#suggestions-discussion

1 messages · Page 1222 of 1

unique vector
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kalm

crude geode
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it really doesn't serve a purpose in cadence

warm jetty
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That's why I suggested it lol.

crude geode
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not just the effects of it

warm jetty
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Nah calming and Zen are useful for building, fishing, etc.

crude geode
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^^^^^^^^^^^^^^^^^^

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please read the full message pls'n'thx

warm jetty
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Well yeah, I was assuming it would be implied that removing the effects would remove the item from the crafting recipe too, sorry about that.

crude geode
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Yeah it don’t tbfh

warm jetty
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Ok.

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I mean if we are being fair, your comment didn't make a lot of sense either, implying to remove it from the game. Context is important.

grim tusk
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Last sugg sounds like lack of practice on the bosses

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And not min maxing movement speed as its a necessity on malice

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2 people have nohitted all of the malice bosses (and theres some that have nohitted most of em) and its usually the final ones (as well as BoC and Cal clone) which give trouble

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Also third one is more of arena and worm spawn mechanic issue (which is all modes but more noticeable on harder ones cuz its longer)

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(Why does it not spawn coiled)

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(Its not like shitty EoW where its not vanilla hardcode)

small timber
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perf hive maybe (I haven't really fight him a lot in malice), queen bee and skeletron is no WAY near anything he says

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and I am not even that good

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queen bee and skeletron sounds like genuine lack of practice

crude geode
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@supple glacier see above

unique vector
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you should also like

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add some form of feedback/changes you want to have, and not just list your problems

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what are you trying to suggest? what do you you want changed? why should they be changed?

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and half of this list seems like subjective anecdotals AiriThonk

crude geode
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None of this is a suggestion it’s just stating anecdotes

frail mortar
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i mean, it's called malice for a reason

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it's intended to be a challenge

crude geode
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Personally I think there should be attacks you can’t dodge in malice mode

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Just to fuck with no hitters

frail mortar
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yes

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XD

crude geode
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I respect them but I also don’t

small timber
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make every boss deal 1 damage to the player at the start of the fight

crude geode
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to have somewhere to put challenge drops but now it just kinda serves as "death mode but fast!!1!1"

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esp. now that death mode enviro changes are gone boohoo

frail mortar
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It was intended to be reveangence on drugs and all the challenge drops got moved to malice

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I think they're going back to rev for challenge drops though

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Actually no

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Challenge drops are becoming available as a boss' normal drop pool item

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Just at a lesser rate

brittle pumice
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rip burden breaker 😔

frail mortar
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I feel like some items should at least be behind rev though still
Not all the challenge drops, only a select few

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Like sea's searing which is capable of some ridiculous damage

crude geode
frail mortar
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They shouldn't put it behind malice, just rev

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Rev is manageable

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Malice is uhh.. not so much

brittle pumice
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im p sure literally all content is getting stripped of difficulty locks as far as im aware

frail mortar
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Ye

crude geode
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indeed

brittle pumice
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and frankly? hell yeah.

crude geode
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not a hot take really. pretty cold.

brittle pumice
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classic mode is for people who are too bad at video games to play higher difficulties (me)

crude geode
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or it's

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yknow

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for people who don't play the mod 24/7?

brittle pumice
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honestly i feel like people drag classic mode way too much, it's still a decent challenge and not dying 50 times in the first hour of a playthrough is nice

crude geode
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people indeed do

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it's because calamity, like most communities, has a pretty damn vocal subsection of elitists

brittle pumice
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actually wait i have the perfect quote for this

small timber
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they did not specify how the new challenge drop (ie legendary drop) will be available in all difficulty

brittle pumice
small timber
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because I will be surprise if it is back to 1% drop on boss considering the devs changed it on purpose

brittle pumice
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yeah 1% chances suck, i would much prefer a reward for doing it in a specific way

small timber
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it is just a wild guess, what if they took inspiration from night providence and day empress

brittle pumice
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like killing dog without ever getting hit by head head for skullmasher or smth

small timber
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basically they add a perma enrage condition to all boss and if you beat them that way they drop challenge drop

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basically malice drop without forcing malice

crude geode
# brittle pumice

(it's also reaaaally not hard to see why a elitist subsection exists considering the types of games the creator of the mod is a fan of)
malice mode is just really really weird

small timber
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@mighty schooner just find a mod that does it, it probably exist, no reason for calamity to add it specifically

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not really a calamity function

crude geode
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except calamity is the one to add chaos rod being unusable while chaos state is active but yknow

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¯_(ツ)_/¯

small timber
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I mean that is for balance purpose

brittle pumice
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also its very minor but please bold the title text it just looks wrong without bolded title

small timber
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and balance is part of calamity

crude geode
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(also this reasonably is a calamity function considering stuff like adrenaline/rage have a sound cue when they're ready)

small timber
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then calamity should also add item that stops evil spread, quick arena maker because many calamity boss require arena building, quick npc house builder because there is a lot of npc... I think you get it

brittle pumice
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calamity does also have bosses that make rod or other teleports very valuable

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then again so do a lot of mods

small timber
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calamity can add it definitely, just whether it is necessarily something that only calamity can do

brittle pumice
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i feel like if this happens it should be standard for cooldowns, like give gsd a sound cue as well

crude geode
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it probably should be in general standard

brittle pumice
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i think plague reaper has a cooldown end sound already

eager salmon
crude geode
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I hate having to look not at my character to know when something is off/on cooldown, it's why adrenaline and rage have sound cues

small timber
brittle pumice
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and those are much easier to tell than whether or not one of the 15 status effects you have is chaos state

mighty schooner
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chaos state sound cues for the win

crude geode
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factual

mighty schooner
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im working on DOG and its hard as shit to just notice chaos state at a glance

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especially with cirrus buffs

crude geode
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yeah

mighty schooner
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that are the same shade of pink

small timber
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I will be honest there is probably other mod you can find that does that already, if you want it immediately

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I don't see how it don't exist yet

eager salmon
crude geode
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if you want you could also extend your sugg to involve other cooldowns (chaos state, godslayer dash, etc.)

mighty schooner
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like how calamity has so many other quality of life changes

brittle pumice
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why would that exist for vanilla, chaos state is much less of an issue there

crude geode
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^^^^^^

small timber
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and by a lot too

eager salmon
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Maybe, but 35% damage increase in classic is still basically zero damage.

crude geode
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very true!

small timber
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that is when you assume you are playing it on classic, it stacks on other difficulty like expert, rev and death

eager salmon
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Any damage below 100 rounds down to zero in my mind.

small timber
eager salmon
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You were talking about classic before, so I continued with those numbers.

small timber
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not really, didn't specify any difficulty

