#suggestions-discussion

1 messages · Page 1223 of 1

small timber
#

Although only for like cryogen and dragonfolly tbh

frail mortar
#

I don't think every boss is bad with biome enrages

#

But some like dragonfolly just get really annoying

#

It enrages anyway due to part of the fight

#

But it gains a secondary enrage if you leave the jungle

brisk bramble
#

I would say one of em is a bit overtuned
Desert Scourge Malice is uh

unique vector
#

i rlly think that gives too much leeway

small timber
#

The only one I think dont need at all is providence (it had soft arena so biome enrage is unnecessary)

unique vector
#

u should be punished for being out for more than 5 seconds

brisk bramble
#

I mean it aint that bad
but with how limited your movement is
I would say DS malice is pretty overtuned

unique vector
#

i mean maybe it’d be 6-7 at most but 10 is way too much

#

at that point its either an issue with you having shitty movement or the boss pushing you out of its bounds too much

frail mortar
#

There is one boss on malice that i've been trying to kill for so long on-tier

small timber
#

Maybe, i just thought biome enrage being specifically at 6-7 is a weird number so said it as multiplier of 5

frail mortar
#

Perf hive, for the sword

#

XD

unique vector
#

then keep it at 5 and either get better at movement or find bosses that genuinely have issues forcing you out of bounds too much and find ways to fix those

frail mortar
#

Perf hive annoys me only because of one mechanic that annoys me just a little

#

The ichor blobs

unique vector
frail mortar
#

Ye

#

Perforator hive i feel would be an easier fight on malice if ichor blobs weren't in the fight

#

It kinda restricts your movement as you have to be aware of where they are the short time they are there

#

I've had the worms knock me into them when i'm trying to focus the worms

#

XD

#

Same with perf hive ramming me, and knocking me into one also

brisk bramble
#

The ramming thing for perf is relatively easy to dodhe

frail mortar
#

Ye

brisk bramble
#

I get the blobs are the main problem

#

it ruins your flow too if you get hit

frail mortar
#

The blobs i feel should either be less frequent or not there at all on malice

#

As the worms are already your main concern, and the tighter spaces between perf's projectiles

brisk bramble
#

I would say make the spaces wider
but that might be counter-intuitive

small timber
#

Although back to suggestion, I think desert is the main culprit, desert requires absurd amount of blocks to be considered in biome (which is why you are out of biome immediately flying even just a little)

brisk bramble
#

And the fargo mutant fountains dont work either

small timber
#

Evil blocks have less harsh requirement

brisk bramble
#

the desert fountains dont work for some reason

#

but the ice fountain works

frail mortar
#

The malice fight takes a lot to actually beat as there's a lot to focus on
-the positions of ichor blobs
-gaps between the projectiles
-the worms that are extremely fast and do a lot of damage if not dodged or taken out as soon as possible

frail mortar
#

-dodging perf's rams

cobalt pewter
frail mortar
#

You have to deal with the boss and the minions ramming you, and ichor blobs, and projectiles getting rained on you

#

I've had all of these knock me into ichor blobs in a combo a few times

hollow shell
#

Not sure if Coke's sugg needs to be separated or not

crude geode
#

That or it needs to be changed to just “Nerf death mode destroyer”

#

Does any fight in malice straight up remove a section of a fight?

#

It sounds super weird as a concept for the difficulty mode to remove an attack of the fight

frail mortar
#

Not usually, however perf hive tends to fire these blobs at a consistant rate and they limit the area you may move around during the fight

#

These inflict contact damage and ichor, and the worms perf summons on malice have very fast speed, so even getting hit by or getting knocked into one leaves you open to a lot of damage

crude geode
#

Shocking that you need a large arena for malice bosses thonk

frail mortar
#

I have a large arena

crude geode
#

Just bringing up the point that toning them down instead of straight up removing them is an option

frail mortar
#

I did suggest either toning them down or removing them

crude geode
#

Yes but I’m saying to remove that portion because it feels extremely weird and out of left field for malice to do

#

Unless you can find other examples of attacks being removed in malice

#

Aside from that the sugg seems fine. Slightly subjective but most balance boss suggs tend to be

#

@hollow shell Thoughts on latest suggestion in posting?

hollow shell
#

Yes it would be quite strange for the hive to lose the blob attack

#

in Malice

#

Should probably be narrowed down to just nerfing them, toning them down

frail mortar
#

That's why i put "either nerf or remove"

hollow shell
#

Okay but remove the bit about removing them

frail mortar
#

Aight

hollow shell
#

(also I'd like to point out
"fighting this boss on-tier seems just a little unfair as the sword dropped by the perforator is sought after by the melee class at this point in the game."
that Malice will not have exclusive items anymore next update)

silver silo
#

Didn’t take long to change that eh

frail mortar
#

Done

frail mortar
#

HDFailure i entirely forgot about that

small timber
#

Althought this is probably just my own opinion, I think the blob attack is fine, what need to be changed is the wall

#

the attack have 0 synergy with the worms and is so hard to dodge (namely when you are trying to dodge the worms) that it is encouraged to move out of the range of the attack rather than dodging between the gap

white patrol
#

graph of the dmg calculations i proposed as examples
green is base dmg^(1/(10-x))
blue is base dmg x/9
red is base dmg sqrt(x/9)

hushed jetty
#

you can't suggest future content yet

exotic stag
#

future content

hushed jetty
#

Wait till 005

white patrol
#

ah ok

#

imma delete

exotic stag
#

or 1.5.0.1.4

hushed jetty
#

Maybe even 1.5.1

exotic stag
#

1.5.5

cobalt pewter
#

what was the suggestion even

#

it has a chart and stuff

exotic stag
#

armor

#

005 thing

hushed jetty
#

since early HM armor has been implemented they might as well do the rest of draedon update director's cut stuff :tro

white patrol
#

just thought it woud've been funnier to spam extremely low dmg projectiles with megashark

unique vector
#

we arent doing all of it this patch

#

for certain reasons

exotic stag
#

ech and also

#

you want mythril armor to be ethereal extorter 2

hushed jetty
unique vector
#

yea

#

the HM armors are most likely the extent we’ll do for cut content this patch

hushed jetty
#

that's nice

cobalt pewter
#

what were the cut content anyways

#

I remembered exo armor

#

but nothing else

unique vector
#

exo armor is a good one

hushed jetty
#

Exo armor, demonshade helms, cosmic discharge rework

exotic stag
#

~~ok but ethereal extorter nerf HDfailure ~~

hushed jetty
#

List is still in mod announcements

cobalt pewter
#

ah

unique vector
#

theres a bunch of stuff ye

hushed jetty
#

Most excited about exo armor

white patrol
#

anyway, i just thought it would've been funnier to use in that way, even with no changes to the dps

exotic stag
#

well your idea anyway would've likely been rejected even if it was allowed on to voting

#

mostly because no one wants ethereal extorter 2

white patrol
#

why? lag?

#

i am kinda out of the loop

exotic stag
#

no..

