#suggestions-discussion

1 messages · Page 1243 of 1

cobalt heath
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eclipses fall maybe?

cobalt pewter
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Venerated Locket is like

ass wtf

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its design lends itself to a really unstable balance

digital saddle
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Not to mention the visual clutter

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It's super bad with seraphim and supernova

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Using seraphim for scal is desolage

small timber
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since it is pretty close I will just post the entire file (this is stealth strike only)

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I think weapon matters a lot, since some stealthstrike have much more multihit which either benefit rtn (armor pen) or ven locket (spawn more projectile) more

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but considering yharon have 90 defense probably rtn more

cobalt heath
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exe blade prolly is better w rtn

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but the guestion was mostly about s-rogue, where vene shines

small timber
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ya considering locket should be better on stealthstrike, that it is 1 tier behind (polter vs dog) AND deal only slightly more damage, ya ven locket is not very good

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I will do a test but I think there is a slight chance ethereal extorter might be better than ven locket

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Ethereal extorter
2:49 | 31939, 74510
3:10 | 31732, 74016 (this is a bad attempt I miss way more shot)
2:58 | 31100, 67532

frozen hornet
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Try fighting in mp

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well, "mp"

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Just fight it in an mp server except there's no one besides you

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Apparently it fixes it somehow

small timber
# frozen hornet well, "mp"

this is pointless, I tried to do DoG because I forgot ven locket is actually post-DoG, so doing test on yharon is more accurate

frozen hornet
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Ah fair

digital saddle
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Why is venerated locket a stealth accessory

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Iirc the secondary projectile doesn't even benefit from stealth

calm elm
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The cosmilite knives do iirc

digital saddle
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They deal classless damage

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35 each

calm elm
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i thought that was the secondary proj

digital saddle
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No

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The secondary projectile is also classless though iirc

small timber
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I assumed it is a stealthstrike accessory since it has stealthstrike effect (I didnt know exactly how strong it is)

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I will do a different spam rogue test with exe blade later

ruby plover
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The secondary projectile cannot stealth strike

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It will just be the regular weapon projectile

calm elm
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Unless that changed

calm elm
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Thatd be absolute hell to balance

small timber
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is nanotech and eclipse mirror still used in spam rogue?

digital saddle
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nanotech yes

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no eclipse mirror

small timber
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replace it with?

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(not super familiar with rogue since all my playthrough are stealth)

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to not be too offensive I will just slot in cotbg for now

calm elm
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vampiric talisman? Idk

digital saddle
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the secondary projectile (if it hits) deals 6.5% of the damage of the weapon's base damage and cannot be boosted in any way
it seems

calm elm
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yeah

slate fjord
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Idea for the boss yharim in front of the boss there will be something like boss rush from his circle of trust: this is anahita,the god of slugs, draedon and a CLONE Calamitas

digital saddle
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The God of slugs

slate fjord
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Slimes*

calm elm
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what does this message mean

slate fjord
calm elm
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from what ive heard yharim is planned to be more of a 1 on 1 fight

frail mantle
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By the time you fight Yharim you’ve already fought his closest circle

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Yharon, DoG, Draedon and SCal

slate fjord
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As if the logic of the game is that you can call them again

slate fjord
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Draedon returned to research and Calamitas is our friend.

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Now

frail mantle
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Yharon is already planned to appear (but not directly) during the fight, Draedon doesn’t care about the fight and just wants to watch, SCal is on your side at that point and DoG is fucking dead

calm elm
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Yeah

small timber
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suggestion for yharim will be pretty pointless

calm elm
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Also true

small timber
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considering we have 0 idea what is the devs' plan on it

digital saddle
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Isn't yharon dead too

frail mantle
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Kinda

small timber
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the lore item doesn't imply it, but maybe

frail mantle
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He can revive because wacky zany phoenix powers

ruby plover
small timber
frail mantle
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Either way yeah the devs have some plans for the fight already

slate fjord
small timber
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I don't know why but everytime I spam exe blade without adrenaline or super high damage spec the dps just feels so bad

distant gyro
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eblade would be pretty bad with venerated since it is clockwork

small timber
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sorry what exactly does clockwork mean? max proj per sec limit?

distant gyro
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click left click once

frail mantle
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Fires multiple times per use

distant gyro
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executioner's blade throws out 3 at once

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like clockwork assault rifle

frail mantle
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Clockwork assault rifle and the like

small timber
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oh ok that clockwork

distant gyro
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so for each 3 throws you get 1 projectile

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instead of 1:1

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even worse for hypothermia which is like 7:1

calm elm
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Ouch

small timber
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not sure what other good spam rogue option is there, maybe I will just try to spam eclipse fall later, just to make sure it is a more fair test for ven locket

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considering that (maybe) become a suggestion

grim tusk
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Locket + eradicator could work

golden tulip
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what

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what does anahita have to do with yharim

slate fjord
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Yeah

small timber
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anahita is a random sea monster, yharm is like an army commander

calm elm
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Tfw total calamity

half sage
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💀

small timber
distant gyro
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i think there's no way around that

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especially if other mods use it

ashen warren
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?

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Where'd it go

distant gyro
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for potion sickness that is

ashen warren
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Oh

small timber
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I typed something along the line of "it is probably deliberate to either keep balance or don't want to do significant vanilla changes", since it is likely false I deleted it

ashen warren
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Ok

distant gyro
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for mana sickness that is a legitimate penalty especially for prism weapons where your damage is suddenly snapped in half

frail mantle
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i think having both a cooldown and a debuff was intentional

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not sure

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can't remember the reason stated either

distant gyro
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and by extension validates the point of chaos stone's existence

ashen warren
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True

small timber
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I think it is ok, since health potion is still a cooldown (and it is easier to see from the 21 other debuffs)

distant gyro
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chaos state is also similar

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vanilla cooldown having to appear as a failsafe

ashen warren
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So they shouldn't remove mana sickness, just potion sickness

small timber
gray nebula
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retardation "and when it is, the topic is changed immediately "

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Haha what the fuck

unique vector
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exclaiming that suggestion

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you shouldnt rlly use extremely anecdotal evidence for mana sickness being “irrelevant”

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purely stat wise, a -20%+ debuff is huge

small timber
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isnt it up to 50%? if you spam it

distant gyro
unique vector
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plus plus, i think we have a genuine reason against removing the vanilla debuff icons for mana /potion sickness

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yeah thats why i said %+

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^ basicallt what iban said

ashen warren
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Gone

unique vector
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explode

small timber
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#suggestions-posting message also should this be exclaimed? since from the earlier convo it seems like that is dummy dps not against actual boss (at least the suggestion didn't stat/prove otherwise)

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so like, very inaccurate

analog ferry
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Let me know if you want me to rephrase anything from that

small timber
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and also pretty big sprite change from a suggestion

analog ferry
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I didnt know that

small timber
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and another thing is lore-wise, I think scal is never intended to be an eye so her being an eye for the first 50% don't really make sense?

