#suggestions-discussion
1 messages · Page 1241 of 1
yes
why
its the google translate version it makes everything better
ah
probably shouldn't have posted it there, but yeah, it's funny ig
@grim arch just dont meme in your suggestion posts
don't start with tooltips
the next thing you know they'll give pwnhammer tooltips as big as fucking aotc or gemtech
Gemtech :wide:
soe tooltip 
honestly I give 0 fucks to emode in general
they can have their chungus tooltips for all I care
@bright crag - Your suggestion has received an updated status!
[Remove/rework aimed bullet hell projectiles]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@timid flower - Your suggestion has received an updated status!
[Add A Brief Explanation Of The Early Hardmode Rework To The Pwnhammer's description]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@ashen warren - Your suggestion has received an updated status!
[Give Cnidirion a death Gore.]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@hardy dock - Your suggestion has received an updated status!
[Increase Scorn Eater drop yields and make them into a Rare Enemy]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@cobalt heath - Your suggestion has received an updated status!
[Add lore based dialogue to Calamitas npc]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@deft yew - Your suggestion has received an updated status!
[Make the Guide Voodoo Doll stackable]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
the
Yay
I Hope mrrp is fine and going to do this
Fuck why am i european i always miss the fun stuff happening at like 5 In the morning
mine didn't pass :booh
people have an allergy to numbers
there are 3 types of suggestion that always get the highest vote: QoL, boss nerf, and "add content" suggestion (eg: lore)
and if there are too many of these per batch basically other suggestions stand no chance
To be fair qol improvements are pretty much always nice
assuming that qol related changes are done properly so that they're actually improvements
I mean I tested every yoyo from pre-HM all the way to Scal/exo, and it probably gonna get overshadowed anyway
🇫
yeah i think you had a really good point
you see, the reason is
2 of the 3 types have no counter to why they shouldnt get added 90% of the time, even if they are stupid (sniper scope sugg)
and the boss nerfs are sometimes logical, but obviously some people just want an easier time aswell
True
I was really hoping for my sugg to get sent
even if there was a really low chance for it to be accepted anyways
I think the solar dash override one not getting send is even worse, considering same suggestion cannot be made now
Me when I see a buff/Nerf weapon sugg: 
I mean keyword is a while 
iirc its just because of how modded dashes interact with vanilla ones
Anyways if I want another go at that sugg how would I go about it
Pretty sure it would've been sent if it were posted at a time that wasn't that week
and i assume fixing it is a hassle so its not very top priority as its fairly minor and not many people would have 2 dashes at once
I mean alternatively is it possible to make solar armor dash inherently always able to dash? rather than rely on shield charge
instead of fixing it over valor dash etc
#suggestions-posting message also this suggestion is probably gonna get top voted, go into dev voting just to get either 🛠️ or 🚫 and make 0 impact, considering something like this is gigantic effort
considering it is either already in working or will never come through a suggestion
it's literally just "please make more weapons that are cool"
the fuck you think they were gonna do, make weapons that are bad, on purpose?
ya the suggestion kinda doesn't make sense, as a suggestion
or a suggestion where "sincerely calamity devs, please keep updating the game, updates are cool"
A more acceptable suggestion, would be to ask for the visuals of the weapon in each class to be possibly updated to be in line was the standers created by the biome weapon visuals; of course this is probably on their radar, but you guys are kind of taking the piss at a suggestion that if worded better as some claim.
the problem is you are overintepreting it, the suggestion is literally "biome blade and ark weapons are cool, add more for other class"
if it is about visual then it will just be a resprite suggestion (which I think is either don't or commonly suggested somewhere)
resprite suggs are not allowed if it's "make the quality better"
iirc it also says you should post requests for resprites in the art server
idk
also I just notice did suggestion bot died?
What
its not putting stuff in voting anymore

also hello
I think I know what the issue is actually
were you watching 
But I’ll have to fix it when I get home
cool
i see a
specific item suggestion
hm
It’s online but I think the timer has committed die
@frail fjord look it's still a cool idea and all but this kind of thing is reserved for patron dedication
darn!
damb
@small timber - Your suggestion has received an updated status!
[Give HP Bar Special Effect When Boss Is Invincible/Have Absurd Defense As Mechanic]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
also yeah that is a complete SIS, its not allowed

POG
epic !
oh
looking at you #changelogs 
oh thats true
well fabsol is on break rn and he always puts stuff in changelogs so 
(you should delete the sugg since, guidelines)
It’s fine
alternatively you could just uhh
You’re far from the first person to not be aware of the rules and you will not be the last
make AS "lose interest" and leave to despawn if it's been around long enough
this is great
i am so fed up of fishing with a giant worm swimming around, waiting for me to provoke it to lunge at me, only to die in two shots anyway
my inventory keeps getting clogged while im trying to fish for abyss materials
the problem is when you're trying to make your first abyss trip too
true
lol
where are the others
oh
old suggestion bot messages don't get passed
@earnest raptor #suggestions-voting message
Implemented base value changes from the 1.5.1.001 update:
Rarity 5 (Pink) 7g 20s --> 4g 80s
Rarity 6 (Light Purple) 9g 60s --> 7g 20s
Rarity 7 (Lime) 12g --> 9g 60s
Rarity 8 (Yellow) 16g --> 12g
Rarity 9 (Cyan) 19g --> 16g
Rarity 13 (Pure Green) 28g --> 26g
Rarity 14 (Dark Blue) 36g --> 28g
Rarity 15 (Violet) 50g --> 30g
Rarity 16 (Hot Pink) 1p --> 40g
Are there More?
neato
what does this mean
@cosmic musk #suggestions-voting message
Profaned Guardians and Providence will no longer be invulnerable outside of the Hallow/Underworld for the 1.5.1.003 update.
