#suggestions-discussion

1 messages · Page 1202 of 1

lucid marsh
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I'll leave it up I guess, even though it's invalid

worthy lintel
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grab a time machine, go back in 2012 and tell Red to not make melee a fat mage

lucid marsh
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Haha yeah

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Red is kinda dumb

deft yew
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do. not. get. me. started.

shell grotto
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keep in mind how long it takes to balance

cobalt pewter
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remove half broadswords

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gets rid of a good chunk of balancing time

deft yew
cobalt pewter
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and gets rid of broadsword bloat too

lucid marsh
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I mean I'd say that some of the ideas in this mod are equally dumb... But it was one of the first big ones so I give it a pass

deft yew
deft yew
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change my mind

lucid marsh
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I can't. You're right

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Dodging isn't really practical, so rage is he only one you're likely to get when it matters

gray nebula
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remove a lot of broadswords

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and then make the ones that remove be cool

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i am working on it

cobalt pewter
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shortswords can kinda have potential if we're basing them off 1.4 (directional and be multiple times in a single use like Gladius)

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but broadswords are far beyond saving

deft yew
cobalt pewter
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the best way to do it is to get rid of them

silver silo
lucid marsh
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Ok but wait

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What if

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Broadswords

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Become big 1.4 shortswords

cobalt pewter
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no

sleek turret
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never

deft yew
cobalt pewter
deft yew
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er no was that gladius

cobalt pewter
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but yes

sleek turret
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ruler lmao

gray nebula
deft yew
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ruler existing tbh

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return it to how it was

lucid marsh
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Yes, things that are not auto swing, but slow enough to not destroy your fingers, but also have enough piercing and damage and knockback to make up for it, are a food idea

gray nebula
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oops haha the framing is all wrong haaha i guess you wont get to see a thing

lucid marsh
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What

cobalt pewter
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ok iban

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go back to work you silly goose

sleek turret
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nice exo mechs arena

silver silo
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iban you beach

gray nebula
worthy lintel
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good teaser

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i appreciate

lucid marsh
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Oh yeah, 1.4 flails are also pog

crude geode
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Indeed

lucid marsh
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Terra flail when

deft yew
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make them lack damage entirely, remove manual targeting with staffs, but retain their extra effects like dark harvest

cobalt rose
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wait what do you mean by "make monoliths have lower range" i am confused

crude geode
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You may want to specify more @lucid marsh cuz I have no clue what monoliths you’re referring to

worthy lintel
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i think he meant larger but he did a typo

lucid marsh
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Oh, the vanity ones

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And no I meant smaller

worthy lintel
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no, the lunar monoliths

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the background ones

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sadly i have to say that its a placement skill issue

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yea

lucid marsh
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Not the lunar ones

ruby plover
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those... those are calamity vanities i think

cobalt rose
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whar

ruby plover
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i dont think calamity adds any?

lucid marsh
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The ones added by calamity have like 4x the range of the lunar ones

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Wait

gray nebula
lucid marsh
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Are those calval

gray nebula
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fail

lucid marsh
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Fuck

gray nebula
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so much fail

worthy lintel
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epic fail

sleek turret
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calamity adds monoliths,,,

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wait no shit I forgot again

grim tusk
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Astral monoliths

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Which are wood

lucid marsh
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Yeah not those ones

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Though that reminds me

crude geode
lucid marsh
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The astral biome doesn't extend up very high

gray nebula
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i have sugg voting muted

lucid marsh
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Doesn't even extend to the top of the monolith thing

gray nebula
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i just check out new suggestions to see if i must either make fun of them (respectfully) or say its planned

crude geode
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Cuz that ain’t where new suggs are

gray nebula
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no

crude geode
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Wacky

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Truly a neutral force if ever there was one

gray nebula
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im a dev anyways chunglasses if i see a cool idea i can just add it to my brain

lucid marsh
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Calamity's vanities isn't Canon, right?

lucid marsh
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I didn't realize their jelly princess npc wasn't from calamity mod

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When I was playing

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Until I checked the wiki looking for their dialogue

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?

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Sorry I meant jelly priestess

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The one from CalVal that sells blocks and decorations

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Anyways, time for me to go be a dumbass elsewhere

distant gyro
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uh oh ground minions

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general agreement here

gray nebula
crude geode
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Solution: cope with grounded minions

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If you’re not willing to flatten out your world then suffer

hollow shell
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I dunno if this sugg is a great idea

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or not.

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I feel like it doesn't even matter cuz it'll be Malice-only anyway

small timber
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ya kinda, I just feel like a system like that should not punish long-term dps

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even on Malice

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I will see if many people agree on it as completely unnecessary (as it will be Malice only) then I will delete it, because I see a point in it being change but also how a change like this which take effort and balancing nightmare should be discarded

cobalt pewter
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when we delete malice

spare prawn
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yoo

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there was a guy the other day saying that sunken seas should have mushroom biomes

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and mine has got 2

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lol

cobalt pewter
crude geode
small timber
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then I guess I will just save the draft for now

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although I expect rdr to be as dumb as it is currently right now (like giving worm bosses except DoG 50% DR)

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though in my own malice playthrough it is not really noticeable on non-worms because I don't use high damage setup (knowing rdr exist)

small timber
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@deep lotus specific item suggestion and sub-class only suggestion are generally violating some form of don't

deep lotus
small timber
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not really, it is a bit too specific, most classes do not use non-direct summon

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as for example that you listed: fungal clump is generally summoner only (or just as a place-holder accessory), Heart of Elements is now basically summoner only, many people prefer auric over demon shade armor

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it is really not common at all

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and from the changes made, it seems Calamity have the intention to make non-direct summon more summoner focus

deep lotus
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Honestly makes quite a bit of sense, I haven't gotten to the part where I can make Heart of Elements but there's quite a good chance I use it regardless of class, having a nice chunk of DPS if I need to focus on dodging, or don't want to lose my adrenaline in a tough fight. Thanks for bringing that to my attention

small timber
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just in case you are unaware, HotE get changed (or you might say nerfed) to no longer give stat and scale with summoner damage

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basically it is really weak if you are not using summoner, so ya there is also that

frozen hornet
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demonshade devil will be removed anyways

deep lotus
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Just edited my suggestion, hope it complies better with the rules now. Tried to be more specific, as I didn't really mean ONLY summon accessories, but other similar homing items aswell

crude geode
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So make homing weapons even more braindead?

small timber
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the title is a bit unfocused, I can't understand what you are trying to say

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try to make the title more specific

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oh ok after reading through I might get what you mean, chlorophyte bullet tend to just target the closest enemy and I think it is not really a problem, because most of the time you DO want to clear small enemies first

crude geode
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The current downsides of homing are that it (TYPICALLY) does less damage, and will home onto useless shit instead of bosses. Making it so that every homing weapon has nanoblack reaper level homing is absurd.

