#suggestions-discussion

1 messages Ā· Page 1245 of 1

cobalt pewter
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(actually how would flat stealth cut even work in that case)

distant gyro
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awesome

cobalt pewter
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(will they just

don't?)

distant gyro
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gives infinite stealth strikes

cobalt pewter
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moment

distant gyro
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but there is no damage benefit

cobalt pewter
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still buggy but at least not abusable to the point that YouTubers think it's a legit strat

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šŸšŽ

small timber
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just make base stealth a massive number like 500 and make accessory give like 10 problem solved tester hell

cobalt pewter
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more stealth formula shenanigans

distant gyro
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idk

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10 is probably a fine number

half sage
distant gyro
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then subtract 10 from all armor

cobalt pewter
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10 outta 500?

distant gyro
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no like

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base stealth

cobalt pewter
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but yea

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I see your point I think

distant gyro
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actually

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just have stealth tied to the weapon

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remove invisibility from armor

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and stop calling it stealth

small timber
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ya that is one way to do it

distant gyro
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:simpol

cobalt pewter
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that would be the best solution methinks

small timber
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though any rogue weapon switch will be completely unviable weapon switch in the first place

cobalt pewter
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I should probably make a proper suggestion?

small timber
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I think a suggestion to rename stealth went into dev, but at this point stealth is too recognized as the rogue's stealth strike that renaming it cause more confusion than clarification it brings

cobalt pewter
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yeah I did do this

small timber
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wait I misremembered it never went into dev

cobalt pewter
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trol

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I should probably make a sugg then

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probably focusing on reshaping """stealth""" as a mechanic to be themed towards opportunity, precision or focus rather than strictly stealth

small timber
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tbh the renaming should probably be tied to some sort of stealth rework the incoming stealth rework in 2025 after 1.4 port , otherwise a sudden name change maybe confusing

cobalt pewter
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it already got a major backend rework

but the topic resurfaced recently after a related discussion about making stealth part of the weapon instead of armor

warped tide
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I could see this working if the stealth meter filled slower than average

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honestly

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Stealth is generally very powerful but if the other classes get they’re gimmicks, I dont see why the main All Class armors cant get them either

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That and one day the system is going to get reworked

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So maybe setting up the steps could help :)

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The again, theres nothing ā€œStealthyā€ About a hooded squid monster, walking astral meteorite, and what is basicly Supreme Calamatis Armor, Minus the fact it uses Shadowspec and not Ashes of Anni themself

eternal escarp
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i mean

small timber
eternal escarp
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i dont think stealth procs on any other weapon so

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that shouldnt be an issue

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(could be wrong i dont play stealth)

cobalt pewter
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I don't think any wacky dono weapon uses stealth on non rogue weapons

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so no

eternal escarp
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yeah

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so their sugg really shouldnt have too much of issue balancing with any other weapon that isnt rogue

small timber
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I mean what armor will even be problematic if it give stealth

warped tide
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Yeah it doesnt really

small timber
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only thing in my mind is reaver (probably not a problem) and omega blue

eternal escarp
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the only one i could see being funny might be Omega Blue with the setbonus

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but other then that, the rest should be fairly easy to get rightly balanced

warped tide
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Scarlet Devil Omega Blue

small timber
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I dont think omega blue will be significantly problem either, since armor pen scale way better with multihit (stealth strike is big hit)

warped tide
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Remove enemy hp

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give it to yourself

eternal escarp
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but even then it shouldnt be as big of a problem

warped tide
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Yeah

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and it works pretty well on Gem Tech

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since your ment to juggle 5/6 weapons with it

eternal escarp
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well gemtech is something else to what the sugg is talking about

warped tide
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Yeah true

eternal escarp
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gemtech focuses on fully combining classes afaik, while multiclass is just a one size fits all most

frail mantle
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i think removing stealth has been brought up before and was decided against because it'd confuse too many people

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can't quite remember

warped tide
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Reaver is ment to be Utility armor, Demonshade is ā€œggwpā€, Omega is the final teir water armor, and Astral is final tier Mining???

small timber
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this

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probably

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I think this was the convo

sleek wadi
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I'm questioning how you take 5-7 minutes on eye with other classes

eternal escarp
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your stats and killtimes truly make no sense

grim tusk
small timber
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On a snowball cannon the kill time is like 1 min so ya 5-7 is like way off

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Unless it is copper shortsword run

fossil bronze
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starfury isn't true melee anyway iirc?

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unless calamity changed it

sleek wadi
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True melee also deserves its bonkers damage, its pitifully short range and high risk means you aren't getting that massive damage all the time

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They get to have like 4x the DPS of everyone else because they only can deal damage a 1/4th of the time

small timber
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Is enchanted sword and starfury megabuffed? Despite them being basically range

sleek wadi
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Hell before 1.5 all but like 5 pre-HM true melee weapons were unusable garbage

small timber
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I heard about enchanted sword but I thought starfury is just starfury

fossil bronze
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starfury's only change is making the stars go through tiles and have a limited lifespan according to the wiki

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no damage changes

unborn siren
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even some of the lowest damage options for EoC, like summoner with Frost blossom + Sun spirit, still have kill times of like 2 mins max with any amount of summoner equipment

digital saddle
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Enchanted sword gets quite bonkers DPS if you're mixing in true melee strikes

warped tide
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Doesnt the sword not have an increased size though?

ruby plover
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nah, enchanted sword is WAY bigger now

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pretty sure it's projectile moves faster as well

digital saddle
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enchanted sword is pretty much the best melee weapon until perfs

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imo

warped tide
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I would decrease its size

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just generally

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its the first projectile sword ignoring the ice blade

small timber
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is the bot like actually downed? since all (but 1) of the suggestions had already have reaction

unique vector
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@inland saddle

inland saddle
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What’s the issue?

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No updates here?

small timber
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ya didnt update

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this batch already get reaction, just the bot didnt update (I wasnt sure since it maybe still tied vote on devs but now it probably isnt updating)

keen zealot
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they have the appropriate reactions

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I think you just need to reload my guy

small timber
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sorry I probably should be more specific, reaction is added in voting, but it is not updated in discussion

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since usually it will be notified

acoustic patio
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are you fucking serious with a suggestion to nerf true melee

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what a fucking meme

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true melee is already hard enough to use as is

hollow shell
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@quaint kernel (late but) You should specify your suggestion title to just refer to early-PreHM / pre-boss, considering that's the only area where you have evidence that it is overpowered

tall quartz
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Uhh it might sound crazy but I’m doing a malice play through with a friend and we’re melting bosses, I did one other pt before 1.5.1 and the bosses were significantly more difficult / tankier

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I’m assuming it was in part to the reactive DR removal?

