I'd prefer bringing say, mycelium claws to its level

frail mantle
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arkhalis when 1.4 added a weapon that was literally completely identical but green and with slightly less damage

fossil bronze
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iirc that was just because they wanted to make it part of a developer set

sleek wadi
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Vanilla dev weapon moments

fossil bronze
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but also to have a rare sword shrine sword

drowsy plank
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i like rare items but i also like actually bothering to use them, and arkhalis doesn't really fall into the space of good enough to go out of the way to get or common enough that you might try using it anyway, so i get it, but i also dont think you explicitly need it for anything, so i think it's fine where it is

outer root
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I get having rare items in games and those items being hype beacuse of their rarity, but it is strange to see things like the Blossom Flux be moved from 1% in revengeance drop to malice drop to 10% drop while the Arkhalis is kept rare.

distant gyro
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it used to be 0.1% tbf

fossil finch
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legendaries are also on a comedically different branch than arkhalis

distant gyro
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from never get it% to never get it%

fossil bronze
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the 1% rev drops drop rate sucked because iirc they were actually really good

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arkhalis doesn't look extremely powerful to me

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although i've never gotten it so idk

sleek wadi
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Don't know if it received the same sauce as other pre-HM true melee weapons in 1.5, but I'd imagine it's outclassed by Blade of Grass entirely in pre-boss, both of em being similarly hard to get at that point

bronze summit
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Arkhalis is basically a nice beginning weapon to shread monsters

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(got it from the first ever cosmic elemental in a world twice)

outer root
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what is that, a 1/40000 chance?

bronze summit
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can agree tho that it feels like have it or not

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1st time was literally my first time playing calamity

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bless the elemental

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(and the incredible luck)

calm elm
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Arkhalis is just one of those neat little rare weapons you might come across

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I personally believe it doesnt need to be touched at all in terms of obtaining

sleek wadi
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If it ends up performing similarly to other on-tier true melee weapons, it could do with either a buff to justify the rarity or to not be rare in the first place. If it doesn't have the power to back up its rarity it goes from "really hype to get" to "oh that's neat, trash it". Gonna have to test it against some early bosses and compare to stuff like Blade of Grass

frail mantle
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suggesting shadowspec items is disallowed

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shadowspec is restricted to dedicated dev items only, and dev items are only added when a dev asks for one

hollow shell
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@golden kiln ^

golden kiln
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Ah

hollow shell
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I suppose you could change your suggestion to refer to endgame (i.e. SCal and Draedon drops/crafts) but not specifically Shadowspec

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if you want

golden kiln
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I've fixed my suggestion. Sorry I didn't know shadowspec was stuff specifically suggested by the devs

warped tide
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i will single handedly become dev just to have an item

hot zephyr
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i actually kinda agree with the arkhalis suggestion

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although I think the recipe should be locked to hardmode

warped tide
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aka cosmic moth armor that makes mage fucking broken

hot zephyr
warped tide
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death

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no more mage armors

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ever

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period

hot zephyr
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my concepts for a true melee mage multiclass armor and a movement-based mage armor: gone

golden kiln
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They need more items that add effects to mage weapons

muted vale
fossil bronze
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i kinda want to make a sugg to rework how rogue stealth is enabled

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so that you can use multiclass or classless armor

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but idk how to handle it

muted vale
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it would be cool if there was a buff that increases max stealth

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Also stealth regen is either perfect or awful depending on the boss you're fighting

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If you can take a break for a moment and sit still, it's great

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If the boss is 'run in a straight line always' (WoF), then its godawful

fossil finch
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this is in no way true

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you are absolutely never required to remain still to properly use stealth and even then all fights do have moments where you can stay still for a second or two of faster regeneration

muted vale
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3 times slower steath regen is still a lot, considering stealth rouge is far better than spam

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Perhaps WoF was a poor example, but it does depend on the phase and usually phases where you can regen stealth are easier to dodge

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It also depends on your playstyle

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And the weapon

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For example, using a shorter-range weapon against slime god will make you take triple-digit damage in a matter of seconds if you sit still for too long

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I understand what you mean, and it gets better if you're careful about balancing stealth and mobility

fossil finch
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The solution is simply getting good

golden tulip
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huh ur right

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never noticed theres this little amount of accessories post-scal or draedon

fossil finch
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cuz' it is virtually useless to have accs there
anyways what

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unless i'm absolutely forgetting something, post scal and draed accs are:
Angelic Alliance (Dev)
Draedon's Heart
Calamity

where is the other summon acc??????

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psc i guess

distant gyro
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psc

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real

fossil finch
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in any case both are dev so we should be only counting heart and calamity here i think

golden kiln
fossil finch
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wyrm is a meme and boss rush

golden kiln
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Yeah I forgot that one

fossil finch
violet dagger
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I think that's the point...

