#suggestions-discussion

1 messages · Page 1239 of 1

cobalt pewter
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cope

cobalt heath
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multiclass being made into an actual class is cool

stable musk
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After split when i played ranged i thought
– oh cool i can choose whatever i want. i want revive
but I didn't got ranged bonus

frozen hornet
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Fearmonger doesn't have multiple helmets questionmark

unique vector
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single class armors allow for better specialization in effects and set bonuses

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having an armor be 5-piece (is boring) forces the armor to be more generalized and therefore loses its flexibility in being unique or interactive for the player outside of tacked on stats/buffs

small timber
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wait is the only case of 5 class helmet armor in vanilla just ore armor?

unique vector
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you also shouldnt be under the mindset that you should be allowed to use and play anything as a single class

small timber
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since calamity added so much I kinda forget about it

unique vector
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thats what replayability is for

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or why theres different classes to begin with

frail mantle
unique vector
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we’re trying to cut down on calamity 5-class sets

small timber
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(well hallowed is kinda an ore armor is some sense) but ya I guess that too

cobalt heath
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if you play mage you should have the weaknesess off one

unique vector
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eh, disagree

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going mage shouldnt automatically put you in the role of glass cannon

small timber
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doesnt mage have the most 1 class armor in the game? because donor

unique vector
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that should be up to your build

frail mantle
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other than that though the sets either exclude summoner or are class specific

cobalt heath
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yeah but the base is that mage should be a little less bulky, cause if it could do all well its unbalanced

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like melee

unique vector
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ehhh

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maybe, sure

small timber
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what is class identity beside the weapon they use really, cause the only case was vanilla shroomite armor

cobalt heath
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but i dont want to punish mage for playing the class no, but the base should be that you have better-ish dps and sarcrifise a little off bulk for it

small timber
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where: melee is tanky as fuck, ranger has probably (the best) single target damage, mage has alternative healing, summoner has armor made of paper (but in theory) high dps and also no need to aim

cobalt pewter
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defense difference doesn't matter between most classes

small timber
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it is more set bonus than defense tbh

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and defense difference of most calamity armor is not that big

cobalt heath
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yeah and i believe that calamity does my point well atm

cobalt pewter
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I was saying defense in general

everyone aside from melee is equivalently fragile bar specific armors and set bonuses

small timber
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mage still have like the best aoe, just that rogue also exist

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and (should had been) the only class accessing alternative healing, as the other class (generally) only get it at auric tesla with healing orb

cobalt heath
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rogue puts all other classes into a weird spot imo

small timber
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(just that rogue also have lots of healing for some reason)

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since for things like melee and ranger it is almost always very specific case (melee = vampire knifes, ranger =bloodflare arrow etc), or tarragon set bonus

cobalt heath
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it has kinda all kinds off damage and is the best overall dps class imo, it had good defence and good healing and the best burst in the game

keen zealot
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it seems to trend in general that melee >>> ranger >= rogue > mage > summoner

cobalt heath
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melee isnt that good ( wait it was for defence)

small timber
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most calamity armor generally have difference of melee and summoner be around 30

keen zealot
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uh, no

unique vector
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mungus

small timber
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though you probably shouldnt compare the designated tank class to designated paper class, ranger compare summoner is more fair\

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so like 90 vs 72

keen zealot
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which is a pretty big difference

small timber
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but it is not instantly "this class is instantenously fragile" kinda difference

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for example this (let me take pic)

cobalt heath
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should rogue be nerfed?

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or should other classes be buffed

small timber
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there

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I think nerf rogue tbh

cobalt heath
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me too tbh

small timber
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it was may too many things stack on it

cobalt heath
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it just too good at everything

small timber
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it is a class focus on damage (stealth strike) that has healing, i-frame, teleport, some QoL, movement speed

golden tulip
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what the fuck

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stardust has 38 defense

cobalt heath
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yeah

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meanwhile solar 94

small timber
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solar is 94 because calamity buffed it, so I adjusted the number, in vanilla it is 78

muted osprey
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there's like 5 million memes out there about how "haha stardust armor has less defense than an armor set which almost makes you naked"

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(monk armor)

cobalt heath
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tbh stardust should be buffed

stable musk
golden tulip
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huh

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vanilla scal

small timber
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(for how bad stardust is you can refer to this) #suggestions-voting message , this is on top of the fact that calamity nerfed it by 2 minion slot ( 5-> 3)

stable musk
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In master mode
Summoner can take only 2 hits

golden tulip
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i still dont get it

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but ok

cobalt heath
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my god its so bad

small timber
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ya, summoner need to wait 1.4 to have an actually decent set bonus (which highly likely will get nerfed in calmaity btw)

stable musk
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Scal damage but vanilla scaled

small timber
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because that set bonus is too strong, just like how stardust dragon is nerfed 50%

cobalt heath
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but on the topic off rogue changes

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should we take away properties (make it less overloaded) or nerf its properties till its balanced

keen zealot
# small timber

for reference empyrean armour, the luminite equivalent for rogue, has 71 defense

small timber
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both armor set bonus and accessory is too strong, and I dont know how much nerf suggestion then to get voted

cobalt heath
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yeah cause my kind off rogue simps hate nerfs

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cause it was after 1.5 that it got this strong

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whenever i have tried to bring this subject up w rogue simps the counter argument has always been ''Just buff other classes, melee is comparable to rogue and its not considered broken''

small timber
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just roughly looking at rogue accessory, these are overpowered: Abyssal Mirror (dodge + stealth gen + damage), Dark God Sheath (guaranteed crit + 50% stealth strike + gen + damage + crit), Eclipse Mirror (let's just combine the former 2 OP accessory to save 1 slot), Electrician Glove (with some weapon this is pre-nerf Spectre bar lifesteal without being nerfed by lifesteal nerf), Moonstone Crown (this thing has ridiculous damage), Vampiric Talisman (just give rogue a 1 accessory lifesteal why not), Ruin medallion (early 50% stealth strike), Nanotech (combined accessory, again)

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and the bunch of projectile spawning accessory but I dont know which one are still OP

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melee is nowhere rogue, it is more that melee weapon are broken, the inherent accessory and armor set of the class is not even good

frozen hornet
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Blunderbooster too

small timber
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especially that elemental gauntlet is mega nerfed to not have ichor and cursed flame now

frozen hornet
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the dash-wrong-once-and-explode-into-holy-fire

cobalt heath
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melee is by stats comparble, but not by properties

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rogue can do so much more than every other class

frozen hornet
small timber
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ya because things like dragon rage - thanatos meme and violence - ares, and ark of the cosmos make melee seem decent, but all of that is just weapon

frozen hornet
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ye and they're all endgame

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No one talks about good melee weapons besides those

small timber
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the only 1 truly completely overpowered melee accessory is Bloody Worm Scarf (and tipsy buff I guess)

cobalt heath
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and rogue has progression based accessorys

small timber
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that thing give 10% melee damage, 10% melee speed and 10 DR, for no reason whatsoever, so it is best in slot for like, literally to post-Scal

cobalt heath
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like abyssal mirror

