#suggestions-discussion
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awesome
(will they just
don't?)
gives infinite stealth strikes
moment
but there is no damage benefit
still buggy but at least not abusable to the point that YouTubers think it's a legit strat
š
just make base stealth a massive number like 500 and make accessory give like 10 problem solved tester hell
more stealth formula shenanigans
testers are our Sisyphus and we must supply them with boulders 
then subtract 10 from all armor
actually
just have stealth tied to the weapon
remove invisibility from armor
and stop calling it stealth
ya that is one way to do it
:simpol
that would be the best solution methinks
though any rogue weapon switch will be completely unviable weapon switch in the first place
i've directly said this to Fab, but I don't think it goes anywhere
I should probably make a proper suggestion?
I think a suggestion to rename stealth went into dev, but at this point stealth is too recognized as the rogue's stealth strike that renaming it cause more confusion than clarification it brings
yeah I did do this
wait I misremembered it never went into dev
trol
I should probably make a sugg then
probably focusing on reshaping """stealth""" as a mechanic to be themed towards opportunity, precision or focus rather than strictly stealth
tbh the renaming should probably be tied to some sort of stealth rework the incoming stealth rework in 2025 after 1.4 port , otherwise a sudden name change maybe confusing
it already got a major backend rework
but the topic resurfaced recently after a related discussion about making stealth part of the weapon instead of armor
I could see this working if the stealth meter filled slower than average
honestly
Stealth is generally very powerful but if the other classes get theyāre gimmicks, I dont see why the main All Class armors cant get them either
That and one day the system is going to get reworked
So maybe setting up the steps could help :)
The again, theres nothing āStealthyā About a hooded squid monster, walking astral meteorite, and what is basicly Supreme Calamatis Armor, Minus the fact it uses Shadowspec and not Ashes of Anni themself
i mean
no the suggestion simply mean classless armor also give stealth, stealth is only usable on rogue weapon so other classes simply have stealth but cant use them
i dont think stealth procs on any other weapon so
that shouldnt be an issue
(could be wrong i dont play stealth)
yeah
so their sugg really shouldnt have too much of issue balancing with any other weapon that isnt rogue
I mean what armor will even be problematic if it give stealth
Yeah it doesnt really
only thing in my mind is reaver (probably not a problem) and omega blue
OmG cOpPeR
none practically
the only one i could see being funny might be Omega Blue with the setbonus
but other then that, the rest should be fairly easy to get rightly balanced
I dont think omega blue will be significantly problem either, since armor pen scale way better with multihit (stealth strike is big hit)
but even then it shouldnt be as big of a problem
Yeah
and it works pretty well on Gem Tech
since your ment to juggle 5/6 weapons with it
well gemtech is something else to what the sugg is talking about
Yeah true
gemtech focuses on fully combining classes afaik, while multiclass is just a one size fits all most
i think removing stealth has been brought up before and was decided against because it'd confuse too many people
can't quite remember
Reaver is ment to be Utility armor, Demonshade is āggwpā, Omega is the final teir water armor, and Astral is final tier Mining???
I'm questioning how you take 5-7 minutes on eye with other classes
your stats and killtimes truly make no sense
No armor, no buffs, missing nearly every shot
On a snowball cannon the kill time is like 1 min so ya 5-7 is like way off
Unless it is copper shortsword run
True melee also deserves its bonkers damage, its pitifully short range and high risk means you aren't getting that massive damage all the time
They get to have like 4x the DPS of everyone else because they only can deal damage a 1/4th of the time
Is enchanted sword and starfury megabuffed? Despite them being basically range
Hell before 1.5 all but like 5 pre-HM true melee weapons were unusable garbage
I heard about enchanted sword but I thought starfury is just starfury
starfury's only change is making the stars go through tiles and have a limited lifespan according to the wiki
no damage changes
even some of the lowest damage options for EoC, like summoner with Frost blossom + Sun spirit, still have kill times of like 2 mins max with any amount of summoner equipment
Enchanted sword gets quite bonkers DPS if you're mixing in true melee strikes
Doesnt the sword not have an increased size though?
nah, enchanted sword is WAY bigger now
pretty sure it's projectile moves faster as well
I would decrease its size
just generally
its the first projectile sword ignoring the ice blade
is the bot like actually downed? since all (but 1) of the suggestions had already have reaction
@inland saddle
ya didnt update
this batch already get reaction, just the bot didnt update (I wasnt sure since it maybe still tied vote on devs but now it probably isnt updating)
sorry I probably should be more specific, reaction is added in voting, but it is not updated in discussion
since usually it will be notified
are you fucking serious with a suggestion to nerf true melee
what a fucking meme
true melee is already hard enough to use as is
@quaint kernel (late but) You should specify your suggestion title to just refer to early-PreHM / pre-boss, considering that's the only area where you have evidence that it is overpowered
Uhh it might sound crazy but Iām doing a malice play through with a friend and weāre melting bosses, I did one other pt before 1.5.1 and the bosses were significantly more difficult / tankier
Iām assuming it was in part to the reactive DR removal?
