#suggestions-discussion

1 messages · Page 1209 of 1

exotic stag
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spicy old guy

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me when

unique vector
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some of them can be fixed with small errors

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its more annoying for something to get flagged bc it has a formatting error and telling the poster to resubmit it from scratch than asking them and just auto deleting after a day

exotic stag
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@blissful osprey thats your third sugg buddy

unique vector
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🤨

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whats wrong abt that

blissful osprey
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I know it's my third suggestion, but if they fit i'll do it :D
(or is there a limit as long as it's not spam)

exotic stag
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your only allowed to submit 2 a day iirc

blissful osprey
unique vector
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oh rlly

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thats kinda wild

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oh well

blissful osprey
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yikes

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My suggs are quite good though

exotic stag
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your latest has barely any reasoning though

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and the other two just seem like "do this SPECIFICALLY"

blissful osprey
exotic stag
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well. add reasoning

blissful osprey
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I have

exotic stag
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"it would be more known" isnt good reasoning

blissful osprey
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It is seeing as how noobody really pays attention to the old one's army

exotic stag
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people do.

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and just saying

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"its more known this way" doesnt give it reasoning

unique vector
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probably shouldnt minimod suggs

blissful osprey
unique vector
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let rover or someone take care of it

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also fyi im sure like half our devs do not want to touch OOA

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lmao

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ok

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i dont think we need to start a hierarchy of suggestions

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lets not do the funny comparison game

blissful osprey
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I don't either LeviKek

unique vector
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so dont

exotic stag
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(Just add more reasoning and thats fine)

unique vector
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death

blissful osprey
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Delets

gray nebula
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retardation "no

no

exotic stag
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no

hollow shell
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@blissful osprey 1. Only 2 suggs allowed in posting at a time
2. Too much "it would be nice" in your reasoning without explaining why it would be "nice"

exotic stag
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me when

hollow shell
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@nocturne thorn Why do you think the equipment dropping from enemies (as opposed to exchanging for Defender Medals) would encourage people to play the event more, when Defender Medals can only be obtained by playing the event?
You should also explain why OOA specifically should be expanded post-ML to add more endgame options.

exotic stag
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wait i just realized

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both smug and ramon posted very similar suggs

hollow shell
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Yes I don't know why Smug did that

full pivot
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christ so many invalid suggs recently

unique vector
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dey all bein BOPPED

spare prawn
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a chance to get the weapons without having to grind a lot

exotic stag
unique vector
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why make everything boring like an enemy drop tho

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and i dont think making them drops would mitigate grinding unless they were guaranteed bc of higher rng factors

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jus make things cost less or smth lole

exotic stag
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or make ooa give more

late fog
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sorry wrong chat meant to post to advice

wheat ocean
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YES

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SLIME GOD MALICE

unborn siren
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I can post drafts of a suggestion here right

ruby plover
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yea

unborn siren
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Draft 1
Add a more noticeable effect when you hit a Daawnlight spirit origin target

Currently when you hit a target, it goes away the same way as when it times out. This makes it difficult to tell when you hit the target sometimes, especially during boss fights with a lot of projectiles where you have to pay more attention to dodging the projectiles than the boss itself. Adding a small shatter or explosion effect would help the player notice when they hit the targets.

mystic anchor
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Hey uh where can I find information on this at? Or is this not actually anything?

mystic anchor
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Thanks

wheat ocean
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WOF MALICE FIRST TRYYYY

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YES

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yeah

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i beat wof first try

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malice

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oh

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wrong channel

hollow shell
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@honest isle Sound good to you?

gray nebula
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also put a sound effect

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THUD

unborn siren
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il remove the word "visual" then

honest isle
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I mean, this is literally the last thing you need to be asking me since ugh, if you want something like that it adds to dev time, but i am as always neutral on all grounds

hearty yew
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The question is whether you approve of the idea. it's policy to ask the donator/developer whether it's OK to change the dedicated item

honest isle
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For the future, I give green light to suggest anything about my item, cause at the end of the day the only people you need to convince to change something about it is devs, not me. So consider it as my overall stamp of approval.

unique vector
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okay

unborn siren
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ok cool

unique vector
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removing the waifu from the item

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it instead spawns a buff himbo

hearty yew
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the waifu already disappears if you remove visibility wtf?

unique vector
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kill all waifus

unborn siren
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ok imma post it then

gray nebula
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it probs wouldnt be really that big of a "waste of dev time" rly

hollow shell
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Doesn't even need to be a custom sound, just an uncommon one

gray nebula
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ya

hollow shell
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Or a combination of sounds

gray nebula
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tf2 crit sound

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god the deerclops ice attack sound

unique vector
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rawr

hollow shell
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anyway, sorry to interrupt

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Announcement
Server suggestions are now no longer allowed in the suggestions channels. Instead, contact our ModMail bot with any suggestions you have for the Calamity Mod Discord server.

This way, the mods can see, vote on, and address your issue as soon as possible, without requiring Stars.

Suggestions do not require typical formatting when sent to the ModMail, however we would still appreciate if you followed the server-specific Don'ts listed on the Don'ts Document.

hollow shell
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Server suggestions are very uncommon compared to mod suggs
So the moderators do not need to worry about being inundated in the same way that devs are

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They can handle all the server suggs going directly to them

spare prawn
gray nebula
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i mean it could rly work

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that or the ror2 bandit desperado sound

spare prawn
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add the crit vfx too

gray nebula
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been trying to decompile ror to rip sounds from it but no success so farsquishedcat

spare prawn
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ror?

gray nebula
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i only have the soudns for the first early access version

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risk of rain (2)

spare prawn
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ye see

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tf2 doesn't need compiling or encrypting

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the arcane fucking filetypes do the work for valve

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seriously who tf can open like, a .vmf?