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melee has decent base stats and good weapons but rogue can do all better. Rogue has mf 2 immunity frame dodges

ruby plover
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it does get an upgrade too

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core of the blood god

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tho i think it loses the melee stuff

small timber
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and the upgrade is actually worse for melee, just ok for all class

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it lose melee speed

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(I actually almost tried to in my yoyo test)

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but DR stacking get diminishing return so decided against it (and yoyo dont care about melee speed)

cobalt heath
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@small timber

small timber
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because it is not exactly 100% accurate description, you probably should get someone who play rogue more than me

cobalt heath
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i do play rogue a ton

golden tulip
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do not vote the latest suggestion

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its stupid

cobalt heath
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i have 500+ hours on rogue, i am just very lazy

small timber
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wait it somehow did not get changed after the discussion

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oh well, it is not getting accepted anyway ("just make angel altar that give souls of light LOL")

golden tulip
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dude

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idk what this dude is talking about

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i got souls of light within an hour of entering hardmode

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you want them faster??

small timber
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or they can literally just spawn 3 king slimes, or slower method hallow crate and fish of light exist

cobalt heath
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getting souls of light by sk method is so easy idk what that guy is on about

golden tulip
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rover copypasta ot something

small timber
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and the altar actually give so tiny amount that I dont know why it is necessary, demon altar is just so pwnhammer does something after the hardmode ore change

golden tulip
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o my god that is true

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ive been farming in ug corruption

small timber
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no I mean the "altar" mentioned in suggestion, demon altar is ok because you have large number of it

inner mist
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just make an afk soul farm

cobalt heath
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i just do ks method twice on both biomes and i have enough souls for a life time

small timber
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because how many said collection object need to be generated for it to matter

cobalt heath
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taven will you kill me iff my sugg is an essay

ruby plover
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If it’s an essay you should prolly put a TL;DR at the bottom so people know what it is at a glance

small timber
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(I think the suggestion straight up will not get voted (nerf suggestion), + it will basically be "yo mega nerf rogue" suggestion)

ruby plover
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And have a title that encompasses your entire idea

cobalt heath
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though i should prolly make accessory specific nerfs

small timber
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ya, I think out of them dark gods sheath and abyssal mirror is definitely way too strong, electrician glove I am not sure how many people actually know it is overpowered,

cobalt heath
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cause atm my essay is basicly saying we need to take away properties cause rogue is too overloaded

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but the accessory nerfs could be more clear

small timber
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it is generally hard for it to go through, because rogue identity is not clear (hence it has so many effect accessory in the first place)

frozen hornet
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Armor pen that is

cobalt heath
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first on the chopping block should be the abyssal mirror line

small timber
cobalt heath
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cause getting i-frames every 15 seconds is not balaced what so ever

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wiki! abyssal mirror

frozen hornet
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fail so much fail

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Is it actually 15 seconds

cobalt heath
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so i remember

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!wiki abyssal mirror

red stormBOT
small timber
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trust me I tried, but nerf suggestion is just not going through

frozen hornet
cobalt heath
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its every 90s

small timber
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(wait I didnt know it lineup like that)

frozen hornet
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nowhere near lol

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The 15 second thing is CS

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and evasion scarf I think

small timber
cobalt heath
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i think the i-frames should still be taken away

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and make the accessory function some other way

small timber
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and things like tarragon rogue armor that for some reason is just a titanium armor set

cobalt heath
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imo what makes abyssal mirror dodge so broken is that it just happens

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there is no downsides

cobalt pewter
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?

cobalt heath
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it just happens every 90s

cobalt pewter
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hmm

fossil finch
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Me after the dodge wastes itself on a slight touch of the bosses hitbox and i go without it another 90 secs (op

cobalt heath
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it does not change the fact that the base idea is too good

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like on scal

fossil finch
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the "base idea" doesn't really say anything, it's about on practice

small timber
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it also does not change the fact that you get it for almost free

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on practice that dodge can also prevent a 500 damage DoG head hit

cobalt heath
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and you get it pre golem

fossil finch
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you don't get it for almost free
Abyssal Mirror itself sucks fucking ass in everything else it does, you're losing the bonus of literally every other rogue acc
Only eclipse mirror is free

cobalt heath
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a literal i frame dodge

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pre golem

fossil finch
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You're acting like that doesn't exist

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Scarfs exist

frozen hornet
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And has like 4 times faster cooldown

cobalt heath
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yeah but my point was that you get it for free the dodge

small timber
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we are not talking about "nerf these accessory to oblivion", it was about changing rogue accessory to not have these obscure mechanic that they just seemingly get

cobalt heath
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and a broken accessory doesnt mean the other isnt broken HDfailure

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i frame dodges in general are broken

fossil finch
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it's not an obscure mechanic but whatever

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You're just creating an issue where there isn't any

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On practice abyssal mirror is not broken at all

cobalt heath
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it is do

small timber
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why does abyssal mirror need dodge? instead of like any other effect possible

cobalt heath
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but i respect your opinnion

fossil finch
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why does any acc need x instead of literally every other effect possible

frozen hornet
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it inherits it from ink bomb

fossil finch
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Thats not an argument

small timber
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the difference is dodge mechanic is literally a shared all class mechanic that require heavy investment (evolution, ninja belt line where half of the accessory is literally dodge), and rogue just get it in their class accessory

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instead of being a more class centric mechanic

fossil finch
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and?

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Rogue's literally about being a ninja

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It fits thematically

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This is not an issue at all

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it is an armor, but solar's dash exists
Is that also bad now?

cobalt heath
fossil finch
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except I'm literally not saying that?

small timber
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(solar dash is in fact very shit), again, why does rogue need dodge being a property they have?

fossil finch
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mfs strawmanning

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why can't rogue have dodge as a property they have?

small timber
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when other dodge accessory is balanced explicitly around making them hard to get

fossil finch
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you're literally just saying "this op" without any practical evidence

fossil finch
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scarfs aren't hard to get

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Ninja belt line isn't either

small timber
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scarfs is inherently broken, ninja belt line means lossing valor option which are debuff immune + knockback immune, any other dodge accessory have even higher cost

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meanwhile rogue gets an effect that they always want (ie stealth gen), that later get combined into an accessory with all desired effect (eclipse mirror) because it need to inherit the effect

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I am not saying "remove dodge from abyssal mirror" and thats it, I am saying replace the dodge with a different effect, that is not universally used across accessory and what is usually a major investment

fossil finch
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why is your argument that scarfs are suddenly also op?
You make no sense at all
In practice this is really only "technically" an issue with eclipse mirror, because abyss isn't good enough to always have on
Even then, this still fails to prove how is it an issue for the actual game experience

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You can throw out that other classes don't get it but that doesn't mean it's op

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You also say dodge accs are a major investment when they really, really aren't

small timber
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because scarf is literally different from dodge, in that it don't function the same, "dodge" is referring to the 90sec auto dodge while scarf is completely different effect

again, the argument is not about how OP abyssal mirror is for having dodge, it is about why does abyssal mirror just get an effect that in all other case, require heavy investment

fossil finch
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both scarfs dodge

