#suggestions-discussion

1 messages · Page 1240 of 1

unique vector
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@heady gale at the end of the day you are playing a game/mod with the intention of playing it the way the devs designed it

keen zealot
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easier =/= easy

heady gale
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this one

eternal escarp
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this isnt going anywhere and isnt a sugg tbh so i give up

unique vector
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theres leeway to what devs can change to make things more enjoyable for players but at the end of the day its all subjective design

lucid flare
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this just in: game gets harder with progression

neat linden
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you beat them

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by lowering their hp to 0

unique vector
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your ideas for “what will make provi better” are as subjective as everyone else here

maiden tartan
#

yharon is intended to be fought after dog and prov so while it's not always going to be the case for everyone it does make sense for yharon to be harder

dense ferry
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Anyways, while I agree the difficulty spike from DoG to Yharon is big, just get good. I suffered to Yharon on Rev as well and eventually beat it, try to actually dodge it or lower the difficulty

unique vector
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only difference is, you arent a developer

keen zealot
#

people die when they are killed

unique vector
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simple as that

heady gale
dense ferry
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I can't give more help, I have never fought new Yharon

maiden tartan
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yharon is also kind of interesting now because you can far outrun him vertically and dodge the flares like that

keen zealot
heady gale
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wait did the update 8 dyas ago change anything about yharon?

dense ferry
maiden tartan
#

the instadeath tornadoes are also beams

dense ferry
heady gale
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oh, ima try the new one then

neat linden
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removed the detonating flames (thank god)

lucid flare
#

also detonating flames are gone!

neat linden
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and removed timed aggro

maiden tartan
#

yharon is honestly a fair bit easier now

lucid flare
#

(whatever they did i never fought him alone until very recently)

heady gale
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i am not a nerd

neat linden
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i just did

heady gale
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i dont know projectile names

dense ferry
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(You didn't)

unique vector
#

your feedback is appreciated in all, but in a community as large as this any outside feedback is determined by popular consensus

maiden tartan
#

fight boss and find out

neat linden
#

he summoned annoying minions

keen zealot
heady gale
neat linden
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called detonating flames

keen zealot
unique vector
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if your idea isnt liked by the majority then it wont be changed

heady gale
fossil bronze
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i thought detonating flames were removed much longer ago

maiden tartan
#

he definitely was beatable before

dense ferry
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DEFINETLY

maiden tartan
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but it's just easier now

heady gale
dense ferry
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Because people beat it

maiden tartan
#

simple as that

dense ferry
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Nohitted it

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And much more

neat linden
red stormBOT
unique vector
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ehhhh nohitting isnt a good way to determine difficulty

heady gale
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thx

dense ferry
maiden tartan
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well it's not to determine difficulty here

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yeah

unique vector
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beatable is different than enjoyable in some cases

dense ferry
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Also to mention how well people mastered the Boss

maiden tartan
#

it was beatable and far more

unique vector
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but ic what u mean

maiden tartan
#

was it enjoyable? subjective yeah

dense ferry
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Completely subjective

maiden tartan
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i thought an amr to his face was and still is rather enjoyable

golden tulip
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well i thought so

fossil bronze
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most players won't be nohitting?

heady gale
unique vector
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mungus

maiden tartan
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ok picture this
if you take damage from a boss once you instantly die vs you can take 10 hits and still be alive

fossil bronze
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and also it can be much harder to nohit than to just win

heady gale
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its not a mesurement

maiden tartan
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they're both the same difficulty to no hit

keen zealot
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ease of nohitting is definitely a pretty good marker of whether a boss is easy or not

lucid flare
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what if there were like 9274 projectiles on the screen that did like 1 damage would be hard to nohit but otherwise it wouldn't be a bother

unique vector
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btw if you want to contiue this conversation move to #calamity-mod-talk so i actually have a reason to look in there

heady gale
#

if you really want to measure its diffeculty you need statistics and shit]

golden tulip
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i guess damage wise its not a good way yea

heady gale
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like how much hits the average player took per fight

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divied by the time of the fight

dense ferry
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Time to move to the other channel to watch this

keen zealot
unique vector
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other channel pls!

maiden tartan
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exaggeration

lucid flare
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true it was just an exaggerated example

maiden tartan
#

but yea

unique vector
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this has derailed from the suggestion

heady gale
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yes

keen zealot
heady gale
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well i have a suggestion, we all die and rest in peace, instead of arguing over a goddamned game

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i am out

neat linden
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Yeah no you didn't post a sugg

unique vector
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well i wasnt here half an hour ago

crude geode
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supreme mana potion users be like
I highly dislike this notion on the concept of it removing a natural boss spawn in favor of muh farming and a bland hold summon item #275591

keen zealot
#

this suggestion is entirely nullified by potions of return existing

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shame that they don't exist in 1.3 outside of certain mods which a calamity player is not guaranteed to have

frail mantle
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Shoutout to creative boss summon methods that fit in with the boss’ general theme and story

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Gotta be one of my favorite genders

keen zealot
#

true

eternal escarp
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we had this talk the other day

crude geode
#

We have this talk every other week wdym HDfailure

keen zealot
#

would this other day happen to be the day someone suggested to remove natural mech spawns?

eternal escarp
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while polter and od's special spawn isnt exactly their main one its still a good thing they have a special spawn unlike every other boss in the mod

fossil bronze
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best idea: remove boss summon items

eternal escarp
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well yes we do cursed but not everyone here is a regular iirc

green spindle
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Ok, ill just kill him via cheat sheet and call it a day

eternal escarp
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besides you can just

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farm polter himself in conjuncture

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he drops phantoplasm aswell im oretty sure

green spindle
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I'm not at that point, I just entered post ml

eternal escarp
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for the very low amount of 4 bosses with special spawn conditions itd be rather ech to remove one

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actually not 4 right

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about 6

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drae, hvm/perfs, levi, deus, scal and od, polter to a certain extent

golden tulip
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i dont count scal

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or deus

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its the same thing as bland summoning item 47 but now you use it on a block

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😱

crude geode
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Cool opinion

golden tulip
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? ok

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cool response

fossil bronze
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can i repost a suggestion i made from before the change to voting

eternal escarp
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if it didnt pass, kindof yes

fossil bronze
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it didn't pass

dusty stirrup
fossil bronze
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the suggestion was to make portabulb basically place a plantera's bulb

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but you have to wait for it to grow

dusty stirrup
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Polter's "custom" spawn isn't really anything interesting and it's broad af, I would rather see it go in its current iteration than leave it in just because it's "unique"

green spindle
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I personally think that the player should choose when to fight a boss and not have it forced unless the player can meet those different requirements. The polterghast requirement is pretty easy to achieve without much effort which is why I want it removed, or at least changed. 2nd evil boss and levi requires you to kill a tanky enemy, and OD requires you to fully finish an event which are harder to do than others.

