#suggestions-discussion

1 messages · Page 1238 of 1

golden tulip
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instead of being able to click anywhere you now click on a block

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yay

small timber
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they are more spawn animation not unique summon method

golden tulip
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polter is unique

small timber
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polter kinda, since it has both one click and unique method

golden tulip
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yeah but that is exactly like vanilla

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vanilla also has item summons but just for support

small timber
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(also probably before this go too far away, spawn animation/method suggestion are don't so probably stop at some point because this can go very off-topic)

golden tulip
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nearly all vanilla bosses can be summoned in a unique way while also having a summoning item for support (like poltro)

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ye

frozen hornet
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Perfs/hive too

golden tulip
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ah

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true

frozen hornet
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I find those two to be a better version of plant's spawn method

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At least you can just wait in your arena till one spawns

unique vector
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wouldnt rlly count duke and polter

golden tulip
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why not

unique vector
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polter’s 100 enemy killed thing is an outdated mechanic (and he still has a basic spawn item anyway)

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duke’s spawn mechanic is the same thing as normal duke

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and the event spawn version is like kinda cool but betsy loment

golden tulip
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you usually encounter duke by the end of the acid rain

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thats what i mean

frozen hornet
eternal escarp
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Leviathan is the only fully unique summon method iirc

golden tulip
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fair

golden tulip
eternal escarp
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yeah

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oh right Draedon is fully unique aswell

golden tulip
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yep

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best one

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by far

unique vector
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levi perfs and draedon yeah

eternal escarp
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AEW, ig?

golden tulip
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i suppose

eternal escarp
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funny chaos state fucker

unique vector
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(we dont talk about aew)

eternal escarp
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true..

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but yeah the only fully unique are those three

unique vector
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i personally would love if we could nake every boss more unique than just “craft spawn item click”

eternal escarp
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perfs / hvm have a summon only after defeat so yeah

unique vector
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but yk

golden tulip
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why are you guys not counting poltro and OD

unique vector
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ol terraria veterans be like “how dare u make me think more than 5 seconds to summon this boss”

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bc polter sucks

eternal escarp
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because no one summons polter via the funny method

unique vector
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and od sucks

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yeah

eternal escarp
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personally id count OD since i never use bloodworms

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byeah

unique vector
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polter’s enemy method is more of a nuisance than anything

golden tulip
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nearly always the first time i encounter polter is because im farming the summon item lo

eternal escarp
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it works for GSS
but sadly GSS is forgotten Boohoogus

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(and not a boss)

frozen hornet
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Truly a forgotten apex

eternal escarp
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wdym he has some good weapons

golden tulip
frozen hornet
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Sandslasher and duststorm memes on aureus and levi

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It's quite funny

eternal escarp
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Tumbleweed is decent, Sandstorm is decent

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besides he is fightable before LnA and Aureus and is objectively easier

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so lmao

unique vector
small timber
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petition for DoG summon to be dropped uniquely through a challenge involving fighting all 3 sentinels and skip DoG sentinel phase

golden tulip
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hm

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ill just leave it then ig

unique vector
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die

golden tulip
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thats just pillars reformed

eternal escarp
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tbh why is cv a sentinel even its litterally just an anomaly of time and space

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lore.,.,.,

small timber
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for ultimate hardcore gameplay make their solo fight weaker while the back to back fight their current full version of strength

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and then sentinels will be harder than DoG himself

bright crag
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Make DoG spawn naturally if you have the (then added) trophy-like items of all three Sentinels in your inventory

unique vector
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die pt. 2

eternal escarp
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byeah unique DoG summon method could be uhhhh making something with the sentinel drops to open up a dog portal crcrcrcrcrcrc

bright crag
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It would make more sense
DoG is targeting you for killing his Sentinels

golden tulip
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make dog spawn immediately after killing his last sentinel

small timber
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ya, considering DoG now has a weird "only one time sentinel phase" thing

eternal escarp
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"now"

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been there for a while iirc

golden tulip
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tp to surface like br

bright crag
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Cosmic Worm, or a Dimensional Portal Activator, would drop upon reaching DoG p2
For easy re-summons

unique vector
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die pt. 3

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die die die

bright crag
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why :c

golden tulip
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i dont think she likes the suggestion guys

unique vector
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this is NOT unique

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this is just making u take extra steps with glorified summon items

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grr

golden tulip
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ye

small timber
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fine spawn a luminite planetoid-like structure in the sky after providence is defeated that contain altar to summon DoG

fossil finch
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yall comically boring

unique vector
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dog is not relqted to luminite

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guh

small timber
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(I mean just for reference a structure)

eternal escarp
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just make DoG spawn randomly like mech bosses to be a true pest and a pain in the ass like he should be.,.,.,.,.,.,.,.,.,.,.,.,.

golden tulip
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dog pulls you into his pocket dimension and youre stuck there till you kill him :)

eternal escarp
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ender try not to be passive aggressive challenge (impossible

bright crag
fossil finch
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Anyways just make a cosmic portal structure you can spawn dog from after sentinels are down or whatever
He leaves it open when he spawns and after you kill him it's open forever welcome to distortion (this is the exact same idea you guys had but developed properly

unique vector
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i cant suggest for that would leak dev plans ™️

bright crag
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Hmm

golden tulip
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didnt fabsol say he wanted to involve subworlds with dog's pocket dimension a long time ago?

unique vector
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but the fact rhat a distortion subworld is public knowledge and this is the best yall can come up with is zzzz

golden tulip
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ah

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that answers my question

eternal escarp
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wasnt it for cosmilite though...

unique vector
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the world may never know

eternal escarp
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i guess we fight DoG in his pocket dimension Clueless

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every slime is a DoG head

unique vector
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ill stab you

fossil finch
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distortion pre dog sounds funny but idk I'm not a dev

small timber
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I mean the last time subworld is mentioned it was something along the line of "it is barely starting to work"

fossil finch
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no

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Its development hasn't even started yet???

unique vector
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yea

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massive troll

golden tulip
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i wonder if tmod 1.4 has any funnies that would help mod developers do more epic stuff

fossil finch
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it does

eternal escarp
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subworlds are massively buggy rn iirc so i assume its saved for TMod 1.4

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it does yeah

fossil finch
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Sublib 1.4 is also gonna be a goat

golden tulip
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poggers

fossil finch
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Multiprocessing in real (people can be on different worlds

eternal escarp
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TMod 1.4 taking long because it fixes a lot of issues not because its hard to port Clueless

golden tulip
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yea i meant something different but after trying to answer my own question it sounds dumb

eternal escarp
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fair

cobalt heath
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i remember when xp said that the bad suggs are coming on the weekend

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he was correct

crude geode
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sees 2 bad suggs
bruh weekends bad hage

cobalt heath
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cursed you get sarcasm do you?

