#suggestions-discussion

1 messages · Page 1196 of 1

gray nebula
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yeah true i agree with that

exotic stag
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why not remove calamity then if its painful HDfailure

oak sage
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rn im struggling with twins. im using whips for speed and the excalibur. Might also use the brand of the inferno

once plantera is dead, i can obtain the keybrand and a bit later the horseman's blade. then i can also get some more whips and move on to the final true melee weapon in vanilla terraria, the starlight

gray nebula
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but i mean, saying one thing is too much effort doesnt mean that everything is too much effort lolll

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i mean it could be nice to have a list of "nonimportant" projectiles to be able to use them for a lot of stuff but i mean wow there are a lot of projectiles

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and itd break with other mods

oak sage
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so thats my true melee 1.4 playthrough in a nut

earnest raptor
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whitelist could be combined with size check and hurtbox

oak sage
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the oof ouch owie box

gray nebula
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last time we tried to make smth that can clear projectiles it was the relic of resilience and then it broke a lot of stuff like minions and important projectiles and thats a fail

earnest raptor
gray nebula
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bruh

exotic stag
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why not just set up like grouping a bunch of projectiles together in one group

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then have that one group be like

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say uh

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bolts or smn

gray nebula
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i mean ideally calamity doesnt let you easily bypass a big boss in another mod

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and also i mean idk just looking at the size feels too patch of a solution

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basically : its a lot of effort for a solution that probably would work, but there are easier to implement alternatives so lets look at those first

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ombgus 👍

small timber
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let's say you can counter yharon bullet hell fire balls: how many projectiles are you allowed to knock back, all of it?

gray nebula
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gotta manage the time and effort of the team yknow not just pour it all into making a complicated system just to make true melee more viable if in the end its still not appealing to most of the melee audience

small timber
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thats the issue there

gray nebula
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especially if the team could spend less time doing smth thatd make more people want to play true melee

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i mean thats just how i see it

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im not a melee player anyways retardation summoner is cooler & funnier

fossil bronze
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speaking of cross mod stuff
thorium has some items that interact with spears, flails and martian weapons and most calam spears work with it, but flails and martian drops dont

earnest raptor
fossil bronze
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can i suggest that martian weapons and flails be made functional since there seems to be precedent

gray nebula
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idk how that stuff works

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maybe its not specifically coded to work with thorium but its just that spears have a way to recognize them or smth

small timber
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so what you mean is if you keep swinging the entire yharon bullet hell projectile should be trivialized>

oak sage
gray nebula
gray nebula
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awesome (,

small timber
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then you will end up getting hit anyway because they come in waves

gray nebula
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just dodge

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L

earnest raptor
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okay, I just thought of something

small timber
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and let's say if you are not true melee, you can just use it to swat away projectile with other classes

earnest raptor
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maybe dashes with iframes or something?

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right click and you thurst forward with your oversized sword

gray nebula
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omg yes so true

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thats p much exactly the kind of solution i was advocating for

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weapons with integrated movement and iframes

sleek wadi
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If the projectile swat away cooldown only ticks down while the weapon is out then other classes can't use... not that they'd think to lets be real KEKW

gray nebula
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slash through an enemy and then have cool afterimages deal extra dmg like the first fractal but cool

small timber
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people hold portal gun to drop faster, they will (ab)use it trust me

sleek wadi
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Lionheart negates a 3rd of each BH no matter who you are and no one thinks to use it

small timber
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lionheart is also super late game, and now I think malice drop

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from scal

sleek wadi
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No its a post-polter purchase from cyborg

small timber
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oh wait wrong weapon

gray nebula
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fail

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thats gaels greatsword

earnest raptor
sleek wadi
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Also its true melee, you using that cheese option is cutting into your all-valuable deeps if you aren't true memee anyway

fossil bronze
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why is astral arcanum tele and the celestial jewel tele seperate

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keybinds

small timber
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I think lion heart is more that people don't know it exist

fossil bronze
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nobodys gonna have jewel and arcanum at the same time

small timber
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it comes from cyborg

oak sage
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list of true melee weapons in hardmode 1.4 by my definition:

the hardmore ore swords and spears, excluding chlorophyte stuff

Obsidian Swordfish

Mushroom Spear

Jousting Lance

slap hand, classy cane, and pearlwood sword (overpowered)

phasesaber

Breaker Blade

Firecracker

Cool Whip

Cutlass

Bladetongue

Hambat

Fetid Baghnakhs

--POST ONE MECH--

Excalibur

Hallowed Jousting Lance (I love the lances so much they are obviously impractical but damage scaling with movement is a really fun concept)

Gungnir

Durendal

Brand of the Inferno

Ghastly Glaive

--POST MECHS--

The Horseman's Blade

Dark Harvest

Keybrand

Shadow Jousting Lance

Morning Star

Psycho Knife

(Kaleidoscope counts but I have it banned. way too OP)

Starlight

there is only 8 true melee weapons post mechs. 3 of which are summoner whips, one of which is banned.

I dont have much to work with and itll be hard getting through plantera with just an excalibur

gray nebula
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(probalby uh

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(make a text file)

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also whips being in that list truly does underline how we live in a society

fossil bronze
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whips need more integeation into summoner mechanics

oak sage
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i mean they behave like melee weapons and are buffed by melee stuff so they are kinda hybrid. they dont fire projectiles and stuff so

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im mosting using the speed boosting ones to buff damage

small timber
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in some sense currently whip is kind of like oversized true melee weapons (like murasama)

oak sage
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yeah

sleek wadi
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Introducing more moments where contact damage is disabled might be worth considering

gray nebula
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so true

oak sage
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and starlight shows that true melee weapons can still be cool

gray nebula
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but itd also require rewriting a lot of stuff

fossil finch
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Make so you actually have to whip the summons

gray nebula
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starlight is cool and i want more weapons like it

fossil finch
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Itd be funny i think

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Why do you whips the enemies anyway
Thats not how it works

eternal escarp
oak sage
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my 1.4 true melee playthrough has taught me so much lmao

fossil bronze
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i think summoner being able to more directly influence fights is interesting

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just rn whips are not interesting

oak sage
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struggling with twins still tho

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whips are kinda interesting to me, as someone who normally plays summoner

small timber
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normal or master? if normal probably cross necklace time

oak sage
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yeah im in master mode

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master mode 1.4 true melee

small timber
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whips should be focus on the "tag" not the actual attack, at least in my opinion

oak sage
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agreed

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they should be a support weapon

earnest raptor
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shadow lance
more like railgun bullet

oak sage
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which is why the funny rainbow whip is banned forever

fossil bronze
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what if whips did low damage

