#suggestions-discussion
1 messages Ā· Page 1229 of 1
yeah i was about to say
well slowmode
yeah just
i was about to say thats two sugg's in one
can somebody vouch for me lol
wait for it to pass
You can wait it out
like can somebody say it for me
well
the world will infact wait
or will that cause problems
you can wait
alr
its what? 5 minutes?
10
10
Can only post 2 a day anyway
yeah you can wait 10 minutes
yeah
i have to keep my copy paste steadily in hand lol
Probably should mention malice in the title, since non-malice brothers getting nerfed do not make sense (they are already not strong)
they're not gonna nerf malice brothers though
well i think people can agree that something needs to change with those two
Ferb, I know what we're going to do today!
Rework is far away from what suggestion can do
you are not
trolled
and, again, i think fabsol already wants to change them whenever their resprites roll around anyway
so get trolled
So the best is improve on current circumstances
oh right calclone resprite
blob resprite.
are there any ideas of what that looks like
yes
Calamity-mod-talk pins
you unlock the ancient power of searching
the brothers should just spawn then instantly combust into flames and despawn
S tier suggstion
Is a boss getting a resprite section
1 att IMDEAD brothers no wasd hardcore weapons no accessories no keyboard no mouse no armor lol
I Do feel like something cool could be done with them, ex. having them move in relation to the player for the duration of the phase while the main threat is calclone, similar to artemis and apollo perhaps
no please don't make cal clone even more similar to scal
š
@timber nova Bad. Don't do that.
NOOOOOOO ITS GONE
Also,
Buff all summoner weapons?
@worn cobalt nitpick but you mention mounted scanner twice
@worn cobalt buff suggetion have the tendency to get denied if you are unable to provide solid stats (kill time, dps etc)
Especially ALL weapon is just not gonna happen (when suggesting buffing 1 is already difficult)
sorry not all summon weapon buffs
Multiple weapons too, as there is no way to provide stats for all of them
yeah i mentioned moounted scanner twice because its like, the best of the worst at that stage
its also less of damage problems, more of just forcing your playstyle to be so incredibly aggressive
is clearing how to spawn draedon on devs plans
cause i dont wanna do a useless sugg about it
it could be a little more clear tbh
Nah I think its fine, I'm pretty sure you can find out via looking at the recipes auric tesla uses
Only issue I could see with the current clues is if you don't find the right lab first, otherwise they're fine.
A. desert scourge is the first boss of the mod, likely to be fought
B. desert scourge, when killed, drops a status message that leads you to below the desert
C. the sunken sea schematics lead you to space
D. the space schematic (and further encrypted schematics) tells you what components are needed
E. when encrypted, the addendums tell you where the next schematic is located
repeat until draedon
aight
making it easier than this can kinda make it feel like handholding
only boss that really needs changes is my boi dog
that fight atm is just not menacing
its like fighting a bodybuilder who is wheelchaired
yeah he can deal damage and kill you
Is there any hint for normal non-biome lab to point to sunken sea biome lab?
but like how he gonna move
its existance providing the materials
to which you can talk to the guide and see recipes
for the schematics
No I mean specifically pointing to any biome labs, not necessary the base code breaker
Since if you havent find any schematic or find them out of order it is very difficult to get what it does
(which for new player who might no even aware biome lab exist, is a possibility)
oh well
no
actually
yes
theres a whole item dedicated for them
the compasses
theres one for each biome lab iirc
What if sometimes non-biome draedon lab spawn sunken sea seeking mechanism in chest?
No I mean for suggestion, to address what I said above
ah
the desert scourge is supposed to point you there
now what points you to the desert scourge is a better question
Ya but at the sametime Sunken Sea is actually a rather large biome, especially that navystone is hard to mine with pickaxe
usually boss checklist does the job but boss checklist is also not calamity
like in this case
make desert scourge display spawn message when reaching 200HP to indicate player to move to desert and make DS auto-spawn like EoC
draedon is probably one of the clearer boss spawn pointers
people are just clueless because everyone embraces that boss checklist is a part of the game and draedon's checklist spawn description does a hefty amount of trolling
I think one problem is just it becomes clueless when finding them out of order
and now you have to think/read, impossible
Because for player who play a lot of vanilla unironically they always find space biome lab first
Due to trying to get sky island loot
What if each schematic hint its previous one (in tier)
that
maybe
I could see someone reasonably finding ice or sky lab before sunken sea lab
i think i found sky first cause sunken sea 1st and never rly found the sunken sea one cause as a rogue i didnt need anything from there
i had to look up a guide
then found it
And this making exploration just post-DS actually rather difficult
Since if you "chose one side to explore" you have 50/50 to never find sunken sea lab
who gonna make the sugg
I will have to wait for tomorrow if you want me to do it, so probably someone else
ill give you credit
No need to give credit
Just post it, credit is unnecessary
No one will complain if it is a reasonable and welcoming change, no matter who post it
Trying to think of how best to solve this. Problem is finding sky or ice lab before sunken sea thus throwing off the order, should those labs in particular get a seeker mechanism in their chest or something?
