#suggestions-discussion
1 messages · Page 1222 of 1
it really doesn't serve a purpose in cadence
That's why I suggested it lol.
remove calming potion period
not just the effects of it
Nah calming and Zen are useful for building, fishing, etc.
Well yeah, I was assuming it would be implied that removing the effects would remove the item from the crafting recipe too, sorry about that.
Yeah it don’t tbfh
Ok.
I mean if we are being fair, your comment didn't make a lot of sense either, implying to remove it from the game. Context is important.
Last sugg sounds like lack of practice on the bosses
And not min maxing movement speed as its a necessity on malice
2 people have nohitted all of the malice bosses (and theres some that have nohitted most of em) and its usually the final ones (as well as BoC and Cal clone) which give trouble
Also third one is more of arena and worm spawn mechanic issue (which is all modes but more noticeable on harder ones cuz its longer)
(Why does it not spawn coiled)
(Its not like shitty EoW where its not vanilla hardcode)
perf hive maybe (I haven't really fight him a lot in malice), queen bee and skeletron is no WAY near anything he says
and I am not even that good
queen bee and skeletron sounds like genuine lack of practice
@supple glacier see above
you should also like
add some form of feedback/changes you want to have, and not just list your problems
what are you trying to suggest? what do you you want changed? why should they be changed?
and half of this list seems like subjective anecdotals 
None of this is a suggestion it’s just stating anecdotes
Personally I think there should be attacks you can’t dodge in malice mode
Just to fuck with no hitters
I respect them but I also don’t
make every boss deal 1 damage to the player at the start of the fight
to have somewhere to put challenge drops but now it just kinda serves as "death mode but fast!!1!1"
esp. now that death mode enviro changes are gone 
It was intended to be reveangence on drugs and all the challenge drops got moved to malice
I think they're going back to rev for challenge drops though
Actually no
Challenge drops are becoming available as a boss' normal drop pool item
Just at a lesser rate
rip burden breaker 😔
I feel like some items should at least be behind rev though still
Not all the challenge drops, only a select few
Like sea's searing which is capable of some ridiculous damage
replace burden breaker with <insert random ass shit nobody cared about before it was removed like heart rapier>
They shouldn't put it behind malice, just rev
Rev is manageable
Malice is uhh.. not so much
im p sure literally all content is getting stripped of difficulty locks as far as im aware
Ye
indeed
and frankly? hell yeah.
not a hot take really. pretty cold.
classic mode is for people who are too bad at video games to play higher difficulties (me)
honestly i feel like people drag classic mode way too much, it's still a decent challenge and not dying 50 times in the first hour of a playthrough is nice
people indeed do
it's because calamity, like most communities, has a pretty damn vocal subsection of elitists
actually wait i have the perfect quote for this
they did not specify how the new challenge drop (ie legendary drop) will be available in all difficulty
because I will be surprise if it is back to 1% drop on boss considering the devs changed it on purpose
yeah 1% chances suck, i would much prefer a reward for doing it in a specific way
it is just a wild guess, what if they took inspiration from night providence and day empress
like killing dog without ever getting hit by head head for skullmasher or smth
basically they add a perma enrage condition to all boss and if you beat them that way they drop challenge drop
basically malice drop without forcing malice
(it's also reaaaally not hard to see why a elitist subsection exists considering the types of games the creator of the mod is a fan of)
malice mode is just really really weird
@mighty schooner just find a mod that does it, it probably exist, no reason for calamity to add it specifically
not really a calamity function
except calamity is the one to add chaos rod being unusable while chaos state is active but yknow
¯_(ツ)_/¯
I mean that is for balance purpose
also its very minor but please bold the title text it just looks wrong without bolded title
and balance is part of calamity
that doesn't change the fact that it's something calamity does
(also this reasonably is a calamity function considering stuff like adrenaline/rage have a sound cue when they're ready)
then calamity should also add item that stops evil spread, quick arena maker because many calamity boss require arena building, quick npc house builder because there is a lot of npc... I think you get it
calamity does also have bosses that make rod or other teleports very valuable
then again so do a lot of mods
calamity can add it definitely, just whether it is necessarily something that only calamity can do
i feel like if this happens it should be standard for cooldowns, like give gsd a sound cue as well
it probably should be in general standard
i think plague reaper has a cooldown end sound already
That’s literally what malice is
I hate having to look not at my character to know when something is off/on cooldown, it's why adrenaline and rage have sound cues
except that bosses don't deal 35% damage, don't have 25% projectile speed (which make a lot of boss much harder) and force death mode condition basically
and those are much easier to tell than whether or not one of the 15 status effects you have is chaos state
chaos state sound cues for the win
factual
im working on DOG and its hard as shit to just notice chaos state at a glance
especially with cirrus buffs
yeah
that are the same shade of pink
I will be honest there is probably other mod you can find that does that already, if you want it immediately
I don't see how it don't exist yet
Malice doesn’t increase stats, it just gives the bosses an ultra-aggressive AI. It actually uses the standard enraged AIs for most bosses that have them.
if you want you could also extend your sugg to involve other cooldowns (chaos state, godslayer dash, etc.)
yeah it was literally just a quality of life suggestion
like how calamity has so many other quality of life changes
why would that exist for vanilla, chaos state is much less of an issue there
^^^^^^
I tested it, Malice definitely increase damage, AI change is just one part of Malice
and by a lot too
Maybe, but 35% damage increase in classic is still basically zero damage.
very true!
that is when you assume you are playing it on classic, it stacks on other difficulty like expert, rev and death
Any damage below 100 rounds down to zero in my mind.
Yeah
I know
then what is this since you acknowledge that it do happen
You were talking about classic before, so I continued with those numbers.
not really, didn't specify any difficulty
changelog only stat all modes, so was talking about all modes
I think qol changes are kinda cringe but the idea of adding sound cues to normal cooldowns (potions, godslayer dash, chaos state, certain armor set bonuses) is a good idea so that way you don't have to glance to a random corner of you screen during boss fights to see if you can heal or not, and would fit with how Calamity handles adrenaline and rage.
Sorry, not you. It was spooky.
oh ok sry, thought you are talking about the samething
im not saying its a qol mod, there are far more additions in calamity than changes
im just saying qol is nice for a reason
Either way the damage isn’t the main problem on most bosses. Most two-shots are still two-shots. Most three-shots are still three-shots.
for potion the very least I know that I use a lot is Lan's Simple Healthbar which add potion CD icon and health/mana bar below your character
The big problem is how fast they become, and that’s a huge skill check.
I assume that there probably is other version of that mod that do add chaos state CD etc
ya if you are aruging in that sense, ya the malice damage only stacks when you put it onto other difficulty mode (most notably death mode), they go from bearable to chonks your hp
They were already chonks of hp on rev and death tbh.
And besides, malice is not meant to be fought on-tier.
You are meant to go back after you’ve gotten a boss or two ahead, then still have a difficult challenge.
not even close, in death mode if you go full tank you can tank end bosses really well (like super well), with malice you are complete paper with tank build, it matters a lot
@mighty schooner If you wanna incorporate any of this ideas into your suggestion monu, feel free. Currently your sugg could use more reasoning on why it would benefit the mod (without leaning into the don't of "it would be qol" reasoning), so adding some other reasoning would be beneficial to it's validity. also bolding title isn't necessary but it makes the sugg look nicer in posting
ok somehow there isnt a single working rod cd mod
not surprising
its such a simple thing i dont know why people havent made a mod for it yet
contrary to some beliefs here there is not, in fact, a mod for everything
(also on a personal note I think that this is more valid reasoning than qol, considering most vanilla buffs have a blue background that is very distinguishable from rod's pink)
have you tried chippy's rod of discord timer?
doesnt work
not downloadable on tmod
dont know why
probably out of date or something
@river glen - Your suggestion has received an updated status!
[Have more mining based accessories post moon lord]
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@gentle fog - Your suggestion has received an updated status!
[Make Cnidrions no longer a "rare creature"]
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@gentle fog - Your suggestion has received an updated status!
[Give Sepulcher a minimap icon]
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@dark herald - Your suggestion has received an updated status!
[Make the pulse bow craftable]
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@eternal escarp - Your suggestion has received an updated status!
[Give Stormlion Mandibles a wider use]
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@grim tusk - Your suggestion has received an updated status!
[Add more lore-related structures to the world]
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@orchid turtle - Your suggestion has received an updated status!
[buff serpentine]
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@small timber - Your suggestion has received an updated status!
[Increase the Vein Size of Perennial and Uelibloom Ore or Make Them Spawn More Often]
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[Aquatic Scourge despawning upon player death]
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@golden narwhal - Your suggestion has received an updated status!
[Give the Slimes Gods possessed by the Core increased speed and aggression that scales with difficulty rather than Death Mode AI.]
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[Give the Cursed Capper a Crimson variant]
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@silver silo - Your suggestion has received an updated status!
[Give the Profaned Soul Crystal’s vanity effect Providence’s night colors at night/while the defensive buffs are active]
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@fleet igloo - Your suggestion has received an updated status!
[Change DoG’s Boss Checklist despawn message.]
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Smh my head bot spam
:D
@grim tusk - Your suggestion has received an updated status!
[Add more lore-related structures to the world]
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that’s a pog
I predicted this like a week ago lmao
lmfao
when the eyes are sus
@gentle fog - Your suggestion has received an updated status!
[Make Cnidrions no longer a "rare creature"]
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sab
tbf I mean it was pretty obvious
lol
It really wasn’t surprising in any way
we are removing lore from the mod

