#suggestions-discussion
1 messages · Page 1201 of 1
Before you could just outspeed every br boss
i thought the plan was perhaps give it the guillotine treatement
Aside that, yeah ig
Scal is just a malice nohit in BR, her and yharon
ok?
Lemme look back in dev, I know it got brought up recently
didnt scal damage get toned down in BR? unless you active malice and BR
Alr whats your loadout, if its “ooga booga damage” then thats your problem
Storm don't be like this
^
Anyway, xp, malice does nothing when br is happening
blads of enmity is sus iirc
Well the only viable weapons are literally the ooga boogas like scarlet devil and eternity
(you don't actually get it the same point as the other 3)
(no dev weapons are not the only viable ones)
Fine but im seriously tired of people complaining that they cannot beat boss and you can see that their accs loadout just minmaxes for one stat which is a horrible idea on Cal
^
You can use other endgame weapons but they just don’t compete with those, especially with infinite stealth strikes
inf-
bruh
I see a lot of that in #help-advice-read-pins #calamity-mod-talk and r/calamitymod
what is your accessory?
you have: celestus. final dawn. literally the reaper from OD
''warding is bad, go full menacing or quick and dont have defensive accessories''
weapon is completely debatable unless you test every single weapon in the game, so what is the accessory you use?
Well inf stealth strikes ofc is an exploit and is busted
Okay nevermind there was complaints about its existence but no plans to change it
can we not turn into #help-advice-read-pins @grim tusk
Flex weapons with demonshade is the best so yes, considering you can’t just use one weapon the entire time
using infinite stealth strike and complain about other weapons not viable is just 
Apparently it’s allowed when doing a BR nohit for Hollow
what.

Slapping malice mode onto bosses was really just done as a last minute thing from what I can see
We’re talking about a suggestion made which is just complaining about not being able to use gear, not the bosses being unfair in some way
literally guy made a sugg about nerfing BR and then using the weird loadouts that just dont work
(or y'know saying that "dev weapon + demonshade best >:< fite me")
(which dev weapons arent the best items depending on the situation)
the only one I will debate is scal because she have too many invincible phase in BR (and similar damage to literally fighting the boss directly), other bosses I never have any problem with (with Malice BR AI)
Bronze somewhat allowed it due to BR’s current state, but Joey does not like it, havent heard from the other 2 judges, also using arguments of noshits on weapon balance is 
tbh yeah
Why use infinite stealth when you could use the more based Contagion
I’m not talking about loadouts, BR in general with malice AI is just unbalanced even if you can melt a majority of bosses with one shot loadouts; Scal turns into a malice nohit which bricks about 99% of the amount of players who even manage to get that far
why use infinite stealh glitches when you can use the basic infinite stealth from andro
You can use a ton of different weapons, I’m more referencing the BR “meta” setups, not that only one is viable
Why use inf stealth when you can learn boss ai and have the nohit feel fair and rewarding
heres what should be done: Bring into account BALANCED GAMEPLAY. that means no glitches. no noshits. and no challenge runs like spear only. pure one class (or allclass armors) while taking into account items from 1-2 tiers below (i.e for post-game that being post-scal take into account exo's and yharon drops)
"bricks about 99% of people who get into the 95% range. yes good"
even so. scals boss design is meant for nohits really. its quite simple to nohit most of the BR's infact.
not BR's i mean BH's
the BH's
W h a t
ah yes my favorite fair no-hit.
screen being filled with red projectiles while being covered with giant red moons that cover said red projectiles