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same for terraria wtf are the world files

fossil finch
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It's just a custom file specifically for terraria It's not that uncommon, a good chunk of games do that

brittle pumice
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.bepis save files

unborn siren
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the tf2 crit sound would fit really well ngl

exotic stag
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nah make it critikal screaming

exotic stag
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(wait does polterghast still spawn from phantoplasm things still?)

hollow shell
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Yes, but if you kill him once then it stops

exotic stag
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yeah that but myeh

hollow shell
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Polterghast does drop 40-50 Phantoplasm

hot zephyr
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Simply implement Phantoblood

hollow shell
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Uh oh

hot zephyr
exotic stag
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(simply just polterplasm)

cobalt pewter
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nooooooooo

crude geode
swift mango
austere cargo
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small thing, but it seems like fire/ice weapons like frigidflare bolt and flarefrost blade should be both fire and ice, rather than neither

hollow shell
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Changes to the elemental system are coming soon

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Like the system itself

austere cargo
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oh, ok then

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going to put in a system of weaknesses and resistances?

hollow shell
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(And imo the changes are a great improvement so 👍 )

austere cargo
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are these changes public or do we find out in the next update?

violet dagger
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next update

hollow shell
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They're comin in the next update iirc

distant gyro
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yes

hollow shell
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Should be a changelog about it soon

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soonish

distant gyro
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slime gun + oiled + fire debuffs

austere cargo
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how big is this next update then?

distant gyro
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not a major update

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just naturally taking a long time as people take breaks and stuff

fossil finch
distant gyro
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kill

violet dagger
spare prawn
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what really confuses me is why the essences only take 2 darksun fragments to craft

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desipite them being as easy to get as endothermic energy or nightmare fuel

distant gyro
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why is phantoplasm used for 2 different combined material items

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the real questions here

hollow shell
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Bloodstone Core isn't really a combined material item

distant gyro
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both bloodstone cores and ASE use them

hollow shell
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Cuz
Bloodstone as a raw material has no usages outside of Bloodstone Cores

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(except for one dye)

distant gyro
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it is for the purpose of its definition HDfailure

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a combination of multiple materials into one item that is also solely a material

grim tusk
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@zenith hazel bot is deceased

zenith hazel
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notified amber

heavy quartz
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what if Royal Gel would give additional stat boosts, similar to Grand Gelatin (but weaker obv)
Something like: +10 max mana and max life, +5% increased movement speed and jump speed

exotic stag
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or make an upgrade using royal gel cause royal gel sucks anyway

small timber
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not everything have to be grand gelatin, frog legs and aerostone, if to give it something at least more unique bonus. royal gel is definitely not useless, it is extremely useful for jungle and hell considering you can beat slime king easily

exotic stag
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(yeah but lava slimes in hell? just make obsidian bridges. jungle.. why would you be struggling with slimes in the jungle)

crude geode
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stat sticks are extremely boring

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if there is 50 of them

small timber
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jungle slimes hit for unreasonable amount and poison if you dont have 400 hp yet (considering slime king is easy to beat with just boots it is definitely possible)

exotic stag
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(okay but just.. stay away from jungle slimes?)

heavy quartz
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I also had another idea, if it had like +20% chance to not consume gel based ammo, which would be an interesting niche use case

small timber
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royal gel basically solve the problem of jungle slime being aids to deal with so you no longer need to stay away from it. You don't really have many BIS that early anyway

heavy quartz
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the current effect is laughable, it's just outpowered by a shackle in most cases

crude geode
sleek turret
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ranger gear at this point alredy gives a bunch of decreased ammo consumption + not considering other stuff that reduces that increases that chance

small timber
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and people will not use an accessory purely for ammo reservation

sleek turret
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another thing is that if you want gel so badly then why don't you farm KS for a while

crude geode
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Royal Gel is fine, it's a weak acc. from a weak boss

sleek turret
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It only works for 1 or 2 ocassions and that's it

small timber
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and in that 1 or 2 ocassions it is extremely useful, in fact only royal gel can do it in the game

sleek turret
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Yes, jungle slimes and probably spiky ice slimes.

small timber
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because that early into the game you don't really have the gear to deal with jungle and lava slime, royal gel basically let you be able to explore jungle and hell

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and ya ice biome too, ice slime is like the main threat in the biome

sleek turret
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Which in that case you'd better cover yourself in some tiles around considering hornets and other stuff exist.

crude geode
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Ocean Crest just inflates your opinion of what the accessory from king slime should be like since it's such a stupid accessory

small timber
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hornet is easy to deal with because of their low hp, jungle slime is extremely tanky, attack very rapidly and also poison for longer

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the only thing hornet do is it hurts

exotic stag
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(jungle slimes are close ranged anyway)

heavy quartz
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the ocean crest is useful for exploring the abyss

sleek turret
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That's is it's only use tbh

exotic stag
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(just like. if you have it. use arrows/staves/summons/ice blade)

crude geode
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unironically it's a badly designed accessory, negating water without even the requirement of a potion like gills

small timber
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not everything have to scale, in fact most expert drop other than evil bosses don't scale at all especially for vanilla bosses (except soc of course)

heavy quartz
crude geode
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still its a very useful item
that's the problem

exotic stag
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(in reality the only use is pre-eoc because post eoc you should have atleast a fookin projectile sword)

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(or a long sword)

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(for royal gel)

crude geode
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desert scourge isn't that much harder than king slime, but his drop straight up does something a fairly late hm accessory does

sleek turret
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It's a portable gills potion

crude geode
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yep

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which is pretty fucking stupid for the first boss in the game to negate a potion

sleek turret
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Indeed it is

small timber
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not just negate potion, in abyss I think it stacks with gills

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so it is even more useful than just perma gills

crude geode
sleek turret
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I don't see any boss in pre-hm that has an accessory that negates a potion's existence aside of DS

heavy quartz
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you have to sacrifice an accessory slot while having it active, making it a trade of compared to perma-gills

crude geode
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no?????

small timber
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oh ok I misremembered, maybe aquatic heart or something

crude geode
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you have nothing that early in the game

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the most you would put there is a fucking shackle or some shit like that

sleek turret
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true

heavy quartz
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yeah but the shackle is still better than the royal gel

eternal escarp
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or planned to

crude geode
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thank god.

sleek turret
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If it does thank God.

eternal escarp
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nohitter lounge moment

crude geode
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screenclip it lol

eternal escarp
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my snip and sketch decides to die

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so its more painful

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one sec

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short message anyways

crude geode
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fair

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should probably just like increase your breath or smthn small

crude geode
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mfw I'm not a masochist 😎

eternal escarp
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ive been in this one journey for about a year and some

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less of a masochist and moreso slow paced HDfailure

cobalt pewter
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or your pc just gives absolutely no fuck and just lag

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(cri)

exotic stag
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i can do that

austere cargo
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I've been using a "both world evils" mod and I've noticed Calamity doesn't interact with it well. If the world is, for example, corruption, the crimson effigy doesn't generate, the crimson chest generates in the dungeon but also on the sky island, progressing in the crimson unlocks crimson drops at merchants, and brain of cthulhu drops the eater of worlds' lore instead of its own. Is this something that could be fixed?