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They're not only dash accs

small timber
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and scarf is not "90 sec CD auto dodge", it is a completely different effect

fossil finch
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accs, even if class oriented are allowed to do that type of stuff

cobalt heath
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90s auto dodge has no player based function to do. All you need is the accessory. Even if it fit themactily it way too good.

fossil finch
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it's not

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This is literally never an issue

frozen hornet
cobalt heath
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We need either a player comitted action to activate it or even longer cd to have it

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istead of nuking it

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imma just make my sugg about removing i-frame dodges from accessories

small timber
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then I will stat again, why is abyssal mirror not allowed to have ANY OTHER effect, that is not shared with some all class accessory

fossil finch
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why can't abyssal mirror have DASH

frozen hornet
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It inherits it from ink bomb

fossil finch
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Like at least use an argument that doesn't fucking apply both ways

frozen hornet
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can't remove the dodge from the ink bomb when that's all it has (afaik never actually used it)

fossil finch
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ink bomb also has the ink bomb stealth replenish thing

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it's not something you see happen a lot though

cobalt heath
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i say that instead off a stupid ass i-frame dodge it could fill your stealth bar upon activation

fossil finch
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mf really just malding against something that is literally never an issue

cobalt heath
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90s cooldown stealth fill would be usefull, but not broken

fossil finch
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90s cooldown dodge isn't broken either

cobalt heath
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it is cause i-frame dodges are no skill and having no requirements for a i-frame dodge is broken even at 90s cooldown

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and you can dodge a literal dog head w that

fossil finch
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Mf "no skill" argument taxevasion

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Clicking on the boss to attack it has no skill let's remove simple weapons

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also yes you can dodge a dog head that's the point

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Why do you have a vendetta against people being able to survive hard attacks through defensive means

cobalt heath
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(dog head should pass i-frames do)

fossil finch
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It shouldn't

cobalt heath
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wdym it shouldnt

small timber
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then if you don't want an argument that apply both way I will just use a more opinioned based argument: autododge is inherently unhealthy for the game in that it promotes passive playstyle (or "rewarded for not doing anything" playstyle), hence it was given a cooldown to begin with

if it is up to me the dodge effect should always be associated with a high cost (such as an entire accessory slot) to essentially punish the player for specing for a more passive build that do not rely on player's own skill to do better at the fight

in this sense, abyssal mirror just break the above rule as it basically has an effect that usually require significant investment, just seemingly given and inherited (and worse case later into eclipse mirror), which is why they should be given a different effect instead

fossil finch
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It shouldn't

small timber
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therefore it is not about how "broken" or "OP" abyssal mirror actually is, it is about it having an effect that it shouldn't have and should be replace with something else

fossil finch
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Attacks that, against logical sense and artificially bypass the game's defense systems for the sake of making them harder suck, are unnintuitive and easily perceived as unfair

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Why shouldn't it have said effect???

small timber
fossil finch
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Dodges never require significant investment

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Idk where are you getting that from

cobalt heath
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lets just stop this cause the both sides see eachother like a brick wall

small timber
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it is in the fact that dodge accessory almost never do anything else, with the exception of ninja belt line (that has dash), but in calamity with the cost of not being able to get valor/aegis

cobalt heath
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this is not going anywere

tardy smelt
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what even is the argument here

fossil finch
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Mirror dodge bad because yes

cobalt heath
lucid flare
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rogue accessories too wacky i presume

tardy smelt
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well, if it was broken-levels of op everyone would likely know about it

small timber
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it is about changing abyssal mirror to not have an effect that is dodge (to a different effect) basically, Ender is arguing that it should be kept while I was arguing that dodge should not be on the accessory, basically

fossil finch
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(Its not broken because abyssal mirror sucks fucking ass

tardy smelt
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and afaik i have abyssal mirror as a "decent" accessory and not a "broken" one

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nice slot filler for a stealth rogue build

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and the dodge is neither really big nor insignificant

fossil finch
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not even because faster stealth gen is less stealth damage now with 1.5 formula

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Which would make a glove better than it

tardy smelt
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yes but a bit of extra regen isn't that bad

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it lets you attack more frequently

fossil finch
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Depends on weapon ss i guess

tardy smelt
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and thus intercept fast incoming things in minion-heavy bosses

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for example

fossil finch
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Some don't need the extra damage and some don't need being any faster

tardy smelt
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its better against misc enemies in general, too

small timber
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all in all, just to stop the argument and get a more general opinion, is it agreeable that dodge on Eclipse Mirror (not abyssal mirror), is too much? considering the other effect of the accessory

fossil finch
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that's if you're going stealth only tbf

tardy smelt
fossil finch
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people get abyssal mirror for eclipse later

tardy smelt
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i got it on-tier

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and it did nicely

lucid flare
small timber
fossil finch
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I got it on tier too i just didn't use it much

cobalt heath
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the dodge in general in my eyes should be reworked

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for example to the full stealth fill on a lower cd

tardy smelt
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Eclipse Mirror and Dark God's Sheath are basically the basis of every post-Cultist to endgame stealth rogue setup

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and i believe that every single stealth rogue weapon after that point wind up getting balanced around it

fossil finch
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it does

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Same with every post dog acc really

tardy smelt
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so by changing this fundamental accessory of almost every build in the game

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you're risking to upset a large part of the game's balancing

lucid flare
tardy smelt
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yeah

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is it healthy?

fossil finch
golden tulip
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is this still the same discussion as 45 minutes ago

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holy shit

tardy smelt
small timber
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then I guess (to avoid argument), here is what (was to be suggested):

  1. either keep it as it for now;
  2. or change DGS (therefore Eclipse Mirror to some point) and rebalance rogue weapon around the changes

I just don't think the part where crit get invalidated is really a good thing for balancing

fossil finch
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I'd rather not have testers do everything again

tardy smelt
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but these accessories are just too deeply ingrained in the game's design to be changed on a while

lucid flare
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maybe the 100% crit chance part could be removed??? idk

tardy smelt
grim tusk
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Coin aint that strong

tardy smelt
fossil finch
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Remove the 100% crit chance and every stealth weapon does twice as less damage

tardy smelt
lucid flare
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maybe just nerf it then to make it not 100%

tardy smelt
grim tusk
fossil finch
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Yes but not over purposely done needless changes

grim tusk
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Actually not just rogue

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All classes

unique vector
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tester hell hey

tardy smelt
unique vector
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tester hell

grim tusk
fossil finch
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Pixl!!!

grim tusk
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After we release the bug fix patch its tester hell time

fossil finch
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Time to mention a random mage wepaon so pixl adds to the list of rework in 30 years

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(Rav's magic drop

lucid flare
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tester hell...! SAD

fossil finch
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then again dude's getting redone for post provi so like lol!

