#suggestions-discussion

1 messages · Page 1235 of 1

cobalt pewter
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do they really need to be? but yeah, my point is making them a combo weapon with each use, I think

hot zephyr
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perhaps

cobalt pewter
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shortswords would benefit a lot being combo weapons, being small and directional weapons

muted osprey
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shortswords are just london simulator

unborn siren
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shortswords are mostly fine throughout the game

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sub shocker + adrenaline is great

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the only time they suck is against DoG

small timber
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I think just make it more specific instead of just suggest to remove all of it altogether

From my experience:
Providence one are fine, it just adds challenge to the attack without much annoyance (especislly it is nerf next patch)

DoG is fine (it just make a rather boring attack slightly more interesting)

Yharon can get annoying depend on what BH

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This one I am not sure but doesnt Scal do that before 1.5?

unborn siren
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it should be good against DoG in theory, but in practice it just hits the head once and then wastes all it's pierce and lifespan on body segments

royal tapir
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SCal did not have aimed BH projectiles before 1.5

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Honestly, the only aimed projectiles I'm against are Yharon and Cal Clone

unborn siren
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draft:

Increase the homing/turning speed of the Gallileo gladius projectile

The weapon should be good against DoG in theory and is even recommended in the class setups wiki, but in practice it has less average dps than even some pre-polter weapons. The reason it has such little dps is because the projectile zooms past the head and hits it once, then wastes all it's pierce and lifespan on the body segments while it tries to catch back up with the head. It also encounters a similar problem when trying to hit the tail because it just can't keep up. Increasing the turning and/or homing speed of the projectile would significantly increase the viability of this weapon against DoG.

small timber
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Hmm then scal one is definitely the worst offender, because it completely disrupts the bullet hell phase and incentivize more to build an arena (since the aimed projectile is trivialized)

vocal ivy
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She's pre golem

small timber
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Yharon is depend on BH I think, for final BH I like the aimed projectile but many other BH it just annoying

royal tapir
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Cal Clone is the worst offender imo, especially BH2

small timber
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Oh ya cal clone bh 2, but that is 2 issue in 1 since it also have the problem with you cant move 2. Step away from beginning point or face accelerated projectile

royal tapir
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Having the aimed projectile is what makes BH2 practically impossible to nohit without run god imo, as it uses BH1 pattern + fireblasts
BH1 pattern is already narrow enough, but adding fireblasts to that makes it borderline impossible

small timber
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Ya that one I do agree, because it feel bullshit in non-nohit already (eventhough usually I dont like to use nohit for argument)

royal tapir
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Y'know, we wouldn't have this problem if Cal Clone spawned a box during bullet hells hehe

small timber
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Can be difficult, since spwaning boxes midfight is kinda

An approach that can work is just put a totem/whatever indicator to be the rough arena

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Since the current problem is (from observation), it has a centre point that move with the player? Thats why it is so funky

royal tapir
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The problem is that the hellblasts accelerate too early

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If you stand still, they're basically accelerating as soon as they pass you

small timber
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Oh thats why it is so weird, I just always moving so I assume it is just when player moving from the centre point

royal tapir
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Hmm, I should make a suggestion out of this

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Tomorrow though

small timber
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Ya definitely, that do not seem reasonable at all

bright crag
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The only one I forgive is DoG's laser

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Because the 1.4 laser walls were really easy, and the laser forces you to manage your space while being very predictable

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It's not disruptive, blends very well with the original pattern

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Maybe because of how the laser walls work

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Meanwhile, Yharon is shooting a stream of fireballs at you when you're trying to dodge a massive bullet hell

small timber
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ya I understand your point, although another exception I think can be made is providence

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since providence is the one that you can easily overcome with just better dodging (instead of purely disruptive like yharon or scal) due to how providence bullethell pattern works

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but ya regardless, I think it will be better if you make your suggestion based on specific case instead of all of them, since people might held differing opinion on each one of them

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just make your suggestion on the ones you find the most problematic by all means (and almost all people regards as "the worst")

frozen hornet
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Isn't yharon's aimed projectile the same or at least really similar to provi's spears

small timber
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it just fire a projectile directly at you once in a while (or later Bh extremely rapidly) I think

frozen hornet
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I saw it fire a whole stream at me once

small timber
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ya it is like final BH, in other BH it is once in a while

frozen hornet
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I see

cobalt pewter
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@gleaming wadi dps additions is good, but you lacked the equipment to back the numbers up

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plus balance suggs are in a weird state rn or smth

small timber
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purge guzzler have like 90% chance of getting nerf anyway (unless beta tester is too busy testing pre-HM and HM weapons)

crude geode
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@ashen warren you mean like teleporters?

ashen warren
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Are there in Calamity?

violet dagger
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they are vanilla

crude geode
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Base vanilla

ashen warren
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1.3.5?

violet dagger
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sold by steampunker

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yup

ashen warren
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...how far in is the steampunker?

crude geode
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Hardmode post mech boss

violet dagger
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in calamity she spawns right after you start hardmode iirc

short walrus
violet dagger
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or was that changed

crude geode
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Changed

ashen warren
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Well that sucks

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Guess my dream of sticking it to Dreadon will have to wait until Calamity moves on to 1.4

crude geode
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Bruh you already have it in the game

ashen warren
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In Hardmode

crude geode
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You want instantaneous teleportation pre-hm?

small timber
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the design is generally that you get more QoL in HM

crude geode
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🤨

small timber
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just like why cosmolight is HM only

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basically you struggle with non-QoL in pre-HM but in HM you get more QoL but bosses get harder

ashen warren
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Not fully flesh out from the beginning

crude geode
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You only unlock wiring post Skeletron anyways

small timber
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if you want pre-HM teleporter you probably can find other mods that add it

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there is not much reason for calamity to add pre-HM teleporter (especially that teleporter exist in HM) unless they significantly change how they design progression

ashen warren
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I'm not much of a gamer like the rest of you. I can't just walk up to Skeletron and put my muddy boots on his couch without a beating

small timber
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like one example is alchemistnpc lite, which add biome teleportation potion

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that yo ucan buy super early

cobalt pewter
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@ashen warren

  • Teleporters
  • (1.4) Pylons and Magic Conches
  • Astral Arcanum
crude geode
cobalt pewter
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shut

small timber
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tbh probably unlikely to happen with calamity, so instead of struggling to suggesting it just get another mod that does it immediately

ashen warren
small timber
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most people play with other mods (like QoL mods) alongside calamity anyway

ashen warren
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Loki brought up some good ones, I might try those. Then look up mods if that don't work

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That teleports you to spawn or bed.

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Not from one set point to another.

small timber
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then isnt it just recall potion?

ashen warren
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wait.

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I was thinking recall, my bad

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tell me more man

small timber
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ya assumign you want to teleport to another point

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alchemistnpc definitely do the work

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but if you want more there is a mod that let you set temporary house (camping) so basically you can set spawnpoint anywhere

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I dont use that mod so probably have to ask someone else the mod name

ashen warren
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I actually want something like the 1.4 pylons in 1.3.5. Those I had at least needed to work for, but not so much as to kill a (cheating SOB) skeleton.

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I'll take a look

small timber
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pylon in 1.4 you probably have to wait for 1.4

unique vector
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thats a 1.4 thing yes

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just wait for those

small timber
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there is restriction (from tmodloader developer, not calamity) to prohibit adding 1.4 things

ashen warren
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Thats what I said before

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brb

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Oooo.... * intake breath * MMM is good but I have to restart the game from scratch... I need to flip for this.