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I was getting around 2.5K dps very consistently with stormbow-napalm on AS and killed it pretty fast, as usual the projectiles were annoying but it was a minimal worry till the end because of my dps

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If anyones got any similar experiences or wanna make a suggestion I’d love to see it

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Cryogen was so fuckin tough though, he was extremely tanky in comparison and his last ~30% felt like what I expected. was leagues harder than the Twins, AS, or Destroyer

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I’d be willing to record if someone wants it

ruby plover
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well yeah, malice bosses are way less tanky than they are now, exception being providence

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rdr is no longer a feature in the game, so. your dps will stay consistent(ish)

small timber
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isnt malice still have rdr (since somehow I remember is saying "remove timed dr except malice")? or they decrease rdr/make it less impactful on malice

frail mantle
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rdr is now night prov exclusive iirc

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no

ruby plover
dusty path
ruby plover
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it's a new 1.5.1 change

small timber
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no wonder I saw mmalice bosses suddenly get melted, maybe the "timed dr removed except for malice" was changed later

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since I remember it was in changelog

hardy dock
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As someone currently doing a true melee run, I don’t think true melee is actually the problem with true melee

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It’s just the accessories being hilariously at times

gray nebula
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ppl be like can't stand rdr and then when we remove it haha rdr was nice

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(joking ofc)

hardy dock
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Wait did people actually like rdr

fossil bronze
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no

hardy dock
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I only think it’s good for worm openings

gray nebula
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not rly therefore hence why I said people were like "can't stand rdr

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I mean tbh it's

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not a big deal either way ngl

grim tusk
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Worms invincible? AS and DS say hi

hardy dock
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In general feeling like a fight length is being bloated is one of the more frustrating things a boss can do

gray nebula
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I mean if its just the first few moments like

hardy dock
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Not the worst but it’s up there tbh

gray nebula
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eh

fossil bronze
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worms really need to resist piercing much more effectively
like if they killed piercing projectiles after a few hits or something

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right now fights basically work like this:
-10 seconds where you can't hit the boss
-instantly obliterate it

icy plover
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idk if ā€œsuggestionā€ is the right name for this but the wording on the Ruin Medallion is misleading since it says ā€œstealth strikes consume only 50% of stealthā€ when it should say ā€œstealth strikes consume only 50% of stealthā€

grim tusk
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Both make sense

icy plover
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both do but mean different things

hardy dock
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What’s the difference

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Dyslexia they both look like the same sentence to me AmidiasEvasion

icy plover
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the first only means that you would only lose 50% stealth when a normal strike is activated which requires 100% stealth but the second implies the actual functionality which is that you can activate a stealth strike even when not at 100%

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AND it consumes half

fossil bronze
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they are the same sentence

icy plover
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šŸ¤”

fossil bronze
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i think you messed something up

half sage
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yea you typed the same thing twice in that first statement

gray nebula
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it's the same sentence

hardy dock
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Oof

icy plover
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oh I’m just stupid am I

gray nebula
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fail

cursive briar
gray nebula
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but I agree with the sentiment

icy plover
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I meant to say ā€œconsume AND requireā€

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šŸ˜”

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idk if ā€œsuggestionā€ is the right name for this but the wording on the Ruin Medallion is misleading since it says ā€œstealth strikes consume only 50% of stealthā€ when it should say ā€œstealth strikes require and consume only 50% of stealthā€

cursive briar
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i literally thought you still had to have full stealth

hardy dock
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I mean that’s somewhat clunkier wording for a mechanic that only needs 1-2 moments to test

cursive briar
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so it is flawed yep

grim tusk
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ā€œStealth strikes only require 50% stealthā€ would be the best

icy plover
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I am not 100% sure it actually works that way for the coin of deceit which is 75% but the wiki does say it should

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maybe it’s outdated, can’t test rn though

worthy lintel
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coin of deceit works the same way doesnt it

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man i didnt play clam in ages

icy plover
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the wording on both is the same but on the wiki it says medallion and sheath both only require half stealth to perform a stealth strike

grim tusk
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Yea coin is 75% stealth only

unique vector
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isnt initial worm DR what we had a while ago

icy plover
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for reference compare the two

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wording is the same but the wiki describes two different effects

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same is said here

grim tusk
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That sounds like a wiki issue

icy plover
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doesnt list the coin

grim tusk
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Not a game issue

grim tusk
icy plover
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I’d test wether it’s true but I’m not home, should have tested it before going out

cobalt pewter
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difference is only in value

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personally I think I get what some of the devs are saying about this part of the Eclipse Mirror line and just straight up nerf them hard

worthy lintel
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i wasnt sure anymore because i spam when i play rogue

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:coolandgood:

cobalt heath
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can we like

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nerf the mirror

crude geode
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are you referring to eclipse mirror or like the normal version or

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I honestly think that all of the endgame elemental accessories minus like eclipse mirror feel extremely bland and boring for what are penultimate accessories.
Ele Gauntlet/Quiver are both kinda just stat sticks, Ethereal Talisman is a glorified combo of Sigil of Cal and Mana Flower, and Nanotech is almost there but still kinda just feels like Rogue projectile spam/stat stick.

fossil bronze
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old quiver was more interesting tbh

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but also incredibly stupid

crude geode
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Indeed

cobalt heath
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i still stand by this

crude geode
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Ok

cobalt heath
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but this caused a fucking civil war here when we talked about it

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tldr

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nerf mirror

crude geode
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Cool story bro

cobalt heath
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thanks

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i love you too

crude geode
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Anyways ele accessories feel lame but like making them cool requires making some of the classes they come from cooler (ranged without just spam being the theme, mage needing mana rework since some of the other classes focus on their core mechanics) summoner just needs to keep the components’ effects more tbfh tho

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Losing out on the effects from each of it’s components is kinda lame af

cobalt heath
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what does even mage one do

crude geode
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It kinda just combined sigil with mana flower and gives it some stats

cobalt heath
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i know all other elementals are just stat sticks

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for mage it could have like a auto attack side spell maybe?

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kinda like a luxor but very different

crude geode
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For mage it kinda just needs mana rework first but who knows if that’ll happen

cobalt heath
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and it could not do like tons off damage but have usefull effects

fossil bronze
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i haven't played mage that much but mana seems to be kind of useless

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like you just spam mana potions and boom

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lower dps but infinite mana

crude geode
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That or mana regen

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Byeah mana is indeed a balls mechanic that someone wants to rework bc it sucks

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(Pixl)

cobalt heath
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tho if mage didnt have that atm it would be really fucking broken. But a rework prompts damage changes

crude geode
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Reworking mana prompts a lot Byeah

cobalt heath
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i dont play mage like ever so idk about that much about it

crude geode
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Ranged just needs a bit of special projectiles, dependent on the type of weapon (gun/bow/rocket/etc)

cobalt heath
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i only know about rogue stuff (and rogue needs nerfs asap)

fossil bronze
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in its current state you could probably just remove mana and nerf the dps of all magic weapons and the game would be pretty much unchanged

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since mage has potions/regen and summoner basically never needs to worry about mana

unique vector
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smile

cobalt heath
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mungus mod nungus

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didnt read like an idiot about the annoucement

icy plover
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which means that both the wiki is wrong for the coin and that imo the in game wording for both those items should include the ā€œstealth strikes only require x%ā€ alongside ā€œspend x%ā€

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updated the coin article on the wiki to match

hardy dock
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Gonna be honest every time I’ve used the plasma rod it’s been shit

slate turtle
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Same tbh

digital saddle
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I see no reason to rename stealth

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It works just fine already

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Like changing the name would mean changing the tooltip on nearly every rogue armor and weapon

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And I haven't heard any suggestions for new names that are good enough to justify changing it like that imo

small timber
distant gyro
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I think the biggest problem with stealth as the current concept is that it undeniably relies on armor for it to work because otherwise it will never be stealth

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I can see some benefits to renaming stealth

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for one, it once and for all enforces that you don't have to stand still to utilize stealth, as is implied with other items with stealth mechanics ie. shroomite armor or psychotic amulet (that imo combats the confusion better than the confusion to older players seeing it renamed)

small timber
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just personally I feel like the rename should come with the stealth rework (soonā„¢) where they completely rescale max stealth, since the timing will make more sense, changing it right now can cause a lot of confusion

distant gyro
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  • it completely validates the removal of invisibility and invisibility based effects so that invisibility potion can finally die in peace and shadow potion could turn into something else
icy plover
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renaming stealth?

