#suggestions-discussion
1 messages · Page 1197 of 1
Revengeance as well
Hm. What do you guys think of this idea:
Give all true melee weapons the ability to parry, and each true melee has a different effect for the parry.
I brought it up once before and it was turned away, but after seeing the entire ranged class revamp, maybe I could try it again
"parry" exist with Asgard's Valor line of upgrades, if you are referring to "reflecting projectile", it will be a balance nightmare
Think of how the brand of the inferno works
You press right click, you block the projectile(or take less damage if you just have the shield held up) and gain a temporary damage boost
I think you can suggest that, to make more true melee weapons behave like brand of inferno
but definitely not without a cooldown it they are to be implemented on stronger weapon than brand
As if melee didn’t get enough attention
True melee needs some options to make it more accessible
And this would be a nice step towards that
technically there is nothing wrong with the suggestion... but you should leave the balance to the devs and only suggest on the idea itself
Right, so how should I propose it?
I think giving all melee weapons a parry is such a massive jump ngl
“True melee weapons should have the option to parry”
And then I explain what I mean under that?
No no, only true melee
So night’s edge, but not enchanted sword
Just as an example
The mechanic was literally made on a whim by fabsol to copy ultrakill
Well, it was a complete revamp regardless
Not really?
Which shows they’re willing to put effort towards cool stuff
just only mention the idea (make true melee weapons have similar parry function to brand or something along the line) but do not mention how they should implement it
It was a general mechanic to make ranged less braindead
leave whether or not the devs want to accept the idea to themselves
A complete revamp is far different
Kk
True melee weapons should have access to a parry option
True melee is currently very risky to pull off, and leaves the player very open to take damage from bosses and enemies. Giving these weapons the ability to parry would allow these weapons to be far more dynamic in their combat style, as well as test the player’s skills in more ways than simply proper spacing.
How’s that?
I think a bit more reasoning, risk and reward, upclose and dangerous something like that
since true melee are high risk high reward, you get super close to a boss to deal more damage than usual, a parry mechanic provides a different front to approach the boss by opening up new options
Just edited it, how about that?
at least for me, probably good enough, probably just post it and see if others find problem with it
Sounds good.
although I think you should mention brand of inferno for reference, otherwise it is hard to get what "parry" is
Right, will do
without the context
And now we wait.
I would be more fine with this suggestion if melee didn’t already have like 75 weapons more than most of the other classes
ya it kind of overload the class, but then there is really nothing wrong with the suggestion itself
More weapons doesn’t mean it’s better :p
The suggestion is valid, it’s just going to be very controversial because adding more to melee when it’s already the most bloated class is a bit much.
@hollow shell Can you confirm latest sugg is valid (if not controversial)
ya, thats for that, just have to see if get voted, and if the devs accept or reject it
Again, just because it’s bloated doesn’t mean it’s good
It’s not adding more weapons, it’s simply making a subclass more worth using which effectively makes some of that bloat actually useful
the only counter point I might see is "high effort", but it is not really mentioned under any don't
That’s a major don’t lol
I mean what he is suggesting is not under any mentioned "don't" under high effort
Also technically supporting subclasses but true melee is in such a incredibly touchy position in terms of subclass
It’s an entirely different way to play the melee class, it is completely unique to the normal style of melee in this game
So it’s enough of it’s own thing.
Last time I tried something like this it got controversial too lol
generally a suggestion to add entire mechanic is controversial and close to the line of being rejected
many of the time it will depend on how you word it
Almost like flamethrowers, or explosive rocket launchers

Which are good, yes
Oh wow, I didn't expect to see this
And only good because they are more in depth and have access to different kinds of rockets
Flamethrowers are just there but they have lots of potential anyway
I’m trying again!!
Indeed
I wanted to bring it up again after seeing the little update to ranged weapons
ya context changed, just like Counter Scarf cold prot
I think asking for every single true melee weapon in the game be given a Brand-like right-click is a bit extreme and also ridiculously unlikely
You'd make more progress asking for more Brand-like weapons throughout the game, or for it to be added to a few existing weapons to increase their uniqueness
Yeah
actually that sounds way more plausible
However that wouldn’t really change the viability of the whole class, and wouldn’t help it much
because unironically even though I don't disagree with the idea, it is super hard to balance
You don't need to fix the entire class with one suggestion
You can take steps towards making it more viable in your eyes
Indeed
an example is Scal: she shoot 1 projectile every sec which you can block completely
and for comparison current version of "dodge" mechanic function on 90+ sec cooldown
still think some melee weapons should be removed so every single drop/boss/whatever doesn’t have a goddamn melee weapons associated with it
Hm. Well, at that point it’s just the devs deciding what parts of the suggestion they would wanna use
so even if the block is given long CD it is hard to balance
Because of course suggestions can’t always be 100% perfect, like mine seems to be here
Or if they wanna use it at all
The devs are more likely to consider suggestions if they sound more plausible
They're more likely to completely disregard a suggestion as extreme as yours
I would also remove the last bit, as relying on subclasses for reasoning is bad
Considering it was incredibly simple to think of an alternative that was easier, maybe my suggestion will just bring up the idea and they’ll ponder it for a bit
Maybe.
At this point it just depends
if you have to be picky, you can add an additional line of "How it should be implemented will be leave up to the devs"
as the current version can be seen as "giving brand of inferno parry to all true melee weapons" rather than "give true melee weapons parry function like brand of inferno"
though as above mentioned, no copium, it is very likely to be rejected due to it being way too massive of a mechanic addition (eventhough the suggestion is passible)
The latter's wording can even be interpreted as the former, too
ya, wording hard
Something like “point blank damage boost” likely would never have made it if it didn’t originate from a dev
on that sense as an alternative you can suggest more brand of inferno-like true melee weapons instead, if the devs approved of that maybe one day they will think of adding parry to all true melee weapons
honestly I prefer having the mechanic be tied to accessories rather than specific weapons, the whole parry thing seems to scream like shield accessories a lot
Sounds like a recipe for more hotkey bloat
That would instantly break any weapon with a right click lol
damn
also as if shields didn’t get enough love when compared to the tabi line
i totally prefer rams and bonks as means of dashing tbh
also why it's funny to me seeing the counter scarf complaints lately
I prefer bonk when it’s reliable
Shield of Cthulhu bonk just knocked you back two feet when you bonked something
Which usually lead to getting hit against something like Skeletron or Queen Bee
is SoC kickback from a bonk hit even affected by movement speed or anything? I feel like if so that'd help making the kickback a bit more reliable
thoughts on my writing of a sugg for giving boc a telegraph for his ports
@lilac steppe no.
first off, formatting issues
second off, joke suggestion
third off, sitting on toilets is already a 1.4 thing, and god knows when tmod will be completely updated to it
ok

