#suggestions-discussion

1 messages Ā· Page 1237 of 1

inland saddle
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well wtf

fossil finch
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It's almost like I'm fucking poor

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And: who cares

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Those hours are also not only calamity

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Now go away
šŸ‘

gray nebula
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Doxxed you just got doxxed

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Steam doxxed

fossil finch
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truly

gray nebula
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Tho u gotta play ror2 dont care about your economic status rn

fossil finch
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gift me ror2

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And i will

worthy lintel
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did someone say

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gift

fossil finch
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i did

unique vector
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doxxed

fossil finch
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jokes and aggressive response aside why did they do that

obsidian hill
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Because I have friends, I like to play with friends, when I am unable to play with friends, I am unhappy

fossil finch
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ok

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That's not an answer to my question but ok

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Do you guys have plans for ueli i wanna make the funny tree sugg

cobalt pewter
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p sure they have plans for the funny tree fossil ore

swift sinew
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Question, how do you know if your suggestion has been accepted, or if it hasn’t how to make it so it might be

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Like bring it to the voting section I mean

fleet igloo
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The bot pings you when there's a change in status in your sugg

swift sinew
fleet igloo
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Oh wait bringing it to the voting section is just a matter of checking

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In general if there are no ā— or šŸ—œļø reactions under your sugg it should be sent to voting

swift sinew
fleet igloo
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I think so

swift sinew
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Nice,

fleet igloo
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Otherwise it gets deleted when it's supposed to get sent

inland saddle
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Okay

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Bot is back up

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Implemented a workaround to an issue with timers being wacky

unique vector
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pagman

swift sinew
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Question, can you suggest changes to developer items like profaned crystal, or is it wrong too?

half sage
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iirc as long as it's not shadowspec you can suggest a change if you get the dedicatee's permission

swift sinew
gray nebula
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cuz the shadowspec dev is fucking dead or something if i had toguess

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(not litterally) (but not easily contactable? unsure)

half sage
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I thought there was a specific don't for not suggesting changes to shadowspec stuff, but that was for adding things that use shadowspec/adding dedicated content for someone that didn't ask for it

swift sinew
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Right, how about, changing the core machines, like for example, making the profaned soul artifact actually useable if you do the challenge, but it’s weak then you upgrade it to a final version, much like with asgards - upgrade with a drop from providence

inland saddle
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they're referring to shadowspec bars themselves

half sage
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but iirc there has been a suggestion for PSC and crystl crusher that made it to voting cuz they got permission

swift sinew
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Do you know how I might find the suggestion or just have to look through voting until I stumble across it

half sage
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iirc means if I recall correctly, and this is the PSC sugg that made it to voting, and there was one for making crystyl crusher auric tier that made it to voting

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so you can suggest changes for them if you can get permission from the person they're dedicated to

fleet igloo
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What happens to the suggs that stay as šŸ‘ for a long time

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Some of them seem that they may have been somewhat forgotten?

inland saddle
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There is a channel in the dev server of just approved suggestions

swift sinew
unique vector
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@ashen warren

swift sinew
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Like, am I the only one who thinks, there is no point in having such a great weapon design and only being able to use it post Sc

unique vector
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its how the dev intended for it to be designed

fossil finch
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How would the game know you've done the challenge actually
Would it just apply to all psc's gotten after provi is killed with the requirements?
Seems like thre only logical way to do it

unique vector
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not every item needs to be useable/accessible at every point in the game

fossil finch
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yeah

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Dev items are dev items

unique vector
swift sinew
# unique vector theres a boolean check for when provi is killed afaik

Yeah, I defeated providence in single player to get the profaned soul crystal, or took 2 hours.

I know things sometimes can be cosmetic, but I just feel with summoners there are not many ways to deal damage other than no class weapons, and adding this as a feature would add some dynamic with the summoner class.

I mean, then the whole whips situation doesn’t need to be thought about as, you can just use the normal whips for 1.4 then be able to use this item till Sc, is this a stupid idea or am I the only one who thinks it makes sense, but at the end of the day I wouldn’t want to upset the creator, I mean it’s an amazing item

unique vector
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i pinged her

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she can respond when she feels free to A_ThumbsupTao

fossil finch
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It wouldn't add some dynamic to the summoner class because literally everyone would not do the challenge because it's ridiculous

cobalt pewter
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would cal rework whips to be like the

the bbbbbbbbbbbbb

(jungle attunement)

swift sinew
fossil finch
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I've played all terraria classes multiple times yes

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Also night provi is miles away from this

gray nebula
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Summoner Damage Summoner Damage Summoner Damage Summoner Damage Summoner Damage Summoner Damage

fossil finch
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psc challenge condition is extremely easy to lose unintentionally without noticing, and it's absolutely ridiculous in general

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People just won't do it at all

gray nebula
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(No we will not rework whips but im fine with adding more melee whips for the funzies)

swift sinew
fossil finch
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this is not an skill test either at all it's just how long are you willing to tedium yourself out for an op dev item

unborn siren
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balancing adding more whips sounds like a nightmare

sleek wadi
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Yeah the PSC challenge failing off of fuckin star-tainted generator is stupid.

fossil finch
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With this type of things either no one does them because they're dumb or everyone complains because they're locked because it's stupidly hard to get it

cobalt pewter
fossil finch
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so, no, spc working pre dev tier if dropped on challenge won't add anything to summoner at all; people will just not do it

swift sinew
cobalt pewter
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why not just make PSC drop from Night Provi pre endgame

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(with PSA equipped)

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Night Provi is extremely tough anywhere but endgame, and it's less tedium

fossil finch
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even then their point is making it work not dev tier

sleek wadi
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Yeah PSC's actual effect should stay in the dev tier, the PSC challenge could do with some more leeway though

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This thing shouldn't be failing off of star-tainted generator

swift sinew
fossil finch
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i disagree

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Boss Rush exists and dev items are allowed to be cool even if you're not really using them on anything

sleek wadi
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Its definitely a really cool weapon, I'd hella play a whole class based around it tbh, but it being cool is not enough to justify a tier shift

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Calamity has also been purging its scaling items for quite some time so it getting a scaling element to compensate for being obtainable earlier would go against Calamity's general design.

violet dagger
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my main problem with the latest suggestion isn't even the suggestion itself

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its the fact the monolith spawned on the fucking dungeon HDfailure

sleek wadi
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Worldgen moment

swift sinew
fossil finch
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I doubt amber would like that much
Though both items are dedicated to her i think

sleek wadi
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I think its fine where it is aside from the challenge being too strict.

fossil finch
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Wait no not even

fossil finch
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That's not even the problem

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It's just

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: what is the point of doing that??

sleek wadi
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And all the challenge would need to be not strict is to not fail if you deal summoner accessory damage.

fossil finch
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Also bash damage

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😃

sleek wadi
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The challenge does have 1% HP worth of leeway so you don't bash it away

swift sinew
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Yep, I mean you need like god slayer amour to even start it, as taragon and bloodcore both have AOE - found that out after like 6 hours of doing it AAAAA

fossil finch
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Someone did once actually

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Gs doesn't have a summoner helmet anymore shake my head

sleek wadi
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How do you bash away 1% of providence's health pool?

fossil finch
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Idk but they did

sleek wadi
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Bash is like, maybe 1k damage at most lmao

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Accounting for the multiple hits on providence's fat ass

swift sinew
# fossil finch : what is the point of doing that??