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what would even fit otherwise

calm elm
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I saw someone mention renaming it to ā€œfocusā€

distant gyro
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  • it allows the mechanic to be tied to the weapon instead of the armor, allowing the player to familiarize with the mechanic from the start of the game (seeing the stealth strike tooltip on throwing brick for the first time would be really confusing since you never know how to execute it without pre-knowledge or until later)
calm elm
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but that would require they edit over 300 tooltips

distant gyro
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the obvious downside would just be the effort to edit through every rogue weapon and armor

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but apart from that it's good

calm elm
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Its something i could see the devs do in the somewhat far future (after 1.4 and everything) but ultimately its their choice

digital saddle
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I do wonder why my sugg about adding new flasks got rejected

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i mean i think especially with the debuff rework

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its not at all hard to imagine that perhaps a god slayer inferno flask could get some use

unique vector
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among us

digital saddle
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?

small timber
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(probably not devs reason) flask in general is just too overpowered where every other classes struggle to apply debuff (to the point you have weapon dedicated for debuff), flask just singlehandedly solve the issue

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Also although it might not seem like it god slayer inferno is super strong, just not many weapon can consistently apply it (for long duration) unless you are hitting it, meanwhile flask are like 20 sec debuff (all of them)

grim tusk
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We literally had to nerf Calamitas brew quite a bit

small timber
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Ya brew is currently very funny against astrum deus with fireball and cinnamon

grim tusk
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And the situation would be worse with the new debuff weakness/resist system

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Plantera gets bullied to oblivion

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Just totality breakers (for oiled) + slime gun + mythril knife stealth (fucking GS inferno pre-ml)

digital saddle
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i think crumbling pot and cal brew could just be made into flasks

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honestly

gray nebula
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Flakss are boring af

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joylet šŸ‘Œ

grim tusk
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TRUE

digital saddle
small timber
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Crumbling removing the dmg and crit to make it flask will kinda become worse ichor, brew i can see being flask

gray nebula
swift wharf
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what if flasks did things instead of just applying debuff I think

gray nebula
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flasks blanket putting debuffs on all your weapons for all of the game is super zzz

hot zephyr
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Oops, all debuffs!

swift wharf
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šŸ”„

cobalt heath
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(1.4 whit whips flasks

small timber
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ah yes all weapons the only 2 class that matter

digital saddle
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why did you guys give flasks to rogue then

grim tusk
hot zephyr
swift wharf
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because um

hot zephyr
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@grim tusk KILL

sleek turret
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yeah

grim tusk
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:kill: indeed

inner anvil
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This sugg, well, you're right technically. But hopefully porting to 1.4, with the addition of whips, this will get fixed, hopefully.

grim tusk
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@dim wren
Debuffing weapons, Slime puppet staff, Borealis Bomber, Sentries, 1.4 bringing wh*ps

inner anvil
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Slime Puppet Staff and Borealis Bomber. Those weapons are cursed for summoner.

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But yes, it technically makes summoner less boring.

dim wren
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I mean I like those, It would be cool if they made more somewhat like it, but with more variety. As well as the whips being an addition in all points of progression.

golden tulip
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technically you can right click with all summon weapons

soft quest
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actually well designed melee weapons thrown on summoner AnahitaCringe

hollow shell
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@dim wren Unbelievably broad suggestion

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Decrease your scope

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so that your suggestion is more actionable

hollow shell
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@chilly goblet I'm not sure if calling a post-GoblinArmy item "pre-boss" is very.. fitting
Like, yes it is prior to a boss, but the event has comparable activation requirements to bosses

It's not like it is as easy to get as Icicle Staff

ruby plover
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also, there's no way shadowflame is doing 70 dps

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surely it's being used against something that's weak to fire or smthn

hollow shell
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Yeah it doesn't inflict a fuckload of debuffs anymore

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(Not a fan of the boss tier tunnel-vision, especially in PreHM)

sleek turret
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back when it had like, 4 debuffs i think?

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ichor, cursed flames, frostburn and shadowflame if i remember well

chilly goblet
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yeah thats fair, I'm using it against KS, EoC, and Perforators it is doing a DoT of 30. but I see your point with goblins

distant gyro
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shadowflame, ichor, frostburn, fire, poisoned were the old debuffs

sleek turret
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jesus

soft quest
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ways to make summoner better (in my opinion)

throw out whips, make it the class it was meant to be, a dodge focused class.

Make sentries have much more damage but cant be spammed much at all (sentries encourage the player to dodge around an area to be effective, risky but rewarding). Also vastly expand much more sentries and maybe sentry masks/accessories for a possible subclass.

Make the minion buff itself also do something, for instance you could have slime staff give 5% jump hieght, or hornet staff could make all your summons inflict poison. This would make it so summons aren't useless the second you get past them and you can have a customizable army

Some kind of buff totem item that makes it so that minions in a zone are buffed. (the brim seeker summon does this well and it encourages dodging in a smaller area, again risk reward). alternatively, maybe ritual items that require you to be in a certain place at a certain time to get the buff (gamma hydra is a good example of this)

Improved targeting for minions (right clicking a staff could cycle between closest, farthest, weakest, strongest, or divide and conquer) - could be good for getting a bosse's minions out of the way or focusing all into one

Make summoner gain damage the closer he is to enemies, or something similar to ranger's buff in rust in dust with point blank damage

of course, all of these are massive undertakings and i wouldnt expect any of these to be resonable suggestions but i think these would make summoner so much more fun

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in the time it took me to type that the convo moved on

fossil bronze
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if you make summoner deal more damage close to enemies, why remove whips?
they basically do that anyway

soft quest
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i could go on a 3 page essay on why i hate whips

golden tulip
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dont

soft quest
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i wont

sleek wadi
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Wh*ps

inner anvil
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Well, without that "3 page essay" I will have no idea why you want them to be thrown out lmao.

sleek wadi
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The simple 5 letter word that sparks a 3 hour rant

fossil bronze
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also removing whips will probably fuck with mod compatability

inner anvil
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I don't think we can remove 1.4 content.

soft quest
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nope

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but it might be possible to change their damage to melee, and possibly make one of the most well designed melee weapons

fossil bronze
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more melee weapons pain

inner anvil
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I don't think that's in our plans.

soft quest
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i know

sleek wadi
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Also still fucks mod compatibility and purging whips causes a direct conflict with one of your own other objectives of having summoner stay closer to the boss

soft quest
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im just saying there are other better ways to do that other than giving summoner a melee weapon

sleek wadi
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Making summoner stay close with some other method while also purging whips is just killing whips to make another whip

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Its the most amount of effort for the same amount of payoff

inner anvil
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I mean, our vague plan is to make them have minimal damage by themselves but keeping the tag damage, so they're a support weapon to summoner and reward you to being closer.

fossil bronze
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that's a cool idea

soft quest
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that i could maybe get behind

inner anvil
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That kinda' resolves two of your points, doesn't it Dylan?

soft quest
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i just really fucking hate how they are melee weapons, to the point that flasks and melee bonuses work on them

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if you got rid of those two, yeah i guess id be fine with it

inner anvil
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That is in fact true, we want to throw that out, that is true lmao, it makes no sense.

