#suggestions-discussion
1 messages · Page 1242 of 1
idk
maybe
grass + fire +evil + wacky dungeon sword = ???
so true
but yeah, to bookend this incredibly long offtopic tangent
melee weapons with interesting concepts have a lot of room to be expanded upon and could be upgraded and modernized
there are some bland weapons that could probably just be fused into one singular weapon (see all the Fire swords)
and then there's the Blade of Enmity which goes into the garbage
Is animus one of fab's dev items?
fab doesn't like it either
most of fab's dev items are confusing
lmao kil
I think he only stated to have 2 (?) dev items?
Fabstaff and uhh
Azathoth?
there's some weapons that are dedicated to him due to him creating them and being in the dev tier despite not being dedicated
animus is ancient
moral of the story? if iban reworks a sword to have eight modes again and has me test them I will send him to the shadow realm (jk ur cool choomfie)
i would like it if melee bias wasn't as strong, but then again mana rework needs to happen and summoner ai needs to not be pain to work with so it's a uphill battle
melee bias is 15% truth 85% figment of #suggestions-discussion imagination
at least stealth got the better end of its whole shebang early on

just needs extensive testing
for me it's currently being reinforced with like ark and biome blade line rework.
the likelihood of future reworks being to that scale is slim to none
indeed
why are these things getting reworked?
bc cringe weapons
because they're 1. old 2. in desperate need of reworks and 3. doesn't necessitate fundamental changes to class mechanics like mana
yeah mana rework is gonna take a while
mana rework is an eldritch abomination that nobody actually understands the scale of, devs included
it'd be so huge I actually
really don't want it to happen lmao
an interesting opinion
summon ais will get better with time
What's the mana rework going to be like
idk lmfao
I wonder how bad the backlash will be if rogue will become full on stealth
unrelated question
totally

Imagine if mage became artificer risk of rain 2 and every weapon got a cool down that made you cycle between different weapons
i think rogue will kinda always lean more towards stealth
that's the preferable option
terraria players
hate cooldowns
in terms of class changes I think stealth in general needs tuning in regards to building
the rogue potions need to die
Terraria players hate the game as well
so true
the rogue potions need to die x2
which ones? invis and shadow?
because yes
stealth generation potions fall into the same trap as mana regen
the coin of deceit line is too mandatory
stealth acc stacking is too potent
yeah these are plain too strong, the way they evolve is just also weird
Dark god memes
i'd rather see changes to rogue than mage
from a mechanical standpoint
the class is too dependent on accessories
what were introduced as unique options for the class have ironically shrunk the variety for rogue specifically
especially in areas like phm where the movement floor and ceiling are miles apart and are reliant on using a bunch of accessories
not really because most of this is known
the accs are funny on rogue
is abyssal mirror included in the list?
there are the stupid ones like Eclipse Mirror line, or actually worthless ones like Venerated Locket
one of the reasons I requested Storm be promoted to tester so we could have more dedicated rogue testers 
it definitely is painful, so much needing to be tweaked because we're all psychotic perfectionists that constantly ping-pong between perfection and burnout (self callout lmao)
i do think, though while it appears strongly to the public that there's some huge melee bias in reworks that we've got similar standards being held for the other classes but their problems go beyond "Rework X weapon into Y"
Yeah I think that’s kinda the problem with the “melee bias”, is that it’s easy to fix melee’s problems which just enhances this conception
melee is probably one of the simplest classes, so it's easier to fix its problems
especially when you compare it to something like summoner
Right up there with ranged lol
ranged feels like it'd have some more complexity with different ammo types
changing mana seems to me like a herculean task because it'll require both remaking a mechanic from scratch, and then having to work with both calamity and vanilla weapons and accessories and w crossmod compat (to an extent)
call me stupid but I'd just like to pivot away from ammo and create more ranged weapons that exist agnostic to that godforsaken mechanic
but things like godslayer slugs help, at least a little
something something if you remove player choice you’re the devil or something
there is no choice
i think it could theoretically be interesting if for example certain bullets were limited to certain guns so you have more thought being put into what weapons and ammo you bring into a fight
you pick the most recent ammo type in progression because it's naturally the strongest or you pick chlorophyte if you can't aim
but that might just be me thinking of random shit and guessing if it'd actually work or not
i'd like bullets with trade-offs instead of being direct upgrades
gimme drunk bullets that're stronger which would naturally encourage close range play n weapons
ammo should have near or straight up zero impact on listed damage
that'd also help
make them actual variants of ammo you can use interchangeably, instead of making a 2nd damage progression because????
if the player didn't feel like they're always losing out on damage if they choose an earlier ammo (because they are) it'd feel less limiting
the secret to making summoner more consistent is to give every summon the funny squirrel staff copter
I love the squirrel staff rework
The secret to making summoner more consistent is taking five minutes to flatten your early game arena and using a different summon if you can’t
make immat into a sentry (bad idea)

