That reason is a bit better yeah
I think I'd also mention that they'd serve as good practice for the full boss rush, as it is quite punishing to lose in the full rush
while being able to fight, say, the final tier of bosses at their proper BR stats without worrying about being set back so much when you die, as practice material for when you get there in the real thing, would be helpful
#suggestions-discussion
1 messages · Page 1205 of 1
If you want to preserve the challenge of the final fights you can just leave them exclusive to the full boss rush too
I believe Absolute Radiance is only in the final pantheon
Nope. You gain access to AbsRad in the Hall of Gods as soon as you reach her once
"on gamepedia" we all wish
that's the joke fandom sucks in comparison to what gamepedia was
massive downgrade
arent they the exact same.
no
fandom looks way worse and has tons of ads
I use an adblocker on my computer but no luck when on phone
calamity used to be on gamepedia but they were acquired by fandom
so all gamepedia wikis are fandom now
Indeed
Should trashbox's sug be exclaimed considering the forum is no longer being updated?
mmmmmmprobably I suppose
If he updates his reason to include why they should be updated despite the forum no longer being maintained, I'll un-exclam it
(probably because fandom likes to break)
What does fandom have to do with that
some other mod wikis like soa moved to other wiki websites
but its a way smaller wiki than calam
.
Fandom is the alternative to the forum
It isn't
How is it not one
fandom is basically what the forum was
no?
basically a list
uh yes ender. the forum had all the stuff the wiki currently has (albeit old)
It doesn't really go in depth
No???
Lol
It just had the sets and the lore
it wasn't anywhere near wiki level
Nnnno that's not a great comparison
Comparing them is just dumb
A wiki's a wiki and a forum a forum
Ofc the forum post will have teasers and info on the mod
That's their point
(The forum also has a discussion/replying component which is ironically the most overlooked aspect about it)
(considering the Discord has absorbed that purpose)
..m it's still active to today i believe
(i mean fandom also does too but like. its less)
Not a lot ofc but
fandom doesn't really
Sure there's discussions but they're not structured at all
Fandom does have a forum-like.. thing
that can be enabled on wikis
Calamity doesn't have it
And are meant for questions.. does cal wiki even has discussions on
Lemme get an example
yeah there's a forum chat available
comments on fandom wikis are horrible
Cal wiki doesn't have those on either
Bloons wiki:
https://bloons.fandom.com/wiki/Bloons_Wiki
Bloons wiki "community":
https://bloons.fandom.com/f
celeste wiki comments are pretty bad
but then again the celeste wiki itself is pretty bad
The celeste wiki is so shitty
Byeah
Imo keeping the forum post maintened would be nice but eh
It has like no information
Forum is still used by a good chunk of people and it's just tradition making a post for your mod there
the entity list there sucks compared to the everest wiki one (everest is the modloader)
It's just really inconvenient to update
We're keeping it around as an access point to our modern communication and information areas
but that's getting off topic
m
Yea
See above for why it’s annoying to update enderpikmin (if you don’t already know)
I do
Byeah updating it sounds like a pain compared to just. pointing people to the wiki or discord
There are people on the forum who doesn’t want to use discord, but theirs probably not a lot of them
for infinite star pouch dont you by the time you hit anywhere that requires THAT many stars
already have a star farm?
agree with this, i hate calamity star cannons just because they're completely unrealistic to farm ammo for
star farms take quite a long time to build
and star cannons consume enough you WILL need a colossal one
and like
once youve hit ~400 from beating up aureus and deus you should probably be able to just. say you're set
literally once you hit hardmode (which wont require that much tbh) just farm aureus for a bit.
get like 9000 stars
done
endless crystal dart pouch also sounds cool
shame cal adds like, actually one dart weapon lol
darts in general are way underdeveloped
only crystal darts?
theyre my favorite
aureus is just basically infinite star pouch tbh
or fish for astral crates
even before aureus doesn't stardust craft into stars
Yep
yes it does
f*shing
also ammo box/conservation potion exists for a reason lmao
There’s multiple ways of getting and conserving stars for starfleet
also this sounds like a SIS ngl
@hollow shell Does latest sugg count for SIS?
No.
Gotcha
Naming and numbering schemes are just based on Endless Musket Pouch
It could be reworded to be less SIS-like I guess
ex "Add a Fallen Star equivalent to the Endless Quiver / Endless Musket Pouch"
Also star cannon is getting rebalanced to have an 80% chance to not consume ammo so it can actually be balanced and not overpowered
So other star upgrades may get that treatment as well
Oh you bet lmfao
specific item suggestion
"Specific Item Suggestion" yeah
A type of sugg we used to get a lot, basically like writing a wiki page for an item that you came up with, a specific proposal
You can find more info in the pinned Dont's doc
Basically, around half of all suggestions that got written were specific item suggestions
We got hundreds and hundreds
And the devs only ever ended up implementing like... 4? 5?
1.5 implemented like 2
We decided that they were not worth keeping around as a valid sugg type
basically just clogging up the suggestion channels
essentially a major part of the playerbase can't design items and shouldn't be given the power and encouragement to