This probably can work
i am doing the sugg based on that
Sky and ice are the ones I highlight because ice biome exploration is done mostly pre-boss and sky is super easy to find once you start going for sky island loot
Ice can be rather random, since it is a large biome, and generally people dont explore it pre-boss (if death mode because haha freezy water)
Death mode freezy water is not gonna be a thing anymore and half of snow biome's value across the entire game is its good pre-boss weapons
The other half of its value is start-of-HM for cryogen and cryonic
Still RNG yes but feasible.
there it is
I think mentioned your own solution (the use as weapon...) part is an Example and it will be fine, as otherwise when specifics are given the suggestion become "devs do exactly this"
Surprising tnemunomās sugg is considered valid
sazed so fucking sazed
@rough venture massive over generalization
nono its true contact damage being always on is a fraud
be it in terraria or in any other game.

especially in a game where melee is an option
especially in a game where half the bosses look like their charging at you
I agree it being on every single boss is unnecessary but this is something that canāt just be slapped on every boss
Imagine an absurd amount of damage in a touch
See: cryogen, or any worm boss
also some bosses that look like their charging but may not be.
like slowly moving towards you.
slowly moving towards you doesnt sound very chargelike to me
š
ofc it cant be applied litterally everywhere but i agree with the sentiment
Hence why it needs to be refined?
Suddenly takes sonic speed and zooms on you
i do agree the sugg should not generalize
The entire boss type of worms relies upon it lmao
me when i take damage by walking into a stationary enemy
Dynamic contact damage epic, although I think the sugg could use better reasoning
@rough venture This would be quite a significant change. You need more reasoning to support why it should happen
I agree with the sentiment but it's super unrefined and needs more reasoning
I could see why PBG would be dangerous to touch, but not a fucking crab
one sec
since you're here rover what do you think about exclaiming their other sugg? it feels super biased and doesn't have much reasoning
Yes it is also quite weak but I was less sure of it
yea but someone already made a better suggestion (slowing them down iirc)
He could definitely be more specific though, looking at it
Scarabeus from Spirit mod got dynamic contact damage and that was sick
I'd have to test in 1.5 to see how much it actually helps but I'd be down for it getting outright disabled on some bosses. Fab seems open to that too as Exo Twins don't have contact damage unless they're charging.
Theres a good sugg here just not good reasoning
i mean normally you wouldn't make contact with the exo twins at all since they're always a set distance away fromthe player
You can still do it via GS dash
Exo twins don't keep their distance perfectly so after you dash they have to go back into position, during which you can get into contact
You can also get into contact with Artemis during ohio beam but I'm not sure if it has contact damage during that.
i wish all Terraria bosses did that
It is
at least i asked in wiki disc because it is not documented
And it supposedly is
Don't think dynamic contact damage like that would fit on every boss, some for thematic reasons and others for practical ones, but it should be done more.
honestly i think the contact damage is fine and part of most fights cause you want to avoid the part that's shooting projectiles anyway in fights where the body is not an active element, and most of the big offenders for having contact be annoying, mostly bosses that have dashes and position themselves in specific locations relative to the player, have had the problem mostly recuperated by having audio cues, like PBG. her sister qb has very telegraphed dashes, and bosses like perfs, mind, and cryo typically seem to give you a decent amount of time to react, plus cryo is getting a rework next update anyway, so i see no reason to remove contact damage.
tho i think everyone agreed dynamic contact would be good, tho we do already have it to some degree if that changelog is correct.
Cryo rework? First I've heard of that
We do have it already, the sugg is just asking to go all the way to contact damage disable.
I could see twins, cryogen, brimmy, clone, anahita, and LC all benefitting from such a change
Contact damage is fine
It doesn't need to be removed
In fact I feel as if it makes Calamity better for a reason\
Makes you learn very quickly that you can't just get away with getting hit by a boss a few times
OKay but does contact damage REALLY add anything to some of these fights?
Are the Twins made any better by not being able to touch them outside of dashes? or Anahita, or LC, etc.
Contact damage on everything feels like a vanilla relic, and a relic that Calamity is not afraid to remove. They already purged it from projectile focused mobs and have contact damage toggles for Exo Twins and Astrum Aureus. Contact damage also contributes to why melee feels like its manaless mage as you can't get close to these bosses without eating their usually most damaging attack.
reducing the contact damage would be better than eliminating it
Contact damage is hella cringe
Nah just eliminate it from some bosses, it already reduces itself when the boss is going slower and some bosses really don't need it considering their projectile focus
LC isn't gonna try to run up and punch you and he's just a guy, why does touching him hurt?