Pixl when lore: 
lmao
me when im technically our other co writer but not really bc i never rememeber to write
no pls dont remove lore 
also why are there none of the sent reactions on suggestions that just got sent
This is why calamity lore is in a constant hyper state of both existing and not existing
It did tho it got the ✅
is it just my discord being stupid
Probably pisscord
make the lore gay pls 🥺 /j
ok yup now its fine
lol
adding more lesbians to the lore
ok
let’s gooo
True
its counted as a rare enemy, affected by the lifeform analyzer
thats what the suggestion talks about
Cnidrion more like annoying-little-shit-that-always-spawns-in-my-ds-arena-drion
also spawns during events lol
although iirc they're fixing the spawn issues in the next update
My favourite part of calamity mod is when im fighting an endgame boss and i see a cnidrion just slowly clip through the ground
post scal cnidrion as the second secret boss to adult eidolon wyrm
Good
@dark herald - Your suggestion has received an updated status!
[Make the pulse bow craftable]
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wtf pogger
Nice
Ooo nice
oh sorry i didn't see that changelog when i checked earlier
@dark herald - Your suggestion has received an updated status!
[Make the pulse bow craftable]
It has officially been implemented into the game, and will be available in the next update!
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@warm jetty - Your suggestion has received an updated status!
[Fix Cadance Potion Tooltip]
It has officially been implemented into the game, and will be available in the next update!
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Pog
wow cool
@mighty schooner I actually made a mod for your Chaos State suggestion not too long ago, so not exactly sure how solid it is but if you're interested it should be called Cooldown Indicators or CD Indicators in the mod browser
the 👍 is only saying that the devs agree with the changes (basically ya we think so), but do not necessary mean they will do it
🛠️ this one is the one that the devs definitely is actively trying to do, and if it stays 🛠️ for excessively long period of time you can probably yell at someone (but don't do that, do acknowledge implementation takes time)
so its just gonna stay in accepted suggestions for now
depend on if certain devs will get to it when the time comes, 👍 basically says when we get over all the 🛠️ we might look at them
basically 👍 is just have higher priority to get look at not really guaranteed implementation
k
Bat Hook is post Eclipse in cal iirc
I usually get good use out of hooks in PreHM for getting around boss arenas
Like grabbing a higher platform when you're outta jumps
ya pre-hm for sure, but at the same time most pre-HM bosses don't pressure you to have fast hook
I reworded the suggestion, this probably sounds closer to what I want to make the suggestion for
Part of the problem is hooks having both send-out times and reel-in times
Hook of Dissonance in 1.4 I can see being an actually viable hook
ya, send out directly affect how long before you hook can't reach and reel in affect how much you can afford to use it before get hit by the boss
currently Serpent's Bite is doing better than all of HM hooks due to this regard (it simply have the highest launch (send-out) and pull (reel-in) velocity of all HM hooks except Lunar which its reach make it comparable
you're kinda missing the point of having a hook iirc, particularly on the "dodging the boss" part
the most effective way to use hooks in this instance is to immediately cancel the hook to preserve the additional momentum and move around with said momentum
even if they need a lil buff, the way they work will make at least most hooks usable with the way I said
that is why it needs buff, it is the fact that the most useful way to use the hook is to cancel it like 20-30% of its pull distance
That’s just because of how hooks work though?
If you don’t cancel, they eat your momentum.
is hook useless? not at all, it is extremely useful for resetting wing flight and jump, but the fact that it is their entire use is what the suggestion is trying to address
If you do cancel, you get a massive speed boost.
cancelling when it is close to destination sure, now you cancel it as soon as the hook reach anything because the momentum is still created
there is almost no reason to ever let hook go for more than 90% of its pull distance, but currently most of the time letting it go at like 20%-30% full distance is optimal
unless it is bobbit hook which is faster than even flying
Letting it go after a short while is optimal when you want to spend all of your time flying and not getting to platforms (i.e. most bosses as you progress)
I don't it's a problem with hooks as it is a difference in playstyle as you progress
then we will talk from the other perspective: if the player is not using the hook in the most optimal way, hooks will be completely shit because of how slow it is
a.k.a. most of average player (hence it is called "average" player)
I do agree with this, ye (except for 'completely' shit)
Problem: Making hooks faster and longer would only accentuate this skill gap.
ya completely shit maybe overexaggurating, but I think you get the point
not really, malice no hitters will still wingless sandstorm jump and normal player don't do it
Right now hooks are fine imo. They just aren’t mandatory late-game.
The suggestion doesn’t talk about buffing reach
and "skill gap" is less of an issue in pve game, it extend skill ceiling but also higher skill floor
It talks about launch and pull velocity
ya reach is good enough, even bobbit actually don't have super high reach, just high speed
I think just the fact that so many hardmode hooks are just like. an immensely minor difference is just kinda cringe tbfh
and bat hook is better than lunar hook
ye
just because you use hooks as a propel doesn't mean you're a DADI nohitting God
I'm just saying hooks are more effective to be used that way in combat
it is invisible
probably need to address ceaseless hunger potion, I think that is the main thing people will criticise the suggestion
also, how
lunar fragments is visible on map
pillar fragments do show on map as far as I am aware, so it probably is doable
yeah its a possible thing to do but
neat
Ceaseless Hunger is a thing indeed
which practically
nullifies the entire issue
and fixes it better then a map icon
because you straight up get it rather then have to look for it and collect
some people might be just too lazy to kill cv again
but yet yes
ya that is a very hard reason for suggestion
"im too lazy" is not a good arguement whats so ever
honestly? stuff to increase grab range significantly earlier in the game would be nice
you could argue im too lazy to look at the map and scavange the items
some people might even not know about it
so im taking ceaseless shunger
and make the succ potion last longer to circumvent the value
or using it just crashes them
speaking about grab range, didnt they mention they will readd lore grab range somewhere or we get baited
by that logic, not everyone will know about the nightmare / endothermic
Terraria has always been a wiki game
Dark Matter is a direct drop from a main-ish boss
you're not going anywhere without some sort of a detailed guide
even if we dont take wiki into account, theres the guide tro
using ceaseless potion crashes sometimes
so true
I think people knowing about ceaseless hunger potion is very logical, it is used to craft cosmic worm (which is to fight dog therefore events)
its 5 seconds, i doubt it can cause a crash
the only one argument really is "ceaseless potion can crash low end pc" as you mentioned
i can see it making slight lag but
a crash?
if it crashes your game i think you just did something wrong that theres so many items on the ground in your world tbh

