#suggestions-discussion
1 messages · Page 1223 of 1
I don't think every boss is bad with biome enrages
But some like dragonfolly just get really annoying
It enrages anyway due to part of the fight
But it gains a secondary enrage if you leave the jungle
I would say one of em is a bit overtuned
Desert Scourge Malice is uh
i rlly think that gives too much leeway
The only one I think dont need at all is providence (it had soft arena so biome enrage is unnecessary)
u should be punished for being out for more than 5 seconds
I mean it aint that bad
but with how limited your movement is
I would say DS malice is pretty overtuned
i mean maybe it’d be 6-7 at most but 10 is way too much
at that point its either an issue with you having shitty movement or the boss pushing you out of its bounds too much

There is one boss on malice that i've been trying to kill for so long on-tier
Maybe, i just thought biome enrage being specifically at 6-7 is a weird number so said it as multiplier of 5
then keep it at 5 and either get better at movement or find bosses that genuinely have issues forcing you out of bounds too much and find ways to fix those

Perf hive annoys me only because of one mechanic that annoys me just a little
The ichor blobs
thats a valid concern to have
Ye
Perforator hive i feel would be an easier fight on malice if ichor blobs weren't in the fight
It kinda restricts your movement as you have to be aware of where they are the short time they are there
I've had the worms knock me into them when i'm trying to focus the worms
XD
Same with perf hive ramming me, and knocking me into one also

The ramming thing for perf is relatively easy to dodhe
Ye
The blobs i feel should either be less frequent or not there at all on malice
As the worms are already your main concern, and the tighter spaces between perf's projectiles
I would say make the spaces wider
but that might be counter-intuitive
Although back to suggestion, I think desert is the main culprit, desert requires absurd amount of blocks to be considered in biome (which is why you are out of biome immediately flying even just a little)
And the fargo mutant fountains dont work either
Evil blocks have less harsh requirement
The malice fight takes a lot to actually beat as there's a lot to focus on
-the positions of ichor blobs
-gaps between the projectiles
-the worms that are extremely fast and do a lot of damage if not dodged or taken out as soon as possible
tldr skill issue
gotcha
-dodging perf's rams

You have to deal with the boss and the minions ramming you, and ichor blobs, and projectiles getting rained on you
I've had all of these knock me into ichor blobs in a combo a few times

Not sure if Coke's sugg needs to be separated or not
That or it needs to be changed to just “Nerf death mode destroyer”
Does any fight in malice straight up remove a section of a fight?
It sounds super weird as a concept for the difficulty mode to remove an attack of the fight
Not usually, however perf hive tends to fire these blobs at a consistant rate and they limit the area you may move around during the fight
These inflict contact damage and ichor, and the worms perf summons on malice have very fast speed, so even getting hit by or getting knocked into one leaves you open to a lot of damage
Shocking that you need a large arena for malice bosses 
I have a large arena
Just bringing up the point that toning them down instead of straight up removing them is an option
Yes but I’m saying to remove that portion because it feels extremely weird and out of left field for malice to do
Unless you can find other examples of attacks being removed in malice
Aside from that the sugg seems fine. Slightly subjective but most balance boss suggs tend to be
@hollow shell Thoughts on latest suggestion in posting?
Yes it would be quite strange for the hive to lose the blob attack
in Malice
Should probably be narrowed down to just nerfing them, toning them down
That's why i put "either nerf or remove"
Okay but remove the bit about removing them
Aight
(also I'd like to point out
"fighting this boss on-tier seems just a little unfair as the sword dropped by the perforator is sought after by the melee class at this point in the game."
that Malice will not have exclusive items anymore next update)
Didn’t take long to change that eh
Done
Oh yeah
i entirely forgot about that
Althought this is probably just my own opinion, I think the blob attack is fine, what need to be changed is the wall
the attack have 0 synergy with the worms and is so hard to dodge (namely when you are trying to dodge the worms) that it is encouraged to move out of the range of the attack rather than dodging between the gap
graph of the dmg calculations i proposed as examples
green is base dmg^(1/(10-x))
blue is base dmg x/9
red is base dmg sqrt(x/9)
you can't suggest future content yet
future content
Wait till 005
or 1.5.0.1.4
Maybe even 1.5.1
1.5.5
since early HM armor has been implemented they might as well do the rest of draedon update director's cut stuff :tro
mythril armour shoting every frame but with dmg scaling based on how much time passed from the last projectile it shooted
just thought it woud've been funnier to spam extremely low dmg projectiles with megashark
I see I see
that's nice
exo armor is a good one
Exo armor, demonshade helms, cosmic discharge rework
~~ok but ethereal extorter nerf
~~
List is still in mod announcements
ah
theres a bunch of stuff ye
Most excited about exo armor
anyway, i just thought it would've been funnier to use in that way, even with no changes to the dps
well your idea anyway would've likely been rejected even if it was allowed on to voting
mostly because no one wants ethereal extorter 2
not enough time to play terraria so i am waiting for the director's cut to release
yeah i dont need to explain this
that sounds like extra work for no reason
if it doesn’t change the way the armor works
understandable
"14!"
@jolly steppe you can shorten your title to "Rework malice mode ravager"
also dont use just personal preference. because we dont know how good or bad you are at the game, take it from the average player rather then you in specific
also also
seeing as you complain about insta-hit from walls
i think you might be.. fighting ravager wrong
Mentioning ravager wall as "insta spawn" is already showing a lack of understanding on the boss
- walls spawn periodically, every 3 stomps iirc, easily reactable
- if you are constantly running away from the boss, then thats you first issue, ravager is more so about staying closer and dodging accordingly, especially in P2
And also "less annoying" do not make good argument, try to make it more objective
yesh
every 3 stomps? i didnt know that
pretty sure
first stomp - walls
second stomp - fire pillars
third stomp - wall fling
Ravager despawning in mp was hell
Walls ain't random?
no, im 100% sure on that
they arent
they are connected to Ravager's current jump
I actually need to learn patterns
same with Crabulon's Shroom Ceiling things
thats not.. a mechanic thats just a bug lol
Will be helpful if I decide to go to the dark path and noshit rev
Ik
It stomps a little too far away
Just like bitch anahita spawning Levi far and then despawning
no its just locking onto two different characters.
I was in single player too
Prob because she has to touch the ground and I was far above
for rav despawning he jumps toward his head. which if its locked onto another player will make him yeet himself
thats basically it
Rav have a relatively short despawn range in singleplayer, if you stay offscreen (like 2 screen) for 5 seconds it will probably despawn
Any other case it is bug (especially mp)
Ravager is a close range boss anyway so under normal circumstances it will not despawn (unless your entire strategy is to max move speed and fly away)
Ravager pillar spawn is definitely based on his jump/stomp in phase 1, the reason you can feel the timing is "off" is because Ravager tries to follow your movement, so if you are falling it will also delay the jump (therefore the timing), just keep track of the exact moment its feet touch the ground instead of when it starts
any ideas for spider armor rework?
Spider armor is fine?
yall rlly wanna start reworking everything huh
Yeah lmao
But spider armor doesn’t need a rework yeah
It’s the standard summoner armor
yeah it's kinda wack to rework everything, but big agree that spider armor is fine as is
if this is in some reference to early hm armor getting summoner/rogue helmets I know for a fact a decent chunk of people will still just use spider armor because its made for the summoner class lol
Calamity fans when something hasn’t been reworked to fit exactly how they want it to be