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yeah the joke wasnt funny but like it was still an overexaturated sarcasmHDfailure

eternal escarp
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to be fair there was nothing in your message to denote sarcasm

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this is text speech after all HDFailure

crude geode
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indeed

cobalt heath
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i mean fair enough

novel belfry
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Until the Legendary Item's new acquirement method is finalized, revert their current acquirement method back to Malice Mode

unique vector
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no

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will never be approved

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if we wanted to keep them to malice mode we would have left the ones we didnt finish making unique obtainment methods for as is

novel belfry
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and why not?

unique vector
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because we dont want them associated with malice mode at all

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its propogating a very unhealthy mindset of "oh my god i have to do malice for X item" or "malice mode is useless without unique items"

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& we're gonna change malice mode at some point anyway Thumbsup

novel belfry
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just delete malice

unique vector
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tell that to fab

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lol

novel belfry
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twas a joke

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i dont actually want malice gone

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i just vastly prefer it when challenge items were a thing

unique vector
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i personally think you should be rewarded for doing something unique or cool

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instead of forcing yourself into an arbitrarily balanced/unfair mode

frail mantle
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malice was an attempt to fix rivs and leggies being stupid to obtain but people didn't really vibe with it so they're doing something better

novel belfry
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its just that now its back to random drops, exactly what malice tried to move calamity away from

frail mantle
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temporary fix

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also the drop chance of the items that got returned to random drops are a lot higher than before

novel belfry
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i'd rather fight a malice mode profaned guardian than god knows how many profaned nuggets

unique vector
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im not a fan of the random drops either but eh

cobalt pewter
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(I indirectly helped making malice happen)

unique vector
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boss related challenges arent the same as buffing all boss AI and droping them that way

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like, boosting a boss's stats isnt as unique as say "kill AS pre-HM" or something

cobalt pewter
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byeah, I'll stop the malice hate for today (because I've had way too much of it the last few days and I don't want to bother atm, I have a lot of things to catch up)

novel belfry
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malice shouldn't have been "Superboost the stats and speed of bosses, and maybe sprinkle in some change", but that's just me

fossil finch
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almost like it's not just you as continuously expressed by everyone including its creator

unique vector
surreal geode
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master mode wasn't received particularly well

keen zealot
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that's understating it too

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it was mentioned as being just stat bloat before it launched and there was STILL massive backlash when it released

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I and many others believe it has no reason to exist as a separate mode if it is just going to be increased stats and nothing else

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the same goes for malice mode

surreal geode
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Yeah I suppose there's no point sugarcoating it, it shouldn't be surprising that malice was received similarly

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indeed

keen zealot
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though I personally believe that For The Worthy seed would have received worse backlash if it were released as master mode

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mostly because the stat bloat is more intense there

surreal geode
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Fair

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Although it did have more unique changes

keen zealot
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it did

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but many are extremely dubious and not neccesary

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there is a REASON why they removed prime cannon tile damage after they added it the first time in 1.1, and FTW perfectly showcases that reason

surreal geode
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lmao true

lucid flare
frozen hornet
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Yes it does

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35% something more damage

lucid flare
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oh right L

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but im p sure that's only it (idk never really cared about malice)

novel belfry
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well...
how bout 35% something more damage and boss and every projectile go even faster?
and that's it (aside from a few other boss-specific changes that only exacerbate the former issues)

drifting osprey
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i lost so many bases that way

small timber
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Tbh I dont even mind some of the malice bosses, the expectation was always for people who think death mode is too easy and have no expectation of it being balanced (at least for me)

I like some of the fights like twins, pbg, (pre 1.5.1) dog, even yharon to some extent

It is just it also have pure "tf is this" fight like astrum aureus and profaned guardian that obviously should not exist

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I just think the "this is a boss refight mode but you can do it on tier" added many unnecessary inherent toxicity, rather than just say "yo we overbuffed these bosses in this mode good luck haha"

hot zephyr
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does it really matter where malice is

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to me this just kinda seems like pointless obstruction

cobalt pewter
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what matters is the banishment of malice tbh ngl iirc imo HDfailure

hot zephyr
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if malice was permanent I'd agree with the suggestion

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but you can just turn it off

small timber
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now that it probably will keep existing I am trying to suggest ways for it to be better perceived

hot zephyr
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i do not think

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it will have any effect

small timber
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if you keep malice at demon altar most player will not even know it exist, it will be only seek out by people who deliberately want to do malice

hot zephyr
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it'll be better received when we do more with the mode

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or if we remove it, dunno. don't really have any stake in the malice discourse

small timber
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one requires significant dev input and extremely high effort that (we) don't even know if will happen anytime soon

the other is just to remove an item from the starter bag

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I think I already made the comparison, the current situation is as if in difficulty selection below Master Mode it says "For the Worthy" as selectable difficulty, and trust it will likely be flamed much more than Master Mode

That is basically what is happening with Malice right now, because you put it together with Revengeance and Death activable item it is implied that it is the "highest default difficulty"

The suggestion is to make it much more optional

crude geode
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It’s still just as optional lol

small timber
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it is less about how optional it actually is, it is about how optional the players feel it actually is

unique vector
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hm

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kinda like weird suggestion

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all i see this doing is making it arbitrarily harder to initially obtain its summoning item

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thats like putting your "optional" mode in some other game into a separate menu window because its optional

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also why deathmode and the like were moved to the starter bag

small timber
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perception is a weird thing, when you move it out of the way people simply care about it less

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considering most people do not like malice in its current stat I think it is a rather easy solution (for now), to at the very least make it feel less forced (despite it being as optional)

unique vector
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you're making a change that, yeah, psychologically would make it "more optional"

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but thats an extremely band-aid solution that i think still just adds more inconvenience just because you want less people to see it

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it also would look like we're just tossing something to the side to rot bc we dont like it lmao

small timber
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you can argue that, but currently the same people who don't want to see it is the same people who will likely never play malice and simply complain about it

unique vector
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if it means anything i'd upvote a suggestion to remove malicemode before making it a demon altar craftable

crude geode
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Also this would guarantee trigger a suggestion to move it back to the starter bag

unique vector
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moving it to where it wont spawn in their inventory doesnt do jack shit

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im sure they trash the item regardless anyway

small timber
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if you argue in that way then I will just delete the suggestion for now, since perception is extremely subjective that you can argue in both ways

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I feel like comparing it to FTW is the closest comparison to be made, and in that case most people simply don't know FTW even exist (or even will try it out other than just Youtubing it) which is why it is more well received despite it being much more obnoxious than Master Mode

crude geode
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It’a better received cuz it has unique changes to both the world and bosses

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Not cuz it’s out of the way more

small timber
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malice unironically have some unique AI change on some bosses, , in other case sometimes just increasing the speed completely change the dynamic of the fight

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but ya it might also be just me being more acceptable to malice, since I have no expectation of it being balanced to begin with

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(except astrum aureus, profaned guardian and BoC, ya those can go)

novel belfry
grave zincBOT
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@lucid flare - Your suggestion has received an updated status!

[Rename the Exo Mechs' Treasure Bag to Treasure Box]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@bitter drift - Your suggestion has received an updated status!

[add the ability to remove the sniper's scope zoom out ability by disabling the visuals on the accessory slot it's on]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@thorny sapphire - Your suggestion has received an updated status!

[Add a grace period where no bosses can naturally spawn for a few in-game days after starting Hardmode]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

keen zealot
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you can't really "do over" such a major launch like that

cobalt pewter
small timber
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I mean it is not that surprising

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sniper scope have no visual component so the disable visual actually work

cobalt pewter
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yeah for accs that doesn't have visual sprite in the first place, visibility toggle is useless

small timber
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@dense ferry what are you using trophy for? since it (by vanilla purpose) is basically obtained as a symbol of you mastering a boss (or in a non-glorified word, after you fight a boss a lot)

so it inherently do not make sense that you always get trophy on first kill, unless there is a specific need for trophy that it brings some benefit to the player for dropping on the first kill or not

or you can refer to vanilla master mode which has "relic" on first kill, but that is more the reward of master mode than anything else

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unless you make your suggestion based on something like "trophy always drop on first kill for Death Mode" or something like that

golden tulip
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no cool rare drop is cool

fleet igloo
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"No, cool rare drop is cool" or "no cool rare drop, is cool"

golden tulip
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no, cool rare drop is cool

swift sinew
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With the ideas of trophy’s, I believe malice mode should be able fo drop them once you deafest then, however I don’t believe adding this feature to the other difficulties is good.