#

Hell, siren even goes invincible until you get close to her anyways

golden tulip
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would this count for sshark

eternal escarp
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eh, fair enough

golden tulip
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not really a boss i suppose

eternal escarp
#

gss is fine as is

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(spawn wise

unique vector
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lmao dev plans

dusty stirrup
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GSS is fine since it doesn't have boss status and you can easily make it despawn/kill it (plus it's during an event)

#

aylakmop

unique vector
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dev plans da trollation

eternal escarp
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is gss in any of the DevPlans™️

golden tulip
eternal escarp
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🥺

unique vector
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mookdie

eternal escarp
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happy iirc

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gss into glory tbh.,.,.

neat linden
golden tulip
# eternal escarp happy iirc

dude you could just post some random shit about wanting ravager to fart in a glass bottle and the response would still be "dev plans" its pretty common HDfailure

crude geode
dense ferry
#

Hey, person, may I ask

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Is that Miku on your pfp?

frail mantle
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No that’s obama

dense ferry
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Damn

fossil bronze
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damn, obama's really changed over the years

crude geode
#

But in all seriousness no

dense ferry
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Not based

keen zealot
#

cyan hair is apparently automatically miku

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good to know

crude geode
#

When a famous person has a hair color it automatically mean anyone with that hair color is that person, obviously

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Anyone with pink hair is fabsol, cyan is miku, so on and so forth

frail mantle
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(he does not know about crag rework)

fossil finch
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Who tells them that hell bg is funny and crags bg may be hard to implement properly

neat linden
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(a lot of people never heard about it)

hybrid steeple
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imagine not being in the art server

cerulean bloom
#

oh is that already happening

crude geode
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crags has a major rework planned

gray nebula
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good sug

hybrid steeple
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yes oml
so many broadswords

dusty stirrup
#

This is the most based sugg of all time

fossil finch
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Based sugg!

fossil bronze
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remove broadswords from calamity

dense ferry
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I was looking at the pfp for a good while, the clothes are also similar

fossil finch
#

However some of this weapons are cool

unique vector
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THIS IS THE MOST

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thank u for the list this is the best sugg ever

dusty stirrup
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Coldheart Icicle doesn't sound real

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Wait it's the shortsword

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why is this put alongside the other swords smh

fossil bronze
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the shortswords are much less oversaturated than the broadswords iirc

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in terms of amount

hybrid steeple
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i can think of exactly one calamity shortswod off the top of my head

sudden monolith
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True, shortswords are actually cool and spaced out well

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exo gladius and cosmic shiv are awesome

fossil bronze
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there's like 19 iirc

neat linden
#

What's wrong with anarchy blade

fossil bronze
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only issue with shortswords is that some of them are boring (but that's a problem they share with broadswords tbf)

fossil finch
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They're all boring actually

sudden monolith
lucid flare
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unfortunately they can't rework them to be better because not calamity styled SAD

fossil finch
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truly

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good interesting weapons? Too much split bro not calamity style

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Calamity can't improve.,.,.,

unique vector
#

its just listing overlaps afaik

hybrid steeple
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calamity's sprites are too good guys
they dont fit vanilla guys!!!

twilit warren
#

I love the short swords you can’t convince me otherwise

fossil bronze
#

they're basically just worse spears

sudden monolith
#

Post moon lord they're just magic projectile weapons and the blade doesn't really matter

fossil bronze
#

1.4 made them function identically
and in hardmode they get replaced with spears in ore sets

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also yeah, melee has a lot of overlap with magic

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the burning sky

neat linden
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burning sky does not exist

golden tulip
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just wanna say avalanche is good

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:(

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dont bully avalanche

neat linden
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avalanche wrecks dest

fossil bronze
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more melee weapons should have projectiles on hit

golden tulip
fossil bronze
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instead of on swing

cerulean bloom
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tbh (as a melee player) i have never touched half of the melee weapons in calamity or vanilla

golden tulip
#

yea cus melee is bloated with weapons noone uses

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cryogen and i imagine maybe more stages have the issue of donor items tho no?

sudden monolith
#

Hmm, I think I'll take off my little list at the bottom since the main point of the suggestion is just to point out overlap; devs would know better which ones are good to remove

grim tusk
#

when the items have not been balanced PensiveDoGCowboy

hollow shell
#

This is a good suggestion

grim tusk
#

also new AotE is actually extremely good

frozen hornet
#

Based sugg

cobalt pewter
#

this is the most suggestion of all time

frozen hornet
#

I like spending a ton of time grinding for weapons but melee just has too much shit

cobalt pewter
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(not happening because broadsword and rework bias)

frozen hornet
#

To the point that the only abyss blade I crafted was floodtide and that's only because I wanted to see the new sprite ech

cobalt pewter
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(appreciate to attempt to rework weapons but let's face it, Cal has way too much broadswords)

fossil bronze
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melee has two kinds of weapon

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  • boring sword
frozen hornet
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Broadswords and everything else

fossil bronze
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  • literally just a mage weapon what the fuck
ornate kestrel
#

no

cobalt pewter
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broadswords have way more in amount than all of summon weapons

ornate kestrel
#

its

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overkill mage weapon

fossil bronze
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remember when burning sky got turned into a mage weapon that deals melee damage and uses no mana

ornate kestrel
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and boring ass mage weapon

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as melee weapons

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there is also the occasional of this is an actual melee weapon cool it sucks though

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so

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yes

fossil bronze
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melee weapons should do more on hit stuff
so you actually have to hit things with the sword

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and less projectiles on swing

ornate kestrel
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yeah like the sword from the ravager

cobalt pewter
#

[[Tactician's Trump Card]]

cobalt pewter
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the most weapon of all time

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anyways yea broadswords are definitely way too much

worthy orchid
#

ah yes, a sword that deals magic damage

cobalt pewter
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even with reworks the numbers are absurd

fossil bronze
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so melee weapons are mage weapons and mage weapons are melee weapons

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5head calamity devs

ruby plover
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also, the fact that there are so many broken hero sword weapons means you gotta farm for broken hero swords from either mothrons or calclone to get them all

worthy orchid
#

some mage weapons are ranged weapons

cobalt pewter
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that's the donator's idea

ruby plover
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cos you dont really know which ones are best

cobalt pewter
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they only made it

fossil bronze
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donator items are either the most complicated thing ever to exist in the mod
or mage sword

ornate kestrel
#

[[Ultimus Cleaver]]

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why no wrok

ruby plover
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or normality relocator desolage

ornate kestrel
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screw it

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!ultimus cleaver

fossil bronze
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normality relocator my beloved

ornate kestrel
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it hates me

fossil bronze
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!wiki ultimus cleaver

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what HDfailure

ornate kestrel
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da f

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i think the bot is dead

cobalt pewter
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[[Ultimus Cleaver]]

ornate kestrel
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well any way that sword is pretty good when you do true melee but sucks otherwise

cobalt pewter
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yea

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bot dead

ornate kestrel
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welp rip the bot

fossil bronze
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tbh melee suffers from true melee not working well in terraria imo

ornate kestrel
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yeah

fossil bronze
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solution: remove melee

ornate kestrel
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lol

fleet igloo
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Wow someone actually suggested that?

