#suggestions-discussion

1 messages · Page 1207 of 1

small timber
#

(and also how at post-DoG you have like 5 different cooldowns constantly and occupying 5 buff slots)

fossil finch
#

True

spare prawn
#

Do dodges not already have a debuff cool down?

#

Aka öne of the main reasons we want more buff slots because at high level play you have like, several cool downs, every boss does at least 1 debuff, and various procing armor effects

#

That all make it hard to use buffa

brittle pumice
#

why do cooldowns always have to be debuffs anyways

#

why not just like. have an icon somewhere for abilities you can use so you can just hover over it to see what it does and see the cooldown with no debuff

small timber
#

since when does ancient hallowed have different stats?

#

isnt ancient cobalt literally jungle armor not cobalt armor?

exotic stag
#

yes

#

ancient cobalt is just

#

jungle reskin

small timber
#

and the idea of it not dropping by 100% is because otherwise it will clog inventory

exotic stag
#

ancient hallowed has no changes

warped tide
#

Wait I
didnt check that

small timber
#

and no if you are giving it stats it should at least be post-DoG, otherwise it will be extremely confusing even for veteran player

#

"why does this god slayer have lower stat than god slayer, wait why different set bonus"

exotic stag
#

"pre dog godslayer thats just basically godslayer reskin"

warped tide
#

I mean the idea is
very loose and for how cool the armor looks, It sucks that it lacks stats

gray nebula
#

ok but

small timber
#

I will just try not to discard your idea here (since the look is definitely not a valid reason in that it is vanity, and literally the purpose of vanity), but if you are to make it work... I think probably need to be all class armor, maybe even have the old god slayer revive

gray nebula
#

ok but

small timber
#

otherwise I dont see any point in giving it anything

gray nebula
#

"the armor looks cool" >

#

its

#

vanity

#

it looks cool so its vanity

#

, yeah

warped tide
#

I

exotic stag
#

its just like how ancient hallowed is basically vanity\

warped tide
#

understandable will just
delete said suggestion
sucks that it lacks stats but
if its vanity its vanity

small timber
#

ya ancient hallowed is just vanilla dev's approach to old armor, not necessarily align with calamity dev (just see early-HM ore rework)

#

the problem is just what kind of stat you need to give it (and how to slot it properly into progression)

hollow shell
#

@lone geyser Does the Destroyer have zappy electric projectiles? Or just lasers?
Cuz for the sake of The Transformer, lasers do not count as "electric" projectiles.

#

Here are its current resistances for reference, electric and bullets

#

No lasers like WoF or Twins

grim tusk
#

on another hand

#

why aint Weaver there

#

Lightning charge, lightning bolts, Lighting orb of fuck you and uhhh
Oh he only has 3 attacks lol

exotic stag
#

wheez

#

just make transformer resist weaver entirely

karmic stone
#

shrugged hard

silver silo
grim tusk
#

below box jelly

silver silo
#

oh I'm blind

#

listen its 1AM

grim tusk
#

go to sleep

silver silo
#

a mimir

warped tide
exotic stag
#

because their the same as LC's iirc

warped tide
#

I get that the Wyrm is just built different but
hey the smal-

warped tide
gray nebula
#

when when

#

when the wacky hardcoded list of resistances

hollow shell
#

I think that list is incomplete yeah

#

on the wiki's side

#

Needs editing

tranquil perch
#

@wise raven you can use luiafk

lone geyser
hollow shell
#

Do they? Didn't know about that

#

If that's true you should add that to your sugg

tranquil perch
#

i remember destroyer having blue lasers

#

I think they were changed to frostburn instead of electric but i'm not sure

lone geyser
#

👍

tranquil perch
#

maybe it was the other way around

warped tide
#

Oh yeah right pretty sure death or malice destroyer has the

#

the thing

lone geyser
#

edited

hollow shell
#

Thank you 👍

unique vector
#

animate the shield to break apart and float around in bits around the player before reforming once the CD is up

sleek turret
exotic stag
#

just speens with a bulwark

#

(it looks deformed and it floats around the clicked area)

#

(sooooe)

cobalt pewter
#

the relic that doesn't seem to do anything

#

(incredible)

mild mantle
#

Thats... because they did

#

Thats how transformer works

violet dagger
#

what do you mean nuisances

#

dried seekers have been removed iirc

crude geode
#

The 2 side worms that spawn along with desert scourge

violet dagger
#

oh yeah those can be annoying

exotic stag
#

they werent for me cause most weapons just destroy them anyway

#

they have what? 400 hp?

trail fiber
#

they are a little bit annoying in malice

#

but, i think, isn't that bad, however, malice is like a rematch mode so, it's not reason to remove the desert nuisances

kindred relic
#

Eh

#

Malice mode is intended to be a hard boss fight

#

i dont see the point of making the boss easier specifically on malice, since nuisances are a threat independent of the difficulty HDfailure

#

Removing them would just round up to a simple fight of timing that could be easily done by minmaxing movespeed

crude geode
#

Rip Storm’s iron heart reworks

grim tusk
#

oh well that burning piece of hot garbage and defiled are gone

languid quartz
crude geode
#

Oh is defiled also gone

grim tusk
#

i suggested something to try to salvage IH but gone it is

#

good change

exotic stag
grim tusk
#

although I'd like to keep defiled role tho

exotic stag
#

defiled is gone too

#

they may keep defiled role but move it to something like nohit malice or sumn

#

idfk

crude geode
#

Defiled is a bit weird as it was a pretty common item amongst the challenge community

half sage
#

yea

crude geode
#

at least from a outsider’s perspective when compared to ih lol

half sage
#

I get why iron heart is being scrapped but defiled seemed to be okay

#

but eh

exotic stag
#

everything defiled is going apparently

exotic stag
#

apparently CMT wants to change demon trophy

#

(noshitting)

languid quartz
#

Nohitting based suggestion :desolate

exotic stag
#

also you dont need to speedrun it

hollow shell
#

This suggestion is fine idc

exotic stag
#

be patient Lmao. if you aint patient that whatcha doin playin grindy games

spare prawn
#

see

worthy lintel
spare prawn
#

like

worthy lintel
#

you will be able to flex it hard

spare prawn
#

defiled is fine

#

it gimps mobility which adds an extra chalange

#

iron heart just does fuck all

kindred relic
#

3/4 seconds bruh

grim tusk
crude geode
#

mfw I have to wait 2 seconds before fighting something

worthy lintel
#

we might as well make Hollow legacy too since good luck obtaining it unless you're cactoos

languid quartz
#

so true

#

nah I think hollow will be done eventually but it might need some endgame tier balancing before it happens

exotic stag
#

might as well just make "calamity mod. legacy edition" HDfailure

kindred relic
#

Regarding the latter suggestion i dont see how a 4 second spawntime is annoying if the fight takes around 10 mins+ HDfailure

grim tusk
# grim tusk yea same

current methods are min maxing stealth rogue or mage to hell or inf stealth abuse (and get DQed lol)

languid quartz
#

yeah I think the spawn time is fine lol

grim tusk
#

yea imagine summoning BR accidentally

#

maybe it could go after certain condition is met

#

such as getting to t2 or smth

ashen warren
kindred relic
ionic frigate
#

They did my boy corpus avertor wrong 😭

exotic stag
#

another "make throwing weapon do rogue damage" dont

fossil finch
#

i am pretty sure granade fish aren't real in vanilla or calamity

#

no

exotic stag
#

(he means bomb fish i think)

merry sentinel
#

i mean grenade fish

#

nvm im an idiot

#

i didnt realize

distant gyro
#

bomb fish???