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changelog only stat all modes, so was talking about all modes

crude geode
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I think qol changes are kinda cringe but the idea of adding sound cues to normal cooldowns (potions, godslayer dash, chaos state, certain armor set bonuses) is a good idea so that way you don't have to glance to a random corner of you screen during boss fights to see if you can heal or not, and would fit with how Calamity handles adrenaline and rage.

eager salmon
small timber
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oh ok sry, thought you are talking about the samething

mighty schooner
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im not saying its a qol mod, there are far more additions in calamity than changes

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im just saying qol is nice for a reason

eager salmon
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Either way the damage isn’t the main problem on most bosses. Most two-shots are still two-shots. Most three-shots are still three-shots.

small timber
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for potion the very least I know that I use a lot is Lan's Simple Healthbar which add potion CD icon and health/mana bar below your character

eager salmon
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The big problem is how fast they become, and that’s a huge skill check.

small timber
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I assume that there probably is other version of that mod that do add chaos state CD etc

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ya if you are aruging in that sense, ya the malice damage only stacks when you put it onto other difficulty mode (most notably death mode), they go from bearable to chonks your hp

eager salmon
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They were already chonks of hp on rev and death tbh.

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And besides, malice is not meant to be fought on-tier.

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You are meant to go back after you’ve gotten a boss or two ahead, then still have a difficult challenge.

small timber
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not even close, in death mode if you go full tank you can tank end bosses really well (like super well), with malice you are complete paper with tank build, it matters a lot

crude geode
mighty schooner
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ok somehow there isnt a single working rod cd mod

crude geode
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not surprising

mighty schooner
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its such a simple thing i dont know why people havent made a mod for it yet

crude geode
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contrary to some beliefs here there is not, in fact, a mod for everything

crude geode
small timber
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have you tried chippy's rod of discord timer?

mighty schooner
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doesnt work

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not downloadable on tmod

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dont know why

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probably out of date or something

grave zincBOT
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@river glen - Your suggestion has received an updated status!

[Have more mining based accessories post moon lord]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@gentle fog - Your suggestion has received an updated status!

[Make Cnidrions no longer a "rare creature"]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@gentle fog - Your suggestion has received an updated status!

[Give Sepulcher a minimap icon]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@dark herald - Your suggestion has received an updated status!

[Make the pulse bow craftable]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@eternal escarp - Your suggestion has received an updated status!

[Give Stormlion Mandibles a wider use]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@grim tusk - Your suggestion has received an updated status!

[Add more lore-related structures to the world]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@orchid turtle - Your suggestion has received an updated status!

[buff serpentine]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Increase the Vein Size of Perennial and Uelibloom Ore or Make Them Spawn More Often]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@fleet bobcat - Your suggestion has received an updated status!

[Aquatic Scourge despawning upon player death]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

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@golden narwhal - Your suggestion has received an updated status!

[Give the Slimes Gods possessed by the Core increased speed and aggression that scales with difficulty rather than Death Mode AI.]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@finite smelt - Your suggestion has received an updated status!

[Give the Cursed Capper a Crimson variant]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

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@silver silo - Your suggestion has received an updated status!

[Give the Profaned Soul Crystal’s vanity effect Providence’s night colors at night/while the defensive buffs are active]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

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@fleet igloo - Your suggestion has received an updated status!

[Change DoG’s Boss Checklist despawn message.]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

crude geode
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Smh my head bot spam

fleet bobcat
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:D

languid quartz
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spam p2

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(awesome)

grave zincBOT
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@grim tusk - Your suggestion has received an updated status!

[Add more lore-related structures to the world]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

fleet bobcat
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that’s a pog

violet dagger
fleet bobcat
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lmfao

unique vector
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when the eyes are sus

grave zincBOT
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@gentle fog - Your suggestion has received an updated status!

[Make Cnidrions no longer a "rare creature"]

It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message

fleet bobcat
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sab

violet dagger
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tbf I mean it was pretty obvious

fleet bobcat
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lol

crude geode
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It really wasn’t surprising in any way

unique vector
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we are removing lore from the mod

fleet bobcat
crude geode
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Pixl when lore: hage

fleet bobcat
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lmao

unique vector
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me when im technically our other co writer but not really bc i never rememeber to write

tacit tide
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no pls dont remove lore AnahitaHug

violet dagger
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also why are there none of the sent reactions on suggestions that just got sent

crude geode
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This is why calamity lore is in a constant hyper state of both existing and not existing

violet dagger
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the one that got locked got a reaction

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none of the others did

crude geode
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It did tho it got the ✅

violet dagger
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is it just my discord being stupid

crude geode
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Probably pisscord

violet dagger
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ok yup now its fine

fleet bobcat
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lol

unique vector
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adding more lesbians to the lore

tacit tide
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ok

fleet bobcat
crude geode
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True

hollow shell
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Fuck

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Whitelist

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What're you doing

eternal escarp
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its counted as a rare enemy, affected by the lifeform analyzer

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thats what the suggestion talks about

stiff wren
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Cnidrion more like annoying-little-shit-that-always-spawns-in-my-ds-arena-drion

gentle fog
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also spawns during events lol

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although iirc they're fixing the spawn issues in the next update

stiff wren
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My favourite part of calamity mod is when im fighting an endgame boss and i see a cnidrion just slowly clip through the ground

small timber
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post scal cnidrion as the second secret boss to adult eidolon wyrm

knotty peak
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Giant clam when your a summoner

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Stop it

serene slate
grave zincBOT
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@dark herald - Your suggestion has received an updated status!

[Make the pulse bow craftable]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

dark herald
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wtf pogger

frozen hornet
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Nice

glossy stone
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Ooo nice

frail mortar
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That didn't take long

eternal escarp
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i think guardian phase rework somewhat

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moots this sugg?

forest terrace
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oh sorry i didn't see that changelog when i checked earlier

small timber
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158 of next patch

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or ctrl+f guardian

eternal escarp
kindred relic
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holy shit theres lots of suggestions going through

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lfg

grave zincBOT
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@dark herald - Your suggestion has received an updated status!

[Make the pulse bow craftable]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

#

@warm jetty - Your suggestion has received an updated status!

