#suggestions-discussion

1 messages Ā· Page 1216 of 1

exotic stag
#

the new sugg

lone geyser
#

are you guys reading all suggestions now instead of having a star requirement for delivery

unique vector
#

oh

#

refer to the pin

#

new and shiny pin

spare prawn
#

yeessssssss no more bs hits

#

lmfao on the last one
wait i need to remake my arena now don't i
hecc

lone geyser
#

is this timestamp fucked?

unique vector
#

hm

lone geyser
#

6 utc is not 7:56 my time

unique vector
#

maybe it is

#

ill set it to 1970

lone geyser
#

holy fucking based new system

#

thank u devs šŸ™

unique vector
#

<t:21600:t>

#

does this work?

#

is it a flat hour

lone geyser
#

it is a flat hour but not 6 utc still

unique vector
#

what

inland saddle
#

What does it say

lone geyser
unique vector
#

im waiting for nycro to stop being busy >:c

lone geyser
#

6 UTC is 9 my time, it's showing 8

unique vector
#

what

#

are u sure ur just not converting wrong

lone geyser
#

yea

unique vector
#

<t:21600:t>

#

it works on my end

#

whats ur time zone?

inland saddle
#

What about this

lone geyser
#

+3

inland saddle
#

<t:1643349637:t>

lone geyser
#

that one is right

unique vector
#

what

inland saddle
#

Use that

exotic stag
#

pink doing the canadian

inland saddle
#

<t:1643349637:t>

unique vector
#

but the funny old year,..,,

inland saddle
#

Alright hang on lol

unique vector
#

boowomp

inland saddle
#

What about this

#

<t:2354437:t>

lone geyser
#

that is 1 hour behind

inland saddle
#

Damf

unique vector
#

stop living in the future dammit

#

ill just use the current time one lol

inland saddle
#

This

#

<t:33890437:t>

lone geyser
#

still

unique vector
#

should be fine now

#

check the pin

inland saddle
#

Discord pissing and shitting

lone geyser
#

pin is right now

unique vector
#

how the hell did u get the 1970 one to work nycro

#

does it even work for non EST people in dev?

inland saddle
#

I didn’t lol

unique vector
#

god

inland saddle
#

The one in pins is today

unique vector
#

yea

inland saddle
#

Use this btw

sonic sigil
#

:))))))))))))))))))))

inland saddle
#

(Automod might kill)

#

Yeah it did

unique vector
#

wait where the fuck did the announcements pin go fuck

#

link jumpscare

inland saddle
#

datetimecord

#

Yeah

#

That one

unique vector
#

fixed

lone geyser
#

does this seem fine for you guys <t:25200:t>

sonic sigil
#

11:00PM yeah

unique vector
#

2am

#

hour off

inland saddle
#

Wtf is up with discord lol

#

What does this read

#

<t:0:t>

lone geyser
#

2

#

4 hours behind

sonic sigil
#

oh does it localize to timezone?

lone geyser
#

yea

sonic sigil
#

cool

crude geode
#

It’s suppose to ye

sonic sigil
#

my computer is in the wrong timezone lo

ashen warren
#

or well

lone geyser
#

doesnt rly help if he doesnt know ur time zone guys u gotta say how much it's off from the intended hour

#

6 utc

inland saddle
#

The one I just posted is timestamp 0

ashen warren
#

prety sure he knows im utc

inland saddle
#

I just wanted to see what it looked like

ashen warren
#

i think i am

#

idek

inland saddle
#

What time is in the pin

ashen warren
#

ye im utc

#

6

inland saddle
#

Nice

lone geyser
#

it just breaks when too close to the epoch for whatever reason

dapper coral
#

okay so uh. it doesnt look like anyone has looked at frostcrush valari in a while? as far as i can tell, anyways

#

@unique vector not sure if you can see history for the test sheet since you created it? id be really surprised if valari was literally untouched for 3ish months

unique vector
#

i can, but rogue testing was done before that sheet was maade

dapper coral
#

oh, thats a shame

unique vector
#

(most people didnt test things post 1.5 public releaase)

dapper coral
#

makes sense

#

oh was it hm rogue xyk was doing when he got wiped

#

probably

#

anyway thanks for letting me know pixl

#

@grim tusk see above

unique vector
#

yeet

grim tusk
pliant dirge
#

i do

small timber
#

calamity spawn way more than enough hardmode ore for you to reasonably mine a lot of them, you just have to mine for more than 5 minutes

#

a previous suggestion about having mech bosses drop hardmode ores that they unlocked had also been approved, meaning that there is a chance they get implemented, so it will also helps

tranquil folio
#

Rename Thanatos if possible.
Thanatos is just a chill greek dude, a personification of non-violent deaths.
Suggested names:
Deimos - Personification of Dread and Terror
Erebus - Primordial God of Darkness
Moros - Embodiment of DOOM
Typhon - Father of All monsters (doesnt really sound right)
Phobos - God of Fear

small timber
#

remove the I assume emoji (those are unnecessary), then just maybe it can somehow not violate any don't

#

(although I think renaming a major boss is unlikely, or even a don't)

tranquil folio
#

hmm

small timber
#

although tbh I think they choose thanatos just because it is more well known

#

not everyone is well versed in greek mythology

tranquil folio
#

there's typhon

#

eh whatever

gentle fog
#

honestly imo in an ideal world all ore/item conversion recipes would be gone

#

just make everything obtainable in one world

#

perhaps make the slime god slimes drop their respective evil ores

#

would make sense given how slimes are treated in calamity lol

eternal escarp
#

in an idea world the evil island would be removed so every world can have some instance of uniqueness in playability imo HDfailure

gentle fog
#

I mean fair lol

#

we need five different world evils, one for each class HDfailure

#

corruption: rogue
crimson: melee
hallow: magic
uhh astral: summon
uhhhhhhh... mushroom: ranged
yes

small timber
#

ah yes of course, then lets add 6 evil 1 and 2 equivalent bosses

#

also unique equivalent debuff to ichor and cursed flame, unique evil biome structure and also 3 different set of demon/crimson heart equivalent loot pool

gentle fog
#

yes

#

precisely

small timber
#

tbh ancient awakened kind of do it, for 2 set

#

(although they dont have evil 2 at pre-HM)

gentle fog
#

honestly would be fun to theory craft a brand new world evil

small timber
#

just that for calamity there isnt really a point to do it, since ancient awakened entire point is the 2 new evil while calmaity isnt

gentle fog
#

probably a nightmare to implement and balance tho

cobalt pewter
#

@pliant dirge early HM rework in cal makes your suggestion moot as both ore variants spawn in a world

#

converting should be reserved when you can't get both in the same world

#

which isn't the case in cal

small timber
#

no he acknowledge that, his suggestion is literally that he is too lazy to go down and mine again if he didnt get enough of the correct ore

cobalt pewter
#

.

