#suggestions-discussion
1 messages Ā· Page 1216 of 1
are you guys reading all suggestions now instead of having a star requirement for delivery
yeessssssss no more bs hits
lmfao on the last one
wait i need to remake my arena now don't i
hecc
is this timestamp fucked?
hm
6 utc is not 7:56 my time
it is a flat hour but not 6 utc still
what
What does it say
also might wanna update this pinned message in #suggestions-voting
im waiting for nycro to stop being busy >:c
6 UTC is 9 my time, it's showing 8
yea
What about this
+3
<t:1643349637:t>
that one is right
what
Use that
pink doing the canadian
<t:1643349637:t>
but the funny old year,..,,
Alright hang on lol
boowomp
that is 1 hour behind
Damf
still
Discord pissing and shitting
pin is right now
how the hell did u get the 1970 one to work nycro
does it even work for non EST people in dev?
I didnāt lol
god
The one in pins is today
yea
I never saw anyone say it didnāt so idk
Use this btw
:))))))))))))))))))))
wait where the fuck did the announcements pin go fuck
link jumpscare
Web site created using create-react-app
does this seem fine for you guys <t:25200:t>
11:00PM yeah
yea
cool
Itās suppose to ye
my computer is in the wrong timezone lo
doesnt rly help if he doesnt know ur time zone guys u gotta say how much it's off from the intended hour
6 utc
The one I just posted is timestamp 0
prety sure he knows im utc
I just wanted to see what it looked like
What time is in the pin
Nice
it just breaks when too close to the epoch for whatever reason
okay so uh. it doesnt look like anyone has looked at frostcrush valari in a while? as far as i can tell, anyways
@unique vector not sure if you can see history for the test sheet since you created it? id be really surprised if valari was literally untouched for 3ish months
i can, but rogue testing was done before that sheet was maade
oh, thats a shame
(most people didnt test things post 1.5 public releaase)
makes sense
oh was it hm rogue xyk was doing when he got wiped
probably
anyway thanks for letting me know pixl
@grim tusk see above
yeet
š
i do
calamity spawn way more than enough hardmode ore for you to reasonably mine a lot of them, you just have to mine for more than 5 minutes
a previous suggestion about having mech bosses drop hardmode ores that they unlocked had also been approved, meaning that there is a chance they get implemented, so it will also helps
Rename Thanatos if possible.
Thanatos is just a chill greek dude, a personification of non-violent deaths.
Suggested names:
Deimos - Personification of Dread and Terror
Erebus - Primordial God of Darkness
Moros - Embodiment of DOOM
Typhon - Father of All monsters (doesnt really sound right)
Phobos - God of Fear
remove the I assume emoji (those are unnecessary), then just maybe it can somehow not violate any don't
(although I think renaming a major boss is unlikely, or even a don't)
hmm
although tbh I think they choose thanatos just because it is more well known
not everyone is well versed in greek mythology
honestly imo in an ideal world all ore/item conversion recipes would be gone
just make everything obtainable in one world
perhaps make the slime god slimes drop their respective evil ores
would make sense given how slimes are treated in calamity lol
in an idea world the evil island would be removed so every world can have some instance of uniqueness in playability imo 
I mean fair lol
we need five different world evils, one for each class 
corruption: rogue
crimson: melee
hallow: magic
uhh astral: summon
uhhhhhhh... mushroom: ranged
yes
ah yes of course, then lets add 6 evil 1 and 2 equivalent bosses
also unique equivalent debuff to ichor and cursed flame, unique evil biome structure and also 3 different set of demon/crimson heart equivalent loot pool
tbh ancient awakened kind of do it, for 2 set
(although they dont have evil 2 at pre-HM)
honestly would be fun to theory craft a brand new world evil
just that for calamity there isnt really a point to do it, since ancient awakened entire point is the 2 new evil while calmaity isnt
probably a nightmare to implement and balance tho
@pliant dirge early HM rework in cal makes your suggestion moot as both ore variants spawn in a world
converting should be reserved when you can't get both in the same world
which isn't the case in cal
no he acknowledge that, his suggestion is literally that he is too lazy to go down and mine again if he didnt get enough of the correct ore
.
yeah it seems like they are just complaining about
mining
when they have an already accesible second option of fishing
on the topic of ore
also there's this smart thing of picking enough ores to make a bar, go to guide (or hell, recipe browser) and see if it's the correct bar for your needs
this is a massive nitpick sugg iirc
and to be fair
theres litterally no cobalt / palladium exclusive gear other then armor
the weapons are pretty mcuh identical iirc
the only time there's an exclusive is like
same with mythril and orich
Adamantite Particle Accelerator? idk either way
(and Titanium Railgun sucks anyways lmao)
i guess theres the
rogue weapons
but at that point just
suck it up and use a different weapon?
theres enough options early HM afaik
or just suck it up and go mining again lol
I don't think this will even be an issue
not exactly updated list but
quite a large list