[Fix Cadance Potion Tooltip]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

crude geode
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Pog

dark herald
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wow cool

silent verge
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@mighty schooner I actually made a mod for your Chaos State suggestion not too long ago, so not exactly sure how solid it is but if you're interested it should be called Cooldown Indicators or CD Indicators in the mod browser

jagged spade
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when is there going to be any kind of activity on this one

small timber
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the 👍 is only saying that the devs agree with the changes (basically ya we think so), but do not necessary mean they will do it

crude geode
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Indeed

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Like most suggestions with 👍 will not get much more than that

small timber
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🛠️ this one is the one that the devs definitely is actively trying to do, and if it stays 🛠️ for excessively long period of time you can probably yell at someone (but don't do that, do acknowledge implementation takes time)

jagged spade
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so its just gonna stay in accepted suggestions for now

small timber
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depend on if certain devs will get to it when the time comes, 👍 basically says when we get over all the 🛠️ we might look at them

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basically 👍 is just have higher priority to get look at not really guaranteed implementation

jagged spade
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k

cobalt pewter
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Bat Hook is post Eclipse in cal iirc

hollow shell
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I usually get good use out of hooks in PreHM for getting around boss arenas

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Like grabbing a higher platform when you're outta jumps

small timber
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ya pre-hm for sure, but at the same time most pre-HM bosses don't pressure you to have fast hook

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I reworded the suggestion, this probably sounds closer to what I want to make the suggestion for

hollow shell
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Part of the problem is hooks having both send-out times and reel-in times

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Hook of Dissonance in 1.4 I can see being an actually viable hook

small timber
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ya, send out directly affect how long before you hook can't reach and reel in affect how much you can afford to use it before get hit by the boss

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currently Serpent's Bite is doing better than all of HM hooks due to this regard (it simply have the highest launch (send-out) and pull (reel-in) velocity of all HM hooks except Lunar which its reach make it comparable

cobalt pewter
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you're kinda missing the point of having a hook iirc, particularly on the "dodging the boss" part

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the most effective way to use hooks in this instance is to immediately cancel the hook to preserve the additional momentum and move around with said momentum

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even if they need a lil buff, the way they work will make at least most hooks usable with the way I said

small timber
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that is why it needs buff, it is the fact that the most useful way to use the hook is to cancel it like 20-30% of its pull distance

eager salmon
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That’s just because of how hooks work though?

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If you don’t cancel, they eat your momentum.

small timber
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is hook useless? not at all, it is extremely useful for resetting wing flight and jump, but the fact that it is their entire use is what the suggestion is trying to address

eager salmon
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If you do cancel, you get a massive speed boost.

small timber
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cancelling when it is close to destination sure, now you cancel it as soon as the hook reach anything because the momentum is still created

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there is almost no reason to ever let hook go for more than 90% of its pull distance, but currently most of the time letting it go at like 20%-30% full distance is optimal

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unless it is bobbit hook which is faster than even flying

golden narwhal
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Letting it go after a short while is optimal when you want to spend all of your time flying and not getting to platforms (i.e. most bosses as you progress)

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I don't it's a problem with hooks as it is a difference in playstyle as you progress

small timber
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then we will talk from the other perspective: if the player is not using the hook in the most optimal way, hooks will be completely shit because of how slow it is

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a.k.a. most of average player (hence it is called "average" player)

golden narwhal
eager salmon
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Problem: Making hooks faster and longer would only accentuate this skill gap.

small timber
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ya completely shit maybe overexaggurating, but I think you get the point

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not really, malice no hitters will still wingless sandstorm jump and normal player don't do it

eager salmon
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Right now hooks are fine imo. They just aren’t mandatory late-game.

crude geode
small timber
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and "skill gap" is less of an issue in pve game, it extend skill ceiling but also higher skill floor

crude geode
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It talks about launch and pull velocity

small timber
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ya reach is good enough, even bobbit actually don't have super high reach, just high speed

crude geode
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I think just the fact that so many hardmode hooks are just like. an immensely minor difference is just kinda cringe tbfh

small timber
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and bat hook is better than lunar hook

crude geode
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ye

cobalt pewter
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just because you use hooks as a propel doesn't mean you're a DADI nohitting God

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I'm just saying hooks are more effective to be used that way in combat

stable musk
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it is invisible

small timber
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probably need to address ceaseless hunger potion, I think that is the main thing people will criticise the suggestion

short walrus
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also, how

stable musk
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lunar fragments is visible on map

small timber
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pillar fragments do show on map as far as I am aware, so it probably is doable

eternal escarp
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yeah its a possible thing to do but

short walrus
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neat

eternal escarp
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Ceaseless Hunger is a thing indeed

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which practically

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nullifies the entire issue

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and fixes it better then a map icon

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because you straight up get it rather then have to look for it and collect

stable musk
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some people might be just too lazy to kill cv again

eternal escarp
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thats

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a you issue then

stable musk
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but yet yes

small timber
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ya that is a very hard reason for suggestion

eternal escarp
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"im too lazy" is not a good arguement whats so ever

cobalt pewter
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honestly? stuff to increase grab range significantly earlier in the game would be nice

eternal escarp
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you could argue im too lazy to look at the map and scavange the items

stable musk
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some people might even not know about it

eternal escarp
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so im taking ceaseless shunger

cobalt pewter
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and make the succ potion last longer to circumvent the value

stable musk
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or using it just crashes them

small timber
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speaking about grab range, didnt they mention they will readd lore grab range somewhere or we get baited

cobalt pewter
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uh

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idk

eternal escarp
cobalt pewter
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Terraria has always been a wiki game

eternal escarp
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Dark Matter is a direct drop from a main-ish boss

cobalt pewter
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you're not going anywhere without some sort of a detailed guide

eternal escarp
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even if we dont take wiki into account, theres the guide tro

stable musk
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using ceaseless potion crashes sometimes

small timber
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I think people knowing about ceaseless hunger potion is very logical, it is used to craft cosmic worm (which is to fight dog therefore events)

eternal escarp
small timber
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the only one argument really is "ceaseless potion can crash low end pc" as you mentioned

eternal escarp
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i can see it making slight lag but

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a crash?

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if it crashes your game i think you just did something wrong that theres so many items on the ground in your world tbh

cobalt pewter
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if you're doing a 10x spawnrate frost moon and with time lock at night, grinding till no end

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maybe

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even then there's a limit

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on ground items

small timber
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nah it can crush low end pc, not everywhere is first world country and pc is cheap

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though it will still be hard as an arugment (a.k.a. mostly a "you issue")

eternal escarp
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no i mean like

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personally i never heard a crash from items all being bundled to one area

small timber
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most notably old pc I think, low end old pc, I lagged in yharon fireball before switched to new

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I think as long as you get out a good reason why ceaseless potion may not always be viable then the suggestion can work, as people who don't want their map to get clogged up by materials can just use ceaseless potion (while those can't just pick it up themselves)

golden narwhal
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Honestly "fighting a boss for this niche necessary task is time-consuming" is a good enough counterargument especially since yea, this still wouldn't invalidate ceaseless hunger ('good enough' because ceaseless likely gives you enough mats on first kill anyway taxevasion )

small timber
#

the attack was probably weak because hell arena sucks, and player who wants difficulty in providence will just fight night version instead

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I think the day crystal staying weak is fine, considering arena building limitation

cobalt pewter
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the game will be ruined if only nohitters balanced it imminentTroll

small timber
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step 1: make every boss deal 9999 damage because you only have 1 hp anyway so it don't matter