small timber
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as for fungal clump, it is just a pseudo-summon so instead of making it having weird targeting prioriety, just say fungal clump focus the same enemy as summoner weapon right-click targeting

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ya it has more to do with the fact that weapon with homing simply have lower dps, even after chlorophyte bullet is unnerfed

deep lotus
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Made a bit of a smaller edit, I admit I did have a little bit of a stroke trying to title it correctly. Also made an important distinction that I don't mean something insanely accurate to the focus, just a bit of a bias, as more of a helper. Also Clarified that having it be a focus closer to vanilla summon focusing, rather than being an item, which I meant to do in edit 2

small timber
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I think chlorophyte bullet one can be a bit hard to implement, since there is no such mechanic exist in Terraria (selected homing for projectile/bullets); for the non-direct summon it can make sense that it target the same enemy selected by summoner-right click

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especially the fact that calamity already significantly reduce the "homing range" to try to solve the problem, but it is still a problem as you said

wheat jetty
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Wow

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My suggestion goes to 110 star in just a day

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Seems that everyone want a Meld Hamaxe to be added

fossil finch
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Can we make braindead homing not more even braindead please?

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Your chloro bullets are going to the target you do not want? Ok, use another bullet next time and aim

eternal escarp
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while the sugg is technically valid

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yeah the idea is pretty counter-intuitive

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usually theres just miles of better options then braindead homing

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if homing doesnt work the way you want it then dont use it, rely on an actually good aim

small timber
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does anyone find that golem's hitbox (particularly the head) before detach is absurdly small?

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because that is the only boss I actually have to use homing or I cannot hit properly

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although it is probably more of a ranger problem since other classes generally have slight homing/aoe at this point

fossil finch
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I've never had that problem

exotic stag
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elemental hamaxe

deft yew
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exo hamaxe

exotic stag
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the plaxe

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plexi axe

cobalt pewter
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@dim maple

  • decide whether it should be sold or crafted in your sugg.
  • crafting recipe doesn't need to be detailed.
  • unless ammo box is crafted into something else, there's probably not much priority in making it more accessible.
  • ammo box sucks
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like

exotic stag
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(ooh a 20% or so ammo reservation buff. how useful..)

cobalt pewter
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ammo box is straight up the worst station buff in Terraria

exotic stag
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it does nothing for rangers hat are in hardmode.

cobalt pewter
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it could probably somewhat serve a purpose in early game where your crafting is limited

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but not by much

dim maple
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20% chance not to consume ammo doesn't sound like a lot but it still helps for me anyways since a lot of high defense bosses can just eat up 3 stacks of bullets per fight

exotic stag
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(then just get inf pouches)

spare prawn
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whats weird is that my arms dealer is selling ammo boxes

dim maple
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thats probably from another mod

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mine doesnt sell it

exotic stag
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also you can just buy boolets

stable crane
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The camper need the ammo box

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And the camper help a lot

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With the regen

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I remember doing a rogue playtrought

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And wanting to do the camper

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It never appear in the travelling merchant store

exotic stag
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then your just unlucky there

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cause its post golem

stable crane
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Yes

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But you need ammo box wich is pure rng

exotic stag
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camper is post golem. if you arent doing any travelling merchants there and never get a ammo box thats just weirdly unlucky

stable crane
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That is why

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People can be very unlucky

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And some thing can never appear

exotic stag
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but to be post golem and not even getting one means you have to have a very verry bad travelling merchant karma. or your just skipping travelling merchant

stable crane
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I never got a ranged weapon from travelling merchant

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And like 2 ammo box in one playtrought where i was going as summoner

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So yeah

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Some things depending pure rng

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Is a really bad thing

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Since some class can need it

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But it never appear

exotic stag
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(but i mean camper on ranged? ammo box is naturally just negated by ammo reserv potions so like meh. and if you REALLY needed camper that badly. just wait till later since you probably dont need it asap)

stable crane
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If you dont get it post golem

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Its were you see why the pure rng based is a bit

exotic stag
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pure rng based,
RoD in vanilla and people not complaining about it:

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i swear we went over the TM thing a while ago lemme find it

stable crane
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RoD in vanilla

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That thing is

exotic stag
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byeet read convo here

deft yew
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sounds kinda perverted

exotic granite
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Me on my way to suck out all the water out of the traveling merchant to make a frost barrier

exotic stag
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@ashen warren Semi-SIS. also art attack kinda already exists in changelog.

ashen warren
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oh

grim tusk
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and suggesting something made of shadowspec is simply banned

exotic stag
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yes i know i was telling him its both

grim tusk
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Best way to get an item you want is to randomly and sparcely post on #calamity-mod-talk when a dev is lurking

gray nebula
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not if the idea sucx

exotic stag
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i.e most weapon ideas usually

gray nebula
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unless it s mine

exotic stag
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well

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dev privilege

gray nebula
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even if I wasn't a dev my ideas would be awesome

exotic stag
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make one.

gray nebula
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I am

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become a plaguebringer tier patreon or higher if you want to know what

exotic stag
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(ah yes monei. something i do not have. poggers)

hardy dock
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What does the rogue label bring to the table anyway @ashen warren

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Seems like it’d fit mage way more

half sage
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also this is just that one weapon from secrets of the shadows

hardy dock
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Also why Shadowspec

half sage
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yea

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shadowspec suggestions are a no

hardy dock
exotic stag
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(thats moreso a bug rather then just a sugg fix)

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(and its pretty much unfixable due to redcode)

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@stable musk ^

stable musk
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Ok

rugged belfry
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Interesting concept, although Mana is kinda Mage’s thing CompleteFailure

ashen warren
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wat. the. hecc.

ruby plover
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just like in real life

deft yew
exotic stag
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@swift mango title and body say two different htings

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one says move it to the hallow/astral and one says reduce the spread that is given to them

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(and also begone evil exists)

swift mango
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right begone evil exists mb

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forgot about that one

exotic stag
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well rover hasnt checked i dont think

lucid marsh
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Thoughts on my suggestion?

cobalt pewter
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not everything needs to be upgraded

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that's the reason progression exists

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you advance, make better stuff, do new stuff

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....that aside, I can somewhat see the appeal of an upgraded slime rain ft. Queen Slime when 1.4 tmod hits

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but not that strong of argument tbh

hollow shell
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Right now it's pretty much only the sentence "The slime rain is boring after early game"

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the rest is possibilities

ruby plover
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Also the slime rain is so, so rare

lucid marsh
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Ok the thing is slime rain still happens regardless of progression so if it's going to keep happening it could be made more interesting

grim tusk
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justify the possibilities

lucid marsh
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It's happened like 4 times in hardmode for me

ruby plover
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I literally have playthroughs after playthroughs that don’t even have 1

hollow shell
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Yes it would be good to elaborate on the fact that it is pervasive throughout the whole game