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(I'm putting it here instead of bugs because it's not really a bug, just an unexpected interaction between mods)

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Although that Brain of Cthulhu thing kind of is a bug

exotic stag
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(that shouldnt be in here or bugs)

frail mantle
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all of those i think are just bugs caused by how the game handles evil biome progression

exotic stag
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^

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(it thinks your in a corruption world. so the evil boss drops corruption lore. and no calamity wont generate the crimson shrine if the world was initially made with corruption)

frail mantle
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for brain/eater, internally they share one checkmark or whatever it's called

exotic stag
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they do.

frail mantle
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so even if you beat specifically brain, if it's a corruption world the game considers it an eater kill and gives you the eater specific lore and merchant unlocks

crude geode
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(also usual “never mix mods” rant)

exotic stag
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(which the eater unlocks the crimson things)

frail mantle
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and since the game considers it a corruption world, it generates the crimson sky island even though both evils gives you a crimson chest in the dungeon

small timber
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generally unless it is a widely used mod (like recipe browser/boss checklist), do not expect it to be bugfree

frail mantle
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so it's not really a bug, more of a Calamity Mostly Ignores Other Mods conflict

austere cargo
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well, still, even without the mod you can make an artificial crimson and get that weird behavior

small timber
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especially one that alters world gen

exotic stag
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unless it is something official. or the widely used mods. never expect it to work 100% cleanly

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its like fargos allowing you to craft cryophobia.

austere cargo
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well, I understand the worldgen stuff being a little much

small timber
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did you already test it without any other mods?

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I mean the world lore bug

austere cargo
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oh...good point

exotic stag
austere cargo
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wait, yeah I did. first playthrough I didn't do this. it was a crimson world but eater never dropped its lore

exotic stag
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if its corruption? give the person corruption lore on the eow/boc kill

austere cargo
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when I made the artificial corruption to get cursed flame

small timber
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maybe, only the lore drop is bugged right? other content like treasure bags is correct biome

exotic stag
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if its post EOW? give the player the other lore when killing the boss

austere cargo
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So the game checks boss flags, but BoC and EoW don't have separate ones unlike, well, every other boss?

exotic stag
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boc and eow do

frail mantle
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lore drops are dependent on internal checkmarks since they only drop once, while treasure bags depend on the actual entity killed

exotic stag
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the game checks if eow is dead. if so. it checks to see which biome was the world generated in

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then it checks to see if the player already has the lore

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(i.e check the internals to see if the boss is already dead)

frail mantle
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and the game decides which evil lore you get depending on the world evil

exotic stag
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i said that-

frail mantle
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i know

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i'm just slow at typing

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this is also why boss checklist only has one checkmark for eater/brain but separate for perforators/reddit

exotic stag
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^

austere cargo
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well...I guess the suggestion is to give eater and brain separate flags

frail mantle
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not too sure if that can be done

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it might be one of the other fifteen thousand random things that logically speaking shouldn't be hardcoded but are and are therefore ass for mods to fuck with, like dungeon worldgen and paint

austere cargo
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ah, the wonders of game programming

frail mantle
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also i don't really see a reason to do it besides "it makes using this one specific separate mod a bit odd" when calamity for the most part doesn't acknowledge the existence of other mods unless the game literally shits itself and dies if calamity is used with another mod

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like, i can see where you're coming from and why you'd want it to be changed but i'm not sure if it'd be worth it

austere cargo
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well, no, it's still a problem in base calamity because base calamity includes the other world evil, which can be used to make an artificial evil biome and fight the other evil's bosses

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The worldgen stuff, yeah, that's probably asking too much

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(also, now I'm curious about how dungeon generation works. is that documented?)

frail mantle
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no clue

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but i remember there even being a don't about suggesting moving the dungeon away from the abyss so they wouldn't generate on top of each other because worldgen be like that sometimes

small timber
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I think just report it under bug read pins

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no reason to really report it under suggestion (because really, it is a bug)

austere cargo
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ok

exotic stag
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well its moreso a mod incompat

austere cargo
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the lore thing isn't

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it's an actual problem with calamity

exotic stag
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the lore thing is technically a problem

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with the mod incompat

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so yes it is

austere cargo
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calamity has both world evils regardless because of the floating island

exotic stag
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well yes buuut your not gonna reach that till like post evil boss

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because you cant get the ingredients for the other boss summon without being post EOW/BOC or using external mods

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which goes back to the mod incompat issue with the fact calamity shits itself with other mods

grim tusk
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just craft BoC lore if you desperately want it for some reason

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trophy + victory shards

austere cargo
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it's just...weird that BoC doesn't drop its lore at all

austere cargo
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yes I get why it happens, that doesn't make it less weird from a player standpoint.

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I mean, Brain dropping its lore would be better than it not dropping its lore, right?

grim tusk
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cant be fixed cuz Redcode

exotic stag
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redcode

austere cargo
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ah, that's a different story then

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that bad?

grim tusk
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Terraria's netcode is very unoptimized

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spaghetti

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why do you think 1.4 fucking lags a fuck ton with the wind

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i literally cannot play 1.4 without frameskip on lmao

austere cargo
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does the netcode factor into this somehow?

grim tusk
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netcode is also shit but netcode only affects multiplayer

exotic stag
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(i wonder if redcode is worse then gabecode)

austere cargo
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I wonder how it compares to Morita code

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(Morita is one of the lead programmers of the Zelda series and he has an....interesting style)

exotic stag
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(masuda code)

fossil finch
exotic stag
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no

fossil finch
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It's seriously an issue

grim tusk
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Well the flag is vanilla

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And if they could fix it, would they bother?

fossil finch
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You've been misusing and misinforming people with "redcode" bs a lot
Yeah it is but that doesn't mean there's no ways around it (like adding their own checks for their drops)
And that is, a totally different thing

grim tusk
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Well fine

obsidian cove
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You can fix basically every vanilla issue with enough IL :)

austere cargo
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so does "Have EoW/BoC still drop their lore in a world with the other evil?" go here or in bugs?

exotic stag
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(also its a mod incompat)

grim tusk
small timber
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does it really count as vanilla issue if the lore drop is calamity thing?

exotic stag
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well. naturally your not going to get the other evil boss without being post evil boss.

