#suggestions-discussion

1 messages · Page 1197 of 1

hollow shell
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Ah yes, with Trippy too

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also using Copper Shortsword because fuck you

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Pantheon 5 All Bindings

grim tusk
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Revengeance as well

left sparrow
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Hm. What do you guys think of this idea:
Give all true melee weapons the ability to parry, and each true melee has a different effect for the parry.

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I brought it up once before and it was turned away, but after seeing the entire ranged class revamp, maybe I could try it again

small timber
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"parry" exist with Asgard's Valor line of upgrades, if you are referring to "reflecting projectile", it will be a balance nightmare

left sparrow
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Think of how the brand of the inferno works

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You press right click, you block the projectile(or take less damage if you just have the shield held up) and gain a temporary damage boost

small timber
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I think you can suggest that, to make more true melee weapons behave like brand of inferno

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but definitely not without a cooldown it they are to be implemented on stronger weapon than brand

crude geode
left sparrow
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True melee needs some options to make it more accessible

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And this would be a nice step towards that

small timber
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technically there is nothing wrong with the suggestion... but you should leave the balance to the devs and only suggest on the idea itself

left sparrow
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Right, so how should I propose it?

crude geode
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I think giving all melee weapons a parry is such a massive jump ngl

left sparrow
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“True melee weapons should have the option to parry”
And then I explain what I mean under that?

left sparrow
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So night’s edge, but not enchanted sword

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Just as an example

crude geode
left sparrow
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Well, it was a complete revamp regardless

crude geode
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Not really?

left sparrow
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Which shows they’re willing to put effort towards cool stuff

small timber
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just only mention the idea (make true melee weapons have similar parry function to brand or something along the line) but do not mention how they should implement it

crude geode
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It was a general mechanic to make ranged less braindead

small timber
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leave whether or not the devs want to accept the idea to themselves

crude geode
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A complete revamp is far different

left sparrow
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Kk

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True melee weapons should have access to a parry option

True melee is currently very risky to pull off, and leaves the player very open to take damage from bosses and enemies. Giving these weapons the ability to parry would allow these weapons to be far more dynamic in their combat style, as well as test the player’s skills in more ways than simply proper spacing.

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How’s that?

small timber
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I think a bit more reasoning, risk and reward, upclose and dangerous something like that

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since true melee are high risk high reward, you get super close to a boss to deal more damage than usual, a parry mechanic provides a different front to approach the boss by opening up new options

left sparrow
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Just edited it, how about that?

small timber
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at least for me, probably good enough, probably just post it and see if others find problem with it

left sparrow
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Sounds good.

small timber
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although I think you should mention brand of inferno for reference, otherwise it is hard to get what "parry" is

left sparrow
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Right, will do

small timber
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without the context

left sparrow
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And now we wait.

crude geode
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I would be more fine with this suggestion if melee didn’t already have like 75 weapons more than most of the other classes

small timber
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ya it kind of overload the class, but then there is really nothing wrong with the suggestion itself

left sparrow
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More weapons doesn’t mean it’s better :p

crude geode
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The suggestion is valid, it’s just going to be very controversial because adding more to melee when it’s already the most bloated class is a bit much.

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@hollow shell Can you confirm latest sugg is valid (if not controversial)

small timber
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ya, thats for that, just have to see if get voted, and if the devs accept or reject it

left sparrow
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Again, just because it’s bloated doesn’t mean it’s good
It’s not adding more weapons, it’s simply making a subclass more worth using which effectively makes some of that bloat actually useful

small timber
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the only counter point I might see is "high effort", but it is not really mentioned under any don't

crude geode
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That’s a major don’t lol

small timber
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I mean what he is suggesting is not under any mentioned "don't" under high effort

crude geode
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Also technically supporting subclasses but true melee is in such a incredibly touchy position in terms of subclass

left sparrow
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It’s an entirely different way to play the melee class, it is completely unique to the normal style of melee in this game

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So it’s enough of it’s own thing.

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Last time I tried something like this it got controversial too lol

small timber
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generally a suggestion to add entire mechanic is controversial and close to the line of being rejected

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many of the time it will depend on how you word it

crude geode
left sparrow
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Which are good, yes

hollow shell
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Oh wow, I didn't expect to see this

left sparrow
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And only good because they are more in depth and have access to different kinds of rockets

Flamethrowers are just there but they have lots of potential anyway

left sparrow
hollow shell
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Indeed

left sparrow
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I wanted to bring it up again after seeing the little update to ranged weapons

small timber
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ya context changed, just like Counter Scarf cold prot

hollow shell
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I think asking for every single true melee weapon in the game be given a Brand-like right-click is a bit extreme and also ridiculously unlikely

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You'd make more progress asking for more Brand-like weapons throughout the game, or for it to be added to a few existing weapons to increase their uniqueness

crude geode
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Yeah

small timber
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actually that sounds way more plausible

left sparrow
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However that wouldn’t really change the viability of the whole class, and wouldn’t help it much

crude geode
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It shouldn’t

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Subclasses should be that, a subclass

small timber
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because unironically even though I don't disagree with the idea, it is super hard to balance

hollow shell
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You don't need to fix the entire class with one suggestion
You can take steps towards making it more viable in your eyes

crude geode
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Indeed

small timber
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an example is Scal: she shoot 1 projectile every sec which you can block completely

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and for comparison current version of "dodge" mechanic function on 90+ sec cooldown

crude geode
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still think some melee weapons should be removed so every single drop/boss/whatever doesn’t have a goddamn melee weapons associated with it

left sparrow
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Hm. Well, at that point it’s just the devs deciding what parts of the suggestion they would wanna use

small timber
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so even if the block is given long CD it is hard to balance

left sparrow
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Because of course suggestions can’t always be 100% perfect, like mine seems to be here

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Or if they wanna use it at all

hollow shell
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The devs are more likely to consider suggestions if they sound more plausible

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They're more likely to completely disregard a suggestion as extreme as yours

crude geode
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I would also remove the last bit, as relying on subclasses for reasoning is bad

left sparrow
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Considering it was incredibly simple to think of an alternative that was easier, maybe my suggestion will just bring up the idea and they’ll ponder it for a bit

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Maybe.

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At this point it just depends

small timber
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if you have to be picky, you can add an additional line of "How it should be implemented will be leave up to the devs"

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as the current version can be seen as "giving brand of inferno parry to all true melee weapons" rather than "give true melee weapons parry function like brand of inferno"

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though as above mentioned, no copium, it is very likely to be rejected due to it being way too massive of a mechanic addition (eventhough the suggestion is passible)

hollow shell
small timber
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ya, wording hard

crude geode
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Something like “point blank damage boost” likely would never have made it if it didn’t originate from a dev

small timber
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on that sense as an alternative you can suggest more brand of inferno-like true melee weapons instead, if the devs approved of that maybe one day they will think of adding parry to all true melee weapons

cobalt pewter
crude geode
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Sounds like a recipe for more hotkey bloat

cobalt pewter
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I mean-

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i was originally still thinking of right clicking for the purpose but ok

crude geode
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That would instantly break any weapon with a right click lol

cobalt pewter
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damn

crude geode
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also as if shields didn’t get enough love when compared to the tabi line

cobalt pewter
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i totally prefer rams and bonks as means of dashing tbh

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also why it's funny to me seeing the counter scarf complaints lately

crude geode
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I prefer bonk when it’s reliable

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Shield of Cthulhu bonk just knocked you back two feet when you bonked something

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Which usually lead to getting hit against something like Skeletron or Queen Bee

cobalt pewter
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is SoC kickback from a bonk hit even affected by movement speed or anything? I feel like if so that'd help making the kickback a bit more reliable

glass sentinel
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thoughts on my writing of a sugg for giving boc a telegraph for his ports

cobalt pewter
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@lilac steppe no.