A major part of the player base can’t understand basic game design, let alone items
(not to say that the devs are design geniuses
But... yeah we got some bad suggs)
time to pull the most obscure sis shit ever
this is still a relevant statement regarding playerbase
I'm only trusting speedrunners with bug hunting, not balance and design 
I've gotten quoted for that many times, even in the dev server
I'm proud to have said something so poignant
epic 
I've seen it quoted on youtube b4
ok I agree with the idea of more critters but the explosive bunny I don't
otherwise
isn't there gonna be a brimstone crag overhaul sometime soon
Good suggestion
that would probably be a good time to add brimstone critters
also I just notice the bot is down
@zenith hazel bot needs a bonk
Next update is mostly focused around that type of shit iirc
*next major update
the next update as in the current #changelogs one is definitely not that
yea next update is what's in #changelogs atm
notified amber
Indeed.
What exactly does this entail? Like a general overall rework to terrain, enemies, loot and what not?
or something smaller?
I think terrain is gonna change definitely
good, I hated traversing that place.
"God Slayer Dash is currently just much more superior compare to Silva Revive"
Weird. I usually hear people complaining about how GS and its Auric upgrades don't have a revive
people are just get too used to being revived after getting pummeled by Scal
the GSD is actually one of the most overpowered thing in the game right now
if it is pure movement then it is just a second RoD (which is fine), but it gives god mode during the dash (and like 2 second of immunity after the dash end)
(That is still technically RoD-like, considering you don't take damage from whatever is between you and your teleport destination)
or literally just spectral veil
but GSD is even safer than RoD, with RoD you can teleport into projectile (obvious example is during Scal bullet hell), wuth GSD it is free
Indeed
I think the main reason people say revive is better is because most of them do not bother to learn to use GSD
GS armor is also post-DoG whilst RoD is post-WoF
most post 1.5 video I seen on youtube never use GSD once in their lifetime
I do agree with your sugg though
I think having a crazy long recharge time would be more welcome than having to die to reset it
and also revive is just less effort (and people playing glass cannons), GSD is less reliable on glass cannons
and also don't have to die to reset the CD
Hardcore players are crying with joy
All 4 of them
ah yes calamity HC player 
*3
tbh it is definitely doable now, previously the concern was DoG just one tap you on Dmode
byeah a 4 or 5 minute long cooldown sounds reasonable for a revive that's balanced around being once-per-fight
that late in the game
it will (at most) trigger 2 times, considering it do give complete damage immune after revive I think it is reasonable
in most case it is once unless you die really quickly at the start of the fight
You could bring up stalling but I personally think that anti-stalling is an extremely bad argument
As most bosses don’t have easy phases late game
and also Revengeance phasing
Calamity already has anti-stall built into it now (apparently)
it is a much longer time to stall than Adrenaline
It’s already been called out as bad as well. #suggestions-voting message
(and also why risk stalling for a defensive mechanic when just killing the boss is less risky)
Also yes @languid quartz I feel I should acknowledge your suggestion
I am aware that the star req is currently not sufficient
yeah I figured it'd be hard to miss for testers/devs, felt like throwing together a suggestion just so it would be brought to more attention
I think I have an idea on what to do with stars but idk if it's gonna be the most favorable thing ever
On a timed based basis, the top x% of suggestions get sent
Not a bad idea I suppose
mmmmmm
and that would be a permanent solution which is nice
so regardless if the situation is in star drought or star flood
That would indeed mean star reqs would never need to be changed
makes it hard for controversial suggs to go through ngl
the same % of suggestions are gonna be delivered everytime
It's already hard for them to go through
and then keep 200 as the lower bound or something
("already" as in, pre-270)
true ig
the only problem I can think of (seeing how it currently is), is that QoL suggestions have overwhelming chance to occupy the top %
also true.
and other suggestions almost can't compare
yeah but that's gonna happen regardless
even if the star count has to meet a fixed number
well if qol ones are getting the votes they'll be sent either way but I see what you mean
the main issue is if those qol suggestions eat up the slots for everything else
yes that's moreso the problem
then we just have to be stricter on the qol suggestions 
the original idea was that:
suppose 100 suggestions get posted in a month
after the month passes, the 20 with the highest stars are chosen
that's the "top %"
It can either be the whatever% of suggestions that had the highest amount of stars by the end of the period (what you just said)
Or it could be an average of all star counts over the period, and the "star req" is set to a specified proportion of whatever that average is, and all the suggs meeting that req get delivered
There are problems and advantages to both options
I feel like a month might be too long of a time period though, you wouldn't know for the full month if your suggestion passes or not and plenty can change in that time period
something more like the top 5 each week might work better
If either one of these happens I sure hope it's fucking automated
yeah lmfao
the latter sounds like practically the same thing unless the average is referring to something else
my own idea (though I don't know how it should be implemented), is that a second (lower) star count is set for a suggestion to get "highlighted" (basically more exposure), and the suggestion that reach the actual star count get sent. The idea is just purely for suggestion that has potential to not get drown out
basically a weighted top 50%
Basically the latter is
instead of changing star reqs whenever we feel that they need changing,
The star req changes on a periodic and consistent basis
and isn't changed to like, "nice numbers"
It's raw averages
And that would allow star req changes to be automated
yeah it will either have to be automated or painfully done
the bot has trouble transcribing messages as is, let alone this shit (no offense to the bot, it does it's best)
I have no idea why suggbot goes down as often as it does
Our ModNotifs bot gets put through way more strain and it has way better uptime
¯_(ツ)_/¯
Personally I would love a weighted top 50%, so that more controversial but good suggs can go through
but understandable if we need to keep the percent low
actually
Unfortunately you can't really quantify controversialness
#suggestions-voting message ya stuff like this is about as controversial as reverting RIV
rage rework moment
I was thinking the star req could be
A: 80th percentile
B: the median multiplied some value like 1.5
and then the numbers are readjusted monthly as provided by the example
I could probably run the stats for the past week on what that would be
This is all wishful thinking, the assumption that we can get someone to develop a bot to do this
cuz
Amber maintains the suggbot but she does not develop it anymore, not for free at least
She's gotta pay the bills and bot dev takes up a lotta time
that's a good point as well
manual
if it's manual I will do it but you have to pay me 
my love for stats will barely outweigh the slog of reading 100 suggestions every week
oh right even if I did it I couldn't send them right
depends
if only cutting the screen in half doesn't make the suggestion text screenlength
I only had to do one tally for the course of a few weeks at most
And I couldn't bring myself to do that
I mean, in the past I could, but
point is I'd rather not rely on a human and their emotional state to do it
I mean I know nycro's a CD and he has created like 6 different bots that all maintain really well but that would be a large ask plus probably a logistical headache as having a bot in main comes with a lot of perms
the problem with manually doing it is that retrieving numbers+title is impossible, you have to go through the pretty block of text every time
like this is all we need when star counting
we don't care about sugg author, nor the actual reasoning of the sugg, but simply the title and it's stars
Author? Yes
Reasoning can be useful for some suggestions though
sorry I phrased that weirdly
when reviewing whether or not to send a sugg to dev voting
ya things like this will become confusing without context
you mean like the star check
yes exactly
if yes then message link is preferred
“Put Giant Clam in Boss Rush”
honestly if there was a way to have compact mode on discord somehow remove the body text that would be incredibly nice, but I doubt there's anything we can do there.
Title:
Star Count:
Link to Message:
Feel like that could work
They get to see the title to see if it’s worthwhile, see if it’s well received, and then can look at the message if further clarification is needed
not sure if much resulted from all of this
if only dodu's hand cannon weren't a donor item, I'd suggest letting it inherit lifesteal from the component aeries
Indeed
I wish I had enough money to get my own donor item when you could’ve gotten one
Overall it seems like having the suggs delivered be based on percentage isn't too bad, but also would need to be tweaked and adjusted as things go on. Automating got brought up again, but manual might have to be relied upon which would be a pain and unlikely to happen.
okay well where's dodu
Find them
not actually worried too much about it I'm tired
I think the main concern is that if something are to be implemented, it like have to be done manually
so basically it must be a very simple work for it to work
yeah that's moreso the problem
the math of doing it isn't the problem, it's retrieving the numbers
@past pagoda How you feel about this
I feel like a few people think coding is just ticking a box and then thing works
Unfortunately, I don’t know if this is true, as I can’t code.
byeah having a bot automatically do all that shit sounds very complex and a lot of work overall
Let me read a book on how to code and I’ll figure it out from there
manual review seems like the most likely option but it seems like a massive headache since no suggestion looks like this
Because hypothetically, you’d need a time period for the suggestions to be in, then the bot needs to pick the top _% of suggestions, and have a format to give it as
As an example:
Time Period: Day
%: 5
Format:
Title:
Star Count:
Link to Message:
Like that could work, I’d just need a brain to code it.
do the stars on the bot tallied separately? or is the only instance the votes matter is on the reaction?
Honestly, I have no idea how the bot does it
Well the bot just transcribes the message so it doesn’t have to do much
I guess there's no chance of having the bot being developed further, so idk why I said that
When I learn how to code I’ll try making something to make it easier for the devs to look at the suggestions
i like health so sure
@wise raven approval.
Dear Fabsol,
FOR THE LOVE OF GOD REDUCE THE AMOUNT OF STARS IN THE SUGGESTION VOTINGS!!
Sincerely, Mr. Pootisman
I have to agree 270 is way too much