🌚
(i didnt mean the moons i meant the non-moons cause moons unfunny)
.
true iban
If Scal is meant for nohitting, which mind you will take a week+ in order to master and get lucky enough to beat her with good rod placements and bullet luck, a ton of people would get bored of it and not even try it considering she’s a massive roadblock for a ton of players in BR
no-hitters are indeed kinda cringe
I agree with this statement
one good amont of insight i gained from trying the cave story true ending is that nohitting sucks super hard and its fun to sometime take damage
''taking damage is fun'' - masochists
Third. Yharon is after her who is slightly less powerful, and then DoG who is kind of trivial if you can just dodge charges
i hate people exposing the inf stealth strike bug, now literally everyone in reddit thinks it's a legit and intended strat
🙄
well taking damage isnt fun but not having to worry about dodging everything and keeping i nthe flow is great
so what you mean is.... BR Scal is too hard and we should nerf it? Instead of change every single boss AI in BR?
yes
ok and redditors' opinions matter...why?
Yea i was planning to save it til it got patched, but then toasty and gitgud :/
yeah but then you also have a mechanic thats designed to reward not getting hit
so why not make the suggestion literally "Nerf BR Scal"?
At least thank fuck that that ONE bug never got to public eyes, unsure if it was patched or not
they don't matter by themselves, but they spread to new players who found reddit first before the discord
^ nohitting is just a challenge, I tried going for hollow with almost 600+ attempts and having beat a majority of post ML bosses on malice-death, it’s time consuming so I just play normal but death to keep it engaging
because forcing malice mode changes is kinda just a blatant last second band-aid fix to say "hey boss rush is better now!"
and misinformation is generally really bad, no matter the source
Malice Moment
and it's grinding my gears
(i mean i kinda like bossrush malice ai. its meant to be a boss rush. meaning hard)
hot take, I think if a boss can't theoretically be nohit then that boss has a flaw
if I wanted to do a malice mode boss rush, I would activate boss rush and malice mode.
They’re still community feedback on things that should be addressed, even if it gets wide recognition and is abused for the time before being fixed
(its like mario odysseys post-game boss fights.)
(i was meme-ing on the fact that redditors are extremely cringe)
^
you can make it hard without forcing an alternative "re-fight" weirdly thought out shit on the player.
such as
unique ai
Death as default and then being able to change to malice
MORE AI VARIANTS
tbh most endgame bossrushes are literally just current boss rush
Unique AI would just be hell for devs
Indie game moment
Devs rn
most BR bosses are literally so trivial even with Malice AIs except those lock you down of movement, most notably scal (and maybe yharon)
literally every other boss cannot touch you (when BoC finally get fixed)
mario odyssey endgame:
literally the fights have the same boss AI they just change like one minor detail
(i.e being in the clouds?)
He is (telefragging is better), before it was just charge it and use exo chair to move around it
what a fucking hot take
Exo chair didnt exist on 1.4.5.7
like the community will roast you alive lol
Also yes
I’m talking about 1.5 BR right now
myes 1.4.5 exo chair dodging the invisible exos
name 1 boss in BR, that is not scal, BoC (which will be fixed) and yharon, that is too hard with Malice AI right now?
honestly respect the opinion even though it's straight unfiltered dog shit
Personally I think that forcing malice mode changes is just really weird and goes against the whole fucking modular difficulty of calamity.
(watch someone say aureus cause: "its too tanky :<"
if only boss rush could force you to just...refight bosses in a row using on tier gear again
If you're going to make an event like boss rush with 3 different music tracks and visuals, you should probably have more effort than slaps alternative difficulty/refight/rage mode/whatever malice is at this fucking point on it's boss rush ai
I will not argue whether Malice is a "good mode", the argument now is whether BR bosses are "too hard with current Malice AI"
Imma go do BR right this fucking instant
Duke, moon lord, calclone, profaned guardians (somewhat), EoW (somewhat), providence, old duke
because the only one I will agree on is Scal because it is literally just the full version of Scal battle (the end game boss) in BR
I'm also going to bring up the dreaded fact that difficulty is subjective because it is. That's why we have modular difficulties and the ability to not have malice mode on for every single playthrough.
you have drew wings for duke that he will miss most of the charges (and you can still dash), his tornado do not matter whatsoever
moon lord is unbelievably weak in BR right now
calclone do not really deal damage unless you go "hah no-hit big damage setup"
profaned guardians drop dead
EoW is hard what?
providence is... literally just providence with not much else
old duke is same as duke
(i swear i saw someone say BR aureus was hard cause it was tanky)
That’s the point of having multiple different difficulties in calamity for the first place, BR shouldn’t be deadlocked to people who can commit x amount of hours to actually complete the thing, and god forbid nohitting it
(okay but again ima bring this up: most games use the same old original boss AI from when you first do them in a rematch mode. they just change up minor details that dont help in the first place)
Forcing malice mode on the player removes a lot of the modular difficulty and completely hard gates that experience to newer players, which is something that can be done if you want to break the rules the rest of the mod's fights and events sets.
(I'd focus your suggestion more on the fact that boss rush forcing malice ai removes the point of modular difficulties by giving it the hardest ai possible, and as such just gatekeeps players who don't want to commit tons of runs to the thing, or just aren't good).
I respect calamity for not going that route, even though it did in older versions where BR was just simple since everything was slow and missed constantly
PreHM bosses making difficulty jumps for BR is good, I’m just advocating for the difficulty itself to be changeable and not forced to malice by default
@hollow shell I assume that it was not the intended solution, but was boss rush intended to be malice ai or was it going to be given it's own ai.
Damage and health should remain the same, since that’s the core of the boss difficulties as well as speed that makes that jump a challenge
I will agree that Malice is definitely not the solution to what is now considered the "highest difficulty", and I (and still) take my stand that Malice need change, but BR is too difficult outside of scal that it warrant all bosses to be changed? I don't think so
the difficulty isn't (realistically) the entire problem
^
Perhaps that could only reflect to bosses like Scal where massive jumps in difficulty are better seen than say bosses like EoW or DoG
Difficulty is still subjective, it’s more so the difficulty LOCK
Scal I will agree, because it is literally the full Scal battle in the middle of BR while most other bosses are a "shorter or weaker version (except numbers)" of their original battle
^^
what's the fucking point of having rev/death/malice boss rush if they're all gonna be the same
That’s what I wanted to discuss
what's the point of the modular difficulties if you can't tune them to your liking
BR is still supposed to be a challenge (it’s post AEW after all)
then just change your suggestion to "Nerf BR Scal" or something similar, instead of a board-wide nerf
But it also shouldn’t be made easy
because most of the BR bosses are not nearly hard enough that they need a nerf
died Scal 20%, shes manegable
i just made a really dumb mistake on the fight
but damn do Scarlet and Celestus make it a meltfest even without that much offensive investment
i could have oneshotted Scal if I doubled ripper her
@primal python literally a dont 
also no formatting at all
they don’t want to
one of the main reason is probably vanilla is moving them to ranger
so it will clash completely if they make the change
that’s not a config worthy change tbh
ok
more like Rogue is its own unique thing and suggs for it should be made to distance it from throwing
read the damn suggs doc
well you dont got to be a dick about it
antibutcher still exists :/
Sorry, I do not know.
Peculiar
Unique BR ai is pretty much no bueno
BR feels so easy to me outside of the final 3
ya I only had problem with scal (and I sucked at scal), every other bosses are either melted or massively outspeed
HM rebalance is coming (or maybe in progress), I don't think suggestion of rebalancing pre-HM and HM weapons is necessary
because they are presumably, doing it
Fab doesn't prefer removing content from what i understood
at the very least the topic (Hellkite) will just be buffed when they get to it
...how did #suggestions-voting message get through?
there's been a lot less sugg QA ig
which is a mistake tbh
who will die if spore knife or celestial claymore will disappear?