Terraria, involves grinding this is a fact, what’s the point in having a trophy you could have got without actually putting the effort in, killing it once is a good thing, but I generally believe you should keep the same skill.

So maybe just make malice mode drop it on kill, because at the moment there really isn’t any benefit to malice mode, well other than increased difficulty

eternal escarp
small timber
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for me personally it is more like upgrading an accessory but have unexpected downside that I must remake the accessory

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not necessary the 2% crit part tbh

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since on paper it is pure benefit (you use right click you use the effect), until you use it with legendary weapon and the scope effect completely throw you off

frozen hornet
golden tulip
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lmao

frozen hornet
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Either that's horrible horrible RNG or something's bugged

frozen hornet
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Is it really that bad hdflr

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I doubt it would take more than half an hour to implement that

cobalt heath
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they literally are removing the main part off scope and making it optionalHDfailure

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and yeah its a simple code id imagine but still

frozen hornet
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I still don't see what's wrong with it

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Not like it affects people who use it

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if you like it, turn it on, if you don't, turn it off

cobalt heath
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the convo when the sug came out first explained why it is considered bad

frozen hornet
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Why is it bad

cobalt heath
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but basicly making everything a stat stick isnt good when the main function off an item is made optional

fleet igloo
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Are there plans for Deus death animation

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It feels a bit weird that on Rev- one worm dies then the other one just explodes at the same time instead of, say, retreating to the sky

cobalt heath
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i would like a last sunder phase were the other worm goes berserk for few seconds before they both explode

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like sions passive from league of legends

cobalt heath
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would that be considered a too big off a change to be sugged actually

fleet igloo
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Not sure

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Though death animations are in the frequently suggested practices so

cobalt heath
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cause im keen to sugg that it would be a cool idea

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but my idea would basicly give deus a new phase

fleet igloo
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You can try

cobalt heath
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eh if it get flagged idc

ruby plover
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i think boss change suggestions hardly go through, since Fab makes almost all the decisions regarding bosses

frozen hornet
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Deus #2 enrages after deus #1 dies (in Dmode)

frozen hornet
cobalt pewter
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it's not the end of the world whether that sugg is approved or rejected

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the fuck kinda beef they have over this sugg lmao

cobalt heath
# frozen hornet

for fuck sake this is basicly what my idea is about but just made longer

frozen hornet
cobalt heath
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Give Deus a final stand phase

Astrum Deu:ses 2nd phase splits deus into 2 worms. In order to win, you only have to kill one. This makes an odd situation, were you don't have to do a single point off damage to the other worm, and it still dies. On ending the fight the other one just explodes.

This in my eyes has a room to be made into a new death subface, were the other not dead worm goes berserk for a few seconds before dying. It could be like Sions passive from league of legends, were the dying worm can't shoot but just ram you w amplified speed. This could take like 5 seconds, after wich the worm dies and drops the loot bag.

Reasoning is that now the other worm just dying is weird, cause the fight makes the worms not connected in the slighest. Thus the other worm has no reason to die, it could just keep fighting. They don't share a health bar, don't do pair attacks, just are two bosses off their own. (And the berserk phase would be cool cmon)

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this is my idea written

frozen hornet
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It's already known that fab did some changes to death before the update

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Should've checked first smh ...

cobalt heath
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well atleast i didn't put it to posting

fleet igloo
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Can I suggest a death animation if it's just for one boss

cobalt heath
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you can certainly try atleast

cobalt pewter
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depends on which boss

fleet igloo
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Does it still count as "frequently suggested"

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It's for Deus, so that the other worm on Rev- doesn't spontaneously explode

cobalt heath
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just adding the berserk phase to all difficulties

frail mantle
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a deus death animation is planned iirc

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probably gonna arrive along with the resprite

fleet igloo
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Hmm alright

golden tulip
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which is in like 3 years

ruby plover
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@dull spear check the pins, re-adding past content is a "don't" in terms of suggestions. iirc, adding back the lorde is a specific thing that you shouldn't suggest

frozen hornet
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lorde sugg desolage

golden tulip
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john wulfrum

half sage
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lorde sugg combined with rock sugg

stiff wren
cobalt heath
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im inclined to make a sugg where i say using the rock summons lorde

stiff wren
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Eventually someone is going to make a suggestion that breaks every single rule

small timber
still zodiac
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just fix multiplayer 5head

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byeah it's a known issue that's getting fixed

keen valley
cobalt heath
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and for diclaimer

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calamity is not made for multiplayer

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so expect clithes in it

lucid flare
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🆑itches

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yeha the exo mexhs are a prime example

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artemis&apollo and ares are always hovering directly proportional to one player

tardy smelt
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just summon an separate set of mechs for each player

lucid flare
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mass produced exo mechs ultimatesmug

fleet igloo
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Readd Braelor and Statis as bosses.

Health: Braelor 430000 Statis 350000
Damage: Braelor 250 Statis 295
Summoned with Soul Lantern, crafted with 100 of each hardmode soul

Fought just after Providence, and all other bosses cannot be fought until they have been defeated.

Braelor would charge at you and shoot soil blasts, and Statis would teleport around you and stab for massive damage as well as stop time and spam knifes (Sakuya reference).

Drops legendary weapon Hero's Last Hour and debris bars, which can be crafted into Braelor's Gauntlets (melee) or Statis's Knife (throwing, should be connected to rogue) with shadowspec bars and the rock as well as Soul Bombs, which deal (number of bosses defeated)^9 damage, plus Devourer's Will, a consumable which adds an 8th accessory slot and gives the ability to toggle deathmode changes besides boss AI changes.

If beaten with Crystyl Crusher, they drop Bedrock Blade, which inverts the right and left click functions of the pickaxe if favourited in the inventory. If entering a world without Bedrock Blade, all grounded bosses gain infinite jump height to stop players from cheesing them. By the way, Crystyl Crusher needs a resprite, the sprite looks mildly bad. All pickaxes should also deal rogue damage since they feel more like rogue weapons. This would also make pickaxe-only runs more tolerable.

After Braelor and Statis have been defeated, frames/mannequins/weapon stands can now display modded items. The bug causing this would have to be fixed, of course.

A buffed version of them spawns before the Yharim fight when it's added, and Yharim spawns in after they're defeated.