rover knows the star req is in a weird spot
nah fabsol is responsible for every single thing in the world if a problem exists blame fabsol

Arguably serpentine could be one of the weakest weapons in the game
holy fucking based
I just hope ravager have the samething as 132, everytime he spawn he slamdunk me immediately
are you spawning him while in the air? never happened to me
nah I think in general he need that, even if you spawn him on land he can immediately fist you
you can always just dash away immediately, but it is the same deal with astrum aureus
yea he's never done that to me so i cant comment
ravager and aureus spawns right on top of you
and it also deals contact damage
if you don't dodge it
Oh boy we’re bringing up this again?
This is a pretty subjective opinion so I can’t really invalidate it
I honestly don’t mind the mechanic all that much tbfh, as even if someone fails at EoW/BoC they can get evil pickaxe and leave since that’s really the only actual relevant loot from said bosses
This is moreso a problem because all of the unique boss loot is crafted for both evil bosses and evil bosses +
REEEEEEE PROGRESSION SKIPS
cope
I personally think either the worm drops should be removed, or the hive minds minions (maybe dank creepers?) should drop the corruption equivalents
It’s not even a progression skip you’re still fighting the boss
Not every world evil thing has to be the same as the other, but in this case it would make sense
Indeed
Honestly wouldn’t mind if simply killing a cyst caused aerialite to spawn ngl
also continuing off of this, just make some of the drops only available through the boss itself and not crafting lol
@ripe owl You should at least mention EoW/BoC in your sugg imo, as it’s why the mechanic exists for Perfs.
My issue is that in the yahron fight it's easy to meet yourself out of the fucking arena on accident
you usually block off the edge so it is really not a problem
Yes, however, i am lazy and have not yet built an arena
then do smaller tap for GSD
Bronze mentioned this already, but I’d be happy to make a suggbot and I’m confident in my abilities to consistently update/maintain it when circumstances change
Like they said I already have a few other bots running, and it’s no issue for me to make another; I actually have a lot of fun doing it anyways
Obviously I can see it not being a necessity, and that’s fine, but reading through the conversation I could probably make any of the changes/ideas that were tossed around
Probably would not take me more than a day or two
then what is right channel
while I don't want to discredit Amber's efforts with the suggbot so far, having a somewhat regularly updated sugg bot would be pretty nice 
Oh yeah absolutely
(yes because then we can have added ideas of some ways of sugg discussion y'know. giving ideas about fixing sugg-posting because by god the amount of donts)

