#suggestions-discussion

1 messages · Page 1242 of 1

distant gyro
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night's edge may not be corruption theme, but it is also stupid

cobalt pewter
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idk

distant gyro
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grass + fire +evil + wacky dungeon sword = ???

hot zephyr
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but yeah, to bookend this incredibly long offtopic tangent

melee weapons with interesting concepts have a lot of room to be expanded upon and could be upgraded and modernized

there are some bland weapons that could probably just be fused into one singular weapon (see all the Fire swords)

and then there's the Blade of Enmity which goes into the garbage

frozen hornet
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Is animus one of fab's dev items?

hot zephyr
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fab doesn't like it either

cobalt pewter
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most of fab's dev items are confusing

frozen hornet
cobalt pewter
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I think he only stated to have 2 (?) dev items?

frozen hornet
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Fabstaff and uhh

cobalt pewter
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Azathoth?

hot zephyr
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there's some weapons that are dedicated to him due to him creating them and being in the dev tier despite not being dedicated

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animus is ancient

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moral of the story? if iban reworks a sword to have eight modes again and has me test them I will send him to the shadow realm (jk ur cool choomfie)

crude geode
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i would like it if melee bias wasn't as strong, but then again mana rework needs to happen and summoner ai needs to not be pain to work with so it's a uphill battle

hot zephyr
cobalt pewter
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at least stealth got the better end of its whole shebang early on

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just needs extensive testing

crude geode
hot zephyr
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the likelihood of future reworks being to that scale is slim to none

crude geode
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indeed

hot zephyr
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why are these things getting reworked?

crude geode
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bc cringe weapons

hot zephyr
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because they're 1. old 2. in desperate need of reworks and 3. doesn't necessitate fundamental changes to class mechanics like mana

crude geode
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yeah mana rework is gonna take a while

hot zephyr
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mana rework is an eldritch abomination that nobody actually understands the scale of, devs included

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it'd be so huge I actually
really don't want it to happen lmao

crude geode
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an interesting opinion

hot zephyr
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summon ais will get better with time

fleet igloo
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What's the mana rework going to be like

hot zephyr
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idk lmfao

cobalt pewter
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I wonder how bad the backlash will be if rogue will become full on stealth

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unrelated question

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totally

frail mantle
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Imagine if mage became artificer risk of rain 2 and every weapon got a cool down that made you cycle between different weapons

hot zephyr
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i think rogue will kinda always lean more towards stealth

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that's the preferable option

cobalt pewter
hot zephyr
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in terms of class changes I think stealth in general needs tuning in regards to building
the rogue potions need to die

frail mantle
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Terraria players hate the game as well

cobalt pewter
hot zephyr
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the rogue potions need to die x2

cobalt pewter
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because yes

hot zephyr
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stealth generation potions fall into the same trap as mana regen

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the coin of deceit line is too mandatory

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stealth acc stacking is too potent

cobalt pewter
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Dark god memes

hot zephyr
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i'd rather see changes to rogue than mage

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from a mechanical standpoint

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the class is too dependent on accessories

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what were introduced as unique options for the class have ironically shrunk the variety for rogue specifically

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especially in areas like phm where the movement floor and ceiling are miles apart and are reliant on using a bunch of accessories

cobalt pewter
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should I bust out the rogue acc doc again

(preferably not)

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either way yes

hot zephyr
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not really because most of this is known

cobalt pewter
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the accs are funny on rogue

small timber
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is abyssal mirror included in the list?

cobalt pewter
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there are the stupid ones like Eclipse Mirror line, or actually worthless ones like Venerated Locket

crude geode
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i feel like this just goes back to that one quote form phupper

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this one

hot zephyr
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it definitely is painful, so much needing to be tweaked because we're all psychotic perfectionists that constantly ping-pong between perfection and burnout (self callout lmao)

cobalt pewter
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new pc when

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gkfkdofofo

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I need my

hot zephyr
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i do think, though while it appears strongly to the public that there's some huge melee bias in reworks that we've got similar standards being held for the other classes but their problems go beyond "Rework X weapon into Y"

crude geode
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Yeah I think that’s kinda the problem with the “melee bias”, is that it’s easy to fix melee’s problems which just enhances this conception

frail mantle
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melee is probably one of the simplest classes, so it's easier to fix its problems

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especially when you compare it to something like summoner

crude geode
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Right up there with ranged lol

frail mantle
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ranged feels like it'd have some more complexity with different ammo types

hot zephyr
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changing mana seems to me like a herculean task because it'll require both remaking a mechanic from scratch, and then having to work with both calamity and vanilla weapons and accessories and w crossmod compat (to an extent)

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call me stupid but I'd just like to pivot away from ammo and create more ranged weapons that exist agnostic to that godforsaken mechanic

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but things like godslayer slugs help, at least a little

crude geode
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something something if you remove player choice you’re the devil or something

hot zephyr
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there is no choice

frail mantle
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i think it could theoretically be interesting if for example certain bullets were limited to certain guns so you have more thought being put into what weapons and ammo you bring into a fight

hot zephyr
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you pick the most recent ammo type in progression because it's naturally the strongest or you pick chlorophyte if you can't aim

frail mantle
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but that might just be me thinking of random shit and guessing if it'd actually work or not

hot zephyr
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i'd like bullets with trade-offs instead of being direct upgrades

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gimme drunk bullets that're stronger which would naturally encourage close range play n weapons

frozen hornet
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Ah yes the anti-chlorophyte

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Homes away from enemies

cobalt pewter
frail mantle
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that'd also help

cobalt pewter
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make them actual variants of ammo you can use interchangeably, instead of making a 2nd damage progression because????

frail mantle
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if the player didn't feel like they're always losing out on damage if they choose an earlier ammo (because they are) it'd feel less limiting

hot zephyr
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the secret to making summoner more consistent is to give every summon the funny squirrel staff copter

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I love the squirrel staff rework

crude geode
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The secret to making summoner more consistent is taking five minutes to flatten your early game arena and using a different summon if you can’t

frozen hornet
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make immat into a sentry (bad idea)

crude geode
cobalt pewter
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and you won't be punished as much

hot zephyr
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the reason we have funny ammo damage is because trying to think ul and balance entirely unique ammo with their own mechanics is hard XD esp for babby red

cobalt pewter
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this in turn allows ammo to be less abundant and more unique with each, since the player won't feel like being left out in damage because of the slightly longer ammo progression

frail mantle
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imagine if minions had damage falloff the more you summoned to incentivize not just dumping every minion slot you have into one singular minion type

cobalt pewter
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minion variety lessgo?

