#suggestions-discussion
1 messages · Page 1246 of 1
All your movement complaints are generally centered around DoG moving in an incredibly quick and unpredictable manner
ya I think in that case I will cut the suggestion down to only movement
Yeah
Your video is a pretty good demonstration of that.. core idea
It is very telling
Oh right, what difficulty is this?
it is death, but when I tested it on Rev it is mostly the same
Alright
since most of his AIs function the same (he still speed up absurdly during blue)
Could include that in the sugg just so people know
I will just reassure it if it also apply for rev
since I think it should completely apply for rev too
ok I think it is actually death/malice specific, not because he don't do it, but because he is not fast enough to get way too far away from the player on his own
since at death/malice he is at max speed from the getgo, while rev he have to be very low hp to be at the same speed (therefore the same problem), but since he is at low hp it become just "this is a final phase thing"
I Hope this guy gets to test calamity
I think upbraphile armour should be buffed
It doesn’t feel like a very good armour
So having it buffer to about the same level as spectre would be good
ok deathmode phase 1 is straight up harder than rev mode phase 2 10% hp
try to list stat and compare with other armor
other armor of around the same tier
it will make you more convincing
I’m probably just bad at the game
no don't worry about it, armor is just stat stick, so you only have to list out their stat and compare
you don't have to like fight a boss with it or something
(preferably armor of the same class, since different class is balanced differently)
I just look at it, it probably should not be that bad?
since your other options is just ore armor, daedalus armor and chlorophyte armor
spectre armor is not that good tbh, especially that calamity nerfed it
Oh
I was looking at vanilla spectre
Spectre is like the only option for moonlord in vanilla
And has similar stats to hydrothermic
But umbraphile has a worse set bonus IMO, less defence, a chance not to consume rouge weapons
hydrothermic can look abit weak but its set bonus is pretty strong
generally comparing armor between different classes can be very misleading, since in umbraphile's case it gives a lot of stealth benefits compare to other armors
hydrothermic case is mostly that it has high defense and most of its strong point is on its set bonus, which is not reflected in stats
I already struggled against ML with hydrothermic so umbraphile would be even harder
against ML accessory choice is a lot more important than armor tbh
Whereas when I did my vanilla playthrough with mage/ summoner I didn’t have much of a problem
most armor will not be extremely helpful (except just defense or damage), most set bonus dont hit
Imagine reforging accessories lol
you should try Calamity ML with mage/summoner tbh
before making the comparison, it will be more accurate, Calamity Moon Lord (you fought with umbraphile/hydrothermic) is significantly harder than vanilla ML
if you wanna tear through moonlord weapon choice matters a lot more in my experience
shard of antumbra is several times stronger than every other option at its tier and it’s not even close
the prismalline upgrade is also viable if you wanna focus on dodging more but takes more time
I actually think calamity ml is significantly easier than vanilla at least on rev+ because they removed all the cheap bullshit like eye synchronization and the eye mini lasers
the fight is the same except the beam is faster and happens in every phase
that’s about it tho
I think death is way harder but rev ya maybe
death is buffed considerably with all the predictive bullshit
I did it on death
it just takes longer
but that aside it’s the same strat as vanilla without having to worry about the uneven eye beams at all
because vanilla ML you have soaring insignia now so it is kinda a joke
it does tp more often but
that isn a big deal
but yeah shard of antumbra absolutely demolishes him
100% recommended
infinite flight + making every vanilla wing a drew's wing is a big deal, but ya if you can offscreen him death ML is not really a threat
and if you have a skybridge aiming it during phase 2 is as easy as shooting stright to the side
I think I mixed it with malice ML or something maybe, or my melee playthrough throw me off
I like how rev+ removes a lot of the dumb cheap hits from vanilla
like plantera not having hook tentacles
just wish it was the same for expert lol
those changes, as well as EoC not spazzing out randomly under 20% hp, make rev+ significantly more fun than expert
(except golem and lunatic cultist)
(those got worse somehow)
golem and lc is not too unfair, just have to get used to it
golem just feels like a step backwards with the random bounces and fireball placings
making things needlessly hard
it didnt take me as many tries as other bosses but it wasnt an enjoyable time
golem I think is arguable, lc I don't think is unfair at all (except the shadow ball is not really well telegraphed)
I think my gripe with lc was mostly how tanky it is
for some reason it felt like it took no damage even with the best on tier weapons and stealth strikes
the attacks arent exactly unfair but not really fun either imho
better than ravager at least
@swift sinew if you get the permission from the owner (you already do) I think it get passed for being specific I guess?
since the owner basically have the call on the vanity side of things (balance excluded)
Well I did get permission, so does that mean I still have to suggest a more vague idea, because that makes no sense as they only gave me permission for this specific vanity suggestion
I think you can be more specific, but probably best ask Rover
Rover?
what I mean by "get passed for being specific" is referring to the fact that you probably is allowed to be specific
@hollow shell is the profaned soul crystal suggestion allowed to be specific? since he did get permission from the owner
Although, what do you think about the suggestions I said, too extravagant?
not sure, since the owner basically get to decide on that so I have no comment
(also not exactly sure how owner works, like if they get to decide the vanity/visual aspect after the item is done or not)
This actually isn't that specific. It could be improved but it ain't terrible
Ayyy, how could it be improved? I am definitely willing to hear
What I will say is that you do not at all need to include that whole explanation on what PSC is and how to obtain it, @swift sinew
The entire top half of your reasoning can be cut down to one or two sentences
(ah sorry for ping)
Don’t apologise it’s 100% fine
Also, the title line of your suggestion needs to be the very first line of your sugg
(cuz that's how the bot processes it)
So take out that "terraria calamity suggestion" line
Okay thank you I will make the changes, but how about the vanity features are they doable? Coding wise
Yeah that’s because it was a title in notes I will make the changes now
Those vanity changes all sound doable, yes
Great, although, do you think they are fair? Like would you like to see these changes?