#

projectile spam

white patrol
#

not enough time to play terraria so i am waiting for the director's cut to release

exotic stag
#

yeah i dont need to explain this

unique vector
#

that sounds like extra work for no reason

#

if it doesn’t change the way the armor works

white patrol
exotic stag
#

"14!"

lunar sky
exotic stag
#

@jolly steppe you can shorten your title to "Rework malice mode ravager"

#

also dont use just personal preference. because we dont know how good or bad you are at the game, take it from the average player rather then you in specific

eternal escarp
#

also also

#

seeing as you complain about insta-hit from walls

#

i think you might be.. fighting ravager wrong

small timber
#

Mentioning ravager wall as "insta spawn" is already showing a lack of understanding on the boss

eternal escarp
#
  1. walls spawn periodically, every 3 stomps iirc, easily reactable
  2. if you are constantly running away from the boss, then thats you first issue, ravager is more so about staying closer and dodging accordingly, especially in P2
small timber
#

And also "less annoying" do not make good argument, try to make it more objective

exotic stag
#

yesh

stiff wren
eternal escarp
#

pretty sure

#

first stomp - walls
second stomp - fire pillars
third stomp - wall fling

gritty tide
eternal escarp
#

no, im 100% sure on that

#

they arent

#

they are connected to Ravager's current jump

gritty tide
#

I actually need to learn patterns

eternal escarp
#

same with Crabulon's Shroom Ceiling things

exotic stag
gritty tide
#

Will be helpful if I decide to go to the dark path and noshit rev

gritty tide
#

It stomps a little too far away

#

Just like bitch anahita spawning Levi far and then despawning

exotic stag
#

no its just locking onto two different characters.

gritty tide
#

I was in single player too

#

Prob because she has to touch the ground and I was far above

exotic stag
#

for rav despawning he jumps toward his head. which if its locked onto another player will make him yeet himself

#

thats basically it

small timber
#

Rav have a relatively short despawn range in singleplayer, if you stay offscreen (like 2 screen) for 5 seconds it will probably despawn

#

Any other case it is bug (especially mp)

#

Ravager is a close range boss anyway so under normal circumstances it will not despawn (unless your entire strategy is to max move speed and fly away)

#

Ravager pillar spawn is definitely based on his jump/stomp in phase 1, the reason you can feel the timing is "off" is because Ravager tries to follow your movement, so if you are falling it will also delay the jump (therefore the timing), just keep track of the exact moment its feet touch the ground instead of when it starts

trail raven
#

any ideas for spider armor rework?

crude geode
#

Spider armor is fine?

unique vector
#

yall rlly wanna start reworking everything huh

west jackal
#

Yeah lmao

#

But spider armor doesn’t need a rework yeah

#

It’s the standard summoner armor

crude geode
#

yeah it's kinda wack to rework everything, but big agree that spider armor is fine as is

#

if this is in some reference to early hm armor getting summoner/rogue helmets I know for a fact a decent chunk of people will still just use spider armor because its made for the summoner class lol

silver silo
meager geyser
#

what is this slr? CompleteFailure

unique vector
#

ombg

brisk bramble
#

Wait in tem

#

They will get used to it

#

Then it get removed

#

Then
bRinG THeM bAcK

#

N yall can be chads bout it or smthin

ruby plover
#

suggestions based on future content boohoodust

crude geode
#

@rough venture "105 - BoC teleports further away from its target while enraged. - Done"
part of next update

#

believe it should count for malice?

cobalt pewter
#

I guess in a way

#

with the way the sugg is worded

rough venture
#

thank you

small timber
#

Isnt the cnidrion suggestion supposed to be marked with blue check (or something)? Since it is something the devs is already doing

unborn siren
#

Draft:

Rework or just undo the changes to Destroyer's barrage system

The changes to Destroyer's laser barrage system were meant to reduce rng, but it actually had quite the opposite effect in my opinion. The new system allows for a ton of hits, such as him starting a barrage right next to you, and just doesn't feel rewarding to dodge. In vanilla, it gives a cool feeling when you weave through a barrage of projectiles, which is helped by the small laser hitbox, but when you go through the line of lasers in calamity it just feels like you got lucky. The problem is further worsened by Destroyer's ability to fly during the fight, which makes it easy for him to wrap around you with his excessively high speed and force you between the destroyer body and a wall of lasers. The problem gets even worse when Destroyer gets to low hp and can fire 2 barrages of lasers at once, resulting in a lot of situations that just feel really rng and not fun to dodge. For some examples of when destroyer can get free hits: Did he start the barrage too close to you? cheap hit. Did he coil around you while a laser barrage was going? hope you're feeling lucky. Did he do the first barrage while even slightly curved? hope you have the RoD and really good reaction time. Are 2 barrages going at once? sure hope that the angles they're firing from don't just so happen to make it nearly impossible to dodge.

The reason the barrage system works well with Astrum Deus is because of his small segment count relative to other worm bosses. It provides a quick wave of projectiles that you can react to, effectively treating it as one large projectile rather than several small ones. Combine this with it being really hard to get coiled by him makes the attack enjoyable to dodge. However, this barrage style just doesn't translate well to much larger worm sizes for the reasons listed above.

tl; dr: the barrage system for destroyer just makes the fight worse, not better.

#

wow I only had 36 characters remaining by the end of that

unique vector
#

i could technically mark it early

#

@hollow shell do u think i should

unborn siren
hollow shell
unique vector
#

o

#

eyes would prolly fit better? but in main that'd just be 🛠️

#

you'd have to wait for it to be ported to our server for eyes to work properly bc otherwise it wont get "approved" on our end i think

#

(im not too sure)

hollow shell
#

So, yeah tools then

unique vector
#

yeh

#

ill jsut wait for it to pass to dev

small timber
#

I think the only change they need to do is just limit the amount of sections destroyer can fire laser from, all other aspect of destroyer is just destroyer

#

since the main problem is always that his laser keeps firing for like half an hour

novel belfry
#

i'd say let only astrum deus have the barrage system, destroyer should have something different, something less orderly (given its not the final iteration we fight)

unborn siren
#

have destroyer fire 1 laser from every segment at the same time on a clearly indicated timer

abstract violet
#

But yeah, the "fixed" laser barrages are annoying as shit and feel RNG

unborn siren
#

the "Congratulations! You are being rescued! Please do not resist." meme template is a perfect summary of the situation imo

abstract violet
#

There is also the probes that are there for the cheap, random hits

unborn siren
#

yep

abstract violet
#

And the phase with the 2 laser barrages is absolute agony, combine with his large size and speed

abstract violet
frail mortar
#

The yharim's intro thing by dm dokuro won't be used as
A) that's a scrapped project
B) dokuro is no longer a calamity dev/soundtrack artist, that's now CDMusic

frail mantle
#

It could theoretically be used as long as the devs ask dok for permission first

#

But it is scrapped yeah

cobalt heath
#

people just cant give up on dokuro

#

wich makes sence

frail mortar
#

I mean dokuro was a really good artist, but i don't doubt that cdmusic will be just as good picking up where he left off

cobalt heath
#

yeah and yharims theme is such a hard one as the hype dokuro left is gonna be a pain