I was getting around 2.5K dps very consistently with stormbow-napalm on AS and killed it pretty fast, as usual the projectiles were annoying but it was a minimal worry till the end because of my dps
If anyones got any similar experiences or wanna make a suggestion Iād love to see it
Cryogen was so fuckin tough though, he was extremely tanky in comparison and his last ~30% felt like what I expected. was leagues harder than the Twins, AS, or Destroyer
Iād be willing to record if someone wants it
well yeah, malice bosses are way less tanky than they are now, exception being providence
rdr is no longer a feature in the game, so. your dps will stay consistent(ish)
isnt malice still have rdr (since somehow I remember is saying "remove timed dr except malice")? or they decrease rdr/make it less impactful on malice
this is in 1.5.1, on malice. yeah uhh rdr isn't a thing
Why haven't the second Deus despawned?
it's a new 1.5.1 change
no wonder I saw mmalice bosses suddenly get melted, maybe the "timed dr removed except for malice" was changed later
since I remember it was in changelog
As someone currently doing a true melee run, I donāt think true melee is actually the problem with true melee
Itās just the accessories being hilariously at times
ppl be like can't stand rdr and then when we remove it haha rdr was nice
(joking ofc)
Wait did people actually like rdr
no
I only think itās good for worm openings
not rly therefore hence why I said people were like "can't stand rdr
I mean tbh it's
not a big deal either way ngl
Worms invincible? AS and DS say hi
In general feeling like a fight length is being bloated is one of the more frustrating things a boss can do
I mean if its just the first few moments like
Not the worst but itās up there tbh
eh
worms really need to resist piercing much more effectively
like if they killed piercing projectiles after a few hits or something
right now fights basically work like this:
-10 seconds where you can't hit the boss
-instantly obliterate it
idk if āsuggestionā is the right name for this but the wording on the Ruin Medallion is misleading since it says āstealth strikes consume only 50% of stealthā when it should say āstealth strikes consume only 50% of stealthā
Both make sense
both do but mean different things
the first only means that you would only lose 50% stealth when a normal strike is activated which requires 100% stealth but the second implies the actual functionality which is that you can activate a stealth strike even when not at 100%
AND it consumes half
they are the same sentence
š¤
i think you messed something up
yea you typed the same thing twice in that first statement
it's the same sentence
Ok yea go sugg
Oof
oh Iām just stupid am I
fail
i had to read this like 5 times cause i thought i was missing something lol
but I agree with the sentiment
I meant to say āconsume AND requireā
š
idk if āsuggestionā is the right name for this but the wording on the Ruin Medallion is misleading since it says āstealth strikes consume only 50% of stealthā when it should say āstealth strikes require and consume only 50% of stealthā
i literally thought you still had to have full stealth
I mean thatās somewhat clunkier wording for a mechanic that only needs 1-2 moments to test
so it is flawed yep
āStealth strikes only require 50% stealthā would be the best
I am not 100% sure it actually works that way for the coin of deceit which is 75% but the wiki does say it should
maybe itās outdated, canāt test rn though
the wording on both is the same but on the wiki it says medallion and sheath both only require half stealth to perform a stealth strike
Yea coin is 75% stealth only
isnt initial worm DR what we had a while ago
for reference compare the two
wording is the same but the wiki describes two different effects
same is said here
That sounds like a wiki issue
doesnt list the coin
Not a game issue
Because it says halfway full
Iād test wether itās true but Iām not home, should have tested it before going out
yea
difference is only in value
personally I think I get what some of the devs are saying about this part of the Eclipse Mirror line and just straight up nerf them hard
are you referring to eclipse mirror or like the normal version or
I honestly think that all of the endgame elemental accessories minus like eclipse mirror feel extremely bland and boring for what are penultimate accessories.
Ele Gauntlet/Quiver are both kinda just stat sticks, Ethereal Talisman is a glorified combo of Sigil of Cal and Mana Flower, and Nanotech is almost there but still kinda just feels like Rogue projectile spam/stat stick.
Indeed
Ok
but this caused a fucking civil war here when we talked about it
tldr
nerf mirror
Cool story bro
Anyways ele accessories feel lame but like making them cool requires making some of the classes they come from cooler (ranged without just spam being the theme, mage needing mana rework since some of the other classes focus on their core mechanics) summoner just needs to keep the componentsā effects more tbfh tho
Losing out on the effects from each of itās components is kinda lame af
what does even mage one do
It kinda just combined sigil with mana flower and gives it some stats
i know all other elementals are just stat sticks
for mage it could have like a auto attack side spell maybe?