It seems like an alright idea yeah, the ability to show off the completion of a challenge
And yeah the sugg is better, thank you for adding the line spaces
Yeah, more or less it was too long so I remove the spaces, not the best idea 😂
@swift sinew I think you can delete this line "I propose two changes, both vanity wise; although some may see this as a specific item suggestion, I have no idea how to make it not. " since you got confirmation that you can do it
the bolded line is kinda redundant
#suggestions-posting message
This is just not being used to the boss. DoG aint a pushover like he used to be
Also you should likely run more defensive accessories if you’re losing 80% of hp on Rev with a single chomp
Unless he has the nohit thing enabled
which would make sense considering the World Wide Arena
Okay cool
So get rid or not?
(I mean I was nohitting), but I think you should refer to the video for more accurate of what the suggestion is referring to
although I do think on a not extremely defensive (like balanced build), dog actually deal 80% in 1 charge, because of god slayer inferno
since it still hurt a lot on a completely defensive full warding build
(I keep turning off to ping) ya I think get rid of it, it is not really necessarily to be put in the suggestion (since now you are certain what to do)
at least the bolded text is not needed
So just say the two suggestions instead of saying here are the two suggestions, isn’t this just a little Pedantic?
I don't think so? since you do get permission from the owner
if you feel bad about it you can just slightly change the wording
like "therefore I will suggest two vanity changes to differentiate acquiring the accessory through the challenge"
(your english is better than me so you can find better wording)
Train worm moment
although I think worms do the train more often in nohit arenas
on regular arenas they do not as much
not necessarily, it is almost death/malice dog specific, and I think I have a pretty good idea how it happen, because dog has a new "turn and chase AI" which makes him turn faster, if he just don't disable it in time/combine with the 200/350+ blocks speed up he just turn and charge at the player before able to turn it off
the alternative is that if you fly during blue phase he can just wander off too far (get too far away from the player), and during the 350+ blocks speed up he just continue speed up despite nearing the player
i literally beta tested all DoG modes when making sure he was not bugged
although idk how tf SW ended up being bugged in public despite being perfectly fine in test build
then I don't know how to explain it other than like 20-30% of my attempts he will do that, he only stop doing that after I manipulated his AI so he never get too far away from me during blue phase
I think beta build and live build for some reason is slightly different, otherwise some big bug can't really be explained
that AI already existed but had an issue where it increased speed and took a very long time to turn around, which now he doesnt
but now it is fine
actually I think they might be nohit arena issue
because my arena is not exactly no hit arena, it is just long platform with candles tbh
since I used my own world
maybe he just increases and increases speed in the air due to no friction with blocks
(unless the wall counts)
also that arena in that vid is 100% nohit arena
I mean I build a similar arena in most of my playthrough for dog, besides maybe 1/2 less platform due to candle cost (and lazy to farm)
since my first playthrough fight on dog is a 2k block wide just platform I always kept that habit
the video didnt show it very clearly but my platform end if I move like 300 more blocks to the right (as in it is not a global platform arena)
why is that video of dog you posted so fucking funny to me
have you ever been punched by a fist moving at the speed of light
didnt journeys end make it so that gb larva needs to be hit w a tool to break
cause if it did my sug would be irrelevant
My favorite part of this sugg is that cinder would apply the worse debuff because terraria
When the sugg includes that debuffs make a difference now
Doesn’t frost blossom do less damage
Yeah
Cinder would be better regardless of the debuff
Cinder inflicting on fire is probably fine
but frost inflicting frostburn seems a bit op
it would be effectively around +24 dps against DS
(3 segments hit per explosion x 8 dps debuff)
it could very well be a short debuff time, slowed down fire rate and or damage to account for it if the sugg is passed and seen needed
what are your guy's opinions on malice twins?
i think they are waaaaaay to fast
yesterday i tried testing a build for them, and i kid you not i had to put on 6 movement accessories and they still were having no problem catching up
they move above 100mph, and the base calamity running speed is 27
and no i dont think its a skill issue, i put down the difficulty to death mode and did it first try, but i died 27 times (in one fight with instant respawn) with malice
idk maybe im missing something
i mean i am limiting myself with potions (a limit to 7) because thats how much i realistically would have in a run (so im not doing luiafk potion stacking 🤢 )
i stopped caring for malice when basically all devs decided to call it shit one day
#suggestions-posting message my opinion:
Frost blossom no
Cinder blossom yes
frost blossom.could inflict chilled tbf for normal rnemy usage
you could broaden the debuff up so theres more options
That would make it even more stupid
Lol
I stopped caring since it was released 😎😎
What if you could fight a post ml enemy thats sort of like zombies and stuff and it would be like the tyrants troops or something trying to find u after killing yharon
like they would be the equivalence of a zombie in pre hm
but with post ml gear
As in like the difficulty of killing that zombie
we could take advantage of the Hellfire debuff once we move to 1.4
mid sugg
why not make them actual interesting enemies instead of just
boring copy paste zombie AI
Mid sugg? You're giving them too much credit
post-ml needs more enemies, but retextured vanilla enemies are not the way to go imo
Make a sniper enemy that one shots you from off screen
True
Worst suggestion possible: wave pounder stealth strike destroys tiles
'time to make an arena'
one attack later
done!