grim tusk
golden tulip
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isaac reference

fossil finch
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make hematemesis work likee the isaac pill

golden tulip
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fart

fleet igloo
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What happens to the other two bloodstone bosses after Ravager retier

fossil finch
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They die

golden tulip
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spontaneous combustion

fossil finch
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No more random buffs

fleet igloo
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What about Brimrose

fossil finch
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Idk

tardy smelt
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crafted maybe

fossil finch
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They can just make brimrose mount a post provi craft or reworked crags loot

lucid flare
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or maybe it just drops from normal brimstone elemental L

unique vector
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spontaneous combustion

fossil finch
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Who cares anyway there's an objectively better brimrose alt now

cobalt heath
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any ideas on how to rework abyssal mirror (i am making a sugg to make everyone happy, and neko i did include that alone the dodge isnt broken)

fossil finch
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It's called using your wings

small timber
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(brimrose too early is probably a bit too op, considering it is competing ufo mount), but bloodstone craft is probably the least change required

unique vector
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brimrose mount is a dev item

small timber
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wait it is dev

unique vector
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yes

cobalt pewter
fossil finch
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Make it shadowspec tier

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Troll

unique vector
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no

lucid flare
fossil finch
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Feed become a tester so you can test stealth iirc (do not ask me how to get motivation i don't know either

cobalt pewter
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brimrose is op

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tro

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(slimy saddle peopl

fossil finch
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Gelatinous Pilon mfs

cobalt pewter
lucid flare
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JELLYBEA!?

fossil finch
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I have the feeling feed will find a new comically broken combo that has ultra fast double stealth 10k damage crits with utensil pocket

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Why does its ss crit for 10k damage to begin with

cobalt pewter
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then proceed to not tell anyone but devs because I am not dum

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byeah it's

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funny

cobalt heath
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done, if any good ideas come along i will add to the sugg

fossil finch
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ss damage is listed as 2200 or smt fully charged so it's even funnier

golden tulip
#

silksong damage :(

lucid flare
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shattered sUn?

golden tulip
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(stealth strike

fossil finch
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Silk song damage

#

Real

lucid flare
#

no way bard calamity (song damage)

fleet igloo
#

I will watch the "trophies always drop on first kill" suggestion with great interest

#

If it gets accepted it means I get free rein to continue harrassing this channel about you-know-what

lucid flare
#

i mean the sexo mechs already do that

#

except its only for... One of them (or two if you kill the twins last)

golden tulip
#

just make trophies less rare

#

cmon

#

not first kill

#

that takes away the magic

fleet igloo
#

How though

golden tulip
#

then its just another drop

#

calamity players on their way to make every single rare drop be crafted or nerfed into a normal drop somehow

robust lava
#

And so it loops back to “Terraria players will do anything it takes to not play the game”

golden tulip
#

rover copypasta

robust lava
#

That should be pinned tbh

golden tulip
#

atleast this is just a cosmetic item

small timber
#

ya referring to this I guess the suggestion just didnt get change

lucid flare
#

relogic adding golf to the game was actually a subtle hint to the community

#

that it feels like they want to play the game for the least time possible HDfailure

cobalt pewter
swift sinew
#

Any armour below taragon does not include the set bonus of the offensive profaned guardian from the profaned artifact

So because you can’t deal damage as the offensive guardian doesn’t spawn, the challenge to deal only that damage with the artifact to get the profaned crystal.

However the amour like taragon and bloodfare all have a passive -AOE, so it prevents you from doing the challenge

fossil bronze
#

fearmonger summons the offensive guardian and has no passive damage iirc

small timber
#

fearmonger is a tier below (if you are attempting it immediately)

#

does stardust work? since stardust actually have decent minion bonus

tepid mantle
cobalt heath
#

Im totally up for the trophy change

tepid mantle
#

I am against trophy change, i like it as rare reward

swift sinew
fossil finch
#

Fearmonger isn't a tier below what

#

Also psc challenge sucks in general

cobalt heath
#

But neko do you think My sugg is fine now?

small timber
#

oh wait I confused it with the defensive guardian that require 10 slot (instead of armor requirement), weird that it specify armor though, considering it is already crafting locked behind providence

lucid flare
#

maybe you could just use the lore item with victory shard and an item frame(?) to make a trophy

lucid flare
#

naw i think is the other way around

#

you use the trophy to make the lore itme

tepid mantle
#

Oh, good suggestion

digital saddle
#

Rogue tarra is almost broken imo

#

It's like 3 seconds of invuln or something

small timber
#

(it is actually just titanium armor set scaled to post-providence, except in seconds instead of just 1 hit)

fossil finch
#

Remove the psc challenge and make it drop from nohit night provi or smttaxevasion

small timber
#

is psc even useful on tier?

fossil bronze
#

it's completely vanity until scal+exo mechs are dead

small timber
#

then I guess it is fine, since it is pure vanity

#

it will be worse if it is actually powerful

cobalt pewter
#

@hardy dock wasn't the reason Old Power Cells existing in the first place is the fact that Lihzahrd Altars are hardcoded to not work until Plantera is defeated?

#

granted you can probably IL edit it, but look what happens when you IL edit a Lava Slime

#

@distant gyro help me out here I don't know the capabilities of Cal's IL editing

#

:clueless

distant gyro
#

i do not know either

cobalt pewter
#

man

distant gyro
#

you would have to ask someone who can actually IL edit for that

#

(IL editing is outside of my field)

small timber
#

what actually happened with the IL edit lava slime? since it was never specified

distant gyro
#

gone

small timber
#

(although you usually can only get into temple post-Plantera anyway)

#

sry I mean what problem did it actually cause

#

since not familiar with coding

distant gyro
#

oh

#

occasionally no gore no drops

#

sometimes no on hit effects

small timber
#

wow 1 edit affects everything huh

cobalt pewter
#

I think the old power cells as an item could get a makeover, but until we know whether you can IL edit the plant requirements on altar, that's probably the extent of the solution

distant gyro
#

crashes were also occasional

#

sometimes the world would not load and appear as "backup failed" and the player has to either reload the mod or verify integrity/reinstall

small timber
#

petition to make wooden platform immune to lava so laval slime edit is not necessary

distant gyro
#

that's all the issues JUST from IL editing lava slime alone

small timber
#

inb4 it is another IL edit

#

ya, it is hard to imagine one seemingly small thing affect everything

fossil bronze
#

would it be possible to replace the altar with a completely new tile that has the changed functionality?

fleet igloo
distant gyro
#

yes

#

uhh

small timber
#

or just make old power cell actually not look like a downgrade version of the power cell maybe?

cobalt pewter
#

lava slime is an SCP

distant gyro
#

making platforms immune to lava is very easy though

#

so that is possible

small timber
#

since currently it is odd in that a "worse" version of power cell is non-consumable while the "better" version of power cell is consumable

cobalt pewter
swift sinew
# small timber it will be worse if it is actually powerful

Yes, I actually discussed this with the dev the item was based on; they told me that making changes like I wanted to give it some use, would be completely unbalanced or hard to balance it.

However, they have allowed me to suggest some vanity changes to the profaned soul crystal.

I have done the challenge, and completed it, after doing so I achieved the item, however I noticed pretty quickly that there was no indication that you got it from the challenge or created it.

So I talked with them, and they said suggesting a indication and maybe alterations to the vanity of the item would be allowed, so I will be doing that once a think about it clearly.