Did you know the enemy with highest contact damage in vanilla is the tim hardmode upgrade
Rune Mage
Dude deals 800 damage on master
He doesn't even walk
I love
Those at least have teeth
For vanilla that's like the same damage value if you think about it
reducing the instances at which a boss can deal contact damage is better than straight up yeeting it, kinda like Scarabeus
Anywyas yeah for reference that's a heavy attack from, say, EXOS
just admit you got ratiod 
either way

its more than a heavy attack from exos, because you can reasonably survive that heavy attack. Only way you're surviving a hug from master rune mage is with life force and some defense invesetment
All of the summons you mentioned with the exception of Sand sharknado staff are from mech tier, not post-Plant
Ofc they are not going to do well on say Levi
I do indeed like the concept of enemies/bosses dealing no contact damage until they do an attack
Dead Cells being a good example
(And Hollow Knight not being a good example weirdly enough, despite a majority of the enemies having defined attacks, they still got contact damage)
Dead Cells rarely use conditional contact damage even as far as I'm aware, it's not a lot of cases that I can think off the top of my head
like Thorny spin, Lacerator beyblade spin, and Royal Guard / HotK charge
Yeah but those are still attacks
indeed
They don't have contact damage by default
The only things in Dead Cells that have contact damage are like
traps
The rotating spike balls and of course floor spikes
yeah, the traps, and maybe lava in Cavern too
either way
contact damage can be vile
@vestal ether we arent taking any suggestions for new bosses or concepts
o ok
please read the ādonātsā document pinned in that channel if u want to suggest something in the future!
ok
@ashen warren changing crafting station is usually not just "QoL", it will be a tier-shift, namely that it turns from post-Cultist accessory (which will be the tier where all lunar weapons (the 4 fragments)) are at to basically pre-Plantera
and Heart of the Elements is balanced around being a post-cultist accessory, and it no longer have scaling so that don't work too
it is the same reason Absorber is locked behind Ancient Manipulator, despite its material being able to obtain much earlier, because it is strong to be post-Cultist
In this case it would tier-shift it from ML tier to around Plant, so it'd need a whole rebalance
Still brings it to post-plant
it will be the equivalent of changing 4 fragments weapon to post-plantera and rebalance them, so ya can be difficult
especially considering one of the strength of heart of the elements is the fact that it combines effect (particularly the healing orb), not necessary the damage part
generally tier-shifting suggestion is difficult to get pass unless it is a really good idea (but currently HotE is sitting nicely as a viable post-Cultist accessory)
the crafting station is part of the item tiering
though I don't see why HotE needs to be post cultist atm
Could instead make it feel more appropriate at post-cultist by adding a fragment to the recipe or something
oh ya I forgot that HotE is now a pure summoner accessory that give massive power boost so it is even more unlikely to happen
The issue seems to be that you can get everything to make way before the game allows you to craft it, so if there was a material in it on its intended tier it wouldn't feel bad to have all these mats but be unable to use em
I mean it will just be the same, except feels "less bad", practically the only thing it does is give it additional cost
It would be but as long as the additional material is like, 5 stardust frags or something small like that then we solve the feel-bad issue without needing a rebalance
wait grand gelatin get changed
so probably just absorber then, absorber and HotE that has material that is acquired way earlier than its crafting station
Absorber could also use something similar but I don't know what materials on tier that'd fit it. You could slap a fragment in HotE because its an elemental item, fragments are kinda key to their theming.
I think absorber is way too powerful for pre-Cultist that it 100% have to be nerfed to shift, HotE is currently balanced as post-Cultist so kinda have to rebalance them
I'm putting a tier-shift as a non-starter. This sugg is mostly a feel issue so the solution I'm thinking would be something small that patches that up
you can suggest adding fragment (or in absorber case maybe galactica singularity), but really it will just be additional cost
ya shifting crafting station will be undesired, at least not practical unless really good reason is provided
Yeah just sugg to toss in stardust fragments to HotE's recipe. Fixes the feel issue and is a negligible increase in crafting cost
I will be honest shifting crafting station will very likely get denied, so probably entire suggestion based on recipe change
seems good (at least to my also not very good English)
depends, sometimes small things like this is the first to get changed when it get accepted (as the change is easy)
It being small actually increases its chances. If it gets approval that kind of change takes like, 2 minutes to implement.
If it gets to the devs, they'll probably spend longer discussing it than implementing it.
@glossy stone If I remember correctly specifically for DoG (cosmilite bar) the devs have some plan, for Providence it is weird, as it do have a resource minable (uelibloom bar) so it probably is more straight forward to make providence drop more geode

I'll still leave it just for Provi, geodes shouldn't drop just from her
ya maybe, or even normal profaned enemy drop geode after providence is killed (like current bloodstone although it is likely gonna change)
Changed it a bit
I will not exactly says it serve "no purpose", but knowing that they spawn is still important as they are very likely to spawn outside of the screen
I Think its a pretty meaningless suggestion, the spawn message for them doesn't really get in the way or have any negative consequences
Its also pretty helpful in DoG so you know when exactly the worms spawn
I don't understand the point of a practice mode
It would only be useful for yharon, exo mech, and scal
it's nonsensical especially if you consider that
- you can just create a new world/character and practice using hero's mod
- practicing a boss without having beat it even once is nonsense, it's supposed to be something you have to progress through step by step
- that sounds like something extraordinarily hard to create when you can just do what I've mention in the first point
It would be useful if you could pick the phase It will be at
But otherwise it would not
a practice mode doesnt really work in terraria
Like, I'm not an advocate for "playing the game the way it's intended to be played" but I don't understand how a practice mode would help you, if you die at an earlier stage you apparently need to practice that stage
Even if it's a trivial, nonsensical death, it's just all about waiting 5 seconds, pressing the B button and using the boss summon
To be fair, I just don't see how a practice mode would fit in the game, both "visually", from a "mechanics" view and gameplay-wise
Yes⦠but then what summons are you supposed to use
Plantation staff is single use, as well as sun god
wait until you learn about the funny crow staff
And all the other weapons are also behind bosses that are either unfeasible, too fast, or too chunky for weapons
Did they buff the crow staff?
no afaik but it's still viable
The prerequisite for being viable is that ~10 of them do ~1500 damage against fast moving bosses
at least don't like
Neglect the vanilla weapon,,,,
Anyways uh I'm pretty sure i did levi with some shit like brimseekers+mounted lasers iirc though those ARE around mech tier
No?????