exotic stag
#

its not even calamity

#

its joost

merry sentinel
#

its from joost mod

#

i didnt' realize

#

i deleted it

exotic stag
#

even if it wasnt joost

distant gyro
#

trollage

exotic stag
#

it wouldnt be allowed because throwing damage cant be turned into rogue

rose latch
#

lmfao 3-4 seconds summon time

#

for a mode which takes more than 10 minutes

#

seems pretty unnecessary

distant gyro
#

yeah

#

the event is intended to take 20 minutes

#

if nohitters want it then it can be a qol mod feature

#

after all neither deus or scal have ritual skippers in the base mod

tranquil perch
worthy lintel
#

i don't blame you Team Cherry has fucking claimed the word Hollow

#

but back to sugg

#

mp is funny and sometimes doesn't register deaths

hollow shell
#

@naive ingot There exists a mod called "Better Multiplayer" that can disable respawning during boss fights

cobalt pewter
#

better mp mod is good ye

worthy lintel
#

Haven't Cryo's projectiles been made more visible in several patches

exotic stag
#

yes

cobalt pewter
#

also Omniscience effect blinking on cryo projectiles

exotic stag
#

cant you fight cryo at night?>

worthy lintel
#

you can and its optimal anyways

#

the aurora at night is a sight to behold

#

(and glowing projs)

exotic stag
#

yeah

#

honestly just make cryogen only summonable at night

violet dagger
#

you can get cosmolight pre cryogen now I think

#

so it would work

small timber
#

There is another mod called BareEssential: Boss Fight Lives which (I havent test in MP but it is their premises) should work as you want

hollow shell
#

God damn it this is such a common suggestion

#

Cryo proj visibility

small timber
#

To literally kill all players if too many lives is used (in your case set it to 0 so 1 player die all immediately die)

distant gyro
#

when all fails

#

give cryo projectiles a shader trail

exotic stag
#

or make em flash

#

between a deep and light blue

worthy lintel
#

make them bright pink to simulate the cryonic ore color palette

exotic stag
#

pink and deep blue colorings

#

cuz that'd be an awesome color pallete

#

anyway yeah i gotta go work on studying tml code to get back to working on kaizo

hollow shell
#

@onyx crown What do you mean?

exotic stag
#

i think he wants to be able to put the rock in the item frames

obsidian cove
#

@onyx crown item frames are broken in tmod iirc

exotic stag
#

^

#

and that exists

hollow shell
#

You can place the rock

#

It goes on the ground

exotic stag
#

its a rock

#

literally just pick up a stone block and put it in an item frame and call it the rock.

onyx crown
#

I didn't know item frames were busted in tModloader. The Rock was going to be my first item frame and now I am sadge

wise raven
#

all they're good for is duping defender medals

cobalt pewter
#

I am pretty sure it came from that shitass yoyo mod

#

and not cal

#

it's flagged anyways so it won't matter

hollow shell
#

@left nymph Your suggestion needs to be formatted properly in order for the bot to accept it
Look at the suggestions above yours as example
You need to include a reason why.

#

Also yeah Master Yoyo Bag is not a Calamity item

small timber
#

also since it was not mentioned, bot was down

hollow shell
#

Bot is indeed down and has been for a while, wow

#

@zenith hazel

violet dagger
#

"there should be a sprite" they already have sprites thonk

hollow shell
#

Yes it should be clearer that they mean equipped sprites

zenith hazel
#

notified amber

solar kayak
#

I mean, that was always the principle of any fight. Try not to get hit as much as possible. This takes it to the extreme. I’m sorry, but I simply can’t agree with that line of reasoning. Especially cause the entire fight was designed around not avoiding the head. There are occasions (the laser walls), where the player has to be precise and think on their feet, which not only acts as a change of pace, but also punishes glass canon builds for just rushing in.

#

As it stands now, players are able to increase their defence, DR, etc, and completely make the fight a joke. Along with the Insta kill, he simply needs to be more aggressive in higher difficulties

#

I have a friend who's playing Revengeance and he had a pretty easy time with DOG

violet dagger
#

he needs more attacks is the issue

solar kayak
#

he claimed that it was tame

violet dagger
#

I have an idea where he could unleash attacks based off of sentinel attacks but it might be too specific for a suggestion

solar kayak
# violet dagger he needs more attacks is the issue

I think variations on what he currently has is fine. The fight was brilliant due to its simplicity, I don’t wanna take that away from it. I think the Insta kill was a great equaliser that made the fight fun and challenging, especially considering that the boss was designed around it. Just give him more ways to trip up the player and get them to hit his head. The old fight had a beautiful balance of baiting DOG into near misses. It created a thrill and fear that could never be replicated without the Insta kill

ruby plover
#

Mhm but like. Thrill and fear can be created by other attacks that dont Instakill you is the thing

#

The unfair feeling of being killed in one hit overrides the thrill of dodging said hit, imo

gleaming orbit
#

what if instead of instakill getting hit by the head brought you down to like 10% of your hp
as in dealt 90% of your current hp not reduce max hp or 90% of max

frozen hornet
#

that kills the purpose of tank builds

#

what's the point if you still lose all your health in one hit

gleaming orbit
#

thing is should you really be able to just tank dog head?

#

plus if you have more health 10% of your health is going to be bigger
also tank builds probably have more regen

ruby plover
#

I think they’re trying to move away from attacks that ignore defence/i-frames or invalidate tank builds, like the provi stars in the next update

frozen hornet
#

You should still be able to reduce the damage it deals

ruby plover
#

Especially since defence damage is a thing now

frozen hornet
#

having a [damage] attack that ignores all your defenses is pretty bruhh

#

you don't need to make it completely tankable, just let tank builds reduce the damage however little

small timber
#

the actual solution is just to make DoG more threatening

#

rather than artificially inflating his damage dealth, though it will require almost a full rework

#

because even in Revengeance, you will certainly not call any post-ML bosses "tame" by any means, DoG is like the only exception due to him being way too passive

#

the only time DoG's AI is even slightly threatening is in malice, and that is because of his random speedup so he often surprise attack you (and to circle the entire map faster with higher speed), his AI aggressiveness don't even improve in malice

earnest raptor
#

what about making DoG's head inflict some cosmic disruption debuff that impales your movement options and makes you sparkle with white particles and teardrops

#

to align with "feast upon your essence" part?