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despite garnering no increased challenge nor reward to the player after pre-Boss

lucid marsh
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Ok but I think the average is like a few times per playthrough

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Edited the suggestion

hollow shell
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That is a bit better yeah

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It would also be good to explain why the new bonus items would be a good idea

grim tusk
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is there any plans for AR t3

lucid marsh
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Edited again

grim tusk
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if there is then no need to repost

hollow shell
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We have a little bit of plans yes

grim tusk
lucid marsh
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Ok will do

hollow shell
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This is acceptable I think but if you can elaborate more that'd be welcome too

grim tusk
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i wonder if the sugg system should be changed

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stars atm feel kinda pointless other than marking how much people want a change

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and downvotes simply do not work

exotic stag
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stars should just be a delivery thing. thumbs up should be the communitys overall feeling of the sugg

grim tusk
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atm star goal of 270 is unrealistic however, back when we had 200 a ton of suggs got stuck even for months in accepted/delivered hell, maybe just having a system where we combine the dev voting and the community voting

lucid marsh
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Simplified and elaborated

grim tusk
lucid marsh
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Anyways I think maybe making the star requirement like 200 but then also adding a downvote system would be good

grim tusk
lucid marsh
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So if an idea is mediocre you can vote against it

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Or that too

exotic stag
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(i meant like using thumbs up as a way to see the community's liking of it. stars are just for delivery)

grim tusk
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devs are few, so downvotes for em should be fine

grim tusk
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community likes, gets sent

grim tusk
cobalt pewter
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cope iirc HDfailure

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(devs already have their own voting system in dev environment)

exotic stag
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(wow two voting systems so helpfule)

grim tusk
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Will solve not knowing about suggs stuck in sent hell

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And could also act as a veto

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No need to send a sugg if the devs think its piss

exotic stag
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should probably word that to be "give deific thunderbolt the starfury block pierce

spare prawn
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thx

grim tusk
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We dont know

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And devs wont bother answering about it, maybe a joke or tomfoolery

grim tusk
cobalt pewter
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there's nothing we know about Art Attack aside from the fact that it's potentially a reference to a special move of the same name in a Paper Mario game

grim tusk
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Violence ||breeds violence, but in the end it has to be this way armsmirk ||

cobalt pewter
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british show? what

grim tusk
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Epic show

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Watched it as a kid

cobalt pewter
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DAMN

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replace the (dot)

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with .

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that's what i was talking about

worthy lintel
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is mario wiki not whitelisted

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(sorry for little offtopic but you got me curious)

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damn

hollow shell
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Super Mario Wiki

Art Attack is a Special Move in Paper Mario: The Thousand-Year Door that uses up 4 SP. It is available after getting the Ruby Star at the end of Chapter 4. The name of the move is a play on the words "art" and "heart attack".
The Action Command requires the player to control the Ruby Star with the Control Stick, drawing circles around enemies. I...

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Apologies

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And yea the tMod mirror is not whitelisted because the bot is bugged
Nothing we add to the whitelist actually gets added
Only the initial set of sites we fed into it are whitelisted

silver silo
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🤔

grim tusk
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Used to be, but iirc they fixed it

exotic stag
silver silo
exotic stag
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sadly they couldn't do the same for their failures of games

distant gyro
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original btw

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the flowers follow this line pretty closely

radiant meadow
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@ripe owl potion of omniscience not hightlighting deus mines is an unintended byproduct of making them a circular hitbox

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and I would classify that as a bug

languid quartz
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pretty cool

ripe owl
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So I posted it in sugg

radiant meadow
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well I'm telling you it's a bug

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and I plan on fixing it today or tomorrow

hollow shell
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An okay suggestion

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I dunno why you'd pick Ashen Stalactite as the thing to upgrade, considering that is a Hell weapon and therefore typically obtained later in PreHardmode anyhow

faint warren
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Well in that case would be a non-upgraded weapon?

hollow shell
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Sure, doesn't need to be an upgrade

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Doesn't even need to be crafted, could be a Slime God drop

faint warren
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Wait, let me edit the suggestion then

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Done

distant gyro
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slime god stuff are really weird

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gel darts, overloaded blaster, and slime puppet look like they should all be a part of the purified gel crafting set

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since they have the statigel palette look

radiant meadow
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gel darts used to be crafted with purified gel but there was an issue iirc so we just chucked it onto miss little thief

distant gyro
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i never knew why that change happened

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the ice stars move thing made sense kinda

radiant meadow
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ice stars also got resprited to look like permafrost gear

distant gyro
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way later down the line but yes

radiant meadow
drowsy plank
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oh shoot i think i left the ping on on that

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whoops

ashen warren
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bro i said exploit in the damn title

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and it was already well known by that point

grim tusk
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by the experienced

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but random Cmt people didnt

ashen warren
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no they did

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it was everywhere

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at least a week before i ended up making that

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im unsure how its misinformation when its stated to be an exploit??

cobalt pewter
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I was talking about redditors making the exploit "the way to play the class"

ashen warren
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that is no fault of mine

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besides gitguts got over 10x the views mine did

cobalt pewter
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ye, and I was shifting the topic to the redditors getting exposed to the exploit

ashen warren
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calamity reddit is a shithole

cobalt pewter
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totally

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should be nuked or smth

ashen warren
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omw

languid quartz
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if you can't agree on gameplay at least agree the reddit is bad

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🤝

silver silo
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fixed it for you

ashen warren
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TRUE

crude geode
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Problem: Malice isn’t tied to revengeance @clear flint

clear flint
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Right
But it can stack w/ revengeance
Just was throwing a non - item idea out there

warped lichen
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only death is linked to rev iirc

clear flint
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Ok?
Just was throwing a idea around to breath new-ish life to the rage/adrenaline mechanics w/out effecting rev

warped lichen
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anyway, any opinions on my astrum deus suggestion?

