#suggestions-discussion
1 messages · Page 1199 of 1
maybe a message when breaking an altar?
early hardmode can be on pwnehammer since it is the tool use to break altar
Pwnhammer's tooltip gets changed
current version of tooltip simply dont do its job, oh ok
and yeah you could use NPC text, maybe an item to the like of a "changes" post with the loot bag
The tooltip doesn't communicate too much though iirc
etc
calamity first timers defeating wulfrum enemies trying to get the ores to spawn 

Or just be flat out and say on the pwnhammer “use on altars for souls, kill mechs for ores” or smth

wow way to be graceful smh
I see around 3-4 people a day in support in tmod asking why there isnt hardmode ores, and I can only assume theres even more asking here
I think just made it as obvious as it need to be, not like it is a hidden mechanic or easter egg
it is just clarification on reworked mechanic
this sounds good actually, maybe breaking the first altar could give an actual reminder that tier 1 HM ore spawned by WoF?
Make the first mech drop a broken pwnhammer that breaks after using it on an altar
You mean WoF?
like, not even a lore or wacky sentence
checking bugs and pins daily right after the release of 1.5 was a mistake and i have learned from it greatly

after WoF theres the cobalt and palladium message but tbh theres so much messages right after WoF it gets drowned
and people might automatically go to an altar regardless for tier 2 and 3 ores
Yeah wof already spawns like 4 sentences
showing a reminder after your first altar might be good imo
ML is even funnier
I’ve seen people think that was a bug
people will 100% go to an altar first if they don’t know about the change, which is why people always ask “I broke an altar but no ores spawned”
legit they do
WoF death
Astral Meteor
Sunken Sea 2 electric boogaloo
Hallow
Ore
its weird that the altar spawns souls of night and yet people think its a bug
proves how much people want to read

just change pwnhammer tooltip something along the line of:
Calamity Hardmode Ore Rework (Can be disabled in Mod Configuration):
Demon altars no longer spawn ores when destroyed
Cobalt and Palladium ores are spawned on defeating Wall of Flesh
Mechs bosses are weaker and every subsequent Mech bosses beaten (The Twins, The Destroyer and Skeleton Prime) will spawn ores (Mythril/Orichalchum, Adamantite/Titanium and Hallow). The order of their defeat are non-linear.
Hardmode ores cannot be obtained from other sources before the required number of Mech bosses are defeated
it obviously isnt tbh, but people outside dont know if there would be a reason for them to do so, thinking it is a big
anyone else remember the pop up when you entered hardmode on like 1.2
don't think everything should be dumped into pwnhammer
I mean they do the same to the item required to activate Revengeance and Death
they are literally wall of texts
pwn could tell about altars not spawning ores and that the mechs do
and not to in detail
then breaking an altar would just elaborate further
and the soul of night spawning on altar broken can just be, you know, a message when you broke altars?
yeee
I think it is relatively important to clarify the details, because the mech bosses are weaker
people will noticed the pop up expecting your would had been blessed, but actually see something different
yeah
no one is gonna read pwnage cause they’ve seen it before, they think they know what it’s all about
and I wouldn't mind Goblin explaining briefly how his reforging works in his lines
(if this was theoretically real itd need a different color then the normal "blessing" so people dont just skip it)
I mean if the pwnhammer have a wall of text tooltip they will probably be drawn to it
again, pwnhammer can have some info, but not everything
dumping a revengence like tooltip on a simple hammer is ech
it's there for diff toggle items because that's their whole purpose
toggling difficulty
even then, I want cal to have a way to simplify and expand tooltips like Clicker class
Clicker class hides the description of clicker effects as long as you're not holding shift while hovering over the items
o i did not know thats possible
that could be grand for stealth note on armors too
do tbh
I think the text should be put on the hammer because people will notice it as it isnt normal
Ohhh the expanding/contracting of tooltips is a really good idea
yeah it's one of the things I really like about clicker class
this suggestion honestly makes me think of vergil's concentration gauge in dmc4/5, which honestly I wouldnt mind stealth being renamed to
@hollow shell just curious, I feel like the suggestion frequency has died down to a somewhat similar rate to before 1.5 (still a bit more because new stuff and all), would a review in star req be done anytime soon?
It definitely hasn't reached pre-1.5 levels. Before 1.5 it was possible for #suggestions-posting to be empty.
But, yes I'm sorry for not addressing the star req issue.
I have no excuses for not doing it other than I haven't felt up to the task as of late
ahh
it's fine, no need to stress it
your services arent an obligation rover, take breaks when you need to 
''By eliminating excessive action, be either aimless running or failed sword strikes, he will gain Concentration, making him more focused and deadlier. For each action, a perfect reaction: Anyone can swing a sword, but only the most disciplined can master it.''
has a lot more in common with the current ''stealth'' mechanic than actually being stealthy does, I think
Concentrated strike sounds nice
somebody make fabsol a dmc fanboy so he can put it in the game 
If you're insidious and clever enough, yeah
Getting Fab interested in something is probably your best bet for getting what you want into the mod
inb4 fab already has it

