#suggestions-discussion

1 messages · Page 1199 of 1

hollow shell
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One of the reasons I wanted the boosted default player running and mining speed to be configs
Is because having them as config settings also serves the purpose of informing the player that they are changes that we make

north plank
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maybe a message when breaking an altar?

small timber
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early hardmode can be on pwnehammer since it is the tool use to break altar

hollow shell
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Pwnhammer's tooltip gets changed

small timber
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current version of tooltip simply dont do its job, oh ok

eternal escarp
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and yeah you could use NPC text, maybe an item to the like of a "changes" post with the loot bag

hollow shell
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The tooltip doesn't communicate too much though iirc

eternal escarp
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etc

north plank
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“You see visions of machines before you”

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or something when you break an altar

ruby plover
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calamity first timers defeating wulfrum enemies trying to get the ores to spawn HDfailure

north plank
languid quartz
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Or just be flat out and say on the pwnhammer “use on altars for souls, kill mechs for ores” or smth

north plank
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wow way to be graceful smh

obsidian cove
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I see around 3-4 people a day in support in tmod asking why there isnt hardmode ores, and I can only assume theres even more asking here

small timber
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I think just made it as obvious as it need to be, not like it is a hidden mechanic or easter egg

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it is just clarification on reworked mechanic

eternal escarp
north plank
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if only it was just 3-4

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yeah tbh

frozen hornet
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Make the first mech drop a broken pwnhammer that breaks after using it on an altar

hollow shell
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You mean WoF?

eternal escarp
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like, not even a lore or wacky sentence

ruby plover
north plank
eternal escarp
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after WoF theres the cobalt and palladium message but tbh theres so much messages right after WoF it gets drowned

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and people might automatically go to an altar regardless for tier 2 and 3 ores

north plank
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Yeah wof already spawns like 4 sentences

eternal escarp
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showing a reminder after your first altar might be good imo

frozen hornet
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ML is even funnier

languid quartz
north plank
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people will 100% go to an altar first if they don’t know about the change, which is why people always ask “I broke an altar but no ores spawned”

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legit they do

eternal escarp
ruby plover
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its weird that the altar spawns souls of night and yet people think its a bug

cobalt pewter
small timber
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just change pwnhammer tooltip something along the line of:

Calamity Hardmode Ore Rework (Can be disabled in Mod Configuration):
Demon altars no longer spawn ores when destroyed
Cobalt and Palladium ores are spawned on defeating Wall of Flesh
Mechs bosses are weaker and every subsequent Mech bosses beaten (The Twins, The Destroyer and Skeleton Prime) will spawn ores (Mythril/Orichalchum, Adamantite/Titanium and Hallow). The order of their defeat are non-linear.
Hardmode ores cannot be obtained from other sources before the required number of Mech bosses are defeated

eternal escarp
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it obviously isnt tbh, but people outside dont know if there would be a reason for them to do so, thinking it is a big

obsidian cove
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anyone else remember the pop up when you entered hardmode on like 1.2

cobalt pewter
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don't think everything should be dumped into pwnhammer

eternal escarp
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some could

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not all though ye

small timber
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I mean they do the same to the item required to activate Revengeance and Death

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they are literally wall of texts

eternal escarp
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pwn could tell about altars not spawning ores and that the mechs do

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and not to in detail

north plank
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then breaking an altar would just elaborate further

cobalt pewter
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and the soul of night spawning on altar broken can just be, you know, a message when you broke altars?

eternal escarp
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yeee

small timber
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I think it is relatively important to clarify the details, because the mech bosses are weaker

north plank
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people will noticed the pop up expecting your would had been blessed, but actually see something different

eternal escarp
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yeah

north plank
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no one is gonna read pwnage cause they’ve seen it before, they think they know what it’s all about

cobalt pewter
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and I wouldn't mind Goblin explaining briefly how his reforging works in his lines

eternal escarp
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(if this was theoretically real itd need a different color then the normal "blessing" so people dont just skip it)

small timber
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I mean if the pwnhammer have a wall of text tooltip they will probably be drawn to it

cobalt pewter
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again, pwnhammer can have some info, but not everything

eternal escarp
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dumping a revengence like tooltip on a simple hammer is ech

cobalt pewter
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it's there for diff toggle items because that's their whole purpose

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toggling difficulty

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even then, I want cal to have a way to simplify and expand tooltips like Clicker class

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Clicker class hides the description of clicker effects as long as you're not holding shift while hovering over the items

eternal escarp
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o i did not know thats possible

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that could be grand for stealth note on armors too

cobalt pewter
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yeah

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perhaps I will suggest it actually

eternal escarp
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do tbh

lilac steppe
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I think the text should be put on the hammer because people will notice it as it isnt normal

ruby plover
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Ohhh the expanding/contracting of tooltips is a really good idea

cobalt pewter
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yeah it's one of the things I really like about clicker class

silver silo
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#suggestions-voting message

this suggestion honestly makes me think of vergil's concentration gauge in dmc4/5, which honestly I wouldnt mind stealth being renamed to

cobalt pewter
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@hollow shell just curious, I feel like the suggestion frequency has died down to a somewhat similar rate to before 1.5 (still a bit more because new stuff and all), would a review in star req be done anytime soon?

hollow shell
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It definitely hasn't reached pre-1.5 levels. Before 1.5 it was possible for #suggestions-posting to be empty.

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But, yes I'm sorry for not addressing the star req issue.

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I have no excuses for not doing it other than I haven't felt up to the task as of late

cobalt pewter
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ahh

cobalt pewter
silver silo
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your services arent an obligation rover, take breaks when you need to wegud

silver silo
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has a lot more in common with the current ''stealth'' mechanic than actually being stealthy does, I think

frozen hornet
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Concentrated strike sounds nice

silver silo
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somebody make fabsol a dmc fanboy so he can put it in the game KEKW

cobalt pewter
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mfw that's how you do things in cal

hollow shell
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If you're insidious and clever enough, yeah

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Getting Fab interested in something is probably your best bet for getting what you want into the mod

frozen hornet
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inb4 fab already has it

cobalt pewter
silver silo
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surprised he isnt interested already in dmc considering the comparisons people draw between it and MGR

hollow shell
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@small timber I think I am missing information. What do mean when you say you want the bash to "work" on an invulnerable enemy? Do you want it to deal damage? Or is this about the i-frames?

crude geode
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Likely i-frames though it should be specified

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Will say that Yharon should just have his P2 transition invulnerability removed

sleek wadi
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I-frames likely, although getting a cheap shot on Yharon as he's phase switching does sound kinda funny

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P2 invincibility should be shortened to wear off once the lyrics kick in

crude geode
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Isn’t that still like 30 seconds

sleek wadi
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Closer to 10 probably, gonna check

hollow shell
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(the fire sound in the vid doesn't play in-game)

royal tapir
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That's, like, 3 seconds off iirc

sleek wadi
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15~ seconds of invuln

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Still pretty long but Yharon isn't acting for all of that

crude geode
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He kinda is though