distant gyro
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there is a pretty big opposition to using the eye sprite again except for the brimstone jewel

analog ferry
small timber
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pinned message, "suggestion don't" document

analog ferry
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Gotcha

small timber
analog ferry
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I'll keep it in mind

cobalt pewter
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have someone told the poster of the last sugg about calval and how the hote vanity is actually from there

small timber
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oh ya I didn't use calval so didnt know about it, probably best to tell them

distant gyro
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yeah, simply

cobalt pewter
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@vagrant spindle hote vanity is part of calamity vanities mod, not base cal

better to sugg the similar idea to calval instead

vagrant spindle
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oh really? i actually didn't know

i remember the HotE showing up in vanity before i used calvan my bad

cobalt pewter
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you probably already had calval mod in the first place for that to happen

distant gyro
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the two vanity pets the main mod has support for is daawnlight and howl's heart

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everything else is vanity's mod

vagrant spindle
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alright, thanks for the info

cobalt pewter
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byeah, it's a nice idea but shouldn't be suggested here

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since it's calval's expertise

golden tulip
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so

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just some thought i had

unique vector
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stop thinking

golden tulip
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ok

unique vector
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ok continue

golden tulip
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thanks

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what do you think of making draedon labs
inaccessible based on what your last decrypted schematic is

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so you actually have to explore and not hoard all the schematics you found in prehm

small timber
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that will be extremely annoying, depend on what makes it "inaccessible"

golden tulip
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just make tiles unbreakable and instakill if teleport

small timber
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unless calamity plan on going super plot heavy (like how mod of redemption make an entire indestructible lab) makign it completely unbreakable is probably not preferable

unique vector
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what does that solve tho

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or add

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is hoarding schematics a problem (?)

small timber
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probably can add more plot elements, but I think thats about it, since the discovery will be much more linear

golden tulip
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because

  1. solves the issue of not getting the schematics in order
  2. finding everything prehm and then not having to find any labs for the rest of the playthrough is boring
small timber
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but I think main concern is still having 5 randomly indestructible structure in the world that the player cannot access until way later (dungeon and temple is only 1, here you have 5)

golden tulip
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theyre like 10x as small

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as the dungeon and the temple

eternal escarp
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yeah tbf the dungeon is enourmous in comparison to any other structure in the game

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granted, its one of the earliest structures unlocked

small timber
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then if that is acceptable then move onto the second topic, reason for the change? other than basically delay lab discovery

golden tulip
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.

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whoops

small timber
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since to my knowledge it is actually the exact opposite, where most player only try to get all 5 labs at post-Yharon

golden tulip
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i stumble upon all labs when exploring in prehm

small timber
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they dont bother to get to the lab (except one that just run into)

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space is very likely, underworld depend on how much you expand hell arena, others actually have some random element (to naturally discover)

golden tulip
small timber
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ice is ok since the biome is rather small (at least not massive), I cannot find jungle most of the time and sunken sea can be rather random, as sometimes a massive sunken sea is generated

eternal escarp
golden tulip
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ive found all of them just randomly in a lot of pt's ive done in 1.5

small timber
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I just think suggesting the change purely to delay discovery is not a very strong reason

eternal escarp
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sky lab is usually rushed for the materials as the immediate first thing you do as you spawn

golden tulip
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you are ignoring the 3 times ive mentioned the other reason

small timber
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if you mean just to make sure the schematic is found in order I think this is good enough

eternal escarp
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id personally say that lab rushing is an issue
not exactly a major one but it is definitely an issue

small timber
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what I mean is you need a stronger reason for it to be completely locked, considering some lab will be locked until post-Providence because of decryption

eternal escarp
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(the ice lab is the last one right?)

golden tulip
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a tiny lab

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dont see that as an issue being locked

small timber
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ya ice is the last

eternal escarp
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h
theres likely a reason but hell lab wouldve made better thematic sense i think

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regardless

small timber
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not the issue with space (since you guys say it dont matter much), more of the issue with something locked until so much later into the progression

eternal escarp
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oh wait

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nevermind disregard my last statement

golden tulip
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idk i think locking labs is a better solution than just referencing the previously unlocked schematic

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because you can still run into the same issue

small timber
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ya it is a solution, although just my opinion that reason is not strong enough (at least not to completely lock the labs to be progression tied)

eternal escarp
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i can see the reasoning to make it more of a progressive gameplay thing rather then something you will just do immediately out of order

small timber
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for me at least it must have some plot element for the lab being locked to at least make sense (or in another word "worth it")

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considering draedon lab do tied to exo mechs fight

golden tulip
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locking labs also makes it less boss rush, albeit only a little bit

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i will suggest this later since this wasnt an immediate shutdown so far HDhurdur

small timber
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tldr (just my opinion), I think the idea definitely can work, but probably not only to make schematics obtainable in order but also for another reason (not necessarily have to be plot, that is just an example)

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(and rushing schematics kinda depend on person, since there are also people who don't bother with it till exo, or don't even know they exist)

golden tulip
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cool

cobalt heath
cobalt heath
golden tulip
fossil finch
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You aren't locking anything behind something it wasn't already locked behind

golden tulip
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also true

cobalt heath
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cool idea!

eternal escarp
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wait arent they infact craftable

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oh i see

fossil bronze
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iirc you can only craft them if you had already obtained the schematic you want to craft or you're in a pre-1.5 world

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oh wait it said that fuck

gray nebula
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woww haha wowww haha

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god i hate that it has a reasonable chance of getting enough stars

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itll get denied but zamn

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also i mean it wouldnt be breaking the nonlinearity but itd be kinda just annoying like

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sky lab locked till hm woohoo

golden tulip
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you mean mine?

gray nebula
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Yeah the text after the crossed out messages are abt yours

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And i mean while some labs are easy to find some others like the ice and jungle lab are kinda harder to find and well i mean i guess you can find em all pre boss u gotta epxplore a lot like idk

golden tulip
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in like 4/5 playthroughs ive found all of them randomly prehm/ early hm

gray nebula
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in any case itd just be "ok i beat X boss now rush down to [wherever] to grab the schematic

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i mean like thats awesome

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its when most of the exploration happens anyways

golden tulip
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exactly

gray nebula
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so itd be super artificial and not really exploration to force players back to the labs then.