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so like

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external mod incompats

unique vector
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it is a vanilla issue

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as they only have one boolean for vanilla world evils

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iirc the reason why we havent fixed it yet is bc it requires IL editing that we dont really want to do atm (?) since its not like super important

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i could be wrong

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but we’ve been aware of the bug

obsidian cove
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Wouldn’t need il

unique vector
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o

obsidian cove
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Just make your own bools and ignore the vanilla one

unique vector
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true

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i dont know why its not fixed then you’d have to ask the programmers kohakukuku

unique vector
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yes redcode makes a lot of things shit but most of it can be circumvented

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theres only some cases like

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trying to change max npc count

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where its literally impossible without your head imploding

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partially bc redcode partially bc of the decompiler

grim tusk
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Wow so tmod’s capabilities are not that limited as i thought

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Thx for the info

unique vector
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they’re not super limited but theres a ton of shit that’d just

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take too much effort to fix and nobody wants to do it sometimes

grim tusk
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So it is possible to do a fix nearly every vanilla bug IL edit mod but its so tedious no one wants to do it

unique vector
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probably (?)

grim tusk
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Maybe thats why the 1.4 tmod devs are taking so long

unique vector
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with what i know, its probable

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you should talk to a more experienced programmer tho

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1.4 apparently is backlogged heavily by legitimately everyone being busy

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and not enough trusted people to review and approve git pushes

grim tusk
unique vector
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no smile (sure)

obsidian cove
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Also IL editing can make the mod incompatible with others if they also change the method

grim tusk
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I feel like we’re starting to flood the channel

unique vector
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this is true

austere cargo
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what does IL stand for?

gray nebula
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Intermediary language

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basically the code thats inbetween the written code used by programmers and the machine code used by your pc

exotic stag
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(dw i used to be the same. thinking it stood for illinois code)

exotic stag
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(yharon drops his summon item. myes good thought)

crystal cedar
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oh right

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what could yhar drop

exotic stag
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a chicken drum.

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(OH MY GOD THIS IS THE FOURTH OOA SUGG)

crystal cedar
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too joke-y

fossil finch
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Why are people suddenly obsessed with ooa again

exotic stag
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i have no fucking idea

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can we stop suggesting changes to the tower defense event 2.0

hollow shell
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This is a much better version of your previous OOA sugg, Ramon 👍

nocturne thorn
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Thank you 🙂

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Sorry for any typo. I'm not a native speaker

unique vector
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this is the first time ive ever heard anyone complain about vanilla buffs

exotic stag
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you'd expect people to like them

gray nebula
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based suggg tbh

unique vector
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melee FAVORITISM

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,,,.,.

ruby plover
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i feel like hardly anyone would use that config

unique vector
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i usually dont feel confident in adding an exclamation so i wont but er

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asking for a balance change to be made a config is

gray nebula
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yeah tbh just ask for a rerebalance

unique vector
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poopy

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ye

gray nebula
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i do agree that ive seen a lot of ppl be goofed out by some of the vanilla melee balance changes

unique vector
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when do we ban config balancing suggestions

gray nebula
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(funny nights edge

unique vector
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enchanted boomerang hours

fossil finch
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just call rover or whatever

quaint kernel
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ye idk i put config instead of rebalance since i imagine there would be a big group of people that like the change

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should i change the suggestion to a rebalance instead of a config

unique vector
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its technically not against the. rules but ithink u should

stiff wren
#

Add a config option to just remove the entirety of the melee class

It would be interesting and cool

exotic stag
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Delete calamity

cool

stiff wren
quaint kernel
#

k i changed it

spare prawn
#

i mean broadswords were already incredibly weak compared to like, bows, and on top of that they're melee, and on top of that most calamity enies have way more hp

crude geode
#

You do realize how close to enemies you have to be to use broadswords right

spare prawn
#

theres a really good reason why true melee got a buff

#

the reason is that true melee sucks in vanilla

#

every "good" melee weapon past like, wof, is a projectile melee weapon

quaint kernel
#

its just that its a bit overpowered to be able to mow through every enemy i see 15 minutes into the game

#

and even though your close to the enemy most swords do enough knockback so that its not really taking any risk getting close to them

violet dagger
#

lmao is this the first game suggestion to actually reach 270

#

the only other suggestion that passed 270 iirc was star lowering

unique vector
#

soon ™️

violet dagger
#

:soontm:

exotic stag
#

soon ™️

#

©️

inland saddle
#

Dawn of the final day

#

3 hours and 24 minutes remain

distant gyro
#

the @grave zinc summoning ritual

grim tusk
ripe owl
#

Tfw when Polterghast exists

#

And it drops phantoplasm

marsh grotto
#

real

worthy ferry
#

Polt drops like 30 phanto, easy kill at that point as well. Bad suggestion IMO

languid quartz
#

(that's a lot)

languid quartz
#

nycro's replacing the current one

#

with a much cooler tm version

distant gyro
#

famous last words

languid quartz
#

it's only one every hour

#

:)

#

(actually though why on earth the top 20%)

#

(10% sounds much more manageable but that still seems a bit high)

#

(if you guys are up for the workload though then good luck ig HDfailure )

ashen warren
#

good bot

cobalt pewter
#

good bot

silver silo
#

NOW! ⛈️

distant gyro
#

You should remove the suggestion, NOW!

#

unfortunately that link has been edited

gilded crow
#

I hope I haven't accidentally broken every rule about posting suggs

#

but I feel like mine is quite important

cobalt pewter
#

you can just say contact Instead of "touching gun"

exotic stag
#

yeah

#

just a minor edit doesnt really break any rules

gray nebula
#

you dont need to

#

use an extra invisible proj for that

#

You can use custom collision

gilded crow
gilded crow
gray nebula
#

well now you can chang eit

#

i mean we have plans to make it a bit cooler anyways but probably not this updatei dk

gilded crow
#

fair enough

#

wait

#

you're a dev...
does that mean my sugg skipped the whole star thing and got reviewed?
or are the stars no longer a thing?

grim tusk
#

Helborn is known to be extremely busted so its likely getting nerfed

exotic stag
#

iban just looks at sugg channel anyway. usually doesnt mean much if they look lo

grim tusk
#

Yea Iban does a little trolling

gray nebula
#

yea i mean we had a dev meeting recently

#

where we went over every single malice exclusive item to talk about them and where theyd go etc

#

(for changelog 148 - 149)

exotic stag
#

basically. just put malice in nycros now HDfailure

silver silo
#

does shattered community classify as malice exclusive in that context

exotic stag
#

probably?

gray nebula
#

i think

gilded crow
#

does that mean that they no longer drop in malice?