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first off, formatting issues

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second off, joke suggestion

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third off, sitting on toilets is already a 1.4 thing, and god knows when tmod will be completely updated to it

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ok

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sure then

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@frosty kindle

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ok

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mhm sure

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what else?

silver silo
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...lol

half sage
cobalt pewter
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oop i missed the apparently deleted warning

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imma just go back to work

silver silo
cobalt pewter
silver silo
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thanks danny, hope it wasnt much of a bother feelsgreat

cobalt pewter
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wegud thanc danny

candid dove
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Np, and thank Fish, he yeeted them

cobalt pewter
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thanc fish

half sage
silver silo
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gud feesh

half sage
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good ending

frosty kindle
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late response my apologies, was streaming a thing to some friends 😅

candid dove
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Not much of a bother, just not able to give my full attention to it rn with work

silver silo
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I can imagine it must suck finding out shit happened while you're busy

cobalt pewter
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a chunk of them have at least formatting issues

silver silo
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so the magic dagger is basically a throwing/rogue weapon that consumes mana right, what about the idea of a melee type weapon that does the same

cobalt pewter
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huh?

silver silo
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as in a sword that uses mana to swing and does magic damage

cobalt pewter
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i'm pretty sure some mods on the wild west of mod browser has that kinda weapon, but I don't think that'd be super out of reach for cal

silver silo
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🤔

small timber
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malice nerf are unlikely to pass through unless it is by all means impossible to dodge because the point of Malice is to some extend, unfair

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providence laser is kind of an exception for multiplayer, it is not really dodgeable in multiplayer (as the fight is not balanced around MP)

rose latch
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a lot of the stuff said about providence isn't exclusively malice mode though

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since the night time providence laser does deal 800+ damage in death mode

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and that's all that they mentioned

small timber
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I think the providence one is ok, because in MP you do not know which player the providence is aiming at (so the laser might start on a player directly)

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duke point is a bit weak, because you can simply use non-homing weapon and aim manually, it will be hard but it is Malice mode

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if anything a point like "duke fishron might randomly select a player to charge" might be a better point but I heard Calamity improved on targetting so it don't happen anymore

jagged spade
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hello

weak oasis
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bruh whats spoon doin

jagged spade
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ah

jagged spade
weak oasis
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many thx babe

lucid marsh
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Hey I'm back after a very long time

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Just want to ask

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Has the idea of rescuing the dryad Silva from the bottom of the abyss been talked about?

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Or her soul or something

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I was thinking that could be a thing that is possible and puts her soul in the dryad npc, permanently boosting her power

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Anyways

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If that lore has changed then nevermind

short walrus
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(mentioned in lore a while ago) even if you get silva's soul out of the abyss she'd be completely comatose

lucid marsh
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That's why I said stick it in the dryad to boost her power and make her recover over eons or something

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Or

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Not the specific reason for it but whatever

frail mantle
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yea even if you somehow got her out of there and restored her body the most she'd be able to do is sit still while staring emptily at a wall

lucid marsh
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I see

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Weird

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But then again calamity lore is weird

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Many rewrites

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Hell last time I was here, goozma being scrapped was new-ish

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Sadge

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Anyways you'd think it would be possible to make the dryad like absorb Silva's soul and keep at least a piece of her and her former power

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Also that providence suggestion is dumb, it's supposed to one shot you.

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Like yes I agree calamity has wack balance but that's not one of the problems

small timber
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nah it mentioned MP, so the problem is less that it one shot but more that the targetting can be unfair in MP

lucid marsh
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Ah

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I see

small timber
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though he definitely should have mention that instead of making laser deal less damage

lucid marsh
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That reminds me. Desert scourge rev mode is harder than EoC rev mode

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For melee that is

small timber
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basically along the line of "give telegraph for player targetted by laser" instead of "nerf laser damage because targetting is unfair"

cobalt pewter
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@lucid marsh follow the formatting shown in other suggs

lucid marsh
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Oh right

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Oh yeah also having vanilla boomerangs be melee but then calamity ones being rouge kinda sucks

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I like my melee boomerangs...

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And I'm sure rouges miss having the vanilla boomerangs as rouge

small timber
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boomerang should be rogue in the first place, it is only melee in vanilla because rogue don't exist in vanilla (and throwing is basically unfinished and scrapped)

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because when you think of melee, a thrown weapon is the furthest thing you can think

lucid marsh
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That's fair, flails in 1.4 are a decent replacement

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Can't wait to have that

small timber
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ya flails definitely should be melee, at least "ranged melee"

lucid marsh
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I think it is fair to have it be melee

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Oh yeah and why the yoyo nerf? They were always trash in calamity anyways weren't they?

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Or were they buffed to compensate

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For the yoyo bag sucking

small timber
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they are buffed? they fix the weird yoyo iframe issue with yoyo bag

lucid marsh
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I see

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I only saw the "30% damage down"

small timber
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previously when you use yoyo bag you have 2 yoyo, but only 1 can hit, now both can hit but both deal 66% damage only

lucid marsh
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I see so it is actually a 33% damage increase even against single targets

small timber
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though 33% damage decrease definitely hurts against high defense

frail mantle
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Yo-yo bag was kinda stupid cause it was such an upgrade

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Now it’s a “increases damage but isn’t necessary”

lucid marsh
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I see

small timber
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I don't think yoyo bag being "stupidly overpowered upgrade" is an argument, it is an accessory designed to specifically only to be used with yoyo (and the only one in the game beside its component), the 33% damage nerf is just to compensate for the iframe being fixed to prevent yoyo bag just giving double damage

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because if you are using yoyo you definitely will still have to use the accessory or most hm yoyo have 0 range

frail mantle
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Yea the double damage part is the stupid part

small timber
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ya, I misunderstood your point, because it used to not actually give double damage because only 1 yoyo can hit (due to iframe)

lucid marsh
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Now it's just +32% damage which is ok

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Well

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Very good but not broken

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Given that yoyos are not good without the bag usually

small timber
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@lucid marsh I don't think that is a calamity suggestion, at least calamity don't deal with base Tmodloader UI

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especially with the mention of wing slot, which is definitely not part of calamity

lucid marsh
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Wing slot is capable of putting it's accessory slot to the side

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That's the example to show it can be done

small timber
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ya, but this is not a calamity suggestion

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because calamity actually only activate the slots that is already programmed in the game (i.e. the one you gain from Moon Lord), they don't add their own accessory slot

lucid marsh
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Wait what

small timber
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basically calamity did not do anything with the UI nor the actual accessory slot

lucid marsh
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That's a vanilla feature?