Lol
...so no one complains about my suggestion?
Like that does not work as a prerequisite?
the requisite of them being viable is that the fights don't last like, 5 minutes
What fight would that not last minutes against
Say, 1k dps, what fight would that not last minutes
Read again
Levi and Ana have like 200k total health
yeah
Plus the fact that anahita is extremely fast for any minion when she dashes, and so as Levi
Levi is still extremely fucking big
Could easily add about 100 seconds if you were to rely on the staff
Her dashes are irrelevant to the concept of missing
But even then, what do you get from Levi? The gastric belcher barely can attack
idk it did a good job for me when i used it on aureus later on
Aureus malice is fast as fuck
well yeah I'm not taking malice into account lol
Basically Iām saying that malice runs into a problem that other classes do not
too bad!
Remove malice from the mod to fix the problem
#suggestions-posting message I will be honest this probably should get exclaimed, just from the precedent that buff suggestions tend to get denied if solid stats are not provided (especially suggestion like this that covers an entire tier almost)
if you just want summon weapons to have better AI #suggestions-voting message already get into voting
Turret
..phase?
kinda glad ravager is being moved to solely post provi, cause if nothing else it gives tarragon armor slightly more shelf life than it did prior
I Thought tarragon had pretty good shelf-life, all the way up to post-dog
or no wait i'm a huge liar okay you're right
forgot about ruinous soul stuff
Ravager being moved to post-provi?
Is the rage buff still gonna be dropped from him or moved into another boss hm?
it won't be that hard to replace the 2nd
upgrade
and yes, the only thing we know about rav is that it'll be moved
no guarantees that it'll be post provi
non-stealth rogue item literally... exist?
Entire early-hm is just pain
xqc post the ele disk image.
I mean it is more attributable to stealth being overpowered not that spam-rogue item are bad
this one? not sure
yeah
that one
i cant post it anyway. warned role
Spam rogue is pretty much fine jacobs. no need for "non stealth reliable weapons"
ya as stated above, it is more that stealth is overpowered, spam rogue are actually on performance with other class on tier
spam rogue is either: fun as hell to look at. equal with the other classes. or people just want op rogue
Summoner: why you're standing here, go and fight that goddam plant
Rogue: stealth
Summoner: what
Rogue: ok i can throw now proceeds to wipe 17% of boss' health
ya you about sums it up
stealth may be op. but it isnt invalidating
Ranged: holy frick do it again
Rogue: I can't
because only stealth can delete 17% boss hp immediately while all other class are much more mediocre
When i was dealing with destroyer
Rogue almost didn't any damage at all
I was just holding equanimity till it dies but no
It became day and destroyer left with 31%
yeah you probably had RDR.
equanimity is just a bad weapon for destro i think
Also yeah the rdr but that's fixed next update
Where destro just takes very little damage
destroyer is just a gear check so I will not use it for the best example
I tried fighting twins and won after 30 tries
what are you using against twins?
(probably need to find rogue expert here), but if I remember correctly, isn't equanmity just really bad in general?
stealth or not
me and navis.
I think it was quoted that pre-mech rogue struggle a lot, and only at that point, whether it is stealth or not (except the few OP one like storm razor)
^
rogues got pretty much the same shtick as ranger except with an op sideclass. if used right
Also pre hm
I literally beat twins first mech with ice stars, lionfish and enchanted axe
You're just bad iirc
i beat twins with the god damn spear of paleolith.
enchanted axe is busted
pre-HM is just not comparable with stealth because tracking disk etc (which should be nerfed)
Tracking disk is really bad without stealth
Lion fish is meh
Enchanted axe is ok
Metal monstrosity is bruh
With stealth everything just obliterates wof
yes
Stealth? Too much dps
No stealth? Too low dps
it's an issue of balancing then
not sure why adding non-stealth items will help in that case
then you should slightly change the mentality:
Stealth is the main gimmick (literally) of Rogue class
Stealth needs to be powerful to be rewarded
If spam = stealth, then there is literally no point for stealth
Thus, spam should be weaker than stealth by nature
If spam = ok performance, it is good enough, you shouldn't compare it with stealth performance, what you are saying right now is more that spam not equal to stealth = bad
if anything stealth's the class identity anyway
except funnier.
and there's not much manpower to do rogue testing atm (though there's storm now so lo)
Ideally the game wouldn't give you much options to evade it
basically: we dont need more non-stealth weapons or viability..
because in my experience spam is on-tier with other class, just not stealth rogue-tier (which is overpowered)
^
spam can be overpowered at times see: the image xpc posted that i asked for but other then that its usually just ranger tiered
which is like. melee viability
ssbm viability not melee class
Summoner: move and kill it, rogue
Rogue: i am waiting for stealth
Melee: AAAA-
Summoner: you know it's provi fight so you can't just stand still?