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There, I think I've managed to break every rule under the mod suggestions section

small timber
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oh god you go through all the way to violate all don't dont you

robust lava
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inverting Crystyl Crusher left and right click
ok now you've gone too far

small timber
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ctrl+F no LORDE I am disappointed

fleet igloo
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LORDE technically falls under "readd scrapped content"

small timber
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disappointed nontheless

gray nebula
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What if removed the yoyos instead Huh

small timber
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soon™

cobalt pewter
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is scal arena enrage even permanent?

small timber
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as long as you are out of the arena

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but you have to wait 10 (or more likely 15 if you are using normality relocator as that have higher chance to misclick) and stay alive for 15 seconds against enraged scal

eternal escarp
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@small timber just thingies, Adamantite is kinda eh since its bugged, not sure if the bug it has affects the killtimes but keep it in mind i think

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if it does, note it in the sugg me thinks

small timber
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if it is defensive it should not matter, the crit part I think is working as intended

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because to my knowledge both seem to work, unless you mean armor base stat

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I tested it with stat meter, unless the bug also lie to stat meter it should at the very least, the offensive part be working (unless it is the melee/MS speed part)

eternal escarp
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its something to do with getting more stats then intended

small timber
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oh then probably the DR part

eternal escarp
#

im not sure what is affected in Adamantite though, so thats what i mean

small timber
#

I will get a clean character to check the stat

west jackal
#

Why are people complaining about pre boss speed boost 💀

#

Out of all the things

split lava
#

It's not a complaint

#

I just want it to be optional

#

Why's that bad

unique vector
#

@split lava dont think it's likely we'll make it toggle-able

#

we rebalanced every vanilla and calamity resource-collecting tool to progressively scale through each tier consistently

#

making it toggleable would mean needing to find each of those individual changes and reverting them in a toggle config

split lava
#

Just feels weird to me I guess, but I'll see how it goes moving forward.

unique vector
#

yeye

split lava
small timber
unique vector
#

im not gonna remoove your sugg but just letting you know thats how it is

small timber
#

because I remember checking for it to work

unique vector
#

coincidentally we talked abt making it a config a few days ago lol

split lava
#

tbh the pick speed isn't even the main thing for me, it's the movespeed/tile placement

small timber
#

MS maybe, why are you complain about tile speed?

split lava
#

It just feels weird to be zooming around with no accessories or anything

#

Why do people keep saying 'complain'

#

I didn't say it was bad, I said it felt weird to me.

#

I like having to hunt for the Gizmo pack to start placing faster. shrug

small timber
#

well most of the case similar suggestion was about complaining of it (somehow), I think the tile placement one should be passable just because the base tile speed is way too slow

split lava
#

It's fine to feel that way, but just making it optional isn't the same as saying I want it removed

#

I get it that other people want it, and that's fine

#

I never said it was a bad thing to have

small timber
#

movement speed one I kinda can understand "feeling weird", but I think mining speed one is fine too, just assume it is calamity QoL to make you mine faster

eternal escarp
#

Movement Speed toggle will never happen because the game is balanced around it now

small timber
#

because the item you get that let you move fast (boots, gizmo pack, mining speed) DO still make you pick/move/place faster, just your base speed is faster

cobalt pewter
#

pick and placement speed are fine to be toggled tbh

small timber
#

pick is probably too high effort (due to how calamity implemented it), they increased the speed of each individual pickaxe

cobalt pewter
#

movement speed as blast said is pretty much impossible because it has a big hand on cal balancing now

small timber
#

tbh is the base speed even that affecting? since the "removed MS cap" part is more important than the regular base MS boost the game give you at the start

small timber
eternal escarp
#

well, lol ig

small timber
#

and any other damage reduction effect do not work, only base vanilla endurance potion

#

titan scale yharim stim etc all dont work

dense ferry
#

The trophies are just Vanity, really

#

Tho, yeah, I am making that suggestion specially because I killed Desert Scourge like, 40 times before I got the trophy

small timber
#

ya it is vanity which makes it hard to find a reason to make it guaranteed, because there are many thing chance based

#

most notably all boss drop (like ML weapon drops) and the (no longer legendary/challenge drop), all have 10% which you can argue it is QoL to make them 100% drop chance

#

especially with a vanity that somewhat signifies "mastery of a boss" I think it will be much more fitting to have it drop at 100% on higher difficulty (either Death or Malice, since Revengeance already have Adrenaline and Rage) will be more fitting, than just make it 100% on all modes

novel belfry
#

increasing the chances of the boss vanity as the mode difficulty increases? hell yeah

dense ferry
#

If it were for a difficulty, Death for sure. Malice is just 0% worth it

small timber
#

ya Malice is whatever, I think Death can fit

dense ferry
#

It's easier to just grind the Boss than killing it on Malice

#

SPECIALLY for Exo Mechs and SCal

small timber
#

saying "Make Bosses Have 100% Chance to Drop Trophies In Death Mode", something along the line

#

ya, for those you cant even outgear them until shadowspec weapon (especially scal that go invincible all the time)

#

@untold bay furniture stuff probably go to calamity art server will be faster

eternal escarp
#

not really even

#

either your sprite it yourself or hope someone would do it for you HDFailure

small timber
#

(although I doubt they will add sofa since I dont think there is other sofa, and there is already chair)

#

go to calamity art just to get denied there

eternal escarp
#

besides that is not how you word a sugg

untold bay
eternal escarp
#

also????????

small timber
#

wait there is actually sofa in game

eternal escarp
#

it already exists

#

its just called a bench instead of a sofa

untold bay
#

That’s a bench

dense ferry
#

Acidwood Sofa

eternal escarp
#

its litterally the same mechanically

#

a chair and a sit are both the same just named differently

golden tulip
#

does the Knight sit on a sofa, blast?

eternal escarp
#

nutella i will kill you

small timber
#

and somehow every single other major material have sofa so I cant even argue against it

untold bay
#

Sofa gang rise up

golden tulip
eternal escarp
#

no, they have done it just fine

#

otherwise the bot would have marked it by now

unborn siren
#

oh

eternal escarp
#

byeah an acidwood sofa already exists

#

its just named a bench

unborn siren
#

I forgot that those gaps were fine

eternal escarp
#

and its not the only one.

#

this called, variety in naming

small timber
#

ya it seem to be the case

#

using profaned as example, bench seems to basically be sofa

golden tulip
#

profaned bench

#

holy shit

small timber
#

(except without the cushion)

golden tulip
#

exo sofa

#

what

eternal escarp
#

(not seems they are litterally the same HDFailure )

golden tulip
#

was that added in 1.5.2?

untold bay
#

A profaned bench would probably be pretty uncomfortable

eternal escarp
#

yeah Exo furniture was added along with Acidwood

golden tulip
#

oh wow

eternal escarp
#

(both were submitted as full sprite sheets so they got added)

golden tulip
#

you can now make a gamer room

#

exo furniture HDfailure

small timber
#

ya, their approach seem to be bench=sofa

golden tulip
#

too bad noone builds at the last boss

small timber
#

so ya, technically acid wood sofa already exist

stable musk
#

Acidwood sofa.

golden tulip
#

who doesnt like sitting on acid wood

small timber
#

(because it is rotten wood?)

golden tulip
#

well its acid

#

supposedly

eternal escarp
#

more like corroded wood then rotten, i think

#

byeah

golden tulip
#

ok then why isnt it called corroded wood 5head

small timber
#

because how will corroded wood furniture sounds like? it is bad marketing

golden tulip
#

i wouldnt buy acid wood either lmao

small timber
#

acidwood can sound like some type of random fancy wood, while corroded wood have 0% chance to be decent

#

also abit going off topic about how to sell acidwood better

golden tulip
#

this is very relevant ultimatesmug

gray nebula
#

forgor suggestin

crude geode
#

This just reminds me of all the suggestions about making it so you can craft melee/rogue weapons into the other damage type

eternal escarp
#

you can just

#

see your hpbar and mana bar...

novel belfry
eternal escarp
#

so am i

small timber
#

The hp and mana bar actually dont change according to the fruit you ate, it change according to how many you ate

#

Eg if you eat elderberry first before others your hp bar will turn orange instead of blue

eternal escarp
#

oh yeah i forgot about that
but we can apply the same thing for Demon Hearts and Celestial Onion

