#suggestions-discussion
1 messages · Page 1220 of 1
🤨
awesome
so awesome
do you think the dead girl or smth i didnt read the thing was like, the imposter among us
I've made a suggestion before, but this one is about a weapon rebalance, and it says to avoid that in the docs and to just talk about it here. Should I, then?
@unique vector delete ty ty
you usually ask people around here if they also agree it needs a rebalance
then you can suggest it
Ah, ok. I just felt like Space Gun is really easy to get and nullifies the need for, like, half of pre hardmode's magic items, so I was thinking about discussing changing the space armor to affect more than just the gun, or maybe to nerf the gun itself to add incentive to use other weapons.
wasn't a nerf to the spacegun already made ot was that vanilla terraria
It was, but it still wasn't very significant
it was nerfed to halve the mana usage of space gun
personally I think space gun is balanced by the fact it's boring af

Yeah, true, that's why it should be worse so there's incentive to use the not boring weapons.
It's pretty much just too good to pass up, but there are so many other interesting weapons.
"too good" me when bee gun.
Simply don't metaslave
^^^^
Metaslave?
One always has the option to pass up things after all
if it needs a nerf or not is debatable
And it's not a debate that will go anywhere until someone pulls idk perfs space gun kill time compared to other on tier options
I don't even look at metas or anything, I just play the game and notice that space gun is just obviously better than the other things. Like, I don't have this problem with other classes and their weapons most of the time.
I've played for a while, and generally I can use different weapons every time.
sure
jk i cant because mrplagues stoopid races.
Like, when I play melee or ranged, it feels like I could go three runs in a row using different weapons without always going for one, but then I feel like I always use space gun for magic because it's downright better. I mean, if no one else thinks it should be nerfed, idc, but I feel like there are a few weapons that can't really shine past it.
Then again, space gun superiority only lasts until you get, like, aerialite, so maybe it's not a huge issue.
Honestly, I just wanted to use, like, Aquatic Scourge magic weapon and the flaming pumpkins and the sunken sea stuff, tbh.
They look fun.
But I can't without being like, "Space gun is simply better."
Maybe if they made meteorite only mineable post EoC?
Thoughts?
I never found space gun to be that good in calamity
Vilethorn and Crimson rod shred DS, Mana rose is great for single targets, and there are just a lot of cool weapons that perform better than space gun when used right
I suppose I can't really argue with you, though Mana Rose and Vilethorn are more mana intensive. Also, Crimson Rod feels more like a side weapon.
And the other weapons that outperform space gun are way harder to get, though.
@worn jungle future content sugg. check pins
Pre-hm has a lot of non-linearity and progression skipping, if you feel that meteorite stuff, and goblin army stuff is too busted pre-Evil 1 don’t use it
@naive mica ???
Doesn't Polterghast yknow
shoot at you
and do dashes in its third phase?
besides that
idk i just thought maybe to get rid of that strat if its unwanted; personally, i dont cheese, so i didnt know that was a strat
Can you or Hal send a video of this strat in effect?
I won't believe it until I see it
i havent done it; ill ask hal if he feels like it
i dont really feel like recording rn and hal cant so ig u can do it for yourself if u want to