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Huh

small timber
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ya vanilla feature, both the 6th and 7th slot, Master Mode only activate the already existed 7th slot

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other mods like wing slot you mentioned actually add their own slot (I think), but not Calamity

lucid marsh
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I see

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Hmm

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Well calamity would probably be able to change it if they wanted I would think

small timber
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they might be, but that it not part of the mod, it is part of Tmodloader

lucid marsh
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Ok yeah so?

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Other mods don't use this 7th slot

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It improves the game

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So I'm suggesting it

small timber
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calamity do not "code" the 7th slot, they simply activate what is already coded in the game

lucid marsh
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Yes

small timber
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to put it simply it is extremely hard for calamity to just recode this 7th slot, since it is not part of the mod, it is part of tmodloader

lucid marsh
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I'm suggesting that calamity change that or replace the slot with it's own

rose latch
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cant you access the slot if you close the map

frail mantle
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new accessory slots are pretty ass to add i think

lucid marsh
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Like don't activate the slot and instead add it's own to the side

lucid marsh
lucid marsh
rose latch
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yeah adding new accessory slots is very messy apparently

frozen hornet
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you could just use cheat sheet's extra acc slot thing since it puts the slots to the side

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also just turn off your map for a bit

robust lava
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I think tML 1.4 is making adding extra accessory slots “not as ass”™️

left sparrow
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Wing slot is unnecessary, but it does make the experience more fun

worthy lintel
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(i had a small flash and I don't know if its been suggested already please tell me if its the case)

small timber
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although abit late, ya the suggestion is successfully posted

eternal escarp
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they were noted to fix their formating a few times iirc, do suggestions marked with this get deleted eventually?

exotic stag
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yes i think they do

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(also "halibit")

earnest raptor
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amazing superboss

hollow shell
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@muted geyser One last ping letting you know to fix the formatting error in your suggestion. You need to use a line break (Shift+Enter) rather than a bunch of Spaces, or else the bot cannot process it.

muted geyser
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srry one sec

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im pressing shift enter but it not doing anything

crude geode
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There we go

crude geode
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It’s less of a challenge and more of a chore ngl

cobalt heath
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the auric just annoying pls no

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i get the point but i dont wanna grind that hard anymore for auric stuff

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like 4 bars were a 30min grind away before if you didnt have soulfragments or phantoplasm for example

deft yew
frail mantle
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The main chunk of the auric bar material shitfucklery got moved from the bars to miracle matter

crude geode
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Yeah, specifically so you don’t have to grind out like a 1000 of each material

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I think this suggestion might be valid but at the same time, kinda just a cringe suggestion

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@hollow shell Can you confirm latest sugg is valid?

hollow shell
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@cobalt laurel Acknowledge [[Miracle Matter]] in your suggestion please

red stormBOT
earnest raptor
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I think Miracle Matter should just use post-ML materials

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and not stuff like core of clamity or life bar

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there is no challenge in obtaining them

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why something like uelibloom is not used?

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or exodium?

rugged belfry
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I love games that make you grind for things, but Auric was just too much

earnest raptor
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Eh

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It's not the worst thing

crude geode
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@idle rose It’s called Crystyl Crusher

cobalt laurel
hollow shell
rugged belfry
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Yeah...

crude geode
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Can we have a pin saying no hardmode/pre-hardmode balance suggs for the time being (if that’s the usual thing)

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unless I’m remembering wrong and the great hardmode/pre-hardmode rebalancing is not occurring

exotic stag
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(malice HDfailure)

lunar sky
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I apologize if this comes across as really rude or anything, just giving my ideas on how to improve polter a bit.

crude geode
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The clone used to be killable lol, it was honestly awful

hollow shell
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It used to be killable, but Polter only took respectable damage while the clone was killed

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So it just took forever

crude geode
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Really just meant it tanked a shit ton of damage for polter

exotic stag
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i realized icicle staff is literally just "weaker blizzard staff" its not even like theres less projectiles. theres still like minishark rate of projectiles.. maybe gonna sugg something about that if i can

crude geode
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The fact I had to look up what you were talking about really goes to show the overuse of “insert ice related thing here [weapon type]” names

rugged belfry
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Frost Staff, Icicle Staff, Blizzard Staff, Ice Rod

crude geode
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Aside from that, difficulty is so subjective I can’t really judge this suggestion tbh

lunar sky
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I think just having the clone reappear after you kill it would be fine as long as it has less health

lunar sky
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I just think having to fight 2 of the same boss at once just feels kinda cheap :/

exotic stag
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meh

crude geode
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Hot take, all ice weapons are pretty forgettable

exotic stag
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other then frost bolt

lunar sky
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Pretty much

rugged belfry
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Never used any of them other than the Frost Bolt

crude geode
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Like the only modded ice weapons I can clearly remember are the one from permafrost that shoots out a paw because it’s neat and that’s literally all I thought about it, and the one dono one because it’s like pretty alone post ml

exotic stag
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ice barrage?

crude geode
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That’s the bitch

deft yew
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Honestly the only ice weapon I ever use is Avalanche because it destroys Destroyer HDfailure

lunar sky
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Cooper’s staff is armsmirk

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The cryogenic thing

grim tusk
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Frostcrunch nice

worthy lintel
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We need a tally counter for how many times people suggested an Auric Slime

rugged belfry
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The suggestion also has some random details. I don’t think you really need to include it being a mini-boss or the last sentence

crude geode
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Isn’t this a don’t

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It’s at least a frequently suggested, making it a don’t

worthy lintel
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Meme aside I'm semi-certain a way to make Auric renewable is in the works

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Since it's been asked so many times

rugged belfry
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Most likely

hollow shell
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@dusty path Next update

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The shrinking of Auric veins in 1.5 was unintentional

crude geode
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(Also this is a frequently suggested lol)

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Oh wait was it recently removed? Could have sworn auric slime was on there

dusty path
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Thx

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(i still want auric tesla slime)

rugged belfry
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Cool, but not necessarily needed

drowsy plank
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i dont think auric slime has any reason being a boss, but i completely agree with having some method of sustainable farming for the ore, there's literally no reason to to have that option considering literally every other ore in the game can be farmed

opaque drum
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What's better, the slime saddle or the suspicious looking jelly bean.

drowsy plank
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uh wrong channel but also the both have their own strengths and weaknesses, like bean working in water, and slime having the bounce off enemies, which i dont think bean has

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also world hopping is a stupid argument to make resources unsustainable

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you add an ore slime like every other ore? that's what the suggestion was asking for, unless i dont understand your question

cobalt pewter
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don't make it slime 😔

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slime format is overused

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make these enemies unique maybe

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(why are there so much ore slimes to begin with)

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(not to question their purpose, but their design)

dusty path
cobalt pewter
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golem?

