#suggestions-discussion

1 messages Ā· Page 1229 of 1

eternal escarp
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you cant have 2 suggestions in 1 message

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they have to be a message each

exotic stag
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yeah i was about to say

worn cobalt
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well slowmode

eternal escarp
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yeah just

exotic stag
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i was about to say thats two sugg's in one

worn cobalt
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can somebody vouch for me lol

eternal escarp
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wait for it to pass

sleek wadi
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You can wait it out

worn cobalt
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like can somebody say it for me

exotic stag
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well

eternal escarp
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the world will infact wait

worn cobalt
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or will that cause problems

exotic stag
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you can wait

worn cobalt
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alr

exotic stag
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its what? 5 minutes?

eternal escarp
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10

worn cobalt
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10

sleek wadi
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Can only post 2 a day anyway

exotic stag
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yeah you can wait 10 minutes

eternal escarp
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yeah

worn cobalt
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i have to keep my copy paste steadily in hand lol

eternal escarp
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paste it somewhere

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and then repaste

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open notepad or smthn

small timber
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Probably should mention malice in the title, since non-malice brothers getting nerfed do not make sense (they are already not strong)

vocal ivy
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they're not gonna nerf malice brothers though

worn cobalt
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well i think people can agree that something needs to change with those two

vocal ivy
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Ferb, I know what we're going to do today!

small timber
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Rework is far away from what suggestion can do

fossil finch
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you are not

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trolled

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and, again, i think fabsol already wants to change them whenever their resprites roll around anyway

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so get trolled

small timber
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So the best is improve on current circumstances

fossil finch
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get even

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janded

vocal ivy
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oh right calclone resprite

exotic stag
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blob resprite.

worn cobalt
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are there any ideas of what that looks like

fossil finch
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yes

worn cobalt
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do tell

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how do i see

small timber
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Calamity-mod-talk pins

fossil finch
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you unlock the ancient power of searching

worn cobalt
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the brothers should just spawn then instantly combust into flames and despawn

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S tier suggstion

small timber
vocal ivy
cursive briar
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I Do feel like something cool could be done with them, ex. having them move in relation to the player for the duration of the phase while the main threat is calclone, similar to artemis and apollo perhaps

vocal ivy
cursive briar
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šŸŒ

hollow shell
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@timber nova Bad. Don't do that.

stiff wren
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NOOOOOOO ITS GONE

hollow shell
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Also,
Buff all summoner weapons?

cursive briar
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@worn cobalt nitpick but you mention mounted scanner twice

small timber
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@worn cobalt buff suggetion have the tendency to get denied if you are unable to provide solid stats (kill time, dps etc)

Especially ALL weapon is just not gonna happen (when suggesting buffing 1 is already difficult)

worn cobalt
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sorry not all summon weapon buffs

small timber
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Multiple weapons too, as there is no way to provide stats for all of them

worn cobalt
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yeah i mentioned moounted scanner twice because its like, the best of the worst at that stage

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its also less of damage problems, more of just forcing your playstyle to be so incredibly aggressive

cobalt heath
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is clearing how to spawn draedon on devs plans

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cause i dont wanna do a useless sugg about it

distant gyro
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no

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i think everyone on the team agrees that the clues are clear enough

cobalt heath
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it could be a little more clear tbh

cursive briar
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Nah I think its fine, I'm pretty sure you can find out via looking at the recipes auric tesla uses

sleek wadi
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Only issue I could see with the current clues is if you don't find the right lab first, otherwise they're fine.

distant gyro
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A. desert scourge is the first boss of the mod, likely to be fought
B. desert scourge, when killed, drops a status message that leads you to below the desert
C. the sunken sea schematics lead you to space
D. the space schematic (and further encrypted schematics) tells you what components are needed
E. when encrypted, the addendums tell you where the next schematic is located
repeat until draedon

cobalt heath
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aight

distant gyro
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making it easier than this can kinda make it feel like handholding

cobalt heath
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only boss that really needs changes is my boi dog

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that fight atm is just not menacing

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its like fighting a bodybuilder who is wheelchaired

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yeah he can deal damage and kill you

small timber
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Is there any hint for normal non-biome lab to point to sunken sea biome lab?

cobalt heath
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but like how he gonna move

eternal escarp
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to which you can talk to the guide and see recipes

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for the schematics

cobalt heath
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dogs catchup should be the level of thanatos

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time to write it

small timber
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No I mean specifically pointing to any biome labs, not necessary the base code breaker

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Since if you havent find any schematic or find them out of order it is very difficult to get what it does

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(which for new player who might no even aware biome lab exist, is a possibility)

eternal escarp
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oh well

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no

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actually

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yes

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theres a whole item dedicated for them

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the compasses

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theres one for each biome lab iirc

small timber
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What if sometimes non-biome draedon lab spawn sunken sea seeking mechanism in chest?

eternal escarp
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you craft them

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they dont spawn in them

small timber
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No I mean for suggestion, to address what I said above

eternal escarp
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ah

distant gyro
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the desert scourge is supposed to point you there

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now what points you to the desert scourge is a better question

small timber
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Ya but at the sametime Sunken Sea is actually a rather large biome, especially that navystone is hard to mine with pickaxe

distant gyro
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usually boss checklist does the job but boss checklist is also not calamity

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like in this case

small timber
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make desert scourge display spawn message when reaching 200HP to indicate player to move to desert and make DS auto-spawn like EoC

distant gyro
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draedon is probably one of the clearer boss spawn pointers

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people are just clueless because everyone embraces that boss checklist is a part of the game and draedon's checklist spawn description does a hefty amount of trolling

small timber
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I think one problem is just it becomes clueless when finding them out of order

distant gyro
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and now you have to think/read, impossible

small timber
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Because for player who play a lot of vanilla unironically they always find space biome lab first

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Due to trying to get sky island loot

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What if each schematic hint its previous one (in tier)

cobalt heath
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that

distant gyro
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maybe

cobalt heath
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cause i was so confused on what to do

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cause i found them off order

sleek wadi
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I could see someone reasonably finding ice or sky lab before sunken sea lab

small timber
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Ice is pure random, but ya space is very likely

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It is directly above spawn point

cobalt heath
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i think i found sky first cause sunken sea 1st and never rly found the sunken sea one cause as a rogue i didnt need anything from there

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i had to look up a guide

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then found it

small timber
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Since if you "chose one side to explore" you have 50/50 to never find sunken sea lab

cobalt heath
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who gonna make the sugg

small timber
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I will have to wait for tomorrow if you want me to do it, so probably someone else

cobalt heath
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ill give you credit

small timber
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No need to give credit

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Just post it, credit is unnecessary

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No one will complain if it is a reasonable and welcoming change, no matter who post it

sleek wadi
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Trying to think of how best to solve this. Problem is finding sky or ice lab before sunken sea thus throwing off the order, should those labs in particular get a seeker mechanism in their chest or something?

small timber
cobalt heath
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i am doing the sugg based on that

sleek wadi
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Sky and ice are the ones I highlight because ice biome exploration is done mostly pre-boss and sky is super easy to find once you start going for sky island loot

small timber
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Ice can be rather random, since it is a large biome, and generally people dont explore it pre-boss (if death mode because haha freezy water)

sleek wadi
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Death mode freezy water is not gonna be a thing anymore and half of snow biome's value across the entire game is its good pre-boss weapons

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The other half of its value is start-of-HM for cryogen and cryonic

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Still RNG yes but feasible.

cobalt heath
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there it is

small timber
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I think mentioned your own solution (the use as weapon...) part is an Example and it will be fine, as otherwise when specifics are given the suggestion become "devs do exactly this"

crude geode
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Surprising tnemunom’s sugg is considered valid

cobalt heath
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isnt it too short

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and not explanatory enough

gray nebula
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sazed so fucking sazed

crude geode
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@rough venture massive over generalization

gray nebula
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nono its true contact damage being always on is a fraud

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be it in terraria or in any other game.