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I will watch the sugg with great interest

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Guaranteed drops moment

fossil bronze
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calamity players when they have to do something multiple times

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seriously though the only boss i really disliked farming for my class drops was scal, because she's annoying to kill quickly

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but most other bosses can be handled fairly well in my experience if you craft some weapons and fight them some more

fleet igloo
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What about the bonus bosses that don't open up new things so you can't craft anything to make them easier

fossil bronze
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which ones don't have anything they drop/spawn?

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i can't remember any atm

fleet igloo
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I'm thinking those that don't drop crafting materials/generate ores/buff areas and drops

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So uh

lucid flare
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none of them lmoa

fleet igloo
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Crabulon, Brimmy, Levi (if not playing mage), Dragonfolly, Old Duke

lucid flare
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actually probably crabulon if you're playing expert or normal

fleet igloo
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Well I'll just see how that goes

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Though there are bosses that have no drops for certain classes

fossil bronze
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exo m*chs

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(no mage or summon drop)

frozen hornet
#

Resprite void vortex and make it drop from exos

lucid flare
#

opesn the gate for mira🆑e matter: exo weapons

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redesign elemetnal shiv/lance and make it a rogue weapon :chad emoji:

frozen hornet
#

TRUE

fleet igloo
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At least exo mechs drop the prisms

fossil bronze
#

yeah

frozen hornet
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Ye

fossil bronze
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i just meant direct drops

lucid flare
#

"Gee, Melee, how do the devs let you have 3 weapons?"
said the rogue, holding their silly little elemtnal disk

fleet igloo
lucid flare
fleet igloo
#

Technically Brimmy's Abaddon can help reduce the damage from her DoT effect on refights?

lucid flare
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likely

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also all of those bosses are skippable anyway lol

fleet igloo
#

I say they're skippable because they don't drop anything or unlock any drops

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If I continue going on about this I'll probably get aggressively corrected again

lucid flare
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or probably because they're on the same tier as another boss???

fleet igloo
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What tier is Crabulon on

ruby plover
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crab is pre-Eow+BoC

sleek wadi
#

Yo @sudden monolith, small thing but I think you mixed up Stellar Striker with its post-plant downgrade Comet Quasher

ruby plover
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on a similar note, virulence is not post-moon lord, it drops from PBG

sudden monolith
#

Thanks, fixed both

ruby plover
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i think one of the weirdest cases of the sword bloat is terra blade and terra edge

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bit strange to have both

sleek wadi
#

Convert Terra Edge to true melee only and I could see a reason for it existing

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Despite the bajillion broken hero swords true melee gets nothing out of em surprisingly

ruby plover
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anarchy blade is a thing, tho i dont know how good it is

sleek wadi
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Its a thing, used it for Golem IIRC.

fossil finch
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Remove terra edge

sleek wadi
#

Removal would also work, feels like another crimsaber tbh, but I'm more in favor of just making it true melee to properly distinguish it from terra blade

grim tusk
novel belfry
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terra edge's already geared towards that side with the heal on hit ability

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so why not go all in on it? and no the fact that true bloody edge fires a proj doesn't count

fossil bronze
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imo melee weapons should fire projectiles when they hit an enemy

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i know it'd be a big change, so i wouldn't actually suggest it

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but i feel like it'd make melee less of an offshoot of mage

sleek wadi
#

Just make parrying a universal melee mechanic 4head

fossil bronze
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tbh just anything in general that makes the player want to do things closer to true melee

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and makes that actually fun

novel belfry
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unless

fossil bronze
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i think the devs have said they don't want to do universal parrying before

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not exactly sure though

worthy orchid
#

i think ill have to agree with a true melee terra edge here

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like why not make it similar to greentide/earth where it spawns projectiles on hit

novel belfry
#

on the other hand i'd like yanmei's knife to have a parry because it'd be very fun to use

sleek wadi
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I don't care what a true melee Terra Edge would look like, just that it was made a thing and had some drip

gray nebula
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yes

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It wont be done in calamity sorry oofmies

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If you give every melee weapon a parry it ruins the uniqueness, and also it gets annoying because then you have to balance it for litterally every melee weapon, etc ,etc

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just rework more melee weapons to have more unique mechanics

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that better include movement since, you gotta have ze movement to be able to deal damage

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(in true mele

sleek wadi
#

True melee with more movement gimmicks sounds sick. Don't got any projectiles? BECOME THE PROJECTILE

hot zephyr
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every time a suggestion to remove broadswords happen, we add two more

sleek wadi
#

Considering how fucking sick the recent broadswords have been, yeah sure I'll take that

hot zephyr
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there's only a handful of weapons I'd think of removing tbh

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most of the broadswords listed have a lot of creative potential for reworks

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or have already gotten reworked lmao (ark and galaxia specifically)

sleek wadi
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Calling out Terra Edge in particular here because Terra Blade is literally right next to it but I'm down with a rework or removal either way

hot zephyr
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i don't understand why broadswords are grrr bad when like every repeater in near every mod and vanilla are just clones of each other

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same with most bows and guns

sleek wadi
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Just because repeaters cringe doesn't mean broadsword suddenly not cringe

novel belfry
lucid flare
#

sadly ranger suffers from Boring, but Practical

hot zephyr
#

yeah but nobody is suggesting removing repeaters

lucid flare
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kinda hard to add new stuff to it when the entire class concept is just Gun

sleek wadi
#

Rangers could also use some help in the drip department but that doesn't matter here.

hot zephyr
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the only set of weapons I believe suffer from truly boring are the cryogen drops/permafrost pool

lucid flare
#

but im p sure that the devs can make it interesting somehow idk what kinda crack they use

hot zephyr
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because they've remained unchanged since 2016

unique vector
#

iban is always on crack

lucid flare
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kinda suspected it already

sleek wadi
#

Considering way back when when Crimsaber got axed for just being bladetongue but again I'm surprised Terra Edge lasted as long as it has in its Terra Blade but again state.

hot zephyr
#

Hmmm

novel belfry
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it is actually different "enough" from terra blade, being more towards true melee (even though it isn't boohoo)

hot zephyr
#

Let the tinfoil hat party commence

sleek wadi
#

That didn't save Crimsaber, which had different projectile behavior and acquisition from Bladetongue (Crafted instead of fished up, projectiles came from the sky instead of the blade). Probably stayed the way it is just because the devs had better things to work on than melee's 4th terra weapon

hot zephyr
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it's harder to remove an entire line

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crimsaber was just Bladetongue 2

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even if we were to rework it

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what would we be able to do lol

sleek wadi
#

Terra Blade was always usable for Terratomere wasn't it?