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the only ore that doesn't directly drop from slimes is Scoria, and that's because of the abyss design overall

rugged belfry
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We need an Abyss slime obviously 🙄/nsrs

modern dagger
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I still feel like being able to get auric ore through an enemy would be very nice

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You would be able to do a proper no pickaxe pt without having to find your onyx excavator key

cobalt rose
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why not make ores available through extractinating once requirements are met

worthy lintel
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finding a godly ore make of quasi-divine energy in a random bunch of silt

exotic stag
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ah yes

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literal ore spawned from heaven after killing a jungle dragon. better grab some funny sand

crude geode
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Is there any actual reason for Yharon being a “jungle” dragon, or is it just called that because it sounded cool, despite the fact that massive tornadoes of flame would be pretty harmful to a jungle teeming with plant life, including a giant flower boss.

exotic stag
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yeah i tried to say that a long time ago

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didnt go well

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its apparently because "he can control his flames to not harm the jungle" or something

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despite y'know

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him literally sending out world size flarenados

crude geode
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Kinda dense that despite his theming having nothing to do with the jungle (outside of lore which is likely heavily outdated), he’s somehow connected to it and only allowed to spawn there

exotic stag
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(its probably related to yharim being "jungle tyrant" or something)

frozen hornet
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Think it's just because he lives in the jungl

crude geode
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The only reason he’s restricted to the jungle is cuz of the name jungle dragon

frozen hornet
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truen

hollow shell
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@regal ether You should at least mention that adding drill equivalents would provide consistency with vanilla
And/or bring up the fact that Calamity adds none so far and they could use some modded representation

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Right now all you have is a really weak subjective opinion

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@fast current It might help with, what? "fight coordination"?

fast current
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now that i actually think about it, that was a pretty dumb request

hollow shell
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m
You can just, tell them what the new name is

fast current
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fair enough

rugged belfry
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I miss Bumblebirb tbh

frozen hornet
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Life seekers are the little drones that mess you up during the bullet hells right

golden narwhal
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Ye though I'm not sure why they're surviving that long taxevasion

hollow idol
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damn, was gonna make a life seeker death suggestion today, I got beaten HDfailure

#

since fodder boss servants have been being plucked off slowly (Seekers, Deus and Stasis probes, siren clones) maybe they can all be reviewed for how useful they are to fights then the obsolete ones can be removed all at once

hollow shell
#

Thank you @regal ether, the suggestion is a lot better now 👍

small timber
#

most boss servants just make slow attack speed weapon super unviable, they tend to be able to kill in 1-2 hits from fast weapon but they take an entire hit from slow weapons

safe oasis
#

@dawn heath read pins

dawn heath
#

I'd like to know what I did wrong cuz I'm a little busy and will have to go to school soon

frozen hornet
#

You can't suggest specific items

hollow shell
#

That kind of suggestion with a name and recipe and such is what we call a Specific Item Suggestion

#

They aren't allowed anymore

half sage
#

also this wouldn't really work since relic stones aren't just stat boosts anymore except aero, they have new effects that don't really mesh together like the generic stat boosts did

hollow shell
#

You can suggest that an upgrade to HotE with the relic stones added to it
be added to the mod
But you're gonna need a lot more reasoning and you don't need specifications like a name or 5 ASE and 3 Cosmilite

cobalt pewter
#

suggesting to make the stones craftable into one is fine I think

#

but not to that specific

dawn heath
#

Alright, understood

#

I assume I can't just edit it, right?

cobalt pewter
#

add abyss related stone and make an infinity gauntlet

#

you can edit dw

dawn heath
#

Ok

frozen hornet
dawn heath
#

I'll think about it, but I gotta prepare for school rn. So yeah. I'll have to go

cobalt pewter
#

no worries

languid quartz
hollow shell
#

I have no fuckin idea

languid quartz
#

because that seems a bit specific

#

just ping xyk in dev or something :hdflr

crude geode
# hollow shell I have no fuckin idea

b4 everything was going on they would usually be passed along to a tester, but if something similar to post-ml rebalancing is occurring for hardmode than it should probably be put in a pin

keen zealot
#

Provide a New, Weaker Version of Counter Scarf That Is Craftable In Expert Mode
it's called shield of cthulhu, learn to use it

hollow shell
#

The sugg does discuss SoC quite extensively, so

crude geode
#

Me when someone says skill issue for the 287473938th time in response to someone struggling 😒

#

also yeah that comment kinda just disregards the entire content of the sugg in favor of making fun of the title

keen zealot
#

that's kind of the point, yeah

#

I find the claim that counter scarf is equal in power to the shield laughable

#

SoC will have niche uses where it's suddenly amazing

#

but there are very few of those, and its primary mechanic often breaks and actively works against you

crude geode
#

You can also just you know

#

Nerf the cooldown of counter scarf?

small timber
#

if the suggestion didnt make it obvious enough, SoC is way better than Counter Scarf in almost every way (except against pure projectile boss like WoF)

#

the suggestion is mostly to stop the constant complain to add Counter Scarf back to rev, with at least a solid enough reason to back it up

lusty iris
keen zealot
#

better in specific scenarios*

lusty iris
#

better in every scenario besides raw projectiles

#

and some worms

keen zealot
#

in other situations shield can singlehandedly end your entire career, such as against clustered groups (evil bosses) and against WoF

#

unless you fixed the bounce

#

and made it so that it no longer sometimes just breaks and dashes through enemies

lusty iris
#

shield's still better vs evil bosses doe

#

besides like perfs

sand condor
#

Counter Scarf is better for it's longer dash and the dodge ability, while shield of cuthulu is better in some scenarios when you want to bash into an enemy and get yourself knocked back out of the enemy

#

So it's a dodge without moving forward

keen zealot
#

the shield bash is only really useful for those few bosses that dash mostly horizontally like qb or duke

#

else it's just chip damage and/or putting yourself unnecessarily close to the enemy

lusty iris
sand condor
#

Ah I see

#

Just the dodge then

#

I always thought the scarf dashed longer

lusty iris
#

in very, very old versions yes but that hasn't been the case for a while now

#

a 15 second cooldown I frame is generally worse in most scenarios than a bash that gives i frames with the only cooldown being when you can dash again

keen zealot
#

however, you have to put yourself closer to the enemy to get those iframes, and there're only a couple

lusty iris
#

when almost every boss attacks by moving themselves into you that's a moot point of being closer

keen zealot
#

there are only a couple bosses that move fast enough in the correct direction for your fewer than five iframes to come in handy

#

and even then some of them are big enough where that still doesn't matter

#

for some of the ones that do work you have to unintuitively dash away for it to work

lusty iris
#

not really you can just bash through eye, qb, brain phase 2 skeletron, hive mind, twins, prime limbs, cryogen, and calamitas with no effort and any boss after you've already upgraded to asgard's valor or ornate shield

keen zealot
#

but that's not shield of cthulhu

lusty iris
#

whereas scarf is better on like uhh wall destroyer and plantera

keen zealot
#

that's those items

lusty iris
#

dog what

#

"that's not shield of cthulhu that's those items"

yeah shield of cthulhu

keen zealot
#

after you've already upgraded to asgard's valor or ornate shield
?

lusty iris
#

yeah bosses after that point

#

because you get asgard's valor after plantera

#

I forgot you get asgard's valor pre eye of cthulhu

keen zealot
#

again, unless calamity changes SoC in some way not mentioned clearly, it straight up won't work in over half of these situations

#

and it's not exactly great in mobbing either

lusty iris
#

it literally does work in those situations though?????????????