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Making whips, supposed summoner weapon, getting bonuses from the gauntlet line of melee accesories? Lmao no.

soft quest
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yeah

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you can legit play melee and use whips in 1.4 and its viable

inner anvil
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We are aware.

soft quest
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alright you convinced me

inner anvil
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šŸ‘

soft quest
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(i still wanna see a sentry overhaul though smugyon)

inner anvil
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We'll see about that.

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I cannot confirm neither deny.

river glen
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ooooh

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whips get fucked in damage

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sounds nice

soft quest
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i got a server suggestion (shocking ikr?)

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do you think it would be a good idea to add a music channel and a music bot (like fredboat?)

distant gyro
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no, those are best for private servers

soft quest
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ok

gray nebula
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whips are kindof the lazy way out yeah but

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its much better to have them be melee instead of like, ranger or whatever

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since at least the close range encourages more interesting gameplay instead of running away constantly

digital saddle
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hm giant clam legit could be a boss

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with how difficult it is

ancient crow
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???

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it is a boss

gray nebula
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its a miniboss

#

also nah with a proper arena its rly not that hard

fossil bronze
#

man, giant clam is weird

#

it unlocks a bunch of pre-hardmode stuff (sea king) but also gets buffed in hardmode and drops more items

#

which is kind of confusing for everything that does that (ravager, brimstone/calclone, etc)

fossil finch
#

no????

#

how is it any confusing with those

#

That, to begin with, happens post provi

dense ferry
#

Astounding suggestion

ashen warren
#

ikr

hollow shell
#

@ashen warren Bad

ashen warren
#

no good

#

that boss is cancer

dense ferry
#

You are bad

ashen warren
#

I had to use cheat sheet to kill it

dense ferry
#

Cool

#

You are bad

ashen warren
#

no the boss is bad

dense ferry
#

You are

ashen warren
#

shitass what mode you playing

#

expert

#

do normal

#

yeah fuck expert

ruby plover
#

tbf if the boss was straight up bad, people would be talking about it much more

dense ferry
#

(Isn't Provi the most loved Calamity Boss?)

hollow shell
#

Can you explain what you found difficult about the fight to the point where you would consider the quality of the fight to be bad?

ashen warren
#

too much shit at once

soft quest
ashen warren
#

so many projectiles

#

like bro

#

and that laser

dense ferry
#

Dude, I have a great suggestion for you

#

Try SCal

swift wharf
#

I think this is an obvious troll

soft quest
hollow shell
#

Too much shit at once?

ruby plover
#

if you need help, you can always watch some videos of people doing the fight so you can get some strategies

ashen warren
hollow shell
#

She has defined patterns that rarely overlap

ashen warren
#

or just do normal

ruby plover
#

she is one of the most consistent bosses in terms of attacks

ashen warren
#

kill poltergast first its easier

#

I foumd

ruby plover
#

also there isn't always a straight up "x boss is easier"

hollow shell
#

That's fine, we allow you to do bosses out of order if you want to

#

Polter's drops and the Acid Rain stuff you unlock post-Polt should help you to kill Provi easier

#

if you're struggling with her

ruby plover
#

oh btw is providence orange or blue when you summon her?

ashen warren
#

make it so you cant skip bosses lol

#

fuck that

swift wharf
hollow shell
# ashen warren fuck that

Oh yeah good point Mattik
Are you fighting Providence during the day or night? If she's blue colored when you summon her then she is significantly harder

ashen warren
#

ooooh

#

what time you supposed to fight it

#

day

ruby plover
#

during the day

hollow shell
#

Yeah
opposite of Empress of Light

small timber
#

imagine complaining about providence when profaned guardian exist

patent nimbus
#

tfw ppl dont read item descriptions

ruby plover
#

oh no not guardians death

swift wharf
#

boss guardians or provi's guardians?

small timber
#

Is Goblin Army/all breaking demon/crimson orb content/gears considered post-EoC?

Since I have heard the intended way is to use purification powder on the block instead of bombing it

ruby plover
#

boss

#

provi guardians are good now

swift wharf
#

oh yeah can we remove them

ruby plover
#

boss guardians imo should be demoted to a miniboss but iirc that has already been an idea that's been raised so, i dont think suggesting it would be too helpful...?

#

either way, guardians at the moment are a cool fight but and this COULD BE a skill issue are very VERY difficult

swift wharf
#

My problem with them is

#

they serve o n e purpose

ruby plover
#

tho it doesnt help that my only experience with guardians is with malice

swift wharf
#

and it's to get provi's summon

#

which is pretty cring imo

small timber
#

Their difficulty is pure projectile spam, they are difficult because they put out double the projectile amount they should

#

and also surprise charge but at least they can be dealt with

ruby plover
#

the fight does feel like constantly threading the needle through every single projectile they fire, whilst more are being created

digital saddle
#

im kind of shocked @ this rework because it feels like if anything it just... reinforced the existing problems with the fight

#

that being mach 10 charges and projectile spam being their only difficulty

small timber
#

When you have this many projectile to certain point it will become more reliant on luck than skill, unless you can convince me non-super human can remember the position of all lingering fireball, star shape spear and avoid standing on the path, dodge newly fired fireball and the charge, simultaneously

digital saddle
#

this does the exact same thing but much harder

small timber
#

The current profaned guardian just feels like attempting to fix a cheese.only to result in it requiring more cheese to beat (same with destroyer)

swift wharf
#

meanwhile dog's guardians

#

(storm weaver necoarctorture)

grim tusk
#

@sullen cloak
1- its rogue not rouge
2- you know you can wait (and even use it as an opportunity to setup huge dmg with Profaned partisan, night’s gaze or Deepsea dumbbell (btw this one can be very stupid))
3- you can use homing weapons like valediction to not have this issue
4- you can aim towards the head knowing only it is vulnerable
5- reasoning is quite vague
6- what about other classes?
7- stealth at this tier can generate very fast so it is not much of an issue and also has decent collateral dmg

sullen cloak
#

Ok

small timber
#

I think head make sense (since it is only invulnerable for like 0.5 sec anyway), taill will be strange since the body is invul

sullen cloak
#

I should of clarified the body would also become vulnerable first but it’s not really the viable option for damage

ruby plover
#

I don’t think the tail being vulnerable immediately would be good

#

That’s a stationary target

sullen cloak
#

I just deleted it

#

The suggestion

ruby plover
#

Oh

sullen cloak
#

But I still think the head being able to hit you when you can’t hit it is dumb.