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the second phase is supposed to be harder

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responding to the latest suggestion in posting

boreal prairie
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I accidentally pressed enter twice on my suggestion but hopefully it makes sense

unique vector
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many dog suggs

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what they doin

boreal prairie
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dog has been very frustrating for my first death mode playthrough and just pretty unfair and boring

distant gyro
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no one can conclude what the dog doing

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some people saying phase 1 is harder after the buff

boreal prairie
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what are they on

golden kiln
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I adore DoG he's was my fav. Especially with the sentinels

boreal prairie
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I have no hit the first phase and died to the second phase when its below 20% health like 10 times

golden kiln
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Kinda the point.. the first phase is a much easier version of the second

unique vector
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when the player difficulty is subjective

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imagine if this was elden ring suggs

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the amt of boss suggs abt removing first phases LMAO

half sage
boreal prairie
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yeah but if I have to grind the first part until it becomes free I just dont see a point to it existing

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at least make it significant enough to like matter is what im saying

golden kiln
unique vector
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then what about the initial experience

golden kiln
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It's like how calamitas clone is an easier scal it teaches you how to do it

boreal prairie
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I didnt say it had to be harder

unique vector
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as a counterweight, you're also making it more of a time-consuming slog for someone who wants to practice the 2nd phase of a boss because they now have to get through a harder first phase

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🤨

boreal prairie
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harder than the second half I mean

unique vector
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i also dont rlly see how more health = more challenging

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that just sounds like stat bloat

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are you complaining phase 1 is too boring? doesnt have enough player interaction to be enjoyable? is it too easy?

boreal prairie
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its too easy in comparison to the second half

golden kiln
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THATS THE DAMN POINT

unique vector
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calm down

boreal prairie
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from my perspective that makes it boring

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but I guess thats subjective

unique vector
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im only being critical here bc boss rework suggs need a LOT of effort and thought behind it for us to consider it

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everyone has a subjective take on whats fun or interesting

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and since bosses are a really big portion and undertaking of game design u need to be precise with what u want

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how would you make phase 1 harder without being annoying to get through?

boreal prairie
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I think I should probably rephrase what I mean with it

unique vector
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what problems or weak areas of the fight do you want to highlight?

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i would reword your suggestion yea

boreal prairie
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ok let me work on that

fossil finch
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blah blah farming blah blah can we make not everything crafted for the sake of grinding reduction blah blah whatever

errant cloud
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is that in a reply to me or

ruby plover
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i'd assume so

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also, having the recipe contain 2/3 of something that drops from the enemy that the necklace drops from is a bit eh

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at that point, just boost the drop chance on the necklace

errant cloud
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It's a good alternative, but I see no reason to when many other accessories are craftable

hollow shell
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Preliminary recipe prolly isn't needed at all

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You'll get complaints about it

boreal prairie
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ok I rephrased my ideas

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hopefully its coherent and makes some sense

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definitely not the best writer

errant cloud
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If you'd rather me remove the recipe I can; I'm equally as willing to work with those who complain in an effort to find a balanced crafting recipe

fossil finch
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just buff the drop rate imo

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the fact there's precedent doesn't make it good
Not everything should be obtainable through crafting "because it is needed and rare/semi rare"

hollow shell
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This sugg being to add a recipe is perfectly reasonable imo

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Jellyfish Necklace is an item that is very much similar to other items that we give recipes to

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I am not a big fan of the trend in general but it would fit our trend totally fine

errant cloud
fossil finch
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i'd argue diving gear isn't that important but that won't go anywhere

unique vector
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i thought a jellyfish necklace sugg got denied a while ago

fossil finch
errant cloud
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Well that's neither here nor there Neko, a better system for obtaining accessories is a nice thought but takes a lot more work than merely doing what Rover suggests (sticking to the trend)

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As I've generally seen it so far I'd ration out the recipe could be removed

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Is that also your opinion Rover

fossil finch
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don't think workload is a concern here tbh

golden kiln
errant cloud
fossil finch
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read the message you just answered

errant cloud
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The answer is no, there is no previous suggestions for it

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o7

fossil finch
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in any case uhhhh there's no more points to be made honestly so i'll just leave it here

errant cloud
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it's fine

fossil finch
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there is

errant cloud
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oh, i just searched jellyfish and left it at that

fossil finch
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this is literally also searching jellyfish

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just in #suggestions-voting specifically because i don't want the 3 billion mentions of jellyfishes on caltalk

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this is the only one to have ever been delivered

errant cloud
fossil finch
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suggs posting literally deletes all messages over 24 hours old

errant cloud
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ok

boreal prairie
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im gonna delete my suggession I think in hindsight I kind of just made it out of frustration

swift wharf
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By the point that you need the necklace you can farm enemies easily

hot zephyr
#

no

#

they exist only in my mind

swift wharf
#

And the accessory on its own is not useful enough to get a recipe imo

fossil finch
warped tide
#

but CONCEPT

#

also if it restores mana on hit i want a refund

boreal prairie
#

I think DoG has problems but I cant really think of how to improve it so its probably a skill issue

errant cloud
swift wharf
#

I know

#

by that point

#

you have zerg

#

I play too much payday

#

so you can just
farm it easily

golden kiln
#

Just take two minutes to farm it in the ocean

swift wharf
#

You get too many jellyfish necklaces in a playthrough

golden kiln
#

If you try to get the community more than likely you'll get one

errant cloud
#

If you have to resort to using Zerg Potions to farm enemies, that's a good sign the drop rate of the original accessory item is too low. You can either approach it by making the item freely craftable, or you can alternatively do what Neko suggested (buffing the drop rate)

#

Zerg Potions are a crutch argument

#

Theoretically, I could obtain all the dropped accessories to make the entire Ankh Charm using Zerg Potions. Does that mean I should? No

crude geode
#

When players generally want to explore the abyss pre slime god for the weapons, it would be nice to not just have to rely on chance + water candle/battle pot

golden kiln
crude geode
#

either through increasing the drop rate or by making it craftable

errant cloud
#

Not really, the spawnrate of jellyfish are highest in the ocean, and there's generally only ever 3 jellyfish every 10-25 seconds