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someone call heads or tails

fleet igloo
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  1. Where are you in progression
  2. Do you just have to start a new world or do you have to delete everything (if it's the former, can you bring items from the old world to make things easier)
ashen warren
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I've beaten 3 bosses and in order for the the world to have the mirrors, I need to make a new world. I don't feel comfortable taking from multiple worlds (I feel that the game can be beaten with the items you're given on one world), so I will have to restart from scratch.

Heads or tails. You win, I restart. I win, I continue on. And just to let you know, I have horrendous luck.

timid flower
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An idea that was discussed in the nohit server, a tooltip that pops out in the pwnhammer's description that breifly explains the early hm rework, something simple like Hardmode ores now spawn when killing mechs, this will make it so that new players who are used to vanilla early Hardmode will be notified of the system as soon as they get the pwnhammer

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Would this be ok

fleet igloo
timid flower
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coolio

unique vector
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eh

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i mean

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im not the biggest fan of throwing something like that onto an item tooltip

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since those are super fucking hard to read to begin with

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but nothing inherently wrong with the sugg itself

fleet igloo
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Maybe you could reword it into something like "add a hard-to-miss explanation of the HM rework in game"?

crude geode
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Yeah the sugg is fine it’s just. disagreeable which is like normal for 30% of all suggs

timid flower
fleet igloo
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I don't think so, it can be missed

timid flower
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yea my thought exactly

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like different colours in tooltips are possible

fleet igloo
timid flower
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yea that wasnt the suggestion itself just the core idea in a draft

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but yea

pulsar marlin
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Compression

fleet igloo
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I think it's best to just think a bit about which you really want and then go for that

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But if you want me to decide ||tails|| I guess

unique vector
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it’d probably be better done through npcs

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give the guide more use

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sinc ehes suposed to be a fucking guide

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lols

fleet igloo
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do it in chat, item tooltip and NPC dialogue

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ram it down players' throats so they can't possibly miss it

small timber
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just wait for this to come into reality and we can start adding textbooks onto item without making it dumb

timid flower
fleet igloo
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⬆️

ashen warren
small timber
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and ya adding to guide will probably be just adding essay onto guide dialogue, which is not relaly much clearer

ashen warren
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So yeah. Restarting.

small timber
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cant you craft magic mirror in calamity?

ashen warren
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Also a guy named Smoothie needs help in the Calamity mod talk.

unique vector
small timber
ashen warren
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I think I read world spawn only

ashen warren
fleet igloo
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I think they want something like pylons?

timid flower
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which is completely something different

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but i get yuor point

unique vector
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.??.?????

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im not the one

ashen warren
unique vector
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suggesting

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okay broski

ashen warren
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OH no!

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Wait, I can craft them in this mod

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Rev and Xpc was right

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I just need a magic mirror and then the right items

fleet igloo
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Is the old world still there

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Actually if not there might still be some auto backups?

ashen warren
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I haven't moved yet

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so I can still save

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Now to go download the mod and hope nothing messes up

fleet igloo
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Cool

ashen warren
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Thanks Terrarians

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Or...Calamitans

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And soon to be Cataclysians

hollow shell
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I believe you mean "easy to miss" in your first sentence @timid flower

timid flower
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god thanks

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proofreading isnt my strong suit

hollow shell
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👍
Seems like a good suggestion tho

timid flower
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thats nice

small timber
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also since the suggestion is not getting sent, if this is happening then it probably have to go through this way

onyx hill
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Altraxia a more colorful version of refraction rotor 😄

frozen hornet
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I meant the projectiles fired by the weapon not the weapon itself, but cool sprite nonetheless

onyx hill
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thanks

fossil finch
fossil finch
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Certified calamiguide

fleet igloo
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imo guide needs to do something that can't be replaced with looking at the wiki for players to actually use him

fossil finch
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close th wiki 👍

fleet igloo
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Even if he does say something about it there's no guarantee players will actually read it

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Especially if the NPC provides a service, players might talk to them just to use it without actually reading the dialogue

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Also since breaking altars give so much less of a reward, it also shouldn't do the "corrupt a random block" thing?

fossil finch
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It doesn't

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Anyways, i believe it's fine to go by the metric that not talking to npcs isn't the dev's fault
Calamity definitely does need to have much more in game info and npcs like guide or amidias are just fine for that

small timber
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I think most player actually is disincentivize from reading npc dialogue

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just because how 99% of npc dialogue except the Guide is useless in vanilla

fossil finch
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Me when my game has flavor 😭

fleet igloo
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(Looked it up in the server, last I remember it's still in)

fossil finch
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Im pretty sure fabsol explicitly stated it doesn't

fleet igloo
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Huh, I'll look it up

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The NPC thing is mostly in regards to informing players of the HM rework, and it might be easy to miss if it's just on the guide and nothing else

digital saddle
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purge guzzler being so strong is a bug i believe

eternal escarp
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yeah

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same with weapons that use the same explosion like Fault Line and Subduction Slicer iirc

frozen hornet
austere cargo
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if Voodoo Dolls stack, then throwing them will have to be moved to their use effect rather than throwing from the inventory

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since otherwise you'd throw the whole stack

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Do dolls even have a use effect?

deft yew
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Nope

deft yew
austere cargo
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remind me, does the throw hotkey throw one or the whole stack?

deft yew
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All yes

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^

austere cargo
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well I certainly don't, but I imagine there's some people who do for some reason

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still, would there be anything wrong with having its use effect be throwing it?

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would mean you could toss it without messing with your inventory screen

cobalt pewter
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I think the button is fine for controller

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PC and mobile do not need the throw button as they can drag items out of the inventory space

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to throw em

west jackal
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Damn how many Suggs happened overnight

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The dog Telegraph one isn’t needed

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The laser walls already give a Telegraph before they shoot

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Which the guy mentions

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Adding another Telegraph for something that already has 2 different ones is kinda

small timber
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the current situation is as if moon lord do not have his top eye slightly light up before firing laser and call the fact that the laser don't start immediately on you but sweep towards you the telegraph

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the turning invisible is the proper telegraph for the first laser wall, but it is not visible if DoG is not in screen, which is what the suggestion trying to fix

cobalt heath
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The voodoo one is really good

hollow shell
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I'm fairly confident you could make the voodoo dolls stackable while still being equipable
Dyes are an example

eternal escarp
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i think its because Dyes are unreforgable?

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though, i guess its part of the same change

golden tulip
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you can equip voodoo dolls ?

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why would you do that

eternal escarp
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to kill the guide

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..manually

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(no real reason basically)

golden tulip
eternal escarp
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unlike clothier voodoo dolls

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the guide gives nothin upon actual death

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other then, green cap, ig

deft yew
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wait a minute

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just checked, you can't reforge guide doll

golden tulip
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menacing guide doll

cobalt heath
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I would just Change it so the point is making dolls stackable

eternal escarp
royal tapir
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Oh yeah, it's Cal Clone suggestion drop time

small timber
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oh you are not mentioning arena or something?