#

and charlie is a gd tuber too

#

ill be suprised if charlie doesnt burn out if he manages to make a spectacle like scal for example

frail mantle
#

charlie knows not to push himself

frail mortar
#

Ye

#

That's one of the reasons dokuro left

frail mantle
#

if he didn't Draedon's theme probably would've been finished by the time 1.5 released

frail mortar
#

Burned himself out too much and let the community get to him

cobalt heath
#

dokuro had mental issues and that added to the burn out

frail mortar
#

I honestly will never understand why some people try to rush developers or composers

ruby plover
#

yea.... its almost as if rushed content is almost always worse content? woah

frail mortar
#

Yep.

cobalt heath
#

and dokuro wanted to make the scal theme a theme to be remembered

#

and community just tried him to rush it

frail mortar
#

Mhm

cobalt heath
#

i wish his mental will get better i love his music

frail mortar
#

Ye

#

Dokuro needs to take time to himself first and foremost

#

Which is what he's doing

cobalt heath
#

yes

frail mortar
#

I don't care how long he decides to disappear for

#

As long as he comes back refreshed and better, that's what matters honestly

cobalt heath
#

but i do firmly think that his leaving from calamity isnt permanent but he wont ever be the same

#

like he will be here

#

not making music

frail mortar
#

Maybe, i don't think he'll compose the music though

cobalt heath
#

yes

frail mortar
#

But i do hope he at least comes back just to hang out

cobalt heath
#

just as a community legend

frail mortar
#

Ye

cobalt heath
#

anyways we off topic now

frail mortar
#

Oh well

fleet igloo
#

I mean that sugg isn't impossible to do, just that it's about upcoming content

#

Anyways is it fine to suggest a Ceaseless Void death animation

crude geode
#

It’s on the don’t list iirc to sugg boss death animations

#

(Mainly bc ceaseless void’s final sprite isn’t even fully conceptualized or being worked on, let alone the complexity of a death animation)

cobalt heath
#

most bosses dont even have death animations

#

is ml the only one even?

frail mantle
#

dog, prov and i think yharon are getting death animations next update

cobalt heath
#

nice

#

so the ones whit finished models

frail mantle
#

neither dog nor yharon have finished resprites

#

it's just that the death animations aren't based on the sprites, but rather done through code

cobalt heath
#

i meant they are being worked on and will prolly have when the d-animation comes

#

oh

#

didnt know

fleet igloo
#

how hard will I get murdered if I suggest that shadowspec be moved to post-AEW

cobalt heath
#

very hard

frail mantle
#

not too hard but the suggestion will be shot down, probably

hushed jetty
#

AEW is an optional superboss so locking the final tier behind him kinda makes him not optional

frail mantle
#

yes

brittle pumice
#

considering aew is designed to be a challenge with shadowspec gear

#

needing to kill it to get shadowspec would just be dumb

austere cargo
#

suggestion: make the final dawn only consume stealth when the attack happens, not in the windup

exotic stag
#

uh. no.

#

because stealth consumes on the click

safe oasis
austere cargo
#

uh, should discussions be had before posting to the suggestion channel?

exotic stag
#

yes.

austere cargo
#

anyways, yeah, stealth is consumed on click

exotic stag
#

its to get feedback

austere cargo
#

would it be possible to have it be consumed on the attack?

exotic stag
#

that'd change most of stealth then. so uh

austere cargo
#

final dawn is weird in that clicking doesn't actually attack

exotic stag
#

your meant to hold click

austere cargo
#

yes, but if you happen to not hold click long enough, you lose the stealth and don't attack

#

which feels weird

exotic stag
#

yeah because you just threw yourself out in the open

#

"ah yep lemme bring out my giant glowing scythe no wait nvm its only one dude that just saw my giant glowing scythe"

stiff wren
#

Suggestion idea thingy: make the accessory reforge thingies follow a set order when reaching the highest tier
So like for example:
random tier 1 reforge --> random tier 2 reforge --> random tier 3 reforge --> warding --> menacing --> lucky --> quick --> whatever else comes next --> random tier 1 reforge and so on
This way the accessory reforges would be less of a scam

#

Djdjfnskjfjdjdjs does this sound uh decent

exotic stag
#

no because i think most people use autoreforge

#

but uh

#

that sounds like really stoopid confusing

eternal escarp
#

isnt the way it is now just

#

better

stiff wren
#

Im pretty sure that rn the accessory reforge stuff is the same as vanilla but without the weak things getting in the way

exotic stag
#

no

#

it slowly gives you better reforges until you hit the top 4 iirc.

stiff wren
#

Yeeeah

exotic stag
#

then it resets.

stiff wren
#

Huh

exotic stag
#

its basically like those "here your luck is slowly raising up till you hit the max. then get your reforge. then refresh"

stiff wren
#

Then if thats how it works uhhh

#

Is it possible to make it so that you dont get the same reforge more than once before it resets

#

So that like, you dont get the lucky reforge 3 times in a row

grim tusk
#

However

#

!wiki venerated locket

red stormBOT
grim tusk
#

That exploit was too fucking op

#

You just spam clicked and watched everything die in mere seconds

exotic stag
#

true.

#

and also i explained it

small timber
#

having it not consume stealth until attack will also be extremely op just from the perspective on stealth gain, because currently you cant regen stealth on windup

#

and (currently) final dawn is already extremely op even with that

exotic stag
#

^ because your using an attack anim

austere cargo
#

well if it's a balance thing then ok

grim tusk
#

@rough venture DoG in the (soon to be rewritten) lore only ate a humans, original Deus's corpse and Statis and Braelor of which we unfortunately not have much information on their abilities other than Deus but looooooong, stealthy ninja and a bunch of warriors.

Your reasoning is quite vague, and it feels like the suggestion is asking why? instead of answering why unlike your BoC sugg (also pretty sure that one is a 🛠️ already as it telefragging is extremely known at this point)

half sage
#

yea BOC teleporting farther from the player was in changelogs a long while ago

drowsy plank
#

to be fair we

#

somewhat have examples of "the gods" it ate

#

hence the sentinels

#

so im not even sure what the idea is here

exotic stag
#

the sentinels are followers.. i thought?