what is this slr? 
ombg
Wait in tem
They will get used to it
Then it get removed
Then
bRinG THeM bAcK
N yall can be chads bout it or smthin
suggestions based on future content 
@rough venture "105 - BoC teleports further away from its target while enraged. - Done"
part of next update
believe it should count for malice?
i did not see that
thank you
Isnt the cnidrion suggestion supposed to be marked with blue check (or something)? Since it is something the devs is already doing
Draft:
Rework or just undo the changes to Destroyer's barrage system
The changes to Destroyer's laser barrage system were meant to reduce rng, but it actually had quite the opposite effect in my opinion. The new system allows for a ton of hits, such as him starting a barrage right next to you, and just doesn't feel rewarding to dodge. In vanilla, it gives a cool feeling when you weave through a barrage of projectiles, which is helped by the small laser hitbox, but when you go through the line of lasers in calamity it just feels like you got lucky. The problem is further worsened by Destroyer's ability to fly during the fight, which makes it easy for him to wrap around you with his excessively high speed and force you between the destroyer body and a wall of lasers. The problem gets even worse when Destroyer gets to low hp and can fire 2 barrages of lasers at once, resulting in a lot of situations that just feel really rng and not fun to dodge. For some examples of when destroyer can get free hits: Did he start the barrage too close to you? cheap hit. Did he coil around you while a laser barrage was going? hope you're feeling lucky. Did he do the first barrage while even slightly curved? hope you have the RoD and really good reaction time. Are 2 barrages going at once? sure hope that the angles they're firing from don't just so happen to make it nearly impossible to dodge.
The reason the barrage system works well with Astrum Deus is because of his small segment count relative to other worm bosses. It provides a quick wave of projectiles that you can react to, effectively treating it as one large projectile rather than several small ones. Combine this with it being really hard to get coiled by him makes the attack enjoyable to dodge. However, this barrage style just doesn't translate well to much larger worm sizes for the reasons listed above.
tl; dr: the barrage system for destroyer just makes the fight worse, not better.
wow I only had 36 characters remaining by the end of that
its 🔒
i could technically mark it early
@hollow shell do u think i should
so any feedback before I post this?
Is 👀 applicable here?
o
eyes would prolly fit better? but in main that'd just be 🛠️
you'd have to wait for it to be ported to our server for eyes to work properly bc otherwise it wont get "approved" on our end i think
(im not too sure)
So, yeah tools then
also essay moment
I think the only change they need to do is just limit the amount of sections destroyer can fire laser from, all other aspect of destroyer is just destroyer
since the main problem is always that his laser keeps firing for like half an hour
i'd say let only astrum deus have the barrage system, destroyer should have something different, something less orderly (given its not the final iteration we fight)
have destroyer fire 1 laser from every segment at the same time on a clearly indicated timer
I relate to this on a spiritual level
But yeah, the "fixed" laser barrages are annoying as shit and feel RNG
the "Congratulations! You are being rescued! Please do not resist." meme template is a perfect summary of the situation imo
There is also the probes that are there for the cheap, random hits
yep
And the phase with the 2 laser barrages is absolute agony, combine with his large size and speed
It almost feels impossible to dodge, unless you have an insane arena
The yharim's intro thing by dm dokuro won't be used as
A) that's a scrapped project
B) dokuro is no longer a calamity dev/soundtrack artist, that's now CDMusic
It could theoretically be used as long as the devs ask dok for permission first
But it is scrapped yeah
I mean dokuro was a really good artist, but i don't doubt that cdmusic will be just as good picking up where he left off
yeah and yharims theme is such a hard one as the hype dokuro left is gonna be a pain
and charlie is a gd tuber too
ill be suprised if charlie doesnt burn out if he manages to make a spectacle like scal for example
charlie knows not to push himself
if he didn't Draedon's theme probably would've been finished by the time 1.5 released
Burned himself out too much and let the community get to him
dokuro had mental issues and that added to the burn out
I honestly will never understand why some people try to rush developers or composers
yea.... its almost as if rushed content is almost always worse content? woah
Yep.
and dokuro wanted to make the scal theme a theme to be remembered
and community just tried him to rush it
Mhm
i wish his mental will get better i love his music
Ye
Dokuro needs to take time to himself first and foremost
Which is what he's doing
yes
I don't care how long he decides to disappear for
As long as he comes back refreshed and better, that's what matters honestly
but i do firmly think that his leaving from calamity isnt permanent but he wont ever be the same
like he will be here
not making music
Maybe, i don't think he'll compose the music though
yes
But i do hope he at least comes back just to hang out
just as a community legend
Ye
anyways we off topic now
I mean that sugg isn't impossible to do, just that it's about upcoming content
Anyways is it fine to suggest a Ceaseless Void death animation
It’s on the don’t list iirc to sugg boss death animations
(Mainly bc ceaseless void’s final sprite isn’t even fully conceptualized or being worked on, let alone the complexity of a death animation)
dog, prov and i think yharon are getting death animations next update
neither dog nor yharon have finished resprites
it's just that the death animations aren't based on the sprites, but rather done through code
i meant they are being worked on and will prolly have when the d-animation comes
oh
didnt know
how hard will I get murdered if I suggest that shadowspec be moved to post-AEW
very hard
not too hard but the suggestion will be shot down, probably
AEW is an optional superboss so locking the final tier behind him kinda makes him not optional
yes
considering aew is designed to be a challenge with shadowspec gear
needing to kill it to get shadowspec would just be dumb
suggestion: make the final dawn only consume stealth when the attack happens, not in the windup
why are you posting it in the discussion channel instead of the channel dedicated to posting suggestions
uh, should discussions be had before posting to the suggestion channel?
yes.
anyways, yeah, stealth is consumed on click
its to get feedback
would it be possible to have it be consumed on the attack?
that'd change most of stealth then. so uh
final dawn is weird in that clicking doesn't actually attack
your meant to hold click
yes, but if you happen to not hold click long enough, you lose the stealth and don't attack
which feels weird
yeah because you just threw yourself out in the open
"ah yep lemme bring out my giant glowing scythe no wait nvm its only one dude that just saw my giant glowing scythe"
Suggestion idea thingy: make the accessory reforge thingies follow a set order when reaching the highest tier
So like for example:
random tier 1 reforge --> random tier 2 reforge --> random tier 3 reforge --> warding --> menacing --> lucky --> quick --> whatever else comes next --> random tier 1 reforge and so on
This way the accessory reforges would be less of a scam
Djdjfnskjfjdjdjs does this sound uh decent
no because i think most people use autoreforge
but uh
that sounds like really stoopid confusing
Im pretty sure that rn the accessory reforge stuff is the same as vanilla but without the weak things getting in the way