"Just tell him to dash out of the way after they both click"-Hal
I assume there's a bit more nuance than literally standing in one place-
yeah
Otherwise you would just be constantly taking hits all the time
from the bullets
and dashes
yeah ur right i shouldnta posted that
i havent played calamity in too long💀
community is great here tho so i like being here
That is literally the way to dodge the attack not a "cheese", because it predicts therefore the only reliable way to dodge the attack is to stand still and dash at the right time
if this is true then honestly i think it would be fine to keep it in the game lol
if people are coming up with this strat which is fairly unique as far as boss fights go, then i dont think its a bad thing
It is like saying that scal horizontal brimstone hellblast should punish you if you fly up/down
Fab and the other testers would hate this strat though 
i havent played calamity in a lon time sorry
so true
u know fab?
Yes I am a dev
did u make the music u posted on youtube? or was that DM (i think it was acid rain)
tbh my personal opinion on these things is not to constrict the player into 1 way to fight the boss, we dont need to add countermeasures for every non-"accepted" way to fight
I made the two themes on my channel yeah
(plus i also just find this really funny as a strat)
yeah, sorry, i dont know how 'cheesy' this strat is or if its any good, i just recently heard of it from hal
ill del my post rq
Real cheese is something like sandstorm jump to have post-ML MS to offscreen the boss, the polterghast stand still is just a strat not really a cheese (you can still dodge it without standing still, just have to be even more precise)
Because you always have the option to valor dash into the real polter if you cant stand still (eg: in air)
or the old cheese of DS platform.
yeah it ain't cheese for sure, you still have to dodge all the dashes and have good timing and whatnot while you're standing still
i kinda like the linearity of post moonlord. its pretty much the endgame point. what would be the point if you could just say "hmm most of these endgame bosses? nah les just fight the main 2"
Ya I like it too, but sometimes pre-ML to dragon folly to yharon to exo/scal can be an interesting challenge
i do feel like maybe letting you fight provi dog and yharon out of order would be good but having the final bosses locked behind those 3 makes sense honestly
It make sense considering their difficulty, it dont make sense considering how early you technically have access to them (auric bar, but requiring pickaxe and anvil)
For comparison it will be similar to beating pillar dont spawn moon lord and cultist dont drop ancient manipulator, and ancient manipulator must be crafted from hallowed bars (mechs), life alloy (plantera, golem) + cultist material (assuming ravager dont exist)
Exos already do not require full codebreaker
you only need computer and quantum cell
Anyways i do not believe this is good tbh
Non linearity at this point is an unhealthy obsession and it's barely benefitial
It's kinda already a problem if it has to be forced down your throat with weird changes rather than coming naturally but
¯\_(ツ)_/¯
but don't you need to get each part to unlock the schematics for the next part, thus meaning you need all the computer parts to unlock auric quantum cell
Quantum does not have said requirement
You do not need any previous schematics for it
it is, whoever, still required to beat provi and dog because quantum requires auric bars anyway
Byeah I'm in not way onboard on letting you fight fucking yharim pre ml because of a very artificial non linearity
ok I am unaware that the code breaker dont have to be complete, but ya quantum still require DoG anyway aside from auric bar (endothermic energy)
there's no manual download file for the music mod is there?
tbh most people are not insane enough to fight exo/scal pre-ML and post yharon even if it is an option, the suggestion is just to make it a potential option (considering they do allow you to fight non-final post-ML boss in any order)
I believe there is
there is iirc
navis.
A potential option that nobody but 3 people will do once and then forget forever
That's kinda my problem
navis.
Where? I dont see it on the github
check the tml mirror
tml mirror?
Yes
where's that
Check the pins in #other-mod-talk
ya I think I will remove the suggestion, it is super debatable whether it is viable at all considering the jump in gear between each boss (and tbh I just thought it is a fun challenge but fun is not a solid reason)
I guess if people want to do it they can just cheat sheet the auric quantum cell and altar and do it that way
navis.
If someone's doing it solely for the point of challenge imo yea
the only point of the change will be solely for challenge ya
like pre-boss aquatic scourge
Slam slam slam slam slam
nah blossom is not fast enough (in fact currently calamity need more post-ML mining speed), but upgrading drill containment unit is definitely NOT the way
it already has one of the highest cost crafting recipe in the game, making it have upgrade is way overkill, they just have to make it scale with pickaxe power like onyx excavator key
like everything covers mining speed
honestly yea
p90 with rubber mortar rounds deal more damage to the environment that global warming shivers in fear
just use iban as a pickaxe.
And also make crystyl crusher throw out an excavation magic orb instead of a laser cuz lasers are terrible and they can look jank sometimes idk
iban pickaxe would clutter the screen with cosmetics too much before it can pick a dirt block
magic orb can be super uncontrollable, particularly distance

unless they make distance scale with cursor location
tf2 short circuit but it absorbs blocks
crystyl crusher would be so much better if the whole beam broke blocks instead of like a 10 tile aoe around the cursor
just make it a short circuit
i mean it used to but that was removed... not really sure why tbh lmao
close desert scourge exists
Yeah, I really want DoG to feel like a Devourer of Gods
another dog resprite is planned so around then would probably be a good time to rework him
Astral pick is faster :lo:
ya blossom is absurdly slow for some reason
@west jackal - Your suggestion has received an updated status!
[Make criimslime and corroslime staff different from eachother]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highlyimprove chances!
You can check out your suggestion again here: #suggestions-voting message
@violet dagger - Your suggestion has received an updated status!
[Move evil islands down a bit]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highlyimprove chances!
You can check out your suggestion again here: #suggestions-voting message
@inner lark - Your suggestion has received an updated status!
[fix thanatos' eyes]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@proper grail - Your suggestion has received an updated status!
[Add a Hammer Supertool to match the Crystyl Crusher and Photon Ripper]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highlyimprove chances!
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Remove Adult Eidolon Wyrm From The Boss Checklist (And Only Appear After You Beat Him)]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highlyimprove chances!
You can check out your suggestion again here: #suggestions-voting message
lol, rip thanatos' uneven eyes

@small timber - Your suggestion has received an updated status!
[Remove Adult Eidolon Wyrm From The Boss Checklist (And Only Appear After You Beat Him)]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highlyimprove chances!
You can check out your suggestion again here: #suggestions-voting message
@eternal escarp - Your suggestion has received an updated status!
[Differentiate the Dank Staff from the Blood Clot Staff]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highlyimprove chances!
You can check out your suggestion again here: #suggestions-voting message
@sleek wadi - Your suggestion has received an updated status!
[Add a UI element that shows whether or not you're under the effects of Defense Damage]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highlyimprove chances!
You can check out your suggestion again here: #suggestions-voting message
but it does highlyimprove chances
@cobalt pewter - Your suggestion has received an updated status!
[Give Anahita and Leviathan an Angling Kit-styled grab bag for their Angler-related drops.]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highlyimprove chances!
You can check out your suggestion again here: #suggestions-voting message
@trail fiber - Your suggestion has received an updated status!
[Upgrade the pirate invasión after defeat leviathan and anahita]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Make "Submerged In Liquid" Gears Give A Lesser Effect If Used While Raining]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highlyimprove chances!
You can check out your suggestion again here: #suggestions-voting message
@inland saddle
highlyimprove
minor spelling mistake (literally only missing a space)
Thank you

this change will highlyimprove the bot
@cobalt pewter - Your suggestion has received an updated status!
[Add a system to expand and collapse tooltips on player demand.]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highlyimprove chances!
You can check out your suggestion again here: #suggestions-voting message
probably why they denied it tbh
you wouldn't notice it unless someone told you about it, and even then you would only notice if you were like lookin at an image of the sprite or smthn
I was about to ping him lmao
@inland saddle hi could you add a 👍/🛠️/🔒/🚫 when the bot responds so it's easier to see with a glance what the verdict is?

