#suggestions-discussion
1 messages · Page 1210 of 1
If they do feel that they just play expert
this decision is definitely controversial
It is the lowest of FIVE difficulty modes now
NORMAL IS RESERVED FOR SPEEDRUNNING CASE CLOSED
I'll never get to see the end of this topic because shit just never ends
or just
people who aren't super skilled at the game
and beginners yes
or people who want fun not necessarily a challenge
People are allowed to not be good at games Bro
but they should let the player improve on their skills over time. rather then just making it a "breeze through and not care about anything because games TOO easy". players shouldnt be forced to try something their not ready for because the previous difficulty never taught them
yes
which is what normal mode is now
This is kinda my problem with homogenizing the difficulty modes. It just feels really wack having 5 difficulty modes. Making each difficulty mode come along with some unique gimmick helped to make them feel unique to each other.
expert...
a "breeze thru never give a shit because its too easy"
normal is for new players to discover terraria
merge death and malice
no more expert and normal either
and learn the basics
just rev
but when you make the game literally baby easy. how are they going to learn anything when the game literally is too easy for them to learn
It's baby easy according to you
so you mean there should be a difficulty between normal and expert?
Presumably you are used to higher modes
The thing with normal is that is intended to make things easier to you and that is always intended to every starting difficulty
please no
pretty obvious
to honor this moment name it Altraxia mode
Generic edgy sounding game mode number 6
Normal engages you to have some early-expierence at bosses and also gameplay expierence.
(just make a tutorial mode ffs. solves the entire difficulty being literally blitz thru and give no shits)
terraria 1.2 mobile tutorial ish
god i miss 1.2
an isolated tutorial section doesn't work for games like Terraria
Didn't you know Tutorial Mode did exist and it was just a world with some 2-3 basic mechanics of the game you could learn by just playing around with your tools.
true
there's a reason why similar games with a story integrates tutorial into the main storyline
but try playing minecraft without searching up the wiki and knowing NOTHING about the game
its impossible
Tbf "items" isn't really any unique either
Expert still has EoC and QB going apeshit, EoW spits, Skeletron's arm mechanics, etc
It was usually items with pretty unique effects, such as Royal Gel, Hive Pack, or the Mechanical Minecart. Granted vanilla is pretty inconsistent with things but it was the most unique theme for expert mode items (Fishron’s mount for example)
apeshit
they go choo choo
EoC the Tank Engine
I found normal pretty hard on my first pt
Granted, Calamity’s expert mode accessories are really really awful in comparison to normal terraria.
I got good ofc with the help of cheat sheet and wing slot but still
Spore Sac and Bone Glove so good
so true Rover
Spore Sac is still unique tbfh
spore sac only use was to calmly afk
I didn't even know bone glove was expert
And it’s why I brought up inconsistent
bone glove was unused
bone glove was pmuch forgettable during the entirety of 1.3 versions until JE came and said "let's give it an actual use"
However, instead of actively trying to fix expert mode accessories, calamity threw the entire mode’s gimmick out the window. It would be like if rage was just deleted instead of being reworked.
(We honestly could have done that)
Remove rage?
(everyone talks about calamity killer. but what if calamity was killing itself all this time and no one knew)
No.
It’s what I’m gonna campaign for, because it feels like a massive waste of potential to just trash expert mode exclusives (similar to another massive waste of potential I campaigned for cough environmental mechanics update please for the love of god cough)
Playing Normal meant you were locked out of a few neat accessories and a whole acc slot, just because.. you prefered a lower difficulty level
It seems weird that a lower difficulty level would give you a hindrance
rippers were the thing that made true melee viable
but now true melee is busted
so no need
The accessory slot I completely understand tho
That is indeed true, Rev has Rippers
However it's a universal mechanic throughout the whole playthrough which the mode is balanced around, and it requires skill to utilize the Rippers
Unlike Expert accs which are sporadic throughout tiers, and non-skill-based benefits (aside from maybe SoC)
rage doesnt need skill tho
It rewards remaining close to the boss for faster Rage building
oh yea that
(I assume you know how it got reworked)
Ah yes being close to the boss is very difficult when they naturally dash into you
one problem though for that is Ares
but pre1.5 it wasnt skill at all
or are very large..
But besides the point
and charging rage was clumbersome
Yes that's why we fixed it.
Then rework the mechanic instead of throwing it out the window. It’s not like calamity is any stranger to that
Here’s an example if you really want the accessories on normal mode
Rework Expert acc obtainment?