#suggestions-posting is just for posting suggestions
sure then
@frosty kindle
ok
mhm sure
what else?
...lol



thanks danny, hope it wasnt much of a bother 
thanc danny
Np, and thank Fish, he yeeted them
thanc fish

gud feesh
good ending
late response my apologies, was streaming a thing to some friends 😅
Not much of a bother, just not able to give my full attention to it rn with work
I can imagine it must suck finding out shit happened while you're busy
no probs
a chunk of them have at least formatting issues

so the magic dagger is basically a throwing/rogue weapon that consumes mana right, what about the idea of a melee type weapon that does the same
huh?
as in a sword that uses mana to swing and does magic damage
i'm pretty sure some mods on the wild west of mod browser has that kinda weapon, but I don't think that'd be super out of reach for cal
🤔
malice nerf are unlikely to pass through unless it is by all means impossible to dodge because the point of Malice is to some extend, unfair
providence laser is kind of an exception for multiplayer, it is not really dodgeable in multiplayer (as the fight is not balanced around MP)
a lot of the stuff said about providence isn't exclusively malice mode though
since the night time providence laser does deal 800+ damage in death mode
and that's all that they mentioned
I think the providence one is ok, because in MP you do not know which player the providence is aiming at (so the laser might start on a player directly)
duke point is a bit weak, because you can simply use non-homing weapon and aim manually, it will be hard but it is Malice mode
if anything a point like "duke fishron might randomly select a player to charge" might be a better point but I heard Calamity improved on targetting so it don't happen anymore
hello
bruh whats spoon doin
ah
random unnecessary shit
many thx babe
Hey I'm back after a very long time
Just want to ask
Has the idea of rescuing the dryad Silva from the bottom of the abyss been talked about?
Or her soul or something
I was thinking that could be a thing that is possible and puts her soul in the dryad npc, permanently boosting her power
Anyways
If that lore has changed then nevermind
(mentioned in lore a while ago) even if you get silva's soul out of the abyss she'd be completely comatose
That's why I said stick it in the dryad to boost her power and make her recover over eons or something
Or
Not the specific reason for it but whatever
yea even if you somehow got her out of there and restored her body the most she'd be able to do is sit still while staring emptily at a wall
I see
Weird
But then again calamity lore is weird
Many rewrites
Hell last time I was here, goozma being scrapped was new-ish
Sadge
Anyways you'd think it would be possible to make the dryad like absorb Silva's soul and keep at least a piece of her and her former power
Also that providence suggestion is dumb, it's supposed to one shot you.
Like yes I agree calamity has wack balance but that's not one of the problems
nah it mentioned MP, so the problem is less that it one shot but more that the targetting can be unfair in MP
though he definitely should have mention that instead of making laser deal less damage
That reminds me. Desert scourge rev mode is harder than EoC rev mode
For melee that is
basically along the line of "give telegraph for player targetted by laser" instead of "nerf laser damage because targetting is unfair"
@lucid marsh follow the formatting shown in other suggs
Oh right
Oh yeah also having vanilla boomerangs be melee but then calamity ones being rouge kinda sucks
I like my melee boomerangs...
And I'm sure rouges miss having the vanilla boomerangs as rouge
boomerang should be rogue in the first place, it is only melee in vanilla because rogue don't exist in vanilla (and throwing is basically unfinished and scrapped)
because when you think of melee, a thrown weapon is the furthest thing you can think
ya flails definitely should be melee, at least "ranged melee"
I think it is fair to have it be melee
Oh yeah and why the yoyo nerf? They were always trash in calamity anyways weren't they?
Or were they buffed to compensate
For the yoyo bag sucking
they are buffed? they fix the weird yoyo iframe issue with yoyo bag
previously when you use yoyo bag you have 2 yoyo, but only 1 can hit, now both can hit but both deal 66% damage only
I see so it is actually a 33% damage increase even against single targets
though 33% damage decrease definitely hurts against high defense
Yo-yo bag was kinda stupid cause it was such an upgrade
Now it’s a “increases damage but isn’t necessary”
I see
I don't think yoyo bag being "stupidly overpowered upgrade" is an argument, it is an accessory designed to specifically only to be used with yoyo (and the only one in the game beside its component), the 33% damage nerf is just to compensate for the iframe being fixed to prevent yoyo bag just giving double damage
because if you are using yoyo you definitely will still have to use the accessory or most hm yoyo have 0 range
Yea the double damage part is the stupid part
ya, I misunderstood your point, because it used to not actually give double damage because only 1 yoyo can hit (due to iframe)
Now it's just +32% damage which is ok
Well
Very good but not broken
Given that yoyos are not good without the bag usually
@lucid marsh I don't think that is a calamity suggestion, at least calamity don't deal with base Tmodloader UI
especially with the mention of wing slot, which is definitely not part of calamity
Wing slot is capable of putting it's accessory slot to the side
That's the example to show it can be done
ya, but this is not a calamity suggestion
because calamity actually only activate the slots that is already programmed in the game (i.e. the one you gain from Moon Lord), they don't add their own accessory slot
Wait what
basically calamity did not do anything with the UI nor the actual accessory slot
ya vanilla feature, both the 6th and 7th slot, Master Mode only activate the already existed 7th slot
other mods like wing slot you mentioned actually add their own slot (I think), but not Calamity
I see
Hmm
Well calamity would probably be able to change it if they wanted I would think
they might be, but that it not part of the mod, it is part of Tmodloader
Ok yeah so?
Other mods don't use this 7th slot
It improves the game
So I'm suggesting it
calamity do not "code" the 7th slot, they simply activate what is already coded in the game
Yes
to put it simply it is extremely hard for calamity to just recode this 7th slot, since it is not part of the mod, it is part of tmodloader
I'm suggesting that calamity change that or replace the slot with it's own
cant you access the slot if you close the map
new accessory slots are pretty ass to add i think
Like don't activate the slot and instead add it's own to the side
Yes but that's annoying
Ok that's a better reason
yeah adding new accessory slots is very messy apparently
you could just use cheat sheet's extra acc slot thing since it puts the slots to the side
also just turn off your map for a bit
I think tML 1.4 is making adding extra accessory slots “not as ass”™️
Wing slot is unnecessary, but it does make the experience more fun