Profaned Guardians enrage changes: Move faster, doubled amount of projectiles
Providence enrage changes: Moves faster, increased fire rate, 25% increased amount of Cocoon Stars, Cocoon Spear branches increased from 12 to 15
deathstaring at #changelogs rn 
Sometimes that happens if I use cheatsheet copy-paste too much
Idk if it's just a coincidence
@gritty acorn you should make the title more explanatory
"minor suggestions:" as a title would be weird
good idea
you can just remove the "minor suggestions:" thing yea
i being deadass
i genuinly want so see it
The mod doesnt load cuz of a lot of bad spelling :lo:
that could fall under the large work load sugg
This is really just not a suggestion 
@gritty acorn Those performance issues shouldn't really matter though because they are not during gameplay moments, you're just watching the animation, right?
Can you think of other reasons why that config would be useful, or describe any experience you had with the performance being a problem?
(also I can't remember if the death animations occur only on first kill or not)
Also yeah @pale knoll huge 'No' lol
might also fix the DoG not dropping any bag
well if i had to guess its cuz the animation didnt load
Many times
no thats a suggestion to fix it
it may be cuz of that
it's one of the most commonly reported bugs afaik
im not good at coding but i feel like its just the animation not loading
Ah damn
along with the obvious mp not working
If you make sure to finish DoG by killing its head it should drop stuff fine
unless if you tryin to true melee DoG >:(
I’m not claiming it’s a fix and all done, just a temp workaround until the actual fix can be implemented
Bruh im on a phone and dont know how to add that bold white header lol
either way, no
no bringing back old content/sprites
you did read the suggs posting rules right
Im talking about the functions, being optional
like i said that's a no
Um ok...
suggesting to readd old content is disallowed yes
it was removed for a reason, essentially
you know you can downgrade calamity and play on them
Wait what.
you can download past releases from #mod-downloads
they reach down to like, calamity 1.2
or smth
many mods have a github where you can easily get past releases
Do you happen to know which version has everyones fav space slime boi
get the Catslyst mod if you want to fight him
^ but if you want the old calamity release for reasons
I have the catslyst mod, and its bussin
i believe 1.3.4.1 is the latest that does have it
Niooce. Thank you!
note that some of your current mods may not work 100% well with it
so probably use just calam and cheat sheet, maybe some basic qol works
wait, so i can go back to the 8.8mil hp scal era?
Ill remember that
cause if i want to slap yharon the old way sometime
ill have my fun
I even personally have 1.4.5 archived on my pc just in case
(back when there was heal <3)
So i should disable the new calamity, but have the old one enabled?
go to #help-advice-read-pins for those guestions
@pastel seal There are other mods which do that
Or at least things very similar to that
ok but it would be cool to atleast have an official submod supporting it
Really doesn't need to be Calamity-specific
There's precedent for making vanilla recipes less extreme in calamity though
Like just last update didn't chloro bars get reduced from 6 to 5 ore
@elfin plover you should reason the suggestion better
like state how annoying it is? eh
I get why you suggest it snd youre not the first, but you still meed to have a good reasoning in the suggestion description
im sort of averse to excessively verbose suggs
We have a exclaim bingo of 8 today
@hollow shell bot dead
It’s been dead for a while now actually, more than a day lol
Yeah not sure what’s causing that
But I’ll look at it when I get home
Currently at work
The bot isn’t actually dead but something went wrong with the timer
I don’t know what’s causing the issue but I know what the issue is and I know how to fix it
Aight cool
@jaunty cloud that's a bug
not gonna hark on you for formatting & reasoning bc its not an intentional feature anyway lol
is my discord being dumb or are they not in the server anymore
nope they are gone
..nice one
Anyone else think the throwing-the-second-blade-out part of the AoTE is too inconsistent?
terrerai player
is this enough for me ot kill wall of flesh
on revengeance
or is there anything else I need to prepare for
Probs take that to #calamity-mod-talk my dude
Inconsistent in what way?
I'm at early post-ML in my melee pt so I'll try to see if anything feels a little off
The window to do the snap attack is super small and I'm p sure if your mouse is too close to your player when you throw it out the window appears earlier
Well the scissor gets thrown out to the mouse's position so the snap happens earlier if you have your mouse close
Barely makes it worth 2 charged slices
Idk I just can't focus on a boss, its projectiles, how many swings away I am from throwing it out, and then releasing the mouse in the 0.2s window which happens depending on how far away my mouse is
I was thinking if immediately releasing it would make it snap after it reached its max length
Cuz with the True Biome Blade's Sanguine Fury, you can immediately let go and click again to do its dash attack
fake fake fake fake
Fake
wot
I coded it and im almost certain that no releasing the mouse earlier wont change anything
@hollow shell sorry for the ping, is the add biome blade/ark to other class suggestion allowed? Since pretty sure it is just equivalent to "add cool weapon to other class" (and devs will not intentionally add garbage weapon making it pointless)
no i mean releasing the mouse earlier will be good because you will save more time
what i meant is that how close ur mouse is doesnt matter
Huh I tested it and it does seem like that
How about this one:
I can release at the exact moment when the little shing noise plays and the second blade won't come out
Did you come up with all the ideas cuz it's fuckin' amazing besides the little inconsistency
@gentle chasm I agree with your suggestion but you should make your reasoning more substantial.