I don’t think the challenge should be changed, anyone who says it is too specific aren’t willing to put the work into it, challenges are meant to be a challenge, but not impossible.

It takes about 2 hours, going back and fourth, the issue is the fact that providence at night is so much different from day, so maybe preventing providence from changing due to the time, so if you spawn providence in day, you fight her then, or if you want night spawn her night, or shouldn’t really change depending on time as it makes this challenge so much harder than it actually is, so I will agree alterations should be made, but the core challenge shouldn’t

cobalt pewter
#

I think making "Old Power Cells" an engine that replicates how the altar works would be better rather than

smaller cell

swift sinew
fossil finch
#

Other mods may make changes to altar that may be important and calamity's replacement won't have them

small timber
fossil finch
#

old cell being bootleg portable altar mechanism is better

small timber
#

the requirement is weird anyway since the PSA itself is already locked behind providence (and you are not playing summoner without any armor, for no reason)

cobalt pewter
#

having Old Power Cells rehashed that way would be a slightly more elegant solution

#

IL edit is probably ideal, but probably not, due to its instability

fossil finch
#

can it even properly deal with healer guardian before provi heals to like more than 50% health again

swift sinew
small timber
#

I think the problem lies with summoner armor, in that their set bonus is almost always a summon

#

so no matter what they change there will always be a summon, and affecting the challenge, especially that with moving max minion onto set bonus mismatching armor is not even possible

fossil finch
#

Just make the challenge not stupid

swift sinew
small timber
#

I think the closest one (offensively), is unironically use tiki armor for this challenge

#

since it has decent minion stat even compare with tarragon, just poor defense

swift sinew
# fossil finch Just make the challenge not stupid

It’s not stupid, it’s a challenge, if you don’t what to put in the hours and the work don’t do challenges, they are there to test your skills, not to be a thing that can be attempted after like 4 tries

unique vector
#

mungus

swift sinew
cobalt pewter
#

(hello)

swift sinew
small timber
#

oh right, keep forgetting about it

fossil finch
#

Stalling provi for 10 minutes isn't "work for a reward"

#

It's just an stupid challenge with a requisite extremely easy to miss without noticing

cobalt pewter
#

I think PSC challenge should just be

idk, the lowest effort I can think of without making it cringe is night provi

fossil finch
#

It's not any fun either because you have to consistently just do nothing but dodge a boss for extremely longer than you should

small timber
#

I will be honest it doesn't look like there is a definitive good solution to this, other than changing the offensive guardian summon requirement to always summon the guardian

swift sinew
distant gyro
#

doesn't the

#

psc challenge exclude stray projectiles already

cobalt pewter
#

idk

fossil finch
#

The definitive good solution to this is just making the challenge's requisites not extremely dumb

cobalt pewter
#

(summoner)

small timber
#

I remember someone mentioning 1% HP leeway only, or something like that

swift sinew
fossil finch
#

yes actually

#

it sucks

cobalt pewter
fossil finch
#

it's boring as hell

#

It's not hard, it's tedious

distant gyro
#

GoldenGunProj, MiniGuardianDefense, MiniGuardianAttack, SilvaCrystalExplosion, GhostlyMine, EnergyOrb, IrradiatedAura, SummonAstralExplosion, ApparatusExplosion

#

yeah that's a couple

cobalt pewter
#

golden gun excluded

real

fossil finch
#

Golden gun exclusion is noted in the wiki

distant gyro
#

golden gun has always been excluded as a part of the original challenge

small timber
#

ghostlymine is bloodflare set right? is irradiated aura tarragon set?

distant gyro
#

the extra ones were added later

#

in order
silva armor
bloodflare armor
jelly-charged battery
nuclear rod
starbuster core
nucleogenesis

#

tarragon aura can't deal damage to prov she has 0 contact damage

#

afaik

fossil finch
#

Tarragon aura does indeed not work on enemies that lack contact damage

distant gyro
#

it does the funny 5 contact damage check

#

(oddly specific number)

fossil finch
#

Does anything in this game with contact damage has less than 5

cobalt pewter
#

uhhhhhhhhhhhhhhhhhh

#

idk

distant gyro
#

no but also

small timber
#

I think the check is just purely for dummy or no contact damage enemy

distant gyro
#

why isn't it just contact damage more than 0

fossil finch
#

Yes

small timber
#

does the weird +- 5% damage variance matter in a weird way? or it is a leeway "just in case"

fossil finch
#

damage variance doesn't affect this, no

#

The check just checks the enemy's stats

#

Variance comes after that

swift sinew
# fossil finch It's not hard, it's tedious

Maybe for some, but for others it isn’t, you have to make sure you do enough damage, although I will agree the whole getting providence to half then guardians bringing her back to fill hp is kind of annoying.

Well, I think moving it over to the night version of providence isn’t a solution, however now I see maybe it is tedious but like all challenges it takes time to accomplish; not challenges have some sort of tedium to them.

You could say that for night time providence, she is fast your can die quickly, but at the end of the day you just have to kill providence, in that time if you haven’t got the skills you may have died millions of times, if that isn’t tedious then I don’t know what is; that’s a core of a challenge it has an element of tedium which gives credit to those who do it.

Although at the end of the day others will see it as wasting your time

cobalt pewter
small timber
#

I think if that is the case tarragon set should be completely viable for the challenge?

#

looking at it seem like bloodflare and silva is also viable

cobalt pewter
#

(right now the aura is plain ass

barely visible, doesn't even do anything significant aside from stopping signut's lamps ig?

distant gyro
#

i mean

swift sinew
distant gyro
#

the aura would not be relevant enough anyway even if it were to damage prov

cobalt pewter
#

yeah

distant gyro
#

it has a range of like

#

a pickle

fossil finch
#

I don't get why are you so against improving a stupid challenge

small timber
#

the aura DEFINITELY affect providence

#

because I just test it right now

distant gyro
#

apparently it does

swift sinew
distant gyro
#

that is probably an oversight

swift sinew
fossil finch
#

That's not really an argument

#

What about the people who fought scal back when she had the hit cap, she's easier now, what's the point?

safe oasis
fossil finch
#

or just the same about any nohitter when they nerf a boss in a future update

small timber
#

I think if that is the case probably not to make a suggestion about but just to inform a dev (to change it)? since it seems 100% unintentional

#

especially considering the requirement of the challenge

distant gyro
#

i am lost

#

what is actually the issue

#

is it the fact that psc has this challenge

fossil finch
#

the issue is that psc challenge sucks and should be reworked

distant gyro
#

or is it JUST the fact that tarragon aura nulls it in 2 seconds

fossil finch
#

Aside the fact it's missed easily because of the stray damage shit

safe oasis
distant gyro
#

psc challenge will most likely not be changed because it is a reference to something of the community past