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then I make it a different suggestion

cobalt heath
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cal clone is big love to me atm

tardy smelt
small timber
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ya I ctrl+F arena, but since it is only 1 line I think I will just suggest it anyway

tardy smelt
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I'd personally remove your sugg

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since its just... made obsolete by CIT's

crude geode
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It’s really just gonna split votes tbfh

small timber
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I mean it make the same point tbh

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not like opposite opinion

tardy smelt
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yeah

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e.g. its a duplicate suggestion

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I'd personally remove your sugg

small timber
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hmm I still think like him mentioning just for 1 line is like, really thin on "duplicated suggestion"

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I will just store it to be posted another time then

small timber
# tardy smelt it still covers the idea

whether it is just 1 line or the entire suggestion is based on it changes the context (of how important it), but ya regardless I will just post it another time to avoid all the conflict

digital saddle
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i mean

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cal clone bullet hells are worse than any of scals

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so

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incredible hellblast density

fossil finch
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I disagree heavily

cobalt heath
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can i sugg an auric toilet?

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wait toilets arent in calamity atm

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nvm

worthy lintel
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.....there's already one

cobalt heath
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o

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pog

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gonna go make one

timid flower
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Huh

gray nebula
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wait a second why is the "rebirth" theme not the phase 1 theme

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is he still using the original version of his theme when the new one has been out there for super long

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i mean i remember that there was some stupid thing with him using both based on wether or not you beat dark sun which is kinda stupid it feels like the same as trying really hard to find a way to keep an old sprite after a resprite but for music.. zamn

royal tapir
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Uhh, yeah

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He is using original Infernal Catharsis in phase 1

shrewd ruin
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Yeah he still uses og

golden tulip
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rebirth is so much better

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ive thought about suggesting to replace it but idk what else to say other than "it sounds better"

grim tusk
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It not only sounds better, it was supposed to be a better and updated version of the original theme and it would make much more sense to use it

ruby plover
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I'm almost certain that's been suggested before

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if not, I know for sure it's been talked about in here before

deft yew
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I’ve heard multiple times that’s being fixed

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Mostly from Phup

grave zincBOT
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@digital saddle - Your suggestion has received an updated status!

[Move the start of the jungle plague and pbg to different points in progression]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

deft yew
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So the bot can do that now hollowcool

fleet igloo
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hello it's me with yet another stupid Old Duke suggestion

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Hopefully this one is more sane, and hopefully I have enough info about this point

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It's just tier 3 acid rain helping to get bloodworms, since they're really rare (I don't think I've seen one, even though they spawn at any point in progression), and according to the wiki, the spawnrate is halved after encountering OD

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So doing this could help connect the boss to the event better, as well as making spawning it less tedious?

fossil finch
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They'd die from enemies

ashen warren
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or yknow

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make them not be damaged by enemies

fleet igloo
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I was thinking making them drop as an item from the enemies (justified with the enemies having eaten them maybe)

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Alternative would be to craft them using sulphuric scales and corroded fossils which also gives them a use, but "make bloodworms craftable" is already requested quite a bit so no point in me re-iterating it

deft yew
fleet igloo
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I think there's a ban on adding 1.4 content with mods? Not sure how much this infringes on it

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But either way is the idea behind it fine

fossil finch
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there is but unkillable critters isn't 1.4 content lmao tf

ashen warren
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lo

grim tusk
fleet igloo
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Yeah ok

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So T3 helping to get bloodworms is fine?

grim tusk
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as long as is worded well enough and follows the sugg doc, yea go ahead

lucid flare
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hello everyone lvii here again with another dumb idea

what if certain bosses had different custom HP bars for the yet another boss health bar mod

i remember thorium did it

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(also this is mostly because i can't see the HP of all of the exo mechs when they're all on screen with the mod because it only shows up to 3 bosses in it)

half sage
small timber
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Does thorium naturally have hp bar?

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Because calamity have their own hp bar and they put a lot of effort to it (like the new enrage bar etc)

fossil finch
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Thorium doesn't, no

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I don't believe calamity should hahe yabhb bars because it already has its own

small timber
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Ya then it make more sense that throium make extra special effect for yet another hp bar since they rely on it

lucid flare
fossil finch
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It would be cool maybe but do THE SPRITERS care?
Destroyed

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(Explain this one, atheists)

lucid flare
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janded suggestion restart

fossil finch
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Now pardon my horrid excuses at humor as i go away because the point has been made and the sugg is valid

lucid flare
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i think im just gonna leave it here
if anyone wants to go ahead and put this into #suggestions-posting i give you full rights to do so

unique vector
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i believe we wont add a boss hp bar bc that kinda of overtakes yabhb

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like, we tend to avoid adding things that outright make it pointless to use popular qol mods

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oh wait u mean chstom ones

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i mean,.,, idk

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it’d be cool!

lucid flare
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the mod already has a boss HP bar anyway lmao 🗿

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maybe i should've been clearer that i was talking about Custom "Yet Another Boss Health Bar" Boss Health Bars

unique vector
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yea but it doesnt like have the same utility/usefulness as yabhb

lucid flare
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how

unique vector
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it doesnt disappear when bosses are invisible

cobalt pewter
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invincible*

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but yes

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though cal's shows enraged state, which wouldn't matter that much in 1.5.1 anyways but it's a qol so djfjfk

unique vector
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its also arguably harder and more inconvenient to see

sleek turret
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often kinda sucks on some smaller resolutions and i personally dislike covering and entire bar vs a small corner

cobalt pewter
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personally no offense but I find cal's hp bar way jank for a couple reasons

unique vector
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it exists bc funny mgr reference

cobalt pewter
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meshing MGR number fonts and Terraria font for the names is kinda jarring to me

unique vector
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afaik

lucid flare
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did i miss something

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(the not mattering in 1.5.1 part)

cobalt pewter
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not really kinda?

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malice is useless now

sleek turret
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ok maybe adding the custom font for the boss bar isn't to bad but personally i just focus on the numbers rather than the name personally

cobalt pewter
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and the enrage indicator on cal boss hp bar exists because of malice

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(yes I hate malice how can you tell)

sleek turret
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doesn't it work for enraged bosses due to other circunstances other than malice

unique vector
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we get it

cobalt pewter
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anyways yes

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I find the cal hp bar jarring, trying to mix the futuristic look of MGR hp bar in Terraria and the execution didn't really hit it for me?

lucid flare
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speaking of Font
is there any mod/resource pack that lets u change the font for the game or is that not real for some reason

sleek turret
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i think there are some mods and texture packs that do that i think

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not sure about texture packs but i have seen mods

small timber
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once this gets onto to do (soon™) problem solved

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also yet another hp bar do not show % hp (unless there is an option for it) so I will argue there is still flaws

half sage
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yea I like having them both on despite how much screen clutter it is because YABHB is easier to see for just a general overview, but cal's has % which can be useful for knowing when the next phase of a fight is coming

deft yew
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Alright I edited to fix the whole accessory part and increase strength of reasoning

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see you chads in the morning quirrelpeace

small timber
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@potent veldt (I refighted both Death Night Providence and Death Malice Providence to make sure I get it right)

  1. Providence anti-heal star is getting nerfed next patch (confirmed, already in changelog) so the attack will no longer be as devastating
  2. I think the crystal staying when bullet hell start is in-fact, intentional, because the bullethell DO delete other projectile, except crystal
  3. Enraged/Night/Malice Providence is significantly different from Day Providence, you are in-fact encouraged to stay close/mid-rage to providence during bullethell instead of at the edge, because otherwise you can't see the projectile clearly before the accelerated to non-reactable speed (and also shorter "out of range burning")
  4. the combination of anti-heal star and the laser is, in-fact, very much dodgeable, as it is very consistent. It alternate two patterns (in order) after each bullethell:
  • After bullet hell, Providence proceed with normal dropping blob attack before windup and laser
  • Right after bullet hell, Providence immediately start windup laser

first one is of course not a problem, second one you can dodge it reliably (provided you are good at dodging stars of course) by moving towards Providence right at the end of the bullethell, two indicators: i) if you are at the edge, the fire icon on your character disappear (meaning bullethell ended), ii) bullethell projectile amount decrease significantly at the end of the bullethell

in emergency if you can't close in fast enough, being far away is not even that bad because you will have more room for dodging the laser

grave zincBOT
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@fleet bobcat - Your suggestion has received an updated status!