if you're doing a 10x spawnrate frost moon and with time lock at night, grinding till no end
maybe
even then there's a limit
on ground items
nah it can crush low end pc, not everywhere is first world country and pc is cheap
though it will still be hard as an arugment (a.k.a. mostly a "you issue")
no i mean like
personally i never heard a crash from items all being bundled to one area
most notably old pc I think, low end old pc, I lagged in yharon fireball before switched to new
I think as long as you get out a good reason why ceaseless potion may not always be viable then the suggestion can work, as people who don't want their map to get clogged up by materials can just use ceaseless potion (while those can't just pick it up themselves)
Fairly certain baited 😔
Honestly "fighting a boss for this niche necessary task is time-consuming" is a good enough counterargument especially since yea, this still wouldn't invalidate ceaseless hunger ('good enough' because ceaseless likely gives you enough mats on first kill anyway
)
the attack was probably weak because hell arena sucks, and player who wants difficulty in providence will just fight night version instead
I think the day crystal staying weak is fine, considering arena building limitation
the game will be ruined if only nohitters balanced it 
step 1: make every boss deal 9999 damage because you only have 1 hp anyway so it don't matter
step 2: increase boss hp by 5x but remove rdr because bosses are very squishy
step 3: adrenaline deals more damage the more you stay no hit, it is a no-hit incenvitizing mechanic anyway so I dont see why not
@agile thorn you need to format your suggestion correctly and give a better reason then "they are cool"
ohh alr
that’s only if there’s a lot of items on the ground
i agree with that suggestion
i dont agree with making it useful for much longer than early game so like i mean cuz like im ean in the end its wulfruml
:D, yeah- Though you could potentially make a more permanent but less strong use, like blood orbs
blood orbs are potion makers. more useful then an early game armor that you use to gain more things
Well yeah but blood orbs are allways usefull to some degree
nono
So perhaps Buff items? I was thinking maybe a buff furniture that didint do anything crazy like sunflowers
there was an accepted "add a resource sink for wulfrum" sugg
blood orbs are useful because they are made for POTIONS. which are universally useful
naturally
rover even made some cool concepts and i started some sprites
they are just an easier way for potions
Oh
id like to get around to maybe coding em but they require a bit of effort but yeah
well not so much effort as just , idk how to code em 
yeah thats the one
wtf i couldnt find it
OH i fucking looked at the
wrong channel
wait
Tbh something that would help too is a wulfrum table and wulfrum chair
(wulfrum furniture in general then?)
oh
wulfrum barriers
yeah, make it a more versatile construction material so you can make platforms & NPC houses out of it, ideally withought having to dig up stone 1 for 1 too
hear me out. make wulfrum useful in events by allowing you to craft barriers that guard against enemies. and they have health, but when killed they take a full ingame day to regenerate. unique
thoufh even with a wulfrum furniture set i dont think itd really act that much as a resource sink
my idea gud yes.
I also had this neat idea for a consumeable made of energy cores and wulfrum scraps that would summon a bunch of wulfrum enemies
thats just
pandoras box
No no no, you see
ppl made wulfrum stuff for calamity vantiies
pandoras box summons like 6.
wtf
6 enemies
wulfrum idea jumpscare
which can spawn more sure. but like
actually are the wulfrum ideas on the trello
i dont think so?
your just sugging pandoras wulfrum box
probably throw them on there if they arent
ohhhh it was for calval
sadge
I mean it was more of to make harvesting energy cores easier if you have a lot of energy cores, and also a nice mini-mini boss event where you are trying to fight the buffed enemies
"if you have a lot of energy cores. it'd make it easier to get more"
you already have a lot.
Ok fair enough, its a flawed idea, but I liked the idea of being able to get a bunch of enemies into the buff and having to fight them
you can always like steal those
Triangle (wulfrum furniture spriter) did ask if he could submit em to main but got no official response
yeah it looks good
@hollow idol tell them to submit through sprite submissions in calart