Amber’s done lots of hard work and they absolutely deserve recognition for that
yes
keeping ambers work is fine. adding onto it is even better
because your improving off an already good idea
if you would make one, it's probably gonna be more for backend and stats, and not taking the spot in the sugg channel
yea
both can coexist
I feel like moderating posting could still be done manually, just needs a bit more people to work on it
i didnt mean like exclam
but stuff like the top % delivery and stuff totally needs a bot
i meant like y'know how we were all talking about the google forms role thing a while ago
I don’t think they can be exclusive, as the discussion was about the amount of votes needed to send a suggestion
I can’t control when Amber’s bot would send the suggestions
@wise raven the remark in brackets isn't needed, if your donor related sugg isn't exclaimed, then you're good I think
(also if you provide proof here so we atleast know your not lying)
but otherwise the sugg is fine
(mostly because im too lazy to use search function while im working on something in mspaint)
Good suggestion
Either way, it would take a bit of change but I think it would have a largely positive impact in the long run

there ya go
coolioe
Alright, that's great to hear that you're willing 
If you ever join the dev server in the future (I thought you were a tester already whoops), then your bot could even handle the automatic deliveries
Amber's bot was planned to do that but it was never implemented, all deliveries are still manual
I already made auto deliveries for the Infernum server
ooo
btw rover uhh
what r your thoughts on like a google forms verification system for actually posting in #suggestions-posting
(explained better up here)
Not worth it. We have exclams for that purpose.
Essentially once suggs get enough support they get automatically forwarded here, and then once Dom/Pin/Me reacts with one of the emotes it’s automatically carried over to public
If Suggs are accepted but aren’t finished they get ported to a channel called suggestion to dos where the only option is to mark them as finished
(And again it carries over)
Oh you have a way higher rate of implementation than Calamity it seems
But that is cool, looks similar to our system on the dev side
A person wants Astrum Deus to be fought only after Cultist.
Well, non liniary Calamity sucks but it needs to make the mod feel free, so you can fight a boss at all times
its just like how you can fight the sentinels pre-provi (or was that removed this upd)
How is "support" determined in Infernum, is it also a one-reaction voting system like here?
Yes I was gonna address Derick's sugg once this convo here ended
Yeah, it’s literally the exact same lol
The Rune of Kos recipe is not removed. And yes you can fight them at any time
yeah thats the linearity
you have options
you still have to progress to unlock stuff. but you have more options to do while waiting for that progression
Suggestions are posted in a dedicated channel, and after 24 hours have passed if there are no issues they automatically get forwarded to a voting channel
Wow, nice
It'd probably be no issue at all making one for Calamity then, just duplicate it and change the channel pointers
Aight I think I'm on board then
As long as your bot doesn't crash as often as Amber's
and, I'm sure she will be happy to not have to keep rebooting it
I’ve considering seeing about testing before, I’d like to be able to help out if possible
And that could serve as a double help by also allowing me to get implementation in dev
Would I just need to talk to Fab about that?
I think so yeah
yeup
(You prolly don't even need to do testing if you don't want to, the bot business should be enough on its own)
Well that would be awesome lol
I guess if you could bring it up there so I could get an invite that would be nice? Not sure what the process would be lmao
I'll ask there but Fab has the final say
Well
The Plague enemy suggestion will work
Since PBG is after Golem and is the only boss that is locked after another boss, I hope the suggestion I make will help
I will die of cringe
I honestly just say... no to this
honestly i feel like having plague suddenly overtake the jungle after golem dies is much more effective of a sudden shift than it just being another start of hardmode thing
Oh
Having them spawn on early is just unnecessary and overwhelming imo
Having them spawn where they are now (with more work at least) can give a non boss break to the post plantera eighty bajillion bosses available at the time
and it lets the devs balance plague enemies around postgolem without needing to worry about hardmode start gear
I might need to edit a bit my suggestion, regards the enemies stats
(i mean also isnt golem like a jungle guardian like plant)
Calamity already is a complete mess and non linearity isn't doing it any good at this point
That's what Fabsol really wanted to
This is a good suggestion imo
Well, thanks. But regards that, non linear Calamity might be average, but it's actually necessary for the player to fight bosses earlier at any time
This type of stuff just forcefully meshes eight billion things at the same place for the sake of "people fighting things when they want to" which is just.. not a good excuse to confuse the players who don't know that much with eighty billion different things to do
It is not necessary in any way
Just a few things:
Title should probably say "to the start of Hardmode" rather than "at"
And you don't need RoD to access the Lihzahrd Temple, Calamity allows the Temple Key to be crafted at the start of Hardmode
Calamity could've gone massively linear and it'd be the same
I might edit it again for grammar issues

I just dislike it heavily because it removes the only non boss part of calamity's lateish hardmode
Even if it's just 3 seconds of farming plague enemies
post plant and post golem are already bloated to hell with eight billion bosses
Honestly non-linearity exists just for low percent players but we keep changing recipes to screw low percent over harder


post plant has 2 and post golem has 3 but alr 
please just remove half the calamity bosses at this rate
I have a personal idea for how to make Plague accessible earlier without being overwhelming as you say Neko
That being, the Jungle Biolab contains a big important green tank, which is initially intact in PreHM, then gets cracked at the start of Hardmode, then shatters after Golem, releasing the plague
But when it gets cracked after WoF, the player can manually shatter it to release the plague early, if they want to
So it's still forced to happen after Golem, but you can let it come earlier
That'd be better yea
That's a pretty good idea, I like it
Prolly too specific for a suggestion, but I got dev privileges so I can talk about it with them directly 
true
My main problem with all the non linearity changes is that it confuses new players too much for the sake of things not many people actually do