Rogue: nah I'm good random fire hits him
now your just.. making weird convos between classes?
yea
these make no sense..
kinda irrelevant iirc
that is one of the least accurate portrait of rogue I had seen, as it mention "standing still" at provi
yknow this made up fiction isn't making any actual points
you can literally move while generating stealth
terraria class rp in #suggestions-discussion
and standing still making it regen fast is not even good because it deal less damage
it is only good for like... pre-HM when mobile stealth is non-existent
i mean reasonably if you can give yourself the bonus of standing still you're going to stand still
If not just silencing
yeah
run until you generate stealth: the game
so why do stealth relate to "non-stealth/spam rogue weapon" suggestion again? I still don't see the point
because stealth is "stronger" then spam
because multiple people had confirmed that spam rogue is on-tier with other class
which is not happening because if it do it is ultra bad design
it is like saying equipping minion slot accessory gives summon less damage therefore you shouldn't optimize at all
yeah
because if we make spam as strong as stealth
we invalidate stealth and every other class
also how the fuck adding a SS to nanoblack ruin its purpose?
"nanoblack is fast weapon so therefore giving it a mechanic all of rogue has is bad!"
If devs somehow make stealth strike more than just "shoot one but powerful projectile and everything gone" it's ok
If it's like that then NR just makes it sequel to Scarlet devil
"shoots 5 projectiles"
you haven't even seen Nanoblack SS
Some are splitting
(and wouldn't mentioning nanoblack SS count as future content?)
Some are creating more projectiles
since it doesn't happen yet
actually most of them change projectiles. spear of destiny or double/triple projectiles reaper or change projectiles spawned by the thing. spear of paleolith
^ "remove minion slot from summoner because specing into minion slot is just boring, more minion slot you get = more damage, having less minion slot should be rewarded because it is much less effort required to play the game"
considering nano stuff is ozz' special children i wouldn't doubt the ss is special somewhat
if you are referring to stealthstrike being generally overpowered, just know that pre-HM and HM rebalance is coming (which likely nerf the overperforming ones), generally stealthstrike to spam performance will be similar to what you see in post-ML now (with few oversight like lunar kunai, dumbell etc)
nano ss is one of the stealth strikes i have ever seen
WOW!
woa
wof
it definitely fits nano's general vibe
son
Agreed
Shoot a projectile that spawns a shit ton of projectiles because 
KILL
hn
what old system
Then, the suggestions with the top 20% votes in that group will be forwarded to the devs
oh

it's chill
Not every weapon needs an upgrade.
@hollow shell thoughts on most recent suggs in voting?
In voting? The DoG sugg?
The DoG sugg is a bit opinionated but I don't think it's invalid
Notes a single problem and doesn't try to think of some original replacement for it
just
"Speed up DoG"
The summon sugg is.. fine
It is entirely anecdotal and I have a feeling the testers won't find the issues they are describing
but
It's possible that there is a problem with the reliability of summons at that stage
Might be worth looking into if it gets to dev
itās anecdotal based on malice which is a bit hard to justify but ĀÆ_(ć)_/ĀÆ
Yes, indeed
Malice bosses would be much faster and therefore more difficult for summons to keep up with
isnt fab already boosting his catchup
No idea.
i remember he had a whole convo abt fixing dogās turn speed so he doesnt make like 5year long turns
@ashen warren The desert nuisance message being removed is fine, but cosmic guardians serve a purpose of telling the player when they are summoned. You could probably make a separate suggestion with some of the reasoning of the original regarding changing the message to āA Cosmic Guardian is summonedā or something along those lines
CosGuards need it more than the Nuisances yeah
Because they often spawn off-screen, and they spawn mid-battle, and they're fast
Unlike Nuisances with are spawned in sync with Desert Scourge and follow roughly the same behavior as Desert Scourge
My idea isnt much but i wasnt thinking a large scale Change, just a simple and an effective change
(Might need to exclaim the nuisance sugg in the meantime until itās fixed)
And im feeling like the serpent upgrades thing is really on the border off not being a New weapon sugg
Eh, not a major part of the sugg.
Itās less on being the new weapon sugg and more on the sugg having really lackluster reasoning
yeah there's
there's no much good reasoning
the tome argument is not really an argument because
magic weapons all "work the same"
Indeed
it's barely a visual difference of the item you hold
(Also thatās just straight up a lie even outside of that, vanilla dungeon weapons + moon weapons exist and are all staffs lol)
And i feel like you would need a path to build serpent up even after that weapon
And
Blast Barrel is one of āem
And the axe thingy
@blazing loom
In response to "There are so many spell tomes and seeing a different viable weapon would make the class feel fresher and less boring."