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Also the other compromise is to just make him not do dmg during the transition similar to dog and scal

sleek wadi
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I can tolerate 15 seconds, thats the length of an Scal bullet hell

wheat jetty
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My suggestion about to get to 100 hellyes

sleek wadi
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The current length is definitely excessive though, I can get well over half an adrenaline off of it alone

royal tapir
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By about half a second

cobalt pewter
sleek wadi
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Really now? My game seems to be lagging during it then because the track gets like 25 seconds in before Yharon decides to take damage again

royal tapir
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Do you have Frame Skip off?

sleek wadi
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Frame skip is off yes, didn't think it'd desync it by that much though

royal tapir
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Yharon can be laggy, frames are always a factor

small timber
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oh sorry I waited for like 5 minutes see no comment and left

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I mean for the bash do be able to "avoid contact damage" from invulnerable enemy, but most notably the mentioned two

hollow shell
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Alright, yeah, that would be the i-frames

small timber
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although I am not sure how relevant it will be in non Malice, since I get the idea from recently Malice fights with Profaned Guardian

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for Yharon he always do 2 lightspeed charge during the invul phase which you cannot bash through because he is invincible

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for profaned guardian it is relevant for the entire phase until the other guardians are down (then the melee guardian lose invulnerability and bash function normally)

hollow shell
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Yeah, I can see why it would be annoying to lose that damage-avoidance option just cuz the enemy is invincible

small timber
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ya, it is the main function too, the bash damage itself is not really relevant

hollow shell
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You should clarify that in your suggestion

small timber
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ya I will, forgot to clarify it is the i-frame

hollow shell
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Ah yeah I see the title now

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Good

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Thanks xpcqe

small timber
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ok, probably fixed it, no problem

rose latch
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how does this invulnerable enemy bonk work with ceaseless void

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it does turn vulnerable at some points

small timber
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ceaseless void is not really a contact damage focus boss so I think he can get a pass

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I think it works fully except during his desperation phase, he don't really do contact damage so I didnt pay attention

rose latch
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he keeps fucking me over when I try to fight him

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with contact damage

small timber
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you mean the balls? you can bash those

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except blackhole phase but you should focus on dodging for blackhole phase

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if you get sucked into the ceaseless void itself it is more attributable to your own fault really

rose latch
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nah like the actual void during the energies phase

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sometimes you can bash it when the energies are near it

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but if there's nothing you can't bash

small timber
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normally you should not be able to accidently hit into ceaseless void itself (unless you explicitly trying to bash into it), just always bash outwards

rose latch
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nah it's very easy to get hit

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it only locks to your screen in malice and when enraged

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otherwise it moves around much more freely

small timber
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oh really? I only play death and malice so he always is tightly locked on screen

rose latch
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not on death

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only malice and enraged

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in death it can just move around freely

small timber
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I will just test it, if I remember correctly you can bash ceaseless void himself during all but desperation phase (because he is invulnerable)

rose latch
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you can get contact damaged from just using wings

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he's invulnerable in the dark energies phase

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you can bash

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but only if you hit a dark energy right next to it

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so that you can clip through using those I frames

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and not actually bashing CV itself

small timber
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ya just tested, can't bash him

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although since my suggestion specified "contact damage focus enemy" and ceaseless void main attack is dark energies (which you can bash), not sure if fitting ceaseless void into it will be appropriate

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especially in my testing you really need to move a lot to be able to even get contact damage by ceaseless void, maybe just because my pattern of fighting cv is to remain static and only bash into energies when they come near

ashen warren
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@whole wedgeyou can install anti lag mod and disable dust which would solve weapons lagging issue

cobalt pewter
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antilag is a bit bugged iirc

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if you want a better alternative, go get "Nycro's Nohit Efficiency Mod" (or smth along those lines)

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the mod has a toggle for dust and gore lifetime

ashen warren
fossil finch
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Dom after the 3 billionth sulph sea worldgen sugg

robust lava
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If a suggestion starts with “fix” it would probably be a better fit for #bugs-read-pins

fervent citrus
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posted a sugg post for the first time in a year

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pardon me

fervent citrus
hollow shell
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hrm

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Indeed, not the best phrasing or solution

astral yoke
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thinkin bout asking for vanity elementals

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like put a sand elemental in a social slot and have her pop up but with no actual gains

deft yew
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Calamity's Vanities

astral yoke
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just having her chill

deft yew
fossil finch
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Just use Cal Val taxevasion

exotic stag
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(aint it like really easy if you just.. move in a diagonal direction?)

golden narwhal
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Will say there is a unique audio cue for each of the projectiles she can spawn

novel timber
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isn't the audio cue at the moment the projectiles are spawned

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i think there's no harm in making it better telegraphed

exotic stag
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the moment the projectiles are spawned. while the projectiles move slow

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the only bad one is the wind ones

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because they are practically instant

golden narwhal
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If you think the audio is ineffective at telegraphing, I'd say mention it in the sugg

novel timber
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if you're moving you can still run into them really easily

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diagonal movement isn't foolproof with the spears and sometimes the notes

novel timber
exotic stag
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the spears are actually diagonal dodgeable. so are the notes

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the notes go in a + zone

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so unless your moving at a very strange angle

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you usually will dodge them

golden narwhal
deft yew
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Ok I agree hard on this

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I was actually thinking about sugging it myself

deft yew
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you can remove my sugg in voting since changelogs 98 and 99 exist itssoulgood

deft yew
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agree, although the second solution is rough territory

violet dagger
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yeah that's what I was going for

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wanted to offer a potential solution that could work

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but probably janky and not easy

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I mainly made this because I want to do perforators in my corruption world for completionist purposes before realizing its gonna be difficult to even get them to spawn HDfailure

deft yew
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also if you made the biome override

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fighting perfs with space gravity AnahitaCringe

violet dagger
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oh yeah gravity

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that's more good reasoning

deft yew
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more malice reward

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fair enough

grim tusk
patent nimbus
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yup catrave

deft yew
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actual freaking victory

violet dagger
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cool

golden narwhal
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Do dust removal mods or stuff like that affect the teleport telegraph, because skele does have a very visible one

fresh drift
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if thats the case then that represents part of a bigger problem

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dust-only projectiles sometimes just dont show up on modes where the dust cap is low

crude geode
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Or alternatively in multiplayer, making some weapons unusable

fresh drift
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i was thinking maybe projectiles fired by friendlies are partially transparent

crude geode
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The problem is that sometimes a projectile based on dust particles is just deleted

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Likely cuz there’s too many and it’s getting culled

fresh drift
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yeah

crude geode
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Problem is prolly most prevelant when playing with a summoner during endgame

fresh drift
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i dont know if the wiki says the exact cap but it's a few thousand

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which is easy for weapons/bosses that spam it to reach

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and the graphics quality mode in the options menu affects the limit

crude geode
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I do know for a fact that skele’s teleport is indicated by dust so if you aren’t seeing it’s likely cuz it’s getting culled

fresh drift
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fair enough

distant gyro
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there's no projectiles

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skeletron, cryo, brimstone, signus, etc (can't remember anymore) just spawn a ton of dust as a part of AI

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roughly 2-3 seconds before it happens

deft yew
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ok i agree with this one

fossil finch
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Me harassing dom so he changes all dust spams taxevasion

distant gyro
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imo wof should be slower the closer you are

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generally justifiable that if you just hold d the entire time and wof is slow then it's practically cheesing

deft yew
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wait did exodium planetoids get... removed?