(i had a small flash and I don't know if its been suggested already please tell me if its the case)
although abit late, ya the suggestion is successfully posted
they were noted to fix their formating a few times iirc, do suggestions marked with this get deleted eventually?
amazing superboss
@muted geyser One last ping letting you know to fix the formatting error in your suggestion. You need to use a line break (Shift+Enter) rather than a bunch of Spaces, or else the bot cannot process it.
There we go
It’s less of a challenge and more of a chore ngl
the auric just annoying pls no
i get the point but i dont wanna grind that hard anymore for auric stuff
like 4 bars were a 30min grind away before if you didnt have soulfragments or phantoplasm for example
On a related note, please remove Phantoplasm from ASE 
The main chunk of the auric bar material shitfucklery got moved from the bars to miracle matter
Yeah, specifically so you don’t have to grind out like a 1000 of each material
I think this suggestion might be valid but at the same time, kinda just a cringe suggestion
@hollow shell Can you confirm latest sugg is valid?
@cobalt laurel Acknowledge [[Miracle Matter]] in your suggestion please
I think Miracle Matter should just use post-ML materials
and not stuff like core of clamity or life bar
there is no challenge in obtaining them
why something like uelibloom is not used?
or exodium?
I love games that make you grind for things, but Auric was just too much
@idle rose It’s called Crystyl Crusher
Still is very easy to craft, and I still think it needs to be reverted back to the old recipe...
You.. see what Miracle Matter is, right? It is the old Auric Bar recipe
Yeah...
Can we have a pin saying no hardmode/pre-hardmode balance suggs for the time being (if that’s the usual thing)
unless I’m remembering wrong and the great hardmode/pre-hardmode rebalancing is not occurring
(malice
)
I apologize if this comes across as really rude or anything, just giving my ideas on how to improve polter a bit.
The clone used to be killable lol, it was honestly awful
It used to be killable, but Polter only took respectable damage while the clone was killed
So it just took forever
Really just meant it tanked a shit ton of damage for polter
i realized icicle staff is literally just "weaker blizzard staff" its not even like theres less projectiles. theres still like minishark rate of projectiles.. maybe gonna sugg something about that if i can
The fact I had to look up what you were talking about really goes to show the overuse of “insert ice related thing here [weapon type]” names
Frost Staff, Icicle Staff, Blizzard Staff, Ice Rod
Yeah uh don’t do that
Aside from that, difficulty is so subjective I can’t really judge this suggestion tbh
I think just having the clone reappear after you kill it would be fine as long as it has less health
Mhm
I just think having to fight 2 of the same boss at once just feels kinda cheap :/
yes this thing is very forgettable. i accidentally crafted it too so like
meh
Hot take, all ice weapons are pretty forgettable
other then frost bolt
Pretty much
Never used any of them other than the Frost Bolt
Like the only modded ice weapons I can clearly remember are the one from permafrost that shoots out a paw because it’s neat and that’s literally all I thought about it, and the one dono one because it’s like pretty alone post ml
ice barrage?
That’s the bitch
Honestly the only ice weapon I ever use is Avalanche because it destroys Destroyer 
Frostcrunch 
The suggestion also has some random details. I don’t think you really need to include it being a mini-boss or the last sentence
Meme aside I'm semi-certain a way to make Auric renewable is in the works
Since it's been asked so many times
Most likely
(Also this is a frequently suggested lol)
Oh wait was it recently removed? Could have sworn auric slime was on there
Oh, ok
Thx
(i still want auric tesla slime)
Cool, but not necessarily needed
i dont think auric slime has any reason being a boss, but i completely agree with having some method of sustainable farming for the ore, there's literally no reason to to have that option considering literally every other ore in the game can be farmed
What's better, the slime saddle or the suspicious looking jelly bean.
uh wrong channel but also the both have their own strengths and weaknesses, like bean working in water, and slime having the bounce off enemies, which i dont think bean has
also world hopping is a stupid argument to make resources unsustainable
you add an ore slime like every other ore? that's what the suggestion was asking for, unless i dont understand your question
don't make it slime 😔
slime format is overused
make these enemies unique maybe
(why are there so much ore slimes to begin with)
(not to question their purpose, but their design)
Golem
golem?
the only ore that doesn't directly drop from slimes is Scoria, and that's because of the abyss design overall
We need an Abyss slime obviously 🙄/nsrs
I still feel like being able to get auric ore through an enemy would be very nice
You would be able to do a proper no pickaxe pt without having to find your onyx excavator key
why not make ores available through extractinating once requirements are met
ah yes
literal ore spawned from heaven after killing a jungle dragon. better grab some funny sand
Is there any actual reason for Yharon being a “jungle” dragon, or is it just called that because it sounded cool, despite the fact that massive tornadoes of flame would be pretty harmful to a jungle teeming with plant life, including a giant flower boss.
yeah i tried to say that a long time ago
didnt go well
its apparently because "he can control his flames to not harm the jungle" or something
despite y'know
him literally sending out world size flarenados
Kinda dense that despite his theming having nothing to do with the jungle (outside of lore which is likely heavily outdated), he’s somehow connected to it and only allowed to spawn there
(its probably related to yharim being "jungle tyrant" or something)
Think it's just because he lives in the jungl
truen
@regal ether You should at least mention that adding drill equivalents would provide consistency with vanilla
And/or bring up the fact that Calamity adds none so far and they could use some modded representation
Right now all you have is a really weak subjective opinion
@fast current It might help with, what? "fight coordination"?
now that i actually think about it, that was a pretty dumb request
m
You can just, tell them what the new name is
fair enough
I miss Bumblebirb tbh
Life seekers are the little drones that mess you up during the bullet hells right
Ye though I'm not sure why they're surviving that long 
damn, was gonna make a life seeker death suggestion today, I got beaten 
since fodder boss servants have been being plucked off slowly (Seekers, Deus and Stasis probes, siren clones) maybe they can all be reviewed for how useful they are to fights then the obsolete ones can be removed all at once
Thank you @regal ether, the suggestion is a lot better now 👍
most boss servants just make slow attack speed weapon super unviable, they tend to be able to kill in 1-2 hits from fast weapon but they take an entire hit from slow weapons