hot zephyr
#

ja but there's broadswords that predate terra edge

sleek wadi
#

Nothing in Terra Edge's crafting trees is separate from Terra Blade unless theres some obscure 1.1 copy out there that asked for bloody edge in particular instead of either the variants

hot zephyr
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i think it's far more likely for terra edge to get reworked than renoved

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multiple sword lines, mild popularity

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more room for changes

sleek wadi
#

Which I'd be down for, turning it into a true melee would be sufficient differentiation from Terra Blade in my eyes

supple glacier
#

Why isn't rogue and melee the same thing?
I understand not giving stealth armors the high def, but why not make rogue weapons melee?

cobalt pewter
#

uhh

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I don't like how bows get more unreasonably rapid as the game progresses

having repeater crossbows to do that job would be way better to me

but it's repeater in general so idk

sleek wadi
#

Why would rogue and melee be the same thing in the first place? Rogue's gameplay, in the stealth variant at least, revolves around slow big bursts of damage while melee is the designated tank and close combat class.

crude geode
novel belfry
crude geode
#

Early rogue was*

sleek wadi
#

Of course you could play these 2 in ways that would make them pretty samey with the each other and ranger and mage, but they're really distinct from each other.

crude geode
#

Nowadays rogue is far and away from throwing, as it’s done by other mods (thorium), and instead focuses on the stealth mechanic

supple glacier
#

I understand making stealth and tank different armors. But why not allow tanks to use rouge weapons and stealths use melee. The ROLE are definded by the armor not their weapons

cobalt pewter
#

mfw melee stealth strikes

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(terror)

crude geode
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We used to have melee variants of rogue weapons. It made people question the existence of rogue more, especially since melee already has the most shit in the mod by far

sleek wadi
#

Stealth can't use melee because stealth is a rogue mechanic not melee. Tanks CAN use rogue weapons, its called using warding and defensive accessories.

cobalt pewter
worthy orchid
#

its like asking to make a bow and arrow to deal magic damage

small timber
cobalt pewter
#

[[Cosmic Rainbow]]

red stormBOT
worthy orchid
#

wait thats a thing?

small timber
#

so the only way to make it work is just add an exact sprite and same weapon effect to an exact copy of rogue/melee weapon (therefore you have 2 of the same weapon, just 1 for melee 1 for rogue)

cobalt pewter
#

it's a bow that shoots rainbows and deals magic damage, yes

supple glacier
#

Magic/ranged/melee are defined by their costs (mana/ammo/none)

You could argue that rouge weapons cost stealth. But that feels loose

sleek wadi
#

See also Prismatic Breaker, the melee broadsword that deals ranged damage made out of a magic weapon. Donor moment

crude geode
#

Hate prismatic breaker

cobalt pewter
#

Tactician's Trump Card is probably the peak dono weapon by far

worthy orchid
#

sword that deals magic damage

cobalt pewter
#

sword that deals magic damage
basic weapon
late game
recipe steals weapons that are part of endgame / dev tier weapon trees
reference for the sake of reference

small timber
supple glacier
#

Anyway, i think i found my answer... It's costs, rouge weapons "cost" stealth

crude geode
sleek wadi
#

Rogue costs stealth and melee THEORETICALLY costs weapon range

small timber
#

it will be more accurate to base weapon type on the damage type it deal, there are ranged weapon that don't cost ammo and magic weapon that don't cost mana (and melee having no cost is really not a good definitive trait, as there are other weapon with no cost)

sleek wadi
#

True melee is an actual thing now in Calamity but barely and is not the dominant melee style, although that does seem to be changing

crude geode
#

Summoner costs your sanity dealing with AI, both on a programmer and player level

#

(minion slots is the actual answer for summoner)

small timber
#

(meanwhile there is thing like borealis bomber but whatever)

grim tusk
#

Slime puppet staff

#

Sentries

grim tusk
#

Theres also slick cane

small timber
#

I mean how do you balance GSD on crack

#

give it CD I guess?

crude geode
#

is slick cane broken now too?

grim tusk
#

Slick cane is broken for getting cash (on enemies like mimics)

#

For killing bosses, just dont

#

Although grinding BoC still feels more efficient

cobalt pewter
#

uhhhh

crude geode
#

@marble hazel kill spammer

marble hazel
#

on god

hot zephyr
#

we started tester recruitment solely so that we could have fresh blood to sacrifice to the Final Dawn

eternal escarp
#

sounds like it

dense ferry
#

Absolute horror

half sage
#

thanks dan

frozen hornet
#

@sleek wadi

sleek wadi
#

?

frozen hornet
#

Wvehbd How

#

sorry must've happened while I was away

glossy stone
#

Gotta love how FD is either bad or insane depending on the boss

cobalt pewter
#

I think the big takeaway is indeed the dash

cobalt heath
#

the remove items is just

#

why

pulsar marlin
#

I kinda agree that Terra Edge should be true melee

#

So it won't be te same as the Terra Blade

wooden storm
#

Has anyone suggested to make the heart of elementals work as a vanity item? Id love to have the elementals flying around even if they don’t actually do anything.

eternal escarp
#

CalVal has that feature, if you want

cobalt pewter
#

looking at the last sugg on voting

#

I feel like the Eclipse Mirror tree is just

#

kinda weird?

#

the lines stop at post cultist then suddenly bam

Eclipse Mirror post dog

#

plus it doesn't help that Dark God Memes is just absolutely broken that the thing I described above just

works

small timber
#

doesn't it be that way for like most classes?

#

at the very least for mage and ranger

#

actually summoner too, only melee have progression post-ML in the form of yharim insignia

eternal escarp
#

@marble hazel

marble hazel
#

bro no unsolicited invites here @brave shale

brave shale
#

älä ragee

marble hazel
#

since you've already been warned, i'll have to elevate your punishment to a time out

grave zincBOT
#

@lusty trail - Your suggestion has received an updated status!

