#suggestions-discussion

1 messages · Page 1210 of 1

exotic stag
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it isnt. but atleast making it so that the player gets better by doing it rather then making the player feel like "that was just TOO easy.."

cobalt pewter
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I will not maybe

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either way

fossil finch
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If they do feel that they just play expert

cobalt pewter
#

this decision is definitely controversial

fossil finch
#

That's kinda

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The point,

hollow shell
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It is the lowest of FIVE difficulty modes now

tranquil folio
#

NORMAL IS RESERVED FOR SPEEDRUNNING CASE CLOSED

cobalt pewter
#

I'll never get to see the end of this topic because shit just never ends

hollow shell
tranquil folio
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or people who want fun not necessarily a challenge

crude geode
#

People are allowed to not be good at games Bro

tranquil folio
#

GAMES ARE MEANT TO BE FUN

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not challenging/impossible

exotic stag
#

but they should let the player improve on their skills over time. rather then just making it a "breeze through and not care about anything because games TOO easy". players shouldnt be forced to try something their not ready for because the previous difficulty never taught them

exotic stag
#

which is what normal mode is now

crude geode
tranquil folio
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expert...

exotic stag
#

a "breeze thru never give a shit because its too easy"

cobalt pewter
#

remove death and malice

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now only rev exists

tranquil folio
#

normal is for new players to discover terraria

sleek turret
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merge death and malice

cobalt pewter
#

no more expert and normal either

exotic stag
cobalt pewter
#

just rev

exotic stag
#

but when you make the game literally baby easy. how are they going to learn anything when the game literally is too easy for them to learn

hollow shell
#

It's baby easy according to you

tranquil folio
#

so you mean there should be a difficulty between normal and expert?

hollow shell
sleek turret
#

The thing with normal is that is intended to make things easier to you and that is always intended to every starting difficulty

tranquil folio
tranquil folio
frozen hornet
#

Generic edgy sounding game mode number 6

sleek turret
#

Normal engages you to have some early-expierence at bosses and also gameplay expierence.

exotic stag
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(just make a tutorial mode ffs. solves the entire difficulty being literally blitz thru and give no shits)

tranquil folio
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god i miss 1.2

cobalt pewter
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an isolated tutorial section doesn't work for games like Terraria

sleek turret
#

Didn't you know Tutorial Mode did exist and it was just a world with some 2-3 basic mechanics of the game you could learn by just playing around with your tools.

cobalt pewter
#

there's a reason why similar games with a story integrates tutorial into the main storyline

tranquil folio
#

but try playing minecraft without searching up the wiki and knowing NOTHING about the game

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its impossible

fossil finch
hollow shell
#

Expert still has EoC and QB going apeshit, EoW spits, Skeletron's arm mechanics, etc

crude geode
# fossil finch Tbf "items" isn't really any unique either

It was usually items with pretty unique effects, such as Royal Gel, Hive Pack, or the Mechanical Minecart. Granted vanilla is pretty inconsistent with things but it was the most unique theme for expert mode items (Fishron’s mount for example)

tranquil folio
#

they go choo choo

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EoC the Tank Engine

frozen hornet
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I found normal pretty hard on my first pt

crude geode
#

Granted, Calamity’s expert mode accessories are really really awful in comparison to normal terraria.

frozen hornet
#

I got good ofc with the help of cheat sheet and wing slot but still

hollow shell
#

Spore Sac and Bone Glove so good

sleek turret
#

so true Rover

crude geode
#

Spore Sac is still unique tbfh

sleek turret
#

spore sac only use was to calmly afk

frozen hornet
#

I didn't even know bone glove was expert

crude geode
#

And it’s why I brought up inconsistent

tranquil folio
sleek turret
#

bone glove was pmuch forgettable during the entirety of 1.3 versions until JE came and said "let's give it an actual use"

crude geode
#

However, instead of actively trying to fix expert mode accessories, calamity threw the entire mode’s gimmick out the window. It would be like if rage was just deleted instead of being reworked.

hollow shell
#

(We honestly could have done that)

frozen hornet
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Remove rage?

tranquil folio
#

add stress back

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remove rage and adrenaline

exotic stag
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(everyone talks about calamity killer. but what if calamity was killing itself all this time and no one knew)

sleek turret
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No.

crude geode
# hollow shell (We honestly could have done that)

It’s what I’m gonna campaign for, because it feels like a massive waste of potential to just trash expert mode exclusives (similar to another massive waste of potential I campaigned for cough environmental mechanics update please for the love of god cough)

hollow shell
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Playing Normal meant you were locked out of a few neat accessories and a whole acc slot, just because.. you prefered a lower difficulty level
It seems weird that a lower difficulty level would give you a hindrance

crude geode
#

I mean

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If you don’t play Rev you don’t get rippers

tranquil folio
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rippers were the thing that made true melee viable

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but now true melee is busted

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so no need

crude geode
#

The accessory slot I completely understand tho

hollow shell
#

That is indeed true, Rev has Rippers
However it's a universal mechanic throughout the whole playthrough which the mode is balanced around, and it requires skill to utilize the Rippers
Unlike Expert accs which are sporadic throughout tiers, and non-skill-based benefits (aside from maybe SoC)

hollow shell
tranquil folio
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oh yea that

hollow shell
#

(I assume you know how it got reworked)

crude geode
#

Ah yes being close to the boss is very difficult when they naturally dash into you

sleek turret
#

one problem though for that is Ares

tranquil folio
#

but pre1.5 it wasnt skill at all

crude geode
#

But besides the point

tranquil folio
#

and charging rage was clumbersome

hollow shell
crude geode
#

Here’s an example if you really want the accessories on normal mode

hollow shell
#

Rework Expert acc obtainment?