#

with reduced damage on head of course

frozen hornet
#

by impaling do you mean reducing movement speed?

stiff wren
earnest raptor
earnest raptor
#

which is the way clamity devs are trying to move from

frozen hornet
#

Just let it not be a stupid % health attack

#

simple as

#

Rev did it fine

pulsar marlin
half sage
frail mantle
#

yes that happens when the bot goes back online after being dead

fossil finch
#

Instant flag
Bottom text

gray nebula
brittle pumice
#

also a specific item suggestion lmao

exotic stag
#

also format

hollow shell
#

Needs proper formatting and more objective reasoning

#

And, yeah
Calamity Vanity mod

exotic stag
#

(arent BR suggs about changing/using the rock in stuff not allowed?)

half sage
#

I mean, this one isn't about the rock so I don't think is is breaking a don't

#

but like, why tho

#

you'll be using endgame weapons on BR anyway

#

and completing boss rush is probably more work than just crafting most endgame weapons

small timber
#

I think BR reward is a don't, the rock is explicitly designed to be the only reward for BR

#

the idea is that BR should be just a challenge player can attempt instead of something they must do to gain an advantage (which is why its only reward is rock, which is completely useless)

exotic stag
#

rock = just an achievement item

river glen
#

3 suggestions in a row with red stuff

#

can we go for 5

grim tusk
#

time to pull out a GP
Streak broken

#

oh wait

#

@honest isle what do you think about your item using sniper scope over artemis emblem?

#

i'll do another sugg related to sniper scope in the meantime

honest isle
#

DSO in its inception all the way 3 years ago was meant as alternative to Elemental Quiver with it's splitting projectile stuff, as such it uses artemis emblem just like it. I believe it is about as complicated to get as a sniper scope and you already forced to get one extra for haileys so i am very neutral to it

grim tusk
#

i was gonna sugg that halley's uses a rifle scope as well

#

Make Dawnlight Spirit Origin use Sniper scope instead of Artemis Emblem
Currently Artemis emblem is already used for an accessory upgrade, and a fairly important one in Elemental Quiver, however its also used on this item. Additionally this thing places bullseyes on a target and makes the weapons do more damage if they hit it, as a critical spot which is fitting for a sniper scope. Additionally this item is used far too often with slow but powerful ranger weapons such as Halley's inferno, Antimateriel Rifle, Dodous's handcannon and Tyranny's end and having the item that benefits guns more would be more fitting

Done

trail fiber
#

i have a question, what it means this flag?

ashen warren
trail fiber
#

oh, ok, my bad, thx

ashen warren
#

a sam missile launcher that you can hold? (upgrade to hand held tank)

#

something like this

#

but you hold it

trail fiber
#

wait, it's a suggestion?

ashen warren
#

yeah

trail fiber
#

post it in suggestion posting

ashen warren
#

i fell like it will just get down votes

trail fiber
#

try it, you lose nothing

exotic stag
#

no

#

dont

ashen warren
#

see

exotic stag
#

it'll just be an SIS and flagged

ashen warren
#

what dose that mean

eternal escarp
#

Specific Item Suggestion

ashen warren
#

is that breaking a rule

eternal escarp
#

basically, yes

ruby plover
#

Yea, you can’t suggest specific items to be added

trail fiber
#

oh yes, i forget it

ashen warren
#

then wtf

#

that sucks

exotic stag
#

well no it prevents dev overworking too

eternal escarp
#

you could suggest weapons but you cant go into specifics

ashen warren
#

i had over like 14 ideas

eternal escarp
#

i.e "add a weapon for rogue in (general progression level)" is allowed

ruby plover
eternal escarp
#

(with reasoning)

ashen warren
#

so just hand held sam missile

#

poste dog

exotic stag
#

thats

trail fiber
#

and what is your reason?, yust because it's cool?

ruby plover
#

That’s too specific I think

trail fiber
#

just*

ruby plover
exotic stag
#

too specific

eternal escarp
#

its on the line, ig

ashen warren
#

dam

exotic stag
#

you can suggest "add more explosive themed weapons post DoG"

eternal escarp
#

but lets say your theoretically past that

#

you would still need a proper reason for it

ruby plover
#

As long as you have good reasoning

ashen warren
#

more launchers??

#

and its cool af

eternal escarp
#

cool af isnt a very good reason

exotic stag
#

wait how many explosive weapons are even post DoG? like what? 5?

eternal escarp
#

eh

#

theres enough

#

post DoG is bloated with weapons anyhow

#

it doesnt need more weapons at all tbh

exotic stag
#

yeah i was just saying on what he said about "poste dog"

ashen warren
#

more unique launcher type wepons?

eternal escarp
#

that is a valid sugg

#

just give proper reasoning

#

(one good reason if you wish, more weapon variety for ranger)

trail fiber
ashen warren
#

its not even worth saying at that point

eternal escarp
#

¯_(ツ)_/¯

ashen warren
#

i had like 12 cool ideas

eternal escarp
#

thats how suggestions work here, mostly to filter out meh suggestions

ashen warren
#

are mine meh?

eternal escarp
#

because about 90% of SIS suggestions never passed beforehand

trail fiber
eternal escarp
#

personally more variety for Rocket Launcher could be interesting blike

#

yeah

ashen warren
#

mines would be cool

trail fiber
#

something similar already exist with the spiny balls and its upgrades

ashen warren
#

so how donor item

ruby plover
#

you can't get donor items anymore, they stopped doing it at one point

ashen warren
#

why is there 9 hammers in all of cal mod

exotic stag
#

hamaxe

austere cargo
#

I've noticed that Draedon power cells sell for 20 copper but running them through the extractinator then selling the parts averages a little more than 1 silver per cell. Should their sell price be upped to 1 silver so you don't have to sit there extractinating them?

exotic stag
#

extracting speed is upped.

#

patiene

#

patience friend. patience.

austere cargo
#

even with the upped speed, it takes some time to go through a stack of 9999

exotic stag
#

some time is okay. because its the max stack in terraria

#

obviously its going to be a while

austere cargo
#

right but if I just want to convert power cells to money, it'd be a lot easier just to sell them for roughly the same value

trail fiber
#

especially if you download a mod called "auto trash"

#

it trash everything that you put in a certain list automatically, and, if you turn on a configuration, instead of trash the things, it will sell everything

spare prawn
#

Money ain't hard

#

Kill BoC and sell crimtane bars

#

Infinite money

exotic stag
#

and later just farm like rav

wise raven
#

or destroyer

crude geode
#

I Dunno why some power cells just have money in them while others have actual machinery parts

#

Seems a bit odd lore wise, and gameplay it’s just frustrating if you’re trying to get the materials

unique vector
#

its not frustrating u just

#

let a cell generator run and extract a stack of them

#

doesnt take more than like 3 mins to extract

crude geode
#

May I point you to goblin reforge and how we modified that because it was rng. This is a similar vein, it’s rng whether or not you get the materials from the power cells.

unique vector
#

i uh

#

dont think those levels of rng are comparable

#

when one is just “do u get the scraps or not” from an infinite resource

#

and the other detrimentally wastes money that you have to spend more time and effort to farm bc u need it for other things