#

same for the reason drat will never not use a blossom flux

fossil finch
#

in any case we'd have to ask amber

distant gyro
#

the original challenge is like super purist anyway iirc

fossil finch
#

revert the challenge to original

#

Iirc

distant gyro
#

it didn't even exclude the stray projectiles

#

you just only use golden gun and babs

#

nothing else

fossil finch
#

That'd be funny as fuck because it'd be like literally impossible to win without fearmonger and vanilla post plant summon accs

swift sinew
fossil finch
#

also bashing

distant gyro
#

epic win

#

(there is still that video on calamity yt i think)

cobalt pewter
#

drat using b-flux is kinda obvious, but what's with psc challenge

small timber
fossil finch
#

That's not what they're asking for

fossil finch
cobalt pewter
#

ech

#

b-flux is at least interesting

cobalt heath
#

isnt the mech treasure

swift sinew
cobalt heath
#

kinda not getting trough dev voting

small timber
#

nah a challenge like that is fine, as long as the intended things working as intended

fossil finch
#

Probably

#

Do we care

#

Does it matter

small timber
#

eg they just have to exclude tarragon set bonus from the challenge (so that it dont ruin the challenge)

fossil finch
#

Suggs are filtered thrice

#

No, actually four times

#

Here, voting, approval and implementation

distant gyro
#

the psc challenge is the psc challenge

#

except nohit death defiled

#

(iirc)

#

the description is very misleading for resilient candle

#

if it actually does that you would be able to see it

small timber
#

I tested it and I think the description if correct

distant gyro
#

it is correct if tested in a vacuum

#

it does not increase defense by 5%

small timber
#

basically I summon a uelibloom slime that deal 160 contact, have 213 defense and in theory I am taking 1 (or 1-8 damage with 5% damage variant), and put down resilient candle I always take 1

distant gyro
#

it decreases all damage taken by 5% of defense

small timber
#

hmm then I guess since it is functionally the same so I was confused

distant gyro
#

the big difference is that DR diminishingly returns

small timber
#

that makes it slightly better I guess?

distant gyro
#

this one happens after all processes

small timber
#

although 300 defense still only decrease damage by 15 (which is slightly better than 15 defense which only actually defense 15x0.75)

#

ya I guess it is better with DR, not sure which is prioritized first

distant gyro
#

defense is complicated and the best way is usually to mix everything together

#

the purple candle kinda helps with that

#

DR, ADR, defense, life regen

#

the 4 stats of the apocalypse

small timber
#

hmm lets say 500 damage hit, you have 200 defense 20% DR how much does resilient candle do? (500-(200x0.75))x0.8 - (200x0.05) = 270?

#

instead of what I assumed 274? if it increase defense by 200+10

distant gyro
#

yeah

#

not much difference until you start taking in tanky builds

grim tusk
#

Facetank lava

small timber
#

ya it is weird that it is a defensive buff that basically only scale highly invested defensive build

#

I guess I will mention it, but I do think resilient still need a slight buff anyway, considering for most of the early game you cant really bump up defense too much (unless melee full warding submergerd in liquid)

grim tusk
#

Then lategame you can just Nanomachines, son.

#

Even more underwater

#

Levi ambergis makes you dummy thicc

distant gyro
#

resilient candle is probably the weakest candle still

#

but also spiteful candle is just broken

small timber
#

ya spiteful is just 1.05 multiplier

#

(at least from the wording)

distant gyro
#

station buff casually gives a 1.05x multiplier

small timber
#

tbh I think the most broken one is actually weighless

distant gyro
#

most influential dinkey candle ever

small timber
#

since Timed DR is removed now the spiteful buff do not have as much impact

distant gyro
#

weightless is also insane

#

probably better for most of the game

small timber
#

out of curiosity does spiteful affect the player or the boss? as in I mean do the player have to be in the range of the boss? since the buff say it affect enemy rather than the player

#

(though this is not poe so the wording probably dont matter as much)

distant gyro
#

player

calm elm
golden tulip
#

the newest sugg wasnt changed

#

bruh

cobalt heath
#

that atleast isnt going trough devs

unique vector
#

mungmus

cobalt heath
#

isnt the true melee sugg illegal

#

cause subb class specific sugg

cobalt heath
unique vector
#

what sugg

cobalt heath
#

no

#

sorry

#

this one

unique vector
#

yeahhh

#

mugmas

#

@dusty path sorry, but im gonna have to delete that suggestion

cobalt heath
#

amomgus?

unique vector
#

kinda doesnt follow our rules and id rather not start abusive leniency

dusty path
crude geode
#

@neat linden Aether’s whisper is both mage and ranged

neat linden
#

i didn't say it's not mage though

crude geode
#

You kinda do tho

neat linden
#

i said its upgrade

#

which i meant, magnomaly

crude geode
#

That’s pretty confusing wording

maiden tartan
#

it makes complete sense tbh

neat linden
#

it sounded fine to me but i can edit it

maiden tartan
#

it starts out as mainly magic weapons in its crafting tree and ends up as a pure ranger weapon

fossil finch
#

would it be funny if instead we added whisper to aetherflux

#

wait isn't

crude geode
#

Considering you never mention magnomaly in your suggestion, so people are left to assume the upgrade means aether’s whisper itself

neat linden
#

aight i'll edit it

maiden tartan
#

"following upgrade line" but yeah maybe add magnomaly specifically

neat linden
#

does it sound better now?

fossil finch
#

just have lahzahr not upgrade into anything

#

you can't be disappointed if there's no upgrade at all :5head:

neat linden
crude geode
#

Just delete aether’s whisper tbfh

fossil finch
#

unironically though

crude geode
#

Boring ass weapon

neat linden
#

aetherflux does make some sense to me though

neat linden
maiden tartan
#

I love Aether's Whisper ngl

fossil finch
#

normally i'd be fine with upgrade lines but space gun's doesn't really follow anything

#

it just shoves it into another weapon that fires a laser while not keeping a mechanic or an identity at all

neat linden
#

fast laser goes faster

#

then slower

#

then it turns into a fucking rocket launcher

#

because reasons

maiden tartan
#

I think it's a really cool and potentially very powerful weapon in an odd crafting recipe

#

I like it more as a ranged weapon than a magic one though

neat linden
#

if it was just plas rod + spectre rifle

#

i could see it being ranger only

maiden tartan
#

Well Spectre Rifle but no homing kinda odd too tbh

crude geode
#

Ranger stealing from mage 24/7 to make it’s weapons not bland smh my head

neat linden
#

i almost never used magnom

#

is it even fun

maiden tartan
#

Not at all

neat linden
#

like what does it do other than home in

maiden tartan
#

It's just homing rocket that explodes into the circle of lasers

neat linden
#

...is that it? sheesh

maiden tartan
#

So much less interesting than Whisper

fossil finch
#

cope i thinkj

maiden tartan
#

Whisper has the more distance more damage mechanic too

fossil finch
#

exo weapons naturally follow main trees instead of side weapons

fossil bronze
#

magnomaly also has the invisible aoe aura thing

maiden tartan
#

I mean I suppose yeah

fossil bronze
#

not that interesting but it exists i guess HDfailure

neat linden
#

imagine fun rocket launchers

maiden tartan
#

Hard to notice at all since homing

neat linden
#

i mean scorched earth is kinda fun when i tried it

fossil finch
#

in any case whisper's damage increase isn't really much interesting either

maiden tartan
#

Eh it actually does change how you use the weapon

#

Especially in combination with the splitting and the fact its range is still limited

fossil finch
#

not really

#

you just go away

#

like you'd do anyway

maiden tartan
#

Where you shoot matters a ton with it

#

And what you shoot at so you have to think about what your arena is and etc

crude geode
#

The design of it is just really boring tbfh. Just. plasma Rod but bigger.