Surprised you donāt think thatās exclaim worthy
On account of extremely bad/lack of reasoning
shit my bad didnt realise this was so serious xd
Thank you for being cognizant of the Specific Item Suggestion rule, at least
shall i just delete it then?
well clearly its not going to be added is it haha so im not too fussed. i didnt realise you needed good reasoning ect i thought it was just for inspiration for the devs or whatever i dont really know how it all works but yeah i just thought it was a cool idea
Alright
Crystal Serpent is probably doomed to isolation
being a one-off decently-hard-to-get weapon that isn't particularly extraordinary, so not much reason to give it an upgrade
Probably only will if the circumstances line up by happenstance in the future
Like, if we wanted to add some big fishing-based magic wep, we could say "Oh yeah Crystal Serpent would fit for this thing's recipe"
yeah i get waht your saying
being a one-off decently-hard-to-get weapon that isn't particularly extraordinary, so not much reason to give it an upgrade - why is this a reason not to upgrade it?
takes work spriting and balancing it
yeah i know
that could be spent elsewhere
spriting balancing and coding it.
It's not that that's reasoning against giving it an upgrade
It's more a lack of reasoning to give it an upgrade
the main problem we have right now is that some classes suffer from severe item bloating
also true
so they dont add items for fun, only when they are needed for balancing
no theres some fun items
hehe ele disk
so you need a very very strong reason to add another weapon aside from āthis should have an upgrade bc why notā
Nowadays, pretty much
fair enough
like some weapons may have fun aspects of it. when combined with stuff
but usually it'd be: "is this weapon balanced enough and for people to enjoy?"
i mean its probably a big pain in the ass just to give the crystal serpent a recipe for something else if i was one of the guys behind it i probably wouldnt be adding random weapons all the time and giving myself more work
Calamity has a ton of weapons that were in the past added just for fun
And now we're kinda suffering the consequences
Cuz many of those weapons were made in 2017 and now we need to rework them to bring them up to modern standards
What about it
wtf is that
sulphurous sea funny mage wep
Coral is the enemy that drops the wep
coral is funny i think
Belching Saxophone makes funny noises so it gets an A+
doot.
it is simply far more likely to come from devs than from suggestors (no offense to suggestors), because it's just much easier for devs to say "I wanna make this idea I just had" than it is to convince devs to make the weapons you want
belching saxo is fun but its practicallity fucking sucks
yeawh

it also drops from acid rain tier 2 which is. kind of a mess when it comes to drop rates and enemy spawns
tbfh
can you stop
because yes
sorry mr
youāre making it worse
(No wonder I've never seen it)
it's a normal hm sulph sea enemy
post-AS*
fair enough
And Acid Rain T2 also gets triggered by killing AS
byeah
so it's easy to correlate the two
it could be moved to acid rain ig
ding ding ding ding dev plans dot pee and geesus christwehavesomuchtodo
Not really for Sulph right?
Not any time soon at least
Lemme look back
what

(the devs have their own announcements channel cuz our team is big)
makes sense
Also I don't understand
The most that vote would do to Sulph/Acid Rain is require a slight rebalance??
ig ur rightyea
i think im having dementia overload
all of the details are muddling together
We have many a thing on our plates
its a buffet booth at this point
Speaking of which when is the next Brainstorming review? 
GUH
GUHHHHHH
whenever you feel like going over 50 mage class cards
:)
not joking about that
Is Ozz in a willing state atm? I know he wanted to take a break
its literally 50+ and im not done
revamp mage's boring projectiles moment
Actually I could just look at it now
uhh
And add comments, like Phup
i would say look at it individually like phup has been doing yea
fab dmed me recently and one of the things he mentioned is ozz and fab want to take a big break from dev work for a bit bc of the internal stress
Yeah..
ill crush you beneath my fist
dw, the thing we're talking about is basically Suggestions-Posting but for devs
basically
but yeah it is offtopic
when do we kill brainstorming and just organize the other boards by āplannedā and ānot plannedā
why is this so serious š

ACTUALLY i forgot to mention i was helping egshels a bit with her organization work for SLR
and she had the great idea to organize lists by having cards with a cover to act as border titles
that might help make it easier to organize some boards by class/item type
on tthe topic of suggestions, has xp just been spamming the fuck out of boss suggestions?
i suppose
to be fair they're like fine suggestions but like damn, they're making a job out of it
not like it means theres a greater chance of getting in
The dev workload is legitimately run like a business sometimes
Well
fab hasnt liked even testers giving immense feedback on bosses sometimes
Loosely but kinda
i wish it wasnt but how else do you make motivation and information flow somewhat consistent
the fact that there's like. 1 person working on boss AI baffles me sometimes.
look at it from an observer perspective, it must be so annoying and stuff to make someone elses idea. you would have to ask them questions on what to do if you get stuck whereas its so much better to make whats in your head
not necessarily
Yeah
And it also sucks when Fab tries something and the majority of feedback is people having issues with it, and how to make it better (or even to get rid of it entirely)
with how big bosses are its rlly important to make sure u arent tunnel visioning design from a single person
i wish he was more open to people helping him but i dont want to take that space from him
Sometimes I feel like fabsol should/probably has a side mod that he just works on on his own whenever he gets burnt out by doing work for Cal
caalmity standalone gamep
i actually thought that. you guys said earlier that calamity is getting bloated, so why dont you start again - i probs sound so naive here
bc thats asking you to throw away 5 years of work to start from the ground up when its easier to just sift through existing content and polish/remove it
how is that throwing away
bc ur starting from a fresh slate?
your moving on, keeping the old content but you get to experiment with new ideas and that burnt out feel might go
not really idk that sounds very redundant
are you really moving on if ur still sticking to old ideas
what?
