#suggestions-discussion
1 messages · Page 1200 of 1
It’s planned to no longer have shit moon events
That’s the major plan
Next update is mainly gonna focus on pre-hm + hardmode rebalancing iirc, and also touching up biomes (brimstone crags majorly) since a lot of them are real shit in comparison to something like the abyss
if we go back to your suggestion: I understand what you are saying, boss summons should have more impact behind it rather than "oh let me go into my chest and hey I can craft it", but increasing the cost is not the ideal way to do that
legit took me this long to remember what y'all meant by "moons" lol
if unique summons are planned, I think they are already better alternative
that's a very good way of stating it yes
I think I'll retract my suggestion now since it seems a better alternative is already in the works
ya, we simply wait to see what the devs do, then we suggest what is essential or good for the mod
if they think the current summons is too cheap, they might even increase it without suggesting, we simply just see what they do
I think cryogen is being worked on for a more unique summon, and I personally think seafood should just be thrown in the sea to summon aquatic scourge
(not my sugg, I just remember someone suggesting it a while back)
I will say one good thing about the current system that would be a shame to lose is the iconic roar sound when using a summon lol
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slime god unique roar
TRUE
it gets a flag before it was even posted
one of the 004 additions is an auric rogue 
yooooooooo
Though how long do you think it'll take for 004 to release
yes
It takes years for new global updates
While it takes hours/days/weeks for hotfixes or slight updates like those .00X
And months for 1.N.X
With N being the global updates number and X being the less global update
I hope you get what I am saying
Even 1.5 was only about a year
1.5 was exactly a year after 1.4.5.7
That was a joke and a comparison
1.5 is the exception, not the standard
major updates generally won't take a full year to release
@viral forge You can already do that
@plain vale#0777 The borders are for more challenge
Frick, wrong Prism
Oh, ok
Loot from them*
Ok, I changed the mistake
calamity players when skill issue
Lol
Statigel gear does
And i don't agree because reaver shark exists anyway
yeah
Also rogue gets gel darts 
Also discouraging trying to skip progression all the time (good
Pre skeletron no
oh right
(Calamity shouldn't have this hyper focus on making you able to skip everything all the time, it's not really good
Well reaver shark invalidates this entire suggestion so
At mods can we get some ❗ going this 2 last suggs lack reasoning
lmao what
what is the last suggestion on about?
abyss shadow chest is literally POST-SKELETRON
Some dude raging they can't fish all abyss content post skelly
guys dont bully lemon he didnt know 
so his reasoning is "I don't want to go to abyss so let's take a much longer way to get what I need"?
He was told and proceeded to not change their sugg in content at all
the first layer don't take any breath he can literally dive in without any gear
In any case the sugg still has no reasoning
the chests are in the second layer though
some of the chest are in first layer if I remember correctly
so if you have some luck you can get your weapon in first layer
By technicality no, as the first layer has absolutely nothing
I mean I see your point though, a gills potion basically allows you to stay forever in layer 2
No, no rng
It's literally just how it's worldgenned lol
First layer doesn't have anything
Like fourth
I am going to point out terminus because I am the obligatory contrarian
doesn't the 4th have some random voidstone structures, lumenyl on walls, and terminus though?
too slow bucko
what about exo furniture would that be good
Lumenyl is literally just like hallow crystals they grow on voidstone
Those don't count
Exo furniture (implemented
oh
oh ya it is 2nd layer of abyss, I always thought the first layer is when the abyss start (therefore where the chest are)
guess I didn't read change logs carefully
I just always have gills so I just notice I never loss breath
Well the first layer is where it starts, it's just a tunnel of water at that point though
calamitous furniture
then for some reason there is breath loss in first layer
but I think that is 2nd layer, the first layer is between sulphur sea and where the actual abyss start (the blank space)
Yeah it's where the abyss gravel starts spawning
the water already changes at that point
Crate
good
does anyone think a visual indicator for holy inferno seems good
an indicator for the radius I mean
crates overall have been nerfed to not be the prime solution to everything
crates as decoration > crates for items
Invalid argument
you literally can just use a gill potion and you don't need anything else to access the chest
Me when i can't just skip all of the game farming by killing ds two times and fishing
wrong
like how the yield for Reaper Tooth is lower from Abyssal Crates and it's only available after both polter and od died
(Good
it's still an option, but crates are getting nerfed to account for avoiding the actual difficulty of getting things from the actual source
Honestly quite incredible
ok
Also just realized by that sugg, they were told, but didn't delete
This happens quite commonly, which is bad
Is my new suggestion good
it's a common sugg, but I still think there needs to be some sort of a distance indicator ye
holy inferno ring in real
I was thinking of something a bit more subtle, perhaps fires that fade in near the player then start closing in when the player is further from providence
put fire around the edges of the screen
maybe fab won’t add it because he doesn’t like fargo’s
the fires won't actually deal damage, but the moment they collide the player would be extremely close to the edge
Maybe the player starts emitting smoke
but yea
How many people have posted this before?
You said it was a common suggestion
but how common
oh
I think a visual indication that will be good is just make use the old darkness effect, but instead of just blinding the player, make everywhere else outside of the range black instead
Isn't it the other way around