[Add in a mini map icon for Cragmire Maw, and Nuclear Terror]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

small timber
#

at the end the suggestion is still valid, this pattern adds a lot of extra difficulty to night/malice providence and removing it is basically "nerf night/malice providence suggestion" (which there is nothing inherently wrong with it), just that I personally feel like if you are intentionally fighting the boss at a harder pattern you somewhat have to adapt to it

grave zincBOT
#

@cobalt heath - Your suggestion has received an updated status!

[Make draedon schematics tell a hint to the previous one if you find them in wrong order]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

potent veldt
#

Most of that feels wrong though, because it's not actually consistent per bullet hell

small timber
#

it is consistent per two bullet hell

#

ya it is weird, but it is consistent

potent veldt
#

Yes

#

Which makes it a really weird consistent inconsistency

grave zincBOT
#

@ashen warren - Your suggestion has received an updated status!

[Remove the 'A Desert Nuisance has awoken!' messages from the spawn message of the Desert Scourge]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

small timber
#

I still think that since it is consistent it is reliable to dodge, depends

grave zincBOT
#

@steep crown - Your suggestion has received an updated status!

[Earlier Calamitas appearances]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@restive cairn - Your suggestion has received an updated status!

[Give the Crushaw Crusher some sound FX]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

small timber
potent veldt
#

Also I've never experienced the true damage bullet hell having non-reactable speed

grave zincBOT
#

@digital saddle - Your suggestion has received an updated status!

[Make Uelibloom ore easier to get]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

potent veldt
#

I don't even go that far away and I still can't see the laser area

small timber
#

it is more that when you are way too far away tbh

#

because the anti-heal star get way faster the further you are from providence

potent veldt
#

I really doesn't seem that fast to me when I fought it

small timber
#

mainly that you have to close in at the end of bullet hell, the alternative is to stay far away which also works (just dont stay midrange)

grave zincBOT
#

@gleaming wadi - Your suggestion has received an updated status!

[Nerf the Purge Guzzler]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

small timber
#

(also malice providence is unironically easier for that attack, the main difficulty was projectile clutter but malice projectile speed reduce it)

distant gyro
#

damage nerfed from 211 to 120, use time from 19 to 24, pierce from 2 to 1

small timber
#

I heard that purge guzzler is overpowered because of a bug, isnt removing the bug enough of a nerf?

#

or that is in-fact, not true

grave zincBOT
#

@ashen warren - Your suggestion has received an updated status!

[Make altars drop both souls light and night when broken]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

distant gyro
#

purge guzzler is overpowered because of something that is simultaneously intended and on accident

#

along with subduction slicer and fault line

#

which all share the same explosion

#

it is intended for holy fire bullet but a lot of the items share this explosion

#

lazhar is another infamous one (now resident deus speedkiller)

ashen warren
#

lots of things are shared in calamity like that

#

and this isnt the first time that something like this has happened ill bet nor will it be the last HDFailure

sleek wadi
#

'Course it won't be the last, something's gotta kill Deus in under a minute each patch HyperFailure

unborn siren
#

Tenebrus tides, Hydraulic volt crasher, Sea's searing, Dragon + Spikecrag, OSG, Stormfront razor

tepid mantle
#

I can't believe people vote for aimed projectiles

#

It's incredible bad idea, making bullet hells even more random and boring

#

Imagine dodge static pattern or pattern that can not even shoot one projectile at you

ashen warren
#

what?

#

what are you talking about

#
  1. the aimed projectiles were added in 1.5, they did not exist before
ruby plover
#

also i didn't think aimed projectiles were a voted thing

#

didn't the devs just. add them in

ashen warren
#
  1. it doesnt make them more random at all lmao
tepid mantle
fleet igloo
#

Not really

fleet igloo
#

There's a chance that can happen yes, but you can't consistently dodge them by standing still

ashen warren
#

it happened to me once in 3000 attempts so yes it can happen

#

the reason behind it is because its a pain in the ass having a steady stream of aimed projectiles right towards you, esp in scals bh on higher difficulties

fleet igloo
#

The main problem with them in Calclone's fight at least is that you have to keep moving around to dodge the hellblasts, however the normal projectiles speed up to catch up with you (and don't slow down, meaning it becomes hard to dodge them) which makes the second bullet hell very hard

#

But the main idea with bullet hells is to only move when necessary

tepid mantle
#

Isn't it's like the point to force player to move during bullet hells

#

It's just depends on your view on it

fleet igloo
#

Um, I don't think so?

ashen warren
#

what

#

you can force them to move without making it annoying

fleet igloo
#

Having played some bullet hell games, panicking and moving around a lot tends to get you killed very easily

tepid mantle
#

But every game have some save mechanics in most bullshit situations

#

like RoD

fleet igloo
#

The thing with Terraria bosses is that you're likely to be moving a lot of the time due to having to run away from them, and the movement required in bullet hells is comparatively little, requiring precision instead

tardy geyser
#

imo being able to stand still for several seconds during bullet hells should be prevented in some way, aimed projectiles are just a weird way to do it.

ashen warren
#

considering they dont stop that often yes lo

#

and i dont see why that needs to exist

#

you already require good precision to avoid everything

fleet igloo
#

Actually what's wrong with being able to stand still for several seconds during bullet hells

ashen warren
#

nothing

tardy geyser
#

changing the way the bullet hell acts to make the player move would be better

tepid mantle
#

You just see attack and do the same move

#

While there i have to predict where you can go

ashen warren
#

im really not sure what youre on rn

#

no bh is the same aimed projectile or not

tepid mantle
#

Like you can fully see all the projectiles and choose one movement to dodge them

#

But with aimed you have to adapt you plain

ashen warren
#

you can do that regardless of aimed projectiles??