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or do they just screw up sometimes

fossil finch
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No

violet dagger
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~~I have a solution to most of these problems: double instabridge HyperFailure ~~

golden narwhal
frozen hornet
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Exo planets didn't appear for me which is funny (annoying)

golden narwhal
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I'm mostly assuming that the bullet hell after WoF's dash would help deter that

frozen hornet
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Waffle rubber banding

grim tusk
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@obsidian cove im surprised this hasn’t been mentioned but why do you think #bugs-read-pins is called like that
Oh and I’m surprised people don’t know that the full changelogs are on the wiki and not #changelogs

cobalt pewter
hollow shell
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@fresh drift Huh? Doesn't a telegraph already exist? A purple dust cloud forms in the location where he's going to teleport to

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We did this a while ago, for several teleporting bosses including Brimmy

grim tusk
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Yea been there since 1.4

cobalt pewter
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yea

grim tusk
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Its prob some reduce particles mod antilag or smth

cobalt pewter
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if there's any way they couldn't see it, it's because of anything that minimizes dust

hollow shell
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The suggestion should be changed so that it's not "Add a telegraph" but rather "Give the existing telegraph a visual that isn't purely dust-based"

cobalt pewter
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a simple sprite on top of dust should do the trick I think

rose latch
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yeah this would happen with the old brimstone elemental laser telegraph

grim tusk
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Projectile

hollow shell
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They're projectiles

cobalt pewter
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yea it happens

hollow shell
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:?

cobalt pewter
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i think?

rose latch
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I would use dust heavy weapons and then the telegraph would disappear

hollow shell
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Less Brimstone Monsters spawn on lower difficulty modes

grim tusk
hollow shell
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Okay, dunno then

grim tusk
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I hope DM Scal aint a pushover with the new buff

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I did MaD (Malice and Death, not MAD) Scal on 11 tries

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Supernova, final dawn and celestus ripped her appart

rose latch
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exo weapons

grim tusk
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Final dawn is amazing vs hearts

rose latch
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which attack

grim tusk
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And has roughly the same dps as celestus, but the iframes feel like cheating so i only used it vs hearts

grim tusk
hollow shell
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It has 4.

grim tusk
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I used all but the spam throw one

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Also @hollow shell , is something gonna happen to the star count? Not being impatient but it has been a long time since you said you’d adjust it, 270 stars seems to really discourage making and voting suggestions

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Only like 3 suggestions have been delivered

hollow shell
obsidian cove
grim tusk
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Those reports are very uncommon here

hollow shell
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(which is kinda even worse)

grim tusk
hollow shell
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(cuz we're causing problems for other people)

obsidian cove
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also theres probably people who dont report it and instead disable mods/refight wall or end up cheating in ores since they think its a bug

rose latch
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there could be a draedons log kind of thing dropped from the wall

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explaining the changes

grim tusk
grim tusk
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!wiki 1.5

red stormBOT
rose latch
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yeah some people just don't think of that

hollow shell
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When the idea of an early-HM rework first came up, and I wanted it to be optional,
I had the idea of making it so killing WoF popped up a lil UI asking you which of the two progression types you wanted to play with
But, I never seriously engaged that possibility, it'd probably be all kinds of fucked up trying to implement

rose latch
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yeah making it give you a choice seems very hard to do

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I remember mobile terraria used to have a popup to explain what hardmode is whenever you killed wof for the first time on a world

hollow shell
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Oh, I never knew that

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I'd love to see footage of that actually

obsidian cove
grim tusk
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There was a bug where it popped up everytime you killed WoF, and another where it popped when entering a hm world, they were thankfully fixed when Duke got ported

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Havent played mobile terraria since 1.3 came out

rose latch
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I think they removed it

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not sure though

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haven't played in ages

obsidian cove
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pretty sure they removed it

grim tusk
obsidian cove
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I think it looked like this

grim tusk
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Oh thats the 1.1 one

rose latch
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yeah that's the even older one

violet dagger
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oh yeah i remember those from mobile

rose latch
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I think they had a newer one

grim tusk
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There was a picture of the hallow on the 1.2 one

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Had a bunch of enemies from it as well

rose latch
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yeah

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I think there was a unicorn

grim tusk
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There were a unicorn, a pixie and a gastropod

hollow shell
# obsidian cove I think it looked like this

Ay yeah I just found a video of it
https://youtu.be/x1DisQBzsRo?t=335

Welcome to terraria mobile/pe/ios/android 1.2.4 where I fight the wall of flesh! Enjoy :D

Season 4 Playlist: https://www.youtube.com/playlist?list=PLwYPvXN90ao10YqZuR9LGDk-_PTUGdZfW

My Twitch: https://www.twitch.tv/imperfectlion/profile

Want to get partnered? Check this awesome network out: http://www.unionforgamers.com/apply?referral=v2gghda...

▶ Play video
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I wanted to see this because I believe it would be one of the only mentions of the term "Hardmode" in game anywhere
because I realized a while back that it's actually not readily available in-game info, the name of the world state after Wall of Flesh
Only hint is the achievement name "It's Hard!" iirc

silver silo
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on the 3ds version theres still a popup

cobalt pewter
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honestly I wouldn't mind cal giving a hm pop up with the good ol "never show this again" check box

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(and an additional config toggle for the pop up)

silver silo
hollow shell
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This is 3DS?

silver silo
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aye

hollow shell
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Aight, thank you

silver silo
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fun fact if anyone remembers that terraria had cards once

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hardmode was referred to as the ''second age''

hollow shell
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Quite interesting

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(That's a better name tbh, I wish that took off)

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("Hardmode" is confusing with the existence of player and world difficulties)

cobalt pewter
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Second Age, huh

silver silo
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I guess the much more commonly used fan term just sort of became a staple

cobalt pewter
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sounds pretty good actually

cobalt pewter
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also hardmode sounds really like a placeholder name

hollow shell
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Post-ML could then have the accepted term of "Third Age"

cobalt pewter
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but it's too late to change it now

hollow shell
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And some edgy and ambitious mod devs could do "Fourth Age" "Fifth Age", etc

cobalt pewter
silver silo
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in terms of lore you could still call it that, hardmode is just the GAMEPLAY name used by players and like...one achievement

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maybe draedon could have a log mentioning it

hollow shell
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Yeah I imagine anybody trying to write an in-universe story would not be using the term "Hardmode" to describe the world after WoF's death

cobalt pewter
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yeah the issue is that literally everyone uses hardmode, but the name itself is rarely mentioned in game

hollow shell
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byeah

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Well, this ain't sugg talk

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Not super worthy of suggestions, anyway