Yeeeah
then it resets.
Huh
its basically like those "here your luck is slowly raising up till you hit the max. then get your reforge. then refresh"
Then if thats how it works uhhh
Is it possible to make it so that you dont get the same reforge more than once before it resets
So that like, you dont get the lucky reforge 3 times in a row
It used to be when the attack happened
However
!wiki venerated locket
That exploit was too fucking op
You just spam clicked and watched everything die in mere seconds
having it not consume stealth until attack will also be extremely op just from the perspective on stealth gain, because currently you cant regen stealth on windup
and (currently) final dawn is already extremely op even with that
^ because your using an attack anim
well if it's a balance thing then ok
@rough venture DoG in the (soon to be rewritten) lore only ate a humans, original Deus's corpse and Statis and Braelor of which we unfortunately not have much information on their abilities other than Deus but looooooong, stealthy ninja and a bunch of warriors.
Your reasoning is quite vague, and it feels like the suggestion is asking why? instead of answering why unlike your BoC sugg (also pretty sure that one is a 🛠️ already as it telefragging is extremely known at this point)
yea BOC teleporting farther from the player was in changelogs a long while ago
to be fair we
somewhat have examples of "the gods" it ate
hence the sentinels
so im not even sure what the idea is here
signus
Yeah
and ceaseless void is the spirit of hundreds of prisoners, the same people yharim would feed to DoG
so like
Ceaseless is a void 
just a black hole
ceaseless is just a reincarnation of a void
he s u c c
Singularity in a bottle
Made when experimenting with DoG portals and shit
i think were getting too much like #lore-discussion here
either way, they display the powers of DoG already, so not really sure what this suggestion is asking for
basically parts of him. put into minions
@rough venture dog shares gravity-manipulation powers with deus
And like that’s the only god it’s “devoured”
the only one we know of, that is
the suggestion lacks reasoning, and I am pretty sure this is considered high effort due to it either requiring resprite (for appearance to reflect what the suggestion want) or to add entirely new attack, and probably a few of them, in order to do what the suggestion wants
DoG has an ego issue
indeed
i cant tell if i should exclaimation mark it
DoG has an issue*
*DoG has an issues
So, if my suggestion is one of the most voted, the devs will see it?
I mean
Someday on this month they will check it so those suggestions will reach the devs
you can read the pinned message here to see how suggestion delivery works!
Oh well
I see, thanks (i should've read the pins lol)
So 3 days left for my suggestion to be younger than 14 days
you can check what time for you the suggestion will be sent at
for me the suggestion wave happens at 10pm on thursdays
okay i like the bot change, cause before it was so annoying to get anything trough if you didnt make a large discussion about it
and made it known
Lore accurate bosses (exo mechs just deathray you infinitely
Eoc just locks on you
Anyways about the latest sugg: lol
how would making the health bars separate changed the difficulty in any way
the suggestor is probably afraid that people thought he want bosses to just have double hp
Can height biom change for bosses always be applied? Even too big house make you out of biom. Because of this i can't buy rod if wizard lives at top of my house
It's like 50 blocks and you out of biom
Well yeah it's 50 blocks upwards lol
Block requirements could get lowered but that also can cause issues
I believe it's better to implement something that lets you work around these
so, out of curiosity, have the devs mentioned anything about implementing post-moon lord whips into the game once the 1.4 update comes to tmodloader? my fav class is summoner and i’d love to do a run of the game without having to worry about the 50% damage penalty to minions when using weapons that belong to another class
they havent said anything because uh. were far from 1.4
like
farther then any mod should really be
because 1.4 porting is unstable right now and calamity needs to finish the current things before 1.4
there might be some but probably won't be a big focus on them as fab hates whips iirc
my prediction is that they either change how whip function or to heavily nerf whip overall, it is hard to balance another aspect of summoner (when their current balance is based on no whip)
and also make it somehow work
whip is basically just "hey lets give summoner a melee weapon for no reason" so I dont think anyone will miss them anyway
whip is ok in vanilla because summoner is just shit, but in calamity it is so unnecessary
Replace whips with cooler active summons like igneous and virid vanguard iirc
so based!
Isn't the point of malice mode to be really hard
And should be a rematch
When you try to fight a boss for the first time
You probably should do malice untill you beat that boss at least once
Yeah but theres the all problem of uh
All the malice stuff being moved to every other mode
In the next update
So malice mode will pretty much become a harder death mode
Wait
Since you would have no reason to redo the bosses
When did they say this?
Changelogs
"148 - Malice items are no longer challenge drops/legendary challenge drops. - Done ✅
149 - Malice items now drop on all modes. I'm not going to go into detail on how each one is obtained, just be aware that they now drop on all modes. - Done ✅ "
Malice stuff (except gael's) is not locked anymore
Just read it
Same with expert stuff too
Idk honestly
because they realized locking stuff in higher difficulties isn't a good idea
I kinda liked the exclusive drops
Maybe its because people cried about it idk
Probably that
also expert things are going to be dropped on any mode too
they felt it was too "unfair for players"
you can craft some of them now
Like death mode doesnt give exclusive weapons
Well
So why should malice do that
like SHPC
i mean death mode has item changes
"make the easiest mode easier."
Can literally get yo through the entire game in normal
when its already easy.
no one understood the expert change. everyone understood the malice change
Calamitas watching a normal mode kid with 7 accessory slots take out yharim's crystal
while the guy is just wearing 7 worm scarves
"I AM THE SCARF LORD"
oh god
It's also funky how the difficulty mode makes it easier
because extra slot and awesome accs
wait a minute..
would that mean normal mode players get the extra 7th accessory slot?
I don't know
At this point just merge normal end expert mode in one lmao
hmm.
Ask fab or smbdy
remove normal just make expert the standard difficulty
Yeah
we really dont need normal.
cal is meant to be played on expert usually. its what 90% of the people do
Except some people can't beat anything above normal
Or rev
cause your intended to have beaten expert on vanilla to do cal expert.
God this is such a awful take
then they should go back and do vanilla expert..
Then why play the mod advertised as "YOO THIS SHIT IS HAAARD"
Fair
its a mod to add difficulty. not a mod that you can just say "fuck vanilla i only want modded now"
Tbh with these new changes normal mode will just become "i want to experience the story" mode
It's a mod that does a lot of shit
(mfw weapons exist to have purposes other than above dps kill times on bosses)
Trueñ
It's not even advertised like this and it never was lol
Also like building is a huge part of the game
People built that cloud themselves
And cal has some fucking banger blocks
yet only like 5 get used
Yeah
Lab blocks my beloved
*advertised by the fans
and next update there's exo blocks and acidwood, both look incredible
EXO BLOCKS?
Yes
Man i should join the art server