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Just go back thru whatever tunnel you found, or go drop down in hell for a sec, grab the schematic lab you already scouted out, and magic mirror ur way back to the codebreakr

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no real difference

golden tulip
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artificial, yea maybe

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still think the other 2 points hold up

gray nebula
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which other 2 points

golden tulip
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you commented on the last one didnt you HDfailure

gray nebula
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i commented on the 2 last ones

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cuz its basically the same thing

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"schematic rushing" is .. a non problem? imo

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Like it just rewards players that took their time with complete exploration with having the arsenal stuff available as soon as they get the materials

golden tulip
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that makes the lab just not important at all for the rest of the run tho

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thats boring

gray nebula
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well ok but

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i don't think that "just speed back down there with your high level gear to open the chest and tp out after having scouted it originally" does . much

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to help that

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And not all players are gonna do as much exploration as one another u get me

golden tulip
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it's better than what it currently is imo

gray nebula
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no

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So anyways
The last point i mean true but i dont think its that horrible of an issue

golden tulip
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i mean the sugg itself isnt that important, its just to fix a small issue i personally have HDfailure

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the way it does it now works, but i think it could be better that way

gray nebula
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idk

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i mean itd even introduce the separate problem of players still being confused

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Like if i find 3 labs that are locked (including the sunken sea one which i assume would stay locked..? until aerialite is available... (?)) and then the player just

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doesnt know what to do or what causes them to unlock

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if a new player found a locked SS lab post DS i don't know how theyd just go "oh yeah let me just re check there just in case"

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Its not exactly an improvement in terms of new players being confused about the schematic ordering

golden tulip
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thats where the schematic comes in play

gray nebula
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well i mean ok but players would still be confused for the first one

golden tulip
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schematics literally say "go to the jungle and find my lab" blah blah

gray nebula
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and even then the schematics don't tell you when

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so like hypothetically "oh but the sunken sea one is always open" ok imagining that, i get told to check out space , and then i go there and its locked

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so i guess i'm just supposed to go check back on the sky lab every once in a while just in case

golden tulip
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damb. that is true

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might as well delete because all my reasons got fucked

hot zephyr
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also stuff like the sky lab is meant to be an earlygame, pre-boss means of getting a fast potion farm

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locking it behind the sunken sea would make it post DS

golden tulip
#

it gone

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🏃🏻‍♂️

hot zephyr
#

the intention was good

golden tulip
#

@ashen warren read the doc

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this suggestion is not allowed

golden tulip
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"i am breaking the rules, but i will post it anyway."

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:chad:

ashen warren
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ik it wont be voted in but now someone on the dev team has the idea of intro animations and even if it may be in 3 years it might be added as a major update

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but prolly not

golden tulip
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it will just be exclamation marked

ashen warren
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I am aware

golden tulip
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..so just delete it

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its not allowed

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do you want a dev to see it that bad

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its literally in the doc

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its a don't

hot zephyr
golden tulip
#

dw this guy always makes good suggestions

untold pagoda
#

sotrue

ashen warren
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ik I do

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out of all of them only an entire two of them were actually accepted

golden tulip
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what were they HDfailure

ashen warren
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adding telegraphs to boc dashes to prevent telefragss and an aura around wof that indicates if your in range for it to enrage/tentacle you

golden tulip
#

neato

ashen warren
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everyother suggestion I have made can simply be summed up as "skill issue"

golden tulip
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if you know that, why suggest it

ashen warren
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I dont anymore

golden tulip
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A91 hero arc

gilded scroll
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i really wanna make a suggestion for Wulfrum Furniture, give the scraps some other use

fossil finch
#

sprite it yourself and it'll be added

golden tulip
#

finally

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john wulfrum toilet

gilded scroll
fossil finch
#

Did you mean to say smartarse or something

golden tulip
#

no

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youre a smartarese

fossil finch
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truly

ashen warren
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isnt wulfrum furniture in calval

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or blocks at least

fossil finch
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Idk was it added already

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Blocks yeah

gilded scroll
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time to do it

ashen warren
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gl

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also I still think that the idea of a naturally generated arena in the jungle would be a good idea

gilded scroll
#

it is done.

hot zephyr
gilded scroll
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why?

hot zephyr
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y'know

golden tulip
#

we NEED a john wulfrum toilet

hot zephyr
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the wulfrum toilet could be called

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the Wulfrum John

sinful violet
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Guys guys !!!

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What if

golden tulip
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no you dont get it its funnier the 37th time

sinful violet
#

if JOHN WULFRUM was yharim?

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lol

hot zephyr
#

stop posting about john
i'm tired of seeing it

sinful violet
#

I love john wulfrum he’s hilarious

golden tulip
#

john wulfrum will never die

sinful violet
#

I’m going to go post about john wulfrum on reddit

gilded scroll
#

what have i done?
what have i unleashed?

sinful violet
#

🖕🖕🖕🖕🖕!

golden tulip
#

i will come back to that message.

hot zephyr
#

It will spread

golden tulip
#

in time (plural)

hot zephyr
#

And it will grow

sinful violet
#

“No mrrp you don’t get it john wulfrum is ACTUALLY funny”

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🖕🖕🖕

gilded scroll
#

i regret what i just did

hot zephyr
#

nah it's a fine suggestion

sinful violet
#

blame these pinheads

gilded scroll
#

i mean, what are you gonna do with the scrap after you make the armor? nothing really

sinful violet
#

you're fine

hot zephyr
#

who you callin pinhead

gilded scroll
#

ill let you two have your moment

sinful violet
#

I don't want any moments with ian thanks

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Bye

hot zephyr
fossil finch
#

What is this interaction

golden tulip
#

calamity devs in a nutshell

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(they hate eachother)

unique vector
#

true

hot zephyr
#

hi choomfie

unique vector
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@hot zephyr chungfie

crude geode
#

#suggestions-posting message @hollow shell Could we get an exclaim on this since it has no actual numbers behind it in terms of kill times or anything

hollow shell
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Sure

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@cerulean trench ^

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Will remove if edited

half sage
#

speaking of, how'd the ark go through to voting when it didn't have kill times

hollow shell
#

It did have DPS numbers but yes kill times are indeed better

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Doesn't matter much cuz the testers are still workin with the AotC line

meager cave
#

you still need another toilet

cobalt heath
#

we need a toilet for every single tier off weaponry

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we need

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scoria toilet

unborn siren
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Arsenal toilet

cobalt heath
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we need luminite toilet

worthy orchid
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arsenal toilet HyperEthanJudge

cobalt heath
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we need exo toilet

worthy orchid
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also does a shadowspec toilet exist

cobalt heath
#

WE NEED A DEV TOILET

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join the toilet supremacy

unborn siren
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Perennial toilet

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Aerospec toilet

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Wulfrum toilet

cobalt heath
#

statigel toilet

worthy orchid
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true tyrant's toilet

unborn siren
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Chlorophyte toilet

cobalt heath
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silva toilet

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fuck i actually want those but mods may see it as joke suggHDfailure

frozen hornet
#

Exo toilet already exists

ruby plover
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I mean. Yeah it would be a joke suggestion

cobalt heath
#

IT DOES??

frozen hornet
unborn siren
#

each furniture set has a toilet

cobalt heath
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i would need to sugg em all at once

frozen hornet
#

If you want furnitures so bad just sprite them yourself smh...