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Nobody playing Calamity is gonna be unfamiliar with the term

cobalt pewter
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as buffy said, you could mention second and third age in lore bits, but yea

hollow shell
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Oh I

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just saw your suggestion now, Storm

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I forgot the Rules pin existed...

cobalt pewter
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yeah it's been around for a long while

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a bit redundant but I didn't think much of it

cobalt rose
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want to ask a question before i decide to suggest something

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is the reason why all pecentage-based max life boosts act like you have no more than 500 hp a limitation due to vanilla fuckery or an oversight

hollow shell
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I was not aware of such an issue

cobalt rose
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i swear to god if this is actually just a problem on my end

safe oasis
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no it’s global dw

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always assumed it was just vanilla fuckery so i never mentioned it

cobalt pewter
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...you know what, that sounds kinda funny, considering you can boost your HP up to 600 in just vanilla

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and I guess the issue is amplified in cal

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to the point of notice

cobalt rose
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?

rugged belfry
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No

hollow shell
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It's been suggested several times
((And I agree with it every time))

frozen hornet
crude geode
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@swift wadi spam

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thanks

short dust
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i do think shortening the tooltips and then pressing a hotkey to expand for more info is a good idea

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at minimum it could only show the basic stats of an item

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the rest is contained in the expanded one

cobalt pewter
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an example from Clicker class about the tooltip thingy

fossil finch
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Nah fam
Pole warper meta is hilarious

cobalt pewter
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@ashen warren a little thing, the remark about your English can be removed. Not only it's unnecessary, but your English is also perfectly understandable

ashen warren
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Alright

eternal escarp
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@upbeat nebula you need to have proper formatting and a reason in your suggestions

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also, why..?

upbeat nebula
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i mean why not lol the lore of him growing i guess

eternal escarp
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"why not" isnt really a reason

upbeat nebula
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im joking it can be deleted XD

eternal escarp
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well you should delete the sugg rather then wait for a mod to do so HDFailure

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oh you did

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okay

fossil bronze
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i've been doing some stuff in the abyss and i had a thought
the left wall is really thin
so i'm thinking about suggesting to make it wider

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for reference:
left wall:

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right wall:

#

should i suggest it or is it too specific

small timber
#

I don't think it will be a problem, the main function of the abyss wall is to prevent the player from breaking from the abyss to the normal biome

#

they really don't need to be thicker than it needs to be if they already do their job, and making the walls thicker will probably make the already tight spacing abyss to be even more limited

twin trout
#

Does anyone know when the boss rush music will be there

exotic stag
#

it'll be there once the final piece is complete iirc.

#

since t4 is still missing if im right

royal tapir
#

All the Boss Rush Music Boxes are actually in the game but unobtainable, and for obvious reasons tiers 4 and 5 don't work

cobalt pewter
#

so far the progress is t3

#

so until all the tiers are done, no BR theme for you

fossil bronze
#

abyss space would stay the same

#

it deleted my fucking
message

#

what i said was: i was thinking more about extending it outwards into the caverns/underground

small timber
#

I don't really think it will be a necessary feature, unless it is to expand the space in the abyss

#

since abyss is based on the horizontal position on the map so it may be difficult too to expand the abyss that way

fossil bronze
#

fair enough i guess

lusty iris
ashen warren
#

He has them lo

lusty iris
#

@fresh drift the purple particles telegraphs where he ends up

ashen warren
small timber
#

it is why the suggestion is exclaimed

ashen warren
#

Iirc turning them off disables that telegraph

fresh drift
#

that said

#

dust only indicators still sometimes dont show up

#

either because theres already lots of dust or because a "performance" mod is getting rid of it

ashen warren
#

Enable afterimages

exotic stag
#

(its also white too.. not just purple. or atleast its white for me)

ashen warren
#

are you on white lighting

fallow hedge
#

@small timber Emblem hunting can be frustrating but you can actually kill the Guide with lava in the underworld(by setting up a home and actuators) and that will summon the Wall of Flesh

fallow hedge
#

also multiple emblems can drop per bag if you have Expert+ on so Calamity already makes it a bit easier

exotic stag
#

yes thats 1.4.0.1

small timber
#

well that is 1.4

hollow shell
#

Really? I thought that was always a thing. Strange

small timber
#

ya I tried it in calamity, I actually thought it is a 1.3 feature

exotic stag
#

i mean you can still kill the guide himself

#

just make him a single house in the underworld and literally equip a voodoo doll

#

and kill him

small timber
#

oh wait sorry I thought you are tagging me

#

wait directly attacking the guide works? I thought lava is a hard requirement

exotic stag
#

first 2 lines

fallow hedge
#

oh it is

#

my bad

worthy lintel
#

already in the works CalSmug

gray nebula
worthy lintel
#

@civic granite i deleted your sugg because it's already a thing in changelogs

civic granite
worthy lintel
#

its aight

#

just be careful to read changelogs before posting

cobalt pewter
#

I always have afterimages off

#

and the dust are always there

ashen warren
#

oh

#

cool

cobalt pewter
#

yea

gray nebula
#

Malice Moment

deft yew
#

Moment

languid quartz
#

great suggestions 10/10 tbh

#

they address the crucial issues with cal atm

deft yew
#
  1. malice is not supposed to be easy
  2. malice old duke already got nohitted at least twice LeviKek
river glen
#

it means impossible

#

calamity bad

#

obv its issue of mod

deft yew
#

there is only one issue of mod in calamity history

#

(that i know)

#

and it's

river glen
#

yeah BoC is very hard

#

but that is just a skill issue on my part lol

fossil bronze
#

guys why is this boss not intended to be fought on tier hard when i fight it on tier

#

malice bad lmao

#

(/s)

exotic stag
#

(pettable yharon.. just like wait until 1.4 and get a fucking orange cat or somethin. and call it yharon idk?) malice mode players when they realize they can turn off malice:

exotic stag
#

you cant pose as him

cobalt pewter
spare prawn
#

new suggestion
endgame rouge brickweapon
reason why: is funni

cobalt pewter
#

no

frozen hornet
#

Celestus already hits like a truck

crude geode
#

Tbh I wouldn’t mind more weapons for Draedon for rogue cuz you have like 1 from Yharon

frozen hornet
#

2 not 1

#

sm

exotic stag
#

well no you have like 6

frozen hornet
#

Byeah more auric rogue would be fine and dandy

exotic stag
#

remember: you arent restricted to just "yeet weapons away get only ones from post boss >:L"

frozen hornet
#

true but still

crude geode
#

Yes but also like other classes get more lol

exotic stag
#

true that but still

crude geode
#

and also have their previous options

frozen hornet
#

mage with the

exotic stag
#

melee and ranger have like the most

crude geode
#

That is indeed a Melee moment (as well as Ranger being quirky)

cobalt pewter
#

the "no"

crude geode
#

Yes it is indeed poor reasoning

cobalt pewter
#

I'm welcome for more post Yharon rogue weapons

#

at least anything made out of auric

#

cus like

#

it doesn't exist

crude geode
#

Yep

cobalt pewter
#

a

ashen warren
#

until it gets patched

silver silo
#

I wish the shattered sun had an upgrade or two

#

sad that it ends on provi

cobalt pewter
#

Exalline was about to becomea a thing

frozen hornet
#

exalline was funny

silver silo
#

🤨

frozen hornet
#

Closest we got was iban slapping a handle and energy blade on the exo prism's sprite

distant gyro
#

exalline isn't real

#

rogue already has 2 exos

frozen hornet
#

okay but ranger has 3 CompleteFailure

cobalt pewter
#

rogue needs more auric tier stuff

frozen hornet
#

Ye

#

dracolline when

sleek wadi
#

Also one of those rogue exos is Supernova which is still CalWheeze IIRC so really they just have one slobbyjoy

cobalt pewter
#

there are 2 extremes of cal weapons

#

basic ass shit (Rotor) and dumbass (Atom Splitter)