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but affected both you and the enemy with a buff/debuff respectively

earnest raptor
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summoner still has busted damage modifiers

gray nebula
oak sage
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cross necklace, brain of confusion, ninja gear (when i get it), and hallowed armor is what ill be using for the entire playthrough honestly

earnest raptor
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maybe that's a theme for sugg

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rebalance all minion damage bonuses so they are not as ridiculous

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clam has summoner nerf anyway

oak sage
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brain of confusion is really really good now imo

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especially for melee

cobalt heath
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Im just imagining the pain whit the devs on calamity whips

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Cause they are expexted to have projectiles

oak sage
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honestly some of them just need a direct damage nerf

small timber
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I vaguely remember a dev saying they will destroy whips when the time comes

oak sage
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i dont like that

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just nerf the damage

small timber
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I don't know the itteration, just remember the wording of something "obliterate whips" something

fossil bronze
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theyre still boring

oak sage
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they should be support weapons and i love that

cobalt heath
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Shit just needs to be balanced w summon damage and tag damage

fossil bronze
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they just deal damage and buff you

small timber
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also completely off topic, I thought there was a suggestion of actually changing true melee mechanics in posting

cobalt heath
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But please i swear dont Change calamity obs armor to vanilla obs armor

oak sage
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they are mostly support weapons but they should go all the way with the support naturee

earnest raptor
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whips deal no damage

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they are toys

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that's the change

cobalt heath
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Not true taxevasion

oak sage
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what im really excited for, for summoner, is to have that new 1.4 summoner rework mod be compatible with calamity. it actually fleshes out minions by giving you 2x more control over their behavior. so you actually feel like you are commanding an army and not throwing some random monsters and hoping they do something

deft yew
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oh dang never heard of that

oak sage
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yeah

deft yew
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will have to check it out

oak sage
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it adds other stuff too

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but im only interesting in the AI rework and new mechanics

deft yew
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oh does it add any sentries?

oak sage
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not the new items and stuff

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idk cant remember

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but basically

cobalt heath
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I think it added atleast one

oak sage
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you get buffs for having diversity with your minions, you can seperate them into teams and decide how their targetting behavior works, and they are given superior pathfinding AI

cobalt heath
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What i want More off is minion slot buffing minions like stardust dragon

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So its one minion but gets buffed by More slots and uses

oak sage
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so if you have 5 minions, you can split them into a red team and a blue team and make the blue minions target weak enemies and the red ones target closest enemies, for example

small timber
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you will probably need to install unlimited buff slots for it to be useful in calamity, or change how minion works with buff slots

marsh girder
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Whips will be good, even if they arent damage in calamity, they mostly exist since they grant buffs on hit and debuff enemies, plus give decent targetting

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The targetting is the selling poibt

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Point

oak sage
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except Kaleidoscope dear god

oak sage
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its so overpowered

small timber
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I expect calamity to obliterate whip damage when the time comes, and it is mostly just tag

deft yew
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me when summoner crit chance

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(flamsteed moment)

marsh girder
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It mostly just exists since it can allow for targetting control

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Thats all i care for

small timber
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ya, I don't like the initial idea of having the least defensive class to go semi-melee just to use a semi-melee weapons to boost along with summon weapons

marsh girder
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target control is again

oak sage
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its not even crit chance that makes Kaleidoscope op. its the 180 base damage on a pre-golem whip

and the whip already gives 10% crit chance to minions and 20 tag damage

marsh girder
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The sellingnpoint

oak sage
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and super speedy

sleek wadi
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Summoner's can already theoretically choose their target. Theoretical not because its some obscure method, but because its a coinflip on whether it works

small timber
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oh wait I phrase it wrongly, *basically using a melee weapon with your summons and say "haha new summoner mechanic"

oak sage
marsh girder
oak sage
sleek wadi
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I'd call the buffs to minions the selling point seeing as setting targets is already a thing the summoning staffs can do

marsh girder
gray nebula
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do not tell any "um whips are good because targetting" users the fact that you can also target enemies using right click with summoner weapons

deft yew
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remember

gray nebula
deft yew
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obsidian armor exists

small timber
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targetting is the main thing, to some extend you can just add the tag damage to the summons itself and it will be the same, but cant do it with targeting

gray nebula
oak sage
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how?

marsh girder
gray nebula
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isnt it the exact same targeting system being used

marsh girder
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It unlocks itself

gray nebula
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idk i mean

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just re right click really

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never had problems with it unlocking

oak sage
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same

marsh girder
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I have

oak sage
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endgame summoner

obsidian armor

Kaleidoscope

Terraprisma

marsh girder
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Obsidian armor is being sent to hell in 1.4 cal

oak sage
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bee armor was sent to hell :(

marsh girder
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Sadly

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bee armor is useless

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Because obsidian

oak sage
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obsidian armor killed it

marsh girder
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Bee armor was meant to be a more slot alternative, but obsidian still crushes it

oak sage
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yeah

marsh girder
deft yew
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me when +35% [melee] speed

marsh girder
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Fresh out of 1.4.1 obsidian though

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God

deft yew
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knowing how powerful violent already is

marsh girder
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What the fuck was that

small timber
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bee armor is +1 slot and less summon damage than obsidian, somehow

deft yew
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obsidian armor is stupidity

marsh girder
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when 1.4.1 released it was meta to never switch armor

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They had to nerf it to hell and its still op

deft yew
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because you could just kill a few creepers, bomb some lava pools, head down to hell, and the game is over

marsh girder
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Leather whip vs plantera with that 1.4.1 versiob

deft yew
marsh girder
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Yo

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To show just how stupid obsidian is

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I challenge both of you to a mastermode ftw whips only race

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First to beat moonlord is

deft yew
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guys

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draft time

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Rework the Arcane modifier

Calamity has been tweaking accessory reforges for a while, and in 1.5 all of them feel equally useful (Menacing, un-nerfed Lucky, buffed Warding, buffed Quick, and Violent). Arcane's effect, +20 max mana, still feels incredibly worthless and bad, as mage weapons consume mana far too quickly anyway. Mana Flower further invalidates it, because mana potions restore a fixed amount which cannot be increased by any means, so the benefits of more max mana are felt for about one second. Making it do something else, like reduce mana consumption or increase mana potion effectiveness, would give it a fighting chance among the rest of the reforges and line up with what Calamity does to reforges overall.

oak sage
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i had that idea lmao

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was gonna post that

marsh girder
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+20 max mana is actually very stackable

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And kind of op for some items

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Cough cough

deft yew
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ion blaster

sleek wadi
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It would be, if it weren't for the mana cap

marsh girder
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That one mana wcaling

oak sage
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so is warding but it means nothing

marsh girder
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Dcalign

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Scaling

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Yes ion

deft yew
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yes, the MANA CAP

marsh girder
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Yeah

oak sage
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didnt mean that

deft yew
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the further you get the exponentially more useless arcane feels, because of the mana hard cap

oak sage
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^

marsh girder
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Ok i agree with that