for malice they should had just put the tag "Yo this shit is imbalanced good luck fighting it" and there will be no complain
The trongly
They did do that
they tried too hard making malice sounds like a balanced gamemdode
Should get exo bricks sprite here
Average palm wood furniture fan vs average acidwood furniture enjoyer
rainbow bath tub.
no what they put is "this thing is balanced but is extremely hard that you should only do them after you overgear them, but if you are good enough..."
yes
So yeh its not balanced
they said "you may do this on tier but it'd be really hard"
They just dont want to admit it
delete every mode but rev.
yes, and that is the opposite of imbalance, because they are implying that it is really hard instead of being generally imbalance, which is actually what the mode is about
No
The exo blocking
force every player to play rev
Death mode should stay
where rainbow bathtub
nah just make death mode instantly kill you.
to overtune every single boss for the simple purpose of providing challenge
Dude i love this
because its death.
My opinion is that all of you have bad takes independently on whatever you said
also new sugg. uhh
ok so
My opinion is that everyone has shitty takes and im always right
Opinions be opinionated, shockingly
if you could add more reasoning other than "i'd be cool" that'd be good for the sugg
@digital saddle statis ninja belt will be post-ML next patch
and also post provi is just providences ram so like. unless you consider that an upgrade i dont really see it being "upgrade".
Now it's distinctly mng<ninja belt<void sash with ninja belt no longer being an instant upgrade
they probably did.
ninja belt line is an item that is designed for not getting hit that even no hitter dont use it (generally)
Shields will always be superior
@hushed jetty sorry for that misstap
ram does it better
Anyways i think they buffed it a little yea
i think both ninja belt and void sash are pretty meh upgrades that get by solely on the fact that a dodge is really good
belt should dash farther then rams. just sayin
Ram is better
ya they are meh, but I also could think of any way to buff them, other than just stats
Ninja belt line is designed extremely rng in base game and then with the changes to rng bullshit is just really fucking underpowered compared to rams tbfh
I tried, but it end up just make ninja belt less ninja belt
I mean class specific boost on all class item is kinda meh
^
they are not bad by any means, just that rams exist
Pretty sure void sash dashes further than aegis
The belts arent bad
They are just worse than everything else in every stage they can be used in
last I checked at least
it is just ram is unironically completely overpowered
Doesnt matter tbh
Ram is still better
dont agree
most of the time you dont need a ram for bosses
Many bosses can dash or jump on you
I mean sash gives jump speed which is pretty funny
So yeh its useful
not really “always”
people seriously underestimate how good a dodge is
it is not just ram, it is kb resist and immunity to many very annoying debuff (for exo you take 5 different debuff without aegis, with aegis you deal with 2)
That’s hella a over generalization
hail.
ram is always funnier because you can basically ignore contact damage with it most of the time
keep you from dropping adren
Is this convo going somewhere
no
No
^^^ truer
also most bosses are aerial anyway. so your more likely to be flying then jumping
Ram is a belt dodge but without a cooldown
You're forgetting jumspeed makes you fly faster
No
double tap a/d and ignore damage
thats with also statis.
that is the problem actually, now that mng is post plantera and next upgrade is post-ML, I never find myself in need of jump speed in post-ML
Yeah but statis has a cooldown
lunar wings are good enough (and your first real boss is providence which jump speed dont really matter)
statis is more skill then ram then.
because you'd have to time your dash
yes because it's essentially the dash and probably other funny features that mostly they don't matter unless it's some special damafge effect or something idk
Both have equal skill but ram can be used more often
no thats still wrong.
They reduced the cooldown?
ram is used because probably people want their funnt debuff immunity
statis requires more skill then ram because you'd have to time your dashes.
also KB immunity is good
considering the entire aegis line has like a ton of debuff immunities + kb immunity
Anyways can this move to #calamity-mod-talk
probably
Spam leaves you vulnerable for a bit
Pain
Unless one of you wants to sugg a buff or Nerf or smthn
Uhhhhh
no
i mean right now statis belt vs aegis is kinda just
"debuff immunity is better then whatever else statis has"
that should not be applied to basegame
nohits /=/ be applied to suggs
cause nohits are challenges for you. we shouldnt apply challenge runs to here
Debuff and kb immunity, regen, a shit ton of defense
If nohitters decided how to balance the mod then we would all be fucked
^^^
step 1: remove life crystal
NEVER write suggs based upon: Nohitting, Other challenge runs unless the mod specifically has one INSIDE it and never write suggs based upon single person preference when buffing items
Step 2: remove wings
I still want Tabi dashes to have anything more unique in cal than "hehe fart dash far"
basically this
Void Sash is trying to do that but it ended up kinda ech???
We should balance everything around maid mode tbh
wings is fundamentally broken, so I'd agree with this unironically
no
Remove life crystals, remove wings, remove health and regen pots
Terraria becomes HK
Remove all accessories other than sandstorn in a balloon and frog leg
we should balance the game around rev. which is calamities average difficulty. we can go and do the other stuff if the sugg specifically implies on this mode or its talking about a mode specific function
and add in game taunt where everytime you die a 1000 font size "haha skill issue" appear at the middle of the screen
i know im just joking lol
It's already balanced around rev smh
I said "balanced by nohitters" not "balanced exclusively by fabsol"
balancing around rev is fine, I just don't like the fact that they specifically disregard adrenaline nerf adrenaline suggestion no.3
Wait adrenaline is broken or something?
adren is just "nohitters having a field day"
Tbh i dont see a problem with adren
Like it rewards you for dodging
It’s probably broken or something if you’re a no hitter who constantly searches for ways to break this game
almost all pre-HM bosses can be killed in a single adrenaline (if you wait 30 sec then burst the 5 sec from 100% to 0%), half of HM bosses take more than 35% on 1 adrenaline
Isnt cheesing not allowed in nohits anyway?
“Technically yes” iirc
and I tested using ranger which is supposed to be the more "tame class" (and I didnt use star cannon or coin gun)
also adrenaline is caused by stress. what Stressful part of a boss is nohitting?
Nohitting in general
imo rework adren to be when near boss you gain adrenaline because your stressed from bein fuckin near it.
Is stressful
nohit bad
Yes
So rage
True melee players when
Anyways again
aint rage on hit?
^^^
i was going off of the google definition of adrenaline. which is caused by stress
That was old rage
Mfw haven't even played 1.5 to know that already exists
Anyway new suggestion
Make adrenaline charge by staying near a boss without getting hit, then once its charged the player has 5 seconds to go away or use it, if the time runs out out then the player gets the "cardiac arrest" debuff that paralyzes and then fucking kills you
i played it once and never touched it again
Bruh
not that it was bad i just got bored of terraria
Anyways go back to other channel
That sounds stupid
Yeeeeah
Oh boy I sure do love not paying attention and randomly dying
I was just making a dumber version of the "make adren charge by proximity" thing
Fair and balanced tm
i hope this is satire