best update tbh
@dawn heath read pins
Okie
I'd like to know what I did wrong cuz I'm a little busy and will have to go to school soon
You can't suggest specific items
That kind of suggestion with a name and recipe and such is what we call a Specific Item Suggestion
They aren't allowed anymore
also this wouldn't really work since relic stones aren't just stat boosts anymore except aero, they have new effects that don't really mesh together like the generic stat boosts did
You can suggest that an upgrade to HotE with the relic stones added to it
be added to the mod
But you're gonna need a lot more reasoning and you don't need specifications like a name or 5 ASE and 3 Cosmilite
suggesting to make the stones craftable into one is fine I think
but not to that specific
Ok
Elemental gauntlet but better
I'll think about it, but I gotta prepare for school rn. So yeah. I'll have to go
no worries
@hollow shell how are suggs specifically asking to balance something treated, like #suggestions-posting message ? should that be an ❗?
I have no fuckin idea
b4 everything was going on they would usually be passed along to a tester, but if something similar to post-ml rebalancing is occurring for hardmode than it should probably be put in a pin
Provide a New, Weaker Version of Counter Scarf That Is Craftable In Expert Mode
it's called shield of cthulhu, learn to use it

The sugg does discuss SoC quite extensively, so
Me when someone says skill issue for the 287473938th time in response to someone struggling 😒
also yeah that comment kinda just disregards the entire content of the sugg in favor of making fun of the title
that's kind of the point, yeah
I find the claim that counter scarf is equal in power to the shield laughable
SoC will have niche uses where it's suddenly amazing
but there are very few of those, and its primary mechanic often breaks and actively works against you
if the suggestion didnt make it obvious enough, SoC is way better than Counter Scarf in almost every way (except against pure projectile boss like WoF)
the suggestion is mostly to stop the constant complain to add Counter Scarf back to rev, with at least a solid enough reason to back it up
but shield is better though? what are you smoking LOL
better in specific scenarios*
in other situations shield can singlehandedly end your entire career, such as against clustered groups (evil bosses) and against WoF
unless you fixed the bounce
and made it so that it no longer sometimes just breaks and dashes through enemies
Counter Scarf is better for it's longer dash and the dodge ability, while shield of cuthulu is better in some scenarios when you want to bash into an enemy and get yourself knocked back out of the enemy
So it's a dodge without moving forward
the shield bash is only really useful for those few bosses that dash mostly horizontally like qb or duke
else it's just chip damage and/or putting yourself unnecessarily close to the enemy
they have the same exact dash distance
in very, very old versions yes but that hasn't been the case for a while now
a 15 second cooldown I frame is generally worse in most scenarios than a bash that gives i frames with the only cooldown being when you can dash again
however, you have to put yourself closer to the enemy to get those iframes, and there're only a couple
when almost every boss attacks by moving themselves into you that's a moot point of being closer
there are only a couple bosses that move fast enough in the correct direction for your fewer than five iframes to come in handy
and even then some of them are big enough where that still doesn't matter
for some of the ones that do work you have to unintuitively dash away for it to work
not really you can just bash through eye, qb, brain phase 2 skeletron, hive mind, twins, prime limbs, cryogen, and calamitas with no effort and any boss after you've already upgraded to asgard's valor or ornate shield
but that's not shield of cthulhu
whereas scarf is better on like uhh wall destroyer and plantera
that's those items
after you've already upgraded to asgard's valor or ornate shield
?
yeah bosses after that point
because you get asgard's valor after plantera
I forgot you get asgard's valor pre eye of cthulhu

again, unless calamity changes SoC in some way not mentioned clearly, it straight up won't work in over half of these situations
and it's not exactly great in mobbing either
it literally does work in those situations though?????????????
counter scarf's only advantage is against projectiles but this is a game where most bosses's most threatening attacks are the contact damage so
i disagree with the point of "most bosses most threatening attacks are the contact damage"... especially when considering calamity
eh I find most bosses contact damage to be the most threatening part
with a couple exceptions like scal or brimmy (and then providence who literally can't deal contact damage 💀)
well usually (with exceptions) i think contact damage does more damage than projectiles typically, so it can be that sometimes that makes it more threatening
ye
also probably biased as somebody who plays a lot of bullet hells but most projectile attacks aren't that threatening or hard to dodge imo
yeah probably some bias there
Yeah shield of Cthulhu definitely has a higher skill ceiling than counter scarf ngl
also shield of Cthulhu is useful against a good chunk of the pre-hm bosses so uh 
SoC is focused on timing and the speed of the thing you parry (e.g. duke fishron 3rd phase) but counter scarf is just. run at thing that would hurt you. it doesn't hurt you
shield of cthulhu is harder to use but has much higher reward compared to scarf
I think it’s fine to allow players the choice without forcing them to go through malice mode ngl
SoC I find is more reliable at phm, with more bosses focusing on contact
ye
while I despise suggs about returning challenge items back to how they were, having an SoC alternative could be nice indeed
variety is the spice of life
Actual Variety* is the spice of life
I really don’t need 10 ice magic weapons after defeating cryogen
i'm saying the quote without any alterations
but yes
post-ML desperately needs variety I think imo
Dash alternates are usually 1v1 options so it’s nice to have them
Indeed
Your options are pretty linear with like only mage and summoner getting alternative sets (with summoner’s kinda being dogshit now ngl)
counter scarf turning into a normal mode item 

