#suggestions-discussion

1 messages · Page 1231 of 1

golden tulip
#

idk personally, i never use deus' drops or astral bar stuff

#

i fight most calamity bosses for fun because most of their drops suck HDfailure

vocal ivy
#

or what about a new astral crafting station

sleek wadi
#

New astral station is not the way to go. You might be able to get away with having the astral bar crafts be moved to hardmode anvil?

vocal ivy
#

maybe

#

i just feel like having deus feel almost locked behind the cultist is weird

#

especially with the beacon recipe requiring an ancient manipulator

golden tulip
#

i never saw the issue with linearity personally

unique vector
#

it’d be better to shift deus

#

honestly

vocal ivy
#

wdym

unique vector
#

dont like how many of u remember to fight deus as intended post pillars

vocal ivy
#

well i mean you can't suggest removing non linearity

golden tulip
#

post pillars?

#

so deus and ml at the same time

vocal ivy
#

kill ml in between the phases

unique vector
#

it isnt rlly removing non linearity

#

thats a separate thing lol

vocal ivy
unique vector
#

no

#

what does the different tier have to do with removing non linearity

vocal ivy
golden tulip
#

what tier do you have in mind anyway

vocal ivy
#

i mean didn't you say tier-moving suggestions would basically never pass

golden tulip
#

difference is theyre a dev

unique vector
#

exactly why im the one talking about it and not you XD

unique vector
golden tulip
#

so basically anything else

unique vector
#

yus

golden tulip
#

lmao

#

true tho

#

(why is it like that again HDfailure )

vocal ivy
unique vector
#

we do a little tr

random pasture
#

Move it to be post Boss Rush

fossil finch
#

Deus would work pre provi post ml and unlock astral ml content but eh

fossil finch
#

Variety+Nerf Nychthemeron Recipe+Reforges Suck Anyway+Idk
+Spiky Balls SHOULD be stackable i think, you could replace the gimmick easily without stacks but eh+r

magic verge
#

terrible opinion

fossil finch
#

could you at least try to address one of the actual points made

magic verge
#

okay i will adress them all

fossil finch
#

also, reforges means rebalancing the weapons because those are comedical in this game
I love my 30% more dps

magic verge
#

variety - we dont need bad game design as variety
nerf nychterwhatever - it was literally a single example, the rest are also bad
reforges suck anyway - ????????
idk - great
i think spiky balls should be stackable i think even though you can replace the gimmick - this is not even a point

fossil finch
#

you're the one holding it as bad game design that's not really a fact tbh

fossil finch
#

Also i literally said that nychthemeron does need an easier recipe

magic verge
#

i said three points about why its bad game design, it takes more materials, youre forced to craft the whole stack, theres no point in just crafting one, and so on

#

nobody is going to craft two out of four disks

#

is not cute

hollow shell
#

Isn't an alternative solution to this reducing the crafting costs of each one?

fossil finch
#

You being forced to craft the whole stack isn't
Bad

#

That's
Yeah

#

Grinding is not even inherently bad to begin with

#

you can reduce it by nerfing recipes

#

Without also having to rebalance the weapon

magic verge
#

fine

grim tusk
#

For latest sugg, yea all of em have different stats because they provide different bonuses

#

Mage often has bonuses that heal it

#

Ranger has bonus projectiles and other stuff related to ammo

#

Rogue has stealth and other effects

magic verge
#

what is your point, they can all have different effects while having a defense not so dissonant

#

also yes, mage may have healing effect on armor

#

but it also cant

#

and it wont, for the most set bonuses of the game

grim tusk
grim tusk
unique vector
#

i think defense stats are different than unique armor

#

mechanics

#

you can have both equal defense and unique armors

magic verge
#

the point here is that their dps is the same, while their survivality isnt

grim tusk
#

Rogue sets also tend to have more movement speed from my experience

magic verge
#

for no real apparent reason

#

or better phrased, not a consistent reason

grim tusk
#

Brimflame frenzy for example gives mage a ton of dps at a cost

muted osprey
#

I'm assuming they're talking about malice

#

yknow

#

reactive dr and that

magic verge
#

i still insist that metric is not consistent

#

and doesnt carry over your playtrough

#

if a specific armor gives health regen, give lower defense to that armor

#

not the whole class

grim tusk
#

Theres also movement speed

#

Rogue and ranger tend to also have quite a lot of movement speed

#

And again mechanics that are always present for each class still exist

magic verge
#

well no, mage one doesnt

grim tusk
#

Point blank also requires you to get close like true melee, but has more ranged capabilities so it makes sense it has lower defense in return

#

Mage has mana and a bunch of stuff related to it, may get changes eventually

magic verge
#

alright, then i will may agree with you

#

on a future

#

also mana is not a mechanic that turns over it

#

its an annyoance

grim tusk
#

And thats why it may get changed

magic verge
#

and thats why here, right now, it makes no sense that it has half the defense than ranger

grim tusk
#

Mage often has lifesteal or other form of healing, but armors without it could perhaps get some buffs

magic verge
#

i dont see why it would be so hard to not punish the defense of classes so bad

#

instead of some intrincate buffs to armors

unique vector
#

to be fair you’d make a great point duck if defense actually had meaning in terraria

magic verge
#

half the defense is a great chunk of defense

unique vector
#

there is virtually no difference between xlasses atm besides visual flair

#

not rlly if things still two shot you regardless

#

plus most defense comes from accessories

grim tusk
#

Defense only matters when you actually die too fast without at least some investment

unique vector
#

or tank specific armors

grim tusk
#

And yea accs are the main thing keeping you alive

magic verge
#

i dont even know where the "things two shot you regardless" mentality came from but its incredibly disconnected from the game

#

play regular rev against the destroyer or any fight that can fire off multitude of projectiles

#

i can assure you can take more than 10

grim tusk
magic verge
#

and specially in fights with multiple projectiles, half the defense of your helmet can be noticeable

grim tusk
#

Thats getting fixed btw

#

Polter will now be able to kill you without its melee attacks again

unique vector
#

im mot really arguing against your sugg

#

but im saying defense is an extremely arbitrary mechanic in terraria that has more underlying issues in of itself

magic verge
#

well yes but not a reason to leave it at a even more arbitrary state

unique vector
#

my only concern is what making every armor equal in defense would entail

magic verge
#

im just making this suggestion because i think it would be really easy to implement, and i like things making sense

#

even if its just a bit more

unique vector
#

you would basically be locking armors into “same-tier” states to where they’d have to be equal to each other in progression and ability for the equalized defense to make sense

#

which ironically feels extremely stiffling for armor flexibility

grim tusk
#

Tanky summoner was horrible in practice

unique vector
#

doesnt fearmonger exist

muted osprey
#

fearmonger :D

grim tusk
#

Pre-nerf fearmong

magic verge
#

equalising doesnt entail making them exactly the same values, and even if it did, you yourself admitted that defense is not that of a big deal, let alone being a problem

grim tusk
#

Now its actually an all class tank

#

Pre-nerf fearmong was summoner armor

magic verge
#

just, make them less disparate

grim tusk
magic verge
#

i thought we already went trough that

unique vector
magic verge
unique vector
#

i feel your suggestion doesnt really cover that

grim tusk
#

Omega blue for example gimps your health regen
But gives you decent mobility and a shit ton of dps

unique vector
#

unless i misread

#

yeah but, i think you should be more specific

magic verge
#

equalise, make them more equal, as in, they are currently too unequal

unique vector
#

do you mean just lowering the defense disparity range that occurs between armors?

magic verge
#

yes

unique vector
#

what groups would you file armors. in. to compare them to one another so you can judge for that disparity gap?