surprised he isnt interested already in dmc considering the comparisons people draw between it and MGR
@small timber I think I am missing information. What do mean when you say you want the bash to "work" on an invulnerable enemy? Do you want it to deal damage? Or is this about the i-frames?
Likely i-frames though it should be specified
Will say that Yharon should just have his P2 transition invulnerability removed
I-frames likely, although getting a cheap shot on Yharon as he's phase switching does sound kinda funny
P2 invincibility should be shortened to wear off once the lyrics kick in
Isn’t that still like 30 seconds
Closer to 10 probably, gonna check
(the fire sound in the vid doesn't play in-game)
That's, like, 3 seconds off iirc
He kinda is though
Also the other compromise is to just make him not do dmg during the transition similar to dog and scal
I can tolerate 15 seconds, thats the length of an Scal bullet hell
My suggestion about to get to 100 
The current length is definitely excessive though, I can get well over half an adrenaline off of it alone
Current invulnerability actually ends before lyrics kick in
By about half a second
maybe it's the fact that the rams need to deal damage to give iframes? idk?
Really now? My game seems to be lagging during it then because the track gets like 25 seconds in before Yharon decides to take damage again
Do you have Frame Skip off?
Frame skip is off yes, didn't think it'd desync it by that much though
Yharon can be laggy, frames are always a factor
oh sorry I waited for like 5 minutes see no comment and left
I mean for the bash do be able to "avoid contact damage" from invulnerable enemy, but most notably the mentioned two
Alright, yeah, that would be the i-frames
although I am not sure how relevant it will be in non Malice, since I get the idea from recently Malice fights with Profaned Guardian
for Yharon he always do 2 lightspeed charge during the invul phase which you cannot bash through because he is invincible
for profaned guardian it is relevant for the entire phase until the other guardians are down (then the melee guardian lose invulnerability and bash function normally)
Yeah, I can see why it would be annoying to lose that damage-avoidance option just cuz the enemy is invincible
ya, it is the main function too, the bash damage itself is not really relevant
You should clarify that in your suggestion
ya I will, forgot to clarify it is the i-frame
ok, probably fixed it, no problem
how does this invulnerable enemy bonk work with ceaseless void
it does turn vulnerable at some points
ceaseless void is not really a contact damage focus boss so I think he can get a pass
I think it works fully except during his desperation phase, he don't really do contact damage so I didnt pay attention
you mean the balls? you can bash those
except blackhole phase but you should focus on dodging for blackhole phase
if you get sucked into the ceaseless void itself it is more attributable to your own fault really
nah like the actual void during the energies phase
sometimes you can bash it when the energies are near it
but if there's nothing you can't bash
normally you should not be able to accidently hit into ceaseless void itself (unless you explicitly trying to bash into it), just always bash outwards
nah it's very easy to get hit
it only locks to your screen in malice and when enraged
otherwise it moves around much more freely
oh really? I only play death and malice so he always is tightly locked on screen
I will just test it, if I remember correctly you can bash ceaseless void himself during all but desperation phase (because he is invulnerable)
you can get contact damaged from just using wings
he's invulnerable in the dark energies phase
you can bash
but only if you hit a dark energy right next to it
so that you can clip through using those I frames
and not actually bashing CV itself
ya just tested, can't bash him
although since my suggestion specified "contact damage focus enemy" and ceaseless void main attack is dark energies (which you can bash), not sure if fitting ceaseless void into it will be appropriate
especially in my testing you really need to move a lot to be able to even get contact damage by ceaseless void, maybe just because my pattern of fighting cv is to remain static and only bash into energies when they come near
@whole wedgeyou can install anti lag mod and disable dust which would solve weapons lagging issue
antilag is a bit bugged iirc
if you want a better alternative, go get "Nycro's Nohit Efficiency Mod" (or smth along those lines)
the mod has a toggle for dust and gore lifetime
^this
Dom after the 3 billionth sulph sea worldgen sugg
If a suggestion starts with “fix” it would probably be a better fit for #bugs-read-pins
ig theres no need then 
thinkin bout asking for vanity elementals
like put a sand elemental in a social slot and have her pop up but with no actual gains
Calamity's Vanities
just having her chill

Just use Cal Val 
(aint it like really easy if you just.. move in a diagonal direction?)
Will say there is a unique audio cue for each of the projectiles she can spawn
isn't the audio cue at the moment the projectiles are spawned
i think there's no harm in making it better telegraphed
the moment the projectiles are spawned. while the projectiles move slow
the only bad one is the wind ones
because they are practically instant
If you think the audio is ineffective at telegraphing, I'd say mention it in the sugg
if you're moving you can still run into them really easily
diagonal movement isn't foolproof with the spears and sometimes the notes
to be honest i didn't know those existed but i will add those yes
the spears are actually diagonal dodgeable. so are the notes
the notes go in a + zone
so unless your moving at a very strange angle
you usually will dodge them