#

...to a small extent that is

crude geode
#

Much smaller extent

#

Comparing it to rogue/melee weapons back when they existed is a better comparison

novel belfry
graceful pier
ruby plover
#

no, only rule with eating in order is you have to have max life fruit to eat any of them

graceful pier
#

Oh right I didn’t know that

ashen warren
#

pretty sure that is like, not doable as it would just lose the effect upon being reforged, and adding 5 different tracers is why

crude geode
#

movement speed buffs are like. half of the reason why wings are better now.

vapid mango
#

they're the same tracers but like with different effects like how biome blade has different attunements

ashen warren
#

yes

#

which would lose the effects upon being reforged like the bb does iirc

gray nebula
#

also youd need to detect which one was crafted

vapid mango
#

ok i didnt think about that

#

i just thought about the idea and not about how you would execute it

ashen warren
#

ye

#

its not realistically doable

#

ifyou think tracers arent worth using at all suggest a different way to make them viable

vapid mango
#

i couldn't think of anything else

#

i mean like an activated ability would be cool but what would it even do

ashen warren
#

why do wings need that

vapid mango
#

to make them more viable as you just said

#

theres like no reason to use tracers over wings and i wish there was

crude geode
#

p sure harmie meant activated ability for tracers not wings

ashen warren
#

yes but i called the tracers wings

#

because they basically are wings

vapid mango
#

oh ok

ashen warren
#

and wings dont need activated abilitys really

#

honestly tracer line doesnt even need to exist

vapid mango
#

i still like it more for normal pts honestly

ashen warren
#

theres only 3 of them and they are just overshadowed by wings + treads

vapid mango
#

being able to run fast on the ground is cool

crude geode
#

it was more of a noticeable difference back when wings didn't have insane horizontal mobility

fossil bronze
#

tbh i haven't noticed tracers being particularly weak

#

maybe it's just because i haven't used wings at those tiers, but they've worked fine for me

grim tusk
#

maybe just giving tracers the rocket boot's extra flight back? or some slight flighttime buffs?

#

but yea Tracers are no slouches

grim tusk
ashen warren
#

no one i know....

grim tusk
#

Elysian wings supremacy

fossil bronze
#

i'd always rather have the accessory slot freed up than the flight bonuses from wings

#

there's only like one situation i can think of where i actually need the extra flight time

tardy geyser
#

buff tracers horizontal flight speed maybe? so tracers always have better horizontal speed while wings are better vertically?

grim tusk
fossil finch
#

🤨

lucid flare
ashen warren
#

nono, angel treads

#

i use em because i like the wing flight speed n time but also the running speed

#

and its not like one less damage/defensive accessory makes a whole world of difference

lucid flare
#

also i get it i guess

small timber
#

The only tracer that is half decent is celestial, because in chaotic fight like exo sometimes the i-frame can save you (and you dont really need full flight time of drew wing with draconic elixir)

ashen warren
small timber
#

Other tracer especially elysian just have way too little flight time for their tier, like HM level kind of flight time

#

The only realistic way to buff tracer I can think of is to give tracer wings hover (from an old suggestion), to emphasize their superior horizontal speed in both air and ground, with the trade off being their shit flight time

#

Since there is like no hover wing post-ML if I remember, or at least not the main wings

ruby plover
#

Auric Tesla has a “hover”, but you gotta run out of flight time to use it…

digital saddle
#

(defiled gamers malding)

hot zephyr
#

frost and spider both are kinda awful

#

they need love

#

although mostly spider

small timber
#

I remember spider being half decent after finding its stats

#

Need to find the file

unborn siren
#

Spider is really good aside from the low defense

small timber
#

This one

unborn siren
#

if anything needs love it’s the forbidden armor summoner + mage set

novel belfry
#

and really any cross-class sets
they deserve more respect from the devs

#

and i dont mean the all-class ones

small timber
#

Frost is getting buffed in 1.4 (soon™️) but ya forbidden as mostly forgotten

digital saddle
small timber
#

Although calamity have to buff both more with new tier3 armor

digital saddle
#

heres a table comparing it to other armors at similar points in progression

#

for context

#

spider is decent btw

#

just a bit boring

unborn siren
#

yeah it could use a bit of speed or a special effect, but it’s fine

#

the offensive boosts are really good

digital saddle
#

theres just an issue of vanilla summoner armors being incredibly boring

unborn siren
#

and anyone who wants defense should stop playing summoner

digital saddle
#

spooky

unborn siren
#

upside: Everything around you dies very fast
Downside: You die in 2 hits

digital saddle
#

thats at least just partially because hydrothermic's minion is extremely bad

unborn siren
#

yeah Hydrothermic summoner set kinda sucks

digital saddle
#

valhalla knight is only better for degenerate spikecrag abuse

#

it is insanely bulky though

#

like, more than more than beetle scale

unborn siren
#

it’s great for Ranger, Mage, and Rogue

lucid flare
unborn siren
digital saddle
#

aerospec minion gud

#

daedalus crystal is pretty decent

#

silva is good

#

demonshade minion is perhaps good but everything dies too fast for me to know

lucid flare
#

aerospec valkyrie my beloved❕

unborn siren
#

Plaguebringer minion would be good if not for spooky armor giving way too much damage

digital saddle
#

aerospec minion is very underrated

#

extremely powerful vs skelly

lucid flare
#

i miss the valkyrie it actually moved around & shit crazy how it be sometimes

unborn siren
unique vector
#

STAT FROGS?

#

YOOOOOO

lucid flare
#

wharg?

unique vector
#

dude can we replace all of the weird calamity subredditors with stat frog users

#

plsplspls

#

i would read every single post i swear

digital saddle
unique vector
#

YEAHHHHHHHH TAHTS THE STUFF

digital saddle
#

summoner has one of the better aerospec sets

lucid flare
#

wjat is a "stat frog "

unborn siren
unique vector
#

i challenge u to post this sort of analyzation on the subreddit

#

make ppl think and shit

#

lesgo

digital saddle
#

wdym

unique vector
unique vector
#

or even in cmt

#

i love this sort of conversations

lucid flare
#

calamity mod talk will never be good unfortunately

digital saddle
lucid flare
#

they should make more minions like that

digital saddle
#

bee is comparable but aerospec is just around as strong and i find it pretty fun to use

#

tarragon minion is meme

lucid flare
#

what do you mean "minion" ultimatesmug

#

i see nothing

digital saddle
#

"you deal low damage to enemies extremely nearby you every second or so"

#

uelibloom is such a cool concept i feel like theres gotta be something cooler than that

unborn siren
#

Bloodflare minion is weak

#

it does good damage but doesn’t target enemies

digital saddle
#

its not great for dog unfortunately

lucid flare
#

seems like the devs are more focused on making shit cooler rather than adding new stuff for the while

#

at least from what i heard from them lmoa

digital saddle
#

the issue is

#

you have to make it so the minions can work with auric tesla

#

without creating an ungodly amount of visual clutter

unique vector
lucid flare
#

just don't put in the 8 minions from the sets that auric Tesla is made from and instead just create a new one (swag)

digital saddle
#

Sealed away forever. No more mechworm

lucid flare
#

aural tesla fucking uhhhhhhh
mini dragon
because yharon bar

digital saddle
cobalt pewter
#

chikin mcnuggies

cobalt pewter
unique vector
#

:(

cobalt pewter
#

I should make these kinda tables with stealth rogue later when I finally got my pc