#

you should mention these in your sugg

magic verge
#

i thought equalise already meant make them less dispar

#

but ill try

grim tusk
#

Equalize is to make completely equal

#

If you just said buff summoner armors to not die so fast it would have been more acceptable

#

Poor stardust

#

And again mobility to dodge stuff also exists

#

Rogue and ranger pretty much compensate with that stat

#

Esp rogue

unique vector
#

yeah equalize usually means to like make them exact to one another

#

but thats kinda semantics

golden tulip
#

its all the same thing more or less

muted osprey
#

quite frankly this'll only matter in malice because of rdr

unique vector
#

its what red gets for trying to make an rpg class mechanic without actually using rpg class game design

muted osprey
#

in other modes everything that's not melee would be pretty busted

golden tulip
#

elden ring LUL

magic verge
#

is that better

grim tusk
#

Much, much better

heady saffron
#

I just found out today Poison Pack is incredibly broken for early game rogue

ruby plover
#

pretty sure sticky spiky balls with armor penetration are very strong too

deft yew
#

or bloodstained glove

#

i mean it gives armor pen too but HDfailure

heady saffron
#

Sticky spiky balls has no limit so yeah pretty op especially vs ground enemy like DS or King Slime, Crabulon, etc

cobalt pewter
#

rogue balance is pretty wack in phm and hm rn

hot zephyr
#

the biggest issue with class differences is mostly in weapons being too mechanically similar

#

resource bars won't save terraria's class design

deft yew
#

^ XD

hot zephyr
#

i don't really blame red because weapon design is difficult on a 2D plane

#

specifically balancing

#

Final Dawn is "unique" and "interesting" but it's an awful weapon

#

complexity for the sake of complexity

fossil finch
#

Me when sandbox game with very open combat

hot zephyr
#

terraria's sandbox elements do more to detract from weapon variety than encouraging it

cobalt pewter
hot zephyr
#

i've been looking at the disparity of class armors recently

#

not something large scale but there's some armors that are just bad for no reason

#

like Spider armor

#

is just awful for no reason, and it stuck out like a sore thumb in comparison to the other hardmode class armors

cobalt pewter
# cobalt pewter I remembered someone on YouTube basically made projectiles in 3D space of sorts,...

The projectiles shown in the video use a special 3D movement system that can be used by any projectile (and in the future, npcs). It's a heavy work in progress and still has a few bugs, but it works really well. The system includes a Z axis, Z velocity, partial 3D collision, and more. The drawing position of projectiles in the background and for...

▶ Play video
hot zephyr
#

That looks extremely disorienting lol

hot zephyr
#

i proposed a buff for spider armor specifically to make it less awful

cobalt pewter
#

fair enough yea

hot zephyr
#

it's not a crazy buff but hopefully it'll help out

cobalt pewter
#

spider is pretty h

hot zephyr
#

mostly just giving the boots a movement speed increase because that stat matters now

#

it felt weird playing Summoner and having piss poor movement speed compared to Cobalt armor, which gave a ton of movement speed for classes that needed it far less than summoner

cobalt pewter
#

early hm still needs lots of tuning yes

hot zephyr
#

1.5.1 will go a good way in tuning but it still needs more work

#

although when we're eventually in a good state it'll feel very nice

small timber
#

@magic verge although a bit late to the discussion, there are actually reason for the classes to have differences in defense, but the following should be address first

  1. comparing the tankiest class to the least tanky class is inherently unfair, summoner armor defense difference is not that high compare to rogue and mage (with stardust armor actually being the exception because it is massively nerfed without getting buff in anyway)
  2. the suggestion did not account for the fact that many armor set defense are centred on the chest and leggings, so the difference in defense (eg: mage and ranger used) is more like 20% not 50%

The following are reason why classes have difference in defense (in general, there is always exception)
Melee - designated tank class so not much can be change here
Ranger - (Technically), this class requires by far the most precise aiming with guns especially against small target and have to account for arrow drop distance. To account for the significant aiming ranger have to do they have higher defense
Mage - Mage tend to have (more) homing weapons or AOE weapons that are easier to hit, and also (in vanilla) the only class with alternative healing, more so in calamity as many mage armor have in-built healing
Summoner - This class (technically) have the best dps scaling in the game, because it scales dps in a multiplier (minion slot), the full-automatic aspect of the class also means that you can put full attention on dodging the boss (as you technically do not have to do anything else)
Rogue - This class plays like "Ranged-Melee", (most) of their weapon are relatively short range. (Although the main reason is probably just the devs think it should have more defense than the 2 casters)

#

stardust armor get nerfed by 2 minion slot and receive 0 buff (it was the most glass cannon armor in vanilla) so ya stardust armor should at least get buffed in defense

cobalt pewter
#

defense difference in armor sets do not matter bar melee

#

it's only a miniscule difference to the point that they might as well not exist

small timber
#

it is more so class identity

cobalt pewter
#

there are better ways to convey class identity on armors than defense

small timber
#

because if (technically) every class have the same dps then calamity should only have 1 class

#

and also the aiming aspect of the class (as stated it is in general, there is always exception)

#

calamity in general already have the less tanky class be more on par in terms of defense unlike vanilla (where the difference is way larger)

cobalt pewter
#

most class helmets already have their dedicated stat to indicate which class it belongs to

#

and on another note, we need to nuke 5-helmet sets

small timber
#

(well that is a different topic, soon™), but most of the big difference you can find in game is vanilla armor

#

so basically the suggestion should be "buff vanilla armor defense for the less tanky class", especially things like stardust armor that get completely nuked with no compensation

grave zincBOT
#

@digital saddle - Your suggestion has received an updated status!

[Add flasks for more debuffs]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@edgy pagoda - Your suggestion has received an updated status!

[Allow the Clothier to Sell Ancient Cloth after Defeating Plantera]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@fleet bobcat - Your suggestion has received an updated status!

[[Auric/Shadowspec Building]]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@digital saddle - Your suggestion has received an updated status!

[Buff Turtle Armor]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Make Chlorophyte Bar Cost Less Chlorophyte Ore]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@dusty wharf - Your suggestion has received an updated status!

[Make the destroyer probes despawn at the same time as the destroyer]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small tusk - Your suggestion has received an updated status!

[Make the RPG proficiency level system have a UI in the game]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@cobalt pewter - Your suggestion has received an updated status!

[Have a grace period for Adrenaline to not be able to be depleted just as it reaches full.]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@low monolith - Your suggestion has received an updated status!

[Add an item that prevents Goblin Invasion and/or Pirate Invasion from naturally spawning.]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@sick musk - Your suggestion has received an updated status!

[Let the mechanical bosses drop Hardmode ore bars when the ore rework is enabled]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Make Proficiency Grant Useful Non-Combat Bonus Instead Of Mediocre Class Specific Bonus]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Make Boss Effects, Rage and Adrenaline Not Consume Buff Slot]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@wet sentinel - Your suggestion has received an updated status!

[Officialize post-Moon Lord content]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@alpine scarab - Your suggestion has received an updated status!

[** Add a bit of plant life to the ocean**]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@fresh flume - Your suggestion has received an updated status!

[Rework of Difficulty Activation]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@grim tusk - Your suggestion has received an updated status!

[Buff, Rework or Delete Momentum Capacitor]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@glossy stone - Your suggestion has received an updated status!

[Rework GSA (Godly Soul Artifact)]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

glossy stone
grave zincBOT
#

@small timber - Your suggestion has received an updated status!

[Give Reaver Headgear Set (Mining/Exploration One) More Pickspeed and Better Effect]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@lusty trail - Your suggestion has received an updated status!

[**Active items in the piggy bank and safe **]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@thorny sapphire - Your suggestion has received an updated status!