or well
medium sized
unlike melees screenlong list byeah
early hm just kinda needs balancing for rogue, the amount of weapons are alright
not melee tier yes
but it's sufficient to me
shoutout to post yharon with a grand total of 2 rogue weapons
lmfao
to be fair
atleast Perennial is worldwide and farmable by Ravager aswell
Uelibloom is slime only jungle only
which is a worse issue
ya it is a fair point, but then again an ore should be mainly mined as their main source
uelibloom is somewhat fine, just as stated, ore slime should not be the main source
atleast for like, on tier, i think Perennial is fine? byeah for later recipes i agree
ya you need a lot of perennial for life alloy, and it tend to be the only one you are lacking
cryonic and scoria tend to be very sufficient due to their specific spawn location
and scoria being generally easily achieved by simply existing in the abyss with the Chaos Fish or whatever they are called
and the Devil Fish
even just mining in abyss yields a very large quantity of scoria
ye those veins are rather large
each vein is like 100-200+
Uelibloom vein being bigger could potentially conflict into Chlorophyte's growth, maybe
but not sure
Perennial totally needs to be bigger tho
I think uelibloom is fine, chlorophyte have spawn/growth limit anyway (and uelibloom is not jungle only, despite what it looks like)
chlorophyte just need renewable source that is not naturally mining (and preferably not slimes), just a different source, you generally only need chlorophyte at a single point of the game but uelibloom for many late game craft
When you need Chlorophyte, you need a massive amount
Waiting for an ore to grow is cool but annoying in reality
Donāt forget you need it for Turtle, Spectre, Chlorophyte, and Shroomite armor. Thatās hundreds of bars and a couple thousand ore
You don't make turtle, spectre and shroomit all on the same playthrough to be fair
even just making one set requires a LOT
324 ore
thats already over 1k considering DCU is almost essential for QoL when making arenas by hand
you need a LOT of chlorophyte, but that is the problem with chlorophyte in general
it is not really due to the fault of calamity doing something, perennial and uelibloom is (due to too many different ores spawning)
therefore I cannot really address under the same suggestion as it is a completely different situation (chlorophyte cost too much ore per bar)
i mean fishing exists, but like i said in my suggestion you can only get bars from it for some reason, not to mention you need jungle crates for perennial and uelibloom which aren't the easiest to get even with everything calamity throws at you to trvialize fishing
at least, in large quantities
fishing should not be the only way to sustain materials, it can be an option but it should not be the main way
so I still see having more natural generated ores to mine as essential, as it is an ore, its main way of acquisition should come from mining (with exception like cosmilite bar which are exclusively boss drop)
this is a super minor suggestion, but could the tinkerer's workshop count as a table?
you mean as in a furniture or function as a table for crafting?
as in a furniture
for NPC housing purposes
it looks like it should totally be one, but it isn't
you can suggest that, no problem with that
(although I think it do fit more for cal val)
so, come to think of it, what's the proper procedure for suggesting something?
Title
(Shift + Enter)
Explanation + Reason
just follow other suggestion you see in suggestion-posting
the only requirement is proper format and proper reasoning
(although now that I think about it it may be hard to find a reason since it is pure QoL)
is that not a reason in itself?
no
there is limitation that the reason cannot be "just for QoL" (as in QoL is the whole reason)
since otherwise everything will pass
it has to make sense and be convincing
oh. well I guess this is probably too minor then
ya, although if you go to Calamity Vanity discord they maybe can do it instead
I think it fits what they do more
there's a separate vanity discord?
yes its made by a different person
should be in #partners
you can kinda think it as that
This isnt the channel for this..
does it have any relation to calamity or is there a separate vanity mod?
basically it is a separate group of people doing vanity stuff for calamity as a separate mod
it do correlate with calamity, just that the main calamity mod dev team do not handle it
Is DoG's despawn message still "The Devourer of Gods has slain everyone and feasted on their essence" or is the wiki outdated
go to wiki-discussion instead
and they also handle QoL stuff?
thats why I can only say maybe
I think it'd fit better if it's dialogue from the boss instead, posting the question here so I can check if I need to make the suggestion
because it certainly is unlikely to happen here
I think it is not really a suggestion, that is probably like boss checklist boss despawn message
and it will definitely feel weird if DoG himself say that
btw, looking at old calamity videos, why did the boss death fakeouts go away?
because it felt kinda weird.
I suppose it also screws with the purpose of the health bar
devs decide that having DoG "fake death" is a lie that only works on player once, and they rather the healthbar show the true amount of hp a boss have