thatād probably only be a consideration if calamity was actually finished
yes so at what point is it finished
when yharim is added
awsome
We will probably have a significant amount of reworking once the porting to tMod 1.4 happens
Because it would be incompatible in every way with the prior versions, so we're free to add and remove whatever we'd like and not worry about conflicts
this public?
no
š¦
roadmap no, the knowledge that yharim completes everything, p much yeah
false promises are stinky af
^^^^^^
yea
If your plans ever change then people will get pissed
the thing with a public roadmap for something like calamity is that plans are very much volatile
ithere are more games out there that have had a roadmap completely change or fall short than actually stick through
valheimās roadmap fell short completely for instance
there is mods that can go and do roadmaps fine but for calamity's not really viable
in any case: we already have a lot of public info on what is planned for the future
nothing precisely concrete, but it exists
the closer it is to being actually done, the more we know
calamity is just not concrete and has priorities change constantly due to community response, problems about current content, etc. etc.
(because devs naturally post small details now that it exists and is being worked on
suggestion battleship moment

@fleet bobcat add in the fact that hectic vanilla events like pillars, and moons will show minibosses on the minimap.
k
Kinda but not really, I think it is less of a boss suggestion since it is "yo lack of telegraph fix please"
@fleet bobcat why is your title that
just remove that line and make the a be the title
no reason to, idk classify? the sugg with a title like that
also, no
no minibosses have minimap icons but giant clam
mostly because giant clam is cool and also hard to find without it
@fleet bobcat make the second line the title since its actually what you want, the other is pointless classification
storm i am going to kill yo
everscream, martian saucer, santa nk1, ice queen, mourning wood, pumpking flying dutchman
dark mage and ogre
psure that great sandshark has one too
those are vanilla
Indeed
Cragmire Maw could really do with one seeing as its stationary and tends to spawn in the water
The first reason in the sugg is a bit weak and subjective
but I think comparing them to the vanilla event minibosses is solid
And yeah that
@swift sinew where is your reasoning?
Also no title

you sneaky mf 
just dont use the weapon during the bh's lol
also why would it be disabled for calclone
there is no reason to fight calclone post yharon
Could be fighting calclone in boss rush. Although yeah just don't swing final dawn during BH lul. Who are you trying to hit, Casper the Friendly Ghost?
the suggestion should be "nerf final dawn" not specifically disable it for whatever artificial circumstances
final dawn is equally cheesy for exo mechs where it insta kill thanatos, completely invalid the entirety of ares and also just make artemis laser free
@silk tendon ^
true
āļø
Final Dawn has been in our sights for a bit now, if it's going to get changed it'll probably just get nerfed
Like the folks above me have said, I'd say it's perfectly valid to retool your suggestion into a final dawn nerf outright.
(just rework mobile stealth gen in general tbh, currently stealth gen is balanced more for slow stealth gen by giving it more damage, late game stealth is less stealth and more attack delay because everything give stupid amount of mobile gen)
I mean the stealth theming is already weak because it no longer has invis and aggro at base tbh
the 7th one
we'll totally get it this time
@zenith hazel john wulfrum is not real (recent sugg)
@bleak stag boss suggestions aren't allowed, read the suggestion don'ts doc in pins or above your suggestion a bit
hey guys how about that wulfrum miniboss eh? 
Hence a resource sink being planned for addition
can we just add john wulfrum already
they just have to add a reskinned elf copter at april fool and problem fixed, no more wulfrum boss suggestion
I will never trust cal community with april fools content
john wulfrum added
no one cared
then immediately everyone bitched their ass off when john wulfrum is gone
if it does get added everyone would say "mom wulfrum"
@ashen warren just.. no.
i dont even need to explain that one
like honestly just "no" works
"pleez mak yahim bos an mak him on shot u asfter scal ded"
oh, ok, thanks.
@ashen warren im pretty sure that's already planned
My god reading the text channels would have revealded that its gonna be the next boss, in like 2 years time. Sorry to be this guy but you were asking to be clowned on
alright.
the only problem is, we already have a true tyrants ultisword so what's he gonna drop? The Truest True Tyrants Ultisword for real this time of trueness?
tyrants ultisword is just a "tyrant" ultisword
Excatly, it could be any mans sword
But yeah fair point In calamity the Word tyrant refers to yharim
Lead Core replacing Psychotic Amulet on auric telsa crafting for msge / summoner helmets sounds nice
that is a better idea
Auric Tesla just gives me war flashbacks
@ashen warren deleting your sugg after peopleās feedback

@unique vector kill
@ashen warren lol double ping, im deleting that one too
man made two joke suggs
please refer to our pinned document for āDonātsā on whatās allowed to be suggested!
meme related suggestions are almost always a no-no
guys we need a wulfrum boss
alright, Shoulda read the pins first lol. Also @exotic stag The Yharim thing wasn't a joke sugg I just didn't know that boss suggs weren't allowed, I joined like 3 days ago and didn't start posting till yesterday.