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but for like a little bit of time with ion blaster it could work

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Like one boss

deft yew
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literally one boss

sleek wadi
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More mana is also hurt by mana potions being flat restores, so if you're a mana flower enjoyer you don't need more mana than the amount necessary to cast the weapon

deft yew
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if you just use mana flower the benefit of arcane is felt about one second per boss fight

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so lemme add mana flower to this equation

sleek wadi
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So maybe if arcane also boosted how much mana potions restore it'd be more valuable

marsh girder
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+2% mana restoration or so

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Would be a pog bonus

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since up to

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14% extra per potion

deft yew
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+14

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that still doesn't feel like much

small timber
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how much will it be a balance problem if arcane give mana cost reduction?

marsh girder
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4% would be better

deft yew
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28%

small timber
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you are sacrificing every other possible enchantment with it

deft yew
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remember you sacrifice damage or speed

sleek wadi
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We do have to remember that increasing the rate at which mana is restored in anyway does mitigate mana sickness partially, leading to a DPS increase if you're running into that

oak sage
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Charming-
+0.50% mana usage reduction
+10 Mana

Enchanting-
+1% mana usage reduction
+20 mana

Spellbound-
+1.5% mana usage reduction
+30 mana

Arcane-
+2% mana usage reduction
+40 mana

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heres my idea

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4 tiers

deft yew
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ok that's big brain

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kinda like warding's 1% DR

oak sage
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brb

small timber
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not exactly sure how necessary it is for calamity it introduce their own tiered enchantment, since they just followed vanilla. Tiered enchantment is such an unnecessary mechanic (made even more so with reforge rework). Just Arcane is probably fine

deft yew
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true

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just remove tiered ones lo

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also did they ever re-add the 1% and 3% crit modifiers?

small timber
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the only argument is that it exist in vanilla so they have to delete vanilla stuffs for it

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2 & 4% I assume, lucky surely is 4

deft yew
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ye

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i've only seen precise and lucky

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forgor what the 1 and 3 modifiers are called

small timber
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change log says 2, just search "precise"

deft yew
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does the draft look better

sleek wadi
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Still concise and addresses more issues while bringing in more solutions, yeah it looks good

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Now watch it drown KEKW

small timber
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need mage player to look at it, I am basic ranger cuck

deft yew
deft yew
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but it's still worth doing

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and i can do it again in about a week

sleek wadi
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Yeah. I think only one sugg got to 270 ever and any others that passed were due to a dev coming in and saying "Yeah sure I can knock that out in like, 10 minutes"

deft yew
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🤞

sleek wadi
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Silent exists btw

small timber
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that said isn't warding (post-ML) objectively the best enchantment unless you are rogue for stealth? since all damage enchantment get nullified by rdr and ms is not really that affected by full Quick with good wings

earnest raptor
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rdr is malice thing

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it doesn't matter outside of malice

sleek wadi
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I'm not sure how effective RDR is in actuality so I'd want to see some kill-times on whether or not its cucking the damage modifiers outside of malice

earnest raptor
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it's not

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it's not it's not

small timber
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in my exo fight it halves my damage against ares solo phase (I choose ares first)

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rdr is still a thing in current version

earnest raptor
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how you don't understand?

small timber
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damage useless because I pop an adrenaline and suddenly my full menacing and lucky do nothing

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Quick is definitely BIS pre-ML though, no argument there

deft yew
sleek wadi
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So stealthy it almost made it out of the sugg KEKW

deft yew
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:lo:

safe oasis
eternal escarp
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which cannot be increased by any means

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forgetting the Mana Regen builds

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where you simply stop attacking for like, a second and gain enough mana to fight for a while agian

oak sage
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im back

small timber
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If you are referring to silent, it is at a time when calamity is following vanilla formula and on top of that adding their own modifiers

In the case of arcane it is to split it, not to add new mechanic

oak sage
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not a new mechanic

exotic stag
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(warding)

oak sage
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just making arcane useful

exotic stag
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(warding line HDfailure

oak sage
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not even a new concept

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every other modifier has tiers

small timber
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Thematically? Sure
Mechanically or pratically adding tiers for arcane will be redundant and mostly waste of effort

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It is like saying lucky and precise should have 1 and 3% version because all others have 4

oak sage
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???

exotic stag
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we werent?

deft yew
sleek wadi
eternal escarp
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still, mana regen is pretty effective in giving you mana back

sleek wadi
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The existence of mana regen builds does not excuse arcane being unusable garbage

deft yew
rugged belfry
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I’ve never really liked Arcane.

Very weak in comparison to the other reforges, and it’s class-focused, unlike the others.

deft yew
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Sticking to the meta is NOT the way to deal with something being bad

deft yew
sleek wadi
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Arcane getting buffed to also boost mana pots would actually help mana pots compete outside of edge cases like prisms.

deft yew
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Technically Lucky is inversely class-focused because of summoner

deft yew
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And about giving Hypothermia glacial state

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Honestly, just buff Penumbra HDfailure

rugged belfry
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But I fully support buffing Arcane, since it:

  1. Sucks
  2. Sucks
deft yew
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Ranged velocity would be cool but fall off later

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Summoner modifiers are rough territory because slots are busted and vanilla minions are coded harder than rocks

sleek wadi
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If we were in 1.4 additional summon tag damage might've been an option

rugged belfry
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So tempted to design a mod that makes summoner into a global damage type and just removes all the armor

deft yew
exotic stag
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remove all classes. make all classes into "punch the shit out of your enemies"

deft yew
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true melee supremacy

sleek wadi
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WeaponOut fist supremacy

eternal escarp
grim tusk
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Arcane getting mana cost reduction would be nice

deft yew
eternal escarp
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then i stand corrected for i did not understand correctly

sleek wadi
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Mana cost reduction would be more fair to both pots and regen builds wouldn't it, alright I'm in favor of that if I had to pick one

deft yew
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That IS true

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Regen increases the higher your mana already is

rugged belfry
deft yew
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So if your max mana is high enough you get FAT amounts of regen

deft yew
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Touhou?

rugged belfry
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Yeah but the bosses are passive

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Imagine farming carrots with Yharon

deft yew
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chickens

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:lo:

exotic stag
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dog gets eaten by big worm

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bird

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not worm

gray nebula
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we already kinda planned to make the arena look cooler but a shader for the outside of it would be kinda sex as well thats a nice idea..

naive ravine
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does this sound cool?:
The temporal umbrella has a melee hit that does 56 damage with no gain from boosts

when the hat is spawned it can do a static damage of 56 that counts as summon damage to reference that this is a melee weapon from the original game A Hat in Time. It can also 1 hit the cultists outside the dungeon , the cultist assasins, and eidololists because they're almost like mafia members as a cute reference, it still functions normally with the inital summon but would be great to see, it also would have low knockback.

