#suggestions-discussion
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It's almost like I'm fucking poor
And: who cares
Those hours are also not only calamity
Now go away
š
truly
Tho u gotta play ror2 dont care about your economic status rn
i did
doxxed
jokes and aggressive response aside why did they do that
Because I have friends, I like to play with friends, when I am unable to play with friends, I am unhappy
ok
That's not an answer to my question but ok
Do you guys have plans for ueli i wanna make the funny tree sugg
p sure they have plans for the funny tree fossil ore
Question, how do you know if your suggestion has been accepted, or if it hasnāt how to make it so it might be
Like bring it to the voting section I mean
The bot pings you when there's a change in status in your sugg
Thanks, one more question, how do you know if your suggestion is going to get deleted? Like does it happen after a while?
Oh wait bringing it to the voting section is just a matter of checking
In general if there are no ā or šļø reactions under your sugg it should be sent to voting
Oh really? So as long as it isnāt one of those it gets put on voting?
I think so
Nice,
Otherwise it gets deleted when it's supposed to get sent
Okay
Bot is back up
Implemented a workaround to an issue with timers being wacky
pagman
Question, can you suggest changes to developer items like profaned crystal, or is it wrong too?
iirc as long as it's not shadowspec you can suggest a change if you get the dedicatee's permission
Why bot shadowspect? I mean itās created with it, but can be gotten pre shadowspect
cuz the shadowspec dev is fucking dead or something if i had toguess
(not litterally) (but not easily contactable? unsure)
I thought there was a specific don't for not suggesting changes to shadowspec stuff, but that was for adding things that use shadowspec/adding dedicated content for someone that didn't ask for it

Right, how about, changing the core machines, like for example, making the profaned soul artifact actually useable if you do the challenge, but itās weak then you upgrade it to a final version, much like with asgards - upgrade with a drop from providence
they're referring to shadowspec bars themselves
but iirc there has been a suggestion for PSC and crystl crusher that made it to voting cuz they got permission
Iirc? Sorry what does that mean, and where is this?
Do you know how I might find the suggestion or just have to look through voting until I stumble across it
iirc means if I recall correctly, and this is the PSC sugg that made it to voting, and there was one for making crystyl crusher auric tier that made it to voting
so you can suggest changes for them if you can get permission from the person they're dedicated to
What happens to the suggs that stay as š for a long time
Some of them seem that they may have been somewhat forgotten?
There is a channel in the dev server of just approved suggestions
This is purely for cosmetic I was thinking along the lines of giving it the ability you have when you defeat Sc, and instead allow it usable before that, however damage reduced.
Or even, make it needed for a new creating to make the final form or something.
I know I need permission, but who is the dev it was for?
@ashen warren
Like, am I the only one who thinks, there is no point in having such a great weapon design and only being able to use it post Sc
its how the dev intended for it to be designed
How would the game know you've done the challenge actually
Would it just apply to all psc's gotten after provi is killed with the requirements?
Seems like thre only logical way to do it
not every item needs to be useable/accessible at every point in the game
theres a boolean check for when provi is killed afaik
Yeah, I defeated providence in single player to get the profaned soul crystal, or took 2 hours.
I know things sometimes can be cosmetic, but I just feel with summoners there are not many ways to deal damage other than no class weapons, and adding this as a feature would add some dynamic with the summoner class.
I mean, then the whole whips situation doesnāt need to be thought about as, you can just use the normal whips for 1.4 then be able to use this item till Sc, is this a stupid idea or am I the only one who thinks it makes sense, but at the end of the day I wouldnāt want to upset the creator, I mean itās an amazing item
It wouldn't add some dynamic to the summoner class because literally everyone would not do the challenge because it's ridiculous
would cal rework whips to be like the
the bbbbbbbbbbbbb
(jungle attunement)
Thank you.
Thatās like saying no one will defeat providence at nighttime because itās pointless as you only get dye, and people have done it for that reason.
Are you a summoner?
I've played all terraria classes multiple times yes
Also night provi is miles away from this
Sulmmoner damage
Summoner Damage Summoner Damage Summoner Damage Summoner Damage Summoner Damage Summoner Damage
psc challenge condition is extremely easy to lose unintentionally without noticing, and it's absolutely ridiculous in general
People just won't do it at all
(No we will not rework whips but im fine with adding more melee whips for the funzies)
Well itās possible, you give people the option, to actually put their skills to the test.
this is not an skill test either at all it's just how long are you willing to tedium yourself out for an op dev item
balancing adding more whips sounds like a nightmare
Yeah the PSC challenge failing off of fuckin star-tainted generator is stupid.
With this type of things either no one does them because they're dumb or everyone complains because they're locked because it's stupidly hard to get it
(understandable, melee whips are superior)
so, no, spc working pre dev tier if dropped on challenge won't add anything to summoner at all; people will just not do it
Ah I understand, yeah I guess that makes sense, maybe turning the soul artifact into a fraction of the dev would be a good idea
why not just make PSC drop from Night Provi pre endgame

(with PSA equipped)
Night Provi is extremely tough anywhere but endgame, and it's less tedium
even then their point is making it work not dev tier
Yeah PSC's actual effect should stay in the dev tier, the PSC challenge could do with some more leeway though
This thing shouldn't be failing off of star-tainted generator
So, how would you go about it?