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(reminds me of that video wand of sparking is doing)

frail mantle
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this tells me nothing but sounds fun

cobalt pewter
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they apparently already done 3 parts of the entire vanilla progression

hot zephyr
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phm cal summon actually feels pretty diverse with the capped minions and unique summons

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and the unique funny of imp staff getting weaker as you summon more

crude geode
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Speaking of reworks to summons godly soul artifact feels very boring design wise.

cobalt pewter
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Soul Artifacts are terror

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GSA is pretty boring
DSA is on the same boat kind of, it's just more damage with slight defensive reduction
ESA is no
PSA is alright, but the PSC challenge is uh

hot zephyr
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GSA was an unfortunate casualty of the nugget changes

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but the nugget changes were good

crude geode
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GSA just encourages spam one minion which is just hella boring

cobalt heath
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i love em nuggets

digital saddle
cerulean trench
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nugget changes?

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werent they superboss summoners before?

deft yew
half sage
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throws the whole stack

deft yew
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Simply right click the stack :trul:

tiny minnow
gray nebula
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i didnt even know people thought it was a thing till now

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like , its not biased its that i couldnt just rework the biome blade alone so i had to redo the whole 2 lines making it up

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just u wait till i touch other non melee weapons and u can see there is no bias

distant gyro
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pumpler rework doesn't exist

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melee bias rel

gray nebula
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clockwrork bow more like not there

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admittedly the 2 ranger ones arent as flashy but its because i made them before the swords

distant gyro
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also they're

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one off weapons

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not a giga crafting line of epic shit

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(mythical)

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soma prime also exist

gray nebula
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uea

cobalt pewter
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the issue with pumpler was fixed, so that's neat

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I always hate cosmetic explosions

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(the

mantis claws)

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also Clockwork Bow is neato y

deft yew
swift sinew
fossil finch
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Iban redoes flamsteed in another 60 hours

indigo whale
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I think the Inferna Cutter needs a buff

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it's got good damage, not my problem with it

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my problem is how it seems like a downgrade to the purity axe instead of an upgrade

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reason being that the cutter doesn't have anything resembling the purity axe's purification powder wave attack

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and instead has a few lines of low-damage sparks that aren't controllable and always go above you

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and I think we'll have to nerf another aspect of it to keep it balanced

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and considering how fast it swings, I think that the fix would go sorta like this:

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nerf the attack speed by a bit, but make the sparks into a wave of fire similar to the purity axe's purification powder attack

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and uh, that's it. hope it makes sense.

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just wanted to give a newer more niche weapon some love

gray nebula
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the issue is that melee sucks because it cant be aimed peepomadcat

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Make it aimable and also give it a cool attack thats like the ring of fire from the final dawn..

indigo whale
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that sounds super cool

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maybe not as crazy as what the final dawn has going on tho

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just checked the wiki, never played rogue

gray nebula
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yea i mean just like some spin around you that hits a long distance horizontally

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could also cut trees while doing the spin

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wait no this is melee bias

indigo whale
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melee bias probably is a thing in the base game, but not in calamity i don't think

indigo whale
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guess i'm echoing your whole thing here

gray nebula
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(no i mean calamity definitely has more melee weapons than vanilla and the issue is especially there when a lot of melee weapons are just boring broadswords, but i was joking abt the melee bias thing

indigo whale
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mhm

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i just really like the idea of axes as melee weapons for some reason

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and i agree about the broadsword thing

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the new Ark weapons are really good examples of what melee in calamity could be

gray nebula
indigo whale
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they reward you for doing close-quarters combat by giving you a ranged option if you hit your strikes

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which i think is an awesome idea

gray nebula
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Melee but its actually melee (xd)

eternal escarp
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tbf its not really melee bias as more so just melee has the most boring weapons of all classes

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oh wait thats what you said in other words!

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(i think

neat linden
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and melee having a ton of weapons literally no one uses ever

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other classes do too but melee has prolly the most

gray nebula
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Yeah dw i mean reworks are nice but getting the axe is nice

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😍

neat linden
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Elemental bomb when btw

gray nebula
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shoutoute to melee having more calamity broadswords than summoner has weapon (vanilla + calamity)

eternal escarp
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yeah!!!!

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even in the update its the same thing

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theres been like, 7 more summons overall

neat linden
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meele has an incredible amount of breadswords

indigo whale
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the newest updates are a step in the right direction for melee though

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one of the exo mechs drops a viable melee chainsaw

eternal escarp
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well yes pretty much everything post yharon is infact not a sword

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except exoblade

indigo whale
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the arks and Biome Blades have their own unique concepts now

eternal escarp
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i mean yeah melee has some changes but it doesnt change the fact its filled with way too many (currently) boring weapons

neat linden
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Parrying wof and killing it in like a few seconds be like

eternal escarp
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((yeah i know it will be addressed)

indigo whale
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and even if they're not at the best they could be, weapons like the purity axe and inferna cutter throw some thematic variety into the mix

neat linden
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does anyone use any oathblades except the first three

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bladecrest is decently used, OLO is really good, forb oathblade is also not bad from what i've heard

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after that they're just as good as throwing rocks at enemies

indigo whale
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oh also

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the vanilla buffs are annoying

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like, the enchanted sword outclasses most of the really cool prehardmode swords calamity adds

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lemme test this

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and also, blade of grass is also vanilla

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yep.

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it's also terrible in calamity let's be fair

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and you're making my point for me

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they made boring weapons better than interesting weapons

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yeah.