#

theyre even more predictable as they are well

#

aimed at you directly

#

what is your point

fleet igloo
#

Usually there are so many projectiles figuring out a good way to dodge all of them and executing said way is a challenge in of itself

ashen warren
#

it sounds like youre trying to say youre supposed to not be able to react and have to just wing it to dodge them which is just

#

no

fleet igloo
#

Yeah you really only get a few seconds to figure out your movement either way, which is more or less the same as winging it for me

tepid mantle
#

Reaction time is 300-500 ms in general

#

I don’t how it’s annoying to react to like toasty said “more predictable” projectile and change direction of your movement

#

If it’s few seconds

fleet igloo
#

Which bullet hell are you talking about actually

tardy geyser
fleet igloo
#

With Providence it's fine I guess, haven't done the fight but I think it's a good idea

#

(It's the spears that are aimed at you right)

tepid mantle
fleet igloo
#

Haven't fought, sorry

#

Just making a guess based on what I've seen of the attacks

#

But in cases with both Cals where the base pattern is already random

ruby plover
#

Provi’s aimed spears are a great example of aimed projectiles

fleet igloo
#

Wait what are we arguing about again

ruby plover
#

Like. It’s just a good attack

tepid mantle
ruby plover
#

God I read this and I have no idea

#

I think it’s an anti-aimed projectile argument

fleet igloo
#

Oh

ruby plover
#

But is this gonna be used for a suggestion or something?

fleet igloo
#

Probably the hellblasts in Calclone BH2 part

timid flower
#

didnt this conversation happen yesterday

ruby plover
#

Oh yeah cos Stip made a suggestion about aimed projectiles

fleet igloo
#

I'm not against the hellblasts in principle, but as they currently are they force you to keep moving around in Clone BH2, when the fireblasts accelerating based on your speed makes moving a lot a very bad idea, making the entire phase a bit unfair

eternal escarp
#

im pretty sure stips sugg is about the newly added direct projectiles

#

like Yharons fireballs in his bullethell

#

rather then Providence's spears

timid flower
#

providence spears is a good example of how aimed projectiles are done well

tardy geyser
eternal escarp
#

tbf without Providences spears the attack isnt all that different

#

the Stars do need a direct projectile though due to how they work
i agree with every other existing bullet hell attack not needing direct projectiles

timid flower
#

i mean yea, but if they didnt exist cheesing provi spears would be really easy

eternal escarp
#

how so

eternal escarp
#

you still need to circle the spear attack

#

therea no real point having another line of spears to enhance so

eternal escarp
#

lets take Yharon's bullet hell
it on its own prevents players from standing still

#

what does the direct projectiles add

tepid mantle
#

You have to time your movements

eternal escarp
#

other then more weird and cheap hits in some occasions

#

you have to time your movement regardless

#

even without them

tepid mantle
#

Wait for direct shot before moving

eternal escarp
#

Yharon's bullet hell attack isnt the same each time

ashen warren
#

both cclone, yharon and scal do not need aimed projectiles

#

dog and provi etc are fine

eternal escarp
#

okay
so i wait for the direct shot to move, oops a curved shot now blocks my path

#

yeah no, direct shots bring nothing besides frustration

#

except in Providence's star attack

#

agiam due to how it works there

fleet igloo
#

Which Yharon attack has the aimed projectiles again

eternal escarp
#

the massive fireball spin attack

tepid mantle
eternal escarp
#

...

#

yeah cool so you dont have a good arguement HDFailure

tepid mantle
eternal escarp
#

i used your arguement and gave you an exact reason why its not all that correct

ashen warren
#

lol

eternal escarp
#

@outer night you cant suggest specific things like that

tepid mantle
ashen warren
#

no lo

tepid mantle
#

Like now it’s impossible to dodge

eternal escarp
#

that is not what i said

ashen warren
#

it was an example at why they can be annoying

#

im not continuing this any further

eternal escarp
#

what i said is they can bring occasions and instances where they bring nothing to the table other then furstrating patterns rather then chsllenging ones

tepid mantle
outer night
#

TamaSad oh

eternal escarp
#

frustratingly hard != fairly hard

#

they are completely different things

#

you can have a challenging thing without annoying projectiles

#

aka the way it was before 1.5 HDFailure

tepid mantle
eternal escarp
#

no?

#

besides in SCals bh it doesnt mean much anyways because you always move regardless

fleet igloo
#

Fairly hard = Dense pattern that requires precise movements to weave through
Frustratingly hard = Pattern that flies way too fast to be dodged and tends to get in your way, being almost guaranteed to hit you

eternal escarp
#

so they usually spawn behind the players trajectory

#

those are examples of each yeah

#

obviously not everything hard fsiely needs to be dense but yeah

cobalt pewter
#

@outer night too specific and no clear reason as to why

eternal escarp
cobalt pewter
#

wtf..

tepid mantle
#

I guess I don’t share the same view as all of you

#

Sorry for spending your time

#

I defended it because for me they don’t feel frustrating or unfair

fleet igloo
#

It's fine, also didn't your original point win in the end

#

Most people were probably responding to the wording

tepid mantle
eternal escarp
#

aka the ones who had it pre 1.5

tepid mantle
eternal escarp
#

still got it in 1.5

#

and im not sure how much reworked yharon was

#

the fight is relatively the same afaik

#

so

#

(atleast the stupid detonating flames are removed soon)

tepid mantle
eternal escarp
#

well its not a rework
it was just added the thing we are discussing about taxevasion

fleet igloo
#

Actually, are there any examples of enemy suggs getting accepted

eternal escarp
#

way back then

#

when things like Great Sand Shark were allowed for suggestions

#

(it was a sugg

tepid mantle
#

Who accepted earth elemental

eternal escarp
#

technically also Cragmaw Mire, though it won a contest technically

#

i dont think Earth Elemental was a sugg

#

byeah new enemy sugg dont really exist anymore

tepid mantle
eternal escarp
tepid mantle
#

Also if anyone interested for good example of aimed attacks look at astrageldon. It use predictiveness to force player move, but still be very precisely

cobalt pewter
#

which astrageldon

half sage
#

the one from catalyst probably

eternal escarp
#

when does it use aimed attacks in the middle of a bullet hell?

#

hell other then the funky slimer attack in P2 i dont think it has any aimed attacks

#

they all look like the generically happen on screen to avoid

shrewd ruin
#

Yeah only attack does that.

small timber
#

I think he mean the cross-beam attack (something like that, I didnt fight it myself) maybe?

shrewd ruin
#

Yeah that's the attack

small timber
#

after looking at it more, or the one where the main slime rush you at the semi-bullethell section

#

actually the fight seem to use a lot of aimed attack, but the thing is everyone of them also has line telegraph

#

this means that the aimed attack is somewhat trivialized as you can simply dodge inside a safe zone (that is alraedy telegraphed)

#

in cal base most bullethell have no line telegraph so aimed attack become exceedingly more danagerous because you are forced to judge the safe zone immediately (except DoG laser wall, which have telegraph but you have to readjust 3 times)

eternal escarp
#

well if its the same attack i think of

#

its not related to the topic since its not a part of a larger bullet hell attack

#

unlike every other example brought up

small timber
#

ya not related, but since it is brought up I think it is justificable that it is atleast gotten right

eternal escarp
#

not really since its completely different in idea

#

yeah, it does it right
because in its core, without them, the attack doesnt exist

#

the attack needs the projectiles to work that way to, well, work

#

unlike things like Yharon's BH

#

where they worked exactly the same if not slightly better before the addition of aimed projectiles in BH

small timber
#

yharon BH is not fine except final BH (since it is final it can make exception)

eternal escarp
#

i mean, it feels like their sugg means only the ones added in 1.5 so yeah

#

(though in Providence's Star attack, they do make sense personally yeah)

small timber
#

yharon didnt always shoot a stream of projectile directly at you at final BH right?