sure lol
highlyimprove will become a catchphrase to the sugg disc people now i bet.
hope fully
Omit titles of bosses on the context where their name is mentioned as part of a sentence.
does this look good for the sugg title?
still figuring out how to write the sugg
"Yharon, the Jungle Dragon has been defeated" irks me more than it should be
when it can just be "Yharon has been defeated"
It's "Jungle Dragon, Yharon"
cringe either way
I never understood why they added the jungle dragon part
It’s pretty obvious that yharon is a dragon you spawn in the jungle
Jungle Dragon Yharon just sounds cooler I guess
Probably saving the exempt title thing for Yharim himself
You can only pull off the "Massively important boss not having a title actually making it cooler" thing once afterall
Ah yeah I was going to request the same thing
the summon is also called "dragon egg"
insert the "why is he specifically a jungle dragon"
only jungle connection he actually has is just Yharim iirc
same with Dragonfolly but even less
jungle dragon is an oxymoron since dragons stereotypically burn stuff down
so yeah its kind of an oxymoron
you can even argue he has more connections to the desert then jungle
he is a type of dragon of what he is burning down
with him being, phoenix like or smthn
no clue tbh
yup
isnt the astrum deus behaviour due to shitty ai bug? because sometimes deus just wander off and to catch up the player it is sped up but because it is so far away it becomes speed of light
in fact without that bug they probably will both be way more aggressive than it currently is
@red lichen a very recent suggestion of almost the samething is already passed
it mostly happens when you are specifically like, at an angle to her iirc
and regardless its a rather annoying hit since its highly unexpected, even if it can happen semi-consistently tbh
what if you can't move
(tbf you always can move)
dont go somewhere where you cant
and yes you can
if you can reliably never get hit by her doing that after a bh, which you can, its just a skill issue
it happens if you, dont move when she resumes attacking, which is a stupid thing to do
simply moving up or down will avoid any angled hellblast
she starts attacking immediately and not everyone will keep in mind where she exactly is to know where to expect it, especially the average player who will prolly not dodge a bullet hell by staying in the same general areas and keeping track of the current board
so, if you dont properly keep track of the fight you will get hit
personally i would count it somewhat of a cheap hit, not because its undodgable but because its not something that should really happen in the first place
it is only an issue if you dont know what youre doing
and its not exactly rocket science to realise if youre standing still at the end its hitting you
the boss is full of things you need to learn to stand a good chance at beating it, thats simply one of them
its not like the timeframe is rather large to react, its either you keep it in mind for sections and not focus on the actual fight because you want to avoid a rather quick and wierd curving shot, or you will just have to hope you are in a good spot so it doesnt happen
not at all
Calclone got one so i don't see why not
just dont be not moving when a bh ends which you shouldnt be anyway
it's like
The exact same situation
Fair, but still