#

(I think my online endeavors rely a lot on this new pc)

lucid flare
#

anyway uh im here to

#

(color coding rant)
because you uh,like, uh! you see the ranger! section is green like the
like the vortex fragment and the other ones are like, you know, like, you know how the

ruby plover
#

ive been thinking about making a suggestion about the bloodflare, tarragon, and silva set bonus minions, cos they are either super inconsistent or never hit at all except in specific circumstances

#

tbf i think the bloodflare bombs are pretty good and diversify themselves from other minions in a hard hitting, but very slow, way, and they don't have much clutter, but silva crystal requires enemies to stay in one spot after it targets it because of the prolonged blast, and the tarragon life aura hardly does anything + it's so hard to tell it's actually there at all, doing anything, unlike any other summon. also, a separate thing, but the tarragon aura in lower light settings make basically the entire screen glow bright green and it looks kinda wack

#

i think the crystal can be easily fixed by having the crystal blasts occur immediately after the summon's like. light line things? hit their target, and actually upon thinking about it the bloodflare bombs are good imo, so long as they have sufficient damage. but the tarragon minion i think could be much different

blazing prism
#

Cnidrion spawns wayyyy to frequently and is too easy too kill I remember when it was considered a miniboss

golden tulip
#

its clearly not anymore

#

otherwise it wouldnt be easy

blazing prism
#

But it still spawns too often

golden tulip
#

too often for what

#

you just said its no problem to kill it

cobalt heath
#

and its not a miniboss anymore

#

just a normal enemy

blazing prism
#

He still spawns too often

cobalt heath
#

and get actual reasons

ruby plover
#

there's already dev plans to change cnidron iirc

#

there's been suggestions about it already

golden tulip
#

can still try

small timber
#

no point in trying tbh, 90% it will be just 🛠️

muted osprey
#

have cnidrion be a DS minion so we can get rid of those stanky ass desert nuisances

keen zealot
#

ooh! and make em match again!

spare harbor
small timber
#

@spare harbor a literally the same suggestion just get rejected recently, like just last batch, so this is 100% not happening

#

and if you mean just an item that function just like how demon altar give souls of light, you can literally just fish for it, and it isn't that annoying to begin with, to certain degree it is not annoying it is just lazy

#

especially with the consideration that tmodloader is 1.3, so you literally can just spawn kingslime and get 100 in 5 minutes

spare harbor
#

I didnt even know you could fish up souls

small timber
#

hallow crate drops soul unless something is changed

#

but mainly that since king slime farm still exist, there is no reason for something that (to certain degree even super inefficient) method to exist, demon altar dropping souls of night is probably more of a compensation for the hardmode ore rework (since otherwise pwnhammer no longer do anything)

#

and ya I just rechecked, pretty sure calamity added a fish of light that you can open for souls of light

golden tulip
#

i entered hardmode an hour ago and got souls of light like 45 minutes later

#

how fast do you want to be

gleaming orbit
#

Ok what if items such as life crystal, blood orange and mana crystal could be "un-consumed" ie use them again to revert their effects
Just as a small feature for things like testing

golden tulip
#

theres mods for that

#

e.g. nycro's nohit mod

gleaming orbit
#

oh ok cool

#

would still be nice to see in vanilla calamity

#

is "vanilla calamity" a proper term?

sleek turret
#

i'd prefer base calamity but ehh i do understand what you mean

gleaming orbit
#

ok thats a better term

small timber
#

in base calamity there is 0 reason for you to do it which is why the function do not exist

#

things like necklace of vexation etc (basically low life give advantage) is almost exclusively used by no-hitters, where all of them use nycro's no hit mod

gleaming orbit
#

m

#

probably true

safe oasis
#

i do however feel like it should be put in the tester mod rather than the nohit mod since that has more uses though

unique vector
#

@steady sparrow may wanna fix your formatting

#

also didnt 1.5.1 add acidwood walls

#

[[acidwood walls]]

unique vector
#

oh it doesnt

#

hm

sleek turret
#

they do not exist afaik

distant gyro
#

there are acidwood blocks and furniture but not walls, yes

lucid flare
#

they should add that

slender ember
gray nebula
#

yes!!

hardy dock
#

Ech

gray nebula
#

Could also be as easy as making the drops be tied to the first mech you chose to fight even if its not the last one

hardy dock
#

I had the title typed out normally I have no idea why it deleted itself before posting

hardy dock
#

Do you want me to edit with that suggestion somewhere

gray nebula
#

uh yeah i guess

cobalt pewter
#

rework

#

yeah having the chosen boss drop the loot instead of the last killed would be better

#

and maybe get rid of the increased loot pool with it? since it'd end up way more controllable

hardy dock
#

Oh yeah I meant to include that

tardy smelt
#

** ** rework :3

fossil finch
#

Dog's newly buffed ai stays close to the player GOOD

small timber
#

staying close is fine, I think the fireball only need slight tweak

#

since the current one is just "yo range is easier, I spew fireball really fast so you really need to stay range more"

meanwhile for close/midrange weapon "I will eat you if you stay close to me, btw here is a fireball to your face instantaneously"

tardy smelt
#

yus but um

#

why wouldchu stay close to the head when using a mid-close range weapon?

small timber
#

because the other option is to deal with 97.5% DR of the body

tardy smelt
#

it works well on some weapons (and its a tad less than that)

small timber
#

or the tail (you have to catch it first with the new giga fast turn AI)

tardy smelt
small timber
#

because not all mid-close range weapon is true melee that does obscene damage due to its downside

tardy smelt
#

its not a downside

#

its dealing damage in the least respectful way possible by bypassing all of a boss's defenses and going beserk right in their face

tardy smelt
small timber
#

yes, but turns out not all close-midrange weapon is properly balanced

#

and the only thing suggested change will do is literally make being near the head not getting unfairly hit, as in at the very least reactable, instead of just stay as far away from the head as possible

#

which again, is rewarding the easier playstyle, rather than the playsytle associating with high risk high reward

tardy smelt
#

that's a close-mid-range weapon balancing problem

small timber
#

have you try not to basically use a mechanic to force close-mid-range weapon even more unviable than it already is? instead of just make them slightly more viable while mostly unaffecting others

tardy smelt
#

i'm not sure what the fireballs have to do with this

#

if necessary, just sugg nerfing body DR

#

or go do something wacky, give the tail a proximity-based shield but give it negative DR (make it multiply damage done to it a-la crawltipede)

small timber
#

because right now the problem is this: the fireball basically ONLY punish you if you are near the head, specifically close-mid range weapon

with range weapon you can just get out of the way super early, because you can always deal damage anyway

therefore the fireball being instantaneous speed the moment it is fired only super heavily affect close-mid range weapon, making them even more unviable than it already is against DoG

the suggested change is to make close-mid range weapon slightly more viable, while it do not really affect range weapon

#

what is the point of keep enforcing the easy to play playstyle? instead of making the high risk high reward playstyle actually rewarding? rather than just too high risk to balance the reward

tardy smelt
#

what's the point of getting near the head

#

the head isn't DoG's weakpoint

#

its the gonna-hit-you-for-a-freight-train's-worth-of-damage-point

small timber
#

that is why it is HIGH RISK, high reward, the head take 1.1x damage instead of 0.025x because of 97.5% DR, the current problem is the fireball basically make staying close to head completely more unviable than it already is because you will just get hit by the fireball (eventhough you dodged the head)