#

both drop from the same boss fight

frail mantle
#

Exo summoner is bleeding out in the corner

distant gyro
#

a little bit of trolling

frozen hornet
#

What does dumbass imply

silver silo
#

here at calamity we hate insert your favorite class here

ashen warren
#

We have plasma grenades

#

(overpowered)

silver silo
#

error: class does not exist

short dust
#

ranger

keen zealot
#

thrower does not exist

#

try again'

fossil finch
#

Damn i wonder if this is planned already

#

Its one of the suggs ever though so like it is valid

#

The last comment kinda eh but idk really

small timber
#

it is just a visual redesign

frozen hornet
#

It'll still act the same but has legs that break off into wings when it's too far off the ground or smth like that

distant gyro
#

it does ram??

#

pb armor dash has 6+4 iframes

#

same as ornate shield but less than valor (6+6)

ripe owl
#

join vc2

distant gyro
#

no

#

not rn

distant gyro
#

looks about right

#

in both cases you get hit by crab

ripe owl
#

Eh well

distant gyro
#

but one you have no kb immunity

#

valor grants kb immunity

ripe owl
#

But I am not suppose to take damage eh?

#

Right?

distant gyro
#

both of them you did

#

you expended all your iframes

ripe owl
#

No way

#

No fucking way

distant gyro
#

you tried to dash through a large enemy

ripe owl
#

Yeah I do understand that

#

But uh

distant gyro
#

see 0:31

ripe owl
#

I started ramming into Crab with PBD and

#

And I was taking damage immediately

#

What, I expended all my iframes even before hitting the enemy?

distant gyro
#

pb has less iframes and so is ornate shield

#

in return pb has a greater dash distance

ripe owl
#

Okay let me just rewrite the sugg

ripe owl
#

It's higher than Valor

#

In progression I mean

#

Why should it exchange one to another

#

If it should be better

#

???

small timber
#

try to put on kb immunity to see if it still happen?

#

because crabulon indeed have one of the larger hitbox

#

even valor do not fully make you immune

ripe owl
#

I am still taking damage

#

Okay, I rewrote my sugg so instead of "making it ram" it says "giving it more frames"

#

Because, again, worthless

small timber
#

ya probably will be more appropriate

distant gyro
#

do people actually use ram actively for iframes?

#

all dashes just seem like a getaway tool

#

by extension i would rather use a pb dash because it's just better at getting away

#

not slam your face into a boss

fossil bronze
#

rams are good for worm bosses

#

it lets you get out of sticky situations by just phasing through them

distant gyro
#

rams are good when they feel like working

#

nerf all dashes to 4

#

(the fact that you can almost gain complete immunity through crabulon of all bosses is just like shield of cthulhu levels of broken tbh)

fossil bronze
#

why can't i cheese bosses with ram
smh my head this mod is unbalanced

#

(/s)

distant gyro
#

can't completely negate contact damage, 0/10 dash is useless

small timber
#

wait what do you mean do people actually using ram for iframe, it is one of its main function

distant gyro
#

yeah

#

you use all dashes as a means to run away or circle a boss

small timber
#

pbg charge, ravager pillars, lunar cultist dragon (if it spawn), profaned guardian, dog head dodge, polterghast entire fight, old duke the entire fight, yharon entire fight, draedon to ram through thanatos

distant gyro
#

going through a boss is inherently a risk that may or may not be worth taking

#

relying on it either takes complete mastery or is a complete gamble

small timber
#

I literally use it like, literally all the time as soon as I get valor until the end of the game, and the ram into boss is a useful effect throughout

distant gyro
#

all of the above are easily possible

#

but how many of them do you intend to

small timber
#

I just listed all of them that I actively use the ram on

distant gyro
#

usually when i aegis dash on yharon for example i just try to get away

fossil bronze
#

i want ram hotkey, no more double tap

small timber
#

you have to remember that you are not always in a position where you can dodge out of the way, sometimes ramming into the boss is safer

fossil bronze
#

then rams will be perfect

distant gyro
#

and if iframes happen to pop, well that's just a bonus

fossil finch
#

Weapons that have m2 functionality:

distant gyro
#

easier to execute and less likely to mess up

fossil finch
#

Also i think they don't need a hotkey

#

Double tapping is fine

#

Hotkey is just bloat at that point

small timber
#

ya we already have too many hotkey, + now god slayer dash is a thing

fossil bronze
#

why is god slayer dash it's own hotkey

#

there is already activate set bonus

#

and you can only have one set bonus

cobalt pewter
#

hotkey bloat

#

tm

distant gyro
#

good question

fossil bronze
#

there is also the astral gem/arcanum

distant gyro
#

too bad i dont want to spam the feedback channel

small timber
#

because auric tesla

fossil bronze
#

which are seperate even though arcanum does the same thing but better

cobalt pewter
#

hotkeys need to be reviewed in general

fossil bronze
#

most of the hotkeys are accessory hotkeys

#

which is unfortunately kind of necessary since you can have multiple accessories equipped with distinct abilities

distant gyro
#

*rogue shit

cobalt pewter
#

rogue needs to be reviewed

distant gyro
#

which should probably be centralized

cobalt pewter
#

clicker accs have their own, centralized hotkeys

distant gyro
#

who is going to use

#

sand cloak, capacitor, spectral veil, and booster all at once

cobalt pewter
#

all clicker accessories use a single hotkey to go around

distant gyro
#

short answer: psychos

fossil bronze
#

maybe it could be combined into a kind of weapon wheel thing if you have more than one rogue acc

#

like how the arcanum handles teleports

#

and if you only have one it directly triggers it

cobalt pewter
#

perhaps I should sugg that, but I'm p sure I already suggested a hotkey bloat related sugg

#

ages ago

distant gyro
#

true but your old sug kinda cringer

#

old versions of the mod used to do double down stuff

#

and everyone hated it

#

"grr i accidentally elysian guarded"

fossil bronze
#

elysian guard instead of opening the map

#

"why am i moving so slow"

#

?
what does ball and chain have to do with elysian guard

#

elysian guard is the thing that slows you down when you press its hotkey

#

from elysian ageis

small timber
#

doesn't that suggestion sound.... weird? since you can literally just manually put all of these hotkeys on the same hotkey yourself