#

It sounds like a fair amount, and it would maybe be for a 1/50 drop chance (2%) but not a 1/100 drop chance (1%)

fossil bronze
#

maybe hardmode biome jellyfish could drop it at an increased rate?
although idk how much harder they are to kill than normal jellyfish

#

if we want to keep the focus on drops

crude geode
#

consider: pre-hm abyss exploration

errant cloud
#

Consider: the only enemy I know of that drops a Jellyfish Necklace in the Abyss is the Mirage Jelly, at an equal 1% drop rate

#

Also, the Mirage Jelly is on layer 3.

fossil bronze
#

mirage jelly also drops the vital/life/mana jellies at a doubled rate t ovanilla jellies

crude geode
errant cloud
#

Oh

crude geode
fossil bronze
#

so it could also have an increased chance to drop the necklace

#

maybe like 5-10%

crude geode
#

doesn't sound like the best solution over just increasing the drop rate from normal enemies/making it craftable

fossil bronze
#

that works too

#

actually, scratch my previous ideas, i like that the best

#

jellyfish also drop the mana/life/vital jellies, which are better than the necklace iirc and have a much higher drop rate

errant cloud
#

Suggestion has been tweaked

#

o7

hollow shell
#

This looks aight

outer root
#

no glow sticks in the recipe?

errant cloud
#

No. Ideally, you never want to go over 3 required items for the stage you would craft the necklace at

outer root
#

i mean it misses the point of providing light without it

errant cloud
#

That's about all I'm willing to do as I'd like the suggestion itself to not become cluttered

#

Also as I said likewise

#

It should be noted that the proposed drop rate change/crafting recipe can be tweaked where needed.

crude geode
#

I think you might just wanna remove the recipe

#

seems a bit specific for not much benefit to the sugg

errant cloud
#

I dislike writing suggestions out in a static manner because often times once they're past voting stage, the devs like to tweak them to what feels most fair

Also the crafting recipe I'm leaving in

#

It's important to realize where I can't please everybody, and this is that point

#

(also, at this point I will be out of #suggestions-discussion to play the game and relax in cmt/1.4pt, so @ me if something is needed, thanks)

gray nebula
#

oo aa add recipe to every item in the game

unique vector
#

insanity

gray nebula
#

there you go

fossil bronze
#

calamity players when they have to fight enemies instead of just crafting everything

gray nebula
#

just make it 5% instnatly good

#

not that much more cuz jellies spawn in caves as well and i keep getting mana/whatever/fuck jellies in my inventory

swift wharf
#

2% would make it twice less rare

crude geode
gray nebula
#

no cuz it would get denied

#

and it would make people annoyed if they saw it in the changelogs

#

just imagine

#

"but i liked being able to craft it " "wow so now i have to go back and waste time farming" etc

#

but i can advocate to not further the issue

#

😇

#

a little crafting is nice but everything being graftable is grahh grahhh growlll bark bark

errant cloud
#

no yea i side w iban

#

that's why when someone out of here suggested indirectly to get rid of accessory recipes, i disagreed

fossil bronze
#

personally i'd rather have common drops from rare/powerful enemies than rare drops from common/weak enemies

#

but that would require rebalancing basically the whole game so

errant cloud
#

in an ideal world the accessories with child items that're higher drop rate would be w/o recipes

#

and the ones with child items that're lower would have them

#

but

#

mod evolved to be a certain way

#

so it go brr

hollow shell
#

@hearty warren Don't.

hearty warren
hollow shell
#

Please don't put garbage WIP suggestions in that channel please

hearty warren
#

fine

#

okay

#

i wont

errant cloud
#

.>

errant cloud
#

1/100 drop rate is garbage blame red

hollow shell
#

In fact I'm going to time you out @hearty warren. PLEASE learn some restraint and not post messages literally as fast as your fingers can move

unique vector
#

if u make rover's job any harder than it has to be im going to personally request to be repromoted just to kick ur ass

crude geode
#

just kick their ass irl instead

unique vector
#

i am a Stick i cannot do that

errant cloud
#

pixl

#

you're forgetting most of us are sticks

#

or fat

#

its ok

mint egret
#

a fat stick

grim tusk
#

@golden kiln Shattered Community, Draedon’s heart and Calamity

#

And the 2 accs you infer of Angelic Alliance and Profaned Soul artifact are developer items. And with that basis you’re essentially suggesting dev items which is a dont

hollow shell
#

Yeah we already addressed that last bit

#

It was a shadowspecc sugg but they changed it to just be "post scal/draedon"

#

Even though those summon accs exist as dev items, we kinda do still need to account for their existence balance-wise, considering those endgame items are what need to be used during the Boss Rush

grim tusk
hollow shell
#

?

