#suggestions-discussion

1 messages · Page 1241 of 1

dense ferry
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Yes

grim arch
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yes

fossil bronze
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why

grim arch
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its the google translate version it makes everything better

dense ferry
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Ok, so

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It's not only a don't

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But it's a meme

fossil bronze
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ah
probably shouldn't have posted it there, but yeah, it's funny ig

unique vector
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@grim arch just dont meme in your suggestion posts

grim arch
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k

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imma delte it now

unique vector
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or post long weird meme texts in general

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ty

cobalt pewter
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don't start with tooltips

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the next thing you know they'll give pwnhammer tooltips as big as fucking aotc or gemtech

grim tusk
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Gemtech :wide:

violet dagger
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soe tooltip XD

cobalt pewter
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honestly I give 0 fucks to emode in general

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they can have their chungus tooltips for all I care

grave zincBOT
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@bright crag - Your suggestion has received an updated status!

[Remove/rework aimed bullet hell projectiles]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

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@timid flower - Your suggestion has received an updated status!

[Add A Brief Explanation Of The Early Hardmode Rework To The Pwnhammer's description]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

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@ashen warren - Your suggestion has received an updated status!

[Give Cnidirion a death Gore.]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@hardy dock - Your suggestion has received an updated status!

[Increase Scorn Eater drop yields and make them into a Rare Enemy]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@cobalt heath - Your suggestion has received an updated status!

[Add lore based dialogue to Calamitas npc]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

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@deft yew - Your suggestion has received an updated status!

[Make the Guide Voodoo Doll stackable]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

cobalt pewter
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the

cobalt heath
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Fuck why am i european i always miss the fun stuff happening at like 5 In the morning

frozen hornet
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mine didn't pass :booh

golden tulip
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none of the detailed weapon statistic suggestions got in

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amazing

cobalt pewter
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people have an allergy to numbers

small timber
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there are 3 types of suggestion that always get the highest vote: QoL, boss nerf, and "add content" suggestion (eg: lore)

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and if there are too many of these per batch basically other suggestions stand no chance

digital saddle
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I literally showed terra shiv getting double the kill time of its "downgrade"

glossy reef
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To be fair qol improvements are pretty much always nice

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assuming that qol related changes are done properly so that they're actually improvements

small timber
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I mean I tested every yoyo from pre-HM all the way to Scal/exo, and it probably gonna get overshadowed anyway

glossy reef
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yeah i think you had a really good point

eternal escarp
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2 of the 3 types have no counter to why they shouldnt get added 90% of the time, even if they are stupid (sniper scope sugg)

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and the boss nerfs are sometimes logical, but obviously some people just want an easier time aswell

fleet igloo
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I was really hoping for my sugg to get sent

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even if there was a really low chance for it to be accepted anyways

small timber
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I think the solar dash override one not getting send is even worse, considering same suggestion cannot be made now

eternal escarp
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(its a known issue though)

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(its in the bug document for like, a while HDFailure)

crude geode
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Me when I see a buff/Nerf weapon sugg: CalSleep

small timber
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I mean keyword is a while HDfailure

eternal escarp
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iirc its just because of how modded dashes interact with vanilla ones

fleet igloo
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Anyways if I want another go at that sugg how would I go about it

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Pretty sure it would've been sent if it were posted at a time that wasn't that week

eternal escarp
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and i assume fixing it is a hassle so its not very top priority as its fairly minor and not many people would have 2 dashes at once

small timber
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I mean alternatively is it possible to make solar armor dash inherently always able to dash? rather than rely on shield charge

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instead of fixing it over valor dash etc

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#suggestions-posting message also this suggestion is probably gonna get top voted, go into dev voting just to get either 🛠️ or 🚫 and make 0 impact, considering something like this is gigantic effort

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considering it is either already in working or will never come through a suggestion

fossil bronze
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it's literally just "please make more weapons that are cool"

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the fuck you think they were gonna do, make weapons that are bad, on purpose?

small timber
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ya the suggestion kinda doesn't make sense, as a suggestion

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or a suggestion where "sincerely calamity devs, please keep updating the game, updates are cool"

swift sinew
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A more acceptable suggestion, would be to ask for the visuals of the weapon in each class to be possibly updated to be in line was the standers created by the biome weapon visuals; of course this is probably on their radar, but you guys are kind of taking the piss at a suggestion that if worded better as some claim.

small timber
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the problem is you are overintepreting it, the suggestion is literally "biome blade and ark weapons are cool, add more for other class"

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if it is about visual then it will just be a resprite suggestion (which I think is either don't or commonly suggested somewhere)

fossil bronze
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resprite suggs are not allowed if it's "make the quality better"

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iirc it also says you should post requests for resprites in the art server

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idk

small timber
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also I just notice did suggestion bot died?

golden tulip
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idk

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@unique vector what happen to sug bot

inland saddle
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What

golden tulip
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its not putting stuff in voting anymore

inland saddle
golden tulip
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also hello

inland saddle
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I think I know what the issue is actually

golden tulip
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were you watching HDfailure

inland saddle
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But I’ll have to fix it when I get home

golden tulip
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cool

fossil bronze
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i see a
specific item suggestion

inland saddle
golden tulip
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hm

inland saddle
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It’s online but I think the timer has committed die

deft yew
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@frail fjord look it's still a cool idea and all but this kind of thing is reserved for patron dedication

eternal escarp
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darn!

golden tulip
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damb

grave zincBOT
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@small timber - Your suggestion has received an updated status!

[Give HP Bar Special Effect When Boss Is Invincible/Have Absurd Defense As Mechanic]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

eternal escarp
fossil bronze
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epic !

deft yew
frail fjord
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oh thats true

golden tulip
eternal escarp
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(you should delete the sugg since, guidelines)

frail fjord
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yeah im deleting it

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done

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sorry never used that channel before

deft yew
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ok now i can talk about the AS one

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yes, please do this XD

frail mantle
deft yew
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alternatively you could just uhh

frail mantle
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You’re far from the first person to not be aware of the rules and you will not be the last

deft yew
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make AS "lose interest" and leave to despawn if it's been around long enough

frail fjord
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i am so fed up of fishing with a giant worm swimming around, waiting for me to provoke it to lunge at me, only to die in two shots anyway

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my inventory keeps getting clogged while im trying to fish for abyss materials

deft yew
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the problem is when you're trying to make your first abyss trip too

frail fjord
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true

deft yew
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if AS spawns before you dive you are outright stuck there

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because it stays below you

frail fjord
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lol

distant gyro
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where are the others

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oh

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old suggestion bot messages don't get passed