crude geode
#

Exhuming the normal mode accessories into their “expert mode” version

crude geode
#

(Obviously earlier on)

hollow shell
#

(I assume you mean-
yeah)

exotic stag
#

(probably just like add a function to the goblin where he does the same like the exhume thing)

tranquil folio
sleek turret
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ofc it would require HDfailure

tranquil folio
#

EoC shield needs BoC to be defeated etc

hollow shell
#

🤔

sleek turret
#

exhume counter scarf into SoC pre-boss

cobalt pewter
#

that requires scal to be available preboss

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which is uh

exotic stag
#

no just slap it on goblin

cobalt pewter
#

unless you wanna make exhumed like

crude geode
cobalt pewter
#

a separate, unstable thing you can access early on

sleek turret
#

slap the mechanic into some npc maybe goblin

tranquil folio
#

exhuming remains scal

half sage
cobalt pewter
crude geode
#

Lol

sleek turret
#

now you're giving a npc 3 different tabs though

cobalt pewter
#

anyways maybe? probably just advanced crafting at that point

crude geode
#

I think adding a way to “power up” normal mode boss drops would be a neat mechanic for expert mode, similar to rippers

tranquil folio
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use 1 thing to temporarily enhance a copy

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actually no

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thats shit

exotic stag
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thats just making goblin more money

crude geode
#

Here’s an example
Normal Mode: Shield of Eyes
Allows you to do a short dash!
Expert Mode: Enhanced Shield of Eyes: Shield of Cthulhu (we know and love)

exotic stag
#

shield of jaw

tranquil folio
crude geode
#

Eh no

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Not in my mind

exotic stag
#

taxevasion nah

tranquil folio
crude geode
#

I think this would allow you to power up expert mode accessories while still having them for those that like the simpler version

hollow shell
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You can suggest it when the update comes out

crude geode
#

Also for the love of god update environmental mechanics for death mode

tranquil folio
#

its fine as of rn

exotic stag
#

(literally just make them stronger cause so far its just "dont go there boom done easy")

hollow shell
#

.. not a priority iirc atm

crude geode
#

I was hoping that along with biomes getting reworked, it could come along with environmental effects getting updated since…their release.

tranquil folio
#

like weak

crude geode
#

weak
😪

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unique is the name of the game here so you’re more likely going to have to use unique debuffs

sleek turret
#

not the debuffs again

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we don't want this to become like, literal emode

crude geode
#

Byeah I’ve suggested similar shit in the past, regarding making environmental effects not insta-gib you

fleet igloo
#

Would making Astral Infection resist Purification Powder be good

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Axe of Purity can accidentally remove parts of it

exotic stag
#

uh

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astral solution exists

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and also at that point just dont use axe of purity there?

distant gyro
#

that is, in fact, one of axe of purity's function

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utopian society where tools don't have to be combat viable to be relevant

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unfortunately that is not the case so axe of purity is a legitimate weapon tool

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same for things like hydraulic volt crasher

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you signed up for using a tool that happens to be viable

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walls will inevitably be destroyed with or without your demand

crude geode
tranquil folio
#

What if
we reduce available buff slots to 16, but allocate a separate quota to minions, pets and debuffs

stiff wren
#

what if

exotic stag
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no

stiff wren
#

what if we just remove the buff slot limit

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because it has no reason to exist

tranquil folio
stiff wren
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whats the reason then

tranquil folio
#

its to not make you too overpowered and let you think about what buffs are best for the bosses that you are going to fight

stiff wren
tranquil folio
stiff wren
tranquil folio
#

you are just spamming potions at that point

#

if you really dislike the buff cap, just install lan's unlimited buff slots

stiff wren
tranquil folio
tranquil folio
#

isnt that spamming

stiff wren
#

spam is when you do the same thing over and over

tranquil folio
#

braindead task

stiff wren
tranquil folio
#

so i suggest allocating a separate quota to minions, pets and debuffs

stiff wren
stiff wren
#

and dodging is just arrow keys

tranquil folio
#

yes

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it isnt a button smashing videogame

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not crazily at least

stiff wren
stiff wren
#

is it less braindead if you drink all of them individually

tranquil folio
#

anyways just make debuffs pets and minions take up a separate set of slots and im pretty sure most people will be content

tranquil folio
#

as for now

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just use lan's unlimited buff slots

half sage
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why do pets even give a buff in the first place, they already have a dedicated equipement slot that lets you turn them on and off

tranquil folio
#

maybe its required to have a player projectile exist permanently

half sage
#

true, light pets have existed since before the equipment slot for them did (forget if regular pets did or not)

austere cargo
#

even if we factor out debuffs and minions, a cap to buffs is weird. Should adrenaline and rage count against that cap? Should armor set bonuses? Should weapon buffs like Tyrant's Ultisword? Should passives like heart lanterns?

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it's also quite obnoxious trying to keep track of what counts as a buff and what doesn't

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it's not clear to me that limiting how many potions a player can use at once is really worth this annoyance

hot zephyr
#

I'm 99% sure we tried to establish separate caps but it didn't work, especially in Multiplayer

crude geode
#

We already have shit like cadence potion which specifically prevents abuse of life force boosting

unique vector
#

explain why items have to be gatelocked behind higher difficulties

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name me one good reason why thats supposed to be rewarding to the player

crude geode
#

Gives them more incentive to do the higher tier shit, but that’s the very beginning of my rant

unique vector
#

you can make dificulties distinct without gatelocking items

exotic stag
#

getting better items to reward the player for y'know. Getting better at the game

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whats the point of getting better if theres no reward for you. (no noshitting and challenge runs do not count.)

unique vector
#

yes but then you punish people playing on easier difficulties by giving them less things

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reward them as they progress through the game, not bc they decided to play a harder difficulty

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name me a game with difficulty modes where each mode has exclusive items and why the way they do it makes sense

hot zephyr
#

you play the difficulty modes for the difficulty and the ai/changes and mechanics

unique vector
#

yus

hot zephyr
#

there's already a pretty clear incentive

exotic stag
austere cargo
#

vanilla Terraria also does this

unique vector
#

(i dont know what that game is)

exotic stag
#

Hardmode has exclusive digivolutions and locked items behind the difficulties

unique vector
exotic stag
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in normal mode you cant get some of the more important digivolutions without beating hard mode

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but you can still get 99% of the digivolutions

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without hard mode

unique vector
#

i personally am very against locking shit bc “haha ur not playing a harder difficulty”

austere cargo
#

well, the only thing that's actually locked out is expert items to normal difficulty, right?