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might've written it kinda awkwardly but you prolly get the idea 💀

cobalt pewter
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@clear flint sorry to burst your bubble but Malice wasn't intended to, and likely will never be, something that's fun

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and I don't see how adding random shit to rage and adren would make malice less bullshit

clear flint
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At the same time
It's not really to make it less bullshit
It's to add variety to the fights
Sorry if I'm talking out of my ass, I want to be a game designer once I'm done with college

cobalt pewter
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there's no excuse for split deus worms to not share health now that artemis and apollo set a precedent for it

warped lichen
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its just really weird that the worms take damage seperately but die at the same time

small timber
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even if it is just a random idea, I will recommend suggest it for baseline revengeance instead of malice

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making it malice exclusive will make people even more mad that something is locked behind malice

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astrum deus one depend on how it is implemented, because you can argue that phase 2 astrum deus have 100% and 99% hp from both worm or 100% from only 1 worm

clear flint
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Ok fine
I'll suggest it for baseline rev in a few days
Once the other one is out of everyone's mind
I just thought that it'll be too good for baseline rev

small timber
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devs can do balancing around it if the idea get accepted, you probably don't have to worry about it

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on the other hand the devs' current approach to malice is basically "if it is too hard for you don't do it", though I will not say I like that approach a lot, but adding a mechanic to compensate "malice's bullshit" is unlikely to get accepted

clear flint
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Not to compensate
But to spice things up

small timber
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ya I get your idea, just from the viewpoint of devs that the chance of it getting accepted may be slim, if it is malice exclusive

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I do agree that rage and adrenaline have potential for class specific benefit rather than bland broad-wide damage boost

clear flint
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Okie dokie

rose latch
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only problem with deus combined health is that you do more damage since you have double the segments to hit, for the same amount of health

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since you can hit both at the same time

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so the total health pool would have to be changed

small timber
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ya in my case I very often get both worm to below 10% hp before killing them, simply don't have the luxury to distinguish which worm I am hitting

rose latch
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not a problem with exo twins as it's stupidly hard to hit both at the same time

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damn I didnt see that

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but it would definitely have to be 100% of both

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because then they would be shredded too fast

small timber
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ya likely, or slightly lower than 100% of both, so astrum deus will have around 720k hp phase 2 alone

rose latch
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if it was the health of just one

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considering that you won't be hitting both consistently, 90% of both seems like a reasonable number

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but that's at the devs' discretion

cobalt pewter
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@molten bone "it would be cool" is not strong enough of a reason. Besides they're probably working on it

deft yew
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Or just, you know, make AD not run away half the time and come back at mach 12

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Same with DoG salubruh

deft yew
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Also Slime God and the Exo Mechs don’t have one either lo

gray nebula
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Malice Moment

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the problem with malice drops is that it's really discouraging because I don't want to put a lot of effort into something barely anyone will get and use

cobalt pewter
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tell fab to like, make malice not cringe

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then everyone winning

deft yew
sleek turret
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Good suggestion

gray nebula
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ok but

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making malice not cringe is like

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so much extra effort when theres already revengeance redoing the boss ai from the ground up

exotic stag
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just make malice new revengeance

cobalt pewter
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my day be so fine

#

then boom

#

fighting the fucking slog that is OOA again before repeating my MAIDS Betsy attempt

hollow shell
cobalt pewter
#

(true)

#

(still a slog)

#

(since you need to refight the entire thing to get some actual stuff out of Betsy)

earnest raptor
#

make ooa army skip right to wave 6

#

if you beaten it

gray nebula
#

hwhy are you doing MAIDS betsy

hollow shell
#

(what's the S)

cobalt pewter
#

(shroomed ig? lol? i was exaggerating on that part)

#

but point is Betsy is confusing as hell when it comes to whether it's a boss

#

but I feel like not making Betsy a boss is a better deal for literally everyone

gray nebula
#

yes

#

wait dose she still drop vesuvius

cobalt pewter
#

no

#

malice rav drops it now iirc

gray nebula
#

thank god

#

i mean wait wha twhy rav itd fit so much more on brimmy

#

Malice Moment™️

cobalt pewter
#

shrug

#

probably they don't wanna bother rebalancing Vesuvius?

#

rav and betsy are pretty close in progression

earnest raptor
exotic stag
#

just make vesuvius a drop from a funny meteor but again.

deft yew
#

Plus Ravager needed something

small timber
#

Make up your mind whether you want the abyss chest loot to be "better" or more "thematically fitting"

Terminus exist there for lore reason so I think you should completely exclude that, while I do agree silver bars and EoC summon (I didnt check if they actually spawn) is a bit useless, but corals/gravels is even more useless

sleek turret
#

tbh eoc summon shouldn't appear in dungeon chests too

small timber
#

Ya they removed it from underground chests at least according to changelog, probably oversight or that dungeon chest use different coding

crude geode
#

Man that disable Rod of discord sugg got a whole 27 votes lmao.

eternal escarp
#

which one?

hollow shell
#

@crystal relic She doesn't?
I thought Malice and Night Prov had the same drop code

eternal escarp
#

normally night version drops both yeah

#

though maybe malice has some form of oversight?

eternal escarp
#

maybe the way malice works, it doesnt check if the whole fight was at night..?

#

therefore not dropping them?

#

though malice prov might drop it anyhow, i did not check lol

crystal relic
#

only dropped the wings for me just now

hollow shell
#

Strange. I'll check the source code in a bit

deft yew
#

And apparently night provi drops the malice stuff

hollow shell
#

Oh yeah you're right

#

There are checks for Night OR Malice, for the dye and Warbanner of the Sun and Pristine Fury

#

But not for Elysian Wings/Aegis, there is only a check for Night there

#

You could include that info in your sugg to help support it
It's the one drop inconsistency between Malice and Night Prov

crystal relic
#

sure! i'll update it right now.

#

hope I did your finding justice 😅
definitely feels a little less intentional now!

spare prawn
crude geode
#

diagonal platforms p sure but idk I’m not on the meta bullshit of arena making

#

Byeah extremely unpopular suggestion for obvious reasons

exotic stag
#

its the thing that happens when you hammer platforms

#

they turn into stairs

#

thats literally what slanted platforms are

spare prawn
#

huh

#

and you fall thru them?

crude geode
#

No

spare prawn
#

also

#

arenas are actually like op in calamity

exotic stag
#

you can fall thru them by holding down

#

but their usually used for hoik

spare prawn
#

doesn't that work with normal platforms tho

hollow shell
#

Yes, however normal platforms have you briefly land on them and kill your falling speed, even always when holding down

#

Doing it on the stairs allows you to keep your full speed all throughout

#

iirc

spare prawn
#

ah

deft yew
exotic stag
#

(haha nohitting? just dodge)

hollow shell
#

🤔

#

Never heard of this problem with Reaper Sharks before

ruby plover
#

that's never happened to me

spare prawn
#

i've had like

#

at least 3 or 4

#

just walk out of the abyss after i aggroed them

#

it just happened again

#

is the a problem with rogue stealth or anechoic stuff/abyss mirror?

golden narwhal
spare prawn
#

maybe

#

i didn't know if it was a bug

deft yew
#

Also happens to me

stiff wren
hollow shell
exotic stag
#

ah yes because just throwing a block of sand into lava wont destroy it..