eternal escarp
#

yeah it seems like they are just complaining about

#

mining

#

when they have an already accesible second option of fishing

small timber
#

on the topic of ore

cobalt pewter
#

also there's this smart thing of picking enough ores to make a bar, go to guide (or hell, recipe browser) and see if it's the correct bar for your needs

#

this is a massive nitpick sugg iirc

eternal escarp
#

and to be fair

#

theres litterally no cobalt / palladium exclusive gear other then armor

#

the weapons are pretty mcuh identical iirc

cobalt pewter
#

the only time there's an exclusive is like

eternal escarp
#

same with mythril and orich

cobalt pewter
#

Titanium Railgun

#

even then they're adding Adam ver soontm

eternal escarp
#

yeah and theres an adamantite varient coming iirc

#

something Particle Accelerator

cobalt pewter
#

Adamantite Particle Accelerator? idk either way

eternal escarp
#

(and Titanium Railgun sucks anyways lmao)

#

i guess theres the

#

rogue weapons

#

but at that point just

#

suck it up and use a different weapon?

#

theres enough options early HM afaik

cobalt pewter
#

ĀÆ\_(惄)_/ĀÆ

#

each bar makes 100 rogue weapons

gentle fog
#

or just suck it up and go mining again lol

cobalt pewter
#

I don't think this will even be an issue

eternal escarp
#

not exactly updated list but

#

quite a large list

#

or well

#

medium sized

#

unlike melees screenlong list byeah

cobalt pewter
#

early hm just kinda needs balancing for rogue, the amount of weapons are alright

#

not melee tier yes

#

but it's sufficient to me

#

shoutout to post yharon with a grand total of 2 rogue weapons

#

lmfao

eternal escarp
#

to be fair

#

atleast Perennial is worldwide and farmable by Ravager aswell

#

Uelibloom is slime only jungle only

#

which is a worse issue

small timber
#

ya it is a fair point, but then again an ore should be mainly mined as their main source

#

uelibloom is somewhat fine, just as stated, ore slime should not be the main source

eternal escarp
#

atleast for like, on tier, i think Perennial is fine? byeah for later recipes i agree

small timber
#

ya you need a lot of perennial for life alloy, and it tend to be the only one you are lacking

#

cryonic and scoria tend to be very sufficient due to their specific spawn location

eternal escarp
#

and scoria being generally easily achieved by simply existing in the abyss with the Chaos Fish or whatever they are called

#

and the Devil Fish

small timber
#

even just mining in abyss yields a very large quantity of scoria

eternal escarp
#

ye those veins are rather large

small timber
#

each vein is like 100-200+

cobalt pewter
#

Uelibloom vein being bigger could potentially conflict into Chlorophyte's growth, maybe

#

but not sure

#

Perennial totally needs to be bigger tho

small timber
#

I think uelibloom is fine, chlorophyte have spawn/growth limit anyway (and uelibloom is not jungle only, despite what it looks like)

#

chlorophyte just need renewable source that is not naturally mining (and preferably not slimes), just a different source, you generally only need chlorophyte at a single point of the game but uelibloom for many late game craft

proper grail
#

When you need Chlorophyte, you need a massive amount

#

Waiting for an ore to grow is cool but annoying in reality

pliant dirge
#

yep

#

6 ore per bar

#

you need 720 ore just to make the drill containment unit

proper grail
#

Don’t forget you need it for Turtle, Spectre, Chlorophyte, and Shroomite armor. That’s hundreds of bars and a couple thousand ore

fossil finch
#

You don't make turtle, spectre and shroomit all on the same playthrough to be fair

pliant dirge
#

even just making one set requires a LOT

#

324 ore

#

thats already over 1k considering DCU is almost essential for QoL when making arenas by hand

small timber
#

you need a LOT of chlorophyte, but that is the problem with chlorophyte in general

#

it is not really due to the fault of calamity doing something, perennial and uelibloom is (due to too many different ores spawning)

#

therefore I cannot really address under the same suggestion as it is a completely different situation (chlorophyte cost too much ore per bar)

drowsy plank
#

i mean fishing exists, but like i said in my suggestion you can only get bars from it for some reason, not to mention you need jungle crates for perennial and uelibloom which aren't the easiest to get even with everything calamity throws at you to trvialize fishing

at least, in large quantities

small timber
#

fishing should not be the only way to sustain materials, it can be an option but it should not be the main way

#

so I still see having more natural generated ores to mine as essential, as it is an ore, its main way of acquisition should come from mining (with exception like cosmilite bar which are exclusively boss drop)

austere cargo
#

this is a super minor suggestion, but could the tinkerer's workshop count as a table?

small timber
#

you mean as in a furniture or function as a table for crafting?

austere cargo
#

as in a furniture

#

for NPC housing purposes

#

it looks like it should totally be one, but it isn't

small timber
#

you can suggest that, no problem with that

#

(although I think it do fit more for cal val)

austere cargo
#

so, come to think of it, what's the proper procedure for suggesting something?

small timber
#

Title
(Shift + Enter)
Explanation + Reason

#

just follow other suggestion you see in suggestion-posting

#

the only requirement is proper format and proper reasoning

#

(although now that I think about it it may be hard to find a reason since it is pure QoL)

austere cargo
#

is that not a reason in itself?

exotic stag
#

no

small timber
#

there is limitation that the reason cannot be "just for QoL" (as in QoL is the whole reason)

#

since otherwise everything will pass

exotic stag
#

it has to make sense and be convincing

austere cargo
#

oh. well I guess this is probably too minor then

small timber
#

ya, although if you go to Calamity Vanity discord they maybe can do it instead

#

I think it fits what they do more

austere cargo
#

there's a separate vanity discord?

exotic stag
small timber
#

you can kinda think it as that

exotic stag
#

This isnt the channel for this..

austere cargo
#

does it have any relation to calamity or is there a separate vanity mod?

small timber
#

basically it is a separate group of people doing vanity stuff for calamity as a separate mod

#

it do correlate with calamity, just that the main calamity mod dev team do not handle it

fleet igloo
#

Is DoG's despawn message still "The Devourer of Gods has slain everyone and feasted on their essence" or is the wiki outdated

small timber
austere cargo
#

and they also handle QoL stuff?

small timber
#

thats why I can only say maybe

fleet igloo
small timber
#

because it certainly is unlikely to happen here

small timber
#

and it will definitely feel weird if DoG himself say that

austere cargo
#

btw, looking at old calamity videos, why did the boss death fakeouts go away?

exotic stag
austere cargo
#

I suppose it also screws with the purpose of the health bar

small timber
#

devs decide that having DoG "fake death" is a lie that only works on player once, and they rather the healthbar show the true amount of hp a boss have

#

it is their decision so I will hold my own opinion

fleet igloo
#

Actually who makes the boss checklist despawn messages? The point is that it may be better if it's a one-liner from DoG instead of a standard status message, considering how talkative the boss is

