#suggestions-discussion
1 messages · Page 1202 of 1
grab a time machine, go back in 2012 and tell Red to not make melee a fat mage
do. not. get. me. started.
keep in mind how long it takes to balance
remove shortswords?
and gets rid of broadsword bloat too
I mean I'd say that some of the ideas in this mod are equally dumb... But it was one of the first big ones so I give it a pass

adrenaline is inferior to rage
change my mind
I can't. You're right
Dodging isn't really practical, so rage is he only one you're likely to get when it matters
remove a lot of broadswords
and then make the ones that remove be cool
❗
i am working on it
shortswords can kinda have potential if we're basing them off 1.4 (directional and be multiple times in a single use like Gladius)
but broadswords are far beyond saving

the best way to do it is to get rid of them

no
never
YES YES YES
also ruler not autoswinging 

er no was that gladius
but yes
ruler lmao
that would be funny
Yes, things that are not auto swing, but slow enough to not destroy your fingers, but also have enough piercing and damage and knockback to make up for it, are a food idea
https://cdn.discordapp.com/attachments/716867315869810770/927232495894814800/2022-01-02_17-10-35.mp4 this is a broadsword
i think
oops haha the framing is all wrong haaha i guess you wont get to see a thing
What
nice exo mechs arena
iban you beach

Oh yeah, 1.4 flails are also pog
Indeed
Terra flail when
make them lack damage entirely, remove manual targeting with staffs, but retain their extra effects like dark harvest
wait what do you mean by "make monoliths have lower range" i am confused
You may want to specify more @lucid marsh cuz I have no clue what monoliths you’re referring to
i think he meant larger but he did a typo
no, the lunar monoliths
the background ones
sadly i have to say that its a placement skill issue
yea
The ones added by calamity specifically
Not the lunar ones
those... those are calamity vanities i think
whar
i dont think calamity adds any?

Are those calval
fail
Fuck
so much fail
epic fail
~~Iban stop lurking in here just to say L to bad suggestions
~~
The astral biome doesn't extend up very high
i have sugg voting muted
Doesn't even extend to the top of the monolith thing
i just check out new suggestions to see if i must either make fun of them (respectfully) or say its planned
Do you mean posting?
Cuz that ain’t where new suggs are
im a dev anyways
if i see a cool idea i can just add it to my brain
Calamity's vanities isn't Canon, right?
silence, ||developer|| 🦀
I didn't realize their jelly princess npc wasn't from calamity mod
When I was playing
Until I checked the wiki looking for their dialogue
?
Sorry I meant jelly priestess
The one from CalVal that sells blocks and decorations
Anyways, time for me to go be a dumbass elsewhere

Solution: cope with grounded minions
If you’re not willing to flatten out your world then suffer