kinda like a luxor but very different
For mage it kinda just needs mana rework first but who knows if thatāll happen
and it could not do like tons off damage but have usefull effects
i haven't played mage that much but mana seems to be kind of useless
like you just spam mana potions and boom
lower dps but infinite mana
That or mana regen
Byeah mana is indeed a balls mechanic that someone wants to rework bc it sucks
(Pixl)
tho if mage didnt have that atm it would be really fucking broken. But a rework prompts damage changes
Reworking mana prompts a lot Byeah
i dont play mage like ever so idk about that much about it
Ranged just needs a bit of special projectiles, dependent on the type of weapon (gun/bow/rocket/etc)
i only know about rogue stuff (and rogue needs nerfs asap)
in its current state you could probably just remove mana and nerf the dps of all magic weapons and the game would be pretty much unchanged
since mage has potions/regen and summoner basically never needs to worry about mana
smile
alright i changed it
thanks
as a follow up to this ive tested ruined medallion and it DOES trigger a stealth strike when you are over 50% and the same applies to the coin of deceit when youāre over 75%, which is indicated by the small notches near the stealth strike bar lighting up
which means that both the wiki is wrong for the coin and that imo the in game wording for both those items should include the āstealth strikes only require x%ā alongside āspend x%ā
updated the coin article on the wiki to match
Gonna be honest every time Iāve used the plasma rod itās been shit
Same tbh
I see no reason to rename stealth
It works just fine already
Like changing the name would mean changing the tooltip on nearly every rogue armor and weapon
And I haven't heard any suggestions for new names that are good enough to justify changing it like that imo
^
I think the biggest problem with stealth as the current concept is that it undeniably relies on armor for it to work because otherwise it will never be stealth
I can see some benefits to renaming stealth
for one, it once and for all enforces that you don't have to stand still to utilize stealth, as is implied with other items with stealth mechanics ie. shroomite armor or psychotic amulet (that imo combats the confusion better than the confusion to older players seeing it renamed)
just personally I feel like the rename should come with the stealth rework (soonā¢) where they completely rescale max stealth, since the timing will make more sense, changing it right now can cause a lot of confusion
- it completely validates the removal of invisibility and invisibility based effects so that invisibility potion can finally die in peace and shadow potion could turn into something else
I saw someone mention renaming it to āfocusā
- it allows the mechanic to be tied to the weapon instead of the armor, allowing the player to familiarize with the mechanic from the start of the game (seeing the stealth strike tooltip on throwing brick for the first time would be really confusing since you never know how to execute it without pre-knowledge or until later)
but that would require they edit over 300 tooltips
the obvious downside would just be the effort to edit through every rogue weapon and armor
but apart from that it's good
Its something i could see the devs do in the somewhat far future (after 1.4 and everything) but ultimately its their choice
I do wonder why my sugg about adding new flasks got rejected
i mean i think especially with the debuff rework
its not at all hard to imagine that perhaps a god slayer inferno flask could get some use
among us
?
(probably not devs reason) flask in general is just too overpowered where every other classes struggle to apply debuff (to the point you have weapon dedicated for debuff), flask just singlehandedly solve the issue
Also although it might not seem like it god slayer inferno is super strong, just not many weapon can consistently apply it (for long duration) unless you are hitting it, meanwhile flask are like 20 sec debuff (all of them)
This
We literally had to nerf Calamitas brew quite a bit
Ya brew is currently very funny against astrum deus with fireball and cinnamon
And the situation would be worse with the new debuff weakness/resist system
Plantera gets bullied to oblivion
Just totality breakers (for oiled) + slime gun + mythril knife stealth (fucking GS inferno pre-ml)

TRUE

Crumbling removing the dmg and crit to make it flask will kinda become worse ichor, brew i can see being flask

what if flasks did things instead of just applying debuff I think
flasks blanket putting debuffs on all your weapons for all of the game is super zzz
Oops, all debuffs!
š„
(1.4 whit whips flasks
ah yes all weapons the only 2 class that matter


because um
@grim tusk 
yeah
:kill: indeed
This sugg, well, you're right technically. But hopefully porting to 1.4, with the addition of whips, this will get fixed, hopefully.
@dim wren
Debuffing weapons, Slime puppet staff, Borealis Bomber, Sentries, 1.4 bringing wh*ps
Slime Puppet Staff and Borealis Bomber. Those weapons are cursed for summoner.
But yes, it technically makes summoner less boring.
I mean I like those, It would be cool if they made more somewhat like it, but with more variety. As well as the whips being an addition in all points of progression.
technically you can right click with all summon weapons
wh*ps š¤¢
actually well designed melee weapons thrown on summoner 
@dim wren Unbelievably broad suggestion
Decrease your scope
so that your suggestion is more actionable
@chilly goblet I'm not sure if calling a post-GoblinArmy item "pre-boss" is very.. fitting
Like, yes it is prior to a boss, but the event has comparable activation requirements to bosses
It's not like it is as easy to get as Icicle Staff
also, there's no way shadowflame is doing 70 dps
surely it's being used against something that's weak to fire or smthn
Yeah it doesn't inflict a fuckload of debuffs anymore
(Not a fan of the boss tier tunnel-vision, especially in PreHM)
back when it had like, 4 debuffs i think?
ichor, cursed flames, frostburn and shadowflame if i remember well
yeah thats fair, I'm using it against KS, EoC, and Perforators it is doing a DoT of 30. but I see your point with goblins
shadowflame, ichor, frostburn, fire, poisoned were the old debuffs
jesus
ways to make summoner better (in my opinion)
throw out whips, make it the class it was meant to be, a dodge focused class.
Make sentries have much more damage but cant be spammed much at all (sentries encourage the player to dodge around an area to be effective, risky but rewarding). Also vastly expand much more sentries and maybe sentry masks/accessories for a possible subclass.
Make the minion buff itself also do something, for instance you could have slime staff give 5% jump hieght, or hornet staff could make all your summons inflict poison. This would make it so summons aren't useless the second you get past them and you can have a customizable army
Some kind of buff totem item that makes it so that minions in a zone are buffed. (the brim seeker summon does this well and it encourages dodging in a smaller area, again risk reward). alternatively, maybe ritual items that require you to be in a certain place at a certain time to get the buff (gamma hydra is a good example of this)
Improved targeting for minions (right clicking a staff could cycle between closest, farthest, weakest, strongest, or divide and conquer) - could be good for getting a bosse's minions out of the way or focusing all into one
Make summoner gain damage the closer he is to enemies, or something similar to ranger's buff in rust in dust with point blank damage
of course, all of these are massive undertakings and i wouldnt expect any of these to be resonable suggestions but i think these would make summoner so much more fun
in the time it took me to type that the convo moved on
if you make summoner deal more damage close to enemies, why remove whips?
they basically do that anyway
i could go on a 3 page essay on why i hate whips
dont
i wont
Wh*ps
Well, without that "3 page essay" I will have no idea why you want them to be thrown out lmao.