also
isn't balance suggs banned?
or very strongly discouraged because they require a scientific paper for reasoning?
i thought it was discouraged because you could just ping a tester
I think it's preferred to throw balance matters to testers rather than sugging it yea
is there a list of them?
spore knife
this guys only exists for Night Stabber tbh
i like how no one mentioned Shinobi Blade
so what channel is most appropriate for tester pings?
it's so one off and bland
literally just. here
ok
it's still suggestions anyways
@pastel crow ok, I hope you have a good day, do you have any info why post-Provi mage is so wacky?
purge guzzler seems to be stronger than anything until cosmilite tier or something
and many weapons seems to be only useful on the crowds
oh yea Purge Guzzler is pretty good last time I used it on Signus nohit ig, not sure how bad is it compared to the rest on that tier
it's not pretty good
it's viable on FUCKING THANATOS according to some messages from #help-advice-read-pins
exo mechs are last bosses
well viable != good killtime, byeah
Chances are that many of these issues arise from the fact that early post ML balancing was done before a few major changes. (stuff like the piecing formula and point blank shots for ranger) Therefore some weapons are not completely balanced
i.e you could use something like, Telluric Glare up to Yharon, and it could work fine, but itd likely still not be a good option even if it could be viable
so the reason guzzler is so good is because it pierces 3 times and does 3x more damage than weapons that pierce one time?
something like that?
I done my testing, it is by no means perfect but I think it prove the point reasonably enough
this is especially evident with true melee
ya, I avoided true melee because they will completely outperform on short burst
and rogue on that regard (especially that many stealth strike are definitely not balanced whatsoever)
stealth adren meteor fist gets rid of 50% of desert scourges health
like just. one hit

incredible

time to get rid of adren and keep only rage
i hate no*hitters being pampered by the mod grrr
😠
so is no-hitting rewarded by community or not?
rewarded by the community in whta way
rewarded with epic gamer loot!!11
@wheat jetty doesn't feel like your sugg has any proper reasoning written down. it is implied of sorts, but you're probably better off explaining why should Meld get tools instead of asking back in the sugg
the ✨ roles ✨ perhaps
actually true
what's a question?
a sentence worded or expressed so as to elicit information.

GS dashing upwards doesn't seem to work when you're flying/pressing space
oh wait wrong server 
but still why does it
is the sand tortoise sprite different to the giant tortoise other than being bigger and differently colored
what purpose does the sand tortoise serve
giant tortoises already drop them plus an accessory that can be crafted into them
why does the desert need one