I dunno if this sugg is a great idea
or not.
I feel like it doesn't even matter cuz it'll be Malice-only anyway
ya kinda, I just feel like a system like that should not punish long-term dps
even on Malice
I will see if many people agree on it as completely unnecessary (as it will be Malice only) then I will delete it, because I see a point in it being change but also how a change like this which take effort and balancing nightmare should be discarded
when we delete malice
yoo
there was a guy the other day saying that sunken seas should have mushroom biomes
and mine has got 2
lol
probably not for #suggestions-discussion
tbh it should probably wait until we see what the fuck malice even becomes and how rdr plays into it ngl
then I guess I will just save the draft for now
although I expect rdr to be as dumb as it is currently right now (like giving worm bosses except DoG 50% DR)
though in my own malice playthrough it is not really noticeable on non-worms because I don't use high damage setup (knowing rdr exist)
@deep lotus specific item suggestion and sub-class only suggestion are generally violating some form of don't
My bad, thought it would be alright as mostly everyone at some point uses a non-direct summon
not really, it is a bit too specific, most classes do not use non-direct summon
as for example that you listed: fungal clump is generally summoner only (or just as a place-holder accessory), Heart of Elements is now basically summoner only, many people prefer auric over demon shade armor
it is really not common at all
and from the changes made, it seems Calamity have the intention to make non-direct summon more summoner focus
Honestly makes quite a bit of sense, I haven't gotten to the part where I can make Heart of Elements but there's quite a good chance I use it regardless of class, having a nice chunk of DPS if I need to focus on dodging, or don't want to lose my adrenaline in a tough fight. Thanks for bringing that to my attention
just in case you are unaware, HotE get changed (or you might say nerfed) to no longer give stat and scale with summoner damage
basically it is really weak if you are not using summoner, so ya there is also that
demonshade devil will be removed anyways
Just edited my suggestion, hope it complies better with the rules now. Tried to be more specific, as I didn't really mean ONLY summon accessories, but other similar homing items aswell
So make homing weapons even more braindead?
the title is a bit unfocused, I can't understand what you are trying to say
try to make the title more specific
oh ok after reading through I might get what you mean, chlorophyte bullet tend to just target the closest enemy and I think it is not really a problem, because most of the time you DO want to clear small enemies first
The current downsides of homing are that it (TYPICALLY) does less damage, and will home onto useless shit instead of bosses. Making it so that every homing weapon has nanoblack reaper level homing is absurd.
as for fungal clump, it is just a pseudo-summon so instead of making it having weird targeting prioriety, just say fungal clump focus the same enemy as summoner weapon right-click targeting
ya it has more to do with the fact that weapon with homing simply have lower dps, even after chlorophyte bullet is unnerfed
Made a bit of a smaller edit, I admit I did have a little bit of a stroke trying to title it correctly. Also made an important distinction that I don't mean something insanely accurate to the focus, just a bit of a bias, as more of a helper. Also Clarified that having it be a focus closer to vanilla summon focusing, rather than being an item, which I meant to do in edit 2
I think chlorophyte bullet one can be a bit hard to implement, since there is no such mechanic exist in Terraria (selected homing for projectile/bullets); for the non-direct summon it can make sense that it target the same enemy selected by summoner-right click
especially the fact that calamity already significantly reduce the "homing range" to try to solve the problem, but it is still a problem as you said
Wow
My suggestion goes to 110 star in just a day
Seems that everyone want a Meld Hamaxe to be added
Can we make braindead homing not more even braindead please?
Your chloro bullets are going to the target you do not want? Ok, use another bullet next time and aim
while the sugg is technically valid
yeah the idea is pretty counter-intuitive
usually theres just miles of better options then braindead homing
if homing doesnt work the way you want it then dont use it, rely on an actually good aim
does anyone find that golem's hitbox (particularly the head) before detach is absurdly small?
because that is the only boss I actually have to use homing or I cannot hit properly
although it is probably more of a ranger problem since other classes generally have slight homing/aoe at this point
I've never had that problem
elemental hamaxe
exo hamaxe
@dim maple
- decide whether it should be sold or crafted in your sugg.
- crafting recipe doesn't need to be detailed.
- unless ammo box is crafted into something else, there's probably not much priority in making it more accessible.
- ammo box sucks
like
(ooh a 20% or so ammo reservation buff. how useful..)
ammo box is straight up the worst station buff in Terraria
it does nothing for rangers hat are in hardmode.
it could probably somewhat serve a purpose in early game where your crafting is limited
but not by much
20% chance not to consume ammo doesn't sound like a lot but it still helps for me anyways since a lot of high defense bosses can just eat up 3 stacks of bullets per fight
(then just get inf pouches)
whats weird is that my arms dealer is selling ammo boxes
also you can just buy boolets
The camper need the ammo box
And the camper help a lot
With the regen
I remember doing a rogue playtrought
And wanting to do the camper
It never appear in the travelling merchant store
camper is post golem. if you arent doing any travelling merchants there and never get a ammo box thats just weirdly unlucky
but to be post golem and not even getting one means you have to have a very verry bad travelling merchant karma. or your just skipping travelling merchant
I never got a ranged weapon from travelling merchant
And like 2 ammo box in one playtrought where i was going as summoner
So yeah
Some things depending pure rng
Is a really bad thing
Since some class can need it
But it never appear
(but i mean camper on ranged? ammo box is naturally just negated by ammo reserv potions so like meh. and if you REALLY needed camper that badly. just wait till later since you probably dont need it asap)
pure rng based,
RoD in vanilla and people not complaining about it:
i swear we went over the TM thing a while ago lemme find it
byeet read convo here
sounds kinda perverted
Me on my way to suck out all the water out of the traveling merchant to make a frost barrier
@ashen warren Semi-SIS. also art attack kinda already exists in changelog.
oh
Still a SIS
and suggesting something made of shadowspec is simply banned
yes i know i was telling him its both
Best way to get an item you want is to randomly and sparcely post on #calamity-mod-talk when a dev is lurking
not if the idea sucx
i.e most weapon ideas usually
unless it s mine
even if I wasn't a dev my ideas would be awesome
make one.
(ah yes monei. something i do not have. poggers)
What does the rogue label bring to the table anyway @ashen warren
Seems like it’d fit mage way more
also this is just that one weapon from secrets of the shadows
Also why Shadowspec

(thats moreso a bug rather then just a sugg fix)
(and its pretty much unfixable due to redcode)
@stable musk ^
Ok
Interesting concept, although Mana is kinda Mage’s thing 
wat. the. hecc.
just like in real life