#

(even though normal sand is destroyed by normal lava in terraria)

#

(so yeah no more sand cheese for you haha)

gentle chasm
#

it is?

exotic stag
gentle chasm
#

i thought you could always drop sand into lava

#

oh

exotic stag
#

but yeah its fine that sand falling into lava gets destroyed

#

because its like throwing a torch into water while its on fire. the fire is gonna go out

hollow shell
#

Isn't Lethal Lava a config option

gentle chasm
#

it is?

exotic stag
#

uh theres something about lethal lava but no

hollow shell
frail mantle
#

you can disable lethal lava in all modes except death i think

hollow shell
#

Yeah that's what I thought

gentle chasm
#

nope sand still dies when it falls into lava

#

gonna see if that happens with silt too

exotic stag
#

(i mean it should stay like that. cause your just throwing sand into lava..)

gentle chasm
#

(you're ignoring my entire point here)

#

anyway im gonna drain entire lava pond with a single bucket

hollow shell
#

Can't you dig around it, align with the hellevator above while below the lava pool, reach hell, and then dig upward to drain it into hell?

#

That's what I do

gentle chasm
exotic stag
#

i just go around it instead

exotic stag
#

literally what i'll do if i see lava in my hellevator: place platforms above so it cant reach them. dig sideways and then just dig down

gentle chasm
#

also, semi related
who's idea was it to make it so that you can't extend ropes in the underworld

gray nebula
#

@lunar sky plea,

#

se mention the arms DO have sprite telegraphs

lunar sky
#

Oh

gray nebula
#

but that theyre insanely hard to see among the chaos

#

AMONG us

lunar sky
#

Yeah

gray nebula
#

AMONG US!

lunar sky
#

I’d say just make it easier to notice amongst the madness then

gray nebula
lunar sky
# gray nebula

…is my game bugged or something cuz I do not remember seeing that at all

crude geode
#

Possible that particle effects are being eaten up ngl

gray nebula
#

your EYES are bugged

#

lmfao rofl

ruby plover
#

iban are you leaking things again O_

gray nebula
#

its just something i drew over it lol just look closer

#

not even pixelated

ruby plover
#

oh my god i've been fooled

gray nebula
#

i drew this like some weeks ago cuz the problem was spotted befor

lunar sky
#

You slippery snail angere

fossil bronze
#

what does the existing telegraph look like?
because i don't remember noticing it even when ares is alone

golden narwhal
#

The weapon about to be used pulses very lightly iirc

#

Fairly sure only the laser has a sound cue

fast viper
#

the sprite changes

#

That's at least the case for Gauss nuke and laser cannon, the other ones I barely notice if they are there

spare prawn
#

darn artists

#

reshaping our reality

gray nebula
#

ignore the gun on top its for inferum

fast viper
#

oh they do got da ready to fire sprites

fossil bronze
#

tbh that seems
really subtle

exotic stag
#

just flashy

fast viper
#

Yeah there are four of those things

fossil bronze
#

like
unless i knew what to look for i wouldn't notice tbh

fast viper
#

I can only ever look out for Gauss nuke

#

But when there are two or three mechs out fuck that

deft yew
fossil bronze
#

yeah

#

plus i play on a potato pc and uh

#

i can't really notice the speed increase because my framerate is all over the place

deft yew
#

Ares’s telegraphs exist to take up space in the files

#

Honestly an animation should never have been the telegraph

#

Just give it like, a draw effect that pulses around it or smth

fossil bronze
#

it could have like
an electric effect that travels from the back to the front of the gun
and the attack starts when the electricity hits the end of the barrel

#

(because electricity is cool)

deft yew
#

Smth like that yes

#

Gauss nuke could have a glaring red light that flashes before it fires

#

and maybe siren noises smugrimm

fossil bronze
#

yeah, that would be pretty fitting

deft yew
#

Laser could have the line that shows where it will be, same as Artemis

tribal cedar
#

just dodge the nukeultimatesmug

fossil bronze
#

i mean, nuke isn't that hard to dodge
but not telegraphing attacks is just a pain in the ass

cobalt pewter
#

imagine subtle telegraphs with chaotic as shit fights

#

lol!

#

(declutter exo mechs)

fossil bronze
#

also the lightning strikes in the background when specific things happen are uhh

deft yew
#

^

tribal cedar
#

^^^^

fossil bronze
#

not very useful ech

#

unless you are told they're there

deft yew
#

They exist, again, to take up code

tribal cedar
#

I started seeing patterns with the lightning the first few times I fought exos, someone had a really detailed video explaining everything about the exos that referenced it though

deft yew
#

Last thing you’re gonna look for as a telegraph is the specific number of lightning bolts in the background

fossil bronze
#

if i know that a bunch of lightning striking means the nuke has exploded, that kinda helps
but if i don't know (which i wouldn't, because the game makes no effort to communicate it) it just looks like normal effects

deft yew
#

Apollo is fine because it’s strictly patterned, Thanatos is fine because it’s clearly telegraphed, and Artemis is fine for both reasons

#

…meanwhile Ares who telegraphs exclusively via tiny sprites and has immense pattern overlap

grim tusk
#

Ares at least now has a sound queue for laser of doom

#

When it didnt puredisgust

exotic stag
#

(their already easy to craft so like.. why)

worthy lintel
#

no no he has a point

#

why aren't they infinite

exotic stag
#

because its a throwable grenade

worthy lintel
#

supernova is also a throwable grenade CalSmug

exotic stag
#

yeah but supernova isnt a literal grenade

worthy lintel
#

as a matter of fact his reasoning isnt bad

#

wave pounder is a bomb too and its not consumable

crude geode
hollow shell
#

Some weapons just are and are not consumable

#

For variety's sake

crude geode
#

broke: consumable weapons are good for variety’s sake
woke: consumable weapons are good because no reforge bullshit

worthy lintel
#

yea but they're part of the draedon arsenal, its already pretty unique on its own

#

(still remains my personal view)

distant gyro
#

change the plasma grenade into a plasma dagger so DA has one of each subclass

cobalt pewter
#

true!

#

Plasma Cutter or some fucking bullshit

#

why bother with consumables in the first place HDfailure

#

like just make all rogue weapons non-consumable because being a consumable weapon in Terraria is bruh

#

Have lightning bolts in Calamity appear instantaneously with a unique sprite

Lightning bolts are incredibly fast, about the speed of light even. Lightning bolts in Cal are pathetically slow to travel down to the target. Having them appear instantly with a unique sprite would help them feel actually like actual lightning bolts, and to make these feel a bit more unique instead of recycling vanilla resources.

While some bosses might end up using this instantaneous version of lightning bolts (like Storm Weaver), said bosses could have additional telegraphs to support this change.