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how are you supposed to beat the lightspeed bullet hell boss with a glorified stick

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unless it's like the omniblade or the murasama

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or something with a massive hitbox

neat linden
fossil finch
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Bring out the hellkite

indigo whale
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oh yeah also, i'm a normal person who likes to have fun

neat linden
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1.5 buffed true melee to hell and back

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And yeah true melee is fun

indigo whale
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so the keyboard sonata stuff isn't possible for me

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calamity is a mod where you get 2 shot by most bosses if they hit you point blank

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but i agree that rewarding you for going in close is good

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that's what i was saying about weapons with bigger hitboxes

neat linden
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True melee and ram dashes is also an amazing combination

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exactly

small timber
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from a functional standpoint true melee don't suck, but from the concept of true melee buff it actually is not that interesting

neat linden
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there's also true melee shortswords

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which like

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no one uses

small timber
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basically is just make true melee have bigger size and make them deal like 4x their damage

indigo whale
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that is nowhere near what I said

neat linden
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Calamity true melee prior to 1.5 was extremally suffering

indigo whale
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i'm a huge fan of the ark

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(s)

neat linden
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Calamity true melee 1.5 is a different story

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Vanilla true melee (almost) does not exist because of how shit it is

small timber
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I think the fact that true melee (or broadsword) can only overhead swing make it worse too, because you can only hit top and front of character

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(I mean vanilla)

neat linden
small timber
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in that sense make broadsword more similar to murasama (style of omnidirectional attack) will make true melee much more viable, though 1.4 shortsword kinda fill that role

neat linden
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i mean

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ml

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possibly cultist

distant gyro
eternal escarp
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wow you went to look that far back?

distant gyro
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@earnest cape @loud cloak I'm not bothering pinging anyone before 2021

distant gyro
eternal escarp
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search troolling

golden tulip
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2019 is literally patreon item suggestion heaven

fossil finch
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Dies of cringe

distant gyro
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we call that an SIS

distant gyro
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no

fossil finch
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This sounds useless in extreme

tardy smelt
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Darn

sudden monolith
distant gyro
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yeah

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it kinda makes sense and stuff considering the exo mechs are self sustaining but there's literally no practical uses of charged items at endgame

sudden monolith
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You're right. And moving it earlier would be OP

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I just beat Yharon on the first try on Expert (not usual for me, usually do normal) with Tesla Cannon. It ended on 36%, where it was dealing way less damage than usual

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That's what made me think of it

deft yew
gray nebula
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chat dont tell em

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the magehammer is melee

tall quartz
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a

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my fault

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ty

fossil finch
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that's a nice argument senator

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Why don't you back it up with a source

hybrid steeple
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my source is that i made it the fuck up

fossil finch
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@gray python dps doesn't mean anything- provide kill times instead
Cosmos, and its entire line, has a higher skill ceiling for proper usage than most weapons, are you completely sure its underperformance are a result of the weapon being bad and not you using them improperly?

gray python
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why should i bother using it when my Nadir is doing so much more for so much less effort?

fossil finch
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again, dps doesn't mean anything, target dummies have no defense, dr, don't move and don't want to kill you constantly

gray python
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i beat Yharon in Malice with The Nadir, i doubt i could do the same with AOTC

tall quartz
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i don't recall Nadir being that good, i did a malice playthrough ~2 months ago and I preferred Stream Gouge to it against Yharon

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its definitely a good weapon though

gray python
royal tapir
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Nadir is better for slow/still targets

fossil finch
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stream gouge is an absolute meme

gray python
tall quartz
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yea its rate is nuts

royal tapir
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And iirc there aren't really times where Yharon, SCal, or Eggos are really standing still ngl

fossil finch
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anyways; still, this sugg doesn't have a good basis, you need kill times

tall quartz
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^

gray python
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stream gouge is giving me about 35k dps.

tall quartz
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test it against ontier bosses (provide videos?)

fossil finch
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videos aren't necessarity

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they'd be good i guess? Specially because of the aforementioned cosmos skill ceiling, you'd need to be using the weapon properly

gray python
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i just think that if i can unga bunga pretty well with this weapon which has carried me, why should i bother getting skilled with another thats not hitting nearly as hard.

fossil finch
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because it's cool and because fuck meta?

gray python
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fair enough but, im playing on Malice mode as a melee character.

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i need the meta

fossil finch
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not the weapon's issue

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Malice isn't a good thing to reason anything around

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Specially as of now that fabsol played through it and didn't like it one bit

tall quartz
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it's always viable to experiment

gray python
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i can tell when fighting polterghast is easier then providence.

gray python
frozen hornet
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It'd be better to test in rev

gray python
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im not ashamed to say it.

fossil finch
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ok

gray python
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that was the only fight that i gave up on.

fossil finch
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ok

gray python
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and i actually prefer Malice DoG and Yharon just because they force me to get good.

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ill go beat scal with both weapons and be back here.

tall quartz
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Yharon was hell

gray python
tall quartz
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ml wasn't too bad for me

gray python
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were you playing melee?

tall quartz
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yes

gray python
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i dont understand.

tall quartz
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briny baron just clicked

gray python
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ah, yes.

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i could not beat duke fishron in pre moonlord

tall quartz
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definitely a tough fight

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i hated fishron as well lmao

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god that last phase

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so many deaths

gray python
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ah yes, by last phase you mean a third of his max hp

frozen hornet
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You need kill times for it's downgrades too if you want to include that bit

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AotE did better on polter than provi in my recent pt

gray python
frozen hornet
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go do that, then make the sugg

gray python
frozen hornet
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I don't actually remember how good AotA was on things like aureus and levi

gray python
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mixed with the proboscis

frozen hornet
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so you didn't even use it

gray python
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i used AotE

frozen hornet
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I'm so confused

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Did you use it or not

gray python
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for a short bit before deciding the damage output on this is not remotely what i need and i have better ranged options

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so... how do i even enable kill times?

frozen hornet
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Download some mod I think it's called nycro's nohit efficiency

gray python
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ok

frozen hornet
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It has some configs that show kill times and dps

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That sort of stuff

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You need to have a cellphone in your inventory to seethe results

gray python
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aaaand it crashed trying to load.

frozen hornet
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Damn

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Try caltester mod instead

gray python
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it still loaded...