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especially in a game where melee is an option

exotic stag
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especially in a game where half the bosses look like their charging at you

crude geode
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I agree it being on every single boss is unnecessary but this is something that can’t just be slapped on every boss

dusty path
crude geode
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See: cryogen, or any worm boss

dusty path
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My enemy does that

exotic stag
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like slowly moving towards you.

gray nebula
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slowly moving towards you doesnt sound very chargelike to me

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😐

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ofc it cant be applied litterally everywhere but i agree with the sentiment

crude geode
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Hence why it needs to be refined?

dusty path
fossil finch
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i do agree the sugg should not generalize

crude geode
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The entire boss type of worms relies upon it lmao

lucid flare
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me when i take damage by walking into a stationary enemy

sleek wadi
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Dynamic contact damage epic, although I think the sugg could use better reasoning

hollow shell
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@rough venture This would be quite a significant change. You need more reasoning to support why it should happen

crude geode
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I agree with the sentiment but it's super unrefined and needs more reasoning

sleek wadi
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I could see why PBG would be dangerous to touch, but not a fucking crab

sleek wadi
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Let me hug the perfect one

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and have it die easier to true melee than it already does

crude geode
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since you're here rover what do you think about exclaiming their other sugg? it feels super biased and doesn't have much reasoning

hollow shell
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Yes it is also quite weak but I was less sure of it

lucid flare
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yea but someone already made a better suggestion (slowing them down iirc)

hollow shell
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He could definitely be more specific though, looking at it

sleek wadi
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Scarabeus from Spirit mod got dynamic contact damage and that was sick

hollow shell
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I have no idea if this is still a thing

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Or how much of an effect it has

sleek wadi
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I'd have to test in 1.5 to see how much it actually helps but I'd be down for it getting outright disabled on some bosses. Fab seems open to that too as Exo Twins don't have contact damage unless they're charging.

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Theres a good sugg here just not good reasoning

lucid flare
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i mean normally you wouldn't make contact with the exo twins at all since they're always a set distance away fromthe player

sleek wadi
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You can still do it via GS dash

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Exo twins don't keep their distance perfectly so after you dash they have to go back into position, during which you can get into contact

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You can also get into contact with Artemis during ohio beam but I'm not sure if it has contact damage during that.

rough venture
fossil finch
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at least i asked in wiki disc because it is not documented

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And it supposedly is

sleek wadi
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Don't think dynamic contact damage like that would fit on every boss, some for thematic reasons and others for practical ones, but it should be done more.

drowsy plank
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honestly i think the contact damage is fine and part of most fights cause you want to avoid the part that's shooting projectiles anyway in fights where the body is not an active element, and most of the big offenders for having contact be annoying, mostly bosses that have dashes and position themselves in specific locations relative to the player, have had the problem mostly recuperated by having audio cues, like PBG. her sister qb has very telegraphed dashes, and bosses like perfs, mind, and cryo typically seem to give you a decent amount of time to react, plus cryo is getting a rework next update anyway, so i see no reason to remove contact damage.

tho i think everyone agreed dynamic contact would be good, tho we do already have it to some degree if that changelog is correct.

frozen hornet
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Cryo rework? First I've heard of that

sleek wadi
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We do have it already, the sugg is just asking to go all the way to contact damage disable.

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I could see twins, cryogen, brimmy, clone, anahita, and LC all benefitting from such a change

sand ermine
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Contact damage is fine

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It doesn't need to be removed

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In fact I feel as if it makes Calamity better for a reason\

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Makes you learn very quickly that you can't just get away with getting hit by a boss a few times

sleek wadi
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OKay but does contact damage REALLY add anything to some of these fights?

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Are the Twins made any better by not being able to touch them outside of dashes? or Anahita, or LC, etc.

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Contact damage on everything feels like a vanilla relic, and a relic that Calamity is not afraid to remove. They already purged it from projectile focused mobs and have contact damage toggles for Exo Twins and Astrum Aureus. Contact damage also contributes to why melee feels like its manaless mage as you can't get close to these bosses without eating their usually most damaging attack.

austere cargo
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reducing the contact damage would be better than eliminating it

dusty stirrup
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Contact damage is hella cringe

sleek wadi
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Nah just eliminate it from some bosses, it already reduces itself when the boss is going slower and some bosses really don't need it considering their projectile focus

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LC isn't gonna try to run up and punch you and he's just a guy, why does touching him hurt?

fossil finch
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Did you know the enemy with highest contact damage in vanilla is the tim hardmode upgrade

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Rune Mage

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Dude deals 800 damage on master

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He doesn't even walk

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I love

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Those at least have teeth

cobalt pewter
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on master mode

fossil finch
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For vanilla that's like the same damage value if you think about it

cobalt pewter
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reducing the instances at which a boss can deal contact damage is better than straight up yeeting it, kinda like Scarabeus

fossil finch
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Anywyas yeah for reference that's a heavy attack from, say, EXOS

cobalt pewter
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either way

fossil finch
sleek wadi
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its more than a heavy attack from exos, because you can reasonably survive that heavy attack. Only way you're surviving a hug from master rune mage is with life force and some defense invesetment

grim tusk
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Ofc they are not going to do well on say Levi

hollow shell
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I do indeed like the concept of enemies/bosses dealing no contact damage until they do an attack

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Dead Cells being a good example

(And Hollow Knight not being a good example weirdly enough, despite a majority of the enemies having defined attacks, they still got contact damage)

cobalt pewter
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Dead Cells rarely use conditional contact damage even as far as I'm aware, it's not a lot of cases that I can think off the top of my head

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like Thorny spin, Lacerator beyblade spin, and Royal Guard / HotK charge

hollow shell
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Yeah but those are still attacks

cobalt pewter
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indeed

hollow shell
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They don't have contact damage by default

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The only things in Dead Cells that have contact damage are like
traps
The rotating spike balls and of course floor spikes

cobalt pewter
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yeah, the traps, and maybe lava in Cavern too

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either way

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contact damage can be vile

unique vector
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@vestal ether we arent taking any suggestions for new bosses or concepts

vestal ether
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o ok

unique vector
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please read the ā€œdon’tsā€ document pinned in that channel if u want to suggest something in the future!

vestal ether
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ok

small timber
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@ashen warren changing crafting station is usually not just "QoL", it will be a tier-shift, namely that it turns from post-Cultist accessory (which will be the tier where all lunar weapons (the 4 fragments)) are at to basically pre-Plantera