!wiki wave pounder
a bit too late to save me time on plantera
It's fun to take it to the dungeon and see the radar go from 23 enemies to 0 in one hit
random enemy ideas I have:
- Holy variants of the Profaned enemies that spawn after Provi, are stronger, and spawn less often, but drop divine geodes
- more pumpkin moon, frost moon, and solar eclipse enemies/minibosses that spawn post DoG and drop more of the energies
- Astral infection variants of Wulfrum enemies
- Sulph sea jellyfish
small suggestion idea
make cosmic plushie and fox drive drop directly from the boss when killed instead of from the treasure bag, like levi & gael's greatsword
so that you can't "cheat" and beat the boss without rev/death/hardcore enabled, turn them on/make a new character, and open the bag
Wave Pounder is comically op
ig this is probably fine for a sugg, would prolly need permission but that's typical
Fuck, I guess I didn't exclamate that one?
🤔 🤔 🤔 🤔 🤔 🤔 🤔
Dunno if I should delete or not
Hi, this is the first time I speak in this channel, and I really want to give a suggestion about Crystyl Crusher. I'm pretty sure it's been suggested before as I searched, but I don't know what the outcome is. That I wonder whether it's acceptable to switch the left/right click of Crystyl Crusher, because at least for myself, I use the normal swing function for most of the time, but it's kinda annoying when you are trying to dig the gravestones or chests as it always shows the gravestone messages and opens the chests when you click on them, unless clicked on an empty space and then move the cursor to those items you wanna dig. Plus sometimes it's possible to mistakenly use the left click function and cause some unwanted results. I'm not sure if you folks feel the same. I hope this is reasonable for a suggestion discussion 😁
Terraria's right-click functionalities are poorly programmed. The laser beam function cannot be on right-click, because all "channeled" functionalities (that is, continuous effect on click-and-hold) do not work properly on right-click.
from the don't doc in pins
ohh I see
thank you for pointing that out
my apologies for not reading carefully the pinned messages
I'll go through the documents
Oh hang
on
That is indeed something that is in the doc as something that shouldn't be suggested
because of the fact that channels can't be on r-click
But I think we have actually made progress towards fixing that or making that completely possible now, recently
@gray nebula You have this informations right?
was that a 1.4 thing or just a new method to do it?
being good at code solved it
yooo
(gigachad gif i won't post due to meme gifs not being awesome to post 😇 )
(gigachad emote instead)
But yes you can use right click channeling, the biome blade attunement already uses that

hey you can suggest that now (lol)
👌
and thank you for the hard work in porting to 1.4
shouldn't that don't about leg weapons be changed, since they're reworked now?
Oh uh
should be something like "don't suggest malice/super-rare rev drops to be added back in" imo
I guess Legendaries don't exist anymore yeah
I can't remember if we planned on reinstating their statuses at some point in the future
The Death Mode enviro effects died too
This one will probably go once we port to 1.4, too
Probably. Hopefully.
Epic.
"Hey there everybody, it's me again, coming at you live with a hot new suggestion:"
lmao
actually i gotta ask ozz for some more help with stuff
the great thing w 1.4 tmod tho is that you can always fix huge bugs that have been annoying everyone forever since breaking changes are fine in beta

sorry I just want to get more confirmation from this, in 1.4 tmodloader multiplayer does using clentaminator still crush the server?
since it had been a problem that I (assume) 1.4 probably fix in someway
they don't know the mod hasn't compiled
Truly insightful
Could explain on your sugg why you think that
Detail the attacks you think are overturned and such
On your sugg
Not here
I usually don't like to post link but I think this is basically what DoG is right now https://www.youtube.com/watch?v=6lLVL2PhpoQ
Context:
All of these clips come from a single around 1 hour 30 mins session.
And this is the 3rd session (4th being the winning one), AFTER I developed a strategy to make reduce the chance of this happening significantly.
1st and 2nd sessions (which I deleted the VOD to keep storage space free since I didn't expect it to be useful) have way m...
@neon spire
- no boss adding suggestions
- incorrect formatting
@golden tulip sorry I did not know
I got it
ahok
@wary silo that is not how you make suggestions
and you definitely do not need to ping fabsol for them
but what if i want to get banned from the sewrver
then you can just leave the server and do it faster 
that is not as fun
too bad
nah
that is your personal problem
bruh
i love suggestions like those
I mean what these type of person are trying to do is pretty obvious, no need to give them extra attention, just let mods deal with them
depends on what you mean exactly
there is a pinned document about don'ts in #suggestions-posting
Ouch
fabsol should ah ehll naw… now!
!!
@wary silo brhu
fixed it for proper formatting
astoundingly funny
@hollow shell unepic suggestions
Talking in #suggestions-posting
That's kinda cringe innit bruv
Like for real, this channel is aimed to make suggestions, not to talk here
3 warns to be given 
what the fuck
the what
@zenith hazel kill
those stayed for long enough i think
yeah okay i was just about to ping em 
cool
it’s edited, so they probably edited in the @
which doesn’t ping
@wary silo don't post meme suggestions, and don't ping fabsol for smth random
@rigid tiger @cerulean trench that goes for both of you as well, if you're going to discuss smth then do it here, instead of posting one-off messages in #suggestions-posting
understood, but it was worth it 🚎
whoops

Goddammit
i just posted something and it wasnt ready yet
i hate when i accidentally push enter
im sorry i realize now that what i did was wrong and i wont do it again. although the part about malice being too easy and needing a higher difficulty i actually meant. the rest was a joke and a bad 1.