#

If it's the Calamity devs doing it, then it should be fine to post the suggestion here

small timber
#

ya I think calamity is handling it (need confirmation), in-game dialogue is definitely calamity, I initially though you just want to ask if wiki is outdated, I think you may suggest that, probably

austere cargo
#

also, for suggestions, is something like "these two items should be able to be crafted into a combined item" an acceptable type of suggestion?

cobalt pewter
#

cal makes cal boss checklist entries

small timber
#

depend on the case, if you specified the end result of the combined item it probably become too specific

fleet igloo
austere cargo
#

what I was thinking of is a combined chaos amulet + archaic powder, where what it does would just be the sum of its components

small timber
exotic stag
#

also give reasoning as to why

#

like "why should these items combine"

austere cargo
#

the why is basically "I always use these together"

exotic stag
#

then no. thats not a good reasoning lol

austere cargo
#

and especially late game when you're searching out ores that just spawned it'd be nice to have them only take up 1 accessory slot

small timber
#

I think a solid reason is these items serve the same purpose (for exploration) while currently archaic powder lack a purpose on-surface, which could be helpful for arena building

basically make the item an omni-tool for out-of-combat benefit

exotic stag
#

^ xqc put a good idea there

austere cargo
#

actually yeah it's weird the mining speed bonus only applies underground

exotic stag
#

rather then going "i just use these together and thats why"

austere cargo
#

ok. I suppose if I'm always using them together, I can go into the reason why they always get used together

small timber
#

ya, something like that, the more convincing the better basically

exotic stag
#

basically

austere cargo
#

which, as xpc said, they serve the same goal

exotic stag
#

dont try to be all personal or talk about the community:

#

Be more convincing on why they should go together. rather then say people use them together all the time

austere cargo
#

(would it be too crazy for them to also combine with the architect's gizmo pack?)

small timber
#

I think it may make the suggestion less convincing, gizmo pack is kinda hard to obtain

exotic stag
#

^

austere cargo
#

could be a two step process. archaic powder + chaos amulet = new item. new item + gizmo pack = better item

#

I see

#

it could go in the body of the suggestion, though?

exotic stag
#

no

#

cause then your just feeling like its two sugg's in one

austere cargo
#

ok, gotcha

#

I assume it's up to the devs whether to gate such an item, like requiring life alloy or something.

small timber
#

ya basically, leave the balance aspect up to them

austere cargo
#

seems reasonable.

#

well I'll try to write up some suggestions I've had

#

I think intuitively it goes post mech bosses or post plantera

small timber
#

no need to suggest when they will be available (kinda unnecessary), since devs will decide on it anyway

exotic stag
#

the only times usually where you can sugg "items at progression points" is if theres a VERY good reasoning behind it

austere cargo
#

would including in the reasoning something like "calamity has a lot of points where ores spawn underground, and this helps with the grind of mining them", which obviously has implications about where the item should go in progression, be too suggestive?

exotic stag
#

uhh

#

most points where ores spawn (perennial and cryo) already have the slimes and such for ores so

#

and auric already spawns in big patches

#

so you could sugg something about arena building

small timber
#

chaotic amulet itself already do what you said, focus your reason on why they should be combined

austere cargo
#

chaotic amulet only does half of what i said, which is making it easier to find them, archaic powder does the other half, making it faster to mine them.

small timber
austere cargo
#

ok. also arena building isn't that much of a reason to do it. spelunker effect doesn't help, though I suppose the life regen is nice

#

it would be more of a reason to combine with the gizmo pack, especially towards the late game when arenas get big, but one step at a time

exotic stag
#

spelunker effect does help

#

because if your making an arena

#

you can use a chest or some ores to mark the end of it

austere cargo
#

so you don't need a light source while mining?

exotic stag
#

nope

#

literally just marks

small timber
#

or you can just make your suggestion "Add a Mega Combination Exploration/Arena Making Accessory"

and just say combining chaos amulet, gizmo pack, archaic powder etc

and just say supreme tackle bag as an example of similar mega combination accessory for fishing

#

since with chaos amulet + archaic powder really the only reason you can make is "it makes mining for ores easier", since there is no other justification for spelunker

austere cargo
#

hmm, I suppose. I guess both things also become relevant at about the same time (mining hallowed ore + making a plantera arena) so their combination has a certain logic to it

#

it does seem to make more sense as a two-step process though because gizmo pack being hard to get

proper grail
#

Honestly I can see a superaccessory for building

#

It could combine the effects of all the current accessories and the Mining armor, with some extra benefits

west jackal
#

Like the fishing one

half sage
eternal escarp
#

yeah uh
@agile swan you dont talk in that channel

eternal escarp
#

...okay

gray nebula
eternal escarp
#

damn storm did you

#

lurk when we talked about this in infpub HDfailure

violet dagger
#

among...

unique vector
grim tusk
#

When Peng wrote about making a sugg (although not for here) was already writting it lol

crude geode
#

this suggestion implies that lore will ever be finished

grim tusk
#

Mrrp and Piky imploding rn

unique vector
#

so true

eternal escarp
earnest raptor
eternal escarp
#

(good)

#

though for mining id say its fine

#

considering there arent many mining accesories to begin with

#

tleast till 1.4 adds that Scalpel

#

and another thing i forgot i think

orchid turtle
#

Aw man, mega accessories are like my favorite part of the mods equipment. The satisfaction of having your hoarding habit in games pay off was incredible.

unique vector
#

they are kinda fun

#

just causes huge information bloat

fossil finch
#

wow this sugg is quite literallly the definition of the myth, the legend Dev Plans.png

unique vector
#

we do a little

fossil finch
#

i'd rather have it be an emoji so i don't have to present it as dev plans.png every time but i don't have nitro

grim tusk
#

No money lol
same

west jackal
#

I’m sure they have the money, but who would waste money on discord

fossil finch
#

no i don't

cobalt pewter
unique vector
#

suggestion hoarder

worthy lintel
#

hoarding suggestions is the first trait of a soon-to-be developer

unique vector
#

me when ive made a grand total of one suggestion in my life time

worthy lintel
#

it was a great suggestion

unique vector
#

i literally suggested a bestiary like 3 years before it became a thing

#

truly ahead of my time

fossil finch
#

truly

orchid turtle
#

Ah that’s why everyone here hates 1.4

#

They don’t want to make a bestiary for the million npc’s and mobs in the mod.

exotic stag
#

no we hate 1.4 for different reasons

west jackal
#

you like aa you can’t have an opinion on 1.4

exotic stag
#

am i not allowed to like a mod because its fun?

west jackal
#

no

#

no opinions allowed

orchid turtle
#

What’s funny is the 1.4 beastiary is like the perfect way to incorporate lore into the mod. You could ditch the lore items entirely.

west jackal
#

That’s the plan pretty sure

#

That’s why the buffs were removed

drowsy plank
#

when did people here hate 1.4

west jackal
#

it’s just a calamity moment

exotic stag
#

a lot of us hate 1.4

drowsy plank
#

why

exotic stag
#

(theres a whole convo on it. go find that)

crude geode
#

source: find it yourself

orchid turtle
#

Cool I’ll search through the 20 channels that all circle around to the same topics, see you in a decade when calamity updates to 1.4

crude geode
grim tusk
exotic stag
#

@weary ledge remove bottom part. sounds just wayyy too much effort for a random rng roll.