The simple 5 letter word that sparks a 3 hour rant
also removing whips will probably fuck with mod compatability
I don't think we can remove 1.4 content.
nope
but it might be possible to change their damage to melee, and possibly make one of the most well designed melee weapons
more melee weapons 
I don't think that's in our plans.
i know
Also still fucks mod compatibility and purging whips causes a direct conflict with one of your own other objectives of having summoner stay closer to the boss
im just saying there are other better ways to do that other than giving summoner a melee weapon
Making summoner stay close with some other method while also purging whips is just killing whips to make another whip
Its the most amount of effort for the same amount of payoff
I mean, our vague plan is to make them have minimal damage by themselves but keeping the tag damage, so they're a support weapon to summoner and reward you to being closer.
that's a cool idea
that i could maybe get behind
That kinda' resolves two of your points, doesn't it Dylan?
i just really fucking hate how they are melee weapons, to the point that flasks and melee bonuses work on them
if you got rid of those two, yeah i guess id be fine with it
That is in fact true, we want to throw that out, that is true lmao, it makes no sense.
Making whips, supposed summoner weapon, getting bonuses from the gauntlet line of melee accesories? Lmao no.
We are aware.
alright you convinced me
š
(i still wanna see a sentry overhaul though
)
i got a server suggestion (shocking ikr?)
do you think it would be a good idea to add a music channel and a music bot (like fredboat?)
no, those are best for private servers
ok
because melee needs more weapons

whips are kindof the lazy way out yeah but
its much better to have them be melee instead of like, ranger or whatever
since at least the close range encourages more interesting gameplay instead of running away constantly
man, giant clam is weird
it unlocks a bunch of pre-hardmode stuff (sea king) but also gets buffed in hardmode and drops more items
which is kind of confusing for everything that does that (ravager, brimstone/calclone, etc)
no????
how is it any confusing with those
That, to begin with, happens post provi
Astounding suggestion
ikr
@ashen warren Bad
You are bad
I had to use cheat sheet to kill it
no the boss is bad
You are
tbf if the boss was straight up bad, people would be talking about it much more
(Isn't Provi the most loved Calamity Boss?)
Can you explain what you found difficult about the fight to the point where you would consider the quality of the fight to be bad?
too much shit at once
yeah i really like prov
I think this is an obvious troll
all of it haas a pattern and is telegraphed though
Too much shit at once?
if you need help, you can always watch some videos of people doing the fight so you can get some strategies
yes
She has defined patterns that rarely overlap
or just do normal
she is one of the most consistent bosses in terms of attacks
also there isn't always a straight up "x boss is easier"
That's fine, we allow you to do bosses out of order if you want to
Polter's drops and the Acid Rain stuff you unlock post-Polt should help you to kill Provi easier
if you're struggling with her
oh btw is providence orange or blue when you summon her?

Oh yeah good point Mattik
Are you fighting Providence during the day or night? If she's blue colored when you summon her then she is significantly harder
during the day
Yeah
opposite of Empress of Light
imagine complaining about providence when profaned guardian exist
tfw ppl dont read item descriptions
oh no not guardians 
boss guardians or provi's guardians?
Is Goblin Army/all breaking demon/crimson orb content/gears considered post-EoC?
Since I have heard the intended way is to use purification powder on the block instead of bombing it
boss guardians imo should be demoted to a miniboss but iirc that has already been an idea that's been raised so, i dont think suggesting it would be too helpful...?
either way, guardians at the moment are a cool fight but and this COULD BE a skill issue are very VERY difficult
tho it doesnt help that my only experience with guardians is with malice
Their difficulty is pure projectile spam, they are difficult because they put out double the projectile amount they should
and also surprise charge but at least they can be dealt with
the fight does feel like constantly threading the needle through every single projectile they fire, whilst more are being created
im kind of shocked @ this rework because it feels like if anything it just... reinforced the existing problems with the fight
that being mach 10 charges and projectile spam being their only difficulty
When you have this many projectile to certain point it will become more reliant on luck than skill, unless you can convince me non-super human can remember the position of all lingering fireball, star shape spear and avoid standing on the path, dodge newly fired fireball and the charge, simultaneously
this does the exact same thing but much harder
The current profaned guardian just feels like attempting to fix a cheese.only to result in it requiring more cheese to beat (same with destroyer)
@sullen cloak
1- its rogue not rouge
2- you know you can wait (and even use it as an opportunity to setup huge dmg with Profaned partisan, nightās gaze or Deepsea dumbbell (btw this one can be very stupid))
3- you can use homing weapons like valediction to not have this issue
4- you can aim towards the head knowing only it is vulnerable
5- reasoning is quite vague
6- what about other classes?