Because summoner doesn’t have many weapons to actually deal damage, and instead have to use weapons it can’t even get extra damage for.

I mean there is literally a whole mod made for the whole purpose of using a summoner weapon to deal damage and avoid the penalty

fossil finch
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So add more items like uh
Metastasis or cinders of lament or virid vanguard or the one sg drop instead of retiering this dev item because?

sleek wadi
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Then you'll probably get more success in asking for more "direct" summoner weapons ala sentries and borealis bomber

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Don't have to specify what those summoner weapons look like or how they function, just that more of em are added

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Or some current ones are reworked into those. I wouldn't mind say blood clot staff getting changed into a more active weapon

swift sinew
sleek wadi
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Calamity certainly isn't opposed to making summoner click more than once in a boss fight seeing as we got weapons like Igneous Exaltation

gray nebula
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DO NOT ADD more weapons!!!!!!!!!!!!!!!!

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😱

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Just change existing ones šŸ˜‡

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aha wait we have plans for that

sleek wadi
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I agree, just make blood clot staff epic

gray nebula
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ahaha i have a plan for that

swift sinew
gray nebula
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Well i mean

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doesnt have to be dev items

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ombgus 'mongus

unique vector
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sussy

swift sinew
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What about reworking the profaned artifact?

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To be more like pSC crystal, but with worse dps?

fossil finch
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Tbf tbf iban what summon weapons are there

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🤨

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this is where the saros line comes in

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To break my kneecaps

swift sinew
unique vector
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she has do not disturb on

swift sinew
unique vector
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in public channels no

swift sinew
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Ah, so probably out of luck, thank you though

unique vector
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np!

frozen hornet
wanton patrol
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bro

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prove them wrong

cobalt pewter
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this ain't place for bugs

wanton patrol
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im not complaining for bug

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just say about someone just disrespecc the dev

hot zephyr
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my care level is at 0

small timber
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(implying multiplayer bug is gonna get fully fixed in the next decade), but ya just report to bugs-read-pins

vocal grotto
hot zephyr
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the major multiplayer bugs caused in the newest patch have already been identified (although logs are much wanted)

vocal grotto
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I fixed the significant things literally in the last 2 hours

small timber
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to put it simply it has 1% higher likely chance for this bug to not already be known by devs (and is probably in fixing)

grave zincBOT
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@thorny sapphire - Your suggestion has received an updated status!

[Add a grace period where no bosses can naturally spawn for a few in-game days after starting Hardmode]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

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@bitter drift - Your suggestion has received an updated status!

[add the ability to remove the sniper's scope zoom out ability by disabling the visuals on the accessory slot it's on]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

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@small timber - Your suggestion has received an updated status!

[Buff Stardust Armor (Either Its Defense or the Stardust Guardian)]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

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@lucid flare - Your suggestion has received an updated status!

[Rename the Exo Mechs' Treasure Bag to Treasure Box]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

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@karmic ruin - Your suggestion has received an updated status!

[Navystone should not turn into stone when you purify it]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

ruby plover
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oh no, the sniper scope one got through to dev server desolage

cobalt heath
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fuck my sugg was a day too young

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but lets just hope that the scope doesnt go trough

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polaris i think your idea has already been sent into dev server and its already in dev plans

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like 2 weeks ago

cobalt heath
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@hollow shell wasnt polaris idea already sent to devs? I remember a sugg being made and it was marked to be in dev plans

hollow shell
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Oh, right, yeah

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You confused me, I thought there was a Polaris Parrotfish suggestion that I didn't see

cobalt heath
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no i meant the shrine one

cobalt pewter
hollow shell
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Yeah lol

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@ashen warren We have plans for the shrine items. They will not be pure RNG to find/obtain anymore.

cobalt pewter
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spill da plans

hollow shell
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iunno how much has been said

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They're not really grandiose overall

cobalt pewter
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I mean I hype the f out of stealth formula to the point that dom only saw me as numbers, and it's mostly a backend change

but yeah, I don't think anything has been spoken much about shrine rework bar what you said

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(which is reducing the RNG)

grave zincBOT
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@cobalt pewter - Your suggestion has received an updated status!

[Simplify Kelvin Catalyst's recipe.]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

golden tulip
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poggers

distant gyro
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new recipe

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100 ice stars, avalanche, glacial crusher, effluvium bow, snowstorm staff, icebreaker, 10 essences of eleum

cobalt pewter
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that's incredibly epic

small timber
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wait isnt kelvin catalyst donor weapon?

cobalt pewter
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yes

cobalt pewter
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and the dono themselves contacted the devs for a change iirc

frail mantle
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when the suggestion was posted the donor was pinged to ask if they were alright with the suggestion, then phup and the donor discussed together to work out a recipe they were both content with

cobalt pewter
golden tulip
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got halved basically

cobalt pewter
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the weapons got halved, frozen key, frost flares, frost cores, cryo stone and souls of cryogen are snapped

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only eleum is untouched

golden tulip
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nice

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no more frozen key is huge

hollow shell
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Oh, third time

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Yeah I'll Warn for that

cobalt heath
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they did it

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THE THIRD TIME

cobalt heath
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i think the sugg that got dev plans proposed a compas off some kind

small timber
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with cryostone removed from kelvin catalyst, is brimmy stone the only relic that combine now?

cobalt heath
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but polaris you could delete the sugg cause then it would not clutter voting cause its getting marked w dev plans anyways

eternal escarp
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tbh not everythings needs to be crafted thats kinda boring

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i feel like making it just easier to get would be interesting

golden tulip
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the year is 2027 copypasta

eternal escarp
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i.e fighting GSS perhaps in a corrupted / hallowed desert could give a few shards 100% of the time

eternal escarp
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if everything is to be crafted theres no point tbh

golden tulip
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gamer plays game that requires grinding but doesnt like grinding

eternal escarp
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byeah @cobalt heath crafting is boring and i honestly doubt itd pass if the sugg is about crafting it

eternal escarp
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so it also adds consistency

cobalt heath
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ah, the perf idea would be really good

eternal escarp
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basically try making it more broad, alike "make x and y more easily acquired" rather then 1 option (which sucks imo esp for a material drop)

cobalt heath
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that they drop from bosses

golden tulip
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i thought putting more emphasis on bosses was a bad thing

eternal escarp
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well i gave GSS as an example

cobalt pewter
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wait didn't i

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suggest this

cobalt heath
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did you?

cobalt pewter
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well not craftable in particular

eternal escarp
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Perfs / HVM are just a boss that do something like what i gave as an example

cobalt pewter
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but making the shards more accessible

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I had a small convo with rover too actually

cobalt heath
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i play w no spread so i would prefer an option w not getting them from the mummies only

golden tulip
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more accessible is good but personally i dont like the idea of it dropping from bosses or it being craftable

cobalt pewter
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@hollow shell what was the verdict of the similar sugg we talked about? I think it's about GSS in particular no?