poggers
Quick question: was there suggestion about some sort of search for biome shrines?
Would not post it myself.
they just need to be sheeted (they have been done for months but nobody wants to sheet em)
The purpose of biome shrine is that they are rare and something you feel excited to get when you just come across it
shrines are
funny
i will not say more
just know if u make a suggestion like that, its gonna get a 🔒
just make shrines nonexistant. or make them cooler looking rather then just "Chest in a tiny little hut"
no > : /
github link
@unique vector it is also here
bot is not having a good day rn
github is whitelisted
it wont filter github links thats probably why
theyre learning 
no
its an old trick of they want you to test their game but the game has a virus in it
just blacklist github links except for the calgithub
🚆
just blacklist posting links by people other than mods and devs
then we cant post the mirror.
.rar file, instantly downloads, cancelled midway, still got alert from windows defender, immediately deleted manually (report for future cases)
why would you ever need to click on that link. just dont click on githubs?
well github is usually trustable
how would you get smth instantly downloaded from github tho
just dont click on non-trusted githubs though..
you can hide links within other links
oh
i.e you can hide a virus link within a discord embed
like it'd say "discord.com" like it should. but it'd be secretly like "virusgetter"
link pointers yeah
Well i asked if i could in cal art since some people asked me to submit to main and i was told a wulfrum furniture set was not needed
If i remember well
@stable musk The Lunar Fragments showing up on the map is not a vanilla nor Calamity feature
oh huh
iirc it's part of Boss Checklist
that does make sense actually
byeah the main counter to the sugg is just
using Ceaseless Hunger
i mean map icons are usually nice
but like
at what point does it become clutter