Okay this time it wasn't my fault
Try completing malice without wingslot, alch npc (even lite) and luiafk if you did
But in the end difficulty is subjective. If you even then found malice easy then, good for you I guess
@inner lark #suggestions-voting message
Brimstone Hearts are just impossible to balance eh
I know they've had a history of specific resistances
the joke is that apparently murasama is true melee
damn i rly do hate true melee being just smth thats arbitrarily defined through code
so true
when do we change brimstone hearts to puzzle-based fights that you have to kill to break scal's shield to do damage to her
Alternatively sep could just be like a 15 second phase where you need to dodge
But I think that's beyond the scope of a sugg
Bot is going to be offline for a while
Make hearts take reduced stealth damage
Same reasoning as above
(this is satire)
i'll have to recheck Seared pan eventually cuz hearts and Thanathos def cucked some of its testing
and it feels extremely powerful if you dont miss which considering how fast the pan is... 
Give Hearts Hitscan Lasers with no warning and Timed Damage Reduction
“i hate fun”
NERF TRACKING DISC HARDDDDDD
known but rebalancing will not be soon
that will be after port update
is the great pre-hm to hm rebalancing a thing that's happening (after far more important port update happens)? or is it just a couple of weapons that need to be adjusted
tracking disc my beloved
both
makes sense
@digital saddle but sep2 hard
(it will still get shredded)
VV
Enforcer
Chicken cannon
Etc
today i almost did malice leviathan as a first boss
With shitton of “QoL but not really” mods imma assume
You’re gonna need proof of that
And this is also not the channel to post about that
Malice Anahita + Leviathan is rather easy compared to other malice bosses imo
yea but even then on pre-hm you aint doing that shit
time to try to do Anahita + Leviathan in pre hm on malice
13/11/21 is my first one. Was in limbo and before new system so reposted. Link is not my suggestion
I think the concern is that the suggestion (that is almost the same as yours) recently get denied so chances of it getting approved is not high
Yeah you're aren't doing pre-hm malice anahita & levi lol
since that batch of suggestion are all sent at a period of the new suggestion bot, meaning that the approve/deny of the suggestion is much more recent than it seems (like jan/feb this year)
not as first boss, but with pre WoF equipment
Well idk how this new system or the star requirement needed for it to be accepted
star requirement is whatever right now (not the concern), the concern is your suggestion is almost the same as that one, and that suggestion just very recently get denied
probably around January/February 2022
Well I did not actually post that suggestion, probably did it in November, one around mid Feb and now
this is the exact date it get denied
Oof
ya, but since it is a similar suggestion (if not identical in the idea), it is basically same suggestion despite not you posting it, and since it gets denied very recently ya chances of your suggestion getting through is very slim
So no repost of failed suggestions from 2.5 months ago?
not sure the verdict on it, just that you have to rely on devs basically flip their decision in the span of 2.5 months
since many other "repost" suggestion are more often that it never got enough votes to go to the devs
Well my current suggestion is probably the 4th one ever about said situation so I'll take the odds
Even if they're against me
I think the last sugg I made got accepted
But no update since the bot sent that message
@unborn siren - Your suggestion has received an updated status!
[Add a bit about how Providence drops a different item depending on which biome you kill her in to the Profaned core tooltip]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@frail moth - Your suggestion has received an updated status!
[Make Meteorite Turn Into Astral Ore When Sprayed With Astral Solution]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@gilded scroll - Your suggestion has received an updated status!
[**Wulfrum Furniture. **]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@cobalt pewter - Your suggestion has received an updated status!
[Make Uzi more accessible.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
Alive
@elfin plover - Your suggestion has received an updated status!
[Let worldgen spawn an arena in dungeon like temple golem room]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@dapper thicket - Your suggestion has received an updated status!
[Convert Pre-Hardmode, vanilla ores into astral ore within the initial Astral Biome creation]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@rancid jasper - Your suggestion has received an updated status!
[Have the Drunk Princess' Death Message be "[insert Drunk Princess name here] passed out..."]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@cursive briar - Your suggestion has received an updated status!
[Give Summoner weapons their own set of reforge modifiers]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@digital saddle - Your suggestion has received an updated status!
[Despawn Cosmic Guardians during DoG's death animation]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
Time for judgement
suggestion jumpscare
We love Discord :)
cool
I hope it passes dev voting
it would save me and a lot of other people from the repeated questions about it in #help-advice-read-pins
among us
@elfin plover - Your suggestion has received an updated status!
[Let worldgen spawn an arena in dungeon like temple golem room]
It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message
@hardy dock - Your suggestion has received an updated status!
[Rename Victory Shards]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
Pogging
wtf did someone voteskip
I mean isnt the dungeon arena thing kind of like on todo for like forever, just didnt happen yet due to technical issues
(It was intentional, a result of Discord shitting itself and making un-announced changes)
I mean I do have this file if decided to post it manually, I prepared it after seeing last week didn't get notified
(should be correct I assume)
Everything has been fixed now
Unless Discord makes more un-announced changes, the bot should no longer shit itself
since weirdly last week suggestion did get reaction in the voting server, just didnt get notified in discussion
until discord does another api update where they delete every bot for safety reasons
so not sure how the bot will react to it

I know why
I can explain if you'd like
But essentially it was a result of those un-announced changes
And proper notification will be happening again
Any sugg updates that happened in the period the bot was screwed up?
