#suggestions-discussion
1 messages · Page 1207 of 1
True
Do dodges not already have a debuff cool down?
Aka öne of the main reasons we want more buff slots because at high level play you have like, several cool downs, every boss does at least 1 debuff, and various procing armor effects
That all make it hard to use buffa
why do cooldowns always have to be debuffs anyways
why not just like. have an icon somewhere for abilities you can use so you can just hover over it to see what it does and see the cooldown with no debuff
since when does ancient hallowed have different stats?
isnt ancient cobalt literally jungle armor not cobalt armor?
and the idea of it not dropping by 100% is because otherwise it will clog inventory
ancient hallowed has no changes
Wait I
didnt check that
and no if you are giving it stats it should at least be post-DoG, otherwise it will be extremely confusing even for veteran player
"why does this god slayer have lower stat than god slayer, wait why different set bonus"
"pre dog godslayer thats just basically godslayer reskin"
I mean the idea is
very loose and for how cool the armor looks, It sucks that it lacks stats
ok but
I will just try not to discard your idea here (since the look is definitely not a valid reason in that it is vanity, and literally the purpose of vanity), but if you are to make it work... I think probably need to be all class armor, maybe even have the old god slayer revive
ok but
otherwise I dont see any point in giving it anything
I
its just like how ancient hallowed is basically vanity\
understandable will just
delete said suggestion
sucks that it lacks stats but
if its vanity its vanity
ya ancient hallowed is just vanilla dev's approach to old armor, not necessarily align with calamity dev (just see early-HM ore rework)
the problem is just what kind of stat you need to give it (and how to slot it properly into progression)
@lone geyser Does the Destroyer have zappy electric projectiles? Or just lasers?
Cuz for the sake of The Transformer, lasers do not count as "electric" projectiles.
Here are its current resistances for reference, electric and bullets
No lasers like WoF or Twins
on another hand
why aint Weaver there
Lightning charge, lightning bolts, Lighting orb of fuck you and uhhh
Oh he only has 3 attacks lol
shrugged hard
well what about the death mode lightning
that one is there
below box jelly
a mimir
Wait why isnt the Eidolist and Eidolon Wyrm’s Lightnings on here when
the Lunatic Cultist is?
because their the same as LC's iirc
I get that the Wyrm is just built different but
hey the smal-
Oh 😔
@wise raven you can use luiafk
i mean his lasers inflict electrified so that would make them electric no?
i remember destroyer having blue lasers
I think they were changed to frostburn instead of electric but i'm not sure
👍
maybe it was the other way around
edited
Thank you 👍
animate the shield to break apart and float around in bits around the player before reforming once the CD is up

it was with the freeze debuff
so basically just like that one relic
just speens with a bulwark
(it looks deformed and it floats around the clicked area)
(sooooe)
The 2 side worms that spawn along with desert scourge
oh yeah those can be annoying
they werent for me cause most weapons just destroy them anyway
they have what? 400 hp?
they are a little bit annoying in malice
but, i think, isn't that bad, however, malice is like a rematch mode so, it's not reason to remove the desert nuisances
Eh
Malice mode is intended to be a hard boss fight
i dont see the point of making the boss easier specifically on malice, since nuisances are a threat independent of the difficulty 
Removing them would just round up to a simple fight of timing that could be easily done by minmaxing movespeed
Rip Storm’s iron heart reworks
oh well that burning piece of hot garbage and defiled are gone

Oh is defiled also gone
yes
although I'd like to keep defiled role tho
defiled is gone too
they may keep defiled role but move it to something like nohit malice or sumn
idfk
Defiled is a bit weird as it was a pretty common item amongst the challenge community
yea
at least from a outsider’s perspective when compared to ih lol
everything defiled is going apparently
now we bully Nycro
Nohitting based suggestion :desolate
also you dont need to speedrun it
This suggestion is fine idc
be patient Lmao. if you aint patient that whatcha doin playin grindy games
see
the role is not going away
like
you will be able to flex it hard
defiled is fine
it gimps mobility which adds an extra chalange
iron heart just does fuck all
3/4 seconds 

the only good thing about defiled stays + the garbage is gone until Nycro or someone else makes defiled 2
we might as well make Hollow legacy too since good luck obtaining it unless you're cactoos

so true
nah I think hollow will be done eventually but it might need some endgame tier balancing before it happens
might as well just make "calamity mod. legacy edition" 
yea same
Regarding the latter suggestion i dont see how a 4 second spawntime is annoying if the fight takes around 10 mins+ 
current methods are min maxing stealth rogue or mage to hell or inf stealth abuse (and get DQed lol)
and all the intervals
yeah I think the spawn time is fine lol
yea imagine summoning BR accidentally
maybe it could go after certain condition is met
such as getting to t2 or smth


They did my boy corpus avertor wrong 😭
(he means bomb fish i think)
they are real what are you talkinga bout
i mean grenade fish
nvm im an idiot
i didnt realize
bomb fish???