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(it was rejected iirc)

eternal escarp
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i mean yeah not specifically bosses but making a mod drop craftable just forwards the idea of

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"i want every playthrough to be over as quickly as possible grrr"

cobalt heath
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maybe they could drop from like pixies or shit?

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like from more common mobs

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that aint biome locked

eternal escarp
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just mention easily accessible and give examples

cobalt heath
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w the desert

eternal escarp
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make the sugg broad, with examples

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rather then the sugg is about "do this with these"

cobalt heath
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oh yeah

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but i dont have time atm i have class rn

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ill do it later

cobalt pewter
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wait what

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I am now confused

cobalt heath
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they just never got to it i guess

golden tulip
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ok den

unique vector
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amoongus

worn cobalt
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What does a flag mean in suggestion’s voting

robust lava
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And this channel

fleet igloo
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I asked them about it, seems like it's a bug on their side

distant gyro
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then uhh

eternal escarp
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they were factchecked the moment it was suggested i think?

golden tulip
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šŸ“ø 4k

small timber
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@eternal escarp btw (semi-suggestion related question) since I know you are a tester, what mod do you use to show dps on boss? (like the one that show after boss is defeated), I thought it is nycro no hit proficiency but there is no config for this, asking because I want to prove yoyo bag makes most yoyo worse and make suggestion for it

eternal escarp
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i use both Caltesthelper and nycros, yeah

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i can give you a caltester copy if you cant find one

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(it should be on the Nohit doc aswell though, if you wish)

ashen warren
eternal escarp
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looks great now ye

golden tulip
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1.4 has a sleeping mechanic doesnt it?

eternal escarp
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also your example recipe is uhh

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i assume you meant souls?

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and yeah JE has a sleeping mechanic

cobalt heath
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ty for pointing that

golden tulip
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(wtf is JE)

eternal escarp
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Journeys End

golden tulip
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oh i was like

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java edition?

eternal escarp
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i dont like calling it 1.4 since people could assume its 1.4 of the mod

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yeah thats the downside of saying JE HDFailure

golden tulip
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byea uh

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i think the cosmolight is overpowered and should be removed in 1.4

eternal escarp
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tbf the Enchanting Sundial already exists

cobalt heath
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no

eternal escarp
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so

golden tulip
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enchanting sundial is balanced by it not being spammable

eternal escarp
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personally i like the Cosmolight as a form of QoL, though immediately after WoF might be strong yeah

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it is definitely usefull for the mechs though

frozen hornet
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Doesn't enchanted sundial skip an entire day/night cycle

golden tulip
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the cosmolight trivializes the entire day night cycle which is tied to a lot of things

eternal escarp
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oh yeah it does

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byeah i think maybe postponing Cosmolight in progression could be interesting when JE gives the funny sleeping mechanic

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which speeds time up by 5x iirc

golden tulip
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later in progression is also good

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but trivializing the entire day night cycle as soon as you enter hardmode is too powerful imo

eternal escarp
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yeah i can understand that

frozen hornet
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Post-ml crafted with luminite(moon) and unholy essence (sun (technically))

eternal escarp
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sotrue

golden tulip
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that would actually work if there was anything related to the day or night postml

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lmao

frozen hornet
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Providence smh

golden tulip
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i guess

small timber
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I will just test yoyo with yoyo bag or replace with warrior emblem, I think yoyo bag super nerf yoyo contact damage but since most yoyo projectile seem to be unaffected, yoyo bag being unusable on pure contact yoyo and slightly dps boost on projectile yoyo

eternal escarp
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be sure to still have a DPS meter on

small timber
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ya I will, always had it on no matter what

eternal escarp
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ye

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if you want to list things effectively this is usually how i do it

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weapon | time | average dps, maximum dps | notes if there are any

small timber
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ok, I will try to be as accurate as possible

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since well, that is the point of testing it

eternal escarp
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ye

eternal escarp
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you should provide better reasoning then "itd be cool"

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could give an arguement for an Astral Mimic that it would give more content for the Underground Astral biome

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but yeah, better reasoning is needed

fossil finch
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Let them be actual mimics

small timber
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ya if it is about mimic it is way too much work

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multiple weapon/item, spirtes and the enemy itself

fossil finch
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Astral mimic looks like a monolith, abyss mimic like plantymush

small timber
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ya the only way it will even be happening is just be golden mimic but with different sprite

cobalt heath
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isnt tat specific and thus not allowed

eternal escarp
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not too specific

small timber
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specific is like "yo add this astral mimic that add a melee weapon that function like a whip and release projectile when the tip of the whip strike the enemy, 2nd weapon..."

eternal escarp
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yeah

golden tulip
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i would fucking hate an abyss mimic

spare harbor
small timber
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oh ya why would mimic appear in abyss

cobalt pewter
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abyss mimic would suck

fossil finch
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it would

golden tulip
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imagine wanting to get that one weapon you want after already opening 4 and its a fucking mimic

cobalt pewter
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but an astral-mutated mimic would be an interesting mob to expand the astral enemy pool

fossil finch
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Anyways i say plantymush because things eat plants

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Mimics are mimics because they're predators that trap things

cobalt pewter
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too bad there's like

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actually no

small timber
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anyway since no one is pinging him

eternal escarp
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the only place i could see any real arguements for is Astral
Abyss / Sulph Sea have no reason to have mimics

eternal escarp
small timber
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oh

cobalt pewter
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yeah astral would be fine with a mimic

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sulp sea is kinda what

golden tulip
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it could work with the biome rework tm

cobalt pewter
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and abyss is an instant no

eternal escarp
small timber
fossil finch
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Crags mimic that uh

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Uh

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uh

cobalt pewter
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crags mimics (it uses shadow chest)

small timber
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if you just want biome-looking mimic (like how underworld one look like shadowchest) probably is slightly more likely to happen

fossil finch
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nO

spare harbor
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Hold on

fossil finch
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WHY DO PEOPLE ACT LIKE YOU CAN'T DO MIMICS THAT AREN'T CHESTS I WILL RAGE

small timber
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(though still need to provide a reason of why we need biome mimic that much though)

spare harbor
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I have a cooler non-mimic related idea

eternal escarp
fossil finch
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He's literally just suggesting to add a new enemy for enemy variety though

cobalt pewter
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Thorium adds a handful of non-chest mimics

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like life crystals and pots

fossil finch
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Then do add things

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Lol!