Because, I am the only one who thinks getting to use a power like that after Sc is kind of meh, I mean itās really cool, but I would have loved it throughout killing other bosses, even if it is a little less damage
i disagree
Boss Rush exists and dev items are allowed to be cool even if you're not really using them on anything
Its definitely a really cool weapon, I'd hella play a whole class based around it tbh, but it being cool is not enough to justify a tier shift
Calamity has also been purging its scaling items for quite some time so it getting a scaling element to compensate for being obtainable earlier would go against Calamity's general design.
my main problem with the latest suggestion isn't even the suggestion itself
its the fact the monolith spawned on the fucking dungeon 
Worldgen moment
So maybe just rework the normal profaned artifact to work like post crystal, and keep the crystal completely cosmetic, but with added vanity features?
I doubt amber would like that much
Though both items are dedicated to her i think
I think its fine where it is aside from the challenge being too strict.
Wait no not even
Maybe she might then?
And all the challenge would need to be not strict is to not fail if you deal summoner accessory damage.
The challenge does have 1% HP worth of leeway so you don't bash it away
Yep, I mean you need like god slayer amour to even start it, as taragon and bloodcore both have AOE - found that out after like 6 hours of doing it 
How do you bash away 1% of providence's health pool?
Idk but they did
Bash is like, maybe 1k damage at most lmao
Accounting for the multiple hits on providence's fat ass
Because summoner doesnāt have many weapons to actually deal damage, and instead have to use weapons it canāt even get extra damage for.
I mean there is literally a whole mod made for the whole purpose of using a summoner weapon to deal damage and avoid the penalty
So add more items like uh
Metastasis or cinders of lament or virid vanguard or the one sg drop instead of retiering this dev item because?
Then you'll probably get more success in asking for more "direct" summoner weapons ala sentries and borealis bomber
Don't have to specify what those summoner weapons look like or how they function, just that more of em are added
Or some current ones are reworked into those. I wouldn't mind say blood clot staff getting changed into a more active weapon
I think itās more about the fact that the weapon is so unique and really adds worth to the item, but yeah if that isnāt possible and of course if the actual dev isnāt okay with it, then yeah maybe asking for more versitle weapons for summoner pre moonlord might be a better idea
Calamity certainly isn't opposed to making summoner click more than once in a boss fight seeing as we got weapons like Igneous Exaltation
DO NOT ADD more weapons!!!!!!!!!!!!!!!!
š±
Just change existing ones š
aha wait we have plans for that
I agree, just make blood clot staff epic
ahaha i have a plan for that
Thatās what I suggested, but someone said to not mess with dev items
sussy
What about reworking the profaned artifact?
To be more like pSC crystal, but with worse dps?
Tbf tbf iban what summon weapons are there
š¤Ø
this is where the saros line comes in
To break my kneecaps
I understand you pinged her, but is she still semi active or should I just forget about it lol?
she has do not disturb on
Ah, I meant more like, has she been active in the past 7 months?
in public channels no
Ah, so probably out of luck, thank you though
np!
that one's also her dedicated item
my care level is at 0
(implying multiplayer bug is gonna get fully fixed in the next decade), but ya just report to bugs-read-pins
One of the most recent messages in #bugs-read-pins
the major multiplayer bugs caused in the newest patch have already been identified (although logs are much wanted)
I fixed the significant things literally in the last 2 hours
to put it simply it has 1% higher likely chance for this bug to not already be known by devs (and is probably in fixing)
@thorny sapphire - Your suggestion has received an updated status!
[Add a grace period where no bosses can naturally spawn for a few in-game days after starting Hardmode]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@bitter drift - Your suggestion has received an updated status!
[add the ability to remove the sniper's scope zoom out ability by disabling the visuals on the accessory slot it's on]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Buff Stardust Armor (Either Its Defense or the Stardust Guardian)]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@lucid flare - Your suggestion has received an updated status!
[Rename the Exo Mechs' Treasure Bag to Treasure Box]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@karmic ruin - Your suggestion has received an updated status!
[Navystone should not turn into stone when you purify it]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
oh no, the sniper scope one got through to dev server 
fuck my sugg was a day too young
but lets just hope that the scope doesnt go trough
polaris i think your idea has already been sent into dev server and its already in dev plans
like 2 weeks ago
@hollow shell wasnt polaris idea already sent to devs? I remember a sugg being made and it was marked to be in dev plans
Oh, right, yeah
You confused me, I thought there was a Polaris Parrotfish suggestion that I didn't see
no i meant the shrine one

Yeah lol
@ashen warren We have plans for the shrine items. They will not be pure RNG to find/obtain anymore.
spill da plans
I mean I hype the f out of stealth formula to the point that dom only saw me as numbers, and it's mostly a backend change
but yeah, I don't think anything has been spoken much about shrine rework bar what you said
(which is reducing the RNG)
@cobalt pewter - Your suggestion has received an updated status!