#

They don't mention Shadowspec

hollow shell
#

They say SCal's and Draedon's materials
which would be Ashes of Annihilation and/or Exo Prisms / Miracle Matter

hollow shell
#

"made with materials from after beating these bosses"

grim tusk
#

Currently in game… two accessories… locked to summoner

hollow shell
#

Dude

#

The bosses
drop

#

materials

grim tusk
#

Ik

#

Rest of the reasoning is still dev items

hollow shell
#

You are being obnoxiously averse to the idea that they could even be implying the usage of Shadowspec even though they never say it

grim tusk
#

PSC and Angelic alliance are being used as their reasoning

hollow shell
#

Yes because they exist

grim tusk
#

And those are dev items

hollow shell
#

Boss Rush exists too

hollow shell
#

Yes indeed the suggestion should acknowledge those three accessories

#

Granted, they are classless

crude geode
#

outside of those two typical "expert mode" (but not expert mode anymore) item drops and Community meme, there really aren't accessories post scal and draedon

small timber
#

I think currently there isnt just much need for post-scal/exo accessory?

grim tusk
#

Also yea

small timber
#

and also what will it even be, most accessory kinda reached to higher up of balanced number (15%) so above that will have to entirely rely on unique effect

grim tusk
#

And balancing with BR is…
No one wants to do it HDfailure

small timber
#

the last actual accessory is like, yharim's gift

grim tusk
#

Yharim’s gift and Dragon scales

unborn siren
#

Godly soul artifact is also post Yharon

grim tusk
#

3 accs

small timber
#

and 2 of them are class specific, so general accessory only 1

grim tusk
#

S.Community is a dev item but it doesnt take shadowspecs so lol

#

Just like rotom pet, brimrose or bean

small timber
#

if assuming shattered community is the upper limit for an accessory (draedon's heart and calamity is probably way weaker than that), post-scal/exo accessory will have to have bonkers effect

#

if its intention is to not be a dev item (that is entirely unique), but rather a general, combat accessory

grim tusk
#

Draedon’s heart is a mega bonkers defensive acc
Calamity is some more dmg and the only way to get vul hex outside of aflame enchantment

small timber
#

draedon's heart is a weird case, if you beat exo first then you can only use it for scal (not sure if can tank bullethell), if do scal first then exo welll... use it for AEW?

#

since heart is kinda restrictive

unborn siren
grim tusk
#

Draedon’s heart reduces defense dmg a fuckton

#

Even when not standing still

small timber
#

I mean angelic is also dev no

unborn siren
#

but Heart isn't that good, it only gives good bonuses when standing still

grim tusk
#

And when still “nanomachines son”

unborn siren
#

reduced defense damage doesn't help that much against the absurd base damage of Scal's attacks

grim tusk
grim tusk
unborn siren
#

ik, just using Alliance as an example of a post both

unborn siren
small timber
#

if wiki is updated, isnt vul hex just a dot debuff + movement speed reduce (that late probably only used on boss)?

#

so no dr reduction or anything

#

and calamity only apply 0.4 second so basically only when you cursor on bosses

unborn siren
#

it is a 2664 dps debuff

grim tusk
small timber
#

only dot, and MS reduction (which is irrelevant for bosses that late)

#

for heart, is heart even better than sponge?

drowsy plank
#

it reduces DR for players

small timber
#

for being a purely defensive accessory

drowsy plank
#

and a bunch of other stuff, but not for enemies

grim tusk
grim tusk
small timber
#

I think for draedon's heart the part where damage is reduced hurt too much

grim tusk
small timber
#

with a strong defensive buff like that, it is either you take 0 damage (making the accessory super inbalanced/invalidate bosses) or it is straight up unusable (don't have enough defense, stand still get destroyed)

#

just personally I will rather it not reduce damage but the defensive buff is also weaker, so that it is more usable other than niche/specific build

grim tusk
#

Defense dmg reduced by 50% tho

grim tusk
#

If you stand still too long you die

small timber
#

wait I will check how much you can absolutely stack defense against scal

grim tusk
#

But you can also be quite bulky when still

small timber
# grim tusk Defense dmg reduced by 50% tho

defense damage reduction is a weird thing, because DR give more room for error by preventing too much hp loss in the first place, defense damage reduction only works the same way if the player take too many hit in short succession

grim tusk
#

Actually does the defense dmg reduction work with bloodflare core?

small timber
#

I actually thought bloodflare core become so powerful is because of defense damage, I never properly see how it work

#

although it will be much faster to check the codes, since you cant disable defense damage so it is super hard to test

grim tusk
#

At one point before stuff’s dmg got buffed/fixed it invalidated Polter and OD

#

You could just heal the dmg off

#

Bloodflare core + heart sounds very good

#

Your defense is increased by 75%

#

You take dmg

#

You start moving and yet you still heal off that dmg

small timber
#

bloodflare core also nuke your defense after you get hit no, or draedon heart work on that part too

grim tusk
#

Granted you dont get adrenaline with this (just use occult skull crown to make it easier to get lol) but who cares

grim tusk
small timber
#

also (for scal testing with heart), rampart, aegis, affliction, sponge, cobg, tracer, heart; is there anything more fitting than cobg and affliction?

#

for pure defense build (with some dr)

grim tusk
small timber
#

ok

grim tusk
#

We were flooding chat here

#

Thats why asked us to move

unique vector
#

@steep shuttle malice bosses dont drop anything unique anymore

#

so if ur suggestion includes reverting them back, we will never do that

#

and that also falls under suggesting content reversal soooo

steep shuttle
#

im saying have them drop all of a bosses loot 100% of the time

#

no unique items

unique vector
#

OH

#

sorry im tired

steep shuttle
#

its good

keen zealot
#

just make it drop all of anything it can, I like that

stable musk
#

i want last sugg

#

but

#

that's a ❗

hot zephyr
#

couldn't you just save a bag, swap to malice and open it for every drop

unique vector
#

yes

#

this is the exact problem defiled had

hot zephyr
#

it seems kinda

#

counter-intuitive to the changes that were made to defiled and arma, before those were removed

small timber
#

I mean if the player bother with something like that then nothing is really stopping them from installing cheat sheet

#

the intention is still to (at least in some sense), reward malice by making grinding bosses at least not as essential (especially considering the bosses are way harder), though I do think the suggestion need slightly stronger reasoning

ruby plover
#

i dont know if this is the perfect strategy, but maybe there can be a seperate type of treasure bag that malice bosses drop

#

and that treasure bag is the one that drops all the loot

cobalt pewter
hot zephyr
#

full circle

cobalt pewter
#

so true!

