#suggestions-discussion
1 messages · Page 1244 of 1
are the armors gonna be like silva and godslayer
like demoshade for summoners and mages and exo set for others
last time I remembered Exo armor is supposed to be classless
while scal Demonshade will be all class with 3 helmets
not sure if those plans are changed tho
yeah, some helmets are for 2 classes
damn
can't remember which is which
Magic + summoner, melee + True melee, rogue + ranged
Atleast that's what I heard last time
makes sense, I was assuming melee would be the one alone
that yes
this just all is feeling like draedon is the main boss and scal is like the optional one
they are both mandatory
how
currently they share the final boss spot and when the big man rolls around you'll need to beat both draedon and SCal to fight him
if anything scal gives more stuff
weapons, enchantments, exhumeds + upcoming exclusive demonshade armor
compared to draedon's weapons + armor
draedon unlocks the next tier in armor and weapons for mos
besides, exo's lost their difficulty with the nerfs
with full warding (and tank build) exo almost do no damage, like literally
on death probably can just tank most of the hit
theyre more balanced but they got easier
I thought the only imbalanced phase is just 3 mechs (which might became even more of a problem), while everything else is nerfed
the only difference is you can tank through it now
maybe, might took a long time though, but I never felt solo/2 mech phase are ever a problem (but they are nerfed the most)
while 3 mechs are buffed even more
theyre already reworking the boss fight released half a year ago
still
its just
bleh
Fab himself said he wants to make them work together more
yes
in fact he's already shared his plans for how they'll work together in the dev server
Pog
i hope they could do special phases for the times that only 2 mechs are on the field
Is smaller cosmetic item suggestion not enough for a proper suggestion? A lot of the suggestions i see are fairly major while mine is a singular non weapon item
Yes i did read the document
It dosent concern balance as it is an item that goes in the vanities slot
depend on what you are suggesting
there are some cosmetic suggestion in the past, but as long as you are not too specific (and the reason of your suggestion)
Ok
@random pendant that one is definitely a no go since it is future boss
Oh
that we have no idea what it will be
I see
I though cosmetic you meant like vanity items
I can change it to just any boss
that one I think is prohibited, since it will be seen as joke suggestion by modes
and also LORDE reference is kinda also prohibited
when you said cosmetic I thought you are referencing to things like these
but ya, both LORDE (or joke item) and future boss are prohibited from suggestion
Ok i removed the suggestion
Hey before i suggest it because i have a better idea
Would a vanity item that looks like yharim's hair be good?
calval already does it believe anyways
usually the thing with vanity sugg is that you cant reason them very well
Use turn is dogshit that’s all I have to say
use turn is good
It… isn’t
it is
isnt use turn deliberately added?
yea
then they probably are not changing that
makes it a lot less annoying to use
i think it doesnt
considering how much they super buff true melee removing use turn will probably just murder all pre-HM (and some HM) bosses
the only thing use turn disable is basically swing true melee and walk backward, it is a big deal but if it is for balance reason there is really nothing can be done for it
not through a suggestion
it should work like how vanilla projectile broadswords work
so the swords swing in the direction of the cursor
imo
I agree
Whenever someone brings up use turn it gives me a headache
that is, ok I think? assuming it is to prevent player from getting stucked without RoD
That too
but I think your reasoning is a bit off
do you play the mod recently? scal stop fighting at 1%
I rember it does that last time i fought her
scal teleports back to the altar and ends the fight after finishing her dialogue
you don't get to "finish" her off
She went ouside the arena at the phase where she stops moving so i had to teleport down and had to slowly kill
ya the only reason for that suggestion should be so scal is in screen to finish the dialogue
you can no longer "kill" scal, the fight now stop at 1%
at 1% she just give up fighting and teleport to the middle of arena and drop the loot
Oh does the movement and such stop at 5% now?
1%, and scal stop all attacks and basically turn idle, speak to you, then the fight just end, you no longer need to deal the last 1% damage
Ah
bruh
That is a change i did not know
which is why this will be the most suitable reason you can use
I mean i can change it to that
ya probably just change to it, since the current reason you use for your suggestion do not apply anymore
AMONG US
she does indeed still attack at 5%
(wait why did he change from 1% to 5% in the suggestion)
Im changing it
useTurn is good on melee weapons
I think the only thign it is not good at use true melee and walk backward
and it really only matters for true melee
but since it is devs decision cannot really suggest it
there's only one boss where it's bad
WoF
because that fight mandates the moonwalk lol
melee players debating about useturn
I still can't remember if it's supposed to be good or bad
in any case it sucks because melee swung swords are not aimable
some matters, but since it is mainly pre-HM it is not a big issue
king slime, eye of cthulhu, crabulon, hive mind, queen bee, slime god wof
subtle hint on why frArk is given to the players post-SG
to certain extend boc but ya true melee boc lol
True melee boc is meme
use turn?