crude geode
#

so true

cobalt heath
#

damm

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time to learn pixel art

cobalt heath
#

time to try making it

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i just need to get the base model for a toilet in terraria

muted osprey
#

just ask YuH or some other calval dev to add them :tro

golden tulip
#

please no more lab furniture

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theres the furniture you can make from lab tiles and the exo furniture that is the exact same but more futuristic

hollow idol
cobalt heath
#

it was about making toilets

hollow idol
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O, was going off the latest sugg HDfailure

cobalt heath
#

we need more toilets

hollow idol
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wait for 1.4 iirc

cobalt pewter
#

don't add toilets

cobalt heath
#

why not

cobalt pewter
#

it's been unfunny since its inception

tardy smelt
untold pagoda
#

toilets in general suffering

golden tulip
#

(he doesnt go to the toilet)

cobalt pewter
#

not sure why it needs to have flight time boost

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I think changing the dash itself would be better than slapping a stat boost on related accs

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right now tabi dash is just "haha me go far"

small timber
#

I mean that kinda is the main point of the accessory (compare to valor/aegis)

cobalt pewter
#

while bonk and rams give iframes when going thru enemies

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(hitting would be a better word, but you get the idea)

small timber
#

there was a discussion before for buffing ninja gear but it basically went "make it scuffed valor/aegis make the accessory less unique/distinctive"

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basically instead of the lots of advantage you get for valor/aegis, ninja gear is better (much better) at moving away from boss/attack, mainly for kiting from the bosses

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but only just at it

#

since it was super hard to decide what actual buff (to the dash notably) ninja gear needed, I focus the suggestion more on making ninja gear worth using than to give it unique buff

cobalt pewter
#

hmm

small timber
#

(although tbh ninja belt upgrades do not exactly have unique effect either, they are essentially master ninja gear with jump speed)

cobalt pewter
#

well that issue stems from the fact that they're just reusing Tabi dash ig

frail mortar
#

AS is really not that hard to fight especially with the gear available before fighting it. A large arena and dodging help.

#

I mean yeah the homing can be a nuisance on occasion but you can just outmaneuver them

digital saddle
#

unless malice moment

unborn siren
#

just be fast

hot zephyr
#

so true king

golden tulip
#

i like how one of them is just

grim tusk
#

dude really sugged two things at once

neat linden
#

two? more like

#

5

golden tulip
#

thats more than just 2

grim tusk
#

actually ye lmao

fossil bronze
#

six suggestions in one
damn

neat linden
#

invite, void slash upg, dash menu, more vanities, more animations and camera thingy??

gilded scroll
#

nad wulfrum furniture HappyNoLegs

fossil bronze
#

void slash HDfailure

golden tulip
#

i think he tried to beat this sugg in most rules broken

neat linden
#

exactly

gilded scroll
#

im gonna be honest, i did wulfrum furniture as a joke. i was just memeing lmao

fossil bronze
#

there's someone working on wulfrum furniture to submit in the art server iirc

grim tusk
#

mf "just install Cal Vanities"

gilded scroll
#

as i said, it was supposed to be a joke suggestion

dense ferry
#

That is a...

#

Interesting sugg

fossil bronze
#

isn't there already a mod that adds overhaul's camera anyway

gilded scroll
#

once its being voted on, there aint nothing i can do about it

fossil bronze
#

how is it determined which dash is used currently?
is it the bottom accessory or the highest tier dash

south flint
#

"void slash"

#

yeah that seems right

neat linden
#

no it very clearly is void slash CompleteFailure

#

see definitely slhsh

south flint
#

i can't believe i missed it

unique reef
#

Lol

ruby plover
#

i think something specific to have in malice brimmy would be for her to reset acceleration when teleporting

#

cos she often comes out of a teleport at ludicrous speeds

#

and in an unpredictable direction, often

crude geode
#

@hollow shell specific item suggestion? Your verdict

#

I would say so tho

hollow shell
#

Hm

#

This suggestion could definitely be worded in a way that would make it be not SIS-like

#

But I don't wanna backseat and tell em how to rewrite it

unique vector
#

backseat suggesting

cobalt pewter
#

yooo

crude geode
fleet igloo
grim tusk
#

Also why tf is that not ❗

#

@hollow shell

hollow shell
#

It had the 🗜️ on it so I didn't bother but I'll do that

grim tusk
#

The 🗜️ no longer deletes suggs

small timber
#

is the meteorite turn into astral ore suggestion even possible? I mean from a technical sense

#

also the suggestion kinda has false information since you can replenish astral ore with astral slimes (and it is impossible to mine astral ore before deus which will make astral slime drop ore)

ruby plover
#

it's kinda a fair sugg but to me it would be pretty redundant, cos there's already a renewable source of meteorite (astral crates) and astral ore (fishing, astral slimes, beating aureus and spawning another meteor)

small timber
#

ya kinda, but I am worry more about from technical perspective

#

because I have a feeling it is either gonna be buggy or impossible to implement

ruby plover
#

well, astral solution exists, so making clentaminator stuff has been done in calamity

#

so surely it would just be a case of adding meteorite to the list of blocks that it can convert

fleet igloo
#

How's this

#

(Is it safe to repost now)

small timber
#

you probably have to ask rover for that

#

not sure what is the rule for resposting, some say 2 weeks, 1 months or even 4 months

thorny mason
#

I probably could reword my suggestion indeed, I should have more thoroughly looked through the pins.
I'll have a think and try and make it less specific

small timber
#

I think your suggestion is more of a matter of technical difficulty

#

since well, not sure how they can code plant growth stage

thorny mason
#

Perhaps, but I don't think its too outrageous.
Anyhow, I've revised my suggestion, I hope it falls more in line with requirements now, and if you have any suggestions feel free to ping me with them, as I'm likely to otherwise miss them

small timber
#

I think specifically for herb replanting it is actually not much of a time save (or issue)

#

replanting herbs is not exactly the hard part, the hard part is to acquire the necessary amount of herbs to constantly supply potions (along with other materials), assuming no alchnpc/luiafk infinite duration potion is used

#

so probably something like make herbs grow faster will be more direct at accomplishing what you want? not sure

thorny mason
#

I mean its twice the work is it not? To break them and then replant them?

sleek wadi
#

Herbs do still need a buff as in my eyes, NPCs and blood orbs both make herbs obsolete.

thorny mason
#

If breaking them also replanted / reset them, thats half the effort you have to put into herbs every time you farm them

sleek wadi
#

Money farming isn't hard and the potions you can't buy are all fishing gated so herbs get no time of day there.

small timber
#

I mean maybe, just that replanting is not exactly the issue

#

the issue is that unless you have a massive herb farm (like 100+ for each herbs) you can easily run out of herbs

#

considering some herbs only bloom at a weird time (eg: deathweed only at full moon and blood moon)

thorny mason
#

No more having to select each seed in inventory and then replant, its just done. Makes it much much more convenient.

Currently harvesting herbs is an annoyance imo.
I have to take out the item, harvest, replant, put away item, delete spare seeds.