tranquil folio
#

once you play expert you cant live without expert drops

hot zephyr
#

unnecessarily gating content just made the game's balance worse because especially pre-1.5, the meta wildly changed between difficulty modes

tranquil folio
#

which is just shit game design

unique vector
#

there was also malice locked items which has been reverted

crude geode
exotic stag
#

malice locked is understandable

unique vector
#

it was sorta but also sorta not

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because like

crude geode
#

Malice was a mess

exotic stag
#

^

crude geode
#

Just leave it at that

unique vector
#

u got budget lite item versions if u didnt play malice

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lolz

unique vector
#

you explained exactly the problem with challenge items

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aka the bloat they caused

distant gyro
#

seems counterintuitive

half sage
#

I liked it better for legendaries because it was imo better than lul funni 1% items, but for everything else it just felt too punishing to lock slightly better versions of existing items behind what was by far the hardest mode

unique vector
#

and why we removed the ones that were too similar

violet dagger
#

my main thoughts of unlocking expert stuff is who will actually benefit from that

unique vector
#

legemdaries we’ll discuss later

violet dagger
#

very little people play calam on normal mode

distant gyro
#

make the difficulty hard and then give you things that will make it easier

unique vector
#

eh i wouldnt know that, theres no clear way to see those statistics

tranquil folio
austere cargo
#

hmm, would it be possible to have a difficulty-changing item that converts normal to expert and back?

unique vector
#

rippers is a game mechanic that changes how u face the game, which adds uniqueness to rev+

exotic stag
#

(you dont need to make normal mode easier. make it better for the player to improve their skills on if their new. then let them go to the higher difficulties)

unique vector
#

locking items behind a difficulty does what

tranquil folio
distant gyro
#

rippers is also not an item distributed to every boss which takes less work

austere cargo
#

although arguably normal mode doesn't serve much of a purpose

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presumably a person playing calamity has already played vanilla

unique vector
#

what does that do that makes things exciting and intuitive to justify it as a unique design for the difficulty

exotic stag
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it rewards the player for improving their skills

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to obtain that item

unique vector
#

(yes if it were me id kill normal mode and replace it with expert mode)

tranquil folio
unique vector
#

balancing hell

violet dagger
#

how about we lock items from master mode HDfailure

austere cargo
#

ok, crazy idea: make normal mode expert mode and expert mode master mode

unique vector
violet dagger
austere cargo
#

well, it doens't have to be exactly master mode

distant gyro
#

replacing base difficulties is very dangerous imo

unique vector
#

explain why its better to do it through a difficulty

exotic stag
unique vector
#

well yea ik altix

hot zephyr
#

there's also other ways to incentivize improvement that isn't expert drops

exotic stag
#

if you improved from the previous difficulty without needing to make it easier

austere cargo
#

oh but this would be hell for cross compatibility, wouldn't it

tranquil folio
exotic stag
#

then you should be rewarded for moving up and GETTING more skill

distant gyro
#

if there's something to replace it should be cal difficulties because that's the majority

unique vector
#

but if i designed terraria from the getgo i dont think the way expert and normal are separated rn is like, designed well

exotic stag
#

you shouldnt be rewarded for beating a boss in the easiest difficulty to make it easier

austere cargo
#

how about an extra requirement to get the expert mode treasure bags in normal

tranquil folio
#

expert shouldnt have very good exclusive drops

austere cargo
#

like beating the boss under a certain time or without taking damage or something

distant gyro
#

expert wasn't very fleshed out as a difficulty

unique vector
#

ur worsening the problem by making it harder yo achieve the same results

violet dagger
#

but atleast expert isn't as bad as master

austere cargo
#

that way the items aren't locked behind a difficulty, but still require something a little extra from the player

unique vector
#

or just

distant gyro
#

master rewards are good though

#

as a difficulty, hell no

tranquil folio
austere cargo
#

I don't think I'm worsening the problem. Expert mode doesn't change, it just gives normal mode access to expert items

unique vector
#

make difficulty modes just challenge the player more and more with the same set of tools and weaponry that they can access?

#

like how 90% of other games work?

distant gyro
#

rewards that don't tip over the balance of the game and are cool trophies are cool

tranquil folio
distant gyro
#

profaned moonlight dye is def blessed

unique vector
#

but alright

tranquil folio
unique vector
#

ur based off the assumption that every player wants to make their game harder

exotic stag
unique vector
#

all items make their difficulty easier as u progress

exotic stag
#

rather then make it easier. make the player improve by playing. then they can get stronger difficulties

austere cargo
#

so, is there any expert item other than the shield of cthulhu where missing out on it is a huge deal?

unique vector
#

thats the... point of progressing in a game

unique vector
#

if ur talking abt designing ur game around a player replaying it by moving up difficulties

tranquil folio
#

GODDAMIT IAN

unique vector
#

MGR does this

exotic stag
distant gyro
#

demon heart

unique vector
#

but it doesnt difficulty lock items

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and still does it relativley well

austere cargo
#

lots of games lock items behind new game +

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is this all that different?

unique vector
#

bc it still has the whole point of the modes existing to challenge the player

crude geode
unique vector
#

yes, bc the difficulties arent new game+

exotic stag
#

new game+ is stupid because you have to beat it originally to unlock it. expert is there from the get go

unique vector
#

u can play any difficulty from the get go

unique vector
austere cargo
#

you know, I'm coming around to this. I don't see a reason to lock boss drops to expert moe

exotic stag
#

NG+ is just to see how strong your endgame things are versus the early game

tranquil folio
unique vector
hot zephyr
#

(i honestly don't understand why this is a big deal, a majority of this server doesn't even touch Normal to begin with, at this point it's just elitists and armchair game developers complaining to complain)

unique vector
#

vs. choose one and play at it

crude geode
#

I don’t see a reason to, but I also dislike taking away expert mode’s defining vanilla feature without giving it a mechanic of some kind

unique vector
#

so true ian

austere cargo
#

expert has a mechanic: revengeance

exotic stag
exotic stag
#

no

hot zephyr
#

the mechanic is the AI changes (too bad vanilla gave up after skeletron)

unique vector
#

my whole take is: i want to find out why people complain about new changes

austere cargo
#

(wait is revengeance expert exclusive?)