yeah fuck that but also a damm pain to code it
use a close ranged weapon on WoF
there is almost zero benefit to having useturn off, titan glove doesn't need that functionality
is it possible to just make true melee direction follow mouse cursor? or that is literally use turn off
at that point it'd be better to just include a hotkey to toggle
useTurn off just makes the swords more difficult to use, especially against targets that change direction lol
silence feedza
@gaunt tiger it was deliberately done, suggestion to revert it is prohibited (as suggestion for reverting changes is disallowed) and also very unlikely to happen
you might not agree with it, but it is devs decision so the decision to revert it can also only come from the devs
and the reasoning is extremely vague
I suggest you read the suggestion document @gaunt tiger
me every single time it gets brought up
(I don’t play melee)
it's half technical limitations half UseTurn being better than what vanilla provides anyways which is why they were retroactively changed
when people say they want useturn off, they want a vanilla override to fix broadswords being cringe
disabling useTurn won't actually make broadswords magically better to control
use turn sugg number 500
im gonna suggest ectoblood, floomfie @unique vector
Something being iconic is not at all a vague reason. Portions of London remain unchanged for the same reason.
Well that sucks, and I don't understand why they'd do that
Oh well
yea but you do not ellaborate as to why
you just say "its iconic"
but yea why?
die
I think their rationale is something along the line of "they don't like the fact that bosses have a hidden healthbar"
or that it is a cheap trick that only works the first time
It was an awesome cool iconic moment? Everyone remembers the first time it happened, and people made memes about it even
but since a dev is here it probably will be much more clear if you just ask him
i remember that shitpost I made
how the fuck did it get so many upvotes wtf
the subreddit has something wrong with it
Why does that matter
to make the health bar easier to read?
to not unnecessarily complicate things?
for a gimmick in a boss fight that doesn't actually matter
Who cares how much health a boss has, it dies when it dies

I think it will be completely down to preference, in one hand you have a better designed health bar (as it is accurate), on the other hand you have epic moment although it only works the first time
and devs seem to prefer the first one
Even the game that the health bars are ripped from breaks the rules
Metal gear rising
And it's fucking hype
wtf
.........
I've noped outta that hellhole of a convo
metal gear rising is a lot more focus on just 1 epic moment though, like 1 playthrough for all the plots
It's not about rules, it's about cools
while terraria to certain degree is replayable
Nah rising is meant to be replayed on higher difficulties
200% health in MGR is stupid too
but ya I get your point of view, just that the dev prefers the accurate health bar approach
Why lol
ideally I'd love for all MGRR references to be expunged from the mod
My how testy
There’s balancing problems with how the original “heal back to full” worked (i.e. you could kill him lol)
Wait you could?
yes
the ONLY significant thing this affect is bloodflare armor
I thought he went immune
because currently it is much more viable than the era where some bosses have 2 hp bar
if you burst down yharon fast enough you could skip the second part
You didn't do that with pre p2 gear could you?
it was possible in some circumstances
wait yharon's 10% hp was not hardcoded to never drop below 10%?
I would have assumed it was too
Ah it's a shame anyway. I don't necessarily like the attitude towards this game here, but here we are
Sometimes a game doesn't have to be optimised
Sometimes cool is better than hard
Thanks for the answers
It’s moreso that a suggestion specifically about readding features is not allowed, not that some people dislike your sugg
Otherwise 80% of suggestions would never get into voting
yharon revive was kinda mid anyways
.
Especially the "go back for darksun skfjjxdjdxdxdjajajaja" thing
I sure do feel like i grew worthier after eviscerating everything and killing mothron but faster
I sure do love doing 45% of a boss fight only to be told to go do a vanilla event but with higher stats just to be able to do the full fight

@unique vector latest sugg is a don’t
soos
yharon rev was a goog idea, but the reason why it happened before was mid
like you almost killed me? You're weak, go fight solar moon
solar moon
getting your shit mixed up a bit there
mixed em both
solar eclipse
mb
are there dev plans to change the way yharon p2 transition works?
btw if you miss the heal you can always play older versions off the game
Making a minor edit cuz yes
why
to fit with the other weapons and items that got moved to a normal anvil
@ashen warren make sure to include proper formatting and a good reason for the sugg
maybe note that other weapons got similar treatments recently
Alternative solution: Make Ice clasper’s ai not shit
Also blackhawk and Shellfish exist for consistent dmg
Balance related things as config is not gonna happen. It'd double the balancing load for summoner at absolute minimum and all of the current config options don't significantly effect gameplay aside from the hardmode rework toggle. The hardmode rework toggle in particular is only a config because its unfinished IIRC and will be removed when early HM is done.
You have a point
i will murder balance configs
?
There’s probably a mod out there that removes the restriction anyways
balance configs will not happen because 9 times out of 10 people will choose the easier option
see: lethal lava
I checked there isn’t
Atleast as gae as I know
as what 🤨
Meant to say as far lol
Yeah lmao
But if you know of a mod that does that do tell as I’ve looked and haven’t found one
Just make it a difficulty mode item like malice and everyone will use it

Calamity difficulty🤢
Calamity difficulty item😎
@wheat ocean I mean
The armor does have a really intricate functionality
Cutting down on the description would be taking info away from the player; more wiki dependence
I mean make it less "wall of text"-y
How.
add breaks in between description areas so that it isnt a block
alright that's fair
Is the description color coded currently? I dunno if that made it into public release
theres that one accepted sugg of condensed tooltips
whenever someone wants to get to that lol
It is not
Crud
That would definitely help
@wheat ocean It'd help if you added those possibilities to your suggestion, more line breaks and/or color coding, or any other solutions you can think of
(Normally proposing solutions is generally discouraged, in favor of describing the problem and the reason it should be fixed
But I'll make an exception for this, cuz.. this is a problem with a lot of items and we could use any options provided for them too)
@molten narwhal Don't talk in that channel. This here is the discussion channel.