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step 2: increase boss hp by 5x but remove rdr because bosses are very squishy
step 3: adrenaline deals more damage the more you stay no hit, it is a no-hit incenvitizing mechanic anyway so I dont see why not

eternal escarp
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@agile thorn you need to format your suggestion correctly and give a better reason then "they are cool"

fleet bobcat
gray nebula
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i agree with that suggestion

#

i dont agree with making it useful for much longer than early game so like i mean cuz like im ean in the end its wulfruml

unique glade
#

:D, yeah- Though you could potentially make a more permanent but less strong use, like blood orbs

exotic stag
#

blood orbs are potion makers. more useful then an early game armor that you use to gain more things

unique vector
#

im like p sure this was a suggestsion in thep ast

#

its just very similar

unique glade
gray nebula
#

nono

unique glade
#

So perhaps Buff items? I was thinking maybe a buff furniture that didint do anything crazy like sunflowers

gray nebula
#

there was an accepted "add a resource sink for wulfrum" sugg

exotic stag
#

blood orbs are useful because they are made for POTIONS. which are universally useful

#

naturally

gray nebula
#

rover even made some cool concepts and i started some sprites

exotic stag
#

they are just an easier way for potions

unique glade
#

Oh

gray nebula
#

id like to get around to maybe coding em but they require a bit of effort but yeah

#

well not so much effort as just , idk how to code em schewpid

unique glade
#

Nice

#

xp

gray nebula
#

yeah thats the one

unique glade
#

Ahh, he makes an argument for its similarity to gel

#

I didint think of that

unique vector
#

OH i fucking looked at the

#

wrong channel

#

wait

unique glade
#

Tbh something that would help too is a wulfrum table and wulfrum chair

gray nebula
#

(wulfrum furniture in general then?)

unique vector
exotic stag
#

wulfrum barriers

unique vector
#

guhfhfh

#

i didnt scroll down one message

unique glade
#

yeah, make it a more versatile construction material so you can make platforms & NPC houses out of it, ideally withought having to dig up stone 1 for 1 too

exotic stag
#

hear me out. make wulfrum useful in events by allowing you to craft barriers that guard against enemies. and they have health, but when killed they take a full ingame day to regenerate. unique

unique vector
#

omg actual versatile traps

#

we should make wulfrum like minecraft redstone

exotic stag
#

yes traps but instead its a barrie

#

barrier

gray nebula
#

thoufh even with a wulfrum furniture set i dont think itd really act that much as a resource sink

exotic stag
#

my idea gud yes.

unique vector
#

it wouldnt

#

but furniture is cool

unique glade
#

I also had this neat idea for a consumeable made of energy cores and wulfrum scraps that would summon a bunch of wulfrum enemies

unique vector
#

didnt someone make a wulfrum set in calart

#

what happened to that

unique glade
#

No no no, you see

gray nebula
#

here (for pixl) (this is a dev link the populace may not access it

exotic stag
#

thats pandoras box for wulfrum simon.

#

literally

#

pandoras box for wulfrum

gray nebula
#

ppl made wulfrum stuff for calamity vantiies

unique glade
#

I say "a bunch" not that much

#

and you would summon them into the blue buff thing

exotic stag
#

pandoras box summons like 6.

unique vector
#

wtf

exotic stag
#

6 enemies

unique vector
#

wulfrum idea jumpscare

exotic stag
#

which can spawn more sure. but like

gray nebula
#

actually are the wulfrum ideas on the trello

unique vector
#

i dont think so?

exotic stag
#

your just sugging pandoras wulfrum box

gray nebula
#

probably throw them on there if they arent

unique vector
#

ive never seen them

#

okay yea ill dot hat

unique vector
#

sadge

unique glade
exotic stag
#

"if you have a lot of energy cores. it'd make it easier to get more"

#

you already have a lot.

unique glade
#

Ok fair enough, its a flawed idea, but I liked the idea of being able to get a bunch of enemies into the buff and having to fight them

fossil finch
hollow idol
#

Triangle (wulfrum furniture spriter) did ask if he could submit em to main but got no official response

unique vector
#

i mean nothing is stopping them from doing so

#

i liked the set

violet dagger
#

yeah it looks good

unique vector
#

@hollow idol tell them to submit through sprite submissions in calart

hollow idol
#

don

#

e

unique vector
fossil finch
#

poggers

tawdry iron
#

Quick question: was there suggestion about some sort of search for biome shrines?
Would not post it myself.

hollow idol
#

they just need to be sheeted (they have been done for months but nobody wants to sheet em)

small timber
#

The purpose of biome shrine is that they are rare and something you feel excited to get when you just come across it

unique vector
#

shrines are

#

funny

#

i will not say more

#

just know if u make a suggestion like that, its gonna get a 🔒

exotic stag
#

just make shrines nonexistant. or make them cooler looking rather then just "Chest in a tiny little hut"

hollow idol
#

no > : /

exotic stag
#

github link

tawdry iron
#

VIRUS

#

f*ck

#

Anyway

#

ty for answers, now going to deal with that sh*t

hollow idol
#

@unique vector it is also here

unique vector
#

bot is not having a good day rn

hollow idol
#

github is whitelisted

exotic stag
#

it wont filter github links thats probably why

violet dagger
#

well it was a github link wasn't it

#

yeah

hollow idol
#

theyre learning echsnap

exotic stag
#

no

#

its an old trick of they want you to test their game but the game has a virus in it

unique vector
#

most likely yea

#

ill ask if we can make an announcement

exotic stag
#

just blacklist github links except for the calgithub

small timber
#

just blacklist posting links by people other than mods and devs

exotic stag
tawdry iron
#

.rar file, instantly downloads, cancelled midway, still got alert from windows defender, immediately deleted manually (report for future cases)

exotic stag
violet dagger
#

well github is usually trustable

#

how would you get smth instantly downloaded from github tho

exotic stag
#

just dont click on non-trusted githubs though..

exotic stag
violet dagger
#

oh

exotic stag
#

i.e you can hide a virus link within a discord embed

#

like it'd say "discord.com" like it should. but it'd be secretly like "virusgetter"

unique vector
#

link pointers yeah

hexed hamlet
#

If i remember well

fossil finch
#

well pixl just gave you the go so like

#

r

unique vector
#

@hexed hamlet submit it anyway

#

we can just deny it if we dont want it

hollow shell
#

@stable musk The Lunar Fragments showing up on the map is not a vanilla nor Calamity feature

eternal escarp
#

oh huh

hollow shell
#

iirc it's part of Boss Checklist

eternal escarp
#

that does make sense actually

#

byeah the main counter to the sugg is just

#

using Ceaseless Hunger

unique vector
#

i mean map icons are usually nice

#

but like

#

at what point does it become clutter

hollow shell
#

shit

eternal escarp
#

kek

unique vector
#

god

hollow shell
#

Meant to reply to Blast

eternal escarp
#

they did have the counterarguement of

#
  1. its bothersome to fight CV for a potion (eh)
  2. it can cause lag (yeah this i can see)
hollow shell
#

It can indeed

eternal escarp
#

first point, imo, is not really good
but the second is an arguement yeah

exotic stag
#

byeah just imagine beating DoG. not saving. using ceaseless hunger and crashing

hollow idol
#

I think having 135 endo energy icons on your map might affect performance .

eternal escarp
#

thats also true..