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it just crashed the first time it tried for some reason.

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i also would like to go on record and say that, i do not play terraria or calamity in a standard manor.

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I 100% cheat in an item if i can get it by grinding but cannot be bothered to grind for it because i mainly play for the boss fights and item progression, not grinding.

fossil finch
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Found the bossrusher

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Laugh now or whatever

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I have to bring out the book on proper gatekeeping sorry i wasn't expecting anything today

gray python
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and i absolutely make my map fully explored the instant i spawn into a world aswell as teleport myself to the ores i need in the ground

fossil finch
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Yeah found the cringe player

frozen hornet
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I would pull up that copypasta but it's been posted enough times already

fossil finch
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Someone bring out the dom copypasta

gray python
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and do you know why i do this?

its because i already did it normally on my first playthrough, and its boring to do it again.

frozen hornet
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You're boring smh....

fossil finch
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Ok i don't care i still think you're cringe

gray python
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i am cringe but i am free.

fossil finch
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Now let's get to the actual important parts

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No you're not free

frozen hornet
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Anyways since you don't grind like any normal person go and spend your time testing the weapons you claim to be bad

fossil finch
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You're restrained by your own thoughts

gray python
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if you think thats cringe, just wait until you hear my oc lore

fossil finch
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You cheated not only the game, but yourself.
You didn't grow. You didn't improve.
You took a shortcut and gained nothing.
You experienced a hollow victory.
Nothing was risked and nothing was gained.

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Unironically though you're kinda restricting yourself by thinking it's boring and never trying honestly again

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anyways now the actual important thing

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Who tested the ark line

fossil finch
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@hot zephyr YOU

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(I think

hot zephyr
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What

fossil finch
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did you test the ark line

hot zephyr
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Yeah

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Mostly the Biome Blade line but I did a little on Ark

fossil finch
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can you destroy the current sugg with FACTS and LOGIC

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(Honest question)

hot zephyr
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the entire tree?

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like including biome blade?

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actually when I was testing

fossil finch
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they've mainly focused on nadir vs cosmos i think

hot zephyr
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I remember having to constantly request nerfs because it was overperforming KekW

grim tusk
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nadir is likely overpowered for its tier with its recent changes

fossil finch
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They only brought dummy dps though and i told them they needed kill times

hot zephyr
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dummy DPS is irrelevant

grim tusk
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nohit server was also overjoyed by nadir changes

fossil finch
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Yeah

hot zephyr
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i will laugh at you if you bring up dummy DPS

grim tusk
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Scal meta

hot zephyr
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nadir is likely too strong

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especially because melee speed is cringe

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aotc was generally above average in DPS if you can consistent use it to the fullest ability

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(skill weapon :)™️)

grim tusk
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when it had 2222 base damage is was so broken

hot zephyr
grim tusk
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and the dmg mult used to be 1.3 lol

hot zephyr
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byeah storm did most of the aota line testing

grim tusk
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I barely even tested Aota line besides AotC

hot zephyr
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smh

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i tested more in biome blade

grim tusk
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although i may take a look to the dash slash since a lot of people dont use it

hot zephyr
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skill issue

frozen hornet
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Does the dash slash have i-frames?

grim tusk
frozen hornet
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Epic

hot zephyr
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it does

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(at least when I used it last, which was pretty recent and I doubt anyone removed it (why))

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the thing I'm concern about with dummy damage

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was the suggestor using the uncharged mode always

cobalt pewter
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speaking of dashes, any dev verdicts on Final Dawn's yeet

hot zephyr
cobalt pewter
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hdfl

vocal grotto
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As a dev
My opinion is "toss it into the woodchipper" HDFailure

hot zephyr
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@grim tusk you have my express permissions to absolutely annihilate final dawn now that seraphim exists

fossil finch
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Dan crying in the corner

grim tusk
hot zephyr
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no no

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you can nerf it

gray python
grim tusk
hot zephyr
grim tusk
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The fucking dash

hot zephyr
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post the killtimes in your suggestion

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remove most other reasoning

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and play risky with the aotc

gray python
grim tusk
frozen hornet
gray python
hot zephyr
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make it consume the user*

fossil finch
#

Fix the visual bug where the dash sometimes won't make your character rotate fully so by the time it ends you're sideways or some weird shit taxevasion

hot zephyr
frozen hornet
#

true!

grim tusk
#

And exo kill times as well @gray python
Both scal and exos on rev

gray python
cobalt pewter
#

the uh the

I was thinking if the yeet "grinds" on an enemy, and it gives iframes only during that (grind as the like bloodcrush crasher or something????)

frozen hornet
#

No rippers and a balanced loadout too

hot zephyr
#

it should only be in revengeance don't be stinky like pixl angere

cobalt pewter
#

idk what to say it

gray python
#

which shall be hell but im not named spiteful alchemist for nothing

grim tusk
frozen hornet
#

okay "mr" alchemistking

gray python
#

i have come as far as i have out of spite and distain for many changes in the draedon update and im not gunna stop now.

cobalt pewter
#

oh this one

cobalt pewter
#

[[Bloodsoaked Crasher]]

red stormBOT
grim tusk
#

The funny

cobalt pewter
#

the thing

grim tusk
#

If enemy stand still it dies CirrusBreakdown

cobalt pewter
#

if not cope

hot zephyr
#

Wait holy shit

#

That weapon exists?

#

ngl first time I've seen it

cobalt pewter
#

no wait really?

hot zephyr
#

idk I don't usually play rogue

#

🚎

cobalt pewter
#

well tbf I did look at everything rogue when I was still actively playing cal

hot zephyr
#

why does the glove turn into an axe

gray python
#

does it make any difference to yall if the dummy was patchwerk?

cobalt pewter
#

so I know about it, and surprisingly used it quite some bit

cobalt pewter
hot zephyr
#

stop using dummies to test they're inaccurate angere

cobalt pewter
#

crushsaw crasher is the odd one's out to me

#

saw but gloves?