o h
oops
mb
thing is that, the BH's fade, and while they fade is pretty much when SCal starts redirecting
you cant really expect people to start moving when projectiles fade and expect to always remember scal can semi-randomly shoot a 45 degree shot from nowhere, especially when normally her shots do none of that
its not something the player should expect
semi randomly as in, sometimes happens under circumstances
rather then RNG
she just resumes attacking
if youre nowhere near her you should expect her to snap back to you
snap back, yes
shooting a curved shot like never before, not really
she does shoot those before if you get her at a funny angle
which strictly happens under specific circumstances after BH (or Glacial State i guess but lmao)
its simply another thing to learn with the fight, that she will continue right from where she was beforehand
or gsd
or true melee drunkness
the player shouldnt really be expected to remember that "if you are in specific circumstance the boss can angle a shoot annoyingly"
i dont think you can just say "use GSD" or "use True Melee" when not everyone plays with those
i.e Mage classes
i didnt say to use them
then i missed your point
i said they also cause her to do the angled
ah
byeah, i dont think you can expect the player to "always end moving" when they might be in a situation they should stand still
i.e BH 2 / 3 / maybe 4
you shouldnt really be in those, and you have enough time to start moving from stopped once the bh starts to fade
the problem is not that it is consistent or not, the problem is it is bullshit
not everyone is trying to no hit scal and have complete knowledge of the boss
something that can be negated by holding down the space bar isnt bullshit
most people play the mod once and wait for next update
its not complicated to realise
and the boss is not meant to be easy/beatable without any fight knowledge
eg: bhs being made lots easier if you know how to manipulate the gigas
it is not difficult to realise the solution, but it feels bullshit whenever you just finish dodging an attack (bh) and scal just smack you in the face immediately
tbf this can go for CClones immediate dash aswell which was patched
it could be entirely avoided by pressing right, yet it was still a cheap hit
(ender moment
only it isnt the same situation is it 
she doesnt need to be made any easier
if you want to fix bs stop her tping in sep2
if you do it at the bottom right going up well youre fucked no matter what
making SCal not shoot in an angle when redirecting isn't making her easier just less annoying under specific circumstances in specific sections of the fight
it is roughly the same situation, be it CClones being more noticable
its removing one thing you need to remember
the fact that she instantly resumes attacking
i mean, im under the impression it will be enough time to let her allign, before attacking
which seems perfectly normal to me
if they want to make scal harder I will rather it done in different way than something like that
yes and completely removes the fact you need to remember that and not sit still after the bh
you shouldnt be not moving in her fight
they can make heart at all 4 corners, have to kill sep manually, +1 or 2 bullet hell at like 5% etc, but I will rather not that the difficulty is there in the fact that I forgot to remember her exact position when bh start
i don't see the issue with sitting still in the first bhs though?
later BH's fix that issue in other ways
are you ignoring the part that it will literally not hit you if you simple
move
you dont need to remember her exact position at all
because it can be fired at angled, if you simply just moving chances are sometime (not all the time), you will get hit
its not simply move even, if she is on my bottom left then i move right, id sometimes get hit anyways
if i move up a bit i might still get hit depending how low she is
but the main thing is that she attack when BH is still fading, so the only way to consistently do it is to count 15 second or do the fight so many time that you remember the exact start/end of Bh with music
no it isnt
moving towards her or towards her X allignment?
latter
you literally just need to fly up or fall
thats it
hence why it being removed because people cant figure that out is dumb
yes, that would fix the issue
assuming the player was to keep it in mind while trying to avoid the BH's which players would put a lot of focus on
i dont think a small rather annoying thing should be kept when the thing it "answers" is answered in later parts anyways
all it does is simply be annoying if a player doesnt keep in mind she sometimes does that
back when i was learning the fight ages ago, the second someone told me i needed to do that i never got hit by it
and some might not even realize why she does that
because she does it offscreen most of the time
I will rather have this kind of difficulty than according to your word, "don't forget to move up when bh ends"
she snaps to you and resumes attacking, that is obvious to anyone doing the fight
then youre kinda a moron
she doesnt snap to you, she rather floats which causes this issue tbh
if she did snap this issue wouldnt be there in the first place 
and i dont think i have any more to say tbh other then repeating my points so
a mechanic can be based on knowledge, but it should not be entirely based on knowledge to dodge it, the angled hellblast after bh is a case of that, you simply have to know it is coming and cannot react to it as it comes from off screen
i guess wed have to agree to disagree
the knowledge different between a nohitter and someone who never look at wiki is huge
right if you want to be specific then, she moves over to then snap to your side
terraria is a wiki game
¯_(ツ)_/¯
its only ever an issue in bh1 and 2, you dont sit still in any of the other ones
and once youve died to it hitting you while youre sitting there once, its not exactly complicated to go huh maybe i should move out of the way next time
(soft ping @hollow shell) gonna be honest I don't like the new suggestion delivery system that much
kinda discourages voting for other suggestions since it makes your own suggestions less likely to be delivered
it's suddenly a competition as opposed to the flat star count
just my two cents anyway
or just post a lot of completely useless suggestion to bloat the amount of suggestion that fills the top 20%
20% of 20 is 4 suggestion, you bloat it to 40 suddenly it is 8
oh that's a good idea
stop right there criminal sum
it was your idea
i think that concern is something to tell rover seeing as he is the suggestion overlord 
I just kinda assumed he read everything in this channel anyway lol
tbh it can kinda be fix just by having stricter suggestion system to get pass into voting, just reject all semi-irrelevant suggestion
sugg verification system
my criticism feels a bit whiny so I'd feel bad pinging him lol
like "hey I'll interrupt whatever you're doing to tell you that I don't like this thing you did"
well.
although there is incentive to do it, it kinda is only 1 person, I think most people will rather just vote for the suggestion they think are actually good rather than betting that 1 vote will change anything
I'll edit it to a soft ping tho
rover didnt really do the new system..
every suggestion only comes from 1 owner
id assume he had a major say in it seeing as he actives here the most
because if they don't want a suggestion to get voted it kinda is the same as not voting it anyway
probably more an influence rather then making it
nycro coded the bot but i kindof doubt he planned everything in idea form 
nycro took ideas from the original bot and the uh.. sugg "community"
esp seeing the previous sugg bot for Infernum he made was pretty much the old sugg format (iirc
I really wish discord would implement actual soft pings (give people notification badges but not push notifications)
so true
replies not pinging but being shown in your inbox regardless
🥺
byeah offtopic
just make replies not having pings auto turn on
do not the
Ik I’m not gonna suggest it 
then do not even mention
You are NOT allowed to share your ideas and opinions
nah deus just need combination attack
I really don't want to get into this tbh
you have a boss that is literally made of multiple boss yet it just do its own thing x2
Granted it's just gonna be projectiles but
similar to exos
who when together do nothing but lose attacks
they dont work together at all
ya exo should have specific combination attack at 2 and 3 mechs
the current version incentivize dropgod too much just because of how chaotic it is
whether they were or not idk but it seems to me like they were designed and tested as individual fights first then made to work toghether
as the 1v1s are all fine, minus maybe ares as down exists
but the together phase is just not coordinated at all, theyre just doing their own thing
ei, thanos moving and blocking the direct opposite direction to ares laser beam when it fires
the modification for 2/3 mechs is literally that they stop doing some of their stronger attack and to have significantly reduced attack speed
would be something better than current
ye
thanatos spam less, twins stop shotgunning and ares (not sure), only fire nuke once (at 3 mechs)
they dont work together at all and its wasted opportunity
especially considering it is the golden opportunity for a combination attack boss
yup
i also think ares needs something to stop you falling down while also allowing you to move up easier at the same time
currently moving upwards is a deaththreat, be it towards tesla or to the direction of the laser hand
which is, indeed
horrible for 3 mechs 
you can move up on ares (in his solo phase), he only do 1 cycle of attack before spinning
you can only move up after he fires the vertical one