[Simplify Kelvin Catalyst's recipe.]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
poggers
new recipe
100 ice stars, avalanche, glacial crusher, effluvium bow, snowstorm staff, icebreaker, 10 essences of eleum
that's incredibly epic
wait isnt kelvin catalyst donor weapon?
yes
and the dono themselves contacted the devs for a change iirc
when the suggestion was posted the donor was pinged to ask if they were alright with the suggestion, then phup and the donor discussed together to work out a recipe they were both content with
for comparison, the current recipe is
200 ice stars, frozen key, 10 essences of eleum, 2 avalanches, 2 effluvium bows, 2 glacial crushers, 2 icebreakers, 2 snowstorm staffs, 2 souls of cryogen, 2 frost flares, 2 frost cores and cryo stone
got halved basically
the weapons got halved, frozen key, frost flares, frost cores, cryo stone and souls of cryogen are snapped
only eleum is untouched
Hey @ashen warren do not post comments into #suggestions-posting
This is the second time, now
Oh, third time
Yeah I'll Warn for that
š
i think the sugg that got dev plans proposed a compas off some kind
with cryostone removed from kelvin catalyst, is brimmy stone the only relic that combine now?
but polaris you could delete the sugg cause then it would not clutter voting cause its getting marked w dev plans anyways
tbh not everythings needs to be crafted thats kinda boring
i feel like making it just easier to get would be interesting
the year is 2027 copypasta
i.e fighting GSS perhaps in a corrupted / hallowed desert could give a few shards 100% of the time
so true!
if everything is to be crafted theres no point tbh
byeah @cobalt heath crafting is boring and i honestly doubt itd pass if the sugg is about crafting it
add something like this as an example, HVM and Perfs do something exactly like this
so it also adds consistency
ah, the perf idea would be really good
basically try making it more broad, alike "make x and y more easily acquired" rather then 1 option (which sucks imo esp for a material drop)
that they drop from bosses
i thought putting more emphasis on bosses was a bad thing
well i gave GSS as an example
did you?
well not craftable in particular
Perfs / HVM are just a boss that do something like what i gave as an example
i play w no spread so i would prefer an option w not getting them from the mummies only
more accessible is good but personally i dont like the idea of it dropping from bosses or it being craftable
@hollow shell what was the verdict of the similar sugg we talked about? I think it's about GSS in particular no?
(it was rejected iirc)
i mean yeah not specifically bosses but making a mod drop craftable just forwards the idea of
"i want every playthrough to be over as quickly as possible grrr"
maybe they could drop from like pixies or shit?
like from more common mobs
that aint biome locked
just mention easily accessible and give examples
w the desert
make the sugg broad, with examples
rather then the sugg is about "do this with these"
they just never got to it i guess
ok den
awesome
amoongus
What does a flag mean in suggestionās voting
Thereās a legend in the pins of #suggestions-voting
And this channel
wtf not fact checked
I asked them about it, seems like it's a bug on their side
then uhh
they were factchecked the moment it was suggested i think?
šø 4k
@eternal escarp btw (semi-suggestion related question) since I know you are a tester, what mod do you use to show dps on boss? (like the one that show after boss is defeated), I thought it is nycro no hit proficiency but there is no config for this, asking because I want to prove yoyo bag makes most yoyo worse and make suggestion for it
i use both Caltesthelper and nycros, yeah
i can give you a caltester copy if you cant find one
(it should be on the Nohit doc aswell though, if you wish)
you done this 90 times get ban
done
looks great now ye
1.4 has a sleeping mechanic doesnt it?
also your example recipe is uhh
i assume you meant souls?
and yeah JE has a sleeping mechanic
ty for pointing that
(wtf is JE)
Journeys End
i dont like calling it 1.4 since people could assume its 1.4 of the mod
yeah thats the downside of saying JE 
tbf the Enchanting Sundial already exists
no
so
enchanting sundial is balanced by it not being spammable
personally i like the Cosmolight as a form of QoL, though immediately after WoF might be strong yeah
it is definitely usefull for the mechs though
Doesn't enchanted sundial skip an entire day/night cycle
the cosmolight trivializes the entire day night cycle which is tied to a lot of things
oh yeah it does
byeah i think maybe postponing Cosmolight in progression could be interesting when JE gives the funny sleeping mechanic
which speeds time up by 5x iirc
later in progression is also good
but trivializing the entire day night cycle as soon as you enter hardmode is too powerful imo
yeah i can understand that
Post-ml crafted with luminite(moon) and unholy essence (sun (technically))
sotrue
that would actually work if there was anything related to the day or night postml
lmao
Providence smh
i guess
ya grabbed caltester, thanks for helping
I will just test yoyo with yoyo bag or replace with warrior emblem, I think yoyo bag super nerf yoyo contact damage but since most yoyo projectile seem to be unaffected, yoyo bag being unusable on pure contact yoyo and slightly dps boost on projectile yoyo
be sure to still have a DPS meter on
ya I will, always had it on no matter what
ye
if you want to list things effectively this is usually how i do it
weapon | time | average dps, maximum dps | notes if there are any
ok, I will try to be as accurate as possible
since well, that is the point of testing it
ye
you should provide better reasoning then "itd be cool"
could give an arguement for an Astral Mimic that it would give more content for the Underground Astral biome
but yeah, better reasoning is needed
Let them be actual mimics
ya if it is about mimic it is way too much work
multiple weapon/item, spirtes and the enemy itself
Astral mimic looks like a monolith, abyss mimic like plantymush
ya the only way it will even be happening is just be golden mimic but with different sprite
isnt tat specific and thus not allowed
not too specific
specific is like "yo add this astral mimic that add a melee weapon that function like a whip and release projectile when the tip of the whip strike the enemy, 2nd weapon..."