playing normal mode 
based suggestion
from a likely incredibly outdated lore perspective I realize that yharon was like born in the jungle or whatever and yharim took over the place, but that really doesn't explain how the entire place hasn't burned down from a giant fire breathing dragon
iirc (and i probably dont) the jungle is pretty much all that's left
just rewrite the lore
smh
"Yharon the Tyrant's Dragon" would've been cooler and better iirc
Ooooo “yharon the Tyrant”s Dragon” sounds really good
(why do yharon and provi names need a comma anyways? i feel like that's always been really jarring to me)
I feel like putting that in your suggestion would be cool
specific is a no iirc
Oh, I mean like saying “changing it to something like (name) or something else”
but elaborating on the relationship between Yharon and Yharim for the new name could maybe work?
Yea
I feel like giving every single boss a name the size of a goddamn kingdom hearts’ game title makes it annoying more than epic ngl
(name, title) and (title, name) I think
i feel like a comma is redundant when you're already using "The"
idk just me maybe
Signus, Envoy of the Devourer needs a comma because it’s essentially completely separate.
yeah, even then Signus still feels weird and a bit long
just Signus would've been more than enough
epithets moment
Indeed I like that about Signus because it’s excessively extra and that entertains me that this void creature enslaved to the devoured is a extra bitch, but I can see it being annoying especially with all the other titles
for the 3 things that have them
Speaking of garbage names
both CV and SW have names alluding to their behavior and visual in a way
Can we just fucking call it polterghast yet
Unless you specifically know the story the details literally make no fucking sense
don't get me wrong, Signus is hella fucking cool, but the given name doesn't serve it justice
Fair
It feels like a goddamn shitpost fanship
man
Wym
that's actually spot on
polterghast, necroghast, necroplasm
I feel like memorable bosses in gaming always have simple names
Why does he have 3 names?
cue that damn music for lore videos
god
that's actually horrendous
a Frankenstein of names
Literally crackshipping the names together
funny
funny indeed
Agreed
I’m not going to lie and say I don’t prefer the name necroplasm but I feel like we should just have the name stay polterghast through the 3 phases
Considering it is what the entire community calls the boss
Realistically you also get away with the original reference to the sprite name with necroplasmic beacon
just checked and provi's name is "Providence, the Profaned Goddess"
the fucking comma irks me
lol
Same
those are all artifacts of 2018
Indeed
it's same category as profaned enemies
@ashen warren this also applies to shadow potions, the invis potion upgrade, so maybe mention that in your suggestion
also the effect does disable itself in bossfights already but it is annoying in other areas of the game too
Okay
And no, it don't for me
do you have stealth fade off?
mine disables whenever i summon a boss
but i still have the buff
it does for shadow potion
im pretty sure it does for normal invis too
shadow and invis just should not give invis in calamity
the invis serve 0 purpose but purely visual effect (a disruption one too)
What it actually does I have only seen used for getting truffle worms. So, mostly useless.
does anyone feel like a suggestion to nerf Malice Astrum Aureus is like the only one beside BoC that deserves a nerf?
I beat it on tier, but it is not a fun fight,whatsoever
Malicious oreos is a pain yea
same with bone mark two
(and of course both of them have rogue drops so rogue suffers a ton)
Cobalt kunai + shit ton of mobility
but Aureus is painful as fuck
since normally its just duststom/freq. manipulator just delete em
but rdr
That's worrying.
sorry but what is bone mark two?
also aureus is even more painful if you don't use sandstorm jump, it just outspeed you 100% of the time