^ , except the victory shard one that only got a reaction today
All the messages that were just posted by the bot are it getting caught up
All suggestions are accounted for
Alright sick
hailfail its a really good sugg but i will have to tell
people dont like their damage reduced
it's the fate of nerf suggestions
people don't want their super strong stuff to no longer be super strong 
even if it was a good nerf people dont like nefs
but i hard agree whit the sugg
melee and murasama is way too strong in that phase
you can literally use murasama/dragon rage when you aren't using melee, and it can often just be better
hail better off be using his available connections to discuss about that rather than making a sugg
literally better chances of happening

average calamity player doesn't like when their beloved numbers are reduced
there were people who were unironically against the post-ML curve flattening
most games*
Dead Cells community, for example, has been banded against the dumb exponential damage system, which hurts the game more than it helps
which is a relic of the early stages of the game that's pretty much irreversible now
I am surprised my suggestion on voting isn’t getting much stars; it probably means it won’t be added, but I have hope
The suggestion about profaned Crystal
I think the main one is just 0.01% of playerbase actually do the challenge
and they dont want a brand of "you didn't obtain this the legit way" to be on the accessory
Possibly, but I didn’t mean something that blunt; although I get it, either which way making it known will upset some people.
we discussed this when going over legendaries in a meeting
we decided its fine if ppl wiki dive for its stat boosts
we’ll gve an indicator for when it upgrades itself tho
Sorry what thing are you talking about?
the community
Oh, I apologise, continue
no im done wirh my explanation lol
So it'll have an indication like shattered community to let you know that it gained some more stats?
although does the stat it gives is still given? or just when it is upgraded
since the upgrade stat given is not exactly uniform (each late game boss make the accessory much more powerful than each pre-HM boss)
@small timber
ah, in that case do I just delete the suggestion?
since if devs already plan on it (somewhat) the suggestion will be kinda pointless
then I will just keep it, probably good to see how popular the idea is anyway
@digital saddle probably change the word use "recharge", I cant figure it out what it actually means
what I means is probably just change it to another word that have more clear meaning
he does his recharge phases
where his fire extinguishes
on all difficulties except malice
malice specific change can be abit confusing, I think it will be better to just keep it short and simple, and say that he will teleport into your face
since otherwise people who never touched malice will have no idea what you mean
(and also for people not knowing the internal reference/wiki they will have no idea it is referred as "recharge phase" anyway)
what 🤨
I know some lawyers
🤨
nah

and
why exactly
fabsols doing a good enough job managing this clusterfuck and relogic is probably done with terraria
theyre literally working on the next update
they are clearly not done with terraria
i think they mean, major work
ye
1.5 is gonna come in some way or form
1.5 Calamity is already here
(i mean vanilla)
the context is vanilla yeah
and yeah i doubt, the engine barely handles terraria as is
it will prolly be terraria 2 or just updating the old
likely the former
yeah a whole new sequel is more likely
but as they said, the team is studying unity atm
unity based terraria would be cool to see
@keen depot
@north plank can you do something w this guy
atleast delete the sugg message one
pls
thank you
@ashen warren please don’t do that anymore, take a day to reflect
What the fuck
bot didnt know what to do

it saw a profile and decided that it should be voted
@quasi barn yharon's bullethell (most notably the final bullethell pattern at 15%) have a very distinct pattern that once you figure it out you can dodge it super consistently
Because despite what it seem, Yharon bullethell patterns (all) is not random
Yea they are not
Ya, the more difficult part of the fight is probably remembering where he leave the lingering flares or tornado (or dont get locked at a bad position before horizontal flare attack)
And also thank fuck the predictive shots got nerfed
Those before were awful, now they are bearable
@digital saddle not sure how well malice-based suggestions are received
Likely not good considering its not made to be fair
Malice is scheduled for a rework
But Death needs to be finished first
Also he could have jumped and dash and possibly survive in that clip
i mean
old boc also could be dodged technically
it was just
extremely hard
you technically have enough time to rod away from aureus if you get teleported on top of as theres like maybe 0.5 seconds before he has contact damage
that doesnt mean its not dumb/shouldnt be changed though
@inland saddle 🤔 🤔
Also @magic bear shrines are going to do a big die in the not-too-distant future
Oh
Wait
Fuck
I know what it is
I was testing the reaction code when I was debugging
I forgot to remove it
Shit lol
lol
I’ll fix as soon as I get home
Could’ve sworn I did remove it
But evidently not
Thankfully it won’t affect #suggestions-voting since the reaction it adds is a star anyways
You can delete the star it doesn’t do anything
All I did was make it add another reaction based on if the reaction initially added was in a guild or in DMs
Since the ❗ was added and it’s in a guild the star got added
aight


sugg bot just really likes suggs
I thought I pointed that out to you lol
the bot seems to like that one
@inland saddle again lol
religion
@rustic magnet the lore of the game is that the player is literally killing gods it will be extremely counter intuitive to believe in something you are trying to kill
let alone that is probably a major content/gameplay change (which is unlikely to go through from a suggestion)
king slime secret cult
Deleted moment
What if there were summons that somehow synergies with different summons? Or summons that worked differently than others so its worth having some instead of just your highest DPS summons
extremely problematic to code
It’s gonna be like ~2 hours
at least I assume
would be hell to balance I think
I don't think it would be that bad
What if
There was one that just carpet bombed the whole area instead of targeting one thing?