#

or is it going to be a
"suffer or grind, your pick"

exotic stag
#

probably a "do a hard challenge for them"

half sage
#

not all of them, fab said hellborn and flame licked shell will just be normal parts of brim's loot pool

gray nebula
#

theyre mostly gonna be made to be normal

#

we had some cool plans for the future but they require future conten

#

t

#

. Which we cant do rn because we dont have the future content yet lol

grim tusk
#

At least evolution is getting buffed

half sage
#

as long as they're not haha funni 1% drops like old legendaries were I'm downarmsmirk

grim tusk
#

And astral bulwark dead LETSFUCKINGGOOOO

exotic stag
#

(also gave quasars useless function to shattered sun and radiant star.)

grim tusk
#

Well that means those 2 (especially radiant star) are going to get balanced to not be bad (well shattered sun is okay-ish but outclassed by op lunar kunai)

exotic stag
#

(shattered sun is good for homing reasons)

grim tusk
#

(Yes but lunar kunai are busted lol)

exotic stag
#

sure.

grim tusk
#

Not kidding, tested the weapons on Polt and OD

#

There were some outliers

exotic stag
#

((Why is rogue so busted in this update anyway

grim tusk
#

Stealth reworked to be epic

exotic stag
#

all of rogues weapons were reworked to be epic.

grim tusk
#

(Some weapons overtunned)

#

(And some weapons wont die (Dumbbell))

exotic stag
#

still

#

rogue is just borkin

gray nebula
#

i mean

grim tusk
#

Rogue needs help on hm tho

gray nebula
#

overtuned is better than undertuned thb

exotic stag
#

hardmode yeah sure

gray nebula
#

its more fun

exotic stag
#

but phm and pml is like

#

genuinely when rogue shines

ancient crow
#

so this means that expert mode is basically just "more difficulty" too now, right?

exotic stag
#

no

ancient crow
#

well i guess there's the extra gold drops from enemies, but that's not super noticable

spare prawn
#

WAİT

#

NOOOO RAİNBOW RARİTY GON

#

💀

exotic stag
#

well

cobalt pewter
exotic stag
#

rainbow rarity probably exists still

cobalt pewter
#

slight overtune is fine

exotic stag
#

just that its not restricted to expert

ancient crow
#

no longer have the expert rarity

exotic stag
#

its probably not restricted to expert only again

grim tusk
#

Seashell boomerang is another overtuned one

gray nebula
#

evil fab trying to hog up the rainbow rarity for ele excal

exotic stag
#

(yes everything in phm is funny)

exotic stag
grim tusk
#

Evil fabsol be like: death has exclusive gear

exotic stag
#

oh no.

#

now im forced to do one because yes

grim tusk
#

Good Fabsol: no exclusive items in difficulties, every difficulty is supposed to be a challenge

exotic stag
#

oh and also no noshitters

grim tusk
grim tusk
#

Also Fab has been long gone from the nohit scene

exotic stag
#

nycros is different

grim tusk
#

Almost 3 years

exotic stag
#

cause nycro is coole

grim tusk
#

Maybe even 4

crude geode
#

If we’re talking about overturned Sky Stabber is dumb

tough zenith
#

change aerialite dynamite to skynamite

sonic sigil
#

Change the name of Aero Dynamite to Skynamite

#

Best change possible

frank stratus
#

true

dusty stirrup
#

true

unique vector
#

true

fierce iris
exotic stag
fierce iris
#

after DoG rogue gets that accessory that just deadass doubles their DPS

exotic stag
#

because i sure as hell can post that same ethereal extorter image for the 9th time

fierce iris
#

the Venerated Locket singlehandedly makes endgame rogue OP

exotic stag
#

i can post the image again

fierce iris
#

Venerated Locket alone was a major part of why pre-1.5 Scarlet Devil was so heinous

exotic stag
#

taxevasion guess i'll post the image again

#

shazinga.

crude geode
#

It looks incredible but is so insanely weak

grim tusk
#

Ven locket was only op in 1.4.4

#

Then it got fucking nerfed to the ground

#

But at least had a niche with eradicator and final dawn

#

But now its completely outclassed most of the time

exotic stag
#

the only situation you'd use it in is if you want like projectile bloat

grim tusk
#

Old die, Silencing sheath, Dark god’s sheath, Ethereal exhorter, electrician’s glove, dragon scales all better

exotic stag
#

(i.e celestus and elemental disk. or shattered sun)

grim tusk
#

Well thats a buff

#

But its still softcapped to the ground

#

No cap Locket in 1.4.4 was so fucking busted

grim tusk
exotic stag
#

(because usually those things that pair well with that stealth naturally use that stealth more.

#

like ethereal extorter relies more on either fast or high projectile weapons

#

which ele disk and some others cover.

grim tusk
grim tusk
small timber
#

Just to get an opinion from more experienced rogue player: is lunar kunai good? I used it for prov and pokter

exotic stag
small timber
#

Oh ok, I figured, since it is polter viable

grim tusk
#

Honestly reworked EE is broken, maybe even as much as pre-rework

small timber
#

Especially with electrician glove that bypass lifesteal limit

small timber
#

Sorry for potentially ding dong ditch since I thought of the idea too late

exotic stag
#

(guide changing AnahitaCringe

pine bobcat
#

why is that a bad thing?

exotic stag
#

mostly because no one uses guide and his help function is just messy anyway

pine bobcat
#

fair enough

grim tusk
fossil finch
#

dialogue changing is never a bad thing it takes like 3 legit seconds

#

the reason for this is meh but at the end of the day its just basic consistencyd

#

doesn't matter that much but it's not bad either

grim tusk
#

Imagine IL editing guide dialogue to just change a word

exotic stag
#

just remove guides dialogue

fossil finch
#

this are added from cal

grim tusk
#

Although maybe guide could be made more useful

fossil finch
#

you don't even have to il edit for that

grim tusk
#

Oh then its very simple ye

#

Always though that one line was vanilla lol

#

(On another note: why the fuck would he care about the tax collector)

gray nebula
#

wait till this guy learns about synonyms

full pivot
#

i kinda get where they rcoming from

#

consistency is nice

gray nebula
#

NO!

exotic stag
#

i like the part where the guy ditches

#

(also honh?)

hollow shell
#

It lives!

#

The NEW

hot zephyr
#

Neural upgrade

exotic stag
#

two sugg bots woo

dusty stirrup
#

The being

hot zephyr
#

One sugg bot

unique vector
#

explode

eternal escarp
#

@inland saddle yourdidit

tawny garden
hot zephyr
#

Now I can downvote suggestions more efficiently DEADASS

ruby plover
tawny garden
#

@hollow shell update the timeline or smth iirc

hollow shell
#

In a bit

unique vector
#

no

tawny garden
#

yes

languid quartz
#

NEW BOT

#

@inland saddle you're gaming so hard tm tm tm

fossil finch
#

Comedy

grim tusk
inland saddle
#

not quite, there's either another API problem or just something is wrong with server

#

the bot isn't deleting messages properly

exotic stag
#

is it deleting some and not posting them in voting or?

inland saddle
#

other way around

#

posting in voting and not deleting

#

nvm, it was a my account issue, not the bot's code, not the bot's profile, not the server

#

my own account

#

lmfao

unique vector
#

self sabotage

inland saddle
#

What a niche thing that somehow I never found out even 6 years after it was added

#

Updated legend and function in the pin soon™️

hollow shell
#

👍

hollow shell
#

@wheat ocean By "element system", are you talking about this?