I thought he enrages because funni 1.4 cal power curve would annihilate him otherwise
also rofl
funniest interpretation of the mutant enrage ive heard
Good concept
What about this, they start smoking as they get farther away
Do you mean like a constant ring or just one that lights up when you get close
what if all of the space outside of the border just completely darken?
like providence is the only illuminating being in a dark space
That would look really bad
that'd look kinda ugly
I would like that at night though
like extremely bright instead?
Make night provi into 
do you mind if I add your concept art to my suggestion?
Nah, make regular provi
and night provi 
oh wait
🔫
gotem
Didn't realize what orange name was
iban is actually a fruit yes
u found out the trick
just suggest something already planned and you get dev insight
insane
hey are blighted eyes, calamity eyes and blighted lens going to stay as they are or are there plans to change them like calclone 1 day
should make giant text covering the whole screen that says "you are fire!!"
useless boring enemies awesome
and then change clone's summon method to involve the labs or something
funny demon eyes
Literally do not get me started on the amount of Calamity enemies that could be removed
heat spirit and soul slurper s have cool new designs for the crag redo
Also nerf soul slurper 


outside of blood moons expect to see like 1 per playthrough
Yes u have
Yep, they’re in the crag and they drive me nuts
wacky
They shoot lasers i think
Soul slurpers drive me more nuts
thats the soul slurpers iirc
That’s soul slurper, and they shoot brim darts now
Fuck
😎

Yours would look cooler Iban but might be hard to execute, dunno
insert png of providences lower wing as the ring lmao
Rover leaking wtf....
Could you not repeat the fact that it can shred things in seconds 3 times on your sugg
@wind zinc Does it still do that level of DPS when you are close to it? Or is the distance causing it?
it does that level of dps when you are close to it too
Oh it was just for the crabulon cheese
since its attacks cant kill you when you are far away
wait i cant recreate it for some reason
my friend said it has to be in crabulon like in point black range
my friend didnt use adrenaline or rage too
Nerfing polyp launcher would make it garbage against every other boss because they’re so fast
Just give Badulon resistance to it

oh that would be better
my suggestion couldd be wrong
iirc no

Light’s bane, rotted fork, and feller
damn
i mean i destroyed crabulon with fucking diamond staff of all things
🤔
"lore wise" my favorite reason
Completely unnecessary thing. But if you know it, it may help you find mushroom biome
(if you somehow didn't found it yet)
the joke is that the sunken sea rew[my lawyers advised me to not disclose any more info]
lawyers huh? just tell them that the law doesnt abide to 2d pixels
After the tax evasion I think Iban had to hire lawyers so they wouldn’t get in more trouble
h.
i think you should improve the way the suggestion is worded.. NOW!
⛈️
Like if u take it from the pov of the dev thats gonna look at the suggestion you gotta avoid making it sound like a complaint too hard or else itll be harder for them to agree
so like the part where aureus malice is bullshit can go (although since Malice Moment im sure its bullshit)
And also like, just saying "rework it" isnt exactly the best either cuz like
you just sound like youre complaining if you don't provide directions or ideas in terms of how to improve it
Problem is if im specific this gets flagged
More convincing, gotcha
idk if its too specific i prefer specific ideas or directions in terms of where to improve it instead of just "uhrur just make it complex
i mean ofc im not saying ur suggestion is wrong cuz iirc yeah aureus is kindof a basic bitch
why not suggest like a few examples of changes that could improve the enjoyment
im just giving advice so that it can get a better reception
yes i am too
These I cant add on the sugg but for a minion it could just be some form of enemy that forces you to be closer to Aureus (the bombers work more as seeking missiles than minions)
And for projectiles probably mines or a gas
Why does aureus not remind me of a scouting drone heavily armed for any danger the astral could posses
Then
aureus has the leap, lasers and aureus spawn iirc
Leap, lasers, the barrage and spawns
Spawns should get another sprite ngl
Me omw to learn spriting simply and plainly to resprite them with epic new design that makes sense
you'll probably jand them lmfao
yea
only 0.01% will get this joke (real)