yeah
i would fucking hate an abyss mimic
I was thinking more of a glowing voidstone look
oh ya why would mimic appear in abyss
abyss mimic would suck
h
it would
imagine wanting to get that one weapon you want after already opening 4 and its a fucking mimic
but an astral-mutated mimic would be an interesting mob to expand the astral enemy pool
Anyways i say plantymush because things eat plants
Mimics are mimics because they're predators that trap things
anyway since no one is pinging him
the only place i could see any real arguements for is Astral
Abyss / Sulph Sea have no reason to have mimics
he is right here lol
oh
it could work with the biome rework tm
and abyss is an instant no
you just need to expand the reasoning for it
something like this
unique drop is probably a bit too much (it requires adding multiple weapon/item just for it)
crags mimics (it uses shadow chest)
if you just want biome-looking mimic (like how underworld one look like shadowchest) probably is slightly more likely to happen
nO
Hold on
WHY DO PEOPLE ACT LIKE YOU CAN'T DO MIMICS THAT AREN'T CHESTS I WILL RAGE
(though still need to provide a reason of why we need biome mimic that much though)
I have a cooler non-mimic related idea
because people are boring
He's literally just suggesting to add a new enemy for enemy variety though
because it's the only precedent in vanilla, and cal hasn't done anything against the precedent
Thorium adds a handful of non-chest mimics
like life crystals and pots
I mean the suggestion is referring to crimson/corrupt and hallow mimic of course we expect it to be chest
and adding an entire new mimic type is probably a completely different suggestion
why are you surprised we only think of chest mimics when that is all vanilla has ever had and vanilla is what we are basing our thoughts on
like what else can work, destructible pot mimic?
where you try to melee it and it bite you
possibly
because it's like
(or life crystal mimic but I think thorium or something have it)
its really not that weird stop acting like it is
it's really that weird stop acting like it isn't
you are annoying as fuck
Okay what about this.
Add more abyssal features (like scoria and rock formations) to the empty layers.
Example:
Sulfur
-empty-
Abyss1
Abyss2
-empty-
Boss Rush
Same
But replace the empty with just more ore and stuff
I think abyss is mostly filled?
unless you mean replacing the layer
Nah there are very large empty parts
theres still no point theorizing since your sugg still requires better reasoning
without reasoning itd likely not pass anyways 
already gave you one arguement even
I remember the largest part being sulphur to the actual abyss (which have some sulphur chest), other area I think still have shadow chest and somewhat narrow space filled with enemy?
not sure
My reasoning is that there is not enough scoria to go around in large multiplayer servers
you can
and you can kill Devil Fish and Chaotic Puffers
that arguement is rather invalid
yeah
problem is you will have enough for singleplayer (and tbh probably enough for like 2/3 players), but ya scoria is renewable
pop a zerg in underworld and you have enough chaos slime to probably last a long time
I cant post images š¢ i was gonna show an example
chaos slimes dont exist
but yes there are 2 enemies that drop it
lmao warned
plus a boss
He drops scoria???
Necrotic Geodes
they hold scoria bars
and Fleshy Geodes
depending on progression he drops either one
Oh well, ever since the update multiplayer is broken and we cant beat Ravanger or Plaugebringer because they just freeze and crash the world on phase 2
š¢
regardless, still missing a good arguement to add more mimic enemies
i gave you an arguement for an Astral one, but the others really have no reason to exist
the Abyss is loaded with content as is
Well, because idk i like the mimic enemies lol. They are cool, and I like the themed biome items alot
they are cool is not a reason
Imagine like Abyssal Flesh Knuckles
Or like a new grappling hook!?! Omg we all want that
theres already Serpants Bite for a hardmode hook
wait 2? chaos fish and what else
the Devil Fish iirc
if using this for reference I dont think there is much empty space
Chaotic Puffers and Devil Fish
other than the final layer (and before actual abyss start)
Woahā¦
never heard of chaotic puffers until now
this world is generated on new patch too
i think they were recently added?
OOH ok
I havent been past Polterghast in the new patch so I haven explored the abyss
But yeah, cool they did fill it in
ya there isnt really many empty space tbh
unless they massively change the structure of abyss
the Abyss is indeed, loaded with content
Wait no, THERE IS EMPTY SPACE
the final layer is somewhat intentionally empty I think
yeah
(because now you also have to fight AEW there with enraged version being complete chaos)
Okay what about this
assuming people fight AEW in the abyss
I mean AEW have new enrage now
yeah but some people would rather fight him enraged iirc
to the point that it will be super unfightable outside of abyss
it pull you to his head like old eidolon wyrm every 5 seconds so ya not very fun
This one is a huge stretch, but a built in arena for ceasless and Polterghast that generates at the very bottom of every dungeon
Reasoning: building the arena sucks
im fairly certain his enrage is doable
very often suggested suggestion
basically devs already want to do it, just massive headache with changing vanilla features (the coding)
it reached dev like, twice
How about Cryonic Furnature
yeah
furniture stuff probably suggest to art server will be faster?
Not enough Ice/Cryogen themed stuff
furniture would be added if people sprite it i believe
otherwise i dont think a sugg will spark it of all things
Probably to CalVal right?