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and Heart of the Elements is balanced around being a post-cultist accessory, and it no longer have scaling so that don't work too

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it is the same reason Absorber is locked behind Ancient Manipulator, despite its material being able to obtain much earlier, because it is strong to be post-Cultist

sleek wadi
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In this case it would tier-shift it from ML tier to around Plant, so it'd need a whole rebalance

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Still brings it to post-plant

small timber
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it will be the equivalent of changing 4 fragments weapon to post-plantera and rebalance them, so ya can be difficult

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especially considering one of the strength of heart of the elements is the fact that it combines effect (particularly the healing orb), not necessary the damage part

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generally tier-shifting suggestion is difficult to get pass unless it is a really good idea (but currently HotE is sitting nicely as a viable post-Cultist accessory)

cobalt pewter
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the crafting station is part of the item tiering

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though I don't see why HotE needs to be post cultist atm

sleek wadi
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Could instead make it feel more appropriate at post-cultist by adding a fragment to the recipe or something

small timber
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oh ya I forgot that HotE is now a pure summoner accessory that give massive power boost so it is even more unlikely to happen

sleek wadi
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The issue seems to be that you can get everything to make way before the game allows you to craft it, so if there was a material in it on its intended tier it wouldn't feel bad to have all these mats but be unable to use em

small timber
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I mean it will just be the same, except feels "less bad", practically the only thing it does is give it additional cost

sleek wadi
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It would be but as long as the additional material is like, 5 stardust frags or something small like that then we solve the feel-bad issue without needing a rebalance

small timber
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wait grand gelatin get changed

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so probably just absorber then, absorber and HotE that has material that is acquired way earlier than its crafting station

sleek wadi
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Absorber could also use something similar but I don't know what materials on tier that'd fit it. You could slap a fragment in HotE because its an elemental item, fragments are kinda key to their theming.

small timber
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I think absorber is way too powerful for pre-Cultist that it 100% have to be nerfed to shift, HotE is currently balanced as post-Cultist so kinda have to rebalance them

sleek wadi
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I'm putting a tier-shift as a non-starter. This sugg is mostly a feel issue so the solution I'm thinking would be something small that patches that up

small timber
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you can suggest adding fragment (or in absorber case maybe galactica singularity), but really it will just be additional cost

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ya shifting crafting station will be undesired, at least not practical unless really good reason is provided

sleek wadi
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Yeah just sugg to toss in stardust fragments to HotE's recipe. Fixes the feel issue and is a negligible increase in crafting cost

small timber
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I will be honest shifting crafting station will very likely get denied, so probably entire suggestion based on recipe change

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seems good (at least to my also not very good English)

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depends, sometimes small things like this is the first to get changed when it get accepted (as the change is easy)

sleek wadi
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It being small actually increases its chances. If it gets approval that kind of change takes like, 2 minutes to implement.

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If it gets to the devs, they'll probably spend longer discussing it than implementing it.

small timber
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@glossy stone If I remember correctly specifically for DoG (cosmilite bar) the devs have some plan, for Providence it is weird, as it do have a resource minable (uelibloom bar) so it probably is more straight forward to make providence drop more geode

glossy stone
small timber
glossy stone
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I'll still leave it just for Provi, geodes shouldn't drop just from her

small timber
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ya maybe, or even normal profaned enemy drop geode after providence is killed (like current bloodstone although it is likely gonna change)

glossy stone
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Changed it a bit

small timber
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I will not exactly says it serve "no purpose", but knowing that they spawn is still important as they are very likely to spawn outside of the screen

cursive briar
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I Think its a pretty meaningless suggestion, the spawn message for them doesn't really get in the way or have any negative consequences

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Its also pretty helpful in DoG so you know when exactly the worms spawn

solid tartan
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I don't understand the point of a practice mode

runic harbor
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It would only be useful for yharon, exo mech, and scal

solid tartan
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it's nonsensical especially if you consider that

  • you can just create a new world/character and practice using hero's mod
  • practicing a boss without having beat it even once is nonsense, it's supposed to be something you have to progress through step by step
  • that sounds like something extraordinarily hard to create when you can just do what I've mention in the first point
runic harbor
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It would be useful if you could pick the phase It will be at

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But otherwise it would not

golden tulip
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a practice mode doesnt really work in terraria

solid tartan
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Like, I'm not an advocate for "playing the game the way it's intended to be played" but I don't understand how a practice mode would help you, if you die at an earlier stage you apparently need to practice that stage

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Even if it's a trivial, nonsensical death, it's just all about waiting 5 seconds, pressing the B button and using the boss summon

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To be fair, I just don't see how a practice mode would fit in the game, both "visually", from a "mechanics" view and gameplay-wise

worn cobalt
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Plantation staff is single use, as well as sun god

fossil finch
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wait until you learn about the funny crow staff

worn cobalt
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And all the other weapons are also behind bosses that are either unfeasible, too fast, or too chunky for weapons

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Did they buff the crow staff?

fossil finch
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no afaik but it's still viable

worn cobalt
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The prerequisite for being viable is that ~10 of them do ~1500 damage against fast moving bosses

fossil finch
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at least don't like
Neglect the vanilla weapon,,,,
Anyways uh I'm pretty sure i did levi with some shit like brimseekers+mounted lasers iirc though those ARE around mech tier

stuck flame
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...so no one complains about my suggestion?

worn cobalt
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Like that does not work as a prerequisite?

fossil finch
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the requisite of them being viable is that the fights don't last like, 5 minutes

worn cobalt
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What fight would that not last minutes against

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Say, 1k dps, what fight would that not last minutes

fossil finch
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Read again

worn cobalt
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I mean, my fights kinda do

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What boss would they not be 5 minutes

fossil finch
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all of them

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except idk exos

worn cobalt
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Levi and Ana have like 200k total health

fossil finch
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yeah

worn cobalt
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Plus the fact that anahita is extremely fast for any minion when she dashes, and so as Levi

fossil finch
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Levi is still extremely fucking big

worn cobalt
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Could easily add about 100 seconds if you were to rely on the staff

fossil finch
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Her dashes are irrelevant to the concept of missing

worn cobalt
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But even then, what do you get from Levi? The gastric belcher barely can attack

fossil finch
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idk it did a good job for me when i used it on aureus later on

worn cobalt
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Aureus malice is fast as fuck

fossil finch
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well yeah I'm not taking malice into account lol

worn cobalt
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Basically I’m saying that malice runs into a problem that other classes do not

fossil finch
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too bad!
Remove malice from the mod to fix the problem

small timber
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#suggestions-posting message I will be honest this probably should get exclaimed, just from the precedent that buff suggestions tend to get denied if solid stats are not provided (especially suggestion like this that covers an entire tier almost)

cobalt heath
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tnenumon really doesnt like cal

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brothers face

golden tulip
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..phase?

ashen warren
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kinda glad ravager is being moved to solely post provi, cause if nothing else it gives tarragon armor slightly more shelf life than it did prior

cursive briar
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I Thought tarragon had pretty good shelf-life, all the way up to post-dog

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or no wait i'm a huge liar okay you're right

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forgot about ruinous soul stuff

flint sorrel
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Ravager being moved to post-provi?