no is totally not satire real not satire
I honestly, would maybe like to see a Wulfrum early-game boss lol,
They are cool but we dont know or have anything about them
Is this a good suggestion?:
Allow Signus to spawn in the hallow at night time
It makes it consistent with the wiki lore as it says that none are closer to finding providence than it. Since it already has one of the providence spawn locations, having the other makes it more accurate
ehh disagree
lore as a reason might be hard considering lore bad and lore might be reworked
^
lore is being reworked and also
ONE of the spawns.
i dont think signus would know provi spawns in hallow. since he literally only browses hell. the entirety ofi t
that said, sentinels have 1 specific biomes they can spawn in, Signus being able to spawn in 2 is kinda
eh?
also i want to point this out rq
and by technicality, the sentinels cover most layers of the world
each sentinel is a layer of the world
space = storm weaver
the middle = ceaseless (dungeon ech)
hell = signus
they cover all 3 parts of the world
there's 0 reason for CV to be stuck in the Dungeon
it can just be an underground / cavern thing and literally no one will bat an eye
and it also makes it easier
Next time im going to add a /s just to make sure
That people dont take it seriously
one of the suggestions of all time
and also
all
moonlord has more base hp then literally all the mechs
the three eyes + core
also health isnt all to base a boss off of
what difficulty are you playing on also
because you'd have to count the fact moonlord keeps all his eyes even when they die.
so you'd have to fight 6 eyes
in rev were assuming
mechs are beatdown bots
no..
the mechs each are designed in ways to make the player decide their next move carefull
carefully
destroyer requires precision to avoid his laser spam and avoidance of mass amounts of probes
twins requires patience to avoid the lasers and flames and such
and prime requires persistence to take down each of his hands so that they are less deadly.
anyway @marble bone what difficulty were you on
xbert
also are you doing mecha mayhem or individually
no, destroyer circles you and laser spams, twins dash you to death and prime just attacks to hard in the spin
@fleet bobcat both of those are related to draedon's old technology: exo's are his absolute peak made with completely different materials, it doesn't make any sense for them to drop either
individ
i see
use a giant hoik
this is just
entirely wrong
What about nonhikers
Also, you're wrong, pbg, aureus and og mechs don't drop them
gitgud
bro what can i say aside "what, no, what"
wasn't dog's armor also made by draedon
yes but out of a cosmic material
Mechs are in no way "too hard for anyone to handle" and their health also isn't a problem
DoG itself isn't a dreadon creation
I beat fucking twins with lionfish, ice stars and enchanted axe in 3 minutes
lol
ive had quite a few walls in hardmode, safe to say the mechs were not one of those walls
obviously thats very subjective but like stuff like fishron in rev+ game me a much harder time
dubious plating.. dubious
Nooo iban
when the plating is dubious
I dont like to use this word, but the fact that you are on expert (claiming bosses impossible) and people are beating it on malice, unless you are doing no accessory no armor challenge, all I can say is skill issue and git gud
A boss being hard is different from "impossible"
all I can say is skill issue and git gud
you could also not say that and instead say something far more constructive, such as a lack of experience or practice can lead to difficulties with bosses