Sprite the furniture yourself iirc
^ thats how it works for calamity usually
Become marie the second
The reason there's not furnitures for everything is because there's no one doing sprites
both the Acidwood and the Exo furniture added this update were submitted in the art server iirc
ANOTHER SUGGESTION
Remove the backstab on the DoG waifu pet
You're gonna need terry's permission
Ok
mhm
the backstab is intentional
(yeah its rather amusing aswell
and also that pet you can only get it on Deathmode hardcore, so acquiring it in the first place is like, rare
wdym just get it via a normal character
and then open it in a hardcore one
(the bag)
ANOTHER SUGGESTION OMG
Give Skeletron Prime 8 arms in Malice lol
no?
now youre just putting out ideas that make no sense
I dont think need to explain why
ok, ok. Removed SCalās damage reduction so you can use Cheatsheet š
Lol
those are not corelated
Ok i got to go
and still we should focus on the sugg you actually have suggested
which still needs to be edited to give proper reasoning
Oh, i didnt really want it to be added
..so why did you suggest it
I just wanted to put something out
ya at this point if you dont want to bother just let it get exclaimed
or just remove it yourself
Use cheat sheet for what? 
Killing her
Should've read changelogs smh smh smh
All i know is that Biome Blade makes my Tmod explode
@echo lion weapon rebalance/buff/nerf suggestion tend to require you to provide stats, dps and killtime etc
with the precedent of similar suggestion getting rejected becaues of lack of stats
I saw other people including text boxes with stats, how can I make one for that post?
I will be honest you have to test it yourself
since those people (likely) also get their stats by testing
I'm not talking about getting the stats, I'm talking about making the text box to put the stats in
oh that one, just drag text file directly into discord
it will automatically convert (in my case I just use notepad since it is widely available)
š¤Ø
@ashen warren DoG already has a death animation
oh fr
what is it
guess i stupid
update your mod and you can see for yourself, if you didnt notice it your mod version is probably out of date
i know
nah he is referring to OPM
ik
Can I suggest custom boss spawn sounds
What if it's something like "use PBG phase 2 transition sound effect for spawning as well"
Generally unless it's a request to adjust a mechanic of a boss, it's likely to not pass
target dummy is probably not the best target, but I guess should let actual tester speak on it instead
Does spawn sound count as a mechanic
?
???
since right now there really isnt a proper judgement system on stats (and rebalance suggestion)
Question marking
I mean sounds have sometimes passed and those were more audio queues for boss attacks
Spawn sounds might pass?
I dunno
sound effects have more chance to get in than boss mechanics
Like with pbg if you summoned him, you'd see the boss start off in the jungle background facing the player, you'd hear the pbg's flight systems get louder as it approaches, then it appears before the player
Yep
It would be cool if DoG used a portal upon summoning him like he uses for phase 2
He comes out of a portal in phase 1, uses another to enter phase 2
can't wait to sprite a custom front facing pbg just for the intro sequence that plays at the start of the fight

You need to learn sarcasm
also on the topic of DoG, is his current movement intended?
because he just randomly do the (pre-patch) deus up-of range light speed charge now
randomly
i was joking about it being a lot of extra effort just for a spawn anim
no turn around is not the problem, he turn around and immediately light speed charge you
DoG in mult is a buggy mess that will get solved
like malice yharon charge, unreactable kind of speed
Ah
What mode are you on?
Dmode
Wait, DoG doesn't already have the "coming out of a portal" spawn animation?
ok I think it is a one time thing
because I dont think that movement is intended, now I fight it a 2nd time seem to not happen
it seems like he forget to turn off his "chase speedup" and just run into me
unironically do it
22 memes and all
king slime lore accurate death animation when
giving PBG an entrance sound would've been nice
22
also since there is an active tester here: is yoyo (or yoyo bag) generally tested/changed in this update?
pretty sure it still is like 20/20 in Isaac
22
also is dog supposed to have each of its parts blown up during his death anim? because I tried looking up the anim on YouTube and it only shows dog awkwardly stopping before fart happens and he just dies
he start exploding from his tail
The Infernum Wayā¢ļø
just that his head (like head 20% section) explode together and people focus on the head so you dont see it
yeah he just explodes one by one
so it's not like he's left with literally his only head by the time the anim ends?
kind of a weird decision but ok
in the original animation theres a flash so you dont see the final pieces explode at one
i guess it was a deliberate choice not to have that happen in Calamity
I was hoping for a more extravagant exit, something like all of his body pieces breaking during the anim, leaving his head dropping awkwardly before exploding big
would've been funnier
provi's is gud I think
is yharon supposed to have one as well?
yeah but it isnt that grandiose afaik
and scal bros apparently have death anims too
and theirs are so fucking cool like what
iirc yharon's animation is just him being thanos'd
I think the only one that dont fit is yharon tbh
...I wasn't sure why I addressed new death anims here, but I guess my point is that dog's and yharon's kinda underwhelming
considering previously he explode into a ring of fireball now he just disappear
apparently he still does the ring
just disappear instead of exploding
wait what
no I just tested it in game, previously I thought he is just finishing his bullet hell
ya 1 ring of projectile, that makes his death animation looks even weirder
I think (providence-like) death animations will fit him a lot more tbh, instead of just disappearing
mhm
Devs have said something about Yharon, so it's intentional at least
I think can remove the "first death" part, first death only death animation do not really make sense
hmm
just make it so it is visible (for all segments to explode) at all times
feels like theyre hinting towards him being a phoenix and such and possibly returning?