@swift mango title and body say two different htings
one says move it to the hallow/astral and one says reduce the spread that is given to them
(and also begone evil exists)
well rover hasnt checked i dont think
Thoughts on my suggestion?
not everything needs to be upgraded
that's the reason progression exists
you advance, make better stuff, do new stuff
....that aside, I can somewhat see the appeal of an upgraded slime rain ft. Queen Slime when 1.4 tmod hits
but not that strong of argument tbh
Your suggestion could use more reasoning to it
Right now it's pretty much only the sentence "The slime rain is boring after early game"
the rest is possibilities
Also the slime rain is so, so rare
Ok the thing is slime rain still happens regardless of progression so if it's going to keep happening it could be made more interesting
justify the possibilities
It's happened like 4 times in hardmode for me
Rng
I literally have playthroughs after playthroughs that don’t even have 1
Yes it would be good to elaborate on the fact that it is pervasive throughout the whole game
despite garnering no increased challenge nor reward to the player after pre-Boss
Ok but I think the average is like a few times per playthrough
Edited the suggestion
That is a bit better yeah
It would also be good to explain why the new bonus items would be a good idea
#suggestions-voting message hmm I wonder if I should repost
is there any plans for AR t3
Edited again
if there is then no need to repost
We have a little bit of plans yes
add more justification, feels shallow
Ok will do
This is acceptable I think but if you can elaborate more that'd be welcome too
i wonder if the sugg system should be changed
stars atm feel kinda pointless other than marking how much people want a change
and downvotes simply do not work
stars should just be a delivery thing. thumbs up should be the communitys overall feeling of the sugg
atm star goal of 270 is unrealistic however, back when we had 200 a ton of suggs got stuck even for months in accepted/delivered hell, maybe just having a system where we combine the dev voting and the community voting
Simplified and elaborated
yea seems good
Anyways I think maybe making the star requirement like 200 but then also adding a downvote system would be good
stars as rn will represent how much people want em, then we can have a upvote/downvote system for devs, and the voting will show the acceptance of both parties
(i meant like using thumbs up as a way to see the community's liking of it. stars are just for delivery)
devs are few, so downvotes for em should be fine
they pretty much serve the same thing
community likes, gets sent
this will add more transparency to the system and let the community know the dev's opinions on the matter
(wow two voting systems so helpfule)
My sugg was essentially bringing the dev’s downvote system here for transparency
Will solve not knowing about suggs stuck in sent hell
And could also act as a veto
No need to send a sugg if the devs think its piss
should probably word that to be "give deific thunderbolt the starfury block pierce
@spare prawn look up
thx
Just like with Violence
there's nothing we know about Art Attack aside from the fact that it's potentially a reference to a special move of the same name in a Paper Mario game
Violence ||breeds violence, but in the end it has to be this way
||
british show? 
DAMN
https://www(dot)mariowiki(dot)com/Art_Attack
replace the (dot)
with .
that's what i was talking about
is mario wiki not whitelisted
(sorry for little offtopic but you got me curious)
damn
Art Attack is a Special Move in Paper Mario: The Thousand-Year Door that uses up 4 SP. It is available after getting the Ruby Star at the end of Chapter 4. The name of the move is a play on the words "art" and "heart attack".
The Action Command requires the player to control the Ruby Star with the Control Stick, drawing circles around enemies. I...
Apologies
And yea the tMod mirror is not whitelisted because the bot is bugged
Nothing we add to the whitelist actually gets added
Only the initial set of sites we fed into it are whitelisted
Used to be, but iirc they fixed it
damn pokemon ranger really hittin up nintendo

sadly they couldn't do the same for their failures of games
@ripe owl potion of omniscience not hightlighting deus mines is an unintended byproduct of making them a circular hitbox
and I would classify that as a bug
the era of SIS's
pretty cool
Just like I mentioned every-damn-where, I don't know if it's a bug or a new change
So I posted it in sugg
An okay suggestion
I dunno why you'd pick Ashen Stalactite as the thing to upgrade, considering that is a Hell weapon and therefore typically obtained later in PreHardmode anyhow
Well in that case would be a non-upgraded weapon?
Sure, doesn't need to be an upgrade
Doesn't even need to be crafted, could be a Slime God drop
slime god stuff are really weird
gel darts, overloaded blaster, and slime puppet look like they should all be a part of the purified gel crafting set
since they have the statigel palette look
gel darts used to be crafted with purified gel but there was an issue iirc so we just chucked it onto miss little thief
ice stars also got resprited to look like permafrost gear
way later down the line but yes
fixed it for next update along with insert 20 other boss projectiles
was looking at this, scrolled up a bit, and noticed people have been asking for auric slime for 4 years and we still don't have it;
#suggestions-voting message
oh shoot i think i left the ping on on that
whoops
no they did
it was everywhere
at least a week before i ended up making that
im unsure how its misinformation when its stated to be an exploit??
I was talking about redditors making the exploit "the way to play the class"
ye, and I was shifting the topic to the redditors getting exposed to the exploit
calamity reddit is a shithole
Das gud
TRUE
Problem: Malice isn’t tied to revengeance @clear flint
Right
But it can stack w/ revengeance
Just was throwing a non - item idea out there
only death is linked to rev iirc
Ok?
Just was throwing a idea around to breath new-ish life to the rage/adrenaline mechanics w/out effecting rev
anyway, any opinions on my astrum deus suggestion?
might've written it kinda awkwardly but you prolly get the idea 💀
@clear flint sorry to burst your bubble but Malice wasn't intended to, and likely will never be, something that's fun