ashen warren
#

no

eternal escarp
#

fairly certain he didnt

small timber
#

ya providence star is whatever, mostly will not notice one of them is even aimed

eternal escarp
#

neither does he do it in his normal spin BH

small timber
#

since the pattern is consistent + a random pattern

eternal escarp
#

yeah

#

the aimed proj there does make sense

#

because the attack itself is rather patternized

small timber
#

DoG I think is necessary evil if they decide to keep the laser wall attack, since otherwise it will become an ultra boring attack

eternal escarp
#

(honestly never realized there was an aimed proj in his laser walls)

small timber
#

there is now always 1 laser towards you horizontally I think

#

previously you stand still and hook/unhook depend on need

#

scal one I dont think it is needed at all, if they remove the projectile block collision thing it already naturally force player to move

#

currently it is either abuse an arena or have no arena and increase difficulty by 10x

eternal escarp
#

i wouldnt really call it abuse HDFailure

#

it doesnt matter much for the average player

frozen hornet
#

Scal has aimed projectiles?

small timber
#

at the very least most no-hitter "abuse" it I think (eg: you stand at a corner and gigablast just explode outside of the arena) during bullet hell

#

because if you are not doing it that attack is instead exploding at your current location

eternal escarp
#

it isnt really abuse since all it really does it make them explode sooner

#

if you stand near a corner without blocks they would still explode outside

#

its more so just

#

slightly preparing an arena for scal

small timber
eternal escarp
#

(personally i dont think they should remove block collision)

small timber
#

and it will still do the same objective of making people unable to stand still without also leaving a "cheese" option still in

eternal escarp
#

feels like it would be a bit weird

#

personally i think SCal is fine as it is

small timber
#

I mean it will basically be the same as fighting scal in an open space

ashen warren
#

dw aboutthat

eternal escarp
small timber
#

I just think it is a bit weird that the optimal arena for scal is somehow not its own arena (in open space, like 90% of not underground boss) but inside a solid block of blocks

eternal escarp
#

personally i think its refreshing HDFailure

#

not the average arena

frozen hornet
#

Ye

fleet igloo
#

Also I'm not sure how much just one herb bag would help

worthy orchid
#

i agree

#

i mean, its just random herb stuff and one wont do

#

ex. pre-boss summoners may need shiverthorns for the frost blossoms staff

#

and they'd probably have to do more hardwork w/o herb bags

small timber
#

^ , this exist therefore there is no need for boss to drop

frozen hornet
#

I wouldn't really consider harvesting wild herbs "hard work" taxevasion

small timber
#

and it is super consistent, main planetoid is almost always directly above or left to the spawn

cobalt pewter
#

I don't really like how space lab has herb bags, but ig the majority likes it so /shrug

#

I'd rather have herb replanting be buffed in their natural habitat, growing faster and always yielding seeds there

#

or maybe make it a planter box feature if the plant and the box matches

#

idk

fleet igloo
#

This may be of interest

cobalt pewter
#

35% was definitely pretty harsh

#

25% is even pushing it to me

cobalt heath
#

18% sounds pretty good

cobalt pewter
#

@untold pagoda aside from rough values on the proposed changes (the DR and movespeed cut), the sugg seems fine

untold pagoda
#

yay

#

like genuinely its WAY too slow to be usable

cobalt pewter
#

get rid of the values on those parts then it's a fine sugg iirc

the devs will decide themselves on the values, the point is the idea

untold pagoda
#

aight

cobalt pewter
#

I haven't played 1.5 cal in a long while (2 MONTHS left!!!!!), but I can definitely tell 35% is way too big of a cut

untold pagoda
#

it really is

#

theres a grand total of two ways to move with it that isnt slower than a snal and thats going vertically and dashing

#

"disable profaned enemies spawns"

#

just use a zen potion

potent veldt
#

That's not the problem.

untold pagoda
#

when do you even spend a significant amount of time in the hallow or hell for that to be an issue anyway

potent veldt
#

If you're trying to fight any hallow or underworld enemy

untold pagoda
#

thats very cool but

#

why

potent veldt
#

Literally any of them, including Brimstone enemies that purposefully get buffed after Prov

frozen hornet
#

farming pixie dust for potions and you get chomped by a scorn eater

untold pagoda
#

profaned enemies dont spawn that much

potent veldt
#

Even logically, what is the point of buffing Brimstone enemies to drop bloodstone and stuff when at least half their enemy pool gets taken up by non-buffed profaned enemies

#

Yes, they do.

#

I'm suffering it right now.

untold pagoda
#

idk man im suffering from a shortage of profaned enemies

potent veldt
#

Again, most of this complaint is for after Providence.

untold pagoda
#

to the point its incredibly annoying

potent veldt
#

Before, it's fine - logically it makes sense, even

#

But after beating her, what's the point in them still being there

untold pagoda
#

unholy essence farm

potent veldt
#

I know, which is why it should be a toggle

#

Why limit either farms

#

It's not like this is a random or unfair suggestion either, because favorite items are basically used for this exact purpose already

#

Both the "No more Voodoo Dolls" and "Anihita Earmuffs" are for this exact purpose

untold pagoda
#

what would you even need from those biomes

potent veldt
#

Again, literally any drop from any of those enemies

untold pagoda
#

but WHY

potent veldt
#

???

#

What do you mean why?

untold pagoda
#

WHAT would you use them for

#

at that point

potent veldt
#

The biggest one, again, is bloodstone

#

A very blatantly after-providence resource

untold pagoda
#

fight brimstone elemental or smth

cobalt heath
#

if that gets annoying just do cal clone?

untold pagoda
#

bosses drop them for a reason yk

frozen hornet
#

Pixie dust crafts greater healing potions

potent veldt
#

^^^

frozen hornet
#

which you need to upgrade into supreme healing potions

potent veldt
#

I'm more confused on why you wouldn't let this be a thing

#

What's the harm in it?

untold pagoda
#

or just, bosses

#

any hm boss in fact

#

cause funny non consumable summons

frozen hornet
#

Yeah as an alternative

#

What if you don't want to fight bosses

untold pagoda
#

why though

frozen hornet
#

because you hate bosses

untold pagoda
#

lmao?

west jackal
#

I don’t wanna fight a boss I can shred in 2 seconds!

untold pagoda
#

ikr

potent veldt
#

I mean it's not just bloodstone

untold pagoda
#

so annoying!

west jackal
#

Also bloodstone is being moved to just ravager right?

cobalt heath
#

only other reason i would find to go to brim crags is for scal altar?

untold pagoda
#

not sure

potent veldt
untold pagoda
#

its already obtainable from rav so like

#

just use that or smth

cobalt heath
#

and rav is going to only post provi anyways

untold pagoda
#

why grind enemies when bosses are much faster and efficient

untold pagoda
#

i hate that boss so much

#

i dont have to do it with shit mobility yeaaaaa

cobalt heath
#

i as a rogue will cry do

untold pagoda
#

me when

cobalt heath
#

no corvus adventor anymore 😭

untold pagoda
#

wave pounder

untold pagoda
cobalt heath
#

yeah?