it is their decision so I will hold my own opinion
Actually who makes the boss checklist despawn messages? The point is that it may be better if it's a one-liner from DoG instead of a standard status message, considering how talkative the boss is
If it's the Calamity devs doing it, then it should be fine to post the suggestion here
ya I think calamity is handling it (need confirmation), in-game dialogue is definitely calamity, I initially though you just want to ask if wiki is outdated, I think you may suggest that, probably
also, for suggestions, is something like "these two items should be able to be crafted into a combined item" an acceptable type of suggestion?
cal makes cal boss checklist entries
depend on the case, if you specified the end result of the combined item it probably become too specific
Yeah, asked about the wiki to confirm that they didn't already change it
what I was thinking of is a combined chaos amulet + archaic powder, where what it does would just be the sum of its components
I think just make your suggestion around like "add an item combining chaos amulet + archaic powder" it should be fine, as long as you suggestion is not like: Chaos Amulet + Archaic Powder = Explorer Pendant, gives 50% mining speed, permanent spelunker, shine and night owl potion .... it is fine
the why is basically "I always use these together"
then no. thats not a good reasoning lol
and especially late game when you're searching out ores that just spawned it'd be nice to have them only take up 1 accessory slot
I think a solid reason is these items serve the same purpose (for exploration) while currently archaic powder lack a purpose on-surface, which could be helpful for arena building
basically make the item an omni-tool for out-of-combat benefit
^ xqc put a good idea there
actually yeah it's weird the mining speed bonus only applies underground
rather then going "i just use these together and thats why"
ok. I suppose if I'm always using them together, I can go into the reason why they always get used together
ya, something like that, the more convincing the better basically
basically
which, as xpc said, they serve the same goal
dont try to be all personal or talk about the community:
Be more convincing on why they should go together. rather then say people use them together all the time
(would it be too crazy for them to also combine with the architect's gizmo pack?)
I think it may make the suggestion less convincing, gizmo pack is kinda hard to obtain
^
could be a two step process. archaic powder + chaos amulet = new item. new item + gizmo pack = better item
I see
it could go in the body of the suggestion, though?
ok, gotcha
I assume it's up to the devs whether to gate such an item, like requiring life alloy or something.
ya basically, leave the balance aspect up to them
seems reasonable.
well I'll try to write up some suggestions I've had
I think intuitively it goes post mech bosses or post plantera
no need to suggest when they will be available (kinda unnecessary), since devs will decide on it anyway
the only times usually where you can sugg "items at progression points" is if theres a VERY good reasoning behind it
would including in the reasoning something like "calamity has a lot of points where ores spawn underground, and this helps with the grind of mining them", which obviously has implications about where the item should go in progression, be too suggestive?
uhh
most points where ores spawn (perennial and cryo) already have the slimes and such for ores so
and auric already spawns in big patches
so you could sugg something about arena building
chaotic amulet itself already do what you said, focus your reason on why they should be combined
chaotic amulet only does half of what i said, which is making it easier to find them, archaic powder does the other half, making it faster to mine them.
then you should put this part in the suggestion
ok. also arena building isn't that much of a reason to do it. spelunker effect doesn't help, though I suppose the life regen is nice
it would be more of a reason to combine with the gizmo pack, especially towards the late game when arenas get big, but one step at a time
spelunker effect does help
because if your making an arena
you can use a chest or some ores to mark the end of it
so you don't need a light source while mining?
or you can just make your suggestion "Add a Mega Combination Exploration/Arena Making Accessory"
and just say combining chaos amulet, gizmo pack, archaic powder etc
and just say supreme tackle bag as an example of similar mega combination accessory for fishing
since with chaos amulet + archaic powder really the only reason you can make is "it makes mining for ores easier", since there is no other justification for spelunker
hmm, I suppose. I guess both things also become relevant at about the same time (mining hallowed ore + making a plantera arena) so their combination has a certain logic to it
it does seem to make more sense as a two-step process though because gizmo pack being hard to get
Honestly I can see a superaccessory for building
It could combine the effects of all the current accessories and the Mining armor, with some extra benefits
Like the fishing one
yeah uh
@agile swan you dont talk in that channel
...okay
among...