completely agree with the aureus suggestion
my most boring nohit on d-d mode by far
I deadass used cosmic bolter
mfw a boss doesn’t have 16 attacks, 4 phases, and 3 sprite changes to go along with it 
bosses don't have to be crazy 50 phase fights but I also shouldn't be able to avoid 80% of its attacks by just running in a straight line either
Yes, but that should moreso be addressed
Lack of attacks =/= bad boss
Duke Fishron has like 3 fucking attacks and is still one of the best bosses in vanilla
https://cdn.discordapp.com/attachments/512925739486674954/911864753771675728/vlc-record-2021-11-21-00h24m14s-2021-11-21_00-22-48.mp4-.mp4 even malice aureus is boring
And when it drops to 30% its complete bullshit
(Thats post-ML aureus but you get the idea)
On the opposite end of the spectrum, more attacks =/= a good boss
aureus doesn't necessarily need more attacks, he needs better attacks imo
Yeah improve his attacks but adding more just feels unnecessary
Also like reworking the entire fight just sounds like a lot of effort
i'm thinking of suggesting to add a sound que to point blank shots, it would make it more clear to the player that they're doing them while also providing a dopamine hit improving gamefeel
yeah
not too annoying though, just make it a tiny bit louder than the average hit sound, and maybe give the damage numbers a different colour too, not too different so maybe like, red instead of orange?
might be too much
yeah the specific choice of sound is important, it has to be overt enough to be noticeable while also being understated enough to sound nice when played repeatedly for rapid fire weapons or even stacked on itself by shotguns
yellow?
blue is mana star number
purple? there's no purple yet right
is there one for white?
don't think there's anything for white either
yeah white might be ideal
why not mix white and purple
lavender
i didnt mean that
man i'm too used to the colored damage numbers mod that colors them based on damage class
i meant like a fade sort of thing
that's harder than just picking one colour
like how reforges are just make em swap between purple and white
I would be if it worked for me
actually the damage number flickering like an item tooltip text might work
(dont call it "Gamefeel" just call it something else cause gamefeel doesnt really work too well in that last sentence)
gamefeel is just game dev jargon for dopamine hits
then just call it "imbursement" or whatever the word for it was
immersion?
yeah that
immersion is something different
gamefeel refers specifically to the feeling from using a game mechanic, when it's done right even basic things like moving and shooting can feel incredibly satisfying
think like any shotgun from an ID game(aside from the one in DOOM 3) or the movement mechanics in a Mario game and how they feel nice to use to the point where players mess around with them for their own sake
draft incoming
big draft
ok so it's about the phase timer but
i can't figure out how to say this
it just doesn't fit in rev with the way rev is
it fits a lot more in malice
Make the boss phase timer a Malice exclusive (or just remove it)
The boss phase timer makes bosses enter their next phase early if the fight has lasted too long. For the most part, I like this feature, but its presence in Revengeance feels a bit unnecessary. On bosses with a lot of phases, it can make one extra-annoying phase last an unnecessarily long time, for which the average player couldn't last. If you can't deal damage fast enough, you are often forced into an attack you weren't expecting, e.g. Duke Fishron's final phase in Death mode. Both of these are quite noticeable on Yharon.
The phase timer makes more sense in Malice with the way Malice is designed overall, but Revengeance shouldn't quite have a mechanic this punishing.
i agree
true melee gets screwed over unbelievably hard by the phase timer
(also bosses with a lot of phases?)
although in a few cases such as the twins, it helps
(dont you mean with less phases?)
changed it
I’d say on death mode it feels perfectly fine
Nice step up on difficulty
On rev tho I’m neutral
At least we have some of the stuff on the wiki
Draedon logs exist yknow
And the lore for bosses and elementals
But for the rest tho
GSS would be big fat sandshark
(Actually more like an ancient apex predator who was awakened/reanimated by Plantera’s death and the souls released by it)
just pin it in a corner
think you can get mandible claws from antlions, pin it against a wall, brrr
free mone
anyone else having some problems with multiplayer exomechs?
That boss is barely functional, but honestly i dont know how fixing it would even start
true true
yeah, i guess i would like more content and game breaking bug fixes over better multiplayer
@viral forge you can move the bars by going in the mod settings and turning "lock bars" off
i figured it out
They’ve already been pinged about it.
the ol' "minor understanding difference" ping suplex
Hi, I beated Calamity mod for the 1st time in Revengeance mode as a Rogue and I gotta say I loved the mod, my only 2 suggestions could be 1. Making providence's projectiles either bigger or easier to see on the hallow in day & 2. Making the Exo Mecs fight a little shorter JESUS CHRIST, I had to use Fargo's Mutant mod cause my buffs were running off of time (and only for that fight), still great update I loved it and wish the best to the Calamity mod's Team.
exo mechs on average is (supposed to) be around 4-6 minutes
so only basic potions (like vanilla regen) should be running out
for providence ya it can be a bit rough
Idk if one if them had to be attacked with an specific weapon in a certain place but I swear it felt like a decade in between phase and phase
weapon matters alot, I assumed your fight is long because of thanatos, personally I will recommend switch to weapon with piercing specifically for thanatos
otherwise save adrenaline/rage to burst thanatos in his solo phase since below 70% he is vulnerable for a lot more time
Probably I think I used Yharon's rogue weapon and another one that I don't remember, but yeah he felt so tanky compared to the rest and I think that's why I died a lot in the last phase
That and also the fact that I didn't knew you had to to the largest arena in existence for this bosses at first XD
ya from personal experience yharon rogue weapon have a super large gap in performance
I don't feel like wraithwing have good dps, while final dawn is completely overpowered againts exo mechs with stealth strike
Yeah I noticed it but I suck at using it, cause between stealths and yeeting the final dawn
I kept getting hit
Thanatos just feels extremely luck based with how it’s segments work ngl
simply practice more, final dawn is more about patient than being "good at it", just try to use it at the right timing instead of using it off cooldown for dps
stealth strike do reward you for being patient than spammy (in dps)
Also another suggestion, 2 of the armor rogue helmets are bugged on mannequins if you see the picture
mannequins are a tmodloader bug, not much calamity can do
Ah ok
I thought it was item racks
mannequins too, long time problem
Fair
Unless there’s something I’m not getting from the wiki it just is like wait for segments to be open on Thanatos which leads to piercing being used more than anything interesting since it’s extremely difficult to actively tell when the segments open in the complete hectic nature of the fight.
ya that is the flaw of thanatos, and below 70% the opening don't matter since he is always attacking
Still I stand that Providence projectiles should have a better color palettes (Like DoG's or Calamitas' projectiles)
ya that one definitely, I agree too
It feels like they're so small and blend so much with the background
exo mechs can be arguable (since worse case you can equip The Amalgam), but ya providence is objectively hard to see
bro just use the omnicience potion
the upgrades of Pwnagehammer are pathetically basic compared to Pwnagehammer
probably why they felt worse imo
Thoughts on my suggestion?
very good... never ever ever considered making honey dew unless i was making ampoule
very underwhelming