even if it wasnt joost
trollage
it wouldnt be allowed because throwing damage cant be turned into rogue
lmfao 3-4 seconds summon time
for a mode which takes more than 10 minutes
seems pretty unnecessary
yeah
the event is intended to take 20 minutes
if nohitters want it then it can be a qol mod feature
after all neither deus or scal have ritual skippers in the base mod
I just read that as "hollow knight legacy"

i don't blame you Team Cherry has fucking claimed the word Hollow
but back to sugg
mp is funny and sometimes doesn't register deaths
@naive ingot There exists a mod called "Better Multiplayer" that can disable respawning during boss fights
better mp mod is good ye
Haven't Cryo's projectiles been made more visible in several patches
yes
also Omniscience effect blinking on cryo projectiles
cant you fight cryo at night?>
you can and its optimal anyways
the aurora at night is a sight to behold
(and glowing projs)
There is another mod called BareEssential: Boss Fight Lives which (I havent test in MP but it is their premises) should work as you want
To literally kill all players if too many lives is used (in your case set it to 0 so 1 player die all immediately die)
how about make cryos shield around him do that
pink and deep blue colorings
cuz that'd be an awesome color pallete
anyway yeah i gotta go work on studying tml code to get back to working on kaizo
@onyx crown What do you mean?
i think he wants to be able to put the rock in the item frames
@onyx crown item frames are broken in tmod iirc
its a rock
literally just pick up a stone block and put it in an item frame and call it the rock.

I didn't know item frames were busted in tModloader. The Rock was going to be my first item frame and now I am sadge
all they're good for is duping defender medals
I am pretty sure it came from that shitass yoyo mod
and not cal
it's flagged anyways so it won't matter
@left nymph Your suggestion needs to be formatted properly in order for the bot to accept it
Look at the suggestions above yours as example
You need to include a reason why.
Also yeah Master Yoyo Bag is not a Calamity item
also since it was not mentioned, bot was down
"there should be a sprite" they already have sprites 
Yes it should be clearer that they mean equipped sprites
notified amber
I mean, that was always the principle of any fight. Try not to get hit as much as possible. This takes it to the extreme. I’m sorry, but I simply can’t agree with that line of reasoning. Especially cause the entire fight was designed around not avoiding the head. There are occasions (the laser walls), where the player has to be precise and think on their feet, which not only acts as a change of pace, but also punishes glass canon builds for just rushing in.
As it stands now, players are able to increase their defence, DR, etc, and completely make the fight a joke. Along with the Insta kill, he simply needs to be more aggressive in higher difficulties
I have a friend who's playing Revengeance and he had a pretty easy time with DOG
he needs more attacks is the issue
he claimed that it was tame
I have an idea where he could unleash attacks based off of sentinel attacks but it might be too specific for a suggestion
I think variations on what he currently has is fine. The fight was brilliant due to its simplicity, I don’t wanna take that away from it. I think the Insta kill was a great equaliser that made the fight fun and challenging, especially considering that the boss was designed around it. Just give him more ways to trip up the player and get them to hit his head. The old fight had a beautiful balance of baiting DOG into near misses. It created a thrill and fear that could never be replicated without the Insta kill
Mhm but like. Thrill and fear can be created by other attacks that dont Instakill you is the thing
The unfair feeling of being killed in one hit overrides the thrill of dodging said hit, imo
what if instead of instakill getting hit by the head brought you down to like 10% of your hp
as in dealt 90% of your current hp not reduce max hp or 90% of max
that kills the purpose of tank builds
what's the point if you still lose all your health in one hit
thing is should you really be able to just tank dog head?
plus if you have more health 10% of your health is going to be bigger
also tank builds probably have more regen
I think they’re trying to move away from attacks that ignore defence/i-frames or invalidate tank builds, like the provi stars in the next update
You should still be able to reduce the damage it deals
Especially since defence damage is a thing now
having a [damage] attack that ignores all your defenses is pretty bruhh
you don't need to make it completely tankable, just let tank builds reduce the damage however little
the actual solution is just to make DoG more threatening
rather than artificially inflating his damage dealth, though it will require almost a full rework
because even in Revengeance, you will certainly not call any post-ML bosses "tame" by any means, DoG is like the only exception due to him being way too passive
the only time DoG's AI is even slightly threatening is in malice, and that is because of his random speedup so he often surprise attack you (and to circle the entire map faster with higher speed), his AI aggressiveness don't even improve in malice
what about making DoG's head inflict some cosmic disruption debuff that impales your movement options and makes you sparkle with white particles and teardrops
to align with "feast upon your essence" part?
with reduced damage on head of course
by impaling do you mean reducing movement speed?
Ok how about instead of letting the head oneshot we just make it almost oneshot and then cripple the player until they just die because of another attack
yes, something like that
no, that's just fuck you to defense builds
which is the way clamity devs are trying to move from

yes that happens when the bot goes back online after being dead
Instant flag
Bottom text
also a specific item suggestion lmao
(arent BR suggs about changing/using the rock in stuff not allowed?)