[Make Wall of Flesh roar before firing lasers]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

unique vector
#

(bot may be bugged)

fleet bobcat
#

yikes

cobalt pewter
#

definitely feels a lot more than usual, maybe?

distant gyro
#

according to the stats 143 should be this week's threshold

sick musk
distant gyro
#

it got as low as 121

#

so the bot might be dying a bit

edgy pagoda
#

Mine has 145 im good

digital saddle
crude geode
#

navystone can be corrupted? that's just cringe

digital saddle
#

Gauss nuke is a fair attack btw

#

It's just badly designed

hot zephyr
#

🧂

fleet igloo
#

I don't think sunken sea can corrupt at all?

#

@karmic ruin How does your sunken sea corruption happen? Could be that there was a bit normal stone there, which got corrupted

karmic ruin
#

I actually watched the navy stone turn, so either it was just a bug or 🤷‍♀️

fleet igloo
#

Hm

#

Can you send an image of the corrupted area here

karmic ruin
#

I mined all around the biome so I'm not sure how useful it would be, but sure

#

In this screenshot you can see some of the sand mixed in the stone

fleet igloo
#

Hmm

#

Are you sure it's not a boundary between the sunken sea and the normal underground

#

You can try reporting it as a bug as well if it's a problem, since it's not supposed to be corruptible

cobalt pewter
#

you can just try manually corrupting navystones and record it

#

(with vile / vicious powders)

tiny minnow
#

Or clentaminator.
I hate spelling that

golden tulip
#

we coincidentally had a conversation about deus last night here

#

or maybe not coincidental, you mightve read it

#

.

glossy stone
#

Well, astral armor could def be handy in an earlier point of progression tbh

#

B'yeah might wanna fix your sugg @summer stump

summer stump
#

What do I have to do

glossy stone
#

Literally just add a title

summer stump
#

Okkk thx

#

Ok done

#

Better now?

glossy stone
#

Yeah yeah

summer stump
#

=)

golden tulip
#

pls bold 🥺

glossy stone
#

At least you won't get cancelled because of that

summer stump
#

I madr the suggestion because I beaten Deus pre plantera

muted osprey
#

microwave

#

mmmmmmmm

golden tulip
#

jon wulfrum

#

miniboss?

crude geode
#

Calamity players run joke into the ground any %

austere cargo
#

would it be possible to have alternate gels for flamethrowers?

orchid briar
#

No, there is some issue in the code with having different gel ammo types

digital saddle
#

wrt the astral suggestion: I completely agree you should be able to craft astral tier equipment on a mythril anvil

#

kind of defeats the point of deus being available to fight early

#

when you cant do anything with astral ore until cultist is dead

#

i might revise the title of the suggestion though

#

because its kind of confusing

#

doesnt make it completely clear what you're suggesting, to me it sounded like you were suggesting moving deus's point in progression entirely

golden tulip
#

too specific

fossil finch
#

your sugg is kinda

#

Sissy

orchid briar
#

Yeah the HotE sugg is really specific

cobalt pewter
#

@swift sinew this is way too sussy

#

(specific)

fossil finch
#

Sissy

#

Sis stands for specific item suggestions

grim tusk
#

Mucho texto

#

Extremely SIS

#

@hollow shell sis

unique vector
swift sinew
fossil finch
#

yes, they are bad

#

And you provide no real reason for why the item should be reworkee

small timber
#

eg: (I think) you can suggest giving an upgrade to HotE, but not "HotE should be upgraded with exactly ... item and ... item, combined into ... with the exact effect ..."

#

as long as you can provide a solid reason of why the suggestion should be carry out (for your information "QoL" or "it will be cool" is not considered solid reason so try think of something else)

native plume
#

That kill by first time old duke, unlock something in the dunken sea

swift sinew
unique vector
#

basically, you should give a clear reason for why you want new items/upgrades without forcefeeding us your ideas and nitpicks for abilities, stats, etc

#

propose it as a general concept vs. a full implementation plan, if that makes sense

safe oasis
#

look at other suggestions that suggest reworks for examples i think, they state what’s wrong and what could be improved but they don’t state the exact methods of how to improve it

unique vector
#

some do

#

its just like, you shouldnt make it sound like you’re trying to self insert an item lol

unique vector
#

no

cobalt pewter
#

donut

swift sinew
#

Ah thanks for the assistance

hushed jetty
#

If the reason is to make it more useful why not just make it more useful instead of making 2 new items (technically 3 if you're reworking the already existing one to be completely different)

golden tulip
#

isnt the case rn just that it's become a summoner-only accessory and people are malding when it isnt useful on their non summoner runs

hushed jetty
#

I think people got over that already

unique vector
#

mfw

golden tulip
#

brother phase is the easiest phase

small timber
#

@digital saddle scal has a (super lengthy) but consistent attack pattern

digital saddle
#

did you read the suggestion

small timber
#

Currently whenever SCal fires brimstone darts she has a chance to instead launch a fireblast or gigablast. This can cause a difficulty spike and makes it less rewarding for a player to memorize her rather lengthy attack pattern when she can deviate from it randomly.

#

it is not random

eternal escarp
#

SCal fires brimstone darts she has a chance to instead launch a fireblast or gigablast
her mobile phase attacks are half random

#

so yeah

small timber
#

scal has a (stupidly lengthy) 20+ attack pattern that is consistent, yes it is stupid to memorize it but it is not random

digital saddle
#

is is random

#

lol

eternal escarp
#

they are technically right afaik

digital saddle
#

the brimstone darts can be replaced with other attacks

#

randomly

eternal escarp
#

only in mobile phase*

#

but yes the sugg is logical since it is a thing that happens

small timber
#

isnt the attack cycle is always consistent, just differs depend on how and when the player phase scal?

digital saddle
#

no

#

for example, after bh1 she will often fire 2 dart bursts

#

but sometimes she fires gigablasts or fireblasts instead

#

which are a lot harder to dodge

#

lol

small timber
#

I actually don't remember it ever happening (at the very least it was always consistent for me), but since you notice it then I will assume it actually happen

#

although tbh for me I will rather increase the randomness in her attack, rather than following a fixed attack cycle (which do not really make sense)

digital saddle
#

after bh1

eternal escarp
#

it happens a lot for me aswell

#

the pattern is consistent, but the part of the pattern where she has the mobile phase attacks isnt consistent

small timber
#

I guess dragonrage always phased bh1 so fast that I never get a chance to see if it is different

eternal escarp
#

she will consistently use mobile phase, but not consistently attack the same inside of it

digital saddle
#

i would rather they make darts a harder attack to dodge than have it randomly be replaced with another attack

#

i think sepulcher phase could be reworked entirely but thats a bit too much for a suggestion i think

small timber
#

it will only come from fabsol himself, so ya it is not happening from suggestion

#

the closest thing you can get is to buff/nerf it (probably buff it because hearts are known for being made of paper)

digital saddle
#

my issue with it is you either melt or have an ungodly projectile vomit coming from everywhere

#

having a weapon that melts hearts is crucial for scal

eternal escarp
#

hearts are made of paper only when you use stuff that is like Murasama tbh

digital saddle
#

ye murasama and dragon rage

eternal escarp
#

or long range that can hit them all like a correctly alligned Photov

digital saddle
#

celestus isnt that good vs hearts anymore

eternal escarp
#

(which isnt as easy to do if you rather avoiding trading hits

small timber
#

the problem is you have 0 reason to not use dragonrage

#

you can literally use dragonrage on summoner and it will still 1 shot the heart

eternal escarp
#

the issue is Dragon's Rage then

#

not the brimstone hearts

small timber
#

kinda but not really, dragonrage is the best option but most decent true melee weapon still obliterate it regardless of class