With that, it'd just be take out item, harvest, put away item.
You could autotrash the seeds you get if the plants just reset

small timber
#

since to my eye that is even more of an issue, not that replanting have no problem

thorny mason
sleek wadi
#

Will concede on the blood orbs, bit of a bitch to get a lot of before the end of the game, but money farming has not been an issue for me. Especially now that boss items aren't consumables

#

Multiplayer+Malice is also really extreme conditions

small timber
#

personal opinion but I just think potion buying should not be too forced into the game

#

currently herb farming is so inefficient that you probably need at least 50 (most likely 100) of each herb to efficiently supply your boss attempts

#

and also herbs do help with non-vanilla potion so not exactly irrelevant

#

considering not everyone can first attempt all bosses, even on lower difficulty herbs consumption can be quite high on each failed attempt

sleek wadi
#

In a fairly ordinary run, being singleplayer rev, the potion costs are super managable. Multiplayer AND malice exponentially increases those costs by introducing another goon to juice up and having them die significantly more often thus needing more buffs

thorny mason
#

Though the suggestion of faster herb growth is also a suggestion, they already grow fairly fast - improved yield would be more pertinent imo.
That way you'd get improved total herbs, without having to micro manage farming herbs more often.

small timber
#

maybe, to me herb growth is a bit random, sometimes they don't grow for 5 days sometime they grow 1 stage like 1 min after planted

thorny mason
#

I haven't needed a massive herb farm, but I have been tending to it fairly often, and been conservative with potions overall.
Blinkroot is the most annoying - unlike other herbs the bloom timing for each one is different

small timber
#

so I think there is no harm in buffing herb farming which can be rather inefficient right now (and exponentially so with higher failed attempt, so inefficient herb farming is explicitly very new player unfriendly)

#

considering there are also combination potion like yharim stim and cadance potion which requires large amount of herb per potion

thorny mason
#

Another herb farming tool I just though of would be a seed planting tool - let you replant your seeds easier.
It would automatically switch to the seed type of the planter you're placing on.
You'd be able to break every herb type, and then replant them all in the correct place w/ auto place, all in one go.

Currently I have to break one type of herb, then replant, then move onto the next one. This would eliminate that.

There are just so many possibilities for improved farming.
If there is already planned improvements for herbs, I very much look forward to it.

I also changed my suggestion post again - broadened its scope of improvements somewhat based on our discussion.

small timber
#

it can work, but ya probably have to wait for someone who is familiar with terraria coding to tell if that is possible

#

since many of it (I think) can be a technical difficulty

thorny mason
#

These guys are wizards I believe in them

cobalt pewter
#

no they're Patrick

hot zephyr
#

Why not just

#

Expand the herb farm

small timber
hot zephyr
#

i've honestly never needed a farm bigger than 15 tiles per herb

small timber
#

and herb growth can be a bit weird, as in inconsistent, some common herbs like daybloom are fine but things like deathweed can be rather hard

#

depend on how many potion is used, if you are to use most of them 50 is likely what you need (or 100 if many failed attempt)

hot zephyr
#

they bloom during a full moon or a blood moon

small timber
#

ya it is a lot better now that blood moon relic is inconsumable, previously it was wait full moon (I forgot if Cosmolight advance moon phase)

hot zephyr
#

either toggle to a full moon with cosmolight or a blood moon with a blood relic

#

it does

#

honestly if the potion grind becomes too much, you can jjust

#

lower the difficulty

#

if you're racking up hundreds of attempts slamming your head into a brick wall i'd just

#

go from malice to death?

#

i understand that potion farming can be repetitive but if you're still needing ways to speed up the process when the mod spoonfeeds you an entire farm pre-boss, a simple lowering of the difficulty would reduce the farming a lot

#

or just expand the farm outwards, the only limit to how big a farm can be is the world size

keen zealot
ruby plover
keen zealot
#

it was fixed in terraria 1.4 but you don't get 1.4 changes yet unfortunately

small timber
#

ya shiverthorn have weird bloom

keen zealot
#

fortunately once it blooms it stays bloomed unlike blinkroot

#

it is literally just rng otherwise

small timber
#

the only reason it isnt out of stock is because I dont think that many potion use shiver constantly (other than exploration ones)

#

wait what even use shiver

hot zephyr
#

1.4 should hopefully be out sooner rather than later

small timber
#

oh lifeforce basically

keen zealot
#

oh! heads up by the way

#

if you grow the plants on their actual tile, such as snow for shiverthorn, ash for fireblossom, etc. and use staff of regrowth you can get seeds out of a mature but not blooming plant

#

can't remember if this a 1.4 change or not though

#

just uh, be careful around them lol

frozen hornet
#

this took some time to understand

#

@small timber typo Jaja

#

it's state not stat

small timber
#

what state is used for "saying"?

#

oh right confused with "stating"

frozen hornet
#

english is funny

unborn siren
#

You bake cookies but cook bacon
Why is it called a building if it’s already built
Buffalo buffalo buffalo buffalo buffalo is a valid sentence

grim tusk
#

you can drink a drink

hard bronze
#

This is kinda just me going on about some random idea -- so it may not sound that good but what if there was a bumblebirb - or mini dragonfolly swarm event post moonlord that can happen in the jungle

golden tulip
#

that

#

uh

#

sounds cool i suppose

cobalt heath
#

sounds annoying af

hard bronze
#

Or you can only summon it using an item

#

or something

golden tulip
#

as long as you can control the event HDfailure

hard bronze
#

yeah like u can only summon it and it cant happen naturally?

#

Idk honestly

cobalt heath
#

if it was a natural event i would start hating dragonfolly

hard bronze
#

Yeah that would be awful

#

And what if dragonfolly was like the t3 acid rain old duke except for the bumblebird swarm

#

and the bumblebirbs are easy to kill they can just overwhelm in numbers

cobalt heath
#

i like the idea but man are you putting needles just to the right spots

hard bronze
#

wdym

cobalt heath
#

i would hate the event to pieces if it was the way to summon dragonfolly

#

cause then i would actually need to grind events for main line bosses

hard bronze
#

Ok fair point

cobalt heath
#

and there is a reason i only summon old duke after i have done t3 acid w bloodworms, even if i have to cheat them in

hard bronze
#

what if u need it to craft certain items

#

like the drops from the event or something

#

and theres no boss tied in with the event

cobalt heath
#

put ellugent feathers for the event or like put darksun fragments there for silva armor?

#

that could be interesting

hard bronze
#

yeah

#

or like u know how theres endo and exothermic energy and darksun fragments

#

u could also do like draconic fragments which can be used for auric tesla armor?