whos going to go into the desert to make turtle armor 🤨
¯_(ツ)_/¯
and gnashers drop them too 
do not get me started on the amount of calamity enemies that could be removed 
you get roles which are simply pixels displayed on your monitor, basically dodge pixels = receive pixels
simple enough
Well meteor fist is balanced around evil bosses so thats to be expected lmao
Too bad it sucks at its intended tier
Heck thats why meteor shit was removed from Pre-boss in class setups
Fucking overkill
I always feel like there should be a smoother natural requirements for goblin army spawn
Goblin Battle Standard shouldn't have any use restrictions and natural spawns happen after EoC kill instead of breaking 1 shadow orb / crimson heart
while I want to propose a better lock, the current shadow orb / crimson heart requirement makes the event feel a bit weird
i think originally they wanted the players to naturally go to goblin army after beating EoC and while they're trying to spawn eow / boc through natural objects
but bomb explodes ebonstone and crimstone
and if you'd want to argue with purification powder, Dryad spawns after beating a boss, and while there's King Slime, from what I understood the game's very first boss was EoC
king slime doesn't spawn dryad
....wtf
it has to be EOC, evils, or skeletron
...incredible, my point about purification powder is even better
so yea
bombs basically threw this limitation altogether
because they can smack thru ebon and crim stones
yea valediction fucking sucks now (likely piercing formula)
Malice BR in in fact slightly harder than Death BR
Malice took me 3 tries, Death only 1
(also please nerf scarlet so that you can use it with adren and not instantly hit antibutcher even on balanced loadouts)
Malice's higher dmg is noticeable on BR
I guess my TL;DR (and probably gonna be used to sugg this?) is that Battle Standard shouldn't need the same requirements as natural Goblin Army to be used, and the natural requirements for Goblin Army should be adjusted with the fact that bombs basically breaks through what's supposed to be a post-EoC event in pre boss
I am honestly half tempted to sugg bombs and dynamites to explode blocks that can be mined with the best pickaxe you have in your inventory, but idk
I mean
Can you really affirm it's supposed to be post eye
And that you weren't ever intended to be able to use bombs like that
it should be confirmed i guess yea
bombs could explode ebonstone in 1.1
though dynamites could explode ebonstone on release
but dynamites aren't as common to go by, and on release it had significantly higher price to purchase
hopefully the suggestion has a good standing point, and has no funny typos 
no typing issues as far as my eyes can see
gaming
good suggestion
huge L considering content bloat 
but this is not new news tbh
content bloat saves ram space meaning more qol :)
How does content bloat save ram space?
insert ❗
making a dedicatee item part of a combined item is rarely gonna happen, especially fucking halibut cannon
(also archerfish?)
please actually bring up the problems with a suggestion instead of saying mods exclaim this with no fucking reason.
?
halibut cannon is dedicated to a deceased youtuber. making it a part of a random ass combined weapon for little reasoning is disrespectful, ngl.
tru! other options are out there
oh; yeah, that makes sense. it wasn't my intention to be rude, i just saw it and went for it; so what options are there?
(also seadragon is already like endgame.. so i dont see why it would need an upgrade there)
it already has one beyond that, what's another?
because thats dev tier
yep
ah yeah....
Most recent suggestion is high effort right
dev/dedicatee tier weapon suggs need permission from the original
the plague biome? yeah i think
and i mean
"a plague has befallen the jungle"
@hollow shell New biome sugg, kill
it'd be interesting, i think
also how are you going to upgrade dragoon drizzlefish?
realistically plague would just be a corrupting biome but doing that is mega cringe
it'd just be another one of them "haha we spread"
anyway, i'm not suggesting the use of the voiddragon itself, but the one before it.
i suppose...
yes seadragon is still like meh option
drizzlefish is a no because what are you going to do with an actual fish rather then modified fishes
plague biome wouldn't really make sense, the plague is a disease that infects the organisms in the biome, why would it transform the jungle into a different biome
and yea spreading biome cringe, there's a reason astral doesn't spread
not every single weapon needs a upgrade, calamity already has "material" slapped onto 90% of it's weapons

why not??
why not have 90% of things? because thats bloat..
and that can cause a lot of issues
bloat and kinda just removes the novelty of certain weapons by having you use them 20 times over
but that kills the point.
how..?
fish. gun.
and now thats just no.
as in ALL. the fish.
you dont want to have 70 of the same item but upgraded a tiny bit
half of the fish items there dont make sense in a gun.
have you checked the wiki?
why are people arguing about this seriously lo
then you know whyi picked most of these, the ones i'm not sure about were marked as debatable.
the drizzle fish already IS a gun!
as i said. it already is.
(yes it is already in the "guns" list as a flamethrower. but how are you going to use it as a part of the weapon)
the barracuda, leviatitan an parrotfish are all in other catagories, so i'm by no means pickie here.
leviatitan: related to the boss in question: leviathan, Parrotfish: similar to drizzlefish as it is literally just a fish. and barracuda is literally just an upgrade to piranha gun which in itself is a unique weapon
and NOW i find the summons; blimey, i got my work cut out for me.....
what.
See
you should stop arguing... NOW!
i realize this
it's not getting added anyways
on one hand, it would be thematic and cool amd make sense
(when rover arrives both are just gonna get exclammed i think.)
on the other hand, its just like, a 4th courrputing biome you have to track
It is beyond pointless to argue about the specifics of what would be a fitting ingredient in a funny fishe gun
which isn't exactly interesting or new
yea this conversation is getting nowhere, and it doesn't matter cuz dedicated item and SIS don'ts
also yea
thank you eris.
spreading biomes (zzz
biomes in question 
the upside is that it only effects the jungle and you could just let it run amok with minimal losses
now
i just had a slightly better idea
I have some ideas to integrate plague better into the mod but it's not rly a biome and Its just vague ideas
what if the plauge befalling the jungle actually like, changed the grass color and shit instead of just adding new enemies
zed
theres no spreading biome the jungle is just auto fuked
maybe a mist effect like in the astral infection as well
you could change your sugg into being: "Do something more with the plague effects"
Please fucking exclam #suggestions-posting message
i added an addendum
see
i see the pinaccle of a biome done well in this mod to be the abyss
@spare prawn the addendum goes on the same message as the og sugg
dont make addendums like t
Just edit it
yeah,
its got f u c k i n g VIBE
abyss is cool cuz it feels al ot more natural than the other areas although it dose have some problems like the fact that did you know there was a stealth system in the abyss
probably not since barely anything plays into it 