#

notably murasama (other melee weapon also do well, just not as good)

unique vector
#

the issue is dragon rage

#

almost everything notable for its tier either resists it heavily, or doesnt and therefore takes a shit load of dmg

digital saddle
#

thanatos dragon rage instakill when

eternal escarp
#

yeah its kinda like saying

digital saddle
#

bottom text

small timber
#

oh right I forgot hearts actually have custom resist to weapons

unique vector
#

but if its nerfed then muh true melee

eternal escarp
#

old (or current? dunno if it was nerfed) Valkyrie Ray absolutely murdering AD means AD is the problem

#

when it clearly isnt

small timber
#

(just make hearts have 80% resist against dragonrage)

eternal escarp
#

yeah

#

they should

digital saddle
#

dragon rage could also just

#

receive a small nerf

sleek turret
#

only a pinch

#

or just the above mentioned it's better

#

imo

#

but a nerf is also cool

digital saddle
#

dragon rage a bit too powerful against thanatos

sleek turret
#

it is

#

it's comically funny

#

too much

small timber
#

weird how ares resist dragonrage but not thanatos

#

when dragonrage cannot hit ares except during spinning (or moved at absurd speed)

unique vector
#

thanatos also resists it

#

by like 20%

#

iirc

fossil finch
#

yeah nerfing dragon rage's damage is the way to go

#

It is not even that true melee

small timber
#

I mean thanatos also hvae 0% DR

hot zephyr
#

i nerfed it 3 times in test and it needs more

unique vector
#

u nerf it then

hot zephyr
#

No

#

you

unique vector
small timber
#

thanatos also need some DR if his hp is not gonna get touched

small timber
#

he kinda is always vulnerable in his solo phase so the "high invulnerability therefore low hp/dr" thing probably shouldn't apply

golden tulip
#

well his hp is gonna get touched

#

just to be lower

keen zealot
#

mech bosses don't spawn if you're underground between about 8:30-9:30 pm ingame

#

it seems not a lot of people realize this

#

that is my rationale for saying that the most recent sugg in voting doesn't need to happen, shouldn't happen, even

sand umbra
#

I'd agree with you if that was common knowledge and/or intuitive

#

(it's neither of these things)

fossil finch
#

terraria moment

#

also i think it is common knowledge

sand umbra
#

still not intuitive

#

not by any means

fossil finch
#

terraria moment 👍

sand umbra
#

it's a shitty band-aid solution to a very real problem that comes with the expected Hardmode progression, particularly with regard to Calamity's change

fossil finch
#

tell me one thing in terraria that is intuitive

sand umbra
#

I could tell you a few things in the game that are. that's also: not relevant

unique vector
#

i didnt even jnow that was a mechanic

fossil finch
#

anyways where did that sugg go actually

#

its not a mechanic its

#

its just that the game doesn't like spawning the bosses in the underground

#

for whatever reason

unique vector
sand umbra
#

it's one of those weirdly specific nuances of vanilla boss spawns

unique vector
#

no the whole doesnt spawn in between 8-9 pm thing

sand umbra
#

oh yeah

unique vector
#

underground makes sense

sand umbra
#

specifically, 8:51 PM

unique vector
#

why tf do u want eye of cthulhu to spawn underground in those tight ass caves

fossil finch
#

you don't

unique vector
#

exactlu!

sand umbra
#

8:51 PM is the point in time when any naturally-spawnin' night boss will appear

fossil finch
#

so its like ok vanilla doesn't do it

#

but i'm not exactly sure it was intended at implementation

sand umbra
#

if you stay underground when that marker hits, you skip the spawn for that night

fossil finch
#

in any case a grace period is like ok

sand umbra
#

and so some people use this to avoid spawns without havin' to relog or die

fossil finch
#

i don't see how save and quitting would be considering cheaty to anyone but we are currently located in calmain

sand umbra
#

that bein' said, this still isn't intuitive at all

sand umbra
fossil finch
#

hardcore bottom text

#

unironically don't see anyone using relog that way outside hardcore

#

(mainly because pots and mirror are available right away, specially pots in calamity as they're in the starter bag)

sand umbra
#

my issue with it is that you have to do any of these things in the first place if you don't have stuff so that you can exist without gettin' trickstabbed by a Mech

#

particularly with Calamity, where the requirement of an altar bein' broken first is gone and the Mechs can spawn naturally by random chance no matter what you do

fossil finch
#

something could be said about just letting the mech kill you but hardcore is a thing

unique vector
#

i dont know where this argument is going or what the two sides even are rn

fossil finch
#

there are no sides this is not even an argument

sand umbra
#

this is not an argument

unique vector
#

that makes this more confusing

sand umbra
#

how so

unique vector
#

my brain hurts

#

idk what points u guys are making lol

fossil finch
#

in any case sugg ok vote it'll get buried in dev voting after no devs have very strong opinions on it

#

👍

sand umbra
#

so BASICALLY this one guy said you could go underground to avoid spawns

unique vector
sand umbra
#

and well after they did, I said that that's fuckin' stupid, because goin' underground to avoid boss spawns isn't an intuitive mechanic in the first place

#

e

unique vector
#

its not rlly supposed to be an intuitive mechanic

#

its more of a like, safeguard qol thing

#

its only seen as the former bc ppl abuse it

#

like nurse cheesing

#

which is like, fine

#

theres no problem with that

#

id say ur better off claiming random deathmode spawns is the core issue

#

since the player has no control over it and it doesnt provide any meaningful dificulty increase other than being an annoyance

sand umbra
#

I mean

#

I agree with you

#

but Death Mode spawns are a different issue

unique vector
#

its the same issue :^)

fossil finch
#

Something about Deathmode (We die immediately as the convo spirals horribly

sand umbra
#

:^)

unique vector
#

the underground no spawning thing is either bc of. core vanilla mexhanix or a direvt result of the random spawning

fossil finch
#

but hey weather effects are gone

unique vector
#

either way its not the problem here imo

cobalt pewter
#

Stardust Guardian is buffed (reworked) in 1.4, so idk if Cal wants to mess with that one

hot zephyr
#

as tml gets closer and closer to 1.4 I don't see the point in making changes

small timber
#

I mean it is always joked to be 20 years coming soon™️ so I actually dont know how close it is

hot zephyr
#

yeah it's a haha funny

#

but it actually is pretty close

small timber
#

Although I still think defense can be buffed, in general class defense difference in calamity is way less than what luminite armor portraited

#

Especially considering stardust armor still lose 2, minion nontheless (and 1 minion even if guardian become useful)

hushed jetty
#

@magic verge invisibility and shadow pots already make you visible during boss fights

magic verge
#

thats very weird, i recall being invisible for some time at some boss fights

#

guess ill modify the sug

#

is that inherent to calamity?

#

or its a vanilla feature too?

hushed jetty
#

I think cal made that ye

#

never used invisibility during bosses in vanilla

shell ocean
#

Can I post an image alongside my suggestion to show what I mean?

hushed jetty
#

Yes

shell ocean
#

Good to know, Just never saw any others with images ^^

magic verge
#

there, edited

hushed jetty
shell ocean
#

aaaaaah

#

well consider me very dumb

#

I love these stupid little golems but 85% of the time they're waging war on the population of the jungle and 15% of the time they're ambiently disassociating in a corner and there's no sign they even exist

hushed jetty
#

this gives me a dumb thought

#

What if minions have map icons

shell ocean
#

That sounds wonderful, I'd at least know where all my little gremlins are

hushed jetty
#

ye

#

No idea how much effort that'd take though

shell ocean
#

I've been going through a Revengeance playthrough with summoner and I have a lot of feedback to give but I'm not sure there's anywhere good to give it

hollow shell
#

I think your title could be more specific to the issue of them wandering off for significant periods of time

#

At first I thought you meant their behavior in general, including their attack

shell ocean
#

Should I add that on to it or just rework the title?