yeah basically
then you can fly up and the two lower arms will miss you
nuke is more of the problem, it is just a pure zoning attack with no counterplay other then... just run away
BUT thanos will fire directly up at you
meaning you have to move sideways which has a good chance of getting you hit anyway
in my own pattern I just drop left/right the direction opposite to his tesla, then rod after his second plasma shot (mainly to dodge nuke), and you will have like 3 sec to move up, in malice anyway
because I was trying to fight malice exo in an arena, and the conclusion I come up with is I am not good enough for no hit
you can use a world arena in a nohit btw
probably can in dmode malice though but ya twins is still hard
ya thats why I tried something different, I can consistently beat ares first, then hard stuck twins, last is thanatos (but I think not major issue)
yeah im pretty sure you dont need worldwide for malice anyways
no you dont
you DEFINITELY can do it malice (assuming not nohit)
because if I can do it other no-hitters will definitely can do it
annoying
obviously not something the average player will ever do but then agian its a self imposed challenge ontop of malice so uhh
lol!
byeah
ya a lot of part is super random, particular twins
if you cant infinitely fly up twins blast is just
eh less random, there are patterns you can easily read imo
for like 95% of the fight
ye same
I can't in my attempt, not good enough to dodge them consistently for extended period due to rdr
they only fire 2 shotguns then
just makes the 2 mech section later on much easier
(esp given Thanatos with any mech attached is rather handicapped iirc)
ye he doesnt do much
that said I might resume my attempts, gotten pretty close, just twins is still massive problem for me for some reason
exo mechs together needs improvement but i dont think thats anything we're gonna see anytime soon so 
personally i like their lone's
the only place id say needs looking is their combined phases
only lone i dont like is ares
the only one that is too weak solo is ares
though much particularly 3 mechs for stuff ive said a while ago
i think i suggested something like this a long time ago but yea
i know many did aswell 
imagine no nitro 
look ok I've been gifted thrice, I can't really expect more
same
freddy fastbear failure?!?!?!?!?!?!?!?!?
arbitrary sugg restart..
what even is the new goblins reforge system. i use autoreforge so i dont know
an actual upgrade system instead of rng
everytime you click reforge the modifier is guaranteed to get better, at 6th reforge it guarantee best reforge for the weapon
basically on 6th reforge it guarantee modifier like legendary/unreal/mythical etc
your not guaranteed to get the reforge you specifically want. only the best on the wiki
except for ruthless the best modifiers should objectively be always the best, and for summoner they get ruthless on 6th reforge rather than mythical
that still sounds kinda meh
but then the question becomes why would you want a reforge other than the one that provides the most benefits
because what if you want a diff reforge then the best because of your playstyle.
unless it's something like rogue stealth where you want a reforge that reduces use time
it doesn't matter what is your playstyle, best modifier is almost always the best, the only 2 that can be argued is rapid and ruthless
becaues other modifier is literally lower modifier but upgraded
but i can't really think of any other instance where the reforge with the most benefits wouldn't be the most beneficial
ya rogue maybe, but I am unsure how much long term dps it actually sacrifice (especially the new stealth)
isnt this only like
a melee issue with Yoyos and spears and rangs?
its still a wierd inconsistency but
maybe theres a reason?
spears iirc no but rangs yoyos and flails yes
I think it is just because these weapons cant be affected by speed and size modifier
therefore their best is godly, which I assume is oversight (with the changelog as stated)
yoyos definitely no
im 100% sure they can only go to godly
(save for Terrarian past 1.4 JE)
because the changelog do mention that all weapons are given best modifier despite not affected by it (nor do the stats show on the modifier)
I dont think there is a deeper reason really, godly is completely the same as legendary stat-wise for these weapons (as speed and size is unaffected anyway)
Terrarian has a custom Legendary modifier in 1.4
custom because it doesn't actually has the same aspects as normal Legendary modifier does
ya terrarian's legendary seem to be upgraded godly basically
On the Desktop version, Console version, Mobile version, and Nintendo Switch version, the Terrarian's best modifier is Legendary. Although yoyos cannot normally obtain the Legendary modifier, the Terrarian is an exception and receives a unique set of boosts from the Legendary modifier; +17% damage, +8% critical strike chance, and +17% knockback.
2% more damage, 3% more crit, 2 % more knockback to godly, while not have speed and size (which do not affect yoyo)
me omw to get end of hardmode gear preboss with a funny wooden stick
@inland saddle minor spelling mistake
they know
👍
Anyways highly improve chances!
when the chances are highly improved !
This has already been fixed
(i think he practically always appears right on you, since he doesnt actually dissapear and more so just follow you invisibily)
hes a cloaker
Ya I think it is especially noticeable for me since when I was looping around he spawned coiling me
And then immediately fire a 360°barrage while coiling
During second mech, when using slime saddle for many seconds just before it’s final mech as Thanatos, I almost always will land on him
And if I don’t gsd he will fire a completely circular spread of lasers
Still, Thanatos' wall of lasers is fucking ridiculous, unnecessary and illogical
nohitter’s dilemma
Me when laser spam 
i dont think thanatos lasers are that hard to deal wiht
the beam is far more ridiculous imo
laser have more variance than beam
beam you can consistently dodge it, not necessarily the laser
The beam you just stand near the head to avoid it
Yes but then he starts cooling which gets messy
his head is always vulnerable when firing the beam, you will not "not be able to damage him"
@zenith mural it's been tried in the past and it didn't end well
@zenith mural one, we will never add a meme channel
two, server-related suggestions should be delivered by DMing our ModMail bot
(also woops double takedown
)
tbh the only meme channel I find actually pretty good is soa discord meme channel
all the other ones I've seen are often just bad
Meme channels and big public servers dont go well together
me when I get pinged here thinking my suggestion got a status update again
Sorry
there can be some good ones in friend servers too
but on big servers they just don't work
Suggestion: have the adult eidolon wyrm despawn if you die or have it be toggeable because I lost all my NPC's to that snek T_T
definitely not a toggleable thing but it sounds aight
it sounds way too specific for a toggle
Remove toggle menu
i think there really needs to be something about bad suggestion practices to just
slap "make it toggleable" on every suggestion
because its just "vote for it because you dont have to have it on anyways"
doesn't that fall into config? or am i misremembering the doc again
i dont remember honestly
doesn't seem like it's mentioned in the doc ye
@hollow shell should this topic be touched on the bad sugg practice in the don't doc?
config bloat momentum
Config more like uncool
delete config when.
is there any reason why the dreadmine staff only works near blocks? because i kinda wanna suggest something about that 
@sonic sigil - Your suggestion has received an updated status!
[Rename Aero Dynamite to Skynamite]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@serene slate - Your suggestion has received an updated status!
[Make Cryogen's shots more visible]
Your suggestion has already been previously passed and voted upon; if it isn't already implemented, the devs may reconsider their verdict.
You can check out your suggestion again here: #suggestions-voting message
:)
@serene slate - Your suggestion has received an updated status!
[Make Cryogen's shots more visible]
Your suggestion has already been previously passed and voted upon; if it isn't already implemented, the devs may reconsider their verdict.
You can check out your suggestion again here: #suggestions-voting message
Oh
That’s weird
Uhhh
I need to restart it
That’s so fucking weird
Idk why discord does that
your suggestion has recieved a new updated status. but again!
Pinged twice!
Maybe. Sometimes configs are welcome but there are cases where it'd just make things more awkward.
I could make a Don't about that, it does come up often enough
(later tho)
I do like configs generally yeah
But stuff like this ^ is just needlessly specific
its also a somewhat bug
Yeah that shouldn't be a toggle
It's a boss technically so it should work like other bosses
i mean aew not despawning iirc used to be a bug
just downvote every sugg that has something to do with config
anotha day another cryogen
you sure it's pisscord and not your code
To something that should hopefully make it better
Yes I’m 100% sure
It’s either discord or a bug in the API I’m using
I mean it doesn't have to be a don't, just a bad practice
unclosed parentheses
lol that's not the full length of that line
There is more to the line
The code would not compile if there was a formatting error
no because some config suggestions do make sense
which is why i think itd fit "Bad practices" more then a full stop "Dont"
byeah
oh okay there we go thats fine
Alright, I've updated
Hopefully
Hopefully
This method should prevent discord shits
But then again you never know