distant gyro
#

yes

unique vector
#

yes

exotic stag
#

yes

crude geode
#

👍

serene slate
unique vector
#

idk why do u want each difficulty to feel like a new game

exotic stag
serene slate
austere cargo
#

Demon Heart isn't really exclusive content

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it's like complaining that master mode's extra slot doesn't exist in expert

unique vector
#

many games leave difficulties purely at ai changes and more challenges because they’re a pain in the fucking ass to balance

crude geode
tranquil folio
half sage
#

having the difficulties be separated by ai still makes it more impactful than most difficulty modes in games where they just boost stats HDfailure

crude geode
#

and it creates more distinct difficulty modes

hot zephyr
#

some difficulties are even less than AI changes desolate

exotic stag
#

you miss out on all these things meh

#

some can be removed like grav globe

unique vector
#

replay value comes from ng+ content in same games, and imo should exist at any difficulty

serene slate
#

Oh yeah shrimpy truffle as well

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Fantastic mount

unique vector
#

also we’re talking in the context that terraria is still a sandbox game

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so lolz

distant gyro
#

wouldn't replayability already be a thing regardless

crude geode
#

Terraria is indeed a wacky game

austere cargo
#

In many respects, Expert mode is normal mode, and normal mode is easy mode

serene slate
#

Imagine thinking that terraria is a boss rush game rather than a sandbox OMEGALUL

unique vector
#

terraria when it tries to be every game type at once

distant gyro
#

you have the option to use or not use an item when you get to it

hot zephyr
#

if there's one thing the mod succeeds very well at imho is replayability, I mean there's already five classes to do in both rev and death as a baseline

distant gyro
#

the existence of the item gives you replayability

austere cargo
#

from that standpoint, does it make sense to remove items from an easy mode?

hot zephyr
#

that's almost ~500 hours already

tranquil folio
distant gyro
#

not the fact that it's exclusive to xyz

unique vector
#

no, it doesnt petrie

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i do not see why players should be punished for playing on easier modes

serene slate
#

You would hate touhou

exotic stag
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they arent. what your doing is just making it easier for them. already on the easiest difficulty

unique vector
#

re: changelogs

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ok but touhou has like 5 things

exotic stag
#

if your on easy. you dont need to make it easier

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since your already ON easy

umbral dew
#

pillars of eternity has nice difficulty every difficulty adds more to each encounter until path of the damned difficulty and it boosts enemy stats

serene slate
#

Touhou you can't even fight the final boss on easy mode LUL

unique vector
#

brughba moment

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actual troll

tranquil folio
distant gyro
#

i wouldnt mind if the easy difficulty could be easier

unique vector
#

que

distant gyro
#

that gives accessibility

unique vector
#

yea i dont know why thats a huge issue tbh

serene slate
#

I disagree with the notion that easy difficulty is needed for accessibility

unique vector
#

it also gives a wider gap between normal and expert bc i feel like the two are very similar in difficulty to begin with

serene slate
#

Add more control options for accessibility

unique vector
#

(how do you disagree with the literal reason that they exist)

distant gyro
#

celeste is known for its difficulty but it does have an assist mode

serene slate
#

Easy mode to me

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Is for games journalists only

unique vector
#

difficulties exist as accessibility

distant gyro
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which at some point makes the game literally free

unique vector
#

well thats kinda more of a meme take

serene slate
#

Because games journalists hate any form of challenge

unique vector
#

there are reasons some people genuinely play easy modes

tranquil folio
unique vector
#

?

tranquil folio
#

EXPERT RESPAWN TIMER IS JUST SHIT

crude geode
#

I’m mainly complaining about the fact that expert mode isn’t distinct anymore from any other difficulty like malice or death. Each mode had something unique alongside the AI changes.
Expert- accessories (it’s bad, but still is there)
Rev- Rippers
Death- Environmental Changes
Malice- Legendary Drops
Even if they were badly designed or lasted for only pre-hm, there was something distinct to each one and that’s why I enjoyed calamity and in fact played up to death mode in difficulty.
Now malice and expert feels far less distinct and like they have less reason to play outside of haha funny minor AI changes

tranquil folio
serene slate
#

There

#

Fixed

unique vector
#

please see my very first point that u can make difficulties more distinct than difficulty locking items

serene slate
#

Difficulty lock bosses

distant gyro
#

i think you value distinctiveness a bit too much

exotic stag
#

yes but difficulty locking REWARDS the player for improving and choosing something harder.

distant gyro
#

at that point

unique vector
#

u also shouldnt make each difficulty feel like an entirely new game bc ur putting too much effort into a difficulty mode at that point

#

u might as well make a new gamemode

tranquil folio
austere cargo
#

the reward of expert is not being boringly easy

serene slate
#

Expert is what expert should have been

unique vector
#

i agree with altix

tranquil folio
distant gyro
#

i feel like rev takes things far already when it comes to what a difficulty is like

exotic stag
serene slate
#

Revengeance is fine the way it is lmao

unique vector
#

what u should be focusing on is “what makes X difficulty easier/harder than Y”, aka the whole point of making a new difficulty

distant gyro
#

using it almost feels like enabling a new mod rather than a difficulty

serene slate
#

Yes

umbral dew
#

each increasing difficulty should add more content up to the desired difficulty the game is meant to be played

serene slate
#

Because it is enabling a new mod

#

Calamity

unique vector
#

yes altix but clamaity literally revolves itself around rev bc expert sucks

distant gyro
#

that should not be the bar for distinctiveness

distant gyro
#

tl;dr expert and death are allowed to exist

crude geode
distant gyro
#

malice, maybe not

unique vector
#

and we’d rather give the player an option of expert vs rev instead of changing expert entirely from the getgo

#

i think anyway

#

im not sure

#

i wasnt there when rev was made lol

serene slate
#

Expert is fine the way it is. It's a more vanilla experience while also not being as easy as normal mode

unique vector
#

literally saying “stop calling them what they are”

#

???

exotic stag
#

they arent difficulty modes anymore

unique vector
#

why do yall dictate the entire definition of difficulty modes around exclusive items i really dont get it

exotic stag
#

im not.