#

or in silva

cobalt heath
#

draconic frags should stay yharon exlucive

hard bronze
#

Except the thing is that the frost moon and the pumpkin moon & solar eclipse change something with the setting

hard bronze
cobalt heath
#

wait ye mb

hard bronze
#

that wouldnt work tho because idk if the bumblebirb event would change the celestial body in the sky

cobalt heath
#

but idk i dont see a purpose for this? We have buffed solar moon and dragonfolly imo is fine as is

hard bronze
#

yeah

drowsy plank
#

a way to get more effulgence feathers faster would be nice i guess

#

maybe just make draconic swarmers have a chance to spawn during a solar eclipse or something?

golden tulip
#

wdym

#

theres enough ways to get those feathers

#

dfolly and that one rare enemy

drowsy plank
#

it's a pretty useless change but im trying to find literally any reason to make this change lmao

#

ik, the enemy was p rare so maybe if it had more ways to spawn that could be... interesting??? it's really a stretch at all tbh

eternal escarp
#

why make DFolly just have no purpose with it though HDFailure

#

in a progression way, making the feathers easily achieved elsewhere would pretty much remove any reason for DFolly to exist

#

as most of the weapons it drops could very well just be random crafts / drops elsewhere

digital saddle
#

i wanted to add "there could potentially also be some kind of special effect when doing so (like firing water blasts or something)." to my sugg about wave skipper but I dunno if that would be too SIS-ey

eternal escarp
#

summons not critically striking might be some issue with source vanilla, but i am not a coder so what would i know HDFailure

#

not sure why its something calamity specifically would need to add though

eternal escarp
golden tulip
#

whips :)

eternal escarp
ashen warren
#

Its possible because summoners amulet did it

eternal escarp
#

destroying it is the purpose (altix' mod (i gave them this shrunken calamitas

eternal escarp
safe oasis
#

allowing them to crit is a giant damage boost

ashen warren
#

wait it doesn't huh I thought they did

eternal escarp
#

and would very likely cause a need for a massive rebalancing of damage values and the placement of crit boosts (possibly) in all summon weapons and accessories

#

for such a small unneeded change itd require quite a bit of effort

#

there is really no reason why summons need to crit

safe oasis
#

(the sugg is now gone)

eternal escarp
#

h

ashen warren
#

why is it that they don't take down the calamity wikia so when you search calamity wiki the inferior version pops up instead of the new .gg version

golden tulip
#

cus it

#

hasnt been taken down yet

#

idk

#

probably because terraria was supposedly their biggest page and attracted the largest amount of people so they want to squeeze out as much as they can

ashen warren
#

understandable if its attached to the calamity wiki is attached to the terraria one but GOD I hate wikia fandom

digital saddle
#

Fandom will never take the wiki down because it's a passive source of revenue

ashen warren
#

wait so its up to fandom to remove it

digital saddle
#

yes

#

it will just fall into disrepair and eventually become so unusable and outdated that people will use the new one

ashen warren
#

well thats nice I guess

crimson fern
#

what do y'all think about a male heart of the elements?

#

basically one for husbandos? (earth elemental, ice golem)

hard bronze
#

I feel like supreme calamitas should be more hyped up throughout the playthru -- sort of like draedon

Draedon teased his exo mechs to the player in pre hm and sort of added hype to the boss fight so it didn't feel anticlimactic. I feel like SCal should have the same treatment as she is intended to be fought around the same time as SCal

crimson fern
#

what, not everyone wants to look at women...

#

including me...

untold pagoda
#

go pick up a pencil or smth

#

or practice pixelart and make a texture pack

hard bronze
#

Ok but does calclone mention her final form and stuff

#

imagine ur first playthrough u would probably think ur done with calamitas at that point

untold pagoda
#

i guess to differentiate between the clone and the real one

#

or smth

#

and also supreme court jokes

hard bronze
#

Actually rereading this i guess i see where ur coming from but idk i just wish there was more hype leading to the scal fight

#

like just some mention of scal

untold pagoda
#

amidas

#

:D

hard bronze
#

Wait amidias has scal dialogue?

untold pagoda
#

yea

hard bronze
#

Ah then im an idiot

untold pagoda
#

im pretty sure he mentions her evaporating the ocean

#

though to be fair

#

who interacts with npcs these days

hard bronze
#

Me

untold pagoda
#

based

hard bronze
#

Hopefully they fix it witht he biome update

#

Wait am i allowed to suggest an option for infernum mode or should i go to #other-mod-talk

#

Oh alr

#

Thank u

eternal escarp
#

calamitas is mentioned in Amidias, CClone, i believe Permafrost mentions her atleast once, and is related to the lore of the Brimstone Crags and the Desert (former sea)

#

its possible the crags will make note of her more when they get reworked

#

desert? no only via amidias

#

crags dont mention her directly yet afaik, nor with the lore item

hard bronze
#

They should mention her in the schematics for the sunken sea then too

eternal escarp
#

those have no correlation to her

#

they are draedons research on the sunken sea, not the former ocean that was the desert

#

tro

hard bronze
#

True

#

But it could also be in a mention

#

Or something

#

it doesnt have to be the entire focus of the schematic or the log

dense ferry
#

Something along the lines of

#

"Damn Calamitas made some very cool shit because she burned the ocean"

hard bronze
#

Or the witch's desecration of the ocean has made an impact on the life that was present

#

Idfk im not a calamity dev

dense ferry
#

Neither am I

hard bronze
#

Or a developer at all

eternal escarp
#

draedon really couldnt give the slightest of shits on anything else HDFailure

fossil bronze
#

imo there should be a way to see the full lore in-game

eternal escarp
#

he isnt there for the drama

hard bronze
#

Yes he is

fossil bronze
#

desert scourge is the first boss in the game and its lore mentions scal destroying the sea

hard bronze
#

He says that in the fight between him and the exo mechs

eternal escarp
#

the new lore isnt really publicised because lmao update spoilers!

hard bronze
#

New bosses???

#

FUCK

eternal escarp
#

we know what bosses are coming thats not what the "secret" is

fossil bronze
#

doesn't have to be in one place

#

just would be neat to have them in-game at all

eternal escarp
#

when i mean drama i mean yharim's whole shebang, more so the "so she did this because of hurdur bad auric guy"

#

he is there to research and work on his things (and get payed iirc

fossil bronze
#

he got payed?

#

i thought the lore just said yharim was like "hey bro you wanna come make me some armor for my space worm"

#

oh that makes sense

eternal escarp
#

"Your information is old. Very old. We live in warring times. If you desire something I can provide it. All I want are your services."

"If you can provide me with resources and a directive, I will create all you need."