[**Active items in the piggy bank and safe **]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Give Reaver Headgear Set (Mining/Exploration One) More Pickspeed and Better Effect]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

cobalt pewter
#

the

cobalt heath
fossil finch
#

Highly improve chances!

cobalt heath
#

rewoking ideas, illegal

#

or atleast not getting trough dev vote

#

@unique vector newest posted sugg illegal

unique vector
#

@digital saddle sorry, can't suggest to bring back old content!

fossil finch
#

Me when dog comes in the portal as funny space eel and comes out with the DRIP

#

(Actual surprise and impact

#

You don't even know there's a second phase at all until you reach his dedicated threshold

cobalt heath
#

isnt the the biome blade sugg again illegal

primal python
#

It is?!

cobalt heath
#

it barely isnt

#

but you had formatting issues

primal python
#

had do I do it better

cobalt heath
#

and your basicly cutting a line w the specific item sugg

primal python
#

its not realy a new iteam

#

its just I wanted a cooler affect when you get a element

cobalt heath
#

someone more knowing can say about this

primal python
#

also in the donts ho would want to make king slime bigger

#

he is already big enough

fossil bronze
#

i think it's just an example, i have no idea if anybody's actually suggested it

primal python
#

yeah but still

cobalt heath
#

prolly has been

fossil finch
#

@iban

primal python
#

also what does compression mean

cobalt heath
#

time to summon iban

lucid flare
#

wharg

cobalt heath
#

he takes biome blade personally

fossil finch
#

It's almost like he made it

cobalt heath
#

ye

primal python
#

what does it mean when the bot says compression

cobalt heath
#

@gray nebula the new biome blade sugg, its a bad format atm but do you take it as offence

fossil finch
#

why would he take if as offence what the fuck

primal python
#

how do I format my suggestions

lucid flare
#

see the other suggestions in the channel that don't have an emoji reaction under it

cobalt heath
gray nebula
#

idc : = idc = idc im not gonna do it (idc)

fossil finch
#

@dapper thicket idk what you mean by any of that "drops" stuff, only astral slimes drop astral ore and removing that wouldn't make any drops more/less confusing ?????????

gray nebula
#

itd be annoying to make itl ook right

cobalt heath
#

here we have it

fossil finch
#

Rest of the sugg is fine

cobalt heath
#

and thats dev plans thing anyways

#

the astral one

dapper thicket
cobalt heath
#

cause the biome rework astral ore distribution is gonna change anyways

lucid flare
#

ya probably

cobalt heath
primal python
#

ok

#

but was it a horrible sugg

lucid flare
#

No

primal python
#

good

#

like I made a suggestion about adding the red cap woitch would put you at 1 hp but you take no damege till the end of a battle

#

it was a meme iteam

#

based on pokemon and it was bad

eternal escarp
#

latest sugg is pretty good tbh

#

epic small change

dapper thicket
#

yeah I don't know for sure but It seems like that would be easy to impliment

eternal escarp
golden tulip
#

ok but :devplans:

lucid flare
#

(what if jungle solution (turns normal biome(s) into jungle))

molten narwhal
#

no

#

what if

#

there was a jungle water like holy water

#

like it could be called mossy water

novel belfry
#

all you need next is to create the rogue weapon whose crafting recipe is based on mossy water

molten narwhal
#

yes

#

or

#

nvm

#

i was gonna say make an upgrade to malachite

fossil bronze
#

better idea: make worm bosses not suck HDfailure

#

worm bosses being too easy is a problem with like
every worm, and every weapon

ruby plover
#

i feel like something like giving certain weapons a pierce limit on worms would be good...... as well as a damage reduction

rancid jasper
neat linden
#

definitely

ruby plover
#

i got this clip yesterday with completely on-tier gear, with orichalchum spiked gemstone

fossil bronze
#

there was a mod which made i-frames shared between all worm segments

#

so worms are basically just given a massive hitbox

#

instead of being treated like a bunch of smaller ones

neat linden
#

oh god hvc

#

wait

#

wasn't it planned to be nerfed or something

rancid jasper
ruby plover
#

does HVC have a "every pierce it reduces it's damage" thing?

dreamy citrus
ruby plover
#

cos i feel like that would be good

rancid jasper
ruby plover
#

that's a bit wacky ngl

rancid jasper
#

also why doesn't Aqua Scoog have those first spawn damage reduction?

neat linden
#

AS does not

dreamy citrus
rancid jasper
dreamy citrus
#

You're gonna have fun

neat linden
#

i got 4s killtime with a semi decent setup

ruby plover
#

is that with his 99.9% dr when he spawns???

dreamy citrus
neat linden
#

unleveled mod

dreamy citrus
#

nice

neat linden
dreamy citrus
#

is it just the HUD or are there addons

neat linden
#

unless being post ML removes that spawn dr?

ruby plover
#

it shouldn't

neat linden
#

then it's with spawn DR

ruby plover
#

oh and if that's pre-1.5, then none of the hits would do 0 damage

neat linden
#

it's 1.5.0.3

ruby plover
#

oh

#

okay i read that as the previous update for some reason when you said it before HDFailure

fossil finch
#

I don't think eow and ds matter

neat linden
#

they don't

#

early game bosses don't need resistance against a post 1 mech weapon

crude barn
#

we already have slimy saddle and sabatons (which no one use) for downward dashes

#

an upward dash can be done with a hook or just holding space with wings

#

additionally those aren't necessary for dodging bullet hells

small timber
#

I think the concern is actually more how clunky with a upward and downward dash would be

#

because it is double tap w or s which is awful

crude barn
#

that too

small timber
#

and depend on the cooldown it can have the potential to be completely overpowered, because upward dash practically invalidate all jump speed, and a downward dash is a slimy saddle that don't reduce your flight time to 0

crude barn
#

besides, GSD exists

#

which is the only dash you'll even want to use in a bullet hell anyways

small timber
#

(because from the suggestion although it do mention bullet hell sections, it can also be implied that it is available early like normal dash item, which I think will completely break balance)

crude geode
#

what an extremely subjectively suggestion

small timber
#

ya abit too subjective, even if it is a config the suggestion will be more acceptable (although config)

#

because just for a subjective opinion, for me going top to bottom will make it much harder to see because it is positioned even more to the side of the screen

gray nebula
#

Configs are nice but also yeah and they might go off screen more easily

fossil finch
#

Imagine if the eye flashed a logo representative of the upcoming boss

small timber
#

petition for boss rush to teleport player to the nearest altar of accursed when encounetering scal because it make a lot of sense

dapper thicket
small timber
#

then probably just stay in place, ya that statement was not actually to dispute your suggestion, I just think something like that also make a lot of sense

dapper thicket
#

ok

#

I didn't think you were disputing, I was just interested in your thought process

long bone
#

Hey I had an idea

#

what if Cryo Stone gave you the old frost dash

small timber
#

the thought process is really simple actually, since boss rush is post exo and scal you should have an altar already placed, so it just teleport you to your scal arena

#

the only thing that this cannot be done is for WoF unless they added a unique summon method where you sacrifice the doll on a lava altar

#

they basically have to just like remember your current position, teleport to altar of the accursed during scal and then teleport you back (to original position) after scal, that way you are not at a weird position unable to fight (spawn point etc)

long bone
small timber
frozen hornet
long bone
#

did not recognise

swift wharf
#

am I missing something

#

I'm trying to comprehend this one

frozen hornet
#

It's saying to remove some swords from the really saturated parts of the game

#

It's not saying to remove all the ones listed

#

I think at least

swift wharf
#

I get and agree with that

#

But like

#

Arks? Galaxia?

frozen hornet
#

idk lol

#

@sudden monolith about your sugg, what is the list for?