#

counter scarf's only advantage is against projectiles but this is a game where most bosses's most threatening attacks are the contact damage so

ruby plover
lusty iris
#

eh I find most bosses contact damage to be the most threatening part

#

with a couple exceptions like scal or brimmy (and then providence who literally can't deal contact damage 💀)

ruby plover
#

well usually (with exceptions) i think contact damage does more damage than projectiles typically, so it can be that sometimes that makes it more threatening

lusty iris
#

ye

#

also probably biased as somebody who plays a lot of bullet hells but most projectile attacks aren't that threatening or hard to dodge imo

ruby plover
#

yeah probably some bias there

crude geode
#

Yeah shield of Cthulhu definitely has a higher skill ceiling than counter scarf ngl

#

also shield of Cthulhu is useful against a good chunk of the pre-hm bosses so uh HDfailure

ruby plover
#

SoC is focused on timing and the speed of the thing you parry (e.g. duke fishron 3rd phase) but counter scarf is just. run at thing that would hurt you. it doesn't hurt you

lusty iris
#

shield of cthulhu is harder to use but has much higher reward compared to scarf

crude geode
#

I think it’s fine to allow players the choice without forcing them to go through malice mode ngl

cobalt pewter
#

SoC I find is more reliable at phm, with more bosses focusing on contact

ruby plover
#

ye

cobalt pewter
#

while I despise suggs about returning challenge items back to how they were, having an SoC alternative could be nice indeed

#

variety is the spice of life

crude geode
#

Actual Variety* is the spice of life

#

I really don’t need 10 ice magic weapons after defeating cryogen

cobalt pewter
#

i'm saying the quote without any alterations

#

but yes

#

post-ML desperately needs variety I think imo

crude geode
#

Dash alternates are usually 1v1 options so it’s nice to have them

#

Indeed

#

Your options are pretty linear with like only mage and summoner getting alternative sets (with summoner’s kinda being dogshit now ngl)

distant gyro
#

counter scarf turning into a normal mode item HDfailure

cobalt pewter
silver silo
#

playing normal mode HDfailure

ruby plover
#

based suggestion

crude geode
#

from a likely incredibly outdated lore perspective I realize that yharon was like born in the jungle or whatever and yharim took over the place, but that really doesn't explain how the entire place hasn't burned down from a giant fire breathing dragon

short walrus
#

iirc (and i probably dont) the jungle is pretty much all that's left

cobalt pewter
#

just rewrite the lore

#

smh

#

"Yharon the Tyrant's Dragon" would've been cooler and better iirc

ruby plover
#

Ooooo “yharon the Tyrant”s Dragon” sounds really good

cobalt pewter
#

(why do yharon and provi names need a comma anyways? i feel like that's always been really jarring to me)

ruby plover
#

I feel like putting that in your suggestion would be cool

cobalt pewter
#

specific is a no iirc

ruby plover
#

Oh, I mean like saying “changing it to something like (name) or something else”

cobalt pewter
#

but elaborating on the relationship between Yharon and Yharim for the new name could maybe work?

ruby plover
#

Yea

crude geode
#

I feel like giving every single boss a name the size of a goddamn kingdom hearts’ game title makes it annoying more than epic ngl

small timber
#

(name, title) and (title, name) I think

cobalt pewter
#

i feel like a comma is redundant when you're already using "The"

#

idk just me maybe

crude geode
#

Signus, Envoy of the Devourer needs a comma because it’s essentially completely separate.

cobalt pewter
#

yeah, even then Signus still feels weird and a bit long

#

just Signus would've been more than enough

distant gyro
#

epithets moment

crude geode
#

Indeed I like that about Signus because it’s excessively extra and that entertains me that this void creature enslaved to the devoured is a extra bitch, but I can see it being annoying especially with all the other titles

distant gyro
#

for the 3 things that have them

crude geode
#

Speaking of garbage names

cobalt pewter
#

both CV and SW have names alluding to their behavior and visual in a way

crude geode
#

Can we just fucking call it polterghast yet

cobalt pewter
#

meanwhile Signus is

#

yes

crude geode
#

Unless you specifically know the story the details literally make no fucking sense

cobalt pewter
#

don't get me wrong, Signus is hella fucking cool, but the given name doesn't serve it justice

crude geode
#

Fair

cobalt pewter
#

byeah, polter

#

the funny

crude geode
#

It feels like a goddamn shitpost fanship

cobalt pewter
#

man

cobalt pewter
#

that's actually spot on

distant gyro
#

polterghast, necroghast, necroplasm

cobalt pewter
#

I feel like memorable bosses in gaming always have simple names

ashen warren
#

Why does he have 3 names?

cobalt pewter
#

read the currently garbage lore

distant gyro
#

sprite name vs code name

#

real life lore

cobalt pewter
#

cue that damn music for lore videos

#

god

#

that's actually horrendous

#

a Frankenstein of names

crude geode
#

Literally crackshipping the names together

ashen warren
#

Why not just

#

Call it necroghast for all 3 phases

#

Or whatever it is

cobalt pewter
#

ah yes

#

the ship name

crude geode
#

funny

cobalt pewter
#

funny indeed

ashen warren
#

Agreed

crude geode
#

I’m not going to lie and say I don’t prefer the name necroplasm but I feel like we should just have the name stay polterghast through the 3 phases

#

Considering it is what the entire community calls the boss

#

Realistically you also get away with the original reference to the sprite name with necroplasmic beacon

cobalt pewter
#

just checked and provi's name is "Providence, the Profaned Goddess"

#

the fucking comma irks me

#

lol

crude geode
#

Same

earnest raptor
#

those are all artifacts of 2018

crude geode
#

Indeed

earnest raptor
#

it's same category as profaned enemies

distant gyro
#

draconics are too weak to be a miniboss

#

roughly as strong as a scorn eater

rose latch
#

@ashen warren this also applies to shadow potions, the invis potion upgrade, so maybe mention that in your suggestion

#

also the effect does disable itself in bossfights already but it is annoying in other areas of the game too

rose latch
#

do you have stealth fade off?

#

mine disables whenever i summon a boss

#

but i still have the buff

#

it does for shadow potion

#

im pretty sure it does for normal invis too

small timber
#

shadow and invis just should not give invis in calamity

#

the invis serve 0 purpose but purely visual effect (a disruption one too)

rugged belfry
#

What it actually does I have only seen used for getting truffle worms. So, mostly useless.

small timber
#

does anyone feel like a suggestion to nerf Malice Astrum Aureus is like the only one beside BoC that deserves a nerf?

#

I beat it on tier, but it is not a fun fight,whatsoever

frozen hornet
#

Malicious oreos is a pain yea

#

same with bone mark two

#

(and of course both of them have rogue drops so rogue suffers a ton)

exotic stag
#

i found malice aureus kinda eas

#

easy

grim tusk
#

but Aureus is painful as fuck

#

since normally its just duststom/freq. manipulator just delete em

#

but rdr

ashen warren
#

2 YHARONS WHAT THE FUCK

pure plinth
#

That's worrying.

ashen warren
#

WE BEAT BOTH OF THEMM

#

YOOOOOOOOO

small timber
#

sorry but what is bone mark two?