and I don't see how adding random shit to rage and adren would make malice less bullshit
At the same time
It's not really to make it less bullshit
It's to add variety to the fights
Sorry if I'm talking out of my ass, I want to be a game designer once I'm done with college
it can be a bit better worded, but it's merely just my nitpicky self speaking. the sugg is fine
there's no excuse for split deus worms to not share health now that artemis and apollo set a precedent for it
its just really weird that the worms take damage seperately but die at the same time
even if it is just a random idea, I will recommend suggest it for baseline revengeance instead of malice
making it malice exclusive will make people even more mad that something is locked behind malice
astrum deus one depend on how it is implemented, because you can argue that phase 2 astrum deus have 100% and 99% hp from both worm or 100% from only 1 worm
Ok fine
I'll suggest it for baseline rev in a few days
Once the other one is out of everyone's mind
I just thought that it'll be too good for baseline rev
devs can do balancing around it if the idea get accepted, you probably don't have to worry about it
on the other hand the devs' current approach to malice is basically "if it is too hard for you don't do it", though I will not say I like that approach a lot, but adding a mechanic to compensate "malice's bullshit" is unlikely to get accepted
Not to compensate
But to spice things up
ya I get your idea, just from the viewpoint of devs that the chance of it getting accepted may be slim, if it is malice exclusive
I do agree that rage and adrenaline have potential for class specific benefit rather than bland broad-wide damage boost
Okie dokie
only problem with deus combined health is that you do more damage since you have double the segments to hit, for the same amount of health
since you can hit both at the same time
so the total health pool would have to be changed
ya in my case I very often get both worm to below 10% hp before killing them, simply don't have the luxury to distinguish which worm I am hitting
^
not a problem with exo twins as it's stupidly hard to hit both at the same time
damn I didnt see that
but it would definitely have to be 100% of both
because then they would be shredded too fast
ya likely, or slightly lower than 100% of both, so astrum deus will have around 720k hp phase 2 alone
if it was the health of just one
considering that you won't be hitting both consistently, 90% of both seems like a reasonable number
but that's at the devs' discretion
@molten bone "it would be cool" is not strong enough of a reason. Besides they're probably working on it
Or just, you know, make AD not run away half the time and come back at mach 12
Same with DoG 
fair
Also Slime God and the Exo Mechs don’t have one either 
Malice Moment
the problem with malice drops is that it's really discouraging because I don't want to put a lot of effort into something barely anyone will get and use

tell fab to remove seriously rework half of the bosses so malice indirectly becomes not cringe
Good suggestion
ok but
making malice not cringe is like
so much extra effort when theres already revengeance redoing the boss ai from the ground up

just make malice new revengeance
my day be so fine
then boom
fighting the fucking slog that is OOA again before repeating my MAIDS Betsy attempt
Didn't we make it so you can speed up the event by interacting with the crystal
(true)
(still a slog)
(since you need to refight the entire thing to get some actual stuff out of Betsy)
(what's the S)
(shroomed ig? lol? i was exaggerating on that part)
but point is Betsy is confusing as hell when it comes to whether it's a boss
but I feel like not making Betsy a boss is a better deal for literally everyone
shrug
probably they don't wanna bother rebalancing Vesuvius?
rav and betsy are pretty close in progression
just make vesuvius fire blue lol
just make vesuvius a drop from a funny meteor but again.
Plus Ravager needed something
Make up your mind whether you want the abyss chest loot to be "better" or more "thematically fitting"
Terminus exist there for lore reason so I think you should completely exclude that, while I do agree silver bars and EoC summon (I didnt check if they actually spawn) is a bit useless, but corals/gravels is even more useless
tbh eoc summon shouldn't appear in dungeon chests too
Ya they removed it from underground chests at least according to changelog, probably oversight or that dungeon chest use different coding
Man that disable Rod of discord sugg got a whole 27 votes lmao.
which one?
@crystal relic She doesn't?
I thought Malice and Night Prov had the same drop code
normally night version drops both yeah
though maybe malice has some form of oversight?
Where's that?
maybe the way malice works, it doesnt check if the whole fight was at night..?
therefore not dropping them?
though malice prov might drop it anyhow, i did not check lol
She doesn't!
only dropped the wings for me just now
Strange. I'll check the source code in a bit
Oh yeah you're right
There are checks for Night OR Malice, for the dye and Warbanner of the Sun and Pristine Fury
But not for Elysian Wings/Aegis, there is only a check for Night there
You could include that info in your sugg to help support it
It's the one drop inconsistency between Malice and Night Prov
sure! i'll update it right now.
hope I did your finding justice 😅
definitely feels a little less intentional now!
wait "slanted platforms" what are those
diagonal platforms p sure but idk I’m not on the meta bullshit of arena making
Byeah extremely unpopular suggestion for obvious reasons
its the thing that happens when you hammer platforms
they turn into stairs
thats literally what slanted platforms are
No
no their like stairs
you can fall thru them by holding down
but their usually used for hoik
doesn't that work with normal platforms tho
Yes, however normal platforms have you briefly land on them and kill your falling speed, even always when holding down
Doing it on the stairs allows you to keep your full speed all throughout
iirc
ah
“Disable rod of discord during bosses”
Every nohitter in existence losing their “only” way out of T Hanos Beam:

(haha nohitting? just dodge)
that's never happened to me
i've had like
at least 3 or 4
just walk out of the abyss after i aggroed them
it just happened again
is the a problem with rogue stealth or anechoic stuff/abyss mirror?
Surely this goes in #bugs-read-pins?
Also happens to me
Its definitely a bug
@viral forge #bugs-read-pins
ah yes because just throwing a block of sand into lava wont destroy it..
(even though normal sand is destroyed by normal lava in terraria)
(so yeah no more sand cheese for you haha)
it is?
no i was making a joke
but yeah its fine that sand falling into lava gets destroyed
because its like throwing a torch into water while its on fire. the fire is gonna go out
Isn't Lethal Lava a config option
it is?
uh theres something about lethal lava but no
What
you can disable lethal lava in all modes except death i think
Yeah that's what I thought
nope sand still dies when it falls into lava
gonna see if that happens with silt too
(i mean it should stay like that. cause your just throwing sand into lava..)
(you're ignoring my entire point here)
anyway im gonna drain entire lava pond with a single bucket
Can't you dig around it, align with the hellevator above while below the lava pool, reach hell, and then dig upward to drain it into hell?
That's what I do
nvm frick this
i just go around it instead
oh good idea
literally what i'll do if i see lava in my hellevator: place platforms above so it cant reach them. dig sideways and then just dig down
also, semi related
who's idea was it to make it so that you can't extend ropes in the underworld
Oh
Yeah
AMONG US!
I’d say just make it easier to notice amongst the madness then
…is my game bugged or something cuz I do not remember seeing that at all
Possible that particle effects are being eaten up ngl
iban are you leaking things again 
oh my god i've been fooled
i drew this like some weeks ago cuz the problem was spotted befor
You slippery snail 
what does the existing telegraph look like?
because i don't remember noticing it even when ares is alone
The weapon about to be used pulses very lightly iirc
Fairly sure only the laser has a sound cue
the sprite changes
That's at least the case for Gauss nuke and laser cannon, the other ones I barely notice if they are there
oh they do got da ready to fire sprites
tbh that seems
really subtle
just flashy
Yeah there are four of those things
like
unless i knew what to look for i wouldn't notice tbh
I can only ever look out for Gauss nuke
But when there are two or three mechs out fuck that
With literally anything else going on you can’t see them at ALL
yeah
plus i play on a potato pc and uh
i can't really notice the speed increase because my framerate is all over the place
Ares’s telegraphs exist to take up space in the files

Honestly an animation should never have been the telegraph
Just give it like, a draw effect that pulses around it or smth
it could have like
an electric effect that travels from the back to the front of the gun
and the attack starts when the electricity hits the end of the barrel
(because electricity is cool)
Smth like that yes
Gauss nuke could have a glaring red light that flashes before it fires
and maybe siren noises 
yeah, that would be pretty fitting
Laser could have the line that shows where it will be, same as Artemis
just dodge the nuke
i mean, nuke isn't that hard to dodge
but not telegraphing attacks is just a pain in the ass
imagine subtle telegraphs with chaotic as shit fights
lol!
(declutter exo mechs)
also the lightning strikes in the background when specific things happen are uhh
^
^^^^
They exist, again, to take up code
I started seeing patterns with the lightning the first few times I fought exos, someone had a really detailed video explaining everything about the exos that referenced it though
Last thing you’re gonna look for as a telegraph is the specific number of lightning bolts in the background

if i know that a bunch of lightning striking means the nuke has exploded, that kinda helps
but if i don't know (which i wouldn't, because the game makes no effort to communicate it) it just looks like normal effects
Apollo is fine because it’s strictly patterned, Thanatos is fine because it’s clearly telegraphed, and Artemis is fine for both reasons
…meanwhile Ares who telegraphs exclusively via tiny sprites and has immense pattern overlap
(their already easy to craft so like.. why)
because its a throwable grenade
supernova is also a throwable grenade 
yeah but supernova isnt a literal grenade
as a matter of fact his reasoning isnt bad
wave pounder is a bomb too and its not consumable
because that brand of logic matters in this mod
broke: consumable weapons are good for variety’s sake
woke: consumable weapons are good because no reforge bullshit
yea but they're part of the draedon arsenal, its already pretty unique on its own
(still remains my personal view)
true!
Plasma Cutter or some fucking bullshit
why bother with consumables in the first place 
like just make all rogue weapons non-consumable because being a consumable weapon in Terraria is bruh
Have lightning bolts in Calamity appear instantaneously with a unique sprite
Lightning bolts are incredibly fast, about the speed of light even. Lightning bolts in Cal are pathetically slow to travel down to the target. Having them appear instantly with a unique sprite would help them feel actually like actual lightning bolts, and to make these feel a bit more unique instead of recycling vanilla resources.
While some bosses might end up using this instantaneous version of lightning bolts (like Storm Weaver), said bosses could have additional telegraphs to support this change.
idk how this goes
I do like that except I feel like that would make storm weaver very hard to dodge
since the predictive lightning orbs would just troll you and hit instantly
true, but it's more of the issue with the boss, which might need to be addressed separately
Title's phrasing could be better and yeah I'm not sure how I feel about that for SW
imo
For Death Mode that would be okay cuz there's a telegraph anyway
you could mention that for some bosses they could have telegraphs for attacks like those
otherwise
Good suggestion
^ ye
SW already has issues with the orbs, and while I feel SW just needs its orbs to be redone completely, I'll add a note under the suggestion
Have lightning bolts in Calamity appear instantaneously with a unique sprite.
Lightning bolts are incredibly fast, about the speed of light even. Lightning bolts in Cal are pathetically slow to travel down to the target. Having them appear instantly with a unique sprite would help them feel actually like actual lightning bolts, and to make these feel a bit more unique instead of recycling vanilla resources.
While some bosses might end up using this instantaneous version of lightning bolts (like Storm Weaver), said bosses could have additional telegraphs to support this change.
Okay that's fine