The honey dew isn't even combined into the ampule now
And the ampule can't be upgraded anymore
So it really just sucks
this is why big acc crafting trees with miniscule effect items shouldn't exist
I agree partially, but it's fun to have some
Maybe just that one should be added to the ambrosial ampule.
I will much more prefer buffing instead of making is have upgrade, it is removed from abrosial ampoule for a reason
preferably it also offer resistance againts other jungle enemy to make it a jungle arena building/exploration accessory
Oh I forgot about PBG
I was looking at it compared to the Ambrosial ampule for Plantera
And the ambrosial ampule is just better
yea
ya donor item
indeed
if only donor say yes
- "Omniscience", not "Omnisense"
- The sentence's structure is weird, I was thinking of something along the lines of "Have Astral Mines be properly highlighted by Omniscience buff."
Not sure if it's an official rule but it gets the point across more directly
First one is my bad and stupidity
Second one is
Eh
Like I said, it might be a bug because they were highlighted in 1.4.5.007
So I ain't saying to add it but to add OR fix it
suggestion titles should generally be a "do this" type of statement, yeah
Someone should Start a Speedrunning Discord
to speedrun calamity normal mode
discuss strategies etc.
it does
thank god
yeah that exists i know from a while back when i made the MoR speedrunning discord lmao
i've let this sit for a little too long
so ima bring it back up in case it still needs editing
Make the boss phase timer a Death/Malice exclusive (or just remove it)
The boss phase timer makes bosses enter their next phase early if the fight has lasted too long. For the most part, I like this feature, but its presence in Revengeance feels a bit unnecessary. On bosses with a lot of phases, it can make one extra-annoying phase last an unnecessarily long time, for which the average player couldn't last. If you can't deal damage fast enough, you are often forced into an attack you weren't expecting, e.g. Duke Fishron's final phase in Death mode. Both of these are quite noticeable on Yharon.
The phase timer makes more sense in Death or Malice with the way these modes are designed overall, but Revengeance shouldn't quite have a mechanic this punishing.
I can see Death Mode also using it, otherwise nothing much to say
since Malice partially use Death Mode Ai (and Death Mode condition)
yeah he was already tol;d that
fixed that
phase timer just feels like a bit much
if your DPS is at all lacking it makes the fight harder for no reason
now that i think about it, it must make a tank build's life that much harder
the aggression timer's purpose is to prevent adrenaline stalling
which surprises me that the boss is the one getting the effect
and not the adrenaline itself
perhaps Adren should significantly slow down if you're not damaging enemies?
that makes sense
it should just pause if you're deliberately stalling
byeah, this seems like more of adren problem
what if you have both though
Adren used to decay
also what even IS adren stalling 
Purposely keeping the boss at the last bit of health in an easier to dodge phase so you can adren shred the following
ah
have adren be activated briefly after it's full, no more stalling
get fucked
k why did the polyp launcher one get through
funny intrusive balance mechanic that affects casual players way more than it affects the targeted players
preach
I still wonder is there any plan to nerf adrenaline? adrenaline had been a massive balancing nightmare and they always try to get around it by nerfing/adjusting all weapons instead
by nerf I mean only by the damage, it can give other benefit to compensate, but the damage boost of 200% (245%) is way too high
no*hitter
... they don't use adrenaline while balancing though
There's not really nothing to use to state that they do get around nerfing it by nerfing the weapons themselves
Why did the abyss chest one get through
Mods aren't doing their jobs smh my my head
so that's why adrenaline just destroy everything in sight? because the balancing is without adrenaline?
Yeah?
Thats the point anyway
afaik yeah adren is usually not balanced with
nohitters are bad
Usually more like never.,.,
Adrenaline is meant to be a big burst of power as a reward for not getting hit for 30 seconds
Nohitters are cring
(please remove every single nohitters in existence)
True
If that ends up being enough to run over a boss, so be it
if that statement is true, then we just say screw nohitters
nerf the damage boost by half, you get the 65% damage reduction throughout the 5 sec of adrenaline
Thats stupid
do i smell someone getting hit 🥶
non-nohitters can use it and it don't immediately obliterate half of the bosses in game
actually i think it could give the DR throughout adren but it decays back to your normal amount
also yea adre needs some tuning but atleast its more balanced right now
instead of being completely unusable until plant
the thing is now you CAN get hit in those 5 second without dying
adren just needs something to address the stalling directly
I do think adrenaline plays some part in balancing though, but not necessarily from the weapon side. You can't just ignore a 5 second 3x or so damage multiplier when designing these things
instesd of giving bosses an arbitrary mechanic to control adren
You could to begin with?
a while ago i thought of maybe causing adrenaline to decay if you store it for too long but i don't know how well it would turn
If you have been nohitting the past 30 seconda you're not at low life
Therefore you don't need that 65% dr to survive
instead of just a straight up 5 second of massive dps boost, it is a strong dps boost along with a 5 second free dps timer
And even then chances are you're not getting hit in those 5 seconds
this also makes some of the closer range weapon more viable
Adrenaline decay was a thing a while back, back when adrenaline wasn't lost at full bar if you took damage
How is it a free dps timer lol
If you held it for too long it became flaccid damage
Having 65% dr extra doesn't give you free dps moment automatically
it would be a decent solution imo, or at least the decay can start to happen if you do not attack at all for a good time
the thing is you have 5 second to dish out dps without the worry of just drop dead
idk i never stalled adren
because you are significantly more tanky than usual
like I said, only no-hitters can use the argument of "I didnt get hit for 30 seconds my as well for 5 more"
If you've been nohitting the past 30 seconds chances are you are dishing out dps without worries anyways because you're dodging well though
Casual players (me) can too
Yeah adrenaline is not hard to get in rev at least. DoG gives you 4 of em for free
I had adrenaline decay countless times back when it did decay
when you pump out so much dps all of a sudden you most likely phase bosses so most often they become more dangerous afterwards
now with that change you dont have to worry about bosses suddenly ram into you with different pattern
5 seconds aren't enough to mitigate that though?
the thing is not whether 5 second is enough to mitigate that, the thing is you are without worry in those 5 seconds
Depends on boss and phase and transition but most of the time it will not be
you are confident that no matter what you are unlikely to die, that is the point of it
The thing is you do anyway
i think adren is a prime example of "rich get richer": you get a lot of rewards from something that already is rewarding to accomplish (nohit)
you can remove adren and boom, world hunger solved
Even if you make the dr ignore all the calamity dr math bullshiittery
World hunger isn't really solved
If by tomorrow all millonaries are dead and no more people can become millonaries world hunger won't be solved
People just won't get a chance at something
Changing adrenaline to have a small damage boost and massive math-bypassing DR change would actually encourage holding it more
Removing adren doesn't benefit the casual player at all
If adrenaline is mostly for survival, then I'd hold onto it until near the end of the fight to ensure I don't choke