Though with the idea i feel it'd be good to have some sort of way to know what you're doing is dangerous if you chose to crack it
Ofc in some way that's not disruptive
Considering it's draedon it can just be some hologram or screen thingy that's close by and originally can be read even in phmode
In hmode it'll start glowing red and have a warning sign on it or smt
i did that in my playthrough
maybe have right clicking on it bring up a message saying smth like "Warning: Active Nano-Plague samples within." and in hm it says "Danger: Plague containment failing. Critical damage has been sustained. Cell integrity low" so they know whatever it is is dangerous and trying to break it would probably let the plague out#
because if you find it in ph mode you'll probably try to break it, see you can't, and right click on it to see what it does
if you break it or when golem dies it pops up a message like "Plague containment breach, evacuate immediately. This is not a drill. Evacuate immediately."
would help reinforce that the plague is Bad Shit™️ and not just another enemy thing
this would be really cool tbh
(ANOTHER GUY MENTIONING AURIC SLIME AAAA)
that just looks like a blue slime infected by scuttlers jewel syndrome
it is literally a blue slime with scuttler jewel syndrome
i still find it hard to believe people legit just run out of auric ore
i ususlly have spare
unkess you play ssmall worlds but at point like
Multiplayer worlds may have issues a bunch.
why are you playing small
MP is an issue in an of itself, auric ore is he least of the issue
and besides you only need the stations and stuff once, and the weapons dont require too much bars to my knowledge
if you need more auric ore, bring a dragon egg to a new world
To be fair it’s almost a necessity for progression. So if you run out of it for the armor then someone in the server is just out of luck.
thats a bad solution but regardless
It’s a bit of a pain in multiplayer
s
It doesn’t have to be though
and at that point youd prolly play large which tbh
defo has a decent chunk of ore all around
yeah theres absolutely enough for like, 3 people in medium lets be honest
its changed anyhow so the sugg is moot blike
yeah
also "less rare" doesnt really mean "give more"
cause it could refer to rarity titling. or something else
Next patch they will generate in larger vein so it is kind of fixed
Unless you are playing 10men multiplayer or something ridiculous
(calamity veterans lmao)
the sugg definitely talks about scarcity
i know but for those people who just read titles like
ah
Permafrost isn't great either
But he at least has weapons for multiple stages of the game
Amidias is only post-DS, never more
i remember sugg something similiar to this
i've seen people use amidas blessing in crazy challenges to cheese abyss
and, uh, never else
i use it in the abyss a lot
The issue with the guide thing is that the guide in vanilla is only useful for showing you crafting recipes. Amadias is cool and all, and can be helpful to first time players, but doesn’t offer nearly enough help to be a true guide.
before i knew how good diving suit was, i put no gear on other than the buff and just nohitted the minibosses

Maybe if he had something similar to help show progression like the guides crafting tab.
maybe give him more special item obtaining tips?
I think a special tab that offers help specifically on what to do next instead of generic advice in help. That way boss list mods wouldn’t be a necessity for new players to beat every boss.
How many players would just skip ravager without a progression mod?
with terraria, especially modded a lot of people are used to using a wiki/other mod or some other way to get information about progression, to the point where it’s hard to get people to use the things provided by the content mod itself
The guide in vanilla isn't only useful for showing recipes, he has extremely helpful guiding dialogue, the fact you already know everything about the game doesn't mean it's any less useful.. games should tell you things and shouldn't expect you to open the wiki every other second just to see basic stuff like progression or how to do x, guide or amidias are basic steps in that direction
Terraria community in general doesn't seem to mind this things at all, but a lot of mods don't tell you stuff and calamity could be a good example of a mod that does
Yes, but that habit is a result of not having systems in place so people can know things without consulting the wiki xd
Yes but I feel like Calamity is close to becoming self sufficient (except for the lore). Now you can buy potions from npc’s, so the alchemist npc isn’t nearly as necessary for casual players.
(xd)
Something like a progression option for the help would make another extra mod become not as necessary.
The point isn't making calamity players use no other mods anyway
It's just qol in general
There’s probably people who don’t use any other QoL/the wiki and miss boss because of it
That’s what I’m saying
I mean I mostly do jack shit
oh and I think the bot didn't gracefully handle when suggestions that were manually approved were ✅ed etc.
or the bot just had a sugg issue and freaked out and just spazmatismed
cause it updates the embed (color change)
and if there's no embed to update, ig it just fails
cause Amber did say at one point that manual suggs were causing problems
ah it probably tried to submit a sugg that was manual. then freaks out cause it sees it there.
nah not that
auric slime suggestion #464785859374
well its not specifically for an auric slime
aren't the ore veins being increased next update tho close to what it was before 1.5
also I see a problem with the suggestion to lower the star count in that the suggestion itself would need to get 270 stars 
I see it with my eyes and my eyes are the most important eyes
(no)
it already exists under the form of resentful and the current results are uhhhhh.... not great
mechanically speaking terraria likes to put the bosses in your face so reverse fall off would be a balancing nightmare
~~also terraria doesnt naturally have fall off now that i think about it ~~
Resentful is a problem because the two bosses it's available for are SCal (you literally cannot be far away from her) and Exo Mechs (the only one it's really usable on is Thanatos, because Ares stays directly above you and Apollo and Artemis right to your side)
and boss rush but also like. boss rush is unbalanced lol
true lel
(also i think resentful is also just not good rn in terms of when it works)
but second point still stands that reverse fall off would just encourage players to run away instead of actually trying to dodge
i think current resentful is atleast a screen away for the effect to start being an upside
i was thinking like half a screen for the damage bonus to activate
haha
another ranger suggestion
wow this seems like an immense balancing headache and bloat!
eh kinda
you already have the variety of guns/bows/flamethrowers/rocket launchers, do we really need shotguns to be their own subclass
helping with the somewhat lack of variety in ranged weapon options
are you fucking serious.
(lacking variety. literally ALL the shit in ranger)
ranged is literally the second most common class in the entire game, with four different classes of weapons.
make all shotguns fire a single bullet and multiply the damage by the number of pellets it used to fire beforehard

yeah thats just slugs
And the second most subclasses
what has more subclasses?
can't wait for boomstick to deal 200 damage pre boss
melee.
ehhhhhh if you're counting flails, shortswords, etc. than that's more types of weapons than distinctive subclasses tbfh
they're subclasses but they're just not very unique
indeed
one can be held out for longer
Byeah I really dislike this suggestion ngl. It implies ranged has a lack of variety when it's probably the most varied class in the entire game, and giving it two different ammo types for shotguns feels like immense bloat ngl
~~byea back on topic ~~ ranger is designed around ammo types so you would need to do the balancing work twice
the only thing i can say for shotguns is just give it the ability of slugs and thats it
but why
because shotgun snipurrr
i agree at least on that