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it'd also ignore 10 defense forgot to put that in

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or about that

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I'm worried it's unbalanced

sleek wadi
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Too specific and because temporal umbrella is a dedicated item I think you need permission from the dude its dedicated to to make a suggestion that does mechanical changes.

naive ravine
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oh ok who donated the idea again?

crude geode
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It’s a dev item lol

naive ravine
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I don't understand dev items ngl

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I'm pretty new to calamity so

north plank
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It’s Ben’s dedicated item

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there’s a page listing all dedicated items and who they are dedicated to on the wiki

crude geode
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uh the spider biome is exceedingly less important than the dungeon lol

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also journey's end is not "around the corner" lol

drowsy plank
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1.4 is coming eventually, and i know it isn't as important but i dont think there's anything wrong with the idea

sleek wadi
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Config to disable defense damage will never be a thing. Defense damage exists to kill facetanking while letting the devs make defensive items good with no fear of enabling facetanks

frail mantle
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as ozz once said, defense damage is a necessary evil

hollow shell
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@lavish cloak Those ^ and also only 2 suggs allowed per day

lavish cloak
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is it really necessary

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it punishes everyone, including people who facetank

sleek wadi
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Except it doesn't. Defense regenerates after 3 seconds

hollow shell
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The logic is that now we will be able to make defense and DR more prominent in the mod
because Defense Damage grants us that permission

sleek wadi
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The time window where you're gonna be hurt for more damage is small enough that if you're playing honestly it'll be like DD doesn't exist

hollow shell
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Without it, boosting defensive effects will facilitate facetanking and Luigi% and such

lavish cloak
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can't that just be done by reducing the effects of defensive equipment when the player gets hit, similar to beetle armor?

hollow shell
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That's exactly what Defense Damage is.

sleek wadi
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Thats what defense damage is

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For glass cannon this is even less relevant because DD is proportional, not flat

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The more you have the more you lose.

hollow shell
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I think it affects DR too

sleek wadi
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DD effects DR relative to how much defense you lost

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If you have 150 defense and 10% DR and take 15 DD, you lose 10% of that DR so 1% DR lost

lavish cloak
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defense damage seems sorta like a bandaid fix instead actually balancing defensive items

gray nebula
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defense damage moment ❗

sleek wadi
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Its the best solution we got to the problem because when we DID try to balance defense in the past it had stupid useless conditions like being submerged in lava

north plank
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it’s not like other defensive stuff was buffed as well

river glen
frozen hornet
#

I can say I barely noticed DD in my current pt

#

Granted I wasn't going full tonk but ye

clever raft
#

I forgot to suggest this the day the draedon update came out but

How about make the rework to the goblin tinkerer its own separate mod?

frozen hornet
#

Why would cal devs do that

sleek wadi
#

Why would we make it a config tho, old tinkerer mechanics fuckin' sucked. As for separate mod thats also a no as the devs don't want to upkeep more mods then they have too

ruby plover
#

Yeah I doubt they would give people an option to waste loads of money when they could just. Not

sleek wadi
#

Its why we haven't gotten a calamity QoL pack

frozen hornet
#

someone somewhere would do it themselves so just wait for them HDfailure

ruby plover
#

Wait nvm misread your thing

#

That’s about making a QoL pack isn’t it

half sage
#

yea having it be a config is dumb because the new system is objectively better, and if someone else wants to make the goblin rework their own mod, they can do it themselves, like with the cal recipes for vanilla items mod

frozen hornet
#

There's already a mod for cal vanilla recipes

#

And probably more as well

#

It's not exactly a QoL pack byea

cobalt pewter
drowsy plank
#

ok that just isnt true

#

i know it's going to take a while

#

but in the long term it probably isn't going to be more than a year

#

and yeah calamity will take awhile to get there

cobalt pewter
#

point is, 1.4 tmod is not "just around the corner" I guess

drowsy plank
#

who cares

#

that wasn't the focus of the suggestion anyway

cobalt pewter
#

besides I don't ever think cal gives anything to spider biomes

#

so the reason for consistency doesn't work if the inconsistency isn't even here yet

drowsy plank
#

it doesn't but i think it would be a neat addition regardless, literally every other biome is moveable and reproducible in calamity besides spider right now

#

and calamity does use spider drops for things so it's not like it's a useless addition, not to mention i feel like putting it on skeleton merchant makes it rare enough to be reasonable still

#

calamity seems to be very supportive of sustainable resources with the ore slimes and crawlers and such, but a player could easily accidentally destroy all of their spider biomes and have no way to replace them

#

altars are in a similar situation but it's not like they're actively harmful to the player like spider biomes can be

#

oh wait no i was right, draedon's forge does count as an altar

sleek turret
#

Fair point

crude geode
crude geode
#

actually that's true

#

my b

#

the one thing it's used for (though if you somehow lose your spider armor you deserve to not get fathom swarmer)

#

it's good for making a summoner that doesn't die in 2 hits

grim tusk
#

For plantera in nohits, on regular pts its a good tank set but faces heavy competition from Tiki

crude geode
#

(Tiki?)

#

fathom is just straight up better iirc

grim tusk
#

However spoopy armor

crude geode
#

indeed

#

spoopy armor isn't realistically overrated.

#

tiki is barely valued by the community lol

grim tusk
#

In terms of offensive to defensive its
Spooky > Tiki > Fathom

#

And people prefer offense

crude geode
#

Tiki just doesn't have a current use rn

#

not every build has to be glass cannon just cuz defense damage exists

grim tusk
#

^^^^^^^^

#

Defense is so underrated

#

Luigi%

silver silo
#

the best offense is a good defense

crude geode
#

Anyways, dumbass takes aside

grim tusk
#

On infernum test vers everyone is using full warding vs the abomination that is exos lmao

crude geode
#

Can we nerf the damage of SCal.

grim tusk
#

Just get more chonk or dodge

crude geode
#

I feel as though the damage is too high for a normal "boss", considering she's not a superboss anymore.

silver silo
#

its a boss designed around careful movement and learning patterns

#

and being good at touhou

grim tusk
#

Soon™️

crude geode
#

not the place to discuss it

small timber
#

scal doesn't need a damage nerf (not counting Malice for obvious reason), with full warding on my ranger the first bullet hell only did 400 damage

#

it is not THAT bad

#

if anything the ares nuke cause me by far the most problem

#

people just more prone to 7x menacing or lucky and go full offensive accessories

crude geode
#

true

small timber
#

and if they do that, they choose to do that

frozen hornet
#

I had 4 warding and mostly tank accs and still got two-shot bruh

#

Maaybe it's a skill issue but brehn

crude geode
#

from the first bullet hell?