looks good
because they can't get the bonuses from flawless
they also don't use the charge feature
which is probably the most distinguishable part of draedon arsenal weapons
Honestly that’s more a problem
yeah you can't really have charge with consumables
Granted summons are also really weird with charge but also like summoner is really weird lol
Might want to address the fact that they also don’t use charge (a extremely defining feature of the weapons) since they’re consumable. @spare prawn
the hardcore players will be screaming at you
that too
Yea no balancing around rogue modifiers anymore (at least flawless is actually the best reforge now lol)
And the weapon is at its strongest point right out of the cosmic anvil
Isn’t this some limitation or something?
@edgy yew you need a title separated from the rest with a new line (shift enter)
Look at the other suggestions in the channel
call me old, but i think we may need 2 versions of calamity at this point; the newer version takes itself quite seriously, but i'm sure many of us miss the younger whimsical version...
You can get old versions from the link in #mod-downloads
Don't think at any point it'll get better than that
cal itself is already trying too hard to be edgy even in earlier days
just there were occasional funny here and there
DoG quotes file literally named EdgyBossText or smth
the only recently "edgy" addition that I think do not really fit is Scal's dialogue
for some reason I feel her dialogue is a bit too edgy for how she acts
Well Scal comments a lot on the player, she’s a sassy bitch
Also taunts you
always feel like for some reason she should have a more "calm" personality
though still taunting the player
Why do people always imagined scal as waifu
because horny kids
She always had that serious yet defiant expression

not exactly "waifu" (I don't even know what a waifu personality is), it is just that her lore is basically (suffering) and she acts a bit out of character in the battle
Lore is also getting rewritten
And nah the dialogue perfectly fits her
You’re her enemy in the first fight
cal really needs to get rid of its old plagues to truly advance forward as a mod imo
The rematches are just friendly sparring
DoG doesn’t with the contact hits
“Are you seriously so bad at dodging?”
dog uses popup text on head and tail damage ye
also The Codebreaker thing uses the same popup iirc
Called CombatText internally
Anyway always felt weird that the chat system was still used
Draedon uses NewText but thats reasonable since he’s always offscreen, scal also can get offscreen so also sort of reasonable
On Yharon its more of a status so combat text does not make sense at all
and those bosses are the only instances of "talking" bosses really
other bosses do not properly talk
Cal Clone and PBG
I don't really consider PBG as talking, it's the same vein as Yharon
cal clone is ehh
this would be a pretty massive change to the fight
I understand that
I think one of the design principles of exos was that it was the inverse to scal
you could probably split these up into two suggestions tbh
Yea I dont see that passing
I just post it because I want to know how many of it is not passable first
Also @ashen warren bot is dead
the two point is connected because gauss nuke is a massive headache on why a massive arena is needed in the first place, which by its rework will allow the fight to be fought in a limited spacing
Yea but you’re forgetting, Thanathos’s size
because without the second part of setting an arena, by nerfing (or reworking) gauss nuke, the current strategy of falling the entire world will be even more viable
ok I forget to mention the size of arena do I, horizontal is around 1k-1.5k block wide in my head, and horizontal space is relative to almost 70% of surface to space, so it is enough space to dodge thanatos
because surprisingly you notice you can weave between his attack a lot more when you try to fight it in a smaller space
1.5k blocks is quite big
I generally will easily move 2k block when fighting DoG, and really Thanatos is the only one which set a hard requirement of horizontal (unless Calamity decide to make Thanatos shorter than DoG)
how wide is a large world again?
isnt xl 32k
@viral forge you could broaden your suggestion to something like add alternative ways to get exodium clusters or similar
I will just check it, I remember Cell Phone displaying 8k east and west
@viral forge you know you can craft exodium right?
also mixing content mods cringe
Thanatos is a little too much of a long noodle so turning around when all 4 are present is a nightmare
Anyways just dont delete the planetoids pre-ML lmao
im more thinking of the luminite part due to the fact farming ML is dum
same 2 worlds its done that to me
Is it known what caused it?
Its simple: Kill ML again but far faster with its drops or the weapons you were able to craft with your current resources
About 3 kills is all you need
in my large world it is 8316 west and 8316 east, so around 16.6k blocks wide
I know blocks size is not really the same as coordinate, but for consistency I refer to the one display by Cell Phone
Yes but I still wanted to see them myself 
@cunning patio simply download older version of the mod, Calamity will not bother maintaining older version of the mod
question is, are they still around?
Wdym by still around
oh right the download link is loss because haha corporate problem
who knows, but either way it's not calamity's job to actively keep around old outdated, shitty versions of the mod just for boomers
They're in the link in #mod-downloads
either way the chance of calamity releasing an older version of the mod is even more slim than my suggestion (which is unlikely to say the least)
do the older versions still exist? that's what i'm bringing up here...
it is loss, because fabsol's account for hosting older download link is blocked
GL finding em
suddenly my suggestion feels much more significant...
There us up to 1.2.3 on github
The GitHub says it goes back to 1.2.2.5
not really.
@hollow idol Are your older Calamity .tmods still playable by the everyman?
the problem is it is NOT happening
how u so sure?
hi