very much indeed
especially with different effects, you can swap around ammos to your liking, depending on situation too
and you won't be punished as much
the reason we have funny ammo damage is because trying to think ul and balance entirely unique ammo with their own mechanics is hard
esp for babby red
this in turn allows ammo to be less abundant and more unique with each, since the player won't feel like being left out in damage because of the slightly longer ammo progression
imagine if minions had damage falloff the more you summoned to incentivize not just dumping every minion slot you have into one singular minion type
this tells me nothing but sounds fun
phm cal summon actually feels pretty diverse with the capped minions and unique summons
and the unique funny of imp staff getting weaker as you summon more
Speaking of reworks to summons godly soul artifact feels very boring design wise.
Soul Artifacts are terror
GSA is pretty boring
DSA is on the same boat kind of, it's just more damage with slight defensive reduction
ESA is no
PSA is alright, but the PSC challenge is uh
GSA was an unfortunate casualty of the nugget changes
but the nugget changes were good
GSA just encourages spam one minion which is just hella boring
i love em nuggets
You broke an innocent squirrel's legs

Simply right click the stack :trul:
#suggestions-posting message
DoG this feels pointless. It’s already there!
stop gaslighting yourself into thinking melee bias exists
i didnt even know people thought it was a thing till now
like , its not biased its that i couldnt just rework the biome blade alone so i had to redo the whole 2 lines making it up
just u wait till i touch other non melee weapons and u can see there is no bias
clockwrork bow more like not there
admittedly the 2 ranger ones arent as flashy but its because i made them before the swords
also they're
one off weapons
not a giga crafting line of epic shit
(mythical)
soma prime also exist
uea
the issue with pumpler was fixed, so that's neat
I always hate cosmetic explosions
(the
mantis claws)
also Clockwork Bow is neato y
I hate claw weapons I hate claw weapons I hate claw weapons
Looking forward to your summoner ideas, 🤩
Iban redoes flamsteed in another 60 hours
I think the Inferna Cutter needs a buff
it's got good damage, not my problem with it
my problem is how it seems like a downgrade to the purity axe instead of an upgrade
reason being that the cutter doesn't have anything resembling the purity axe's purification powder wave attack
and instead has a few lines of low-damage sparks that aren't controllable and always go above you
and I think we'll have to nerf another aspect of it to keep it balanced
and considering how fast it swings, I think that the fix would go sorta like this:
nerf the attack speed by a bit, but make the sparks into a wave of fire similar to the purity axe's purification powder attack
and uh, that's it. hope it makes sense.
just wanted to give a newer more niche weapon some love
the issue is that melee sucks because it cant be aimed 
Make it aimable and also give it a cool attack thats like the ring of fire from the final dawn..
that sounds super cool
maybe not as crazy as what the final dawn has going on tho
just checked the wiki, never played rogue
yea i mean just like some spin around you that hits a long distance horizontally
could also cut trees while doing the spin
wait no this is melee bias

melee bias probably is a thing in the base game, but not in calamity i don't think
oh, just saw this
guess i'm echoing your whole thing here
(no i mean calamity definitely has more melee weapons than vanilla and the issue is especially there when a lot of melee weapons are just boring broadswords, but i was joking abt the melee bias thing
mhm
i just really like the idea of axes as melee weapons for some reason
and i agree about the broadsword thing
the new Ark weapons are really good examples of what melee in calamity could be