I mean, this one isn't about the rock so I don't think is is breaking a don't
but like, why tho
you'll be using endgame weapons on BR anyway
and completing boss rush is probably more work than just crafting most endgame weapons
I think BR reward is a don't, the rock is explicitly designed to be the only reward for BR
the idea is that BR should be just a challenge player can attempt instead of something they must do to gain an advantage (which is why its only reward is rock, which is completely useless)
rock = just an achievement item
time to pull out a GP
Streak broken
oh wait
@honest isle what do you think about your item using sniper scope over artemis emblem?
i'll do another sugg related to sniper scope in the meantime
DSO in its inception all the way 3 years ago was meant as alternative to Elemental Quiver with it's splitting projectile stuff, as such it uses artemis emblem just like it. I believe it is about as complicated to get as a sniper scope and you already forced to get one extra for haileys so i am very neutral to it
i was gonna sugg that halley's uses a rifle scope as well
Make Dawnlight Spirit Origin use Sniper scope instead of Artemis Emblem
Currently Artemis emblem is already used for an accessory upgrade, and a fairly important one in Elemental Quiver, however its also used on this item. Additionally this thing places bullseyes on a target and makes the weapons do more damage if they hit it, as a critical spot which is fitting for a sniper scope. Additionally this item is used far too often with slow but powerful ranger weapons such as Halley's inferno, Antimateriel Rifle, Dodous's handcannon and Tyranny's end and having the item that benefits guns more would be more fitting
Done
i have a question, what it means this flag?
oh, ok, my bad, thx
a sam missile launcher that you can hold? (upgrade to hand held tank)
something like this
but you hold it
wait, it's a suggestion?
yeah
post it in suggestion posting
i fell like it will just get down votes
try it, you lose nothing
see
it'll just be an SIS and flagged
what dose that mean
Specific Item Suggestion
is that breaking a rule
you could read the pinned message here / the top of #suggestions-posting
basically, yes
Yea, you can’t suggest specific items to be added
oh yes, i forget it
well no it prevents dev overworking too
you could suggest weapons but you cant go into specifics
i had over like 14 ideas
i.e "add a weapon for rogue in (general progression level)" is allowed
That the devs would have to put a lot of effort into to make… and that’s only suggestions from one person
(with reasoning)
thats
and what is your reason?, yust because it's cool?
That’s too specific I think
just*
This too
too specific
its on the line, ig
dam
you can suggest "add more explosive themed weapons post DoG"
but lets say your theoretically past that
you would still need a proper reason for it
As long as you have good reasoning
cool af isnt a very good reason
wait how many explosive weapons are even post DoG? like what? 5?
eh
theres enough
post DoG is bloated with weapons anyhow
it doesnt need more weapons at all tbh
yeah i was just saying on what he said about "poste dog"
more unique launcher type wepons?
that is a valid sugg
just give proper reasoning
(one good reason if you wish, more weapon variety for ranger)
i hate that, but i understand why that rule exist
its not even worth saying at that point
¯_(ツ)_/¯
i had like 12 cool ideas
thats how suggestions work here, mostly to filter out meh suggestions
are mine meh?
because about 90% of SIS suggestions never passed beforehand
yes i hope my suggestion pass the first filter
mines would be cool
something similar already exist with the spiny balls and its upgrades
so how donor item
you can't get donor items anymore, they stopped doing it at one point
hamaxe
I've noticed that Draedon power cells sell for 20 copper but running them through the extractinator then selling the parts averages a little more than 1 silver per cell. Should their sell price be upped to 1 silver so you don't have to sit there extractinating them?
even with the upped speed, it takes some time to go through a stack of 9999
some time is okay. because its the max stack in terraria
obviously its going to be a while
right but if I just want to convert power cells to money, it'd be a lot easier just to sell them for roughly the same value
patience
get money in the game isn't really difficult, i don't think that it's really necessary
especially if you download a mod called "auto trash"
it trash everything that you put in a certain list automatically, and, if you turn on a configuration, instead of trash the things, it will sell everything
and later just farm like rav
or destroyer
I Dunno why some power cells just have money in them while others have actual machinery parts
Seems a bit odd lore wise, and gameplay it’s just frustrating if you’re trying to get the materials
its not frustrating u just
let a cell generator run and extract a stack of them
doesnt take more than like 3 mins to extract
May I point you to goblin reforge and how we modified that because it was rng. This is a similar vein, it’s rng whether or not you get the materials from the power cells.
i uh
dont think those levels of rng are comparable
when one is just “do u get the scraps or not” from an infinite resource
and the other detrimentally wastes money that you have to spend more time and effort to farm bc u need it for other things
i do agree that consistent methods are always nice but
rng doesnt always have to be bad in design
cells aren't the primary way to get materials
reforging is the primary way to get the desired modifiers
if anything cells could just not be extractinated entirely
but no one likes that probably
That’s kinda the point I’m trying to make here. It’s extremely inconsistent, so either make it consistent in giving you materials, or don’t have it at all.
is it really though
its not inconsistent
unlike most things in the game
extracting cells is extremely fast and in mass
it's if you roll a dice 30 times per second
which is humanly unrealistic
here lemme give an explanation: Extractinator EXTRACTS materials. and since the factory just produces them. some may not contain any materials or some may contain. just depends on if the powercell was constructed like that. thats how the extractinator extracts.
basically rng becomes less of an issue the more trials you do
that's kinda how probability works
aint it like a 50/50 to get a material and to not? and then another 50/50 to roll to see which material you get anyway
or a 20/80
o of
but the rolling which material is obviously a 50/50. because otherwise it'd be weirdly unfair
when you have 10000 cells, that equals to about 250 of each material
that takes 5 minutes to sift through
a chest gives you a pitiful 20
draedon's remote also give you like 20
5 minutes for 250 of each is fine
armored digger is even worse
wtf
let you stack insert items insteaed of manually holding right click to go through one by one
smile
that would indeed be far better
inserr stack of items —> processing time of like 5 seconds idk —> poop out the redults
seeing as how we have don’t have to sit for five minutes waiting for the decoder to work
The second they give Boss Rush a reward beyond the rock, I'm uninstalling Terraria
(okay but: endgame ammo is just craftable deal with it, bombs dont really matter since you already have enough tools)
@orchid turtle &
^
woops
The point still stands that they could easily give money more use by having npc’s sell new items late game. Doesn’t have to be bombs either, just would be nice to have upgrades to building tools other then picks and hammers.