barely anything uses the stealth system trol
i mean
anechoic items state it clearly
or imply it
theres like 6 different "lowers stealth detection items" and then no enemy in the abyss just uses it
kinda?
i tried and it didnt affect anything
the only thing it changed was the thin snaky boie
oarfish
giv e the enemies cool vision cones for trolling purposes or smth (for trollng purposes
Okay so I checked it out and it got an on tier kill time on yharon, so this thing is definitely too strong
literally just make abyss a gamers worst nightmare. stealth underwater missions
(oh my god imagine)
(imagine if the abyss just had a subworld where it was literally just a stealth underwater mission)
the problem is mostly that none of the systems play into it well
(and the breath loss actively encourages you to not stand there waiting, and the worldgen being cramped makes it hard to really sneak past enemies)
Just like MGRR
“Dont worry, stealth’s my specialty”
proceeds to recklessly attack everything
add a debuff called decompression sickness if the player magic mirrors out of the abyss, forcing them to manually swim back up to the surface 
wut

wouldnt that be better as water pressure?
like water pressure negating you from using the mirror otherwise it'd literally shatter
Which sort of already is anyways with the breathing system
so just add it to negate the unfunny mirror
this detail pissed me off as soon as I noticed it ngl.
okay, with how much i've stuffed in i didn't think it was fair to simply be called a fish gun, so i adjusted the name.
how many's there?
I'm just pinging rover for the exclaims ig
adjust the name all you want it's still a SIS which is a don't
sis?
I already did.
Second what a fuck
specific item suggestion
Give them some time.
oh
K then
Go to fargo's discord, they love stuff like this

used to be, but it just flooded the channel lol
the fargowiltas mods
"give me my item that does exactly 999999 damage and instant kills all bosses and costs 1 copper coin >:<"
fargos mutant mod/fargos souls mod/fargos souls dlc
those 3
ah. i'm not out for op, just wanna mix all da feesh
Make a mod
Nobody is going to make a mod for you
they probably have some fish item
donator item tier would disagree 
well
I mean
they paid for it when it was available
fair enough. i'll see what i can do here...
I knew it
eesh; not quite sure how to get the okay on this.....
Oh boy
@thin creek Just unequip Sniper Scope during moments where it bothers you, hotswap it into your vanity slots
You don't
Not many weapons have right-click functions either
SIS are simply banned
i know, it's dumb, but there just so many fish!
@spare prawn Suggestions for new biomes are not allowed
yeah theres a lot of fish in vanilla too. most of them are used as food
fish weapons
@cunning patio Your suggestion is too weak-reasoned, specific, and non-serious.
There are a lot of fish weapons but it would be unreasonable to expect them ALL to combine
sorta the point
Again
They span different classes and there's SO many of them
Go to fargo's place
also. they're all unique in some way
They are just a general theme
You may as well ask "All fire-themed weapons combine into one"
Request a soul of
or something
"fishious rend"
if i wound it back to just guns, will that do?
still an SIS for all fish guns.. and most of them are still unique so probably wouldnt work still
(myes)
You don't understand?
SIS ARE BANNED
and if they werent. this sugg wouldnt work out
can't say i didn't try; i'll back off nw.
because all these weapons are different. combining them all to be one would just be the old elemental quiver + photovisc fiasco
true, but then again the damage buff
(then quick swap it when your not gonna use the scope for the damage)
(quick swap back and forth)
???
basically "overload of projectiles"
(because for some reason photo had its projectiles duped by quiver)
keep the altar of the accursed this way god its so fucking funny
to trigger people
wrong chat?
my bad
the funny part is altar sprite already looks like it's 3 blocks wide
it does indeed
when you talk to an NPC it doesnt matter so lol
and when youre in a fight and it hurts you that much just use a normal destroyer emblem
the only one I remember being extremely annoying with sniper scope is pristine fury, otherwise don't remember much weapon even use right click
because post-DoG you have better (or rather higher utility) accessory to use than a pure damage accessory (unless you are nohitting)
ive used it myself, found it the most usefull tbh
you can press right click and still use main attack anyhow
not self explanatory
also this probably falls under the no emote suggestions rule, cause that's basically what stickers are
Indeed
@flint jasper self explanatory, but not self-arguing. You need a reason.
...that is, if emote suggestions weren't banned. Stickers are basically emotes, so it almost certainly applies.
stickers
- are 350% more intrusive
- lets non-nitro cheapskates use animated stickers
- are no
Btw try ti react to my suggestion within 15 minutes if you have anything to say since im going to sleep then
increase
don't think cal is really in the right to resprite a vanilla sprite
but idk either
cal texture pack is a whole different beast
but cal as a mod doesn't seem likely to resprite vanilla things
If you dont plan to remove it @elder mist
whomst
Not generally but it technically doesnt have a sprite, as its using a sprite for another thing
uh oh sugma