Exhuming the normal mode accessories into their “expert mode” version
exhuming? 👀
(Obviously earlier on)
(I assume you mean-
yeah)
(probably just like add a function to the goblin where he does the same like the exhume thing)
but requires certain bosses to be defeated
ofc it would require 
EoC shield needs BoC to be defeated etc
🤔
exhume counter scarf into SoC pre-boss
no just slap it on goblin
unless you wanna make exhumed like
@cobalt pewter
a separate, unstable thing you can access early on
slap the mechanic into some npc maybe goblin
make it a separate Goblin Tinkerer function
exhuming remains scal
not literal exhuming, just a similar system
my brain was rotting too much from earlier I forgot to reread that
Lol
now you're giving a npc 3 different tabs though
anyways maybe? probably just advanced crafting at that point
I think adding a way to “power up” normal mode boss drops would be a neat mechanic for expert mode, similar to rippers
temporary power ups?
use 1 thing to temporarily enhance a copy
actually no
thats shit
thats just making goblin more money
Here’s an example
Normal Mode: Shield of Eyes
Allows you to do a short dash!
Expert Mode: Enhanced Shield of Eyes: Shield of Cthulhu (we know and love)
shield of jaw
and you can enhance the normal version later on in game
nah
how about Shield of Terror, like in DST?
I think this would allow you to power up expert mode accessories while still having them for those that like the simpler version
Eehhh sure, that could work
We'd have to get creative with making the upgrade process be skill based
but it's a neat idea
You can suggest it when the update comes out
Also for the love of god update environmental mechanics for death mode
probably not
its fine as of rn
(literally just make them stronger cause so far its just "dont go there boom done easy")
We'll probably do that eventually yes
.. not a priority iirc atm
I was hoping that along with biomes getting reworked, it could come along with environmental effects getting updated since…their release.
how about environmental effects apply status debuffs instead of outright killing you
like weak
weak
😪
unique is the name of the game here so you’re more likely going to have to use unique debuffs
Byeah I’ve suggested similar shit in the past, regarding making environmental effects not insta-gib you
Would making Astral Infection resist Purification Powder be good
Axe of Purity can accidentally remove parts of it
uh
astral solution exists
and also at that point just dont use axe of purity there?
that is, in fact, one of axe of purity's function
utopian society where tools don't have to be combat viable to be relevant
unfortunately that is not the case so axe of purity is a legitimate weapon tool
same for things like hydraulic volt crasher
you signed up for using a tool that happens to be viable
walls will inevitably be destroyed with or without your demand
Utopian Society where building tools actually exist

What if
we reduce available buff slots to 16, but allocate a separate quota to minions, pets and debuffs
what if
no
it does
whats the reason then
its to not make you too overpowered and let you think about what buffs are best for the bosses that you are going to fight
if you spent hours minmaxing and making tons of potions then i think you should be allowed to use all of them
potions shouldnt be a braindead task
wdym
you are just spamming potions at that point
if you really dislike the buff cap, just install lan's unlimited buff slots
bruh wdym "spamming potions"
you said you should be allowed to use all of them
yeh
already did that
isnt that spamming
no thats just using your whole kit
spam is when you do the same thing over and over
yea and it doesnt require any thought whatsoever
braindead task
bro do you want potion drinking to require a button mashing minigame or some shit
so i suggest allocating a separate quota to minions, pets and debuffs
you literally press 'b'
honestly that would also be a good alternative to unlimited buff slots
and attacking is just left click
and dodging is just arrow keys
then why do you bring up the potion hotkey in your braindead task argument
idk
is it less braindead if you drink all of them individually
anyways just make debuffs pets and minions take up a separate set of slots and im pretty sure most people will be content
yeh
why do pets even give a buff in the first place, they already have a dedicated equipement slot that lets you turn them on and off

idk its really weird
maybe its required to have a player projectile exist permanently
true, light pets have existed since before the equipment slot for them did (forget if regular pets did or not)
even if we factor out debuffs and minions, a cap to buffs is weird. Should adrenaline and rage count against that cap? Should armor set bonuses? Should weapon buffs like Tyrant's Ultisword? Should passives like heart lanterns?
it's also quite obnoxious trying to keep track of what counts as a buff and what doesn't
it's not clear to me that limiting how many potions a player can use at once is really worth this annoyance
I'm 99% sure we tried to establish separate caps but it didn't work, especially in Multiplayer
We already have shit like cadence potion which specifically prevents abuse of life force boosting
explain why items have to be gatelocked behind higher difficulties
name me one good reason why thats supposed to be rewarding to the player
Gives them more incentive to do the higher tier shit, but that’s the very beginning of my rant
you can make dificulties distinct without gatelocking items
getting better items to reward the player for y'know. Getting better at the game
whats the point of getting better if theres no reward for you. (no noshitting and challenge runs do not count.)