That is actually available to the player at that point so actually valid feedback for once
shit
kek
god
Meant to reply to Blast
they did have the counterarguement of
- its bothersome to fight CV for a potion (eh)
- it can cause lag (yeah this i can see)
It can indeed
first point, imo, is not really good
but the second is an arguement yeah
byeah just imagine beating DoG. not saving. using ceaseless hunger and crashing
I think having 135 endo energy icons on your map might affect performance .
But uh yeah the sugg is valid
as long as it acknowledges that's a Boss Checklist feature (or whatever mod it's from)
and instead asks that we add compatibility for that, use their ModCalls or something
DoG has 102, fair
I do remember the fragment map icons causing a lil bit of lag for me tho
ah
boss checklist
it is boss checklist lo
Name the owner role Yharim, Jungle Tyrant for April fools
And have the staff have their roles to other calamity bosses

And then have them RP as them
i can't tell if that's amazing or terrible
Both
Be really funny once mods role turns to “Servants of Yharim”
Head admin
“Yharon, Jungle Dragon”
cringe
calamity rp server
Based
:cringescene:
if you had a stroke
i suggest making tooltip less confusing by changing it to just "Able to mine uelibloom ore"
Picksaw said where scoria ore is located, which is good because there is no message hinting about it
But Uelibloom ore location is revealed on providence's death
Making "Able to mine Uelibloom ore located in the jungle" confusing for a newbie
ill send some screenshots
it is not just that
if I am not mistaken uelibloom is not jungle exclusive
for some reason
yeah it spawns in mud, not just jungle
though of course its much more common in the jungle
though I think having the tooltip there is still good, there is not much reason to specifically remove it
it is more that there is "no reason to remove it" than there is "reason to remove it"
even if it spawn post-providence only
Problem is what scoria ore is already generated
making picksaw tooltip helping
But for lunar pickaxe it just says the same like it was already generated
Aight, I understand the issue after reading the whole sugg
Didn't realize the problem at first
I suppose not specifying where Ueli will spawn is good for deterring players from looking for it..
the solution: get rid of Uelibloom

it's a redundant ore
in the biome with the most content in cal already
and Silva is literally Tarragon but fancier
@small timber - Your suggestion has received an updated status!
[Increase the Vein Size of Perennial and Uelibloom Ore or Make Them Spawn More Often]
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@orchid turtle - Your suggestion has received an updated status!
[buff serpentine]
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[Give Stormlion Mandibles a wider use]
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[Change DoG’s Boss Checklist despawn message.]
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[Give Stormlion Mandibles a wider use]
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[Give the Profaned Soul Crystal’s vanity effect Providence’s night colors at night/while the defensive buffs are active]
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[Give Sepulcher a minimap icon]
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[Give the Cursed Capper a Crimson variant]
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[Have more mining based accessories post moon lord]
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[Give the Slimes Gods possessed by the Core increased speed and aggression that scales with difficulty rather than Death Mode AI.]
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[Aquatic Scourge despawning upon player death]
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mm status s
mmmmmm
m
poggers?
nice
oh wow that changed fast 
it was worked on p wuickly beforr it got officially approved
some rrcipes use them now
My favorite thing about this mod is how many jungle sets there are
Say what you want about cold/fire weapons but at least there aren’t 4 nature esque bars related to them