Prime
wait prime is that bad? in my fight he is not bad at all
unless you are trying to no hit hm
unless it is rogue specific
rogue's only viable weapon pre-any mech vs Prime on stealth is kunais
the rest are just Atrocious
oh ya I can see that, because I was using seasearing so I had a good time
Maybe not Burning strife as it isnt that bad (as long as you don't miss lmao)
Malice Moment
Trying to think of a way to address the stupid amount of Hellstone across Calamity recipes
My first idea was make hellstone drop from Charred Slimes?
ikr
Or just make charred and hellstone drop from Despair Stones instead
Then we can remove Charred Slime
Now that we’re on this topic, is it just me or are there a TON of Calamity enemies that don’t need to exist?
Examples ?
Overloaded Soldier, Phantom Debris, Sunskater, Shockstorm Shuttle, Heat Spirit, Box Jelly, Moray Eel, Frogfish
Cnidrion
Sunskater is required in calamity. It's cute and makes me feel bad for killing it
!
That’s about as good an argument as putting Spooky Wood in the Necroplasmic Beacon because the tooltip says “It’s spooky”

Leave sunskater alone
Anyway…
Sand Tortoise
Blight Slimes are rough territory
Lemme just pull the wiki up
!wiki enemies
Aquatic Seeker, Sea Urchin, Calamity Eye
Sea Floaty(?)
Cryon, Crystal Crawler, Cultist Assassin
Should I stop?
Mfw not every enemy contributes to immense lore
Some are there just to add to the thematic of a biome, or so there isn’t a whopping two enemies in a biome (Ocean)
Ocean is probably fair
At least nerf or rework it
It’s a bit much lol
At least with space gravity going on
(and it’s hard to hit because it’s unpredictable)
why is the cultist assassin tied to crags and dungeon
i thought dungeon/cultists were supposed to be tied to abyss/eidolons
If you’re in space without a hook that’s kinda your problem
It’s tied to crags because it drops essence of chaos and it simply looks right to be there…
Which honestly, just resprite it
Just resprites it when there’s a thousand other more pressing resprites 
it just really doesn't fit in the dungeon rn imo
it doesn't match the other cultists or the dungeon
some kind of brimstone cultist does make some sense
but it should probably just spawn in crags
Overloaded Debris + friends would be fine if post-ml dungeon wasn’t such a shit show
In terms of just copy paste ectoplasm
You could have some possessed enemies in each biome if you wanted, showing the dungeon’s influence is kinda creeping out into the world
A good chunk of enemies exist partially just to drop this one item that you can grind in far bigger numbers the next biome over
Doesn’t ocean have a little more than that or have I forgotten
Shark, pink jelly, crab, sea snail, squid
crabs barely move towards you, sea snails are goddamn snails, and squids never fucking appear
yep
But you can’t just remove vanilla content 
while they could be buffed having fodder enemies is fine imo because it's literally wildlife that barely interacts with a godly terrarian
ofc they don't have the hostility of a shark
afaik vanilla otherwise is good at making enemies not fodder
Except black slimes, screw black slimes
^^^^^^
critters function on their ai iirc
but birds exist so idk
it's probably possible
holon how did this thing get in? wasnt it exclammed or?
Actually yea how the hell did any regular here not ping rover lmao
Ever since 1.5 dropped a lot of suggs that shouldn't have passed have
atMods do your work!!!!!!1!1! Smhmhmh
When will bad sugg season end
When the kiddies go back to doing something else
pretty sure rover asked it to be edited but it just never was?
@hollow shell Did you mean to not exclaim the suggestion that is now in voting
@heady nova
Scarf and SoC are equally viable, it all comes down to playstyle
As for actual dodges, relying on RNG is terrible game design. I find dodges a lot more useful in their current state. Making the cooldowns any shorter might end up making them overpowered.
Ok I should have worded that a little differently