so is this the first time the bot has started to pass suggestions into the dev server?
no?
config options are based
HOWEVER
you do run into the overhaul problem at some point
where most players will completely ignore the config
because its just so damn long
base overhaul is nigh unplayable because for every cool unique feature there are a bazillion features nobody asked for that you have to manually disable (iirc some of them you cant)
ok but the point is that if your sugg is heavily disagreed upon the fix isn't "make it a config!!!!
"Choose your own experience" is in general wacky because it's either all the way in or bad
There's also times people don't know what they want
Well after rereading i can say it's not expressed a lot imo but yeah so agreeable bestie!1!!
mayve not worded it the best
config options make me sad
like all config options?
ones that are based around disliking a new change
where most of the reasoning is “i liked the older stuff better you should make it a config”

are you talking about vanilla changes or changes to cal
because i think major sweeping vanilla changes, if possible (if everything else isnt balanced around them) should be configurable
like i said if its a cal related config and its not purely accessibility based im going to smite the suggester
grrr
thats fair
we decided that we’re keeping the HM rework as a config for that reason
recently had a really really long discussion in spirit dev about what should and shouldnt be a config
even after we finish polishing our changes
oo
sounds like a lot of fun and also a lot of brain matter explosions
guhh
Rev drops config when?!??!?!?!??¿°¿°¿°¿°¿°¿°¿°¿°¿°¿°¿?!?!?!???!?!?
when will every enemy in the mod get a config tbh
I want a config to remove serpentine from the game
honestly i always wonder how dev matters work in other mod spaces
esp since im not super familiar with other mods to begin with 
you will die in 5
well ive been in several development servers and they all work kinda differently
Old reforge config?!?!?!?!?
from what ive heard in calamity most major desisions are made by either dom or fabsol, meanwhile in spirit theres no real one person who controls those desisions. Everything is put to a vote (sometimes to its fault)
yuyu only has tiebreaking powers
actually we’ve shifted to a far more team-oriented workflow
most decisions are now based on collective discussions and formal votes
fab pitches in whenever he feels he needs to, unless its bosses which he has most of the control over
idk most of what i hear about cal dev is hearsay from iban
spirit has this problems where things will be in limbo
no downvotes, but not enough upvotes to get in
devmocracy hell
either we push changes too fast or they cause 2 hour long text arguments
perks (or detriments) of having very diverse opinions tbh tbh
revert to hivemind