yes but then you punish people playing on easier difficulties by giving them less things
reward them as they progress through the game, not bc they decided to play a harder difficulty
name me a game with difficulty modes where each mode has exclusive items and why the way they do it makes sense
you play the difficulty modes for the difficulty and the ai/changes and mechanics
yus
there's already a pretty clear incentive
Digimon cyber sleuth hackers memory.
vanilla Terraria also does this
(i dont know what that game is)
Hardmode has exclusive digivolutions and locked items behind the difficulties
yes which is why we changed it
in normal mode you cant get some of the more important digivolutions without beating hard mode
but you can still get 99% of the digivolutions
without hard mode
i personally am very against locking shit bc “haha ur not playing a harder difficulty”
well, the only thing that's actually locked out is expert items to normal difficulty, right?
once you play expert you cant live without expert drops
unnecessarily gating content just made the game's balance worse because especially pre-1.5, the meta wildly changed between difficulty modes
which is just shit game design
there was also malice locked items which has been reverted
This was my main idea when all was said and done.
malice locked is understandable
Malice was a mess
^
Just leave it at that
no
you explained exactly the problem with challenge items
aka the bloat they caused
seems counterintuitive
I liked it better for legendaries because it was imo better than lul funni 1% items, but for everything else it just felt too punishing to lock slightly better versions of existing items behind what was by far the hardest mode
and why we removed the ones that were too similar
sadge
my main thoughts of unlocking expert stuff is who will actually benefit from that
legemdaries we’ll discuss later
very little people play calam on normal mode
make the difficulty hard and then give you things that will make it easier
eh i wouldnt know that, theres no clear way to see those statistics
Rippers
rippers require skill
hmm, would it be possible to have a difficulty-changing item that converts normal to expert and back?
fargos has that
rippers is a game mechanic that changes how u face the game, which adds uniqueness to rev+
(you dont need to make normal mode easier. make it better for the player to improve their skills on if their new. then let them go to the higher difficulties)
locking items behind a difficulty does what
Rippers require Skill to effectively use
rippers is also not an item distributed to every boss which takes less work
although arguably normal mode doesn't serve much of a purpose
presumably a person playing calamity has already played vanilla
what does that do that makes things exciting and intuitive to justify it as a unique design for the difficulty
(yes if it were me id kill normal mode and replace it with expert mode)
normal mode is for new players to get used to terraria so i disagree
balancing hell
how about we lock items from master mode 
ok, crazy idea: make normal mode expert mode and expert mode master mode
and why do u not do this as rhe player progresses through the game
no because master mode sucks
well, it doens't have to be exactly master mode
replacing base difficulties is very dangerous imo
explain why its better to do it through a difficulty
because it'd just be making the game easier. which causes less skill required. therefore less improvement
well yea ik altix
there's also other ways to incentivize improvement that isn't expert drops
if you improved from the previous difficulty without needing to make it easier
oh but this would be hell for cross compatibility, wouldn't it
just because you are so good at calamity and used to higher difficulties doesnt mean others are as skilled
then you should be rewarded for moving up and GETTING more skill
if there's something to replace it should be cal difficulties because that's the majority
but if i designed terraria from the getgo i dont think the way expert and normal are separated rn is like, designed well
true
you shouldnt be rewarded for beating a boss in the easiest difficulty to make it easier
how about an extra requirement to get the expert mode treasure bags in normal
(Malice mode)
expert shouldnt have very good exclusive drops
like beating the boss under a certain time or without taking damage or something
no
expert wasn't very fleshed out as a difficulty
whats the point
ur worsening the problem by making it harder yo achieve the same results
but atleast expert isn't as bad as master
that way the items aren't locked behind a difficulty, but still require something a little extra from the player
or just
aka 'unlocking' an item after a certain boss is defeated, for example you can craft Shield of Cthulhu with BoC drops Etc
I don't think I'm worsening the problem. Expert mode doesn't change, it just gives normal mode access to expert items
make difficulty modes just challenge the player more and more with the same set of tools and weaponry that they can access?
like how 90% of other games work?
rewards that don't tip over the balance of the game and are cool trophies are cool
might lose replayability. risky maneuvre
thats literal gatekeeping
profaned moonlight dye is def blessed
but alright
ye
ur based off the assumption that every player wants to make their game harder
ah yes gatekeeping items from the player that make the easiest difficulty easier.