#

(and myes expand on the top a bit more)

weary ledge
#

Ok

exotic stag
#

sounds meh but alright to me

grim tusk
#

Old die is already good with stealth lol

#

Specially later with higher base dmgs on glass cannon

#

Also old die is fine lmao

#

No buff needed

hot zephyr
#

I have a lot of underpowered Rogue accessories in my sights

grim tusk
#

On the other hand theres some that are op

hot zephyr
#

both recklessness and precision need changes

grim tusk
#

(One has been dealt with)

hot zephyr
#

precision is just mmmyes the omega stealth emblem

#

recklessness is just horrible

grim tusk
#

(Precision was dealt with indirectly with the killing of unbalanced but still quite strong)

hot zephyr
#

one day it'll get real

grim tusk
#

Sheath line is just too op, same for coin line

hot zephyr
#

Momentum Capacitor will one day get real

#

(I have ideas for buffs/rework)

#

more like ruin medallion line lol

grim tusk
#

Electrician’s glove thank fuck its getting [redacted]

hot zephyr
#

I don't like how dependent Stealth is on running Ruin atm, but I don't have any ideas to make the situation better

grim tusk
#

Making it 75%/65%/55%/50% could work and getting rid of guaranteed crit

hot zephyr
#

Ruin Medallion is definitely too strong where it's currently at in progression.

#

Especially since it's now post-1 mech.

weary ledge
hot zephyr
#

Old Die currently is really good for one-hit wonder builds.

weary ledge
#

Ok

grim tusk
#

And spam rogue

hot zephyr
#

Personally, I'm not a fan of its current design but my sentiment isn't shared to my knowledge

weary ledge
#

Is Venerated Locket still really bad?

grim tusk
#

Very

#

The only niche it has is final dawn and its still bad

weary ledge
#

I removed my suggestion since old die is already good

hot zephyr
#

storm, if you could compile a list of underwhelming accessories in 1.5.0.003 (including things beyond rogue) that'd be pretty epic šŸ‘‰šŸ‘ˆšŸ„ŗ

weary ledge
#

I had made a suggestion to buff it at one point

grim tusk
unique vector
#

dew it storm

#

dew it.

#

become enslaved in tester hell.

weary ledge
#

:hell:

hot zephyr
#

once I'm finished with what I'm currently working on (epic) I'd like to look at accessory balancing (since I feel there's a lot of things that need adjusting post-1.5)

#

this request includes anyone that is currently lurking I need data echtroll

grim tusk
# unique vector become enslaved in tester hell.

Im getting mixed receptions from this, but yea sure. Just need to do some physics homework (which also unironically helps for aiming stuff with rogue as i can predict where the projectiles will go somewhat accurately)

weary ledge
#

Unstable Prism is still good early game right?

#

I said good not easy to get

grim tusk
hot zephyr
#

shrine items are my personal enemy

#

especially Fungal Symbiote

#

xyk and I hate that thing

#

in our true melee tests, true melee wasn't balanced around requiring fungal symbiote or adrenaline, and also predated the rage rework. hence the current state of true melee

weary ledge
#

I find Symbiote in one of the first 3 mushroom biomes I find in most of my PTs including melee PTs.

hot zephyr
#

It is the bane of tester existence

#

It might just be my most hated accessory period lol

weary ledge
#

I like it because it carries Hammers only in PHM (still can’t beat WoF though lmao)

small timber
#

(just rework fungal symbiote to not have true melee exclusive mega buff, not like other shrine items are class/subtype exclusive)

hot zephyr
#

@grim tusk I echo your sentiment about lore structures, they're badass.

cobalt pewter
#

maybe Coin of Deceit can go with like

10 reduction in stealth requirement, it's strong early game but falls off quickly

#

and Ruin Medallion onwards will be more consistent

cobalt pewter
#

(i wanted to do it but god forbid my laptop might crash and burn)

#

(but I haven't played tmod in a while so)

hot zephyr
#

feed me player feedback and I'll start working on some accessories Soonā„¢ļø if midterms don't eat me or Witch Queen distracts me

exotic stag
#

(and thats not a joke btw)

cobalt pewter
#

Venerated Locket definitely doesn't know what it wants to do

exotic stag
#

(seriously please nerf the damn ethereal extorter)

small timber
#

(nerf every single upgrade from ruin medallion and onwards)

hot zephyr
#

don't you mean

#

nerf every single thing in the ruin medallion line

cobalt pewter
#

p sure

hot zephyr
#

ruin medallion atm is really strong

small timber
#

coin of deceit is ok, so it technically is not the entire line

cobalt pewter
#

I think the 50% can stay on Dark God memes onwards, but 50% is definitely pretty strong on early HM

exotic stag
#

nerf everything. boom done

small timber
#

and the seemingly random just give 100% crit because why not

hot zephyr
#

guaranteed crits are something I don't like since it can easily invalidate crit builds

small timber
#

and on top of that it benefits the current most buffed playstyle, by giving them no need to stack crit whatsoever

cobalt pewter
#

I think the guaranteed crit on ss can be pushed back but I'm kinda glad it works now? because before 1.5 crit also scaled with stealth and the bonus was kinda moot

hot zephyr
#

to not flood this channel with Ian's Balancing Hell, I believe my DMs are open to anyone so send all feedback whenever lo

cobalt pewter
#

pushing it back is ideal I think

hot zephyr
#

or just ping me in like... gentalk lol

#

now I must depart to write a retrospective on 15th century art

cobalt pewter
#

nah, anywhere but suggestions in calmain is gonna be brainrot for me

#

I'll probably hit you up in the cooerl server

hot zephyr
#

skill issue

cobalt pewter
hot zephyr
#

what's that

#

actually

#

I can infer from our mutual servers

cobalt pewter
#

perhaps

ripe owl
#

I don't want to be a very tedious or smth

#

But you can always disable effects in settings?