You could bring up their ability to be recognized/identified by players.
uhh ehhhh
Unsure
Space attunement would be p cool
yeah that too
Iban did do almost everything regarding the two lines by himself
With dev feedback as he progressed
but it was very much his project
Yeah would this be a suggestions thing or a bugs thing
I throw, the shing noise happens, but no second blade
The scissor snap is done in a precise window
You’ll get the hang of it
Yeah you're supposed to release after the sound I think
Except sometimes even that doesn't ensure a snip
I don't see how crawlers are any hard to recognize
They're all the color of the gems
There's no shared colors
For me it's just silly to limit such a thing for no reason
They even have differing designs
Ye
It is a tad difficult to determine what kind it is until you're right on it tho
Usually I figure out what it was by what it drops
I mean if specifically referring to the devs I think his opinion is already given (regarding the suggestion)
^ this too (which is why I am insistent on getting check if it is passable)
(that video-audio delay jesus christ)
I have no fucking idea how sharex works you're lucky I figured out audio capture at all lmao
Also I managed to kill Providence with it :D
I guess it does take a bit of practice but I did still get a few shing-no-snips during the fight
If I wasn't already talking about them so much it'd've really thrown me off
"It'd've"
Would something maybe happen if I made a suggestion tho?
@summer bluff calamity extra music is not part of calamity, it is literally impossible
they did
and I think the owner of extra music do not want to be associated with calamtiy anymore
wait what
its there
ya, so unless they already have music boxes then there is really nothing that can be done
dang
@cerulean trench suggestion about reverting changes/reverting to old version is not allowed
regardless of the reason, changes are done for a reason, even if it is just an option/config to revert it
ahh, alright
the extra music mod says it has 6 items are those music boxes
pretty sure
ill turn on cheat sheet and check
yes
ya they are music box, although I think it is not all music the mod provided
p sure it is
ive tried getting them how you do with music boxes normally and it didnt work, is there some special thing you have to do
idk
blizzard, queen bee, eater of world, king slime, mech bosses, meteor
they might be inaccessable
but yes there are 6 of them here
yes
pretty sure missing bosses like lunatic cultist and duke fishron
isnt that all it adds
yeah
but nothing can be done really
bruh
since the music owner dont want to be associated with calamtiy anymore
unless the creator/dev of calamity extra music is not the music owner
it says the mod is by turquoise
then ya it definitely is not happening, turquoise is the mentioned music owner
rip
@ripe owl your reasoning is pretty weak
"doesn't make sense"? is there a reason why it doesnt make sense? can you build on that?
what do you mean by "resulting into abuse" for the cheap hits part?
Okay yeah let me rebuild the suggestion
why do you contradict yourself aafterwards by saying "then again you won't be able to abuse it for a lot?"
please repost yeah, ty
from testing, if you do not have a weapon that have significant DPS that you can clear energies reliably, you basically have to rely on valor/aegis dash to avoid contact of energies, however since cv itself is invulnerable during energies phase valor/aegis basically ignore cv and you can hit anyway (with contact damage)
and this is on top of the fact that cv also move anticlockwise on a timer that is not really noticeable (while changing energies position), making dodging energies even harder and increasing the chance of you to just dash into cv
It's not really about the phase itself
It's about the preparation for it
Because it's much easier to fight CV when it stays still just like you
the problem is it is also not staying still
wait sorry I probably should had mention this, the above statement was not to dispute your suggestion but to add more onto the reasons (since it was told to be reposted)
at least I think cv being completely invulnerable and cannot aegis/valor dash pass it will be part of the problem
nice
Love working till 1am (no I don’t)

I like how most of suggestions are marked with ! and neither are fixed or deleted by authors
you can tell someone their sugg is literally impossible, theyll go oh ok
then just leave it up

I have an old sugg that fell just short probably would've been sent if it weren't posted during a week with a lot of popular suggs, when can I re-suggest it and how should I go about it
I hear you need to wait for at least one month (or even 4, no proper standard yet) before reposting
regardless how how many votes it get, as long as it was in voting
It's the T3 acid rain helping get bloodworms one
@fringe sentinel suggesting a mechanic that was purposefully removed, aka old content, would very likely not pass
as it is a Don't from the document
and besides
"Legendarys" are planned to have more unique ways to acquire them, like the SHPC i believe
I didn't really think about the unique obtainment thing
@cobalt pewter while not exactly the implemented yet, #suggestions-voting message do get approved so, there is a chance sometime in the future it get implemented
and I don't think forcing uzi droprate to be high on tier will be a good argument, since the counter argument is always that there will be many other weapon you can use, so the suggestion above where the main purpose is for late game crafting will make much more sense
I never said to explicitly raise the droprate, just making it more accessible in any way
(although that said, they did make the pulse bow more obtainable, so you might make the case)
also this sugg is good on reasoning (I should mention the donor weapon I think) but the sugg was before new bot, so there should still some merits in keeping the sugg maybe? idk approved suggs can be confusing
might do the edit tomorrow
ya not sure how that work, but I think should be no problem? since it is still slightly different (more obtainable on-tier vs make it easily obtainable for late game crafting only)
yeah I think I'll keep my original idea of the sugg for now?