I wasnt even lurking lol
When Peng wrote about making a sugg (although not for here) was already writting it lol
this suggestion implies that lore will ever be finished
Mrrp and Piky imploding rn
so true
:damn:
Aren't megaaccessories largely starting to phase out of existence?
(good)
though for mining id say its fine
considering there arent many mining accesories to begin with
tleast till 1.4 adds that Scalpel
and another thing i forgot i think
Aw man, mega accessories are like my favorite part of the mods equipment. The satisfaction of having your hoarding habit in games pay off was incredible.
wow this sugg is quite literallly the definition of the myth, the legend Dev Plans.png
we do a little
i'd rather have it be an emoji so i don't have to present it as dev plans.png every time but i don't have nitro
No money lol
same
Iām sure they have the money, but who would waste money on discord
no i don't
yeah! (and if my sugg about collapsing and expanding tooltip on demand goes through, that issue should be mitigated just a bit)
suggestion hoarder
me when ive made a grand total of one suggestion in my life time
it was a great suggestion
i literally suggested a bestiary like 3 years before it became a thing
truly ahead of my time
truly
Ah thatās why everyone here hates 1.4
They donāt want to make a bestiary for the million npcās and mobs in the mod.
no we hate 1.4 for different reasons
you like aa you canāt have an opinion on 1.4
Whatās funny is the 1.4 beastiary is like the perfect way to incorporate lore into the mod. You could ditch the lore items entirely.
when did people here hate 1.4
itās just a calamity moment
a lot of us hate 1.4
why
(theres a whole convo on it. go find that)
source: find it yourself
Cool Iāll search through the 20 channels that all circle around to the same topics, see you in a decade when calamity updates to 1.4
What do you mean, everything circles back to the singular topic of terraria bad
(Which all of em?)
@weary ledge remove bottom part. sounds just wayyy too much effort for a random rng roll.
(and myes expand on the top a bit more)
Ok
Old die is already good with stealth lol
Specially later with higher base dmgs on glass cannon
Also old die is fine lmao
No buff needed
On the other hand theres some that are op
both recklessness and precision need changes
(One has been dealt with)
(Precision was dealt with indirectly with the killing of unbalanced but still quite strong)
one day it'll get real
Sheath line is just too op, same for coin line
Momentum Capacitor will one day get real
(I have ideas for buffs/rework)
more like ruin medallion line lol
Electricianās glove thank fuck its getting [redacted]
I don't like how dependent Stealth is on running Ruin atm, but I don't have any ideas to make the situation better
Making it 75%/65%/55%/50% could work and getting rid of guaranteed crit
Ruin Medallion is definitely too strong where it's currently at in progression.
Especially since it's now post-1 mech.
Ah didnāt know that
Old Die currently is really good for one-hit wonder builds.
Ok
And spam rogue
Personally, I'm not a fan of its current design but my sentiment isn't shared to my knowledge
Is Venerated Locket still really bad?
I removed my suggestion since old die is already good
storm, if you could compile a list of underwhelming accessories in 1.5.0.003 (including things beyond rogue) that'd be pretty epic ššš„ŗ
I had made a suggestion to buff it at one point
Silencing sheath is unironically better
:hell:
once I'm finished with what I'm currently working on (
) I'd like to look at accessory balancing (since I feel there's a lot of things that need adjusting post-1.5)
this request includes anyone that is currently lurking I need data 
Im getting mixed receptions from this, but yea sure. Just need to do some physics homework (which also unironically helps for aiming stuff with rogue as i can predict where the projectiles will go somewhat accurately)
Demonic entity
shrine items are my personal enemy
especially Fungal Symbiote
xyk and I hate that thing
in our true melee tests, true melee wasn't balanced around requiring fungal symbiote or adrenaline, and also predated the rage rework. hence the current state of true melee
I find Symbiote in one of the first 3 mushroom biomes I find in most of my PTs including melee PTs.
It is the bane of tester existence
It might just be my most hated accessory period lol
I like it because it carries Hammers only in PHM (still canāt beat WoF though lmao)
(just rework fungal symbiote to not have true melee exclusive mega buff, not like other shrine items are class/subtype exclusive)
@grim tusk I echo your sentiment about lore structures, they're badass.
I think making Coin of Deceit reduce stealth requirement by a flat amount (instead of percentage) and raise the requirement on Ruin Medallion to 75% could be nice
maybe Coin of Deceit can go with like
10 reduction in stealth requirement, it's strong early game but falls off quickly
and Ruin Medallion onwards will be more consistent
dread
(i wanted to do it but god forbid my laptop might crash and burn)
(but I haven't played tmod in a while so)
feed me player feedback and I'll start working on some accessories Soonā¢ļø if midterms don't eat me or Witch Queen distracts me
ethereal extorter 
(and thats not a joke btw)
Venerated Locket definitely doesn't know what it wants to do
(seriously please nerf the damn ethereal extorter)
(nerf every single upgrade from ruin medallion and onwards)
p sure
ruin medallion atm is really strong
coin of deceit is ok, so it technically is not the entire line
I think the 50% can stay on Dark God memes onwards, but 50% is definitely pretty strong on early HM
nerf everything. boom done
and the seemingly random just give 100% crit because why not
guaranteed crits are something I don't like since it can easily invalidate crit builds
and on top of that it benefits the current most buffed playstyle, by giving them no need to stack crit whatsoever
I think the guaranteed crit on ss can be pushed back but I'm kinda glad it works now? because before 1.5 crit also scaled with stealth and the bonus was kinda moot
to not flood this channel with Ian's Balancing Hell, I believe my DMs are open to anyone so send all feedback whenever 
pushing it back is ideal I think
or just ping me in like... gentalk lol
now I must depart to write a retrospective on 15th century art
nah, anywhere but suggestions in calmain is gonna be brainrot for me
I'll probably hit you up in the cooerl server
skill issue