small timber
#

I dont think seraph tracer speed ever get changed? their flight time get nuked but speed not really

#

it is just speed without seraph tracer get buffed so whether or not using a tracer is no longer a big deal

#

@uneven kayak I think you confused tracer nerf with movement speed nerf, tracer speed didnt get changed, it is just a lot of accessories give less movement speed now (therefore impacting tracers)

grim tusk
#

Just use quick reforges and/or other accs that help speed

#

@hollow shell sugg with no reasoning

stable musk
#

I'd like to reformulate this sugg

#

smth like
Buff seraph tracers
Today seraph tracers are just worse than lunar wings in both vertical and horizontal speed even without angel threads.
And then listing more reasons reasons reasons

muted osprey
#

ok but why use your brain XD

stable musk
#

problem is

#

lunar wings are better than seraph tracers in every way

#

except immunities

calm elm
#

every is wrong

#

Most id agree

stable musk
#

Horizontal speed - lunar
Vertical speed - lunar
extra effects - lunar
craft steps - lunar
immunities - seraph

calm elm
#

Ground speed:

stable musk
#

Seraph
But you can just spam space

calm elm
#

but if you want to argue strictly flying then yes

stable musk
#

unless you have space button not working

small timber
#

and seraph dont even give immunity if you use valor (which 90% people does)

#

also ground speed in post-ML is mostly a meme unless you are doing no accessory

stable musk
calm elm
#

moreso polter

stable musk
#

you can refresh flight time easily

calm elm
small timber
#

90% of my polter fight is in air, for dog because of his new ai ground speed dont even do much (he will reach you very fast)

calm elm
#

hes much less aggressive when you are grounded from my experience

stable musk
calm elm
#

?

small timber
#

no, what I mean is you dont need tracer ground speed, because no matter how fast you are (100% fast or 10% fast) dog will reach you

stable musk
#

Spam space - run - spam space - run e.t.c.

#

Also hook exists

calm elm
#

But he is much faster and aggressive when a player is airborne

stable musk
#

Lemme check it

#

!wiki devourer of gods

red stormBOT
small timber
# calm elm eventually yes

it is way worse right now, because his AI is basically he run very fast away from you and close in super fast to you (when he is far away)

#

this means you can be slow like a turtle and dog will mostly do the same

calm elm
#

oh do you mean the mechanic where he zooms into you if hes off screen

small timber
#

ya basically that mechanic, it invalidate ground speed because you can be fast or slow and he will close in as fast

calm elm
#

depends if he gets super far away or not

small timber
#

this makes air speed the only thing that matter for things like laser dodging

calm elm
#

Or if you get super far away

small timber
calm elm
#

what

small timber
#

the only thing matter is you are on ground, the MS of ground speed dont matter

calm elm
#

Oh thats what youre trying to say

#

okay

stable musk
#

every 15 seconds

calm elm
#

Back to the original roots of this discussion seraph tracers being worse in flight is fine

stable musk
#

in flight every way

#

which is why wings are

calm elm
#

you trade flight mobility for ground mobility by using tracers (or an extra accessory slot if you go treads + wings)

small timber
#

I mean if wings dont have set bonus then tracers are dine

#

currently tracers are just newplayer bait (except celestial where it actually have advantage of extra i-frame)

stable musk
#

you trade very important at every next fight flight time for some extra tankiness

#

little tankiness

calm elm
#

Elysian tracers are funny because they are more outclassed than the other 2

cobalt pewter
small timber
#

celestial tracer is somewhat fine, it have enough flight time (unless you are extensively in air), seraph and elysian flight time is too little

calm elm
#

Seraph flight time is fine IMO

stable musk
#

God slayer wings when

calm elm
#

wasnt there concept art for a ā€œgod slayer boosterā€

#

Or is that a meme

stable musk
#

Also
IWANTFVCKINGDASHBUTIMSUMMONERSOIGETONLYREVIVEUSELESSINNEXTNOHITSIDIDNTGOTTOYET

cobalt pewter
#

does p2 dog still has the altering passive aggressive phases thing

calm elm
#

gsd is risky in nohits

stable musk
#

getting locked to dash or revive is bruh

cobalt pewter
#

good CalSmug

stable musk
#

summoner wants to dash? nope, you can't change your armor or you'll get 1 dps.

#

what if they just gave some of other class bonus but lesser than their respective armor

#

Like gsa given mana increase and magic damage but lesser than silva

small timber
#

I mean seraph tracer is fine for like 1 boss

#

then it is not even cloes

calm elm
#

Which 1 boss would you argue

small timber
#

another thing to consider is the boss you fight, you use seraph for profaned guardian (you can argue ground speed is maybe useful, then it just ram into you), providence (almost fully air), polterghast (mostly air unless you arena is gigantic), sentinels (weaver=ground ok, cv=air, ceaseless=circle=air), old duke=air (you can do ground but it is worse), dog (as stated the speed itself dont matter much due to new AI)

calm elm
#

Speed doesn’t matter too much on dog but it still helps somewhat

#

But yes you could use just wings and be fine if not better depending on how you play

small timber
#

I think dog is just a special case, since its speed scale with how far you are (therefore you being far away/fast dont really matter)

calm elm
#

Dog is just weird

small timber
#

on other bosses it is just the case that ground is not generally used too much

calm elm
#

i find ground to be used a lot for providence

#

aside from spear phase

tardy geyser
#

yep im usually running on the ground when shes not* coccooning

#

every other boss after provi wings are better tho

calm elm
#

i still find seraph better on polter but i believe thats just my play style

small timber
#

you can use seraph on polter, but your arena need to be sufficiently big

#

if you are fighting it in a hole you will constantly bump into wall (or your dash cover enough distance)

calm elm
#

theyre better in a larger arena ye

tardy geyser
#

ye i can see them being useful for polter and dog too

#

i just dont due to how i fight them

frozen hornet
#

I found tracers better on polter but I can't give up some good bit of regen from tarra wings

cobalt heath
#

has there been any interesting suggs today

calm elm
#

od is flying yharon is flying scal is flying and exo mechs are flying

small timber
#

nerf giant clam most relevant suggestion

calm elm
#

Clam is fine imo

cobalt heath
#

eh

small timber
#

(is giant clam even that bad, he is just a miniboss that become irrelevant after 1 boss let him has his moment)

cobalt heath
#

clam is fine

calm elm
#

in hm

#

just make a box at the bottom of the desert/top of the sea

frozen hornet
#

He's way too hard imo, but I've never made a proper arena for him

calm elm
#

Boom ez

cobalt heath
#

clam to me like

calm elm
#

irrelevant

#

:(

#

Poor clam

tardy geyser
#

clam is fine, free even if you use the open area around the big geode

small timber
#

you dont really need an arena, it is just that you have to sit still for his drop down attack

cobalt heath
#

he is totally optional and yeah, irrelevant

#

if it was a free fight it would be even more irrelevant

frozen hornet
#

Pre-hm clam is easy

#

hm clam is TERROR

small timber
#

HM clam is like ravager where standing still is much better than moving around

#

most of his attack hit you/force you out of space if you keep moving

cobalt heath
#

and the attacks arent hard to dodge now

#

so if they wouldnt do that much dmg there would be literally no punish for being bad

small timber
#

considering how little miniboss calamity has (the other notable being great sandshark) I think giant clam is fine being a bit threatening, but if the player is dying to him I can see how waiting him to spawn can be frustrating (hence the suggestion to make it easier)

cobalt pewter
#

????