#

what?

#

at least Bloodsoaked Crasher can still work, but Crushsaw is just what

grim tusk
#

Some weapons are balanced by the fact they are hard to land, if you use a dummy you remove that factor

cobalt pewter
#

wait lemme pull up its wiki

#

[[Crushsaw Crasher]]

red stormBOT
grim tusk
#

Furthermore patchwerk has some weird interactions

#

Which often inflate dps

cobalt pewter
#

@hot zephyr it throws axes

#

incredible

hot zephyr
#

i knew the funny glove

gray python
hot zephyr
#

forgor about the upgrade

cobalt pewter
#

ah

gray python
tall quartz
#

just test it against ontier bosses so you have more grounded reasoning racesR

grim tusk
#

^^^^^^^^

gray python
cobalt pewter
grim tusk
#

Malice has been beaten before nerfs lmao

gray python
#

iv had to use pure jam to get myself OUT OF JAMS many times.

gray python
grim tusk
#

I’ll take a look at nadir when i can

#

It sounds like it needs to be butchered

#

But you bringing kill times and loadouts would be nice

tall quartz
#

good ending racesYay

hot zephyr
#

melee speed is funky

#

i haste it

grim tusk
#

To have an idea what to kill on it

hot zephyr
#

;p

proud quest
#

why the fuck wont banner of the sun drop already broo

#

is this a bug or a luck issue

hot zephyr
#

10% drop

proud quest
#

because i killed the guardians

#

30 times

grim tusk
tall quartz
#

at least it's not the 1% it was before

proud quest
#

and god damn its not dropping at all

#

fucking 30 TIMESS

#

is it like a single drop per world or something?????

calm elm
#

Your luck is bad

tall quartz
#

grab a 57 leaf clover troll

grim tusk
#

I heard that in nohit too, but no proof

calm elm
#

i might test nadir out of boredom

grim tusk
#

And you delete the message of nadir being insane with min max due to you not wanting us to kill it, adorable

calm elm
#

do u really think thats why i deleted that message

gray python
proud quest
#

sigh

gray python
grim tusk
calm elm
#

is this the right channel to be posting about your bad drop luck

grim tusk
#

Its not

gray python
proud quest
calm elm
#

true melee is high damage low consistency

grim tusk
grim tusk
gray python
#

I just trial by fire all my accessories and see which ones help me live a little longer

#

Many of the wikis recommendations dont work well for my playstyle

calm elm
#

its a wiki recommendation it cannot be custom fit to you

#

its just a general thing

gray python
#

Im aware

calm elm
#

ok

calm elm
grim tusk
#

Class setups is a Meno’s paradox.
People have no reason to try new things due to many answers already given there. But if there were nothing people would not know what to use or look for.

frozen hornet
calm elm
#

and is also why killtimes are much better grounds to judge off of than dps

frozen hornet
#

any true melee weapon would do fat damage until they realize they can't hit the boss in any way

calm elm
#

u could have insane dps and a shit killtime

frozen hornet
#

Yea

gray python
calm elm
#

depends

#

if its an aim based weapon and they cant aim for shit then yes

gray python
#

i think we can agree that heart of darkness is a pretty good true melee accessory

grim tusk
#

Hits extremely hard but aiming it sucks

calm elm
#

yep

#

Especially on scal

#

small target

gray python
#

id like to ask why the ashen stalactite is a pre boss weapon

#

when it can deal... over 1000 damage on a stealth strike.

calm elm
#

on what

#

A dummy?

gray python
#

and instantly kill malice mode EoC with its aftereffect multihit

calm elm
#

do you have a recording of this

#

or something

gray python
#

i can make one but i have no reason to lie.

frozen hornet
#

yeah it's pre boss

#

Same as hellstone

calm elm
#

And infernal kris stealth is uh

#

fun

frozen hornet
#

You don't see anyone killing king slime with flamarang do you

gray python
#

well king slime can be killed with anything, just trap him in a box around your spawn and he cant do anything.

calm elm
#

hellstone is obtainable pre boss but usually people use it for either t1 evil onward or t2 evil onward

frozen hornet
#

Demon scythe would be a better comparison I guess

calm elm
#

Yeah

gray python
calm elm
#

Ok

gray python
#

because when you are playing melee malice or death mode you must take what you can get

calm elm
#

Ok

frozen hornet
#

Mhm cool (why do we need to know this)

#

You reasonably (and I stress reasonably) won't be going down to hell pre-EoC

calm elm
#

True

gray python
frozen hornet
#

Exactly

cobalt pewter
#

the same reason Demon's Scythe is tiered similarly

gray python
cobalt pewter
#

both drop from hell enemies that are technically tiered post those 2 bosses, but the biome and the mobs are accessible anytime

calm elm
#

Same with the bladecrest and old lord oathswords

gray python
#

i got really lucky with my reaver shark.

calm elm
#

ok

#

how is that important tho

frozen hornet
#

Just don't complain when a boss dies to a weapon 4 tiers above

gray python
#

i like shredding the bosses, its why i did it, unfortunately it becomes mandatory in malice

cobalt pewter
#

by 1.4, Meteors are technically also post eow / boc

gray python
#

a meteor has never landed in my world...

#

i dont know why, i broke shadow orbs.

cobalt pewter
#

(#KillMalice)

gray python
#

im playing it out of spite for its existence.