perhaps
I don't want to be a very tedious or smth
But you can always disable effects in settings?
fuck physics, i'll do that tmrw
Only Calamity accs right?
No, but that's less likely to change
alright
@unique vector What if we unfucked the Celestial Cuffs line
oh
yeah
i mean uh
yeah
i think my brain has overloaded talk to me when i wake up tomorrow
no prob

but yeah I want to make that accessory Not Garbage
since it's got the mage syndrome of having awful accessories
(why is Mana Regen band the best accessory in that line AAAAAAAA)
you see now why i want to do a mage class overhaul
dwai :)
@hot zephyr @unique vector
š
I got it
don't think betsy wings is needed to be mentioned in here if all it needs is a tooltip fix
unrelated, but I just remembered that server suggs are now modmail only
does that mean that emote suggs can be done that way too

- Emote suggestions.
Reason: Emote suggestions were a flawed grey area and didn't fit the rules and guidelines of the suggestions channel. They were often meme-based and it was difficult for substantial reasoning to be provided for them. This normally resulted in such suggestions causing arguments and dramas whenever they were posted, and so these suggestions do not belong in the suggestions channels any more. In the future weāll be looking at new and better options for emote adding opportunities so that our emote slots are used, so keep an eye out for that instead.
exactly
This normally resulted in such suggestions causing arguments and dramas whenever they were posted, and so these suggestions do not belong in the suggestions channels any more.
Suggestions do not require typical formatting when sent to the ModMail, however we would still appreciate if you followed the server-specific Don'ts listed on the Don'ts Document.
hm
i would say thats somewhat outdated
i personally dont see an issue submitting an emote suggestion in modmail as long as its appropriate tbh
@hollow shell (what do you think)
Emote suggs should definitely be able to go to modmail
That rule was for the channel
So ye I'll remove it
naisu

Aight there
I would suggest an ares skull emoji but I canāt draw or sprite lmao
I may try making the sand elemental :Ohohoho: that I've been thinking of adding into infernum server but prefered doing something else
I think spectral veil may need a rework
although I dont like to mention names in particular, in a recent run by twitch streamer SteelMage do show that spectral veil has potential, and in fact may cheese boss attacks
particularly due to the invulnerable time it give after the teleport, which makes some attack completely trivial as it basically function similar to GSD but on a 10 sec CD (and slightly worse due to can collide with projectile on the way), but on Yharon bullet hell it is way too effective
Spectral Veil imo shouldn't exist as it is now that gsd exists
spectral veil is top tier cheese
Spectral Veil should mimic Signusā weird ādashā imo
and like half of the rogue accessories
ye
when the ethereal extorter is broken!
personally I'm not a big fan of the stealth consumption system, making the stealth some kinda mana
on some accs
although I agree with most that storm sent in his file, I definitely think spectral veil should get a full rework
without the dodge it is basically worthless as a normality relocator that take a slot (especially if stealth cost is removed), I will rather just use RoD manually
That would be a more valid opinion if mana wasnāt a hot mess of a garbage system that is only used for attacks currently.
lo

@hollow shell suggestion consisting of āitād be funnyā for reasoning
@merry robin Try to avoid making joke suggestions
What your suggesting has potential to be interesting from a spacing point of view
but it is kinda the antithesis of what melee should encourage from the player
We can consider an item like this once projectile spam melee is no longer the norm
(Itās highly questionable if that will ever be the case tbfh)
Lucrecia falls into this I guess
I'd be much more on-board with the opposite idea to this.
FORCE people into true melee range
Like a weapon that harms you if you ever swing it while there is not an enemy in front of you
Prolly an SCal enchantment/Exhume
Yeah I think that idea has potential but for the wrong reasons
Ig it's still kinda useful in a way I hope
I was thinking of it as a meme weapon to mock the fact that projectile spam melee is the norm despite the class being called "melee"
This'd be pretty funny for ranger weapons
you could work on it and fully flesh it out as a genuine idea
maybe a rocket launcher that nukes everyone including you if you're within a mile of the target
noita
hi, before i give my suggestion i wanna ask
while looking at some of the draedon weapons tooltip, there's something regarding draedon's fleet
so i wonder has anyone ever thought of adding a draedon's fleet event into calamity?
my suggestion is the game should add something like that, same as pirate and martian invasion in vanilla
idk if anyone's ever made that suggestion, just asking
high effort, so no
oh wait it's yharim's fleet

i mean cough after scal and exo mech defeated yharim sends his army against terrarian
it's like endgame but calamity edition
Yharim's army has been passed around for years
basically it is planned to be added sometimes in the future, which is why they are referred in some items
so soonā¢
that would be nice to hear
good sugg iirc
@meager pilot first its hallow
Second you need to format the suggestion properly
Third you need more reasoning
one of the reason why hallow shrine don't exist is because all shrine is pre-generated at world creation, hallow biome is not
unless they do special world gen like astral infection altar
remove all the shrines for equality instead
Soo true
112.242.173.146
Nice try but no
Me when 12 exclaims
š
Old bot used to automatically delete exclaims from people permless
It's not really needed cuz a mod can remove all reactions once the sugg is ok but lol
It doesnāt really matter that much
deleting exclaim is probably a bad idea since the suggestor will have 0 idea what they do wrong
from efficiency point it is better but from people who are new to the system it is awful
oh ok I might misunderstand, I thought you mean immediately delete suggestion that got exclaimed (like erase them if they do something wrong)
I mean it shouldn't probably be that hard to make a Hallow Shrine that's initially locked until HM starts
kinda like Astral Chest in dungeon
but I kinda agree with iban here
they could replace demon altars in areas where the hallow spawns after wof dies
although that might make them too rare
the way shrines are handled are basically rivs and legendaries pre malice
might as well remove them and make them obtainable somewhat normally
itd be funn,y
Desert shrine is the only consistent shrine (you could get it fairly fast compared to other shrines)
forgot shrines exist
while cavern shrine has the most consistently powerful item (onyx)
the rest are either situational or fucking trinket of chi