7- stealth at this tier can generate very fast so it is not much of an issue and also has decent collateral dmg
Ok
I think head make sense (since it is only invulnerable for like 0.5 sec anyway), taill will be strange since the body is invul
I should of clarified the body would also become vulnerable first but itās not really the viable option for damage
I donāt think the tail being vulnerable immediately would be good
Thatās a stationary target
Oh
But I still think the head being able to hit you when you canāt hit it is dumb.
I dont think seraph tracer speed ever get changed? their flight time get nuked but speed not really
it is just speed without seraph tracer get buffed so whether or not using a tracer is no longer a big deal
@uneven kayak I think you confused tracer nerf with movement speed nerf, tracer speed didnt get changed, it is just a lot of accessories give less movement speed now (therefore impacting tracers)
Just use quick reforges and/or other accs that help speed
@hollow shell sugg with no reasoning
I'd like to reformulate this sugg
smth like
Buff seraph tracers
Today seraph tracers are just worse than lunar wings in both vertical and horizontal speed even without angel threads.
And then listing more reasons reasons reasons
ok but why use your brain 
problem is
lunar wings are better than seraph tracers in every way
except immunities
Horizontal speed - lunar
Vertical speed - lunar
extra effects - lunar
craft steps - lunar
immunities - seraph
Ground speed:
Seraph
But you can just spam space
but if you want to argue strictly flying then yes
unless you have space button not working
and seraph dont even give immunity if you use valor (which 90% people does)
also ground speed in post-ML is mostly a meme unless you are doing no accessory
Polter/dog
its ok then
Spam space
moreso polter
you can refresh flight time easily
Dog being more aggressive when a player is airborn
90% of my polter fight is in air, for dog because of his new ai ground speed dont even do much (he will reach you very fast)
hes much less aggressive when you are grounded from my experience
periodically so you both in air and not but you don't lose sped
?
no, what I mean is you dont need tracer ground speed, because no matter how fast you are (100% fast or 10% fast) dog will reach you
eventually yes
But he is much faster and aggressive when a player is airborne
it is way worse right now, because his AI is basically he run very fast away from you and close in super fast to you (when he is far away)
this means you can be slow like a turtle and dog will mostly do the same
oh do you mean the mechanic where he zooms into you if hes off screen
ya basically that mechanic, it invalidate ground speed because you can be fast or slow and he will close in as fast
depends if he gets super far away or not
this makes air speed the only thing that matter for things like laser dodging
Or if you get super far away
now you understand why ground speed dont matter
what
the only thing matter is you are on ground, the MS of ground speed dont matter
Back to the original roots of this discussion seraph tracers being worse in flight is fine
you trade flight mobility for ground mobility by using tracers (or an extra accessory slot if you go treads + wings)
I mean if wings dont have set bonus then tracers are dine
currently tracers are just newplayer bait (except celestial where it actually have advantage of extra i-frame)
you trade very important at every next fight flight time for some extra tankiness
little tankiness
Elysian tracers are funny because they are more outclassed than the other 2
though the passive time is reduced the lower his HP is
celestial tracer is somewhat fine, it have enough flight time (unless you are extensively in air), seraph and elysian flight time is too little
Seraph flight time is fine IMO
God slayer wings when
Also
IWANTFVCKINGDASHBUTIMSUMMONERSOIGETONLYREVIVEUSELESSINNEXTNOHITSIDIDNTGOTTOYET
does p2 dog still has the altering passive aggressive phases thing
gsd is risky in nohits
getting locked to dash or revive is bruh
good 
summoner wants to dash? nope, you can't change your armor or you'll get 1 dps.
what if they just gave some of other class bonus but lesser than their respective armor
Like gsa given mana increase and magic damage but lesser than silva
Which 1 boss would you argue
another thing to consider is the boss you fight, you use seraph for profaned guardian (you can argue ground speed is maybe useful, then it just ram into you), providence (almost fully air), polterghast (mostly air unless you arena is gigantic), sentinels (weaver=ground ok, cv=air, ceaseless=circle=air), old duke=air (you can do ground but it is worse), dog (as stated the speed itself dont matter much due to new AI)
Speed doesnāt matter too much on dog but it still helps somewhat
But yes you could use just wings and be fine if not better depending on how you play
I think dog is just a special case, since its speed scale with how far you are (therefore you being far away/fast dont really matter)
Dog is just weird
on other bosses it is just the case that ground is not generally used too much
yep im usually running on the ground when shes not* coccooning
every other boss after provi wings are better tho
i still find seraph better on polter but i believe thats just my play style
you can use seraph on polter, but your arena need to be sufficiently big
if you are fighting it in a hole you will constantly bump into wall (or your dash cover enough distance)
theyre better in a larger arena ye
ye i can see them being useful for polter and dog too
i just dont due to how i fight them
I found tracers better on polter but I can't give up some good bit of regen from tarra wings
has there been any interesting suggs today
od is flying yharon is flying scal is flying and exo mechs are flying
nerf giant clam most relevant suggestion
Clam is fine imo
eh
(is giant clam even that bad, he is just a miniboss that become irrelevant after 1 boss let him has his moment)
clam is fine
He's way too hard imo, but I've never made a proper arena for him
Boom ez
clam to me like
clam is fine, free even if you use the open area around the big geode
you dont really need an arena, it is just that you have to sit still for his drop down attack
he is totally optional and yeah, irrelevant
if it was a free fight it would be even more irrelevant
HM clam is like ravager where standing still is much better than moving around
most of his attack hit you/force you out of space if you keep moving
and the attacks arent hard to dodge now
so if they wouldnt do that much dmg there would be literally no punish for being bad
considering how little miniboss calamity has (the other notable being great sandshark) I think giant clam is fine being a bit threatening, but if the player is dying to him I can see how waiting him to spawn can be frustrating (hence the suggestion to make it easier)
those consistently spawn in event, giant clam is just boost spawnrate
I mean miniboss is a buzzword anyways
How
idk
just harder
and dealing too much damage
i died to it as ranged post-calamitas once
hence why i delayed abyss grind for a while
Its harder if you dont prepare for it
then i killed it in normal underground because without water
But as i stated a small box at the top of the sea does the trick
I think what I don't like about Giant Clam is more of how its attack look in hm
the clams fall out of nowhere
I mean you can probably make it shoot them up first or some shit
but that's mostly nitpicky
king slime but clam and immovable
I beat hm great clam while I wasn't alive
isnt it kinda defeat the point though, how much rdr do you need for that small amount of time (5-10sec) for it to not be obnoxious as straight up dr while still do its job
and also ultra hard to balance late game where stealth fill in 1 second instead of 5 seconds
especially that you can have tracking disk out and throw another one
I mean the stealth formula already balanced that
faster regen isn't strictly mandatory anymore
the problem is how tracking disk function, where it can stay alive for longer than other weapon, so you can have a vortex of death basically
can you even throw 2 disks at a time?