#

idk how this goes

languid quartz
#

I do like that except I feel like that would make storm weaver very hard to dodge

#

since the predictive lightning orbs would just troll you and hit instantly

cobalt pewter
#

true, but it's more of the issue with the boss, which might need to be addressed separately

hollow shell
#

Title's phrasing could be better and yeah I'm not sure how I feel about that for SW

cobalt pewter
#

imo

hollow shell
#

For Death Mode that would be okay cuz there's a telegraph anyway

sleek turret
#

you could mention that for some bosses they could have telegraphs for attacks like those

#

otherwise

#

Good suggestion

languid quartz
#

^ ye

cobalt pewter
#

SW already has issues with the orbs, and while I feel SW just needs its orbs to be redone completely, I'll add a note under the suggestion

cobalt pewter
#

Have lightning bolts in Calamity appear instantaneously with a unique sprite.

Lightning bolts are incredibly fast, about the speed of light even. Lightning bolts in Cal are pathetically slow to travel down to the target. Having them appear instantly with a unique sprite would help them feel actually like actual lightning bolts, and to make these feel a bit more unique instead of recycling vanilla resources.

While some bosses might end up using this instantaneous version of lightning bolts (like Storm Weaver), said bosses could have additional telegraphs to support this change.

hollow shell
#

Okay that's fine

cobalt pewter
sleek turret
#

looks good

fossil finch
#

I agree

#

Specially because the vanilla projectiles tend to lag

spare prawn
rose latch
#

they also don't use the charge feature

#

which is probably the most distinguishable part of draedon arsenal weapons

crude geode
#

Honestly that’s more a problem

rose latch
#

yeah you can't really have charge with consumables

crude geode
#

Granted summons are also really weird with charge but also like summoner is really weird lol

#

Might want to address the fact that they also don’t use charge (a extremely defining feature of the weapons) since they’re consumable. @spare prawn

dull dust
grim tusk
#

And the weapon is at its strongest point right out of the cosmic anvil

crude geode
#

Isn’t this some limitation or something?

obsidian cove
#

@edgy yew you need a title separated from the rest with a new line (shift enter)

#

Look at the other suggestions in the channel

cunning patio
#

call me old, but i think we may need 2 versions of calamity at this point; the newer version takes itself quite seriously, but i'm sure many of us miss the younger whimsical version...

cobalt pewter
#

no

#

cope harder

golden narwhal
#

Don't think at any point it'll get better than that

cobalt pewter
#

cal itself is already trying too hard to be edgy even in earlier days

#

just there were occasional funny here and there

grim tusk
#

DoG quotes file literally named EdgyBossText or smth

small timber
#

the only recently "edgy" addition that I think do not really fit is Scal's dialogue

#

for some reason I feel her dialogue is a bit too edgy for how she acts

grim tusk
#

Also taunts you

small timber
#

always feel like for some reason she should have a more "calm" personality

#

though still taunting the player

grim tusk
#

Why do people always imagined scal as waifu

cobalt pewter
#

because horny kids

grim tusk
#

She always had that serious yet defiant expression

worthy lintel
small timber
#

not exactly "waifu" (I don't even know what a waifu personality is), it is just that her lore is basically (suffering) and she acts a bit out of character in the battle

grim tusk
#

And nah the dialogue perfectly fits her

#

You’re her enemy in the first fight

cobalt pewter
#

cal really needs to get rid of its old plagues to truly advance forward as a mod imo

grim tusk
#

The rematches are just friendly sparring

obsidian cove
#

The text still uses NewText to talk right

#

The chat system in the corner

grim tusk
#

“Are you seriously so bad at dodging?”

cobalt pewter
#

dog uses popup text on head and tail damage ye

#

also The Codebreaker thing uses the same popup iirc

obsidian cove
#

Called CombatText internally

#

Anyway always felt weird that the chat system was still used

grim tusk
#

Draedon uses NewText but thats reasonable since he’s always offscreen, scal also can get offscreen so also sort of reasonable

cobalt pewter
#

combat text would be distracting on scal

#

apparently

grim tusk
#

On Yharon its more of a status so combat text does not make sense at all

cobalt pewter
#

and those bosses are the only instances of "talking" bosses really

#

other bosses do not properly talk

grim tusk
#

Cal Clone and PBG

cobalt pewter
#

I don't really consider PBG as talking, it's the same vein as Yharon

#

cal clone is ehh

languid quartz
#

this would be a pretty massive change to the fight

small timber
#

I understand that

languid quartz
#

I think one of the design principles of exos was that it was the inverse to scal

#

you could probably split these up into two suggestions tbh

grim tusk
#

Yea I dont see that passing

small timber
#

I just post it because I want to know how many of it is not passable first

grim tusk
#

Also @ashen warren bot is dead

small timber
#

the two point is connected because gauss nuke is a massive headache on why a massive arena is needed in the first place, which by its rework will allow the fight to be fought in a limited spacing

cobalt pewter
#

just make gauss nuke

#

not dumbass

#

winning

grim tusk
small timber
#

because without the second part of setting an arena, by nerfing (or reworking) gauss nuke, the current strategy of falling the entire world will be even more viable

#

ok I forget to mention the size of arena do I, horizontal is around 1k-1.5k block wide in my head, and horizontal space is relative to almost 70% of surface to space, so it is enough space to dodge thanatos

#

because surprisingly you notice you can weave between his attack a lot more when you try to fight it in a smaller space

frozen hornet
#

1.5k blocks is quite big

small timber
#

I generally will easily move 2k block when fighting DoG, and really Thanatos is the only one which set a hard requirement of horizontal (unless Calamity decide to make Thanatos shorter than DoG)

frozen hornet
#

how wide is a large world again?

small timber
#

16k?

#

from leftmost to rightmost

viral forge
#

isnt xl 32k

frozen hornet
#

much bigger than I thought

#

XL isn't large

#

smh

languid quartz
#

@viral forge you could broaden your suggestion to something like add alternative ways to get exodium clusters or similar

small timber
#

I will just check it, I remember Cell Phone displaying 8k east and west

grim tusk
#

@viral forge you know you can craft exodium right?

crude geode
#

also mixing content mods cringe

frozen hornet
#

Thanatos is a little too much of a long noodle so turning around when all 4 are present is a nightmare

grim tusk
#

Anyways just dont delete the planetoids pre-ML lmao

viral forge
#

im more thinking of the luminite part due to the fact farming ML is dum

frozen hornet
#

the planetoids didn't spawn for me

#

Which was weird

viral forge
#

same 2 worlds its done that to me

frozen hornet
#

Is it known what caused it?

grim tusk
#

Its simple: Kill ML again but far faster with its drops or the weapons you were able to craft with your current resources

#

About 3 kills is all you need

small timber
#

in my large world it is 8316 west and 8316 east, so around 16.6k blocks wide

#

I know blocks size is not really the same as coordinate, but for consistency I refer to the one display by Cell Phone

frozen hornet
small timber
#

@cunning patio simply download older version of the mod, Calamity will not bother maintaining older version of the mod

grim tusk
#

@cunning patio checkpins

#

And cope hard

cunning patio
#

question is, are they still around?