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who cares it's the only precedent in vanilla

small timber
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I mean the suggestion is referring to crimson/corrupt and hallow mimic of course we expect it to be chest

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and adding an entire new mimic type is probably a completely different suggestion

golden tulip
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why are you surprised we only think of chest mimics when that is all vanilla has ever had and vanilla is what we are basing our thoughts on

small timber
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like what else can work, destructible pot mimic?

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where you try to melee it and it bite you

golden tulip
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possibly

fossil finch
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because it's like

small timber
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(or life crystal mimic but I think thorium or something have it)

fossil finch
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Basic fantasy stuff that mimics could be anything?

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Mfs tunnel vision vanilla

golden tulip
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its really not that weird stop acting like it is

fossil finch
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it's really that weird stop acting like it isn't

golden tulip
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you are annoying as fuck

spare harbor
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Okay what about this.

Add more abyssal features (like scoria and rock formations) to the empty layers.

Example:

Sulfur
-empty-
Abyss1
Abyss2
-empty-
Boss Rush

fossil finch
spare harbor
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But replace the empty with just more ore and stuff

small timber
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unless you mean replacing the layer

spare harbor
eternal escarp
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theres still no point theorizing since your sugg still requires better reasoning
without reasoning itd likely not pass anyways HDFailure

eternal escarp
small timber
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I remember the largest part being sulphur to the actual abyss (which have some sulphur chest), other area I think still have shadow chest and somewhat narrow space filled with enemy?

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not sure

spare harbor
golden tulip
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cant you fish?

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crates?

eternal escarp
#

you can

#

and you can kill Devil Fish and Chaotic Puffers

#

that arguement is rather invalid

#

yeah

small timber
#

problem is you will have enough for singleplayer (and tbh probably enough for like 2/3 players), but ya scoria is renewable

eternal escarp
#

also can fight Ravager

#

theres enough scoria outputs

small timber
#

pop a zerg in underworld and you have enough chaos slime to probably last a long time

spare harbor
#

I cant post images 😢 i was gonna show an example

eternal escarp
#

chaos slimes dont exist
but yes there are 2 enemies that drop it

golden tulip
#

lmao warned

eternal escarp
#

plus a boss

spare harbor
eternal escarp
#

Necrotic Geodes

#

they hold scoria bars

#

and Fleshy Geodes

#

depending on progression he drops either one

spare harbor
#

Oh well, ever since the update multiplayer is broken and we cant beat Ravanger or Plaugebringer because they just freeze and crash the world on phase 2

#

😢

eternal escarp
#

regardless, still missing a good arguement to add more mimic enemies

#

i gave you an arguement for an Astral one, but the others really have no reason to exist

#

the Abyss is loaded with content as is

spare harbor
#

Well, because idk i like the mimic enemies lol. They are cool, and I like the themed biome items alot

eternal escarp
#

they are cool is not a reason

spare harbor
#

Imagine like Abyssal Flesh Knuckles

eternal escarp
#

sounds terribly boring but thats subjective

spare harbor
#

Or like a new grappling hook!?! Omg we all want that

eternal escarp
#

theres already Serpants Bite for a hardmode hook

safe oasis
eternal escarp
#

the Devil Fish iirc

small timber
#

if using this for reference I dont think there is much empty space

eternal escarp
#

Chaotic Puffers and Devil Fish

small timber
#

other than the final layer (and before actual abyss start)

safe oasis
#

never heard of chaotic puffers until now

small timber
#

this world is generated on new patch too

eternal escarp
#

i think they were recently added?

spare harbor
eternal escarp
spare harbor
#

I havent been past Polterghast in the new patch so I haven explored the abyss

#

But yeah, cool they did fill it in

small timber
#

ya there isnt really many empty space tbh

#

unless they massively change the structure of abyss

eternal escarp
#

the Abyss is indeed, loaded with content

spare harbor
#

Wait no, THERE IS EMPTY SPACE

eternal escarp
#

some would say too much

#

that space is used for the minibosses at the tier

spare harbor
#

The whole bottom section

#

OOH

#

i forgot about them

small timber
#

the final layer is somewhat intentionally empty I think

small timber
#

(because now you also have to fight AEW there with enraged version being complete chaos)

spare harbor
#

Okay what about this

eternal escarp
#

assuming people fight AEW in the abyss

small timber
#

I mean AEW have new enrage now

eternal escarp
#

yeah but some people would rather fight him enraged iirc

small timber
#

to the point that it will be super unfightable outside of abyss

#

it pull you to his head like old eidolon wyrm every 5 seconds so ya not very fun

spare harbor
#

This one is a huge stretch, but a built in arena for ceasless and Polterghast that generates at the very bottom of every dungeon

Reasoning: building the arena sucks

eternal escarp
#

im fairly certain his enrage is doable

small timber
eternal escarp
#

that is frequently suggested

#

yeah

#

not even a stretch HDFailure

small timber
#

basically devs already want to do it, just massive headache with changing vanilla features (the coding)

eternal escarp
#

it reached dev like, twice

spare harbor
#

How about Cryonic Furnature

eternal escarp
#

yeah

small timber
#

furniture stuff probably suggest to art server will be faster?

spare harbor
#

Not enough Ice/Cryogen themed stuff

eternal escarp
#

furniture would be added if people sprite it i believe

#

otherwise i dont think a sugg will spark it of all things

spare harbor
#

Probably to CalVal right?

eternal escarp
#

calval is a different entity

#

you could suggest it there aswell

fossil finch
#

Sprite the furniture yourself iirc

eternal escarp
#

^ thats how it works for calamity usually

frozen hornet
#

Become marie the second

fossil finch
#

The reason there's not furnitures for everything is because there's no one doing sprites

eternal escarp
#

both the Acidwood and the Exo furniture added this update were submitted in the art server iirc

spare harbor
#

ANOTHER SUGGESTION

Remove the backstab on the DoG waifu pet

eternal escarp
#

its a dedicated item

#

youd need permission to suggest stuff about it usually

frozen hornet
#

You're gonna need terry's permission

spare harbor
#

Ok

eternal escarp
#

mhm

small timber
#

the backstab is intentional

eternal escarp
#

(yeah its rather amusing aswell

small timber
#

and also that pet you can only get it on Deathmode hardcore, so acquiring it in the first place is like, rare

eternal escarp
#

wdym just get it via a normal character

#

and then open it in a hardcore one

#

(the bag)

spare harbor
#

ANOTHER SUGGESTION OMG

Give Skeletron Prime 8 arms in Malice lol

eternal escarp
#

no?