slugs would be neat
smh my head provi breaking the don'ts

byeah the reasoning of "ranger lacking variety" is just straight up false ngl
has more distinctive weapon types than most other classes, shroomite being the prime example
dev tier is abysmal reasoning for suggs about class variety
and only the bow is viable

can't wait for a dev tier shotty that will fire gauss nuke slugs
ik
i was just saying it has no variety
ok
@spare prawn I think this sugg is technically valid, tho I will suggest removing the final point, as it's coming close to just adding bloat ngl by adding two types of ammunition instead of just 1, which will likely result in a massive balancing headache
and arguably adding two types of unique ammo across the game sounds pretty high effort, at least to me
i was thinking that its like
different materials are either a slug or a shell
with many more shells than slugs
hm.
I'm gonna ask again the question of whether this qualifies as high effort don't or not, considering the effort of adding ammunition and making shotguns distinct from normal guns
thats entirely fair
I am unsure how much effort this would be
Hardest part would be making the shotguns utilize the new ammos and be unable to use standard ammo, all while still making them be considered guns in the eyes of Sniper Scope and Shroomite Armor
which may be impossible
because those two things determine weapon type by the ammo they consume
Unless we really go ham with how much vanilla code we want to edit and changing the definition of "gun"
Tale your bets
Will Bronze's sugg about reducing stars required earn stars required for sugg to at least be delivered

nice point
last star sugg made it so maybe
if so then it'll be 5 suggestions that have made it since the increase, with 2 of them being about lowering the star count

its already at 91
the problem with uzi is it is on-par (or at least not very much worse) than megashark, so if they decide to make it craftable it will need to be post-mech (which will defeat its purpose)
because pre-mech uzi is one of the better weapon you can get (besides obvious weapons like daedalus stormbow)
yeah, i could probably make it clearer that i meant like post mechs or plantera
then it will be... useless?
I think just make gun dealer selling it is more appropriate, like sell it post 1-mech or plantera instead of craftable
it is an ingredient in a decently important post ml ranger weapon and probably some others
therefore you can get it for crafting without rng grind
yeah maybe like sold post 1 or 2 mechs
(ya you already address it), just that I don't feel it will be very fitting for craftable
at least hard to find when it should be craftable
fair enough! my thoughts were basically "well if you can craft a p90 you can craft an uzi"
ya it make sense
just make the base drop chance of uzi higher and add another way to get it later for catching up recipes
okay suggestion edited!
Tbh I'd suggest directly mentioning it's an ingredient for a weapon later on, since that's basically the reason to make an rng weapon not rng
added
I was wondering, are the mech souls really necessary in a lot of recipes?
the valkyrie ray for example, it already needs hallowed bars, which now requires all three mechs to be defeated anyway
recipes that require only one soul are fine, but requiring all three seems a little redundant imo
should be noted that hallowed bars requiring all three mechs to be defeated is an optional change
Indeed
any change a mod makes is optional
that's not the same thing
there's a config in calamity specifically for disabling the early hardmode rework
yeah I get what you're saying lol
I just feel it should be balanced around default config since well, that's default
but either way the souls thing isn't really a big deal so I guess if a lot of people turn off the rework then it makes sense to keep the recipes as they are
I think making valkyrie Ray not a mech soul recipe is actually a fine suggestion ngl, as it lends more credence to it being the excalibur equivalent for Mage
that was just an example of a recipe that uses souls but yes
I've heard talks of the hardmode changes being no longer a config in the future once the rebalance is finished so it'd still work
I wouldn't include that bit in the reasoning though as that would make it a future content suggestion
right now early hm is still in the works
All we need to wait is for altar ore armors rework, some stuff that needs to be moved earlier and class specific helmets for altar ores
this suggestion is interesting lol
"Jungle Dragon" is a cool title for Yharon bc i find it neat that it understates Yharon's importance to the lore
he isn't necessarily connected to any sort of Jungle theme, but then you look at his story with Yharim and then it clicks because of how tied the Jungle is to the tyrant
then again, i do find that other titles might be badass for him, something that might convey his position as Yharim's strongest aide more specifically i.e. "Tyrant's Dragon, Yharim" or something along those lines
ah yes yharim, the tyrants dragon
although yeah i do get where they're coming from
(sounds like a mini-SIS
yeah doesnt really feel like an actual helpful suggestion and more like "this thing would be cool"
it would literally just be a hinderance is all
and also useless
just simply max out crit chance
also its a donor item
that too
also its post moonlord for dawnlight anyway
why would you tho
not critting already is punishment enough for not hitting the mark

(and even if you do have the item. ranger already gets over 100% crit chance
@subtle sapphire I'm sorry what?
Should I remove the suggestion ? 😔
It is a pretty weird suggestion
It is
A challenge centered around one donor item
I know this community has a hard on for challenge items but this is like really really weird
Just go commit Ball and Chain Torture if you want to please your need for masochism
Or Iron heart
basically no crits but you will guaranteed crit on bullseye targets
ranger players when they have to aim
and iirc any crit% you do have is converted to extra damage, since it'd be useless with the guaranteed crit
yes