you can remove my sugg in voting since changelogs 98 and 99 exist 
agree, although the second solution is rough territory
yeah that's what I was going for
wanted to offer a potential solution that could work
but probably janky and not easy
I mainly made this because I want to do perforators in my corruption world for completionist purposes before realizing its gonna be difficult to even get them to spawn 
#suggestions-voting message victory
yup 
actual freaking victory
cool
Do dust removal mods or stuff like that affect the teleport telegraph, because skele does have a very visible one
if thats the case then that represents part of a bigger problem
dust-only projectiles sometimes just dont show up on modes where the dust cap is low
Or alternatively in multiplayer, making some weapons unusable
i was thinking maybe projectiles fired by friendlies are partially transparent
The problem is that sometimes a projectile based on dust particles is just deleted
Likely cuz there’s too many and it’s getting culled
yeah
Problem is prolly most prevelant when playing with a summoner during endgame
i dont know if the wiki says the exact cap but it's a few thousand
which is easy for weapons/bosses that spam it to reach
and the graphics quality mode in the options menu affects the limit
I do know for a fact that skele’s teleport is indicated by dust so if you aren’t seeing it’s likely cuz it’s getting culled
fair enough
there's no projectiles
skeletron, cryo, brimstone, signus, etc (can't remember anymore) just spawn a ton of dust as a part of AI
roughly 2-3 seconds before it happens
ok i agree with this one
Me harassing dom so he changes all dust spams 
imo wof should be slower the closer you are
generally justifiable that if you just hold d the entire time and wof is slow then it's practically cheesing
No
~~I have a solution to most of these problems: double instabridge
~~
you can kinda already do that tbf 
Exo planets didn't appear for me which is funny (annoying)
I'm mostly assuming that the bullet hell after WoF's dash would help deter that
Waffle rubber banding
yes
@obsidian cove im surprised this hasn’t been mentioned but why do you think #bugs-read-pins is called like that
Oh and I’m surprised people don’t know that the full changelogs are on the wiki and not #changelogs
#TurnWoFIntoTheWallmonger