grim tusk
hot zephyr
grim tusk
#

alright

hot zephyr
#

@unique vector What if we unfucked the Celestial Cuffs line

unique vector
#

going to slowly die

#

what needs unfucking about it idr

hot zephyr
#

it changes functionality with every upgrade

#

each upgrade takes away from it

unique vector
#

oh

#

yeah

#

i mean uh

#

yeah

#

i think my brain has overloaded talk to me when i wake up tomorrow

hot zephyr
#

no prob

#

but yeah I want to make that accessory Not Garbage

#

since it's got the mage syndrome of having awful accessories

#

(why is Mana Regen band the best accessory in that line AAAAAAAA)

unique vector
#

you see now why i want to do a mage class overhaul

hot zephyr
#

mage needs accessory reworks badly

#

and new ones

unique vector
#

dwai :)

grim tusk
unique vector
#

will forward to dev server

#

ty

grim tusk
#

šŸ‘

unique vector
#

actually how the fuck do i copy paste

#

nvm

hot zephyr
#

I got it

cobalt pewter
#

don't think betsy wings is needed to be mentioned in here if all it needs is a tooltip fix

#

unrelated, but I just remembered that server suggs are now modmail only

#

does that mean that emote suggs can be done that way too

grim tusk
# cobalt pewter does that mean that emote suggs can be done that way too
  • Emote suggestions.
    Reason: Emote suggestions were a flawed grey area and didn't fit the rules and guidelines of the suggestions channel. They were often meme-based and it was difficult for substantial reasoning to be provided for them. This normally resulted in such suggestions causing arguments and dramas whenever they were posted, and so these suggestions do not belong in the suggestions channels any more. In the future we’ll be looking at new and better options for emote adding opportunities so that our emote slots are used, so keep an eye out for that instead.
cobalt pewter
#

exactly

#

This normally resulted in such suggestions causing arguments and dramas whenever they were posted, and so these suggestions do not belong in the suggestions channels any more.

grim tusk
#

Suggestions do not require typical formatting when sent to the ModMail, however we would still appreciate if you followed the server-specific Don'ts listed on the Don'ts Document.

cobalt pewter
#

hm

unique vector
#

i would say thats somewhat outdated

#

i personally dont see an issue submitting an emote suggestion in modmail as long as its appropriate tbh

#

@hollow shell (what do you think)

hollow shell
#

Emote suggs should definitely be able to go to modmail

#

That rule was for the channel

#

So ye I'll remove it

unique vector
#

naisu

cobalt pewter
hollow shell
#

Aight there

west jackal
#

I would suggest an ares skull emoji but I can’t draw or sprite lmao

grim tusk
#

I may try making the sand elemental :Ohohoho: that I've been thinking of adding into infernum server but prefered doing something else

small timber
#

I think spectral veil may need a rework

#

although I dont like to mention names in particular, in a recent run by twitch streamer SteelMage do show that spectral veil has potential, and in fact may cheese boss attacks

#

particularly due to the invulnerable time it give after the teleport, which makes some attack completely trivial as it basically function similar to GSD but on a 10 sec CD (and slightly worse due to can collide with projectile on the way), but on Yharon bullet hell it is way too effective

cobalt pewter
#

Spectral Veil imo shouldn't exist as it is now that gsd exists

distant gyro
#

spectral veil is top tier cheese

cobalt pewter
#

anything that consume stealth are just

#

weird to me

crude geode
#

Spectral Veil should mimic Signus’ weird ā€œdashā€ imo

distant gyro
#

and like half of the rogue accessories

cobalt pewter
#

ye

distant gyro
#

when the ethereal extorter is broken!

cobalt pewter
#

personally I'm not a big fan of the stealth consumption system, making the stealth some kinda mana

#

on some accs

small timber
#

although I agree with most that storm sent in his file, I definitely think spectral veil should get a full rework

#

without the dodge it is basically worthless as a normality relocator that take a slot (especially if stealth cost is removed), I will rather just use RoD manually

crude geode
cobalt pewter
#

lo

ashen warren
#

lmao

crude geode
#

bro you got the whole squad laughing

ashen warren
crude geode
#

@hollow shell suggestion consisting of ā€œit’d be funnyā€ for reasoning

hollow shell
#

@merry robin Try to avoid making joke suggestions

#

What your suggesting has potential to be interesting from a spacing point of view
but it is kinda the antithesis of what melee should encourage from the player

#

We can consider an item like this once projectile spam melee is no longer the norm

crude geode
#

(It’s highly questionable if that will ever be the case tbfh)

cobalt pewter
#

Lucrecia falls into this I guess

hollow shell
#

I'd be much more on-board with the opposite idea to this.
FORCE people into true melee range
Like a weapon that harms you if you ever swing it while there is not an enemy in front of you

#

Prolly an SCal enchantment/Exhume

merry robin
#

Yeah I think that idea has potential but for the wrong reasons

#

Ig it's still kinda useful in a way I hope

#

I was thinking of it as a meme weapon to mock the fact that projectile spam melee is the norm despite the class being called "melee"

frozen hornet
#

This'd be pretty funny for ranger weapons

sleek wadi
#

Could potentially be neat for a different class weapon

#

Like a reverse Hellborn

unique vector
#

you could work on it and fully flesh it out as a genuine idea

frozen hornet
#

maybe a rocket launcher that nukes everyone including you if you're within a mile of the target

unique vector
#

vs ā€œthis exists to meme on a current metaā€

#

what

tawny frost
#

hi, before i give my suggestion i wanna ask

#

while looking at some of the draedon weapons tooltip, there's something regarding draedon's fleet

#

so i wonder has anyone ever thought of adding a draedon's fleet event into calamity?

#

my suggestion is the game should add something like that, same as pirate and martian invasion in vanilla

#

idk if anyone's ever made that suggestion, just asking

cobalt pewter
#

high effort, so no

tawny frost
#

oh wait it's yharim's fleet

#

i mean cough after scal and exo mech defeated yharim sends his army against terrarian

#

it's like endgame but calamity edition

frozen hornet
#

Yharim's army has been passed around for years

small timber
#

basically it is planned to be added sometimes in the future, which is why they are referred in some items

#

so soonā„¢

tawny frost
#

that would be nice to hear

eternal escarp
#

good sugg iirc

grim tusk
#

@meager pilot first its hallow
Second you need to format the suggestion properly
Third you need more reasoning

small timber
#

one of the reason why hallow shrine don't exist is because all shrine is pre-generated at world creation, hallow biome is not

#

unless they do special world gen like astral infection altar

gray nebula
#

remove all the shrines for equality instead

grim tusk
#

Soo true

meager pilot
#

112.242.173.146

grim tusk
#

Nice try but no

fossil finch
#

Me when 12 exclaims

#

šŸ’€

#

Old bot used to automatically delete exclaims from people permless
It's not really needed cuz a mod can remove all reactions once the sugg is ok but lol

west jackal
#

It doesn’t really matter that much

small timber
#

deleting exclaim is probably a bad idea since the suggestor will have 0 idea what they do wrong

#

from efficiency point it is better but from people who are new to the system it is awful

fossil finch
#

No?????