eternal escarp
#

now youre just putting out ideas that make no sense

small timber
#

I dont think need to explain why

spare harbor
#

Lol

eternal escarp
#

those are not corelated

spare harbor
#

Ok i got to go

eternal escarp
#

and still we should focus on the sugg you actually have suggested

#

which still needs to be edited to give proper reasoning

spare harbor
#

Oh, i didnt really want it to be added

eternal escarp
#

..so why did you suggest it

spare harbor
#

I just wanted to put something out

small timber
#

ya at this point if you dont want to bother just let it get exclaimed

eternal escarp
#

or just remove it yourself

frozen hornet
#

you already can

#

Her antibutcher was removed in 1.5.1

spare harbor
#

Oh

#

Man i am not up to date with the new updates

frozen hornet
#

Should've read changelogs smh smh smh

spare harbor
#

All i know is that Biome Blade makes my Tmod explode

small timber
#

@echo lion weapon rebalance/buff/nerf suggestion tend to require you to provide stats, dps and killtime etc

#

with the precedent of similar suggestion getting rejected becaues of lack of stats

echo lion
small timber
#

since those people (likely) also get their stats by testing

echo lion
#

I'm not talking about getting the stats, I'm talking about making the text box to put the stats in

small timber
#

oh that one, just drag text file directly into discord

#

it will automatically convert (in my case I just use notepad since it is widely available)

fossil finch
#

🤨

unique vector
#

@ashen warren DoG already has a death animation

ashen warren
#

what is it

#

guess i stupid

small timber
# ashen warren oh fr

update your mod and you can see for yourself, if you didnt notice it your mod version is probably out of date

unique vector
#

segments explode in succession

#

also DoG isnt a centipede lol

ashen warren
small timber
#

nah he is referring to OPM

unique vector
#

ik

fleet igloo
#

Can I suggest custom boss spawn sounds

#

What if it's something like "use PBG phase 2 transition sound effect for spawning as well"

frail mortar
#

Generally unless it's a request to adjust a mechanic of a boss, it's likely to not pass

small timber
#

target dummy is probably not the best target, but I guess should let actual tester speak on it instead

fleet igloo
#

Does spawn sound count as a mechanic

small timber
#

since right now there really isnt a proper judgement system on stats (and rebalance suggestion)

gray nebula
#

Question marking

frail mortar
#

I mean sounds have sometimes passed and those were more audio queues for boss attacks

#

Spawn sounds might pass?

#

I dunno

fleet igloo
#

It's probably safe to sugg then

#

I guess?

gray nebula
#

idk why spawn sounds would be bad to suggest

#

its jus there for flavor

frail mortar
#

Ye

#

It would be cool if some bosses had a spawning animation

golden tulip
#

sound effects have more chance to get in than boss mechanics

frail mortar
#

Like with pbg if you summoned him, you'd see the boss start off in the jungle background facing the player, you'd hear the pbg's flight systems get louder as it approaches, then it appears before the player

#

Yep

small timber
#

DoG still have right>

#

the roar on spawn

frail mortar
#

It would be cool if DoG used a portal upon summoning him like he uses for phase 2

#

He comes out of a portal in phase 1, uses another to enter phase 2

gray nebula
#

can't wait to sprite a custom front facing pbg just for the intro sequence that plays at the start of the fight

frail mortar
#

XD

#

Wait you already have that planned?

golden tulip
#

front facing bosses

#

must be why golem sucks

grim tusk
small timber
#

also on the topic of DoG, is his current movement intended?

#

because he just randomly do the (pre-patch) deus up-of range light speed charge now

#

randomly

grim tusk
#

DoG just turns around faster

#

Far faster than before

gray nebula
small timber
#

no turn around is not the problem, he turn around and immediately light speed charge you

grim tusk
#

DoG in mult is a buggy mess that will get solved

small timber
#

like malice yharon charge, unreactable kind of speed

small timber
#

Dmode

grim tusk
#

Try to not use the old strat

#

The 1.3 strat vs DoG no longer works

fleet igloo
#

Wait, DoG doesn't already have the "coming out of a portal" spawn animation?

small timber
#

ok I think it is a one time thing

#

because I dont think that movement is intended, now I fight it a 2nd time seem to not happen

#

it seems like he forget to turn off his "chase speedup" and just run into me

cobalt pewter
#

22 memes and all

grim tusk
#

:22:

#

fun fact: AotC's dmg at one point was 2222
you can prob guess what happened

small timber
#

king slime lore accurate death animation when

cobalt pewter
#

giving PBG an entrance sound would've been nice

small timber
#

also since there is an active tester here: is yoyo (or yoyo bag) generally tested/changed in this update?

grim tusk
#

pretty sure it still is like 20/20 in Isaac

gray nebula
#

22

cobalt pewter
#

also is dog supposed to have each of its parts blown up during his death anim? because I tried looking up the anim on YouTube and it only shows dog awkwardly stopping before fart happens and he just dies

small timber
#

he start exploding from his tail

eternal escarp
#

The Infernum Wayā„¢ļø

small timber
#

just that his head (like head 20% section) explode together and people focus on the head so you dont see it

eternal escarp
#

yeah he just explodes one by one

cobalt pewter
#

so it's not like he's left with literally his only head by the time the anim ends?

#

kind of a weird decision but ok

eternal escarp
#

in the original animation theres a flash so you dont see the final pieces explode at one

#

i guess it was a deliberate choice not to have that happen in Calamity

cobalt pewter
#

I was hoping for a more extravagant exit, something like all of his body pieces breaking during the anim, leaving his head dropping awkwardly before exploding big

#

would've been funnier

#

provi's is gud I think

#

is yharon supposed to have one as well?

eternal escarp
#

yeah but it isnt that grandiose afaik

cobalt pewter
#

and scal bros apparently have death anims too

#

and theirs are so fucking cool like what

frail mantle
#

iirc yharon's animation is just him being thanos'd

small timber
#

I think the only one that dont fit is yharon tbh

cobalt pewter
#

...I wasn't sure why I addressed new death anims here, but I guess my point is that dog's and yharon's kinda underwhelming

small timber
#

considering previously he explode into a ring of fireball now he just disappear

cobalt pewter
#

provi is cool and good

#

scal bros somehow got the best death anims

cobalt pewter
#

just disappear instead of exploding

small timber
#

wait what

cobalt pewter
#

wait lemme get the video I was talking about

small timber
#

no I just tested it in game, previously I thought he is just finishing his bullet hell

#

ya 1 ring of projectile, that makes his death animation looks even weirder

#

I think (providence-like) death animations will fit him a lot more tbh, instead of just disappearing

cobalt pewter
#

mhm

fleet igloo
#

Devs have said something about Yharon, so it's intentional at least

small timber
# cobalt pewter mhm

I think can remove the "first death" part, first death only death animation do not really make sense

cobalt pewter
#

hmm

small timber
#

just make it so it is visible (for all segments to explode) at all times

golden tulip
small timber
#

(more dragon less chicken)

golden tulip
#

still a phoenix

safe oasis
#

it’s not climactic because he isn’t a literal god unlike providence who is

#

yharon is just a dragon

golden tulip
#

clearly more powerful than the providence we fought

safe oasis
#

well the terrarian is also clearly more powerful than both, but they still aren’t a god in any sense and have no capability of exploding or whatever when dying

golden tulip
#

the hell

#

that is such a not good argument

#

lmao

cobalt pewter
#

@spare harbor I am pretty sure said config has been banished

#

so if your sugg relies on that, too bad

spare harbor
#

Oh :(

gray nebula
#

Yea dog's death anim would greatly benefit from exploding faster near the tail and spending more time near the body