well
or simply
turn down the difficulty or stop complaining
(or also. use cheat sheet if your that struggling)
Then I will make it more constructive:
(Assuming the new hardmode ore progression)
Get full Quick, use jump speed accessory (like aerostone and frog leg) paired with white balloon, get Rod of Discord from Wizard (by putting him in Hallow), wings (Angel Wing for first mech), most importantly get potions (particularly Cadence potion, Swiftness potion and Yharim Stimulant), use Slime Mount. Optionally if you have money, make a "Fabsol's Vodka" and put it in inventory, an NPC will come later (Drunk Princess), she sell candles which are stationary buff with powerful effect
Challenge twins first because they are the one that requires the least hard gear requirement to beat (as in you dont need massive dps/defense), the gear suggested above you should be able to completely outspeed Twins in all phase in Expert, just becareful not to fly into the space (slime mount is useful for dropping down)
Challenge Destroyer 2nd, he is the boss with the most gear requirement but fighting him 2nd make him have slightly worse stat, you have a lot of upgrade after first mech down (mythril anvil) but if you want to stick with vanilla just go for Daedalus Stormbown and Holy Arrow and upgrade wings. The strategy is simple: always run away from Destroyer, press tab to make the map full screen size take a while to get used to but is incredibly helpful. If you feel Destroyer is too fast just remember flying up is faster than horizontally walking. Your only goal is to NOT get hit by the head, you can tank his other attack. If you are coiled use Rod of Discord to get out. Clear the probes first before killing Destroyer because you will get overwhelmed. Use obsidian potion if lasers are burning you.
Fight Skeletron Prime last. As long as you are moving away from him you should be in no problem (daedalus armor are good). Homing weapon is recommended if you are struggling with hitting hands.
I think this is the most I can make without becoming "dodge this move by doing this"
need a tester for this sugg
i will admit i have done a melee pt relatively recently and the (good) melee choices at that stage are a bit lacking (as in there aren't many)
HOWEVER probably should be noted i wasn't considering true melee
huh
oh yeah avalanche is REAL good
you can take off 40% of desty's hp (first mech) with a few seconds of swinging
@small timber - Your suggestion has received an updated status!
[Make Thanatos Not Fire Immediately If It Spawn Too Close To The Player As The Last Mech]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Readd Underworld Shrine (With Different Loot That Is Not Murasama)]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@lapis canyon - Your suggestion has received an updated status!
[Improve Devourer of God’s teleport telegraph visual]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
the moment of the week
@viscid notch - Your suggestion has received an updated status!
[Make the screen turn green when Old Duke enters phase 3]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@gentle fog - Your suggestion has received an updated status!
[Nerf all weapon projectiles with infinite lifespan]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@eternal escarp - Your suggestion has received an updated status!
[Fix the tiering inconsistency with the Corroded Fossils, a Post-AS material only usable after 1 Mechanical Boss]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@frail mulch - Your suggestion has received an updated status!
[Add an endgame upgrade to the drill containment unit]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@digital saddle - Your suggestion has received an updated status!
[Rework the stacking functionality of Raider's Talisman / Nanotech]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@grim tusk - Your suggestion has received an updated status!
[Adjust Empyrean armor]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@late elk - Your suggestion has received an updated status!
[Add a visual effect when the town NPC "Brimstone Witch" is enchanting a weapon]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@fleet igloo - Your suggestion has received an updated status!
[Make the Acceptance music box easier to obtain]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@blissful osprey - Your suggestion has received an updated status!
[Buff The Cold Divinity]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Make the Calamitas NPC Spawn Earlier Into the Progression (Without her Enchant/Exhume before Scal is beaten of course)]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Make Devourer of God Always Start Phase 2 With a Portal Attack and Is Invisible Before the Attack]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Make All Weapons Be Able to Acquire Their Highest Tier Reforge Modifier (Despite Partially Not Affected By the Stats)]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@grim tusk - Your suggestion has received an updated status!
[Buff Pulse dragon to be more consistent]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@lapis canyon - Your suggestion has received an updated status!
[Buff Phangasm]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@lapis canyon - Your suggestion has received an updated status!
[Make Death Mode Devourer of Gods fire 4 laser walls]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
i feel like these messages are better sent to dms
They’re purposefully sent here so everyone can see which Suggs got forwarded and everyone can be updated
The mechs are designed in ways to make the player decide carefully
Destroyer requires running and circling
The twins require running and circling
And prime requires running and circling
@outer root "Rebalance" would probably be a better word than "Rework" for this sugg
@small timber - Your suggestion has received an updated status!
[Readd Underworld Shrine (With Different Loot That Is Not Murasama)]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
hm? 
I think they have plan on changing how shrines work next patch
if I recall, at least mentioned
good
@abstract violet so retier a necklace made out of a specific mob's teeth that you craft via drops from the mob?