#

also aureus is even more painful if you don't use sandstorm jump, it just outspeed you 100% of the time

grim tusk
small timber
#

wait prime is that bad? in my fight he is not bad at all

#

unless you are trying to no hit hm

#

unless it is rogue specific

grim tusk
#

rogue's only viable weapon pre-any mech vs Prime on stealth is kunais

#

the rest are just Atrocious

small timber
#

oh ya I can see that, because I was using seasearing so I had a good time

grim tusk
#

Maybe not Burning strife as it isnt that bad (as long as you don't miss lmao)

gray nebula
#

Malice Moment

deft yew
#

Trying to think of a way to address the stupid amount of Hellstone across Calamity recipes

#

My first idea was make hellstone drop from Charred Slimes?

grim tusk
#

Slimes boring

#

Can we replace Cryonic slimes for golems?

deft yew
#

ikr

#

Or just make charred and hellstone drop from Despair Stones instead

#

Then we can remove Charred Slime

grim tusk
#

Actually yea why tf do they do not drop charred ore lmao

#

Or brimstone slag at least

deft yew
#

Now that we’re on this topic, is it just me or are there a TON of Calamity enemies that don’t need to exist?

worthy ferry
#

Examples ?

deft yew
#

Overloaded Soldier, Phantom Debris, Sunskater, Shockstorm Shuttle, Heat Spirit, Box Jelly, Moray Eel, Frogfish

#

Cnidrion

worthy ferry
#

Sunskater is required in calamity. It's cute and makes me feel bad for killing it
!

deft yew
#

That’s about as good an argument as putting Spooky Wood in the Necroplasmic Beacon because the tooltip says “It’s spooky”

worthy ferry
#

Leave sunskater alone

deft yew
#

Anyway…

#

Sand Tortoise

#

Blight Slimes are rough territory

#

Lemme just pull the wiki up

#

!wiki enemies

red stormBOT
deft yew
#

Aquatic Seeker, Sea Urchin, Calamity Eye

#

Sea Floaty(?)

#

Cryon, Crystal Crawler, Cultist Assassin

#

Should I stop?

crude geode
#

Mfw not every enemy contributes to immense lore

#

Some are there just to add to the thematic of a biome, or so there isn’t a whopping two enemies in a biome (Ocean)

deft yew
#

Ocean is probably fair

crude geode
#

Same with Space

#

There’s 2 enemies there, harpies and wyverns in hardmode

deft yew
#

Sunskater is fine

#

But shockstorm shuttle

crude geode
#

Adds to thematics of yknow

#

Fucking Space

deft yew
#

At least nerf or rework it

#

It’s a bit much lol

#

At least with space gravity going on

#

(and it’s hard to hit because it’s unpredictable)

fossil bronze
#

why is the cultist assassin tied to crags and dungeon
i thought dungeon/cultists were supposed to be tied to abyss/eidolons

crude geode
#

If you’re in space without a hook that’s kinda your problem

deft yew
#

Which honestly, just resprite it

crude geode
#

Just resprites it when there’s a thousand other more pressing resprites OMEGALUL

fossil bronze
#

it just really doesn't fit in the dungeon rn imo
it doesn't match the other cultists or the dungeon

#

some kind of brimstone cultist does make some sense
but it should probably just spawn in crags

crude geode
#

Overloaded Debris + friends would be fine if post-ml dungeon wasn’t such a shit show

#

In terms of just copy paste ectoplasm

#

You could have some possessed enemies in each biome if you wanted, showing the dungeon’s influence is kinda creeping out into the world

deft yew
#

A good chunk of enemies exist partially just to drop this one item that you can grind in far bigger numbers the next biome over

crude geode
#

or

#

yknow

#

to expand a biome to not have 2 actual enemies (ocean, space)

deft yew
#

Doesn’t ocean have a little more than that or have I forgotten

#

Shark, pink jelly, crab, sea snail, squid

crude geode
#

crabs barely move towards you, sea snails are goddamn snails, and squids never fucking appear

deft yew
#

True

#

Crabs are useless entirely, while snails and squids exist for dye and that’s it

crude geode
#

yep

deft yew
#

But you can’t just remove vanilla content hdflr

crude geode
#

while they could be buffed having fodder enemies is fine imo because it's literally wildlife that barely interacts with a godly terrarian

#

ofc they don't have the hostility of a shark

deft yew
#

afaik vanilla otherwise is good at making enemies not fodder

#

Except black slimes, screw black slimes

fossil bronze
#

i'd compare stuff like the sea floaty to critters

#

but without critter ai

deft yew
#

Sea floaty is certified stupidity

#

It literally exists just to NOT serve a purpose

deft yew
#

True

#

But couldn’t you make it actually a critter?

fossil bronze
#

critters function on their ai iirc

#

but birds exist so idk

#

it's probably possible

deft yew
#

Grasshoppers use slime AI

#

It’s definitely possible

fossil bronze
#

oh yeah

#

i forgot about that

deft yew
#

Truffle worms flee

#

That sort of thing

exotic stag
#

holon how did this thing get in? wasnt it exclammed or?

ashen warren
#

Because he likes it

#

Funny light mode joke number 827494

grim tusk
fossil finch
#

Ever since 1.5 dropped a lot of suggs that shouldn't have passed have

grim tusk
fossil finch
#

atMods do your work!!!!!!1!1! Smhmhmh

ashen warren
#

Wonder why

#

All the dumbasses were summoned by the update

#

Should calm down

grim tusk
#

When will bad sugg season end

ashen warren
#

When the kiddies go back to doing something else

crude geode
#

pretty sure rover asked it to be edited but it just never was?

#

@hollow shell Did you mean to not exclaim the suggestion that is now in voting

deft yew
#

@heady nova
Scarf and SoC are equally viable, it all comes down to playstyle
As for actual dodges, relying on RNG is terrible game design. I find dodges a lot more useful in their current state. Making the cooldowns any shorter might end up making them overpowered.

#

Ok I should have worded that a little differently

rugged belfry
#

I’ve never seen anything posted in #suggestions-posting that didn’t get any criticism from this channel. Which, ig, is a good thing

ashen warren
#

There's been loads

#

Like

#

Loads

grim tusk
#

I agree that the dodging/reflecting accs’s other capabilities should be buffed a bit (the only good ones atm are the ink bomb line, statis belt (but not void sash) and evasion scarf lmao)

rugged belfry
#

Ig I just don’t pay attention much

deft yew
#

Actually no that’s all the dodges. Reflects DO need buffs

#

Hard buffs

grim tusk
#

And got worse with dodge rework

#

As before it was the only guaranteed dodge

deft yew
#

Spectral veil…

#

Talk about gimmick garbage

grim tusk
#

And now its just worse abyssal mirror

#

Void sash needs a fat buff, theres no reason to use it over asgardian’s parry which is a godsend vs Yharon and Exos, vs Scal its a tossup as shorter dash often better but dodging a moon also good.