I’ve never seen anything posted in #suggestions-posting that didn’t get any criticism from this channel. Which, ig, is a good thing
I agree that the dodging/reflecting accs’s other capabilities should be buffed a bit (the only good ones atm are the ink bomb line, statis belt (but not void sash) and evasion scarf lmao)
Ig I just don’t pay attention much
Isn’t that pretty much the whole selection though?
Actually no that’s all the dodges. Reflects DO need buffs
Hard buffs
All dodges but fucking Spectral veil which is still shit
And got worse with dodge rework
As before it was the only guaranteed dodge
And now its just worse abyssal mirror
Void sash needs a fat buff, theres no reason to use it over asgardian’s parry which is a godsend vs Yharon and Exos, vs Scal its a tossup as shorter dash often better but dodging a moon also good.
And with rogue theres no reason to run void sash when you already have EMirror
I was using sash on Exos for the dash length, but taking knockback drove me crazy
Same, as well as debuffs, not being able to ram through thanathos among other stuff
Meh
Master Ninja Gear line needs to have a new gimmick starting from its first upgrade
tbh
other dashes are either more preferable or popular because they have a unique gimmick to it
counter / evasion scarves have the dodge, SoC has the bonk, and Ornate Shield line have rams
meanwhile statis ninja belt thingy? hehe far
just that
Void Sash has damaging projectiles
So maybe Statis's Ninja Belt could get a weaker version of that
not a fan of those, you already deal infinitely more DPS than what the void sash projectiles are trying to give
They’re so weak yeah
Could buff their damage, then make Ninja Belt dashes throw gel balls everywhere or smth
master ninja gear is just like really weird for it's point in progression
Because it gets upgraded instantly
Ninja Belt should be a bit later in progression imo
stuff like that is always too weak or good enough to where you always run it
Passive damage is feared by clamity because it encourages facetanking
im going to expend this 7 min timer before i figure out how to make the title white someone help
Your weapons suggestion was already sent to sugg voting before
well dang i am terribly srry the new one is deleted ma bad
all good 
heyo, gonna suggest Cosmilite Bars get a drop increase
ive had to kill DoG about 10 times now just for cosmilite, and i still need more
im thinking 3x droprate, thoughts on that?
I feel like I could flesh out my idea a bit better but I also wrote this on mobile (which I can edit on not mobile if it got problems or can in fact be fleshed out more)
extra projectiles just for the sake of looking stronger is kinda boring
not just being a stat blend would be goo d tho
actually yeah true
Pre-1.5 equiver was the laptop melter
And melter of every cpu if used with gale
I’d like for ranger to not go rogue’s overused “more projectiles” route
added suggestion about cosmilite
I’d like to see accs about point blank shots
And maybe those going into gale
There was a rumor where a dimension with cosmilite ore was planned
i added a small point at the end about that because thats a cool idea
in that case we simply hunker down until 1.6

it would also make sense
yeah you need so damn many
because DoG is incredibly long
true
back to grinding dog for cosmilite now
@haughty fox if im needed
what
theres a dude named me in here?
kekw
yeah i accidentally pinged someone once with some random assortment of letters as a name by accidentally fumbling the keyboard
We kinda have a bloated number of ores underground ngl
correct
yeah, especially with hardmode rework adding all 6 hardmode ores and them being in huge quantities
now that i think about it
might cal make all basic ores generate in one world in the future?
copper/tin
etc.
oh god please no that would be so much ore
also kills world variety
true
i've pressed on this a couple times, but absolutely everything doesn't need to be available in a single world
except if you keep it that way it could be very hard to balance a few things
like evil biome content
corruption and crimson content absolutely do not need to coexist in a single world
e.g. if copper gives mining speed but tin gives armor penetration
obviously everyone goes for tin
Red makes a mistake in making these alts by making them stronger than original ones

and while he tries to entice players to use the new ores, yes that happened. but that also makes the older ores obsolete
those should've been use for a balanced variety option
minecraft doesn't have this issue because there are no alts and every new item gets a unique use
except gold tools 
but i know full well they won't remove evil island because boohoo my crimson content in my corruption world
boohoo people hating the superior evil option because it doesn't have vampire knives
red has a plaguing issue that persists throughout Terraria: he never went and backtrack with older content
exactly
shoutout to frickin bloody machete
relogic just throws new ingredients into the blender without thinking how they counter the mix that's already there
Boohoo people hating superior evil option because of no reason at all like corruption sucks bro

(I am legally required to say /s /j /s /j
It does already with the planetoids
Opposites