#

servants.

drowsy plank
#

they are but statis is a follower of what's his face uh

#

the hell one

exotic stag
#

signus

drowsy plank
#

yes thank you

#

and storm weaver is literally the same species as DoG

west jackal
#

Yeah

drowsy plank
#

and ceaseless void is the spirit of hundreds of prisoners, the same people yharim would feed to DoG

#

so like

west jackal
#

no

#

That’s polter

drowsy plank
#

fuck what is void then

#

lemme double check

west jackal
#

Ceaseless is a void HDfailure

half sage
#

just a black hole

exotic stag
#

ceaseless is just a reincarnation of a void

half sage
#

he s u c c

sleek wadi
#

Singularity in a bottle

west jackal
#

Made when experimenting with DoG portals and shit

exotic stag
drowsy plank
#

either way, they display the powers of DoG already, so not really sure what this suggestion is asking for

exotic stag
#

basically parts of him. put into minions

fossil finch
#

@rough venture dog shares gravity-manipulation powers with deus

crude geode
#

And like that’s the only god it’s “devoured”

novel belfry
small timber
#

the suggestion lacks reasoning, and I am pretty sure this is considered high effort due to it either requiring resprite (for appearance to reflect what the suggestion want) or to add entirely new attack, and probably a few of them, in order to do what the suggestion wants

hot zephyr
#

DoG has an ego issue

crude geode
#

indeed

unique vector
#

i cant tell if i should exclaimation mark it

small timber
#

for now I think yes, it have 0 reasons

#

other than "give us lore accurate boss"

west jackal
novel belfry
late elk
#

So, if my suggestion is one of the most voted, the devs will see it?

#

I mean

#

Someday on this month they will check it so those suggestions will reach the devs

unique vector
#

you can read the pinned message here to see how suggestion delivery works!

late elk
#

Oh well

unique vector
late elk
#

I see, thanks (i should've read the pins lol)

#

So 3 days left for my suggestion to be younger than 14 days

violet dagger
#

you can check what time for you the suggestion will be sent at

#

for me the suggestion wave happens at 10pm on thursdays

cobalt heath
#

okay i like the bot change, cause before it was so annoying to get anything trough if you didnt make a large discussion about it

#

and made it known

fossil finch
#

Lore accurate bosses (exo mechs just deathray you infinitely

#

Eoc just locks on you

#

Anyways about the latest sugg: lol

hushed jetty
#

how would making the health bars separate changed the difficulty in any way

small timber
#

the suggestor is probably afraid that people thought he want bosses to just have double hp

tepid mantle
#

Can height biom change for bosses always be applied? Even too big house make you out of biom. Because of this i can't buy rod if wizard lives at top of my house

#

It's like 50 blocks and you out of biom

fossil finch
#

Well yeah it's 50 blocks upwards lol

#

Block requirements could get lowered but that also can cause issues

#

I believe it's better to implement something that lets you work around these

open dagger
#

so, out of curiosity, have the devs mentioned anything about implementing post-moon lord whips into the game once the 1.4 update comes to tmodloader? my fav class is summoner and i’d love to do a run of the game without having to worry about the 50% damage penalty to minions when using weapons that belong to another class

exotic stag
#

they havent said anything because uh. were far from 1.4

#

like

#

farther then any mod should really be

#

because 1.4 porting is unstable right now and calamity needs to finish the current things before 1.4

half sage
#

there might be some but probably won't be a big focus on them as fab hates whips iirc

small timber
#

my prediction is that they either change how whip function or to heavily nerf whip overall, it is hard to balance another aspect of summoner (when their current balance is based on no whip)

exotic stag
#

and also make it somehow work

small timber
#

whip is basically just "hey lets give summoner a melee weapon for no reason" so I dont think anyone will miss them anyway

#

whip is ok in vanilla because summoner is just shit, but in calamity it is so unnecessary

hushed jetty
#

Replace whips with cooler active summons like igneous and virid vanguard iirc

eternal escarp
#

so based!

scenic pine
#

Isn't the point of malice mode to be really hard

#

And should be a rematch

#

When you try to fight a boss for the first time

#

You probably should do malice untill you beat that boss at least once

stiff wren
#

Yeah but theres the all problem of uh

#

All the malice stuff being moved to every other mode

#

In the next update

#

So malice mode will pretty much become a harder death mode

scenic pine
#

Wait

stiff wren
#

Since you would have no reason to redo the bosses

scenic pine
stiff wren
scenic pine
#

Like im actually wondering

#

Ou yea

exotic stag
#

"148 - Malice items are no longer challenge drops/legendary challenge drops. - Done ✅
149 - Malice items now drop on all modes. I'm not going to go into detail on how each one is obtained, just be aware that they now drop on all modes. - Done ✅ "

hushed jetty
#

Malice stuff (except gael's) is not locked anymore

scenic pine
#

Just read it

hushed jetty
#

Same with expert stuff too

scenic pine
#

But

#

Why

stiff wren
#

Idk honestly

hushed jetty
#

because they realized locking stuff in higher difficulties isn't a good idea

scenic pine
#

I kinda liked the exclusive drops

stiff wren
#

Maybe its because people cried about it idk

exotic stag
#

also expert things are going to be dropped on any mode too

#

they felt it was too "unfair for players"

hushed jetty
#

you can craft some of them now

stiff wren
#

Like death mode doesnt give exclusive weapons

scenic pine
#

Well

stiff wren
#

So why should malice do that

hushed jetty
#

like SHPC

scenic pine
#

Normal mode is easy as hell

#

So stuff like worm scarf

exotic stag
exotic stag
scenic pine
#

Can literally get yo through the entire game in normal

exotic stag
#

when its already easy.

scenic pine
#

Yea

exotic stag
#

no one understood the expert change. everyone understood the malice change

stiff wren
exotic stag
#

"I AM THE SCARF LORD"

#

oh god

scenic pine
#

Not possible

#

Sorry mate

hushed jetty
#

It's also funky how the difficulty mode makes it easier

#

because extra slot and awesome accs

exotic stag
#

would that mean normal mode players get the extra 7th accessory slot?

hushed jetty
#

I don't know

stiff wren
#

At this point just merge normal end expert mode in one lmao

exotic stag
#

hmm.

hushed jetty
#

Ask fab or smbdy

exotic stag
exotic stag
#

we really dont need normal.

stiff wren
#

Unironically a good idea

#

If thats even possible

exotic stag
#

cal is meant to be played on expert usually. its what 90% of the people do

hushed jetty
#

Except some people can't beat anything above normal

exotic stag
#

cause your intended to have beaten expert on vanilla to do cal expert.

crude geode
exotic stag
stiff wren
hushed jetty
#

Because they want to play the mod?