But yeah good point.
@livid coral Gem Tech relevance
i think that supreme cal is still too op even after the nerf in the 1.5 update
Reminds me of Radium stopping MAD due to Arma and Defiled being configs in Nycro’s mod :lo:
Wait the summoner multiclass config suggestion is not exclaimed?
It does not break any donts
However it’ll be an instant 🚫 once it hits voting i imagine
If it manages to even pass ofc
.
is there a reason adding config options isn't a don't, considering iirc they've always been denied?
Usually they’d be better off not being added or being on by default
Like why do you want a possitive trait to be a config
Or why do you want to fuck balance over with a config
Or why can you reduce difficulty of a mode via a config
Honestly removing summoner penalty should be a dont
adding a config is most oftenly a getaway to "I don't agree with a change that happened" which makes it an instant disapprove
but besides that some good things can end out of config suggestions like disabled screenshakes
#suggestions-voting message
This by current standards is a 🔒
Now faster mining and building are by default instead of configs
#suggestions-voting message 335 stars holy fuck
approved build speed booster items
rejected increasing default speed
implemented... both of them actually
configs should be a don't
iirc
also like
why not just add a tooltip like point blank
"Config suggestion that heavily alters balance of the game"
Defense damage, summone nerf etc
Defense dmg is just there to prevent face tanking and allowing chonker builds to be buffed without enabling face tanking
Chonk builds are a thing now and they are actually very good
I almost defeated Inf Exos due to running chonk
But choked so bad
Just add a config to disable defense damage, but everything does 50% extra damage 
You can’t suggest for future content @terse timber
also an Easter egg sugg
dont you love systems that kills any form of creativity- /joke, before anybody goes and starts a flame war-
you should
We already are
so im not going to waste my time appaising random people on the internet

ignoring the logistical issue of trying to implement copyrighted music from a major game studio into the mod
your suggestion should follow proper formatting first and foremost
additionally, it should be backed up with a more substantial reasoning than "it'd be cool"
Please be specific with all of your suggestions and critiques! Avoid making any comments directed towards hate, just make sure whatever you want to say is from an “I want to improve this” standpoint and not “I hate this shit and whoever made it” perspective. Add a Google Doc comment with your ...
Did we ever get any updates on this
absorbed into the giant datamass
There was one thing I saw in the suggestion docs that made sense to me, and that was making Cryogen spend less time in teleport phase. So I took care of that.
Well at least there was one thing lmao
most of it was dumped lmao
I think the Ravager stomp sounds and Duke transition make sense, others are really whatever (with no expectation to get send anyway)
Since both are basically lacking telegraph right now
the think tank!?
Yeah
that I filled like 80% while most others only care about leviathan
Prime instakill ignored 
lmfao
terraria players when they can't experience the whole game when using fast forward qol
it is 5 fucking blood orb
like seriously now
you literally have to kill 25 enemy and you (on normal chance) have enough, because it is like 20% drop chance
I feel like this is completely baseless, unless you are the most unlucky person on the planet and had this happen to you
still I almost never get them since I'm usually underground for pre-hardmode and then have after obtaining cosomlight in hardmode its turns into a waiting game for the game to give you a bloodmoon
you can also just teleport back to ground, kill 25 enemy and get enough blood orb to have to never worry about it
and it is very obvious when bloodmoon occur even when underground, since water turn red
idk I guess im just really unlucky or something because in almost all of my runs I never manage to get blood orbs untill late game after wating a good 30 minutes for the blood moon to finally spawn
since it gives you a chat message
FTFY
you need to be absurdly unlucky for bloodmoon to never occur once in pre-HM, let alone until post-2 mechs
I'm saying it does spawn but when it does you most likely underground or somewhere that is not the surface
if you WAIT for it of course it will feel long, on a normal course of the game it almost certainly will happen
Most players are going to go up for money trough and get 5 blood orbs
magic mirror, recall potion, just get back to the surface
and you cant find excuse for it since the starter bag give you some, and you get a lot more throughout exploring
Wait the starter bag gives you blood orbs?
it give you recall potion to get you back to surface, since you said you are stucked underground
if it is 50 blood orbs ya it can be unreasonable, 5 blood orbs to certain extend will be excuse for laziness
I guess im just a lazy guy who avoids blood moon early game since the only item it drops that I care about would be the blood orbs. But I can see why others go for it, such as that pig truffle
ya, because the cost is really not high, 25 enemy (especially now that blood moon need 200 max hp to occur so you should be able to fight), is not really a significant time spent
on max you need 5 minutes, with Death Mode activated you probably need 30 sec to kill 25 enemies
I guess on my next run ill have to watch for the blood moon since I almost never go up to get blood orbs since their use is more midgame. For me at least
since there is message pop up so you probably will see it, otherwise the water turn red is also an indicator, generally recalling and just kill some enemies and you will have enough
trolled I think
@dusty path - Your suggestion has received an updated status!