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Is the rage buff still gonna be dropped from him or moved into another boss hm?

golden tulip
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we dont know any details

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just that it will be moved

fossil finch
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give levi the upgrade i think

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or pbg

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pbg would fit more ithink

cobalt pewter
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it won't be that hard to replace the 2nd hage upgrade

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and yes, the only thing we know about rav is that it'll be moved

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no guarantees that it'll be post provi

small timber
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non-stealth rogue item literally... exist?

exotic stag
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alright someone post the elemental disk image

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Someone post it.

stable musk
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There is SOME non stealth reliable weapons

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But they're so few

exotic stag
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hah.

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no theres many many more

stable musk
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Entire early-hm is just pain

exotic stag
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xqc post the ele disk image.

small timber
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I mean it is more attributable to stealth being overpowered not that spam-rogue item are bad

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this one? not sure

exotic stag
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yeah

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that one

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i cant post it anyway. warned role

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Spam rogue is pretty much fine jacobs. no need for "non stealth reliable weapons"

small timber
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ya as stated above, it is more that stealth is overpowered, spam rogue are actually on performance with other class on tier

exotic stag
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spam rogue is either: fun as hell to look at. equal with the other classes. or people just want op rogue

stable musk
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Summoner: why you're standing here, go and fight that goddam plant
Rogue: stealth
Summoner: what
Rogue: ok i can throw now proceeds to wipe 17% of boss' health

exotic stag
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yeah thats stealth

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it doesnt invalidate spam.

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Spam is usually good aswell.

small timber
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ya you about sums it up

exotic stag
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stealth may be op. but it isnt invalidating

stable musk
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Ranged: holy frick do it again
Rogue: I can't

small timber
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because only stealth can delete 17% boss hp immediately while all other class are much more mediocre

stable musk
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When i was dealing with destroyer
Rogue almost didn't any damage at all
I was just holding equanimity till it dies but no
It became day and destroyer left with 31%

exotic stag
#

yeah you probably had RDR.

fossil finch
#

equanimity is just a bad weapon for destro i think
Also yeah the rdr but that's fixed next update

#

Where destro just takes very little damage

small timber
#

destroyer is just a gear check so I will not use it for the best example

stable musk
#

I tried fighting twins and won after 30 tries

small timber
#

what are you using against twins?

stable musk
#

Same equanimity

#

Tried conalt kunai

#

Didn't success

small timber
#

(probably need to find rogue expert here), but if I remember correctly, isn't equanmity just really bad in general?

#

stealth or not

stable musk
#

Non stealth

#

Cobalt too

cobalt pewter
#

to be frank, I wouldn't mind at all if rogue goes full on stealth

#

uhh

stable musk
#

I crafted every fr pre mech rogue weapon

#

Suggested

small timber
#

I think it was quoted that pre-mech rogue struggle a lot, and only at that point, whether it is stealth or not (except the few OP one like storm razor)

exotic stag
#

^

#

rogues got pretty much the same shtick as ranger except with an op sideclass. if used right

stable musk
#

Also pre hm

fossil finch
#

I literally beat twins first mech with ice stars, lionfish and enchanted axe

#

You're just bad iirc

exotic stag
#

i beat twins with the god damn spear of paleolith.

golden tulip
#

enchanted axe is busted

small timber
#

pre-HM is just not comparable with stealth because tracking disk etc (which should be nerfed)

stable musk
#

Tracking disk is really bad without stealth
Lion fish is meh
Enchanted axe is ok
Metal monstrosity is bruh

#

With stealth everything just obliterates wof

exotic stag
#

yes

stable musk
#

Stealth? Too much dps
No stealth? Too low dps

cobalt pewter
#

it's an issue of balancing then

#

not sure why adding non-stealth items will help in that case

exotic stag
#

non stealth already is kinda just

#

its like ranger

small timber
#

then you should slightly change the mentality:

Stealth is the main gimmick (literally) of Rogue class
Stealth needs to be powerful to be rewarded
If spam = stealth, then there is literally no point for stealth
Thus, spam should be weaker than stealth by nature
If spam = ok performance, it is good enough, you shouldn't compare it with stealth performance, what you are saying right now is more that spam not equal to stealth = bad

fossil finch
#

if anything stealth's the class identity anyway

exotic stag
#

except funnier.

cobalt pewter
#

and there's not much manpower to do rogue testing atm (though there's storm now so lo)

fossil finch
#

Ideally the game wouldn't give you much options to evade it

exotic stag
#

basically: we dont need more non-stealth weapons or viability..

small timber
#

because in my experience spam is on-tier with other class, just not stealth rogue-tier (which is overpowered)

exotic stag
#

^

#

spam can be overpowered at times see: the image xpc posted that i asked for but other then that its usually just ranger tiered

#

which is like. melee viability

#

ssbm viability not melee class

stable musk
#

Summoner: move and kill it, rogue
Rogue: i am waiting for stealth
Melee: AAAA-
Summoner: you know it's provi fight so you can't just stand still?
Rogue: nah I'm good random fire hits him

exotic stag
#

now your just.. making weird convos between classes?

cobalt pewter
#

yea

exotic stag
#

these make no sense..

cobalt pewter
#

kinda irrelevant iirc

small timber
#

that is one of the least accurate portrait of rogue I had seen, as it mention "standing still" at provi

fossil finch
#

yknow this made up fiction isn't making any actual points

exotic stag
#

you can literally move while generating stealth

stable musk
#

well yeah

#

But it's slow

#

Really

exotic stag
#

no.

#

its like

golden tulip
exotic stag
#

half speed of standing still

#

and theres items that make you only consume half.

small timber
#

and standing still making it regen fast is not even good because it deal less damage

#

it is only good for like... pre-HM when mobile stealth is non-existent

fossil finch
#

i mean reasonably if you can give yourself the bonus of standing still you're going to stand still

#

If not just silencing

exotic stag
#

yeah

stable musk
#

run until you generate stealth: the game

exotic stag
#

no

#

how about: try and survive so you can dish out some decent damage. The game

small timber
#

so why do stealth relate to "non-stealth/spam rogue weapon" suggestion again? I still don't see the point

exotic stag
#

because stealth is "stronger" then spam

small timber
#

because multiple people had confirmed that spam rogue is on-tier with other class

exotic stag
#

yeah

#

he wants it to be as strong as stealth

small timber
#

which is not happening because if it do it is ultra bad design

#

it is like saying equipping minion slot accessory gives summon less damage therefore you shouldn't optimize at all

exotic stag
#

yeah

#

because if we make spam as strong as stealth

#

we invalidate stealth and every other class

cobalt pewter
#

also how the fuck adding a SS to nanoblack ruin its purpose?

exotic stag
#

"nanoblack is fast weapon so therefore giving it a mechanic all of rogue has is bad!"