b-but,.,.,
guh!!
i organize a buncha stuff internally so ive only seen a couple of things that fab personally holds verdict over
a lot of the other stuff is just done whenever ppl want to do it themselves
Democracy
Socialism ☭
communism even!
Anarchy.
So there will be an Upvote downvote system?
no
Pwnagehammer is a bit ech
mainly because the rework was intended to be for rogue, then it got shafted into melee only
and now the effect procs on chance
It always proced on chance
It wasn’t ever guaranteed on stealth or anything like that
I was meaning before the rework actually took effect
it was designed more for rogue in mind, then ended up being more general
but either way I'd want to make the copy hammers more reliable yes
Yeah because it makes me sad when I pop adrenaline and a copy hammer spawns but instead of removing like 5% of the boss’ HP it just decides to do nothing at all.
personally aside from making its targeting guaranteed, I'd also make the spectral hammers proc on a fixed frequency
Yeah, like instead of 20% chance every throw, just every 5th hammer
ya I too heard this will be change, but didnt find it in changelog
my suggestion? or the thing that the previous person talked about
Yours I assume
Dog need change and fab need convincing that dog is not perfect
I think dog is basically fine for the most part
A few things could do with tweaking like the telefrags but I think it's a good difficulty boss without feeling unfair like certain others
i liked the double health bar
It is too easy on death and malice, like way too easy compare to other boss
But difficulty is not the main point, the point is he is too passive if you have any arena at all (aka longe enough platform)
Of every single boss in the game dog is the only one that gives the player more than 15, sec of complete downtime on attack
How's a sugg to make the Acceptance music box more easily obtainable
I think specifically for scal music box, they dont want to add separate ones, at least not more than it currently is
Isn't there already a separate one from each phase
However the Acceptance one is hard to record because it only plays for a few seconds in game
Oh they already added it, if that is the case then maybe it is fine since it is just adding recipe
As long as it is not add "new music box" then I think it is fine
exhumed acceptance music box
Just like make music boxes not cringe
denial music box
Honestly I think the music box mechanic is silly
Why can’t we just have like a table or something that automatically records songs when placed down
It “unlocks” them to be added to a music box
Or just make music box crafted from boss trophy like lore item
(although I think some other mod already added it)
Config to remove music boxes
Config to not remove music boxes
config to remove config.
his suggestion was to join his server. what a good sugg
@marble hazel delet yes?
just so no one joins it. not the fact its already marked
don

@brave shale bro no random discord invite links
ok
none today iirc
zamn
i could find something to mald over if you wish 
config to remove invisibility /s
config to remove invisibility /srs
do u want to die
saying no one uses them is a terrible arguement
a better arguement would be that other challenge modes are removed
yes
but youd have to wait for 1.5.0.004 for that arguement
i like how half of the suggestions here make sense but always have a bad argument for them
config to add zenith
config to add boobies
if they make sense, they would have a good arguement.
which is why i gave you a better arguement, just not valid as of now
uh wrong guy
make it cooler then
what is divine ret
its already cool
divine retribution
://
undyne thing i think
make it better.
upgraded undyne weapon
anyways my bright idea is a way to disable invisibility
what the hell is invisibility
wow what a cool idea
okay but hear me out:

being unable to be seen
on invis potion y'know how you get rogue buffs right?
no
like when holding certain weapons you get rogue buffs
about 3 people just repeating the same sugg oblivious to the other :clueless
list the fucking weapons that it buffs
i dont know what that
all of them
potion is
it is the type of weapon that matters
invisibility potion
most of them
then list the different buffs 
i don wanna have to equip a weapon to see the stoopid buff
byeah invis potion is an early game rogue buffing potion
and then decide if its worth it or not
however you guys still don't add a way to disable being invisible so i can see myself
where would it be listed
oh i know where, in feedzuh's collapsable tooltip sugg
yeth.
i know where my hitbox is