#

Rework the AI of Daedalus Golem Staff to stop them from running off?

golden tulip
#

another Deus retier suggestion

#

there have been a lot lately

#

theyre right tho ultimatesmug

swift sinew
swift sinew
fleet igloo
#

Old Duke

#

My thought is to make him guaranteed to drop something that can last a pretty long time, preferably all the way to the end

small timber
#

why?

#

because the same can be said about all bosses in the game, therefore why?

fleet igloo
#

Most other bosses are either guaranteed to drop something good, unlock something, or are required for progression

#

Even most bonus bosses minus Old Duke and Levi drop a rage/adrenaline upgrade

#

And even then Levi at least unlocks Keelhaul, not to mention Ravager's rage upgrade might be moved to it once the retiering happens

small timber
#

guaranteed to drop something good definitely do not apply to all bosses at all, unless you count on-tier weapons (which in your case you excluded)

#

since old duke weapons are definitely very viable for dog

fleet igloo
#

Most of them are the "unlock something" type

#

My reasoning is that Old Duke has a lot of buildup and serves as the conclusion for the acid rain and sulph sea line, yet has little fanfare other than the fight itself

#

Its one guaranteed drop is class-specific

small timber
#

make old guaranteed' drop to not be class specific maybe, but "old duke do not have any good drop" is an extremely weak reason to say the least

fleet igloo
#

Fair

#

I kind of just want Old Duke to feel climactic, as the final boss of the sulph sea, the last boss not required for progression, and the last one before the final 5 bosses

#

And giving it a guaranteed drop that lasts a long time is a good way to do it without making the boss not optional

small timber
#

because according to that logic many bosses will be considered not have good drop, like sentinel of devourer (it is not essential have to fight them for DoG summon), brimstone elemental, ravager, crabulon; if to greater extend even pbg, dragonfolly,

#

he kind of is just an optional boss in essence, just like duke fishron, I don't think he really need to be "climatic" to say, just need the fight itself to be impressive

fleet igloo
#

I mean there's nothing wrong with that, I just find his position in the progression way too climactic to be just another optional boss that can be thrown away

small timber
#

not really, it will be weird to have all bosses to be the "climax" of progression

fleet igloo
#

Eh, Old Duke has an entire event and a bunch of bosses worth of buildup

small timber
#

acid rain is kinda just an event that, in fact, many player probably skipped (until maybe tier 3)

fleet igloo
#

wait they do? I quite like the loot from it

#

But then again, doesn't that give more of a reason to give Old Duke better drops

small timber
#

wait its exclusive drop is not even class limited

#

ya it is not the best for non-summoner but that is accessory that summon minion in general

fleet igloo
#

Would be good to have it be usable by all classes though

#

swap its drop rate with Old Duke's Scales HyperFailure

small timber
#

I confused it with dynamo stem cell

fleet igloo
#

Haven't fought Old Duke yet, how good is mutated truffle anyways

small timber
#

bad

#

the direction of exclusive/guarantee drop tend to be more focus on unique than powerful

vocal ivy
#

@shell ocean that's already in the changelogs

fleet igloo
#

Anyways about the Old Duke thing: how do I phrase it

fleet igloo
#

Just “give Old Duke better drops”? Or “give Old Duke a better guaranteed drop”?

frozen hornet
#

DoG already has Excelsus

#

adding another sword to his drop pool would be wackaroni

small timber
#

boss drop do not have to constantly be the most viable options, otherwise there will be 0 reason for player to ever craft anything

#

game balance is a separate thing to boss drop design

magic verge
#

can someone confirm me if custom progression does anything for weapons that cost hardmode bars?

#

like buff them or?

#

or nothing at all?

small timber
#

it is somewhat balanced for when they are unlocked by making them locked behind crafting station (most notably mythril/orichalchum anvil), the post 2-mech (ada/titanium) limit less weapon but also unlock cryonic bar weapons

magic verge
#

yeah its not balanced

#

all ot does is extensively lock your options without any real benefit

#

and the damage wont be higher than what you have been using

small timber
#

they are still supposed to be balanced for when they are unlocked, so in someway it is balanced for when they are obtainable

magic verge
#

since they are all balanced regardless of the bar

small timber
#

not all weapon cost the bar it will be senseless to balanced weapon for the bar

magic verge
#

so a cobalt weapon will do the same dps as an adamantite one

small timber
#

no the above obviously also apply to bar weapons

magic verge
#

they are not, you didnt bringed any point

#

they are not locked behind any crafting station without custom progeession

#

they are again, all the same tier

small timber
#

oh wait when you said "cost hardmode bars" you mean weapon that ONLY cost bars?

magic verge
#

but they suddenly arent when you turn on custom progression

#

no, weapons that are on mech tier that cost hardmore bars

#

ex spear of paleolith

#

rail gun

#

and so on

#

some cost cobalt, some cost adamantite

small timber
#

ya they are balanced for pre-mech, post-1 mech, post-2 mech to put it simply

magic verge
#

so do they get automatically balanced when custom progression is turned on?

#

like they become stronger accordingly?

small timber
#

I thought you mean all weapon in the tier since it is usually what is referenced

#

ya they do, obviously they are still being tuned (current changelog includes pre-HM and HM weapon rebalance) but they are supposed to be balanced like that

magic verge
#

i see, thanks

ashen warren
#

Anyone knows if calamity is slowly porting to 1.4?

#

no

#

t

#

yet

eternal escarp
#

i think those are finished in a theoretical sense

#

but nothing is actually done to port to 1.4, no

#

only theoretical ideas that mostly stay in dev and or are just ideas and thoughts

frail mantle
#

Bestiary entries are done and I think the icons are as well

golden tulip
#

its gonna be like another year until 1.4 fully releases though

fossil finch
#

:clueless:

sick folio
#

would it be ok to ask for better multiplayer and new multiplayer ai for certain bosses or is that too much

ruby plover
#

if by better you mean less buggy then that would be too high effort i think

#

i think some bosses fire extra projectiles depending on how many players there are, so that could potentially be expanded upon...? but i doubt Calamity would be able to/want to fix the horrible, buggy state multiplayer is in

dapper coral
#

new AI would be death iirc

#

if you want a better general experience then theres a mod called better multiplayer that helps with that

#

but yeah calamity is not really gonna make any big changes to mp just because of how terribly designed it is and whatnot

obsidian cove
fossil finch
#

it's not a bug though

frail mantle
#

yeah no that's intended

gray nebula
#

Old duke is like

#

a duke (he is old)

#

(and sulfuric

unique vector
#

(he is duke)

unborn siren
#

duke but old and he lives in the Sulphurous Sea

dapper coral
#

but iban,.,...,, whats he the duke of

fleet igloo
#

I think giving every single thing lore contributes to the “lore is mostly people dying because Yharim didn’t get his way”

#

There’s an entry for everything, but when you look deeper into them they boil down to “a lot of people died”

#

Old Duke may be exception, but Mrrp mentioned that he doesn’t want to write its lore

unique vector
#

when the lore is sus

fleet igloo
#

still not giving up on the “better drops” part though

gray nebula
#

ask for it then? i mean whas the problem

#

are they just too weak?

#

weaksauce

#

or are they not cool enough

fleet igloo
#

No cool drops

#

Only guaranteed drop is class specific

gray nebula
#

broooo stop posting about the guaranteeeed droppp

#

duke fishron doesnt have a guranteed drop either

fossil finch
#

who cares about guaranteed drops literally like

#

3 bosses have guaranteed drops that matter

gray nebula
#

like , get its drop? hih ih hii hihi

fossil finch
#

also revenant how do you know they're not cool

#

if youve never even fought od,,.,..