stable musk
#

If devs somehow make stealth strike more than just "shoot one but powerful projectile and everything gone" it's ok

exotic stag
#

uh

#

look at the reaper lmao

stable musk
#

If it's like that then NR just makes it sequel to Scarlet devil

exotic stag
#

"shoots 5 projectiles"

cobalt pewter
#

you haven't even seen Nanoblack SS

exotic stag
#

and also

#

not every stealth strike is shoot one powerful projectile

stable musk
#

Some are splitting

cobalt pewter
#

(and wouldn't mentioning nanoblack SS count as future content?)

stable musk
#

Some are creating more projectiles

cobalt pewter
#

since it doesn't happen yet

stable musk
#

Oh then

#

This whole sugg goes to junk

exotic stag
small timber
fossil finch
#

considering nano stuff is ozz' special children i wouldn't doubt the ss is special somewhat

small timber
#

if you are referring to stealthstrike being generally overpowered, just know that pre-HM and HM rebalance is coming (which likely nerf the overperforming ones), generally stealthstrike to spam performance will be similar to what you see in post-ML now (with few oversight like lunar kunai, dumbell etc)

frail mantle
#

nano ss is one of the stealth strikes i have ever seen

fossil finch
#

WOW!

exotic stag
#

woa

stable musk
#

wof

frail mantle
#

it definitely fits nano's general vibe

fossil finch
#

ss is just

#

the thing coming out of your computer through nanomachines

grim tusk
#

son

grim tusk
#

KILL

cobalt pewter
#

hn

cobalt heath
#

did the way that suggs work change again

#

cause it seems the old system is back

crude geode
#

what old system

cobalt heath
#

it says its this

#

but its rly 24 from the sugg being made

#

wich is the og system

crude geode
#

Then, the suggestions with the top 20% votes in that group will be forwarded to the devs

cobalt heath
#

oh

crude geode
cobalt heath
#

mb

#

lmao

crude geode
#

it's chill

crude geode
#

Not every weapon needs an upgrade.

exotic stag
#

"unique in the sense you fish it up"

#

yeah that can go

crude geode
#

@hollow shell thoughts on most recent suggs in voting?

hollow shell
#

In voting? The DoG sugg?

crude geode
#

Ye

#

Both that and the one before it

hollow shell
#

The DoG sugg is a bit opinionated but I don't think it's invalid

#

Notes a single problem and doesn't try to think of some original replacement for it

#

just

#

"Speed up DoG"

#

The summon sugg is.. fine
It is entirely anecdotal and I have a feeling the testers won't find the issues they are describing

#

but

#

It's possible that there is a problem with the reliability of summons at that stage

#

Might be worth looking into if it gets to dev

crude geode
#

it’s anecdotal based on malice which is a bit hard to justify but ĀÆ_(惄)_/ĀÆ

hollow shell
#

Yes, indeed

#

Malice bosses would be much faster and therefore more difficult for summons to keep up with

unique vector
#

isnt fab already boosting his catchup

hollow shell
#

No idea.

unique vector
#

i remember he had a whole convo abt fixing dog’s turn speed so he doesnt make like 5year long turns

crude geode
#

@ashen warren The desert nuisance message being removed is fine, but cosmic guardians serve a purpose of telling the player when they are summoned. You could probably make a separate suggestion with some of the reasoning of the original regarding changing the message to ā€œA Cosmic Guardian is summonedā€ or something along those lines

hollow shell
#

CosGuards need it more than the Nuisances yeah

#

Because they often spawn off-screen, and they spawn mid-battle, and they're fast

#

Unlike Nuisances with are spawned in sync with Desert Scourge and follow roughly the same behavior as Desert Scourge

cobalt heath
#

My idea isnt much but i wasnt thinking a large scale Change, just a simple and an effective change

crude geode
#

(Might need to exclaim the nuisance sugg in the meantime until it’s fixed)

cobalt heath
#

And im feeling like the serpent upgrades thing is really on the border off not being a New weapon sugg

hollow shell
crude geode
#

It’s less on being the new weapon sugg and more on the sugg having really lackluster reasoning

fossil finch
#

yeah there's

#

there's no much good reasoning

#

the tome argument is not really an argument because

#

magic weapons all "work the same"

crude geode
#

Indeed

fossil finch
#

it's barely a visual difference of the item you hold

crude geode
#

(Also that’s just straight up a lie even outside of that, vanilla dungeon weapons + moon weapons exist and are all staffs lol)

cobalt heath
#

And i feel like you would need a path to build serpent up even after that weapon

#

And

fossil finch
#

not really

#

there's a ton of items that upgrade into another later without a line

crude geode
#

Blast Barrel is one of ā€˜em

cobalt heath
#

And the axe thingy

hollow shell
#

In response to "There are so many spell tomes and seeing a different viable weapon would make the class feel fresher and less boring."

crude geode
#

Surprised you don’t think that’s exclaim worthy

#

On account of extremely bad/lack of reasoning

blazing loom
#

shit my bad didnt realise this was so serious xd

hollow shell
#

Thank you for being cognizant of the Specific Item Suggestion rule, at least

blazing loom
#

shall i just delete it then?

hollow shell
#

You can edit it

#

if you can think of some better reasoning

blazing loom
#

well clearly its not going to be added is it haha so im not too fussed. i didnt realise you needed good reasoning ect i thought it was just for inspiration for the devs or whatever i dont really know how it all works but yeah i just thought it was a cool idea

hollow shell
#

Alright

#

Crystal Serpent is probably doomed to isolation
being a one-off decently-hard-to-get weapon that isn't particularly extraordinary, so not much reason to give it an upgrade

#

Probably only will if the circumstances line up by happenstance in the future
Like, if we wanted to add some big fishing-based magic wep, we could say "Oh yeah Crystal Serpent would fit for this thing's recipe"

blazing loom
#

yeah i get waht your saying

#

being a one-off decently-hard-to-get weapon that isn't particularly extraordinary, so not much reason to give it an upgrade - why is this a reason not to upgrade it?

crude geode
#

takes work spriting and balancing it

blazing loom
#

yeah i know

crude geode
#

that could be spent elsewhere

exotic stag
#

spriting balancing and coding it.

hollow shell
#

It's not that that's reasoning against giving it an upgrade

It's more a lack of reasoning to give it an upgrade

unique vector
#

the main problem we have right now is that some classes suffer from severe item bloating

crude geode
#

also true

blazing loom
#

so they dont add items for fun, only when they are needed for balancing

exotic stag
#

hehe ele disk

unique vector
#

so you need a very very strong reason to add another weapon aside from ā€œthis should have an upgrade bc why notā€

hollow shell
blazing loom
#

fair enough

hollow shell
#

Well, not balancing, more like expanding some new addition

#

like a biome

exotic stag
#

like some weapons may have fun aspects of it. when combined with stuff

#

but usually it'd be: "is this weapon balanced enough and for people to enjoy?"

blazing loom
#

i mean its probably a big pain in the ass just to give the crystal serpent a recipe for something else if i was one of the guys behind it i probably wouldnt be adding random weapons all the time and giving myself more work

hollow shell
#

Calamity has a ton of weapons that were in the past added just for fun
And now we're kinda suffering the consequences
Cuz many of those weapons were made in 2017 and now we need to rework them to bring them up to modern standards

crude geode
#

I mean to be fair

#

belching coral

unique vector
#

when the mage weapons arent fun to use

hollow shell
unique vector
#

wtf is that

exotic stag
#

sulphurous sea funny mage wep

hollow shell
#

Coral is the enemy that drops the wep

crude geode
#

wrong thing

#

ye

#

belching saxo

fossil finch
#

coral is funny i think

hollow shell
#

Belching Saxophone makes funny noises so it gets an A+

exotic stag
#

doot.