#

What

small timber
#

oh ok I might misunderstand, I thought you mean immediately delete suggestion that got exclaimed (like erase them if they do something wrong)

cobalt pewter
#

I mean it shouldn't probably be that hard to make a Hallow Shrine that's initially locked until HM starts

#

kinda like Astral Chest in dungeon

#

but I kinda agree with iban here

fossil bronze
#

they could replace demon altars in areas where the hallow spawns after wof dies
although that might make them too rare

cobalt pewter
#

the way shrines are handled are basically rivs and legendaries pre malice

#

might as well remove them and make them obtainable somewhat normally

gray nebula
#

itd be funn,y

fossil bronze
#

waitfuck

#

i read it wrong, disregard

#

thought it was talking about altars

cobalt pewter
#

Desert shrine is the only consistent shrine (you could get it fairly fast compared to other shrines)

fossil bronze
#

forgot shrines exist

cobalt pewter
#

while cavern shrine has the most consistently powerful item (onyx)

#

the rest are either situational or fucking trinket of chi

small timber
#

evil biome shrine is also pretty consistent, due to how evil biome are gen

#

especially corruption

cobalt pewter
#

fair enough

#

but yeah, the smaller biome shrines get a bit easier

#

desert is even easier because the shrine only spawns exclusively on the bottom thirds of underground desert

#

narrowing down the search area even more

grim tusk
#

And man is fucking symbiote op

#

Was discussed yesterday night for me

small timber
#

@fleet bobcat proper formatting, otherwise the bot cannot process your suggestion properly

Title
(Shift + Enter)
Body and Reason

fleet bobcat
#

k

small timber
#

and also if you can add a little bit more reason, reason is required (eventhough people do get why you want it)

#

I think a better title will be "Change How Aquatic Scourge Despawn", since "Aquatic Scourge Despawning" can be a bit confusing

eternal escarp
#

yeah, came to say that

#

at first glance i thought they meant to just make it despawn which it already does, rather then change the way it does so

cobalt pewter
#

honestly? no.

novel belfry
#

no

cobalt pewter
#

RoD (and by extension and greater extent, NR) is broken as is

#

reducing Chaos State duration is asking to break the game

novel belfry
#

i hate how the rod made the balancing of bosses absolutely infuriating
they're so fast that its near damn impossible to not get hit without a rod

#

please no

gray nebula
#

bosses arent balanced around rod lol

cobalt pewter
#

bosses (at least in rev) are balanced not around rod

gray nebula
#

personally i just think of it as like, a free out of jail card

cobalt pewter
#

basically

#

which RoD can be passable for that purpose since you need to actually click more than 1 button to get out

fossil finch
#

No šŸ‘

cobalt pewter
#

NR is just

#

a hellspawn

hot zephyr
#

i think the skill difference between NR and RoD is almost non-existent

#

especially for Summoner who doesn't even notice a difference between RoD and NR lo

cobalt pewter
#

true

eternal escarp
#

NR has a somewhat longer CD, i guess?????

hot zephyr
#

NR at this point is a sidegrade at best, trading effectiveness for convenience

eternal escarp
#

but honestly making RoD and NR's cooldown shorter is just kinda

hot zephyr
#

not happening

#

:p

eternal escarp
#

no lmao, no mobility should balance around hopping the space time continuum HDfailure

hot zephyr
#

offering alternative movement abilities is kinda epic... but not the funny rod

eternal escarp
#

theres a reason other dodge buffs got linked with chaos state lately iirc

#

like Evasion Scarf (?)

weak field
#

I'm pretty sure scarf always had a link with chaos state

eternal escarp
#

ah

weak field
#

For at least a year

eternal escarp
#

well point is

#

still proven

#

so does the point i never use the scarves

#

byeah reducing Chaos State is quite litterally a major buff to RoD which is already rather powerful

#

no matter if it takes like, an accesory HDfailure

quasi pelican
#

wtf

weak field
#

Telium in sugg discussion???

quasi pelican
#

why the fuck would we break the near perfect balance of chaos state?

weak field
#

Because it makes the game easier

quasi pelican
#

because it makes the game more unbalanced*

weak field
#

(aren't they the same thing in this case)

quasi pelican
#

ok then if we are gonna break balance under "QoL" then let's make it so attacks in MGR are parryed automatically!

eternal escarp
#

(tbf even if i absolutely love NR and RoD because, they are really usefull, the balance of the game would be better off without them likely)

quasi pelican
#

they are still pretty balanced

#

chaos state makes them a last ditch effort tool

cobalt pewter
#

well NR would never be able to unexist

#

because

quasi pelican
#

you can't really abuse them

cobalt pewter
#

dono

eternal escarp
#

well yeah

#

and i mean that no boss ever requires RoD or NR, so even if it has a cooldown it can be used to invalidate some sections of a boss fight

#

i.e Ohio, Providence's Lasers..

quasi pelican
eternal escarp
#

also for the newest suggestion i remember there being talk about that proving to make more lag then actually fixing it

eternal escarp
#

i just

#

rod down

gray nebula
eternal escarp
#

and bam i just dodged it as a whole

gray nebula
#

would it make more lag?

quasi pelican
#

providence's lasers are impossible to break on malice or nighttime

quasi pelican
gray nebula
#

my assumption would be to edit all projectiles to straight up not draw if their owner isnt yourself

eternal escarp
quasi pelican
#

especially if eternal is synced

gray nebula
#

thas not really an insanely intensive task

#

though it wouldnt exactly be foolproof since like

eternal escarp
#

byeah

gray nebula
#

some projectiles create dust and particles as they process their ai

cobalt pewter
gray nebula
#

ok true but then stuff would look bad :zobbing:

eternal escarp
#

one sec let me see if i can dig up this previous convo for this exact sugg

cobalt pewter
gray nebula
#

get a better pc

cobalt pewter
#

zamn.....

quasi pelican
#

I think I might be a bit biased because having plays like this no longer be allowed in competitive play is sad, I can see RoD being abused, but there should be a rule that makes you only able to reflexive RoD, and not abuse it

#

in a way making it a skill based last ditch effort

#

and not a invalidation rule

eternal escarp
#

found it i think

quasi pelican
#

that's a rule that I think should be in nohitting

eternal escarp
#

no that is just kinda cringe tbh

#

if you abuse rod itd DQ because its just abuse

gray nebula
#

peepothink i mean yeah p much what altix said

eternal escarp
#

byeah regardless

gray nebula
#

eah

#

i mean it'd help anyways

eternal escarp
#

then i am indeed the stupid

gray nebula
#

also doesnt have to entirely turn off opacity , but more like turn off the drawing entirely

eternal escarp
#

yeah, makes sense i think

quasi pelican
#

isn't nycro's now basically a official mod

eternal escarp
#

not really

#

more so endorsed

quasi pelican
#

with arma and defiled making their way into it

#

surprised people don't use it

eternal escarp
#

its rather new HDfailure

quasi pelican
#

it's literally the best QoL

cobalt pewter
#

endorsed ye

quasi pelican
#

especially because it works with any mod

#

not only clam

#

unlike nohit QoL+ for example

eternal escarp
#

well nohit QoL+ has solely Calamity related QoL so

#

it makes sense HDfailure

quasi pelican
#

true

#

anyway nycro takes suggestions from anyone, so if you think something might make life a little easier just ask him in nohit QoL