#

Is it a list of swords that should be removed

#

Or just a list of swords that are available

swift wharf
#

If you want to talk about redundancy

#

You should see vanilla swords

small timber
#

I think he just list ALL the swords, instead of the one that is redundant

#

basically the purpose is to list it out, not necessary to list out the weapon that need change

sudden monolith
#

I had a list before of swords that I thought should be removed but some people disagreed, so I figured I'd list the bad spots and let them decide themselves

swift wharf
#

Wouldn't it be better to list the not so useful ones

ruby plover
#

i dunno whether he missed ones on purpose or smthn tho

sudden monolith
#

I didn't list every sword

ruby plover
#

like the hellkite (post-plant) isn't mentioned

sudden monolith
#

Just the ones where a lot are available all at once

swift wharf
#

I see

sudden monolith
#

and yeah I missed a bunch

ruby plover
#

would be kinda hard to list every sword because there's so friggin many

sudden monolith
#

It was really bad after devourer of gods. Like 6 swords and the only boss they are used on is yharon

swift wharf
#

I feel like that's more of a post ml issue than a weapon issue

sudden monolith
#

true. Although I'm doing a mage run now and I feel like there were more broadswords for melee than all new mage weapons put together

#

probably an exaggeration

swift wharf
#

Vanilla design seeps into the game

#

Byeah it was just a bit of misunderstanding on my side, no worries

sudden monolith
#

Nah the suggestion belongs to the community now, you can mess with it

#

I just counted and there are 150 magic weapons added by calamity and 135 swords (not all melee weapons, just swords)

#

If you count each biome blade attunement as a different sword it's actually 160 swords

swift wharf
#

Thing is that some of them don't behave like swords, byeah

#

Concerning number

stray quiver
#

whoever tf made ceaseless's last phase

#

why

keen zealot
#

better than it used to be, at least

cobalt heath
#

i would change guitar guys idea to be that allowing the player to place em where they want

#

but idk if thats possible on the coding side

cobalt pewter
#

summoner

bottom text

golden tulip
#

good idea

#

👍

cobalt heath
#

very goog idea, hope it gets approved

fossil finch
golden tulip
#

desp phase LETSFUCKINGGOOOO

cobalt heath
#

me when before an annoying fight becomes even more annoying but cool

fossil finch
#

It's not annoying

#

You guys just lack the skill

swift sinew
#

With the suggestion of summoner modifiers there is a mod called summoner modifiers

golden tulip
#

ok but what if calamity made custom summoner modifiers too

small timber
#

tbh I think they should just change phantom spirit to spawn something like hive cyst that if killed spawn polterghast

#

otherwise things like linearly increasing amount of phantom spirit needed to kill do not really make sense (gameplay wise), if anything it should just have increased amount at all time (like 50)

wary canyon
#

I mean I think having a post ML dungeon loot is a good part of calamity progression and the phantom spirits are a part of that

#

I was mainly thinking that it would just make farming plasm easier if you haven’t already killed polter

small timber
#

ya, just that polter get super annoying as soon as you pop zerg

#

my solution is very subjective, but I think simply increase the amount needing to spawn polter by default make more sense (than linearly increasing)

wary canyon
#

Hm maybe

small timber
#

since if the player DO want to fight polter with phantom spirit killing, linearly increasing kill count required will make it a lot more annoying

small timber
wary canyon
small timber
#

though devs do expressed that polter's phantom spirit kill to spawn is kinda an old relic

wary canyon
#

I mean yeah I can see the 50 spirit number working but I just feel like at that point you’ll get enough plasm to make the beacon before you even get him to spawn

wary canyon
small timber
#

ya it is kinda an awkward situation, I don't think your suggestion have anything wrong, my solution is super subjective too

wary canyon
#

I still like the natural spawn especially since calamity has been lacking on boss immersion for a long time

#

I suppose that’s not just a calamity thing but a modded terraria thing overall

cobalt pewter
#

polter's """natural""" spawn isn't immersion, it's annoyance

#

there's a fine line

wary canyon
#

Is there plans to make an post ML dungeon room specially for Polter?

#

I’ve heard people suggest it but idk if anything like that is planned

small timber
#

I heard (if correct) brimstone crag is prioritized for now

wary canyon
#

It would be cool to have some sort of tile in an ectoplasm-filled room that spawns polter if you put in phantoplasm

wary canyon
#

Well I’ll just leave my sugg up, if nothing else it might bring up the topic of polter’s spawning to the devs

#

They can decide what to do with it from there

small timber
#

ya the suggestion itself is fine

hot zephyr
#

i'd rather we just make a cooler spawn mechanic for polter 😳

#

right now it's just annoying and under your suggestion people trying to intentionally spawn it naturally would get punished for deaths

golden tulip
untold pagoda
#

😳

golden tulip
#

also werent most boss minions removed in 1.5.1?

untold pagoda
#

paraseas used to spawn in the levi fight

#

not anymore

#

aquatic aberrations still spawn tho

#

its annoying as shit

golden tulip
#

what the fuck were paraseas lmao

#

[[paraseas]]

untold pagoda
#

lmao

golden tulip
#

cool

untold pagoda
#

!wiki parasea

red stormBOT
untold pagoda
#

that

golden tulip
#

oh

#

an s

#

damb

untold pagoda
#

your fault for using the [[]]

sinful violet
#

paraseas 😠

#

Aquatic Aberration 😡

untold pagoda
#

so true

#

aquatic aberrations are in the same situation as cosmic guards

golden tulip
#

the guards are cosmic

small timber
#

is exo mechs during twins switch phase deleting main projectile but not deleting splitted projectile intentional?

#

since otherwise I will suggest it, it don't make sense to me (assuming the intention of the change is to make phase switch more fair)

neat linden
#

these splitted projectiles are called exoplasma bolts btw
not sure if that's needed to be included or not

#

(exoplasma bolts are annoying so i personally agree with the sugg)

small timber
#

ya I think since they have a name it probably is best to include them

west jackal
tardy geyser
#

what about an item (like voodoo demon voodoo doll or siren proof earmuffs) that prevents polter from spawning? or it could only spawn naturally once just to show new players that it exists

crude geode
#

@scenic trout this already exists lmao

#

astral arcanum

swift sinew
#

Does calamity plan to add more weapons summoners can use to deal damage?

unique vector
#

exclaimed it

#

you have astral arcanum

#

you can also move a bed + room and use that, or actual teleporters

crude geode
#

I assume you just want more magic weapons with summon damage tag tho which idk the opinion of devs on

gray nebula
#

WOW i am mad

#

I assume they want more INTERESTING SUMMON WEAPONS

#

Such as igneous exaltation and that one CV staff

crude geode
#

I assume they wanted more borealis bomber but they weren't very specific

swift sinew
gray nebula
#

boréalis bomber is.. mid as hell

#

but yes we have plans for more interesting summon s ty for asking

unique vector
#

call again during our business hours

swift sinew
gray nebula
#

U didnt offend at all

#

Its awesome sauce to see that other ppl also want more cool summon weapons

#

@analog ferry oomfie you cant use murasama before you defeat yharon

hybrid steeple
#

💀

gray nebula
#

Before you say anything "its an easter egg for a reason"

swift sinew
# gray nebula Its awesome sauce to see that other ppl also want more cool summon weapons

Really? Sorry I thought originally you were being sarcastic; yeah summoner would be a more approachable class if you actually could use weapons strategically.