#

another problem is DoG actually stop firing fireball when it is close to the player, and then it can just randomly continue firing anyway, which causes the problem mentioned because you are expecting it to not fire

last phase (<16.5%) it is constantly firing a stream of fireball so it is fine, but before that it basically is a cheapshot by randomly changing mechanic

hardy dock
#

DoG’s fireballs don’t really feel appropriate for the rest of the fight somehow

#

Dunno what it is but they just feel out of place

golden tulip
#

these are 2 seperate suggestions

tardy smelt
tardy smelt
gray nebula
#

Don't play true melee then

#

GigaChad

tardy smelt
#

unbased

grim tusk
#

Doesnt murasama reach em both

west jackal
#

Don’t play true melee just use biome blades smh

grim tusk
#

And even then you can just use the wiggling back and forth strat for scal

tardy smelt
tardy smelt
#

twins are the only mechs that are really out of reach for true melee

grim tusk
tardy smelt
#

aware of the former

#

its hilarious

gray nebula
#

When the aotc is kinda already pretty loaded for a weapon ‼️

#

plus i rly dont wanna add more keybinds to it

fossil bronze
#

in general there are already too many keybinds imo

#

we don't need more random keybinds that only do one thing with one item

crude geode
#

Keybind bloat is indeed a thing that exists

gray nebula
#

I'm glad i got informed of the "up" key being available for grabs by rover tho

golden tulip
small timber
#

just out of curiosity does any beta tester had tested on the yoyos? at the very least a complete run of yharon, scal and exo mechs

#

because I just want to know if it is even remotely possible before I attempt it

crude geode
small timber
#

no because I am planning to do a suggestion on giving an upgrade to yoyo bag, because the current one is way overnerf to the point that all post-ML yoyo is nearly unusable

#

and I basically tested every single yoyo against bosses until yharon

hot zephyr
#

(it was me, i did the tesf)

small timber
#

sorry, if I may may I ask for the kill time for scal? (mech is fine after I tested it myself)

#

since in my test it was incapable of killing brimstone heart in particular that drag out the fight significantly, other phase is fine

#

(though mine you can considered non-official test since I only do it for suggestion, but I do follow the general testing rules)

hot zephyr
#

it's just not something that's designed around killing hearts

small timber
#

ya I guess as much, may I ask for yharon?

hot zephyr
#

wasn't testing yharon at the time

small timber
#

after getting confirmation in CMT by some testers yharon seem to be heavily dependent on tester skills, but for me (I think probably average performance) it extend up to 10 mins

#

since the purpose of my test was to see the impact of yoyo bag nerf

novel belfry
crude geode
#

pretty subjective tbfh

#

in terms of "astrum aureus is the most annoying boss ever in existence!!1!! >:("

small timber
#

Though this is mode specific, in Death Mode it is better to kill the spawn because it constantly release projectile

fossil bronze
#

about the minion target thing

small timber
#

Other than that, ya not much, since it is a subjective opinion to rework the attack

fossil bronze
#

imo a very nice change would be to make bosses keep minion targets when they tp/go invul

#

for example dragonfolly/yharon phase change removes the markers

small timber
#

Minion target maybe kinda weird, dont it just get removed if boss turn invincible? (As in it is like a debuff?)

#

And currently it is rather easy to retarget (just right click), even easier 1.4 (whip)

novel belfry
#

an active aureus spawn will run at you at really fast speeds, and will do so for a long period of time before self-destructing automatically
at least that's my observation

small timber
#

The counter is usually to make your arena bottom solid ground, it explode on block collision

#

Though it may be more difficult if you dont know about it

novel belfry
hollow shell
#

@digital saddle Did you discern this via in-game usage or just by looking at the stats?

#

I have no idea how either actually perform but I've seen many an occasion where people see lower base damage and think 'weaker weapon'

#

without using it

digital saddle
#

yeah nights stabber has a lower kill time on plant by quite a bit

#

Against a target dummy, nights stabber gets ~3.5k dps and and terra shiv gets ~2k with the exact same setup

#

Terra shiv pierces one more time but thats it

ashen warren
#

Against a boss?

digital saddle
#

yes i tried it on plant

ashen warren
#

What were the actual times

ruby plover
#

I thought you had images with the kill times in nohit

digital saddle
#

both vs twins obviously

hollow shell
#

Thank you, this is good data

ruby plover
#

well, do fights with on-tier bosses for each minion, with auric on both scal and exos (cos i know the crystal in particular thrives in certain circumstances in both bosses, but never hits in certain parts)

#

i know for sure the crystal can't attack through blocks

crude geode
#

Could probably just bring up the minions not doing a lot in tarragon and silva’s case

modest verge
#

did 1.5.1 make artemis and apollo shoot upwards at you if you fall in the same direction for too long?

#

it feels too aggressive

ruby plover
#

no, but they lie further down on the y-axis during mecha mayhem

modest verge
#

i feel like i cant go down at all

#

i feel forced to only go up and horizontal but i definitely dont have the space for that

ruby plover
#

i've done it, you can go down diagonally with the twins, you just gotta do a small wiggle as their projectiles approach you

#

they still almost always will miss, but they can now occasionally hit you if you fallgod it

modest verge
#

ive managed that too

#

its just one more thing to keep track of

#

before you could basically just be going up or down

#

i only had to pay attention to their timing when changing vertical directionj

#

but now i have to be aware of every shot

#

its still definitely better than before but i feel like that could use some slight tweaking

#

just trying to figure out how best to articulate it

buoyant idol
#

Would it be okay to suggest the addition of dev weapons to adult eidolon's loot pool?

ashen warren
#

too complex and this was denied ages ago iirc

#

too finicky to "figure out what your class is" without creating issues

fossil bronze
#

what if it just let you choose which class to get loot for?

#

with an item

fossil finch
#

that'd be weird as fuck

cobalt pewter
#

would be a major issue for multiplayer I think

#

it's doable if only single player, but totally not happening while mp is still alive

edgy sundial
#

recipe to convert loot bag to <CLASS> loot bags and back seems like the only feasible way

fossil bronze
#

or some kind of menu when you open the bag

cobalt pewter
#

why??

#

that sounds like extra UI work that's probably not even needed

ashen warren
#

and ye

#

this solves a problem that already has a solution

#

do the boss again

fossil finch
cobalt pewter
#

a

fossil bronze
#

terraria fans having a fucking stroke the moment you tell them to grind

#

anyway, idk about having aew drop shadowspec tier items, i just think it should drop something better than what it does now

#

also, that reminds me

#

aew should drop hadopalegic echo instead of eidolic wail imo

lucid flare
#

just make the most out of what you can with the current loot and fight the boss again lol

#

beat the perforators but you didn't get the [CLASS] weapon that drops from it? jjust make aerospec armor & maybe some new accessories and fight it again

#

(or maybe since its the perforators you could just make the weapon yourself anywa)

crude geode
#

@hollow shell Future content + custom item idea

hollow shell
#

@slim lion Do not make suggestions regarding future content such as the 1.4 port

slim lion
#

K k my bad just got a bit eager

cobalt pewter
#

also like

isn't Zenith planned to be just retiered?

slim lion
#

Idk

crude geode
#

more like planned to be retired

gray nebula
#

retiererd

#

zenith is an awesome weapon..