#

well it can havel ike an in and out speed curve

#

starts slow, picks up the pace so the body disintegrates super fast, and then slows down as it reaches the end

spare harbor
#

Man i suck at making suggestions

cobalt pewter
#

I'll leave it to the devs for the detail, at the very least having all of his body being given time to explode would at least make the anim actually worth a while if you're near his head (which is like most of the time you're fighting DoG)

unique vector
#

suggs disc overanalyzing dev comments

cobalt pewter
golden tulip
#

was waiting for that one

spare harbor
#

Suggestion: 1/100000000000 chance to place an ice block with Icyee’s face on it

frail mantle
#

i can imagine DoG in his death throes starting to panic and flailing around for a little bit before he slows down, stops and then finally explodes

frozen hornet
small timber
#

@spare harbor cross-mod balancing will literally double the work of devs team (and will also require thorium to comply as otherwise the balance will ALWAYS be off)

also Revengeance item stop existing (except Adrenaline/Rage upgrade) so fact check on this

frozen hornet
#

Cal used to have thorium support but it got snapped

small timber
#

ya because tbh it simply dont work

#

too much work and it is still constantly off balance, the two mod have too much difference in how they balance thing

spare harbor
frozen hornet
#

Catch up then

#

Before making suggs that is

spare harbor
#

Ok

small timber
#

ya you really have to play it before making suggestion, because a LOT had changed

spare harbor
#

I have 640 hours on tmod loader

#

(I beat it before Exomechs)

small timber
#

the recent update massively changes Death Mode in terms of difficulty, and ya it dont really relate to your suggestion (since Thorium is not balanced around Rev let alone Death Mode)

spare harbor
#

Ok

#

Im currently doing a new run on the newest version

#

Ive crashed like 10 times

cobalt heath
#

the sugg is weird cause you are sugging content to a mod that isnt calamity

unique vector
#

@hollow shell do u know if yhe thorium sugg is supposed to be exclaimed

stable musk
#

BIG UH-UH

#

SOMEONE PUT ā—

#

on icyye sugg

crude geode
#

chill

unique vector
#

???

stable musk
#

icyee sugg without ā—

grim tusk
#

Just because high effort

#

And for reasons already stated

stable musk
#

Also crossover things are uh-uh

small timber
#

probably ultra-high effort, and also require coordination from thorium so the balance dont break from their side (like post-ragnarok stuff probably shrek until yharon)

gray nebula
#

that suggestion could be replaced with "rename rose stone so it's not confused for one of the elemental stones (that aren't elemental summoning items)" and it'd work just as well

#

with less effort

stable musk
#

Suggestion guidelines also say smth about
"No crossover items/enemies/bosses emt.c."

gray nebula
#

the fire elemental stone rƓle is already filled with chaos stone anyways

small timber
#

I mean kinda also works

#

(just that the current Rose Stone sprite do look like Rose Stone so...)

stable musk
#

So yeah, changing rose stone name could also work not breaking entire brimmy

small timber
#

my 2nd concern was whether making Rose Stone completely not "relic" accessory is something that can be suggested, since it kinda exist for a long time

cobalt heath
#

taven i would exlaim it for now and let rover take it off is they so see

small timber
#

if that is approved then I will just suggest renaming it

crude geode
#

renaming would make more sense tbfh if it's that confusing

small timber
#

ya then I will just change to renaming for now, since it is seen as the better solution

#

tbh it is just for the sake of consistency, as other relics get changed while Rose Stone is still HotE era effect

eternal escarp
#

@unique vector sorry for the ping but i feel like this should also be exclaimed, #suggestions-posting message tried telling them to provide a reason reason that isnt "it could be cool" a few times, and later on they mentioned themselves they didnt even want the sugg to be implemented wideline

#

(the mimic one, if the link breaks)

small timber
#

(and also multiple weapon/item potentially to fulfill "unique drops", since it is explicitly compared to Hallow, Corrupt and Crimson Mimic not the gold chest mimic variant)

golden tulip
#

worth mentioning they do not give the impression theyre old or anything

unique vector
#

moong

eternal escarp
#

us

cobalt heath
#

Is animus a donor item

#

i want to post a recipe change on it

unique vector
#

its one of fab’s dev weapons i think

cobalt heath
#

fuck

crude geode
#

you can still post a recipe change to it

cobalt heath
#

but dont dev item changes need the devs aproval

unique vector
#

if it passes we’ll let fab know

#

he prolly wont care too much

cobalt heath
#

cause i want to add the last mourning to its recipe

crude geode
#

why?

cobalt heath
#

im thinking why other than it would fit as the edgy spooky true melee weapon

crude geode
#

you could add any true melee weapon to animus then tho lol

grave zincBOT
#

@karmic ruin - Your suggestion has received an updated status!

[Navystone should not turn into stone when you purify it]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

eternal escarp
#

(if only it actually was an issue HDFailure )

cobalt heath
#

lmao

grim tusk
#

@terse pumice too specific

golden tulip
#

boomerangs are visually stunning?

#

what boomerang is visually stunning

terse pumice
#

Triactis Hammer

golden tulip
#

its just big

grim tusk
golden tulip
#

celestus is also just big

grim tusk
#

triactis has a pretty sprite though (but is melee)

golden tulip
#

true

grim tusk
golden tulip
#

idk i dont think boomerangs are anything special lol

fossil bronze
#

aren't all the calamity boomerangs rogue now?

grim tusk
#

and yes, all Cal boomerangs that are not hammers are rogue, melee keeps hammers to be consistent with Paladin's hammer

terse pumice
#

yea and I feel that's kinda the problem

golden tulip
#

apart from that youre asking for a whole new class

#

not happening

terse pumice
#

not a class like Melee

#

or Ranger

grim tusk
#

subclass would still be a lot to ask for (esp with rogue fucking shadow potion)

fossil finch
#

what
what

#

what

#

i am legit questioning what

gray nebula
#

what

#

?