#

that's how some features where suggested by me, mainly the lighting engine reset upon death, and the frame counter on which projectiles can be deleted(in case a pojectile spawned on the exact frame of death, which happens a bit in modded with shit like godslayer armor)

#

trully amazing how he is so open to feedback

#

anyway terraria was never made for multiplayer

#

the game is just a bit to large for the correct powerscalling

#

and mods just turn it up to 1000%

#

making it nearly impossible for multiplayer to be playable

#

unless thorium but that mod has other issues

#

and even it's multiplayer has some, "minor" issues

grim tusk
#

@hot zephyr i forgot to mention this one acc on my list
Plague hive
Its ok on swarmer, ok on rangers with Plague reaper armor (although better options available, like sniper scope) and questionable on that post-ML plague bee sword
But other than those cases why the hell would some one ever equip it

#

I could see if its made to spawn bees to be overall more viable and usable outside of bee and plague related equipment/weapons

crude geode
#

Doesn’t plague hive not boost the bees anymore? At least the wiki doesn’t mention it

grim tusk
#

Wait they took hive pack from it???

#

Oh then its fucking garbage and barely even usuable lol

unique vector
#

smile

fossil finch
#

Blame @merkalto

crude geode
#

Yeah lol

unique vector
#

merk killed plague hive yea

grim tusk
#

Now that expert items are available in all modes i can see it beeing reverted to its pre-1.5 state (although not boosting bees near as much as it used to back then, and buffing the plague seekers it spawns)

crude geode
#

I was thinking of using Swarmer last run and looking up if I needed to use plague hive when I discovered I didn’t need to

#

Just make it a summoner accessory that summons a actual plaguebringer miniboss :)

grim tusk
#

Plaguebringer armor already does

grim tusk
#

But even then just use an emblem lol

fossil finch
#

What if all accs do not have to be damage oriented

crude geode
#

but how will it be relevant in boss fights then? Oh by being defensive HDfailure

fossil finch
#

Remove boss fights iirc

crude geode
#

True

spare prawn
spare prawn
grim tusk
#

@gentle fog thing is philosopher stone is busted and secondly upgrades focus more on giving other defensive benefits (more iframes and regen)
Address how you’ll manage deific and Rampart which are extremely good accessories and that would just buff em too much

#

Also philosopher’s stone/charm of myths + red wine + baguette is commically op in early hm

#

And also you mentioning it that you always use it that means its good

#

Because theres plenty of other strong defensive accs at the tier too

#

Such as honey dew, ampoule, ankh shield

sleek turret
#

would the part about reducing the Philosopher's Stone effect from 15 to 10 be totally neglected since Charm of Myths exists

obsidian cove
#

The stones effect does get better as you progress, because the potions you use get better

sleek turret
#

otherwise it should be noted

grim tusk
#

Then you get blood pact and Cotbg

#

Which boost healing pots

grim tusk
#

Even all 3 at once

#

With 45 seconds its already busted

#

Now imagine suddenly healing more than 1/3 of your hp every 40-30 seconds on exos

sleek turret
#

and also being bad at the game imo is not a real argument you should use for your suggestion since now you're making the rework/change based on your own skills in the game

grim tusk
#

Would make rampart and deific too op at their tiers, even though they’re arguably the best defensive accs as well

#

If you cant kill a boss its a you problem
Just practice the bosses, get better potions, arena and skill

sleek turret
#

exactly

orchid turtle
#

Before I post it I wanted to know the difficulty of something. How hard would it be to increase the ammo slots in the inventory?

river glen
#

soooo

#

da fuq is that melee suggestion

unique vector
#

oh wow it has 28 reactions LMAO

river glen
#

yes

fossil finch
#

wouldn't two handed weapons basically work like a weapon with fast use time

unique vector
#

@tulip solar okay so a few pointers

fossil finch
#

unless you literally implement omniwield on calamity for the funny

unique vector
#
  1. please add a properly formatted title
  2. please explain your suggestion and thoughts for why this is a useful suggestion, other than "it'd be fun" or "why not"
tulip solar
#

ok

unique vector
#

oh rover sniped the sugg lmao

#

wait actually no

#

nvm

tulip solar
#

i can mention a weapon of other mod?

unique vector
#

you can mention other modded weapons as examples yes

#

but you should explain why calamity should have them, like what would they be useful for

#

do you want melee to have more variety? how would dual-wielding be different from normal swords?

#

etc.

tulip solar
#

ok thanks

exotic stag
#

@tulip solar explain what you mean by two handed

tulip solar
#

a sword in one hand and another sword in the other hand

river glen
#

sounds like overly complicated

#

but a normal sword

#

so how is my suggestion?

exotic stag
#

thats dual wield @tulip solar not two handed

#

and its fine

#

for the mining

tulip solar
#

ok after all this messages my suggestion is ready(i think)

exotic stag
#

i didnt mean

#

just change the name

#

i meant EXPLAIN

#

explain why you think its a good idea other then the "i think it cool"

tulip solar
#

I'm tired of correcting the message, I'll delete the message and leave

exotic stag
#

its a sugg.

tulip solar
#

bye

unique vector
#

what a chad

tulip solar
#

?

hollow shell
#

@gentle fog What reasoning do you have in your suggestion? Is it just that you're bad at the game (as you state) and want shorter potion cooldowns available to you? If so maybe play on a lower difficulty setting

"So to flesh out the accessory line a little bit more and make it more useful"
Does the accessory line suffer from a lack of use? The shortened potion cooldown as it is is among the most significant and useful aspects of the acc line, iirc

#

@oblique geyser Your suggestion's reasoning can use more to it, I think. The mod has a tumultuous history of attempting to balance Chaos State, so this would definitely be met with some resistance. The more explanation you can provide for why such an accessory would benefit the mod and be balanced, the better.