I wonder if we should ever get a cosmilite or auric pickaxe.
The speed of astral pick (or more) + their power would be extremely helpful for excavating a huge area fucking draedon arena
Also why are ancient fossil and archaic power limited to underground only anyways
Oh wait my other sugg went into voting already, time to type
is there any mining speed accessories except for archaic powder?
since ambrosial ampoulse lose it
@astral yoke never happening 
Godslayer is epic btw
That dash requires skill but boy its juicy
If you want a revive theres nebulous core
All of darksun is now cosmilite tier or auric
(The darksun items that are auric are sun beacons, climax, dragonfruit and the Yharon drops)
Gold tools are useful for speedrunning and enchantments
Also I remember than gold armor has innate explosion resistance
i know, i saw.
On a speedrun the first pick you make is cobalt iirc
Who needs any pickaxe before when you can just explode
not echraria speedrun
Just read the reply (didnt load before) lol
Minecraft is craft wooden, mine 3 blocks and ditch it
Then use the wooden pick to smelt the 3 iron you mined and ditch stone
@hollow shell exclaim #suggestions-posting message because it’s bringing back removed content?
Okay, that's offtopic, let's get back to existential suffering that is post-DoG.
”lets make the armor post moon lord available to all classes”
”ok sounds reasonable”
”not the one before yharon.”
”wh-“
”not the one before yharon.”
Its better, gives the class more sense of uniqueness
^
Now we wait til we get that penumbra armor darksun upgrade 
then don’t make it a thing in the first place
The one thing that is wrong with SilvaGunner armor is than chestplate and greaves have better stats than God Slayer ones.
Do you know how fucking old those sets are
i wanna repost a sugg i made about that now
might need to dig a bit tho
yeah but what does it have to do with the option being there to begin with
Well ofc, mage and summoner need a way to not get one tapped lol
It made sense back then, but now it didnt
h o w
I mean damage, crit and movement speed
w h a t
A boss fight being split in two was fucking weird
Add an upgrade to Umbraphile Armor made out of Darksun Fragments.
Umbraphile armor is a great and relatively unique HM rogue armor that can last a good while. This is what post-ML feels relatively lacking in comparison to HM: Proper single class, unique armors.
Adding a post-ML upgrade to Umbraphile made with Darksun Fragments would not only be an remarkably matching thematic, but also giving way to more single class armors on post-ML, following Fearmonger (somewhat) and Prismatic.
and having it stop you just to run through some event
Fearmong is tank set
at this point i’d remove the fkn godslayer set and make silva the post DoG armor
because it’s just better
But it used to give so many minion slots the player base thinks its still summoner 
i guess fearmonger being a single class is kinda moot now, since the summon stats is nerfed
yea
i copied straight out of the old sugg
will make a new one soon
i’m doing pure melee i don’t rlly wanna use summoner
but that’s a me problem i guess

I don't see how tank summoner is weird
lets not go into whip talk and summon SGM, the aftermath is nothing any regular wants to experience again
does melee inherently mean tank now?
No lmao
i’m all lucky accessories
after trying it out god slayer dash is WAY better than the old silva revive
What
i want to not get one tapped either
like in every single way possible
Melee has a variety of playstyles
DoG one tapped me so many times it’s absurd
you just have to get accustomed to using it
if silva revive is not 1 time per life it will be another argument
god slayer is as strong as silva in terms of tier
it should be 1 time per life
Heck its prob the second class with the most setup and playstyle variety, but nothing fucking beats rogue and its accs bloat
silva is better
stat wise
i looked
Thats a problem of you running glass cannon
yeah
A rookie mistake
silva and god slayer is separate class, you cannot really compare the stat
now i do not have the option
How tf
if you want a revive run neb core
Yharon still fucking deleted you if you ran glass
it is like saying god slayer is better because it has higher crit compare to summoner armors
So what you’re saying is you used Silva as a crutch to justify running glass cannon
Ok this boils down to git gud lmao
but that’s also the same reason someone said mage needed it
pretty sure it was you actually
so
uh
by that logic
if you are going glass cannon you make your choice to be fragile, you literally can go the polar opposite and not care about taking too much hit
if you decide to just be fragile then your only choice is git gud, otherwise just go full warding and tank
that’s so unfun though
And i was referring to stats, not the revive
if you're expecting glass cannon and crutch mechanics together, this mod is probably not the place
gonna be dead honest
fun is subjective (getting 1 tapped is not fun to me), but like I said, you have the freedom of choice to be glassy or tanky
no one is forcing you to do defiled armageddon
yeah they get BOTH though
I r o n H e a r t
the stats and the revive

Iron Heart atm isn't fleshed out enough to be good enough for a challenge mod
rn it's just discount arma that lets you proc % hp based stuff
i wanna know the stats of the silva armors melee helm i genuinely forget
And here you only said stats, not abilities
Well comparing the old melee helm to the new Silva set would be an unfair comparison, cuz it's now a tier lower
although the stats might be an oversight but that will be no way near the problem, god slayer dash is so much better compare to silva revive
Storm dementia
Wrong reply lmao
i also mentioned the stats though
i said the stats of the silva chest and leggings were just
objectively better than godslayer
But then funny setbonuses
it’s not even defense that’s the problem there
summoner cannot use crit chance whatsoever, mage just for some reason always get higher crit chance overall
they just get more damage
so I guess the devs just decide to not adjust for it
Setbonuses
It's just a problem of inconsistency
^
That could be fixed if devs actually bothered to check post-ML armors
Which they did (and Demonshade is no longer dmon)
Nerfed a lot but makes sense
yo isn’t the setbonus literally just the dash or am i missing something
It's a damage difference of 3%, and also 3% crit chance
Theres more
Ranger gets more projectiles
Rogue gets stealth and other shit
Melee has thorns and proj release on hit too
And allows tanking of all damage under 80
Yeah
Literally the bottom line
Scroll more
okay, so
It still gives 10 minion slots
i read it
and the melee setbonus at least

Nah
only summoner did no? other class just have stats on helm
Probably a "after the revive has been triggered" thing
ya or that
Auric did give you shitton of damage on full HP
no more ridiculous contact dmg though
regardless i’d rather have the revive because i already have an evasion scarf
but that’s a build thing
so it won’t always apply
you realise now you can have... two dodge? (sorry was referring to evasion scarf and god slayer dash)
Why are you using scarf so late? If true melee maybe but just use celestial shell
it is not like one override the other
Cant*
i like the dodge
it helps out a lot when i’m stuck
Just use void sash