#

And with rogue theres no reason to run void sash when you already have EMirror

deft yew
#

I was using sash on Exos for the dash length, but taking knockback drove me crazy

grim tusk
#

Same, as well as debuffs, not being able to ram through thanathos among other stuff

deft yew
#

T Hanos Beam is more than hard enough to escape already

#

kekw

cobalt pewter
#

Master Ninja Gear line needs to have a new gimmick starting from its first upgrade

#

tbh

#

other dashes are either more preferable or popular because they have a unique gimmick to it

#

counter / evasion scarves have the dodge, SoC has the bonk, and Ornate Shield line have rams

#

meanwhile statis ninja belt thingy? hehe far

#

just that

hollow shell
#

Void Sash has damaging projectiles

#

So maybe Statis's Ninja Belt could get a weaker version of that

cobalt pewter
#

not a fan of those, you already deal infinitely more DPS than what the void sash projectiles are trying to give

deft yew
#

They’re so weak yeah

cobalt pewter
#

is tabi dash speed affected by movement speed bonuses?

deft yew
#

Could buff their damage, then make Ninja Belt dashes throw gel balls everywhere or smth

crude geode
#

master ninja gear is just like really weird for it's point in progression

deft yew
#

Because it gets upgraded instantly

cobalt pewter
#

Ninja Belt should be a bit later in progression imo

ashen warren
earnest raptor
#

Passive damage is feared by clamity because it encourages facetanking

muted geyser
#

im going to expend this 7 min timer before i figure out how to make the title white someone help

golden narwhal
#

Your weapons suggestion was already sent to sugg voting before

muted geyser
#

oh wait it was?

#

i thought i did the shift tab thingy wrong

golden narwhal
#

Just took a while because ye, that ig

muted geyser
#

well dang i am terribly srry the new one is deleted ma bad

golden narwhal
#

all good wegud

granite sphinx
#

heyo, gonna suggest Cosmilite Bars get a drop increase

#

ive had to kill DoG about 10 times now just for cosmilite, and i still need more

#

im thinking 3x droprate, thoughts on that?

ruby plover
#

I feel like I could flesh out my idea a bit better but I also wrote this on mobile (which I can edit on not mobile if it got problems or can in fact be fleshed out more)

gray nebula
#

extra projectiles just for the sake of looking stronger is kinda boring

#

not just being a stat blend would be goo d tho

ruby plover
#

actually yeah true

grim tusk
#

Pre-1.5 equiver was the laptop melter

#

And melter of every cpu if used with gale

#

I’d like for ranger to not go rogue’s overused “more projectiles” route

granite sphinx
#

added suggestion about cosmilite

grim tusk
#

I’d like to see accs about point blank shots

#

And maybe those going into gale

#

There was a rumor where a dimension with cosmilite ore was planned

ruby plover
deft yew
grim tusk
#

But yea bumping the drop rate to at least 50 cosmilite bars from DoG

#

Would be nice

deft yew
#

it would also make sense

granite sphinx
#

yeah you need so damn many

deft yew
#

because DoG is incredibly long

granite sphinx
#

true

#

back to grinding dog for cosmilite now

#

@haughty fox if im needed

#

what

#

theres a dude named me in here?

deft yew
#

kekw

ruby plover
#

yeah i accidentally pinged someone once with some random assortment of letters as a name by accidentally fumbling the keyboard

crude geode
#

We kinda have a bloated number of ores underground ngl

deft yew
#

correct

ruby plover
#

yeah, especially with hardmode rework adding all 6 hardmode ores and them being in huge quantities

deft yew
#

now that i think about it

#

might cal make all basic ores generate in one world in the future?

#

copper/tin

#

etc.

ruby plover
#

oh god please no that would be so much ore

cobalt pewter
#

also kills world variety

deft yew
#

true

cobalt pewter
#

i've pressed on this a couple times, but absolutely everything doesn't need to be available in a single world

deft yew
#

except if you keep it that way it could be very hard to balance a few things

cobalt pewter
#

like evil biome content

#

corruption and crimson content absolutely do not need to coexist in a single world

deft yew
#

e.g. if copper gives mining speed but tin gives armor penetration

#

obviously everyone goes for tin

cobalt pewter
#

Red makes a mistake in making these alts by making them stronger than original ones

deft yew
cobalt pewter
#

and while he tries to entice players to use the new ores, yes that happened. but that also makes the older ores obsolete

#

those should've been use for a balanced variety option

deft yew
#

minecraft doesn't have this issue because there are no alts and every new item gets a unique use

#

except gold tools troll

cobalt pewter
#

but i know full well they won't remove evil island because boohoo my crimson content in my corruption world

deft yew
#

boohoo people hating the superior evil option because it doesn't have vampire knives

cobalt pewter
#

red has a plaguing issue that persists throughout Terraria: he never went and backtrack with older content

deft yew
#

exactly

cobalt pewter
#

shoutout to frickin bloody machete

deft yew
#

relogic just throws new ingredients into the blender without thinking how they counter the mix that's already there

fossil finch
deft yew
#

calamity:

fossil finch
#

(I am legally required to say /s /j /s /j

deft yew
#

oh alr

#

note to self: always look for the tax evasion

grim tusk
deft yew
#

Oh I forgor

#

Do they always generate the opposites, or just all of them

grim tusk
#

Opposites

deft yew
grim tusk
#

I wonder if we should ever get a cosmilite or auric pickaxe.
The speed of astral pick (or more) + their power would be extremely helpful for excavating a huge area fucking draedon arena

#

Also why are ancient fossil and archaic power limited to underground only anyways

#

Oh wait my other sugg went into voting already, time to type

small timber
#

is there any mining speed accessories except for archaic powder?

#

since ambrosial ampoulse lose it

grim tusk
#

@astral yoke never happening checkpins

#

Godslayer is epic btw

#

That dash requires skill but boy its juicy

#

If you want a revive theres nebulous core

astral yoke
#

it is literally objectively worse than silva in terms of stats

#

😭

grim tusk
#

Yea but theres no darksun tier anymore

#

Makes sense

astral yoke
#

this is so frustrating dude

#

mfw i expected to go into yharon with silva

grim tusk
#

All of darksun is now cosmilite tier or auric

astral yoke
#

little did i know

#

i guess i’ll just

#

play on an older update idk

grim tusk
#

(The darksun items that are auric are sun beacons, climax, dragonfruit and the Yharon drops)

earnest raptor
#

Also I remember than gold armor has innate explosion resistance

grim tusk
#

Who needs any pickaxe before when you can just explode

earnest raptor
#

not echraria speedrun

grim tusk
#

Just read the reply (didnt load before) lol

#

Minecraft is craft wooden, mine 3 blocks and ditch it

#

Then use the wooden pick to smelt the 3 iron you mined and ditch stone

crude geode
earnest raptor
#

Okay, that's offtopic, let's get back to existential suffering that is post-DoG.

astral yoke
#

”lets make the armor post moon lord available to all classes”
”ok sounds reasonable”
”not the one before yharon.”
”wh-“
”not the one before yharon.”

grim tusk
#

Its better, gives the class more sense of uniqueness

crude geode
#

^

grim tusk
#

Now we wait til we get that penumbra armor darksun upgrade CompleteFailure

astral yoke
#

then don’t make it a thing in the first place

half sage
#

make new armor set
do half of a boss fight
make new armor

earnest raptor
#

The one thing that is wrong with SilvaGunner armor is than chestplate and greaves have better stats than God Slayer ones.

grim tusk
cobalt pewter
#

might need to dig a bit tho

astral yoke
grim tusk
grim tusk
astral yoke
#

h o w

earnest raptor
astral yoke
#

w h a t

crude geode
#

A boss fight being split in two was fucking weird

cobalt pewter
#

Add an upgrade to Umbraphile Armor made out of Darksun Fragments.