#

it is also spiteful because this is my second world and character, the first ones got corrupted by a crash

calm elm
#

like you have to kill boc/eow for one to spawn in 1.4

#

Or am I mistaken

cobalt pewter
#

yeah, but since we're talking cal, it's not quite here yet

calm elm
#

Oh

frozen hornet
#

Bombs can't explode meteorite in 1.4

calm elm
#

i c

frozen hornet
#

so your only option is to at least half kill brian or consyoom

cobalt pewter
#

also yeah, the limitations are more on mining and bombing than spawn

calm elm
#

i thought the meteor only hit the world after the death of the evil boss

#

in 1.4

cobalt pewter
#

it's still breaking orbs / hearts I think

grim tusk
calm elm
#

yeah

#

its pretty funny on anything segmented

grim tusk
#

If you feel like you must min max to hell to beat a boss by bruteforcing it you’re probably doing something wrong or have not attempted the boss enough

calm elm
#

Bosses should be dodged to some degree and not just shredded instantly

#

if you feel that shredding them is your only option then you cannot dodge that boss

gray python
calm elm
#

50 attempts is not that much especially for malice

grim tusk
#

Thats insultingly low

#

Esp for malice

gray python
#

especially when fighting a later game boss is easier, ex polterghast, and the weapons from polterghast make it just barely possible

calm elm
#

subjective

gray python
#

indeed

calm elm
#

Polter is not objectively easier

gray python
#

correct.

#

in other news, first attempt on the exomechs.

got past the first phase, this is gunna take quite a while.

calm elm
#

okay

frozen hornet
#

Provi is harder with melee because you either have to deal with inconsistent dashes with solar or use beetle

calm elm
#

you could probably get away with beetle

#

That armor is dumb

grim tusk
#

Just dont use valor or belt with solar

#

Beetle got nerfed lol

#

Astral maybe could work

calm elm
#

did it

gray python
#

beetle is worse then... what was it called... hydrothermic.

calm elm
#

i thought beetle offense was strong

grim tusk
calm elm
#

When

grim tusk
#

1.5.0 iirc

calm elm
#

oh

gray python
#

i found hydrothermic to outclass it aswell as reaver.

frozen hornet
calm elm
#

which reaver

#

Tank?

frozen hornet
#

especially when you get hit once and get fucked

gray python
#

yes tank reaver

grim tusk
#

Reaver speed is HyperYharimJudge

calm elm
#

i was talking about offensive beetle

#

Not defensive

gray python
#

i used offensive beetle, it was worse then hydrothermic and defensively was worse then tank reaver.

calm elm
#

Well of course its gonna be weaker defensively than a designated tank set

meager cave
gray python
calm elm
#

okay

grim tusk
#

Reaver speed and Tank have far less offense than other sets

calm elm
#

yeah

grim tusk
#

But the boosts they give are very good

calm elm
#

The mobility one is very nice

gray python
#

whats its set bonus?

frozen hornet
#

Can we just make solar's dash stay all the time without needing the shield because suddenly being unable to dash is insanely annoying

gray python
frozen hornet
#

Yeah that works too

gray python
#

instead of it disabling all of them

frozen hornet
#

There's a sugg about it but it didn't get sent to dev

calm elm
gray python
#

mmm, yeah not my style.

cerulean trench
#

any changes?

calm elm
#

i dont think venerated locket is overpowered

#

unless the softcap got removed

cerulean trench
#

i was able to do like 300k damage with a ghoulish gouger stealth strike like 💀

calm elm
#

With or without adren

#

And on what

cerulean trench
#

and on a dummy

calm elm
#

dummy testing is not a good means to judge how good or bad something is

cerulean trench
#

dummies can be innacurate

#

but still

#

polterghast weapon dealing 300k damage

calm elm
#

its a dummy

cerulean trench
#

i know

#

that its a dummy

#

but

calm elm
#

test the locket on sum bosses

cerulean trench
#

still

cerulean trench
#

its busted

calm elm
#

is that so

cerulean trench
calm elm
#

Record some kill times

cerulean trench
#

i just mentioned the dummy as a baseline

calm elm
#

With and without the locket

cerulean trench
calm elm
#

Do it later

cerulean trench
#

im tired and my neck hurts

calm elm
#

whenever u get the chance, im in no position to rush you to play tmodloader

cerulean trench
#

k

frozen hornet
#

Venerated locket's clone projectile has like 94% less damage than the actual projectile

ruby plover
#

in theory, the copies from the lockey should really not be op

frozen hornet
#

yeah

ruby plover
#

they have 6.5% damage, and dont even count as rogue damage

#

and the cosmilite knives from stealth strikes have 35 base damage and ALSO don't do rogue damage

frozen hornet
#

ye

cerulean trench
#

it didnt feel like it was 6% more

#

it felt like 50% more

ruby plover
#

also also also...... you tested it with ghoulish gouger? did you test it with anything else?

#

also consider, the locket does give you a 10% damage boost

cerulean trench
cobalt pewter
#

Venerated Locket sucks ass

#

storm would explode if I'd mention Momentum Capacitor

#

Old Dice was significantly rebalanced in 1.5, so idk how it does now

unborn siren
#

old die is pretty bad now

#

especially when you have the op combo that is sheath + coin

cobalt pewter
#

Ethereal Extorter is incredibly meme

(get rid of its extra projectiles lo)

#

idk how Recklessness does now, but if I'm correct Precision is still untouched CalSmug

calm elm
#

glove of precision when stealth strike meta

#

Until post cultist

unborn siren
#

recklessness is just meh

#

even for spam

calm elm
#

recklessness + old die was really good in 1.4.5 but got nerfed

grim tusk
#

If you think venerated locket is op there’s something wrong with you

grim tusk
#

The die must die

cobalt pewter
#

for the Pope

calm elm
grim tusk
#

Scales is mostly fine other than Thanathos prob getting more resist to it in my opinion

molten narwhal
#

i think

cobalt pewter
#

yeah I don't see much issues in the Scales I think

molten narwhal
#

jacko

#

is a female

cobalt pewter
#

did it like

get a reskin as well? on the nado

calm elm
#

good4u

cobalt pewter
#

I don't remember

grim tusk
unborn siren
cobalt pewter
#

so we're back to Final Dawn

unborn siren
#

so scales is probably fine

calm elm
grim tusk
unborn siren
#

no

calm elm
#

Read it wrong

grim tusk
cobalt pewter
frozen hornet
#

good enough imo

grim tusk
#

And eclipse’s fall, exe blade, plasma grenades and penumbra are still decent

cobalt pewter
#

yeah I was mentioning right post Yharon specifically

grim tusk
#

Gotta buff Hypothermia tho but im unsure how and its low priority anyways

unborn siren
grim tusk
#

That is basically more dumb than pre-nerf recklessness

crude geode
#

Don’t the venerated locket projectiles have insanely low damage % of the original