nah rdr is already getting removed (outside of malice), and that will literally just be similar to current version (massive dps boost)
No?
just that on some bosses it is more effective, thats about it
They mean that people would hold it to use it on "important moments" because the damage boost isn't important anymore
the first intention of the idea is to nerf adrenaline because my argument is that it gives way too much damage currently
damage reduction is just a type of compensation I think of, my initial point is actually not to balance it for the boss phase timer or anything
Also with rdr gone it wouldn't be similar to the current version exist, as rdr wasn't as strong until 1.5 and in 1.4.5 you still didn't just oneshot bosses or smt
rdr exist before 1.5 no? and the timer was even stricter
I don't really think it gives too much damage
No it wasn't
Rdr got much more strict on 1.5
That's why everyone complained about it suddenly
oh sorry, only for some bosses like yharon, didnt fact check other bosses
Pre 1.5 the effect was barely noticeable unless you cranked the config up
because yharon's rdr timer got significantly reduced because of the phase 2 changes
reduced?
To the point it could be argued to be removed because it didn't do anything anyway
bruh i feel it so much worse than any other boss
Anyways my point before was that 5 seconds of a bunch of dr isn't really the right way of rebalancing adren after nerfing it and i don't even see why the big damage is a problem
Yes, it is a lot, but is it actually an issue on practice?
a good adrenaline drop almost all pre-plantera bosses by 50% of their hp
except those with invicibility of some sort
or the alternative is to make adrenaline damage much more dependent on upgrades, that works too, 200% from the get go is way too high
what does that solve though
so that adrenaline don't instantly obliterate almost all pre-plantera boss, which is currently the case
from my playthrough everytime I get adrenaline the boss is just dead (most pre-plantera ones)
idk about you but i've never had that happen
after plantera it is not as much of a issue, but still significant, just from 50% to like 30% hp burst because bosses have more dr
a good chunk gets erased yeah but it's not obliteration unless you're using an already busted weapon anyway (in which case the weapon is the problem not the adrenaline)
clearly vanilla is the heart of every problem calamity has ever run into
then I will just ask a question: is the pre-mech ranger choice of weapon a daedalus stormbow or a cobalt repeater?
I don't intend to use all busted weapon in the game, but when an objectively better weapon is there (unless it was bugged/oversight like eye of night previously), I don't see any reason to not use it in a playthrough
and 'I am not talking about platinum coin gun (or star cannon even because collecting that amount of star is unrealistic pre-hm without support mods) or anything like that
adrenaline used to be 150 but it was buffed because it "wasn't rewarding enough"
isnt adrenaline also used to be 60 seconds when it was 150%? not remember how the exact number changed
or like 300%
I think time is the main concern, since no-hitting for 45 second is much harder than 20second, so I can see why it was "not rewarding"
even if early game bosses are easier to dodge
but now it is flat 30 second, and the adrenaline damage difference between a starting character and a post-scal end game character is 45% (200 to 245)
20 seconds 150% was better than 30 seconds 245% for many though
I mean, you get it after the post-polterghast upgrade I assume
both of the numbers are post-polter
ya, it is a bit late in the progression, only bosses left (many people don't count old duke as part of progression) dog, yharon then scal
and on scal adrenaline takes longer to fill up
İ mean
The whole point of adren is to give you something for managing to dodge a boss for like 30 seconds
İ think it dealing big damage is fine
hot take Adrenaline is supposed to shred, it's a skip button for demonstrating mastery over a boss
if you can not get hit for 30 seconds then it's clear you know how to fight the boss well enough to win anyway
^
shouldn't this be an ❗ because demonshade is getting new helmets in a future update, one being rogue/ranger
Yes
Also iirc allclass sets generally don’t give stealth because that’s specifically a rogue thing
yea
(usually allclass sets have like other rogue sets on tier. so yeah no and also that demonshade helmet thing)
is there a specific reason we don’t just use threads instead of this channel
easier to log normal channels i assume
that’s fair but feels way easier to make a thread instead of pinging them in a completely different channel only for the discussion to have a chance of being convoluted if another sugg was posted mid discussion
hard for the original author to follow the convo
That’s on whoever brings up a recent suggestion
how so
personally i think its very easy for the suggestors to just
A) see a ping
B) reach their inbox / ctrl-f for an @
and for discussers here to
A) go to the suggestions timeframe to see if they are just repeating something that was already mentioned and discussed
okay thats all i have
If there’s a conversation actively going on, it’s pretty easy to just…wait to comment on the later suggestion until the discussion dies down. There’s a 24 hour window to comment on a suggestion you don’t have to immediately discuss a suggestion.
why not make that task asynchronous though
it’s hard to bring up old suggs as well, as you’d have to find where that discussion left off and also maybe ping the author again
rather than have it conveniently in order
i mean, agian, if you look at the average amount of suggestions usually in posting, thatd basically mean like
5~ more channeks to moderatoe
thats bots are a pain to get in afaik so stuff like the auto delete bot might be unable to work in threadd
@ashen warren your suggestion is immensely specific, also megashark already has a line upgrade
@ashen warren Do you mean Megalodon, the upgrade to the mega shark that uses depth cells, lumenyl, and tenebrous?
The gun you are describing is basically in the game already
also specific item suggestion 
can't adrenaline just
like
generated from both not taking damage and dealing damage
so if you stall
you don't get adrenaline because you don't attack
this can be abused by using statue mobs but you can guess than this is the sight of insanity
That would dick over true melee, who has to stall because they can't not stall
hey @hollow shell the star crafting recipe suggestion that got through to voting is already in .004
changelog 10
🤔
Oh yep there it is, #10
Sugg prolly shouldn't've gotten through considering it was in changelogs at the time of being posted
I'll just, delete it
@burnt beacon your sugg was already completed
was it? nice, sorry i didnt notice that
uh
No?
The point is that you don't damage them at all why would they do this
Why would you even ram them during the transition anyways
There is no point in doing that
yharon dashes at you during his transition to p2
Yes he does
while fully invincible
There is another 90 viable movement options to evade that dash
like teleportation
also
coldheart..
why would you be cheesing bosses?
"prevent cheap hits" just so you can use your own?
ah yes. get rid of enemy cheapness. so i can use my own
Okay I see he did mention Coldheart
but to use that you would have to be touching the boss
which is generally not a good idea, especially for bosses like duke and Yharon
for other debuffs you can just sit afar and go "ha ha. me shoot you in invincibility"
Okay the most important aspect is being able to dash through the attacks and get your i-frames, even if you don't deal damage to the boss
and someone made a sugg about that 3 days ago
also does dr prevent 1 damage hits
yeah, now if it would do 0 after the calculation it just does 0
just a repost
@lone geyser Nycro's nohit efficiency mod already solves that issue
you can get that mod instead
could also make it more convenient by just implementing it into the mod, hence the suggestion
¯\_(ツ)_/¯
didnt know about the mod tho, thanks