#

nuclear terror?

#

cragmaw mire?

small timber
#

those consistently spawn in event, giant clam is just boost spawnrate

cobalt pewter
#

I mean miniboss is a buzzword anyways

stable musk
#

Giant clam is just unreasonably harder than cryogen

#

And aquatic scourge

calm elm
#

How

stable musk
#

idk

#

just harder

#

and dealing too much damage

#

i died to it as ranged post-calamitas once

frozen hornet
#

It's harder if you don't use some aquatic movement stuff

#

(duh HDflr )

stable musk
#

hence why i delayed abyss grind for a while

calm elm
#

Its harder if you dont prepare for it

stable musk
#

then i killed it in normal underground because without water

calm elm
#

But as i stated a small box at the top of the sea does the trick

cobalt pewter
#

I think what I don't like about Giant Clam is more of how its attack look in hm

#

the clams fall out of nowhere

#

I mean you can probably make it shoot them up first or some shit

#

but that's mostly nitpicky

stable musk
#

king slime but clam and immovable

candid grove
#

I beat hm great clam while I wasn't alive

cobalt heath
#

new vote

#

gud sug

#

you got my vote

small timber
#

isnt it kinda defeat the point though, how much rdr do you need for that small amount of time (5-10sec) for it to not be obnoxious as straight up dr while still do its job

cobalt pewter
#

Tracking Disk feels amazing because it's broken

#

šŸ’€

small timber
#

and also ultra hard to balance late game where stealth fill in 1 second instead of 5 seconds

#

especially that you can have tracking disk out and throw another one

cobalt pewter
#

I mean the stealth formula already balanced that

#

faster regen isn't strictly mandatory anymore

small timber
#

the problem is how tracking disk function, where it can stay alive for longer than other weapon, so you can have a vortex of death basically

cobalt pewter
#

can you even throw 2 disks at a time?

small timber
#

I think you can? I will test it

cobalt pewter
#

i haven't tried it, but you can definitely keep tracking disk up for a long while

#

I just haven't tried whether you can throw more than 1

#

I think they're saying indirect upgrades

#

lemme reread

#

yeah they're not exactly saying to upgrade from disk

#

just having similar mechanics

#

I am pretty sure Eradicator SS already does this no?

#

in some sense

#

[[Eradicator]]

red stormBOT
cobalt pewter
#

oh what

#

it's different

#

actually no

#

Eradicator is similar to Tracking Disk

#

the SS is pretty different tho

cobalt heath
#

its prolly getting nerfed anyways

runic shell
#

Hello! I have an idea for quick stacking to nearby chests, like: if you rename chest "melee" then quick stacking will automatically move there all melee weapons in that chest whose name is "melee" or if you rename chest "melee prehardmode" then chest will pick up prehardmode melee weapons with quick stacking command and same with rest items of game. Maybe there is a mod who does that, or this stuff is built in game already, and I just don't know it. What say you?

small timber
#

that is not a calamity function

cobalt pewter
#

not only this is convoluted, but also this doesn't seem cal

small timber
#

calamity dont handle chest sorting things like that

cobalt heath
#

this is ms sugg

cobalt heath
small timber
frozen hornet
#

To be fair that would be pretty damn hard to pull off successfully while in a boss fight

small timber
#

I mean you only have to get 1 out and it already double stacked (and you can just fast fly instead, depend on the projectile speed of the weapon)

#

just fly up and slime mount down or something

#

unless they add extreme precision for how the disk return to the player (like it literally cannot miss, eg: boomerang weapons) it will be hard to balance

#

but if it function like boomerang it is not really tracking disk like anymore

cobalt pewter
#

I think the stall is fun, the nerf I can think of is making the player permanently on use state while the disk is out

#

(I often use the stalling in skelly fight, pretty dapper)

grim tusk
#

@ornate flame Erradicator exists

#

and the reasoning is completely invalid

#

also format error

grim tusk
cobalt pewter
#

I'm specifically referring to the stalling at the time

#

but yes that exists

ornate flame
grim tusk
#

and on stealth its similar

#

but even then your reasoning is completely invalid and you should read the doc checkpins

ornate flame
#

I just tested it and you cant "dodge" the weapon when it comes back

grim tusk
#

too fast :problem:

ornate flame
#

Yep

#

Oh okay I didn't see the pinned message I'm sorry, will do next time and I edited this one

grim tusk
#

also for skill-reward nothing will ever beat fucking deepsea DUMBbell

#

that thing is just mega stupid

calm elm
#

Deepsea dumbbell is a 140 iq weapon

#

you can do extremely stupid shit with it

#

But you gotta KNOW how to achieve said stupid shit

grim tusk
#

Me when OD can literally be fucking 2 shotted

#

And DoG 3 shotted (without glass cannon btw)

#

Taking out over 40% of DoG’s hp with adren + dumbbell is so fucking stupid

#

Yes it should be strong

#

But not so stupid

cobalt heath
#

isnt the new sugg bad reasoning

#

@north plank the new sugg in posting

#

bad reasoning atleast?

north plank
#

ye it's just a, not good reasoning and such

gray nebula
crude geode
#

honestly yeah can see cal making this change, what with rogue trying to be less throwing related and more it's own thing

gray nebula
#

i mean if you pick rogue, you're still kinda throwing due to how BAD the classs is

#

am i right

dim wren
#

Idk I love rogue honestly

dim wren
#

second favorite class modded and vanilla, but still far behind my absolute favorite, which is thorium bard class

grim tusk
gray nebula
#

Rouge

crude geode
#

mhage fan when their name is misspelled: slobbyjoy
average rouge fan when you spell their name wrong: hage

grim tusk
#

Tru meme

uneven kayak
#

Why is DoG so long and tedious now?

#

I had to use god mode after 50 deaths to just skip it because it was so uneccessarily long

golden tulip
#

why are you asking this here

small timber
#

Dog has always been this long, or you sre just using a really bad weapon against dog

#

Or you are just underprepared (no buff and such) for the fight

uneven kayak
#

This was my loadout

#

This is the best you can do as a melee

crude geode
uneven kayak
#

my bad

grim tusk
#

the only defensive acc you have is absorber and it alone wont cut it

#

get bloodflare core or smth

#

Highly recommend affliction as well

cobalt pewter
#

@lavish relic no.