@fresh drift Huh? Doesn't a telegraph already exist? A purple dust cloud forms in the location where he's going to teleport to
We did this a while ago, for several teleporting bosses including Brimmy
Yea been there since 1.4
yea
Its prob some reduce particles mod antilag or smth
if there's any way they couldn't see it, it's because of anything that minimizes dust
The suggestion should be changed so that it's not "Add a telegraph" but rather "Give the existing telegraph a visual that isn't purely dust-based"
a simple sprite on top of dust should do the trick I think
yeah this would happen with the old brimstone elemental laser telegraph
Projectile
They're projectiles
yea it happens
:?
i think?
I would use dust heavy weapons and then the telegraph would disappear
Less Brimstone Monsters spawn on lower difficulty modes
Thats why the funny gael/relic of resilance bugs used to happen
Okay, dunno then
I hope DM Scal aint a pushover with the new buff
I did MaD (Malice and Death, not MAD) Scal on 11 tries
Supernova, final dawn and celestus ripped her appart
exo weapons
Final dawn is amazing vs hearts
which attack
And has roughly the same dps as celestus, but the iframes feel like cheating so i only used it vs hearts
Both
It has 4.
I used all but the spam throw one
Also @hollow shell , is something gonna happen to the star count? Not being impatient but it has been a long time since you said you’d adjust it, 270 stars seems to really discourage making and voting suggestions
Only like 3 suggestions have been delivered
Yeah I mentioned that yesterday
This isnt just #bugs-read-pins, I dont look in that channel and can only assume its bad there, on tmods server theres at least 3-4 people each day asking why there ores wont spawn and theres probably a whole lot more that dont go to a server to report it and have a worse experience because of it
Those reports are very uncommon here
(which is kinda even worse)
And the few there are are just told that thats an intended feature
(cuz we're causing problems for other people)
also theres probably people who dont report it and instead disable mods/refight wall or end up cheating in ores since they think its a bug
there could be a draedons log kind of thing dropped from the wall
explaining the changes
By looking at the #modding-help and #support channels there isnt many of those reports
https://calamitymod.fandom.com/wiki/1.5.0.001
Not the correct result? Use !wiki page 1.5 for a direct link or !wiki search 1.5 for a list of all hits.
yeah some people just don't think of that
When the idea of an early-HM rework first came up, and I wanted it to be optional,
I had the idea of making it so killing WoF popped up a lil UI asking you which of the two progression types you wanted to play with
But, I never seriously engaged that possibility, it'd probably be all kinds of fucked up trying to implement
yeah making it give you a choice seems very hard to do
I remember mobile terraria used to have a popup to explain what hardmode is whenever you killed wof for the first time on a world
I found it EXTREMELY ANNOYING
I had a screenshot of it but I think I no longer have the device with them
There was a bug where it popped up everytime you killed WoF, and another where it popped when entering a hm world, they were thankfully fixed when Duke got ported
Havent played mobile terraria since 1.3 came out
pretty sure they removed it
👍
I think it looked like this
Oh thats the 1.1 one
yeah that's the even older one
oh yeah i remember those from mobile
I think they had a newer one
There was a picture of the hallow on the 1.2 one
Had a bunch of enemies from it as well
There were a unicorn, a pixie and a gastropod
Ay yeah I just found a video of it
https://youtu.be/x1DisQBzsRo?t=335
Welcome to terraria mobile/pe/ios/android 1.2.4 where I fight the wall of flesh! Enjoy :D
Season 4 Playlist: https://www.youtube.com/playlist?list=PLwYPvXN90ao10YqZuR9LGDk-_PTUGdZfW
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I wanted to see this because I believe it would be one of the only mentions of the term "Hardmode" in game anywhere
because I realized a while back that it's actually not readily available in-game info, the name of the world state after Wall of Flesh
Only hint is the achievement name "It's Hard!" iirc
on the 3ds version theres still a popup
honestly I wouldn't mind cal giving a hm pop up with the good ol "never show this again" check box
(and an additional config toggle for the pop up)
This is 3DS?
aye
Aight, thank you
fun fact if anyone remembers that terraria had cards once
hardmode was referred to as the ''second age''
Quite interesting
(That's a better name tbh, I wish that took off)
("Hardmode" is confusing with the existence of player and world difficulties)
Second Age, huh
I guess the much more commonly used fan term just sort of became a staple
sounds pretty good actually
very true
also hardmode sounds really like a placeholder name
Post-ML could then have the accepted term of "Third Age"
but it's too late to change it now
And some edgy and ambitious mod devs could do "Fourth Age" "Fifth Age", etc
the final age involving killing the earth itself pog
in terms of lore you could still call it that, hardmode is just the GAMEPLAY name used by players and like...one achievement
maybe draedon could have a log mentioning it
Yeah I imagine anybody trying to write an in-universe story would not be using the term "Hardmode" to describe the world after WoF's death
yeah the issue is that literally everyone uses hardmode, but the name itself is rarely mentioned in game
byeah
Well, this ain't sugg talk
Not super worthy of suggestions, anyway
Nobody playing Calamity is gonna be unfamiliar with the term
as buffy said, you could mention second and third age in lore bits, but yea
yeah it's been around for a long while
a bit redundant but I didn't think much of it
want to ask a question before i decide to suggest something
is the reason why all pecentage-based max life boosts act like you have no more than 500 hp a limitation due to vanilla fuckery or an oversight
I was not aware of such an issue
i swear to god if this is actually just a problem on my end
...you know what, that sounds kinda funny, considering you can boost your HP up to 600 in just vanilla
and I guess the issue is amplified in cal
to the point of notice
?
No
It's been suggested several times
((And I agree with it every time))
I noticed it while writing a comparison between hote and community and I didn't think about it further because I never used community 
i do think shortening the tooltips and then pressing a hotkey to expand for more info is a good idea
at minimum it could only show the basic stats of an item
the rest is contained in the expanded one
an example from Clicker class about the tooltip thingy
Nah fam
Pole warper meta is hilarious
@ashen warren a little thing, the remark about your English can be removed. Not only it's unnecessary, but your English is also perfectly understandable
Alright
@upbeat nebula you need to have proper formatting and a reason in your suggestions
also, why..?
i mean why not lol the lore of him growing i guess
"why not" isnt really a reason
im joking it can be deleted XD
well you should delete the sugg rather then wait for a mod to do so 
oh you did
okay
i've been doing some stuff in the abyss and i had a thought
the left wall is really thin
so i'm thinking about suggesting to make it wider
for reference:
left wall:
right wall:
should i suggest it or is it too specific
I don't think it will be a problem, the main function of the abyss wall is to prevent the player from breaking from the abyss to the normal biome
they really don't need to be thicker than it needs to be if they already do their job, and making the walls thicker will probably make the already tight spacing abyss to be even more limited
Does anyone know when the boss rush music will be there
it'll be there once the final piece is complete iirc.
since t4 is still missing if im right
All the Boss Rush Music Boxes are actually in the game but unobtainable, and for obvious reasons tiers 4 and 5 don't work
abyss space would stay the same
it deleted my fucking
message
what i said was: i was thinking more about extending it outwards into the caverns/underground
I don't really think it will be a necessary feature, unless it is to expand the space in the abyss
since abyss is based on the horizontal position on the map so it may be difficult too to expand the abyss that way
fair enough i guess
He has them lo
Enable afterimages in the config
it is why the suggestion is exclaimed
Iirc turning them off disables that telegraph
yeah, someone said yesterday that it was the case
that said
dust only indicators still sometimes dont show up
either because theres already lots of dust or because a "performance" mod is getting rid of it
Enable afterimages
(its also white too.. not just purple. or atleast its white for me)
are you on white lighting
@small timber Emblem hunting can be frustrating but you can actually kill the Guide with lava in the underworld(by setting up a home and actuators) and that will summon the Wall of Flesh
^ @fresh drift
also multiple emblems can drop per bag if you have Expert+ on so Calamity already makes it a bit easier
I believe this is 1.4 only
well that is 1.4
Really? I thought that was always a thing. Strange
ya I tried it in calamity, I actually thought it is a 1.3 feature
i mean you can still kill the guide himself
just make him a single house in the underworld and literally equip a voodoo doll
and kill him
oh wait sorry I thought you are tagging me
wait directly attacking the guide works? I thought lava is a hard requirement
first 2 lines

@civic granite i deleted your sugg because it's already a thing in changelogs
oh, but thanks for telling me
wrong
I always have afterimages off
and the dust are always there
yea
Malice Moment
- malice is not supposed to be easy
- malice old duke already got nohitted at least twice


smh i cant beat it
it means impossible
calamity bad
obv its issue of mod
guys why is this boss not intended to be fought on tier hard when i fight it on tier
malice bad lmao
(/s)
(pettable yharon.. just like wait until 1.4 and get a fucking orange cat or somethin. and call it yharon idk?) malice mode players when they realize they can turn off malice:
also no not impossible. "imposable"
you cant pose as him
new suggestion
endgame rouge brickweapon
reason why: is funni
no
Celestus already hits like a truck
Tbh I wouldn’t mind more weapons for Draedon for rogue cuz you have like 1 from Yharon
well no you have like 6
Byeah more auric rogue would be fine and dandy
remember: you arent restricted to just "yeet weapons away get only ones from post boss >:L"
true but still
Yes but also like other classes get more lol
true that but still
and also have their previous options
mage with the
melee and ranger have like the most
That is indeed a Melee moment (as well as Ranger being quirky)
yeah but I was mainly referring to the reasoning thing
the "no"
Yes it is indeed poor reasoning
I'm welcome for more post Yharon rogue weapons
at least anything made out of auric
cus like
it doesn't exist