#

Cal isn't just a boss mod

stiff wren
exotic stag
#

its a mod to add difficulty. not a mod that you can just say "fuck vanilla i only want modded now"

stiff wren
#

Tbh with these new changes normal mode will just become "i want to experience the story" mode

hushed jetty
#

It's a mod that does a lot of shit

crude geode
hushed jetty
#

Trueñ

fossil finch
hushed jetty
#

Also like building is a huge part of the game

fossil finch
#

People built that cloud themselves

hushed jetty
#

And cal has some fucking banger blocks

exotic stag
#

yet only like 5 get used

hushed jetty
#

Lab blocks my beloved

stiff wren
hushed jetty
#

and next update there's exo blocks and acidwood, both look incredible

stiff wren
#

EXO BLOCKS?

hushed jetty
#

Yes

stiff wren
#

Man i should join the art server

small timber
#

for malice they should had just put the tag "Yo this shit is imbalanced good luck fighting it" and there will be no complain

fossil finch
#

The trongly

small timber
#

they tried too hard making malice sounds like a balanced gamemdode

fossil finch
#

Should get exo bricks sprite here

stiff wren
exotic stag
small timber
# stiff wren They did do that

no what they put is "this thing is balanced but is extremely hard that you should only do them after you overgear them, but if you are good enough..."

exotic stag
#

they said "you may do this on tier but it'd be really hard"

stiff wren
#

They just dont want to admit it

crude geode
#

Just uh delete malice mode

stiff wren
#

PLEASE DELETE IT

exotic stag
#

delete every mode but rev.

small timber
#

yes, and that is the opposite of imbalance, because they are implying that it is really hard instead of being generally imbalance, which is actually what the mode is about

stiff wren
fossil finch
#

The exo blocking

exotic stag
#

force every player to play rev

stiff wren
#

Death mode should stay

exotic stag
exotic stag
small timber
#

to overtune every single boss for the simple purpose of providing challenge

stiff wren
exotic stag
#

because its death.

fossil finch
#

My opinion is that all of you have bad takes independently on whatever you said

exotic stag
#

also new sugg. uhh

sleek turret
#

ok so

stiff wren
crude geode
sleek turret
#

if you could add more reasoning other than "i'd be cool" that'd be good for the sugg

small timber
#

@digital saddle statis ninja belt will be post-ML next patch

fossil finch
#

^

#

There's no point

exotic stag
stiff wren
#

Better suggestion: delete the entire ninja belt line

#

Including shoe spikes

fossil finch
#

Now it's distinctly mng<ninja belt<void sash with ninja belt no longer being an instant upgrade

hushed jetty
#

epic!

#

I do hope they buffed it a little

#

They probably did

exotic stag
#

they probably did.

small timber
#

ninja belt line is an item that is designed for not getting hit that even no hitter dont use it (generally)

stiff wren
#

Shields will always be superior

fossil finch
#

@hushed jetty sorry for that misstap

fossil finch
#

Anyways i think they buffed it a little yea

digital saddle
#

i think both ninja belt and void sash are pretty meh upgrades that get by solely on the fact that a dodge is really good

exotic stag
digital saddle
#

i believe it is

#

already

small timber
#

ya they are meh, but I also could think of any way to buff them, other than just stats

crude geode
small timber
#

I tried, but it end up just make ninja belt less ninja belt

digital saddle
#

well void sash used to give summoner/rogue boosts

#

but they removed that

small timber
#

I mean class specific boost on all class item is kinda meh

crude geode
#

^

digital saddle
#

i dont agree that the belts are bad

#

i just wish they were more interesting

small timber
#

they are not bad by any means, just that rams exist

hushed jetty
stiff wren
#

The belts arent bad
They are just worse than everything else in every stage they can be used in

hushed jetty
#

last I checked at least

small timber
#

it is just ram is unironically completely overpowered

stiff wren
#

Ram is still better

digital saddle
#

dont agree
most of the time you dont need a ram for bosses

exotic stag
#

i mean

#

ram is always better

stiff wren
hushed jetty
#

I mean sash gives jump speed which is pretty funny

stiff wren
#

So yeh its useful

crude geode
digital saddle
#

people seriously underestimate how good a dodge is

small timber
#

it is not just ram, it is kb resist and immunity to many very annoying debuff (for exo you take 5 different debuff without aegis, with aegis you deal with 2)

crude geode
#

That’s hella a over generalization

exotic stag
#

hail.

sleek turret
#

ram is always funnier because you can basically ignore contact damage with it most of the time

digital saddle
#

keep you from dropping adren

fossil finch
#

Is this convo going somewhere

sleek turret
#

no

crude geode
#

No

exotic stag
#

also most bosses are aerial anyway. so your more likely to be flying then jumping

stiff wren
fossil finch
stiff wren
sleek turret
#

when did ramming into a boss became a skill involved mechanic

#

you just

exotic stag
#

and thas it

sleek turret
#

double tap a/d and ignore damage

stiff wren
#

Eh theres some timing and thats it

#

The end

exotic stag
small timber
#

that is the problem actually, now that mng is post plantera and next upgrade is post-ML, I never find myself in need of jump speed in post-ML

stiff wren
small timber
#

lunar wings are good enough (and your first real boss is providence which jump speed dont really matter)

exotic stag
#

statis is more skill then ram then.

stiff wren
#

Ill change my statement

#

Edited

exotic stag
#

because you'd have to time your dash

stiff wren
#

Im wrong

#

Skill issue

sleek turret
#

yes because it's essentially the dash and probably other funny features that mostly they don't matter unless it's some special damafge effect or something idk

stiff wren
exotic stag
#

no thats still wrong.

stiff wren
#

They reduced the cooldown?

exotic stag
#

no

#

ram has less skill because you can spam it.

sleek turret
#

ram is used because probably people want their funnt debuff immunity

exotic stag
#

statis requires more skill then ram because you'd have to time your dashes.

exotic stag
sleek turret
#

considering the entire aegis line has like a ton of debuff immunities + kb immunity

crude geode
sleek turret
#

probably

stiff wren
#

Spam leaves you vulnerable for a bit

crude geode
#

Unless one of you wants to sugg a buff or Nerf or smthn

stiff wren
#

Uhhhhh

sleek turret
#

no

exotic stag
#

i mean right now statis belt vs aegis is kinda just

#

"debuff immunity is better then whatever else statis has"

digital saddle
#

simply dont get hit

#

next

exotic stag
#

that should not be applied to basegame

#

nohits /=/ be applied to suggs

#

cause nohits are challenges for you. we shouldnt apply challenge runs to here

hushed jetty
#

Debuff and kb immunity, regen, a shit ton of defense

stiff wren
#

If nohitters decided how to balance the mod then we would all be fucked

exotic stag
#

^^^

small timber
exotic stag
#

NEVER write suggs based upon: Nohitting, Other challenge runs unless the mod specifically has one INSIDE it and never write suggs based upon single person preference when buffing items

stiff wren
cobalt pewter
#

I still want Tabi dashes to have anything more unique in cal than "hehe fart dash far"

cobalt pewter
#

Void Sash is trying to do that but it ended up kinda ech???

stiff wren
cobalt pewter
stiff wren
#

Remove life crystals, remove wings, remove health and regen pots

hushed jetty
#

Terraria becomes HK

stiff wren
#

Remove all accessories other than sandstorn in a balloon and frog leg

exotic stag
#

we should balance the game around rev. which is calamities average difficulty. we can go and do the other stuff if the sugg specifically implies on this mode or its talking about a mode specific function

small timber
#

and add in game taunt where everytime you die a 1000 font size "haha skill issue" appear at the middle of the screen

hushed jetty
#

It's already balanced around rev smh

stiff wren
small timber
#

balancing around rev is fine, I just don't like the fact that they specifically disregard adrenaline nerf adrenaline suggestion no.3

stiff wren
exotic stag
#

adren is just "nohitters having a field day"

stiff wren
#

Like it rewards you for dodging

crude geode
#

It’s probably broken or something if you’re a no hitter who constantly searches for ways to break this game

small timber
#

almost all pre-HM bosses can be killed in a single adrenaline (if you wait 30 sec then burst the 5 sec from 100% to 0%), half of HM bosses take more than 35% on 1 adrenaline

stiff wren
crude geode
#

“Technically yes” iirc

small timber
#

and I tested using ranger which is supposed to be the more "tame class" (and I didnt use star cannon or coin gun)

exotic stag
#

also adrenaline is caused by stress. what Stressful part of a boss is nohitting?