distant gyro
#

under that what is the definition of a difficulty mode

exotic stag
#

im saying rewarding the player for improving and choosing new things

unique vector
#

terraria is like the only game i can think of that does it and it doesnt do it well lolz

exotic stag
#

is a fucking good idea

unique vector
#

not through difficulty

tranquil folio
exotic stag
#

because it actually rewards the player for y'know. playing the game and getting better

#

rather then saying "here take this fuck off"

tranquil folio
sonic sigil
#

I was gonna join in but honestly I think I'm just gonna try to understand each side as best I can right now

tranquil folio
#

good enough

unique vector
#

u havent given me a good reason why doing it through difficulty is more preferable than doing it through ur actual game

exotic stag
#

because through difficulty

#

you've improved from the previous

serene slate
#

Let's start making expert items exclusive through a paywall. Said paywall is a lootbox that costs real world money

unique vector
#

and i feel like this conversation has went from an interesting discussion to something thats going in circles

exotic stag
#

the game rewards you for improving and getting better

distant gyro
#

vanity is a reward for playing better

unique vector
#

so im going to cut it off here

distant gyro
#

trophies should probably be expert thou

#

tbh

unique vector
#

trophies wre kinda like achivements in that regard which makes sense to be difficulty locked but i digress

crude geode
distant gyro
#

or maybe lore items

crude geode
#

Lore items would be neat

unique vector
#

wow who’da thunk game design is subjective sometimes

crude geode
#

Indeed

serene slate
unique vector
#

lore items will get CONSUMED by the beastiary

serene slate
#

Good

tranquil folio
distant gyro
#

I think making one of the trophy items difficulty locked is a fair trade

unique vector
#

beastiary my beloved

tranquil folio
#

Bestiary

unique vector
#

fuck

serene slate
#

Yeah it has a weird spelling

unique vector
#

why is it best not beast

#

but pronounced beast

serene slate
#

Because the root word is best

unique vector
#

i hate english

crude geode
#

English is fucked up?

distant gyro
#

all the pets for rev, relics for death or master or sth

crude geode
#

Yeah lol

serene slate
#

It's a holdover from latin

distant gyro
#

english discussion HDfailure

tranquil folio
serene slate
#

Technically you can spell it either way in modern day and be correct

tranquil folio
#

chinese is worse than english

serene slate
#

But in terraria it's bestiary

sonic sigil
#

So what do you all think about the beetle husks suggestion

unique vector
#

i would lov to learn japanese

#

oh right suggs

crude geode
#

Technically you can spell anything in any language and it’ll be correct if the meaning comes across

serene slate
#

Japanese is surprisingly not difficult aside from kanji

distant gyro
#

i think selling everything is a bit handholding

crude geode
#

Seems a bit peculiar but not like invalid or anything

serene slate
#

Stroke order is a bitch

crude geode
#

Yeah agree

unique vector
#

eh u already have alch npc selling farmable mats

tranquil folio
#

its like learning english from peter griffin

serene slate
#

Yeah no one speaks like that

distant gyro
#

besides what are beetle husks even used for

crude geode
#

Potions

unique vector
#

yus japanese has its difficulties through slang and kanji

half sage
#

imo it's kinda eh, beetle husks are already a guaranteed drop and they drop in quite decent stack sizes

serene slate
half sage
#

and as for the power cell part of it

distant gyro
#

maybe it's the fault of the potions for eating so much resources

half sage
#

just make old power cell lmao

distant gyro
#

cough ceaseless hunger

unique vector
#

u can learn a language through its media theres nothing wrong with that, just not connotation

tranquil folio
unique vector
#

or whayever the word is for casual talk

sonic sigil
#

Mmm

#

Ceaseless hunger potions

#

I have problems with it but no solutions

distant gyro
#

2 minutes of fighting cv to get 2 minutes of potions

tranquil folio
half sage
#

huh, I went to look up the stack sizes they drop in and in normal they only drop in 4-8 while in expert it's 18-23

#

wtf

crude geode
tranquil folio
#

stop complaining

tranquil folio
crude geode
#

To kill cv that fast

tranquil folio
#

oh

#

shredding with a post SCal weapon

distant gyro
#

that's just some random figure out there

#

probably isn't accurate

serene slate
#

Just make 30 cv potions

crude geode
#

Anyways

sonic sigil
#

The 30 potions thing is pretty useful

serene slate
#

No longer need to worry about it so long as you have Fargo's

#

Which most do

distant gyro
#

yeah ok

#

point is

serene slate
#

Since its great qol

distant gyro
#

if you have to grind for something that much

#

maybe the solution isn't to make that resource free

serene slate
#

You'd hate monster hunter

distant gyro
#

but instead reduce that grindy part

tranquil folio
distant gyro
#

the original suggestion was about beetle husks

tranquil folio
#

oh.
forgot

distant gyro
#

cv was just an extreme example

crude geode
#

Indeed

tranquil folio
#

honestly

#

just make merchant sell titan scale

#

done

crude geode
#

No

exotic stag
#

(just make merchant sell shadowspec)

distant gyro
crude geode
#

Trueeeeeeeeee

distant gyro
#

merchant turns into living cheat sheet

crude geode
#

The solution to every problem is not to make it sold by someone

#

surprisingly

distant gyro
#

capitalism is not the solution

tranquil folio
distant gyro
#

someone can continue that manifesto

crude geode
tranquil folio
exotic stag
#

no he isnt

#

just make new ones

sleek wadi
#

Just get the perfect reforge on initial craft 4head

crude geode
#

What they said HDfailure

earnest raptor
#

hi guys

tranquil folio
earnest raptor
#

what is hot suggestions today?

crude geode
#

You could also just…

tranquil folio
#

lihzahrds maybe

crude geode
#

Reduce the crafting cost.

tranquil folio
#

that too

#

combine those

earnest raptor
#

there is actual beetles in the game

tranquil folio
sleek wadi
#

Or bring normal's beetle husk droprate up

crude geode
#

@blissful prawn See Altix’s messages regarding feedback

#

And just the feedback in general

tranquil folio
crude geode
#

(TLDR capitalism is not the way)

earnest raptor
#

what is the usage of beetle husks anyway

crude geode
#

Potions

sleek wadi
#

Titan Scale pots, beetle armor

half sage
tranquil folio
#

double the drop

earnest raptor
#

does this not a discord user dies every minute or so?