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@earnest raptor #suggestions-voting message
Implemented base value changes from the 1.5.1.001 update:
Rarity 5 (Pink) 7g 20s --> 4g 80s
Rarity 6 (Light Purple) 9g 60s --> 7g 20s
Rarity 7 (Lime) 12g --> 9g 60s
Rarity 8 (Yellow) 16g --> 12g
Rarity 9 (Cyan) 19g --> 16g
Rarity 13 (Pure Green) 28g --> 26g
Rarity 14 (Dark Blue) 36g --> 28g
Rarity 15 (Violet) 50g --> 30g
Rarity 16 (Hot Pink) 1p --> 40g

cobalt heath
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Are there More?

earnest raptor
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echthink neato

golden tulip
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what does this mean

distant gyro
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@cosmic musk #suggestions-voting message
Profaned Guardians and Providence will no longer be invulnerable outside of the Hallow/Underworld for the 1.5.1.003 update.
Profaned Guardians enrage changes: Move faster, doubled amount of projectiles
Providence enrage changes: Moves faster, increased fire rate, 25% increased amount of Cocoon Stars, Cocoon Spear branches increased from 12 to 15

calm elm
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Real

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That is a very good change

deft yew
frail mantle
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Just wait

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👍

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Fab is on break right now

deft yew
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well donkey someone already told me this and i up and forgor

proud quest
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luminite pplanets fucking gone

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wtf

digital saddle
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Sometimes that happens if I use cheatsheet copy-paste too much

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Idk if it's just a coincidence

eternal escarp
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@gritty acorn you should make the title more explanatory

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"minor suggestions:" as a title would be weird

cobalt pewter
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you can just remove the "minor suggestions:" thing yea

eternal escarp
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yeah just remove it

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the first line will be the title

cobalt pewter
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also explain the sugg a bit clearer

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what issues do you mean?

grim tusk
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@pale knoll no joke suggs

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(Also it will likely be HORRIBLE)

pale knoll
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i genuinly want so see it

grim tusk
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The mod doesnt load cuz of a lot of bad spelling :lo:

pale knoll
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:lo:

cobalt heath
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that could fall under the large work load sugg

eternal escarp
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This is really just not a suggestion HDFailure

hollow shell
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@gritty acorn Those performance issues shouldn't really matter though because they are not during gameplay moments, you're just watching the animation, right?
Can you think of other reasons why that config would be useful, or describe any experience you had with the performance being a problem?

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(also I can't remember if the death animations occur only on first kill or not)

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Also yeah @pale knoll huge 'No' lol

untold pagoda
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lmao

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that would be beyond stupid

gritty acorn
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well if i had to guess its cuz the animation didnt load

hollow shell
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🤔

robust lava
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Many times

gritty acorn
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it may be cuz of that

neat linden
gritty acorn
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im not good at coding but i feel like its just the animation not loading

hollow shell
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Ah damn

neat linden
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along with the obvious mp not working

robust lava
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If you make sure to finish DoG by killing its head it should drop stuff fine

gritty acorn
robust lava
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I’m not claiming it’s a fix and all done, just a temp workaround until the actual fix can be implemented

waxen ruin
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Bruh im on a phone and dont know how to add that bold white header lol

neat linden
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either way, no

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no bringing back old content/sprites

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you did read the suggs posting rules right

waxen ruin
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Im talking about the functions, being optional

neat linden
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like i said that's a no

waxen ruin
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Um ok...

frail mantle
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suggesting to readd old content is disallowed yes

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it was removed for a reason, essentially

waxen ruin
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Bruh

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Oh well

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I really miss the old version

neat linden
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you know you can downgrade calamity and play on them

waxen ruin
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Wait what.

neat linden
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they reach down to like, calamity 1.2

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or smth

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many mods have a github where you can easily get past releases

waxen ruin
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Do you happen to know which version has everyones fav space slime boi

unborn siren
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get the Catslyst mod if you want to fight him

neat linden
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^ but if you want the old calamity release for reasons

waxen ruin
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I have the catslyst mod, and its bussin

neat linden
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i believe 1.3.4.1 is the latest that does have it

waxen ruin
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Niooce. Thank you!

neat linden
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note that some of your current mods may not work 100% well with it

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so probably use just calam and cheat sheet, maybe some basic qol works

cobalt heath
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wait, so i can go back to the 8.8mil hp scal era?

neat linden
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easily

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1.4.5.7 is an easy downgrade

cobalt heath
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Ill remember that

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cause if i want to slap yharon the old way sometime

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ill have my fun

neat linden
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I even personally have 1.4.5 archived on my pc just in case

cobalt heath
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(back when there was heal <3)

waxen ruin
cobalt heath
hollow shell
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@pastel seal There are other mods which do that

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Or at least things very similar to that

pastel seal
hollow shell
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Really doesn't need to be Calamity-specific

tardy smelt
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have a good time :3

digital saddle
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There's precedent for making vanilla recipes less extreme in calamity though

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Like just last update didn't chloro bars get reduced from 6 to 5 ore

eternal escarp
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Though tbf specifically for shroomite

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You can just kill crabulon a few times

eternal escarp
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@elfin plover you should reason the suggestion better

elfin plover
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like state how annoying it is? eh

eternal escarp
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I get why you suggest it snd youre not the first, but you still meed to have a good reasoning in the suggestion description

digital saddle
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im sort of averse to excessively verbose suggs

fossil finch
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We have a exclaim bingo of 8 today

crude geode
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@hollow shell bot dead

hollow shell
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What

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How can that be

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@inland saddle

crude geode
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It’s been dead for a while now actually, more than a day lol

inland saddle
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Yeah not sure what’s causing that

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But I’ll look at it when I get home

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Currently at work

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The bot isn’t actually dead but something went wrong with the timer

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I don’t know what’s causing the issue but I know what the issue is and I know how to fix it

hollow shell
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Aight cool

unique vector
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@jaunty cloud that's a bug

ashen warren
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i was gonna say that

unique vector
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not gonna hark on you for formatting & reasoning bc its not an intentional feature anyway lol

ashen warren
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is my discord being dumb or are they not in the server anymore

violet dagger
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nope they are gone

ashen warren
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..nice one

unique vector
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lol!