If you're specifically interested in them selling stuff after ML, you could add that to your sugg's title
And I do agree with the sugg, NPCs lose a lotta importance later on
i think that problem solves with luiafk
Yeah but this isn’t the luiafk server
but, why make something in the mod that already exist in another mod?
32bit players:
Just because another mod does it does not mean calamity can't do it
(32 bit players..)
With how large arenas get late game, some extra excavation options wouldn't hurt
And it's not like the ability to dig a big area very fast is such a specific mod function that LuiAFK is the be-all-end-all solution
Unlike, say, having players not respawn while a boss is alive in multiplayer
Which has mods dedicated to that sole purpose
yeah 32bit players only get 4gb though. saving space by doing this kinda helps?
you can get the improve drill mount that do everything
Preferably ones that don't need 40 of every vanilla bar and gets stopped by ore
Like an upgrade to architect gizmo pack would be cool.
What I'm saying is
Just because LuiAFK makes it very easy to dig a big space, doesn't mean we should completely ignore ever adding digging implements to PostML in Calamity
We shouldn't expect all players to have and be using LuiAFK for that purpose
yes, that mount of luiafk can take off everything, except chest with things inside
Lots of vanilla accessories get better versions late game but some get left behind all the way at prehardmode.
It’s very much the case with building and wires.
I’m just saying the kind of stuff you can have them sell.
Things that fit with the npc, and don’t already exist in the mod
well yes, no necessary things of construccion
Your solution is something from another mod
honestly i would be fine with it being like post-golem arms dealer where he just sells shit you should have been able to buy in the base game
almost about make huge arenas
Even that would be a massive improvement
Lots of obscure materials for ammo have explosions of use for upgrades, and the ability to buy that ammo instead of craft it would give arms dealer more purpose then buying huge amounts of base musket balls.
the solution to a problem in a mod is not "download another", especially a massive content mod like calamity
(also yeah were trying to make the game more suitable for 32bit players mind you)
(shush)
(dammit)
It’s also about immersiveness. It’s kind of a buzzkill to have to stop and download a mod because I don’t feel like spending 30 minutes hollowing out a huge section of my world.
well, it's a good point, at least for me is a lot more confortable everything with luiafk, but if someone can't download it or just someone don't want it, it could be a good solution
what even is luiafk anyways
In an ideal world I would only download calamity mod and have a complete experience
A mod full of semi-cheaty Quality of Life stuff
That’s not possible because magic storage is almost a necessity but you get the idea
Automatic skybridges/hellbridges
okay there is one mod you need no matter what: halo respawn timer
dont you mean shorter?
no i mean halo respawn timer sounds
here's an example about personal tastes, i don't like magic storage
it's odd that calamity asks you to build gigantic arenas for late game bosses (draedon) but then gives you nothing to help build those arenas. I shouldn't have to rely on luiafk or cheat sheet to be able to build arenas in a timely manner.
I just think that problem can be solved by selling items to upgrade base game building items
Easier to build arenas and you don’t feel like your npc’s are wastes of space
That’s what’s cool though
Seeing lots of base game items being combined together to create something that is iconic to calamity.
Angel treads will always be more iconic then terrarian boots.
Btw that could probably do with a resprite but we can’t suggest single items.
i think suggest something to help you to make huge arenas isn't specific, so you can made it
I was just saying that the angel treads should be on the chopping block for a resprite.
ohh, i get lost in the conversation, srry haha
It’s very aesthetically different compared to the other boots later on.
I mean they're called angel treads for a reason
I think a better suggestion will just to rework rdr
Currently instead of doing its job (which is supposed to prevent the player from melting the bosses) it just cripple your long term dps even if you are slightly speced for damage
Exactly that is why I suggested a flat dr boost for malice instead of super insane tdr
Flat dr boost might do the exact samething as what it is doing right now (if the value is too high), and it will also not do its job of preventing bursting bosses
Because bursting is the main part it is supposed to prevent,giving it flat dr just extend the fight anyway while punish you even harder than right now for not getting adrenaline
Then it dont do anything, it will be basically the same as +hp in rev
Tdr atm is doing about 80-90% dr at times
So at that point just give hp
It is better than tdr whilst not requiring weapon rebalancing to fit the hp
I will be honest, most no hit set up feel the pain of rdr much more than others,on my own run where I have to often use warding lste game rdr is pretty accurate
i don't know how but the main point is change something with the DR of the bosses in malice
Even all quick rdr is still something else
I had a suggestion on reworking rdr but I held off not knowing what malice will even be afterwards, I think I just post it later to see if it is a better solution
Not running menacing and still getting 80-90% rdr
confusing
the player do not have to understand the internal working
Its simple: Delete reactive DR… oh wait
ya I can dream for it, but since it is not gonna happen at least change it to be easier to cope with
I’d say a reactive DR system more like Isaac or Gungeon would be ok
"rare to do that much poat ml"
it is hard to determine "dps cap", especially for every weapon in the game
laughs in adren stealth strike deep sea dumbell
(and my suggestion basically is a dps cap)
okay hold on how did-
it means that they should add something that prevents multi respawns
no
but like just use Better Multiplayer
i meant how did it get in when we all agreed better mp existed
likely
yea this is solved by better multiplayer and this came right after difficulty mode purge 
hey what do you guys think about an upgrade to the ambrosial ampule that combines it with the Blazing core and/or the Nebulous core?