#

actually

#

wait no

#

doesnt DoG already do that and more

hollow shell
#

But uh yeah the sugg is valid
as long as it acknowledges that's a Boss Checklist feature (or whatever mod it's from)
and instead asks that we add compatibility for that, use their ModCalls or something

hollow idol
#

DoG has 102, fair
I do remember the fragment map icons causing a lil bit of lag for me tho

eternal escarp
#

ah

exotic stag
#

it is boss checklist lo

sharp pond
#

Name the owner role Yharim, Jungle Tyrant for April fools

#

And have the staff have their roles to other calamity bosses

meager geyser
sharp pond
#

And then have them RP as them

brittle pumice
#

i can't tell if that's amazing or terrible

sharp pond
#

Both

#

Be really funny once mods role turns to “Servants of Yharim”

#

Head admin
“Yharon, Jungle Dragon”

crude geode
#

cringe

unique vector
#

calamity rp server

sharp pond
grim tusk
#

:cringescene:

stable musk
#

if you had a stroke

#

i suggest making tooltip less confusing by changing it to just "Able to mine uelibloom ore"

#

Picksaw said where scoria ore is located, which is good because there is no message hinting about it

#

But Uelibloom ore location is revealed on providence's death

#

Making "Able to mine Uelibloom ore located in the jungle" confusing for a newbie

#

ill send some screenshots

small timber
#

it is not just that

#

if I am not mistaken uelibloom is not jungle exclusive

#

for some reason

stable musk
ruby plover
#

yeah it spawns in mud, not just jungle

#

though of course its much more common in the jungle

small timber
#

though I think having the tooltip there is still good, there is not much reason to specifically remove it

stable musk
small timber
#

it is more that there is "no reason to remove it" than there is "reason to remove it"

#

even if it spawn post-providence only

stable musk
#

Problem is what scoria ore is already generated

#

making picksaw tooltip helping

#

But for lunar pickaxe it just says the same like it was already generated

hollow shell
#

Aight, I understand the issue after reading the whole sugg
Didn't realize the problem at first

#

I suppose not specifying where Ueli will spawn is good for deterring players from looking for it..

cobalt pewter
#

the solution: get rid of Uelibloom

#

it's a redundant ore

#

in the biome with the most content in cal already

#

and Silva is literally Tarragon but fancier

grave zincBOT
#

@small timber - Your suggestion has received an updated status!

[Increase the Vein Size of Perennial and Uelibloom Ore or Make Them Spawn More Often]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@orchid turtle - Your suggestion has received an updated status!

[buff serpentine]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@eternal escarp - Your suggestion has received an updated status!

[Give Stormlion Mandibles a wider use]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@fleet igloo - Your suggestion has received an updated status!

[Change DoG’s Boss Checklist despawn message.]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@eternal escarp - Your suggestion has received an updated status!

[Give Stormlion Mandibles a wider use]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

#

@silver silo - Your suggestion has received an updated status!

[Give the Profaned Soul Crystal’s vanity effect Providence’s night colors at night/while the defensive buffs are active]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@gentle fog - Your suggestion has received an updated status!

[Give Sepulcher a minimap icon]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@finite smelt - Your suggestion has received an updated status!

[Give the Cursed Capper a Crimson variant]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@river glen - Your suggestion has received an updated status!

[Have more mining based accessories post moon lord]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@golden narwhal - Your suggestion has received an updated status!

[Give the Slimes Gods possessed by the Core increased speed and aggression that scales with difficulty rather than Death Mode AI.]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@fleet bobcat - Your suggestion has received an updated status!

[Aquatic Scourge despawning upon player death]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

hollow shell
#

mm status s

unique vector
#

mmmmmm

inland saddle
#

m

unique vector
#

it was worked on p wuickly beforr it got officially approved

#

some rrcipes use them now

half sage
#

changed so fast I thought it was repeating the message again

crude geode
#

My favorite thing about this mod is how many jungle sets there are

#

Say what you want about cold/fire weapons but at least there aren’t 4 nature esque bars related to them

small timber
#

does cold alcohol still not exist? I remember seeing the suggestion in the pass, not sure it got voted up or not

cobalt pewter
#

Uelibloom should just be

#

rebranded and moved outta jungle

#

why does Jungle have 4 ores

crude geode
#

perennial and uelibloom should just not

small timber
#

more like why does uelibloom and divine geode exist at the sametime

cobalt pewter
#

perennial is a bit of a weird case

crude geode
#

perennial sucks balls and you know it

cobalt pewter
#

it tries to not be a jungle thing

small timber
#

it is literally the same as cryonic bar and that old cryogen bar

cobalt pewter
#

but it's nature theme

crude geode
#

Regardless of the armor set being changed

cobalt pewter
#

and it's what

distant gyro
#

perennial is flower themed

crude geode
#

So

cobalt pewter
#

still nature

crude geode
#

Nature

#

🤨

distant gyro
#

is nature exclusive to the jungle

#

hell, aquatic is nature

cobalt pewter
#

as I said, perennial's a bit of a weird case to me

#

so Uelibloom imo is a stronger candidate for a rebrand in comparison if it happens

crude geode
distant gyro
#

also elemental tags are being abolished anyway

cobalt pewter
#

meanwhile evil content stops at early HM

crude geode
#

Indeed

distant gyro
#

cryonic is also not ice themed

#

it's crystal themed

cobalt pewter
#

so basically all life alloy materials but scoria are dumb

crude geode
#

Indeed

cobalt pewter
#

scoria ore is fine, but hydrothermic armor is ugh

crude geode
distant gyro
#

uelibloom i think is fossil themed and is the worst case of themes

crude geode
#

Fossil???

#

What

distant gyro
#

yeah

cobalt pewter
#

it's fossil?

#

what?

crude geode
#

I never got that fucking vibe

cobalt pewter
#

shouldn't it be desert then?