tranquil folio
#

you have to find the balance

#

aka just make titan scale potion recipe cheaper

#

and increase beetle husk droprate

sleek wadi
#

Titan Scale potion is as cheap as it can get, it already only needs 1 husk for 4 pots

earnest raptor
#
Terraria Wiki

Derplings spawn on the surface Jungle during the daytime during Hardmode in place of the Giant Flying Foxes which spawn at night. This insect-like enemy jumps high and attempts to land on the player. It can strafe to the sides in mid-air, making it a pain to deal with. It is advised to deal with them quickly, as they spawn fast and can easily ov...

tranquil folio
earnest raptor
#

there is this thing

half sage
#

as far as the beetle husk portion goes titan scale only needs 1

earnest raptor
#

= 3 beetle husks

tranquil folio
#

but

#

its still farming

crude geode
tranquil folio
#

i forgot about shattering

#

oof

half sage
#

yea shattering is 1:1 for titan scale's 1:4

crude geode
#

Should just get a increase to it’s ratio

tranquil folio
#

so make shattering 1:4?

distant gyro
#

prob a combination of both

tranquil folio
distant gyro
#

isn't crumbling a 1:5

#

atm

tranquil folio
#

yea

crude geode
#

Shattering

#

Not crumbling

distant gyro
#

yeah

#

probbly even them out

crude geode
#

Fair

sleek wadi
#

Crumbling is a 1:5 if you used the normal recipe yes

distant gyro
#

make both 1:5

half sage
crude geode
#

and keep blood pot the same to punish spmmers

tranquil folio
distant gyro
#

also i thought bug fixes are supposed to not go into voting

tranquil folio
#

sugg hmm

crude geode
#

Lax discussors

distant gyro
#

need to eliminate iirc

#

especially when they are part of the pool now

crude geode
#

@earnest raptor Don’t be like that. Leave it to the original person who brought up the ratio of beetle husks for shattering or the op. Also you’re likely gonna drag both the suggs down by separating votes.

tranquil folio
#

yes

distant gyro
#

pool steal is bad and not good

earnest raptor
#

okay

distant gyro
#

there most likely need to be even more rules about it

earnest raptor
#

it's technically not against the rules

distant gyro
#

it's problematic against the new suggestions system

earnest raptor
#

so my new suggestion: ban similar suggestions right next to each other

tranquil folio
#

remove, not ban

distant gyro
#

I'm considering that

crude geode
#

It’s kinda already in there tbfh

#

It just needs to be clarified more

distant gyro
#

it needs to be more strict to prevent trolling

earnest raptor
#

yeah, it's just a note instead of separate rule

tranquil folio
distant gyro
#

suppose you have 2 identical suggestions in a pool of 40

#

and both of them get top 20%

crude geode
distant gyro
#

well, you just ruined over chances of other suggestions getting through by doing that

dapper coral
#

it me

distant gyro
#

remove the hellborn sug in voting iirc

#

it's a dev reported bug

dapper coral
#

oh its already in dev

#

cool

distant gyro
#

yeah

dapper coral
#

dead

tranquil folio
#

loll

#

is it rover

distant gyro
#

the bug report?

#

me

tranquil folio
#

you made that report?

#

oh

#

how did it get through

distant gyro
#

I do like 90% of the bug reports

tranquil folio
#

into sugg voting

distant gyro
#

idk how people didn't catch it was a bug report

tranquil folio
#

oof

distant gyro
#

but that happened

crude geode
#

I have not slept properly in like two days is my excuse so the fact I can still do anything regarding suggestions is a minor miracle

earnest raptor
grim tusk
#

Which is like the 3%

distant gyro
#

"Fix" should be an instant red flag

earnest raptor
#

doesn't hellborn require meleeing enemies?

crude geode
#

(I’ve learned to not question the min maxing of no hitters Bc there is always going to be a reason)
Boosts like all the stats of hellborn when you melee

earnest raptor
#

that sounds like most impractical shit ever

#

especially when RDR is a thing

grim tusk
crude geode
#

Remembered this convo and decided to finish the sugg

distant gyro
#

nice

frail mantle
#

Isn’t there already an early game one slot accessory

#

The wulfrum battery thing

grim tusk
#

That only gives dmg

crude geode
#

7% damage

grim tusk
#

Voltaic jelly gives minion slot

#

And thats post-DS

frail mantle
earnest raptor
#

what about buffing wulfrum battery to do that?

grim tusk
#

Maybe

earnest raptor
distant gyro
#

wulfrum battery is not extremely early game enough

earnest raptor
#

and this shit looks insane

distant gyro
#

or if it is more common then it will be resident inventory filler

crude geode
#

yeah also luck based

#

“But who will use Wulfrum now” is a counter argument that I will respond to with “nobody because it’s only purpose of a summon slot is now outclassed”

distant gyro
#

the alternative could be to give summoning potions in the starter bag

#

so that you either have the option to hold for those potions for a boss and suffer early game

#

or go through early game and prep a bit harder for the boss

#

and since that is compatible with wulfrum giving a minion slot, it's mostly a win-win

crude geode
#

wow imaging caring for Wulfrum
I’d much rather just Wulfrum not be immensely cringe

fossil finch
#

Then have it not be cringe

#

Instead of like

#

Complicating an issue with an extra item

#

Lol!

crude geode
#

Wulfrum armor has been suggested semi-frequently in the past

#

(I also have no idea if there are plans for it in the works or not)

fossil finch
#

Yeah so instead of reworking it already (as is planned) add another item

sleek wadi
#

A better set bonus than taking 1 less damage while under 50% would certainly help

crude geode
#

If a rework is planned then Pog

gray nebula
#

its not planned but i wanna try eventually

fossil finch
#

I keep being lied to greatly by the devs
I am not going to forget this

gray nebula
#

well

#

changes are planned but

#

,

#

[i cant elaborate

fossil finch
#

r

crude geode
#

I thought it was going to end with “in the future” like 75% of all changes

gray nebula
#

100% of them actually

crude geode
#

True!

gray nebula
#

minus all the ones in changelogs I guess

#

but since the update isn't out yet its still in the future

crude geode
#

Very factual, thank you Iban

fossil finch
#

I mean draedon boss was an in the future thing 3 years ago and it happened so kinda like yeah uhm what was my point here
Oh yeah uh things happen i think

crude geode
#

They really do don’t they

gray nebula
#

I need to figure out how to use after effects to make more changes, xggguhh

unique vector
#

iban coding speedrun

hot zephyr
#

no more 5-variant helmets

#

wulfrum armor now summons a rover (calamity mod discord suggestions-discussion moderator reference 2022)

gray nebula
#

yooo i know this rover guy hes awesome

exotic stag
#

yoo ruler?