that will more likely to be just a weapon
instead of an entire mechanic
since most summons (what I assume you are talking about) do not work with the idea
I'm trying to think of ways to make summoner a bit more interesting
Like instead of just using what has the highest dps
I mean 1.4 do add whips (LOL) so ya, it is at least something
not exactly amazing, but it is something
I like em :p
whips is kinda just "yo have this melee weapon for summoner you are melee class now"
Well i mean mage is just ranger but with mana instead of bullets
and for a 0 defense class where the entire gimmick is you don't have to aim so you can dodge better, now must use one of the most close range weapon in the game
I'm not trying to start an argument x_x
nono, I am just stating what whips kinda do
I know in some sense it make summoner more interesting, but ya, just not perfect
I think, there should be some sort of way to reward being risky
Like whips,
Or just more depth in general
Autocorrect why
calamity kind of do it with true melee and rage/adrenaline (and whips are coming), what they need is as you said, someway to not make spam 1 minion = only viable option
like more limit to 1 minion maybe? not sure
Whip are good things,before they were add,the gameplay was the same.spawn your minions,don’t go too far,take a weapon and do some damage.
I tried to get a suggestion of "using multiple different summons buff summon damage", but everyone just say it will be super hard to balance and also kinda just a gimmick for a gimmick
Maybe a summon that supports?
Like the more of that one summon you have the faster u go
Or something
it will be (again) very hard to code, unless it is just a stationary summon that provide player buff
if it actively support other minions it will be nightmare to code (and too high effort)
Not really
on the other hand sentry do kinda feel the role (not perfect example, but you get it)
oh that type
?
sry referencing to this, not sure if it fits with your idea
since it will kinda force 1 summon spam even more
How so?
because you are rewarded even more for spamming just 1 summon (when it currently is already just spamming the strongest summon weapon you have)
unless said support summon weapon do no damage (then it will be pointless because minion slot is precious), unless the buff is gigantic
minion slot is super limited in calamity is the problem
Hmm
and calamity kinda balance around you having set amount of minion slot at certain point of progression, so even just using 1 for non-damage can make you deal much less damage
What if there was a summon that worked kinda like the buff banner in tf2
for summoner diversity to be promoted, summons would likely have to be moved from being buffs as well
Only that minnion could fill up a gauge that gave a buff
that will be the closest one to what you want to achieve I think, just minion slot problem (unless it dont take minion like borealis bomber)
ya, buff slot with summon is a problem, especially that it can get deleted
Like a buff that increased dmg by a multiplier or gave life steal for a bit
I will be honest some sort of gigantic mechanic change usually is hard to come through a suggestion
considering "too high effort suggestion" kinda just dont go through, the closest idea is really just summon that provide buff
ya can think about it, although if you want to make a suggestion for it probably have to be more limited in scope
A summon that works as a platform

ice rod kinda do that, but similar to the summon it will likely be extremely clunky to use
it was a joke
lmao what
LOL
wait sorry what is your suggestion about? like change the projectile?
since didnt weapon elemental type kind of died? or at least have no gameplay impact now
@river glen ya after reconfirming in-game I think all weapon elemental tag are removed, so it being a fire/frost based weapon no longer have any impact
What did those tags even do?
previously eskimo set (and Drunk Princess alcohol) basically increase weapon damage with respective elemental tag (eg: cinamon roll increase weapon damage with "fire" elemental tag)
basically now those things only affect the debuff you apply, the weapon themselves no longer have any tag
eg: cinamon roll now increase "fire" based debuff damage, like on fire, frostburn, cursed inferno etc
Pog
oh?
oh?
i read on the official wiki
hmm
wiki change take times (or maybe missed), since this is a rather recent change
@gray nebula Hey I didn't notice this earlier but the current exploding Pumpler you updated has a new major issue. Since it's an explosive weapon that fires multiple projectiles at once it runs into issues with immunity frames. There are often times you'll shoot the weapon and literally deal like 6 damage in total because only the contact damage occurs and this almost invalidates it against anything that isn't a segmented enemy.
@steel kernel necromantic geode item drop is kinda just to reduce the grinding on 2 specific item, particularly life alloy and core of calamity (+bloodstone since ravager drop is part of the bloodstone boss)
not necessarily that it drops all materials at the tier
i see
May I ask if a Aquatic Aberration nerf is planned already?
@maiden tartan I'm pretty sure I gave it local iframes (aka every projectile can hit despite the i frames from other sources)
the plan??????????? What
The Plan, the Ankh Shield material accessory
o
what about a suggestion to remove the 1 evil block that spawns from breaking a demon alter or is that no longer a thing.. it just adds more work for no reason and you already have to deal with a giant stripe to contain it and making it more tedious just makes an average player take more work constantly esp if they not on new calamity progression
well i mean
smashing evil altars isn't really necessary anymore
since ore spawn is tied to the mechs instead
well people can also play on non calamity progression
that's just temporary iirc
but they are balancing around the hope that they are
i think the early hardmode rework is going to be forced enabled once it's finished
It's not
i think its only disable-able cause mod compatibility
not the right place for this, #calamity-update-talk is more appropriate
there already exists lunar-tier rogue items
also something like this will be a very major change, considering devs apparently don't want to touch lunar pillars (codes)
also meld exists already
dies of death
and no we dont want a 5th pilar
I would like to stay sane thank you
since it is rogue pillar every enemy is completely transparent until they are near player like Dmode mimic, do super high burst damage from stealth/ambush, plant traps and mines
A new pillar would be amazing!
to the spawn
you stop right there
there's no room lol
i am
theoritically it makes a lot more sense than meld, but at the sametime 5th pillar is pain
pretty sure we do NOT want a rogue pillar
you realise how awful pilars are now even?