(more dragon less chicken)
still a phoenix
where are you getting this lo
itās not climactic because he isnāt a literal god unlike providence who is
yharon is just a dragon
clearly more powerful than the providence we fought
well the terrarian is also clearly more powerful than both, but they still arenāt a god in any sense and have no capability of exploding or whatever when dying
@spare harbor I am pretty sure said config has been banished
so if your sugg relies on that, too bad

Oh :(
Yea dog's death anim would greatly benefit from exploding faster near the tail and spending more time near the body
well it can havel ike an in and out speed curve
starts slow, picks up the pace so the body disintegrates super fast, and then slows down as it reaches the end
Man i suck at making suggestions
I'll leave it to the devs for the detail, at the very least having all of his body being given time to explode would at least make the anim actually worth a while if you're near his head (which is like most of the time you're fighting DoG)
suggs disc overanalyzing dev comments
so tr
was waiting for that one
Suggestion: 1/100000000000 chance to place an ice block with Icyeeās face on it
i can imagine DoG in his death throes starting to panic and flailing around for a little bit before he slows down, stops and then finally explodes
@spare harbor cross-mod balancing will literally double the work of devs team (and will also require thorium to comply as otherwise the balance will ALWAYS be off)
also Revengeance item stop existing (except Adrenaline/Rage upgrade) so fact check on this
Cal used to have thorium support but it got snapped
ya because tbh it simply dont work
too much work and it is still constantly off balance, the two mod have too much difference in how they balance thing
Man im sorry i havent been caught up in the calamity mod in so long
Ok
ya you really have to play it before making suggestion, because a LOT had changed
Idk how lol I beat Death Mode a long time ago
I have 640 hours on tmod loader
(I beat it before Exomechs)
the recent update massively changes Death Mode in terms of difficulty, and ya it dont really relate to your suggestion (since Thorium is not balanced around Rev let alone Death Mode)
the sugg is weird cause you are sugging content to a mod that isnt calamity
@hollow shell do u know if yhe thorium sugg is supposed to be exclaimed
chill
???
Pretty sure yes
icyee sugg without ā
Also crossover things are uh-uh
probably ultra-high effort, and also require coordination from thorium so the balance dont break from their side (like post-ragnarok stuff probably shrek until yharon)
that suggestion could be replaced with "rename rose stone so it's not confused for one of the elemental stones (that aren't elemental summoning items)" and it'd work just as well
with less effort
Suggestion guidelines also say smth about
"No crossover items/enemies/bosses emt.c."
the fire elemental stone rƓle is already filled with chaos stone anyways
I mean kinda also works
(just that the current Rose Stone sprite do look like Rose Stone so...)
So yeah, changing rose stone name could also work not breaking entire brimmy
my 2nd concern was whether making Rose Stone completely not "relic" accessory is something that can be suggested, since it kinda exist for a long time
taven i would exlaim it for now and let rover take it off is they so see
if that is approved then I will just suggest renaming it
renaming would make more sense tbfh if it's that confusing
ya then I will just change to renaming for now, since it is seen as the better solution
tbh it is just for the sake of consistency, as other relics get changed while Rose Stone is still HotE era effect
@unique vector sorry for the ping but i feel like this should also be exclaimed, #suggestions-posting message tried telling them to provide a reason reason that isnt "it could be cool" a few times, and later on they mentioned themselves they didnt even want the sugg to be implemented 
(the mimic one, if the link breaks)
(and also multiple weapon/item potentially to fulfill "unique drops", since it is explicitly compared to Hallow, Corrupt and Crimson Mimic not the gold chest mimic variant)
worth mentioning they do not give the impression theyre old or anything
moong
us
its one of fabās dev weapons i think
fuck
you can still post a recipe change to it
but dont dev item changes need the devs aproval
cause i want to add the last mourning to its recipe
why?
im thinking why other than it would fit as the edgy spooky true melee weapon
you could add any true melee weapon to animus then tho lol
@karmic ruin - Your suggestion has received an updated status!
[Navystone should not turn into stone when you purify it]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
(if only it actually was an issue
)
lmao
@terse pumice too specific
Triactis Hammer
its just big
only Subduction slicer (stealth), Final dawn and Celestus :lo:
celestus is also just big
triactis has a pretty sprite though (but is melee)
true
afterimages make it look better (but everyone disables em)
idk i dont think boomerangs are anything special lol
aren't all the calamity boomerangs rogue now?
and yes, all Cal boomerangs that are not hammers are rogue, melee keeps hammers to be consistent with Paladin's hammer
yea and I feel that's kinda the problem
subclass would still be a lot to ask for (esp with rogue fucking shadow potion)
what
?