And that was that. Yharim did not care for the story behind the ruined planet, and Draedon did not care for Yharim’s grim resolve, nor why he sought such armor. This interaction established the relationship the Tyrant would have with his smith until the day his kingdom fell. ​
yea h

#

(the only nowadays official lore is on the wiki until the full new lore doc is released iirc)

#

((and 80% of ingame things

eternal escarp
#

Yharim, Noxus and Xeroc

hard bronze
#

Didnt xeroc die tho

eternal escarp
#

no

#

and nor will you kill it yourself when he presumably gets added

hard bronze
#

Yeah

cobalt heath
#

Whats the topuc

hard bronze
#

What about telling the set bonus of an armor before actually going out of ur way to craft it all

dense ferry
#

Actually there could be New Bosses. I mean, the Yharim > Noxus > Xeroc stuff has been on for a ungodly long time, yet we got Old Duke

hard bronze
#

So u know what ur self getting into

dense ferry
#

But I don't expect that

dense ferry
#

Considering we are getting a Biome Rework soon enough and most of the Biomes already have their Bosses

#

Unless there is a Boss planned for some sort of future event

#

The Yharim Army™️

hard bronze
#

Im noticing that all of the hm enemies get crack in post moonlord

dense ferry
#

And yeah, this

#

What I'm saying is just that it is possible

hard bronze
#

Ex.
Old duke - duke
ravager(isnt post ml but still) - golem
exo mechs - mechs

dense ferry
#

Not likely

hard bronze
#

the only one that hasnt gotten a rework is lunatic cultist

#

or an upgrade

#

Oh yeah

#

And moonlord

#

Isnt an aew the final evolution of an eidolist tho

#

Good

#

I like the aew having a ton of mystery behind it

#

A lot of the post ml bosses are just the hm bosses but on crack tho

eternal escarp
#

if you dumb the bosses down, maybe

#

the only exception is infact OD

#

as it is indeed intended to look similiar

fossil bronze
#

i'd say some of them just take inspiration from other bosses

dense ferry
#

I mean

#

Exo Mechs are very much Mechs on crack

eternal escarp
#

some inspiration, maybe
byeah

dense ferry
#

But on so much crack that it's literally just something else

eternal escarp
#

Exo Mechs dont play like normal mechs at all, unlike OD which can be argued to be played half similiarly to DFish in some cases

dense ferry
#

SCal is also technically Cal Clone on crack, but meh

#

It's intentional

eternal escarp
#

new CClone has a similiar phase plan but yeah the fights are still distinct enough id say

crimson fern
#

well, this is a new group of people, so im gonna present my dumb idea(s) again

dense ferry
#

Ok

crimson fern
#

imagine heart of the elements but its like men

eternal escarp
#

no

crimson fern
#

like what about the earth elemental and ice golem

dense ferry
#

No

crimson fern
#

;-;

dense ferry
#

Actually give me a second

crimson fern
#

wait what?

dense ferry
#

!wiki Hearts of the Elements

red stormBOT
eternal escarp
#

adding earth elemental to the HotE is a dont

dense ferry
#

Hum

crimson fern
#

not that, i mean a new heart of the elments

#

a completely different item...

#

with new elementals

#

and they're all dudes

eternal escarp
#

making a male HotE isnt a dont since it isnt a common sugg

still doesnt mean its a good idea

dense ferry
#

!wiki Heart of the Elements

red stormBOT
dense ferry
#

Ok that's the one

crimson fern
#

i don't really know what purpose it serves, i kinda just want to wear it on vanity xd

dense ferry
#

Honestly I had this one idea of just making so Heart of the Elements buff Summon and Magic Damage, and the dude one could buff Melee and Rogue, but

#

Yeah, just a random idea

#

And yes, Rangers get fucked

#

Still, your sugg wouldn't make past it

crimson fern
#

also, my script talks about how the other relic accessories are kinda useless now 'cause of the new HotE crafting recipe

dense ferry
#

It's a Specific Item Sugg, after all

crimson fern
#

i think those could be another accessory...

#

what exactly does specific even mean?

#

is that specified in the doc?

dense ferry
#

Yes

#

You can't suggest a specific item

crimson fern
#

it's not really that specific though?

#

i don't give it a name, detail the function, a very vague crafting recipe, and i don't know what it even looks like

dense ferry
#

You can suggest a completely unispecified item if you think that would be of any use, but

#

But by unispecified I mean

#

Add a Mage Weapon to Post Yharon

#

And then you need a REALLY good reason to add it

crimson fern
#

i think im gonna go edit my script... i still feel like posting it, though i doubt it'll go anywhere : D

dense ferry
#

It probably won't

#

It definetly won't

eternal escarp
#

the idea from its core will definitely not pass

crimson fern
#

i just don't get why though ;-;

eternal escarp
#

as there really is 0 reasoning you can give it

dense ferry
#

Needless effort

#

The Devs don't want to spend time coding something just because someone said it's cool

crimson fern
#

okay then...

#

gonna go do some writing

dense ferry
#

Cya

crimson fern
#

ok

#

geez that took like 2 minutes

#

well, it was just editing

#

Make some more Hearts of the Elements-like accessories

 Now that the relic stones can't be fused together, I often just find them taking up space, and not worth using in general. Many of accessories in the previous HotE crafting recipe are not useful because every slot can make the difference in harder difficulties. Perhaps the non-waifu summoning relic stones could be made into some sort of combined accessory. However, this doesn't entirely solve the problem since there are two elementals that never really go anywhere. The Earth Elemental and Ice Golem don't drop accessories that summon them, and I think they should. The Earth Elemental is already designed, and if the Sand Elemental gets two accessories, the Ice Golem should at least get one. Additionally, not everyone wants to look at waifus, including me.
eternal escarp
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Unless you're a summoner, the entire Heart of the Elements lineage is not very useful,
yeah, its a summoner accessory

crimson fern
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good point, but it wasn't always

eternal escarp
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Perhaps the non-waifu summoning relic stones could be made into some sort of combined accessory
considering how some of them fill specific niche (or specific classes in Chaos Stone's case) this wouldnt go well

eternal escarp
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Ice Golem isnt really an elemental afaik

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hell i think Ice Elementals are a random enemy in the UG tundra

crimson fern
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so then how come anahita is?

eternal escarp
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because lore

crimson fern
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;-;

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yeah, i'm starting to realize there are really no good arguments for this...

fossil finch
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golem's not an elemental and "elementals" are as weak and artificial as the tundra itself is, they're very much lesser compared to the ones that are part of HoTE

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lore is funny

hard bronze
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Ok but what about before you craft an armor it tells you the set bonus for that armor before u actually craft it, so that way, you know what ur getting urself into

muted vale
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thats a good idea

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just let each piece of armor list its set bonus

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it wouldnt take much effort from the devs

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just a tooltip edit

fossil finch
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LET'S FUCKING GOOOOO TOOLTIPS X3

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@cobalt pewter look your favorite thing

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(It's not a good idea because now every armor piece has a fucking paragraph of effects)

unique vector
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@vestal ibex we expect better of u being a patron tsk tsk

vestal ibex
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corn

unique vector
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(dont send meme suggestions please)

vestal ibex
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but ok

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i will make a scientific explanation for why corn will benefit calamity

unique vector
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if its genuine you really didnt give it any reason for me to believe its serious,,

vestal ibex
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ok ill make a reason then

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gimme like

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2 days for me to make a google doc

gray nebula
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not funny

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Better luck next time

vestal ibex
gray nebula
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yeah as i said, no one else but you is laughing rn

unique vector
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can you please not waste our time

gray nebula
vestal ibex
unique vector
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you can do your haha laughs without needing to make it a pointless suggestion post hahaha,,,

vestal ibex
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ok

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u right

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mb

unique vector
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ty i appreciate u

hollow shell
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@vestal ibex Bad

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Delet'd

fossil bronze
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specific item suggestion moment

gray nebula
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What was it i ddidnt catch it fast enoug

worthy lintel
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Daedalus Wings that you can't touch water with

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SIS feelsgreat

gray nebula
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lmao

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Did it also prevent you from flying too high

fossil bronze
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yes

worthy lintel
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Cultural reference

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I like it

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😎

cobalt pewter
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Wave Skipper in general is weird in that it's barely changed while going into HM

worthy lintel
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I'm more concerned by if its possible to make things bounce on liquids in this mess of a game

cobalt pewter
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terraria death

ruby plover
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well i mean there are weapons that have interactions with water...