is it the 'increase' thingo
Yes
Alright since nobody shared anything im going to bed now, wont see anything further until tommorow so be patient or dont bother
bro just increase
seems like the original sugg didn't make it to #suggestions-voting for whatever reason
yeah, i didnt think ppl noticed it
still hasnt
not rlly, i just dont like fighting a worm boss and killing it in seconds, even in malice
its a tad op
I have to agree with the sticker suggestion
This server needs a nice amount of stickers
Theyre an nft dude theyd sell them
Bruh
not you specifically
people in general tend to be less receptive to nerfs than to buffs, for obvious reasons
hence nerf suggestions usually don't get as much traction as buff suggestions
if you notice some weapon significantly outperform others, it is like that they will be changed in the next update, especially with the upcoming (as I heard) pre-HM and HM rebalance
and ya generally unless a weapon is so overpowered to an absurd degree (like previous eye of night), nerf suggestion is unlikely to get the required vote
oh crap 10 min slowmode
@ashen warren no SIS.
SIS? What's that?
also this one feels weirdly placed, the name and description makes it sound like it'd go with the other elemental weapons, but it's post polter for some reason
specific item suggestion
read pins and proceed to cease your existence delete the sugg ig
I thought that's when they were SUPPOSED to be placed, with the elemental weapons?
They were all post polter?
oh im an idiot im not gonna lie i just clicked looked at the recipe for my elemental quiver rather than using the wiki
to get a good placement for the crafting recipe
I didn't know that was an outlier lol
yea elemental accessories (glove, quiver) are post DOG, the weapons are post ML pre prov
regardless of placement tho, it's a SIS so it's a don't
Damn...
There goes my other new idea then, for a ne wpickaxe between moonlord and supreme calamitas.
"Devourer of Ore"
this would be fine as long as you didn't give it a specific name and recipe, there's been a few suggestions for a pick in between blossom and crusher
I do have an idea for a unique gimmick it can have, is that okay?
I'm surprised there isn't a whole ass
exo pickaxe
like
the opportunity is there
but that's aside the point, crystyl crusher is effectively endgame anyways
needs to have pickaxes in between blossom and crystyl instead of really nearing crystyl
yea exo would be fairly pointless, especially if draedon was fought after scal, but post prov to endgame is a wide gap for not having any picks
Yeah, I'd say near devourer would be a good spot, maybe one at providence the next at devourer?
DEV-ORE-ERER
meld in general doesn't have tools
it has a pick
meld is in a really weird spot
just no hamaxe
I've been in this discord server so much recently because my friends have been busy and we literally have nothing to do before exo bosses
calamity post-ml is just boss->mine for 10 minutes->boss
don't put your hopes up for having any kind of specific items to be put into the mod ig
I honestly don't care about that. I just wanna show people my ideas.
ok so
here's a suggestion idea, is it too specific?
make worm bosses share iframes between their segments and remove their temporary invincibility at the start of the fight
make worm bosses suck less
piercing weapons kill them easily, and their invincibility at the beginning of the fight is annoying
I don't mean to be rude, I just mean I don't fully understand the wording
I think that might cause another problem, mainly the confusion that "why are my weapon not hitting the worm boss"
just imagine jester arrow, you shoot an arrow and because all segments share iframe, it will seem if your subsequent attack do not hit whatsoever, which is confusing
I think a better solution will just make only the head is vulnerable at the start of the fight, which DoG's portal attack is already doing
if you are going through with the idea of removing uncoiling dr
i don't think it would be a particularly large issue
iirc piercing weapons don't give an extremely large amount of immunity frames
the problem is if they don't give a large amount of i-frame the uncoiling dr (or your interpretation) will be completely pointless
so they have to give at least a decent amount of i-frame (at least more than usual), which is shared
because it is not just piercing, it can also be aoe, lingering projectile etc
or even worse multi-hit weapon will seem completely useless
so it is better to just communicate that "you cannot do piercing damage at the beginning of the fight" rather than a somewhat confusing approach
i guess that does make some sense
there is a mod currently that makes worms function like that, but it doesn't run on the latest version of tmodloader
but I do agree ya it gets annoying that you can't do anything for the first 10 seconds, which is why I proposed make the head vulnerable while other segments have no hitbox
you can still damage, just not with piercing
if it gets updated i can test how well it works to make worms less weak to piercing
laser drill upgrade
there was a sugg to make crystyl pre-exo/scal
iirc
to make building an exo mechs arena easier
i don't think it's fair to use stuff from fargo as something we should assume players will use
since some players play with no qol
crystyl crusher is dev/donor item so the chance of it happening is slim, it will be faster to suggest a new pickaxe
everything gets buried in voting tbh
i've only seen suggestions that were instantly implemented get in
barely any suggestions have actually reached the star count
isnt that suggestion way too high effort? I understand the point, but as a suggestion it is the equivalent of "rework every stealth strike in the game"
lengthy sugg (real)
stealth strikes aren't necessarily just those I mentioned
like how Celestus changes the behavior of the scythe thrown
on stealth strikes
nah, i think a better way to do it would just be changing the way the more projectiles happen, rather than giving every single stealth strike a unique gimmick
regardless, as a suggestion that is way too high effort
because it is still, "rework most stealth strike in the game" as a suggestion
oh yeah I'm fine with it, I was referring mainly to Stealth strikes that simply add more projectiles where the base projectile already does
also I fucking know what I'm talking about, I'm not gonna suggest it if it's clearly "high effort", and while you think those kinda stealth strikes are all of the rogue weapons, then no, that's totally not the case
because what I'm trying to imply isn't to rework every single stealth strikes that adds projectiles
because duh that's dumb
I'm not an idiot
Good suggestion
then make it more obvious that you are referring to the stealth strike you listed as examples
I don't see any interpretation in the words other than referring to "all additional projectile-spawning stealth strike"
you could always start with recommending how to change the suggestion's wording to be better interpreted instead of immediately shitting on the suggestion while you knew already it might be hard to interpret
Christ
look I'm not a native, and I appreciate any help with English
because your wording is suggested that you want to "rework stealth strike that just spawn additional projectile and make them more interesting", therefore I am of course not trying to correct your wording, because I assume that is your intention
if you are referring the the examples you listed, I think you should make it more obvious in wording, that you are referring to them, because currently it is not really implied
@flint jasper self explanatory, but not self-arguing. You need a reason.
...that is, if emote suggestions weren't banned. Stickers are basically emotes, so it almost certainly applies.
re: stealth strikes sugesstion
i think more projectiles does work for some
like the stellar knife
(or hear me out: we just make flame canisters rather then use gel as ammunition
)
iirc making other gels work as ammo is possible, but it cannot make any like
new effects / give more damage / etc
i remember a sugg before and a person replying with the statement its not a possibility to make new gels have unique stuff to them
the most is just making them work the same way as normal Gel afaik
yeah you have to give the flamethrower that effect
@naive ravine (you should prolly note these things in your suggestion)
even then it can still have the added damage like with bullets right?
Ohh
I'dd edit that rq
Sorry for my complete lack of knowledge of how flamethrowers work
Ohh.
you coukd however suggest for the sniper scope to have an upgrade eventually with reasoning
Okay I'll delete it
It will be difficult for sniper scope to get an accessory upgrade without nerfing its stat
For comparison sniper scope (a post golem accessory) is comparably in offensive capability with almost all post-DoG accessory
It’s practically DSA but better
Crit boosts are just a little stronger than damage boosts and scope has no downside either