crude geode
#

it is simply far more likely to come from devs than from suggestors (no offense to suggestors), because it's just much easier for devs to say "I wanna make this idea I just had" than it is to convince devs to make the weapons you want

unique vector
#

belching saxo is fun but its practicallity fucking sucks

unique vector
blazing loom
#

well boys, if i ever learn to code ill remember this and add it myself xd

#

or girls

crude geode
#

it also drops from acid rain tier 2 which is. kind of a mess when it comes to drop rates and enemy spawns

#

tbfh

fossil finch
#

it

#

doesn't

#

belching coral is not

#

an at2

#

enemy

blazing loom
#

why

#

you

#

talkin

#

like

#

this

unique vector
#

can you stop

fossil finch
#

because yes

blazing loom
#

sorry mr

unique vector
#

you’re making it worse

crude geode
#

(No wonder I've never seen it)

fossil finch
#

it's a normal hm sulph sea enemy

crude geode
#

post-AS*

hollow shell
#

It spawns post-AS

#

yeah

fossil finch
#

fair enough

hollow shell
#

And Acid Rain T2 also gets triggered by killing AS

fossil finch
#

byeah

hollow shell
#

so it's easy to correlate the two

fossil finch
#

it could be moved to acid rain ig

hollow shell
#

ĀÆ_(惄)_/ĀÆ

#

It's nice that the biome itself gets something

fossil finch
#

cause
Currently acid rain overrides normal ss spawns

#

yeah

unique vector
#

ding ding ding ding dev plans dot pee and geesus christwehavesomuchtodo

fossil finch
#

but like
go full on with it by adding more enemies or like

#

do not

hollow shell
unique vector
#

remember the

#

vote

hollow shell
#

Lemme look back

unique vector
#

the very first vote in the announcements

#

yea

crude geode
#

what

unique vector
#

you dont get access

crude geode
hollow shell
#

(the devs have their own announcements channel cuz our team is big)

crude geode
#

makes sense

unique vector
#

we have two actually

#

one is dev specific and one is team wide

hollow shell
unique vector
#

wasnt that implying a full tiershift

hollow shell
#

From post-WoF to post-1Mech

#

Not a big move

unique vector
#

ig ur rightyea

#

i think im having dementia overload

#

all of the details are muddling together

hollow shell
#

We have many a thing on our plates

unique vector
#

its a buffet booth at this point

hollow shell
#

Speaking of which when is the next Brainstorming review? HyperFailure

unique vector
#

GUH

#

GUHHHHHH

#

whenever you feel like going over 50 mage class cards

#

:)

#

not joking about that

hollow shell
#

Is Ozz in a willing state atm? I know he wanted to take a break

unique vector
#

its literally 50+ and im not done

crude geode
#

revamp mage's boring projectiles moment

hollow shell
#

Actually I could just look at it now

unique vector
#

uhh

hollow shell
#

And add comments, like Phup

unique vector
#

i would say look at it individually like phup has been doing yea

#

fab dmed me recently and one of the things he mentioned is ozz and fab want to take a big break from dev work for a bit bc of the internal stress

hollow shell
#

Yeah..

unique vector
#

so i dont think hes up for a meeting anytime soon

crude geode
#

~~can't believe the devs are even getting offtopic PensiveCore ~~

#

I can tbfh

unique vector
#

ill crush you beneath my fist

hollow shell
unique vector
#

basically

hollow shell
#

but yeah it is offtopic

unique vector
#

when do we kill brainstorming and just organize the other boards by ā€œplannedā€ and ā€œnot plannedā€

blazing loom
#

why is this so serious 😭

unique vector
#

ACTUALLY i forgot to mention i was helping egshels a bit with her organization work for SLR

#

and she had the great idea to organize lists by having cards with a cover to act as border titles

#

that might help make it easier to organize some boards by class/item type

crude geode
#

on tthe topic of suggestions, has xp just been spamming the fuck out of boss suggestions?

unique vector
#

i suppose

crude geode
#

to be fair they're like fine suggestions but like damn, they're making a job out of it

unique vector
#

not like it means theres a greater chance of getting in

hollow shell
#

Well

unique vector
#

fab hasnt liked even testers giving immense feedback on bosses sometimes

hollow shell
#

Loosely but kinda

unique vector
crude geode
blazing loom
unique vector
#

not necessarily

hollow shell
#

Yeah
And it also sucks when Fab tries something and the majority of feedback is people having issues with it, and how to make it better (or even to get rid of it entirely)

unique vector
#

with how big bosses are its rlly important to make sure u arent tunnel visioning design from a single person

hollow shell
#

which is good feedback

#

but it implies that you did a bad job on your own

blazing loom
#

yh

#

agreed

unique vector
#

i wish he was more open to people helping him but i dont want to take that space from him

crude geode
#

Sometimes I feel like fabsol should/probably has a side mod that he just works on on his own whenever he gets burnt out by doing work for Cal

hollow shell
#

We tried that

#

Fizzled out quite quickly, never saw release

unique vector
#

caalmity standalone gamep

crude geode
#

unfortunate, but not too surprising

#

I thought the idea might have been tried b4

unique vector
#

i mean its what dom does

#

tis why infernum exists

blazing loom
#

i actually thought that. you guys said earlier that calamity is getting bloated, so why dont you start again - i probs sound so naive here

unique vector
#

bc thats asking you to throw away 5 years of work to start from the ground up when its easier to just sift through existing content and polish/remove it

blazing loom
#

how is that throwing away

unique vector
#

bc ur starting from a fresh slate?

blazing loom
#

your moving on, keeping the old content but you get to experiment with new ideas and that burnt out feel might go

unique vector
#

not really idk that sounds very redundant

#

are you really moving on if ur still sticking to old ideas

blazing loom
#

what?

unique vector
#

that’d probably only be a consideration if calamity was actually finished

blazing loom
#

yes so at what point is it finished

unique vector
#

when yharim is added

blazing loom
#

ahhh

#

so they do habve a goal

unique vector
#

mfw

#

yes we do lol we have a whole roadmap

blazing loom
#

awsome

hollow shell
#

We will probably have a significant amount of reworking once the porting to tMod 1.4 happens
Because it would be incompatible in every way with the prior versions, so we're free to add and remove whatever we'd like and not worry about conflicts

blazing loom
#

this public?

unique vector
#

no

blazing loom
#

😦

crude geode
#

roadmap no, the knowledge that yharim completes everything, p much yeah

unique vector
#

false promises are stinky af

crude geode
#

^^^^^^

hollow shell
#

mmm

#

That's a problem with public roadmap

unique vector
#

yea

hollow shell
#

If your plans ever change then people will get pissed

fossil finch
#

the thing with a public roadmap for something like calamity is that plans are very much volatile

unique vector
#

ithere are more games out there that have had a roadmap completely change or fall short than actually stick through