[Add a part in the items that increases the player's mana/health permanently telling them that they already absorved it]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@dense ferry - Your suggestion has received an updated status!
[Make so Trophies are a guaranteed drop on your first kill]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Give Yoyo Bag An Upgrade At Some Point Post-ML (To Reduce the Penalty of Yoyo Bag Nerf)]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@main wraith - Your suggestion has received an updated status!
[Different King Slime sprite for jewel phase]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@ashen warren - Your suggestion has received an updated status!
[Make early-prehm summons AI less stupid.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Make Resilient Candle More Useful]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@cobalt pewter - Your suggestion has received an updated status!
[Make Devourer of Gods' death animation a lot more extravagant.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@hardy dock - Your suggestion has received an updated status!
[Rename Victory Shards]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@hardy dock - Your suggestion has received an updated status!
[Add an item to prevent to spawning of Cultists]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@sleek wadi - Your suggestion has received an updated status!
[Rework or Remove Terra Edge]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
Lessgo
this
this is good
Poggers
Yay
Also perfect
The reason for this is that I accidentally crafted a second miracle fruit even when I already ate it
@glad cape why
coins are so easy to farm whenever you get to a certain point
so there should be higher tier coins so you don't have infinite coins lying around
more like fix economy then
yeah
no point in having new coins
It’s fine? You can stack up to like 999 plat coins and at that point you’re pretty much farming for it
999 plat is way too much even in cal
There are only 4 coin slots for 4 types of coin
yeah theres no real point to add more coins it would fix nothing 
what about new currency...?
what would that fix?
idek
Don’t make a suggestion just to make a suggestion
Suggs are supposed to solve problems, if there's no problem to solve there's no need for suggestions
economy isn't as messy as vanilla now that reforging isn't cringe and arma farm dies
and I think eow and boc no longer drops demonite / crimtane on segment kills
Yes
Yeah I got 1500 plat just in my time trying to get Hardmode boss trophies lmfao
Pumpkin Moon + Auto sell = M O N E Y
money hasnt been a problem in calamity at all for me
Hum, yes
that is not a suggestion
@nimble obsidian bad sugg
L + ratio + whatever
also if you feel its too easy play on higher difficulties
I don’t know if I’ve ever seen something that just isn’t a suggestion in posting lol
And if then it's too easy, congratulations, you're good at the game
@nimble obsidian
- wrong formatting
- actual complaint and not a constructive suggestion
- cope
also yharon still has the same amount of health
removing the healing from him didn't make him easier lol
👍
When yharon doesn't heal anymore (they didn't realize his health was doubled)
I did a duo with a friend that's probably the reason why since I think it bugs there??
also if you want Prov to have insane healing just play death+
Yeah I try malic noe
and everything is easier with friends lol
Never heard of that bug
We restricted usage of nurse a tad bit since it was vile cheese and gave up after 3 deaths
Also this lol
Yharon has no bugs atm
You practically can't lose if you have like 4 friends
only 3?
Die tp back eith max hp
Literally 3
Yeah it's just lame cringe no actual fight tbh
"yharon is too easy" cheeses the fight
Yeah I'm doing that
well you can't expect multiplayer to be as good of an experience as singleplayer
Yeah sadly
Terraria is fun eith friends just not the same feeling
Also the lsg is terrible
wait you used "we", are you playing multiplayer?
Also how is the progression easier
If anything it's harder since you can't just melt yharon with auric gear
Auric requires 1 less armor piece, made more bars from less ingredients
There's more but igtg
I don't see how that really matters
I play the game not the mod
that's just taking out a little bit of the grind since old auric was dumb
I like being rewarded for effort
?????????????????????
what
calamity is balanced around singleplayer not multiplayer, especially with recent change that explicity make survival stronger
yeah but at least 4000 other people hated it 
I fail to understand this sentence
do not expect the mod to be challenging for multiplayer when it is not balanced around multiplayer whatsoever
I liked old auric but I'm glad to see it go
auric tesla is still ass
Confusion 2
Auric recipe not armor stinke
The game overall is basically just using every mechanic to achieve an end goal, playing the mod is practically neglecting old mechanics and having things be given without much effort or gameplay
auric tesla is still just an overpriced kindergarten's arts n craft project
what do you mean "without much effort or gameplay"
Ehhh I spent 30 minutes on it last time I found it fun needless
Neglecting which mechanics?