they reward you for doing close-quarters combat by giving you a ranged option if you hit your strikes
which i think is an awesome idea
Melee but its actually melee (xd)
tbf its not really melee bias as more so just melee has the most boring weapons of all classes
oh wait thats what you said in other words!
(i think
and melee having a ton of weapons literally no one uses ever
other classes do too but melee has prolly the most
Elemental bomb when btw
shoutoute to melee having more calamity broadswords than summoner has weapon (vanilla + calamity)
yeah!!!!
even in the update its the same thing
theres been like, 7 more summons overall
meele has an incredible amount of breadswords
the newest updates are a step in the right direction for melee though
one of the exo mechs drops a viable melee chainsaw
well yes pretty much everything post yharon is infact not a sword
except exoblade
the arks and Biome Blades have their own unique concepts now
i mean yeah melee has some changes but it doesnt change the fact its filled with way too many (currently) boring weapons
Parrying wof and killing it in like a few seconds be like
((yeah i know it will be addressed)
and even if they're not at the best they could be, weapons like the purity axe and inferna cutter throw some thematic variety into the mix
oathblades becoming real when
does anyone use any oathblades except the first three
bladecrest is decently used, OLO is really good, forb oathblade is also not bad from what i've heard
after that they're just as good as throwing rocks at enemies
oh also
the vanilla buffs are annoying
like, the enchanted sword outclasses most of the really cool prehardmode swords calamity adds
lemme test this
and also, blade of grass is also vanilla
yep.
it's also terrible in calamity let's be fair
and you're making my point for me
they made boring weapons better than interesting weapons
yeah.
how are you supposed to beat the lightspeed bullet hell boss with a glorified stick
unless it's like the omniblade or the murasama
or something with a massive hitbox
not really
Bring out the hellkite
oh yeah also, i'm a normal person who likes to have fun
so the keyboard sonata stuff isn't possible for me
calamity is a mod where you get 2 shot by most bosses if they hit you point blank
but i agree that rewarding you for going in close is good
that's what i was saying about weapons with bigger hitboxes
from a functional standpoint true melee don't suck, but from the concept of true melee buff it actually is not that interesting
basically is just make true melee have bigger size and make them deal like 4x their damage
that is nowhere near what I said
Calamity true melee prior to 1.5 was extremally suffering
Calamity true melee 1.5 is a different story
Vanilla true melee (almost) does not exist because of how shit it is
I think the fact that true melee (or broadsword) can only overhead swing make it worse too, because you can only hit top and front of character
(I mean vanilla)
(*only exception i can think of is Starlight which technically is tm?)
in that sense make broadsword more similar to murasama (style of omnidirectional attack) will make true melee much more viable, though 1.4 shortsword kinda fill that role
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
there's too many of these was implemented in 1.5.1.001
wow you went to look that far back?
@earnest cape @loud cloak I'm not bothering pinging anyone before 2021
we did a little search tooling
search troolling
2019 is literally patreon item suggestion heaven
Dies of cringe
we call that an SIS
Does trump card count

no
This sounds useless in extreme
Darn
True, true. I think I'll remove it, it was just spur of the moment.
yeah
it kinda makes sense and stuff considering the exo mechs are self sustaining but there's literally no practical uses of charged items at endgame