@muted sapphire specific item suggestions are banned
I have no idea about CTP but in vanilla
I'd say these are different enough
not to mention that they behave wildly differently
they're distinct in ctp too
oh yeah
i wanted to reply
i saw it when i woke up and then forgot after getting to my pc
suggestion litterally wrong
fail so much fail
@marsh girder See above sprites and how they are not identical. Also no-hitters are immensely cringe and should not really be used for suggestion reasoning.
sexism.
wym
We need husbando to match the waifus for gender equality 
Granite Elemental, Ice Elemental, Chaos Elemental
There’s a shit ton of elementals you’re gonna need to add lol
no
shut UP
about these
its goofy
earth ele CLEARLY goes in line with the rest of the elementals
the ice, granite and chaos ones are different kinds of elementals
not humanoids, not as powerful
cmon
:|
ngl earth elemental hot
Also delete chaos elemental, >:[
Chaos elemental cring
Reskin of granite elemental that just drops random swords because reasons
Not reskin ig
But like

and should be added to the list
cring
thatwas a year ago cring alert
also make rare sand elemental a male
and make it not rare nor sand
why are there 2 nearly identical sand eles
because no one asked
arent you a dev lol you should know?
fair enough
Iban just lives in the sprite mines 
Forced to endlessly respite
There’s approximately two spriters for calamity that Fabsol has trapped in his basement 
It is in fact
Because it is a frequently suggested
Thank you for reminding me it is a official don’t
@lavish cloak Wizard in hallow sells it
fail!
much better as well
since standing there for an hour trying to fishe the fishes was rly fking boring
Iban Generic Fishing Hater smh my head
fishing for crystal serpent:
@hollow shell Earth Elemental suggestion, that is frequently suggested and therefore a don’t
1984
indeed
M
Hmm
Yeah i definitely agree with the suggestion
It's pretty easy to overpen or miss the seekers and hit calclone while trying to kill them
yea
I'm not even sure what they do tbh
But they are pretty hard to kill that's what I know
basically a shield
soul seekers are just a shield that shoots haha laser
heres ccals'
I managed to nuke the lot of them the first time i fought calclone because freq. Manip. Funni weapon, but in refights I've noticed that a couple tend to make it
Also noticed that i fucking suck at bullet hells lmao
a couple tend to make it if your just shooting at ccal directly.. usually you'll hit atleast like 1 at 20%
but even then its usually around dead
Wait they have less health on death mode what
wait what
why do they have 3k on death?
ah yes death mode. the mode that nerfed soul seekers

its not even the same with supreme soul seekers cause they have their hp buff
on rev..
Because in death mode calclone gets 10?
yeah its death mode though. enemies shouldnt be weaker just cause theres more
Death mode is when higher numbers
a small broadsword
this thing
but the plasma rod isnt that good either
treat plasma rod as a pre boss golden shower really
its underwhelming but atleast its usable
warblade is just a selling item
and is there ANNY other item that gives the same debuff
meanwhile waraxe is acquired much more easily, has more knockback and doubles as a tool
or at least an upgraded version of it
waraxe is from skeletons which are semi-rare and has a lower rate
unless im wrong
6.67% drop rate from both skeletons and hoplites
i can easily have 30 hours of mining withouth encountering one
i usually get 5-6 in a single caving session
if im not hunting for them i'll usually see like atleast 600 skeletons phm
It's 5,000 more total HP, + more seekers means more bullets, more spawns, and more things to eat pierce
(just cause its more doesnt mean its more difficult. infact its more easy because things that spawn stuff on hit just get superboosted
Depends on the weapon
Making someone change up their weapon choice means that the difficulty change is working
Wince those kinds of weapons probably don't do as much single target damage
the single target damage makes up for it in secondary effects. which are usually "on hit" something happens or debuffs. which soul seekers arent immune to many
troll
me when trying to preventing adrenaline stalling by fucking over low dps players intead
i just suggested this a little while ago but you worded it much better
whas next. we fuckin over tanks? oh wait defense damage exists
oh sorry lol
and then theres just "meta"
if adrenaline didn't exist none of this would be a problem PLUS we could tone down rev boss health which would be a shadow buff to vanilla weapons