ok I ran out of idea I dont play mage
it would be like an expert mode exclusive alternative to the sponge with better raw stats maybe
why not for mage just a charging mechanic?
like some weapons have the ability to charge bigger blasts
not sure how it will works, fear it will be just hold down left click and mana flower
sorta like last prisms ig "hold left click and it goes inward" thing
(also true melee is not a mechanic/gimmick)
it actually is, true melee do not exist in vanilla
at least not specific boost for true melee
I still think it "may" be considered one, just because of how flesh out it is
these are less raw "mechanics" and more "playstyle" variants
how about minion combo attacks?
the ones existing in the mod
like uh
(true melee, point blank, stealth rogue)
that is probably just coding pain
that will take way longer to implement
yeah true
would be really cool of certain combinations of minions could like wombo combo enemies
also
I originally wanted to use the word "playstyle" too, but then except stealth rogue it is more of a mechanic (you can't point blank 24/7, it is hard to true melee only 24/7)
maybe some minions buff other minions?
I think just my interpretation should be enough, otherwise it is coding nightmare
it simply benefit you for having multiple minions, and that serves similar purpose
oh I know
but yeah having the ability to "charge" certain mage weapons would be unique ig
mounts as a big important thing for summoners
since you cant really charge any other weapon
^
like a mount that protects you or does significant damage for you or buffs your other minions
those aren't very good as unique mechanics though
summoner slots is super pain with 22 buff slots
"make gimmick for the sake of there being a gimmick is
.
ok i will refrain actually

that's like saying ammo is an interesting mechanic
iban calm
for ranger
Summoner doesn't need a gimmick because they already are one 
Momentum capacitor moment (delete this item)
here's a fun quirky gimmick for summoner: merge it back to magic :)
but yeah mage could 100% have atleast something unique (because rn its just "ranger but cool")
(and thats a fact)
merge melee with mage too
ranger but cool is awesome tho
ranger with mage too because bullets is just physical magic
fuck it rogue with mage too since they spawn weapons magically to be thrown
Rogue with mage too because stealth is just mana but again
actually that gives me an idea
mage could have a gimmick where their allowed to spellbook out random (on tier) weapons from other classes and just yeet them
Everything is mage, we Noita now
I mean you still have to consider the coding part of the implementation or it quickly become high effort (although it probably is already)
thats not a gimmick thats a unique weapon idea


sorry im too focused on the fact i made gem shrines and im happy
that's called an artificer kinda
another idea for either mages or summoners:
rituals to create an extra powerful temporary attack/summon
it is also unique weapon idea, most mage weapon are spammy
anyway yeah go back to charging mage attacks cause thats not a weapon 
(and also just stealth strike but hold left click instead of do nothing)
summoner subweapon type idea
the problem is it needs to be something out of the way/not ordinary or it will just be global mage buff
by holding left click (which is already the case)
well i mean
"weapon" that you draw different ritual symbols in the air with and when you finish, depending on the symbol, you summon a different creature or magical attack that does massive damage
that sounds like art attack in the changelogs
that is again, unique weapon idea, but not suited for class mechanic
still a unique weapon idea
like you draw a trident and summon the leviathan
its just a unique weapon idea that scales with progression
even so, giving summoner a unique weapon (or weapon type) like that which scales would be good for the class
no
Hard to make a mechanic for mage seeing as they've got the widest weapon variety. Perhaps more stuff that interacts with mana?
Like specific mana ranges and such so that mana management becomes more important
okay i can defo reword my charge mechanic idea into a better thing
the only one I can think of right now is a unique mage armor button that give certain effect
either convert hp into mana (basically blood mana flower) or to spend mana to give magic power afterwards
How about making it lower defense (While charging obv) and consume atleast minimum 200 mana to fully charge. hows that?