#

cuz that's always the most damaging because reasons

frozen hornet
#

Ye I didn't get past sep phase

#

spent 30 something attempts

small timber
#

is your tank setup anyway close to this?

#

because with this first bullet hell does less than 400 damage, at least no way close to 2 shot, unless you are not using cadence pot

frozen hornet
#

I had aegis, sponge, core, rampart, nucleo and darksun ring, tracers iirc

small timber
#

ah ya, I guess for summoner nucleo is somewhat unskippable

frozen hornet
#

4 warding 2 menacing 1 quick

small timber
#

for ranger I just dropped quiver after noticing how pointless damage is with rdr

frozen hornet
#

Funny how I somehow got exo mechs to like 50% on all of them in less attempts than it took me to get scal below 90%

small timber
#

if you are not restricting yourself to a class then just murasama it

#

it is faster that way

frozen hornet
#

murasama is cringe so I don't use it

small timber
#

ya I didnt use it too (cringe) since I am doing class restricted playthrough, though it is a desperate measure for consideration since I don't know how good summoner is for brimstone heart

frozen hornet
#

(It's pretty bad ech)

small timber
#

another desperate measure is lion heart, not exactly solve your problem, but it helps

#

but at the end I don't think scal needs damage nerf, if you compare it to exo you will notice similar numbers, but scal fire it at much less frequency

#

just that scal restrict your arena so it is harder to dodge, damage itself is not really a problem if you are not going full glass cannon

frozen hornet
#

Actually I forgot I was using rogue on scal, the summoner loadout I used for exo mechs ech
so nanotech+mirror instead of ring and nucleo, silent and silent, the rest are the same

grim tusk
small timber
#

well haven't try it, surprise that dragon rage do better than murasama at true melee

#

just referring to the old method and I assume it still works

grim tusk
#

yea still works

grim tusk
frozen hornet
#

i used atom splitter and ref rotor because funny new weapon

crude geode
rose latch
#

early hardmode is being rebalanced right?

crude geode
#

Can’t recall

#

Think they might be

frail mantle
#

yes

cobalt heath
#

buff it or nerf it?

rose latch
#

ok I guess there's no point in suggesting early hardmode balance changes then

crude geode
#

Not really no

crude geode
cobalt heath
#

the dog idea is kinda good

#

but no concretical suggestions on how to do it

earnest raptor
silver silo
#

clearly all bullet hells are a touhou reference there is no debate

frozen hornet
#

touhou is a touhou reference

rugged belfry
#

Is it?

fossil bronze
#

"bty phase 2 DoG is also apparently easier than Providence, Yharon, Draedon and SCal.Maybe we should buff DoG overall."
from a recent suggestion in voting

#

why would dog p2 be as hard as scal or draedon

earnest raptor
#

I think the sugg is poorly worded

#

but I see how people struggle more with polter or duke than DoG

cobalt heath
#

the point is that the difficulty for its stage is easier than provi at post ml, yharon post dog etc

tardy smelt
#

it differs per person but

#

overall DoG's not as demanding to dodge as those other bosses named

fossil bronze
#

yeah but
why the comparison to scal and draedon

tardy smelt
#

they're all the major post-ML bosses

#

and uh

#

idk

#

that's just the way they worded things

fossil bronze
#

fair i guess

#

i do agree that dog p1 rn is kind of boring

#

his charge especially

cobalt heath
#

we need the sentinels back

#

easy fix

fossil bronze
#

did they get removed

#

from dog fight

#

?

cobalt heath
#

yes

#

and das bad cause they made the fight epic

tardy smelt
#

eh

#

I'm not sure the fight was epic to begin with

#

the sentinels phase was just, there, anyway

#

it would've worked better if DoG itself were actually interesting and if they weren't just weakened versions of the OG bosses with no change

#

for example if they modified their AI's slightly during the sentinels phase so that they work as a tag team during it

#

which is something new, at least

hollow shell
#

@crude geode Mourning Wood to Everscream is not a perfect comparison because Frost Moon has 3 bosses while Pumpkin Moon has 2
Santa-NK1 drops 5-10

#

(and Headless Horseman drops 3-5)

tardy smelt
#

too bad its a pretty specific idea HDfailure

#

too bad I already typed it out out of boredom and I'm gonna slap it into this channel even though I'm not gonna do anything with it

fossil bronze
#

seems pretty solid to me

#

i think if it was just "tag team sents in dog fight" and less specific it could work as a suggestion

hollow shell
#

This is not the first time we've heard that idea and it will not be the last.

fossil finch
#

Can we make dog fight dog fight and not sentinels but again

#

Like dog is a mile long serpent with slight gravity control and the ability to open portals to teleport around do we even need sentinels in his fight

hollow shell
#

Pardon?

tardy smelt
#

considering the fact it was never implemented I wouldn't be surprised if all those ideas will keep on leading to nothing

hollow shell
#

There are more.
"keyboard input display" or "keystroke input display" is what I looked up

lavish cloak
#

Edited my suggestion

#

the Defense Damage one

small timber
#

what did you change?

#

I still dont think it is passable

lavish cloak
#

I mean i just explained my reasoning more

#

I'm not asking for defense damage to be removed, im asking for a config option that can let players disable it if need be

small timber
#

maybe, but I think it got exclaimed (or didn't get pass) is with the main idea of turning off defense damage rather than reasoning

#

normally config (or optional) counts for it too, the only exception is the early-hardmode change which calamity devs themselves make it toggeable

worthy lintel
#

If there was a config then what would be the point of creating DD in the first place

#

It's a balancing mechanic now

lavish cloak
#

i mean you could say that about the early hardmode change ?

#

and lethal lava

small timber
#

early hardmode change is an exception, it is not done due to suggestion, it is a config because devs decided that it needs to be

#

lethal lava is not disabeable in Death Mode (which is where it is most relevant)

worthy lintel
#

DD is different, the devs wanted to destroy luigi%

#

Which is a good thing

small timber
#

what difficulty are you playing on?

lavish cloak
#

What is up with this hatred towards players playing a game the way they want to

small timber
#

because usually defense damage is completely not noticeable if you are playing on normal and expert

lavish cloak
#

its a sandbox game man

small timber
#

DD is added so that you can be much more defensive than ever

#

basically you can tank better, just not standing still and tank

#

main focus being "standing still"

lavish cloak
#

defense damage doesnt apply to people who are just standing still

#

and if the devs wanna discourage players "standing still" then why in the world did they invent rogue stealth

small timber
#

I will just make an easy comparison: before DD you have 200 defense, after DD Calamity allow you to have 300 defense but you take DD if you keep taking too many hit

cobalt pewter
#

stealth rogue is way more than playable without standing still

#

(not completely balanced yet, but not unplayable either)

worthy lintel
#

There's a difference between risking standing still for a potential damage bonus and camping with 3000% DR in a honey pool while holding M1 with a fast melee weapon

cobalt pewter
#

^

#

as it stands the intended purpose of defense damage is to buff defensive options significantly without enabling facetanking

small timber
#

warding get doubled, many accessories generally give more damage reduction

lavish cloak
#

aight then

cobalt pewter
#

i think i understand about the standing still part, anything aside from stealth that tries to force you to stand still are never worth it