every single boss addition is already set in stone and public knowledge, theres a pin in #calamity-mod-talk if youāre curious to see it
this and the bugs channel are the most serious
I wish discord can improve pins
theyāre new, pls stop being so harsh
so you can have an important message at the top of the channel
ikr
just make a channel thing where you'd have to read every pin before talking in it
for discord qol
indeed
hey atleast pins are more used then threads
Pins are pretty wack yeah
nah threads are worse
we only use them bc theres literally no better alternative
thread spammers
then youāre using threads wrong
threads are unironically more useful with proper permission control
Threads are worse
source: trust me
Lead core rework is something
the source is that I made it the fuck up
Lead core is just at a really weird spot in progression
Should just been incorporated into le shield line earlier
i believe the psychotic amulet effect is extended to all classes
once its made into auric tesla
It is
The mini accessories on the auric resipe today are so dum
seething so hard with myself not being able to drop a whole ass essay on auric tesla
Like the mat
the mat is REALLY powerful
like the best thing about upgrading from godslayer
lol
Cap
Be original instead 
@ashen warren they're getting rid of most if not all challenge modes, why would there be another one
for true melee even
Angry chicken just stop whit it
glad i could help Lmao.
I mean stealth was my whole schtick
but I haven't played the game

That sugg too is not allowed due to runs like true melee arent officially regognised and wont get specific changes
When I checked the wiki I didnāt see any inherited effects for most classes
auric tesla haters
the challenge mode is: only use those weapons
I believe wiki jots the psychotic amulet effect down on the "general" part
alright, alright.
it's not direct, but you can see it if you look closely
Tarragon, Bloodflare, GodSlayer, and Silva armor effects
All projectiles spawn healing auric orbs on enemy hits
Max run speed and acceleration boosted by 10
Ah I see
it's not directly stated on the tooltip because auric Tesla tooltip is already giga chungus
but it's there
Should probably be stated somewhere in the tooltip at least
@exotic stag youāre getting really close to irritating me
Auric Tesla is just a big mess
how many times did i have to tell you off for having an asshat sarcastic attitude
Let me count then. 3.
do you really want to push your limits
Ehh sure.
@ashen warren do also keep in mind people are limited to two total suggestions a day to prevent suggestion idea spamming
at least i think its two
2 ye
thanks... for the heads up,
yea
like i said before id highly suggest reading the doc and putting some time into your suggestions
(Since when can normal users embed links)
noted.
Be a bit hard to actively do so but I understand why you would want that
maybe just remove the lead core from the recipe altogether
kinda silly willy to throw it in an armor at random
lead core fades into complete obscurity
put it on aegis imo iirc
Prolly deserved
Just a more annoying and less useful shield that youāre required to get half the time
Edit your sugg regarding psycho amuletās effects in auric, sentry
I did
The first sentence is still wrong?
Oh yeah Iāll move the edit to the top of the suggestion
Iām on mobile so I canāt see most of the message at once when Iām editing but I moved the edit and changed the first sentence
@restive cairn may wanna be more uh.. how do i say it. professional in the title rather then all country side talk?
got any ideas? i got through what i meant and what i stand for
Give the Crushaw Crusher some sound FX
This weapon looks intimidating but when it hits something it just goes "..." give it some earth-impacting sounds or something.
there
a bit more professional. ish
sugg looks good to me
š
byeah just wanted it a bit more professional its fine otherwise
you bet šš¤
@hardy dock if you acknowledge that there is a mistake in some facts, just edit the suggestion rather than "posting an edit section", as it will be counterintuitive and confusing
So basically since you now know the armor do inherit effects you should change the part of the suggestion mentioning it accordingly
This one is just my opinion, but changing auric recipe for each class will probably not be the best idea unless the separation is god slayer to silva (aka melee/ranger/rogue to mage/summoner) since the crafting recipe is already confusing
Pls help me edit my first suggestion
Make Desert Scourge drop way more sand
While sand is valuable resource there is not much places to obtain it. Most of large world consists only of 2 deserts and ocean bioms and nome of them fully consist of it (surface only). I think it will be reasonably to increase drop rate in about 10 times.
sometimes going short is better than extending the fuck out of something
Not enough for me
???
also what
And I donāt want to ruin my natural landscape
To be 20 block lower then the rest
and your second desert
Scal nohit potions
that my guy is a lot of sand
Potions, buildings, furniture
The only way to fix terraria
use the sandgun
with enough ammo reduction you can essentially get infinite sand
I think it will take ages
it will yes but it is absolutely a way
but tldr if you need almost two deserts of sand to build cheat sheet it
Vein miner
my beloved
I don't need that much, but it just looks ugly because of sand physics
I can't just mine some underground
thats a lot of sand
okay whats the verdict on magnum rounds here
never use em
What are magnum rounds again
they are ammo used for a specific classless weapon(s)
they used to drop from most bosses but now can be bought from the arms dealer when you have the weapon in your inv
https://discordapp.com/channels/225030931008847874/263382359397761025/947949663963742268 i was gonna suggest this anyway
Thing with Carnage/Nights ray being viable on mech numero uno is that most weapons suck, theyāll get rebalanced eventually
And not going in class setups lol
Why are you even making a wiki suggestion
he doesnt know how to edit fandom
also Nights ray's strength could be attributed to it's currently glitched limitless range
Yes and iirc that is getting patched





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