the problem with the charge idea is just I have no idea how it will be implemented
or rather how it can be implemented without it being super high effort
I got a question how useful would it be if minions dealt more damage the closer the player is to them
generally you already have to be close for summon AI targetting, it will be useful ya but it will not be out of the ordinary
i feel like that would just be point blank but for summoner
in fact i think that is exactly what that is
ya, the difference is just that ranger usually want to stay far away (exclude bosses getting closer themselves), while summoner tend to have to stay close just for summons AI to attack
so for ranger it is more out of the ordinary than summoner
Being close to deal damage is also gonna be covered by Wh*ps in the far future
I think calamity probably will obliterate whips, but ya that is a consideration too
also I will just remove my reactive DR suggestion for now, it is a bit too confusing (and) I didn't take into account how much it needs to be tested to be balanced
saved it for the future after seeing what .004 malice will be
Hol up
This suggestion is most likely a high effort
It would affect the balancing of two classes throughout the whole game
ye
Point Blank was fairly negligible balance wise because ranged have always been balanced around faraway shots
but true melee and stealth rogue have been getting many balance changes across their lifespan
Plus, Point Blank damage was not a suggestion
I will argue mage does, but I dont think summoner will be significant
because the numbers is still completely up for the devs
(although tbh I do the mage one for out of ideas since no one provided idea that fits; the intention was it must be out of the way, just like ranger and point blank, it is something you don't always do)
I think in this case I will just summarize to summoner one, since currently summoner is most affected by buff slots to completely disincentivize using different minions
tbh the
ur kinda lacking a reason as to why it should be done yknow
you just talk about how using multiple minions is really hard to do in terraria but that doesn't really tell me much about why your idea should be implemented
cuz it wouldn't take away the fact that multiple minions are hard & annoying to keep
ideally you'd explain why it would be a good thing to encourage that kinda gameplay
like for pbs you could easily say that because ranger usually just runs away, it'd be cool to reward taking more risks which it had no real reason to do beforehand, and it's easy to see that it's more fun when the boss is at least on screen
ya on that front the suggestion definitely do not have a solid reason, it was original part of "give unique gimmick to summoners"
the only reason I can think of is from a design perspective where instead of spamming a single summon (like it is usually done), you command an army of different minions
the suggestion is just to somewhat incentivize (or at least reward) this kind of gameplay, as currently this is completely out of the question due to buff slot cost
it will seriously depend on the number to change the reason from "incentivize" to even "encouraging", as it do come with a significant downside
just like how point blank shot is usually unreasonable, but the reward is so big (+50% damage output) that people may actively seek to do it despite the risk
u gotta elaborate why tho
i mean its not that hard "summoner is all about commanding an army but its more boring when the army is all the same"
I just saw that many only one can be active summoner weapons get added, so my original idea is that you just have multiple different only one can be active minions
but currently not doable just because it cost too much buff slots for no reward
but then you gotta find a way to counter the "ok but summoner has so few options at a given tier its quite hard to keep that competitive"
and if the thing to encourage is having a diverse army maybe a more intuitive way to go about it would work better (such as havign support minions , or minions with synergies)
ok then I should add it, I thought a "feeling" kind of reason may be discredited

im just exposing the reasoning flaws that come from smth that originated as "give summoner a gimmick for the sake of giving it a gimmick"
ya then it is definitely a very good reason, 10 copy of single minion for summoner is just a very boring way to play the class
my concern was just that support minions/synergy is probably nightmare to code (and instantly super high effort), but ya, I will try to get a better reasoning
i mean idrk how boring it is to use 10 of the same minion vs 10 different ones!
All summons are nightmare to code likely
for maximum visual clutter nah just from a player perspective, you get to play the only class that can have weapon diversity and it just end up being auto mage anyway
barely one weapon per tier does that to a class
ya I probably will delete the suggestion, I forget that the limitation of weapon per tier definitely will make it not worth unless the buff itself gives absurd damage
(and at that point it will probably get abused like crazy to buff 1 minion like cosmic immaterializer)
@cinder escarp Removal is extremely unlikely to happen
afaik the point of the weapon isn't really damage dealing in itself
it's more the aggroing enemies part
regular weapons can also aggro enemies tbh
I main summoner and I'm about as tryhardy as you can get, and I still could not figure out a legit use for that weapon
unless you're going for the slowest possible crabulon nohit
the rusty beacon prototype?
it's a post-acid rain summon weapon that doesn't use minion slots, much like the borealis bomber
it pricks an enemy, dealing a tiny amount of damage, and then leaves
there's a good reason nobody recommended it, you'd probably be better off holding your original staff
the thing is, support weapons inflict useful debuffs
the rusty beacon... doesn't
it deals 16 damage once with an abysmal use speed, not to mention the fact that it takes time for it to arrive.
Rusty Beacon sucks... it's literally a one-and-gone summons with low damage. The summoned drone stays for about 10 seconds, then breaks.
Star Containment Unit is infinitely superior in comparison.
personally, I'd make it deal damage multiple times, and maybe double the damage
it's still largely support oriented, but at least it can contribute something
or make it inflict a useful debuff
@heady lichen Or, at least, let us upgrade it to a proper summon that sticks around and doesn't fall apart from a mean look.
actually, it inflicts a super good debuff, irradiated
unfortunately, it's for 1 second
maybe if it was for 5-10 seconds it'd be decent?
wait, nevermind
a lot of the irradiated effects are exclusive to players
which is really a shame, -10 defense and %DR is pretty useful
Rusty Beacon should just be retooled into a proper summon weapon
So it's a poor PvP weapon... figures.
calling it a weapon is generous
it's moreso a tool
since it doesn't even show how much damage it does
Point... would probably do more damage throwing the beacon itself at the enemy.