either way the p90 retier is kinda what made me sugg this
while I don't see an issue with p90 retier itself, it's significantly more accessible on tier than uzi on the same tier
probably? I just personally think the argument of making a specific weapon more obtainable (for the purpose of just using it), can be a bit weak (but you can just provide strong reasoning anyway), but other than that should be no problem
uzi should just be buffed tbh
"make gem crawler sprites different colors for recognizability"
you can just hover your mouse over them to see their names 
arent they also very distinct colors based ontheir gem type
Shapes dont matter at all
No new player will go "ah yes the (shaped one) i know which one it is
Like who memorizes that
and i can agree their colors are kinda scuffed
frous paletted even
idk some of the shapes do resemble the actual gems
crystal, amber, diamond and ruby specifically fit in my eyes
eh fair
crystal crawlers
they're hallow underground enemies and drop crystal shards on death
damn
guess im not im the ug hallow enough
its not even necessary for that one to exist there's an abundance of shards everywhere
they also drop crystal blade which is 
imo the hallowed one should drop more crystal shards
since they're a pretty common crafting material early hm
it drops like 2-3
iirc
i mean i guess making their colors more true to the gems would be neat but kinda pointless, they already look dope
uuunrelated, but I like the idea of buffing the... regular enemies that you'd normally say "watch your tone MF" to and onetap post ML.
lol it would actually make things interesting ngl
tbh post-ml also has a serious lack of unique enemies
there's less post-ml enemies than hardmode or pre-hardmode calamity enemies alone
and it is planned to have more content in between Eventually™️
No
It'd be much better to make new enemies if needed
Because if we buff every enemy to early-pml, they'd be invalidated again once you beat Providence.
Also, with so many weapons being homing/piercing tiles, a lot of weapons would just straight up annihilate from a screen away regardless of what arbitrary HP value we gave them
See something like Dazzling Stabber
Oops, enemies gone!
It is a shared sentiment, though, between devs and players that more non-boss content should be in Post ML, which will be addressed in future updates
What keeps Hardmode fresh, is that enemies are replaced with upgraded versions and not just stat boosts. Even with just a slightly different sprite it'd feel better than "Oops! This Possessed Armor has 5k hp."
I do think suggesting upgraded enemies akin to what Hardmode does would be neat, it's jarring to have cosmic events go down in-game and the local fauna and flora is completely unbothered for the most part.
thus i would remove the sugg
cause its irrelevant
and dev plans for totally new mobs
I think this is a decent compromise in the meantime
Personally
I was thinking more like 15k hp possessed armor honestly
That would be a lot closer to how enemies are in early hardmode relative to your power level
I can see the issues with it but I feel it's still worth suggesting
literally just
press 2
I can't make it not change attunements when using rmb very easily without making it a lot less handlable
just don't make it some specific fanmade concept
but the candles are good
use less other buffs then
but then I die
The voluntarily decision to not increase the buff cap was because it acts as some sorta balancing thing to prevent players from getting every single buff at once etc
Oh I thought it was like a hardcoded limit that couldn't be modded
there does exist other mods that remove the limit
It's not even necessary over loading on buffs it's that I'll be close to limit and then when I get set on fire and drink a healing potion those debuffs push me over the edge
draft:
Add a number of seconds remaining to the cooldown rack display
The display doesn't show the amount of time left as a number, which is annoying because before it was implemented you could see the exact amount of time left right under the debuff icon. Adding a seconds display would make it easier to see the exact amount of time left without having to memorize how long the cooldown is and estimating the amount of time left based on how much of the circle is filled in.
do you need to know how much time is left though 
it does help to know exactly how much longer you have to dodge Yharon's bullet hell before you can GS dash through it again
you managed to make aotc not parry when interacting with stuff tho
yea but it's because I just used the default right click function thing that's used by most weapons with a right click there
the real issue is that because there's default attunements for the biome blade I'd need to do some really fucky stuff for it to work properly
because when you have a right click, by default the weapon will still act like normal
it's easy to stop the player from casting any regular projectiles if using right click, but it'll still swing
so I can easily prevent a right click from shooting any of the ark's blades (I achieved the custom swing anim by making the swords be projectiles), but if its something like the biome blade's unnatuned state / default swing state, it won't rly work
copium
@gray nebula smh these choomfies have it too good
when I tested biome blade it sent your inventory slots to the shadow realm 😤
@pale knoll that sounds like a bug
Buff slot (especially combination buff) will cause serious balancing concern
If you dont want to deal with buff slot simply install mods like unlimited buff slot
It is
that's a bug, update your mod
(Latest update has another bug, though, and you'll have to run mp for phase 2 transition to work, no extra players needed, just the world run on mp)
(also how did another dungeon arena suggestion get in)
@pale knoll
1- bug reports go in #bugs-read-pins not there
2- update your mod
3- kill DoG in multiplayer
why MP?
oh does MP fix that
Yes

Disabling a feature instead of working on fixing the bug sounds extremely counterintuitive
i'd assume the devs would be working on the bugfix while the feature is disabled
Because how can devs know there is bug if the feature is disabled, only to encounter bug again when it is reenabled
not sure if i conveyed that in my suggestion
it would be disabled in the public release, not the test versions
i said it was a provisional change yknow
It wouldn't speed up next patch's release
but it would make the player enjoyment of the mod actually exist again
again, just fix the bug
I'd assume there is still slight difference (in some way) between test and public version that cause bugs go rampant, otherwise some bugs dont make any sense to not get detected in test version
Like the no gold drop enemy dont die bug when 1.5 just released
For this sugg to apply not only you'd have to wait a week or two, they'd have to approve it
Just fix the bug for next release, no need to do something like this if the solution will not take long or requires things that are a lot of work
what an extreme over exaggeration of the problem
very logical reasoning for your suggestion
I won't
there's also the fact that you can just run in mp
😎
i tried and its also buggy
and laggy
im tired of waiting honestly
if they say that the current release fixes the bug but actually no you have to go into multiplayer, why bother?