#

in cal at least

small timber
#

basically think of it this way: you have way more defense now which does not exist before DD exist, so as long as you dont stand still you are never defensively weaker than before DD is implemented

cobalt pewter
#

like uhhh

#

the chi thing

#

i forgot its name

worthy lintel
#

Trinket of Chi

cobalt pewter
#

yea that

#

it's dogshit KEKW

worthy lintel
#

hey, it has a resell value

#

🤬

cobalt pewter
#

once

worthy lintel
#

And even though Terraria is a sandbox, standing still should never be an option

#

A viable one I mean

cobalt pewter
#

even you're moving while exploring and building

lavish condor
#

Would it be worth suggesting to lower the pickaxe power requirement of cosmilite bricks? Blossom pickaxe doesn't appear to work, so to break them you'd have to spawn in a Crystyl Crusher, which if you don't want to use cheat sheet, could result in worse-case-scenario softlcoks

small timber
#

@lavish condor update your mod

lavish condor
#

Oh sorry. Thought I was updated but apparently not

languid quartz
safe oasis
#

in every channel tbh

languid quartz
#

they also posted it in all channels if you care

worthy lintel
#

i timed him out for a day but i have to manually 1984

languid quartz
umbral dew
#

shouldnt the camper be reworked in some way then

languid quartz
#

why would that only apply with armageddon?

#

this feels like a fine suggestion, just maybe remove the clause about armageddon because telefrags can happen no matter what mode or if you're nohitting

small timber
#

ya the armageddon thing is completely unnecessary, people will try to set your suggestion aside just because it is suggested to be a change for no-hit when it should in fact just not exist in all modes

cobalt pewter
#

telefrag is a bad thing, it's just more apparent when you're nohitting

#

so yeah

#

boc is a bad boss grr

eternal escarp
#

goddammit i just realized my sugg idea could have stronger ground if i wait for next patch HDFailure

#

The Corroded Fossil gear is a rather small, yet quite significant one, holding many great and interesting weapons unlocked by Acid Rain's Second tier, after Aquatic Scourge, right?
Well.. not exactly, while you can get the Fossils, and all of the other ingredients for the gear right after AS, they still require Mythril / Oricalchum Anvils, effectively disconnecting these drops from AS and the Acid Rain until you defeat a mech, leading to these weapons being disconnected from the tier their material is achieved at, and so making them become forgotten due to lack of connection to their "roots".
I suggest moving these recipes to the normal Anvil, to allow these weapons to be made right after AS / AR2, due to reasons above.```
#

with Seafood becoming post-WoF agian

#

eh

#

ill post it regardless i think, AS' natural spawn is still a thing

cobalt pewter
#

true

gray nebula
safe oasis
#

i’d say to broaden the suggestion and say to make all mech-alt gear post mech-alt, it’s a problem for both cryonic gear and acid rain gear and you can’t even fight brimmy without a forge

gray nebula
#

hilarious weird tiering moments

eternal escarp
#

wasnt Brimmy changed back?

#

and yeah i did forget about Cryonic, thats true

safe oasis
eternal escarp
#

ill have to add a second pragraph ig, wait

cobalt pewter
#

hmm, I don't think so

eternal escarp
#

oh yeah it did not

cobalt pewter
#

Charred Idol is still requiring the uh

#

thing

#

forge

#

ada forge

#

but the Unholy Cores only need Hellforge now

small timber
#

in current version cryo post 0 mech, AS post 1 mech, brimmy post 2 mech

eternal escarp
#

while Cryonic is post 2, AS is post 1/0, Charred post 1 iirc

#

in terms of gear

#

(trolling)

small timber
#

ya, weird tiering

#

in fact is there even charred ore armor? isnt it post-cal now?

eternal escarp
#

theres Brimflame, and it always was

#

the Unholy Core gear is pretty much the same, its just that you can mine it earlier

fossil bronze
#

alt mech progression should just be seperate from mechs

eternal escarp
#

emote suggestions are banned aint they

#

i already forgot HDFailure

small timber
#

isnt emote suggestion somewhat a don't or I misremembered? because people will just post it a lot

#

ya

safe oasis
#

@pulsar sonnet no emote suggs, and even if they were allowed it’s a bad emote

eternal escarp
#

i remember their great ban.

cobalt pewter
small timber
#

ya sadly no emote suggestion, otherwise it will be clogging the server than it already is

cobalt pewter
#

i wasn't an avid emote suggester so i didn't really care

small timber
#

with 500 different emotes constantly in voting

pulsar sonnet
#

but, people like piggy and it'll be accepted right away

cobalt pewter
#

if people like piggy they wouldn't make it killable for some money and bacon

small timber
#

I don't see much reason that people will use it in conversation

#

no matter if you feel like it is cute or not, emote is very subjective

pulsar sonnet
#

this is outrageous :(

eternal escarp
#

itd get exclaimed regardless man, and i doubt itd get approved HDFailure

safe oasis
#

it is simply bad

small timber
#

but the main reason is still not that we feel a piggy emote is "bad", but more that emote suggestion is disallowed in general

cobalt pewter
#

read pins next time

eternal escarp
#

Change and or Tweak some of the weird tiering of the new Early HM Changes

Corroded Fossils
The Corroded Fossil gear is a rather small, yet quite significant one, holding many great and interesting weapons unlocked by Acid Rain's Second tier, after Aquatic Scourge, right?
Well.. not exactly, while you can get the Fossils, and all of the other ingredients for the gear right after AS, which is fightable before any mech boss, they still require Mythril / Orichalcum Anvils, effectively disconnecting these drops from AS and the Acid Rain until you defeat a mech, leading to these weapons being disconnected from the tier their material is achieved at, and so making them become forgotten due to lack of connection to their "roots".
I suggest moving these recipes to the normal Anvil, to allow these weapons to be made right after AS / AR2, due to reasons above.

Cryonic / Daedalus
Currently, Cryonic ore generated in the Tundra immediately after Cryogen's defeat, a boss fightable before any mech boss.
The Cryonic ore he spawns is, however, not obtainable until Adamantite / Titanium AKA Second mech boss.
This leads to another inconsistency in the tiering of a thematically related ore / arsenal, and the respective boss / event its locked away from.