exotic stag
#

imo rework adren to be when near boss you gain adrenaline because your stressed from bein fuckin near it.

stiff wren
#

Is stressful

exotic stag
#

nohit bad

stiff wren
crude geode
#

Anyways again

exotic stag
stiff wren
#

Its on hit AND proximity

exotic stag
#

i was going off of the google definition of adrenaline. which is caused by stress

hushed jetty
#

Mfw haven't even played 1.5 to know that already exists

stiff wren
#

Anyway new suggestion
Make adrenaline charge by staying near a boss without getting hit, then once its charged the player has 5 seconds to go away or use it, if the time runs out out then the player gets the "cardiac arrest" debuff that paralyzes and then fucking kills you

exotic stag
#

i played it once and never touched it again

crude geode
exotic stag
#

not that it was bad i just got bored of terraria

crude geode
#

Anyways go back to other channel

stiff wren
hushed jetty
#

Oh boy I sure do love not paying attention and randomly dying

stiff wren
#

I was just making a dumber version of the "make adren charge by proximity" thing

stiff wren
exotic stag
#

no is totally not satire real not satire

spare harbor
#

I honestly, would maybe like to see a Wulfrum early-game boss lol,

#

They are cool but we dont know or have anything about them

cobalt pewter
#

no

#

John Wulfrum is a figment of your imagination

#

(also you can't sugg bosses)

spare harbor
#

Ok

#

Sorry

inner lark
#

Is this a good suggestion?:
Allow Signus to spawn in the hallow at night time

It makes it consistent with the wiki lore as it says that none are closer to finding providence than it. Since it already has one of the providence spawn locations, having the other makes it more accurate

exotic stag
#

ehh disagree

cobalt pewter
#

lore as a reason might be hard considering lore bad and lore might be reworked

exotic stag
#

^

#

lore is being reworked and also

#

ONE of the spawns.

#

i dont think signus would know provi spawns in hallow. since he literally only browses hell. the entirety ofi t

cobalt pewter
#

that said, sentinels have 1 specific biomes they can spawn in, Signus being able to spawn in 2 is kinda

#

eh?

exotic stag
#

also i want to point this out rq

cobalt pewter
#

and by technicality, the sentinels cover most layers of the world

exotic stag
#

each sentinel is a layer of the world

#

space = storm weaver
the middle = ceaseless (dungeon ech)
hell = signus

#

they cover all 3 parts of the world

cobalt pewter
#

there's 0 reason for CV to be stuck in the Dungeon

exotic stag
#

i mean unless hes sucking polter up

#

i dont see why he should be there

cobalt pewter
#

it can just be an underground / cavern thing and literally no one will bat an eye

stiff wren
#

That people dont take it seriously

exotic stag
#

@marble bone first of all: which difficulty second: which mech

violet dagger
#

one of the suggestions of all time

exotic stag
#

and also

exotic stag
#

moonlord has more base hp then literally all the mechs

#

the three eyes + core

#

also health isnt all to base a boss off of

violet dagger
#

what difficulty are you playing on also

exotic stag
#

because you'd have to count the fact moonlord keeps all his eyes even when they die.

#

so you'd have to fight 6 eyes

#

in rev were assuming

marble bone
exotic stag
#

no..

#

the mechs each are designed in ways to make the player decide their next move carefull

#

carefully

#

destroyer requires precision to avoid his laser spam and avoidance of mass amounts of probes

#

twins requires patience to avoid the lasers and flames and such

#

and prime requires persistence to take down each of his hands so that they are less deadly.

#

anyway @marble bone what difficulty were you on

marble bone
#

xbert

exotic stag
#

also are you doing mecha mayhem or individually

marble bone
fossil finch
#

@fleet bobcat both of those are related to draedon's old technology: exo's are his absolute peak made with completely different materials, it doesn't make any sense for them to drop either

marble bone
marble bone
fossil finch
fleet bobcat
exotic stag
#

ender. you mind explaining to jungle about his sugg

#

i gotta go do something

fossil finch
#

bro what can i say aside "what, no, what"

violet dagger
#

wasn't dog's armor also made by draedon

exotic stag
#

i guess prove the points i said earlier? i guess?

#

idfk i just have to go

fleet bobcat
fossil finch
#

Mechs are in no way "too hard for anyone to handle" and their health also isn't a problem

fleet bobcat
#

DoG itself isn't a dreadon creation

fossil finch
#

I beat fucking twins with lionfish, ice stars and enchanted axe in 3 minutes

fleet bobcat
#

lol

shy galleon
#

ive had quite a few walls in hardmode, safe to say the mechs were not one of those walls

#

obviously thats very subjective but like stuff like fishron in rev+ game me a much harder time

gray nebula
#

dubious plating.. dubious

fossil finch
#

Nooo iban

violet dagger
#

when the plating is dubious

exotic stag
#

when the plating is

#

rusted

small timber
#

A boss being hard is different from "impossible"

crude geode
#

all I can say is skill issue and git gud
you could also not say that and instead say something far more constructive, such as a lack of experience or practice can lead to difficulties with bosses

exotic stag
#

well

ashen warren
#

or simply

exotic stag
#

we kinda did that.

#

already

#

xpc just put the short and simple

ashen warren
#

turn down the difficulty or stop complaining

exotic stag
#

(or also. use cheat sheet if your that struggling)

small timber
# marble bone no, destroyer circles you and laser spams, twins dash you to death and prime jus...

Then I will make it more constructive:
(Assuming the new hardmode ore progression)

Get full Quick, use jump speed accessory (like aerostone and frog leg) paired with white balloon, get Rod of Discord from Wizard (by putting him in Hallow), wings (Angel Wing for first mech), most importantly get potions (particularly Cadence potion, Swiftness potion and Yharim Stimulant), use Slime Mount. Optionally if you have money, make a "Fabsol's Vodka" and put it in inventory, an NPC will come later (Drunk Princess), she sell candles which are stationary buff with powerful effect

Challenge twins first because they are the one that requires the least hard gear requirement to beat (as in you dont need massive dps/defense), the gear suggested above you should be able to completely outspeed Twins in all phase in Expert, just becareful not to fly into the space (slime mount is useful for dropping down)

Challenge Destroyer 2nd, he is the boss with the most gear requirement but fighting him 2nd make him have slightly worse stat, you have a lot of upgrade after first mech down (mythril anvil) but if you want to stick with vanilla just go for Daedalus Stormbown and Holy Arrow and upgrade wings. The strategy is simple: always run away from Destroyer, press tab to make the map full screen size take a while to get used to but is incredibly helpful. If you feel Destroyer is too fast just remember flying up is faster than horizontally walking. Your only goal is to NOT get hit by the head, you can tank his other attack. If you are coiled use Rod of Discord to get out. Clear the probes first before killing Destroyer because you will get overwhelmed. Use obsidian potion if lasers are burning you.