#

wtf

#

desert literally HAS fossil blocks

distant gyro
#

it's an ancient organic material of sorts

#

and also tenebris is supposed to... not exist

cobalt pewter
crude geode
#

Tenebris not being herb

distant gyro
#

planty mush is the sole soul of silva

crude geode
#

Indeed

distant gyro
#

tenebris is an imposter

cobalt pewter
#

sus

distant gyro
#

and lumenyl is also a crystal

cobalt pewter
crude geode
#

ok looking at the sprite for ueli ore/placed block

#

ig????

cobalt pewter
#

the equipments do not give the vibe to me

#

they're just another nature set

crude geode
#

but still like the weapon's theming does not represent a fossilized material yeah

small timber
#

frigid bar and cryonic bar exist at the same time from the same source, frigid bar got removed
living shard and perennial bar exist at the same time from the same source
divine geode and uelibloom bar exist at the same time from the same source

cobalt pewter
#

frigid has a lack of use for sure

distant gyro
#

a lot of these bar weapons are a mold of whatever themes

cobalt pewter
#

it's the main reason the bars are die

crude geode
#

which is why I hate it

distant gyro
#

i think frigid is just outed because they're both bars

#

same for enchanted metal

cobalt pewter
#

enchanted metal

#

the funny

small timber
#

ya frigid and cryonic is literally two bar at the exact same progression

half sage
#

enchanted metal, for when you're too lazy to craft mech summons so you buy a random bloat material to craft them HDFailure

small timber
#

living shard and perennial being separated I can see, but divine geode and uelibloom is more of a stretch (both are "hard" material)

half sage
distant gyro
#

anyways

#

items themes go do whatever

half sage
#

(not to your comment, to the scam getting insta deleted)

crude geode
#

personally would love if both ueli and perennial were obliterated from existence tbfh

distant gyro
#

reminder that cryonic bar items somehow associate with light and dark

#

for reasons no one will ever know

small timber
#

and spawn from an ice theme enemy

#

at least it fits WoF

crude geode
#

cryonic just needs to uh

#

naturally spawn in hallow instead

distant gyro
#

abyssal warhammer, shadecrystal barrage, darklight greatsword, starnight lance

#

or whatevrr

crude geode
#

indeed

cobalt pewter
#

fun y old content

crude geode
#

scoria is kinda neat in comparison because it's slightly more unique than "theme but slightly varied from generic overplayed one"
flames but it's underwater geysers
ice but it's crystals
plant stuff but it's flowers specifically

distant gyro
#

the main dilemma is that

#

chlorophyte is worse imo

#

i think like

#

even thomas agreed that chlorophyte is worse

crude geode
#

arguably worse with the hm rework making hallowed post 3 mechs

distant gyro
#

it's like bad in every aspect from how you use it to mold into other bars

#

to the fact that you need 6 whole ores to make one

#

and now it's being placed in the same progression as hallowed bars

crude geode
#

byeah it's just in a extremely awkward place of progression

distant gyro
#

and all the items in that set are godawful

#

except generic bow that has viable damage

crude geode
small timber
#

and make bullets

distant gyro
#

right

#

and aim assisters

crude geode
#

like there's nothing that makes chlorophyte claymore really stand out but does anything from the early hm ore sets either?

cobalt pewter
#

cal has been messing with vanilla for god knows how much at this point

distant gyro
#

i think the effects added to like

cobalt pewter
#

reworking chloro isn't an option?

distant gyro
#

cobalt and stuff is a bit better

crude geode
small timber
#

the only possible one I can see is literally delete perennial and move chlorophyte post plantera if they want to rework it

#

all other approach will not make much sense

#

since post mech have hallowed

distant gyro
#

the thomas approach

crude geode
#

perennial does indeed step on chlorophyte tbfh

cobalt pewter
#

make chloro the

life alloy material

#

poggere

distant gyro
#

completely overhaul chlorophyte and make it post plant

#

perennial becomes a post-pbg material

small timber
#

and also like all chlorophyte armor sets are post-plantera (except the shitty pure bar one)

cobalt pewter
#

turtle is not

distant gyro
#

unfortunately that constitute a grand scale rework

small timber
#

oh ya turtle

crude geode
#

except the shitty pure bar one
reject 5 helmet armor sets, return to unique class armors

cobalt pewter
#

shroomite and spectre bars derive from chloro tho, for whatever reason

#

I can see shroom

crude geode
#

adaptability of the material

cobalt pewter
#

but spectre?

crude geode
#

spectre is indeed wack

distant gyro
#

wtf is shroomite

crude geode
#

also can we move cryonic to underground hallow pls n thank you

cobalt pewter
#

shroomite is funny

distant gyro
crude geode
#

right hallowed ore

cobalt pewter
#

a crabulon upgrade should be added when you gained access to shroomite

crude geode
#

that completely generic fucking set of gear

cobalt pewter
#

mech crab

#

no aureus is cringe

crude geode
small timber
#

crabulon and cnidrion upgraded post-scal to serve as optinal final boss like AEW

crude geode
#

hallowed bar set sucks balls. barely represents the hallow in any regard aside from name.

distant gyro
small timber
#

hallowed bar also is unlocked by literally mechs, for some reason

crude geode
#

when it is expanded by cal yeah

#

but like

#

vanilla it sucks balls and the weapons don't really resemble the hallow they resemble the mechs

distant gyro
#

yeah but

#

we already established that hm vanilla is a mess

crude geode
#

rainbow rod is far more hallow than valk ray and it doesn't even use hallowed bars

cobalt pewter
#

rgb hallowed gear?

small timber
#

now cal just also have to somehow fit EoL into the lore when 1.4 comes

cobalt pewter
#

she's provi's cousin

#

boom

crude geode
distant gyro
#

hallowed bar is probably more of a noble set than eol rgb go brrr

#

it's like a kingly attire

crude geode
#

yeah but tbfh I hate that

small timber
#

and somehow make slime god being weaker than slime queen make sense or rework slime god to post-ML

hollow idol
#

weakened god and/or empowered by hallow slime > : /

crude geode
#

(tbfh talking about lore when the whole concept of lore is questionable isn't really a good idea)

small timber
#

or just make slime god get empowered post-ML like astrum aureus

hollow idol
#

balanci

small timber
#

and only drop a pet

distant gyro
#

no thanks

crude geode
#

also can we make rav just the bloodstone guy instead of three random ass shits

hollow idol
#

queen slime'll probably be in a much lower tier than slime god in boss rush anyways

crude geode
#

Baffles me that calclone and brimmy continue to be associated with bloodstone while ravager is just sitting there as a necrotic pile of stone.

small timber
#

on the topic of 1.4 boss, now calamity also have to somehow rework deerclops to not be dogshit, its difficulty is literally that its attack have no telegraph

frozen hornet
#

what

crude geode
#

leave it alone until then

#

and let the devs (try and) handle it

hollow idol
crude geode
#

that is indeed the general theming of ravager byet brimmy and cal clone continue to drop bloodstone

hollow idol
#

options ⭐

crude geode
#

fuck options

#

you don't get options in where you get divine geodes afterall

#

or most other shit post-ml

frozen hornet
#

what do you mean no telegraph

small timber
#

mainly the hands

#

and it is the thing that will hit you most often

frozen hornet
#

can't you just slow down

#

Rev golem has a similar (I guess) attack

#

The lingering fireballs

small timber
#

the difference is the fireballs is fired from golem so you see it travels, deerclops make it appear in the air