evil biome shrine is also pretty consistent, due to how evil biome are gen
especially corruption
fair enough
but yeah, the smaller biome shrines get a bit easier
desert is even easier because the shrine only spawns exclusively on the bottom thirds of underground desert
narrowing down the search area even more
Mushroom shrines too
And man is fucking symbiote op
Was discussed yesterday night for me
@fleet bobcat proper formatting, otherwise the bot cannot process your suggestion properly
Title
(Shift + Enter)
Body and Reason
k
and also if you can add a little bit more reason, reason is required (eventhough people do get why you want it)
I think a better title will be "Change How Aquatic Scourge Despawn", since "Aquatic Scourge Despawning" can be a bit confusing
yeah, came to say that
at first glance i thought they meant to just make it despawn which it already does, rather then change the way it does so
honestly? no.
no
RoD (and by extension and greater extent, NR) is broken as is
reducing Chaos State duration is asking to break the game
i hate how the rod made the balancing of bosses absolutely infuriating
they're so fast that its near damn impossible to not get hit without a rod
please no
bosses arent balanced around rod lol
bosses (at least in rev) are balanced not around rod
personally i just think of it as like, a free out of jail card
basically
which RoD can be passable for that purpose since you need to actually click more than 1 button to get out
No š
i think the skill difference between NR and RoD is almost non-existent
especially for Summoner who doesn't even notice a difference between RoD and NR 
true
NR has a somewhat longer CD, i guess?????
NR at this point is a sidegrade at best, trading effectiveness for convenience
but honestly making RoD and NR's cooldown shorter is just kinda
no lmao, no mobility should balance around hopping the space time continuum 
offering alternative movement abilities is kinda epic... but not the funny rod
theres a reason other dodge buffs got linked with chaos state lately iirc
like Evasion Scarf (?)
I'm pretty sure scarf always had a link with chaos state
ah
For at least a year
well point is
still proven
so does the point i never use the scarves
byeah reducing Chaos State is quite litterally a major buff to RoD which is already rather powerful
no matter if it takes like, an accesory 
wtf
Telium in sugg discussion???
why the fuck would we break the near perfect balance of chaos state?
Because it makes the game easier
because it makes the game more unbalanced*
(aren't they the same thing in this case)
ok then if we are gonna break balance under "QoL" then let's make it so attacks in MGR are parryed automatically!
(tbf even if i absolutely love NR and RoD because, they are really usefull, the balance of the game would be better off without them likely)
you can't really abuse them
dono
well yeah
and i mean that no boss ever requires RoD or NR, so even if it has a cooldown it can be used to invalidate some sections of a boss fight
i.e Ohio, Providence's Lasers..
ohio is hard to break with RoD
also for the newest suggestion i remember there being talk about that proving to make more lag then actually fixing it

and bam i just dodged it as a whole
would it make more lag?
providence's lasers are impossible to break on malice or nighttime
you still have to use your brain tho
my assumption would be to edit all projectiles to straight up not draw if their owner isnt yourself
i remember some tech talk relating to it saying it would make more issues but i frankly could be misremembering
especially if eternal is synced
thas not really an insanely intensive task
though it wouldnt exactly be foolproof since like
i just used a sniper scope to look down and react, wouldnt say thats harder then doing the intended way
byeah
some projectiles create dust and particles as they process their ai
or just do a nycro mod and disable dust entirely