#

(gottem

fleet igloo
#

Mostly because you’re not guaranteed to get the one you can use

fossil finch
#

you're not guaranteed to get the ones you can't use for literally any other boss

#

no bosses have "guaranteed drops" that are weapons and matter

#

accs and mounts are minor

#

same with ripper upgrades

#

you care about the weapons

#

and no boss has the weapon you need be absolutely guaranteed

gray nebula
#

(well their point is that other bosses have other guarantees such as unlocking materials) (but in that case the "guaranteed drops" terminology gets a bit funny

fleet igloo
#

Yeah something like that

#

Just find it weird that conquering the sulph sea doesn’t give something symbolic of that

cobalt pewter
#

why does it need to be symbolic

#

it's not some glorious place or boss or anything

#

it's literally a god damn boomer fish

fleet igloo
#

It’s the climax of the acid rain

#

Also making it drop something good keeps it optional but makes it even more rewarding to fight

#

I’m just using the word symbolic because I can’t think of a better one HDfailure

#

The idea is that sticking with the sulph sea until the end should give a more usable reward

#

make Old Duke’s Scales the expert drop and Mutated Truffle the 10% drop

#

I wouldn’t be this obsessed if Old Duke was somewhere else in progression

#

I mean, I’m fine with Leviathan doing what it does

fossil finch
#

Od's scales aren't even an useful acc anyway so that'd fix nothing

grim tusk
#

OD scales need a rework lol

fleet igloo
#

What about making the scales the expert drop and reworking them to be better

frozen hornet
#

Expert drops are normal drops next update

fleet igloo
#

Yeah so it becomes a 100% drop

wide holly
#

Add me into the mod, I’ll solo the verse

tardy copper
#

Anyone have issues with cryogen's preboss placement since he spawns cryonic ore, not mineable until post-2nd mech?

ruby plover
tardy copper
#

I understand that, what I'm saying is making old post-cryogen tier items get used for killing a mech boss. Maybe make daedulus a side-grade with a mobility or survivability option since all the hardmode ores are going to get a big damage buff set bonus next patch.

#

My friend who has issue's with vanilla's progression adores the new hardmode ore model, but since he doesn't play calamity much, he completely missed Daedulus. By the time we cleared 2nd mech, cryonic ore was completely forgotten in favor of titanium, forbidden, and frost armor.

#

Starlight tools could also be reworked into being great building tools like spectre is with its +4 range.

frozen hornet
#

I like the idea

small timber
#

and cryonic will still locked behind 2 mech regardless because pickaxe requirement

tardy copper
#

This is most common with cryogen items pre-1.5 which is my point.

small timber
#

basically without mythril anvil you are forced to use those mythril-anvil-less hardmode items to fight your first mech

#

well actually what I said isnt referring to your suggestion, it was typed before you posted your suggestion

#

for the suggestion ya not much to say because it is a retier, it is entirely up to the devs whether they want to carry it out so not much to say there

#

previously many alike suggestion get denied because they are asking daedalus (a post 2-mech gear) to be available pre-mech basically (or post-cryogen), but since you are suggesting to retier it entirely so it dont have that issue

tardy copper
#

I feel Daedalus is at a tier where the player is already overwhelmed with options that are opened up. I would like to see them have more relevance than a gimmick damage reflection armor, and a tools with little difference to titanium

frozen hornet
#

There isn't a lot of good pre mech options right now so cryonic gear can fill that role

#

once you unlock mythril you get all sorts of cool shit

tardy copper
#

There are good premech options it's just cryonic is the other way around, at a tier with too much going on.

frail mortar
#

I liked being able to fight cryogen pre-mech

#

It kinda sucks now how they put cryogen on an irrelevant tier

frozen hornet
#

Same

small timber
#

I always feel mythril anvil being locked pre-mech is a weird choice just because how many item rely on it, in my personal opinion is should be cobalt-mythril (pre-mech); titanium (post-1); hallowed (post-2); chlorophyte (post-3)

#

but it was always argued that cobalt and palladium will get dumped again

#

although there is an option to just rebalance cobalt and palladium gear to be on-tier with mythril and orichalchum

frozen hornet
#

4 armors in one tier

#

Gami

tardy copper
#

^this

supple oak
#

oh wow what a great topic to drop my question in

#

what's the easiest mech boss

frozen hornet
#

mythril and orihalcum craft anvils but neither palladium nor cobalt craft any crafting stations

small timber
#

depend on your class

frail mortar
#

I have to say the destroyer
Unless you turn on rev or malice

frozen hornet
#

Ask that question in caltalk

supple oak
#

yeah i noticed after i hit send

frail mortar
#

But generally without a difficulty modifier besides expert mode, destroyer is cheesable

frozen hornet
#

Failure

small timber
#

ya that is a caltalk topic unless you plan on suggesting to buff the easiest mech boss (which will be super subjective)

#

because destroyer is also crowned the most bullshit boss in like death mode that it needs a rework

frail mortar
#

Yeah

supple oak
#

i was gonna say something about the destroyer being bullshit in general

#

on the account of i am extremely bad at the game

small timber
#

destroyer is changed, and only beta tester will know how it looks like

#

so probably hold on it for now

supple oak
#

yeah

#

ngl i like the damage reduction on the piercing weapons tho

small timber
frozen hornet
tardy copper
#

I would post about how hm ores should also have a rogue and summoner head-piece but I will see how the first thing gets received first before talking about that

frozen hornet
#

summoner and rogue helmets are planned

tardy copper
#

I had a feeling

#

Should I also mention that in the post?

frozen hornet
frozen hornet
#

You could but it's already planned so just wait for it

unique vector
#

yea its already like planned ish + avoid suggesting things that arent in public release yet

frozen hornet
small timber
#

just delete them, I will be honest calamity had made many large vanilla change recently that something like this might not even be surprising

#

and also to move further away from 5 class helmet, one step at a time

frozen hornet
#

deleting them would be brugh because sometimes you want to use them as vanity

#

especially if you have CTP

#

CTP pallad my beloved

small timber
#

just make it gs/silva vanity case but ya it is slim to happen to say the least so anyway

#

the set bonus somewhat fits (palladium melee, cobalt ranger, mythril mage, orichalchum summoner), but I doubt cal is willing to make large scale change like that

cobalt pewter
#

cobalt / palla workbench when

#

the trinity of crafting stations

#

a workbench, an anvil and a furnace

unique vector
#

i dont think we can like

#

make cobalt armors and shit one-class each bc of mod imcompatibility moment

frozen hornet
#

cobalt and palladium loom

unique vector
#

shrug

small timber
#

tbh if it is technically possible then the only thing cobalt/palla workbench need to do is just be used to craft only hardmode anvil, just like how hellforge/hardmode forge only limits hellstone and tita/ada bar respectively in terms of progression (besides the weapon that use them)

grave zincBOT
#

@dusty wharf - Your suggestion has received an updated status!

[Make the destroyer probes despawn at the same time as the destroyer]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Make Chlorophyte Bar Cost Less Chlorophyte Ore]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@digital saddle - Your suggestion has received an updated status!

[Buff Turtle Armor]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

hushed jetty
#

Pogge

grave zincBOT
#

@fleet bobcat - Your suggestion has received an updated status!

[[Auric/Shadowspec Building]]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@thorny sapphire - Your suggestion has received an updated status!

[Make Wall of Flesh roar before firing lasers]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@edgy pagoda - Your suggestion has received an updated status!

[Allow the Clothier to Sell Ancient Cloth after Defeating Plantera]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@digital saddle - Your suggestion has received an updated status!