I think you can? I will test it
i haven't tried it, but you can definitely keep tracking disk up for a long while
I just haven't tried whether you can throw more than 1
I think they're saying indirect upgrades
lemme reread
yeah they're not exactly saying to upgrade from disk
just having similar mechanics
I am pretty sure Eradicator SS already does this no?
in some sense
[[Eradicator]]
oh what
it's different

actually no
Eradicator is similar to Tracking Disk
the SS is pretty different tho
its prolly getting nerfed anyways
Hello! I have an idea for quick stacking to nearby chests, like: if you rename chest "melee" then quick stacking will automatically move there all melee weapons in that chest whose name is "melee" or if you rename chest "melee prehardmode" then chest will pick up prehardmode melee weapons with quick stacking command and same with rest items of game. Maybe there is a mod who does that, or this stuff is built in game already, and I just don't know it. What say you?
that is not a calamity function
not only this is convoluted, but also this doesn't seem cal
calamity dont handle chest sorting things like that
this is ms sugg
i think magic storage kinda does this. But you have to pick the weapons and put them in manually
now scale this to end game stat and you have the most broken weapon ever
To be fair that would be pretty damn hard to pull off successfully while in a boss fight
I mean you only have to get 1 out and it already double stacked (and you can just fast fly instead, depend on the projectile speed of the weapon)
just fly up and slime mount down or something
unless they add extreme precision for how the disk return to the player (like it literally cannot miss, eg: boomerang weapons) it will be hard to balance
but if it function like boomerang it is not really tracking disk like anymore
I think the stall is fun, the nerf I can think of is making the player permanently on use state while the disk is out
(I often use the stalling in skelly fight, pretty dapper)
@ornate flame Erradicator exists
and the reasoning is completely invalid
also format error
TRUE
Ruin medallion 
Eradicator is not the same at all and all I said is that this weapon mechanic is super fun to play so having it in endgame would be really cool
eradicator spam is literally the same
and on stealth its similar
but even then your reasoning is completely invalid and you should read the doc 
I just tested it and you cant "dodge" the weapon when it comes back
too fast :problem:
Yep
Oh okay I didn't see the pinned message I'm sorry, will do next time and I edited this one
although a bit better it is still not enough
also for skill-reward nothing will ever beat fucking deepsea DUMBbell
that thing is just mega stupid
Deepsea dumbbell is a 140 iq weapon
you can do extremely stupid shit with it
But you gotta KNOW how to achieve said stupid shit
Me when OD can literally be fucking 2 shotted
And DoG 3 shotted (without glass cannon btw)
Taking out over 40% of DoGās hp with adren + dumbbell is so fucking stupid
Yes it should be strong
But not so stupid
isnt the new sugg bad reasoning
@north plank the new sugg in posting
bad reasoning atleast?
ye it's just a, not good reasoning and such

honestly yeah can see cal making this change, what with rogue trying to be less throwing related and more it's own thing
i mean if you pick rogue, you're still kinda throwing due to how BAD the classs is
am i right
Idk I love rogue honestly
so true
second favorite class modded and vanilla, but still far behind my absolute favorite, which is thorium bard class
You better start running šæ
Rouge
mhage fan when their name is misspelled: 
average rouge fan when you spell their name wrong: 
Tru meme
Why is DoG so long and tedious now?