why will devs just "revert to old calamity version" for no reason when the new one is available?
Yeah we get a lot of people asking for the ability to play with old stuff
Bringing back old content is a don't, and it's a lot of work to try and actively support old versions
the only one closer to your idea is to ask devs to reupload the older version of calamity in mod-download, if they keep them around
not revert, just re release.
anything starting from 1.1.7.901 can be launched on current tml
(midish 2017)
Well thats not needed
Just use #mod-downloads
Old Cal versions are there
Can you provide this fellow JohnnyComeLately with some old tmods to sate him
or we dont touch the old calam
@cunning patio Your wish granted
YUH DELETE IT NOW XD
~~a rare yellow name in #suggestions-discussion ~~
YuH moment
Also just out of curiosity, which was the last version with the future bosses
which is more rare orange name or yellow name in #suggestions-discussion
1.3.4.102 I think
May or may not go for empyreal in nohit server, alr thanks
if that doesnt work then 101 (when they were added, lasted two versions)
do what?
o
one thing I did kinda want to do was make a port of the very first version of Calamity (only works on terraria 1.3.1) but doubt I'd be able to release it
this: this is the type of thing i mean.
Ok, still really invalid suggestion. Byeah thanks for the wackiness YuH.
odd; it hasen't been rejeced.
it is rejected (the ! )
nvrmnd, just looked; what happened?
but you got what you need
Yeah I exclam'd it cuz, YuH just sent a link giving you access to exactly what you want
also is my suggestion a complete don't? I know I am scrapping the line of don't but I will take my chances if the fight can be improved
and I acknowledge how unlikely it is to get accepted
I was a bit weirded out by the double-suggestion
Seemingly asking for two separate things
But I don't know if it's invalid because the reasoning overlaps quite a bit
both are connected, gauss nuke limits how it can be dodge therefore a massive arena is needed; if gauss nuke is reworked setting an arena become possible
problem is how would you make an arena for exo mechs that wouldnt just be scal arena but massively obese
for 90% of players taking out the flying islands and planetoids gives all the needed space
one of them I notice is The Star Above Warrior of Light's arena, which do not require solid block
that's the point, for 90% of the player taking out flying islands and planetoids WILL give the needed space, but the optimized strategy is somehow falling to the underworld
in fact I done my own Dmode Exo Mechs without clearing any planetoids and flying islands and even without NR, it is doable, the problem is how the fight becomes much easier by doing more than that
I blame Tesla cannon for that ngl
Is right next to the player and fires half screen wide hit boxes
ya tesla cannon is also a problem, but it is at the very least manipulatable, since it is always predictive
Gravity normalizer potion works wonders
https://www.twitch.tv/videos/1253540728 I streamed it because I didn't want to burn my hard disk but turns out it didn't take that long at long, Death Mode Exo Mechs with the arena I described (NOT BLOCK, Cell phone coordinate display: 1500 horizontal x 600 vertical, even with the current version of gauss nuke. Beat it on the 2nd try of the stream.
I know I used a very tanky set up but tanks is an valid option in the mod. The small arena also make using candles possible. The only problem I encounter is the 3 mechs phase with Ares because it become way too chaotic for me to see projectile (and care about border at the sametime)
along with the other early HM rebalances/shuffling, do you guys think spider armor should be moved post 1/2 mechs?
spider armor is actually relatively weak for a hardmode armor
Only if it’s along with titan armor ngl
and also for the fact that to my knowledge summoner do not have ore armor, so they kinda need it
Byeah fact is they lack ore armor so kinda seems rude to force them into a pre-hm armor set
Not yet
ya, also don't have rogue until post 2 mechs (adamantite/titatnium tier)
It'll be there in the next minor updates
Speaking of options, can Wulfrum spawns be like. insanely buffed if you don’t have an armor set on.
dont wulfrums spawn more at the edges or smth
Like it just feels odd considering only two classes might use it (melee and summoner) because every other class has something tailored to them
I think just make wulfrum drop more materials, currently they are either not spawning (early game) or spawn too much (zerging at ocean)
maybe a % chance for non pylons to drop cores? i usually end up with a bunch of fragments but no cores
err, energy cells?
energy core! i was half right twice
I think the point of it only drop from pylon is to make it not trivial to obtain, considering pylon (and charged wulfrum enemy) is very strong early game
but ya they definitely drop too little wulfrum scrap for how little they spawn early game
Pylons now summon other wulfrum enemies once you activate its energy shield
fixed
infinite droids
Me wondering how tf some shitty phm enemy made it into the astral infection
because it doesnt have terrarian dna :D
you mean aureus
Yes
(also yeah cause aureus had corruptable technology probably. we dont know if wulfrum enemies are literally just shells powered by animals or not)
(isnt that malice sugg in voting planned anyway)
hol up that could be cool tbf
hardmode astral wulfrum enemies
Maybe if a wulfrum touches astral for too long it gets converted, and instead of metal scraps it drops monolith