Ya for the suggestion to get through and into devs voting (likely to get denied) will probably take longer than for the bug to get fixed
i'll admit that though
cope harder
these devs aren't paid (bar Fab)
waiting is your best option
fuck
me when a free mod doesn't fix itself in less than a day 
@hollow shell Two latest suggs are bugs, exclaim them please
I think the candle one is somewhat finicky too, considering the reasoning is just " buff slot management hard, I want use many buffs"
When candles like spiteful and weighless (on a tankier setup even vigorous) are all considered grossly overpowered
And the alternative solution is just install unlimited buff slot
it doesn't seem finicky, it makes sense
No I dont mean the candles, I mean the suggestion
its a balancing thing
It is like saying "I cant bothered to manage accessories, I want to use all of them, please give 8th accessory slot"
mostly to prevent players from using 59 buffs in a boss battle
any changes or anything to make?
why what?
Why
Should we add more arkhalis like weapons
why should we make it a subclass and why should the subclass benefit both from both classes
terraria itself's fault for adding 37 melee subclasses
that doesn't mean you will worsen the issue by
adding
A mixed damage subclass? Mixed damage that was removed because it sucked and discouraged variety across classes? Sylvian Slasher doesn't make sense and it's not a reason for making this also rogue to begin with, and there's just no reason to do this at all
i said "if that isnt possible or too hard to do, just stick with melee
also, i mean both damages in one weapon
because it:
Makes no sense at all
Is boring
Discourages weapon variety or whatever
Is comically uninspired in general
it is big, and it looks cool too
especially if it's just the same but different sizes
murasamas and
you know
arkhalises
whats the major difference between a spear and a shortsword
staffs and books
Not a lot; and that's precisely why some of those weapons may get reworked or removed on the future
Magic weapons are defined by what they do and not what they look like so that's not relevant at all
i know that
So if those are not all different why would you add another subclass that isn't all that different either instead of
Y'know
Reworking the existing ones 
but why is the subsumming vortex a book and vivid clarity a staff
they could go either way
because they are
Why is anything anything it could be anything else
What's your point
I would rather them spend effort on making the redundant tomes and staves and guns and bows and stuff instead of adding 30 copies of arkhalis
what about the swords
exactly
i wonder :clueless:
so
look, just because they have the same moveset doesnt mean they cant be unique
like
really
yes but you're suggesting to add them
How is any of this relatsd to your sugg
You need a reason to suggest it
my reason is that every other god damn weapon type in the game can be fully played through except for what i think is one of the most interesting ones
quick!
Someone list literally all "other" weapons to ever fucking exist
(That's not a reason, first because it's not true, second because it's just not a reason, there's no need to have every type of weapon playable at every stage of the game; it's called variety)
idk how a gif hitbox is interesting
i think its funny that you can get a paladins hammer and then play the rest of the game with it and its upgrades
with
oh ya lol
its not a full subclass if there are 4 weapons in the game for it
its a subclass according to you
guys hammer subclass (real)
internally called a boomerang
It's a set of weapons of a similar type belonging to a class
add enough to make it a full subclass
A subclass
Hating on a random subclass doesn't make your sugg more valid
yeah that's literally a don't 
i know, im just trying to prove a point
you're proving the point that what you're asking for is pointless
are the 435789684537 redundant swords in the mod pointless
yes they are
Not an argument, they're getting reworked for that reason
If they're worthless why add more then?
so what makes adding unique weapons with an interesting moveset redundant
bitch dont tell me you are using an arkhalis on providence
You're trying to dismiss the issue your suggestion has because it already exists while ignoring the issue is acknowledged and will be fixed progressively as the mod moves forward
maybe not but if the devs listened to your suggestion and made gif hitbox sword 11 they could
My point is that your suggestion is not allowed because it doesn't follow the rules
how do i cause an argument everywhere i go
i read the rules
i apparently didnt see that
ig i should go fuck myself and use the 507 swords in the mod until the end of time
@deft yew - Your suggestion has received an updated status!
[Make the Guide Voodoo Doll stackable]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@cobalt heath - Your suggestion has received an updated status!
[Add lore based dialogue to Calamitas npc]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@hardy dock - Your suggestion has received an updated status!
[Increase Scorn Eater drop yields and make them into a Rare Enemy]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@ashen warren - Your suggestion has received an updated status!
[Give Cnidirion a death Gore.]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@timid flower - Your suggestion has received an updated status!