#

read pins

lavish relic
#

Ah whoops

grim tusk
#

@wise hornet
expand on your reasoning as to why we need an arsenal armor

#

@digital saddle :noted:
although we will need to rebalance that stealth cuz that one is a demon

#

(also we test with 3 W, 3 M on hm)

grim tusk
#

@wheat ocean NO

#

check pins

#

(also Scarlet devil exists lol and pretty sure there are more Touhou references)

#

@agile solstice also no

#

and you even got the formatting wrong

agile solstice
#

Yeah first time posting there sorry

#

I’ll change the formatting rq

grim tusk
#

Specific item suggestions are not allowed

agile solstice
#

Then

#

I’ll delete it

grim tusk
agile solstice
#

I will next time sorry

wise hornet
#

how come no armour

#

an all-class armour could even be used

grim tusk
#

2- dev_plans.png

wise hornet
#

just cause 1 all class set exists

#

Does it hate keep

half sage
#

I think they mean dubious plating armor not exo armor, given the reference to arsenal stuff

wise hornet
#

Other armours

digital saddle
#

????

#

stealth mythril knife does like 300 dps tops

#

thats embarassingly terrible lol

grim tusk
digital saddle
#

its only good vs plantera

grim tusk
#

that thing likely needs a rework instead

cobalt pewter
#

yea

unique vector
#

@low venture repost your suggestion as a single message

#

or else the bot will send them as separate embeds

#

@worthy lintel (can you mark both with an exclamation for now)

worthy lintel
#

:(

gray nebula
#

Stfu pixel its a sugg of all time

unique vector
#

perish

#

i will Kill Poor Formatting

grim tusk
#

Ah yes spring…
Rabbit season?
Duck season?
Bad sugg season XD

cobalt pewter
#

wabbit season

muted osprey
#

time to uh

#

blatantly steal and reformat this sugg

grim tusk
#

And get exclaimed :nexttimeeatasalad:

muted osprey
#

:((((((

hollow shell
#

@low venture Your suggestion is not formatted correctly
It must all be contained in one message

#

Also that detail about them being web-like just so they're "cooler" is not needed

drowsy plank
#

@dim wren ive spent a while trying to look for the discussion for when you posted your suggestion about making consumable rogue items nonconsumable, and i can't so sorry if im repeating something someone else said, but i think adding a mention about making them stackable like the light disc or something so you still have to craft several for optimal damage output could make your suggestion a lot more appealing? idk just a thought i had while looking at it, not sure exactly how it'd work logistically, but i feel like it makes the suggestion a bit more compelling since it'd still keep the spirit of the original items but reduce the item clutter you mentioned

small timber
#

there is really only 3 concerns,

  1. it make some weapon that is somewhat unique less unique (unique as in not all the same/different, not necessarily 'interesting' unique);
  2. make them not consumable means you basically can give them reforge modifier (flawless etc), which means the weapon have to be rebalanced;
  3. most consumable rogue weapon is not really a problem, you make abundant amount of them at once
frank ridge
#

Wouldn't this be a problem with stuff like Goblin Army, since they get new content after beating a boss? WoF doesn't say anything about Goblin Summoners appearing.

cobalt heath
#

ah yes spring

#

when there are still 40 cm off snow XD

#

anyways yeah what is whit the amount off exclamation marks recently

low venture
cerulean trench
calm elm
eternal escarp
#

that doesnt really make much sense bad suggestions can come always HDFailure

warped tide
#

having it on you just

#

stops the event from happening

cobalt heath
#

congrats!

eternal escarp
hot zephyr
#

we invoked 1984

hollow shell
#

@glossy reef Is that not redundant with how Rage builds?

glossy reef
#

a little

#

but

#

BUT

#

you can't lose rage to being hit

#

so you aren't risking losing your rage by being closer

#

just your hp

#

rage is just not as interesting imho

#

i dunno i thought of this idea on a whim

#

feel free to rip it to shreds ig

hollow shell
#

You should at the very least address Rage in the sugg, as this would be encroaching on its dynamic

glossy reef
#

oh yes

#

right

#

hang on i had an idea about that

#

edited

#

honestly

#

how this grazing effect would interact with rage is not a question i have a great answer for

fossil finch
#

can we not add true grazing to adren

glossy reef
#

why not

fossil finch
#

because like, no

glossy reef
#

what if it's an accessory

#

then you wou;dn

fossil finch
#

it's fine as is

#

if it was an acc it'd probably be absolutely neglected over everything else

glossy reef
#

that doesn't tell me where i went wrong

#

it's just

#

"no"

fossil finch
glossy reef
#

does not mean it cannot be improved

fossil finch
glossy reef
#

explain to me what would be so wrong with grazing in terraria

fossil finch
#

after all, adren like quintuplies your damage for free

gray nebula
#

your asking to make adrenaline be more like rage wth

#

WHAT

fossil finch
glossy reef
fossil finch
#

i'm just saying it is unnecessary for adren

#

that risk is not exactly easy to properly balance

glossy reef
#

ok

#

wait

#

what if it's not immediate

gray nebula
#

also I mean

glossy reef
#

what if you had to spend x amount of time "in danger" to trigger it

gray nebula
#

no one fucking

#

"runs away to the other side of the world to build adrenaline and the n come back to tbe boss

glossy reef
#

not to that extreme

#

but like

fossil finch
#

that is infact, true+

glossy reef
#

unless the boss has sweeping lasers

fossil finch
#

first because bosses despawn

#

second because bosses despawn
third because bosses follow you

glossy reef
#

you just rod away from the boss until you get adren

gray nebula
#

no one does this fr

glossy reef
#

not all bosses despawn

fossil finch
#

except rod is literally disabled while chaos state is active

#

so this is like, still a good 10 seconds of dodging between every rod teleport

#

the only ones that don't are very good at following you

#

)all bosses do despawn given the right conditio

glossy reef
#

for some the right condition is only when you're dead

fossil finch
#

ok

glossy reef
#

look

#

is my idea not even serviceable

fossil finch
#

you're still missing the fact it is quite literally impossible to rod away from the boss until you get adren )and the fact that no one does this anyway)

glossy reef
#

my intended point was

#

to get adrenaline you just run the fuck away from the boss

#

and then come back and clap em

#

all you have to do

#

90% of attacks are easier to deal with when you're farther away

#

so

#

whatever

#

is there ANY merit to my idea at all whatsoever

fossil finch
#

except no one does that

glossy reef
#

is there

#

any merit

#

to my idea

fossil finch
#

and all bosses follow you to the point that sole idea is unviable in 99% of cases

glossy reef
#

or have3 i wasted my time

fossil finch
#

that's not really for me to answer lol

#

i literally just don't have an answer for you

glossy reef
#

i probably should not have posted it

#

stupid idea anyway

unique vector
#

so many mid suggs lately /s

dense ferry
#

Honestly this also undermines the accidental similarity that Rage and Adrenaline have with SCal and Draedon

fossil finch
#

yeah but that's not reasoning for anything

grim tusk
#

Having adrenaline more often would be completely overpowered

#

As if i wasnt malding about Occult skull crown literally before checking here CirrusBreakdown