#

wait fuck

#

not ruler

exotic stag
#

deadtop

#

this is like

#

the 6th time

trail fiber
#

what?

#

it's only the 2nd time

exotic stag
#

the same "upgrade pirate invasion after levi"

small timber
#

I will use the same argument here since it is basically the same suggestion: give a reason why pirate invasion should be upgraded

#

instead of just "if it is upgraded it is good, it is cool of defeating levi/anahita upgrade pirate invasion because this"

trail fiber
#

i already put it, to give more value to the fight with ana and levi and make usefull the pirate invasion, because it's only for money athat you can get the other forms without farming

small timber
#

because your argument was that pirate invasion is only for money, but then upgraded version will basically just be more of the same unless it do something else

#

don't focus your point on giving value to fight ana and levi, focus on WHY pirate invasion need to be upgraded, THEN say that it also give value to ana and levi

#

because currently even if it is "upgraded", it will still be just for money

exotic stag
#

pirate invasion doesnt need to be upgraded anywa

#

you've already sweeped the entirety of the pirates when you first defeat them. why would there be more randomly

small timber
#

the reasoning can somewhat make sense behind the lore, but the problem it as you stated, currently pirate invasion simply have no reason to be upgraded

#

it simply gives nothing

eternal escarp
#

rather then upgrade after X, why not fully just expand it normally

crude geode
#

^^^^^^^

eternal escarp
#

same arguements from the first time you posted this sugg

#

why does it have to be after a certain boss that is also water themed

#

you could make the same arguement for DFish, but why would you anyways

stiff wren
eternal escarp
#

well yeah but its still a senseless idea

stiff wren
#

yeh

exotic stag
#

pirates are senseless anyway

eternal escarp
#

theres no real value to making it upgraded rather then simply just making it more worthwhile from the getgo

#

hell, pirates being more worthwhile could improve current early-preHMBoss, with the finnicky in-development stuff it is going through

#

i.e melee having little to no good options before 1 mech

crude geode
#

Melee users experiencing what it’s like to be summoner for once in their life: boohoo

eternal escarp
#

when your only viable options are True Caustic Edge and prolly Yin-Yo HDfailure

sleek turret
#

Good suggestion

#

One thing though

small timber
#

imagine not playing ranger and just have 20k different guns in each tier

sleek turret
crude geode
eternal escarp
#

okay but
are you really going to put true melee as a fully viable option for the general playerbase

crude geode
#

calamity seems to be doing it with every update

eternal escarp
#

i guess but its still a pretty

#

tougher subclass to player

crude geode
#

Lemme enjoy melee suffering for once
Don’t they also get the actual beam sword

eternal escarp
#

melee still has the most anyways

#

just that its mostly

#

bad iirc

#

so they still suffer KEKW

crude geode
#

Good

#

why is Ham bat in there this isn’t “Journey’s end but for real this time we promise”

eternal escarp
#

i added JE simply so i wont have to later on

crude geode
#

Fair

eternal escarp
#

with the exception of DClops and EoL byeah

hollow shell
#

Thankfully I was able to save it using internet connection cheese

#

(apparently deleting a bot message obliterates it from existence)

exotic stag
#

not even shown in delet logs?

hollow shell
#

Yeah

exotic stag
#

dayum

hollow shell
#

It's standard practice for bot messages to ignore other bot messages

#

to prevent dangerous loops

inland saddle
#

Known Bug status coming soon™️ but no ™️ because it is actually coming

unique vector
#

@hollow shell @inland saddle if i add 🛠️ to the cryogen suggestion does it auto update on our end? or

inland saddle
#

No, it will prevent it from getting sent at all actually

#

But it will update here

#

If you want tho

#

You can force send it to dev with ✅

unique vector
#

o

inland saddle
#

And then there we can

unique vector
#

sure lemme test that

#

oh wait

hollow shell
#

We could give it 🛠️ here yeah

exotic stag
#

"it'd be cool" reasoning but upgraded

sonic sigil
#

"it'd be cool" but with logic

#

and it would be cool

ashen warren
#

I don’t think changing the name would increase the usage rate though.

dusty stirrup
#

Should've just said the name is a better pun, cause everything else kinda just feels like writing an essay to make it seem bigger than it really is

sonic sigil
#

tldr added

gray nebula
#

mfs talking about how it sucks as an item and its useless and everything and the solution is

#

"rename it lol"

dusty stirrup
#

tru e

exotic stag
#

why not just

#

remove it :lo:

small timber
#

What is "skynamite" referring to? I mean the better pun you mentioned, nothing comes in mind

sonic sigil
#

aero dynamite stays floating, so it's sky dynamite, or skynamite

small timber
#

So... Isnt aerodynamite a better pun?