Yep
a
until it gets patched
Exalline was about to becomea a thing
exalline was funny
🤨
Closest we got was iban slapping a handle and energy blade on the exo prism's sprite
okay but ranger has 3 
rogue needs more auric tier stuff
Also one of those rogue exos is Supernova which is still
IIRC so really they just have one 
there are 2 extremes of cal weapons
basic ass shit (Rotor) and dumbass (Atom Splitter)
both drop from the same boss fight
Exo summoner is bleeding out in the corner
a little bit of trolling
What does dumbass imply
here at calamity we hate insert your favorite class here
error: class does not exist
ranger
Damn i wonder if this is planned already

Its one of the suggs ever though so like it is valid
The last comment kinda eh but idk really
it is just a visual redesign
It'll still act the same but has legs that break off into wings when it's too far off the ground or smth like that
it does ram??
pb armor dash has 6+4 iframes
same as ornate shield but less than valor (6+6)
join vc2
Eh well
you tried to dash through a large enemy
see 0:31
I started ramming into Crab with PBD and
And I was taking damage immediately
What, I expended all my iframes even before hitting the enemy?
pb has less iframes and so is ornate shield
in return pb has a greater dash distance
Okay let me just rewrite the sugg
It doesn't make any fucking sense
It's higher than Valor
In progression I mean
Why should it exchange one to another
If it should be better
???
try to put on kb immunity to see if it still happen?
because crabulon indeed have one of the larger hitbox
even valor do not fully make you immune
I am still taking damage
Okay, I rewrote my sugg so instead of "making it ram" it says "giving it more frames"
Because, again, worthless
ya probably will be more appropriate
do people actually use ram actively for iframes?
all dashes just seem like a getaway tool
by extension i would rather use a pb dash because it's just better at getting away
not slam your face into a boss
rams are good for worm bosses
it lets you get out of sticky situations by just phasing through them
rams are good when they feel like working