#

i do agree that consistent methods are always nice but

#

rng doesnt always have to be bad in design

distant gyro
#

cells aren't the primary way to get materials

#

reforging is the primary way to get the desired modifiers

#

if anything cells could just not be extractinated entirely

#

but no one likes that probably

fossil finch
#

the time is a tradeoff for the more or less money

#

🚎

crude geode
distant gyro
#

is it really though

exotic stag
#

its not inconsistent

distant gyro
#

unlike most things in the game

#

extracting cells is extremely fast and in mass

#

it's if you roll a dice 30 times per second

#

which is humanly unrealistic

exotic stag
#

here lemme give an explanation: Extractinator EXTRACTS materials. and since the factory just produces them. some may not contain any materials or some may contain. just depends on if the powercell was constructed like that. thats how the extractinator extracts.

distant gyro
#

basically rng becomes less of an issue the more trials you do

#

that's kinda how probability works

exotic stag
#

aint it like a 50/50 to get a material and to not? and then another 50/50 to roll to see which material you get anyway

#

or a 20/80

crude geode
#

Nope

#

95/5

exotic stag
#

o of

#

but the rolling which material is obviously a 50/50. because otherwise it'd be weirdly unfair

distant gyro
#

when you have 10000 cells, that equals to about 250 of each material

#

that takes 5 minutes to sift through

#

a chest gives you a pitiful 20

#

draedon's remote also give you like 20

exotic stag
#

5 minutes for 250 of each is fine

distant gyro
#

armored digger is even worse

unique vector
#

could also just

#

rework extractinator

distant gyro
#

wtf

unique vector
#

let you stack insert items insteaed of manually holding right click to go through one by one

#

smile

crude geode
#

that would indeed be far better

unique vector
#

inserr stack of items —> processing time of like 5 seconds idk —> poop out the redults

crude geode
#

seeing as how we have don’t have to sit for five minutes waiting for the decoder to work

unique vector
#

someone make my idea a suggestion

#

go

crude geode
#

no

rugged belfry
#

The second they give Boss Rush a reward beyond the rock, I'm uninstalling Terraria

exotic stag
#

(okay but: endgame ammo is just craftable deal with it, bombs dont really matter since you already have enough tools)

#

@orchid turtle &

#

^

#

woops

orchid turtle
#

The point still stands that they could easily give money more use by having npc’s sell new items late game. Doesn’t have to be bombs either, just would be nice to have upgrades to building tools other then picks and hammers.

hollow shell
#

If you're specifically interested in them selling stuff after ML, you could add that to your sugg's title

#

And I do agree with the sugg, NPCs lose a lotta importance later on

trail fiber
orchid turtle
#

Yeah but this isn’t the luiafk server

trail fiber
#

but, why make something in the mod that already exist in another mod?

exotic stag
#

32bit players:

sleek wadi
#

Just because another mod does it does not mean calamity can't do it

exotic stag
#

(32 bit players..)

sleek wadi
#

With how large arenas get late game, some extra excavation options wouldn't hurt

hollow shell
#

And it's not like the ability to dig a big area very fast is such a specific mod function that LuiAFK is the be-all-end-all solution

#

Unlike, say, having players not respawn while a boss is alive in multiplayer
Which has mods dedicated to that sole purpose

exotic stag
#

bruh yeah 32bit players only get 4gb though. saving space by doing this kinda helps?

trail fiber
sleek wadi
#

Preferably ones that don't need 40 of every vanilla bar and gets stopped by ore

orchid turtle
#

Like an upgrade to architect gizmo pack would be cool.

hollow shell
trail fiber
orchid turtle
#

Lots of vanilla accessories get better versions late game but some get left behind all the way at prehardmode.

#

It’s very much the case with building and wires.

exotic stag
#

we went from npc's to accessories fyi

#

back on topic

orchid turtle
#

I’m just saying the kind of stuff you can have them sell.

#

Things that fit with the npc, and don’t already exist in the mod

trail fiber
#

well yes, no necessary things of construccion

orchid turtle
#

Your solution is something from another mod

brittle pumice
#

honestly i would be fine with it being like post-golem arms dealer where he just sells shit you should have been able to buy in the base game

trail fiber
orchid turtle
#

Even that would be a massive improvement

orchid turtle
brittle pumice
exotic stag
#

(also yeah were trying to make the game more suitable for 32bit players mind you)

exotic stag
#

(dammit)

orchid turtle
#

It’s also about immersiveness. It’s kind of a buzzkill to have to stop and download a mod because I don’t feel like spending 30 minutes hollowing out a huge section of my world.

trail fiber
#

well, it's a good point, at least for me is a lot more confortable everything with luiafk, but if someone can't download it or just someone don't want it, it could be a good solution

brittle pumice
#

what even is luiafk anyways

orchid turtle
#

In an ideal world I would only download calamity mod and have a complete experience

hollow shell
#

A mod full of semi-cheaty Quality of Life stuff

exotic stag
#

basically removes afk parts of terraria

#

like arena building

orchid turtle
#

That’s not possible because magic storage is almost a necessity but you get the idea

hollow shell
#

Automatic skybridges/hellbridges

brittle pumice
exotic stag
#

dont you mean shorter?

brittle pumice
#

no i mean halo respawn timer sounds

trail fiber
crude geode
#

it's odd that calamity asks you to build gigantic arenas for late game bosses (draedon) but then gives you nothing to help build those arenas. I shouldn't have to rely on luiafk or cheat sheet to be able to build arenas in a timely manner.

orchid turtle
#

I just think that problem can be solved by selling items to upgrade base game building items

exotic stag
#

or. hear me out

#

just buff the building items no need for more bloat

orchid turtle
#

Easier to build arenas and you don’t feel like your npc’s are wastes of space

#

That’s what’s cool though

#

Seeing lots of base game items being combined together to create something that is iconic to calamity.

#

Angel treads will always be more iconic then terrarian boots.

#

Btw that could probably do with a resprite but we can’t suggest single items.

trail fiber
#

i think suggest something to help you to make huge arenas isn't specific, so you can made it

orchid turtle
#

I was just saying that the angel treads should be on the chopping block for a resprite.

trail fiber
#

ohh, i get lost in the conversation, srry haha

orchid turtle
#

It’s very aesthetically different compared to the other boots later on.

crude geode
#

I mean they're called angel treads for a reason

runic sluice
#

o

#

oops

small timber
#

I think a better suggestion will just to rework rdr

#

Currently instead of doing its job (which is supposed to prevent the player from melting the bosses) it just cripple your long term dps even if you are slightly speced for damage

modern dagger
#

Exactly that is why I suggested a flat dr boost for malice instead of super insane tdr

small timber
#

Flat dr boost might do the exact samething as what it is doing right now (if the value is too high), and it will also not do its job of preventing bursting bosses