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just gonna delete it then

tropic yoke
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Anyone else think the throwing-the-second-blade-out part of the AoTE is too inconsistent?

ashen warren
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terrerai player

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is this enough for me ot kill wall of flesh

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on revengeance

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or is there anything else I need to prepare for

tropic yoke
ashen warren
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oh shit

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my bad

tropic yoke
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lol

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It happens

frozen hornet
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I'm at early post-ML in my melee pt so I'll try to see if anything feels a little off

tropic yoke
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The window to do the snap attack is super small and I'm p sure if your mouse is too close to your player when you throw it out the window appears earlier

frozen hornet
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Well the scissor gets thrown out to the mouse's position so the snap happens earlier if you have your mouse close

tropic yoke
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Barely makes it worth 2 charged slices

tropic yoke
frozen hornet
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That's fair

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You could suggest to increase the time window ig

tropic yoke
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I was thinking if immediately releasing it would make it snap after it reached its max length

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Cuz with the True Biome Blade's Sanguine Fury, you can immediately let go and click again to do its dash attack

tropic yoke
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wot

gray nebula
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I coded it and im almost certain that no releasing the mouse earlier wont change anything

small timber
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@hollow shell sorry for the ping, is the add biome blade/ark to other class suggestion allowed? Since pretty sure it is just equivalent to "add cool weapon to other class" (and devs will not intentionally add garbage weapon making it pointless)

gray nebula
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no i mean releasing the mouse earlier will be good because you will save more time

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what i meant is that how close ur mouse is doesnt matter

tropic yoke
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Huh I tested it and it does seem like that

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How about this one:
I can release at the exact moment when the little shing noise plays and the second blade won't come out

tropic yoke
hollow shell
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@gentle chasm I agree with your suggestion but you should make your reasoning more substantial.
You could bring up their ability to be recognized/identified by players.

tropic yoke
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Space attunement would be p cool

hollow shell
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With dev feedback as he progressed

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but it was very much his project

tropic yoke
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I throw, the shing noise happens, but no second blade

grim tusk
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You’ll get the hang of it

tropic yoke
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Signaled by the shing

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afaik

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cuz it doesn't happen if I release too early

frozen hornet
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Yeah you're supposed to release after the sound I think

tropic yoke
fossil finch
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I don't see how crawlers are any hard to recognize

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They're all the color of the gems

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There's no shared colors

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For me it's just silly to limit such a thing for no reason

grim tusk
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They even have differing designs

tropic yoke
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Ye

grim tusk
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Makes em unique

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And also helps with colorblindness i guess

tropic yoke
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It is a tad difficult to determine what kind it is until you're right on it tho

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Usually I figure out what it was by what it drops

small timber
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I mean if specifically referring to the devs I think his opinion is already given (regarding the suggestion)

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^ this too (which is why I am insistent on getting check if it is passable)

hollow shell
tropic yoke
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Also I managed to kill Providence with it :D
I guess it does take a bit of practice but I did still get a few shing-no-snips during the fight
If I wasn't already talking about them so much it'd've really thrown me off

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"It'd've"

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Would something maybe happen if I made a suggestion tho?

small timber
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@summer bluff calamity extra music is not part of calamity, it is literally impossible

summer bluff
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oh

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but cant they add it to the extra music mod itself

hybrid steeple
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they did

small timber
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and I think the owner of extra music do not want to be associated with calamtiy anymore

summer bluff
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wait what

hybrid steeple
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its there

small timber
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ya, so unless they already have music boxes then there is really nothing that can be done

summer bluff
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dang

small timber
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@cerulean trench suggestion about reverting changes/reverting to old version is not allowed

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regardless of the reason, changes are done for a reason, even if it is just an option/config to revert it

cerulean trench
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ahh, alright

summer bluff
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the extra music mod says it has 6 items are those music boxes

cerulean trench
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pretty sure

small timber
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maybe, since the mod do not really add anything else

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I can check

summer bluff
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ill turn on cheat sheet and check

small timber
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ya they are music box, although I think it is not all music the mod provided

hybrid steeple
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p sure it is

summer bluff
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ive tried getting them how you do with music boxes normally and it didnt work, is there some special thing you have to do

hybrid steeple
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idk

small timber
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blizzard, queen bee, eater of world, king slime, mech bosses, meteor

hybrid steeple
#

they might be inaccessable

summer bluff
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but yes there are 6 of them here

small timber
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pretty sure missing bosses like lunatic cultist and duke fishron

hybrid steeple
summer bluff
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yeah

small timber
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but nothing can be done really

summer bluff
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bruh

small timber
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since the music owner dont want to be associated with calamtiy anymore

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unless the creator/dev of calamity extra music is not the music owner

summer bluff
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it says the mod is by turquoise

small timber
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then ya it definitely is not happening, turquoise is the mentioned music owner

summer bluff
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rip

unique vector
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@ripe owl your reasoning is pretty weak

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"doesn't make sense"? is there a reason why it doesnt make sense? can you build on that?

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what do you mean by "resulting into abuse" for the cheap hits part?

ripe owl
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Okay yeah let me rebuild the suggestion

unique vector
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why do you contradict yourself aafterwards by saying "then again you won't be able to abuse it for a lot?"

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please repost yeah, ty

ripe owl
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Done

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By editing the original message

small timber
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from testing, if you do not have a weapon that have significant DPS that you can clear energies reliably, you basically have to rely on valor/aegis dash to avoid contact of energies, however since cv itself is invulnerable during energies phase valor/aegis basically ignore cv and you can hit anyway (with contact damage)

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and this is on top of the fact that cv also move anticlockwise on a timer that is not really noticeable (while changing energies position), making dodging energies even harder and increasing the chance of you to just dash into cv

ripe owl
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It's not really about the phase itself

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It's about the preparation for it

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Because it's much easier to fight CV when it stays still just like you

small timber
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the problem is it is also not staying still

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wait sorry I probably should had mention this, the above statement was not to dispute your suggestion but to add more onto the reasons (since it was told to be reposted)

ripe owl
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Oh

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Huh, thanks I guess

small timber
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at least I think cv being completely invulnerable and cannot aegis/valor dash pass it will be part of the problem

inland saddle
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Bot is back up

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In ~5 minutes the suggs should get caught up

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There they go

cobalt pewter
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nice

inland saddle
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Love working till 1am (no I don’t)

cobalt pewter
ripe owl
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I like how most of suggestions are marked with ! and neither are fixed or deleted by authors

ashen warren
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you can tell someone their sugg is literally impossible, theyll go oh ok

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then just leave it up

fleet igloo
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I have an old sugg that fell just short probably would've been sent if it weren't posted during a week with a lot of popular suggs, when can I re-suggest it and how should I go about it

small timber
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I hear you need to wait for at least one month (or even 4, no proper standard yet) before reposting

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regardless how how many votes it get, as long as it was in voting

fleet igloo
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It's the T3 acid rain helping get bloodworms one

eternal escarp
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@fringe sentinel suggesting a mechanic that was purposefully removed, aka old content, would very likely not pass

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as it is a Don't from the document

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and besides

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"Legendarys" are planned to have more unique ways to acquire them, like the SHPC i believe

fringe sentinel
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I didn't really think about the unique obtainment thing

small timber
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@cobalt pewter while not exactly the implemented yet, #suggestions-voting message do get approved so, there is a chance sometime in the future it get implemented

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and I don't think forcing uzi droprate to be high on tier will be a good argument, since the counter argument is always that there will be many other weapon you can use, so the suggestion above where the main purpose is for late game crafting will make much more sense

cobalt pewter
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I never said to explicitly raise the droprate, just making it more accessible in any way

small timber
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(although that said, they did make the pulse bow more obtainable, so you might make the case)

cobalt pewter
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might do the edit tomorrow

small timber
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ya not sure how that work, but I think should be no problem? since it is still slightly different (more obtainable on-tier vs make it easily obtainable for late game crafting only)

cobalt pewter
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yeah I think I'll keep my original idea of the sugg for now?