#

I thought your suggestion will be about reducing the amount of hotkey for some of the effects that are not really useful by making them passive instead

ripe owl
#

Yeah but

#

Uh

#

Why do you need a lot of hotkeys in the first place?

stiff wren
small timber
#

because it is not just rogue, sometimes armor set, sometimes accessory

#

it is messy but I can see why they decide to separete the hotkey, but the main thing is that the player still have the freedom to set their own hotkey

fossil bronze
#

there's only one extra armor set hotkey

#

the god slayer dash

#

and that's a set bonus so that hotkey is completely pointless

#

it should've just used the armor set bonus hotkey in the first place

eternal escarp
#

theres more then 1

#

Plague Reaper, that 1 mage armor post SW

small timber
#

for ranger I think auric do inherit the bloodflare set

eternal escarp
#

bloodflare

#

auric as a whole

#

ranger auric practically has 2 armor set keys

fossil bronze
#

those all use the normal hotkey though

#

godslayer dash is a seperate one

small timber
#

and that is why they are separted?

#

what is your point?

eternal escarp
#

yeah they all use the same keybind, same thing the sugg is suggesting

#

for all the fodder ish accesories you are likely never to use together to use the same keybind

#

do remember theres keybinds for

small timber
#

ya, and on top of that if you DO want to use them altogether, it can simply be set to the same key

#

I do it with adrenaline and rage

#

so I don't really see the point of the suggestion, since, you know, you can simply set it yourself

eternal escarp
#

rage, adren, shield buff, quick heal, hook, mount, NR...

#

theres a lot of keybinds in calamity

eternal escarp
fossil bronze
#

ah, god slayer dash is seperate because of auric jank

#

auric melee has 2 set bonuses

#

that are manually triggeredd

#

auric armor is well designed and not stupid at all

small timber
#

I set veil to normality relocator hotkey (since they are functionally identifcal except 10 vs 15 cd), so it really is not a problem

#

unless booster is the same hotkey as NR

eternal escarp
#

normally its not iirc

small timber
#

I think a better suggestion would just "make all cooldown automatically go off cooldown when starting a bossfight"

#

it is hard to judge whether a projectile "deal enough damage to worthy for a dodge", there is simply no basis of judgement, is 50 a lot? 200? 500?

eternal escarp
#

it also matter at the point of progression

#

if it would be 200, dodges early on would be futile

cobalt pewter
#

why not just

#

have the damage of the projectile dodged affect the cooldown of the dodge

#

instead of limiting dodges to that damage minimum

small timber
#

it will probably make it very confusing, considering some accessory have longer cd

cobalt pewter
#

take for a rough example, Eclipse Mirror is intended to dodge attacks worth 500 damage with 90s cooldown.

If you dodged an attack that deals something like 200 damage (40% the intended damage), the cooldown will be set to 40% of 90 = 36s

small timber
#

and I think the purpose of the cd is to make player not able to rely on dodge, so making it have lower cd kind of go against what it meant to do

cobalt pewter
#

the already proposed suggestion already tries to make it more confusing

#

so I'm just going all in

spare prawn
#

İ remember that in GP's hitless boss rush video he "dodged" an attack, except what he dodged was the DoG while.it was invisible and doing no damage

deft yew
exotic stag
#

(mine is right shift and right alt)

deft yew
#

idk how you get your fingers over there while fighting scal or whatever

eternal escarp
#

left shift left alt for me, byea

austere cargo
#

minor suggestion, but the astral arcanum teleporting me to the dungeon point has a tendency to accidentally start the lunatic cultist fight. Could it maybe teleport you on top of the dungeon instead?

languid quartz
#

that seems fine to me

austere cargo
#

I suppose since some people destroy the dungeon entrance, it could be "teleport to a platform at most X units above the dungeon point if any, otherwise teleport to the dungeon point"

exotic stag
#

or just make it teleport like inside that middle room in the dungeon y'know

#

the one with the walls n crap but not down thru the platform

#

that way you dont spawn near LC and you'll spawn not inside the dungeon

ashen warren
#

im suprised there isnt an item to disable the cultist spawns

#

ik you can just dig up the floor but it would be nice to be able to without messing that up

blazing imp
#

you can place blocks in front of the sigil and they wont spawn iirc

ashen warren
#

again id rather not deface my dungeon lol

sharp trout
#

I get you lol

#

if it was 1.4 you could place echo blocks

#

but then again it isn't

blazing imp
#

i havent tested if it works with actuated blocks yet

#

probably not

sharp trout
#

Actuated blocks are still visible though

#

Oh wait that could work

#

Replacing the walls with actuated dungeon bricks right

blazing imp
#

yea

sharp trout
#

i think it would work

#

Because game code may see it as obstruction

grim tusk
#

I personally don’t agree that giving tracer’s hover (specially seraph) would be a good idea, i’d just rather buff their movement speed so that its comparable to having harpy ring and the boots on

#

The flight time on em its fine and doesn’t need a buff

blazing imp
#

only 2 post ml wings have hover (vortex and nebula) and it would give a different option for bosses like yharon where silva wings are always better, though im not really sure how good hovers are (because theres only 5 wings in the game that hover)

hollow shell
#

@blazing imp "which makes the tracers line far inferior to having regular wings"
Isn't that the point?

#

"Because of the new movement speed change, you're able to obtain tracer like speed on the ground while using regular wings"
This is the problem that I think should be resolved.

blazing imp
#

aren't they supposed to be sidegrades from wings, which focus on horizontal mobility rather than vertical?

hollow shell
#

Tracers should not have unique functionality like a hover because they are intended to be the generalist middle-ground option to balance out you using only one accessory slot as opposed to two for wings and a boot

grim tusk
blazing imp
hollow shell
#

Indeed

#

So the suggestion should ideally be to boost their running speed

#

Well, imo I suppose

grim tusk
#

Yea they need that 10% movespeed from harpy ring back

small timber
#

I mean you are still sacrificing enchantment for the speed no?

grim tusk
small timber
#

And I dont feel like MS is that necessary post-ML outside of Malice

#

(or no hit)

grim tusk
#

Movespeed is kinda busted lmao

#

But yea going more than 2 quick outside of malice is fucking overkill

small timber
#

At least I never feel in need of MS post-ML

grim tusk
#

Heck even on later infernum bosses its preferable to spec on warding rather than speed (community gives the speed anyways, did Piky ask for it to get nerfed on dev?)

small timber
#

Then I will just ask a question: how close is the on ground movement with no quick compare to tracers?