#

and it can appear when you middash (to dodge other attacks) so slowing down is not always an option

frozen hornet
#

fair

#

It still looks better than most pre-hm bosses

#

maybe even some hm ones

small timber
#

ya, just that it is designed... weirdly, other attacks are fine, I don't get why the hands are designed that way

#

the attack just seems so random compare to their previous 2 boss (EoL and QS)

frozen hornet
#

I see it as a way to make the player slow down

fossil finch
#

Ya'll are too boring
Cryonic should just be leftovers of daedalous' old machines, perennial should literally just be chloro and uelibloom ?????

crude geode
#

Who the fuck is Daedalus the only inventor I know is John Wulfrum

fossil finch
#

daedalous is implied to still exist and be the cause of tundra on draedon's ice logs and perma's dialogue

#

it could be renamed to whatever byeah

crude geode
#

I’d prefer hallow getting some actual content ngl

fossil finch
#

The other option i see would be making cryonic cryo's remnants

#

An ore isn't giving a biome actual content, no

crude geode
#

Ok

eternal escarp
#

the age old ravager suggestion

crude geode
#

Indeed

#

Hopefully this time it gets to dev

eternal escarp
#

yeah

#

maybe with the new system

fossil finch
#

It already got to dev once

#

Was denied

small timber
#

I mean they have to completely rebalance ravager if it is post provi only

#

currently it is not even very balance

fossil finch
#

????

#

It is balanced like

#

Ok

#

Rav's already got the ability to deny your wings from existence so mobility is barely a problem

crude geode
fossil finch
#

His post provi health buffs should be good

#

Mmm, true, i don't seem to be able to find it now
Must've confused with another sugg or smt

crude geode
#

Must be

#

Byeah ravager is fine for a post ml boss

eternal escarp
#

yeah tbh, to balance rav to post provi is rather not as big of a hassle as thought

#

honestly itd make his wing-nullifying gimmick more unique

crude geode
#

I’d argue he’s better in that position cuz he throws a ton of shit at you

#

and like it’s not like Duke or Plague where it’s spaced out he just kinda spams stuff at you

#

But that’s leaning into my personal gripes bout his fight

#

Oh no!

#

Anyways, onto non niche concepts

fossil finch
#

Low would literally not get changed

#

You'd just fight rav later

stiff wren
#

this will affect the trout population i think

stable musk
#

"calamitous beings were blessed with bloodstone"

#

calamitous beings

exotic stag
#

and also rav is a good farm for bars/cores

cobalt pewter
#

literally just change a string variable

fleet igloo
#

Ok this is surpisingly good

#

oh hey if this is done Catastrophes before the Calamity will have only post-ML leitmotifs; seems to fit more considering Ravager is no longer the penultimate boss before ML?

#

So will they also remove ruinous souls from bloodflare

frozen hornet
#

Why though

#

Would be funky if you get tarra and immediately get bloodflare after one boss

fleet igloo
#

Locking bloodflare behind two bosses is uh

#

Also tarra could be an alternative to bloodflare instead

#

Also you could technically get brimflame and immediately get reaver after one boss

#

I was actually thinking more of a brimflame/reaver situation

frozen hornet
#

Reaver is all class so troll

frozen hornet
#

I'd like that actually

#

Though it would make auric need a unique set bonus even more

gray nebula
#

yes!!!

#

YES!!!!

#

make it happen for every single 5 class helmet armor set!!!!!

#

Make it happen harder than silva/godslayer don't even just split it in half, make unique armors for all the classes

cobalt pewter
#

so true bestie

#

that should be the standard

#

in a sense, Chlorophyte already kinda does this, though with extra steps

#

turtle, shroomite and spectre are class armors deriving from Chlorophyte

#

same tier except for turtle, which is a step before

gray nebula
#

yeah

#

i mean vanilla does it always

#

minus the early hm ore sets

cobalt pewter
#

that one's funny

gray nebula
#

(and even then summoner got trolled until recently)

cobalt pewter
#

(they're still partially trolled because onyl hallowed got a summon helm)

gray nebula
#

but yeah imo its a lot less awesome to have the final armor be just auric where its the same for every class and its just a lot of already seen partially underwhelming set bonuses all frankensteined together

#

compared to the unique stuff from vanilla's lunar armors

cobalt pewter
#

GOD SO TRUE!

#

AURIC

#

I think I've talked about how shit auric is conceptually more than I should

#

beyond the fact that it's a cookie cutter 5head set, it really do be like everything is Frankenstein-ed with glue

eternal escarp
#

the general lack of class specific armors in post ML is

#

sad

#

Lunar and Prismatic (dono saviour)

gray nebula
#

but yes dw oomfies we area ware of the problem

cobalt pewter
#

Empyrean is post ML by sheer technicality, but even then it's super bland compared to other lunar armors

eternal escarp
#

tbf i personally call Emyprean "lunar" since its rather made the same way

cobalt pewter
#

well what do you use to craft lunar armors

frozen hornet
#

there was this

#

Seems to be stuck hanging though

cobalt pewter
#

exactly

gray nebula
#

blah blah blah too much text didn't read

#

xd..

cobalt pewter
#

I think I proposed a funny about

frozen hornet
#

fair...

eternal escarp
cobalt pewter
#

Umbraphile armor upgrade for darksun

#

surprised that never happened yet

frozen hornet
#

Gwyndolin armor no way....

frozen hornet
#

even though prismatic is donor

cobalt pewter
#

the solution is clearly to donate to make these items

#

oh wait

frozen hornet
#

Trolla

gentle fog
#

I love that ravager suggestion

#

especially since ravager is really easy to forget about in normal progression

tardy geyser
#

thoughts on scal and exos dropping a rage and adrenaline upgrade? or should there only be one of each post ml?

cobalt pewter
#

the rest has been that way I presume yea

#

1 rage and adren upgrade for each third of cal's progression

tardy geyser
#

ye, and they usually arnt on the same tier

cobalt pewter
#

phm has crab for rage and sg for adren
hm has rav for rage and oreos for adren
pml has folly for rage and polter for adren

#

wait final rage upgrade is from folly right?

tardy geyser
#

yeah

#

i just think rage and adrenaline fit scal and exos themes well and a 4th upgrade could also round out odd numbers in the adrenaline boost stats

small timber
#

there is no one to use the rage and adrenaline on

#

until they add future bosses there is really no point in doing that

tardy geyser
#

theres aew and boss rush, other than that i see your point

#

until yharim and the other superbosses are added they wouldnt be too useful

unique vector
#

suggs disc popped off today

#

zamn!