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either way the p90 retier is kinda what made me sugg this

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while I don't see an issue with p90 retier itself, it's significantly more accessible on tier than uzi on the same tier

small timber
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probably? I just personally think the argument of making a specific weapon more obtainable (for the purpose of just using it), can be a bit weak (but you can just provide strong reasoning anyway), but other than that should be no problem

cobalt heath
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uzi should just be buffed tbh

onyx wigeon
#

"make gem crawler sprites different colors for recognizability"
you can just hover your mouse over them to see their names bruh

unique vector
#

arent they also very distinct colors based ontheir gem type

eternal escarp
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and shapes

gray nebula
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Shapes dont matter at all

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No new player will go "ah yes the (shaped one) i know which one it is

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Like who memorizes that

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and i can agree their colors are kinda scuffed

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frous paletted even

eternal escarp
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idk some of the shapes do resemble the actual gems

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crystal, amber, diamond and ruby specifically fit in my eyes

unique vector
#

tbf they arent distinct enough shape wise

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they all look like soft gummies

eternal escarp
#

eh fair

golden tulip
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wtf

#

whats the bottom right

#

i have never seen that one

sleek turret
#

crystal crawlers

#

they're hallow underground enemies and drop crystal shards on death

golden tulip
#

damn

#

guess im not im the ug hallow enough

#

its not even necessary for that one to exist there's an abundance of shards everywhere

deft yew
#

they also drop crystal blade which is HDfailure

digital saddle
#

imo the hallowed one should drop more crystal shards

#

since they're a pretty common crafting material early hm

#

it drops like 2-3

#

iirc

onyx wigeon
#

i mean i guess making their colors more true to the gems would be neat but kinda pointless, they already look dope

winter moth
#

uuunrelated, but I like the idea of buffing the... regular enemies that you'd normally say "watch your tone MF" to and onetap post ML.

onyx wigeon
#

lol it would actually make things interesting ngl

fossil bronze
#

tbh post-ml also has a serious lack of unique enemies

#

there's less post-ml enemies than hardmode or pre-hardmode calamity enemies alone

cobalt heath
#

tho it makes sence

#

it was designed around the bosses

eternal escarp
#

and it is planned to have more content in between Eventually™️

hot zephyr
#

It'd be much better to make new enemies if needed

#

Because if we buff every enemy to early-pml, they'd be invalidated again once you beat Providence.

#

Also, with so many weapons being homing/piercing tiles, a lot of weapons would just straight up annihilate from a screen away regardless of what arbitrary HP value we gave them

#

See something like Dazzling Stabber

#

Oops, enemies gone!

#

It is a shared sentiment, though, between devs and players that more non-boss content should be in Post ML, which will be addressed in future updates

#

What keeps Hardmode fresh, is that enemies are replaced with upgraded versions and not just stat boosts. Even with just a slightly different sprite it'd feel better than "Oops! This Possessed Armor has 5k hp."

#

I do think suggesting upgraded enemies akin to what Hardmode does would be neat, it's jarring to have cosmic events go down in-game and the local fauna and flora is completely unbothered for the most part.

digital saddle
#

Well you can't suggest upgraded enemies

#

Because that's against sugg rules

cobalt heath
#

thus i would remove the sugg

#

cause its irrelevant

#

and dev plans for totally new mobs

digital saddle
#

I think this is a decent compromise in the meantime

#

Personally

#

I was thinking more like 15k hp possessed armor honestly

#

That would be a lot closer to how enemies are in early hardmode relative to your power level

#

I can see the issues with it but I feel it's still worth suggesting

gray nebula
#

Stop holding the biome blade

hybrid steeple
#

literally just
press 2

gray nebula
#

I can't make it not change attunements when using rmb very easily without making it a lot less handlable

hot zephyr
gray nebula
#

dont want ur buff slots to be eaten? Easy, dont use the candles

dapper thicket
#

but the candles are good

gray nebula
#

use less other buffs then

dapper thicket
#

but then I die

gray nebula
#

The voluntarily decision to not increase the buff cap was because it acts as some sorta balancing thing to prevent players from getting every single buff at once etc

dapper thicket
#

Oh I thought it was like a hardcoded limit that couldn't be modded

frail mantle
#

there does exist other mods that remove the limit

dapper thicket
#

It's not even necessary over loading on buffs it's that I'll be close to limit and then when I get set on fire and drink a healing potion those debuffs push me over the edge

unborn siren
#

draft:

Add a number of seconds remaining to the cooldown rack display

The display doesn't show the amount of time left as a number, which is annoying because before it was implemented you could see the exact amount of time left right under the debuff icon. Adding a seconds display would make it easier to see the exact amount of time left without having to memorize how long the cooldown is and estimating the amount of time left based on how much of the circle is filled in.

gray nebula
#

do you need to know how much time is left though Clueless

unborn siren
#

it does help to know exactly how much longer you have to dodge Yharon's bullet hell before you can GS dash through it again

golden tulip
gray nebula
#

yea but it's because I just used the default right click function thing that's used by most weapons with a right click there

#

the real issue is that because there's default attunements for the biome blade I'd need to do some really fucky stuff for it to work properly

#

because when you have a right click, by default the weapon will still act like normal

#

it's easy to stop the player from casting any regular projectiles if using right click, but it'll still swing

#

so I can easily prevent a right click from shooting any of the ark's blades (I achieved the custom swing anim by making the swords be projectiles), but if its something like the biome blade's unnatuned state / default swing state, it won't rly work

golden tulip
#

copium

hot zephyr
#

@gray nebula smh these choomfies have it too good
when I tested biome blade it sent your inventory slots to the shadow realm 😤

gray nebula
#

the Intended way

frozen hornet
#

@pale knoll that sounds like a bug

small timber
fossil finch
#

It is

fossil finch
#

(Latest update has another bug, though, and you'll have to run mp for phase 2 transition to work, no extra players needed, just the world run on mp)

small timber
#

(also how did another dungeon arena suggestion get in)

grim tusk
#

@pale knoll
1- bug reports go in #bugs-read-pins not there
2- update your mod
3- kill DoG in multiplayer

frozen hornet
#

why MP?

fossil finch
#

bug

#

P2 transition doesn't happen in sp

frozen hornet
#

oh does MP fix that

fossil finch
#

Yes

frozen hornet
small timber
#

Disabling a feature instead of working on fixing the bug sounds extremely counterintuitive

novel belfry
#

i'd assume the devs would be working on the bugfix while the feature is disabled

small timber
#

Because how can devs know there is bug if the feature is disabled, only to encounter bug again when it is reenabled

novel belfry
#

not sure if i conveyed that in my suggestion

novel belfry
fossil finch
#

Just fix the bug?????