all items make their difficulty easier as u progress
rather then make it easier. make the player improve by playing. then they can get stronger difficulties
so, is there any expert item other than the shield of cthulhu where missing out on it is a huge deal?
thats the... point of progressing in a game
Spore Sac
Bone Glove
if ur talking abt designing ur game around a player replaying it by moving up difficulties
GODDAMIT IAN
MGR does this
worm scarf.
demon heart
bc it still has the whole point of the modes existing to challenge the player
Despite the heavy handed MGR references, I don’t think most people have played it
yes, bc the difficulties arent new game+
new game+ is stupid because you have to beat it originally to unlock it. expert is there from the get go
u can play any difficulty from the get go
then u dont understand the point of a ng+ mode

you know, I'm coming around to this. I don't see a reason to lock boss drops to expert moe
NG+ is just to see how strong your endgame things are versus the early game
if you cant beat normal mode, why bother with expert?
i used it as a reference bexause unfair was talking abt designing dififculties as progressing from one to the next
(i honestly don't understand why this is a big deal, a majority of this server doesn't even touch Normal to begin with, at this point it's just elitists and armchair game developers complaining to complain)
vs. choose one and play at it
I don’t see a reason to, but I also dislike taking away expert mode’s defining vanilla feature without giving it a mechanic of some kind
so true ian
expert has a mechanic: revengeance
nah thats just
Speedrunning is dead ;-;
no
the mechanic is the AI changes (too bad vanilla gave up after skeletron)
my whole take is: i want to find out why people complain about new changes
(wait is revengeance expert exclusive?)
yes
yes
yes
So the same thing every other difficulty mode does, very cool
👍
Demon heart and in 1.4 soaring insignia
idk why do u want each difficulty to feel like a new game
1.4 future content 
Yes
Demon Heart isn't really exclusive content
it's like complaining that master mode's extra slot doesn't exist in expert
many games leave difficulties purely at ai changes and more challenges because they’re a pain in the fucking ass to balance
More replay-ability
replay value? idk tbh
having the difficulties be separated by ai still makes it more impactful than most difficulty modes in games where they just boost stats 
and it creates more distinct difficulty modes
some difficulties are even less than AI changes 
replay value comes from ng+ content in same games, and imo should exist at any difficulty
wouldn't replayability already be a thing regardless
Terraria is indeed a wacky game
In many respects, Expert mode is normal mode, and normal mode is easy mode
Imagine thinking that terraria is a boss rush game rather than a sandbox 
terraria when it tries to be every game type at once
you have the option to use or not use an item when you get to it
if there's one thing the mod succeeds very well at imho is replayability, I mean there's already five classes to do in both rev and death as a baseline
the existence of the item gives you replayability
from that standpoint, does it make sense to remove items from an easy mode?
that's almost ~500 hours already
ok just add expert exclusive drops to normal mode loot tables
easy fix
not the fact that it's exclusive to xyz
no, it doesnt petrie
i do not see why players should be punished for playing on easier modes
thats what we did
You would hate touhou
they arent. what your doing is just making it easier for them. already on the easiest difficulty
pillars of eternity has nice difficulty every difficulty adds more to each encounter until path of the damned difficulty and it boosts enemy stats
Touhou you can't even fight the final boss on easy mode 
so pinkcle says touhou sucks?
i wouldnt mind if the easy difficulty could be easier
que
that gives accessibility
yea i dont know why thats a huge issue tbh
I disagree with the notion that easy difficulty is needed for accessibility
it also gives a wider gap between normal and expert bc i feel like the two are very similar in difficulty to begin with
Add more control options for accessibility
(how do you disagree with the literal reason that they exist)
celeste is known for its difficulty but it does have an assist mode
difficulties exist as accessibility
which at some point makes the game literally free
well thats kinda more of a meme take
Because games journalists hate any form of challenge
there are reasons some people genuinely play easy modes
Wand of Sparking
?
EXPERT RESPAWN TIMER IS JUST SHIT
I’m mainly complaining about the fact that expert mode isn’t distinct anymore from any other difficulty like malice or death. Each mode had something unique alongside the AI changes.
Expert- accessories (it’s bad, but still is there)
Rev- Rippers
Death- Environmental Changes
Malice- Legendary Drops
Even if they were badly designed or lasted for only pre-hm, there was something distinct to each one and that’s why I enjoyed calamity and in fact played up to death mode in difficulty.