nerf all dashes to 4
(the fact that you can almost gain complete immunity through crabulon of all bosses is just like shield of cthulhu levels of broken tbh)
can't completely negate contact damage, 0/10 dash is useless
wait what do you mean do people actually using ram for iframe, it is one of its main function
pbg charge, ravager pillars, lunar cultist dragon (if it spawn), profaned guardian, dog head dodge, polterghast entire fight, old duke the entire fight, yharon entire fight, draedon to ram through thanatos
going through a boss is inherently a risk that may or may not be worth taking
relying on it either takes complete mastery or is a complete gamble
I literally use it like, literally all the time as soon as I get valor until the end of the game, and the ram into boss is a useful effect throughout
I just listed all of them that I actively use the ram on
usually when i aegis dash on yharon for example i just try to get away
i want ram hotkey, no more double tap
you have to remember that you are not always in a position where you can dodge out of the way, sometimes ramming into the boss is safer
then rams will be perfect
and if iframes happen to pop, well that's just a bonus
Weapons that have m2 functionality:
easier to execute and less likely to mess up
Also i think they don't need a hotkey
Double tapping is fine
Hotkey is just bloat at that point
ya we already have too many hotkey, + now god slayer dash is a thing
why is god slayer dash it's own hotkey
there is already activate set bonus
and you can only have one set bonus
good question
there is also the astral gem/arcanum
too bad i dont want to spam the feedback channel
because auric tesla
which are seperate even though arcanum does the same thing but better
hotkeys need to be reviewed in general
most of the hotkeys are accessory hotkeys
which is unfortunately kind of necessary since you can have multiple accessories equipped with distinct abilities
*rogue shit
which should probably be centralized
clicker accs have their own, centralized hotkeys
all clicker accessories use a single hotkey to go around
short answer: psychos
maybe it could be combined into a kind of weapon wheel thing if you have more than one rogue acc
like how the arcanum handles teleports
and if you only have one it directly triggers it
perhaps I should sugg that, but I'm p sure I already suggested a hotkey bloat related sugg
ages ago
true but your old sug kinda cringer
old versions of the mod used to do double down stuff
and everyone hated it
"grr i accidentally elysian guarded"
elysian guard instead of opening the map
"why am i moving so slow"
?
what does ball and chain have to do with elysian guard
elysian guard is the thing that slows you down when you press its hotkey
from elysian ageis
doesn't that suggestion sound.... weird? since you can literally just manually put all of these hotkeys on the same hotkey yourself
I thought your suggestion will be about reducing the amount of hotkey for some of the effects that are not really useful by making them passive instead
because using every single toggle accessory at once is a normal thing that people do all the time smh my head
because it is not just rogue, sometimes armor set, sometimes accessory
it is messy but I can see why they decide to separete the hotkey, but the main thing is that the player still have the freedom to set their own hotkey
there's only one extra armor set hotkey
the god slayer dash
and that's a set bonus so that hotkey is completely pointless
it should've just used the armor set bonus hotkey in the first place
for ranger I think auric do inherit the bloodflare set
yeah they all use the same keybind, same thing the sugg is suggesting
for all the fodder ish accesories you are likely never to use together to use the same keybind
do remember theres keybinds for
ya, and on top of that if you DO want to use them altogether, it can simply be set to the same key
I do it with adrenaline and rage
so I don't really see the point of the suggestion, since, you know, you can simply set it yourself
rage, adren, shield buff, quick heal, hook, mount, NR...
theres a lot of keybinds in calamity
theres one exception where theyd prolly clash (being Veil and Booster) byeah
ah, god slayer dash is seperate because of auric jank
auric melee has 2 set bonuses
that are manually triggeredd
auric armor is well designed and not stupid at all
I set veil to normality relocator hotkey (since they are functionally identifcal except 10 vs 15 cd), so it really is not a problem
unless booster is the same hotkey as NR
normally its not iirc
I think a better suggestion would just "make all cooldown automatically go off cooldown when starting a bossfight"
it is hard to judge whether a projectile "deal enough damage to worthy for a dodge", there is simply no basis of judgement, is 50 a lot? 200? 500?
it also matter at the point of progression
if it would be 200, dodges early on would be futile
why not just
have the damage of the projectile dodged affect the cooldown of the dodge
instead of limiting dodges to that damage minimum
it will probably make it very confusing, considering some accessory have longer cd
take for a rough example, Eclipse Mirror is intended to dodge attacks worth 500 damage with 90s cooldown.
If you dodged an attack that deals something like 200 damage (40% the intended damage), the cooldown will be set to 40% of 90 = 36s
and I think the purpose of the cd is to make player not able to rely on dodge, so making it have lower cd kind of go against what it meant to do
the already proposed suggestion already tries to make it more confusing
so I'm just going all in
but yes
İ remember that in GP's hitless boss rush video he "dodged" an attack, except what he dodged was the DoG while.it was invisible and doing no damage
to where i had to bind exo chair slowdown to right click 
(mine is right shift and right alt)
left shift left alt for me, byea
minor suggestion, but the astral arcanum teleporting me to the dungeon point has a tendency to accidentally start the lunatic cultist fight. Could it maybe teleport you on top of the dungeon instead?
that seems fine to me
I suppose since some people destroy the dungeon entrance, it could be "teleport to a platform at most X units above the dungeon point if any, otherwise teleport to the dungeon point"
or just make it teleport like inside that middle room in the dungeon y'know
the one with the walls n crap but not down thru the platform
that way you dont spawn near LC and you'll spawn not inside the dungeon
im suprised there isnt an item to disable the cultist spawns
ik you can just dig up the floor but it would be nice to be able to without messing that up
you can place blocks in front of the sigil and they wont spawn iirc
again id rather not deface my dungeon lol
Actuated blocks are still visible though
Oh wait that could work
Replacing the walls with actuated dungeon bricks right
yea
I personally don’t agree that giving tracer’s hover (specially seraph) would be a good idea, i’d just rather buff their movement speed so that its comparable to having harpy ring and the boots on
The flight time on em its fine and doesn’t need a buff
only 2 post ml wings have hover (vortex and nebula) and it would give a different option for bosses like yharon where silva wings are always better, though im not really sure how good hovers are (because theres only 5 wings in the game that hover)
@blazing imp "which makes the tracers line far inferior to having regular wings"
Isn't that the point?
"Because of the new movement speed change, you're able to obtain tracer like speed on the ground while using regular wings"
This is the problem that I think should be resolved.
aren't they supposed to be sidegrades from wings, which focus on horizontal mobility rather than vertical?
Tracers should not have unique functionality like a hover because they are intended to be the generalist middle-ground option to balance out you using only one accessory slot as opposed to two for wings and a boot
Havent tested post-nerf hovers but
Shroomite wasnt changed so its still as eh