[Add A Brief Explanation Of The Early Hardmode Rework To The Pwnhammer's description]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
lets go
very beginner friendly addition
👍
ight bring the flame
any changes?
would be actively detrimental, coin limit is stored as a value of copper coins, having too many platinum can already loop you back to stores having you counted as having no money
having a tier higher than platinum would only exacerbate that
unless they change the money system entirely
which would be pointless because who's stacking multiple hundreds of platinum coins
i think all they need to do is make money a 64-bit integer instead of 32-bit
which
could be really hard
or super easy
idk
i checked, and the max is 2 of those max coins
before it rolls back
but with 64 bits
let me check
9E21 coins
- 223 quadrillion
the player never need more than 100 platinum (for most of the game unless you make mass purchase) so having higher value money is completely pointless
for the entire game you likely never need more than 999 platinum coin (which is the upper limit NPC can detect) so this make it even more pointless, plus you have to actually earn that much
for the rest of the game where even 1 platinum can be hard to earn this too will not be useful
the problem is do the player actually need to have money that high value, not necessary how useful it will be
coin gun upgrade is a weird case of balancing, in that platinum coin is completely broken so late game coin gun is not a good idea
considering you can actually use platinum coin as ammo late game
it is a Hardmode pre-boss weapon that do 200 damage per shot
on near megashark fire rate
if it is balanced for post-ML (eg an upgrade) it will be beyond broken unless they intentionally tune it down (like the star cannon upgrades)
yea coin gun is balance hell because platinum coins do high damage but are hard to come by at the stage the gun is at, making a late game version where platinum is easier to farm is 
ya the only way they make it balanced is by meganerf platinum coin with the coin gun upgrade, which will basically make it not coin gun
(like how star cannon upgrades kinda is no way near as powerful as star cannon at their respective point of progression)
funny
at least yall are actually making a point instead of calling me stupid for wanting more arkhalis type weapons
ya I did see that, arkhalis kinda is not a subclass tbh
more like a style of melee weapon
it is kinda like biome blade to the broadsword subclass
its not developed enough to be a subclass
How much in terms of actual rewards does T3 acid rain have now? It's just 3 items with the Nuclear Terror and Mauler drops right?
Compared to 1-2 for each class for T1 and T2
kinda, and old duke at the end, basically to prepare for DoG (as the weapon are powerful enough)
Ok so the bloodworm thing could still be reposted
normally subclass is divided by functionality difference and less by their unique animation/attack style
I'll try to rewrite it I guess
i usually skip duke and kill polter before providence just to shred her bc its the worst fight in the game
(if you can find a completely different reason maybe, reposting in general need a period of time pass though)
yea
Hasn't it been a week since the last post
eg: for melee (in this case) you have broadsword and shortsword which are different subclass because they are functionally different (broadsword=overhead swing, shortsword only attack front), flail (projectile firing, retracting), yoyo etc
and you only get another dicer after providence or polterghast
but less like murasama subclass and arkhalis subclass
so arkhalis is more like a unique weapon and less of an actual subclass of weapon
Any suggestions for new reasoning
what was the thing you wanted
kinda hard tbh, other than "add more content/drop for ar3"
Ok what about "connect OD better to the acid rain"
considering how they intentionally do not want to tie OD to acid rain
Wait really
someone suggested something similar and is deliberately denied
Wait where
I think the idea is just like normal duke: make it completely intentional
yea
Wait can someone pull up that message for me
a different suggestion, but it is something along the line of "locking abyss/acid rain tier 3 behind OD"
Oh
yea, but it could be developed into so so much more
i would consider murasama as an arkhalis
but thats debateable
it depends, since arkhalis is kinda not a very functional weapon into hardmode, unless they make it comically big (which will make it basically similar to other swords and less unique)
#suggestions-voting message
It's this one, I think it's different enough
my idea is to add some that deal massive damage up close, but also have ranged attacks
i mean like sylvan slasher
I think the main problem is "move deep abyss away from Polterghast" rather than "connect Old Duke to acid rain better"
the way you can take it around the screen
or like devils sunrise
that has a short ranged projectile
There's still the problem of OD being annoying to spawn (I'm not wrong on this right? Haven't actually found any bloodworms)
sorry I cant find the suggestion, forgot the wording, must be pretty early, though I do explicitly remember denied reason being they want old duke to be completely optional
so basically with no content locked behind it
how do you get bloodworm
It's this one
Make Old Duke unlock Abyss tier 3 and 4 instead of Polterghast
At the moment there's no real reason to play Acid rain tier 3, while i believe it's a fun event, there needs to be more at stake then it simply giving access to Old Duke. This is why I suggest that instead of Polterghast unlocking the Tier 3 and 4 abyss, an action that doesn't really make too much sense, we make Old Duke do it instead, due to the connection between the abyss and sulfurous sea. It also makes Acid rain and Old duke an actually important event, as right now, there's nothing to gain from fighting other than a few weapons. This way there's a reason to fight Old Duke and a reason to do the event as well. It also wouldn't really hurt Polterghast in a major way, while he unlocks those items, Polter also gives access to the stratus weapons as well as a few odd weapons here and there, furthermore Polter's own set of weapons isn't too bad either, so giving the Abyss weapons to Old Duke would give him a reason to be viable, as well as keep Polter viable as he'd still be providing other extra weapons as well as a new armor set.
It's a critter, but it spawns very rarely
ya, isn't your suggestion about locking acid rain tier 3 behind old duke?