#

Adrenaline is fine as it is, its a hard to get reward

#

Which in return allows you to melt a huge part of the boss

dense ferry
#

Yeah

grim tusk
#

Also stress pills are kinda underrated ngl

keen zealot
#

megatron when they realize rage already works exactly like that

glossy reef
#

can't lose rage by getting hit

#

also

#

the rage damage boost is tiny

#

like

#

35% would be cool

#

but ofer 5 seconds

#

does almost nothing

hot zephyr
#

range is insanely powerful

#

it lasts a long time

#

heart of darkness is an S tier accessory

ruby plover
#

sure, rage is "only" a 35% damage boost (a bit over 2 class emblems), but... it lasts for so long. it's really good

crude geode
#

2 class emblems is kinda nutty on it's own

small timber
#

In order for your idea to work adrenaline need to be at least 50% weaker (to begin with), because adrenaline already kills boss hp bar where making it charge faster will invalidate most of pre-golem bosses (no matter how "difficult" is to graze attack)

#

Because you have to remember you dont necessarily need to graze full time, most of the time you naturally have close call (eg: scal bullethell) and with this suggestion you are basically nautrally charging arenaline faster

#

Making adrenaline charge half as fast (to introduce grazing) will create too much of a skill ceiling, where average player hardly can get an adrenaline out while for noh*tters/high skilled player it is potentially more broken than before

gray nebula
#

holy fuck people really did keep arguing about it

#

The suggestion is gonna get denied even if it somehow made it into voting no need to go in circles

#

Source: i have divination powers

#

also interesting latest suggestion but that would probably be fixed with 1.4's reccomended achievement thign

unique vector
#

among us

worthy lintel
#

not reading all that

green spindle
#

Man...

nocturne yew
#

same here

green spindle
#

šŸ‘Ø

nocturne yew
grim tusk
grim tusk
glossy reef
#

i had a cool idea

#

people explained 30 reasons why my idea is trash

#

i have learned my lesson

#

next time i will simply not suggest my idea

#

save everyone some time

grim tusk
#

@round geyser SIS are a dont

#

Go read the doc

grim tusk
glossy reef
#

i thought this channel was for discussing already posted suggs

round geyser
#

what do you mean storm?

grim tusk
#

And for discussion suggs that are about to be made

grim tusk
#

Are not

#

Allowed

round geyser
#

oh

#

i understand

unique vector
#

isnt mecha mayhem like

#

deprecated

grim tusk
#

Kinda yea

#

Although now its far better due to Ares having better and clear telegraphs instead of being subtle as fuck

small timber
#

I think I will rather Thanatos to not force the player to move tbh

#

as in he use a movement speed that scale with player and will never actively close in on player

glossy reef
#

what about a grazing mechanic that doesn't involve adrena or rage

#

what if

#

what if

small timber
#

since it is the biggest problem: you have ares denying top and left/right, artemis/apollo completely denying downward and bottom left/right and thanatos force you to move

small timber
glossy reef
dense ferry
#

...Why would it?

worthy lintel
#

that would be catastrophically strong

glossy reef
#

no fucking clue

small timber
#

it can be a specific accessory that give you like damage boost for grazing (kind of like raider's talisman), like a 15% damage boost at max stack

#

an actual mechanic that would not be happening, at all

fossil finch
#

grazing gives you life regen

#

Fuck it

dense ferry
#

Honestly you just seem like you have a massive boner with grazing attacks and desperatly needs it in Calamity

green spindle
dense ferry
#

Despite there already being one

glossy reef
#

just me making another suggestion that crumbles under literally any scrutiny

green spindle
#

Cause it's bad

glossy reef
#

because literally i just thought it would be cool

glossy reef
#

I KNOW

#

i know

#

I get it

#

My brain is smooth as ice

small timber
glossy reef
#

i will make sure to not waste your time with another suggestion in the future

#

have a nice day

hollow shell
#

@crimson sonnet Your title line should probably be to add more direction towards the schematics, rather than a quest system in general, considering from your reasoning it seems like the schematics were the only thing you had a problem with

crimson sonnet
#

ur right! thing is english isnt my first language and even those few setences took so long ;_; anyway-i should rework the paragraph. @hollow shell

distant gyro
#

@small timber there is something you need to know about worm bosses that concern this video

#

worm bosses have 2 additional arbitrarily done checks that you probably do not know exist

small timber
#

I think it is dog specific? since deus seems to be fixed (mostly)

distant gyro
#

one for 200+ tiles and one for 350+ tiles

small timber
#

because this one is happening consistently, not just 1 time thing

distant gyro
#

surpassing these distance thresholds will cause the boss to "randomly" speed up

#

(except it's not really random)

small timber
#

no it is different, the random is refer to dog phase switch (purple and blue), as in due to his AI switch his regular speed up when you are on air that you cannot really predict because he just accelerate in an instant

#

for the light speed charge (shown in the video) is just showing a (probably unintended interaction) of the AI

unique vector
#

arent very lengthy boss suggs banned

small timber
#

not sure what the verdict is

unique vector
#

also fab intentionally changed dog’s turning speed

small timber
#

I will amend it if it is problematic

distant gyro
#

idk

unique vector
#

because apparently there was a math mix up to where he would take longer to turn than to accelerate

small timber
#

since I don't mind dog having high turning speed, but when he 1 frame charge me I don't think it is reasonable

unique vector
#

he’s supposed to do tighter turns now but idk if its a problem

#

are u sure ur not just like lagging or frame skipping

small timber
#

ya that one I don't mind (therefore the suggestion didn't mention it)

#

no definitely not lagging, DoG Ais is just very scuffed right now, and it happen only after the most recently patch involving DoG bug fix

#

v1.5.1.006, since before that this dont happen (it happen like once for 50+ fights, instead of now where it happen like 30-40% of the fight)

cobalt heath
#

Me when My dog sug got In whitout getting into dev server

small timber
#

DoG also very often forget to turn off his chase AI for faster turn and just ram into the player very frequently

#

I think most player didnt notice this since they stay grounded for most of the fight, but due to certain challenge I do I am in air most of the fight (therefore these happen much more frequently)

hollow shell
#

Now that video is a skill issue if I've ever seen one

unique vector
#

among us

hollow shell
#

Shoulda reacted to the one frame his hitbox was already inside of you, smh

unique vector
#

holy SHIT that video is funny

distant gyro
#

that is a

#

cry about it

#

(.mp4)

#

there was no ping

small timber
#

(wait my habit to remove ping on reply)

small timber
#

since if it is illegal I wil lchange it to something else (to at least fix the core problem, rather than just list all of them)

#

also for that lightspeed charge I unironically encounter it so much that now I can dodge it with 75% consistency

cobalt heath
#

Is the sug

#

Sus?!?!

cobalt pewter
small timber
#

if he is currently blue just drop down, if he is purple then hook up

hollow shell
#

This suggestion is indeed questionable in that it suggests several different changes, albeit under one umbrella goal

small timber
#

since many of them I don't think is ever intended (therefore just bugged/scuffed AI) then I will just narrow it down to specific (probably intended) part

hollow shell
#

I think if you cut out the laser telegraph bit and the CosGuard head bit, the umbrella would be more comfortably focused on DoG's movement