Now malice and expert feels far less distinct and like they have less reason to play outside of haha funny minor AI changes
the content creator named Wand of Sparking
Expert is for a more vanilla experience
There
Fixed
please see my very first point that u can make difficulties more distinct than difficulty locking items
Difficulty lock bosses
i think you value distinctiveness a bit too much
yes but difficulty locking REWARDS the player for improving and choosing something harder.
at that point
u also shouldnt make each difficulty feel like an entirely new game bc ur putting too much effort into a difficulty mode at that point
u might as well make a new gamemode
new 1.5.004 malice is the example of what expert should've been
the reward of expert is not being boringly easy
Expert is what expert should have been
i agree with altix
rewards like pets and vanities, yes
i feel like rev takes things far already when it comes to what a difficulty is like
master mode sucks. never use that as an example anyway
Revengeance is fine the way it is lmao
what u should be focusing on is “what makes X difficulty easier/harder than Y”, aka the whole point of making a new difficulty
using it almost feels like enabling a new mod rather than a difficulty
Yes
each increasing difficulty should add more content up to the desired difficulty the game is meant to be played
yes altix but clamaity literally revolves itself around rev bc expert sucks
that should not be the bar for distinctiveness
L
tl;dr expert and death are allowed to exist
(Then stop calling it difficulty modes and start calling it modifiers like they are)
We’re just gonna have to agree to disagree then from a fundamental state.
malice, maybe not
and we’d rather give the player an option of expert vs rev instead of changing expert entirely from the getgo
i think anyway
im not sure
i wasnt there when rev was made lol
Expert is fine the way it is. It's a more vanilla experience while also not being as easy as normal mode
ur
literally saying “stop calling them what they are”
???
they arent difficulty modes anymore
why do yall dictate the entire definition of difficulty modes around exclusive items i really dont get it
im not.
under that what is the definition of a difficulty mode
im saying rewarding the player for improving and choosing new things
terraria is like the only game i can think of that does it and it doesnt do it well lolz
is a fucking good idea
not through difficulty
yea i dont really understand tbh
because it actually rewards the player for y'know. playing the game and getting better
rather then saying "here take this fuck off"
just leave the rewards to vanity and pets
I was gonna join in but honestly I think I'm just gonna try to understand each side as best I can right now
good enough
u havent given me a good reason why doing it through difficulty is more preferable than doing it through ur actual game
Let's start making expert items exclusive through a paywall. Said paywall is a lootbox that costs real world money
and i feel like this conversation has went from an interesting discussion to something thats going in circles
the game rewards you for improving and getting better
vanity is a reward for playing better
so im going to cut it off here
if u’d like, continue this in #general-talk
trophies wre kinda like achivements in that regard which makes sense to be difficulty locked but i digress
I definite it as more difficulty with it’s own mechanics. Others may define it differently, but that’s why expert mode and malice mode are so bizarre to me, since it feels like they have no new mechanics introduced.
or maybe lore items
Lore items would be neat
wow who’da thunk game design is subjective sometimes
Indeed
I think you are the only one in existence with that opinion LMAO
lore items will get CONSUMED by the beastiary
Good
indeed
I think making one of the trophy items difficulty locked is a fair trade
beastiary my beloved
Bestiary
fuck
Yeah it has a weird spelling
Because the root word is best
i hate english
English is fucked up?
all the pets for rev, relics for death or master or sth
Yeah lol
It's a holdover from latin
english discussion 
go learn chinese or japanese then
Technically you can spell it either way in modern day and be correct
chinese is worse than english
But in terraria it's bestiary
So what do you all think about the beetle husks suggestion
Technically you can spell anything in any language and it’ll be correct if the meaning comes across
Japanese is surprisingly not difficult aside from kanji
i think selling everything is a bit handholding
Seems a bit peculiar but not like invalid or anything
Stroke order is a bitch
Yeah agree
eh u already have alch npc selling farmable mats
but it takes time and patience
and DONT LEARN THROUGH ANIME
its like learning english from peter griffin
Yeah no one speaks like that
besides what are beetle husks even used for
Potions
yus japanese has its difficulties through slang and kanji
imo it's kinda eh, beetle husks are already a guaranteed drop and they drop in quite decent stack sizes
Hey that's accurate to American english
and as for the power cell part of it
maybe it's the fault of the potions for eating so much resources
just make old power cell lmao
cough ceaseless hunger
u can learn a language through its media theres nothing wrong with that, just not connotation
pretty reasonable tbh
or whayever the word is for casual talk
at least calamity gave you such a potion right
huh, I went to look up the stack sizes they drop in and in normal they only drop in 4-8 while in expert it's 18-23

wtf
2 minutes of potions what are you doing
stop complaining
trying to get infinite buffs by crafting 30
To kill cv that fast
Just make 30 cv potions
Anyways
The 30 potions thing is pretty useful
Since its great qol
if you have to grind for something that much
maybe the solution isn't to make that resource free
You'd hate monster hunter
but instead reduce that grindy part
that doesnt have much use aside from moon events
the original suggestion was about beetle husks
oh.
forgot
cv was just an extreme example
Indeed
No
(just make merchant sell shadowspec)

Trueeeeeeeeee
merchant turns into living cheat sheet
capitalism is not the solution
Democracy is best
someone can continue that manifesto
reason number 4625482 to kill goblin tinkerer
but 1 reason to not kill tinkerer outweighs all the reasons to kill tinkerer.
tinkerer is the only npc capable of reforging your weapons.