Besty wings may be balanced vs ML now and give room for Hadarian mantle
Hadarian mantle was buffed i think
Vortex and Nebula got nerfed cuz outrunning Providence is 
but the "boot" part isn't very good now due to the speed changes
Indeed
So the suggestion should ideally be to boost their running speed
Well, imo I suppose
Yea they need that 10% movespeed from harpy ring back
I mean you are still sacrificing enchantment for the speed no?
On top of what they give already
Movespeed is kinda busted lmao
But yea going more than 2 quick outside of malice is fucking overkill
At least I never feel in need of MS post-ML
Heck even on later infernum bosses its preferable to spec on warding rather than speed (community gives the speed anyways, did Piky ask for it to get nerfed on dev?)
Then I will just ask a question: how close is the on ground movement with no quick compare to tracers?
Because from personal experience it is not close at all, rather it is just the fact that you rarely stay on ground post-ML so the wing horizontal speed play much more of a role there
i feel having a hover would be more interesting, because accessories like the community and quick reforges already give enough movement speed
Tracers is slightly faster
And this
i feel like wings should have progressivly stronger turn speed instead of coming to a halt when turning left or right
thats momentum for you
thats just like if your irl if you do a 180 while full sprinting you dont just turn around instantly
instant turning is horrible
I think it was soul of the universe in Fargo's that gives that
the turning is so jarring
Tbf the guy didn't call for instant turning
It was simply for better horizonal movement control
yeah but if it gets too responsive it is a problem
I think what it is now is perfectly fine
plus there are dashes
The extra control could make for a good alternative for dashing
Currently, you either have to hook to the opposite direction or simply regain your momentum
why are we buffing tracers
(from personal experience) now wings are generally better than tracers for most bosses except maybe dog (no need high flight time for dog). Tracers simply get outclassed because of much lower flight time
Does this mean we should buff a 2 in 1 accessory? Not sure, just following the suggestion, I can see the point
i find tracers better if i need a LOT of speed like for provi and dodging polter charges
It is hard too, too much speed in provi make it hard to dodge, for polter you are limited by dungeon arena
Tracers suck rn
Tracers are barely a “2 in 1” accessory anymore since movement speed is actively possible without boots
Elysian wings :)
I am fine with buffing it in someway, just not massively boosted horizontal speed (because that is what hovering do)
It will just make it post-ML sandstorm jump
The built in movement speed boost from Elysian wings making it near tracers speed with absolutely no investment
(disagree with new sugg. keep them i feel like it suits them)
(they are "a profaned guardian" each. not the only profaned guardians)
Infernon from (thing)
A profaned guardian rework is planned, we have no information if they will even be 3 guardians anymore, hold off the suggestion for now
give them randomized names
big ball sun
chicken nugged god
the specific names isn't needed
just say that their names can relate to their intended functions
big rocc healer
big if true
big attacc
@mortal vigil
If you want a solid prove around Item 586 of Draedon update changelog, cant link on mobile
Reasoning is a bit weak on this one
It'd do well for you to enforce CI's equivalence / superiority to Ichor in the sugg
And probably explain why it needs to be an upgrade rather than adding a separate Cursed Inferno classless gun
@ripe owl
I'd also argue that all classes do have access to a CI-inflicting weapon but the same can be said for Ichor too, so
I can't say it's superior, I just want to say it's good
Well eh
Some weapons suck
Also I am bad with wording
I don't know what thoughts I want to put into the text therefore I fail
Fuck it
Ok
is there plans for a night's edge equivalent for rogue? i.e. something like night's ray, lunarian bow, flesh of infidelity
there's already a dungeon drop for it, shinobi blade
plus terra weapons are almost unanimously crafted out of night's edge + something else (though summoner uses deepsea staff which is kinda
)
wh
idk it feels a bit janded to want to like uh
mhh
formula-ize night edge stuff
itll be the same in 1.4 when everyone will want (class) zenith
and then it looses its uniqueness
to be fair
no i mean no i mean definitely calamity already does this a lot im not that big a fan of enforcing it further
we add Night's Stabber, Eye of Night/Flesh of Infidelity, Lunarian Bow, Night's Ray/Carnage Ray
myeah
We already got 4 or so more night's edge weapons so at this point we no longer have reason to leave rogue out beyond just not giving it the time of day
flesh of infidelity/eye of night being added in the most recent update doesn't really give a good excuse yeah
outside of just not doing it
TRUEEEEEE
fuk you 
(just don't have a broken dedicated item smh)
cal devs dedicated item not being op challenge (impossible)
the mech can have an option to disable stealth when active, but noooooooooooo lets blame stealth 
factual
angelic alliance dealing a healthy 1 million dps for some fucking reason
for chippy video title purposes
true
zamn
what would be funny is if it was two weapons like mage/summoner, but one could only stealth strike and one could only spam attack
damn
buff chippy 
Red sun
@viral forge already an option in settings to do that 👍
WAIT WHERE
Mod config
first off, disable the option that locks the rage bars movement
then you can move it around with the mouse
Or with the sliders in the config
@cobalt laurel Bringing back old sprites is a don’t
Oh…
Indeed
Cyclone?
Ah autocorrect sorry
I didn’t know the old Calamitas was getting a resprite
Dang…
I liked the old one…
😶🌫️
@hollow shell is the dedicatee for
still around?
Triactis? No I don't think so. Lemme check tho
Okay well technically they are but (because of unknown circumstances) in effect they are no longer still around
hm I see
considered suggesting
also function as an endgame hammer like the crystl crusher, but dedicated items are unusual for that sort of thing right (and I'm unsure how practical it would be to implement)
one swing and your entire house loses their walls
That'd prolly be a valid sugg
Maybe uhh
awkward, in practice
but, yeah
buff Grax to dev tier I think, its already dedicated
^or this
I know right click items are a little sus so I dont know if actually letting
be used as a regular hammer via right click is actually possible anyway
def possible
Ancient eye
Whatever it is now
No boo we already have a pet item for that
for a standard axe function, shouldn't be an issue
right click is mainly an issue when it's charged
(like crystyl crusher's beam)
we do a little stealing for our suggestion 🤏
having hammer function on a weapon might not be the brightest idea, considering it is not just wall
it can also accidently hammer your platforms or blocks anywhere
if it is axe it is fine, but it is a hammer
just dont right click 
but yeah honestly buffing Grax sounds like the ''better'' option
it can be a bit different from grax, grax is mainly a tool that have a weapon function, tractic is a weapon now suggested to also have a tool function
the suggestion is definitely valid, but ya, buffing grax is probably better without potential of messing things up
I mean what does hammer speed actually do at late game anyway, they can just buff grax hammer speed to dev tier and it will not matter (unless you are smahing a lot of walls for some reason)
I mean...large scale build or world demolition
then even better, just buff it, if it is only use for building, it has no boss fight implication
whichever the devs prefer ig
when none of the devs exist anymore
would be funny to just
throw the hammer and have it rip everything
could you fucking imagine if triactis had hammer functionality on its regular attack