#

this is absolutely pointless

novel belfry
#

i said it was a provisional change yknow

fossil finch
#

It wouldn't speed up next patch's release

novel belfry
#

but it would make the player enjoyment of the mod actually exist again

fossil finch
#

again, just fix the bug

small timber
#

I'd assume there is still slight difference (in some way) between test and public version that cause bugs go rampant, otherwise some bugs dont make any sense to not get detected in test version

#

Like the no gold drop enemy dont die bug when 1.5 just released

fossil finch
#

For this sugg to apply not only you'd have to wait a week or two, they'd have to approve it
Just fix the bug for next release, no need to do something like this if the solution will not take long or requires things that are a lot of work

crude geode
#

very logical reasoning for your suggestion

cobalt pewter
#

tf y'all doing here

fossil finch
#

They already know

#

also like, feed, read

#

Smh

cobalt pewter
#

I won't

fossil finch
#

there's also the fact that you can just run in mp

cobalt pewter
#

😎

novel belfry
#

and laggy

fossil finch
#

ok

#

Then wait for the fix

#

👍

novel belfry
#

im tired of waiting honestly
if they say that the current release fixes the bug but actually no you have to go into multiplayer, why bother?

small timber
#

Ya for the suggestion to get through and into devs voting (likely to get denied) will probably take longer than for the bug to get fixed

novel belfry
#

i'll admit that though

cobalt pewter
#

waiting is your best option

novel belfry
#

fuck

crude geode
crude geode
#

@hollow shell Two latest suggs are bugs, exclaim them please

small timber
#

I think the candle one is somewhat finicky too, considering the reasoning is just " buff slot management hard, I want use many buffs"

#

When candles like spiteful and weighless (on a tankier setup even vigorous) are all considered grossly overpowered

#

And the alternative solution is just install unlimited buff slot

cobalt pewter
#

just remove candles

novel belfry
#

it doesn't seem finicky, it makes sense

small timber
#

No I dont mean the candles, I mean the suggestion

lucid flare
#

its a balancing thing

small timber
#

It is like saying "I cant bothered to manage accessories, I want to use all of them, please give 8th accessory slot"

lucid flare
#

mostly to prevent players from using 59 buffs in a boss battle

cerulean trench
#

any changes or anything to make?

cerulean trench
#

why what?

gray nebula
#

Why

crude geode
#

bc the game isn't biased enough to melee as is

gray nebula
#

Should we add more arkhalis like weapons

#

why should we make it a subclass and why should the subclass benefit both from both classes

fossil finch
#

👍

cerulean trench
fossil finch
#

that doesn't mean you will worsen the issue by

#

adding

#

A mixed damage subclass? Mixed damage that was removed because it sucked and discouraged variety across classes? Sylvian Slasher doesn't make sense and it's not a reason for making this also rogue to begin with, and there's just no reason to do this at all

cerulean trench
#

i said "if that isnt possible or too hard to do, just stick with melee

#

also, i mean both damages in one weapon

fossil finch
#

it's neither things

#

It's just bad

cerulean trench
#

but why

#

every weapon type has gotten its time in the spotlight

#

at least once

frozen hornet
#

Murasama isn't all that interesting

#

It's just Big

fossil finch
#

because it:
Makes no sense at all
Is boring
Discourages weapon variety or whatever

Is comically uninspired in general

cerulean trench
fossil finch
#

yes and that's fine

#

Doesn't justify having a whole subclass of murasamas

frozen hornet
#

especially if it's just the same but different sizes

cerulean trench
#

you know

#

arkhalises

#

whats the major difference between a spear and a shortsword

#

staffs and books

fossil finch
#

Not a lot; and that's precisely why some of those weapons may get reworked or removed on the future

#

Magic weapons are defined by what they do and not what they look like so that's not relevant at all

frozen hornet
#

So if those are not all different why would you add another subclass that isn't all that different either instead of
Y'know
Reworking the existing ones HDflr

cerulean trench
#

but why is the subsumming vortex a book and vivid clarity a staff

#

they could go either way

fossil finch
#

because they are

#

Why is anything anything it could be anything else

#

What's your point

frozen hornet
#

I would rather them spend effort on making the redundant tomes and staves and guns and bows and stuff instead of adding 30 copies of arkhalis

frozen hornet
#

yeah rework the swords too

#

Don't add more

cerulean trench
#

exactly

fossil finch
#

i wonder :clueless:

cerulean trench
#

so

fossil finch
#

My neurons just had a short circuit

#

What

cerulean trench
#

look, just because they have the same moveset doesnt mean they cant be unique

#

like

#

really

frozen hornet
#

yes but you're suggesting to add them

fossil finch
#

How is any of this relatsd to your sugg

frozen hornet
#

You need a reason to suggest it

fossil finch
#

You just

#

Don't have a reason for this

cerulean trench
fossil finch
#

quick!

#

Someone list literally all "other" weapons to ever fucking exist

#

(That's not a reason, first because it's not true, second because it's just not a reason, there's no need to have every type of weapon playable at every stage of the game; it's called variety)

lucid flare
#

idk how a gif hitbox is interesting

cerulean trench
#

i think its funny that you can get a paladins hammer and then play the rest of the game with it and its upgrades

#

with

frozen hornet
#

So it's a suggestion to make a subclass viable Taxevasion

#

That's a don't

lucid flare
#

oh ya lol

cerulean trench
lucid flare
#

its a subclass according to you

cerulean trench
#

guys hammer subclass (real)

lucid flare
#

internally called a boomerang

frozen hornet
#

It's a set of weapons of a similar type belonging to a class

cerulean trench
frozen hornet
#

A subclass

fossil finch
#

Hating on a random subclass doesn't make your sugg more valid

frozen hornet
cerulean trench
fossil finch
#

you're proving the point that what you're asking for is pointless

cerulean trench
fossil finch
#

yes they are

cerulean trench
#

yes

#

exactly

fossil finch
#

Not an argument, they're getting reworked for that reason

frozen hornet
#

If they're worthless why add more then?

cerulean trench
#

so what makes adding unique weapons with an interesting moveset redundant

frozen hornet
#

From the sugg don'ts

cerulean trench
fossil finch
#

You're trying to dismiss the issue your suggestion has because it already exists while ignoring the issue is acknowledged and will be fixed progressively as the mod moves forward

lucid flare
frozen hornet
cerulean trench
#

how do i cause an argument everywhere i go

cerulean trench
#

i apparently didnt see that

#

ig i should go fuck myself and use the 507 swords in the mod until the end of time

grave zincBOT
#

@deft yew - Your suggestion has received an updated status!