Fight Skeletron Prime last. As long as you are moving away from him you should be in no problem (daedalus armor are good). Homing weapon is recommended if you are struggling with hitting hands.

I think this is the most I can make without becoming "dodge this move by doing this"

crude geode
#

need a tester for this sugg

cobalt pewter
#

uhhh

#

@pastel crow probably

ruby plover
#

i will admit i have done a melee pt relatively recently and the (good) melee choices at that stage are a bit lacking (as in there aren't many)

#

HOWEVER probably should be noted i wasn't considering true melee

pastel crow
#

huh

ruby plover
#

oh yeah avalanche is REAL good

#

you can take off 40% of desty's hp (first mech) with a few seconds of swinging

grave zincBOT
#

@small timber - Your suggestion has received an updated status!

[Make Thanatos Not Fire Immediately If It Spawn Too Close To The Player As The Last Mech]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Readd Underworld Shrine (With Different Loot That Is Not Murasama)]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@lapis canyon - Your suggestion has received an updated status!

[Improve Devourer of God’s teleport telegraph visual]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

cobalt pewter
#

the moment of the week

grave zincBOT
#

@viscid notch - Your suggestion has received an updated status!

[Make the screen turn green when Old Duke enters phase 3]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@gentle fog - Your suggestion has received an updated status!

[Nerf all weapon projectiles with infinite lifespan]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@eternal escarp - Your suggestion has received an updated status!

[Fix the tiering inconsistency with the Corroded Fossils, a Post-AS material only usable after 1 Mechanical Boss]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@frail mulch - Your suggestion has received an updated status!

[Add an endgame upgrade to the drill containment unit]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@digital saddle - Your suggestion has received an updated status!

[Rework the stacking functionality of Raider's Talisman / Nanotech]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@grim tusk - Your suggestion has received an updated status!

[Adjust Empyrean armor]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@late elk - Your suggestion has received an updated status!

[Add a visual effect when the town NPC "Brimstone Witch" is enchanting a weapon]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@fleet igloo - Your suggestion has received an updated status!

[Make the Acceptance music box easier to obtain]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@blissful osprey - Your suggestion has received an updated status!

[Buff The Cold Divinity]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Make the Calamitas NPC Spawn Earlier Into the Progression (Without her Enchant/Exhume before Scal is beaten of course)]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Make Devourer of God Always Start Phase 2 With a Portal Attack and Is Invisible Before the Attack]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Make All Weapons Be Able to Acquire Their Highest Tier Reforge Modifier (Despite Partially Not Affected By the Stats)]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@grim tusk - Your suggestion has received an updated status!

[Buff Pulse dragon to be more consistent]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@lapis canyon - Your suggestion has received an updated status!

[Buff Phangasm]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@lapis canyon - Your suggestion has received an updated status!

[Make Death Mode Devourer of Gods fire 4 laser walls]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

violet dagger
#

my favorite part of every week

#

suggestion sending time

safe oasis
#

i feel like these messages are better sent to dms

inland saddle
#

They’re purposefully sent here so everyone can see which Suggs got forwarded and everyone can be updated

stiff wren
hollow shell
#

@outer root "Rebalance" would probably be a better word than "Rework" for this sugg

grave zincBOT
#

@small timber - Your suggestion has received an updated status!

[Readd Underworld Shrine (With Different Loot That Is Not Murasama)]

It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message

small timber
#

I think they have plan on changing how shrines work next patch

#

if I recall, at least mentioned

frail mantle
#

i wonder what that means

cobalt pewter
#

good

crude geode
#

@abstract violet so retier a necklace made out of a specific mob's teeth that you craft via drops from the mob?

abstract violet
small timber
#

I think the first part of retiering it to pre-ML do not make any sense (unless they add another necklace in the upgrade tree)

#

because then the accessory ends as a pre-ML accessory and thats it

#

and the armor pen might seem tiny but according to beta tester by buffing the armor pen they suddenly multiply dps (and they are planning to buff the %damage component I heard)

#

and also the downside part (like the initial version of RTN which halves your defense) is intentionally removed so I don't know how likely they will reintroduce it

cobalt pewter
#

@abstract violet no need for specifics

small timber
#

I think you can refer to this

#

since they denied the armor pen buff, I highly doubt they gonna give it something like DR ignore which is arguably even more powerful on most weapon (than just weapon that hit a lot)

abstract violet
cobalt pewter
#

specifics as in

#

those values

small timber
#

make your reason as detailed as possible, specifics like values are usually don't go too detail

#

you can mention what you want, just try not to go into exact value thats about it (like you may say "make RTN partially ignore DR but nerf your hp and defense", but not "RTN should ignore exactly 15% DR, nerf your HP by 20% and defense by 30%")

frail mantle
#

elaborate on the why, not the what

abstract violet
#

alr

hushed jetty
#

It's 15 penetration for every hit you do

frail mantle
#

the devs can decide the what but the why is needed so they know what the what should be

hushed jetty
#

And all if not most weapons at that stage of the game hit like 30 times per second

fossil finch
#

The unlightened masses

small timber
#

the main reason it is made the current way it is is to make sure that the player do not accidently toggle any difficulty

cobalt pewter
#

@fresh flume defiled is going away. That said, it's an interesting idea for sure, just needs to account for difficulty descriptions

#

and accidental activations ye

small timber
#

and don't argue about "add config to make it not-clickable", adding config is cringe

#

(also it probably will be super difficulty for new player to know what the difficulty does without adding a new UI so ya there is also that)

fresh flume
#

I eddited the my suggestion, ty guys

small timber
#

I still think it can be abit too clunky, since with the current difficulty (yes it is also clunky), but you are extremely sure what you expect and what you want when you are turning on a difficulty

#

player rarely switch difficulty anyway (especially with next patch where malice is just pure difficulty increase and no item)

cobalt pewter
#

I think having a single item that plops the difficulty indicator as clickable buttons could be neat (or something like astral arcanum)

small timber
#

ya a single item make much more sense

fresh flume
#

Mhh i do think the more casual player(me) switches quite often. Death revengence, armageddon just for fun, malice when you go back a couple of bosses just to get an item

small timber
#

instead of just by default always accessible

cobalt pewter
#

so the toggles are still centralized while the item serves as a tooltip base for diffs

eternal escarp
#

isnt Armageddon also, removed

small timber
#

@fresh flume split title from the body (reason) of your suggestion (you can refer to other suggestion you see above)

no need to address anyone in your suggestion (SSSS-256 "Loki" for idea etc)