#

valheim’s roadmap fell short completely for instance

fossil finch
#

there is mods that can go and do roadmaps fine but for calamity's not really viable

unique vector
#

geometry dash’s roadmap is somehwere in the 9th circle of hell

#

etc

fossil finch
#

in any case: we already have a lot of public info on what is planned for the future

#

nothing precisely concrete, but it exists

#

the closer it is to being actually done, the more we know

crude geode
#

calamity is just not concrete and has priorities change constantly due to community response, problems about current content, etc. etc.

fossil finch
crude geode
#

suggestion battleship moment

unique vector
#

you know nothing

#

you are nothing

#

die

crude geode
crude geode
#

@fleet bobcat add in the fact that hectic vanilla events like pillars, and moons will show minibosses on the minimap.

fleet bobcat
#

k

small timber
fossil finch
#

@fleet bobcat why is your title that

#

just remove that line and make the a be the title

#

no reason to, idk classify? the sugg with a title like that

#

also, no

#

no minibosses have minimap icons but giant clam

exotic stag
#

mostly because giant clam is cool and also hard to find without it

grim tusk
#

@fleet bobcat make the second line the title since its actually what you want, the other is pointless classification

fossil finch
#

storm i am going to kill yo

exotic stag
#

storm did your job but shorter

#

take that

fleet bobcat
#

dark mage and ogre

#

psure that great sandshark has one too

exotic stag
#

those are vanilla

grim tusk
#

GSS is cal and does have one

#

And so does Clam

hollow shell
#

Indeed

sleek wadi
#

Cragmire Maw could really do with one seeing as its stationary and tends to spawn in the water

hollow shell
#

The first reason in the sugg is a bit weak and subjective
but I think comparing them to the vanilla event minibosses is solid

#

And yeah that

fossil finch
#

cragmire got reworked

#

Idk if it'll move

grim tusk
#

@swift sinew where is your reasoning?
Also no title

golden tulip
#

MOTHERFUCKER

#

you knew didnt you

ashen warren
golden tulip
#

you sneaky mf HDfailure

languid quartz
#

lmfao

#

nice

golden tulip
#

just dont use the weapon during the bh's lol

#

also why would it be disabled for calclone

#

there is no reason to fight calclone post yharon

sleek wadi
#

Could be fighting calclone in boss rush. Although yeah just don't swing final dawn during BH lul. Who are you trying to hit, Casper the Friendly Ghost?

golden tulip
#

people still use final dawn post game ??

#

theres tons of other piercing weapons

small timber
#

the suggestion should be "nerf final dawn" not specifically disable it for whatever artificial circumstances

#

final dawn is equally cheesy for exo mechs where it insta kill thanatos, completely invalid the entirety of ares and also just make artemis laser free

#

@silk tendon ^

golden tulip
#

true

hot zephyr
#

āœ‚ļø

#

Final Dawn has been in our sights for a bit now, if it's going to get changed it'll probably just get nerfed

#

Like the folks above me have said, I'd say it's perfectly valid to retool your suggestion into a final dawn nerf outright.

small timber
#

(just rework mobile stealth gen in general tbh, currently stealth gen is balanced more for slow stealth gen by giving it more damage, late game stealth is less stealth and more attack delay because everything give stupid amount of mobile gen)

cobalt pewter
#

I mean the stealth theming is already weak because it no longer has invis and aggro at base tbh

golden tulip
#

wulfrum miniboss suggestion

exotic stag
#

the 7th one

drowsy plank
#

we'll totally get it this time

cobalt pewter
#

@zenith hazel john wulfrum is not real (recent sugg)

zenith hazel
#

@bleak stag boss suggestions aren't allowed, read the suggestion don'ts doc in pins or above your suggestion a bit

cursive briar
#

hey guys how about that wulfrum miniboss eh? ultimatesmug

stable musk
#

Well

#

Wulfrum literally has no use after you get wulfrum things

crude geode
exotic stag
#

just make wulfrum craftable into tungsten

#

šŸ’„

fossil finch
#

can we just add john wulfrum already

small timber
#

they just have to add a reskinned elf copter at april fool and problem fixed, no more wulfrum boss suggestion

cobalt pewter
#

I will never trust cal community with april fools content

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john wulfrum added

no one cared

then immediately everyone bitched their ass off when john wulfrum is gone

exotic stag
#

if it does get added everyone would say "mom wulfrum"

golden tulip
#

no

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no they wouldnt

#

shut up

exotic stag
#

@ashen warren just.. no.

hardy dock
#

@ashen warren that’s uh

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Already gonna happen

exotic stag
#

i dont even need to explain that one

golden tulip
#

this is not a serious suggestion

#

i refuse to believe

exotic stag
#

like honestly just "no" works

cobalt pewter
#

@ashen warren planned, and no, no boss suggs down in this hellhole

exotic stag
#

"pleez mak yahim bos an mak him on shot u asfter scal ded"

ashen warren
red lichen
#

@ashen warren im pretty sure that's already planned

ashen warren
#

Yes, I know by now.

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now*

cobalt heath
#

My god reading the text channels would have revealded that its gonna be the next boss, in like 2 years time. Sorry to be this guy but you were asking to be clowned on

ashen warren
#

alright.

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the only problem is, we already have a true tyrants ultisword so what's he gonna drop? The Truest True Tyrants Ultisword for real this time of trueness?

exotic stag
#

tyrants ultisword is just a "tyrant" ultisword

cobalt heath
#

Excatly, it could be any mans sword

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But yeah fair point In calamity the Word tyrant refers to yharim

cobalt pewter
#

Lead Core replacing Psychotic Amulet on auric telsa crafting for msge / summoner helmets sounds nice

#

that is a better idea

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Auric Tesla just gives me war flashbacks

unique vector
#

@ashen warren deleting your sugg after people’s feedback

exotic stag
crude geode
#

@unique vector kill

unique vector
#

@ashen warren lol double ping, im deleting that one too

exotic stag
#

man made two joke suggs

unique vector
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please refer to our pinned document for ā€œDon’tsā€ on what’s allowed to be suggested!