Maybe like give all summoner weapons a right click that can deal direct damage or even, make certain accessories turn normal weapons into attacks summoners can use.

I use to be a mage only, but when I came across summoner I was hooked, however in calamity you just feel like your doing nothing and it’s just minions fighting, I understand people think that that’s just the role of summoners, but personally I feel calamity is in the position to change that ideology.

I asked about this and I got a response from a user just saying - summoner just let minions do the work, maybe that’s the way normal terraria wants them to be, but calamity could change this.

There are some summoner weapons that have a damage feature, like the post moonlord ceaxless void and the one you make with the blades.

However compared to other classes it needs lie dynamic of gameplay, i whips a whip mod currently, I have heard the option of dev on whips there are very controversial

Maybe summoners can equip an accessory like the profaned crystal that changes demanding on the weapon you use from each class, of course it would have to be weaker and different to make it more unique, but all and all summoners in calamity need a rework, or even just a more dynamic fluid plays style

analog ferry
#

Oh wait, my bad lmao

gray nebula
#

woahh woeh wall of text jumpscare

swift sinew
analog ferry
#

I'm like 3 years behind on anything Calamity

gray nebula
#

Second line is a big no from me

#

Giving a generalized function to everything ruins the uniqueness of the thing

#

And the accessory would feel very tacked on

#

We already have some unique ideas for some summoner weapons tho dw

#

Custom tailored for each weapon

swift sinew
# gray nebula Custom tailored for each weapon

Wait really, that’s amazing trust calamity devs to impress I am glad this is being thought about

Yeah the crystal thing is just with my whole god complex, but yeah that sounds amazing.

I was actually going to suggest something long the lines of that

fossil bronze
#

about the whips you mentioned
iirc they aren't liked because they're mostly just melee weapons

#

but with summoner damage tacked on

gray nebula
#

i mean when i said "each" weapon i meant, each weapon we went over for potential reworks

#

not like, every single existing summoner weapon

#

some will probably remain on the more classic side, not every weapon has to be turbo quirky

#

especially since with 1.4 whips will already fill the blank of "not-very-unique-but-reliable-nontheless-damage-option-for-summoners"

swift sinew
crude geode
#

I can't wait for testers to have to deal with summons having crits

#

probably going to be interesting balance wise

gray nebula
#

Testers r already 🤪 at summoner balancing lol

crude geode
#

very true

gray nebula
#

I mean it will need a lookover but every weapon already has crit so its not that bad

inner anvil
#

Hold the line.

lucid flare
#

rare summoner w i say

novel belfry
fleet igloo
#

For Polterghast I’d rather they just change the natural spawn method entirely

#

Not sure what it could be though

#

Just that it won’t spawn when you don’t want it to, but it keeps the feeling of being ambushed by it

rigid lagoon
#

@unborn siren [ Sorry for the ping ] I think it would work better if they would just delete all the fire and clear you of all debuffs when you get Supreme Calamitas to 1% health

unborn siren
rigid lagoon
#

True so maybe something like clear all debuffs in Scal debuffs set or something along those lines

fossil bronze
#

maybe make it so that bosses won't despawn if you die during their death animations/scal's monologue?

#

and they just drop their items anyway

unborn siren
#

if the first suggestion doesn't make it then I might use those ideas as backups

#

or I could edit the current one to include all 3

rigid lagoon
#

Or what if give the player immunity frames while scal is at 1% health lasting until it cant find Scal anymore?

unborn siren
#

debuffs don't care about iframes, and someone would probably use that to cheese another boss or something like that

rigid lagoon
#

Realy? I didn't know that.

unborn siren
#

the projectiles aren't the problem because they despawn, it's that you can get hit right before 1% and die to debuffs after 1%

fleet igloo
#

I think reworks for those are in progress? There's concept art for a rework for elemental tier

#

In which Augur of the Elements becomes a scroll

rigid lagoon
#

No that's not exactly what I meant

fleet igloo
#

They might get reworked to be like AoTC is what I'm saying

#

I'm hoping that's the case

small timber
#

Or just make her heal the player as soon as she drop to 1%, it solve the stray projectile problem too

fleet igloo
#

Also excited to see what Subsuming Vortex becomes if there's a rework of the entire line

lucid flare
cobalt pewter
#

no, melee totally should get everything in the damn game, they aren't prioritized or whatever :clueless

rigid lagoon
#

yes lets never make a weapon for any other class ever

gray nebula
#

NOOOOOOOOOOOOOOOOOOOOOOOO

fossil finch
#

Dear calamity developers- piss

fossil bronze
#

mfw too many swords

surreal geode
#

mfw not enough swords ⚠️

rigid lagoon
unborn siren
lucid flare
#

dear calamity developers
(makes 9274 donations so they have to make more weapons)

gray nebula
#

2 🤓

fossil finch
#

iban

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Stylish scissors

fossil bronze
#

ngl donor items just seem like a pain in the ass for the devs

fossil finch
#

(Its 3

rigid lagoon
lucid flare
fossil finch
#

get trolle

cobalt pewter
#

the quality in recent donator (donator, not dedicated in general) weapons has been incredible to not warrant return

#

quality as in the things that the donators get to decide

lucid flare
fossil bronze
#

just remove every melee item except scissors

#

fixed the game, thank me later

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(/s)

lucid flare
#

how do u craft the ark of the scissor then

hollow shell
#

It was inevitable we received this suggestion

lucid flare
#

ark of th ancient = sword (????)

fossil finch
#

Technically not recent feed!1!