Im not sure where to say this, but calamity doesn't seem to have its ores registered in the TileID.Sets.Ore array, making compatibility difficult
Understandable, maybe #bugs-read-pins (if you haven’t tried it already)
They tend to be a bit more up to speed on the technical side of terraria
When you break the tile? I'm not aware of any tiles that do that, off the top of my head
alright, then it seems just that one is flagged properly
Im trying to make one
I see
and it seems checking (TileID.Sets.Ore[type]) is only true for the type of vanilla ores and astral ore
Yep, I can see it in the source, Astral Ore is the only file with a mention of TileID.Sets.Ore
I suppose it'd be responsible for us to do that to the other ore tiles
I'll mention it in dev
thanks, TileID.Sets is a lost art it seems
"its not like the weapon is an upgrade of a previous weapon"
ya if you follow this logic a LOT of weapon will have to be reworked
the entire megashark line will need to get dumped
then the entire inferno fork line too
i think its a respectable sugg
Inferno Fork line does innovate
and by innovate I mean the explosions get larger and change color
Shadowbolt is I think exactly the same but with a damage mechanic?
(And yeah we do have plans for Megalodon)
the beam it fires is practically the same
(also fun fact out of the trio of venusian shadowbolt and phantasmal. shadowbowl is the only one without a gif of it being used)
that doesnt excuse it to literally be the same thing with an added trivial damage bonus bro