Not really
It's about solidifying Old Duke as the reward of Tier 3 and at the same time making spawning the boss less frustrating
although another problem is also that you need to provide a reason why arkhalis upgrade is needed, other than "the weapon is unique", especially that there are many other melee weapon (with similar function tbh) that also works
since it is an essential requirement for suggestions to always have a reason
Me speaking with no knowledge: Maybe use it to hopefully solve weapon bloat
another reason is that nearly every other unique weapon has a playable subclass
removing redundant weapons and adding unique ones helps
eg. entropic claymore
Turn existing weapons into Arkhalis style instead of them being all the same
There was that sugg about Terra Shiv, what about that
that is another way of doing it
I don't think that is really true tbh, it is more that many subclass have entire upgrade tree for that subclass (not necessary every unique weapon), so it is more like a playable subclass has unique weapon and less a unique weapon has a playable subclass
since as stated above, arkhalis is more a unique weapon and less a subclass
ya that will likely work more, if that is the case
considering the 100 normal swing broadsword that will (eventually) have to get reworked
entropic claymore is the most redundant sword in the game
fr
you can make the case for many of the weapon, even 1 normal swing broadsword per progression point is kinda enough
it should be a recipe item for terratomere like it used to be
ehh, but that removes uniqueness and exploration
but you dont need 20 per progression point
maybe 7 or 8 could do
all with unique projectiles (or none)
although back to the suggestion before too off topic, it is probably hard to find reasoning for the suggestion, in this case probably just "change some of the broadsword to have more unique attack animation like arkhalis"?
if you seriously just want more arkhalis-like weapon
new stuff is not really needed (as we already have the 100 normal swing broadsword), they can just rework them (eventually) instead of adding new ones
new one still require new sprite etc, so reworking is more preferable
yea true
since in the end it is actually no different, just whether new sprite/item name is needed
yea
ig there could be a left click and right click attact
one thats true melee and does tons of damage
and one that shoots a projectile
but does less
probably shouldn't mention left/right click in your suggestion though, that function is more often reserved for legendary weapon
or donor item etc
basically mentioning it will make your suggestion get denied for being too specific (or too high effort), if you want to suggest just suggest to change some of the broadsword into arkhalis, though you have to provide reasoning yourself (because I cant really think of much when they eventually have to rework them anyway)
thats true
considering even a suggestion like this got into voting, so I think your suggestion will be passable? not sure
bro this suggestion is poop
how tf do you add a summoner weapon that does that
you dont
boom
ranged
idk
boom
mage
random projectiles
boom
roge
idfk dude
So I found this, but uh
2020 btw
another soon™ suggestion
idk
yellow border is if the devs never have a clear voting result of accept/deny
basically 50/50 vote
Hmm so what now
If I had waited a week to post that sugg it probably would've been sent, I think it fell just one or two suggs short
fuck yeeeeaaaaah
it is hard to make the case anyway, if duke fishron is dev's ideal form of old duke, then anything more than just weapon drop (or to some extent slightly unique drop like old duke's scale) will likely not work
considering the duke fishron basically only drop weapons and a mount
(I will be honest eventually they will add lore dialogue anyway so )
we finally gonna get more biome lore
no OD mount smh
The sugg is to make T3 acid rain a way to get bloodworms so that it's clear OD drops are the main reward and also make OD less annoying to spawn
I think it looks fine but someone more critical than me will find problem with it, I think just post it to see others reaction to it
since like I said above I cant really find much reason that can be use for this suggestion
what if you suggest to "add a way to more consistently obtain bloodworms"? considering your concern is just how hard it is to refight old duke
Hmm could work I guess?
why not just make them more interesting instead of turning a bland broadsword into another type of bland sword??
theres only 3 of them because you dont need any more, its not that interesting
I'm not wrong on this right? I'm just speaking based on what I can see, and there might be something related to bloodworms that I'm not at the progression stage for yet
tbh they should just change the remaining arkhalis type weapons to the murasama style
I think you can obtain bloodworm at any point now, problem is more with acquiring multiple of it
you could make it not a bland sword???
arkhalis on a functioning term is not very unique but at the very least more usable than broadsword tbh
So the spawn rate is still low right
the arkahlis is a bland sword base
I think depend more on how much you need to refight old duke (eg: failed attempt)
omg guns craaaaazy
Hmm, isn't OD supposed to be a hard fight, so many attempts? no guaranteed drops moment
but you can make them so much more than a bland sword
not if you limit it to a "dicer"
I think making bloodworm more consistently available is good, just don't know how to make it work, other than through acid rain is some way (which will be a repost)
thats just what the weapon type could be called
for the lower end
thats still limiting and dumb
I mean, "make it more unique" and suggesting Arkhalis types in the body could work?