#

(inherently flawed)

#

(malice is better off not existing)

hot zephyr
#

it's fin

golden tulip
#

malice is finnish ??

cobalt heath
#

malice is finnish???

#

PERKELE

small timber
#

what if malice just drop an additional material that allow you to create any 1 drop from the boss?

keen zealot
#

that's too little a reward for what malice puts most people through

eternal escarp
#

and its also cringe

#

whats the point of a drop if its once agian from a material

small timber
#

@wheat ocean the purpose of the starter bag is, as stated, just to allow you to start as a specific class, it does not necessarily is meant to be extremely viable

#

otherwise mages will have started with a diamond staff instead of an amethyst staff

wheat ocean
#

its just the squirrel squire staff i feel has this issue

small timber
#

you are meant to use the starter weapon to get onto the next weapon, not necessarily to use it for extended period of time

inner anvil
#

Squirrel is pretty based right now.

small timber
#

I think squirrel squire staff is more of the fact that summoner is balanced for 2 minion slot at the start as otherwise summoner will immediately double in power after wulfrum, so the problem is more with summoner not having access to 2nd minion slot sooner than squirrel squire staff itself

inner anvil
#

Plus I would hate everyone if it was replaced with Slime Staff, that thing is broken, as in it doesn't work properly.

small timber
#

tbh I will really hope the starter bag just give an item where "if you have only 1 minion slot, this accessory grant the 2nd minion slot" in the starter bag, just so summoner is playable before wulfrum armor

#

not like it would make multiclass broken at starter level, it is still 1 accessory slot + summoner nerf

fossil finch
#

Just don't have a dash acc equipped

small timber
small timber
# fossil finch Just don't have a dash acc equipped

also this do not work, as long as you have solar armor you can only have solar dash that get disabled when you dont have shield (no matter if have dash accessory or not), only way is to use beetle and equip a dash accessory

#

the problem is less with the fact that solar dash sucks compare to other dash accessory, it is more with the fact that solar dash can be disabled

fossil finch
#

This does work????
You just go a period dashless

small timber
fossil finch
#

just go along with it and replace your dash acc with something else

small timber
#

it is the fact that you go dashless, and said dashless cannot be avoided even if you equip a dash accessory

fossil finch
#

Charges don't even consume if you don't hit an enemy if i remember correctly

small timber
#

as long as you use solar armor

#

because if you get hit 3 times the shield (therefore) dash is disabled, and can't really just tell people "just dont get hit"

cobalt pewter
#

are the screenshots necessary?

#

I don't feel like it really helps the sugg aside from the fact that it's commonly pointed out

even then that's literally the point of voting the sugg

digital saddle
#

Squirrel squire staff should ignore defense

#

Or something

keen zealot
#

or rather, everything except stuff like stardust dragon which makes sense in being static, as it is in 1.4

#

for those that don't know, terraria's immunity frame system is a mess

#

ignoring the player's own damage immunity, which functions almost completely differently, there are three kinds of immunity frames:

#

actually before I list em off should probably mention

fossil finch
#

Pretty sure calamity already does that for the major part!

#

time to pull out the dev ping

keen zealot
#

wait really?

#

I mean if slime staff is broken, you can't have fixed everything, right?

#

anyways

keen zealot
fossil finch
#

with their weapons*

keen zealot
#

ahhh

fossil finch
#

lo

keen zealot
#

the three types of immunity frames, which apply only to piercing weapons:

#

global immunity is per-player, and affects all other piercing projectiles. both you and your friend can use slime staff on the same target, but having two slimes on yourself is not nearly as helpful

#

static immunity is per-projectile: only one stardust dragon on your server can hit a target at a time, no matter how hard you try, however, any other projectile will hit no problem

#

local immunity is per-projectile instance: this is very rare in 1.3, so I will resort to my 1.4 explanation of meteor shot minishark actually working now. before it was global, so it would not work.

#

in true terraria fashion there's probably some extra jank hidden in there that not I nor anyone else I've met knows

sudden monolith
#

The squirrel staff sprite is well-done but doesn't fit with calamity art-style as well; squirrel staff is goofy while calamity is more like heavy metal

short walrus
#

calamity style boohoo

#

(it doesnt exist)

sudden monolith
#

lol. I guess vanilla does have the advantage of having producers who oversee art direction and style

cobalt pewter
#

????