You're right. And moving it earlier would be OP
I just beat Yharon on the first try on Expert (not usual for me, usually do normal) with Tesla Cannon. It ended on 36%, where it was dealing way less damage than usual
That's what made me think of it
Donor items are the sharpest double-edged sword in gaming history 
Wooo
my source is that i made it the fuck up
@gray python dps doesn't mean anything- provide kill times instead
Cosmos, and its entire line, has a higher skill ceiling for proper usage than most weapons, are you completely sure its underperformance are a result of the weapon being bad and not you using them improperly?
im presently testing all of them against a target.
why should i bother using it when my Nadir is doing so much more for so much less effort?
again, dps doesn't mean anything, target dummies have no defense, dr, don't move and don't want to kill you constantly
i beat Yharon in Malice with The Nadir, i doubt i could do the same with AOTC
i don't recall Nadir being that good, i did a malice playthrough ~2 months ago and I preferred Stream Gouge to it against Yharon
its definitely a good weapon though
that one did less damage for me.
Nadir is better for slow/still targets
stream gouge is an absolute meme
or if you can aim well.
yea its rate is nuts
And iirc there aren't really times where Yharon, SCal, or Eggos are really standing still ngl
anyways; still, this sugg doesn't have a good basis, you need kill times
^
stream gouge is giving me about 35k dps.
test it against ontier bosses (provide videos?)
videos aren't necessarity
they'd be good i guess? Specially because of the aforementioned cosmos skill ceiling, you'd need to be using the weapon properly
i mean i can try them both against SCaL, havnt beaten her yet.
i just think that if i can unga bunga pretty well with this weapon which has carried me, why should i bother getting skilled with another thats not hitting nearly as hard.
because it's cool and because fuck meta?
not the weapon's issue
Malice isn't a good thing to reason anything around
Specially as of now that fabsol played through it and didn't like it one bit
it's always viable to experiment
i can tell when fighting polterghast is easier then providence.
i had to cheat to actually beat moonlord.
It'd be better to test in rev
im not ashamed to say it.
ok
that was the only fight that i gave up on.
ok
and i actually prefer Malice DoG and Yharon just because they force me to get good.
ill go beat scal with both weapons and be back here.
Yharon was hell
he was, but he should be and i love him because of that.
ml wasn't too bad for me
were you playing melee?
yes
i dont understand.
briny baron just clicked
definitely a tough fight
i hated fishron as well lmao
god that last phase
so many deaths
ah yes, by last phase you mean a third of his max hp
You need kill times for it's downgrades too if you want to include that bit
AotE did better on polter than provi in my recent pt
i... cannot even begin to try and put myself in progression where those would be.
go do that, then make the sugg
i used the steller contempt
I don't actually remember how good AotA was on things like aureus and levi
mixed with the proboscis
i used AotE
for a short bit before deciding the damage output on this is not remotely what i need and i have better ranged options
so... how do i even enable kill times?
Download some mod I think it's called nycro's nohit efficiency
ok
It has some configs that show kill times and dps
That sort of stuff
You need to have a cellphone in your inventory to seethe results
aaaand it crashed trying to load.
it still loaded...
it just crashed the first time it tried for some reason.
i also would like to go on record and say that, i do not play terraria or calamity in a standard manor.
I 100% cheat in an item if i can get it by grinding but cannot be bothered to grind for it because i mainly play for the boss fights and item progression, not grinding.
Found the bossrusher
Laugh now or whatever
I have to bring out the book on proper gatekeeping sorry i wasn't expecting anything today
and i absolutely make my map fully explored the instant i spawn into a world aswell as teleport myself to the ores i need in the ground
Yeah found the cringe player
I would pull up that copypasta but it's been posted enough times already
Someone bring out the dom copypasta
and do you know why i do this?
its because i already did it normally on my first playthrough, and its boring to do it again.
You're boring smh....
Ok i don't care i still think you're cringe
i am cringe but i am free.
Anyways since you don't grind like any normal person go and spend your time testing the weapons you claim to be bad
You're restrained by your own thoughts
You cheated not only the game, but yourself.
You didn't grow. You didn't improve.
You took a shortcut and gained nothing.
You experienced a hollow victory.
Nothing was risked and nothing was gained.
Unironically though you're kinda restricting yourself by thinking it's boring and never trying honestly again
anyways now the actual important thing
Who tested the ark line
👍
What
did you test the ark line
they've mainly focused on nadir vs cosmos i think
I remember having to constantly request nerfs because it was overperforming 
nadir is likely overpowered for its tier with its recent changes
They only brought dummy dps though and i told them they needed kill times
dummy DPS is irrelevant
nohit server was also overjoyed by nadir changes
Yeah
i will laugh at you if you bring up dummy DPS
Scal meta
nadir is likely too strong
especially because melee speed is cringe
aotc was generally above average in DPS if you can consistent use it to the fullest ability
(skill weapon :)™️)
also yea Ark used to be extremely op in test builds until the final changes got made
when it had 2222 base damage is was so broken


and the dmg mult used to be 1.3 lol
byeah storm did most of the aota line testing
Biome blade
I barely even tested Aota line besides AotC
although i may take a look to the dash slash since a lot of people dont use it
skill issue
iirc yes
Epic
it does
(at least when I used it last, which was pretty recent and I doubt anyone removed it (why))
the thing I'm concern about with dummy damage
was the suggestor using the uncharged mode always
not a dev but the iframes make me want to doug dimmadie
hdfl
As a dev
My opinion is "toss it into the woodchipper" 
@grim tusk you have my express permissions to absolutely annihilate final dawn now that seraphim exists
Dan crying in the corner
I need to wait for certain changes with rogue to get on that grind
i did list that if countered it did abit more
what changes
I already nerfed it before but its still 
record killtimes w/ nadir and aotc vs scal
The fucking dash
post the killtimes in your suggestion
remove most other reasoning
and play risky with the aotc
ok, ill do that after i beat the exomechs.
[redacted]
just make it consume all your stealth even with mirror 
i cannot afford to do anything risky in Malice as melee.
make it consume the user*
Fix the visual bug where the dash sometimes won't make your character rotate fully so by the time it ends you're sideways or some weird shit 
test in revengeance
true!
And exo kill times as well @gray python
Both scal and exos on rev
ill do that after.
the uh the
I was thinking if the yeet "grinds" on an enemy, and it gives iframes only during that (grind as the like bloodcrush crasher or something????)
No rippers and a balanced loadout too
it should only be in revengeance don't be stinky like pixl 
idk what to say it
ok, ill do that after i beat them in malice.
which shall be hell but im not named spiteful alchemist for nothing
Also like if i didnt butched seraph on 1.5.1.3 
okay "mr" alchemistking
i have come as far as i have out of spite and distain for many changes in the draedon update and im not gunna stop now.
oh this one
lmao
[[Bloodsoaked Crasher]]
The funny
the thing
If enemy stand still it dies 
if not cope
well tbf I did look at everything rogue when I was still actively playing cal
why does the glove turn into an axe
does it make any difference to yall if the dummy was patchwerk?
so I know about it, and surprisingly used it quite some bit
idk it's funny
stop using dummies to test they're inaccurate 
crushsaw crasher is the odd one's out to me
saw but gloves?
what?
at least Bloodsoaked Crasher can still work, but Crushsaw is just what
Some weapons are balanced by the fact they are hard to land, if you use a dummy you remove that factor
i knew the funny glove
eh, the only thing i take into account when it comes to dummys is then how viable the weapon is outside its dps.
EX. the nadir also has very good range with homing high damage projectiles and the AOTC deals less damage in general aside from 1 move with less range.
forgor about the upgrade
ah
Just sounds like Nadir is op
oh, weird.
just test it against ontier bosses so you have more grounded reasoning 
^^^^^^^^
yeah, fair enough.
but its the only thing that made several malice bosses remotely bearable soooo.
you're already told to test it properly by fuckin game testers, at least do that first
tests are not an opinion