#

not as awesome as aotc tho (chunglasses) plus 1.4 isnt happening in MONTHS anyways (i turn to the camera and look at it straight in the eyes

dense ferry
#

IBan I think you're going insane

cobalt pewter
#

nah this is just Tuesdays for iban

#

no big deal

dense ferry
#

Fair

gray nebula
#

This but replace tarragon with most of the 5 helmet armors from post ml (tbh pre ml also counts)

#

and instead of rework you say "turn it into a single helmet set, while adding other armors to compensate for variety's sake"

#

and then as reasoning you put "this would increase playthrough variety and allow set bonuses to have a stronger identity instead of requiring 5 separate bonuses per armor, which can heavily limit creativity"

hot zephyr
#

me omw to suggest adding 20 armor sets

gray nebula
#

Yes:!

ruby plover
#

oh, seperate armours sounds cool

#

especially since there is prismatic armour already and yes i know that's different, being donor and being post SW, but still

#

the "armour with 5 different helmets" is a bit overused

hot zephyr
gray nebula
#

Donor armor (very sad emoji, despite donor armors setting more of a precedent for unique single helmet class armors, its also a bit restrictive design wise and usually arent fitting thematically for their tier, but it is ok"

#

you dont need to do that ian actually we have a dev doc hiih

#

hihi

hot zephyr
#

i know Stare

gray nebula
#

but yeah sorry i spoiled it we have plans kinda

#

ombgus OMBGUS among US!

hot zephyr
#

holy shit

#

iban leaks

#

uban leakage

#

thank yoyu choomfie

cobalt pewter
#

least cryptic calamity development team

#

anyways

#

armors have been suckydooky in pml for ages

#

i demand

change

#

make tarra and bloodflare like gs and silva

ruby plover
#

...how so?

gray nebula
#

no

#

Go Beyond and above

cobalt pewter
#

beyond and

#

yes

grim tusk
#

When do we get Darksun armor though

#

Or something exclusive for a class not named mage

lucid flare
#

bed & bath & beyond & babove

ruby plover
#

fearmonger doesn't really count tho lol

lucid flare
#

like how godSLAYER is melee/rangerogue &&then silver is mage & summmoner

ruby plover
#

oh. oh right, ic

#

i thought it was in reference to their special shared bonus, that being revive and GSD

lucid flare
#

god slayer DASH‼️(i always forget that it exists)

ruby plover
#

GSD is my beloved, i never forget it 💜

cobalt pewter
#

also like

#

stratus armor

#

dude

#

the potential

lucid flare
#

plagiarize vinh's auric tesla set bonuses from the art server ultimatesmug

cobalt pewter
#

auric tesla terror

lucid flare
#

what

gray nebula
crude geode
lucid flare
#

goijg to clone the spriters so they make more sprinting

hot zephyr
#

iban is making me sprite

violet dagger
#

tbh I am surprised none of the spriters have just done god slayer wings

#

the message has been sitting in sprites needed for a while so I would expect that

cobalt pewter
#

there hasn't been any other submissions in a while

#

and none of the submissions have been accepted iirc

#

for the wings

unique vector
hot zephyr
#

@unique vector toxic

unique vector
#

:))

hot zephyr
#

god slayer wings have become a meme

#

oops no sprite submission

stable musk
#

Summoner tarragon set just ruins profaned soul crystal quest

#

It deals almost no damage to next bosses

cobalt heath
#

the hole armor needs more relevancy

#

you use it for one boss

#

(i do sentinels before provi)

#

thank god ravager will be only post provi

small timber
#

meanwhile rogue just have titanium armor set bonus

cobalt pewter
#

hole armor??

#

oh whole

distant gyro
#

whole

cobalt pewter
#

lole

distant gyro
#

words

cobalt pewter
#

the sugg was flagged because of the latter

distant gyro
#

not post provi

small timber
#

feels like if around polter will be suitable, currently it do feel weird that (if ravager is the only bloodstone source), you access all bloodstone core weapon but bloodflare armor itself is locked behind an extra boss

#

or preboss of post-ML, but that will make bloodstone position really awkward

cobalt heath
#

its prolly near provi

swift sinew
# stable musk Summoner tarragon set just ruins profaned soul crystal quest

Hell yeah it does, I didn’t realise after like 6h that it had an AOE and that’s the reason I was failing.

I ending up just using the profaned soul crystal, and no other accessories I tel you when you make a dent then the Guardian spawn and bring providence back fo full hp it’s soul destroying.

Also, the amour after that had the same sort of affect, they really need to remove these or add them as a toggle instead of passive as they mes up the challenge like you said

crude geode
#

News flash, a lot of suggestions come from complaints

cobalt pewter
#

tarragon (and by extension, uelibloom in general) is ass

#

rogue tarra is fucking dum

tepid mantle
#

There is no summoner armor that doesn't do damage

#

Tarragon - aura, bloodflare - orbs, silva - crystal

small timber
#

I think bloodflare and silva set BONUS is fine, they just need to buff damage

#

tarragon is just straight up awful

swift sinew
tepid mantle
swift sinew
#

Talking about the summoner head, which allows you to actually do the profaned soul crystal

swift sinew
stable musk
#

I did challenge in 2nd try with strategy called "NIGIRUNDAYOOOO"

swift sinew
stable musk
#

Because tarragon set bonus is literally fr invisible

swift sinew
swift sinew
cobalt heath
#

we need

#

godslayer wings

stable musk
#

Stardust armor may work cuz guardian is useless. But it isn't really a thing because no offensive guard. It leaves useless invisible ruining tarragon set bonus.

For melee it was actually useful for polter earlier, but defense damage exists so no more facetanking. It's just decent for polter

cobalt heath
#

buffs and relevancy for tarragon

stable musk
cobalt heath
#

were setbonus w godslayerCalSmug

stable musk
#

Also WHY ARMOR SPLIT I LITERALLY WANT GOD SLAYER DASH AS MAGE BUT IM LOCKED TO REVIVE

cobalt heath
#

cause why have silva if no split

stable musk
#

Different option if you want revive or dash

cobalt heath
#

but dash is always betterCalSmug

#

so no reason to have silva then

stable musk
#

Revive may be better for someone because no need to press t to save yourself ||skill issue||

#

Also leaf crystal from summoner set

cobalt pewter
#

the split is a good step towards less cringe armor system in pml

cobalt heath
#

now we just need split from auric

stable musk
#

N O

cobalt heath
#

make demonshade mage and summoner exlusive

stable musk
#

N O

cobalt heath
#

there would be no problems w that idea

#

lets make auric run trough yharim and make it even more relevant

stable musk
#

You'll just shrink amount of choice you can have

cobalt pewter
#

add more single class armors

#

problem solved

cobalt heath
#

i know

cobalt pewter
#

the current 5-helmet formula is ass

stable musk
#

Ranged wants enrage? No, get locked into _____
Mage wants _____? No, get enrage

cobalt heath
#

make everything upgrade from lunar armor

cobalt pewter
#

and it makes designing those annoying and confusing as you need to cater to everything with an armor

stable musk
#

And single class armors are bruh

cobalt heath
#

they are creative

#

demon shade

#

atm

#

btw is your pfp from hollow knightCalSmug

cobalt pewter
#

oh those aren't what I meant

#

by single class, it's something like prismatic

stable musk
#
  • Ok I'll do multiclass. I can switch helmets so prob not much problem
    Vs.
  • Ok I'll do multiclass... Autopause on

– look what cool armor i got
– i want it too. i like your set bonus : )
– lol no your mage

cobalt pewter
#

those that have a single class focus, not trying to cater to more classes than needed

#

who the fuck multiclasses

#

plus you have gemtech for that