dusty stirrup
#

Uelibloom my beloathed

cobalt pewter
#

soo true

crude geode
#

tbfh I personally think this can apply to almost every conversation in this channel, similar to Rover's quote being applicable to every calamity mod player

stiff wren
#

how many days do we have left before "add more uses for wulfrum scraps" gets added to the donts list

crude geode
#

bruh there's like 3 suggestions about it

stiff wren
eternal escarp
#

plus frequently asked != a dont

crude geode
#

technically it might, depending on how frequently

#

cuz there is a frequently suggested section that counts as a "don't suggest these"

eternal escarp
#

to be fair some of those are like

#

things that are somewhat planned / happaned

#

like, plague structure (drae jungle lab

crude geode
#

Indeed

#

almost like it should be updated

eternal escarp
#

true

round ravine
exotic stag
#

no

buoyant sphinx
#

Scorpio..can be made from mythril anvil which means is a post-plantera weapon. Why?

ashen warren
#

no it cant

buoyant sphinx
#

What ‘bout beating the Deus instead

ashen warren
#

post cultist

#

and even if you could kill deus before cultist youd then be post deus, not plantera

buoyant sphinx
#

I see

#

But yeah it’s post deus instead of cultist

#

Kinda inconsistent

ashen warren
#

no its post cultist

#

lo

#

its tier lock is vortex fragments

distant gyro
#

that sounds unintended

buoyant sphinx
#

Yup Just got one before cultist

ashen warren
#

..how

buoyant sphinx
#

Beat deus w/ fallen paladin hammer

#

Got fragment

ashen warren
#

and how did you spawn deus without killing the cultist

#

oh what you can spawn it pre cultist now

cobalt pewter
#

you can

buoyant sphinx
#

The beacon..

cobalt pewter
#

Astral Beacon + Titan Hearts

#

you can spawn them anytime in HM now

buoyant sphinx
#

Isn’t it HM

half sage
#

yea it's just HM, the message after cultist just means atlas spawnrates get increased iirc

#

so you can get hearts easier

violet dagger
#

iirc some bosses have the health bar gain a red glow when enraged

#

so that could try to be used here

ruby plover
#

There could also be an indicator on the boss itself, I had this idea the other day too

#

Like some shield icon when they gain huge amounts of defence or smthn

small timber
#

sorry for late reply, only very few bosses actually have invincible as their enrage noqw

#

to my knowledge only plantera and providence (and skeletron if you count it)

#

so I think a special effect so some cases like these is still applicable

ruby plover
#

Some bosses go invincible outside of enrage

#

Like either one of the twins if one reaches phase 2 before the other, or hive mind if any dank creepers are alive in phase 1

#

Oops I didn’t read, you mentioned the twins

small timber
#

does hive mind still invincible with dank creepers? I thought it was removed

#

he only have slightly increased defense or something

#

oh ok, it still does, I will mention it

ruby plover
#

yeah, i think with hive mind especially its kinda random that it does that and a normal player may not make the connection

#

though of course the dank creepers do have a high incentive to kill, with their highly aggresive AI

#

oh btw, though its quite an insignificant thing when reading your sugg, hive mind only becomes invulnerable when dank creepers are alive in phase 1

small timber
#

oh no wonder I dont notice it since you always kill adds first in phase 1

exotic stag
#

woah woah woah @tardy harness thats uh

#

4 things in 1 sugg

cobalt pewter
#

what

exotic stag
#

four different things

cobalt pewter
#

just say

exotic stag
#

with four different explanations

cobalt pewter
#

rework Cnidrion

#

lol

exotic stag
#

^

#

yeah dont need to title stretch

tardy harness
#

Cnidrion has problems idk

exotic stag
#

cnidirion doesnt really

cobalt pewter
#

plus the 4th point is plain dumb

exotic stag
#

hes meant to be that early game obstacle.

cobalt pewter
#

Cnidrion already has a long ass delay between bursts of shots

exotic stag
#

^

#

making them faster is even worse because rn they can be outsped iirc

#

which is what your meant to do

#

outspeed to go over the projectiles then shoot cnid down

gray nebula
#

🛠️

fossil finch
#

Certified, then

unique vector
#

🛠️

#

there was already an earlier suggestion like this iirc

#

im judt gonna mark it with a blue check once it passes

gray nebula
#

epic

crude geode
#

Truly

half sage
#

ore armors are already planned to get rogue and summoner helmets

unique vector
#

so epic

opaque gate
#

lets gooo

river glen
#

epic

small timber
#

Is it even possible to increase biome height range during boss fight only?

#

I thought the only thing they can do is just reduce biome block count so that it is easier for it to be considered as a bione

#

The better alternative is probably just make these boss enrage slower

#

(when out of biome)

lapis canyon
#

not sure if its a vanilla or cal change, but eow and brain just slaps the bg no matter

small timber
#

Ya then I am not sure,probably wait for someone familiar with the code to answer

frail mortar
#

I feel like a way around this would be to make the clentaminator either craftable or become available to buy near the start of the game for a much lesser price

#

It would allow players to extend the biome easily

unique vector
#

(the suggestion is abt the vertical space)

frail mortar
#

Ye

#

You can extend the biome vertically with walls and then using a clentaminator to make it a natural wall

#

I had to do this with dragonfolly and yharon on one playthrough

#

You kind of have to artificially extend the biome vertically

unique vector
#

yea but isnt the whole point of the suggestion to lessen the need to do that in the first place

frail mortar
#

Ye

small timber
#

The main thing is it is unrealistic to clear that much space in a normal playthrough environment, especially evil biome (you have to do it with bomb)

#

Unless you are willing to spend an hour building the arena

frail mortar
#

It would make sense to either raise the biome's vertical area or make the clentaminator available at an early stage

#

Via crafting or otherwise

#

Or both

#

Both would be nice

#

XD

small timber
#

(or just remove hard biome enrage why does it need to exist)

unique vector
#

because vanilla rules

#

fuck you

#

(mainly to prevent world bounded arenas)

#

unintentionally large arenas would trivialize bosses

#

esp earlier in the game

small timber
#

Ya kinda, then at that point the least is to make biome enrage take longer, like 10sec

#

Main point is to keep player in biome anyway,if they exploit returning to biome every 9 sec then it is on them (just build world size biome correct arena at that point)

#

5 second is improvement on previous immediate enrage,but still a bit too short

unique vector
#

idk i think its fine personally

#

if ur out of the biome for like more than 6-7 seconds what are u doing lol

#

wow this chat rlly is on a boss sugg spree

small timber
#

5 second put a strain on "oh you fly too high return to the biome NOW", 10 sec is you can fight normally as long as you return to biome later, at least in my opinion