ok true but then stuff would look bad :zobbing:
one sec let me see if i can dig up this previous convo for this exact sugg
a small price to pay for 60fps
zamn.....
I think I might be a bit biased because having plays like this no longer be allowed in competitive play is sad, I can see RoD being abused, but there should be a rule that makes you only able to reflexive RoD, and not abuse it
in a way making it a skill based last ditch effort
and not a invalidation rule
found it i think
that's a rule that I think should be in nohitting
i mean yeah p much what altix said
byeah regardless
then i am indeed the stupid
also doesnt have to entirely turn off opacity , but more like turn off the drawing entirely
yeah, makes sense i think
isn't nycro's now basically a official mod
its rather new 
it's literally the best QoL
endorsed ye
especially because it works with any mod
not only clam
unlike nohit QoL+ for example
true
anyway nycro takes suggestions from anyone, so if you think something might make life a little easier just ask him in nohit QoL
that's how some features where suggested by me, mainly the lighting engine reset upon death, and the frame counter on which projectiles can be deleted(in case a pojectile spawned on the exact frame of death, which happens a bit in modded with shit like godslayer armor)
trully amazing how he is so open to feedback
anyway terraria was never made for multiplayer
the game is just a bit to large for the correct powerscalling
and mods just turn it up to 1000%
making it nearly impossible for multiplayer to be playable
unless thorium but that mod has other issues
and even it's multiplayer has some, "minor" issues
@hot zephyr i forgot to mention this one acc on my list
Plague hive
Its ok on swarmer, ok on rangers with Plague reaper armor (although better options available, like sniper scope) and questionable on that post-ML plague bee sword
But other than those cases why the hell would some one ever equip it
I could see if its made to spawn bees to be overall more viable and usable outside of bee and plague related equipment/weapons
Doesnāt plague hive not boost the bees anymore? At least the wiki doesnāt mention it
Wait they took hive pack from it???
Oh then its fucking garbage and barely even usuable lol
smile
Blame @merkalto
Yeah lol
merk killed plague hive yea
Now that expert items are available in all modes i can see it beeing reverted to its pre-1.5 state (although not boosting bees near as much as it used to back then, and buffing the plague seekers it spawns)
I was thinking of using Swarmer last run and looking up if I needed to use plague hive when I discovered I didnāt need to
Just make it a summoner accessory that summons a actual plaguebringer miniboss :)
No point on that
Plaguebringer armor already does
Prob the reason its still decent on those weps is cuz pierce = more plague seekers
But even then just use an emblem lol
What if all accs do not have to be damage oriented
but how will it be relevant in boss fights then? Oh by being defensive 
Remove boss fights iirc
True
wots this?
@spare prawn
By making you fast
gate shield diffuser?
@gentle fog thing is philosopher stone is busted and secondly upgrades focus more on giving other defensive benefits (more iframes and regen)
Address how youāll manage deific and Rampart which are extremely good accessories and that would just buff em too much
Also philosopherās stone/charm of myths + red wine + baguette is commically op in early hm
And also you mentioning it that you always use it that means its good
Because theres plenty of other strong defensive accs at the tier too
Such as honey dew, ampoule, ankh shield
would the part about reducing the Philosopher's Stone effect from 15 to 10 be totally neglected since Charm of Myths exists
The stones effect does get better as you progress, because the potions you use get better
otherwise it should be noted

Exactly
Then you get blood pact and Cotbg
Which boost healing pots
Theres also this shit which trivializes fucking Infernum mechs even
Even all 3 at once
With 45 seconds its already busted
Now imagine suddenly healing more than 1/3 of your hp every 40-30 seconds on exos
and also being bad at the game imo is not a real argument you should use for your suggestion since now you're making the rework/change based on your own skills in the game
Would make rampart and deific too op at their tiers, even though theyāre arguably the best defensive accs as well
If you cant kill a boss its a you problem
Just practice the bosses, get better potions, arena and skill
exactly
Before I post it I wanted to know the difficulty of something. How hard would it be to increase the ammo slots in the inventory?
oh wow it has 28 reactions LMAO
yes
wouldn't two handed weapons basically work like a weapon with fast use time
@tulip solar okay so a few pointers
unless you literally implement omniwield on calamity for the funny
- please add a properly formatted title
- please explain your suggestion and thoughts for why this is a useful suggestion, other than "it'd be fun" or "why not"
ok
i can mention a weapon of other mod?
you can mention other modded weapons as examples yes
but you should explain why calamity should have them, like what would they be useful for
do you want melee to have more variety? how would dual-wielding be different from normal swords?
etc.
ok thanks
@tulip solar explain what you mean by two handed
a sword in one hand and another sword in the other hand
ok after all this messages my suggestion is ready(i think)
i didnt mean
just change the name
i meant EXPLAIN
explain why you think its a good idea other then the "i think it cool"
I'm tired of correcting the message, I'll delete the message and leave
its a sugg.
bye
what a chad
?
@gentle fog What reasoning do you have in your suggestion? Is it just that you're bad at the game (as you state) and want shorter potion cooldowns available to you? If so maybe play on a lower difficulty setting
"So to flesh out the accessory line a little bit more and make it more useful"
Does the accessory line suffer from a lack of use? The shortened potion cooldown as it is is among the most significant and useful aspects of the acc line, iirc
@oblique geyser Your suggestion's reasoning can use more to it, I think. The mod has a tumultuous history of attempting to balance Chaos State, so this would definitely be met with some resistance. The more explanation you can provide for why such an accessory would benefit the mod and be balanced, the better.
@river glen It would be more intuitive to the player if they got access to a mining speed boost rather than having it just happen, as your title seems to imply
You could request a post-ML upgrade to Archaic Powder, our current dedicated mining speed accessory
add an upgrade to zerg 
Hey rover a sugg I made a while back reached 151 but is now stuck in the infinite void flooded by the new suggestions should I just wait it out or can an exception be made