you still have to do things just like you did before
you haven't said in specific
Kill boss get weapon progress
That's
That's it
all "new" calamity did is make rng bullshit materials less rng and generally require less materials, you still have to grind for it just not as much
that's always been a problem with post-ml calamity
that's not a new thing
Also I don't remember a single change that made it too different
unless your idea of the entire game is just how much grind you need to do
Ehhh last time fighting providence I've had 3 days mostly because I kept getting hit by everything
and this just mean the weapon are more balanced because boss drop used to be completely shit, now they are viable
you have theoption to still craft the many weapon available
wh what
How does that relate to what I said
Just yesterday I beat the post moonlord in like 4 hours it really wasn't much
I'm so confused
or you just got better at the game while complaining a difficulty for being too low
The fight overall
You are basically complaining that the game got easier/faster now that you finished it
because the "new" calamity on revengeance, especially post-ML is much harder than the "old" calamity post-ML
So
How does that relate to the progression you mentioned 
I remember a time having to use a slime strategy to fight yhsron but now all I had to do was dash opposite direction of his dash and move up
Last time it was hell trying to just move UP
old yharon was duke v2.0 I dont understand how you can't move up
You get dark sun shit right after DOG so I had ark of elements for yharon fight so it was incredibly easy
Also why do I get a free parry
Ark of.... elements??
Just a win right there
everything got rebalanced, including dark sun shit, they are balanced for post-DOG (not post Yharon- phase 1 now)
I forgor the name but the combination of Galaxia and ark of smthn idk
so supposedly it should not matter (since you are not getting post-Yharon stuff), unless the weapon itself is extremely overpowered
I'm so lost
Ark of the Cosmos
The Parry mechanic is just
AotC is post yharon
Oh shoot it is
"Hit that special blow and you get stronger for the next hits"
Wait nono I forgot the name aghhh
You seriously trying to suggest things when you forgot half the game
I have bad memory I'm sorry bro
It's just a suggestion im not being aggressive about it anyeays
Well it's not really a suggestion
Like it's gonna happen lol
what even is this, nostalgia channel or suggestions discussion
How is it not
That's a suggestion
no it's not wh
A suggestion is what could improve the game and overall experience
What you think is what tou find could be changed
Idk man I'm not an English major just a dude enjoying a game
the changes that have been made since whatever year you are talking about have objectively improved postml
you have to be more specific what you are asking
to me right now all you said is basically "change is bad"
telling what you think is wrong doesn't really help fix it as much as giving suggestions on how to fix it though
I just found the changes to feel odd that's it
whether or not the bosses are more fun is subjective but they were definitely made less bs
malice is bs
I mean I had seen people use Luiafk unlimited buff to doublestack potion + asphalt platform and call malice too easy but ya not sure if is the case
The Calamity Player Mindset
loves going through hell (except the hell that is grinding and f*shing)
(and the hell that is making arenas, planting herbs, bu*lding, fucking tank builds of all things because no damage)
(And dodging Bosses that barely allow for reaction)
((It's hard and they feel rewarded by their effort))

Ah yes, neglecting killing bosses, going through events, fishing, mining, building arenas and such
If you play pure calamity yeah that's part but who rhe hell doesn't run at least vein miner or magic storage
what the fuck is magic storage
vein miner?
The only thing i know for real is Where's my items
bombs
I run like 2 mods that make progression somewhat less brain dead
I hate early game
So much
early game do be the worst part of the whole game
Fr
That is true
nah, post-Scal/Draedon sucks more
Because the game is over 😭
TRUE
so TRUE
magic storage is for babies
(which is unfortunately pretty fitting to the average playerbase)
this
isnt even a suggestion lol
“I am nostalgic for old calamity”
This is
The entire “suggestion”.
heya what should i use for profaned guardians as a ranger currently have vortex armor and shredder
sorry
nobody answered me there thought this was okay to ask here
I assume people have already yelled at Arthur enough for their suggestion
they have
I'll delete it then
Also wow @weak kettle are you serious?
I've heard a lot of complaints about Polter's difficulty
Granted it could have been nerfed recently and I'm unaware of it
But are you playing raw Calamity?
(or do you have stuff like Fargo's Souls or LuiAFK or AlchNPC custom potions, that could end up trivializing the fight?)
i mean polters dashes were apparently made trivial
and with stuff not bouncing anymore its not as hard to dodge it
This probably did it
bullethell game players on their way to join every video game discord server and suggest making the game harder: 
So true
early hm sucks the most
rover do you like my suggestion
yeah I didn't look at it until after I posted lol
Why is everybody not realizing how suggs should be formatted recently
high 🗜️ content
high ❗ content as well
the ability to read is quite a privilege I presume

Seriously
@wicked moon @fluid geyser Your suggestions are formatted incorrectly.
You need a title line at the top, with your reason/elaboration below, separated by a line break (Shift+Enter)
yep, i was just about to fix it
pretty sure someone already said that vanilla armor sets won't be re-classed
not sure when though
its more than armor, but i was giving an example.
i was talking about the suggestion above yours lol
mb
If meteor is getting nerfed, it will just be nerfed
No config
Same for other balance configs
No one will use the worse stuff over just being strong
Why do you think lethal lava got removed
Are configs still not a part of the don’t list
they all get denied though
Balance configs should be a dont (people will just use the easiest option, which is why lethal lava just got ditched)
Other configs yea fine
I assume there have been suggs about other configs but I cannot recall any that haven’t been about balance
Probably just dementia kicking in 
Isnt the suggestion gonna make space gun even worse (when it is already not particularly good)?
doesn't calamity already nerf meteor+space gun or am i remembering wrong
No infinite mana with space gun, but ya calamity already added a lot of stuff that is better than space gun
And removing piercing kinda just turn it into a musket
Also a config to change a calamity specific nerf/change to basicslly another version of calamity specific nerf/change is counterintuitive
Hm
@fluid geyser Your suggestion could be improved. You say to make the Meteor nerf a config option, yet to also provide an alternative nerf?