does cold alcohol still not exist? I remember seeing the suggestion in the pass, not sure it got voted up or not
Uelibloom should just be
rebranded and moved outta jungle
why does Jungle have 4 ores
perennial and uelibloom should just not
more like why does uelibloom and divine geode exist at the sametime
perennial is a bit of a weird case
perennial sucks balls and you know it
it tries to not be a jungle thing
it is literally the same as cryonic bar and that old cryogen bar
but it's nature theme
Regardless of the armor set being changed
and it's what
perennial is flower themed
So
still nature
as I said, perennial's a bit of a weird case to me
so Uelibloom imo is a stronger candidate for a rebrand in comparison if it happens
It feels like splitting hairs at this point
also elemental tags are being abolished anyway
Indeed
Indeed
scoria ore is fine, but hydrothermic armor is ugh
(Then why does it not generate in the Crystal biome instead of ice)
uelibloom i think is fossil themed and is the worst case of themes
yeah
I never got that fucking vibe
it's an ancient organic material of sorts
and also tenebris is supposed to... not exist
also this is a good point
planty mush is the sole soul of silva
Indeed
tenebris is an imposter
sus
and lumenyl is also a crystal

but still like the weapon's theming does not represent a fossilized material yeah
frigid bar and cryonic bar exist at the same time from the same source, frigid bar got removed
living shard and perennial bar exist at the same time from the same source
divine geode and uelibloom bar exist at the same time from the same source
frigid has a lack of use for sure
a lot of these bar weapons are a mold of whatever themes
it's the main reason the bars are die
perennial bar also exists right after chloro, and right in the middle of events/dungeon happening
which is why I hate it
ya frigid and cryonic is literally two bar at the exact same progression
enchanted metal, for when you're too lazy to craft mech summons so you buy a random bloat material to craft them 
living shard and perennial being separated I can see, but divine geode and uelibloom is more of a stretch (both are "hard" material)

(not to your comment, to the scam getting insta deleted)
personally would love if both ueli and perennial were obliterated from existence tbfh
reminder that cryonic bar items somehow associate with light and dark
for reasons no one will ever know
abyssal warhammer, shadecrystal barrage, darklight greatsword, starnight lance
or whatevrr
indeed
fun y old content
scoria is kinda neat in comparison because it's slightly more unique than "theme but slightly varied from generic overplayed one"
flames but it's underwater geysers
ice but it's crystals
plant stuff but it's flowers specifically
the main dilemma is that
chlorophyte is worse imo
i think like
even thomas agreed that chlorophyte is worse

arguably worse with the hm rework making hallowed post 3 mechs
it's like bad in every aspect from how you use it to mold into other bars
to the fact that you need 6 whole ores to make one
and now it's being placed in the same progression as hallowed bars
literally just increase it's growth rate to fix this problem, so that farms are more viable
byeah it's just in a extremely awkward place of progression
and all the items in that set are godawful
except generic bow that has viable damage
can't you say this about all early hm sets
and make bullets
like there's nothing that makes chlorophyte claymore really stand out but does anything from the early hm ore sets either?
cal has been messing with vanilla for god knows how much at this point
i think the effects added to like
reworking chloro isn't an option?
cobalt and stuff is a bit better
which devs know of 
the only possible one I can see is literally delete perennial and move chlorophyte post plantera if they want to rework it
all other approach will not make much sense
since post mech have hallowed
the thomas approach
perennial does indeed step on chlorophyte tbfh
completely overhaul chlorophyte and make it post plant
perennial becomes a post-pbg material
and also like all chlorophyte armor sets are post-plantera (except the shitty pure bar one)
turtle is not
oh ya turtle
except the shitty pure bar one
reject 5 helmet armor sets, return to unique class armors
shroomite and spectre bars derive from chloro tho, for whatever reason
I can see shroom
adaptability of the material
but spectre?
spectre is indeed wack
wtf is shroomite
also can we move cryonic to underground hallow pls n thank you
shroomite is funny
not for as long as hallowed ore exists
right hallowed ore
a crabulon upgrade should be added when you gained access to shroomite
that completely generic fucking set of gear
me when I sugg the thing but it gets rejected 
crabulon and cnidrion upgraded post-scal to serve as optinal final boss like AEW
hallowed bar set sucks balls. barely represents the hallow in any regard aside from name.
is it really generic with valk ray, pwnage, exorcism in that set though
hallowed bar also is unlocked by literally mechs, for some reason
when it is expanded by cal yeah
but like
vanilla it sucks balls and the weapons don't really resemble the hallow they resemble the mechs
rainbow rod is far more hallow than valk ray and it doesn't even use hallowed bars
rgb hallowed gear?
now cal just also have to somehow fit EoL into the lore when 1.4 comes
yeah pretty much
hallowed bar is probably more of a noble set than eol rgb go brrr
it's like a kingly attire
yeah but tbfh I hate that
and somehow make slime god being weaker than slime queen make sense or rework slime god to post-ML
weakened god and/or empowered by hallow slime > : /
(tbfh talking about lore when the whole concept of lore is questionable isn't really a good idea)
or just make slime god get empowered post-ML like astrum aureus
balanci
and only drop a pet
(let's not)
no thanks
also can we make rav just the bloodstone guy instead of three random ass shits
queen slime'll probably be in a much lower tier than slime god in boss rush anyways
Baffles me that calclone and brimmy continue to be associated with bloodstone while ravager is just sitting there as a necrotic pile of stone.
on the topic of 1.4 boss, now calamity also have to somehow rework deerclops to not be dogshit, its difficulty is literally that its attack have no telegraph
what
when it happens it happens.
leave it alone until then
and let the devs (try and) handle it
imo Ravager feels more fitting for Bloodstone than brim and cal ., dude is made of corpses (BLOOD) and has bricks (stone) all over em, brim is fire and stone, cal is yes atm)
that is indeed the general theming of ravager byet brimmy and cal clone continue to drop bloodstone
options ⭐
fuck options
you don't get options in where you get divine geodes afterall
or most other shit post-ml
I just rewatched the fight again and it telegraphed every attack
what do you mean no telegraph
can't you just slow down
Rev golem has a similar (I guess) attack
The lingering fireballs
the difference is the fireballs is fired from golem so you see it travels, deerclops make it appear in the air
and it can appear when you middash (to dodge other attacks) so slowing down is not always an option
ya, just that it is designed... weirdly, other attacks are fine, I don't get why the hands are designed that way
the attack just seems so random compare to their previous 2 boss (EoL and QS)
I see it as a way to make the player slow down
Ya'll are too boring
Cryonic should just be leftovers of daedalous' old machines, perennial should literally just be chloro and uelibloom ?????
Who the fuck is Daedalus the only inventor I know is John Wulfrum
daedalous is implied to still exist and be the cause of tundra on draedon's ice logs and perma's dialogue
it could be renamed to whatever byeah
I’d prefer hallow getting some actual content ngl
The other option i see would be making cryonic cryo's remnants
An ore isn't giving a biome actual content, no
Ok
the age old ravager suggestion
I mean they have to completely rebalance ravager if it is post provi only
currently it is not even very balance
????
It is balanced like
Ok
Rav's already got the ability to deny your wings from existence so mobility is barely a problem
I don’t recall it ever getting to dev, I assume you have a link
His post provi health buffs should be good
Mmm, true, i don't seem to be able to find it now
Must've confused with another sugg or smt
yeah tbh, to balance rav to post provi is rather not as big of a hassle as thought
honestly itd make his wing-nullifying gimmick more unique
I’d argue he’s better in that position cuz he throws a ton of shit at you
and like it’s not like Duke or Plague where it’s spaced out he just kinda spams stuff at you
But that’s leaning into my personal gripes bout his fight
Oh no!
Anyways, onto non niche concepts