#

Because bursting is the main part it is supposed to prevent,giving it flat dr just extend the fight anyway while punish you even harder than right now for not getting adrenaline

modern dagger
#

Yeah thats why its a low amount

#

Like 10%

small timber
#

Then it dont do anything, it will be basically the same as +hp in rev

modern dagger
#

Tdr atm is doing about 80-90% dr at times

small timber
#

So at that point just give hp

modern dagger
small timber
#

I will be honest, most no hit set up feel the pain of rdr much more than others,on my own run where I have to often use warding lste game rdr is pretty accurate

trail fiber
#

i don't know how but the main point is change something with the DR of the bosses in malice

modern dagger
#

Even all quick rdr is still something else

small timber
#

I had a suggestion on reworking rdr but I held off not knowing what malice will even be afterwards, I think I just post it later to see if it is a better solution

modern dagger
#

Not running menacing and still getting 80-90% rdr

exotic stag
#

confusing

small timber
#

the player do not have to understand the internal working

grim tusk
#

Its simple: Delete reactive DR… oh wait

small timber
#

ya I can dream for it, but since it is not gonna happen at least change it to be easier to cope with

grim tusk
#

I’d say a reactive DR system more like Isaac or Gungeon would be ok

exotic stag
#

why not make it just

#

rather then shred

#

if player does more then a dps cap

spare prawn
#

"rare to do that much poat ml"

small timber
#

it is hard to determine "dps cap", especially for every weapon in the game

spare prawn
#

laughs in adren stealth strike deep sea dumbell

small timber
#

(and my suggestion basically is a dps cap)

exotic stag
#

okay hold on how did-

grim tusk
#

it means that they should add something that prevents multi respawns

exotic stag
#

no

grim tusk
#

but like just use Better Multiplayer

exotic stag
#

i meant how did it get in when we all agreed better mp existed

small timber
#

it just... got missed?

#

since there was long convo for multiple suggestions

grim tusk
#

likely

half sage
#

yea this is solved by better multiplayer and this came right after difficulty mode purge CalWheeze

lucid marsh
#

hey what do you guys think about an upgrade to the ambrosial ampule that combines it with the Blazing core and/or the Nebulous core?

small timber
#

ok I ran out of idea I dont play mage

lucid marsh
#

it would be like an expert mode exclusive alternative to the sponge with better raw stats maybe

exotic stag
#

like some weapons have the ability to charge bigger blasts

small timber
#

not sure how it will works, fear it will be just hold down left click and mana flower

exotic stag
#

sorta like last prisms ig "hold left click and it goes inward" thing

#

(also true melee is not a mechanic/gimmick)

small timber
#

it actually is, true melee do not exist in vanilla

#

at least not specific boost for true melee

exotic stag
#

the boost sure

#

but its still not a mechanic

#

more "Fleshing out"

small timber
#

I still think it "may" be considered one, just because of how flesh out it is

cobalt pewter
#

these are less raw "mechanics" and more "playstyle" variants

lucid marsh
#

how about minion combo attacks?

cobalt pewter
#

the ones existing in the mod

lucid marsh
#

like uh

cobalt pewter
#

(true melee, point blank, stealth rogue)

exotic stag
small timber
#

that will take way longer to implement

lucid marsh
#

yeah true

#

would be really cool of certain combinations of minions could like wombo combo enemies

#

also

small timber
#

I originally wanted to use the word "playstyle" too, but then except stealth rogue it is more of a mechanic (you can't point blank 24/7, it is hard to true melee only 24/7)

lucid marsh
#

maybe some minions buff other minions?

small timber
#

I think just my interpretation should be enough, otherwise it is coding nightmare

#

it simply benefit you for having multiple minions, and that serves similar purpose

lucid marsh
#

oh I know

exotic stag
#

but yeah having the ability to "charge" certain mage weapons would be unique ig

lucid marsh
#

mounts as a big important thing for summoners

exotic stag
#

since you cant really charge any other weapon

lucid marsh
#

like a mount that protects you or does significant damage for you or buffs your other minions

gray nebula
#

Mana

#

Summoner slots existing at all

#

.

#

I will not elaborate

lucid marsh
#

those aren't very good as unique mechanics though

small timber
#

summoner slots is super pain with 22 buff slots

gray nebula
#

"make gimmick for the sake of there being a gimmick is

#

.

#

ok i will refrain actually

lucid marsh
#

that's like saying ammo is an interesting mechanic

exotic stag
#

iban calm

lucid marsh
#

for ranger

sleek wadi
#

Summoner doesn't need a gimmick because they already are one taxevasion

gray nebula
#

i mean summoner in general is a whole gimmick yeah

#

el bruh

grim tusk
cobalt pewter
#

here's a fun quirky gimmick for summoner: merge it back to magic :)

exotic stag
#

but yeah mage could 100% have atleast something unique (because rn its just "ranger but cool")

#

(and thats a fact)

small timber
#

merge melee with mage too

gray nebula
#

ranger but cool is awesome tho

small timber
#

ranger with mage too because bullets is just physical magic

#

fuck it rogue with mage too since they spawn weapons magically to be thrown

sleek wadi
#

Rogue with mage too because stealth is just mana but again

exotic stag
#

actually that gives me an idea

#

mage could have a gimmick where their allowed to spellbook out random (on tier) weapons from other classes and just yeet them

sleek wadi
#

Everything is mage, we Noita now

small timber
#

I mean you still have to consider the coding part of the implementation or it quickly become high effort (although it probably is already)

gray nebula
exotic stag
#

sorry im too focused on the fact i made gem shrines and im happy

lucid marsh
#

another idea for either mages or summoners:

#

rituals to create an extra powerful temporary attack/summon

small timber
#

it is also unique weapon idea, most mage weapon are spammy

exotic stag
#

anyway yeah go back to charging mage attacks cause thats not a weapon HDfailure

small timber
#

(and also just stealth strike but hold left click instead of do nothing)

lucid marsh
#

summoner subweapon type idea

small timber
#

the problem is it needs to be something out of the way/not ordinary or it will just be global mage buff

#

by holding left click (which is already the case)

exotic stag
#

well i mean

lucid marsh
#

"weapon" that you draw different ritual symbols in the air with and when you finish, depending on the symbol, you summon a different creature or magical attack that does massive damage

exotic stag
small timber
#

that is again, unique weapon idea, but not suited for class mechanic

lucid marsh
#

you sure?

#

you could make it so you learn new symbols to draw and get better attacks

exotic stag
#

still a unique weapon idea

lucid marsh
#

like you draw a trident and summon the leviathan

exotic stag
#

its just a unique weapon idea that scales with progression

lucid marsh
#

even so, giving summoner a unique weapon (or weapon type) like that which scales would be good for the class

exotic stag
#

no

sleek wadi
#

Hard to make a mechanic for mage seeing as they've got the widest weapon variety. Perhaps more stuff that interacts with mana?