Ehh donāt think itās a month just yet
a week is fine
But the tide of suggestions covers anything that doesnāt get the required amount fast
@silver silo read pins for how suggestiosn work now
Which pins
how long ago was it
14th
would there be a way to notify someone on the status of their suggestion using the bot
so lets say their suggestion gets sent to dev server would it be possible to have the bot dm them to notify them
there would be yeah
i think nycro said there may be issues with that but ill ask him again
and it could be used for other reactions to prevent having to do those large suggestion walls every few days
but if its not possible the way it is currently is fine
just asked him yea
Oh yeah I already got roasted in the nohit discord for this
Yes this is very easily doable
@quiet abyss (i deleted your old pin in #suggestions-voting by accident sorry)
because it was their pin with the old "donts" doc
so i had to repost the message myself 
oh i see, ty 
the delivery system here looks a lot better than the previous one
I acknowledge how controversial the suggestion is, but it is just to propose an idea
now we can have suggs actually go to the devs
yeah, new sugg system is miles better
can i post that woooo yeah baby here? or nah?
english hard
you're litterally at a net neutral if you don't have the skill to dodge enough for adrenaline
I'm not pointing out a typo I'm pointing out something wrong
it doesn't punish new players at all
itd punish them if you needed adrenaline to get regular dps or something
I understand this suggestion may be controversial, initially storm say he will post it but since he haven't for a while I post it instead
basically for player who want to try Revengeance for the first time from expert, the difficulty increase is DRASTIC, and to compensate for the higher difficulty one of the two mechanic is adrenaline (other one being rage), but adrenaline is inaccessible for them due to them, well, not able to no-hit
issue of skill
like
its meant to be that
you can perfectly play rev without adrenaline
ya skill issue, but at the sametime Adrenaline becomes a pure no-hitter benefit or win-more
weapons are balanced without using adrenaline
yeah
it's a win-more mechanic
it rewards good play
lol?
i can talk, but its usually not to hard to get an adrenaline per fight anyway
it's perfectly fine for an optional mechanic to have a high skill floor idk
it is not hard for player who can regularly beat death mode, but it is hard for people who are struggling at even revengeance
literal nohitter opinion š„±
agreed
you see some really bad players get it bronze lo
im not a nohitter
as suggestion are supposed to be based on the general community, not the higher skill ceiling community (which I assume is smaller)
but yeah I agree with iban
there is a reason it is called "average player" not "bad player"
I mean I'm not a no hitter and I still manage to get adrenaline here and there
also I mean
I understand what you're saying
but what I'm saying is that adrenaline is not meant to cater to players with skill issues
lol?
it's litterally the point of the mechanic
to reward skillful players
if you can't get adren it's sad but like, it's not hurting you. you're loosing on some extra dps. but. it's extra dps
not something taken into account while balancing
hmm I guess I do let the mindset get to me
(little late but go ahead)
huh? weren't it said that rev was balanced with rippers in mind????
no idea what you meant by aegis vlade
because activating full adrenaline chonks bosses but not able to use it at all to be seems like a gigantic disadvantage, I guess I need to rethink it

actually no, fun fact
rev was never balanced with rippers in mind
huh
shut up ban :(
(people usually dont test death)
ripperless is the true test of consistency
exactly
it used to have funny multaplative extra projectiles so the adren dps boost stacked more than once
rippers can give a misjudgement of how powerful a weapon is
so they arent used in testing
wa
(so you mean the solution is to nerf adrenaline)
no
(no)

go play expert mode bai
tbh the only problem I have with adrenaline is initial value is too high, don't really have any other problem with it
200% base murders half of pre-HM bosses
theyre prehm
also yes i am like
and you have to dodge to get it
i fully disagree with this suggestion
so
ya I deleted it, a bit too controversial
its like asking to make partial parries in dark souls if you're too early or late
lol
since the entire basis of the suggestion is (buff skill issues)
true!
dont change something meant to reward skillful play to be easier for non-skillful play
bc then its counterproductive
i did not meant to buff adren to be a comeback
i meant for the defensive component to not be as bad and situational
oh no the one I posted is the one that adrenaline can be activated earlier with upgrade
I deleted it since too controversial
i like how someone photoshopped a fake seat on lol
the idea was to have primarily the defensive component but people commented they wanted offensive so I added it to that wall
you win lol, I'll delete it for now at least, I didn't word it very well anyway
the 100% adren = more DR?
ya I guess I misunderstood what you initially meant, I just posted it since I see you haven't go to work on it for a while
might got the wrong idea from what you said
yes
time to post an actually good suggestion
you did
and adren honestly offensively feels extremely good as it is rn
its the defensive component that sucks
but rather than reworking the mechanic
defensive component: for lossing 200% damage boost (5seconds) you take less damage from a single ht
how about max adren = free dodge
maybe adding something for stress pills to better use adren instead
dear god no more dodges


NO
still uegh
even 2 minutes would still be ECH
IVE NEVER SEEN THAT BEFORE
OH MY GOD