#

Since skynamite just describe its function instead of a pun

sonic sigil
#

aero dynamite describes what it's crafted by and isn't a pun

small timber
#

I think it is a pun on aerodynamic

sonic sigil
#

you know what a pun is right

#

like

#

it's wordplay

#

aero is a root

#

also i dont want to argue and take the fun out of a for fun suggestion

#

oh im not trying to make it more useful

#

i wanna make it fun

#

that is also an option

small timber
#

So your argument is that you should change an item that is refering to a pun... To a name that just describe its functuon to be "a better pun"?

sonic sigil
#

aero dynamite isn't a pun, it has a prefix

#

skynamite is a pun

small timber
#

Have you read its tooltip?

sonic sigil
#

You don't need an aerodynamics major to use this

small timber
#

If anything it should be changed from Aero Dynamite to Aerodynamite in that case

exotic stag
#

aerodynamicite

sonic sigil
#

i think it being called skynamite would be fun

#

that's it

exotic stag
#

no

sonic sigil
#

people literally do understand it though

#

you two dont

small timber
sonic sigil
#

im not gonna argue this

#

it's so incredibly not worth it

sleek wadi
#

Aero Dynamite doesn't see use because as dynamite its strictly worse than Sticky Dynamite both in resource cost and excavation and as a weapon IT BLOWS UP YOUR ARENA

#

If you want to use it for combat you have to build a blast proof arena which means either manually mining out tons of dungeon brick or coating a bridge in chests

sonic sigil
#

yeah i know

#

it's already useless

#

so why not make it fun

exotic stag
#

just remove it it feels like bomb bloat

sonic sigil
#

removal is an option

sleek wadi
#

Or just remove it, or rename and rework to not blow up blocks

unique vector
#

bomb bloat when theres like 5 bomb weapons in game

#

also are u guys literally like arguing about a name pun

sleek wadi
#

If it didn't blow up blocks then it could be a decently high skill weapon as you'd have to have a good idea of where a boss is gonna be in 5 seconds to use it.

unique vector
#

yea but doesnt aero spiky balls exist

#

or

sleek wadi
#

Sky Stabber is a thing yeah, first time hearing of it tbh

sonic sigil
#

though if it was reworked into a weapon that would also be cool

#

yes

#

we get it

#

you would like it removed

#

it is an option

sleek wadi
#

Could also give it a detonation radius the size of the main planetoid

exotic stag
#

just make it world buster

ruby plover
#

yeah it happens

exotic stag
#

but yeah just make aero dynamite function like fargos world buster

grim tusk
#

@sonic sigil expand reasoning and how it makes sense (it obvious but it has to be written)

exotic stag
#

bruh (he edited his reasoning out)

unique vector
#

when the

#

i dont think u need to waste ur time explaining a pun name

#

lol

#

normally you would have to have ample explanantions though yes

exotic stag
#

(just remove it. its just bouncy dynamite)

unique vector
#

suggest it then

exotic stag
#

no because it'll feel like a dont

sonic sigil
#

i just wish this didn't turn into an argument and was 'haha yeah' instead of this

exotic stag
#

(also why is this the overworld icon for some games)

unique vector
#

oh yeah ig suggestion chaining kinda stinky but yeah

#

(and also to be fair the current suggestion anyway is kinda like why but eh)

#

ill leave that up to rover

violet dagger
#

its not really suggestion chaining imo

#

suggestion chaining would be like "instead of the above suggestion do this" suggesting to remove it doesn't seem like that

unique vector
#

its still piggybacking on a suggestion's topic tbh since its about changing something with aero dynamite

violet dagger
#

true

sonic sigil
#

i mean

#

what're your takes on aero dynamite

#

like it's currently outclassed by everything in every aspect

#

i guess what are your suggestion suggestions

unique vector
#

me?

sonic sigil
#

anyone

#

I'm all ears

exotic stag
#

my take on aero dynamite is stuff already does its job better

unique vector
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from a dev standpoint id just

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give it more velocity

exotic stag
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bouncy dynamite. sticky dynamite

unique vector
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that way it'd be a dynamite you could throw in a straight line that isnt affected by gravity

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and be more useful for like long raange blowing up

exotic stag
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yeet some bouncy dynamite

sonic sigil
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actually i need to test some aspects of it

unique vector
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yea but pink gel kinda sucks

exotic stag
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or hear me out

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rework aero dynamite to be like a rocket launcher

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instead it uses dynamite as ammo

unique vector
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making it a weapon kinda makes sense but also no eh idk

exotic stag
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and doesnt blow up tiles

unique vector
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thats an entirely new item at that point

exotic stag
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well it gives it a use

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rather then just

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"outclassed by literally every dynamite"

unique vector
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no bc why add a new ammo type that is used for one weapon

exotic stag
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because

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unique

unique vector
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remember that uniqueness should not be the basis of your game design

exotic stag
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(i stole that img from tmlcord)

unique vector
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(what does that have to do about this)

sonic sigil
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I think if I wanted to make it a useful explosive I would increase its velocity and make it sticky, and if I wanted to make it a weapon I would increase the radius by a few blocks or decrease the stalling time before exploding and remove tile destruction

fallow hedge
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hihi may I perhaps get some critique on a suggestion idea I have? I'm not entirely sure if I want to submit it in the form I got, but I have the gist down

sonic sigil
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sure

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i also should've done that tbf

violet dagger
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I mean that's what this channel is for

fallow hedge
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Create and distribute some more expendable summon weapons throughout the mod's progression

So far, only the Slime Puppet Staff, Borealis Bomber Staff, Cinders of Lament, and debateably the Universe Splitter fall under this category, and it would be pretty nice to have some more options throughout the playthrough. There are some particularly large gaps between them for the most part as well, leading for the former two to overstay their welcome.

A few areas in progression where new instances of these summon weapons should be the start of the game, early hardmode, and immediately post-Moon Lord.

sonic sigil
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so what is Expendable supposed to mean

violet dagger
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where you keep casting it

fallow hedge
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The summons that expire after a set time or upon enemy collision

sonic sigil
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mm

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yeah that would add some variety to summoner

exotic stag
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(it'd add variety but really. gimmick summons :eggsadcat:

unique vector
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should probably explain what expendable means

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in ur sugg

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otherwise i think its fine

exotic stag
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just do it at the end of the sugg anyway

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that way it doesnt take up your actual sugg

sonic sigil
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yeah there are no real conceptual issues

fallow hedge
gray nebula
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no

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theyre kinda boring

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.

unique vector
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instant denied by suggestion GOD

gray nebula
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ok not cinders of lament

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but like

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the "this is just a magic weapon" summoner stuff kidna zz

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ask for the more interesting kind of interactive summoner weapons like idk

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the uh

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uhhh

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the charred summoner item i forgot the name of

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igneous exaltation

unique vector
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technically yea if they dont take summon slots then it'd

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basically be a mage weapon

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time to turn them all into mage weapons

gray nebula
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You better not be tweaking rn