#

Because from personal experience it is not close at all, rather it is just the fact that you rarely stay on ground post-ML so the wing horizontal speed play much more of a role there

blazing imp
umbral dew
#

i feel like wings should have progressivly stronger turn speed instead of coming to a halt when turning left or right

exotic stag
#

thats momentum for you

#

thats just like if your irl if you do a 180 while full sprinting you dont just turn around instantly

rose latch
#

instant turning is horrible

#

I think it was soul of the universe in Fargo's that gives that
the turning is so jarring

torn crown
#

Tbf the guy didn't call for instant turning

#

It was simply for better horizonal movement control

rose latch
#

yeah but if it gets too responsive it is a problem

#

I think what it is now is perfectly fine

#

plus there are dashes

torn crown
#

The extra control could make for a good alternative for dashing

#

Currently, you either have to hook to the opposite direction or simply regain your momentum

cobalt pewter
#

why are we buffing tracers

small timber
#

(from personal experience) now wings are generally better than tracers for most bosses except maybe dog (no need high flight time for dog). Tracers simply get outclassed because of much lower flight time

#

Does this mean we should buff a 2 in 1 accessory? Not sure, just following the suggestion, I can see the point

deft yew
#

i find tracers better if i need a LOT of speed like for provi and dodging polter charges

small timber
#

It is hard too, too much speed in provi make it hard to dodge, for polter you are limited by dungeon arena

lusty iris
crude geode
lusty iris
#

Elysian wings :)

small timber
#

I am fine with buffing it in someway, just not massively boosted horizontal speed (because that is what hovering do)

#

It will just make it post-ML sandstorm jump

lusty iris
#

The built in movement speed boost from Elysian wings making it near tracers speed with absolutely no investment

exotic stag
#

(disagree with new sugg. keep them i feel like it suits them)

#

(they are "a profaned guardian" each. not the only profaned guardians)

gray nebula
#

Infernon from (thing)

small timber
#

A profaned guardian rework is planned, we have no information if they will even be 3 guardians anymore, hold off the suggestion for now

gray nebula
#

give them randomized names

exotic stag
#

big ball sun

fossil bronze
#

chicken nugged god

cobalt pewter
#

the specific names isn't needed

#

just say that their names can relate to their intended functions

exotic stag
#

big rocc healer

cobalt pewter
#

big if true

exotic stag
#

big attacc

small timber
#

If you want a solid prove around Item 586 of Draedon update changelog, cant link on mobile

hollow shell
#

Reasoning is a bit weak on this one

ashen warren
#

what reasoning

hollow shell
#

It'd do well for you to enforce CI's equivalence / superiority to Ichor in the sugg
And probably explain why it needs to be an upgrade rather than adding a separate Cursed Inferno classless gun

#

@ripe owl

#

I'd also argue that all classes do have access to a CI-inflicting weapon but the same can be said for Ichor too, so

ripe owl
#

I can't say it's superior, I just want to say it's good

ripe owl
#

Some weapons suck

#

Also I am bad with wording

#

I don't know what thoughts I want to put into the text therefore I fail

#

Fuck it

hollow shell
#

Ok

crude geode
#

is there plans for a night's edge equivalent for rogue? i.e. something like night's ray, lunarian bow, flesh of infidelity

hollow shell
#

afaik no there are no plans

#

We have Terra Disk of course but no Night's

crude geode
#

there's already a dungeon drop for it, shinobi blade

#

plus terra weapons are almost unanimously crafted out of night's edge + something else (though summoner uses deepsea staff which is kinda ech)

gray nebula
#

j-j-j-j-j--j-jANDED

#

!

#

cobalt pewter
#

wh

gray nebula
#

idk it feels a bit janded to want to like uh

#

mhh

#

formula-ize night edge stuff

#

itll be the same in 1.4 when everyone will want (class) zenith

#

and then it looses its uniqueness

hollow shell
#

to be fair

gray nebula
#

no i mean no i mean definitely calamity already does this a lot im not that big a fan of enforcing it further

hollow shell
#

we add Night's Stabber, Eye of Night/Flesh of Infidelity, Lunarian Bow, Night's Ray/Carnage Ray

#

myeah

sleek wadi
#

We already got 4 or so more night's edge weapons so at this point we no longer have reason to leave rogue out beyond just not giving it the time of day

cobalt pewter
#

blame cal for adding those

#

just remove the weapons!!!!!!!

#

(real)

crude geode
#

flesh of infidelity/eye of night being added in the most recent update doesn't really give a good excuse yeah

#

outside of just not doing it

gray nebula
#

the reason is : rogue suk

#

hate this class

#

(fake

crude geode
#

TRUEEEEEE

cobalt pewter
gray nebula
#

i love you rogue and the broken flamsteed + stealth combo

cobalt pewter
#

(just don't have a broken dedicated item smh)

crude geode
cobalt pewter
#

the mech can have an option to disable stealth when active, but noooooooooooo lets blame stealth HDfailure

gray nebula
#

Its meant to be op its a giant robot of doom

#

:/

crude geode
#

angelic alliance dealing a healthy 1 million dps for some fucking reason

gray nebula
#

for chippy video title purposes

crude geode
#

true

cobalt pewter
#

zamn

crude geode
#

what would be funny is if it was two weapons like mage/summoner, but one could only stealth strike and one could only spam attack

cobalt pewter
#

damn

exotic stag
silver silo
#

@viral forge already an option in settings to do that 👍

viral forge
#

WAIT WHERE

carmine lantern
#

Mod config

#

first off, disable the option that locks the rage bars movement

#

then you can move it around with the mouse

#

Or with the sliders in the config

crude geode
#

@cobalt laurel Bringing back old sprites is a don’t

cobalt laurel
#

Cyclone?

#

Ah autocorrect sorry

#

I didn’t know the old Calamitas was getting a resprite

#

Dang…

#

I liked the old one…

#

😶‍🌫️

silver silo
#

@hollow shell is the dedicatee for Banned still around?

hollow shell
#

Triactis? No I don't think so. Lemme check tho

#

Okay well technically they are but (because of unknown circumstances) in effect they are no longer still around

silver silo
#

hm I see

#

considered suggesting Banned also function as an endgame hammer like the crystl crusher, but dedicated items are unusual for that sort of thing right (and I'm unsure how practical it would be to implement)

cobalt pewter
#

one swing and your entire house loses their walls

silver silo
#

hey what if I want that

hollow shell
#

Maybe uhh
awkward, in practice

#

but, yeah

hollow idol
#

buff Grax to dev tier I think, its already dedicated

silver silo
#

^or this

#

I know right click items are a little sus so I dont know if actually letting Banned be used as a regular hammer via right click is actually possible anyway

hollow idol
#

def possible

hollow shell
#

Flamebeak Hampick, right?