[Add flasks for more debuffs]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

unique vector
#

as always feel free to ask why a suggestion got the result it did :)

hushed jetty
unique vector
#

okay it doesnt help that noone explained it in our didcussion channel

#

but it has a 0-9 vote

hushed jetty
#

I see

#

What about the waffle roar

unique vector
#

i think the whole premise is

#

we dont want to keep adding more and more mats u can just outright buy

#

bc then the game turns into more of a “fight bosses or buy npc shit and do nothing else@

#

at least that was my take

hushed jetty
#

Makes sense

unique vector
#

do u want to have a roar spam every 2-3 seconds

#

you’re better adding visual telegraphs since hes usually onscreen anyway

hushed jetty
#

True true doesn't yharon do that or are his roars less often

unique vector
#

like make his eyes flair or glow

#

his are less ear rupturing

hushed jetty
#

Fair

unique vector
#

and shorter

distant gyro
#

i denied the ancient cloth one for flawed logic

#

it makes more sense for butterfly dust to be sold post golem bc post golem jungle is plagued

#

there is no other reason why clothier should sell ancient cloth apart from the inconvenience of that one weapon

#

the dust is probably going with the eventual plague changes in the next decade anyway

distant gyro
#

eternity mode when it adds the most random looking attacks ever to wof

west jackal
#

What

distant gyro
#

anyways

#

more opinions first

#

GSA serves its point; it probably needs something but not a rework

#

Having an officialized name for PML is just outright ridiculous

west jackal
#

Tremode disappointment

distant gyro
#

Having adrenaline not drain when hit even for a while kinda ruins the point and also the overall consistency

#

imagine just getting a random window of no drain adrenaline

unique vector
#

altix shutting down suggs

#

go off

west jackal
unique vector
#

ive never touched 1.4

distant gyro
#

Proficiency stinks but I'd rather let it remain the status quo for now instead of putting work into something like, pretty pointless

unique vector
#

altix

#

be our martyr and make a suggestion in dev to remove proficiency

#

pls

west jackal
distant gyro
#

that's all I have for the X

unique vector
#

guhhhbb

distant gyro
#

I didn't X the flask one so someone else can pitch that

west jackal
#

But probably better to be removed

unique vector
#

no

grave zincBOT
#

@small timber - Your suggestion has received an updated status!

[Make Chlorophyte Bar Cost Less Chlorophyte Ore]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

unique vector
#

fudsijdjekdkd

#

GRAGGGHGH

distant gyro
#

(4 ores instead of 6)

violet dagger
unique vector
#

ii had a whole argument of why entirely revamping terraria’s core system into an rpg style game is really bad and not worth the effort with calamity’s current state

#

maybe as a new mod that’d be cool but

#

no

#

guh

muted osprey
#

leveled :tro

small timber
#

sorry is this one (most notably charred idol one) still happening? since it was not in changelog and was told that there is "merged" and "unmerged" beta branch

unique vector
#

which one are u talking abt

distant gyro
#

yes

#

all of it

#

half are termi's branch and other half are merk's

#

and fab removed TA

#

only like

#

half of dom's branches are unmerged

cobalt pewter
#

idk

#

(unless I am dumb again)

distant gyro
#

that is sunken sea stuff (sea minnow schooling + serpent AI + sunken water effects) and the maelstrom

cobalt pewter
#

[[Godly Soul Artifact]]

distant gyro
#

yes that is the point

#

it is the antithesis of diversification

#

which would otherwise be a thing with something like immaterializer

unique vector
#

yea idk how thats weird

#

altho ive never done a summoner pt

distant gyro
#

i think its weirder that an accessory can behave like existing weapons without having that weapon

#

same for god slayer summoner summoning a mechworm

#

maybe GSA could provide the old stats that the nuggets used to give

#

for each owned nuget

#

but summoning a 5 slot minion for free is just off limit

unborn siren
#

GSA can theoretically give 7 minion slots with the right gear, although it's only realistically going to give 3 when used in game

#

I do think it needs a buff tho

small timber
#

ya it is more that it limits (and punish you unless) you use only 1 type of minion

distant gyro
#

if it's getting a buff it's probably going to be defensive

unborn siren
distant gyro
#

like 4 defense per minion

tardy geyser
#

why are most of the artifacts for summon anyway

#

id like to see them be more diverse

small timber
#

phantomic artifact is just a summon accessory so you shouldn't confuse it

unique vector
#

more problems to solve

#

more things to do

unborn siren
unique vector
#

more shit to fix

#

more more more more

distant gyro
#

PS is donated

unborn siren
distant gyro
#

otherwise it's just 1/3 for summoner

small timber
#

I think the official recognized "artifact" is just the three that use exodium cluster: Eldritch, Dimensional and Godly?

distant gyro
#

yes

#

the og

#

/ future boss summons

unique vector
#

remnants of future bosses,,.,

unborn siren
#

also quick draft:

add Galactica singularities to the Heart of the elements recipe

Nearly all, if not all the other elemental type items have them in the recipe, so why not HotE? It would also fit it's place in progression well because all the other materials are pre Golem, but it's crafted at an ancient manipulator.

distant gyro
#

grgrgr elemental recipes

small timber
#

on the topic of future boss (just related), will a suggestion for reworking Lunatic Cultist hitbox to function similar to Scal (a shield as his hitbox) ever have the slim chance to get implemented? with more hp of course considering he will be easier to hit.

I feel like with large-scale vanilla boss rework like Golem (destructible head) a rework like this is possible as current problem with Lunatic Cultist is that many weapons that are inaccurate/cannot be aimed properly straight up cannot hit him while those that can completely obliterate him in seconds

cobalt pewter
distant gyro
#

cue the sheet for the recipe inconsistency

#

(it will be dealt with eventually)

tardy geyser
cobalt pewter
#

Phantomic Artifact has nothing to do with the soul artifact accs

#

PSA barely counts

distant gyro
#

phantomic is definitely not a soul artifact, it's a hallowed rune line item

cobalt pewter
#

only GSA, DSA and ESA matter in that case

distant gyro
#

PSA counts if you are on the belief that donator items have influence

unborn siren
cobalt pewter
unique vector
#

plus he doesnt fly that fast

#

half the time he stands still

small timber
#

ya that is what I assumed too which is why I havent write it (and boss rework suggestion), at least I got concrete explanation and devs' input

small timber
#

is there any change to apollo's rocket to have improved visual clarity? currently it kind of blend in too much because it has dark colours (especially if you don't have background wall in arena), yes there is telegraph for when it is fired but it is hard to keep track of it after it starts flying

unique vector
#

altho ig the rocket wasnt changed

#

you could suggest that

small timber
#

ok, tq for confirmation, since I was afraid I didnt search through changelog clear enough (since I am unsure what the attack is internally referenced as)

eternal escarp
small timber
#

not exactly "unhittable", I mean for weapon that have natural inaccuracy

#

as in those that don't fire straight at where you aim

#

because partially lunatic cultist have very low hp to account for the fact that he is somewhat difficult to hit (which ends up having him obliterated by weapon that can hit him reliably)

eternal escarp
#

i mean, there arent many naturally innaccurate weapons on tier

#

and if there are, people can just use them 1 boss later for deus HDfailure

#

not every weapon has to be viable for every boss on tier, id say

small timber
#

maybe, just that I dont remember any other boss that straight up invalidate some weapon

#

like the closest one I think is like duke if your weapon is ultra slow? and thats about it

#

though it was for 2 front (both to make some weapon viable and to make super strong weapon less overkill on cultist), but since it is not happening it do not really matter

eternal escarp
#

i wouldnt say invalidation as more so just, not a viable option

#

like, for EoW for example

#

single target high damage weapons like the Musket per say are "invalidated" as they arent viable

#

LC isnt specifically the only one, just the most noticable

small timber
#

ya kinda, since it is "you can't hit me" rather than "you dont deal damage"

eternal escarp
#

yeah

eternal escarp
#

i c

#

though also, another small thing
assuming you were referring to weapons from DFish / PBG / Rav, those are also designed to be viable for each other, so not all of them are specifically for LC
byeah

golden tulip
#

this suggestion assumes "the holy wrath potion is an auto-include"

#

i feel like thats a bold thing to assume

eternal escarp
#

while its a buff widely used i wouldnt call it auto include

#

the average player wont always grind out potions

#

and besides

#

holy wrath is not strictly for melee players

#

(Yharim's Insignia is the melee accessory right)

hexed ore
#

Yes

eternal escarp
#

so yeah

#

also also

#

actually no nevermind, i said all i had to say

small timber
#

isnt yharim insignia crafted from providence material?