wheat ocean
#

yes

hollow shell
#

That is not in the mod yet

#

Upcoming content

#

Should not be suggested about

wheat ocean
#

oh, thought it was

hollow shell
#

The current "element system" is exclusive to alcohols and the Eskimo set, boosting player weapons, rather than something universal like debuffs

wheat ocean
#

I thought referencing it would help my suggestion make more sense

hollow shell
#

You can hold onto this suggestion for now

#

and wait for the update to come out

wheat ocean
#

fixed it

hollow shell
#

Then you can suggest it

wheat ocean
#

lol

hollow shell
#

Ah

#

mm no you're still

#

You're still referencing it

wheat ocean
#

oh now i fixed it

grim tusk
#

I agree that the temperature system needs to be more immersive

#

I have an idea but its hard to put in words and to not have it be a wall of text that no one bothers to read

#

Something like tiers

unique vector
#

anything related to environmental effects have to be like

#

fine tuned to where it isnt the 100% focus of deathmode

#

but pose a formidable challenge without just being an annoying hinderance or instantly neglible an hour in

grim tusk
#

Tier 1 is mild inconveniences, also easy to find immunity and they do not harm the player but cripple it. Locations like jungle (day) could have tier one heat and desert (night) and snow biome has cold
Tier 2 is slightly dangerous and will eventually kill player but takes a good while, areas like Lava layer and desert (day) have this type of heat, and underground snow with cold.
Tier 3 is dangerous and you need the most basic immunity to even live for a while but its not the most dangerous. this is stuff like space and hell
Tier 4 is instant death for tier 1 and t2 dies at the rate of t3, say brimstone crags (and blizzards with the following)

Other stuff: rain lowering the temperature in the world by 1 in some places and by 2 in snow biome surface

The gear will now be progressive: Rain coat granting tier one cold, eskimo granting 2 cold, potions granting 1 each, lava charm giving t2 heat, etc. They can stack, say lava charm + obsidian skin granting 3 immunity
Later in the game with stronger stuff you dont need so much like just slap Frigid bulwark or Blazing core and get instant t3-4

#

This would make the system more immersive and present along the game

#

Rather than just pre-hm and then its non existent

gray nebula
#

Environmental effect moment

grim tusk
gray nebula
#

i mean i think the

grim tusk
gray nebula
#

the it

#

not focus so much on the effects themsleves but how you combat them

#

idk it doesnt seem that fun to just have to equip some accessories and boom youre fine like i mean its not really engaging its just "hahaa haha"

#

Thanfkully i can simply, not play death mode

fading robin
grim tusk
#

AnahitaAwe thanks

unique vector
#

i agree with iban

#

just with any idea for environmental effects

grim tusk
#

Death mode deleted% when (atm its just rev but environmental effects that are so easy to avoid and cave darkness; oh and debuffs hit hard and bosses last 10 more seconds)

hot zephyr
#

Never angere

exotic stag
#

remove all the modes HDfailure

unique vector
#

ah yes

#

because something sucks, delete it instead of making it better

grim tusk
#

Fab at first tried to improve defiled, realized it was pointless and gone

unique vector
#

well yes but deathmode has tangible shit to it

#

iron heart died after rotting in a corner

hot zephyr
#

you can improve death

#

iron heart couldn't be saved without another massive rework

unique vector
#

ask the question: "is it necessary to improve it"

hot zephyr
#

stinky hollow knight reference mode

unique vector
#

usually: the answer is yes

#

iron heart had zero reason to get a rework (yet again) and we didnt want it around

#

so true ian

grim tusk
#

Boss AIs are generally mostly the same and every effect with the exception to darkness are easily avoidable or not noticeable

unique vector
#

forgetting all the ai tweaks

#

not really, internally

#

some probably arent extremely noticeable to the average player

#

also that still does not justify removing it imo so

#

denied

fossil finch
#

I'm dying

hot zephyr
#

hi dying I'm ian

fossil finch
#

We already went through this god
People won't stop until cryo's projectiles flash fucking rainbow

hot zephyr
#

the death AI is pretty noticeable, but the gap between rev and death isn't as much as expert and rev

gray nebula
#

So much yes

#

😍

hollow shell
gray nebula
#

god i hate pitiful attempts to salvage lost causes with all of my being. And by that i mean what? what ? what ? what ?

serene slate
#

I didn't bother looking to see if it was already suggested

fossil finch
#

Like HOW is this happening again we had ZERO cryo projectiles hard to see in the 5 months leading up to drae update or smt

gray nebula
#

zobbing

hot zephyr
#

omniscience potion???

gray nebula
#

just wait for the resprite coming 2049

fossil finch
#

True

still zodiac
#

Why not 2050 then

unique vector
hot zephyr
#

when I last fight Cryo on one of the 1.5 beta builds it felt a lot easier to see the projectiles compared to prior versions (esp because of the visuals)

unique vector
gray nebula
#

:/ i mean

serene slate
gray nebula
#

i think death mode's environmental effects kinda

#

unsalvageable

#

but thas my opinion haha

serene slate
#

This is an accessibility issue

gray nebula
unique vector
#

we'll talk abt that another day

#

im talking moreso abt

#

storms comment abt deleting death

gray nebula
#

i just dont use death mode so its not my problem anywyas

unique vector
#

as a whole

#

lolz

grim tusk
gray nebula
#

which is not happening i think

#

:poug

unique vector
#

probably not

#

fab's the sole person responsible for boss AI

gray nebula
#

(not that i care anyways since i dont play death mode) (lol

unique vector
#

so everything related to that goes through him

fossil finch
#

Calamity when mode

gray nebula
#

i was talking more so abt the rework/delete of the environmental effects

grim tusk
unique vector
#

im talking about actually coding and creation of it

hot zephyr
unique vector
#

obv you need testers for everything

#

yes but when is the resprite happening

#

if its not soon then a fix would be nice now tbh

hot zephyr
#

never said I didn't want a change

#

but there are definitely ways to make them easier to see in the meantime

#

(ie, turn off your background/summon cryo at night)

unique vector
#

ik i just dont like the whole "isnt it getting resprite it eventually" argument if that resprite isnt comming soon