[Make the Guide Voodoo Doll stackable]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@cobalt heath - Your suggestion has received an updated status!

[Add lore based dialogue to Calamitas npc]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@hardy dock - Your suggestion has received an updated status!

[Increase Scorn Eater drop yields and make them into a Rare Enemy]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@ashen warren - Your suggestion has received an updated status!

[Give Cnidirion a death Gore.]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@timid flower - Your suggestion has received an updated status!

[Add A Brief Explanation Of The Early Hardmode Rework To The Pwnhammer's description]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

cerulean trench
#

very beginner friendly addition

#

👍

#

ight bring the flame

#

any changes?

half sage
#

would be actively detrimental, coin limit is stored as a value of copper coins, having too many platinum can already loop you back to stores having you counted as having no money

#

having a tier higher than platinum would only exacerbate that

#

unless they change the money system entirely

#

which would be pointless because who's stacking multiple hundreds of platinum coins

cerulean trench
#

i think all they need to do is make money a 64-bit integer instead of 32-bit

#

which

#

could be really hard

#

or super easy

#

idk

#

i checked, and the max is 2 of those max coins

#

before it rolls back

#

but with 64 bits

#

let me check

#

9E21 coins

#
  • 223 quadrillion
small timber
#

the player never need more than 100 platinum (for most of the game unless you make mass purchase) so having higher value money is completely pointless

#

for the entire game you likely never need more than 999 platinum coin (which is the upper limit NPC can detect) so this make it even more pointless, plus you have to actually earn that much

#

for the rest of the game where even 1 platinum can be hard to earn this too will not be useful

cerulean trench
#

alright, i see

#

but i still stand by the coin gun upgrade

small timber
#

the problem is do the player actually need to have money that high value, not necessary how useful it will be

#

coin gun upgrade is a weird case of balancing, in that platinum coin is completely broken so late game coin gun is not a good idea

#

considering you can actually use platinum coin as ammo late game

cerulean trench
#

oh fr

#

and its actually good

#

?

small timber
#

it is a Hardmode pre-boss weapon that do 200 damage per shot

#

on near megashark fire rate

#

if it is balanced for post-ML (eg an upgrade) it will be beyond broken unless they intentionally tune it down (like the star cannon upgrades)

half sage
#

yea coin gun is balance hell because platinum coins do high damage but are hard to come by at the stage the gun is at, making a late game version where platinum is easier to farm is ech

small timber
#

ya the only way they make it balanced is by meganerf platinum coin with the coin gun upgrade, which will basically make it not coin gun

#

(like how star cannon upgrades kinda is no way near as powerful as star cannon at their respective point of progression)

cerulean trench
#

funny

#

at least yall are actually making a point instead of calling me stupid for wanting more arkhalis type weapons

small timber
#

ya I did see that, arkhalis kinda is not a subclass tbh

#

more like a style of melee weapon

#

it is kinda like biome blade to the broadsword subclass

cerulean trench
#

its not developed enough to be a subclass

fleet igloo
#

How much in terms of actual rewards does T3 acid rain have now? It's just 3 items with the Nuclear Terror and Mauler drops right?

#

Compared to 1-2 for each class for T1 and T2

small timber
#

kinda, and old duke at the end, basically to prepare for DoG (as the weapon are powerful enough)

fleet igloo
#

Ok so the bloodworm thing could still be reposted

small timber
#

normally subclass is divided by functionality difference and less by their unique animation/attack style

fleet igloo
#

I'll try to rewrite it I guess

cerulean trench
#

i usually skip duke and kill polter before providence just to shred her bc its the worst fight in the game

small timber
fleet igloo
#

Hasn't it been a week since the last post

small timber
cerulean trench
#

and you only get another dicer after providence or polterghast

small timber
#

but less like murasama subclass and arkhalis subclass

#

so arkhalis is more like a unique weapon and less of an actual subclass of weapon

fleet igloo
#

Any suggestions for new reasoning

cerulean trench
#

what was the thing you wanted

small timber
fleet igloo
#

Ok what about "connect OD better to the acid rain"

small timber
#

considering how they intentionally do not want to tie OD to acid rain

fleet igloo
#

Wait really

small timber
fleet igloo
#

Wait where

small timber
#

I think the idea is just like normal duke: make it completely intentional

cerulean trench
#

yea

fleet igloo
#

Wait can someone pull up that message for me

small timber
#

a different suggestion, but it is something along the line of "locking abyss/acid rain tier 3 behind OD"

fleet igloo
#

Oh

cerulean trench
#

i would consider murasama as an arkhalis

#

but thats debateable

small timber
#

it depends, since arkhalis is kinda not a very functional weapon into hardmode, unless they make it comically big (which will make it basically similar to other swords and less unique)

cerulean trench
#

i mean like sylvan slasher

fleet igloo
#

I think the main problem is "move deep abyss away from Polterghast" rather than "connect Old Duke to acid rain better"

cerulean trench
#

the way you can take it around the screen

#

or like devils sunrise

#

that has a short ranged projectile

fleet igloo
#

There's still the problem of OD being annoying to spawn (I'm not wrong on this right? Haven't actually found any bloodworms)

small timber
#

so basically with no content locked behind it

cerulean trench
#

how do you get bloodworm

fleet igloo
# fleet igloo https://discord.com/channels/225030931008847874/263382359397761025/8406535262281...