this will affect the trout population i think
and also rav is a good farm for bars/cores
who the fuck cares about chat notification? you can change that easier than the suggestion
literally just change a string variable
Ok this is surpisingly good
oh hey if this is done Catastrophes before the Calamity will have only post-ML leitmotifs; seems to fit more considering Ravager is no longer the penultimate boss before ML?
So will they also remove ruinous souls from bloodflare
Why though
Would be funky if you get tarra and immediately get bloodflare after one boss
Locking bloodflare behind two bosses is uh
Also tarra could be an alternative to bloodflare instead
Also you could technically get brimflame and immediately get reaver after one boss
I was actually thinking more of a brimflame/reaver situation
Reaver is all class so troll
Like GS/Silva?
I'd like that actually
Though it would make auric need a unique set bonus even more
yes!!!
YES!!!!

make it happen for every single 5 class helmet armor set!!!!!
Make it happen harder than silva/godslayer don't even just split it in half, make unique armors for all the classes

so true bestie
that should be the standard
in a sense, Chlorophyte already kinda does this, though with extra steps
turtle, shroomite and spectre are class armors deriving from Chlorophyte
same tier except for turtle, which is a step before
that one's funny
(and even then summoner got trolled until recently)
(they're still partially trolled because onyl hallowed got a summon helm)
but yeah imo its a lot less awesome to have the final armor be just auric where its the same for every class and its just a lot of already seen partially underwhelming set bonuses all frankensteined together
compared to the unique stuff from vanilla's lunar armors
GOD SO TRUE!
AURIC
I think I've talked about how shit auric is conceptually more than I should
beyond the fact that it's a cookie cutter 5head set, it really do be like everything is Frankenstein-ed with glue
the general lack of class specific armors in post ML is
sad
Lunar and Prismatic (dono saviour)
but yes dw oomfies we area ware of the problem
Empyrean is post ML by sheer technicality, but even then it's super bland compared to other lunar armors
tbf i personally call Emyprean "lunar" since its rather made the same way
well what do you use to craft lunar armors
exactly
I think I proposed a funny about
fair...
a pillar related drop and luminite iirc
Gwyndolin armor no way....
(the sugg is basically armor made from sussy and succy's drops kinda like stormy's prismatic armor)
even though prismatic is donor
Trolla
I love that ravager suggestion
especially since ravager is really easy to forget about in normal progression
thoughts on scal and exos dropping a rage and adrenaline upgrade? or should there only be one of each post ml?
the rest has been that way I presume yea
1 rage and adren upgrade for each third of cal's progression
ye, and they usually arnt on the same tier
phm has crab for rage and sg for adren
hm has rav for rage and oreos for adren
pml has folly for rage and polter for adren
wait final rage upgrade is from folly right?
yeah
i just think rage and adrenaline fit scal and exos themes well and a 4th upgrade could also round out odd numbers in the adrenaline boost stats
there is no one to use the rage and adrenaline on
until they add future bosses there is really no point in doing that
theres aew and boss rush, other than that i see your point
until yharim and the other superbosses are added they wouldnt be too useful
Uelibloom my beloathed
soo true
tbfh I personally think this can apply to almost every conversation in this channel, similar to Rover's quote being applicable to every calamity mod player
how many days do we have left before "add more uses for wulfrum scraps" gets added to the donts list
bruh there's like 3 suggestions about it
thought it was more than 3
plus frequently asked != a dont
technically it might, depending on how frequently
cuz there is a frequently suggested section that counts as a "don't suggest these"
to be fair some of those are like
things that are somewhat planned / happaned
like, plague structure (drae jungle lab
Is that supposed to be a hamburger?
no
Scorpio..can be made from mythril anvil which means is a post-plantera weapon. Why?
What ‘bout beating the Deus instead
post cultist
and even if you could kill deus before cultist youd then be post deus, not plantera
that sounds unintended
Yup Just got one before cultist
..how
and how did you spawn deus without killing the cultist
oh what you can spawn it pre cultist now