And your title line definitely could be less broad
I will be honest there is not much vanilla armor nerf that will be configable (without breaking the balance), meteor set, titanium set (which is deliberately done), and the rest are like vanilla summoner armor where they have less minion slot (which is also deliberately done), unless you also count old one's army armor nerf (where they no longer give 20 hp regen by combining parts)
most other vanilla armor change are in fact buff in some way
and also ya double tester's work
If you can provide DPS values and boss kill times, you can post it as a suggestion.
how do i do that
You can get DPS using a Super Dummy and just wearing the DPS Meter while you attack it
Generally boss kill times are more helpful
You can get that just by starting a timer when you summon the boss, fight it using only Galaxia, and then stop the timer when it dies
(there are mods that do this automatically, if you want. I think Nycro's No-Hit Efficiency mod is the one)
do i have to beat it legit or just god mode it and do as much damage as i can
Recommended to do it legit
But if you do God Mode then still try to move around and dodge as if you were a normal player
ok
the problem is the dps isnt bad, its the range of it
like
i cant fight yharon with this
so what do i do for dps scaling for bosses like yharon
Does that apply for all of the attunements?
pretty much yeah
i feel like it would work better if the bosses didnt favor far ranged weapons
all enchantment are like yoyo range max so ya, it has range issue
I see, I see
all i really wish for a buff is just
longer range
maybe an extra long range attack
and it does more dps up close
Maybe then doing a legitimate fight would be a good idea
and trying with other longer range weapons too
Not just a test of DPS but also a test of survivability
because previous biome blades had it
alright
seeing as how it is designed longer range is probably unlikely, but if it has enough dps to compensate lack of range I think it will be fine
either that or the other way around
but yeah
ill try
meh
do i record
Not necessary but if you have the means then it'd be nice to have
ok what boss do i test it on
yharon?
Probably yeah, being the next major boss post-DoG
aight
and actually uhh
being the only boss to fight Galaxia with
currently
Cuz AotC is made using Auric Bars which are post-Yharon
yeah
I didn't find the range to be all that bad
the yoyoblade and spinny spinny attunement did pretty good on yharon
Though the ground pound and charge shot were hard to hit
since he dashes at you you can get hits with the blade while it spins around and the yoyo can reach him if you keep him on screen
Melee players when they have to use melee range

Like fr id argue that if the range is an issue, its exactly everything else that should be buffed then
and by everything else i mean, the damage
like, balance it to be stronger than the safer options at the tier
I agree with iBan there
It's definetly hard to, y'know
Play Melee since it involves a lot of weaving back and forth
But it's Melee

Also i mean the testers didn't seem to struggle that hard with the range but maybe its cuz they were skilled and do nohits and stuff but yeah yea,h yeah
Yeah, probably
Sounds like someone is bad at the game lmao
Granted I was going mostly tank

7 minutes is quite funny though
AotC is balling
Besides, I am learning how to play with these weapons. It's still hard but nothing impossible. I just think some Bosses are too punishing for staying up close
thje saddest part abotu the projectile sword debate is that projectile swords can feel awesome but the issue is that theres so many of them and the projectiles always feel so weak it kinda muddies it up super hard, like, just compare it to dark soulds' moonlight greatsword where its ranged projectile feels badass as fudge because its way different than all the other swords
well i learned that for yharon but its ass when it comes to dog i wasted all of my bars on this just for it to be outclassed by a polterghast drop
I mean if a weapon requires nohitter level of skill level to sufficiently used it is probably near unusable for average player
what is your kill time? if it is within 5/ 5:30 I think it is acceptable
since nohitter probably get down to 3/3:30 (at least I assume), it just have to do enough for average player to use it
oh I thought you are referring to galaxia on yharon
I think fireball is more of a problem (especially compact one), but ya I think most player will be unable to stay close on yharon
Oh, yeah, the Bullet Hells as well
considering nohitters is always a minority, no matter how it is preceived
I think not even Nohitters could consistently do True Melee Yharon
Unless a very vocal minority
Of the likes of Xyk
It doesn't
I just hold click and point at the big bird until it dies 
no I mean using it at the consideration that yharon forced you away
so basically you have to be skilled enough to stay relatively close at yharon during bullet hell and his horizontal flare attack, at least that is what I was told when testing yoyo for my suggestion (as it is a similar case with weapon of limited range)
Okay fair
During the bullet hell I just run away until yharon comes to me himself, usually while there are still fireballs flying around
dont worry
pixl and I did yhermo lol
pixl is a god gamer
ian nohitter confirme
ooooo i love this suggestion
much better than like, a thanatos telegraph for example. would feel too out of place imo
ya I wish it would happen
True
it's good that you kept it simple, i am PRAYING this one gets thru
currently Destroyer is very painful
bruh i nohit malice 1.5.1 destroyer. it mentally destroyed me
i know the pain
I think the current version is actually worse, because it is just 1.5.1 destroyer but with 1 extra laser barrage from mouth
But when used right Yharon gets fucking nuked
Also they give iframes lol
rev is toned down, but death (therefore malice) is literally 1.5.1 destroyer
but he is bigger and 1 extra laser
the probe stacked lasers are also a bit 
quickly turns into a bullet hell if you can't take out the probes quick
then again, you can now hit them as soon as they pop out of the body, so maybe that has made it better
it is not that much better, because the mouth laser is 100 time harder to deal with
previously in malice you can just get far away, the mouth laser is designed to literally snipe you if you are far away
so you can't escape from it (or rely on super human reflexes) and have to stay close (while dealing with probes and body laser)
How did you do it?