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mainly what i'm thinking of is burning sea

nimble berry
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They should make it so that shrines are easier to find

ruby plover
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iirc there are plans to change shrines, like how they work and stuff

nimble berry
grim tusk
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@fleet igloo i suggest you remove that last bit of your sugg not getting in due to vote count

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Also it may still have a chance to get in

fleet igloo
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That one is a pretty old sugg though

grim tusk
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If its older than 14 days it wont be but aint its young enough to still have a chance iirc

fleet igloo
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It's been 2 weeks I think

distant gyro
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@frozen veldt just saw this but did you know that 1.5.1.1 reduced the cost of Shroomite Bars from 15 Glowing Mushrooms per bar to 5?

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no one seemed to talk about it

fossil finch
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Wasn't documented either

hard bronze
dim osprey
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So I had an idea for the aotc and galaxia rework

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I love the new rework but some aspects of the previous swords get lost along the way

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So my idea was to have a hot key added for galaxia that cycled through 2 new “passive” atunements that didn’t make it along with the other 2 we have already. So we have the healing one from the sanguine fury and the projectile blast one from sword smiths pride, but we’re missing the meat hook from lamentations of the chained. So we could have a meat hook type thing that spins around the player And for the mercurial tides one I think should get reworked completely but whatever. That would do basically the same thing with roughly the same chances

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And obviously all of these could work with any of the 4 main atunements and have a chance to trigger them

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I’m looking for feedback and all before I start making the suggestion

cobalt pewter
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@gray nebula < dude makes it

gray nebula
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galaxia fades out the quirky wacky unique attunements in favor of something more like , well

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i mean you dont even have to change biomes anymore

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To prepare for the transition into aotc

cobalt pewter
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I personally don't like how many of Galaxia is basically vored into AotC

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but hey, I don't play melee HDfailure

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don't need to touch em

dim osprey
# gray nebula intended

That’s unfortunate cause this was only part one reworking galaxia to have the little passives still be choose able, but that makes enough sense

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The second part was to give aotc 4 new combos which relate more to the 4 atunements of galaxia

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They would still have the parry and all

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The current combo would still exist as a sort of average or “all” atunement

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For example the Phoenix pride combo would be more focused on the projectiles and the arcing swings going all the way behind the player

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The Aries wrath combo would be more focused on the chain based extension not too sure how it could be a “combo” but I’ll think of something

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The Polaris gaze combo could be more focused on quick stabs or dashing similar to the ghastly rapier atunement from the biome blade this one could also have a focus on releasing the weapons similarly to sanguines fury in the true biome blade

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The andromedas strife combo could be more focused on charging the dashes and sending shockwaves with the charge

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These may not be too great but it’s also 10:40 pm where I am so my brain is fried

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More feedback is appreciated

hot zephyr
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unnecessary complication will just make the weapon feel worse

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and also way worse to test KekW

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we aren't going to rework a weapon literally less than a month after release especially when other things need it way more (and the fact that we're uh, working on 1.4 porting lol!)

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if you're going to suggest big changes to that line i'd

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  1. wait for the reworks to settle, give it a month or two
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  1. you will need a substantial reason for these changes
grim tusk
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@hollow shell SIS spotted

hot zephyr
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its like

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kinda?

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but definitely a suggestion that has been made a thousand times before

grim tusk
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also reasoning is vague and invalid

hot zephyr
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true!

hollow shell
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byeah this is the one millionth iteration of this sugg anyhow

novel belfry
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is there a reason why the devs aren't interested in implementing earth elemental accessory? aside from the horny

unique vector
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we havent really had the time to look at miniboss related stuff

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probably sometime later we'll consider something, but rn we arent really sure an earth ele summon accessory is the right move

crude geode
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Wouldn’t adding an earth ele also kinda cramp the screen unless you removed like rare sand ele

novel belfry
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why not just make earth ele armor instead

eternal escarp
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there are a lot of armors early hm

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enough ti not warrant any armor addition i think HDFailure

cerulean trench
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ee is based and grugpilled

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because no tits

frozen hornet
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ah yes fighting the earth elemental in the brimstone biome and the brimstone elemental in the underground txvsn

hot zephyr
cobalt pewter
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ye

eternal escarp
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yeye exactly

cobalt pewter
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Earth Elemental is just vibin, they'll probably know what to do with it after the more important stuff in early HM gets addressed

warm jetty
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Against the rules to suggest they re-add Armageddon?

tardy smelt
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yeah

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suggestions for re-adding removed content are a no

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plus, Nycro's mod exists if you really wanna nohit

cobalt pewter
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yes

warm jetty
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Nycro's mod doesn't add armageddon.

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Unless it is a different item that does the same

golden tulip
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huh

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it does?

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doesnt it

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what

warm jetty
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Not that I can see.

frozen hornet
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It's in the mod's config

tardy smelt
golden tulip
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ah

tardy smelt
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essentially, what armageddon does

frozen hornet
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Instant death or something like that

warm jetty
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Do they drop the extra treasure bags though?

frozen hornet
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not afaik

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Never tested

warm jetty
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That's what I want Arma for

golden tulip
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¯\_(ツ)_/¯

frozen hornet
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Just cheat them in if you want trollsvszombies

cobalt pewter
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p sure no

tardy smelt
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if you really wanna do armageddon farming

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downgrade your mod

golden tulip
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trolled

tardy smelt
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or just... don't do armageddon farming because its no longer a part of this mod

untold pagoda
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or just

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make do with what you have

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easy

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no farming required

small timber
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@dusty path your suggestion is on the way, at least planned

dusty path
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Oo, cool

small timber
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I heard demonshade will be reworked into scal armor basically

dusty path
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That's amazing

small timber
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not sure if something else will use shadowspec, but basically scal will get its own armor

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so ya no need to suggest it, since it will happen (anyway)

frail mantle
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demonshade rework that'll make it scal armor instead of shadowspec armor is planned yes

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coming whenever the devs feel like doing it™️

frozen hornet
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There'll also be another post exo mechs armor (because gemtech is a dev armor XD) that focuses on survivability instead of damage like demonshade

hollow shell
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Yes indeed, Demonshade will eventually be SCal's armor

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There will be a dedicated Exo set that is post-Draedon