#

Like specific mana ranges and such so that mana management becomes more important

exotic stag
#

okay i can defo reword my charge mechanic idea into a better thing

small timber
#

the only one I can think of right now is a unique mage armor button that give certain effect

#

either convert hp into mana (basically blood mana flower) or to spend mana to give magic power afterwards

exotic stag
#

How about making it lower defense (While charging obv) and consume atleast minimum 200 mana to fully charge. hows that?

small timber
#

the problem with the charge idea is just I have no idea how it will be implemented

#

or rather how it can be implemented without it being super high effort

silver silo
#

I got a question how useful would it be if minions dealt more damage the closer the player is to them

small timber
#

generally you already have to be close for summon AI targetting, it will be useful ya but it will not be out of the ordinary

ruby plover
#

i feel like that would just be point blank but for summoner

#

in fact i think that is exactly what that is

small timber
#

ya, the difference is just that ranger usually want to stay far away (exclude bosses getting closer themselves), while summoner tend to have to stay close just for summons AI to attack

#

so for ranger it is more out of the ordinary than summoner

sleek wadi
#

Being close to deal damage is also gonna be covered by Wh*ps in the far future

small timber
#

I think calamity probably will obliterate whips, but ya that is a consideration too

#

also I will just remove my reactive DR suggestion for now, it is a bit too confusing (and) I didn't take into account how much it needs to be tested to be balanced

#

saved it for the future after seeing what .004 malice will be

hollow shell
#

Hol up

#

This suggestion is most likely a high effort

#

It would affect the balancing of two classes throughout the whole game

cobalt pewter
#

ye

#

Point Blank was fairly negligible balance wise because ranged have always been balanced around faraway shots

#

but true melee and stealth rogue have been getting many balance changes across their lifespan

hollow shell
#

Plus, Point Blank damage was not a suggestion

small timber
#

I will argue mage does, but I dont think summoner will be significant

#

because the numbers is still completely up for the devs

#

(although tbh I do the mage one for out of ideas since no one provided idea that fits; the intention was it must be out of the way, just like ranger and point blank, it is something you don't always do)

#

I think in this case I will just summarize to summoner one, since currently summoner is most affected by buff slots to completely disincentivize using different minions

gray nebula
#

tbh the

#

ur kinda lacking a reason as to why it should be done yknow

#

you just talk about how using multiple minions is really hard to do in terraria but that doesn't really tell me much about why your idea should be implemented

#

cuz it wouldn't take away the fact that multiple minions are hard & annoying to keep

#

ideally you'd explain why it would be a good thing to encourage that kinda gameplay

#

like for pbs you could easily say that because ranger usually just runs away, it'd be cool to reward taking more risks which it had no real reason to do beforehand, and it's easy to see that it's more fun when the boss is at least on screen

small timber
#

ya on that front the suggestion definitely do not have a solid reason, it was original part of "give unique gimmick to summoners"

#

the only reason I can think of is from a design perspective where instead of spamming a single summon (like it is usually done), you command an army of different minions

#

the suggestion is just to somewhat incentivize (or at least reward) this kind of gameplay, as currently this is completely out of the question due to buff slot cost

#

it will seriously depend on the number to change the reason from "incentivize" to even "encouraging", as it do come with a significant downside

#

just like how point blank shot is usually unreasonable, but the reward is so big (+50% damage output) that people may actively seek to do it despite the risk

gray nebula
#

i mean its not that hard "summoner is all about commanding an army but its more boring when the army is all the same"

small timber
#

I just saw that many only one can be active summoner weapons get added, so my original idea is that you just have multiple different only one can be active minions

#

but currently not doable just because it cost too much buff slots for no reward

gray nebula
#

but then you gotta find a way to counter the "ok but summoner has so few options at a given tier its quite hard to keep that competitive"

#

and if the thing to encourage is having a diverse army maybe a more intuitive way to go about it would work better (such as havign support minions , or minions with synergies)

small timber
#

ok then I should add it, I thought a "feeling" kind of reason may be discredited

gray nebula
#

im just exposing the reasoning flaws that come from smth that originated as "give summoner a gimmick for the sake of giving it a gimmick"

small timber
#

ya then it is definitely a very good reason, 10 copy of single minion for summoner is just a very boring way to play the class

#

my concern was just that support minions/synergy is probably nightmare to code (and instantly super high effort), but ya, I will try to get a better reasoning

gray nebula
#

i mean idrk how boring it is to use 10 of the same minion vs 10 different ones!

crude geode
#

All summons are nightmare to code likely

small timber
#

for maximum visual clutter nah just from a player perspective, you get to play the only class that can have weapon diversity and it just end up being auto mage anyway

gray nebula
#

barely one weapon per tier does that to a class

crude geode
#

Just make more throwable sword type summons via converting useless broadswords

small timber
#

ya I probably will delete the suggestion, I forget that the limitation of weapon per tier definitely will make it not worth unless the buff itself gives absurd damage

#

(and at that point it will probably get abused like crazy to buff 1 minion like cosmic immaterializer)

crude geode
#

@cinder escarp Removal is extremely unlikely to happen

frail mantle
#

afaik the point of the weapon isn't really damage dealing in itself

#

it's more the aggroing enemies part

safe oasis
#

regular weapons can also aggro enemies tbh

gray nebula
#

ok but summoner tryhards

#

😭

heady lichen
#

I main summoner and I'm about as tryhardy as you can get, and I still could not figure out a legit use for that weapon

#

unless you're going for the slowest possible crabulon nohit

#

the rusty beacon prototype?

#

it's a post-acid rain summon weapon that doesn't use minion slots, much like the borealis bomber

#

it pricks an enemy, dealing a tiny amount of damage, and then leaves

#

there's a good reason nobody recommended it, you'd probably be better off holding your original staff

#

the thing is, support weapons inflict useful debuffs

#

the rusty beacon... doesn't

#

it deals 16 damage once with an abysmal use speed, not to mention the fact that it takes time for it to arrive.

fierce shuttle
#

Rusty Beacon sucks... it's literally a one-and-gone summons with low damage. The summoned drone stays for about 10 seconds, then breaks.

#

Star Containment Unit is infinitely superior in comparison.

heady lichen
#

personally, I'd make it deal damage multiple times, and maybe double the damage

#

it's still largely support oriented, but at least it can contribute something

#

or make it inflict a useful debuff

fierce shuttle
#

@heady lichen Or, at least, let us upgrade it to a proper summon that sticks around and doesn't fall apart from a mean look.

heady lichen
#

actually, it inflicts a super good debuff, irradiated

#

unfortunately, it's for 1 second

#

maybe if it was for 5-10 seconds it'd be decent?

#

wait, nevermind

#

a lot of the irradiated effects are exclusive to players

#

which is really a shame, -10 defense and %DR is pretty useful

cobalt pewter
#

Rusty Beacon should just be retooled into a proper summon weapon

fierce shuttle
#

So it's a poor PvP weapon... figures.

heady lichen
#

calling it a weapon is generous

#

it's moreso a tool

#

since it doesn't even show how much damage it does

fierce shuttle
#

Point... would probably do more damage throwing the beacon itself at the enemy.

ashen warren
#

hwedragud wedragud

ashen warren
#

make new ares

ashen warren
#

💀

cobalt pewter
#

bruh, that's, like, kinda cringe, girl

ashen warren
#

💀

ashen warren
#

💀🦴
🤏

#

dam that did not turn out well

queen ibex
#

Italy-tron prime

#

Idfk either

ashen warren
#

what the hell is tron prime

brittle pumice
#

skeletron prime

ashen warren
#

sounds like a transformer

spare prawn
#

DSD DOES MORE DAMAGE IF YOU CHARGE IT WHEN STEALTH IS FULL?

grim tusk
#

Yes

#

The more stealth points you have, the more damage it does

spare prawn
#

.>

#

this would have made DoG easier

#

is it still viable for scal or exos

grim tusk
#

Maybe

#

It can indeed get Nohit mnl on Yharon

#

On glass cannon ofc

#

Like in there

earnest raptor
fossil finch
#

Considering iban programs now

#

That'd basically just be calamity

earnest raptor
frail mantle
#

it's true

crude geode
#

@zenith hazel Bot’s down

languid quartz
#

post related screenshot iirc

exotic stag
#

(^

languid quartz
cobalt pewter
#

true!