The desert attunement rewards agressive play
The other is about timing and positioning
Get yharon near a wall or floor right before an attack that makes it stand still, charge the floor to spawn monoliths and it takes a lot of damage
polaris abuse
You can also ram through Yharon with it
If need be
Ah so just what I thought 
Dealing good damage
do the monoliths appear on walls?
Awesome
Did the sugg about cnid spawn getting less freguent go trough
no
#suggestions-voting message not sure if this was already talked about since I don't have time to skim through literally thousands of messages but this seems more like an argument for making other weapons on that tier better, not just making this one weapon more accessible
#suggestions-voting message based and redpilled. PLEASE let this one get through if anything
stop posting abotu useturn im tired of seeing it
isnt useturn good???
Since it lets you aim independently of where you run
I think most poeple complain about it for pre-HM sword, where having useturn basically make true melee unviable for some boss (as your melee aim direction is stucked at the direction you are walking to)
basically it is a nerf to "true" true melee (particularly broadsword like blade of grass, hellkite etc) but is completely fine for "fake" true melee like omniblade and ark
tldr broadsword sucks
wait but
but
What
I thought useturn made you turn in the direction of the used item
Like , it said it here
that it makes you turn in the direction youre swinging in
I Fucking hate melee players
With their stupid fucking useturn debates that are the total opposite of straighftforward
code name moment
I mean you have to ask true melee expert for what exactly use turn does but the video is only showing how it currently is, I am only copiuming at the corner with my yoyos
broadswords are inherently flawed
why?
yes
I'm saying in the scope of vanilla's implementation of "broadsword"
apparently ark line is not a traditional "broadsword"
traditional broadsword is basically overhead swing sword that is affected by melee speed, when you add projectile shooting capability to broadsword apparently they are able to turn to your cursor direction (therefore you can shoot projectile at enemy freely), therefore the problem is mostly with true melee only broadsword
ark is kinda like murasama where it have a custom attack animation that is completely different from broadsword (and is also unaffected by melee speed at all)
gigachad melee speed is a silly stat
Also its more like a spear than a murasama well i mean both are kinda the same theyre just projectiles
melee speed stacking is completely stupid
like tipsy give 10%, bloody worm scarf for some reason 10%, and armor set just give melee speed like it is a free stat
Cnid needs good drops if it spawn is that freguents as it is atm
Cause now like, it drops amidas spark
Thats it
And its spawns really often and is kinda Hard to deal whit
@ashen warren we played yesterday and saw the issue
i kinda wanna add a suggestion for reducing the movement speed and damage increase early game
but would people actually vote for that
similar suggestion is already made (and didnt get enough vote)
also I dont think there is damage increase
nah im playing malice mode and got a zombie arm really early so now im mowing through every enemy
i think its a bit excessive
that one is a completely different deal with the movement speed increase, it is just part of weapon rebalance
wait now that you say that that makes a lot of sense
didnt really have a problem with any magic weapons so far
basically they massively buff many true melee weapon so that they are actually usable (but likely demolish normal enemy)
also weren't movespeed modifiers nerfed already?
maybe i could add a suggestion to only enable that buff when fighting a boss?
they nerfed Quick (and MS on accessory), not the MS you get at the beginning of the game
that will be unlikely, because they have to rebalance 90% of true melee weapon pre-HM
you can suggest the nerf MS one as config (although chance of it get enough vote is slim), but the weapon one is straight up not happening
MS?
sending true melee testers back to the testing mines
movement speed

although considering similar suggestion had been made in the pass (and like all of them failed to get enough vote), you can try but I will say it will be rough
since you are playing malice just focus on bosses and don't care about normal enemy
because basically the only issue you are encountering is just true melee having super high damage early, but true melee is like meme tier unviable against bosses so it will not be a significant problem to your progression
Also while not directly related, you cant really run away from enemy (as in by pure movement speed), the problem is more with the fact that bottle/balloon accessories are completely busted with movement speed and jump speed
true melee issue
No balance configs
N o
the changes to movement speed actually make movement accessories matter more, things like aglet/anklet essentially did nothing but now they're substantial
and like
zombie arm being an effective melee weapon?
a lot of garbage broadswords have an actual benefit for being in close range instead of just being inferior to projectile swords in literally every way now
a majority of earlygame broadswords had absolutely no reason to be used whatsoever
literally zero
when a lead bow with frostburn arrows was superior to 95% of pre boss broadswords
balance configs don't when
@honest sleet that's a SIS (specific item suggestion), read the doc in the pins. also, dev tier (shadowspec) items cant be suggested
also i think this sugg just breaks a few extra don'ts here and there
@unique vector SIS
April fools was yesterday 
Ya I cant really just say "no balance config" since it is not a dont, also when will config for shadow potion invis be frequently suggested
@warped tide bean is a demonic entity
(it's very good)
(mainly the same reason slimy saddle is good)
locking it to oreos rematch is kinda weird tho ye
then again it's probably astrageldon reference
I mean I know its not going everywhere because Dev Item
so like I was thinking like a lil more incentive to slay the beast?