Just get the perfect reforge on initial craft 4head
What they said 
hi guys
just make some random enemy in temple drop beetle husks post golem
what is hot suggestions today?
You could also just…
lihzahrds maybe
Reduce the crafting cost.
too rare
Or bring normal's beetle husk droprate up
@blissful prawn See Altix’s messages regarding feedback
And just the feedback in general
thats a 0.87% chance! what genius
(TLDR capitalism is not the way)
what is the usage of beetle husks anyway
Potions
Titan Scale pots, beetle armor
this is fucking ridiculous 
indeed
double the drop
does this not a discord user dies every minute or so?
neither is communism
you have to find the balance
aka just make titan scale potion recipe cheaper
and increase beetle husk droprate
Titan Scale potion is as cheap as it can get, it already only needs 1 husk for 4 pots
Derplings spawn on the surface Jungle during the daytime during Hardmode in place of the Giant Flying Foxes which spawn at night. This insect-like enemy jumps high and attempts to land on the player. It can strafe to the sides in mid-air, making it a pain to deal with. It is advised to deal with them quickly, as they spawn fast and can easily ov...
not cheap enough apparently
there is this thing
as far as the beetle husk portion goes titan scale only needs 1
beetle husk craft = 1 beetle juice + 3 perennial bars
= 3 beetle husks

Titan Scale likely isn’t the problem. It’s likely shattering.
yea shattering is 1:1 for titan scale's 1:4
Should just get a increase to it’s ratio
so make shattering 1:4?
prob a combination of both
obviously
yea
Fair
Crumbling is a 1:5 if you used the normal recipe yes
make both 1:5
kinda wanna make a suggestion for this but only suggesting it for this instance would feel too shallow but I don't wanna dig deeper and find more hilariously bad discrepancies between normal drop quantities and expert drop quantities 
and keep blood pot the same to punish spmmers
yes
also i thought bug fixes are supposed to not go into voting
sugg hmm
Lax discussors
@earnest raptor Don’t be like that. Leave it to the original person who brought up the ratio of beetle husks for shattering or the op. Also you’re likely gonna drag both the suggs down by separating votes.
yes
pool steal is bad and not good
okay
there most likely need to be even more rules about it
it's technically not against the rules
it's problematic against the new suggestions system
bruh
remove, not ban
I'm considering that
it needs to be more strict to prevent trolling
yeah, it's just a note instead of separate rule
no one usually trolls in those channels tho
suppose you have 2 identical suggestions in a pool of 40
and both of them get top 20%
You could ping someone like @dapper coral to see if he can remove the most recent bug report from voting
false ping
well, you just ruined over chances of other suggestions getting through by doing that
it me
yeah
dead
I do like 90% of the bug reports
into sugg voting
idk how people didn't catch it was a bug report
oof
but that happened
I have not slept properly in like two days is my excuse so the fact I can still do anything regarding suggestions is a minor miracle
because who uses hellborn unironically?
Nohitters doing malice
Which is like the 3%

"Fix" should be an instant red flag
(I’ve learned to not question the min maxing of no hitters Bc there is always going to be a reason)
Boosts like all the stats of hellborn when you melee
For its maximum potential yes
Remembered this convo and decided to finish the sugg
nice
That only gives dmg
7% damage

what about buffing wulfrum battery to do that?
Maybe
okay, I actually watched GP's video
wulfrum battery is not extremely early game enough
and this shit looks insane
yeah also luck based
“But who will use Wulfrum now” is a counter argument that I will respond to with “nobody because it’s only purpose of a summon slot is now outclassed”

the alternative could be to give summoning potions in the starter bag
so that you either have the option to hold for those potions for a boss and suffer early game
or go through early game and prep a bit harder for the boss
and since that is compatible with wulfrum giving a minion slot, it's mostly a win-win
wow imaging caring for Wulfrum
I’d much rather just Wulfrum not be immensely cringe
Then have it not be cringe
Instead of like
Complicating an issue with an extra item
Lol!