That was more of a secondary reason
I think the first part of retiering it to pre-ML do not make any sense (unless they add another necklace in the upgrade tree)
because then the accessory ends as a pre-ML accessory and thats it
and the armor pen might seem tiny but according to beta tester by buffing the armor pen they suddenly multiply dps (and they are planning to buff the %damage component I heard)
and also the downside part (like the initial version of RTN which halves your defense) is intentionally removed so I don't know how likely they will reintroduce it
@abstract violet no need for specifics
I think you can refer to this
since they denied the armor pen buff, I highly doubt they gonna give it something like DR ignore which is arguably even more powerful on most weapon (than just weapon that hit a lot)
really?
Hmm.
make your reason as detailed as possible, specifics like values are usually don't go too detail
you can mention what you want, just try not to go into exact value thats about it (like you may say "make RTN partially ignore DR but nerf your hp and defense", but not "RTN should ignore exactly 15% DR, nerf your HP by 20% and defense by 30%")
elaborate on the why, not the what
alr
It's 15 penetration for every hit you do
the devs can decide the what but the why is needed so they know what the what should be
And all if not most weapons at that stage of the game hit like 30 times per second
OH MY GOSH :D
The unlightened masses
the main reason it is made the current way it is is to make sure that the player do not accidently toggle any difficulty
@fresh flume defiled is going away. That said, it's an interesting idea for sure, just needs to account for difficulty descriptions
and accidental activations ye
and don't argue about "add config to make it not-clickable", adding config is cringe
(also it probably will be super difficulty for new player to know what the difficulty does without adding a new UI so ya there is also that)
I eddited the my suggestion, ty guys
I still think it can be abit too clunky, since with the current difficulty (yes it is also clunky), but you are extremely sure what you expect and what you want when you are turning on a difficulty
player rarely switch difficulty anyway (especially with next patch where malice is just pure difficulty increase and no item)
I think having a single item that plops the difficulty indicator as clickable buttons could be neat (or something like astral arcanum)
ya a single item make much more sense
Mhh i do think the more casual player(me) switches quite often. Death revengence, armageddon just for fun, malice when you go back a couple of bosses just to get an item
instead of just by default always accessible
so the toggles are still centralized while the item serves as a tooltip base for diffs
edited it, i like that to
isnt Armageddon also, removed
@fresh flume split title from the body (reason) of your suggestion (you can refer to other suggestion you see above)
no need to address anyone in your suggestion (SSSS-256 "Loki" for idea etc)
saying only what you want is enough
yeah
what is the third one again? rev/death, malice and?
thats it
for difficulty indicator
well its arma currently
but next update i think itll just be those three assuming the indicator is to stay the same way with its 3 slots
so probably rev and death and malice
unless Expert is going to be one 
The most challenging difficulty mode
tru
Will the Difficulty Indicator UI going to be removed in the next update?
no
the most recent idea is really good
wrt the nerf mechs sugg i havent had a very hard time with them
prime can be a pain but other than that
Oh yeah, forgot to say that Fabsol is changing some bosses health for balance
yes..
and yet its also an mp issue iirc
it seems like a fricking mechanic
no
well its not
why would it be a mechanic
just has a chance to happen
🤨
when the formatting issue 
too big i think
why does the 🗜️ not go away?
now it did
I've posted stuff longer than this
there it got removed
4th time is the charm?
ozz had an idea that momentum capacitor works like burden breaker but less extreme
cut ties to rogue entirely, all movement
thats an even better idea than what I thought
As if you want projectile speed for rogue just use feather crown line, glove of precision or boosters
same
same
who cares about reading just ⭐ the sugg so that this iteration of capacitor dies
projectile speed accs just generally arent very exciting to me because as a big rogue player i dont think ive ever had a problem with "this moves too slow"
maybe like, supernova and thats it
same
the main reason I occasionally use blunder booster is for the dash
glove of precision is big stat gain
feather crown is kinda eh but synergizes very well with multi projectile stealth strikes and helps you hit Infernum QB
Moonstone crown is yet another more projectiles accs, however theres no reason to use more projectile accs that arent electrician's glove or ethereal exhorter due to those 2 being busted as fuck
Same
sure
what about a suggestion to have the reach potential of some weapons be increased
weapons like ice sickle, chain guillotine, bananarang, and most vaniilla weapons and some calamity weapons have a very tough time reaching bosses... it makes sense to increase the potential range they have as they are simply to risky for something at that point
where unless you go all in on movement you are never getting conisstent dps at all
and all in movement kinda hurts because your not doing the maximum dps
Big agree unironically
its a MELEE weapon bro.. a MELEE weapon..
also like not everything is about bosses
don't make it have longer reaching projectiles... make it MOVE YOU towards the enemy instead
🙄
we need to nerf wings again, clearly
i stg.. ppl not seeing the obvious solution and being too focused on what already exists (cringe..