Malice has been beaten before nerfs lmao
iv had to use pure jam to get myself OUT OF JAMS many times.
oh my god im going to, i have to do the whole draedon questline
Looks like you had some skill problems and resorted to busted weapon due to reactive dmg reduction being gone
I’ll take a look at nadir when i can
It sounds like it needs to be butchered
But you bringing kill times and loadouts would be nice
good ending 
To have an idea what to kill on it
;p
10% drop
Luck issue
at least it's not the 1% it was before
and god damn its not dropping at all
fucking 30 TIMESS
is it like a single drop per world or something?????
Your luck is bad
grab a 57 leaf clover 
I heard that in nohit too, but no proof
i might test nadir out of boredom
And you delete the message of nadir being insane with min max due to you not wanting us to kill it, adorable
do u really think thats why i deleted that message
huh?
i think you misunderstand, i didnt fight Yharon with anything else.
its only now iv even considered it was overpowered since excelsus can deal 100k+ dps with true melee hits.
well that sucks.
Excelsus is risky as hell to try to true meme lmao
is this the right channel to be posting about your bad drop luck
Its not
indeed but given any window it deals tons of dps.
i was asking if it was a bug at first so maybe
true melee is high damage low consistency
Which makes sense considering how rare that window is
Esp vs Yharon
I just trial by fire all my accessories and see which ones help me live a little longer
Many of the wikis recommendations dont work well for my playstyle
Im aware
ok
True
Class setups is a Meno’s paradox.
People have no reason to try new things due to many answers already given there. But if there were nothing people would not know what to use or look for.
This is why you need to test on bosses not dummies
and is also why killtimes are much better grounds to judge off of than dps
any true melee weapon would do fat damage until they realize they can't hit the boss in any way
u could have insane dps and a shit killtime
Yea
isnt a players skill also a factor there?
i think we can agree that heart of darkness is a pretty good true melee accessory
Supernova :lo:
Hits extremely hard but aiming it sucks
id like to ask why the ashen stalactite is a pre boss weapon
when it can deal... over 1000 damage on a stealth strike.
and instantly kill malice mode EoC with its aftereffect multihit
i can make one but i have no reason to lie.
You don't see anyone killing king slime with flamarang do you
well king slime can be killed with anything, just trap him in a box around your spawn and he cant do anything.
hellstone is obtainable pre boss but usually people use it for either t1 evil onward or t2 evil onward
Demon scythe would be a better comparison I guess
Yeah
i go straight for a reaver shark and minmax in prehardmode as much as i can.
Ok
because when you are playing melee malice or death mode you must take what you can get
Ok
Mhm cool (why do we need to know this)
You reasonably (and I stress reasonably) won't be going down to hell pre-EoC
True
i do, though im probably very far from reasonable.
Exactly
by technicality it's supposed to be post eow / boc
the same reason Demon's Scythe is tiered similarly
and yet here i stand, wearing platinum armor with a reaver shark in hand and making a hellavator before the EoC is even dead
both drop from hell enemies that are technically tiered post those 2 bosses, but the biome and the mobs are accessible anytime
Same with the bladecrest and old lord oathswords
i got really lucky with my reaver shark.
Nothing's stopping you from doing that
Just don't complain when a boss dies to a weapon 4 tiers above
i like shredding the bosses, its why i did it, unfortunately it becomes mandatory in malice
by 1.4, Meteors are technically also post eow / boc
then don't play malice
it's been universally regarded as shit, yet people are still deadass playing it