grim tusk
#

Yes

#

Also lags the game to hell sometimes

#

Seraphim is a great example

cobalt pewter
#

Venerated needs to be re assessed because there's no way to balance its copy effect as it is I think

grim tusk
#

Yes

#

Its either the most overpowered shit you’ve ever seen (remember 1.4.4.1 locket?) or complete trash (1.4.4.3 onwards)

cobalt pewter
#

the former doesn't last long HDfailure

calm elm
#

How bad was 1.4.4.1 locket

grim tusk
grim tusk
calm elm
#

ah

#

So batshit insane gotcha

crude geode
#

@cerulean trench get kill times before you go spouting “op pls Nerf”

grim tusk
#

Celestus dealt about 350k at the time with no dps investment other than the locket and nanotech

cobalt pewter
#

also why is Venerated Locket still with the

cosmilite color palette

grim tusk
#

Pretty stupid

cobalt pewter
#

what does it even have to do with dog

#

or cosmilite

grim tusk
cobalt pewter
#

ah yes

where the fuck would an average player know that

#

I haven't even heard of it till now

unborn siren
#

because you can only buy it after killing DoG

grim tusk
#

She literally mentions stuff about looting the carcass of SW

cobalt pewter
#

incredible

grim tusk
#

But DoG getting there and making her flee

cobalt pewter
#

either way, back to the sugg

calm elm
#

the dude said he tested it on a dummy

#

Then i asked him if he did it on bosses

#

said he did but didnt record kill times

cobalt pewter
#

can we get rid of dummies

calm elm
#

the noobs weapon tester

crude geode
#

That is indeed the point of dummies, so you don’t have to test against the latest boss

calm elm
#

True

fierce iris
#

1.4.4.1 venerated locket was kind of half the reason Scarlet Devil was as crazy as it was

small timber
#

@copper coyote while not exactly prohibited, summon suggestion is among the frequent suggestions in the "Suggestion Don't" pinned document, so there is really no need to suggest for spawn animation because eventually they will get added

#

and also your title do not match your content/reason (boss challenge in title but basically boss summon in content/reason)

#

although it said "boss spawn animation", considering what they did with Scal spawn it probably may also include unique spawning method (not just animation)

copper coyote
small timber
cerulean trench
#

thats a cool idea

#

but same frame sounds way too hard

#

maybe a 3 frame window

cobalt heath
#

decent idea but imagine wanting i-frame dodges

#

they are always broken

spring fog
#

so, what do yall think about my suggestion

cerulean trench
#

8/10

cobalt heath
#

6/10, fun idea but your idea would add an i-frame dodge to melee

small timber
#

I havent use it much doesn't this basically is already what ark does (but more forgiving with more frames in the current version)?

spring fog
small timber
#

just no scaling with how high the contact damage is

cobalt heath
#

(or scarf exists but its its broken too)

cerulean trench
spring fog
#

so you cant cheese bosses

cerulean trench
#

actually

spring fog
#

and it would have a cooldown, like 15 seconds

#

just like RoD

cerulean trench
#

yea

#

maybe it could have half of your normal i-frames as the i-frames on th weapon

spring fog
#

yeah

#

also, it would ONLY work with contact damage

#

with the perfect timing

#

so, no cheesing providence

#

and it would be a last resort, being kind of risky if you dont get the timing perfect

cerulean trench
#

yea

#

lots of strategy to it

spring fog
#

high risk high reward stuff

small timber
#

regardless of how hard it is to use the mechanic, I think the main concern is how hard it is to balance, mainly the "give damage" part of the suggestion

#

if you make it too tight then just aegis/valor dash is more preferable

spring fog
spring fog
small timber
#

another concern is just parrying is kind of the main thing of the ark line, so moving one of its main function to most sword will be kinda overkill

spring fog
#

also, ark can parry projectiles

small timber
#

it is almost the same I think, but instead of dealing explosion damage ark charge up the blade

#

there are frequently suggestion about true melee weapon have projectile/parry function, but it always end up being "a balance nightmare", at least according to tester opinions

small timber
#

where the risk and skill cap is too high that people rather just not use it

#

ark works because the main reward is that the weapon is powered up after the parry, not necessary that the parry itself is super powerful

#

basically you parry for dps not necessarily for damage negation

spring fog
#

well that's true

#

but imagine in something like

cobalt heath
#

well yeah it would be cool i guess

#

but like

#

melee is already busted

small timber
#

ya it would be cool, just not really practical, or to certain extend just dash

#

because dash into enemy is the same function but notably easier

spring fog
#

the destroyer fight, he tries to dash at you, and you manage to parry last second, at that stage you dont have good dashes like in post plantera

small timber
#

you kinda have counter/evasion scarf but ya I get your point

#

just that after post-plantera the mechanic will be very ignorable

spring fog
#

true

hollow shell
#

@spring fog We will not be adding a new mechanic to the entire class

#

There exists a weapon with this mechanic already, Brand of the Inferno
and yeah the new Arks too

You can make your suggestion be to add new weapons with this ability or apply it to more existing weapons

#

But suggesting that melee as a whole gain this mechanic is way too big scope

hot zephyr
#

:)

half sage
#

giving every single melee weapon from both vanilla and calamity a parry sounds like the lowest circle of tester hell

ruby plover
#

is giving melee as a whole a parry mechanic on the don'ts doc? cos i feel like it's been suggested a few times

frail mantle
#

i think it falls under large scale

gray nebula
#

im not agaisnt a few more melee weapons gaining defensive attributes but yeah itd be bizzare to have a generalized mechanic for blocking thats just always there