unironically I want a tool like that
photon ripper hammer edition
photon jackhammer
Photon Smasher 😳
Wave pounder with hammer function
poor chlorophyte jackhammer, the only jackhammer in the game

the suggestion is to remove border tornadoes and make it a jungle enrage
aka time for noshitters to make a world sized arena with jungle fountains 
I think so
GP's arena vid had him spawn yharon in space with a lizard brick area
Yharon is a bullet hell type of boss
That is why arena is limited

My angelic alliance suggestion 
Happens a lot less recently ngl
Damn i kinda agree with nathyn
I think it’s kinda annoying ngl
another option would be to keep the current recipes for consumable summons and use more expensive ones for non-consumable summons but idk if that's a good idea
That sounds extremely annoying
Calamity fans asking for qol to be reverted so they can install 50 qol mods to do the same thing anyway
Having 2 versions of the same summon item doesn't go well
simply emulate the experience by trashing the summon after every use
^
One will completely overshadow the other. See old Profaned Core and Golem's 2 seperate power cells
or delete extra resources when crafting summons to make them more expensive
if it's less convenient then that's what you're asking for
Calamity fans be like grinding fun but having to mine veins without veinminer bad
Calamity QoL fans: who likes doing the same thing over and over again?
Calamity Difficulty fans: oh boy hardest ever but slightly more difficult!
yeah the separate summons idea is kinda bad lol
it just seems a little odd to only need two stormlion mandibles for example to craft an unlimited boss summon
although the polterghast summon recipe is way too much imo
endgame boss summons had an easy summon for a pretty long time
yeah draedon comes to mind, that summon takes quite some effort
yharon's summon is just some filler alloys you should have already and 1 folly kill
and it's nonconsumable with that recipe for as long as most people know the mod
I think it’s a good anti frustration measure ngl
so I'm thinking the recipes would be more elaborate rather than just more bloated (for example desert medallion could use seashells as well)
Draedon (and a chunk of calamity’s bosses) are exceptions to generic boss summon rather than the rule
fair fair
And I’d rather have all bosses be given more unique summons before more complexity in crafting!!! is realistically needed
I mean desert scourge should never need five layers of crafting to summon lol
force arena is a good thing becaues instead of the abomination of draedon world size arena we get to actually fight the boss
usually nonconsumables are like 1.5x more expensive than they're originally intended to
which follows along with most boss summons
unique summon methods would be great actually, idk why I didn't really think about that
it’s been brought up b4 in voting byeah it’s good
including polter which at its base takes 30 phantom spirit kills, summoning item using 50
I will say that SCal’s fucking altar should be 5 tiles and not fucking 4
although the sheer amount of bosses would make that a bit more difficult to make one for every boss
again even with its base summon polter stands out to me as being way too grindy
the problem with unique summon methods also would be the renewability of it
yes you can summon plantera infinite times by breaking bulbs, which is a unique enough method, but then you have to hunt them down and it ends up being better to just use a generic boss summon item
if you are already considering the current version of summon too grindy, why are you suggesting to increase the cost?
that is literally the point of the current version of summon: to reduce the grind
polter is an exception
what makes you think polter should be the exception?
it's significantly more grindy than other summons
what basis of judgement do you use to make it exception?
no it shouldn't be an exception, but it currently is
then isn't your suggestion should be "reduce how grindy polter summon is" instead of what is suggesting?
because the two point contradicts, it seems you think polter is too grindy so you want everything to be as grindy as polter
no, it's "increase cost of most boss summons"
you misunderstand
most summons are too cheap imo, but polter is too expensive imo
polter just happens to not apply to my suggestion
polter is fine
reducing its cost would be an entirely different suggestion
the point of boss summon is to summon the boss, the effort should be put into beating the boss not getting access to the boss
now that is a valid opinion
Zerg plus 1 wave pounder gets you like half the materials
but personally I believe summoning the boss should require more involvement, after all you do need to beat the previous boss in progression, so there is already an element of difficulty in obtaining boss summons
I think there will be better way to implement that than just board-wise increase of summon cost, for example like you said, unique summon method (like altar)
I should clarify that my suggestion is very much subjective
and some are already planned, the devs seems to be interested in unique summoning method now
polterghast doesn't need you to beat the previous boss at all though
subjective suggestions moment
you need to beat whatever boss is needed to start spawning phantom spirits
because involvement should not be depending on the time spent, but what you do and experience to summon the boss
I figure that's the point of this channel and the voting system lol
moonlord is way earlier in progression though
the difference of increasing cost is only whether you spend 5 minutes or 15 minutes to get the material for boss summon
the difference is how many people cheat it in 
one thing that puts me off a bit about the current system is the chain from guardians to DoG where there isn't really much you need to do to get to the next boss
each boss practically drops the summon for the next one
I heard the devs have some plans on that, at the very least some sort of post-DoG event (that is not moons)
moons
so we simply wait for their implementation and judge
post dog event
fair enough, I don't know much about the team's plans for the future
daily reminder that old duke summons are available pre hardmode