I haven't played the game myself in a long while, but n*hitters use bean a lot, tho idk if casuals use these often
besides the portal gun’s fallspeed at the push of a button
honestly the only two mounts ive seen nohitters use is the Unicorn and Slime
so I can see how they would love the bean
basically 
Wait doesn’t the Normality also increase fall speed?
and its available as soon as you kill moon lord????
man
and its also at the press of a button… and grants a teleport….

ignore the cooldown
Considering using full world slanted platform is apparently just the standard now slime mount is going way more rampant (since you can reset flight easily and also free fall) for nohit
NR got a 15 sec CD nerf so it cannot really be used just for fall speed
Yeah true
And from a casual standpoint I have to kill a 450,000+ HP boss that is already not that fun to fight, again
personally, bean is not worth it
Bean is literally known as :TheEnvodimentOfEvil: in Cal nohit lounge
Also bean is fucking goated
Cool, noted and added a tidbit at the end
That tidbit makes the sugg worse
I just used it as an argument here to explain that that thing is very good
But making actual suggs with noh*tting is bad
noted (again AAA) will remove
I dont know much on how the handle this thing because
Its a dev item
You need permission from that dev
that appeals to a smaller portion of the community
Also you should read the sugg doc
Indeed
I'll delete it now
Wait would this basicly be the equivilent of asking for non dev content with Shadowspec Bars because if it is Ill delete it and be on my way
I mean why are you deleting the mount, when your suggestion was about fighting buff aureus being not worth it
Just keep the mount and suggest it to drop more things
And the "no offense to the dev part" can be deleted as it is not really useful for the suggestion, I think just focus on the reward you want is enough
Im not saying I want to delete the mount, Im saying like, Mount + Something else
thats
literally
this
ghaaa
I mean I saw this so I assumed you want to do something with the mount
I personally think it should be bluish
maybe, no matter what I think the current one is just way too missable
enrage is somewhat fine (although it is actually not that good), but defense/DR unless you know it is added you will not notice it
qb
ooh
Is it possible to just go "make Queen Bee larva not so easily destroyed"
Since this applies to pretty much any attack that passes through walls
that is just the sugg, this has happened to me twice in 10 mins
Though I'm not sure if the reasoning can be not just "QoL", especially since the manual summon is already unconsumable
I accidentally spawned 4 queen bees while doing infernum pbg
still made the sugg ill go back to playing
hyperius bullets moment
the larva should just require a pick to break imo
but idk if that's doable in calamity
I don't see how it's not doable, but it's terraria
need to expect every possibility
Rework the original Soul Artifacts (Dimensional, Eldritch and Godly) to be more interesting.
2 of these Soul Artifacts (Dimensional and Eldritch) are only stat sticks, and the other one (Godly) feels way too restrictive in use. Reworking these Soul Artifacts in a way that doesn't make them either too restrictive or bland would make them more interesting.
...idk?
original Soul Artifacts as in those that were used for future bosses (so no Profaned)
for some reason everytime artifcat suggestion get into voting it always get super small amount of vote
either people simply don't care about it or nohitter don't want dimensional to get touched
meanwhile godly is probably not changing anytime soon
technically nothing is changing anytime soon because the 1.4 port will be as-is, with changes coming after it's done 
ya, considering this batch of suggestion straigh up did not get response that probably played a part too
(or bot broken who knows)
I think bot actually didnt post this time? since in voting it already have devs reaction
the only one that didnt have a reaction is rework/remove terra edge, yoyo bag denied, all others 👍
meh
ESA suggs in #suggestions-voting never got to dev too
even one with the new bot
oh well, I guess those things are bound to be forgotten
might as well get rid of them
I think it'd be great if rogue stealth is just
not tied to set bonuses
but otherwise this sugg is alright I think?
i think stealth could easily just be set to the same amount for all armor sets
and balanced around that
but thats an entirely different sugg
yeah it should be a separate topic
i said in the sugg
Then silencing sheath line and EE become even more of a must use 
i did not read the sugg
ok i missed it, still feels scuffey
I think not limiting stealth to set bonuses then giving the pieces small amount of stealth (enough to use them in the first place) would be nice
set bonus would still hold a big chunk of the armor's stealth, but now it's not mandatory to have
silencing sheath is part of ee
🚎
but yes
its mostly like that because of the hilarious 5 helmet armor sets

if i had to guess
Me when you can gain up to 70 stealth with accs 
lol
more reasons for this mold to just die