#

I dont understand the suggestion

#

and im pretty sure making anything more convoluted is a bad thing

golden tulip
#

we are talking to the dude right now

terse pumice
#

I understand but I thought it would just help the flow of the mod

grim tusk
#

and potions

fossil finch
#

anyways uh
the calamity state of boomerangs is already ok

vapid mango
#

mage needs more accessories

fossil finch
#

i don't see how this would help the "flow" [what?] of the mod

#

ranger needs more accs

#

ranger is ranger though

grim tusk
#

mage and ranger need more accs

#

ranger also needs more than damage or projectile spam (this went horribly lol)

terse pumice
#

I personally think Melee has to many swords

glass marsh
#

I agree with this. Ranger needs more accs

fossil finch
grim tusk
golden tulip
#

more scissors ultimatesmug

vapid mango
#

why would melee not have lots of swords

#

its melee

fossil bronze
#

because swords are boring

fossil finch
#

either by making swors more interesting (Aotc line) or by making swords other types of weapons (we will see)

fossil bronze
#

other weapons are cooler

terse pumice
fossil finch
#

its a side effect of fab 4 years ago loving melee too much and adding sword after sword

golden tulip
#

favourite child much

drifting osprey
#

i say heavy hammer weapons

glass marsh
#

I'm a Melee/Ranger hybrid, and I love how the Ark weapons felt (Tested them out on my Creative world, not in actual game play yet.)

drifting osprey
#

creates a shockwave / projectile on impact with the ground or platforms

terse pumice
#

at least Calamity actually stays more in line with what is what and has their strongest weapons in actual subclasses unlike Vanilla Terraria (Cough Cough Zenith)

sleek turret
#

kinda like one of the ooa melee weapons?

drifting osprey
#

sorta like astral biome infuse on biome blade

vapid mango
#

i never thought

drifting osprey
vapid mango
#

i would see the day anyone recognizes the ooa melee weapons

sleek turret
#

old one's army

#

you know

drifting osprey
#

oh

sleek turret
#

the sitting event

terse pumice
#

Brand of the Inferno has a unique gimmick

vapid mango
#

sky dragon's fury is so awesome

drifting osprey
#

yea i never touched ooa

#

weapons seem kinda dookie

unique vector
#

@terse pumice we have never balanced weapons considering whether they were "boomerangs" or not to my knowledge

vapid mango
#

flying dragon is really cool

sleek turret
#

flying dragon is cool

unique vector
#

why do you want there to be a new weapon subclass

#

how is this any different than just adding new weapons altogether

#

whats the point of expanding this subclass and how is it related to your whole melee/rogue explanation

terse pumice
unique vector
#

is your problem that theres not that many boomerangs? is the problem that you want more rogue weapons? is your problem that weapons feel that they have too much of an overlap between melee/rogue?

unique vector
sleek turret
#

there isn't as many boomerangs for melee and for rogue honestly and that's ok

unique vector
#

im going to add an exclamation to your suggestion

#

feel free to delete and repost it once you have a clearer explanation for what you want and why, besides "it would be cool" for reasoning

terse pumice
#

ok

#

I actually had a different suggestion I wanted to do

unique vector
#

que

sleek turret
#

so, it probably refers to shadow pot having an on hit effect with rogue boomerangs

unique vector
#

oh

#

rogue moment

glass marsh
#

I'm wondering what to suggest. Currently, I'm thinking about a Pre-Hardmode Ice Gun that inflicts Frostburn (not sure if it should be a ranger or Mage weapon) and shoots about as fast as Undertaker

unique vector
#

for what reason (?)

#

that sounds like its very close to an SIS

glass marsh
#

Oh... sorry.

grim tusk
sleek turret
#

it does

glass marsh
#

Thanks for letting me know I was making a SIS. Forgot about SIS there for a minute.

hot zephyr
#

introduce rogue scythes as a subclass due to melee already having boomerangs

cobalt pewter
#

jjffjfjf

#

meanwhile there are still rogue boomerangs

hot zephyr
#

death sickle and soul harvester

cobalt pewter
#

BRUH

hot zephyr
#

yeah that's personally my biggest issue with this suggestion

fossil bronze
#

also, final dawn and celestus are completely different weapons

#

in terms of functionality they have almost nothing in common

hot zephyr
#

unless i'm tripping, i believe the consensus with the rogue v melee for boomerangs is that cal boomerangs are rogue and vanilla are melee

#

i think personally the ideal suggestion would be to decouple the two fully and to remove the melee boomerang from rogue weapon recipes

#

(ie, changing how equanimity is made, and then removing thorn chakram from the terra disk recipe)

#

which could be done pretty easily by replacing the two boomerangs in equanimity with cobalt bars, and then replacing thorn chakram with the mangrove chakram in the recipe for elemental disk

cobalt pewter
#

yea sure

hot zephyr
#

but even then, i don't think it's necessary

hollow shell
#

though some of ours are melee which we believed fit the class more, such as the Paladin's Hammer line

#

(in fact it was literally just that line)

#

(plus Seeking Scorcher cuz it's Possessed Hatchet)

cobalt pewter
#

I think it's fine if rogue boomerangs become melee and rogue use exclusively scythe as a boomerang alt

fossil finch
#

seeking scorcher isn't a boomerang per say i think so like

#

fundamentally has homing therefore its not a boomerang

#

:5head:

#

rogue in itself doesn't have any "boomerang" weapon, afaik, they're all disks or scythes or unrelated (enchanted axe)

#

(that one crabulon drop. maybe? idk if it was melee or rogue)

ruby plover
#

shroomerang is rogue, i know it has a stealth strike effect

fossil bronze
#

there's the victide boomerang too iirc

fossil finch
#

oh yeah

frozen hornet
#

Equanimity is a boomerang too

frozen hornet
fossil finch
#

elemental scythe real

#

(its still a disk

frozen hornet
#

meanwhile melee gets it's fourth ele weapon

fossil finch
#

rename elemental weapons to

#

to be funny

cobalt pewter
#

already said but fuck it

frozen hornet
fossil finch
#

anyways, yeah rogue doesn't have a lot of "boomerangs"

cobalt pewter
#

personally I'd also want to see a distinction with scythes to differentiate from boomerangs, but eh

fossil bronze
#

that'd mostly just be a change to the shadow potion though in terms of gameplay afaik

frozen hornet
#

melee "scythes" are pretty much projectile swords anyways

#

They just look funky

#

And I don't know how you'd throw a scythe other than having it spin like a boomerang

fossil finch
#

scythes in general are horrible weapons but

#

Rule of Cool

frozen hornet
#

Ye

grave zincBOT
#

@ashen warren - Your suggestion has received an updated status!