obsidian cove
#

Wdym by still around

small timber
#

oh right the download link is loss because haha corporate problem

crude geode
#

who knows, but either way it's not calamity's job to actively keep around old outdated, shitty versions of the mod just for boomers

golden narwhal
small timber
#

either way the chance of calamity releasing an older version of the mod is even more slim than my suggestion (which is unlikely to say the least)

cunning patio
#

do the older versions still exist? that's what i'm bringing up here...

obsidian cove
#

Of course they exist

small timber
#

it is loss, because fabsol's account for hosting older download link is blocked

viral forge
viral forge
#

bc mega sucs

cunning patio
#

suddenly my suggestion feels much more significant...

grim tusk
obsidian cove
#

The GitHub says it goes back to 1.2.2.5

crude geode
#

not really.

hollow shell
#

@hollow idol Are your older Calamity .tmods still playable by the everyman?

grim tusk
#

However thats not one of the issues

#

Cuz you need to get an old tmod ver as well

small timber
#

the problem is it is NOT happening

cunning patio
#

how u so sure?

crude geode
small timber
#

why will devs just "revert to old calamity version" for no reason when the new one is available?

hollow shell
#

Yeah we get a lot of people asking for the ability to play with old stuff

crude geode
#

Bringing back old content is a don't, and it's a lot of work to try and actively support old versions

small timber
#

the only one closer to your idea is to ask devs to reupload the older version of calamity in mod-download, if they keep them around

cunning patio
#

not revert, just re release.

hollow idol
#

(midish 2017)

grim tusk
#

Old Cal versions are there

hollow shell
#

Can you provide this fellow JohnnyComeLately with some old tmods to sate him

grim tusk
viral forge
#

or we dont touch the old calam

viral forge
#

sus

#

oh shite Yuh just went here

hollow shell
viral forge
#

YUH DELETE IT NOW XD

crude geode
grim tusk
viral forge
hollow idol
#

1.3.4.102 I think

grim tusk
#

May or may not go for empyreal in nohit server, alr thanks

hollow idol
#

if that doesnt work then 101 (when they were added, lasted two versions)

grim tusk
#

Hmm alright

#

Just maybe i’ll do it if i have the time

cunning patio
#

do what?

cunning patio
#

o

hollow idol
#

one thing I did kinda want to do was make a port of the very first version of Calamity (only works on terraria 1.3.1) but doubt I'd be able to release it

cunning patio
#

this: this is the type of thing i mean.

crude geode
#

Ok, still really invalid suggestion. Byeah thanks for the wackiness YuH.

cunning patio
#

odd; it hasen't been rejeced.

small timber
#

it is rejected (the ! )

cunning patio
#

nvrmnd, just looked; what happened?

small timber
#

but you got what you need

hollow shell
#

Yeah I exclam'd it cuz, YuH just sent a link giving you access to exactly what you want

small timber
#

also is my suggestion a complete don't? I know I am scrapping the line of don't but I will take my chances if the fight can be improved

#

and I acknowledge how unlikely it is to get accepted

hollow shell
#

I was a bit weirded out by the double-suggestion

#

Seemingly asking for two separate things

#

But I don't know if it's invalid because the reasoning overlaps quite a bit

small timber
#

both are connected, gauss nuke limits how it can be dodge therefore a massive arena is needed; if gauss nuke is reworked setting an arena become possible

worthy lintel
#

problem is how would you make an arena for exo mechs that wouldnt just be scal arena but massively obese

#

for 90% of players taking out the flying islands and planetoids gives all the needed space

small timber
#

one of them I notice is The Star Above Warrior of Light's arena, which do not require solid block

#

that's the point, for 90% of the player taking out flying islands and planetoids WILL give the needed space, but the optimized strategy is somehow falling to the underworld

#

in fact I done my own Dmode Exo Mechs without clearing any planetoids and flying islands and even without NR, it is doable, the problem is how the fight becomes much easier by doing more than that

crude geode
#

I blame Tesla cannon for that ngl

#

Is right next to the player and fires half screen wide hit boxes

small timber
#

ya tesla cannon is also a problem, but it is at the very least manipulatable, since it is always predictive

tribal cedar
small timber
#

https://www.twitch.tv/videos/1253540728 I streamed it because I didn't want to burn my hard disk but turns out it didn't take that long at long, Death Mode Exo Mechs with the arena I described (NOT BLOCK, Cell phone coordinate display: 1500 horizontal x 600 vertical, even with the current version of gauss nuke. Beat it on the 2nd try of the stream.

I know I used a very tanky set up but tanks is an valid option in the mod. The small arena also make using candles possible. The only problem I encounter is the 3 mechs phase with Ares because it become way too chaotic for me to see projectile (and care about border at the sametime)

Twitch

xpcqe326 went live on Twitch. Catch up on their Terraria VOD now.

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molten nova
#

along with the other early HM rebalances/shuffling, do you guys think spider armor should be moved post 1/2 mechs?

small timber
#

spider armor is actually relatively weak for a hardmode armor

crude geode
#

Only if it’s along with titan armor ngl

small timber
#

and also for the fact that to my knowledge summoner do not have ore armor, so they kinda need it

crude geode
#

Byeah fact is they lack ore armor so kinda seems rude to force them into a pre-hm armor set

molten nova
#

wait, the ore armors dont have a summon helmet?

#

ah, in that case it seems fair

torn crown
#

Not yet

small timber
#

ya, also don't have rogue until post 2 mechs (adamantite/titatnium tier)

torn crown
#

It'll be there in the next minor updates

crude geode
#

Speaking of options, can Wulfrum spawns be like. insanely buffed if you don’t have an armor set on.

ashen warren
#

dont wulfrums spawn more at the edges or smth

crude geode
#

Yes but also

#

Edges of the world early game

ashen warren
#

just make them spawn that much everywhere until eoc is killed tbh

crude geode
#

Like it just feels odd considering only two classes might use it (melee and summoner) because every other class has something tailored to them

small timber
#

I think just make wulfrum drop more materials, currently they are either not spawning (early game) or spawn too much (zerging at ocean)

molten nova
#

maybe a % chance for non pylons to drop cores? i usually end up with a bunch of fragments but no cores

#

err, energy cells?