Wulfrum armor has been suggested semi-frequently in the past
(I also have no idea if there are plans for it in the works or not)
Yeah so instead of reworking it already (as is planned) add another item
A better set bonus than taking 1 less damage while under 50% would certainly help
If a rework is planned then Pog
its not planned but i wanna try eventually
I keep being lied to greatly by the devs
I am not going to forget this
r
I thought it was going to end with “in the future” like 75% of all changes
100% of them actually
True!
minus all the ones in changelogs I guess
but since the update isn't out yet its still in the future
Very factual, thank you Iban
I mean draedon boss was an in the future thing 3 years ago and it happened so kinda like yeah uhm what was my point here
Oh yeah uh things happen i think
They really do don’t they
I need to figure out how to use after effects to make more changes, xggguhh
iban coding speedrun
no more 5-variant helmets

wulfrum armor now summons a rover (calamity mod discord suggestions-discussion moderator reference 2022)
yooo i know this rover guy hes awesome
the same "upgrade pirate invasion after levi"
I will use the same argument here since it is basically the same suggestion: give a reason why pirate invasion should be upgraded
instead of just "if it is upgraded it is good, it is cool of defeating levi/anahita upgrade pirate invasion because this"
i already put it, to give more value to the fight with ana and levi and make usefull the pirate invasion, because it's only for money athat you can get the other forms without farming
because your argument was that pirate invasion is only for money, but then upgraded version will basically just be more of the same unless it do something else
don't focus your point on giving value to fight ana and levi, focus on WHY pirate invasion need to be upgraded, THEN say that it also give value to ana and levi
because currently even if it is "upgraded", it will still be just for money
pirate invasion doesnt need to be upgraded anywa
you've already sweeped the entirety of the pirates when you first defeat them. why would there be more randomly
the reasoning can somewhat make sense behind the lore, but the problem it as you stated, currently pirate invasion simply have no reason to be upgraded
it simply gives nothing
rather then upgrade after X, why not fully just expand it normally
^^^^^^^
same arguements from the first time you posted this sugg
why does it have to be after a certain boss that is also water themed
you could make the same arguement for DFish, but why would you anyways
DFish would make more sense tbh
well yeah but its still a senseless idea
yeh
pirates are senseless anyway
theres no real value to making it upgraded rather then simply just making it more worthwhile from the getgo
hell, pirates being more worthwhile could improve current early-preHMBoss, with the finnicky in-development stuff it is going through
i.e melee having little to no good options before 1 mech
Melee users experiencing what it’s like to be summoner for once in their life: 
when your only viable options are True Caustic Edge and prolly Yin-Yo 
imagine not playing ranger and just have 20k different guns in each tier

"invasión"
Could have sworn they gotten 4 melee weapons from bars, as well as ichorslicker from the crimson
okay but
are you really going to put true melee as a fully viable option for the general playerbase

Lemme enjoy melee suffering for once
Don’t they also get the actual beam sword
melee still has the most anyways
just that its mostly
bad iirc
so they still suffer 
Good
why is Ham bat in there this isn’t “Journey’s end but for real this time we promise”
i added JE simply so i wont have to later on
Fair
with the exception of DClops and EoL byeah
Aw, no 🏁 or 🛠️ ?
Thankfully I was able to save it using internet connection cheese
(apparently deleting a bot message obliterates it from existence)
not even shown in delet logs?
Yeah
dayum
It's standard practice for bot messages to ignore other bot messages
to prevent dangerous loops
Known Bug status coming soon™️ but no ™️ because it is actually coming
@hollow shell @inland saddle if i add 🛠️ to the cryogen suggestion does it auto update on our end? or
No, it will prevent it from getting sent at all actually
But it will update here
If you want tho
You can force send it to dev with ✅
o
And then there we can
We could give it 🛠️ here yeah
"it'd be cool" reasoning but upgraded
I don’t think changing the name would increase the usage rate though.
Should've just said the name is a better pun, cause everything else kinda just feels like writing an essay to make it seem bigger than it really is
tldr added
mfs talking about how it sucks as an item and its useless and everything and the solution is
"rename it lol"

tru e
however!
it would be cool
What is "skynamite" referring to? I mean the better pun you mentioned, nothing comes in mind
aero dynamite stays floating, so it's sky dynamite, or skynamite
So... Isnt aerodynamite a better pun?