also doesnt stealth have a config for not being invis?
yeh but invis potions dont have one
that's only for stealth invis
for some reason
well invis potions do that because its
invis potions at their core
Shadow Potions doing that is ech
yea
invis pots suck anyway
why would you want to
it's not useful ever
except in 1 pvp troll idk
i would post that as a suggestion but im way too afraid of everyone here making fun of me for 6 hours straight once i send it
for truffle worms duh!!!!1111
just craft them 🚎
invis decreases your aggro yes, but nowhere near enough for truffle worms to not end up running away
just speed up
yes
rarely
for mp and just in general qol
multiplayer 
enough aggro decreases could make basic night enemies basically ignore your ass
until they're like
yeh but by the time you get aggro decreases you can probably kill everything in your line of sight
2 blocks away from you
literally what cooldude said
just either shoot them or dodge
abyss more like stinkyss
you're a bad discord user in general unfair
i mean really though its hard to even use the aggro feature on abyss because its janky as hell
not really no
funny alarm fish
like really you should invest in the
in the skill of
not getting close to enemies
yeah you dont need aggro reduction to do that
the abyss is just a fuckton of narrow tunnels underwater
either do that or just..
how do you avoid getting close
shoot them
aggro reduction helps with both situations you're describing
and the point is that shooting them makes them go for your ass and kill your -120 defense shitfart
can you really stop being unhelpful here
that doesn't mean aggro is any worse because as cool described there is narrow places and aggro reduction reduces the distance enemies can see you in
oh god i accidentally proved ender's point
it is not the most useful of mechanics, no, and it is mainly mp oriented, yes, but stop crying about it i think
aggro is worse because theres literally MANY other options to do rather then just "stay out of way by using an item"
shoot them. move out of the way. literally go around them at any point. or simply do ANYTHING else.
You are literally acting like mirsario now. just saying the "be quiet shut up" lines over and over
are you aware than both "Moving out of the way" and "go around them" are x100 easier with low aggro yes
then theres the CHAD option
avoid the abyss until hardmode then abuse teleporters to avoid all enemies
lower aggro. when you could just pay attention and wait.
cant wait if you're underwater
breathing is a thing
that you kinda have to do
that's like going "higher damage, when you can just have a 50 minutes long fight"
and you cant do that in the abyss
in singleplayer most of the time aggro do not matter (for obvious reason, it is a multiplayer mechanic), but for abyss it definitely DO matter
as long as no funni alarm fish (you basically have to run off screen for it to despawn), aggro reduction in abyss basically make abyss enemy passive, at least to the extend that you should be free to do anything else
so dont use it
its based on pickaxe power so
all it is is just situationally fast, and it maked up for ots rarity doing so
It better be the best excavation tool in the game if it requires you search the entire underground for it
i feel like i’m gucci mane in 2006
Onyx Excavator Key is in fact hilarious
hello sugg disc lurkers
very very late in the day to ask
but do you guys have any strong opinions on bosses to get alterations/improvements
Most opinions are on the obvious bosses tbh
Deus, exos, and dog
I think storm weaver needs a huge update
Disagree
Rn it’s circle until armor is dead and then run
worm bosses really, particularly deus and perforator
Ravager lol
Maybe golem
Perferator has the hive to prevent running away, it’s just not utilized
okay but like
what specific issues do u have and why
so that its not just feedback where its like “i dont like this its too hard/annoying”
Ravager serves no purposes besides a material farm, as his place in progression is already littered with PLENTY of weapons
and what would you change it to
If we have any affect to boss changes, I’d say replace yharon’s fire run with the Betsy attack
I think that storm weaver needs a lot more attacks
I’ll go grab my sugg which didn’t pass lol
im looking for specific critiques and issues
disagree heavily. more attacks does not equal good boss.
this disagreement is exactly why i want yall to be specific
Deus (large scale rework, it is destroyer+ AS 2.0 now), perf (large scale rework, or at least tweak how the worm works because it just feels like a adds fight), golem (the fight difficulty is entirely based on how chaotic it is), exo mech (but only ares solo and 2/3 mech phase, ares is weak solo and 2/3 mech is a mess), DoG (preferably make him more charge based than laser walls, if he is more aggressive and have like 1 new move he maybe fine)
i trust you guys a lot more than cmt to have valid opinions but i dont want this to be a weird echo chamber if that makes sense
Yeah
Betsy attack is way under utilised
what is cmt
okay but thast a problem with betsy and not yharon
ah
completely rework every single boss tbhtbh
trueeeee
Ya yharon have some "filler attack"
are you asking for yharon, an already complex boss, to have more shit to throw at players?
would replacing it with a betsy attack or something similar not make it too messy?
I’m asking to make yharon consistently difficult in p2
is his p2 difficulty defined by one attack
I say make it a new attack instead of reusing one
Yeah
Honestly
The bullet hell is the only part to give me trouble
Ya that move basically give you like 10 sec of free downtime because of how time consuming it is to execute (and how unharmful it is)
The current Betsy attack is way to easy to bait out of the arena
Due to how his ai works
your point on deus is too vague and overgeneralizing to mean anything to me rn
wtf does your perfs comment mean
i cant tell if your golem point is a positive or a negative?
exo mechs you have valid points but i dont know if fabsol wants to touch them until much later
dog is valid
i have 13,000 hours in terraria and have never fought betsy because OOA is stupid and dumb
based
truely
there is a negative correlation ebtween the ppl with longer terraria hours and the ppl that like OOA
nobody talks about crabulon lmao
alright
It’s extremely cheesable
actually this might be a better way to compile your guys' thoughts
specifics oofer
Like none of the attacks reach you if you build a platform high up
ill link a google doc here, and you guys comment under each boss you feel has issues
please be very specific
im going to use this to help give feedback for boss polishing but given how large our community is, having vague feedback from like 5 people wont mean much
so do be specific
With my sw issue I’m talking about how it’s a running simulator
No reason to stop running at all
Especially with how much it dashes
Deus is too similar to other projectile worm boss to stand on his own because his previously unique ai is now on many other projectile worm boss, the fight difficulty is mostly that sometimes 1 worm is doing things off screen
Perforator solo phase his new "droping blobs" attack make him weaker in p2, and first and second worm is not really unique, it is a fine fight but it can be improved
Golem is a negative point, his difficulty is less "dodge the projectile" but more that it is hard to keep track of bouncing fireball and 2 separate entity constantly shooting projectile at you (and hard to aim especially with guns without homing)
Please be specific with all of your suggestions and critiques! Avoid making any comments directed towards hate, just make sure whatever you want to say is from an “I want to improve this” standpoint and not “I hate this shit and whoever made it” perspective. { Pre-HM Bosses } + King Slime + ...
here you go have fun

it's a bit of an uncommon thing but I remember Signus is planned to be reworked no? just asking in case they already had stuff planned for my boy

@crude geode @lapis canyon @west jackal @small timber all u fuckers wanted to say stuff right
say them.... NOW!!!
Damn chill I gotta download google docs 💀
im joking take the time u need
fo sure
just like with the mage stuff this wont like
be done very quickly
just getting this sorted for when we need it
makes sense
i am glad you all migrated to take hibernation here btw
sometimes i find it neat to ask the community for opinions but cmt is
not a great place
Cmt is funny boss names
it is wack
And tier lists
no clue what to do regarding ravager besides the shit I've suggested about a thousand times of moving him to post provi and making bloodstone more related to him solely
based
I’m tryna find a way to be more specific about sw
There isn’t much to say other than it’s just running
Pin it maybe
this technically isnt the channel for this so
I mean, it’s sugs about bosses
this wouldbe more of a cmt talk in formality speak