#

er

ashen warren
#

Ancient eye

hollow shell
#

Whatever it is now

ashen warren
#

Summons the old scal

#

Ok bad joke

hollow shell
#

No boo we already have a pet item for that

cobalt pewter
#

right click is mainly an issue when it's charged

#

(like crystyl crusher's beam)

silver silo
#

I see

#

makes sense

silver silo
small timber
#

having hammer function on a weapon might not be the brightest idea, considering it is not just wall

#

it can also accidently hammer your platforms or blocks anywhere

#

if it is axe it is fine, but it is a hammer

silver silo
#

just dont right click BrimSmug

#

but yeah honestly buffing Grax sounds like the ''better'' option

small timber
#

it can be a bit different from grax, grax is mainly a tool that have a weapon function, tractic is a weapon now suggested to also have a tool function

#

the suggestion is definitely valid, but ya, buffing grax is probably better without potential of messing things up

#

I mean what does hammer speed actually do at late game anyway, they can just buff grax hammer speed to dev tier and it will not matter (unless you are smahing a lot of walls for some reason)

silver silo
#

I mean...large scale build or world demolition

small timber
#

then even better, just buff it, if it is only use for building, it has no boss fight implication

silver silo
#

whichever the devs prefer ig

distant gyro
#

when none of the devs exist anymore

#

would be funny to just

#

throw the hammer and have it rip everything

silver silo
#

could you fucking imagine if triactis had hammer functionality on its regular attack

languid quartz
#

god

#

background walls evaporate

cobalt pewter
#

unironically I want a tool like that

distant gyro
#

photon ripper hammer edition

silver silo
#

photon jackhammer

cobalt pewter
#

Photon Smasher 😳

frozen hornet
#

Wave pounder with hammer function

silver silo
#

poor chlorophyte jackhammer, the only jackhammer in the game

languid quartz
half sage
#

the suggestion is to remove border tornadoes and make it a jungle enrage

#

aka time for noshitters to make a world sized arena with jungle fountains Ech

#

I think so

#

GP's arena vid had him spawn yharon in space with a lizard brick area

ashen warren
#

Yharon is a bullet hell type of boss

half sage
#

yea no thanks

#

tho if this were to happen for some reason fargo fountains my beloved

ashen warren
#

That is why arena is limited

half sage
ashen warren
#

Ye

#

You can just run from bullet hells

#

Yes

#

Yharon is a touhou boss

half sage
#

also classic ding dog ditch sugg

ashen warren
#

My angelic alliance suggestion SAD

crude geode
ashen warren
#

Damn i kinda agree with nathyn

crude geode
#

I think it’s kinda annoying ngl

gentle fog
#

another option would be to keep the current recipes for consumable summons and use more expensive ones for non-consumable summons but idk if that's a good idea

crude geode
#

That sounds extremely annoying

silver silo
#

Calamity fans asking for qol to be reverted so they can install 50 qol mods to do the same thing anyway

sleek wadi
#

Having 2 versions of the same summon item doesn't go well

distant gyro
#

simply emulate the experience by trashing the summon after every use

crude geode
#

^

sleek wadi
#

One will completely overshadow the other. See old Profaned Core and Golem's 2 seperate power cells

rose latch
#

or delete extra resources when crafting summons to make them more expensive

distant gyro
#

if it's less convenient then that's what you're asking for

silver silo
#

Calamity fans be like grinding fun but having to mine veins without veinminer bad

crude geode
#

Calamity QoL fans: who likes doing the same thing over and over again?
Calamity Difficulty fans: oh boy hardest ever but slightly more difficult!

gentle fog
#

yeah the separate summons idea is kinda bad lol

#

it just seems a little odd to only need two stormlion mandibles for example to craft an unlimited boss summon

#

although the polterghast summon recipe is way too much imo

distant gyro
#

endgame boss summons had an easy summon for a pretty long time

gentle fog
#

yeah draedon comes to mind, that summon takes quite some effort

distant gyro
#

yharon's summon is just some filler alloys you should have already and 1 folly kill

#

and it's nonconsumable with that recipe for as long as most people know the mod

crude geode
#

I think it’s a good anti frustration measure ngl

gentle fog
#

so I'm thinking the recipes would be more elaborate rather than just more bloated (for example desert medallion could use seashells as well)

crude geode
gentle fog
#

fair fair

crude geode
#

And I’d rather have all bosses be given more unique summons before more complexity in crafting!!! is realistically needed

gentle fog
#

I mean desert scourge should never need five layers of crafting to summon lol

small timber
#

force arena is a good thing becaues instead of the abomination of draedon world size arena we get to actually fight the boss

distant gyro
#

usually nonconsumables are like 1.5x more expensive than they're originally intended to

#

which follows along with most boss summons

gentle fog
crude geode
#

it’s been brought up b4 in voting byeah it’s good

distant gyro
#

including polter which at its base takes 30 phantom spirit kills, summoning item using 50

crude geode
#

I will say that SCal’s fucking altar should be 5 tiles and not fucking 4

gentle fog
gentle fog
#

the problem with unique summon methods also would be the renewability of it

#

yes you can summon plantera infinite times by breaking bulbs, which is a unique enough method, but then you have to hunt them down and it ends up being better to just use a generic boss summon item

small timber
#

if you are already considering the current version of summon too grindy, why are you suggesting to increase the cost?

#

that is literally the point of the current version of summon: to reduce the grind

gentle fog
#

polter is an exception

small timber
#

what makes you think polter should be the exception?

gentle fog
#

it's significantly more grindy than other summons

small timber
#

what basis of judgement do you use to make it exception?

gentle fog
#

no it shouldn't be an exception, but it currently is

small timber
#

then isn't your suggestion should be "reduce how grindy polter summon is" instead of what is suggesting?

#

because the two point contradicts, it seems you think polter is too grindy so you want everything to be as grindy as polter

gentle fog
#

no, it's "increase cost of most boss summons"

#

you misunderstand

#

most summons are too cheap imo, but polter is too expensive imo

#

polter just happens to not apply to my suggestion

rose latch
#

polter is fine

gentle fog
#

reducing its cost would be an entirely different suggestion

small timber
#

the point of boss summon is to summon the boss, the effort should be put into beating the boss not getting access to the boss

gentle fog
#

now that is a valid opinion

rose latch
#

Zerg plus 1 wave pounder gets you like half the materials

gentle fog
#

but personally I believe summoning the boss should require more involvement, after all you do need to beat the previous boss in progression, so there is already an element of difficulty in obtaining boss summons

small timber
#

I think there will be better way to implement that than just board-wise increase of summon cost, for example like you said, unique summon method (like altar)

gentle fog
#

I should clarify that my suggestion is very much subjective

small timber
#

and some are already planned, the devs seems to be interested in unique summoning method now

rose latch
#

polterghast doesn't need you to beat the previous boss at all though

crude geode
#

subjective suggestions moment

gentle fog
small timber
#

because involvement should not be depending on the time spent, but what you do and experience to summon the boss

gentle fog
rose latch
#

moonlord is way earlier in progression though

small timber
#

the difference of increasing cost is only whether you spend 5 minutes or 15 minutes to get the material for boss summon

rose latch
gentle fog
#

one thing that puts me off a bit about the current system is the chain from guardians to DoG where there isn't really much you need to do to get to the next boss

#

each boss practically drops the summon for the next one

small timber
#

I heard the devs have some plans on that, at the very least some sort of post-DoG event (that is not moons)

rose latch
#

moons

small timber
#

so we simply wait for their implementation and judge

rose latch
#

post dog event

gentle fog
#

fair enough, I don't know much about the team's plans for the future

rose latch
#

daily reminder that old duke summons are available pre hardmode