#

energy core! i was half right twice

small timber
#

I think the point of it only drop from pylon is to make it not trivial to obtain, considering pylon (and charged wulfrum enemy) is very strong early game

#

but ya they definitely drop too little wulfrum scrap for how little they spawn early game

torn crown
#

Pylons now summon other wulfrum enemies once you activate its energy shield

crude geode
#

Yeah

#

Which is nice

#

Spawn rate should just be able to be adjusted imo

ashen warren
spare prawn
#

Can they just like

#

Make wulfrum enemies not a thing in late hm

exotic stag
#

HDfailure infinite droids

spare prawn
#

Me wondering how tf some shitty phm enemy made it into the astral infection

exotic stag
#

because it doesnt have terrarian dna :D

spare prawn
#

I mean

#

Astrum deus was one of dreadons robots that got converted

exotic stag
#

you mean aureus

spare prawn
#

Yes

exotic stag
#

(also yeah cause aureus had corruptable technology probably. we dont know if wulfrum enemies are literally just shells powered by animals or not)

silver silo
#

(isnt that malice sugg in voting planned anyway)

ashen warren
#

hardmode astral wulfrum enemies

deft yew
#

Maybe if a wulfrum touches astral for too long it gets converted, and instead of metal scraps it drops monolith

exotic stag
#

if its in the astral for too long. make it corrode

#

and turn its little blue eye red

cobalt pewter
#

its pylon variant will inflict Astral Infection within its energizing radius

tawny garden
spare prawn
#

then stop runnign away

cobalt pewter
#

balancing adren is already complicated as it is

crude geode
#

indeed

fossil finch
#

Do we really need to

stiff wren
#

Ok how about instead we make adrenaline not useless

fossil finch
#

Whatever buffs they are they would still translate to meter full, activate it

#

Bro

#

You're the useless one

#

Not adrenaline

#

Iirc

#

,

stiff wren
clear flint
#

Fair enough
But it's not just "add more damage"
It's adding new mechanics to a old system

fossil finch
#

yeah but adding anything else would accomplish the same

#

You're not really adding layers to it

#

Just buff bloat (if this could be even considered a thing)

kindred relic
#

I dont see why you would benefit true melee with rage if its already the main source of stacking it whilst using true meleedaryl

#

excluding shattered community

#

and every other rage gaining acc

fossil finch
#

True Melee needs to stay close and rage needs you to stay close therefore lol

#

Also x3 is

#

A lot

#

Too much, even

clear flint
#

It was just some examples
Not actual changes
You can come up with the buffs

kindred relic
#

yes

clear flint
#

I understand how complicated my suggestion is
Just wanted to throw around an idea on how to make rage/adrenaline more refreshing

#

Plus like I said
"True melee deals 3x damage when using rage" was just an example

#

Not an actual change I want to see

hollow shell
#

Am I crazy or have I seen a sugg like this recently

kindred relic
#

there was

hollow shell
#

Was it posted and deleted or perhaps sent here for review first, or something?

kindred relic
#

and it had an exclamation mark BrimFace

fossil finch
#

No you're not going crazy rover

#

Someone did sugg something similar recently

clear flint
#

You kinda did
Tho it was for malice instead of baseline rev
I just waited until I can do it for baseline rev

#

Sorry for suggesting basically the same idea
Just really thought this was a good idea

clear flint
#

Tho it was for malice instead of rev

hollow shell
#

Suggestion is, okay

#

Reason could be stronger

#

Seems like you're equating age with being bad

clear flint
#

Yea
The reason could be stronger

earnest raptor
exotic stag
#

AI that makes suggestions based on the ones that make it into voting. based on a 30d sugg limit

#

(any suggs within 30d. then it makes a sugg. and repeat)

clear flint
#

That would defeat the purpose of suggestions in the first place

earnest raptor
#

Exactly

#

The proof than hivemind of #suggestion-discussion can be replaced by a robot

exotic stag
#

make a sugg bot ai that tallies up previous 30d of suggestions. makes a suggestion based on that data. and repeat

clear flint
exotic stag
#

no

#

its a joke

#

because obviously they wouldnt make a bot to post random suggs

#

that'd be stoopid

clear flint
#

Right

clear flint
#

Sorry for @ing you

exotic stag
#

basically old thing = bad

hollow shell
#

Talkin about your reason being that Adrenaline hasn't changed much since implementation, and that the new class stuff would be "refreshing"

exotic stag
#

(sometimes its good to have old things. because that old thing attracts more people too)

hollow shell
#

You could use some reasons why the class specific buffs would benefit the mechanic, regardless of time

clear flint
#

Sorry if it came out like that

hollow shell
#

"While offering new ways to play each class" is a good start in that direction

earnest raptor
#

Is Rage a diet adrenaline?

#

aka actually balanced

exotic stag
#

well

#

rage is facetankers dream. adrenaline is noshitters dream

clear flint
#

Yea
And one of my examples
"Stealth charges faster when adrenaline is full" is a good example

earnest raptor
#

I remember than tru memee weapons recharged rage faster

exotic stag
fossil finch
#

Also that'd incentivice staying with adrenaline instead of using it

#

Thing we may not want for reasons

cobalt pewter
#

the reason why timed aggresion exists

clear flint
#

Maybe instead of just "change the system"
We can integrate it as armor set bonuses

exotic stag
#

like?

cobalt pewter
#

and in tmod's case, if you're that hung up on older versions, just get them or bring the features back yourself

clear flint
# exotic stag like?

Like how the molten set's rage bonus is bonus fire damage to all melee attacks

cobalt pewter
#

almost everything old that got revamped in cal is, for the most part, better after

#

at worst it's a matter of opinions whether it's good

fossil finch
exotic stag
#

(mm myes shooting the sun with a water pistol)

clear flint
#

Just an example

exotic stag
#

why not stick to your point about class-specific

#

rather then like. armors and shit

clear flint
#

Yea

clear flint
#

Since my og idea was actually drcent

cobalt pewter
#

I'd rather have them address adren as a mechanic first before giving it a quirky and zany stuff

#

While I don't think Rage itself should be getting quirky and zany, accessories or armor sets could interact with Rage in its current state

exotic stag
#

frenzy

clear flint
#

We'll just have to wait on the decision on if it gets to voting or not

exotic stag
#

personally i think rage can get a second buff added to it. i.e what i just said above (being frenzy.) about like attack speed rather then y'know

#

"more damag"

#

y'get it? like a rage fueled frenzy

clear flint
#

If it does get a decent amount of votes
Then, they are the ones to figure out how to fit it

#

And if it gets a !
Then we don't have to worry about it

exotic stag
#

i was thinking like give range some of those y'know. "anger" emotions

#

like going into a frenzy or so on

clear flint
#

Let's just stick to the original idea of "class specific buffs/abilities" rather than think too hard on it and make the devs have to ! It since we (i) couldn't make up our (my) mind

cobalt pewter
#

damage is the stat that universally applies to anything that can deal dmg

#

summon weapons do not benefit from crit chance or atkspd buffs

#

while i typically prefer more curated options for the scope of a class at minimum

exotic stag
#

well how was my options.

cobalt pewter
#

rippers are something that do not consider classes

clear flint