It's this one

Make Old Duke unlock Abyss tier 3 and 4 instead of Polterghast
At the moment there's no real reason to play Acid rain tier 3, while i believe it's a fun event, there needs to be more at stake then it simply giving access to Old Duke. This is why I suggest that instead of Polterghast unlocking the Tier 3 and 4 abyss, an action that doesn't really make too much sense, we make Old Duke do it instead, due to the connection between the abyss and sulfurous sea. It also makes Acid rain and Old duke an actually important event, as right now, there's nothing to gain from fighting other than a few weapons. This way there's a reason to fight Old Duke and a reason to do the event as well. It also wouldn't really hurt Polterghast in a major way, while he unlocks those items, Polter also gives access to the stratus weapons as well as a few odd weapons here and there, furthermore Polter's own set of weapons isn't too bad either, so giving the Abyss weapons to Old Duke would give him a reason to be viable, as well as keep Polter viable as he'd still be providing other extra weapons as well as a new armor set.

fleet igloo
small timber
#

ya, isn't your suggestion about locking acid rain tier 3 behind old duke?

fleet igloo
#

Not really

#

It's about solidifying Old Duke as the reward of Tier 3 and at the same time making spawning the boss less frustrating

small timber
#

since it is an essential requirement for suggestions to always have a reason

fleet igloo
#

Me speaking with no knowledge: Maybe use it to hopefully solve weapon bloat

cerulean trench
half sage
#

how does adding more weapons solve weapon bloat

cerulean trench
#

eg. entropic claymore

fleet igloo
#

Turn existing weapons into Arkhalis style instead of them being all the same

#

There was that sugg about Terra Shiv, what about that

cerulean trench
small timber
#

since as stated above, arkhalis is more a unique weapon and less a subclass

small timber
#

considering the 100 normal swing broadsword that will (eventually) have to get reworked

cerulean trench
#

fr

small timber
cerulean trench
#

it should be a recipe item for terratomere like it used to be

cerulean trench
#

but you dont need 20 per progression point

#

maybe 7 or 8 could do

#

all with unique projectiles (or none)

small timber
#

although back to the suggestion before too off topic, it is probably hard to find reasoning for the suggestion, in this case probably just "change some of the broadsword to have more unique attack animation like arkhalis"?

#

if you seriously just want more arkhalis-like weapon

cerulean trench
#

i didnt say to change weapons, i said to make unique and cool ones

#

new stuff

small timber
#

new stuff is not really needed (as we already have the 100 normal swing broadsword), they can just rework them (eventually) instead of adding new ones

#

new one still require new sprite etc, so reworking is more preferable

cerulean trench
#

yea true

small timber
#

since in the end it is actually no different, just whether new sprite/item name is needed

cerulean trench
#

yea

#

ig there could be a left click and right click attact

#

one thats true melee and does tons of damage

#

and one that shoots a projectile

#

but does less

small timber
#

probably shouldn't mention left/right click in your suggestion though, that function is more often reserved for legendary weapon

#

or donor item etc

#

basically mentioning it will make your suggestion get denied for being too specific (or too high effort), if you want to suggest just suggest to change some of the broadsword into arkhalis, though you have to provide reasoning yourself (because I cant really think of much when they eventually have to rework them anyway)

cerulean trench
#

donate 14 times, get 14 arkhalis style weapons in the game, profit

#

:troll:

small timber
#

considering even a suggestion like this got into voting, so I think your suggestion will be passable? not sure

cerulean trench
#

how tf do you add a summoner weapon that does that

#

you dont

#

boom

#

ranged

#

idk

#

boom

#

mage

#

random projectiles

#

boom

#

roge

#

idfk dude

fleet igloo
#

So I found this, but uh

cerulean trench
small timber
#

another soon™ suggestion

fleet igloo
#

This too

#

What's with the yellow border anyways

cerulean trench
#

idk

small timber
#

yellow border is if the devs never have a clear voting result of accept/deny

#

basically 50/50 vote

fleet igloo
#

Hmm so what now

#

If I had waited a week to post that sugg it probably would've been sent, I think it fell just one or two suggs short

small timber
#

it is hard to make the case anyway, if duke fishron is dev's ideal form of old duke, then anything more than just weapon drop (or to some extent slightly unique drop like old duke's scale) will likely not work

#

considering the duke fishron basically only drop weapons and a mount

cerulean trench
#

tell me what you think :trollface:

small timber
#

(I will be honest eventually they will add lore dialogue anyway so )

cobalt heath
#

we finally gonna get more biome lore

fleet igloo
#

no OD mount smh
The sugg is to make T3 acid rain a way to get bloodworms so that it's clear OD drops are the main reward and also make OD less annoying to spawn

small timber
#

I think it looks fine but someone more critical than me will find problem with it, I think just post it to see others reaction to it

#

since like I said above I cant really find much reason that can be use for this suggestion

small timber
fleet igloo
#

Hmm could work I guess?

ashen warren
#

theres only 3 of them because you dont need any more, its not that interesting

fleet igloo
#

I'm not wrong on this right? I'm just speaking based on what I can see, and there might be something related to bloodworms that I'm not at the progression stage for yet

cobalt heath
#

tbh they should just change the remaining arkhalis type weapons to the murasama style

small timber
#

I think you can obtain bloodworm at any point now, problem is more with acquiring multiple of it

cerulean trench
small timber
#

arkhalis on a functioning term is not very unique but at the very least more usable than broadsword tbh

fleet igloo
cobalt heath
#

the arkahlis is a bland sword base

cerulean trench
#

they all are

small timber
cerulean trench
#

omg guns craaaaazy

fleet igloo
cerulean trench
#

but you can make them so much more than a bland sword

ashen warren
small timber
#

I think making bloodworm more consistently available is good, just don't know how to make it work, other than through acid rain is some way (which will be a repost)

ashen warren
#

why not simply say

#

make them more unique

cerulean trench
#

for the lower end

ashen warren
#

thats still limiting and dumb

fleet igloo
#

I mean, "make it more unique" and suggesting Arkhalis types in the body could work?

cerulean trench
#

its not limiting like

#

supernova

#

its a damn grenade

#

animus

#

true melee

ashen warren
#

of which there are not very many

cerulean trench
#

you could just not limit it to being named a dicer

ashen warren
#

animus is literally a true melee sword with randomised damage, its not unique in a good way lo

ashen warren
#

im not talking about names

#

function

cobalt heath
#

no one gives a fuck about the name off a sword

cerulean trench
#

exactly

#

so why is it limiting

ashen warren
#

its not lmao

cerulean trench
#

you said it was limiting

#

its not

ashen warren
#

if you actually listened to me im talking about limiting the function of it to that of a "dicer" type weapon as you described them

cerulean trench
#

bro

#

its meant to be weapons similar to the arkhalis

ashen warren
#

but why, why do you want loads more of those. they arent interesting or unique enough

cerulean trench
#

they made hundreds of weapons based off the broadsword

small timber
#

I think if this is the case probably reword the suggestion, if your idea is to make broadsword have omnidirectional swing/swing style like murasama (instead of broadsword which is overhead swing only)