(#KillMalice)
im playing it out of spite for its existence.
it is also spiteful because this is my second world and character, the first ones got corrupted by a crash
Isnt there no technicality in this
like you have to kill boc/eow for one to spawn in 1.4
Or am I mistaken
yeah, but since we're talking cal, it's not quite here yet
Oh
Bombs can't explode meteorite in 1.4
i c
so your only option is to at least half kill brian or consyoom
also yeah, the limitations are more on mining and bombing than spawn
it's still breaking orbs / hearts I think
Skill issue ngl
Perforators fear it
If you feel like you must min max to hell to beat a boss by bruteforcing it you’re probably doing something wrong or have not attempted the boss enough
Bosses should be dodged to some degree and not just shredded instantly
if you feel that shredding them is your only option then you cannot dodge that boss
i personally think 50+ attempts on providence is more then enough
50 attempts is not that much especially for malice
especially when fighting a later game boss is easier, ex polterghast, and the weapons from polterghast make it just barely possible
subjective
indeed
Polter is not objectively easier
correct.
in other news, first attempt on the exomechs.
got past the first phase, this is gunna take quite a while.
okay
Provi is harder with melee because you either have to deal with inconsistent dashes with solar or use beetle
mmmyup
Just dont use valor or belt with solar
Beetle got nerfed lol
Astral maybe could work
did it
beetle is worse then... what was it called... hydrothermic.
i thought beetle offense was strong
Yes
When
oh
i found hydrothermic to outclass it aswell as reaver.
still kinda brughn when doing bosses like folly and guardians that need a lot of dashing
especially when you get hit once and get fucked
yes tank reaver
Reaver speed is 
i used offensive beetle, it was worse then hydrothermic and defensively was worse then tank reaver.
true
Well of course its gonna be weaker defensively than a designated tank set

im saying it gets outclassed by calamity on all fronts.
okay
Reaver speed and Tank have far less offense than other sets
yeah
But the boosts they give are very good
The mobility one is very nice
whats its set bonus?
Can we just make solar's dash stay all the time without needing the shield because suddenly being unable to dash is insanely annoying
or better yet, YOU CAN USE NORMAL DASHES WHEN ITS ON CD?!
Yeah that works too
instead of it disabling all of them
There's a sugg about it but it didn't get sent to dev
mmm, yeah not my style.
any changes?
it really is though
i was able to do like 300k damage with a ghoulish gouger stealth strike like 💀
dummy testing is not a good means to judge how good or bad something is
i know that, it just sets an idea
dummies can be innacurate
but still
polterghast weapon dealing 300k damage
its a dummy
test the locket on sum bosses
still
is that so
yeah
Record some kill times
i just mentioned the dummy as a baseline
With and without the locket
im not getting on tmod right now
Do it later
im tired and my neck hurts
whenever u get the chance, im in no position to rush you to play tmodloader
k
Venerated locket's clone projectile has like 94% less damage than the actual projectile
in theory, the copies from the lockey should really not be op
yeah
they have 6.5% damage, and dont even count as rogue damage
and the cosmilite knives from stealth strikes have 35 base damage and ALSO don't do rogue damage
ye
also also also...... you tested it with ghoulish gouger? did you test it with anything else?
also consider, the locket does give you a 10% damage boost
i also tested it with seraphim, and celestus
Venerated Locket sucks ass
storm would explode if I'd mention Momentum Capacitor
Old Dice was significantly rebalanced in 1.5, so idk how it does now
old die is pretty bad now
especially when you have the op combo that is sheath + coin
Ethereal Extorter is incredibly meme
(get rid of its extra projectiles lo)
idk how Recklessness does now, but if I'm correct Precision is still untouched 
recklessness + old die was really good in 1.4.5 but got nerfed
If you think venerated locket is op there’s something wrong with you
Recklessnesss will eventually be buffed
The die must die
for the Pope
Ah
Scales is mostly fine other than Thanathos prob getting more resist to it in my opinion
i think
yeah I don't see much issues in the Scales I think
did it like
get a reskin as well? on the nado
good4u
I don't remember
Old die essentially is, starts of mediocre but once your weapons have high base dmg it becomes extremely dumb, all due to the fucking reroll
the tornado isn't the problem, it's the terrarian yeeting through all of his segments at mach 5
so scales is probably fine
now that seraphim and seared pan exist final dawn can die
Have you tried to kill Thanathos with seared pan
no
Read it wrong
Wrathwing got buffed y’know
yeah I think so
there's a handful of choices now post Yharon
seared pan
seraphim
final dawn
wrathwing
good enough imo
And eclipse’s fall, exe blade, plasma grenades and penumbra are still decent
yeah I was mentioning right post Yharon specifically
Gotta buff Hypothermia tho but im unsure how and its low priority anyways
for recklessness I would increase the attack speed bonus to 24% and replace the -10% damage with -20%
What the fuck, no
That is basically more dumb than pre-nerf recklessness
Don’t the venerated locket projectiles have insanely low damage % of the original
Venerated needs to be re assessed because there's no way to balance its copy effect as it is I think
Yes
Its either the most overpowered shit you’ve ever seen (remember 1.4.4.1 locket?) or complete trash (1.4.4.3 onwards)
the former doesn't last long 
How bad was 1.4.4.1 locket
At least it synergies extremely well with final dawn but like just use dragon scales, old die or ethereal exorter
You basically doubled your dps
@cerulean trench get kill times before you go spouting “op pls Nerf”
Celestus dealt about 350k at the time with no dps investment other than the locket and nanotech
also why is Venerated Locket still with the
cosmilite color palette
Pretty stupid
Bandit made it with DoG’s corpse
ah yes
where the fuck would an average player know that