h

make new ares
💀
bruh, that's, like, kinda cringe, girl
💀
what the hell is tron prime
skeletron prime
sounds like a transformer
programmer art calamity texture pack
DUCKLI WHAAAAAAAAAAA
it's true
@zenith hazel Bot’s down
post related screenshot iirc
(^
nope I can't
heres another
(also underground astral biome. rip your surface)
oh good point too, lemme add it
yeah
add into your sugg about the negation of the biomes with underground astral
you lose: surface astral (unless you clentaminate it) and the beacon thing
beacon isn't lost (as you can see in the screenshot)
yeah it spawns upon the astral meteor hitting rather then choosing a location for the astral. then sending the meteor
notified amber
@ashen warren please use the sugg channel seriously 
no
I did
itd be fucking savage as hell brother 🤘
Besides just getting the crappiest loot from king slime

why does the sugg bot keeps on breaking down
honestly no idea
reasons
most bosses spawn from afar, and Malice is (un)fortunately irrelevant
skelly has it because he pops out from the old man
crab, oreos (and rav?) have it because they drop directly from above
prime has it for some reason, but it didn't matter much
because he spawns from off screen
ya it is basically malice targetted, even if it is not stated (as in most case only malice bosses have enough speed to immediately go ham on player after spawn)
but I think it is a reasonable changes that it should be the universallized
if it's malice centered, I guess use that as your foundation
the way it's worded atm is that every boss regardless of difficulty should have it
which is pretty much unnecessary unless the boss needs it outside of Malice
I don't think it needs to be, because it is a general changes that all modes can simply use regardless if the boss actually hit them right now
1-2 second do not give the player much advantage other than not getting unfairly hit
#suggestions-voting message wait nobody find any problem with this suggestion?
it literally is just say "add more stuff" without telling what is to be added
It does though?
It gives examples in the latter half
Also specifics are bad in suggestions
on that sense I guess, just that "new exclusive ammo" and "new excavation tool" is a bit too generalized for me
although I initially though he want some existing items to be added (without naming them) to shop instead of adding new ones
Being general isn’t considered a bad thing in suggestion standards
It’s specific enough examples to give a concept
ya it is definitely legit, it was my bad, I initially thought it is add item that already exist to npc'shops without naming what they are
Frankly unsure about how much more easy to see it'd be to have to look at the tiny buff tooltip compared to looking at the minion itself
resprite the entire calamity
It’ll only take the time the Draedon update took
This isn't about how practical it is. It's about what the people want.
but in all seriousness, it's probably for when you're at home base and there's no enemies around
why would you need to know the exact mode it is in in that case though
because you're about to prepare for a fight and you want it to be correct before you go in
or maybe you just have a preferred mode
@eager hollow wait for pre-HM and HM rebalance patch (next patch) to go online first, because this suggestion will requires cryonic gears to be rebalanced. If they are still as powerful as post-2 mech this simply will still not happen
No because it's post two mechs
Get trolled
I just simply hate how Cryonic ore requires 2 mech bosses
It bloats the progression
ya it is super weird
It doesn't really bloat it?
Ideally the fix would be disconnecting cryonic from cryo anyways
This is a fair point, and I do agree to some extent, though it was obtainable pre-mech in the previous update so I don't really know how much it needs to be nerfed to balance back to a fully pre-mech set
Let's see what we have post 2 mech bosses:
-Unholy Items
-Forbidden and Frost armor
-Cryonic Set
Welp, it's bloated
I always thought a better alternative to current system is player gain up to mythril at 0 mech, adamantite/cryonic/brimstone ele (I think getting changed) 1 mech (since cryogen is basically post 1 mech), hallowed 2 mech, chlorophyte 3 mech (basically normal)
hallowed and chlorophyte stacking the same progression just seems weird
I agree
basically all mech alts are equal to post-1 mech (if you beat them) but their gears are mech viable (tbh 20% and 10% decreased stat are not really too drastic), while mechs push ore progression
Then palladium and cobalt get ignored like before
It did used to be obtainable before cryogen was defeated, but I personally think it feels more thematic to have it be connected to the boss
They're unrelated, as cryonic is implied to be daedalous's old as hell remnants of tech
Because of that, atm they're not really actually related
You're kinda forgetting as and the event
if they do it that way they can just buff palladium and cobalt to equal power as mythril and orichalchum
they are planning on introducing different set bonus anyway
it will be a bit weird to get used to, but current system is also a bit weird (hallow post 3-mechs)
That'd be more bloat if anything though?
4 damn ores in one tier
It'd make for a total of 4 parallel sets that are gotten the exact same way
hmm ya ideally palladium and cobalt gets ignored (but then again that is the point that ore rework try to address), but ya it will probably either sacrifice something or keep the current system
I think Fabsol should straight up remove the Cryonic set if it is not moved back to pre mech bosses
currently it is sacrificing cryonic, hallow and unholy core items
(also aint daedalus like really good?)
(even better then post 2 mechs armors like titanium/adamantite)
daedalus is good, at least better than current adamantite tier gears
Removing daedalus means removing... a lot of items
Shield, wing, all the weapons, daedalus
I mean, not removing them
But I have a better idea of a prediction once 1.4 tmodloader will be released
you just said remove so like
Daedalous also had a rework planned like reaver's
I meant sacrificing in terms of progression, you beat cryo at pre-mech but you cannot use cryonic until post-2 mech
Just make cryo key need a forge
That's not what it means but ok
Cryo was always kinda pre mech doe
And people will cry like how they cried at as' summon needing an anvil
Tru
literally the cryo brimmy and as thing are like the secondary mech trio
cryo - AS - brimmy
they are literally
the mech trio but twice and thats what makes em special
is brimmy moving to post-1 mech? I see AS getting changed
Brimmy is post 2 mechs because forge
I think if Calamity is moved to Tmodloader 1.4, I think Cryonic items will be tiered before the mech bosses. Let's jsut say, that Queen Slime should unlock cryonic ore, because both Cryonic and Queen Slime are themed around crystals.