#

das all

hot zephyr
#

well that wasn't my arguement

grim tusk
serene slate
unique vector
#

(you literally said it but eh this isnt the point of the conersation)

hot zephyr
unique vector
#

ian rolled

fossil finch
#

I mean it's not like the update's coming out tomorrow if the thing is implemented anyway

gray nebula
#

imean theres a diff between that an d the resprite of cryogen which would come iwth a lot of extra changes

fossil finch
#

By standard suggs practice your sugg would even have to wait like two weeks to be noticed by devs (except devs can read this channel by themselves lol

grim tusk
#

Two weeks is a generous estimate

inland saddle
#

What if

#

There's a new suggs practice

hot zephyr
#

implement the isaac projectile visbility shader to give everything a black border hmmm

fossil finch
#

Not really with nycro's bot taking the 20% every two weeks
taxevasion

#

tf black border you mean

serene slate
fossil finch
#

Isaac projectile visibility makes them glow

#

And flash

grim tusk
#

Just make the projectiles glow bright, night problem solved

serene slate
#

Yeah but them glowing wouldn't matter in terraria

#

Unless it's dark

fossil finch
#

Tbh aurora exists and is only really appreciated at night therefore come with some reason to make cryo night only
Time gates ultimatesmug

gray nebula
#

dont make tit NIGHT ONLY or i will kill you

hot zephyr
#

timegated bosses make me suffer

unique vector
#

freeze time stupid

hot zephyr
#

i would rather have the mechs be able to be fought at any time than make cryo night only angere

grim tusk
hot zephyr
gray nebula
#

yoo a time freeze thing could be really cool actually

#

shelving it as a "cool general use thing that could be used as a reward for any kind of future content"

grim tusk
#

no more night providence when fighting day

hot zephyr
#

no more SKELETRON PRIME ENRAGE I HATE THIS AAAAA

#

i'm one death to sprime enrage from suggesting to rework "unwinnable" boss enrages

worthy lintel
#

wall of text pog

sonic sigil
#

it's not a terrible suggestion actually

#

tier based weather

grim tusk
#

!wiki spent fuel container

red stormBOT
grim tusk
#

Already ingame

worthy lintel
#

i am not an immense fan on the instant freeze during blizzards as its basically a fuck you to new players who happen to get caught in a rain inside the snow biome but i agree a rework isn't far fetched

frozen hornet
#

wave pounder is a nuclear warhead HDfailure

sonic sigil
#

like say you killed cryogen

#

bam

#

t3 blizzards unlocked

sonic sigil
#

"Gear available through the journey provides a certain tier of protection"
I misread that lo

cobalt pewter
#

instead of tiered, I feel like environmental attacks like heat and cold should be a bit similar to breathe

#

constantly ticking as the conditions is being met, and it can affect you by how far the ticks progressed

#

and the items and sthtuff would slow the effect down

grim tusk
cobalt pewter
#

instead of giving straight immunity

#

the fact that these are immunities is what made them easy to counter and cannot scale as good throughout the game

hot zephyr
#

simply craft the hand warmers (you are immune to freezing)

gray nebula
#

dont tell them about the magic book

unique vector
#

red cutter

exotic stag
#

and dont tell them about the fact folly has rogue weps

#

wait what dynamo noo

#

oh no wait

#

im thinking of blunder booster

#

anyway yeah include the effulgent feather crafting items for pre-provi @stoic moss

#

(blunder booster and mad alchemists cocktail glove)

hollow shell
#

@stoic moss Completely forgetting https://calamitymod.fandom.com/wiki/Rouge_Slash

Calamity Mod Wiki

The Rouge Slash is a post-Moon Lord spell tome dropped by The Dragonfolly. It fires three curved projectiles out from the player, which each vary in their size and speed and will pass through blocks. The projectiles will each pierce an enemy one time and will disappear upon contact with a second.
Its best modifier is Mythical.

exotic stag
#

and also the rogue and mage accessory and weapon individually

#

from the effulgent feathers

cobalt pewter
#

yeah only summon and rogue got no weapons

exotic stag
#

rogue gets an accessory

radiant meadow
#

rouge as in the French word for red I think

exotic stag
#

taxevasion no

#

keep it as rogue slash

unique vector
#

rouge is

#

well ya

#

but i think in english its a specific red

#

oh nvm its a type of powder to make red facial cosmetics

dusty stirrup
#

You can craft cocktail gloves with feathers right away, too

#

Bottom line don't add more stuff to the funny transitionnary boss imo

gray nebula
#

phup

#

phup

#

cocktail glove is A MAGIC WEAPON

#

so rogue only gets an acc

dusty stirrup
#

Yes

gray nebula
#

my god we really need to change it into a rogue weaponnvm it would need a stealth strike zzz

cobalt pewter
#

but the donor

#

zamn

hollow idol
#

stealth strike throws every type of flask at once, easy

serene slate
#

Stealth strike throws the glove itself

frozen hornet
#

@unique vector funny sugg

eternal escarp
#

i dont think theres any point explaining the issues with the sugg HDfailure

crude geode
#

I dislike some of the changes (the expert mode one is extremely weird to me as it feels like we’re just making the modes more similar to each other instead of different) but we can’t really make suggs about it yet

#

That said I would be down if anyone knows the reasoning for removing expert mode item’s restrictions

small timber
#

ya the expert mode one is just... make normal mode even more trivial? which is already trivial

#

also ya the other suggestion is basically remove all stupid boss adds in the game (which I agree, most don't really need to exist)

#

especially day providence

crude geode
#

Providence doesn’t have adds? Unless you mean guardians in which case they’re already getting changed

crude geode
small timber
#

oh ok then it is great, didnt see it in changelog

crude geode
#

Like expert, Rev, and death mode are all now just previous mode but with harder AI!!!!

golden tulip
#

that is the main point of difficulty modes yes

#

...difficulty modes

crude geode
#

We have 4 of them now, including malice

#

Like what

frozen hornet
#

we've always had 4

small timber
#

from gameplay wise, it make sense, for distinction wise, it is a bit too much

eternal escarp
#

i have a sugg relating to the sheer amount of em but im waiting for next patch so i have a bit more
yknow, ground HDfailure

small timber
#

difference exist between normal and expert (same for expert vs rev and rev vs death), but ya the number of difficulty mode for purely "harder AI" is getting much higher

eternal escarp
#

it was an idea others talked about before too afaik

#

main idea is to make Deathmode purely envioremental and Malice be the boss AI, so rather then incremental they can go hand in hand or seperately

#

and Rev is just the main difficulty

small timber
#

for people who already play deathmode it don't matter, but for people who are playing on lower difficulty it only gives even less incentive to even try harder modes

eternal escarp
#

tbf i personally dont think there needs to be an incentive

#

if people dont want to play on harder difficulties, they shouldnt be forced to for more variety in actual gear

small timber
#

in some sense, yes, but I still feel like some encouragement will do

eternal escarp
#

the idea is more so Vanity items afaik?