Umbraphile armor is a great and relatively unique HM rogue armor that can last a good while. This is what post-ML feels relatively lacking in comparison to HM: Proper single class, unique armors.

Adding a post-ML upgrade to Umbraphile made with Darksun Fragments would not only be an remarkably matching thematic, but also giving way to more single class armors on post-ML, following Fearmonger (somewhat) and Prismatic.

crude geode
#

and having it stop you just to run through some event

cobalt pewter
#

last time it was stuck in approval hell

grim tusk
#

Fearmong is tank set

astral yoke
#

at this point i’d remove the fkn godslayer set and make silva the post DoG armor

#

because it’s just better

grim tusk
#

But it used to give so many minion slots the player base thinks its still summoner LUL

cobalt pewter
#

i guess fearmonger being a single class is kinda moot now, since the summon stats is nerfed

#

yea

#

i copied straight out of the old sugg

#

will make a new one soon

earnest raptor
#

I mean, in 1.4 melee and summoner is a viable setup

astral yoke
#

i’m doing pure melee i don’t rlly wanna use summoner

#

but that’s a me problem i guess

earnest raptor
#

I don't see how tank summoner is weird

grim tusk
astral yoke
#

does melee inherently mean tank now?

grim tusk
astral yoke
#

i’m all lucky accessories

small timber
#

after trying it out god slayer dash is WAY better than the old silva revive

astral yoke
#

i want to not get one tapped either

small timber
#

like in every single way possible

grim tusk
#

Melee has a variety of playstyles

astral yoke
#

DoG one tapped me so many times it’s absurd

small timber
#

you just have to get accustomed to using it

astral yoke
#

now yharons gonna come in and beat my ass in because i’m still wearing godslayer

#

😭

small timber
#

if silva revive is not 1 time per life it will be another argument

#

god slayer is as strong as silva in terms of tier

astral yoke
#

it should be 1 time per life

grim tusk
#

Heck its prob the second class with the most setup and playstyle variety, but nothing fucking beats rogue and its accs bloat

astral yoke
#

stat wise

#

i looked

grim tusk
astral yoke
#

yeah

grim tusk
#

A rookie mistake

astral yoke
#

YEAH

#

EXACTLY THOUGH

#

silva FIXED that

small timber
#

silva and god slayer is separate class, you cannot really compare the stat

astral yoke
#

now i do not have the option

grim tusk
half sage
#

if you want a revive run neb core

astral yoke
#

it got invulnerability wdym how tf

grim tusk
#

Yharon still fucking deleted you if you ran glass

small timber
#

it is like saying god slayer is better because it has higher crit compare to summoner armors

crude geode
#

So what you’re saying is you used Silva as a crutch to justify running glass cannon

astral yoke
#

yeah but i can stick around longer with silva

#

yes

grim tusk
#

Ok this boils down to git gud lmao

astral yoke
#

but that’s also the same reason someone said mage needed it

astral yoke
#

so

#

uh

#

by that logic

small timber
#

if you are going glass cannon you make your choice to be fragile, you literally can go the polar opposite and not care about taking too much hit

astral yoke
#

mage and summoner need to

#

😭

grim tusk
#

Silva also fits mage and summoner due to lore

#

Silva was a powerful dryad

small timber
#

if you decide to just be fragile then your only choice is git gud, otherwise just go full warding and tank

astral yoke
#

that’s so unfun though

grim tusk
cobalt pewter
#

if you're expecting glass cannon and crutch mechanics together, this mod is probably not the place

#

gonna be dead honest

small timber
#

fun is subjective (getting 1 tapped is not fun to me), but like I said, you have the freedom of choice to be glassy or tanky

cobalt pewter
#

this mod has a fetish for making the stupidest challenges possible

#

(malice)

small timber
#

no one is forcing you to do defiled armageddon

astral yoke
astral yoke
#

the stats and the revive

cobalt pewter
#

Iron Heart atm isn't fleshed out enough to be good enough for a challenge mod

#

rn it's just discount arma that lets you proc % hp based stuff

astral yoke
#

i wanna know the stats of the silva armors melee helm i genuinely forget

grim tusk
hollow shell
#

Well comparing the old melee helm to the new Silva set would be an unfair comparison, cuz it's now a tier lower

small timber
#

although the stats might be an oversight but that will be no way near the problem, god slayer dash is so much better compare to silva revive

astral yoke
#

lol

hollow shell
#

Storm dementia

grim tusk
#

Wrong reply lmao

astral yoke
#

i also mentioned the stats though

#

i said the stats of the silva chest and leggings were just

#

objectively better than godslayer

grim tusk
#

But then funny setbonuses

astral yoke
#

it’s not even defense that’s the problem there

small timber
#

summoner cannot use crit chance whatsoever, mage just for some reason always get higher crit chance overall

astral yoke
#

they just get more damage

small timber
#

so I guess the devs just decide to not adjust for it

grim tusk
earnest raptor
#

It's just a problem of inconsistency

grim tusk
#

^

earnest raptor
#

That could be fixed if devs actually bothered to check post-ML armors

grim tusk
astral yoke
#

yo isn’t the setbonus literally just the dash or am i missing something

hollow shell
grim tusk
#

Ranger gets more projectiles

#

Rogue gets stealth and other shit

hollow shell
#

Melee has thorns and proj release on hit too

#

And allows tanking of all damage under 80

small timber
#

the main thing is still the dash

#

and it is good

astral yoke
#

hm

#

lemme see the melee set bonus

hollow shell
#

Yeah

crude geode
#

Literally the bottom line

grim tusk
stable crane
#

happy holidays

#

sorry if this bother the talk

astral yoke
#

okay, so

earnest raptor
astral yoke
#

i read it

small timber
astral yoke
#

and the melee setbonus at least

grim tusk
astral yoke
#

does not actually give any flat damage buffs and i’m like

#

almost certain silva did

earnest raptor
#

Nah

small timber
#

only summoner did no? other class just have stats on helm

hollow shell
#

Probably a "after the revive has been triggered" thing

small timber
#

ya or that

earnest raptor
#

Auric did give you shitton of damage on full HP

grim tusk
astral yoke
#

regardless i’d rather have the revive because i already have an evasion scarf

#

but that’s a build thing

#

so it won’t always apply

small timber
#

you realise now you can have... two dodge? (sorry was referring to evasion scarf and god slayer dash)

grim tusk
small timber
#

it is not like one override the other

astral yoke
#

it helps out a lot when i’m stuck

grim tusk