#

saying only what you want is enough

eternal escarp
small timber
#

what is the third one again? rev/death, malice and?

eternal escarp
#

thats it

small timber
#

for difficulty indicator

eternal escarp
#

well its arma currently

#

but next update i think itll just be those three assuming the indicator is to stay the same way with its 3 slots

small timber
#

so probably rev and death and malice

eternal escarp
#

unless Expert is going to be one HDfailure

stiff wren
pulsar marlin
#

Will the Difficulty Indicator UI going to be removed in the next update?

frail mantle
#

no

digital saddle
#

the most recent idea is really good

#

wrt the nerf mechs sugg i havent had a very hard time with them

#

prime can be a pain but other than that

pulsar marlin
#

Oh yeah, forgot to say that Fabsol is changing some bosses health for balance

exotic stag
#

yes..

unique vector
#

@desert root thats a bug report not a suggestion lmao

exotic stag
#

and yet its also an mp issue iirc

desert root
exotic stag
#

no

unique vector
#

well its not

exotic stag
#

its a bug with malice and mp

#

malice singleplayer does that and mp always does that

unique vector
#

why would it be a mechanic

exotic stag
#

just has a chance to happen

unique vector
#

🤨

desert root
#

good point ;-;

#

im gonna go put it in bugs

exotic stag
#

its already like known

#

and working on being fixed iirc

violet dagger
#

when the formatting issue HDfailure

exotic stag
#

too big i think

grim tusk
#

why does the 🗜️ not go away?

violet dagger
#

now it did

grim tusk
exotic stag
#

there it got removed

grim tusk
#

4th time is the charm?

unique vector
#

it checks for a newline

#

afaik thats the only requirement lol

distant gyro
#

ozz had an idea that momentum capacitor works like burden breaker but less extreme

#

cut ties to rogue entirely, all movement

grim tusk
#

As if you want projectile speed for rogue just use feather crown line, glove of precision or boosters

gray nebula
#

too much text didnt read

unique vector
#

same

exotic stag
#

same

grim tusk
#

who cares about reading just ⭐ the sugg so that this iteration of capacitor dies

digital saddle
#

projectile speed accs just generally arent very exciting to me because as a big rogue player i dont think ive ever had a problem with "this moves too slow"

#

maybe like, supernova and thats it

grim tusk
#

same

#

the main reason I occasionally use blunder booster is for the dash
glove of precision is big stat gain
feather crown is kinda eh but synergizes very well with multi projectile stealth strikes and helps you hit Infernum QB
Moonstone crown is yet another more projectiles accs, however theres no reason to use more projectile accs that arent electrician's glove or ethereal exhorter due to those 2 being busted as fuck

crude geode
cobalt pewter
river glen
#

what about a suggestion to have the reach potential of some weapons be increased

#

weapons like ice sickle, chain guillotine, bananarang, and most vaniilla weapons and some calamity weapons have a very tough time reaching bosses... it makes sense to increase the potential range they have as they are simply to risky for something at that point

#

where unless you go all in on movement you are never getting conisstent dps at all

exotic stag
#

and all in movement kinda hurts because your not doing the maximum dps

river glen
#

ik

#

i never mentioned its a good build

gray nebula
#

Cringe Ass sugg..

#

cringe Ass.. as fuck

crude geode
#

Big agree unironically

gray nebula
#

its a MELEE weapon bro.. a MELEE weapon..

crude geode
#

also like not everything is about bosses

gray nebula
#

don't make it have longer reaching projectiles... make it MOVE YOU towards the enemy instead

#

🙄

cobalt pewter
#

we need to nerf wings again, clearly

gray nebula
#

i stg.. ppl not seeing the obvious solution and being too focused on what already exists (cringe..

gray nebula
#

no way spirit spoiler that got posted in other mod talk like some hours ago

river glen
#

i never pointed anything out about true mlee did i

#

like projectile melee weapons suck 90% of the time at this stage of the game

crude geode
river glen
#

true melee ik that

#

big burst damage if u can get in.... sure ill take that

#

projectile melee weapons just are way to inconsistent to

gray nebula
#

ok? and? ok and? ok and? ok and?

#

projectile melee shouldnt exist

river glen
#

but it does? what is ur point?

gray nebula
#

i heavily enjoy projectile melee having a short range cuz its the way it should be

#

don't ask to make it less melee

river glen
#

if that is the case then make every single projectile melee into true mlee

gray nebula
#

if you want to have more range.. play ranger

gray nebula
#

so true

#

or at least make the projectiles not reach far

crude geode
gray nebula
#

cuz if your "melee" weapon's main damage is dealt by a projectile that has like 2 screens of reach its not really melee

river glen
#

i never said the main focus was range to

#

projectile speed is also one thing i mentioned

gray nebula
#

i mean

#

a projectile moving faster will travel longer

#

= more range

exotic stag
#

yeah but

gray nebula
#

same goes for more lifespan

exotic stag
#

whats a weapon like ice sickle if it cant hit anything anyway

gray nebula
#

a projectile existing for longer = has more time to go out farther

crude geode
#

Calamity players when a weapon doesn’t reach above the “kill time” on a boss
this is so fucking cringe omg please buff it

exotic stag
#

if your going to be in range of an enemy with ice sickle.. just use another melee that already covers it

#

because most melees cover it anyway

river glen
#

fine then.... ill remove the range part

#

but some weapons are still absolute shit

#

ice sickle doesnt reach well

exotic stag
#

ice sickle
ice sickle is genuinely useless

river glen
#

nor does a weapon like frostbrand do enough to rward you

gray nebula
#

then ask for the damage to be buffed to make it more worth getting close

#

ggez

exotic stag
#

iban.

cobalt pewter
exotic stag
#

the damage being buffed doesnt help it in the slightest

#

because even if it had a damage buff

cobalt pewter
#

wings play a part, the game being a boss rush plays a part

#

etc etc etc

exotic stag
#

ALL the other melee weapons on ice sickles tier

#

do it way better

gray nebula
#

ok

ashen warren
#

if a weapon is bad against bosses, the fact is itll be bad against other stuff

gray nebula
#

i couldnt care less

#

about ice sickle

#

lol?

exotic stag
#

then delete it HDfailure

cobalt pewter
gray nebula
#

its from vanilla i don' think we can

exotic stag
#

save us some stuff

crude geode
exotic stag
#

ta da

#

problem solved

river glen
#

just move it to pre hardmode ez

ashen warren
gray nebula
#

compared to like

#

vs an event

cobalt pewter
#

this isn't going anywhwe, bleh

gray nebula
#

^^

#

true

exotic stag
#

ta da

#

idea

hushed jetty
#

you just need a 2 deep hole to throw the barrel in so it bounces around and unleashes fiery hell on everything

unique vector
#

average suggs disc talking about melee's quirky identity

grim tusk
#

complete garbage on bosses but on events and for fodder its quite good

hot zephyr
#

True Caustic Edge: Am I a joke to you?

grim tusk
#

Frostcrunch valari