#

can a dev say how old the ttc donation was

cobalt pewter
#

but yes

hollow shell
#

Tick Tock Clock?

hardy dock
#

is this a bug or something to actually suggest the removal of

fossil finch
#

tactician's mage broadsword

cobalt pewter
lucid flare
#

aquatic scourge just kinda followes you around

gray nebula
#

long ago ™️ if i had to guess

cobalt pewter
#

long ago tm moment

hollow shell
#

Oh pretty much every dono item that's gotten in for 1.5 and 1.5.1
were from like
2018 or 2019

hardy dock
fossil finch
#

2018 deadass

hollow shell
#

With exceptions

cobalt pewter
#

dkfkfkkf wow

gray nebula
#

Patron items are usually on the lower half of the quality spectrul everyone knows that anywayss

unborn siren
fossil finch
#

anyways yeah

lucid flare
fossil finch
#

It explains rem's ichor clone and mage

fossil bronze
fossil finch
#

pineapple and thaumic chair are fucking hilarious though

cobalt pewter
#

anyways uh

#

yeah this suggestion is inevitable

lucid flare
#

what suggestion

fossil finch
#

Ssv line rework real in never

lucid flare
#

the other Class zenithe

cobalt pewter
#

since they're just vanity (or chair lo)

fossil finch
#

Now let's all go home as this inevitably gets approved and left to rot or something

gray nebula
#

what do you mean by "this"

#

.

cobalt pewter
#

what this

fossil finch
#

(Suggestion

fossil bronze
#

tbh that "add other class equivalents for scissors" is just

fossil finch
#

Current!

cobalt pewter
#

ah

gray nebula
#

what suggestion

fossil bronze
#

"add more good weapons guys"

gray nebula
#

I'm going to turn you into a meat cube if you think this would get approved dawg

lucid flare
#

its gonna get approved (by the common populace)

#

then it gets rejected by the devs ultimatesmug

gray nebula
#

We are NOT adding more weapon lines and especially not Fractured Old Tome Ancient Old Tome Tome of the Elements Tome of the Cosmos

fossil finch
#

it would because at the end of the day it's asking for weapons that are cool so it'd be approved spiritually by the fact cool weapons will exist

gray nebula
#

(i mean idek what the sugg is asking for really, do they just want biome-bow biome-staff biome-slime-staff biome-knife or

cobalt pewter
#

there's definitely a merit in rebranding the gimmicks of elemental and exo line to have a lot more striking design base while still having uniqueness with each of the weapons within those

lucid flare
#

summoner flower line 😀

fossil finch
#

we don't talk about tears of heaven

gray nebula
#

If its just "please make more weapon lines from other classes less mid as fuck" then it should be worded as such

cobalt pewter
#

right now the only correlation the weapons have to the elemental and exo are the bajilion of debuffs

#

but otherwise they're independent weapons by function

fossil finch
#

You forgot the rainbow projs

hardy dock
#

Honestly though uh why do half the Cosmilite weapons inflict fucking Frostburn

lucid flare
cobalt pewter
#

(literally)

#

I assume that's the only reasoning

fossil finch
#

Because yes

#

Now cope seethe and go kill ds in 2 ticks with new debuff system

#

(He's vulnerable to funny crush from funny amulet

cobalt pewter
#

crush depth becomes even more based in 1.5.1?

gray nebula
#

i Hate debuffs being inflicted by litterally everything...

cobalt pewter
hardy dock
#

If you're killing DS with a Cosmilite weapon I don't think Frostburn would have a big effect on it

gray nebula
#

imagine how much more impactful itd be if only specific weapons had debuffs so they feel more more

fossil finch
#

yea feed
Water debuff, some stuff is vulnerable to it

lucid flare
#

next step is for a weapon to have no damage whatsoever and it will only have the debuff (and the projectile)

cobalt pewter
fossil finch
#

vulnerable to it means like x3 damage or some stupid shit like that

cobalt pewter
#

isn't it x2

#

idk

fossil finch
#

Idk i don't care it's funny

#

Slimed is oiled but better now

#

Why did i even mention any of these

#

Anyways uh
Abyssal Scourge dies

#

Ok

gray nebula
#

new debuff system sure is my lawyers have advised me to

fossil finch
#

it's a thing

#

Casual players don't care

cobalt pewter
#

iirc vulnerability is x2 and resistance is x0.5

either way the system is still pretty poorly communicated rn, but at least it's not directly messing with progression with the lack of documentation

#

(hm rework)

fossil finch
#

Tryhards too busy crying they removed arma or something

lucid flare
#

solid /10 from me (i do not feel the impact of the debuff system at all)

cobalt pewter
#

solid ok/10 to me I think

gray nebula
#

I mean ngl partly kinda glad its not felt that impactfully or else idk

#

Pokemon weaknesses and strenghts may not be what terraria needs..

lucid flare
#

weapon meta haha (pain)

fossil finch
#

Minmaxers using abyssal amulet the entire playthrough

gray nebula
#

Hey it makes the stupid nature/ice/fire weapons stuff dead at least

lucid flare
#

what was the purpose of those anyway

fossil finch
#

Nothing

sleek turret
#

cirrus drinks before 1.5

#

and that's all

fossil finch
#

Like alcohols buffed x

fossil bronze
#

my biggest issue with the vulnerability system is that you really need to read the wiki to get anything out of it iirc

fossil finch
#

X got tags to say they were buffed by alcohols

#

It was irrelevant

#

Alcohols now buff x(debuff) and tags are gone

cobalt pewter
unique vector
#

we dont have a documentation on dev side either

#

huehue

cobalt pewter
#

HM rework directly messes with progression without any sort of documentation

#

and it's funky

fossil finch
#

i mean most of the debuff stuff is just
Logic

lucid flare
gray nebula
lucid flare
#

at least it was like that for me because i didn't know shit about nothing

cobalt pewter
gray nebula
#

byeah pokemon typing works cuz the typing is clearly indicated at least, a bunch of hardcoded synergies that are sometimes rly obscure maybe not ideal but haha

#

the system just got added so its not like much can b done

#

and i guess its "interesting" while not exactly harmful

fossil finch
#

Point being ds speedkill in 2 ticks

#

funny

#

Now let's move on to important things

#

Does anyone have an idea on how to properly document the hm rework in a way that's both not easily misseable and also not comedically immersion breaking

cobalt pewter
#

I think I like Crashlands' mobs having resistances and vulnerability, because it's not like it's a flat x2 and x0.5 for the values, each mob can either strongly be resistant to one thing, another can be slightly more vulnerable to most elements

but best of all the game's Data tab documents everything

cobalt pewter
fossil finch
#

exactly you don't point proven
taxevasion

cobalt pewter
#

:trol

#

wait

#

hm rework

#

:death

#

I thought you're still talking about the debuff thing

#

which can be easily documented with bestiary

small timber
#

Shouldnt the "rework weapon" suggestion get exclaimed? Since if it is talking about large scale rework/addition it is never gonna happen through just suggestion or is already in devs plan (making it happen with/out suggestion regardless)

fossil finch
#

Calamity patchouli in 203747

small timber
#

And also a lot of redundant formal words used (dear dev... Sincerely...) Etc

lucid flare
#

mf talking like they sending an email to their teacher or something

gray nebula
gray nebula
#

DD does it very well (and also utilizes debuffs really well since theyre not overused)

#

Darkest Dungeon my dearly beloved

fossil finch
#

deezduts

gray nebula
#

fk you!

fossil finch
#

dam

fossil bronze
#

i think you could get away with minimal documentation if you had like
a tiny amount of enemies, and they all had a small amount of specific types that each had their own resistances

fossil finch
#

anyways when do we get a calamity brand book made a la minecraft modded guide book

cobalt pewter
#

pff

dense ferry
#

Fuck that's funny

fossil bronze
#

...is that a suggestion to

#

replace the lyrics in yharon's theme??