Since skynamite just describe its function instead of a pun
aero dynamite describes what it's crafted by and isn't a pun
I think it is a pun on aerodynamic
you know what a pun is right
like
it's wordplay
aero is a root
also i dont want to argue and take the fun out of a for fun suggestion
oh im not trying to make it more useful
i wanna make it fun
that is also an option
So your argument is that you should change an item that is refering to a pun... To a name that just describe its functuon to be "a better pun"?
Have you read its tooltip?
You don't need an aerodynamics major to use this
If anything it should be changed from Aero Dynamite to Aerodynamite in that case
aerodynamicite
no
The thing is there is nothing to get, skynamite is literally just describe the function
Aero Dynamite doesn't see use because as dynamite its strictly worse than Sticky Dynamite both in resource cost and excavation and as a weapon IT BLOWS UP YOUR ARENA
If you want to use it for combat you have to build a blast proof arena which means either manually mining out tons of dungeon brick or coating a bridge in chests
just remove it it feels like bomb bloat
removal is an option
Or just remove it, or rename and rework to not blow up blocks
bomb bloat when theres like 5 bomb weapons in game
also are u guys literally like arguing about a name pun
If it didn't blow up blocks then it could be a decently high skill weapon as you'd have to have a good idea of where a boss is gonna be in 5 seconds to use it.
Sky Stabber is a thing yeah, first time hearing of it tbh
yeah i know i would have liked this to go more in the direction of 'haha yeah that'd be funny'
though if it was reworked into a weapon that would also be cool
yes
we get it
you would like it removed
it is an option
Could also give it a detonation radius the size of the main planetoid
just make it world buster
yeah it happens
but yeah just make aero dynamite function like fargos world buster
@sonic sigil expand reasoning and how it makes sense (it obvious but it has to be written)
(he edited his reasoning out)
when the
i dont think u need to waste ur time explaining a pun name
lol
normally you would have to have ample explanantions though yes
(just remove it. its just bouncy dynamite)
no because it'll feel like a dont
i just wish this didn't turn into an argument and was 'haha yeah' instead of this
(also why is this the overworld icon for some games)
oh yeah ig suggestion chaining kinda stinky but yeah
(and also to be fair the current suggestion anyway is kinda like why but eh)
ill leave that up to rover
Minecraft
its not really suggestion chaining imo
suggestion chaining would be like "instead of the above suggestion do this" suggesting to remove it doesn't seem like that
its still piggybacking on a suggestion's topic tbh since its about changing something with aero dynamite
true
i mean
what're your takes on aero dynamite
like it's currently outclassed by everything in every aspect
i guess what are your suggestion suggestions
me?
my take on aero dynamite is stuff already does its job better
bouncy dynamite. sticky dynamite
that way it'd be a dynamite you could throw in a straight line that isnt affected by gravity
and be more useful for like long raange blowing up
yeet some bouncy dynamite
actually i need to test some aspects of it
yea but pink gel kinda sucks
or hear me out
rework aero dynamite to be like a rocket launcher
instead it uses dynamite as ammo
making it a weapon kinda makes sense but also no eh idk
and doesnt blow up tiles
remember that uniqueness should not be the basis of your game design
(what does that have to do about this)
I think if I wanted to make it a useful explosive I would increase its velocity and make it sticky, and if I wanted to make it a weapon I would increase the radius by a few blocks or decrease the stalling time before exploding and remove tile destruction
hihi may I perhaps get some critique on a suggestion idea I have? I'm not entirely sure if I want to submit it in the form I got, but I have the gist down
I mean that's what this channel is for
Create and distribute some more expendable summon weapons throughout the mod's progression
So far, only the Slime Puppet Staff, Borealis Bomber Staff, Cinders of Lament, and debateably the Universe Splitter fall under this category, and it would be pretty nice to have some more options throughout the playthrough. There are some particularly large gaps between them for the most part as well, leading for the former two to overstay their welcome.
A few areas in progression where new instances of these summon weapons should be the start of the game, early hardmode, and immediately post-Moon Lord.
so what is Expendable supposed to mean
where you keep casting it
The summons that expire after a set time or upon enemy collision
should probably explain what expendable means
in ur sugg
otherwise i think its fine
just do it at the end of the sugg anyway
that way it doesnt take up your actual sugg
yeah there are no real conceptual issues
Noted. Thank you
instant denied by suggestion GOD
ok not cinders of lament
but like
the "this is just a magic weapon" summoner stuff kidna zz
ask for the more interesting kind of interactive summoner weapons like idk
the uh
uhhh
the charred summoner item i forgot the name of
igneous exaltation
technically yea if they dont take summon slots then it'd
basically be a mage weapon
time to turn them all into mage weapons
You better not be tweaking rn