I haven't even heard of it till now
because you can only buy it after killing DoG
She literally mentions stuff about looting the carcass of SW
incredible
But DoG getting there and making her flee
either way, back to the sugg
the dude said he tested it on a dummy
Then i asked him if he did it on bosses
said he did but didnt record kill times
the noobs weapon tester
That is indeed the point of dummies, so you don’t have to test against the latest boss
True
1.4.4.1 venerated locket was kind of half the reason Scarlet Devil was as crazy as it was
@copper coyote while not exactly prohibited, summon suggestion is among the frequent suggestions in the "Suggestion Don't" pinned document, so there is really no need to suggest for spawn animation because eventually they will get added
and also your title do not match your content/reason (boss challenge in title but basically boss summon in content/reason)
although it said "boss spawn animation", considering what they did with Scal spawn it probably may also include unique spawning method (not just animation)
hello, i don't know english, so my idea may contain translation errors
don't worry, basically boss summon do not need to get suggested, the developers have plans on them
it's great, thanks
so, what do yall think about my suggestion
8/10
6/10, fun idea but your idea would add an i-frame dodge to melee
I havent use it much doesn't this basically is already what ark does (but more forgiving with more frames in the current version)?
1 second iframe, maybe 0.5
just no scaling with how high the contact damage is
(or scarf exists but its its broken too)
yea
so you cant cheese bosses
actually
yea
maybe it could have half of your normal i-frames as the i-frames on th weapon
yeah
also, it would ONLY work with contact damage
with the perfect timing
so, no cheesing providence
and it would be a last resort, being kind of risky if you dont get the timing perfect
high risk high reward stuff
regardless of how hard it is to use the mechanic, I think the main concern is how hard it is to balance, mainly the "give damage" part of the suggestion
if you make it too tight then just aegis/valor dash is more preferable
it doesn't boost damage, it would just cause an explosion i guess
but it would do damage, high risk high reward
another concern is just parrying is kind of the main thing of the ark line, so moving one of its main function to most sword will be kinda overkill
it doesn't work the same way if im not wrong
also, ark can parry projectiles
it is almost the same I think, but instead of dealing explosion damage ark charge up the blade
there are frequently suggestion about true melee weapon have projectile/parry function, but it always end up being "a balance nightmare", at least according to tester opinions
and as stated, if it is too tight (to make it not cheesable), it become this situation
where the risk and skill cap is too high that people rather just not use it
ark works because the main reward is that the weapon is powered up after the parry, not necessary that the parry itself is super powerful
basically you parry for dps not necessarily for damage negation
ya it would be cool, just not really practical, or to certain extend just dash
because dash into enemy is the same function but notably easier
the destroyer fight, he tries to dash at you, and you manage to parry last second, at that stage you dont have good dashes like in post plantera
you kinda have counter/evasion scarf but ya I get your point
just that after post-plantera the mechanic will be very ignorable
true
@spring fog We will not be adding a new mechanic to the entire class
There exists a weapon with this mechanic already, Brand of the Inferno
and yeah the new Arks too
You can make your suggestion be to add new weapons with this ability or apply it to more existing weapons
But suggesting that melee as a whole gain this mechanic is way too big scope
:)
giving every single melee weapon from both vanilla and calamity a parry sounds like the lowest circle of tester hell