wait did i spell it shadowbowl
(Why would we have a gif for something that is already demonstrated on the vanilla wiki)
(Eh true but vanilla wiki
)
i can. shadowbolt is the second one (if you look at the one on the 2nd go around where it connects to the ash)
or thats just
wym second one
mouse angling
Just rework it yourself ibanplay

i just changed the angle lmfao
There are four demonstrations
i kept alternating between them
yeah i meant this but mouse angling 
It goes Beam - Bolt - Bolt - Beam I think
Cuz the fire rate on Bolt is slightly faster
i fired the same shots from both staves and then alternated
also no it was
beam bolt beam bolt
great demonstration of how impossible it is to actually notice the difference
it really is just
that's it
faster
also i cant oomfie im too busy cramming 5 weapons into one
😭
Iban is indeed busy making the coolest weapon I have ever seen
(coolest in Calamity that is)
(actually nvm Dom's exhumed weapons are epic)
(is it just a stick that shoots out a bunch of projectiles but 2.0)
Exactly what we're killing rn 😎

projectile fans QUAKING in their boots
Ibanplay makes epic weapons and you are blind
rip all of ranger melee and mage then
The implications of this,
art attack???? (Real (real (ever so slight small as hell relation that can clearly be coincidental
Sensing a negative sentiment but trust me it's a fuckin massive improvement what we're doin to this wep

art attack was already coded im not even done w my thing so no
also imagine adding a new weapon
😨
True
Patrons.
when theres a nigh endless supply of poopy weapons that could be better
Yea
This will be calamity in 2060 (20 broadswords
We do have a plan for Eldritch Tome
Needs a damage buff really to support you standing 2 feet from enemies
Hey tentacle line is fine
question: is there ANY reason for tenebris to exist?
Mineable resource as opposed to an enemy drop for when you do the post-Cal excursion
(Broadsword)
I think it is fine
doesnt matter theyre still pretty awful
There's much more bloaty weapon types
tenebris is fine
ok, I guess it can work, just that tenebris is kind of annoying to obtain
but scoria
Broadsword moment
Cope i think
it tend to extinct very quickly and have to dive deeper into the abyss to obtain
Scoria is the post-Golem excursion
Scoria is post golem
okay but cal and golem are next to each other
Rework tenebris into a herb i think
no
They are indeed close
Thank you me
It's canonically a plant anyway
ccal and golem have like 4 bosses inbetween them
(And two events
fish food
Post plant is hell anyway
Tenebris’ definition is literally “darkness”. That’s all it gets lol
Byeah between calclone and golem you have plant aureus levi and uhh yo m
in vanilla terraria at least golem was such a joke you had no reason not to go immediately to it from plant
Tenebris is canonically confirmed to be a plant

Tenebris could use a lil more identity via a tooltip or something
It grows like chloro too afaik (obscure
Extremely
currently nearly all recipe of tenebris is use alongside either lumenyl or depth cell, with the exception of silva armor (which use tenebris for some reason?) and baraccuda gun
Takes about the same time as fucking frostbloom lul
just call it fish food
Remember silva is stuffed in the abyss
I was thinking Augur could spin off the concept my making the tentacles spawn on the cursor and aim to the player, but that's the bare minimum imo
Frostbloom must take a long time to grow because I've never heard of it before 
Tenebris existence is directly linked to her
Sorry shiverthorn
lol
So it's fine silva uses it
i think silva armour uses tenebris because of silva lore
silva makes the plants in the abyss
Mhm
A friend does that and it has spread to me and I can’t fucking stop it lol
(if my memory serves me well)
oh ok there is lore reason behind it, never read of it after they removed the lore doc
Byeah tenebris could become a herb #suggestions-voting message
(Now is the best time for it to become one with the next update focusing on not fucking bosses for once)
for example: like 90% of rouge weapons
Not to say I dislike Draedon but I also think things like Brimstone Crag’s existence and Underground Astral Infection need more work than funny end games boss
Herbs are supposedly hell to code however consider that that is the lamest excuse to not do cool shit
(i swear when are we just gonna turn tenebris into fish food like)
Wow i wonder
Surely devs have no plans whatsoever

I am aware of the fact that plans are in place I am just complaining Draedon and malice got pushed for first