maiden tartan
#

You especially notice it if you use it against Polter

crude geode
#

I could care less about it’s dps/effects if it feels boring to use

neat linden
#

i like plasma rod

#

for early game cave exploring

maiden tartan
#

Well it doesn't feel boring to me because of how its effects change the way you use it for better dps

heady gale
#

can we have providene not be that cancerous?

grim tusk
unique vector
#

bung bung

grim tusk
#

Its called having a good arena, buffs

#

And practice

#

Especially practice

lucid flare
#

and a good setup

grim tusk
#

Aka not running glass cannon

#

Which is top 1 mistakes made by new players

fossil finch
#

there is a solution it is called having a good opinion

grim tusk
#

It very well inherits attunement’s properties

#

The spin attack is the one in the combo

crude geode
grim tusk
#

The yeets and spawning projectiles are when having a charge and holding W

#

And the purity attunement is all of the shooting

lucid flare
#

the andromeda attunement is the homing projectileultimatesmug

keen zealot
# grim tusk Which is top 1 mistakes made by new players

a running joke in the top level vanilla communities is that braindead calamity players will just completely ignore defense every time and discount it as bad by default despite the degree to which it and DR can totally and completely destroy the game

grim tusk
#

Frigid bulwark + Asgard’s valor + Levi ambergis makes you dummy thicc

keen zealot
#

aye

grim tusk
#

And thats post-plant

fossil finch
keen zealot
#

well we all already know that a running joke in the calamity community is that defense bad

lucid flare
#

never understood that

neat linden
#

defense good because bloodflare core exists

keen zealot
#

(the whole circlejerk was originally started to gatekeep the new annoying children from the actual meta of the game back in 1.3)

dense ferry
#

The mod has revolved around nohitting for some time, but since that ended people can't let go of the old Glass Cannon Meta

keen zealot
#

(it got pretty out of hand though, considering you technically don't have to get hit to win)

crude geode
#

I feel like you can contribute it partially to no hitters being a fairly decent portion of the community

eternal escarp
#

the mod never revolved around nohitting

grim tusk
dense ferry
#

Revovled

keen zealot
fossil finch
unique vector
#

theres also the issue that terraria feels like it isnt meant to have defense bc its so difficult to balance it to a satisfying degree

#

mungus

eternal escarp
#

eh
adding Armageddon wasnt that much enabling it imo

grim tusk
#

Like 5% of the players

eternal escarp
#

people nohit in most other mods anyways with nothing that enables it

fossil bronze
#

i don't like defense because
minion slot > defense

dense ferry
#

Not even 5%

#

Like

keen zealot
eternal escarp
#

hell people nohit most other games

dense ferry
#

1%, I'd say

neat linden
#

no way it's 5%

keen zealot
#

like, all the time?

dense ferry
#

Since many people that play this game aren't even here

eternal escarp
#

nohitting was and is actively not balanced around

dense ferry
#

Infact, I'd say that considering the fact that Calamity has around 2 million downloads on TMod iirc

golden tulip
#

wtf

#

how

#

so little

#

thats not true

dense ferry
#

And around 100 people actually nohitted every Boss

golden tulip
#

wasnt it like 10 million recently

dense ferry
#

Yeah, it's

gusty burrow
#

don’t it have around 10 million?

fossil finch
#

downloads count updates

dense ferry
#

A really tiny proportion regardless

fossil finch
#

so we can't really be sure how many individual people have downloaded the mod

golden tulip
#

i was like no way stars above only has halve as many downloads

eternal escarp
golden tulip
#

stars above has 900k+

eternal escarp
#

obviously itd be higher then 130 logically

crude geode
#

Should have worded myself better Byeah no hitters are a pretty vocal minority

unique vector
#

a lot of it is also redundancy from updates

golden tulip
#

you know what else is a vocal minority

unique vector
#

like how a lot of mc mods have over 100 mil downloads

keen zealot
#

as always a majority of people simply don't or can't contact the powers that be

unique vector
#

i am the powers

golden tulip
#

minecraft mod players also just pump as many mods in a single modpack as they can

heady gale
unique vector
#

i am god.

heady gale
#

i beat the game 4-5 time

keen zealot
#

sounds like a pretty new player to me

gusty burrow
#

providence isn’t cancer it’s fun

#

what do you expect from a post ml boss

heady gale
#

no

neat linden
#

i mean fun is subjective

heady gale
#

its cancer

dense ferry
#

Another thing that I guess somewhat reinforces the Glass Cannon Meta is that a lot of Calamity players are really fucking good at Terraria

neat linden
#

but like

#

provi is well made

eternal escarp
#

i dont feel like nohitters are "that" vocal since less then 2% of the mod was related to nohit and or fully glass cannon things
cant really say the mod was fully balanced around nohitting when clearly it was a really small afterthought

dense ferry
#

Provi is the best Calamity Boss hands down

golden tulip
#

OLD DUKENGSJGSOHGN

neat linden
#

Ceaseless void

crude geode
#

Can we seriously not joke about cancer

dense ferry
#

If you can't beat her you're actually bad

heady gale
#

tell me whats good about her?

dense ferry
#

Because her fight is static

heady gale
#

its so annoying to dodge

golden tulip
#

but if we're talking about fun, prov is up there with exo mechs

lucid flare
neat linden
#

imo one of the most fun bosses now is also CV

dense ferry
#

And even if the fight isn't anymore, the bullet hells are

golden tulip
#

cv got a massive glowup in 1.5

dense ferry
#

And they have been nerfed

maiden tartan
#

I still don't like CV but it's a lot better than the old fight

gusty burrow
#

worst post ml is storm weaver

dense ferry
#

So yeah, Provi is the only Boss that I say that, you finding her bad is straight up a skill issue

gusty burrow
#

new cv is so fun

keen zealot
dense ferry
heady gale
#

yeah she randomly decides to stand still and have alot of armor while shooting an easy to dodge bullet hell

maiden tartan
#

Weaver orb telefrag moment

fossil bronze
dense ferry
heady gale
#

the other attacks are cancerous

maiden tartan
#

I still always do it as my first post ml for ranger

gusty burrow
heady gale
neat linden
#

excuse me

#

what?

keen zealot
#

it's on a timer

ruby plover
# heady gale its so annoying to dodge

Like, you could choose to listen to people that can help you dodge the boss easier….. there is a channel for help and advice. Rather than just calling the boss “bad”

lucid flare
dense ferry
#

And the other attacks are completely fine, you can dodge most of them by literally running on a straight line

keen zealot
#

it will always happen at the exact same time in the fight

gusty burrow
#

mf not all fights are gonna be run and gun

heady gale
#

ok i

#

i mean

gusty burrow
#

the main issue with provi was the guardians

#

no longer an issue

maiden tartan
#

Prov really isn't cancer tbh it's just a hurdle if you're getting used to the fight. It's a sign of what's to come tbh