#

[[tgc:Bloody Machete]]

red stormBOT
cobalt pewter
#

this goddamned bastard

short walrus
#

vanilla is like

fossil bronze
#

1.2 sprite HDfailure

short walrus
#

all over the place

fossil bronze
#

ok but like all of the 1.3/1.4 sprites are way better

#

but anything before that is almost always ass

short walrus
#

1.4 especially

fossil bronze
#

they really should've resprited everything from before 1.3, with a few exceptions

cobalt pewter
#

1.4 definitely sees an improvement in consistency

short walrus
#

the point is that vanilla is almost as varied in sprite style as calamity, if not more

cobalt pewter
#

hopefully 1.4.4 addresses some older content

#

(no one remembers frost legion)

short walrus
#

doubt

west jackal
#

yeah make frost legion drop ice along with snow

small timber
#

@digital saddle I highly doubt it will get changed, charging is literally the entire gimmick of the weapon, no matter if it actually matter or not

#

they denied a suggestion that is just "make draedon logs decryption faster", and since draedon arsenal entire gimmick is charging rather than just artificial waiting time of decryption I can only imagine the chances of it getting passed is even smaller

west jackal
#

I think charging is a cool mechanic but it just kinda

#

Doesn’t do anything rn

digital saddle
#

its a minor inconvenience

#

thats literally all it adds to the game

west jackal
#

Also @dusty path I’m pretty sure the solar dash is a bug

small timber
#

I also agree charging does nothing, just I dont think they will change it

gray nebula
#

instead of decrypting it all at once after yharon

keen zealot
#

long waits are still long waits no matter when you do them

#

and if you're really the type to ignore it until after yharon, you won't notice the wait until after yharon

eternal escarp
#

but if you do it in the end its dead time that stockpiles

#

if you do it through the game you can use the time for other things so it doesnt really matter

small timber
#

since the main incentive is unlock draedon arsenal weapons (which some are very powerful on tier), that I don't think the wait time actually do much

eternal escarp
#

they are expected to know about DS via some sources and therefore explore the sunken sea
and even then theres the other 4 labs + the seeking mechanisms

small timber
#

although since a devs do confirm on the actual reason that suggestion is get denied, I guess there is a slight chance charge get remove?

eternal escarp
#

and the many scattered labs that provide the items for the seeking mechanisms

small timber
#

since my original assumption is just the wait time is intentional to create tention

gray nebula
#

hate tehse guys not my problem if theyre clueless

west jackal
#

I mean, there’s almost nothing telling them what to do

gray nebula
#

exactly

west jackal
#

There’s a couple things

muted vale
#

As long as they fight DS

west jackal
#

Like the sunken sea lab schem

muted vale
#

they will probably find the sunken sea

#

And the schematics say where to find the next one

gray nebula
#

i mean in the end terraria is a lot of a wiki game

#

achievement suggs in 1.4 could help i guess

eternal escarp
#

massively in my eyes tbh

fossil bronze
#

i wonder how much it would help new players to just
tell them to use the wiki with a message in-game

quiet kernel
#

a lot

eternal escarp
#

alot in a horrid way

quiet kernel
#

if the amount would be a god, even DoG couldnt eat it

keen zealot
#

not unreasonable to expect them to have internet access, they would need to have installed at least three separate things from online to get to the point where they need a website

gray nebula
#

new players already know to use the wiki bro

#

😭

#

don't break the 4th wall for that rofl

fossil bronze
#

ok

fossil finch
#

If youre gonna tell them anything in game just tell them the info

#

Lole

unique vector
#

troll

fossil bronze
#

what the fuck

ashen warren
#

Average zoologist simp

short walrus
#

@marble hazel

inland saddle
#

Bro what the fuck man

sleek turret
#

Jesus christ

eternal escarp
#

oh god

sleek turret
#

This is the worst I've seen

eternal escarp
#

yeah there might just be some "trollers" in the server that came in at once

pulsar marlin
#

whistles
RAPE!!

inland saddle
#

Tiki is on dnd

#

@worthy lintel

#

Oh

#

Fuck

#

Gone

#

Oops

pulsar marlin
#

No seriously, who ever thought about this suggestion should be punished

inland saddle
#

Teehee sorry spider

worthy lintel
#

teehee

zenith hazel
#

you can handle that

worthy lintel
#

the comedian is gone

#

moving on

#

1984

golden tulip
#

did i miss a funny

worthy lintel
#

funny between thousands of quotation marks

golden tulip
cobalt pewter
#

least horny Terraria player

west jackal
#

From the context here it was either someone being horny for zoologist or porn

warped tide
#

like the Pulse Pistol not using Mana

#

its really good as backup for a while while your mana is recharging if your going with absurd mana regen

sleek wadi
#

I don't think charge impacts balance at all, its not like they are so power hungry they run out of charge mid boss. Its cool flavor but not much more

eternal escarp
#

@warm dagger first of all, your suggestion isnt formated properly
second of all, why?

#

"itd be cool" isnt exactly a great reason

#

itd make sense is also, not a good reason HDfailure
@kindred creek

eternal escarp
#

youd need to expand on your reasoning

#

its not a good reason on its own

fossil bronze
#

i don't really get how it'd make sense

sleek wadi
#

"Its makes sense" is the result of good reasoning, not reasoning on its own

fossil bronze
#

space has nothing to do with evil or the hallow

sleek wadi
#

Convince us that it makes sense

eternal escarp
#

the don'ts exist for a reason

#

and to the new reason i say:

#

whats the point of having them both in the same place

#

defeats the whole point of two souls

fossil bronze
#

there's another issue as well

#

harpies are pre-hm enemies

#

whereas underground hallow/evil has mostly hardmode enemies

eternal escarp
#

well it doesnt matter the enemy its the state of the game

fossil bronze
#

which makes it much easier in general

muted vale
#

plus you'd still have to wait

#

moving from two biomes on a minecart is faster than waiting for nighttime

#

and it's not really in theme

#

light means hallow, not literal sunlight

sleek wadi
#

I can sorta see the theme in it but the souls are tied moreso to the thematics of the spread biomes than time

muted vale
#

that's why we have essence of sunlight

#

and souls of flight

#

most soul-themed items are related to evil/hallow anyway

eternal escarp
#

the whole suggestion is the embodiment of rover's quote above

muted vale
#

yes

cobalt heath
#

my god we need it pinned so bad

golden kiln
#

Like if you want fast souls just summon king slime it's that simple

fossil bronze
#

i thought that got disabled?