I had to use god mode after 50 deaths to just skip it because it was so uneccessarily long
why are you asking this here
Dog has always been this long, or you sre just using a really bad weapon against dog
Or you are just underprepared (no buff and such) for the fight
my bad
so fucking glass cannon, no wonder you die so much
the only defensive acc you have is absorber and it alone wont cut it
get bloodflare core or smth
Highly recommend affliction as well
Ah whoops
@wise hornet
expand on your reasoning as to why we need an arsenal armor
@digital saddle :noted:
although we will need to rebalance that stealth cuz that one is a demon
(also we test with 3 W, 3 M on hm)
@wheat ocean NO
check pins
(also Scarlet devil exists lol and pretty sure there are more Touhou references)
@agile solstice also no
and you even got the formatting wrong
thats not even the main issue
Specific item suggestions are not allowed
you should have read the pinned doc (which is also on top of #suggestions-posting )
I will next time sorry
every Draedon craftable is a weapon
how come no armour
an all-class armour could even be used
I think they mean dubious plating armor not exo armor, given the reference to arsenal stuff
Other armours
????
stealth mythril knife does like 300 dps tops
thats embarassingly terrible lol
godslayer inferno šæ
its only good vs plantera
that thing likely needs a rework instead
honestly just rework mythril knife ss entirely
yea
@low venture repost your suggestion as a single message
or else the bot will send them as separate embeds
@worthy lintel (can you mark both with an exclamation for now)
:(
Ah yes springā¦
Rabbit season?
Duck season?
Bad sugg season 
wabbit season
And get exclaimed :nexttimeeatasalad:
:((((((
@low venture Your suggestion is not formatted correctly
It must all be contained in one message
Also that detail about them being web-like just so they're "cooler" is not needed
@dim wren ive spent a while trying to look for the discussion for when you posted your suggestion about making consumable rogue items nonconsumable, and i can't so sorry if im repeating something someone else said, but i think adding a mention about making them stackable like the light disc or something so you still have to craft several for optimal damage output could make your suggestion a lot more appealing? idk just a thought i had while looking at it, not sure exactly how it'd work logistically, but i feel like it makes the suggestion a bit more compelling since it'd still keep the spirit of the original items but reduce the item clutter you mentioned
there is really only 3 concerns,
- it make some weapon that is somewhat unique less unique (unique as in not all the same/different, not necessarily 'interesting' unique);
- make them not consumable means you basically can give them reforge modifier (flawless etc), which means the weapon have to be rebalanced;
- most consumable rogue weapon is not really a problem, you make abundant amount of them at once
Wouldn't this be a problem with stuff like Goblin Army, since they get new content after beating a boss? WoF doesn't say anything about Goblin Summoners appearing.
ah yes spring
when there are still 40 cm off snow 
anyways yeah what is whit the amount off exclamation marks recently
Sorry I just couldn't edit my post in order to fit the images. Should I make it one message?
to properly format it, yea
Spring brings bad suggestions in the wise words of storm i think
that doesnt really make much sense bad suggestions can come always 
Personally, An item similar to that one acid rain related item
having it on you just
stops the event from happening
yo you are now a full mod tester?
congrats!
thank you 
we invoked 
@glossy reef Is that not redundant with how Rage builds?
a little
but
BUT
you can't lose rage to being hit
so you aren't risking losing your rage by being closer
just your hp
rage is just not as interesting imho
i dunno i thought of this idea on a whim
feel free to rip it to shreds ig
You should at the very least address Rage in the sugg, as this would be encroaching on its dynamic
oh yes
right
hang on i had an idea about that
edited
honestly
how this grazing effect would interact with rage is not a question i have a great answer for
can we not add true grazing to adren
why not
because like, no
it's fine as is
if it was an acc it'd probably be absolutely neglected over everything else
that doesn't help me
that doesn't tell me where i went wrong
it's just
"no"
š
does not mean it cannot be improved
i fail to see people being interested for an acc that solely does this, and are also worried about how the increase on adren regen would be properly balanced
explain to me what would be so wrong with grazing in terraria
after all, adren like quintuplies your damage for free
i in no moment said that grazing would be wrong in terraria
the increase in adren regen is balanced by having to risk losing the adren
i'm just saying it is unnecessary for adren
that risk is not exactly easy to properly balance
also I mean
what if you had to spend x amount of time "in danger" to trigger it
no one fucking
"runs away to the other side of the world to build adrenaline and the n come back to tbe boss
that is infact, true+
unless the boss has sweeping lasers
first because bosses despawn
second because bosses despawn
third because bosses follow you
you just rod away from the boss until you get adren
no one does this fr
not all bosses despawn
except rod is literally disabled while chaos state is active
so this is like, still a good 10 seconds of dodging between every rod teleport
the only ones that don't are very good at following you
)all bosses do despawn given the right conditio
for some the right condition is only when you're dead
ok
you're still missing the fact it is quite literally impossible to rod away from the boss until you get adren )and the fact that no one does this anyway)
my intended point was
to get adrenaline you just run the fuck away from the boss
and then come back and clap em
all you have to do
90% of attacks are easier to deal with when you're farther away
so
whatever
is there ANY merit to my idea at all whatsoever
except no one does that
and all bosses follow you to the point that sole idea is unviable in 99% of cases
or have3 i wasted my time
that's not really for me to answer lol
i literally just don't have an answer for you
so many mid suggs lately /s
Honestly this also undermines the accidental similarity that Rage and Adrenaline have with SCal and Draedon
yeah but that's not reasoning for anything
Having adrenaline more often would be completely overpowered
As if i wasnt malding about Occult skull crown literally before checking here 
Adrenaline is fine as it is, its a hard to get reward
Which in return allows you to melt a huge part of the boss
Yeah
Also stress pills are kinda underrated ngl
megatron when they realize rage already works exactly like that
can't lose rage by getting hit
also
the rage damage boost is tiny
like
35% would be cool
but ofer 5 seconds
does almost nothing
range is insanely powerful
it lasts a long time
heart of darkness is an S tier accessory
sure, rage is "only" a 35% damage boost (a bit over 2 class emblems), but... it lasts for so long. it's really good
2 class emblems is kinda nutty on it's own
In order for your idea to work adrenaline need to be at least 50% weaker (to begin with), because adrenaline already kills boss hp bar where making it charge faster will invalidate most of pre-golem bosses (no matter how "difficult" is to graze attack)
Because you have to remember you dont necessarily need to graze full time, most of the time you naturally have close call (eg: scal bullethell) and with this suggestion you are basically nautrally charging arenaline faster
Making adrenaline charge half as fast (to introduce grazing) will create too much of a skill ceiling, where average player hardly can get an adrenaline out while for noh*tters/high skilled player it is potentially more broken than before
holy fuck people really did keep arguing about it
The suggestion is gonna get denied even if it somehow made it into voting no need to go in circles

Source: i have divination powers
also interesting latest suggestion but that would probably be fixed with 1.4's reccomended achievement thign
among us
not reading all that
Man...