Night Prov on the other hand is designed to be a lot more stupid

heady gale
#

i dont like the mechanic of forcing me to be in a small area with invisable damage if i go too far away

lucid flare
dense ferry
#

The only attack that is somewhat annoying is the laser, but it has a clear audible telegraph and since RoD is buyable it's easy

gusty burrow
#

yes

gusty burrow
ruby plover
gusty burrow
#

it’s called balancing bro

heady gale
#

like which scal

dense ferry
heady gale
#

with

#

with scal, you have a physical wall

gusty burrow
#

oh no you must use your brain

#

:((

dense ferry
#

And the bullet hells punish you for being too far by making the projectiles accelarate

frail mantle
#

pretty sure an indicator for her fire ring is planned

gusty burrow
#

i need the game to hold my hand all the time

lucid flare
#

maybe you should just keep that in mind then

#

that if you go too far away from providence you'll get hurt

maiden tartan
#

an indicator would def be nice

frail mantle
#

at least i believe i saw iban mention plans for an indicator

gusty burrow
#

cool

dense ferry
#

So yeah, if you're hitting Provi's actual barrier, it's a problem on your part, because that's incredibly hard

frail mantle
#

it's not gonna completely stop you from going too far away but it will show you when you're about to go too far away

heady gale
lucid flare
#

because good game design?

keen zealot
gusty burrow
#

so that the phase isn’t just free

dense ferry
heady gale
#

like if she kept moving in a certain motion insted of just stand still while bullet helling maybe?

dense ferry
#

Also to prevent despawning

fossil bronze
#

if she moved that would completely fuck the pattern

dense ferry
maiden tartan
#

that would probably make her way worse

heady gale
#

no

maiden tartan
#

like actually ridiculous

gusty burrow
#

now you gotta focus on the bullet hell and her moving?

heady gale
#

i mean with certain movement

maiden tartan
#

imagine laser phase with movement

gusty burrow
#

so the source of the bullets is constantly changing?

dense ferry
#

That's just reworking the attack

maiden tartan
#

you either have a relocator charge or are dead

heady gale
dense ferry
#

To fit your own incapacity of standing still

keen zealot
neat linden
eternal escarp
#

it feels like youre just complaining about the boss because you just
dont feel like it
which is not a reasn at all for anything

dense ferry
#

Yes

#

You need to acknowledge one thing

#

What is bad and what you don't like

heady gale
#

well by that logic, why does everyone have to beat it the same way the devs made it?

dense ferry
#

?

eternal escarp
#

what

dense ferry
#

What?

gusty burrow
#

huuuh??9

neat linden
#

What

keen zealot
#

what?

gusty burrow
#

everyone must have their own personalised boss

neat linden
#

i really don't understand

gusty burrow
#

makes sense

neat linden
#

yes

#

let's all get a donor* boss! (for free*)

keen zealot
#

every copy of calamity is tailor-made to fit the player

lucid flare
#

every copy of the calamity mod is personalized

eternal escarp
#

A) theres many ways to fight provi
B) yes some things need to be dodged a certain way because otherwise the boss wouldnt work
C) you are litterally playing a video game

dense ferry
#

Let's get my example here, comapring Weaver to my most disliked Boss, Duke

golden tulip
#

rebecca u suck

maiden tartan
#

D) Providence is actually well designed and challenges the player more fairly than the majority other bosses in the mod tbh

eternal escarp
#

so true

heady gale
#

also, i dont get how do you doge the part in yharon where he does a bullet hell then rams you in the middle of the bullet hell, and everything does aprox 400 damage

lucid flare
#

im getting my ass beat by yharon rn but i think the fight is fair & fun i just struggle with dodging sometimes

keen zealot
#

uhhh

eternal escarp
#

if you get some defensive accessories, it wont

keen zealot
eternal escarp
#

besides it really just feels like youre, unironically, being skill issued

heady gale
#

its deathmode

lucid flare
#

core of the blood god reduces a contact damage hit by half for 20 seconds i believe

dense ferry
#

Weaver is bad. He has a single attack on each phase, the second phase is an endurance test with a single fucking simple attack, and the first actually used to telefrag you. It's gotten better but I still don't like it and it's a objectively bad Boss fight

eternal escarp
#

i do suggest you learn the fights and bosses you go agianst before coming to conclusions

keen zealot
#

deathmode isn't that much harder than rev which isn't that much harder than expert

#

conclusion: get good

lucid flare
#

malice mode on the other hand

dense ferry
#

Now, since I explained what is a BAD Boss

maiden tartan
#

Also shields let you parry but you do take some DoT

dense ferry
#

I will explain to you what is a Boss that I dislike

heady gale
#

i am saying like, how do you go from Dog dodging to yharon dodging?

dense ferry
#

Getting good

heady gale
#

i am struggling so much with him

eternal escarp
#

i still disagree with you reb but we had this convo a while ago so no bother

dense ferry
#

Unironically

frail mantle
#

oh god we're getting into opinions

neat linden
#

instead of complaining

eternal escarp
neat linden
#

mayyybe lower the fucking difficulty?

dense ferry
#

But anyways, Fishron

lucid flare
crude geode
keen zealot
heady gale
#

but that means i will lose to deathmode

eternal escarp
#

not always but okay

maiden tartan
#

Then you lose to deathmode

keen zealot
eternal escarp
keen zealot
#

pick your poison

neat linden
#

you find it hard?

#

great

eternal escarp
#

if you are having a hard time, lower the difficulty

golden tulip
#

who cares if you "lost to deathmode"

neat linden
#

it's working as intended

eternal escarp
#

the boss is very clearly not at fault

golden tulip
#

youre clearly not having a good time

heady gale
#

if its hard, how did i beat Dog and providence ?

neat linden
#

don't say an attack is unfair when it objectively is not

#

i uh

maiden tartan
#

By learning how to fight them

lucid flare
#

im playing on expert mode lol game's quite hard but its not infuriatingly hard

neat linden
#

don't understand your argument lol

golden tulip
#

would you rather please discord strangers by playing on deathmode or yourself by lowering the difficulty

keen zealot
neat linden
keen zealot
#

how did you beat dog and providence 🤔

neat linden
#

you think hard = unbeatable?

eternal escarp
#

likely because you brute forced yourself banging agiant the wall with your head
does it hurt? yes
is it stupid? yes
does the wall eventually break? yes

dense ferry
#

The reason I dislike Fishron is simply because I think the fight is way too repetitive. The loop is cool, but having to nohit that guy I lost my fucking mind because I had to redo it over and over. But it's not bad, the loop is amazing for a simple fight, and it's a completely fair experience since everything can be telegraphed

eternal escarp
#

thats your analogy

#

and answer

#

doesnt break any of our pointa

heady gale
keen zealot
#

???

heady gale
#

wait i mean t other meassage