you can
The beacon..
Isn’t it HM
yea it's just HM, the message after cultist just means atlas spawnrates get increased iirc
so you can get hearts easier
iirc some bosses have the health bar gain a red glow when enraged
so that could try to be used here
There could also be an indicator on the boss itself, I had this idea the other day too
Like some shield icon when they gain huge amounts of defence or smthn
sorry for late reply, only very few bosses actually have invincible as their enrage noqw
to my knowledge only plantera and providence (and skeletron if you count it)
so I think a special effect so some cases like these is still applicable
Some bosses go invincible outside of enrage
Like either one of the twins if one reaches phase 2 before the other, or hive mind if any dank creepers are alive in phase 1
Oops I didn’t read, you mentioned the twins
does hive mind still invincible with dank creepers? I thought it was removed
he only have slightly increased defense or something
oh ok, it still does, I will mention it
yeah, i think with hive mind especially its kinda random that it does that and a normal player may not make the connection
though of course the dank creepers do have a high incentive to kill, with their highly aggresive AI
oh btw, though its quite an insignificant thing when reading your sugg, hive mind only becomes invulnerable when dank creepers are alive in phase 1
oh no wonder I dont notice it since you always kill adds first in phase 1
what
four different things
just say
with four different explanations
Cnidrion has problems idk
cnidirion doesnt really
plus the 4th point is plain dumb
hes meant to be that early game obstacle.
Cnidrion already has a long ass delay between bursts of shots
^
making them faster is even worse because rn they can be outsped iirc
which is what your meant to do
outspeed to go over the projectiles then shoot cnid down
🛠️
Certified, then
🛠️
there was already an earlier suggestion like this iirc
im judt gonna mark it with a blue check once it passes
epic
Truly
ore armors are already planned to get rogue and summoner helmets
so epic
lets gooo
epic
Is it even possible to increase biome height range during boss fight only?
I thought the only thing they can do is just reduce biome block count so that it is easier for it to be considered as a bione
The better alternative is probably just make these boss enrage slower
(when out of biome)
not sure if its a vanilla or cal change, but eow and brain just slaps the bg no matter
Ya then I am not sure,probably wait for someone familiar with the code to answer
I feel like a way around this would be to make the clentaminator either craftable or become available to buy near the start of the game for a much lesser price
It would allow players to extend the biome easily
(the suggestion is abt the vertical space)
Ye
You can extend the biome vertically with walls and then using a clentaminator to make it a natural wall
I had to do this with dragonfolly and yharon on one playthrough
You kind of have to artificially extend the biome vertically
yea but isnt the whole point of the suggestion to lessen the need to do that in the first place

Ye
The main thing is it is unrealistic to clear that much space in a normal playthrough environment, especially evil biome (you have to do it with bomb)
Unless you are willing to spend an hour building the arena
It would make sense to either raise the biome's vertical area or make the clentaminator available at an early stage
Via crafting or otherwise
Or both
Both would be nice
XD
(or just remove hard biome enrage why does it need to exist)
because vanilla rules
fuck you
(mainly to prevent world bounded arenas)
unintentionally large arenas would trivialize bosses
esp earlier in the game
Ya kinda, then at that point the least is to make biome enrage take longer, like 10sec
Main point is to keep player in biome anyway,if they exploit returning to biome every 9 sec then it is on them (just build world size biome correct arena at that point)
5 second is improvement on previous immediate enrage,but still a bit too short
idk i think its fine personally
if ur out of the biome for like more than 6-7 seconds what are u doing lol
wow this chat rlly is on a boss sugg spree
5 second put a strain on "oh you fly too high return to the biome NOW", 10 sec is you can fight normally as long as you return to biome later, at least in my opinion