same here
šØ

Will invalidate every fucking boss
TRUE
Sussy
"Arguing" implies that someone agreed with me
i had a cool idea
people explained 30 reasons why my idea is trash
i have learned my lesson
next time i will simply not suggest my idea
save everyone some time
It is recommended to post an idea here to check if its fine to suggest
i thought this channel was for discussing already posted suggs
what do you mean storm?
And for discussion suggs that are about to be made
Kinda yea
Although now its far better due to Ares having better and clear telegraphs instead of being subtle as fuck
I think I will rather Thanatos to not force the player to move tbh
as in he use a movement speed that scale with player and will never actively close in on player
since it is the biggest problem: you have ares denying top and left/right, artemis/apollo completely denying downward and bottom left/right and thanatos force you to move
then I dont know how they are supposed to balance that, by adding a 3rd damage bar
what if grazing enemy attacks gave you stealth
...Why would it?
that would be catastrophically strong
no fucking clue
it can be a specific accessory that give you like damage boost for grazing (kind of like raider's talisman), like a 15% damage boost at max stack
an actual mechanic that would not be happening, at all
Honestly you just seem like you have a massive boner with grazing attacks and desperatly needs it in Calamity
That doesn't seem very stealthy
Despite there already being one
just me making another suggestion that crumbles under literally any scrutiny
Cause it's bad
because literally i just thought it would be cool
Gladiator locket 
^ I think this will be the closest idea to what you want to achieve (although it will be specific item suggestion)
i will make sure to not waste your time with another suggestion in the future
have a nice day
@crimson sonnet Your title line should probably be to add more direction towards the schematics, rather than a quest system in general, considering from your reasoning it seems like the schematics were the only thing you had a problem with
ur right! thing is english isnt my first language and even those few setences took so long ;_; anyway-i should rework the paragraph. @hollow shell
@small timber there is something you need to know about worm bosses that concern this video
worm bosses have 2 additional arbitrarily done checks that you probably do not know exist
I think it is dog specific? since deus seems to be fixed (mostly)
one for 200+ tiles and one for 350+ tiles
because this one is happening consistently, not just 1 time thing
surpassing these distance thresholds will cause the boss to "randomly" speed up
(except it's not really random)
no it is different, the random is refer to dog phase switch (purple and blue), as in due to his AI switch his regular speed up when you are on air that you cannot really predict because he just accelerate in an instant
for the light speed charge (shown in the video) is just showing a (probably unintended interaction) of the AI
arent very lengthy boss suggs banned
not sure what the verdict is
also fab intentionally changed dogās turning speed
I will amend it if it is problematic
idk
because apparently there was a math mix up to where he would take longer to turn than to accelerate
since I don't mind dog having high turning speed, but when he 1 frame charge me I don't think it is reasonable
heās supposed to do tighter turns now but idk if its a problem
are u sure ur not just like lagging or frame skipping
ya that one I don't mind (therefore the suggestion didn't mention it)
no definitely not lagging, DoG Ais is just very scuffed right now, and it happen only after the most recently patch involving DoG bug fix
v1.5.1.006, since before that this dont happen (it happen like once for 50+ fights, instead of now where it happen like 30-40% of the fight)
Me when My dog sug got In whitout getting into dev server
DoG also very often forget to turn off his chase AI for faster turn and just ram into the player very frequently
I think most player didnt notice this since they stay grounded for most of the fight, but due to certain challenge I do I am in air most of the fight (therefore these happen much more frequently)
Now that video is a skill issue if I've ever seen one
among us
Shoulda reacted to the one frame his hitbox was already inside of you, smh
holy SHIT that video is funny
(wait my habit to remove ping on reply)
sorry for ping, is this type of suggestion still allowed?
since if it is illegal I wil lchange it to something else (to at least fix the core problem, rather than just list all of them)
also for that lightspeed charge I unironically encounter it so much that now I can dodge it with 75% consistency
sir verbal murder is illegal 
if he is currently blue just drop down, if he is purple then hook up
This suggestion is indeed questionable in that it suggests several different changes, albeit under one umbrella goal
since many of them I don't think is ever intended (therefore just bugged/scuffed AI) then I will just narrow it down to specific (probably intended) part
I think if you cut out the laser telegraph bit and the CosGuard head bit, the umbrella would be more comfortably focused on DoG's movement

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