#

lemme repost after the slowmode is off

exotic stag
#

you can edit and add screenshots iirc

#

ah nvm

cobalt pewter
#

nope I can't

blazing imp
#

heres another

exotic stag
#

(also underground astral biome. rip your surface)

cobalt pewter
exotic stag
#

yeah

#

add into your sugg about the negation of the biomes with underground astral

#

you lose: surface astral (unless you clentaminate it) and the beacon thing

cobalt pewter
#

beacon isn't lost (as you can see in the screenshot)

exotic stag
#

it just generated really high up

#

(on your sugg's screenshot)

cobalt pewter
#

mhm

#

still salvageable, at the very least

#

the biome itself is bruh

exotic stag
#

yeah it spawns upon the astral meteor hitting rather then choosing a location for the astral. then sending the meteor

zenith hazel
worthy lintel
#

@ashen warren please use the sugg channel seriously wegud

gray nebula
#

no

ashen warren
#

I did

gray nebula
#

im coding this rn

#

so fucking awesome so savage

ashen warren
#

I actually wanted that

#

That would be cool

gray nebula
#

itd be fucking savage as hell brother 🤘

ashen warren
#

Besides just getting the crappiest loot from king slime

crude geode
#

Thank you Iban very cool

worthy lintel
stable musk
torn crown
#

why does the sugg bot keeps on breaking down

cobalt pewter
#

honestly no idea

distant gyro
#

reasons

cobalt pewter
#

most bosses spawn from afar, and Malice is (un)fortunately irrelevant

#

skelly has it because he pops out from the old man

#

crab, oreos (and rav?) have it because they drop directly from above

#

prime has it for some reason, but it didn't matter much

#

because he spawns from off screen

small timber
#

ya it is basically malice targetted, even if it is not stated (as in most case only malice bosses have enough speed to immediately go ham on player after spawn)

#

but I think it is a reasonable changes that it should be the universallized

cobalt pewter
#

if it's malice centered, I guess use that as your foundation

#

the way it's worded atm is that every boss regardless of difficulty should have it

#

which is pretty much unnecessary unless the boss needs it outside of Malice

small timber
#

I don't think it needs to be, because it is a general changes that all modes can simply use regardless if the boss actually hit them right now

#

1-2 second do not give the player much advantage other than not getting unfairly hit

small timber
#

it literally is just say "add more stuff" without telling what is to be added

crude geode
#

It does though?

#

It gives examples in the latter half

#

Also specifics are bad in suggestions

small timber
#

on that sense I guess, just that "new exclusive ammo" and "new excavation tool" is a bit too generalized for me

#

although I initially though he want some existing items to be added (without naming them) to shop instead of adding new ones

crude geode
#

Being general isn’t considered a bad thing in suggestion standards

#

It’s specific enough examples to give a concept

small timber
#

ya it is definitely legit, it was my bad, I initially thought it is add item that already exist to npc'shops without naming what they are

gray nebula
#

Frankly unsure about how much more easy to see it'd be to have to look at the tiny buff tooltip compared to looking at the minion itself

cobalt pewter
#

resprite the entire calamity

crude geode
#

It’ll only take the time the Draedon update took

radiant meadow
#

but in all seriousness, it's probably for when you're at home base and there's no enemies around

fossil finch
#

why would you need to know the exact mode it is in in that case though

radiant meadow
#

because you're about to prepare for a fight and you want it to be correct before you go in

#

or maybe you just have a preferred mode

small timber
#

@eager hollow wait for pre-HM and HM rebalance patch (next patch) to go online first, because this suggestion will requires cryonic gears to be rebalanced. If they are still as powerful as post-2 mech this simply will still not happen

fossil finch
#

No because it's post two mechs
Get trolled

pulsar marlin
#

I just simply hate how Cryonic ore requires 2 mech bosses

#

It bloats the progression

small timber
#

ya it is super weird

fossil finch
#

It doesn't really bloat it?

#

Ideally the fix would be disconnecting cryonic from cryo anyways

eager hollow
pulsar marlin
small timber
#

I always thought a better alternative to current system is player gain up to mythril at 0 mech, adamantite/cryonic/brimstone ele (I think getting changed) 1 mech (since cryogen is basically post 1 mech), hallowed 2 mech, chlorophyte 3 mech (basically normal)

#

hallowed and chlorophyte stacking the same progression just seems weird

pulsar marlin
#

I agree

small timber
#

basically all mech alts are equal to post-1 mech (if you beat them) but their gears are mech viable (tbh 20% and 10% decreased stat are not really too drastic), while mechs push ore progression

frozen hornet
#

Then palladium and cobalt get ignored like before

eager hollow
fossil finch
#

They're unrelated, as cryonic is implied to be daedalous's old as hell remnants of tech
Because of that, atm they're not really actually related

#

You're kinda forgetting as and the event

cobalt pewter
#

Cryonic should just be post Frost Legion 🚎

#

(get fucked)

small timber
#

if they do it that way they can just buff palladium and cobalt to equal power as mythril and orichalchum

#

they are planning on introducing different set bonus anyway

#

it will be a bit weird to get used to, but current system is also a bit weird (hallow post 3-mechs)

fossil finch
frozen hornet
#

4 damn ores in one tier

fossil finch
#

It'd make for a total of 4 parallel sets that are gotten the exact same way

frozen hornet
#

yeah

#

current has sets of two each

small timber
#

hmm ya ideally palladium and cobalt gets ignored (but then again that is the point that ore rework try to address), but ya it will probably either sacrifice something or keep the current system

pulsar marlin
#

I think Fabsol should straight up remove the Cryonic set if it is not moved back to pre mech bosses

small timber
#

currently it is sacrificing cryonic, hallow and unholy core items

fossil finch
#

Not really?

#

People in general like to strife towards modded items

exotic stag
#

(also aint daedalus like really good?)