its pylon variant will inflict Astral Infection within its energizing radius
then stop runnign away

balancing adren is already complicated as it is
indeed
Do we really need to
Ok how about instead we make adrenaline not useless
Whatever buffs they are they would still translate to meter full, activate it
Bro
You're the useless one
Not adrenaline
Iirc
,
Among us
Fair enough
But it's not just "add more damage"
It's adding new mechanics to a old system
yeah but adding anything else would accomplish the same
You're not really adding layers to it
Just buff bloat (if this could be even considered a thing)
I dont see why you would benefit true melee with rage if its already the main source of stacking it whilst using true melee
excluding shattered community
and every other rage gaining acc
True Melee needs to stay close and rage needs you to stay close therefore lol
Also x3 is
A lot
Too much, even
It was just some examples
Not actual changes
You can come up with the buffs
yes
I understand how complicated my suggestion is
Just wanted to throw around an idea on how to make rage/adrenaline more refreshing
Plus like I said
"True melee deals 3x damage when using rage" was just an example
Not an actual change I want to see
Am I crazy or have I seen a sugg like this recently
there was
Was it posted and deleted or perhaps sent here for review first, or something?
and it had an exclamation mark 
You kinda did
Tho it was for malice instead of baseline rev
I just waited until I can do it for baseline rev
Sorry for suggesting basically the same idea
Just really thought this was a good idea
That was me
Tho it was for malice instead of rev
Suggestion is, okay
Reason could be stronger
Seems like you're equating age with being bad
Yea
The reason could be stronger
We need an AI that posts suggestions.
AI that makes suggestions based on the ones that make it into voting. based on a 30d sugg limit
(any suggs within 30d. then it makes a sugg. and repeat)
That would defeat the purpose of suggestions in the first place
Exactly
The proof than hivemind of #suggestion-discussion can be replaced by a robot
anyway yall like my sugg ai idea
make a sugg bot ai that tallies up previous 30d of suggestions. makes a suggestion based on that data. and repeat
You should try #suggestions-posting
Instead of here
no
its a joke
because obviously they wouldnt make a bot to post random suggs
that'd be stoopid
Right
What do you mean by that?
Sorry for @ing you
basically old thing = bad
Talkin about your reason being that Adrenaline hasn't changed much since implementation, and that the new class stuff would be "refreshing"
(sometimes its good to have old things. because that old thing attracts more people too)
You could use some reasons why the class specific buffs would benefit the mechanic, regardless of time
Sorry if it came out like that
"While offering new ways to play each class" is a good start in that direction
Yea
And one of my examples
"Stealth charges faster when adrenaline is full" is a good example
I remember than tru memee weapons recharged rage faster
your not really stealthy if the entire enemy team can hear your heartbeat..
Also that'd incentivice staying with adrenaline instead of using it
Thing we may not want for reasons
the reason why timed aggresion exists
Maybe instead of just "change the system"
We can integrate it as armor set bonuses
like?
not really, they only seem like so because of nostalgia
and in tmod's case, if you're that hung up on older versions, just get them or bring the features back yourself
Like how the molten set's rage bonus is bonus fire damage to all melee attacks
almost everything old that got revamped in cal is, for the most part, better after
at worst it's a matter of opinions whether it's good
which is as useful as using a water pistol in the sun
(mm myes shooting the sun with a water pistol)
Just an example
Yea
Since my og idea was actually drcent
I'd rather have them address adren as a mechanic first before giving it a quirky and zany stuff
While I don't think Rage itself should be getting quirky and zany, accessories or armor sets could interact with Rage in its current state
frenzy
We'll just have to wait on the decision on if it gets to voting or not
personally i think rage can get a second buff added to it. i.e what i just said above (being frenzy.) about like attack speed rather then y'know
"more damag"
y'get it? like a rage fueled frenzy
If it does get a decent amount of votes
Then, they are the ones to figure out how to fit it
And if it gets a !
Then we don't have to worry about it
i was thinking like give range some of those y'know. "anger" emotions
like going into a frenzy or so on
Let's just stick to the original idea of "class specific buffs/abilities" rather than think too hard on it and make the devs have to ! It since we (i) couldn't make up our (my) mind
damage is the stat that universally applies to anything that can deal dmg
summon weapons do not benefit from crit chance or atkspd buffs
while i typically prefer more curated options for the scope of a class at minimum
well how was my options.
rippers are something that do not consider classes
Exactly
That was kinda what I'm looking for
New options on top of the bonus damage