#

i love it

untold pagoda
#

or i guess rely on it

#

use subduction slicer lo

cobalt heath
#

though malachite do

untold pagoda
#

insanity damage

cobalt heath
#

i find subduction bad

#

its good but i dont like it

untold pagoda
#

thats fair

cobalt heath
#

i like em daggers

#

i like em claves

untold pagoda
#

stellar knives then

cobalt heath
#

i use em they sick

untold pagoda
#

stealth stellar knives my belove

cobalt heath
#

and empyrean knives (rip rogue variant do)

untold pagoda
#

smth smth melee doesnt deserve lifesteal

cobalt heath
#

melee already best class

#

but i mean empyrean fair for melee cause vampire knives meleee

golden tulip
#

reworking is better than removing

#

i see it as prehm -> hm
if you dont get new enemies you just get better gear without enemies that also get stronger accordingly

#

and then all you use it for is bosses

small timber
potent veldt
#

That could also work

small timber
#

a lot of these enemy are way more powerful than other enemy on tier (in terms of moveset not necessarily stat) that they can easily become semi-mini boss

#

and the only thing annoying about them is when you have multiple of them constantly when you are trying to do anything, so just make them spawn rarer works very effectively

potent veldt
#

I mostly also feel that profaned enemies kind of just "take over" both biomes rather than adding to it

#

Like the plague enemies add to the jungle pretty well

#

As most of them are also jungle enemies

small timber
#

ya that too, eventhough you dont really need those materials but ya they overried a bit too much

#

jungle have plague, but most normal enemy still spawn (with few exception like hornet(?) and moth)

potent veldt
#

Yeye

#

It's still the jungle

#

Where Profaned enemies kind of muddy what the "underworld" and "hallow" is

solar pagoda
#

why the chaos candle cant be turned off

#

like the candles from vanilla

frail mantle
#

profaned biome (trademarked) might fix profaned enemies hogging up underworld/hallow spawns

#

(i say "might" because i don't actually know any details about the biome beyond it being planned)

golden tulip
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your suggestion will 9 times out of 10 already be planned but we dont know when but its planned sometime in the next 3 years (pin this)

potent veldt
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Ooo, a whole biome?

cobalt heath
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oh god the sniper scope is getting voted

eternal escarp
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itd likely be rejected, i fail to believe 2% crit chance is such a massive deal for anyone HDFailure

fossil finch
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Would be funnier if it was accepted but not discussed dev side and just never implemented

eternal escarp
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so true

cobalt heath
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But i totally see it getting In only to get voted against the next day😂

tardy geyser
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if its really easy to implement then i see no reason to not do that. if it isnt then get used to the zoom effect or swap it out for destroyer emblem

deft yew
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if it gets annoying while managing chests or npcs

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just swap off of your gun zettershrug

tardy geyser
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yep

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its mostly an issue with guns that have right clicks

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but even then its not that bad imo

deft yew
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that being not many

eternal escarp
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the funny thing is

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people can just use Destroyer emblem and not have any downside

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Sniper Scopes main premise is the right click HDFailure

hollow idol
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stacking 😰

eternal escarp
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copenhagen

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2% crit chance is too much to loose..

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besides the bigger issue i had isnt the sugg but more so the objective way they present it

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which makes me doubt itd pass byeah

sleek wadi
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Looking at the sugg, the reasoning is a bit bruh but I see no harm in turning it into a toggle.

eternal escarp
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to me it feels like asking for Ornate Shield to have a toggle to not be a dash

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yeah sure it gives like 4 defense
but the accesory is litteraly a dash accesory

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same with Sniper Scope

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okay it gives a bonus 2%
but its a sniper scope, if you dont want it you can stay with the Destroyer Emblem

sleek wadi
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Okay but why is it having a toggle a bad thing?

deft yew
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Vanity toggle would be cool and all but unnecessary

sleek wadi
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No harm it adding it, telling people to just stick with destroyer emblem feels wrong.

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In the situation that you don't want to use the scope effect, sniper scope can end up as a downgrade if not in combat then simply in just being annoying

fossil finch
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toggles for stuff like this are like meh

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me after toggling one of the item's main functionality because ???? instead of using any other options available

sleek wadi
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But whats the harm in adding it?

fossil finch
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hote situation kind of, though that one had the stat buffs which made it weird

sleek wadi
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It does no harm and ensures that sniper scope is always an upgrade no matter the player

fossil finch
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there's no "harm" in adding tons of things: doesn't really mean they should be added

golden tulip
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"because why not" is a bad reason for anything, general rule of thumb

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*most things, sometimes its funny

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but not in this case

sleek wadi
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Its not like an option to disable these kind of gameplay features is inconsistent, ball and chain exists to disable dashes so that you can still get all the stat benefits of shields

fossil finch
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ball and chain's purpose is not really that

sleek wadi
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Is that not what it is though? Ball and chain is just a dash disabler, what else would it do?

fossil finch
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it's quite a, uh, non working fix to the good ol' thing of dashes overlapping and messing up vanity with the previous toggles for dashes

golden tulip
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i use it to disable dashes

deft yew
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if it gets annoying while managing chests or npcs
just swap off your gun zettershrug

fossil finch
fossil finch
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and nobody plays dashless ever iirc

sleek wadi
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You'd want to go dashless for Scal if you're fighting her first rather than exos

fossil finch
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you don't

deft yew
fossil finch
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i don't ever see why you would

deft yew
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You cannot turn around to save your LIFE without a dash because base acceleration is garbage

fossil finch
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people just need to get good and stop miss double tapping 🙄

deft yew
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true ultimatesmug

golden tulip
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the more i play terraria the more i fucking hate double tap dashing

fossil finch
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i mean hooks exist but yeah

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i am good and barely ever missdash so i can't really relate to your situations

deft yew
sleek wadi
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Or we can have the toggle and not let the possibility come up.

golden tulip
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woops

fossil finch
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it is in no way directly related to the fact my game runs at 20 fps therefore inputs have absolutely way larger delays between them

deft yew
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:GUH:

golden tulip
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uuh yes i am bad

fossil finch
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in any case that's not for the stats the acc provides, but rather because of the specific boss design

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different situations, i'd say

sleek wadi
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Does sniper scope upgrade into anything btw? I don't know enough about ranger to say if it does

fossil finch
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it doesn't which is actually weird

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elemental quiver is well, a quiver upgrade and it didn't implement scope on it back then

unborn siren
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it feels like DSO could include scope because it goes well with Sniper rifle type weapons

fossil finch
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now there's no chance at all it will be implemented to it considering they already dislike the end-tier of class accs as they are

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dso could but the donor didn't ask for it so ¯_(ツ)_/¯

unborn siren
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they did say this

fossil finch
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someone could sugg it then

novel belfry
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Make the Fearmonger Armor a pure Summoner armor

Almost all Calamity armor sets that are upgrades to Vanilla sets typically do not change classes from their base armor sets, or turn them into broader armor sets... aside from the "all-class" Fearmonger Armor, which upgrades from the summoner-based Spooky Armor.
I am not sure why this inconsistency is a thing, but perhaps a bigger problem with this is balancing, as the Fearmonger Armor set has been nerfed severely due to providing too great of a summon damage and minion slot boost for a tanky armor set, which is only exacerbated by the fact that, given this is an all class armor set, the stats simply do not give enough boosts for the armor set to be worth running instead of the Silva armor.
By making Fearmonger Armor a pure summoner armor, perhaps its stats can be focused more on being a tanky summoner set, and overall become a more balanced armor set worth running as an alternative for summoners.

fossil finch
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you're not providing a reason at all for why this should be done?

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"inconsistency"- yeah i guess but who cares?