Yeah fair enough sugg, Small
Not sure why that Megashark-style gun has no ammo chance
It was bothering me
10 MINUTES TO FIND???
euGHHhghhghghgh
wait how long does it ttake to find heart crystals / life fruits
Don't these dye plants show up with Spelunker
so uh
they also show up on the map
The fuck did you need those dyes for that badly
hp upgrades
the heart upgrades probably
Okay I see
skill issue
But I never had any trouble with these plants personally, I'd just see them while I'm out doing something else and I would pick them up 🤔
i bet you didndt pay attention and missed some
litterally couldnt find any
i just trash em cause i never make hp upgrades anyway. i end up with 4k at the endgame
wut
i never find them...
Okay
I suppose this sugg is fine then
BUT
You should include the HP upgrades as part of your reasoning
thx
I mean the alternative that had always been brough up is why are hp upgrades using dyes instead of herbs anyway
You have some really fitting one too (waterleaf for miracle fruit, fireweed for blood orange, the daybloom for elderberry and moonglow for dragonfruit)
because herbs are already used for potions, something that boss rush type players care about
#suggestions-voting message less than 70 to go

incredible

How would we feel about a sugg to make calclone named just calamitas clone and scal just calamitas
We've gotten similar suggestions before so ye you could
Particularly, people have suggested to make Calamitas's name change on refights to "Calamitas Clone"
because the player is no longer fooled
there's no longer a bamboozle anyways
so the argument for renaming Calclone is stronger
The issue is people aren’t fooled even on fight one anymore as the clone is so significantly different looking to the real thing, even considering the clones new design
We can consider that when the new design gets implemented
Even before it does who’s going to see a metal eyeball and think oh yeah this is definitely the human witch

the idea is that we did not know calamitas is calclone
because we don't know it is a "clone" at the time we fight it
I mean
iunno how much lore the player is expected to know
Like, that they would know Calamitas is a humanoid witch at all
That’s true if it was a totally blind play through
the mod should not expect every player of the mod to be a veteran to the mod, so it is better to build on play playthrough experience instead
otherwise the new player experience will be, kinda lacking you know
I do recognize that it's strange to give the player a fake-out with the name "Calamitas" if they don't know why the real Calamitas was significant at all
Maybe the namesake similarity to the mod being called "Calamity" is enough to do it
ya when you see a boss named directly after the name of the mod, it usually is of significance
just like how you immediately knows soul of cinders is important in dark souls
Well let’s not forget the issue of people confusing cal and scal
despite reading no lore about it
The “real” calamitas is referred to as both supreme calamitas and just calamitas whereas the clone is only called a clone when it dies
new player can just treat them as two separate boss, for veteran player they are just refer to as calclone and scal anyway, if renaming is implemented like stated above, only on refight (or after beating it) will be more suitable
Well would it be possible for the refight to be a clone AND have supreme removed from scal or is scal just what people are used to now
I think a better idea will be literally just hide Scal from bosschecklist until calclone is defeated
I think Shadows of Abaddon do it for their final boss
Speaking of, it’s kind of amusing you can show victory shards to the guide and he’ll show you the lore drop for scal, yharim telling you to fight him included
Yharim be like you killed desert scourge? You’re ready to fight me 
still need trophy no? ya you can see it but recipe browser will do the samething by typing "cal"
Considering Cal Clone actually has a redesign concept to not look like a giant eyeball, it actually kinda makes sense for the fakeout
ya it is soon™
I accidently press enter before finishing it
I will juts edit it
ya I think all mods edit their own boss checklist
it will not make sense whatsoever for boss checklist dev to just update on all mods in existence ever
to my knowledge it should be, mods edit what they want in their boss checklist
Yeah mods provide basically all the stuff
ya seed of infection is rather early, not surprisingly you didnt notice it
Yeah that’s a part of boss checklist, you can pass a function to hide the boss iirc
(Just building up the idea here before potentially posting) but would it be too big (or bad) an idea to move all vanilla+calamity expert mode drops to revengeance, since it’s the mods main difficulty and revengeance really doesn’t have any exclusive drops?
no
I think ^ sums up the opinion on the idea, I do not have problem with it, but it will cause massive outrage
there are people who barely beat expert mode, revengeance is death sentence to them
Yeah, and I don’t know how it would be able to be communicated especially to casual players
They might not see their expert drop and think it’s bugged or smthn
and it will completely break expert mode balance (namely that 99% of the bosses are balaned AROUND having expert items, like Shield of Cthulhu)
Oh that’s true
forget the outrage, that will make Cal a lot more broken in terms of crossmod compatibility
(the very base concept of compatibility, as in not making other mods lethally broken)
Mmmmdidn’t think about that
also tbh another reason is there is literally no reason to do it
moving expert exclusive item to revengeance exclusive is just a giant middle finger to expert player like "hey git gud"
Worst that can happen is that it doesn’t get enough votes I guess, I might post it when I get to my computer next, but I might not. The for argument isn’t really as strong as the against
There is just the alternative “make revengeance exclusive drops” but that’s more work
if they want to have revengeance exlusive item the best approach is still to add new ones, moving expert items just do not work (and also perceived as extremely lazy)
Yeah I might not post this one, the against is stronger than the for
I just don’t see the for when there’s so many reasons not to move expert mode items
Maybe add the legendary scar from fortnite? For ranger. Would be cool