#

also bruh do you not realize how impossibly unviable it would be

#

terraria runs at 60fps hitting the perfect block would require inhuman fucking reflexes

half sage
#

for a frame of reference to how difficult a 1 frame parry window would be, what's the window on ark line parry

cobalt heath
#

and didnt gael prove that the parry efect would be kinda irrelevant

#

cause you should be focusing on dealing damage dodging not face tanking bosses

cerulean trench
#

just make it a 3 frame window

#

way easier

frozen hornet
#

a quarter of a second is 15 frames

cerulean trench
#

you underestimate human reaction time

cobalt pewter
#

15 frames is more than generous already

#

lower would be batshit insane

gray nebula
#

twas 20 frames before until ian (evil) asked me (savior of the people) to nerf it

#

wait nvm im wrong

#

ian just asked for the parry cooldown to be longer before it was like 2-3 secs

cobalt heath
#

aka your the evil

#

lowering our frames from 20 to 15

pure thorn
#

oh cool suggestion mattik

cobalt heath
#

so a grace period basicly?

ruby plover
#

yea. though of course this is nohitting so. it's a bit different, and it's in malice, so. once again very different, they have sniped me time and time again even after i slimey saddle and rod to the other side of them, trying to get away from that inital surge

#

the spread size of their fireballs is good, but that makes their spawn surge really awkward to deal with most of the time

digital saddle
#

Imo the parry mechanic is not good in it's current form

#

Requires you to spam it to deal half decent damage

#

As opposed to using it when you need it

tardy smelt
#

((i hate that emoji))

pure thorn
tardy smelt
#

you can ask mods

pure thorn
#

Oh ok

#

Eh, I rarely talk here anyways

tardy smelt
#

albeit less so

tardy smelt
#

what also doesn't help is that the velocity at which the fireballs are launched is based on the speed at which their respective fireball is fired

#

and when spawned, they can very easily get to their top speed and start hurling fireballs at you at the speed of light :/

digital saddle
#

Also venerated locket is not good

#

Iirc secondary projectile doesn't benefit from any rogue bonuses, and only deals 6.67% of the damage of the original projectile

#

If anything it needs a buff

cobalt heath
#

it has to be that way to not be broken

#

its imo a 7/10

#

and any rogue buffs atm are just HDfailure

digital saddle
#

There is no reason to use it over reaper tooth necklace or even void of extinction

cobalt heath
#

so be it

digital saddle
#

What's the point of even having the accessory then
That's such a bad argument

cobalt heath
#

you have to think about the general things when talking about class specific buffs

#

buffing venerated to like 10% dps would be a big buff to stealth rogue

#

why it is outclassed is cause buffing it when stealth rogue is strong is an issue to game balance

golden tulip
#

did it get a nerf im not aware about

cobalt heath
#

its good

golden tulip
#

take like literally any other accessory over rtn

#

lmfao

digital saddle
#

Rtn is good now

#

..

#

Play the update before coming to balance conclusions please

cobalt heath
golden tulip
cobalt heath
#

and void is a defence halving accessory off course its better in raw dps

#

tbh venerated is for once in a good place in balance

untold pagoda
cobalt heath
#

and its not really

#

its kinda bad

untold pagoda
#

AP is different from defense reduction debuffs like ichor and betsy's curse

#

if the target has no defense you deal an extra 15 damage

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at least i think

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and ig it adds up

golden tulip
#

15 extra damage on this 2 million health boss LETSFUCKINGGOOOO

cobalt heath
#

and 15 base isnt that much

untold pagoda
#

though i never used it so lo

golden tulip
#

rtn sure is good

cobalt heath
#

its multiplied by modifiers

digital saddle
#

It has 15% damage now

untold pagoda
#

i thought it was 12%

digital saddle
#

It got buffed

small timber
#

it was 10% (on rtn)

untold pagoda
#

ah

#

makes sense

timid flower
#

Yea

untold pagoda
#

still barely makes a difference

golden tulip
#

rtn gives 15% damage now ?

small timber
#

5% is pretty huge, 50% buff on a dps accessory

untold pagoda
#

i guess its meant to be used with omega blue armor

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which also gives AP

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like 5 or 10 idr

golden tulip
#

venerated locket is still better than rtn

untold pagoda
#

funny stealth strike 😋

frail mantle
#

i mean yeah

untold pagoda
#

also post dog

frail mantle
#

it'd make sense for a post DoG accessory to be better than a post polter one

small timber
#

venerated locket should be better on stealth (than rtn on stealth for the same slot)

untold pagoda
#

its pretty good

golden tulip
#

hailfall said venerated locket isnt worth picking thats why i said it HDfailure

timid flower
#

It's not the best accessory

crude geode
#

I love this conversation happening completely in theory with very little practical numbers like kill times

golden tulip
#

bold statement

small timber
#

ok what rogue weapon is viable on dog right now, I can grab some numbers real quick

untold pagoda
#

uhhh

small timber
#

for stealth strike, since it is about venerated locket

crude geode
untold pagoda
#

ghoulish gouger ig

cobalt heath
#

wait i read it wrong sorry

untold pagoda
#

or phantasmal ruin

cobalt heath
#

phantasmal is best stealth weapon for dog

golden tulip
#

phantasmal my baby got nerfed so hard in 1.5 😭

cobalt heath
#

but usually you wouldnt use stealth on dog, rather spam goulish

untold pagoda
#

could try smth like night's gaze

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pretty broken from what storm told me

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got like a 1m old duke kill so it could do things to dog

ruby plover
#

maybe that tooth weapon as well, upgrade to levi teeth...?

#

i dont know the meta, but i know its on tier at least

crude geode
cobalt heath
#

xp is doing tests

small timber
#

might take sometime, plan on doing 3x for each

#

just to be sure, since there is variance in killtime (fast or slow attempt)

cobalt heath
#

take averages for all kills

small timber
#

wait Dog just despawn after phase 1 is downed

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I hope this dont happen too much

cobalt heath
#

oh yeah dog is very bugged atm

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i think yharon would provide more accurate tests

small timber
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ya dog keep despawning

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need to change gear for yharon

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I will juts do polter

cobalt heath
#

(hence venerated is post dog)

small timber
#

not very accurate, but it is to compare RTN vs venerated locket anyway

#

ok what weapon for yharon