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what i would like though is for calamity's all class armors to stop pretending stealth, mana and summon slots aren't important

novel belfry
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its an incomplete sugg

fossil finch
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what

novel belfry
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now it should be more complete

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actually let me check the current stats of the armor set

fossil finch
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i find a problem with your stat reason: you say it is not worth running compared to silva, but that is from a summoner's standpoint, the armor is meant to be all-class

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in any case, i still fail to see why make it summoner only instead of, for example, buffing it to be more competent as all-class

novel belfry
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really my main reason was balancing purposes + spooky armor upgrade

fossil finch
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balancing purposes aren't really a thing?

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it can be balanced properly without it being summoner only

novel belfry
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Perhaps

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actually let me rewrite this

unborn siren
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have fearmonger turned into a pure summoner glass cannon set to be more like spooky

fossil finch
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fearmonger is also somewhat supposed to be like omega blue, though they parallel in main functionality

unborn siren
fossil finch
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armor variation is always nice, but i think it'd be weird if summoner just got two at the same stage for no reason (the problem being that other classes don't get anything)

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yes

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and both are all class

novel belfry
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i just personally find it odd that a single class armor set turns into a all-class one

fossil finch
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i don't because it's a very off-tier upgrade and is mostly thematic than anything

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with spider and fathom a complaint like it would be somewhat reasonable because it feels like you're supposed to upgrade your armor and roll along with said upgrade, fearmonger is very far away from spooky so it isn't like your sudden upgrade is taking away the point of the armor

crude geode
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it's still really weird that the upgrade to spooky is all class.

grim tusk
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Fearmonger makes you thicc

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At the cost of dmg

novel belfry
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i'd just rather have it be a thicc summoner set and not a thicc all class

grim tusk
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Too bad

unborn siren
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Silva revive is also good for survivability

lucid flare
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i feel like whoever made this providence star suggestion forgot that it's gonna become a normal attack in 1.5.1

frozen hornet
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The point of the sugg is to prevent the beam attack from happening while there are still stars present, the damage doesn't change that the beam still happens while the stars are there

lucid flare
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me when i can't read

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but it is going to become more bearable that's 4 sure

golden tulip
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seems like the issue is the sound being loud

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just tone down the volume

cobalt pewter
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compared Deus' hitsound to Scal's

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and Deus' is definitely way sharper

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and both are on max volume

golden tulip
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but its about aureus

cobalt pewter
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wait

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man

golden tulip
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seems like astrum bosses just dont like sfx LUL

cobalt pewter
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oh nope yea

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oreos' is loud

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compared to scal

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same volume

golden tulip
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might want to just rename the suggestion to "lower the astral bosses' hit sfx volume"

cobalt pewter
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oreos is loud and deus is sharp

carmine gull
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swap aureus' and deus' damage sound

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aureus is supposed to be a robot

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but deus gets the metal damage soundtaxevasion

golden tulip
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yeah because he has armor

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or something

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its metal too

carmine gull
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just make aureus' sound more metal I guess

cobalt pewter
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I think it's just their defense mechanism so that you'll feel like shit after listening to their annoying hitsounds

golden tulip
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it's effective!

fossil finch
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lo

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Deus is probably not going to be metallic in the future so like

muted vale
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hes not?

frail mantle
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can confirm

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he isn't gonna be metallic

golden tulip
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wdym isnt gonna be

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theres plans for deus?

frail mantle
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yes

golden tulip
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huh

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cool

frail mantle
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in fact i'm looking at his concept art right now

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and he is not, in fact, metallic

golden tulip
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poggers

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is it a big change

fossil finch
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Yeah a concept is already known as iban said it was done after all the dog stuff came up

golden tulip
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like current dog -> future dog?

fossil finch
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Probably

frail mantle
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it's definitely noticeable

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not gonna go into specifics obviously but the redesign is very cool

fossil finch
golden tulip
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cool

unique vector
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its rune’s i think (?)

golden tulip
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when the lategame worm isnt metallic (this is the first occurrence of such an event)

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sepulcher doesnt count shut up

frail mantle
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no

golden tulip
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no thats why hes not going into specifics

frail mantle
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it was posted in tester channels a month or so back

small timber
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isnt there still a more publicized version for reference?

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in main cal talk

frail mantle
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deus concept art, you mean?

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no

small timber
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oh deus not dog

safe oasis
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is this even a calamity feature

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or is this a weaponout issue

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(this is in regards to the most recent post in posting)

fossil finch
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this

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this isn't

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this is literally just the size of the blade anyway

gray nebula
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weaponsout issue

eternal escarp
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@maiden zodiac

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yeah the issue is not calamity's

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should suggest that to Weaponout devs instead (assuming they are reachable for suggestions)

gray nebula
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wish weaponsout has like any form of mod compat features or something but no you can't even customise the way specific weapons display

golden tulip
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comically sized scissors

unique vector
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get exclamation’ed

eternal escarp
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i like that the edited the sugg which kindof makes me think they ignored this channel HDFailure

fossil finch
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Some swords are perfect.

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Amazing

maiden zodiac
eternal escarp
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the reason is Calamity's sprites

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still not something calamity is at (logical) fault for

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and not something calamity can edit

fossil finch
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Also calamity increments the size of some melee weapons for the sake of usability

grave zincBOT
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@untold pagoda - Your suggestion has received an updated status!

[Make the Ursa Sergeant actually worth using]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

grim tusk
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Ursa buff was in this patch

untold pagoda
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wha

grim tusk
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We forgor to flag it before

untold pagoda
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wait it was?

grim tusk
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Now its 15% reduced speed

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Instead of 35%

untold pagoda
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BRUH

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thats epic

grim tusk
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I suggested it on dev way before this sugg lol

untold pagoda
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lo

cobalt pewter
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lol

golden tulip
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where was that suggestion that wanted toggleable tooltips or something daryl this update makes it an even better idea

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bb and ark line, gem tech armor

cobalt pewter
golden tulip
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mobile pisscord doesnt like message links

cobalt pewter
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indeed

golden tulip
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did anything happen to the sugg or

cobalt pewter
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no

golden tulip
cobalt pewter
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pisscord is just

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yea

golden tulip
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sad

cobalt pewter
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byeah, the sugg is still there

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👍 or smth

golden tulip
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it wont be sent to the dev server anymore though right

cobalt pewter
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it's already approved, so don't think so

golden tulip
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oh it got approved

cobalt pewter
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yeah, hence the thumb

golden tulip
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byea great

cobalt pewter
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lmao

austere cargo
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It's strange that the sky draedon lab has all planter boxes except blinkroot

grave zincBOT
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@sonic sigil - Your suggestion has received an updated status!

[Rename Aero Dynamite to Skynamite]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

frozen hornet
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this is incredibly funny

distant gyro
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can't believe merk fell into the objectively worse name

frozen hornet
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It would've been better had there not been a space in the middle

unique vector
grave zincBOT
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@stable musk - Your suggestion has received an updated status!

[Make Lunar Pickaxe tooltip more clear]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

sonic sigil
stable musk
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yay

muted vale
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cool

golden tulip
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malice tooltip when it is changed for the 12th time

small timber
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just wait for 5 more big patch until malice is ported like arma and defiled ya but I think the current need change, it dont do enough to deter player

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Especially that most of the new death mode changes make the bosses easier

crude geode
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Isn't the oldest suggestion more a problem of the volume of the sound compared to the actual sound itself?

ashen warren
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prolly

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but the sound itself is pretty annoying

drowsy plank
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i mean that's subjective, i find it fine, but we could probably have it turned down