and a rogue pilar would require in that theming some kind off blood enemies
astrum deus literally exist just so the player don't have to redo pillar ever except rogue which for once in their life take the L
meld also rewards u more for fighting pillar enemies
meld is perfect
meld is like
you dont have to do a 5min extra thing to get rogue stuff
you just get it as playing trough lunar event
it wouldn't: there is no room on a world to place it without it being dumb, the event is already long enough as is, and it in general just wouldn't save much purpose
I proposed something like this but pretty much is denied because lc is vanilla
and I thought just enlarging his sprite will kinda make him just look weird (like Dmode destroyer right now)
lc should not be touched
he is very good atm
like he is not as much off a joke as in vanilla
i respect your incorrect opinion
I mean hitbox wise he is not really fine, I just feel he is too weapon dependent
lmao+don't care+ratio
he has little HP to balanced for the fact that he is hard to hit which also results in weapon that can hit him just melt him completely
but at the same time non homing weapons struggle over homing weapons, and we dont really like cheese here
i respect xpcqe326's opinion here
No
theres Exodus armor though
which acts like Rouge Post ML
There's plenty of space!
i hope your kidding
extra large isn't real and you have to cater to all world sizes about things like this
it would also be assymetrical anyways because of 5 pillars instead of 4 and that'd look bad
and you have to think about how the other ones are placed
point being no one wants a 5 pillar
Tre[censored]
They should make crystyl crusher post yharon instead of post scal
crystyl crusher is a dev item
and dev item tier is after scal and exo mechs
you can use scorpio right click with rocket IV ammo
the dev gave permission for a sugg in the past that wanted to make it auric tier
don't think it got to dev server tho, or if it did I forget if it did anything
Dug
Sub
Sug
Sugon
it's cool that lc switches things up. imo
true andlre
LC is honestly one of my favorite vanilla bosses
hes just
very squishy
player sized bosses are cool and based
funny how the final 3 antagonists are all player sized, counting yharim
draedon is technically at least 3x your height
oh
close enough 
my point still stands
yharim is a little taller than the player as well iirc
nothing compared to basketballers
imagine being 9 feet holy fuck
Can I suggest adding Infernum title cards into the base mod
@muted vale You need to include a reasoning with your suggestion, included in the same message, separated from your title line using a line break (Shift+Enter)
sorry
Also yeah @fleet igloo you could suggest something like that, as long as you can substantiate why
Unpopular opinion and no offense to dom but na

itd work for like, some bosses
putting it on every boss makes it feel not as cool
Like, Crabulon getting a titlecard kinda cheapens the swag of dog getting one if you get me
Radiance hollow knight's full screen whiteout only works so well because she's the only boss to have an effect like that u get me
i mean in infernum all the bosses are meant to be boosted versions so its reasonable but yea mayb not for the base mod 💅
(imo)
Makes sense
actually treating it like HK is good
(also Revenant it would probably be good to have an image reference for what these look like for people who are not familiar with Infernum)
most bosses just have their name fade in on the corner
Draft:
Remove Spectre Staff from the Magnetic Meltdown recipe
Magnetic meltdown is crafted with Magnet Shpere, Spectre staff, and 3 Dark plasma. This is very similar to the Phantasmal fury recipe, which is Spectre staff, 2 Ruinous souls, and 1 Dark plasma. Both use the Spectre Staff and Dark Plasma, so Magnetic Meltdown using 2 weapons doesn't match up with all the other post ML upgrades to post Plantera dungeon weapons, like Shadowbolt Staff (3 Armored Shell, 2 Ruinous souls, Shadowbeam staff) or Vensuian Trident (Inferno Fork, 2 Ruinous Souls, 1 Twisting Nether). It's fine that Magnetic Meltdown isn't the same tier as those other weapons, but it shouldn't use Spectre staff in it's recipe.
with grand exceptions taking up the entire screen (Radiance, NKG)
Hmm, so I could change it to be just "add title cards"?
I'll delete it for now while I rewrite it
I mean adding Title cards, Dialogue appears over the Boss while its talking, and maybe more bossess with Dialogue would be cool
like the Brimstone Elemental, Ana, Cal Clone, maybe the Ravenger, Yharon, Polter, and Storm Weaver?
is it?
oh
mung
It is a feature for next update
next calam update?
Vanilla
so is the suggestion still valid?
prolly not if its eventually going to be in vanilla
so
technically falls under future content sugg
shit...
"- Any suggestions regarding future/upcoming content which has yet to be implemented.
Note2: This also includes anything related to Terraria 1.4: Journey's End. Wait until tModLoader and Calamity have been updated to be compatible with it before suggesting anything related to it. This includes Master Mode, hold off on any ideas."
but i am not suggesting for stuff that are in 1.4 vanilla.....
it is in 1.4.4
which will eventually be in tML
which will eventually be in calamity
yeyeye
its uhhh
techncially* not disallowed
but you'd effectively be suggesting something redundant
i see...
I mean
for context:
"Make buff stations (ammo box, sharpening station, crystal ball, bewitching table) last forever
The tediousness of constantly having to reset them is just not needed and you should be able to not constantly have to refresh them especially as summoner. This makes it less tedious of having to constantly having to worry about mainting the buffs especially as a ranger who often times with fast weapons needs to worry about their ammo usage or summoners not losing a minion. This makes it more convinient is just a huge time saver in the end"
I feel like you could suggest this now, considering it could be done wholly independently to 1.4.4 doing it
((I do not know if tMod 1.4 is the release version of 1.4 or the most recent one))
What’s the minimum required stars for a suggestion to be approved?