i never pointed anything out about true mlee did i
like projectile melee weapons suck 90% of the time at this stage of the game
It’s because melee users are used to be spoonfed and can’t handle not having twenty viable weapons at a tier (early hardmode lo)
ok... i never mentioned anything about true melee
true melee ik that
big burst damage if u can get in.... sure ill take that
projectile melee weapons just are way to inconsistent to
but it does? what is ur point?
i heavily enjoy projectile melee having a short range cuz its the way it should be
don't ask to make it less melee

if that is the case then make every single projectile melee into true mlee
if you want to have more range.. play ranger

so true
or at least make the projectiles not reach far
also gonna point out this
cuz if your "melee" weapon's main damage is dealt by a projectile that has like 2 screens of reach its not really melee

i never said the main focus was range to
projectile speed is also one thing i mentioned
yeah but
same goes for more lifespan
whats a weapon like ice sickle if it cant hit anything anyway
a projectile existing for longer = has more time to go out farther
Calamity players when a weapon doesn’t reach above the “kill time” on a boss
this is so fucking cringe omg please buff it
if your going to be in range of an enemy with ice sickle.. just use another melee that already covers it
because most melees cover it anyway
very constructive
fine then.... ill remove the range part
but some weapons are still absolute shit
ice sickle doesnt reach well
ice sickle
ice sickle is genuinely useless
nor does a weapon like frostbrand do enough to rward you
iban.
this would've been agreaable if cal doesn't put a massive emphasis on bosses in the first place
the damage being buffed doesnt help it in the slightest
because even if it had a damage buff
ok
if a weapon is bad against bosses, the fact is itll be bad against other stuff
then delete it 
that's not always true but ok
Blast Barrel
its from vanilla i don' think we can
save us some stuff

ask relogic to delete it
ta da
problem solved
just move it to pre hardmode ez
which is a weapon designed for multi target and does good against those bosses, like destroyer

fake as fuck.. if u got like a short range weapon vs clone who's anchored far away from you you'l lget a lot less worth from a melee weapon
compared to like
vs an event
this isn't going anywhwe, bleh
move ice mimics to pre hardmode and only make them drop ice sickle. make a hardmode ice mimic that literally drops the other weapons 
ta da
idea
Blast barrel is pretty darn good
you just need a 2 deep hole to throw the barrel in so it bounces around and unleashes fiery hell on everything
average suggs disc talking about melee's quirky identity
blast barrel
complete garbage on bosses but on events and for fodder its quite good
True Caustic Edge: Am I a joke to you?
Frostcrunch valari

and also