[Make biome shrines easier to find]

It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message

ashen warren
#

šŸ‘€

#

awesome

cosmic robin
#

im back with the mr flip flop idea and this time no racial slurs i promise

grim tusk
novel belfry
fossil finch
#

???

fleet igloo
#

Biome shrines are going to be reworked, that's not a bad thing

gray nebula
#

reworked

fleet igloo
#

Or something

unique vector
#

???

fleet igloo
#

I'm not sure

unique vector
#

sussy

fleet igloo
#

The "rework biome shrines" sugg had the šŸ› ļø reaction so I think that's what's going to happen?

fleet igloo
#

It's not exactly "denied" but I can see why one would see it that way

gray nebula
#

reworked

hot zephyr
#

reworked

#

they'll be a lot more epic once they've gotten some much needed love

cobalt pewter
#

re

unique vector
#

i think we're al ready sorta trying to space out the stealth bonuses

#

but idk

novel belfry
#

it seems odd that rogue doesn't have stealth in the armor pieces, especially with mage getting basically the same thing already

#

but apparently consistency is not a tenet for the caldevs

#

aww fuck

unique vector
#

🤨

#

what are your microaggressive comments accomplishing here

golden tulip
ruby plover
#

i cant tell if thats a joke or not mage gets mana use reduction and max mana per armour piece usually

eternal escarp
#

the way they worded it is someehat confusimg but yeah they likely meant mana for mage being like stealth for rogue

golden tulip
#

it was a joke

#

..half

small timber
#

wait hellwing staff still isnt nerfed after the rebalance?

#

or the pre-HM and HM rebalance havent happen yet

elfin plover
#

in my playthrough now its not nerfed

eternal escarp
#

should still provide killtimes

#

agianst bosses on tier (or if you want the drive the point, on bosses ahead of tier aswell)

austere cargo
#

There was a suggestion about moving Ravager to post-moon lord. Would that be post-providence to keep bloodstone in the same place in progression or post-ML so bloodflare armor becomes an alternative to tarragon

small timber
#

since it is kinda a spoiler for update, in some sense, we only know because we suggested and get told it is "already being worked on", but specifics not provided

austere cargo
#

oh, ok

eternal escarp
#

bloodflare armor requires polterghast anyways
also afaik it was confirmed that Rav will be specifically post provi with Bloodstone yeah

fleet igloo
#

Won't bloodflare be changed at that stage though

#

Having to fight two bosses for one armour set is kind of weird

eternal escarp
#

that was not stated

#

also thats how bloodflare works currently

#

so, lmao

austere cargo
#

hmm, calamity usually goes for more nonlinearity, so gating behind providence seems odd

eternal escarp
#

it could become strictly ravager but its not confirmed

fleet igloo
#

Can't you farm enemies for the bloodstone and technically skip the bloodstone boss(es)

eternal escarp
#

assuming they would keep the bloodstone drops, yeah
but bloodstone itself is still locked to provi currently

stray quarry
#

I'm not the only one receiving crashes correct? Spawned a boss and when I died it literally fell to the bottom of the world and my world when i followed it was unloaded.

eternal escarp
#

so youd need to do 2 bosses in both situations

#

its an issue with 1.5.1.2, wait for next patch

#

also wrong channel HDFailure

stray quarry
#

oh thanks

austere cargo
#

(I'm kind of assuming that bloodstone changes from its current state to being Ravager's unique drop material)

eternal escarp
#

that is what i also think yeah
but we cant know for sure Bloodflare armor will also change from needing polter or not

#

so yeah

austere cargo
#

is polter post-prov? I don't remember

eternal escarp
#

in theory yes

#

in practice, polter can be fought immediately after ML

sleek turret
#

fargo moment

cobalt pewter
#

@grizzled spindle 1.4 vanilla already changed stardust guardian

it's redundant for cal do rework it as well

#

considering the big

portingā„¢ is sorta near

sleek turret
#

Eventually

grizzled spindle
#

polterghast is the easiest post ml boss ngl

#

providence is the second hardest before supreme calamitas

ashen warren
#

yeah if you got good dungeon world gen

grizzled spindle
#

just clear a big area then you're good to go

#

300 tiles height and width is good enough

small timber
#

dont need to argue with boss difficulty here, it is super subjective

#

unless you plan on suggesting it

grizzled spindle
#

just saying

ashen warren
#

tbh polter kinda needs a rework

#

imo

frail mantle
#

it's a bug where hovering over the biome blades in your inventory, usually in magic storage, crashes the game

eternal escarp
#

true biome blade that came from the old update specficially, iirc

frail mantle
#

i believe the issue has already been fixed in test versions

grim tusk
#

@grim arch known bug and will get fixed for next patch, but yes use #bugs-read-pins

eternal escarp
#

and yeah this is not the place for bugs
and yeah the bug is very much known

grim tusk
#

But yea mult is bugged to hell and the dev team is still fixing that

frail mantle
#

or at least the issue being identified and a fix being in progress

grim tusk
frail mantle
#

then i'm probably misremembering

gray nebula
#

it doesn crash when in your inventory

#

never saw anyone mention that

#

its just magic storage being bad

frail mantle
#

i thought i did

gray nebula
#

also yeah i tried to fix it by rewriting the tooltip editin

river wave
#

how about 'make voodoo doll summon WoF even if the guide isn't in the world'?

#

hopefully wouldn't be that hard and would make life a lot easier right before hardmode

golden tulip
#

if you want the guide to respawn faster, there is a config for that

#

for any town npc that is

river wave
#

that's cool but a bit hard to find for most players who won't all have people to tell them about that

golden tulip
#

thats why im telling you

river glen
#

i mean u go to settings and u see mod config no?

eternal escarp
#

yeah

#

3 clicks away HDFailure

#

people should go through their options regardless for the many keybinds calamity has

golden tulip
#

well yea but just the knowledge of it being in the configs is not common

river wave
#

but it's like, kind of annoying that such an essential boss has to be summoned in such a tedious way, and that also doesn't solve housing problems, (if you have too many NPCs and hate building housing)

golden tulip
#

just build a house

#

its not hard

small timber
#

it is the vanilla way so I dont think calamity is willing to change it

golden tulip
#

you can literally just build 10x10's

small timber
#

at least not in the short term

#

there obviously is solution (like make doll just summon WoF), but calamity dont really want to change such an iconic vanilla mechanic

river wave
#

ok then. Thanks for the tip Nutella.

golden tulip
#

np

golden tulip
#

click and summon

#

thats it

#

click item and boss spawn woohoo

#

atleast vanilla only has like 3 required at most of such a thing

small timber
#

objectively worse is just plantera, other I dont really have complain

#

my complain with WoF summon is more that it is consumable but not that it is not one click

golden tulip
#

its only worse because building an arena in the middle of a cave is ass, and because its a 1 time summon but its good because you need to explore for it and its unique

#

this is more just me going on a rant because of boring modded summon items

#

yea but not vanilla

#

thats the whole point

small timber
#

it is unique in a frustrating way, you pretty much have to build arena around a bulb (or to drag plantera from 10 miles away while it petaled you), have completely random spawn rate and (pre-patch) it was limited to 3 for the entire jungle

#

so I mean, it is not exactly great, unique though

golden tulip
#

its not very good mechanically

small timber
#

(and that is not considering failed attempt)

golden tulip
#

but its good thematically and so its not boring

small timber
#

ya, thematically it is unique, that I definitely agree

golden tulip
#

i mean the only unique summoning thing calamity has is draedon, poltro and old duke

#

am i missing any?

#

eh

#

kinda

small timber
#

if you mean truly unique I will not count polter, not even scal and deus tbh