Also how long do the voting suggestions stay on
there is no req
there's no minimum
read the pins
top 20% of each week get in
in posting
please correct me if my suggestion is wrong, since I can only based it on observation rather than having information on the actual code
seems more like a bug than a feature
I will probably create like 10 worlds later and check each of them to see if it is consistent, to make sure that if it is an oversight/bug at least it is consistently happening
ok since there is no way I clear planetoid by hand this is the best I can do, but it is completely whack
though I think several thing is consistent:
- Luminite Planetoid basically only spawn around centre of map (except small world where it gets a bit whack, as it is still centre but pretty much half way to left/right)
- If centre is blocked, Luminite Planetoid refuse to spawn eventhough there is empty space elsewhere
- Sometimes Moon Lord just don't spawn planetoid
- Killing Moon Lord at the edge of the map apparently have some impact on whether Luminite Planetoid spawn or not
the rest will probably have to rely on someone who can check the code
again, this sounds more like a bug than intentional
intentionally making world gen mechanics optional is an odd choice
I think the "only spawn at centre of world" can be intentional, others not sure
since there is no way for me to confirm which part is intentional which part is not
Always the most recent one: now that preview system exists stable will take some time to get it but updating tmod doesn't take much time
nkg
me when dev ping (i forgot to disable)
but either way the point is that barely any bosses have that fullscreen introduction which makes them stand out and it's really makes the figts feel quite a bit more important
had been quite a while since i played hk
but either way both these effects have the same meaning
emphasize the boss' importance
although i dont get how nkg is any amount important
that mf is just hard
inspiring the proper amount of fear when you go into him for the first time
I mean lore wise he's kindof a big deal I guess since nightmare heart and all that and also it was DLC so like they wanted to make the expansion hit harder ig
literally the king of the entire nightmare realm
I mean if something like this happen for major calamity boss, what will be the title of devourer of god?
considering well, devourer of god already sound like a title rather than a name
he wouldnt get a title
scal would probably just get “brimstone witch”
to befair i feel like short single names are a lot more menacing than weird titles but
dark souls moment
dog has "The Conceited" in infernum
I will assume infernum is kinda non-cannon
(and also the conceited for DoG do not sounds fit, since using a personality only as a title sounds weird)
so true
honestly the titles are kinda weird in cal to me
Providence makes the display name way too long
Signus doesn't need one
Yharon is what
I mean the single name treatment should probably be reserved for yharim only (soon™), others getting a title while he don't will give the impression that there is a huge different
yharim has a title doesn't he?
jungle tyrant yharim
also if the infernum title cards were to be added i assume the titles for existing bosses would be moved to those?
add in an endgame item that can grab bosses and use them as a weapon 
I Can finally use DoG as a belt weapon against yharon 
remove all of this weapons actually
pretty sure the way night's edge/bloody edge works is for mod compat
in case a mod needs you to use a night's edge for something
idk though
new weapon posting look sus
but i guess it isnt a specific item but like it also is a specific item
also
specific item is more so if they have stats, a name, or specific details how they would work, etc iirc, I could be wrong as suggs aren’t quite my forte
i guess a crimson variant of the night's stabber is... something i guess, but bloody edge already is the crimson counterpart so idk what you're even asking. id really prefer to cut down on world exclusive items personally, so i dont see why they'd change the recipe to make them exclusive.
so a crimson night's stabber would just be "night's stabber but different sprite and slightly worse/better stats"
it seems that its not sus
and that is almost never used at that stage
THIS IS MY FAVORITE NON-TRUE MELEE WEAPON
mmyes
exo gladius, known pre-hardmode shortsword
plus it isnt that interesting
Wdym
i mean like
No
later game weapons are usually more complex/interesting than earlier game ones
I wanted to tell you that there is something to do with shortswords
ok
Understandable
what i mean is
in the context of where a crimson night's stabber would go
i don't think it would be very interesting
Ah
yeah we do lack a Crimson Alt for the Nights Stabber
oh and
the True varients of the swords do not inflict Ichor or Cursed flames despite the energy part of the weapon implying it

graaaaaagh
tbh it just exists for funny thematic reasons
specific item suggestion
someone alert the police, ill get the shotgun
mod said it was fine, still a bad sugg tho
lmao
I have an idea for a debuff in future updates ( if its gonna happen lol) its called Earthen Curse, its inflicted by terra weapons and it inflicts On fire! Frostburn and Cursed inferno and lasts 5-10 seconds (depending how long target got hit with it) if it gets realised i think its gonna be cool.
no
Oh
We Love debuff spam
DoTs :heart_eys
also isnt bloody edge already just crimson nights edge
oh you mean how its not exclusive
eh
Also shortswords are mid
Mid more like meh
Correct
uh, think the latest suggestion could use some revisions
i concur
1987
@green surge
1- wrong formatting
2- balance suggs are kind of not recommended you can just ask tester team to check it out (Last time i checked it was ok on everything but demon vs worms)
3- vague reasoning
Pretty sure there where plans to kill Sandstorm in a bottle
Too strong
4- Dm'ing me with just "nerf blazing star" will not help either.
the interaction is ok
Because siab is too strong with that unintended speed boost anyway

hi kendra

metarex won
@gray nebula How long we going to do this shenanigans?
idk

are u guys battling for the top dev throne
I am already seated upon it
i will claim bottom’s barrel
@dire parcel can't tell whether that's a joke or serious but underexplained but regardless neither is allowed