#

alright

#

hows this?

ashen warren
#

good

#

those changes are like

small timber
#

how strong is daedalus currently "feel" in the game?

ashen warren
#

half done it seems because of stuff like that

cobalt pewter
#

early hm overall is still half done

small timber
#

because unironically in my playthrough it doesn't seem that strong, at least not worthy of locking behind 2 mechs

cobalt pewter
#

but yes

#

I don't think giving the alts a fixed tier is a good idea

#

why don't they just apply the mech health scaling to the alts if they think that balancing them is ass? like

ashen warren
#

neither but everyone else seems to like it sourcat

small timber
#

corroded fossil definitely should be after AS, daedalus should be after cryogen but may need some number tweaking

cobalt pewter
#

it works for mechs, why not the alts?

eternal escarp
#

Cryonic is pretty strong, yes, though some items that were previously Cryonic Bars are now also locked behind this, like Arctic Arrows and Frostspark Bullets, are now pretty much moved a few tiers back

small timber
#

because it is good damage, but only damage, statigel is superior in every other way

eternal escarp
#

my only issue is

#

does this count as 2 suggestions in one?

#

i could post them seperately if i wish

small timber
#

I think with a good title it will fit

#

just say retier mech-alt gear or something so you can just include both

eternal escarp
#

actually rover is online

cobalt pewter
#

there's another blast as a mod

#

i-

eternal escarp
#

guess i could ask him

cobalt pewter
#

@hollow shell ❗ for that piggy emote sugg

#

wait fuck

eternal escarp
#

oh you

cobalt pewter
#

it's already given

eternal escarp
#

pinged him

#

woops

cobalt pewter
fossil finch
#

Me unlocking like 87 tiers of gear just after wof and a "you tried" after getting t2 anvil

small timber
#

is there even that much gear HM pre-boss? for ranger specifically I feel like is rather limited

eternal escarp
#

pre-HMboss?

#

i composed a list NextTimeEatASalad (atleast, a new 1.5 one for melee and ranger, the rest are in fix progress)

hollow shell
eternal escarp
#

melee has more

#

ranger has alotta gear...

#

byeah

eternal escarp
fossil finch
#

Send the bs to a recycle bin

#

Now

eternal escarp
small timber
#

hmm in my playthrough only found shadowflame bow and daedalus to be somewhat useable

eternal escarp
#

bs stands for funny broadsword

fossil finch
#

Ik

eternal escarp
#

ranger has a fine collection pre-HMBoss

fossil finch
#

That's why I'm saying

eternal escarp
small timber
#

I don't think onyx blaster is pre-HM boss no? it is mythril anvil

#

wait I will check

eternal escarp
#

it is?

small timber
#

ya otherwise I will use it in a heartbeat

eternal escarp
#

hm, i cant remember if Calamity changed it though

#

prolly not

small timber
#

ya post 1 mech

#

it is vanilla

ashen warren
eternal escarp
#

fixed

#

good thing you noticed kekw

small timber
#

it is stupidly broken in vanilla that they have to nerf it in 1.4, so ya it is good

eternal escarp
#

though theres still quite a few for Ranger

#

ive yet to fix the other 3 lists but mage is good on picks likely

small timber
#

ya never notice there is a lot, just didnt find many viable ones, most notably daedalus stormbow is crap on all other weapons

eternal escarp
#

Needler is decently good

languid quartz
#

isn't that kinda 2 suggs blast?

eternal escarp
small timber
#

both are under "retiering mech alts gear"

languid quartz
#

ah ic

eternal escarp
#

lmao

languid quartz
#

fucking :wed I swear

eternal escarp
#

cheese

small timber
#

sky fracture is also post 1 mech btw

eternal escarp
#

yeah ive yet to fix the mage list so

#

no bother for now

small timber
#

@nimble berry 1) formatting, 2) 2 suggestion in 1, 3) pre-hm rebalance is planned (or you should ask others to see if pre-hm summoner is really that bad)

grim tusk
#

My experience with pre-hm summoner on latest patch:
Everything is decent with the exception of squirrel, magic conch, slime, and scarab ripper, those suck
And belladona + pierce is still comically op
Star swallower can hurt skeletron badly due to the plasma weapon’s feature

fossil finch
#

Magic conch on perfs or crab doe

languid quartz
#

you're suggesting 2 seperate things, both the schematics and the phm summoner

#

you should condense it down to one, then make a title, shift enter twice then describe your reasoning for the suggestion

hollow shell
#

@viral forge

viral forge
#

ah ty

#

glad to see its being done

hollow shell
#

It's been a long time comin

ashen warren
#

yup

#

honestly it would also be nice if they got damaged throughout the fight

#

visually

river glen
#

aw... my suggestion is stuck at 233

#

oh well

#

was a good try lol

rugged belfry
#

Which one?

exotic stag
#

hey dolos do you mean like in the line or?

grim tusk
fossil bronze
#

why are buff slots a thing

worthy lintel
#

vanilla lulz

#

honestly no reason since its very hard to break the cap in vanilla so why did they bother put one in the first place

crude geode
#

Something something skill issue

fossil finch
#

Slot economy

crude geode
fossil finch
#

Byeah cooldowns like that (or pets) shouldnt use buffslots

crude geode
#

A lot of things shouldn’t take up buff slots

#

“so why these ones do” isn’t the best grammar @grim tusk

velvet lynx
#

with my equipment i can easiliy reach the cap with minimal buffs, i only have like 10 - 12 buffs and when fighting supreme calamitas i can easily tell i sometimes break over the 20 buff limit

#

i can tell because i suddenly get dismounted out of my exo box for seemingly no reason

#

and the rest is because of accesories taking even more of my buff slots

keen zealot
lavish condor
#

Formatting Issue?

crude geode
#

Considering it’s literally just a title I would assume as much

#

Oh wait the one with the reaction

#

Yeah that’s a format issue

#

@muted geyser Formatting issue on your suggestion.

lavish condor
#

Was referring to the newest one

rugged belfry
#

That’d be cool tbh

gray nebula
#

"please let us disable dashes in another way than through visibility toggles because we want to be able to dash without having to have the massive shield in front of us"

#

"please make the thing meant to let players disable dashes without ruining their awesome (whatever) cosplay visible so it can ruin their awesome cosplay again

fossil finch
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proceeds to add an item with vanity that disables them

crude geode
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Like technically this is valid but the whole point of Ball and Chain is to make vanity not tied to function @kind folio

kind folio
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Well I suggested it to CalVal and they said go suggest it in CalMain so...

golden narwhal
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Seems they're asking to make it visible on the character, not reverting the visibility function

silver silo
crude geode
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Yeah but as explained by Iban, the whole point of ball and chain is to not make the function of shields tied to vanity.

golden narwhal
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not reverting the visibility function