of which there are not very many
you could just not limit it to being named a dicer
animus is literally a true melee sword with randomised damage, its not unique in a good way lo
i mean names
no one gives a fuck about the name off a sword
its not lmao
if you actually listened to me im talking about limiting the function of it to that of a "dicer" type weapon as you described them
but why, why do you want loads more of those. they arent interesting or unique enough
they made hundreds of weapons based off the broadsword
I think if this is the case probably reword the suggestion, if your idea is to make broadsword have omnidirectional swing/swing style like murasama (instead of broadsword which is overhead swing only)
assuming your suggestion is not to turn broadsword into exact copy of arkhalis
neither are boomerangs, spears, shortswords, flare guns, or books
a book can be a staff, a staff can be a book
those are way more unique than a "x" size slashing projectile in front of you
thats because you have seen those items heavily developed
theres a small slashing and a big slashing plus a donor weapon
you dont need a medium one
etc
a dicer could be as overdeveloped as a broadsword
im not saying thats good
but
its possible
i think making more weapons into arkhalis clones ruins the uniqueness of the archetype
you really seem to think that they couldnt shoot projectiles, ore have unique abilities, or anything
and that there are more ways to rework swords than create permutations of Arkhalis
its not an arkahalis type weapon if it is barely like the arkahalis is it
if it has that kind of moveset as a base, it counts
celestus is a boomerang
but why does it need that base
boomerangs are a subclass, the arkhalis is a niche weapon
that could be transformed into a subclass
wyh
I think the likelyhood of weapons getting converted to the arkhalis style is slim to none
it doesnt need to be, and as ian said, it runs the uniqueness of the 3 weapons that use it
We do have some ideas for some underwhelming broadswords internally though
arkhalis is similar to how most broadswords should operate tbh
the overhead arc is inflexible
thats a bit extreme, but he gets it
I disagree with making an arkhalis subclass though
that's just dumb
when 1.4 eventually drops, shortswords should help fill the need for more precise melee weapons
ok
it's still silly how broadswords are the only weapons that can't attack downward
animus 
animus should join heart rapier
(what happened to that)
animus should be deleted
you could make it more interesting instead of just yeeting it
no
heart rapier also got a ton of backlash for removal even tho approximately 4 people prolly used it b4
we could make other weapons with more creative designs more interesting
that is in fact how removing things works
animus is a bland weapon that isn't thematically interesting enough nor iconic enough to merit one
again, that can be changed
couldn't you say that about a portion of melee weapons that are prolly getting reworked
both it, and enmity could go into the shadow realm and nobody would care
I would
nobody except a small minority of people
there's far more interesting weapons that deserve reworks
see: phaseslayer
Why was Heart Rapier removed
it's a spear with lifesteal
cool bug facts
if you use the biome blade, you can go equip the evil attunement and play with Heart Rapier but infinity% better
Was it removed for being too OP or too boring
boring
being op just merits like. a nerf lol
was the corrupt crusher blade or whatever removed
i bring up phaseslayer as an example because it's cool as fuck, it's iconic being the final draedon's arsenal melee weapon but is very mechanically wonky and could be made much cooler (and less wrist-hurty)
corrupted crusher is still in the mod
who the hell uses it lmao
I do, actually
oh damn
It's an extremely cheap and useful earlygame melee weapon
granted, it's harder to obtain now that the evil scales are bag-exclusive
but having an earlygame source of cursed inferno/ichor with a strong base damage is severely underrated
it does that?
daaamn
it also reduces defense when no bosses are alive (probably should be changed)
I still think this statement applies to a decent few melee weapons tbfh. such as flame melee weapns
it's a good weapon but it feels like shit
I'd still remove a good chunk of broadswords
cursed inferno is also like insanely good compare to ichor
there's a fine line between having choices and useless fucking bloat
reworking everything doesn't fix said problem
it's known and this opinion is shared by a good majority of the devs
I'd appreciate reworks regardless, but the amount of swords are still mad overwhelming to me
this isn't definitive but I'd like some options to be tier shifted, and some broadswords to be combined together thematically to be more intersting
calamity 1.5.9 "remove broadsword update" (coming soon™)
I feel like the whole "BRIMSTONE flame sword (or even weapon in general)" isn't enough to save a lot of brimstone/clonelamitas drops
the brimstone busters was one of the biggest examples in our discussion
anyways
my whole point is, you can't just say "fuck this one weapon in particular"
it's all or nothin baby
for example moving hellkite up to scoria was something I remember fondly
you have like 4 different tiers of "fire related garbo"
hellstone
scoria
brimmy
clonelamitas
One of them has a lunar-tier upgrade too
even fuckin solar pillar if you consider that one
blade of emnity goes into the trash
of these scoria is the most unique because it's more specifically hydrothermic vent themed, but still
more "solar plasma" than just "fire"
the bloody edge line also needs something
now that night's edge isn't awful
it has become a product of the time, before we started rebalancing vanilla content
caustic edge is also like that, right?
night's edge isn't even corruption themed
I think iban plans on reworking caustic edge line
toenail sword needs some love
toenail?
or at least he has resprites planned for them
can confirm, leinfors said this himself
tyrant ultisword
although he then went on to make the dubious claim that if anyone were to make a mod with a crimson night's edge they would also have to then make a corruption one
despite the fact that making a crimson night's edge means you think night's edge IS the corruption night's edge

wtf....
it has been SCIENTIFICALLY proven
can you really argue with the devs themselves
bro....
stalking
true...
(jokes aside yeah NE has barely anything to do with corruption, the only tie ins are the purplish color scheme and "night")
idk
no more yharim theme
pog
it can now be a unique weapon
okay then, but don't come crawling back to the hospital because science is now also above you
NE has more in common with dark lance and demon scythe than any corruption items
but ian the final one looks sussily similar to yharim's sword in poly's art...
bloody edge will be cool one day because I know exactly how it can become cool
if NE is a corruption theme
make crimson variants of Dark Lance and Demon's Scythe
now
no
haha that'd be funny
(bad)
too bad
clearly bloody=/=crimson 
Dark Lance is actually viable we don't need to make a Calamity version then rebalance the original version requiring the Calamity version to be reworked to justify existence
or maybe we remove it next patch 🚎
i simply do not know, these are just my wants and not some grand scheme

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