#

(even better then post 2 mechs armors like titanium/adamantite)

small timber
#

daedalus is good, at least better than current adamantite tier gears

frozen hornet
#

Removing daedalus means removing... a lot of items

#

Shield, wing, all the weapons, daedalus

pulsar marlin
#

I mean, not removing them

#

But I have a better idea of a prediction once 1.4 tmodloader will be released

frozen hornet
#

you just said remove so like

fossil finch
#

Daedalous also had a rework planned like reaver's

small timber
#

I meant sacrificing in terms of progression, you beat cryo at pre-mech but you cannot use cryonic until post-2 mech

frozen hornet
#

Just make cryo key need a forge

fossil finch
#

That's not what it means but ok

#

Cryo was always kinda pre mech doe

#

And people will cry like how they cried at as' summon needing an anvil

frozen hornet
#

Tru

exotic stag
#

literally the cryo brimmy and as thing are like the secondary mech trio

#

cryo - AS - brimmy

#

they are literally

#

the mech trio but twice and thats what makes em special

small timber
#

is brimmy moving to post-1 mech? I see AS getting changed

frozen hornet
#

Brimmy is post 2 mechs because forge

pulsar marlin
#

I think if Calamity is moved to Tmodloader 1.4, I think Cryonic items will be tiered before the mech bosses. Let's jsut say, that Queen Slime should unlock cryonic ore, because both Cryonic and Queen Slime are themed around crystals.
That's jsut a prediction of mine for 1.4 Tmodloader for the Calamity mod, don't take it seriously

small timber
#

no I mean changelog

fossil finch
#

They're not automatically moving tier just because you can access them earlier

frozen hornet
#

Cryonic is literally ice

fossil finch
#

me when the completely unrelated

exotic stag
#

cryonic is ice infected by crystals.

small timber
#

cryonic is tied to cryogen, I dont think it will be changing

fossil finch
#

If cryo unlocking cryonic is already a big theming issue this woild be just dumb

pulsar marlin
exotic stag
#

and "crystals" are just a hallow infection

fossil finch
#

(They're very different things lore wise,,,,,,

#

(Cryo shouldn't unlock cryonic,,, (or cryonic should just be cryo remnants or smt idk

exotic stag
#

just make cryogen crumble into cryo dust

fossil finch
#

It's about lore
It's about worldbuilding
We stay attentive
We analyze

exotic stag
#

(oh god enderpikmin turned into the.. uh.. the xeroc?)

gray nebula
#

squionic

#

retheme

#

😐

spare prawn
wise raven
#

I wish yharon didn't lose his hitbox sometimes

#

like I'd rather it exist, but he do 0 damage

exotic stag
#

thats just his invincibility

#

oh wait

#

i thought you meant his hurtbox

#

thats probably

wise raven
#

no I do

#

I didn't mean do I meant take

#

mostly because when his hurtbox leaves it resets target lock

#

so you have to retarget him like five times total

#

75 62.5 55 27.5 13.75

#

six

#

six counting the start of the fight ig

#

very minor annoyance for controller players

#

and actually would make the transition into roar phase easier

#

since you can't dash through something safely unless it has a hurtbox, and I've died several times to the last dash yharon does while invincible (right on the word "enemy")

#

he becomes vulnerable right after "ascended" for the record

#

also why does dashing to parry an attack still debuff you if the enemy has a contact debuff

fossil finch
#

Controller players dies

patent scaffold
gray nebula
#

i mean i was saying that as in like

#

i think looking at how the minion behaves would be easier

#

but like, yeah, changing the sprite itself would have worked a lot better anyways

#

well

#

not obligatorily the sprite itself

#

you can ad visual effects to it that wouldnt require extra spritework

patent scaffold
#

ohh yea that'd be great too

patent scaffold
#

which is why i thought i'd write the suggestion up bc it'd be a subtle but noice QoL for a pretty funky n cool weapon

gray nebula
#

i mean yeah but i feel like it might be TOO subtle yget me

#

especially in the middle of the boss rush idk if a lot of players would be willing to look for the mini icon and check the tooltip

patent scaffold
#

yea no i understand lolol, minor gripe that i only ever noticed during the boss rush too

patent scaffold
gray nebula
#

plus ive got a new cool particle system coded recently so

crude geode
#

Soon Iban will overthrow fabsol and make all weapons deal summon damage

gray nebula
#

:chugn

#

nah

#

also yeah i have snowflakes so itd be even more fitting just make endo cooper spew out colored snowflakes based on its mode or smth idk

exotic stag
#

now the ofo can be real

#

(which is ohio flying object)

violet dagger
exotic stag
#

ohio beam particles

keen zealot
#

I'd love for my cursor to have a slight aura of some basic particle

obsidian cove
#

(isnt that literally just dust?)

ashen warren
#

red dust

#

also add more spears!!

crude geode
#

spears are just shortswords with more range

ashen warren
#

yeah

#

thats the point

#

and i love them

#

nadir is best

ashen warren
#

looks outdated tho

gray nebula
#

(also its custom so i can do anything with it

radiant meadow
#

@cobalt pewter you didn't need to suggest the statis' belt thing

cobalt pewter
#

....oh yea

#

le dumbo

radiant meadow
#

well idk if I'm gonna buff it because the acc is already pretty good but I already made it post moon lord

cobalt pewter
#

yeah the way I worded it should imply that the buff thing is optional

#

idk

#

well the sugg is sent to shadowrealm anyways

stiff wren
#

Dude this invalid user guy is making so many good suggedtions holy shit

hollow shell
#

funny

frail mantle
#

he just has a good gamer chair

unique vector
#

wuh

sinful harness
#

What’s the deal with useturn? Looking at discussion on this server nobody seems to like it but I don’t see anything in the suggestions post channel. Have requests for a toggle or something already been made and shot down?

crude geode
#

I mean it’s not in posting because nobody has posted it recently

unique vector
#

(what about useturn)

#

(isnt that a core vanilla mechanic)

crude geode
#

I think it has something do with melee users (cringe people)

unique vector
#

oh that

#

moment

#

i believe it was shut down internally (?)

#

i def remember some sort of conversation about it but i cant remember if it was internal only or if someone talked about it publicly

#

either way you can always just resubmit it i dont think ppl would mind

sinful harness
#

Got it

ashen warren
#

guy

#

guys

#

can the devs add some new weapon

#

just like storm rod

#

the upgraded version of nimbus rod

cobalt pewter
#

no SIS

ashen warren
#

its post devouver of gods weapon

cobalt pewter
#

that said, is Nimbus Rod even used for anything in cal

crude geode
#

Off the top of my head no

ashen warren
#

why?

#

maybe its good idea

ruby plover
#

the one that shoots clouds that slow down when hitting enemies

cobalt pewter
#

uhhhh

#

Miasma?

hollow shell
#

That uses Nimbus as an ingredient yeah https://calamitymod.fandom.com/wiki/Miasma

Calamity Mod Wiki

The Miasma is a craftable Hardmode wand. It fires a random spread of three to five fast gas cloud projectiles that slows down every time they hit an enemy, until it reaches a stop. After being stationary for a short time, the clouds decay into dust and disappear. Clouds can pierce up to nine enemies and also inflict the Irradiated debuff.
Its be...

ruby plover
#

yea thats the one

ashen warren
#

or its striking lightning every 3 sec

hollow shell
#

But the functionality is quite different

cobalt pewter
#

ahh

hollow shell
#

Greatsword of Judgement and Greatsword of Blah are actually closer to being late-game Nimbus-type weapons

#

albeit for the wrong class

ruby plover
cobalt pewter
hollow shell
#

mm

#

Those two are definite rework candidates

unique vector
#

i have a personal vendetta against nimbus rod

#

i will kill it with my bare hands

crude geode
#

why