@small timber not sure how I feel about hiding SCal considering you don't have to fight clone to fight scal
I'd have to say probably not?
you do have to fight clone, you need ashes of calamity to summon Scal
ya with the new change it is mandatory to fight calclone before scal
both the altar and the consumable for altar requires ashes of calamity which only drop from calclone
low%ers be like 
low%ers: let's skip all the bosses to go yharon then scal, oh no turns out I need blossom pickaxe to mine auric and DoG for Cosmilite anvil, guess I just fight all bosses anyway
just without auric tesla armor (because polterghast is not mandatory)
you don't no? I dont see ruinous soul in cosmic worm crafting material
oh god it has luminite so you cant even skip moon lord
phantoplasm is normal post-ML dungeon drop
Phantoplasm also dropped from some obscure post-ML cavern layer enemies so polter was never needed
Ya boi, PHANTOM DEBRIS, coming to low% rescue
@blissful prawn #suggestions-voting message a very recent suggestion that is suggesting the exact same idea is at voting
nah it is just that suggesting the samething in such a short time spent end up diluting the votes
and also a bit unnecessary (since it is basically posting the samething twice)
You're right, but it's the only thing I can explain
This is just exo box
Also explain why do we need a better cart than the recently added Cart of Gods
That too
probably delete it
Which is already busted 
Just wait until calval makes exo cart
hey, if I got permission from the person the item is for, I can make suggestions about dev/donor items yeah
@trail fiber invasión -> invasion
autocorrect am I right?
also difficulty is subjective
and provide gameplay reasoning
yes, that's right
(also it feels like half the sugg is referencing optional bosses rather then pirate invasion)
yes, autocorrector
(true)
again add more reasoning about pirate invasion, most of your reasoning is (likely outdated) Ana and Levi lore
"Because iban. you are a pirate"
(buffy i think thats been suggested b4)
yes
thiefs dime + greedy ring 
just give it more money
literally make them a money farm
also i think it's usseles, the drops of the invasion era weak in comparision of other items
Not only does it have sense with the lore
what lore sense?
well yes
because they are
literally
most of the time the first thing you'll get in hardmode
because both of them probably would kill most of the pirates on the ocean
if you mean this then its not really lore wise and more so just a speculation, unless im not updated on some lore
also in this case you could just suggest to expand on the invasion
more powerful Thief's Dime, the Thief's Quarter
Calamity already adds 2 weapons to it
i think he means like
maybe even 3 i dont remember
well thats a connection
upgrade ot the thiefs quarter: thiefs dollah bills
kekw
and is Anahita even a siren anymore i dont remember 
the suggestion reason do not link to the suggestion itself
(that being just buffing some items and thats it)
what does "optional boss" have to do with upgrading pirate invasion?
well, i think thats enough
regardless suggestion to buff an event just because l&a could vaguely connect doesnt really make much sense
ima explain what i actually meant by that
i was going to say give some buffs to discount card and stuff to make them passively produce money over time
itd be a better and more interesting sugg to straight up just expand on the invasion a bit by adding more to it at the same time it exists in
leviathan and anahita are optional bosses, but the suggestion reason should be establishing why upgrading pirate invasion is a good idea rather than how upgrading pirate invasion somehow gives value to fighting leviathan and anahita
since pirates are usually gold hungry people. having a card that produces money over time or something would be interesting
because
money
pirates like money
discount card is that but in a different way.
it lowers prices.
and or/ just use the tax collector (lol!)
Yeah I couldn't have said it better
byeah
rather then just randomly connecting it into a boss simply because
yeah but waste of a house
okay then how about just making a buff to the discount card that increases tax collectors money gain 
to the entire "no more gold farming"
well
it atleast makes sense if you think about it. pirates like golden and money things. so why not add more money related things to their event
trolling tbh
i dont see a real reason to lock an upgraded version of the event behind l&a when you could just expand the event straight up
besides upgraded events are doodoo
literally the only thing i can say that could go with pirates is just "make it more money because pirates like money and golden things" which wont work in a sugg
because half of the pirate items are genuinely just golden versions
well, i'm happy with any change, it would be great that the pirate invasion wasn't just for money
well when (and if) the sugg reaches dev
they would take the idea as is
and less of a "expand pirate invasion" as a whole
because your title and your reasoning are oppoiste
opposites
in the body you reference optional bosses. in the title you reference pirates
yes, i mean, the main reason it's add more value to the fight and make the pirate invasion not just for money.
well
no
your body just says "more reason for optional" and your title is entirely different
srry, my bad
you need to have a reasoning fully on why ana and levi could buff pirate invasion. and why it would matter
you need to first establish a reason why upgraded pirate invasion is something you do want in the game, before you connect it to leviathan and anahita
and why it would matter
basically add more reason why upgraded pirate invasion need to exist in the game before saying that it adds values to fighting anahita and leviathan, otherwise currently it has no values (like fight anahita so your pirate invasion have buffed stats and more annoying to kill?)
so, the main problem is the syntax of my suggestión and the way that i said it?
yes the reasoning
not necessary the way you say it, your suggestion currently lacks reasoning why we need upgraded pirate invasion
the anahita/leviathan part can stay, just add more reason why we need pirate invasion
ok ok, i can erase that message and re-write it?
(and add reasoning why levi and ana should be there)
edit it yes.
(and also polterghast is a poor example of optional boss when its drops is literally needed for auric tesla armor, the final armor for the final bosses; old duke is a better example in that its weapon help significantly against dog)
(also polter is needed for most things)
(people just do polter later when they are stronger)
(because dungeon)
also it holds adren upgrade
Rip deadtop, suggestion massacred by spanish autocorrect
İ mean most other events get some kind of upgrade, its not too crazy to give the pirate invasion an upgrade in late hm.
the question is why, people don't do upgraded moons and solar eclipse just for fun, they do it for energies and dark sun fragment
ya that reason seems doable
because discount cards (and pirate drops) have absurd drop chance, even from pirate captains and the ship
well, i already corrected the suggestion, i hope it's right now
you could remove the end bit about l&a killing pirates
and post-plantera is suitable for a long-term upgrade like this (discount cards)
since that just seems like "oh ANDDDDD" and doesnt fit too well)
İ was thinking give the pirate invasion, like, a "gilded dubloon" item that can be used to craft various items, similar to the solar veil
I think the part about killing pirate can stay, otherwise it is hard to explain how anahita is connected to upgrading pirate invasion
space dog invasion when
Never
İmagine not supprting color out of space eldeich abominations invasion
Just make killing levi unlock her stomach as a place you can visit idk
tbh anahita and leviathan (if it is new content) can be directed to enhanced ocean biome
under ocean city (the ruined city that amidias came from)
Thats the desert bro
yeah thats the sunken sea part
)