I dont understand the suggestion
and im pretty sure making anything more convoluted is a bad thing
we are talking to the dude right now
I understand but I thought it would just help the flow of the mod
rogue has already enough complexity with the boatload of accs it has
and potions
anyways uh
the calamity state of boomerangs is already ok
mage needs more accessories
i don't see how this would help the "flow" [what?] of the mod
ranger needs more accs
ranger is ranger though
mage and ranger need more accs
ranger also needs more than damage or projectile spam (this went horribly lol)
I personally think Melee has to many swords
I agree with this. Ranger needs more accs
the devs agree heavily and are on their way to change that
yes that why they are being made less boring
more scissors 
because swords are boring
either by making swors more interesting (Aotc line) or by making swords other types of weapons (we will see)
other weapons are cooler
Vanilla Terraria had to many swords to so it is likely just a side effect of that
its a side effect of fab 4 years ago loving melee too much and adding sword after sword
favourite child much
i say heavy hammer weapons
I'm a Melee/Ranger hybrid, and I love how the Ark weapons felt (Tested them out on my Creative world, not in actual game play yet.)
creates a shockwave / projectile on impact with the ground or platforms
at least Calamity actually stays more in line with what is what and has their strongest weapons in actual subclasses unlike Vanilla Terraria (Cough Cough Zenith)
kinda like one of the ooa melee weapons?
sorta like astral biome infuse on biome blade
ooa?
i would see the day anyone recognizes the ooa melee weapons
oh
the sitting event
Brand of the Inferno has a unique gimmick
sky dragon's fury is so awesome
@terse pumice we have never balanced weapons considering whether they were "boomerangs" or not to my knowledge
flying dragon is really cool
flying dragon is cool
why do you want there to be a new weapon subclass
how is this any different than just adding new weapons altogether
whats the point of expanding this subclass and how is it related to your whole melee/rogue explanation
yea I know there are problems with my suggestion and I just thought it could separate Melee and Rogue Boomerangs more
is your problem that theres not that many boomerangs? is the problem that you want more rogue weapons? is your problem that weapons feel that they have too much of an overlap between melee/rogue?
but why does there need to be a distinction?
there isn't as many boomerangs for melee and for rogue honestly and that's ok
third one
im going to add an exclamation to your suggestion
feel free to delete and repost it once you have a clearer explanation for what you want and why, besides "it would be cool" for reasoning
not yet (shadow potion)
que
so, it probably refers to shadow pot having an on hit effect with rogue boomerangs
I'm wondering what to suggest. Currently, I'm thinking about a Pre-Hardmode Ice Gun that inflicts Frostburn (not sure if it should be a ranger or Mage weapon) and shoots about as fast as Undertaker
SIS
go read the doc

Oh... sorry.
also snowball cannon sort of fills that niche already (Cal buffs it and makes it inflict frostburn)
it does
Thanks for letting me know I was making a SIS. Forgot about SIS there for a minute.
introduce rogue scythes as a subclass due to melee already having boomerangs
BRUH
yeah that's personally my biggest issue with this suggestion
also, final dawn and celestus are completely different weapons
in terms of functionality they have almost nothing in common
unless i'm tripping, i believe the consensus with the rogue v melee for boomerangs is that cal boomerangs are rogue and vanilla are melee
i think personally the ideal suggestion would be to decouple the two fully and to remove the melee boomerang from rogue weapon recipes
(ie, changing how equanimity is made, and then removing thorn chakram from the terra disk recipe)
which could be done pretty easily by replacing the two boomerangs in equanimity with cobalt bars, and then replacing thorn chakram with the mangrove chakram in the recipe for elemental disk
yea sure
but even then, i don't think it's necessary
For the most part yeah
though some of ours are melee which we believed fit the class more, such as the Paladin's Hammer line
(in fact it was literally just that line)
(plus Seeking Scorcher cuz it's Possessed Hatchet)
I think it's fine if rogue boomerangs become melee and rogue use exclusively scythe as a boomerang alt
seeking scorcher isn't a boomerang per say i think so like
fundamentally has homing therefore its not a boomerang
:5head:
rogue in itself doesn't have any "boomerang" weapon, afaik, they're all disks or scythes or unrelated (enchanted axe)
(that one crabulon drop. maybe? idk if it was melee or rogue)
shroomerang is rogue, i know it has a stealth strike effect
there's the victide boomerang too iirc
oh yeah
Equanimity is a boomerang too
rogue losing it's only elemental weapon
meanwhile melee gets it's fourth ele weapon
equanimity is a boomerang
already said but fuck it

anyways, yeah rogue doesn't have a lot of "boomerangs"
personally I'd also want to see a distinction with scythes to differentiate from boomerangs, but eh
that'd mostly just be a change to the shadow potion though in terms of gameplay afaik
melee "scythes" are pretty much projectile swords anyways
They just look funky
And I don't know how you'd throw a scythe other than having it spin like a boomerang
Ye
@ashen warren - Your suggestion has received an updated status!
[Make biome shrines easier to find]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
im back with the mr flip flop idea and this time no racial slurs i promise
I suggest you read the pinned doc before making suggestions
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
wait wtf was I thinking, thank GOD they're going to get better
???
Biome shrines are going to be reworked, that's not a bad thing
reworked
Or something
???
I'm not sure
sussy
The "rework biome shrines" sugg had the š ļø reaction so I think that's what's going to happen?