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meme related suggestions are almost always a no-no

golden tulip
#

guys we need a wulfrum boss

ashen warren
#

alright, Shoulda read the pins first lol. Also @exotic stag The Yharim thing wasn't a joke sugg I just didn't know that boss suggs weren't allowed, I joined like 3 days ago and didn't start posting till yesterday.

unique vector
#

every single boss addition is already set in stone and public knowledge, theres a pin in #calamity-mod-talk if you’re curious to see it

exotic stag
#

this and the bugs channel are the most serious

unique vector
#

@ashen warren calm yourself

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do you ever give ppl breathing room for error

cobalt pewter
#

I wish discord can improve pins

unique vector
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they’re new, pls stop being so harsh

cobalt pewter
#

so you can have an important message at the top of the channel

unique vector
exotic stag
#

just make a channel thing where you'd have to read every pin before talking in it

#

for discord qol

unique vector
#

if only pins actually meant smth and werent just hidden archivals

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guh

cobalt pewter
#

indeed

exotic stag
#

hey atleast pins are more used then threads

crude geode
#

Pins are pretty wack yeah

unique vector
#

threads are more used wym

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pins fucking suck

exotic stag
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nah threads are worse

unique vector
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we only use them bc theres literally no better alternative

exotic stag
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thread spammers

unique vector
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then you’re using threads wrong

cobalt pewter
#

threads are unironically more useful with proper permission control

crude geode
#

Threads are worse
source: trust me

unique vector
#

truee

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anyway

crude geode
#

Lead core rework is something

cobalt pewter
crude geode
#

Lead core is just at a really weird spot in progression

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Should just been incorporated into le shield line earlier

digital saddle
#

i believe the psychotic amulet effect is extended to all classes

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once its made into auric tesla

grim tusk
#

It is

cobalt pewter
#

yes

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still a bit dumb to me

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auric tesla is just layers of dumb and stupid

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tbh

cobalt heath
#

The mini accessories on the auric resipe today are so dum

cobalt pewter
#

seething so hard with myself not being able to drop a whole ass essay on auric tesla

cobalt heath
#

Like the mat

digital saddle
#

the mat is REALLY powerful

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like the best thing about upgrading from godslayer

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lol

cobalt heath
#

Cap

cobalt pewter
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@ashen warren they're getting rid of most if not all challenge modes, why would there be another one

for true melee even

exotic stag
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"add subclass mode"

cobalt heath
#

Angry chicken just stop whit it

exotic stag
#

this is just humorous.

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not in the sense hes humorous

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but the sugg's are

ashen warren
#

glad i could help Lmao.

cobalt pewter
#

but I haven't played the game

cobalt heath
#

That sugg too is not allowed due to runs like true melee arent officially regognised and wont get specific changes

hardy dock
digital saddle
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auric tesla haters

golden tulip
#

the challenge mode is: only use those weapons

cobalt pewter
cobalt pewter
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it's not direct, but you can see it if you look closely

hardy dock
#

Tarragon, Bloodflare, GodSlayer, and Silva armor effects
All projectiles spawn healing auric orbs on enemy hits
Max run speed and acceleration boosted by 10

cobalt pewter
#

lemme check wiki myself

hardy dock
#

Ah I see

cobalt pewter
#

it's not directly stated on the tooltip because auric Tesla tooltip is already giga chungus

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but it's there

hardy dock
#

Should probably be stated somewhere in the tooltip at least

unique vector
#

@exotic stag you’re getting really close to irritating me

cobalt pewter
#

Auric Tesla is just a big mess

unique vector
#

how many times did i have to tell you off for having an asshat sarcastic attitude

unique vector
#

do you really want to push your limits

exotic stag
#

HDfailure Ehh sure.

unique vector
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@ashen warren do also keep in mind people are limited to two total suggestions a day to prevent suggestion idea spamming

#

at least i think its two

crude geode
#

2 ye

unique vector
#

yea

unique vector
#

like i said before id highly suggest reading the doc and putting some time into your suggestions

hardy dock
#

(Since when can normal users embed links)

unique vector
#

to minimize how much u need to edit it

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u were always able to

ashen warren
crude geode
gray nebula
#

maybe just remove the lead core from the recipe altogether

#

kinda silly willy to throw it in an armor at random

unique vector
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lead core fades into complete obscurity

cobalt pewter
#

remove auric tesla

sleek turret
#

put it on aegis imo iirc

crude geode
hardy dock
crude geode
#

Edit your sugg regarding psycho amulet’s effects in auric, sentry

hardy dock
#

I did

crude geode
#

The first sentence is still wrong?

hardy dock
#

Oh yeah I’ll move the edit to the top of the suggestion

#

I’m on mobile so I can’t see most of the message at once when I’m editing but I moved the edit and changed the first sentence

exotic stag
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@restive cairn may wanna be more uh.. how do i say it. professional in the title rather then all country side talk?

restive cairn
#

got any ideas? i got through what i meant and what i stand for

exotic stag
#

Give the Crushaw Crusher some sound FX
This weapon looks intimidating but when it hits something it just goes "..." give it some earth-impacting sounds or something.

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there

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a bit more professional. ish

hot zephyr
#

sugg looks good to me

exotic stag
#

byeah just wanted it a bit more professional its fine otherwise

restive cairn
#

you bet šŸ˜ŽšŸ¤

small timber
#

@hardy dock if you acknowledge that there is a mistake in some facts, just edit the suggestion rather than "posting an edit section", as it will be counterintuitive and confusing

So basically since you now know the armor do inherit effects you should change the part of the suggestion mentioning it accordingly

This one is just my opinion, but changing auric recipe for each class will probably not be the best idea unless the separation is god slayer to silva (aka melee/ranger/rogue to mage/summoner) since the crafting recipe is already confusing

tepid mantle
#

Pls help me edit my first suggestion

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Make Desert Scourge drop way more sand
While sand is valuable resource there is not much places to obtain it. Most of large world consists only of 2 deserts and ocean bioms and nome of them fully consist of it (surface only). I think it will be reasonably to increase drop rate in about 10 times.

cobalt heath
#

sometimes going short is better than extending the fuck out of something

golden tulip
#

"only" 2 deserts??

#

do you know how much sand you can get out of that

tepid mantle
golden tulip
#

???

exotic stag
#

also what

tepid mantle
#

And I don’t want to ruin my natural landscape

exotic stag
#

bruh what are you needing sand for?

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if you need

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THE ENTIRETY of the main desert

tepid mantle
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To be 20 block lower then the rest

exotic stag
#

and your second desert

stiff wren
cobalt heath
#

that my guy is a lot of sand

tepid mantle
cobalt heath
#

but at that point its fair game to just cheat sheet itr

tepid mantle
fallow hedge
#

with enough ammo reduction you can essentially get infinite sand

tepid mantle
fallow hedge
#

it will yes but it is absolutely a way

cobalt heath
#

but tldr if you need almost two deserts of sand to build cheat sheet it

fallow hedge
#

might even be faster than Scourge farming

#

though that depends on game progression

west jackal
#

Vein miner

stiff wren
tepid mantle
#

I can't just mine some underground

cobalt heath
#

thats a lot of sand

cobalt heath
#

okay whats the verdict on magnum rounds here

golden tulip
#

never use em

random pasture
#

^

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Idk they just kinda exist

#

I only notice them when I need money and sell them

golden tulip
#

i put them in auto trash

copper crow
#

What are magnum rounds again

ruby plover
#

they are ammo used for a specific classless weapon(s)

#

they used to drop from most bosses but now can be bought from the arms dealer when you have the weapon in your inv

rough venture
grim tusk
#

Thing with Carnage/Nights ray being viable on mech numero uno is that most weapons suck, they’ll get rebalanced eventually

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And not going in class setups lol

vocal ivy
#

Why are you even making a wiki suggestion

exotic stag
#

he doesnt know how to edit fandom

ruby plover
#

also Nights ray's strength could be attributed to it's currently glitched limitless range

grim tusk
#

Yes and iirc that is getting patched

unique vector
#

@small tusk an easier fix is to just make things locked by a regular anvil and souls of night/light

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or cobalt/palladium