That's jsut a prediction of mine for 1.4 Tmodloader for the Calamity mod, don't take it seriously
no I mean changelog
They're not automatically moving tier just because you can access them earlier
that is stoopid
Cryonic is literally ice
me when the completely unrelated
cryonic is ice infected by crystals.
cryonic is tied to cryogen, I dont think it will be changing
If cryo unlocking cryonic is already a big theming issue this woild be just dumb
Like I said, just don't take it seriously
they both share "cryo" in the name
and "crystals" are just a hallow infection
(They're very different things lore wise,,,,,,
(Cryo shouldn't unlock cryonic,,, (or cryonic should just be cryo remnants or smt idk
just make cryogen crumble into cryo dust
It's about lore
It's about worldbuilding
We stay attentive
We analyze
(oh god enderpikmin turned into the.. uh.. the xeroc?)
i have shot it with an anti material rifle
I wish yharon didn't lose his hitbox sometimes
like I'd rather it exist, but he do 0 damage
thats just his invincibility
oh wait
i thought you meant his hurtbox
thats probably
no I do
I didn't mean do I meant take
mostly because when his hurtbox leaves it resets target lock
so you have to retarget him like five times total
75 62.5 55 27.5 13.75
six
six counting the start of the fight ig
very minor annoyance for controller players
and actually would make the transition into roar phase easier
since you can't dash through something safely unless it has a hurtbox, and I've died several times to the last dash yharon does while invincible (right on the word "enemy")
he becomes vulnerable right after "ascended" for the record
also why does dashing to parry an attack still debuff you if the enemy has a contact debuff
Controller players dies
Vanilla bug
my bad, i thought it'd be more considerate of the spriters and the devs if i asked for a change in the buff tooltip instead, because i assumed it'd take less work to just change a tiny icon than the entire sprite itself (don't actually know how much easier this would be, i have 0 knowledge on modding)
i mean i was saying that as in like
i think looking at how the minion behaves would be easier
but like, yeah, changing the sprite itself would have worked a lot better anyways
well
not obligatorily the sprite itself
you can ad visual effects to it that wouldnt require extra spritework
ohh yea that'd be great too
this is mostly how i got around to using the Endogenesis during the boss rush, tho i found myself randomly clicking often times to get the mode i wanted for this boss and that
which is why i thought i'd write the suggestion up bc it'd be a subtle but noice QoL for a pretty funky n cool weapon
i mean yeah but i feel like it might be TOO subtle yget me
especially in the middle of the boss rush idk if a lot of players would be willing to look for the mini icon and check the tooltip
yea no i understand lolol, minor gripe that i only ever noticed during the boss rush too
this too yea, so i'm more into the vfx change thing
Soon Iban will overthrow fabsol and make all weapons deal summon damage
:chugn
nah
also yeah i have snowflakes so itd be even more fitting just make endo cooper spew out colored snowflakes based on its mode or smth idk
yes
now the ofo can be real
(which is ohio flying object)
oh shit iban knows how to code now
ohio beam particles
woah
I'd love for my cursor to have a slight aura of some basic particle
(isnt that literally just dust?)
spears are just shortswords with more range
looks outdated tho
its not dust mom its EPIC dust 😭 you dont understand
(also its custom so i can do anything with it
@cobalt pewter you didn't need to suggest the statis' belt thing
well idk if I'm gonna buff it because the acc is already pretty good but I already made it post moon lord
yeah the way I worded it should imply that the buff thing is optional
idk
well the sugg is sent to shadowrealm anyways

Dude this invalid user guy is making so many good suggedtions holy shit
funny
he just has a good gamer chair
wuh
What’s the deal with useturn? Looking at discussion on this server nobody seems to like it but I don’t see anything in the suggestions post channel. Have requests for a toggle or something already been made and shot down?
I mean it’s not in posting because nobody has posted it recently
I think it has something do with melee users (cringe people)
oh that
moment
i believe it was shut down internally (?)
i def remember some sort of conversation about it but i cant remember if it was internal only or if someone talked about it publicly
either way you can always just resubmit it i dont think ppl would mind
Got it
guy
guys
can the devs add some new weapon
just like storm rod
the upgraded version of nimbus rod
no SIS
its post devouver of gods weapon
that said, is Nimbus Rod even used for anything in cal
Off the top of my head no
yeah, upgraded with corroded fossils
the one that shoots clouds that slow down when hitting enemies
That uses Nimbus as an ingredient yeah https://calamitymod.fandom.com/wiki/Miasma
The Miasma is a craftable Hardmode wand. It fires a random spread of three to five fast gas cloud projectiles that slows down every time they hit an enemy, until it reaches a stop. After being stationary for a short time, the clouds decay into dust and disappear. Clouds can pierce up to nine enemies and also inflict the Irradiated debuff.
Its be...
yea thats the one
or its striking lightning every 3 sec
But the functionality is quite different
ahh
Greatsword of Judgement and Greatsword of Blah are actually closer to being late-game Nimbus-type weapons
albeit for the wrong class
can't suggest specific items d00d
as usual, melee being the big dum dum
why