They seem to think it's been... not sure what word works here
It's not exactly "denied" but I can see why one would see it that way
reworked
re
it seems odd that rogue doesn't have stealth in the armor pieces, especially with mage getting basically the same thing already
but apparently consistency is not a tenet for the caldevs
aww fuck
mage gets stealth in armor pieces?
i cant tell if thats a joke or not mage gets mana use reduction and max mana per armour piece usually
the way they worded it is someehat confusimg but yeah they likely meant mana for mage being like stealth for rogue
wait hellwing staff still isnt nerfed after the rebalance?
or the pre-HM and HM rebalance havent happen yet
in my playthrough now its not nerfed
should still provide killtimes
agianst bosses on tier (or if you want the drive the point, on bosses ahead of tier aswell)
There was a suggestion about moving Ravager to post-moon lord. Would that be post-providence to keep bloodstone in the same place in progression or post-ML so bloodflare armor becomes an alternative to tarragon
Dev plan moment, I don't think devs will provide us with extreme detail
since it is kinda a spoiler for update, in some sense, we only know because we suggested and get told it is "already being worked on", but specifics not provided
oh, ok
bloodflare armor requires polterghast anyways
also afaik it was confirmed that Rav will be specifically post provi with Bloodstone yeah
Won't bloodflare be changed at that stage though
Having to fight two bosses for one armour set is kind of weird
hmm, calamity usually goes for more nonlinearity, so gating behind providence seems odd
it could become strictly ravager but its not confirmed
Can't you farm enemies for the bloodstone and technically skip the bloodstone boss(es)
assuming they would keep the bloodstone drops, yeah
but bloodstone itself is still locked to provi currently
I'm not the only one receiving crashes correct? Spawned a boss and when I died it literally fell to the bottom of the world and my world when i followed it was unloaded.
so youd need to do 2 bosses in both situations
its an issue with 1.5.1.2, wait for next patch
also wrong channel 
oh thanks
(I'm kind of assuming that bloodstone changes from its current state to being Ravager's unique drop material)
that is what i also think yeah
but we cant know for sure Bloodflare armor will also change from needing polter or not
so yeah
is polter post-prov? I don't remember
fargo moment
@grizzled spindle 1.4 vanilla already changed stardust guardian
it's redundant for cal do rework it as well
considering the big
porting⢠is sorta near
Eventually
polterghast is the easiest post ml boss ngl
providence is the second hardest before supreme calamitas
yeah if you got good dungeon world gen
just clear a big area then you're good to go
300 tiles height and width is good enough
dont need to argue with boss difficulty here, it is super subjective
unless you plan on suggesting it
just saying
it's a bug where hovering over the biome blades in your inventory, usually in magic storage, crashes the game
true biome blade that came from the old update specficially, iirc
i believe the issue has already been fixed in test versions
@grim arch known bug and will get fixed for next patch, but yes use #bugs-read-pins
and yeah this is not the place for bugs
and yeah the bug is very much known
Wait is it?, didnt see anything on the notes, gotta test that
But yea mult is bugged to hell and the dev team is still fixing that
not too sure but i thought i saw dom mention it being fixed
or at least the issue being identified and a fix being in progress
I do remember this
But i dont recall this nor is it on the buildās changelogs
then i'm probably misremembering
its not even a
it doesn crash when in your inventory
never saw anyone mention that
its just magic storage being bad

i thought i did
also yeah i tried to fix it by rewriting the tooltip editin
how about 'make voodoo doll summon WoF even if the guide isn't in the world'?
hopefully wouldn't be that hard and would make life a lot easier right before hardmode
if you want the guide to respawn faster, there is a config for that
for any town npc that is
that's cool but a bit hard to find for most players who won't all have people to tell them about that
thats why im telling you
config is not that hard to find
i mean u go to settings and u see mod config no?
yeah
3 clicks away 
people should go through their options regardless for the many keybinds calamity has
well yea but just the knowledge of it being in the configs is not common
but it's like, kind of annoying that such an essential boss has to be summoned in such a tedious way, and that also doesn't solve housing problems, (if you have too many NPCs and hate building housing)
it is the vanilla way so I dont think calamity is willing to change it
you can literally just build 10x10's
at least not in the short term
there obviously is solution (like make doll just summon WoF), but calamity dont really want to change such an iconic vanilla mechanic
this is better but so boring
ok then. Thanks for the tip Nutella.
np
this makes it like 9/10 other modded boss summons
click and summon
thats it
click item and boss spawn woohoo
atleast vanilla only has like 3 required at most of such a thing
objectively worse is just plantera, other I dont really have complain
my complain with WoF summon is more that it is consumable but not that it is not one click
its only worse because building an arena in the middle of a cave is ass, and because its a 1 time summon but its good because you need to explore for it and its unique
this is more just me going on a rant because of boring modded summon items
yea but not vanilla
thats the whole point
it is unique in a frustrating way, you pretty much have to build arena around a bulb (or to drag plantera from 10 miles away while it petaled you), have completely random spawn rate and (pre-patch) it was limited to 3 for the entire jungle
so I mean, it is not exactly great, unique though
its not very good mechanically
(and that is not considering failed attempt)
but its good thematically and so its not boring
ya, thematically it is unique, that I definitely agree
i mean the only unique summoning thing calamity has is draedon, poltro and old duke
am i missing any?
eh
kinda
if you mean truly unique I will not count polter, not even scal and deus tbh