#

assuming your suggestion is not to turn broadsword into exact copy of arkhalis

cerulean trench
#

a book can be a staff, a staff can be a book

ashen warren
#

those are way more unique than a "x" size slashing projectile in front of you

cerulean trench
ashen warren
#

theres a small slashing and a big slashing plus a donor weapon

#

you dont need a medium one

#

etc

cerulean trench
#

a dicer could be as overdeveloped as a broadsword

#

im not saying thats good

#

but

#

its possible

hot zephyr
cerulean trench
#

you really seem to think that they couldnt shoot projectiles, ore have unique abilities, or anything

hot zephyr
#

and that there are more ways to rework swords than create permutations of Arkhalis

ashen warren
cerulean trench
#

celestus is a boomerang

ashen warren
#

but why does it need that base

#

boomerangs are a subclass, the arkhalis is a niche weapon

cerulean trench
ashen warren
#

wyh

hot zephyr
#

I think the likelyhood of weapons getting converted to the arkhalis style is slim to none

ashen warren
#

it doesnt need to be, and as ian said, it runs the uniqueness of the 3 weapons that use it

hot zephyr
#

We do have some ideas for some underwhelming broadswords internally though

keen zealot
#

arkhalis is similar to how most broadswords should operate tbh

#

the overhead arc is inflexible

cerulean trench
keen zealot
#

that's just dumb

hot zephyr
#

when 1.4 eventually drops, shortswords should help fill the need for more precise melee weapons

keen zealot
#

it's still silly how broadswords are the only weapons that can't attack downward

hot zephyr
#

animus should join heart rapier

ashen warren
#

(what happened to that)

hot zephyr
#

animus should be deleted

ashen warren
#

oh

keen zealot
#

you could make it more interesting instead of just yeeting it

hot zephyr
#

no

crude geode
#

heart rapier also got a ton of backlash for removal even tho approximately 4 people prolly used it b4

hot zephyr
#

we could make other weapons with more creative designs more interesting

keen zealot
#

that is in fact how removing things works

hot zephyr
#

animus is a bland weapon that isn't thematically interesting enough nor iconic enough to merit one

keen zealot
#

again, that can be changed

crude geode
#

couldn't you say that about a portion of melee weapons that are prolly getting reworked

hot zephyr
#

both it, and enmity could go into the shadow realm and nobody would care

keen zealot
#

I would

hot zephyr
#

nobody except a small minority of people

#

there's far more interesting weapons that deserve reworks

#

see: phaseslayer

fleet igloo
#

Why was Heart Rapier removed

hot zephyr
#

it's a spear with lifesteal

#

cool bug facts

#

if you use the biome blade, you can go equip the evil attunement and play with Heart Rapier but infinity% better

fleet igloo
#

Was it removed for being too OP or too boring

hot zephyr
#

boring

crude geode
#

being op just merits like. a nerf lol

cerulean trench
#

was the corrupt crusher blade or whatever removed

hot zephyr
#

i bring up phaseslayer as an example because it's cool as fuck, it's iconic being the final draedon's arsenal melee weapon but is very mechanically wonky and could be made much cooler (and less wrist-hurty)

#

corrupted crusher is still in the mod

cerulean trench
hot zephyr
#

I do, actually

cerulean trench
#

oh damn

hot zephyr
#

It's an extremely cheap and useful earlygame melee weapon

#

granted, it's harder to obtain now that the evil scales are bag-exclusive

#

but having an earlygame source of cursed inferno/ichor with a strong base damage is severely underrated

hot zephyr
#

it also reduces defense when no bosses are alive (probably should be changed)

crude geode
keen zealot
cobalt pewter
#

I'd still remove a good chunk of broadswords

small timber
#

cursed inferno is also like insanely good compare to ichor

cobalt pewter
#

there's a fine line between having choices and useless fucking bloat

#

reworking everything doesn't fix said problem

hot zephyr
cobalt pewter
#

I'd appreciate reworks regardless, but the amount of swords are still mad overwhelming to me

hot zephyr
#

this isn't definitive but I'd like some options to be tier shifted, and some broadswords to be combined together thematically to be more intersting

small timber
#

calamity 1.5.9 "remove broadsword update" (coming soon™)

crude geode
#

I feel like the whole "BRIMSTONE flame sword (or even weapon in general)" isn't enough to save a lot of brimstone/clonelamitas drops

hot zephyr
#

the brimstone busters was one of the biggest examples in our discussion

keen zealot
#

anyways

#

my whole point is, you can't just say "fuck this one weapon in particular"

#

it's all or nothin baby

hot zephyr
keen zealot
#

there are two brimstone tier brimstone swords rn, right?

#

just fuckin merge em lamo

crude geode
#

you have like 4 different tiers of "fire related garbo"
hellstone
scoria
brimmy
clonelamitas

frozen hornet
#

One of them has a lunar-tier upgrade too

crude geode
#

even fuckin solar pillar if you consider that one

hot zephyr
#

blade of emnity goes into the trash

keen zealot
keen zealot
hot zephyr
#

the bloody edge line also needs something

#

now that night's edge isn't awful

#

it has become a product of the time, before we started rebalancing vanilla content

cobalt pewter
#

what if

bloody edge doesn't exist

keen zealot
#

caustic edge is also like that, right?

cobalt pewter
#

night's edge isn't even corruption themed

frozen hornet
#

I think iban plans on reworking caustic edge line

hot zephyr
#

toenail sword needs some love

cobalt pewter
#

toenail?

frozen hornet
#

or at least he has resprites planned for them

keen zealot
hot zephyr
#

tyrant ultisword

keen zealot
#

although he then went on to make the dubious claim that if anyone were to make a mod with a crimson night's edge they would also have to then make a corruption one

#

despite the fact that making a crimson night's edge means you think night's edge IS the corruption night's edge

hot zephyr
#

night's edge is corruption themed

#

idc what anyone says

cobalt pewter
keen zealot
cobalt pewter
#

it has been SCIENTIFICALLY proven

keen zealot
#

can you really argue with the devs themselves

hot zephyr
#

I'm above science

cobalt pewter
#

bro....

frozen hornet
#

stalking

hot zephyr
#

true...

cobalt pewter
#

(jokes aside yeah NE has barely anything to do with corruption, the only tie ins are the purplish color scheme and "night")

#

idk

hot zephyr
#

no more yharim theme

cobalt pewter
#

I hate it

#

so much

cobalt pewter
hot zephyr
#

it can now be a unique weapon

keen zealot
keen zealot
frozen hornet
#

but ian the final one looks sussily similar to yharim's sword in poly's art...

hot zephyr
#

bloody edge will be cool one day because I know exactly how it can become cool

cobalt pewter
#

if NE is a corruption theme

#

make crimson variants of Dark Lance and Demon's Scythe

#

now

frozen hornet
#

no

hot zephyr
#

haha that'd be funny

frozen hornet
#

(bad)

hot zephyr
#

no

#

there will not be Red Lance

hot zephyr
#

too bad

frozen hornet
#

clearly bloody=/=crimson Clueless

hot zephyr
#

Dark Lance is actually viable we don't need to make a Calamity version then rebalance the original version requiring the Calamity version to be reworked to justify existence

hot zephyr
cobalt pewter
#

removing it is honestly probably more good

#

and all the bloody edge of other classes