#

or was it biome keys or something

hard bronze
#

What if the dev do something involving the AEW dropping the terminus key considering its the guardian of the terminus

Or they could powerlock it so like it can give a warning in the description or something that you can not take the terminus out of the chest until you've faced the guardian of the abyss or something idk and once ur ready to face the AEW then u summon it either by rod of discord or terminus

cobalt heath
#

no

#

aew is an optional superboss

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locking the main post game thing is bad game design

hard bronze
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True

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That is very true

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Ok then nvm thats a bad sugg

hybrid steeple
hard bronze
#

Oh my b then

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Or what if u could hear faint adult eidolon wyrm echos throughout the abyss then and make the aew's roar a little different than the juvenile

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and make it more phantom-like

cobalt heath
#

aka make it more like a ghost leviathan?

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i like the roar idea

hard bronze
#

Yeah

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Yay thank u

cobalt heath
#

aew is based on that

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abyss is supposed to be scary

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thus i support it

hard bronze
#

Like once u reach the 2nd level u can sort of hear it

cobalt heath
#

just make it into a sugg w reasons and correct format

hard bronze
#

like faint roars

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ye

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I just wanna refine it before i post it in posting

cobalt heath
#

ye come here before you post it

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us veterans will help

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is gud

hard bronze
#

Thank u bro 👍

crude geode
#

this seems like something for a QoL mod to do on it's own? BrimSus

gray nebula
#

least extremely nitpicky calamity mod suggestion

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the hud barely hides anything

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how the hell do the half transparent mana stars hinder your view like come on

river glen
#

ive had some of my friends complain about it.... thought it would be worth a shot but i guess notworth it

gray nebula
#

kill your friends

cobalt pewter
#

it's not exactly blocking anything major, but I find it jarring that a resource that's used for a single class (one and a half, if you're that reaching) always appear on the screen all the god damned time

fossil finch
#

you ignore the fact you start with one star that blocks literally nothing

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and you can freely choose to not get more mana

river glen
#

with what

cobalt pewter
#

I didn't ignore that, as mentioned on the first sentence

fossil finch
#

(You did no

cobalt pewter
#

it never had and will never block anything major in its current state, but its constant visibility bugged me

fossil finch
#

you just said it didn't block anything major which is true even if upgraded to max

cobalt pewter
#

even only 1 star

fossil finch
#

the reason of permanent mana presence is because magic mirror and star fury used mana probably, y'know, before classes random items would use mana

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then red added classes and removed those things

cobalt pewter
#

that is probably fair, relic of ancient times

tardy geyser
ruby plover
#

doesn't matter lo literally just had a name and sprite change

hard bronze
#

angler voodoo doll

turbid zinc
#

as wack as a suggestion as it would be i would LOVE to have the AEW pet also be effected by configs>true size instead of this primarily being for a dog pet

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having a full sized aew pet would be tremendously cool as is the full sized dog pet

fathom junco
#

Senator Armstrong Pet

turbid zinc
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calamity vanities^

fathom junco
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Oh yeah that exists

fossil finch
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This isn't the place for that

fathom junco
#

;p

fossil finch
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Bosses are immune to debuffs because it doesn't make any sense for certain things to be poisoned or lit up on fire

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You say it doesn't fit a system that came later which could also be easily adjusted or just ignore it
Also things taking less damage to on fire is literally the same thing as things being immune to on fire because on fire barely deals damage

small timber
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providence getting inflicted with holy fire, brimstone by brimstone flame, cryogen by frozen... etc just do not make sense

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and it will have like 0 effect anyway

fossil finch
#

no

crude geode
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please no more mgrr references

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@hollow shell epic reference pet

hollow shell
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@fathom junco 👎

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No joke suggestions please

fathom junco
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ok ok

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ill delete it

turbid zinc
#

What about eidolon furniture, eidolon stuff is very visually pleasing with its color scheme and concepts while there are eidolon building blocks (sold from jelly prestress) and eidolon walls (made from said blocks) , there is no actual themed eidolon furniture or lighting which i think would be a good edition for the building aide of the community, i tried making an eidolon themed build however due to the lack of furniture everything except walls and blocks were made using stratus furniture

ruby plover
#

there are already 2 abyss furniture sets, and also the eidolic slab block is a calamity's vanities thing

turbid zinc
ruby plover
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jelly priestess is a calamity's vanities npc lol

turbid zinc
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is there a separate server for calam vanities suggestions or is that its own separate individual thing

ruby plover
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calval have their own server, ye

stable musk
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skill issueHDfailure

steel minnow
#

Can we have "Planetoids" theme in game?, that shit sounds beautiful, lol

short walrus
#

something about it being a hassle to add a new music layer or something

grave zincBOT
#

@supple lodge - Your suggestion has received an updated status!