is giving melee as a whole a parry mechanic on the don'ts doc? cos i feel like it's been suggested a few times
i think it falls under large scale
im not agaisnt a few more melee weapons gaining defensive attributes but yeah itd be bizzare to have a generalized mechanic for blocking thats just always there
also bruh do you not realize how impossibly unviable it would be

terraria runs at 60fps hitting the perfect block would require inhuman fucking reflexes
for a frame of reference to how difficult a 1 frame parry window would be, what's the window on ark line parry
and didnt gael prove that the parry efect would be kinda irrelevant
cause you should be focusing on dealing damage dodging not face tanking bosses
Seems about right
so, very fucking difficult
just make it a 3 frame window
way easier
a quarter of a second is 15 frames
you underestimate human reaction time
twas 20 frames before until ian (evil) asked me (savior of the people) to nerf it
wait nvm im wrong
ian just asked for the parry cooldown to be longer before it was like 2-3 secs
oh cool suggestion mattik
so a grace period basicly?
yea. though of course this is nohitting so. it's a bit different, and it's in malice, so. once again very different, they have sniped me time and time again even after i slimey saddle and rod to the other side of them, trying to get away from that inital surge
the spread size of their fireballs is good, but that makes their spawn surge really awkward to deal with most of the time
Imo the parry mechanic is not good in it's current form
Requires you to spam it to deal half decent damage
As opposed to using it when you need it
Why can you change nick 😦
you can ask mods
its also there on lower difficulties
albeit less so
this i mean
what also doesn't help is that the velocity at which the fireballs are launched is based on the speed at which their respective fireball is fired
and when spawned, they can very easily get to their top speed and start hurling fireballs at you at the speed of light :/
Also venerated locket is not good
Iirc secondary projectile doesn't benefit from any rogue bonuses, and only deals 6.67% of the damage of the original projectile
If anything it needs a buff
it has to be that way to not be broken
its imo a 7/10
and any rogue buffs atm are just 
There is no reason to use it over reaper tooth necklace or even void of extinction
so be it
What's the point of even having the accessory then
That's such a bad argument
you have to think about the general things when talking about class specific buffs
buffing venerated to like 10% dps would be a big buff to stealth rogue
why it is outclassed is cause buffing it when stealth rogue is strong is an issue to game balance
venerated locket is good what
did it get a nerf im not aware about
its good
and this isnt true on the case off rtn, venerated beats it in raw damage
ok, what did rtn get that makes it good now?
and void is a defence halving accessory off course its better in raw dps
tbh venerated is for once in a good place in balance
if i had to guess, the massive decrease in health could make 15 AP good
AP is different from defense reduction debuffs like ichor and betsy's curse
if the target has no defense you deal an extra 15 damage
at least i think
and ig it adds up
15 extra damage on this 2 million health boss 
and 15 base isnt that much
though i never used it so 
rtn sure is good
its multiplied by modifiers
It has 15% damage now
i thought it was 12%
It got buffed
it was 10% (on rtn)
Yea
still barely makes a difference
rtn gives 15% damage now ?
5% is pretty huge, 50% buff on a dps accessory
i guess its meant to be used with omega blue armor
which also gives AP
like 5 or 10 idr
venerated locket is still better than rtn
funny stealth strike 😋
i mean yeah
also post dog
it'd make sense for a post DoG accessory to be better than a post polter one
venerated locket should be better on stealth (than rtn on stealth for the same slot)
its pretty good
hailfall said venerated locket isnt worth picking thats why i said it 
It's not the best accessory
I love this conversation happening completely in theory with very little practical numbers like kill times

that is what balance is
ok what rogue weapon is viable on dog right now, I can grab some numbers real quick
uhhh
for stealth strike, since it is about venerated locket
????? what
ghoulish gouger ig
wait i read it wrong sorry
or phantasmal ruin
phantasmal is best stealth weapon for dog
phantasmal my baby got nerfed so hard in 1.5 😭
but usually you wouldnt use stealth on dog, rather spam goulish
😭
could try smth like night's gaze
pretty broken from what storm told me
got like a 1m old duke kill so it could do things to dog
maybe that tooth weapon as well, upgrade to levi teeth...?
i dont know the meta, but i know its on tier at least
Speaking of storm, an actual tester
xp is doing tests
And more
might take sometime, plan on doing 3x for each
just to be sure, since there is variance in killtime (fast or slow attempt)
take averages for all kills
(hence venerated is post dog)