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if theres an idea at all

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like MM did it

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Deathmode already has a few exclusive pets iirc

crude geode
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Each of the modes kinda have unique things going for em but it’s slowly being shaved down over time

  • Expert had a unique drop for each boss, gone now
    -Rev had unique drops, got removed Bc “expert mode 2.0” (which is also now a moot point), and now just has…rippers and harder AI
    -Deathmode has harder AI and some weird environmental shit for pre-hm
  • Malice used to be a modifier/relight thing for legendary drops, now it’s…just another AI boost?
hardy bough
eternal escarp
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MM, AI wise, sucks

crude geode
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Iirc

eternal escarp
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but reward wise i think it does better, you are not locked out of interesting variety or anything

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its simply for people who wanted the (badly done) difficulty

eternal escarp
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damn

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byeah

crude geode
eternal escarp
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Rev is the only real difference between all gamemodes though because it enables more changes then simply the Rippers byeah

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the rest are indeed just

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AI but stronk!

small timber
#

I feel like normal and expert was the big divider: it force the player to step up and improve but have significantly more relevant gears provided, now you just play normal with overtuned gears and obliterate everything

hardy bough
crude geode
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Malice’s only redeeming quality was “legendary” and now it’s kinda just Deathmode but again

eternal escarp
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you could argue deathmode also changes enemy AI but, lmao who really cares for that

crude geode
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I mainly cared for the environmental effects

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(As evidenced by my repeated suggs regarding the abandoned gem)

eternal escarp
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yeah i feel like Deathmode should ditch its own Boss changes and go full on with the enviromental changes

small timber
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the worry is that at that point deathmode just become "activate this and the game become more annoying to play"

crude geode
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Really fucking hope that with environments being redone Deathmode gets redone to be environmental effects

small timber
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in some sense deathboss boss AI is still the main change, you cope with the environmental effect to fight bosses in their "designed hardest moveset" (though replaced by malice now)

eternal escarp
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i feel like Death and Malice just shouldnt be like, tiered difficulties, but rather 2 seperate world changes, so players could also actually choose what they want to have

crude geode
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Yeah

eternal escarp
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be it only the world, only bosses, or both

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or stay with the normal and balanced around Rev

crude geode
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Even though I’ve looked at the changelogs for malice, I have no fucking clue what it’s becoming

eternal escarp
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its simply for the challenge now afaik

small timber
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the problem is again distinction, moving current death AI to rev will be complete death sentence to most people, moving death to malice ai is same deal

eternal escarp
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thats why Rev shouldnt take Death's AI imo

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Rev stays as is

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Deathmode's boss AI just gets canned

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Malice remains for the actual boss difficulty

crude geode
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Indeed

small timber
eternal escarp
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obviously it would need to become more interesting enviroment wise, but yeah

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the idea is that if people wouldnt like it regardless, they wont be forced to use it

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they could just go with Malice

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this makes more sense now that in 1.5.0.004 Malice is usable on Rev

crude geode
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Deathmode enviro changes became “get annoyed early game” because it was never fucking updated

eternal escarp
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which is why im holding off this sugg till then

small timber
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I still think the best way is keep death mode as it is (with updated env effect), and malice is just pure boss enrage (ditch all other aspect of the mode)

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since they are already removing boss legendary drop except gael's gs

half sage
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ngl I don't get why gaels is the only one staying

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seems weird

crude geode
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Cuz Dedicated item moment

half sage
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so they changed it to malice with levi's permission but he doesn't want it moved back out of malice?

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ic

crude geode
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Is it really the strangest thing in this mod when polterghast x necroplasm exists

half sage
crude geode
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I fucking hate polterghast’s ship tier name

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It’s awful

eternal escarp
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well unless faster projectiles counts as other

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byeah

small timber
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it might not seem like it but the "other aspect" of malice mode matters a lot, basically boss value change from expert mode to master mode in comparison

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because of how much damage they dealt that bypass defense (eg: 1000 damage 1000 defense deal 0 damage, increase it by 10% is suddenly become 100 damage), it suddenly cause you to become paper, and the scaled up rdr basically serves as invisible extra hp

cobalt pewter
small timber
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and also malice basically forced death mode ya (like no nurse etc)

crude geode
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I do count expert

cobalt pewter
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yeah Malice's efforts can go two ways now:

  • the ones spent with challenge items in mind wasted
  • the ones that will be spent on redoing malice will also be wasted
small timber
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@blissful prawn no suggestion for future content (a.k.a. for things still in changelog)

blissful prawn
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ok

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i'll delete it

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ready

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but was it a good idea?

small timber
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I think it might already be implemented

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seeing their wording

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unless they didnt thought of it

blissful prawn
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probably

hollow shell
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@hardy bough Who hurt you?

crude geode
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@hollow shell Wanted to ask what the actual design choice behind removing expert mode gated items was

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(Since you’re here)

cobalt pewter
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it's just simply a difference in suggesting skill

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i am lagging help

hollow shell
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Fab and other devs want the difficulties to be purely setting your challenge level, and not have any locked content

exotic stag
crude geode
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So homogenize all the difficulty levels?

hollow shell
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🤔

crude geode
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I’m ngl I dislike that very much from a standpoint since it makes each of them stand out far less

cobalt pewter
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just don't have difficulty options

crude geode
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I get removing Rev items so it’s not expert mode 2.0, and is instead focused around rippers, but to then just remove the whole unique bit of expert mode is just…rude.

cobalt pewter
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have the game automatically adapt difficulty for future runs after you completed a proper run

exotic stag
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i have to agree with cursed on this one

crude geode
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Especially since we have malice mode now for extra difficulty

fossil finch
crude geode
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(And death is just bad Bc it’s unique gimmick of environmental effects matters for pre-hm only)

exotic stag
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normal mode is stupidly easy even for new players half the time. just giving them expert modes items (Which are some strong items) basically just says "hey lets make normal mode trivial" but again

cobalt pewter
fossil finch
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yes l

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O

cobalt pewter
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do i need to drop /s now 😔

hollow shell
tranquil folio
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once you play expert+, normal mode becomes so boring

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unless you give it that extra kick with a custom challenge

exotic stag
cobalt pewter
exotic stag
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and right now its looking like easy mode should just be "one shot all bosses game over done" which doesnt let the players improve their skill.

cobalt pewter
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personally I'm in favor of just reducing the amount of stat difference in modes

tranquil folio
crude geode
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I still think that homogenizing the difficulty modes feels very bland

cobalt pewter
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normal should be easy, sure, but shit, you can luigi% on normal

tranquil folio
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imo normal is either for first timers or speedrunners

hollow shell
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(Let me remind you that vanilla makes it so you have 1 less accessory slot when you play Normal
s'not all just cute gimmick items)

tranquil folio
fossil finch
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I don't think upping the difficulty of normal is any good l

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(ol

hollow shell