[Have the Goblin Army, Pirate Invasion and Martian Madness be unable to occur naturally after they've been completed once.]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@cobalt pewter - Your suggestion has received an updated status!

[Rename Rogue's "Stealth" system.]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@random pendant - Your suggestion has received an updated status!

[make supreme calamitas teleport back into the arena if she is outside the arena once she is at 1% health]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Make the Indicator for Increased Boss Defense/DR and Enrage More Obvious]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@hardy dock - Your suggestion has received an updated status!

[Give worms reactive DR at the start of the fight instead of just cranking their DR to a ridiculous amount]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@hardy dock - Your suggestion has received an updated status!

[Significantly increase the generation of Uelibloom]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@fleet bobcat - Your suggestion has received an updated status!

[Make the abyssal diving suit disable the the sulphur poisoning in the sulphuric sea]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

keen zealot
#

I think it's "Calamity's Lost Themes", could be something else though (I have four music mods with "Calamity" in the name right now and it would be a hassle to see which one does it)

keen zealot
#

I would imagine a lot of "classic shortsword/broadsword" style weapons have similar problems with immunity

keen zealot
#

inferna cutter's sparks also prevent it from being remotely usable as a weapon

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probably for the best since it seems to do absurd amounts of dps once you start missing the sparks

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but if you hit the sparks it is unusably bad thanks to their low damage and the permanent immunity clash

austere cargo
#

so do suggestions that don't get enough stars to be submitted to the devs just get ignored?

short walrus
#

Yeah

ruby plover
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there is always a chance that a dev could see it and like the idea ig? but it's safe to assume that yeah, it'll be ignored

austere cargo
#

and what determines which suggestions get submitted?

short walrus
#

Top 20% get submitted

unique vector
#

tl;dr it has to have 20% more stars than the average star count of the suggestion pool its in

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which is from two weeks ago

austere cargo
#

hmm, that's different from top 20%

inland saddle
#

It’s the top 20%

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Not 20% more stars than the average

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It pools all the suggestions from a given week (read pins to see how the grouping works) into one group and then sorts them based on their star counts

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Then takes the top 20%, rounded up

unique vector
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oh sorry

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this is why im failing stats XD

burnt beacon
#

perhaps it'd be better if draedon weapons had to be charged just the once so that the cool charger ui doesnt go to waste, but the annoyance of needing to do it every few boss attempts is gone

supple plover
#

How do you make the writing bold

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For suggestions

burnt beacon
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2 asterisks around the text

supple plover
#

like this

hybrid steeple
burnt beacon
supple plover
#

Nope

burnt beacon
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2 each side

supple plover
#

hi

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Thanks

inland saddle
#

You do a line break by pressing shift+enter on PC

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Or on mobile pressing return

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If you’re on iOS you need to press the 123 to see it

acoustic mortar
#

Ban the kid who said to change elementals

digital saddle
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Earth elemental sweats

cerulean trench
#

earth elemental is the coolest elemental

acoustic mortar
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The Thicc ones

unique vector
#

i will personally make all of the elementals Buff Men

acoustic mortar
#

😭

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That’s the whole point tho they Thicc as fuck

swift wharf
#

yeah

unique vector
#

no more horny for women

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problem solved in my books

#

😎

swift wharf
#

make them ugly

small timber
#

petition to make every elementals 1.4 stardust guardian style

unique vector
#

LETSFUCKING GOOO

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wtf why is junko there

hollow idol
#

shh

swift wharf
#

now they're even hotter

hard bronze
warped tide
#

I hate this

#

this mf Asgore

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and FEMBOYFEMBOYFEMB-

fleet igloo
#

Signus is an elemental confirmed

warped tide
#

the cringe elemental

obsidian cairn
#

male rare sand elemental be lookin like palossand from pokemon

warped tide
#

oh lord

gray nebula
#

inb4 ppl whine about a config suggestion when yes in fact it messes with other mods

unique vector
#

i HATE configs

warped tide
#

gonna be honest
a config to swap the elemental’s presented sex would be cool i guess

unique vector
#

grgrrrrrrgrrrrrrrrr

warped tide
gray nebula
#

shovel knight

supple plover
#

How do you create lines

#

Like you have to fkr suggestiona

grim tusk
supple plover
#

Thank you

fossil finch
#

just go up or down wh

#

this alone doesn't make the projectiles undodgeable you're gonna have to reason that better

supple plover
stable musk
#

Hell blast sugg is more skill issue rather than real suggestion

#

But when transitioning from bullet hells it's ok to get hit

#

because they just snipe you from 387338m away

grim tusk
last lintel
#

hm yes very long suggestion for the mod over something that really just mildly annoys me at most

It'd be nice to see but I'm not gonna hold my breath over it

#

Re: An Alternative to the Heart of the Elements

Honestly I think it's a neat concept! I can see this working decently well as a pre-hardmode option (after some tweaking) before you can assemble the full heart and then combining the two somewhere near the end with powered-up versions of these.

cobalt heath
#

i see no point

#

like does the guy want a male waifu squad that bad

warped tide
#

I mean a HoE like item that summons the sentinels of the devourer is

#

a funny idea

sand ermine
#

men exist

warped tide
#

MEN

sand ermine
#

it doesnt mean they should be an accessory though

warped tide
#

yeah

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Speaking of