#

ya so it either apply holyflame or some custom debuff (like how vanilla do it with firegauntlet and frost armor frostburn post-1.4)

#

any other debuff will not really make sense to be applied by yharim insignia

#

(and I have a feeling holy wrath potion effect might get slightly altered with the debuff rework, as otherwise it will be too easy to apply holy flame)

eternal escarp
#

well its not something to take into acc

#

so

#

if you had said cal's potion selling id say yes, if it wasnt for the fact holy wrath isnt sold anywhere afaik

#

besides theres a lot of stuff like this that just

#

counteracts

#

its not the first time and its not a bad thing

#

i.e Frostbite Blaster inflicts Frostbite, but so does ranger with Frost Armor

#

doesnt mean Frost Armor should inflict something else now

#

and no it isnt much diff from a pot and an accessory

#

regardless

#

using Yharim's Insignia is a rare occurence afaik HDfailure

#

doesnt really matter

#

Bounding Potions give more jump speed, does that mean Frog Leg should give something new?

#

there, new and better analogy

small timber
#

ya and also if everything like that should be changed, the devs have to rework every single providence weapon

eternal escarp
#

nspace you get my point.

#

yeah they stack but thats not the deal here

cobalt pewter
#

this sugg is a bit

is a bit

too nohitter oriented

#

iirc

#

(an average player might not always have the potion)

cobalt pewter
gray nebula
#

chat who told em

muted osprey
#

jerma

eternal escarp
#

what is it recently with everyone wanting accesories and weapons to get uselesss fodder items just to further signify their tier

#

This doesn't quite fit progression very well at all
like, why not, it litterally requires a post LC crafting station for this exact reason

#

you dont need to have more materials just to say its post a certain milestone

#

Right now the Absorber crafting recipe requires materials that can be obtained as early as beating Calamitas
Flurrystorm cannon's materials are all available pre boss
except for bones
this is the exact same idea as Absorber having all materials available at one point, but combinable at another

#

i heavily feel like many people just assume that crafting stations mean nothing and or look at recipe browser but dont pay attention to the craftin station that is needed and are too lazy to check so

#

add Galactica singularities to the Heart of the elements recipe

Nearly all, if not all the other elemental type items have them in the recipe, so why not HotE? It would also make the HotE crafting recipe fit it's place in progression better because all the other materials are pre Golem, but it's crafted at an ancient manipulator.
same thing for this sugg (just worse imo

#

absolutely not all elemental gear is at the same tier

#

Elemental Quiver and Elemental Gauntlet are post DoG

#

and besides

#

HotE is balanced at the tier its at, whats the point of moving it to a diff tier solely just so it has another material in it

#

youd have better luck suggesting for it to have a tier shift and be balanced there rather then your whole reason being "its elemental"

unborn siren
eternal escarp
#

i stand corrected, for some reason i remembered Galactica Singularities requiring Luminite

#

then you can ignore the talk about that sugg

#

ah i see my confusion, Exodium Clusters are the exact same, just with Luminite

#

....thats completely weird that there are two materials with almost the exact same crafting recipes back to back but, sure

feral thorn
#

Does anyone else her feel like the Carnage ray needs to be buffed?

small timber
eternal escarp
#

you need to show killtimes and show why it needs a buff

#

(pre-hm already got a chunk of balances in 1.5.0.003 so not sure how much more it will be touched)

small timber
#

for the "add this fodder material to this" tbh kinda do not make sense, things that requires bones makes a lot more sense as there is no post-skeletron crafting station (hellforge do not count as you can just essentially craft the item at underworld)

#

so the only thing it does is really add a "feel good" factor ("at least I dont get like every material super early but cannot craft this because haha artificial crafting station" kinda feel, ya I know it don't really make sense), otherwise it really is just add additional cost to recipe

eternal escarp
#

yeah

#

absorber has litterally no reason to be pushed like, 4 minutes of gameplay more

#

its available immediately after LC, not available solely for Deus after you do this and that

#

theres no reason to push it a few minutes later simply so it has more things on tier to justify its already justified existance on tier

small timber
#

galactica singularity is the closest to it, but even then I will significantly not recommend adding it

feral thorn
eternal escarp
#

i am fairly certain they do

#

you might just not see it since they are, well

#

off screen

#

and you still need to provide killtimes and tests

#

if you want, i can provide that for you

small timber
#

as it either push it post-deus or you must craft it in the 1 minute before moon lord arrive to use it for moon lord (or forced to resummon moonlord with sigil, which is now much less essential after luminite planetoid if you beat him first try)

eternal escarp
#

though i expect Carnage Ray to do just fine

unique vector
#

@feral thorn you should explain why a pre-HM weapon needs such a strong buff

small timber
#

"going off screen" is a weird ability to add tbh, as it is literally just "give it longer range"

unique vector
#

like, do some DPS comparison kill time tests comparing it to other weapons at the tier

eternal escarp
#

okay one sec i am curisous, ill get Killtimes

cobalt heath
#

wtf was that explanation on the new sugg lmao

small timber
#

and ya apparently, not many pre-HM (or even HM) weapons actually have range longer than the screen?

unique vector
#

show a clip expressing if its annoying to use

cobalt pewter
#

can't wait for my pc to poof into existence in like 2 months so I can test everything stealth rogue and totally politely shit on the bad ones, backed with facts

eternal escarp
#

return of the GOOD suggestions about balance

unique vector
#

just like overall you need better stronger reasoning for a weapon. buff

feral thorn
#

I feel like a weapon craftable only post skeletron should do more damage than a weapon that uses lava in it's crafting recipe

unique vector
#

dont just say “this should be buffed X way” without stating why and having numbers/evidence to back it up

cobalt heath
#

you need to say why, how and think about how it affects game balance post buff

unique vector
#

recipes dont determine strength

cobalt pewter
#

Kelvin Catalyst moment

small timber
unique vector
#

do full comparisons to the utility and the power of other same tier weapons

#

and then add that as your reasoning

#

ping me or rover when you do, for now im exclaiming this

#

(oh its deleted)

cobalt heath
#

and i think that the post slime god rays are very good atm

feral thorn
#

Would a hellwing staff do good as an example of showing how it deals too little damage

cobalt heath
#

but it has fairly low mana cost, good speed and very good range

small timber
feral thorn
cobalt heath
#

its still good range

small timber
#

since chances are you can always find a weapon that is overtuned

cobalt heath
#

best mage weapon for wof

#

in calamity

small timber
#

if all rogue weapon is balanced to be as good as tracking disk rogue will be broken as fuck

feral thorn
eternal escarp
#

also may i say
saying it needs more range is absolutely worthless

small timber
#

so just to save the effort (and there WILL be change anyway), wait for how the weapon feels AFTER the rebalance (a.k.a. next patch) comes out