(It's just kinda funny having this types of comments be when you know they're aware and working on it
Hey
Thas untrue
Melee weapons are much more prime candidates
(dash hierarchy sugg)
All rogue weps have stealth strikes to make them interesting
true
100% of broadswords are unepic
THERE IS MORE BROADSWORDS THAN SUMMON WEAPONS
but alot of stealth strikes are like
ok its funny because some peerson in art submitted an inconsequential astral bar resprite and then we had a hour long discussion about how to change astral

my friend was telling me he thinks for the point the astral sword is obtained in, it doesnt really do much to help
LOL
"its the same projectile just, uh, faster/inf pierce/all of them at once
to be fair, a good chunk of ss don't change much of a weapon's gameplay
like
uhhhhhh
shinobi blade
i can think of
(the funny)
Every day I cannot suggest removing half of the fucking broadswords I get a little bit angrier at fabsol’s fap class
having excessively long debates about old content after resprites get submitted is a reocurring trend
cobalt kuani actually does something
Some tiers have like 3 fucking broadswords which is just 🤮
Draedon was a "We've had this plan for so long, it is about time we've implemented it" thing
All of our plans are now focused on world and enemy content
Me omw to submit a resprite for the most obscure stuff ever i want changed
most SSs don't do much new in that they're just the regular attack but bigger. which is fine.
its just that this in turn results in most of the special SSs being strong for their tier in SS builds
astral tier is just before moon lord right
Kinda the point
isnt asgard valor literally the better dash? for the simple fact that you don't take damage if you get hit by contact
Yes
i mean
A flamethrower isn’t gonna be a good weapon for a build with magic quiver afterall
most of those are ore swords
Not even
Like scoria + friends has like 3 broadswords, plus a few others I am probably forgetting
Just completely rework ml
It's not impossible to True Melee on Moon Lord
s'not like doin True Melee on SCal
Cuz you can catch up to ML's hands and head
It is just, of course, hard
Malicemonment
also i am pleased to announce i have broken your videogame
pushing for draedon is good tho imo
you'd be hurting your chances for no reason using weaponry thats on tier
sadly no. that is my duty
since drae is still very good for ingame worldbuilding
Not channel relevant?
(unlimited buffs is not a break game sort of thing)
I think broadswords should just be. thanos snapped. I could never fucking suggest it because it would make people whine and whinge for days on end that insert generic bar broadsword #3774637 is gone
But it’s so fucking bloated
Opinion warning
Boss rush is unbalanced, it isnt finished @tribal cedar
We're working on it
We're slowly munching through all the boring broadswords and making them cooler
I'm still confused as to whether the draedon we see is the man himself or a clone
i am p sure like
dash accs are prioritized by their position in the acc slots?
i think so
Vanilla dashes only iirc
ahh
"mahogany broadsword: gains the ability to do 1 more damage"
I mean isn’t there some tiers with like 3 broadswords from a single fuckin bar
your movement are significantly stronger in BR than when you are fighting the bosses, if they use Death Mode Ai bosses will get trashed (not like most of them already are currently)
but rover how will you make the pearlwood sword cooler 
Sorry the +20 minute long and growing thing isn't balanced yet with every setup ever or whatever
aint that uh aerialite or sumn?
man himself
hes a robot
its hard to define whos the real who you get me
He just has 90 billion bodies clearly
its his real consciousness
Official lore is that
Draedon pilots multiple bodies, the one that we see in the fight is not him him. When you blow him to pieces he just contacts you from his actual location a safe distance away. He'd never put himself in the line of fire if he can help it.
its like bondrewd from made in abyss that can swap bodies in his network
man picks a body for every occasion like a suit
based
We already do.
Frankly they should’ve waited until they didn’t face a huge amount on their plate to make major changes so it’s not unplayable
so basically. draedon is just eggman in a nutshell.
couldnt he just have a shield like scal though and be the real him

It isn't though
it is playable.
Why take the risk
when you can remotely pilot a fake you
literally just eggman
“Quite unnecessary” materializes another clone
or Dr Wily
why even show up at all then
Because it's hilarious
nah eggman
just contact you via a codec call and we can discuss memes
eggman just sends literally clones of himself into battle
You can't tell me draedon doesn't like presentation anyway
It’s unfinished yeah, but even for someone playing on revengeance they’re forced to go up against Malice level bosses. A majority of players won’t even be able to get to Scal let alone beat her even after many attempts, especially with how much damage she has in BR (which is honestly fine), it’s just projectile speed from malice that make it essentially a malice nohit, especially with everything before and having to put up with supersonic Yharon directly afterwards
its boss rush
Yeah that's better
why tf
and how many of those are even good
blade of enmity being that one
Well BR is supposed to be a challenge, were you expecting to breeze through it or smth?
Enmity is the one that needs changing the most and iirc we do have plans for it
Also let's not turn this into a "skill issue" argument please
^
(its not its just people whining over something being unfinished)
It's not fair to deny suggestions because something is unfinished, either
If anything it should be the opposite
Nowhere in the pins is that a valid reasoning
BR feels in a weird spot, but at least BoC telefrags gon
This is the type of suggs that aren't bad but they aren't really helpful either
how do you get outrun with Drew's Wings/Celestial Tracer even
Just throwing a sugg about x being unfair and needing to be toned down isn't really something i would find helpful at all if i were a dev and knew i left smt unfinished
unless the boss teleport (like BoC literally in your face) bosses literally can't touch you
Also it is important to say they have malice ai because they are supposed to keep up with you