Yeah TBH every new mechanic to remove freedom, RDR, Timed aggro and Def Damage all ruin certain playstyles
defense damage honestly i think is fine
defense damage is based
I think it is too
but rdr needs to be gone
just gotta mess with its intensity every patch 
RDR needs to die, yes.
defense damage is literally just negated by low defense builds
if you minimax to every possible limit you should be allowed to melt the boss
new patch: every boss gets RDR to a factor of 20 
all these new mechanics honestly uh...
every new mechanic except defense damage IMO needs to go
turn all playstyles other than the literal meta useless
is RDR tolerable on worms now
no
1.5's mechanics, when you fight yharon, feel designed especially to screw true melee over as hard as possible
ngl
despite it getting hard buffed
reaper vs yharon just ignores RDR
subphase 7 lol
actually phase timer does help in a few cases
many. fireballs.
- twins
The best part about these obscure mechanics is how difficult it is to even record them happening, ESPECIALLY RDR
^
rdr is just "hey look boss take less damag now"
Cuz like how the fuck are you supposed to even do the math for that shit, let alone tell a difference in your dps
okay yeah that's true because phase 3 ret is exponentially easier than phase 2 laser spam, but it's still inconsistent
yes that was my argument
"decent"
make RDR malice only
make rdr normal mode only to trigger people
Yeah
right
both bad IMO, but still
RDR shift was literally because of timed aggression
you listed both mechanics in your reasoning and people completely ignored timed agression
absolute state
yeah but they do go hand in hand given it caps DPS to a middleground, byeah it sucks
ye they exist but never communicated properly
I think it’s moreso because the mechanic is newer? Rarer? Harder to find?
and thus less experience = less for people to comment on
felt like a second thought
yea, rdr steals the spotlight but i find timed agression to be much more vicious and anti-player

:sungla
wait, what are all of the obscure mechanics that 1.5 added?
rdr will be restricted to malice
Thank fucking god
so huh
lesgoo
gone ye
should have looked at it before i made the sugg 
I do think adrenaline stalling isn’t that big of a deal
RDR, timed aggression, and defense damage AFAIK. Unless you count the mech rework
it's strategy, not cheese
imo
Indeed
Also shows mastery over a certain phase and lets you skip over another one in exchange for it
cheese is doing the only thing that retains your sanity for rev WoF
defense damage is kind of? a necessary evil because facetank isn't fun, and defensive measures in general is buffed
^
but rdr and the timed aggresion are completely anti fun
I mean facetanking is funny
(Except for warding being nerfed iirc)
ok can we talk about shortswords
still buffed
just a TINY bit less than initially
facetank+sub shocker is fun
warding post-DoG now gives 15 def instead of 16 
it isn't communicated properly that stealth damage is inversely larger the lower your overall stealth regen, and as much as I want to suggest smth about it, they haven't addressed the chungus stealth rogue tooltips on armors
so it's kinda lo
New sugg:
Remove RDR, timed aggression and defense damage
why?
please

not defense damage though
why not? D:
defense damage is good tho
oh man i hate that
speaking of tooltips
repetitive or unpacked ones also exist
see:
Ultima
Celestial Tracers
fun fact: Crystal piercer’s stealth strike is a fat fucking lie
what
cal kinda needs a patch solely to address tooltips and information in the mod
like the whole patch is just fixing tooltips and making information clearer to the player
It claims to summon Crystal shards as it travels but it does not in fact
make them actually explode
It just pierces through walls lol
Hey I noticed that the true forbidden oathblade is really bad compared to things of the same tier
also speaking of which:
Who cares melee has about ten other options
For example, it has 600ish single target dps, while tyrant yharim's ultisword and the plague scythe are better despite being obtained earlier
Also yes that's true. If it isn't useful it should be removed
hellkite exists to make sense in terratomere
cal started existing around the time where projectile broadswords were the hot stuff
Cal needs to go beyond that old age if they wanna advance
as much as id like true melee to be balanced this is probably the 9th layer of hell of balancing and as such can't be considered an argument against timed agression
(start by removing half of broadswords)
Yeah and like I don't hate projectile broadswords
true
i don't hate projectile broads
But when they're useless besides as a material that's bad
Good suggestion
that is too vague of a sugg
If they're never useful then they should be removed
also this
true melee balancing is a never ending fight
i agree
.
sugg is invalid but i agree. and
we are already working on it. as a joke. but we are.
Ok fair