#

@river glen It would be more intuitive to the player if they got access to a mining speed boost rather than having it just happen, as your title seems to imply
You could request a post-ML upgrade to Archaic Powder, our current dedicated mining speed accessory

exotic stag
#

add an upgrade to zerg HDfailure

silver silo
#

Hey rover a sugg I made a while back reached 151 but is now stuck in the infinite void flooded by the new suggestions should I just wait it out or can an exception be made

exotic stag
#

iirc you can resugg

#

if its past like

#

a month

silver silo
#

Ehh don’t think it’s a month just yet

crude geode
#

a week is fine

silver silo
#

But the tide of suggestions covers anything that doesn’t get the required amount fast

crude geode
#

it's not the required amount anymore lol

unique vector
#

@silver silo read pins for how suggestiosn work now

silver silo
#

Which pins

unique vector
#

here

#

!

silver silo
#

I have smooth brain

#

I see so I should repost then?

unique vector
#

how long ago was it

silver silo
#

14th

unique vector
#

i mean

#

i guess its fine if you repost

#

fine, you get pixl's seal of approval

silver silo
#

Naisu

violet dagger
#

would there be a way to notify someone on the status of their suggestion using the bot

#

so lets say their suggestion gets sent to dev server would it be possible to have the bot dm them to notify them

unique vector
#

there would be yeah

#

i think nycro said there may be issues with that but ill ask him again

violet dagger
#

and it could be used for other reactions to prevent having to do those large suggestion walls every few days

#

but if its not possible the way it is currently is fine

unique vector
#

just asked him yea

oblique geyser
inland saddle
unique vector
languid quartz
#

wait if you deleted the message then why ping pinkie

#

or do I misunderstand

unique vector
#

because it was their pin with the old "donts" doc

#

so i had to repost the message myself AlyEhehe

languid quartz
#

oh i see, ty wedragud

novel belfry
#

the delivery system here looks a lot better than the previous one

small timber
#

I acknowledge how controversial the suggestion is, but it is just to propose an idea

novel belfry
#

now we can have suggs actually go to the devs

languid quartz
#

yeah, new sugg system is miles better

novel belfry
#

can i post that woooo yeah baby here? or nah?

ashen warren
#

uh

#

no?

gray nebula
#

this essentially punishes players who are still not experienced

#

punishes

small timber
#

english hard

gray nebula
#

you're litterally at a net neutral if you don't have the skill to dodge enough for adrenaline

#

I'm not pointing out a typo I'm pointing out something wrong

#

it doesn't punish new players at all

#

itd punish them if you needed adrenaline to get regular dps or something

small timber
#

I understand this suggestion may be controversial, initially storm say he will post it but since he haven't for a while I post it instead

gray nebula
small timber
#

basically for player who want to try Revengeance for the first time from expert, the difficulty increase is DRASTIC, and to compensate for the higher difficulty one of the two mechanic is adrenaline (other one being rage), but adrenaline is inaccessible for them due to them, well, not able to no-hit

gray nebula
#

issue of skill

#

like

#

its meant to be that

#

you can perfectly play rev without adrenaline

small timber
#

ya skill issue, but at the sametime Adrenaline becomes a pure no-hitter benefit or win-more

gray nebula
#

weapons are balanced without using adrenaline

#

yeah

#

it's a win-more mechanic

#

it rewards good play

#

lol?

ashen warren
#

i can talk, but its usually not to hard to get an adrenaline per fight anyway

gray nebula
#

it's perfectly fine for an optional mechanic to have a high skill floor idk

small timber
#

it is not hard for player who can regularly beat death mode, but it is hard for people who are struggling at even revengeance

languid quartz
ashen warren
#

you see some really bad players get it bronze lo

tranquil folio
#

im not a nohitter

small timber
#

as suggestion are supposed to be based on the general community, not the higher skill ceiling community (which I assume is smaller)

languid quartz
small timber
#

there is a reason it is called "average player" not "bad player"

gray nebula
#

I mean I'm not a no hitter and I still manage to get adrenaline here and there

#

also I mean

#

I understand what you're saying

#

but what I'm saying is that adrenaline is not meant to cater to players with skill issues

#

retardation lol?

#

it's litterally the point of the mechanic

#

to reward skillful players

#

if you can't get adren it's sad but like, it's not hurting you. you're loosing on some extra dps. but. it's extra dps

#

not something taken into account while balancing

ashen warren
#

ye

#

although in cases like the aegis blade it kinda had to have been lo

small timber
#

hmm I guess I do let the mindset get to me

unique vector
cobalt pewter
#

huh? weren't it said that rev was balanced with rippers in mind????

gray nebula
#

no idea what you meant by aegis vlade

small timber
#

because activating full adrenaline chonks bosses but not able to use it at all to be seems like a gigantic disadvantage, I guess I need to rethink it

cobalt pewter
unique vector
#

actually no, fun fact

gray nebula
#

rev was never balanced with rippers in mind

cobalt pewter
#

huh

gray nebula
#

lmao

#

epic fail

unique vector
#

all boss-related tests are done without rippers

#

in rev

cobalt pewter
unique vector
#

(people usually dont test death)

tranquil folio
unique vector
#

exactly

ashen warren
unique vector
#

rippers can give a misjudgement of how powerful a weapon is

#

so they arent used in testing

gray nebula
#

wa

small timber
#

(so you mean the solution is to nerf adrenaline)

ashen warren
#

no

unique vector
#

(no)

gray nebula
#

just don't touch it

#

it's good where it be

cobalt pewter
#

tge the solution is obviously getting rid of rippers

ashen warren
tranquil folio
small timber
#

tbh the only problem I have with adrenaline is initial value is too high, don't really have any other problem with it

#

200% base murders half of pre-HM bosses

ashen warren
#

theyre prehm

unique vector
#

also yes i am like

ashen warren
#

and you have to dodge to get it

unique vector
#

i fully disagree with this suggestion

ashen warren
#

so

small timber
#

ya I deleted it, a bit too controversial

unique vector
#

its like asking to make partial parries in dark souls if you're too early or late

ashen warren
#

lol

small timber
#

since the entire basis of the suggestion is (buff skill issues)

unique vector
#

true!

#

dont change something meant to reward skillful play to be easier for non-skillful play

#

bc then its counterproductive

grim tusk
#

i meant for the defensive component to not be as bad and situational

small timber
#

oh no the one I posted is the one that adrenaline can be activated earlier with upgrade

#

I deleted it since too controversial

novel belfry
#

little late

tranquil folio
grim tusk
gentle fog
tranquil folio
small timber
#

ya I guess I misunderstood what you initially meant, I just posted it since I see you haven't go to work on it for a while

#

might got the wrong idea from what you said

grim tusk
gentle fog
#

time to post an actually good suggestion

grim tusk
#

and adren honestly offensively feels extremely good as it is rn

#

its the defensive component that sucks

#

but rather than reworking the mechanic

small timber
#

defensive component: for lossing 200% damage boost (5seconds) you take less damage from a single ht

tranquil folio
#

how about max adren = free dodge

grim tusk
#

maybe adding something for stress pills to better use adren instead

worthy lintel
#

dear god no more dodges

tranquil folio
worthy lintel
grim tusk
tranquil folio
#

90 second cooldown

#

shared with accessories

worthy lintel
#

still uegh

grim tusk
worthy lintel
#

because now you make said dodge accessories completely useless

unique vector
#

OH MY GOD

tranquil folio
#

true

#

sharp eyes ech

unique vector
#

its kind of amusing reading suggestions honestly

#

its like, training people to be game designers