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i.e., give it a sprite on the character

crude geode
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It still ties it to vanity, just through a different way of the ball and chain sprite

gray nebula
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yeah

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what if you want to disable the dash but dont want your awesoem cosplay to be ruined

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you wouldnt be able to if the ball and chain was visible

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and im cosplayinh yharim mom 😭 yharim isnt a prisoner wh y would he have a ball & chain

golden narwhal
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(is it actually even possible to let an item in the inventory show on the player sprite like a vanity)

silver silo
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Clentaminator

crude geode
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That’s a bit of a different story

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Cuz it’s when held iirc

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like leaf blower

silver silo
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Just hold the ball and chain lo

crude geode
gray nebula
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probably doable

crude geode
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Could it be toggled similar to favoriting?

gray nebula
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i mean yes itd be doable to make it show if favorited

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just hijack the same variables

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but also : why should we make it show up as i said wedont want that to happen

fossil bronze
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making items work when favorited always seemed kinda jank to me

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i think an extra slot or somerhing would be better
like in the menu wirh your hook and pets

gray nebula
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~~thatd probably be way too much effort for its own good ombgus ~~

fossil bronze
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fair

kind folio
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I was thinking as maybe like just a config..?

fossil bronze
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also theres a sugf about changing how boss checklist works with eow/boc and uhh

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pretty sure thats in boss checklists park, not calamitys

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its not abbout modded bosses tho

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its about changing how boss checklist handles vanilla bossea

golden narwhal
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Unless I missed a sugg, it's talking about calamity's evil bosses, not vanilla's

fossil bronze
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ohh lol

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im braindead HDfailure

golden narwhal
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(they probably could've worded the title better tbf)

safe oasis
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@kind folio just like don't wear a double jump accessory

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gg

gray nebula
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yetanotherchallengeitemthatsfranklyuseless

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my hatred for challenge modes & friends is only rivaled by my shared hatred for obscure balancing mechanics feelsDEMON

kind folio
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:)

crude geode
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Ball and chain was created with the specific purpose of having dashes not tied to visibility

cobalt pewter
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what

frozen hornet
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As if there weren't enough challenge items already

cobalt pewter
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what is this sugg

frozen hornet
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anti-balloons basically

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or defiled ++

cobalt pewter
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defiled?

frozen hornet
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defiled doesn't disable balloons

frozen hornet
silver silo
kind folio
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CalVal said take it to CalMain and I did that.

languid quartz
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@tribal crag this is more of a bug, and some of it might just be a quirk of terraria multiplayer

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if there's something in specific that's happening post it in #bugs-read-pins

hollow shell
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@kind folio The formatting is correct now, so that's good. However, you don't need to (or rather, shouldn't) specify the recipe, and you prolly shouldn't say that it's a "Ravager" item in your sugg title, as that makes it seem like it'd only be available in late-Hardmode

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((also a more apt comparison would be Defiled Feather rather than Ball & Chain))

hollow shell
languid quartz
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maybe change the title to allow mechs to be spawned at any time

gray nebula
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simply built different

worthy lintel
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the mechs don't like the sun

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the UV rays makes their paint decay

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(byea your sugg needs to fit the formatting and not be a question)

small timber
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I acknowledge that the suggestion is very controversial, but I think it is somewhat valid

hollow shell
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I appreciate your extensive reason and analysis

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on the other hand:

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@left sparrow Do you have any gameplay reasoning to back your suggestion up? Or just the relatively weak "logic" reasoning?

left sparrow
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It's not a relatively weak reason, it's silly that those giant robots are reserved for night-only

small timber
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spawning mech on night is a vanilla thing not a calamity addition, which I think is the main reason why it is as it is now

left sparrow
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I'm aware, but with the addition of the Exo mechs(Which don't require you to spawn them at night afaik), it brought up the question with why the other mechs can't be spawned during the day

crude geode
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Cuz they’re worse lmao

worthy lintel
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cosmolight makes that suggestion a bit redundant though

crude geode
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Yeah

left sparrow
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yes, but it being permanently night is also annoying

small timber
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it is basically just following tradition, just like how WoF do not have a direct summon yet

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so at the very least you should provide a gameplay reason of why it should be implemented

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especially with the existence of cosmolight

left sparrow
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Well, let me bring up the question of why other bosses can be summoned during the day, then

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Why not just make those guys night-only as well?

hollow shell
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I say the "logic" reasoning is weak because it's a rabbit hole that will never end
Not every aspect of gameplay needs a lore explanation

You'd make more headway if your reasoning was based more around how the night fight affects the gameplay experience

small timber
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less "why they can only be summoned in night", and more "why they should be summonable in day"

crude geode
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Gameplay also has very weak reasoning considering all the attacks of the mechs glow or are giant mechanical arms directly trying to hit you, so it’s not like visibility is hurt

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and rogue gets it’s bonuses during the night iirc

hollow shell
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The main argument against it would be the time limit that it imposes

sleek wadi
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Skele prime also malds during the day so summoning him at day will just get you crunched

hollow shell
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It causes something of a DPS check

left sparrow
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But, generally dps isn't a problem with the classes against mechs

small timber
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the only somewhat valid reason I can think of is Night Providence, so you can suggest something like summoning mechs at day convert them to Malice version (like Providence) and drop Malice drops

left sparrow
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So that's not really a good factor either

small timber
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which provide interesting alternative way to Challenge Drops rather than only accessible from Malice Mode

left sparrow
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Hm. That would be cool- maybe the bosses have secret solar panels that give them extra energy or something

#

That's a good idea, and it would allow them to be summoned during the day

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Much better than my idea lul

hollow shell
small timber
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though I think Night Provi is a special case, since it is a direct copy of Malice Providence

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so day mechs will have to be made a separate entity

hollow shell
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Indeed she is a special case.

left sparrow
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Malice provi is night provi but faster, isn't it?

hollow shell
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They are literally the same

left sparrow
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...huh, swore malice was faster. Aight

small timber
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more like Night Providence is Malice Providence, which is why it drops Malice drops

crude geode
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Mfw more challenging versions of previous bosses Bc challenge good 😪

grim tusk
hollow shell
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challenge good challenge good need more challenge need more need more challenge

grim tusk
left sparrow
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I mean, alternate modes for boss fights would make the game feel a bit more alive as opposed to there just being limits that feel silly

crude geode
small timber
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depends on whether the devs think current Night Providence dropping Malice drops is intended or not, it can go both ways

hollow shell
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I don't know why that would be unintended

small timber
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since "techincally", Challenge Drops are exclusively Malice, and Night Providence is still marginally easier than Malice Providence

hollow shell
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What makes you say that

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In what aspect are they different

crude geode
small timber
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damage

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Malice Providence deal significantly more damage

hollow shell
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Damage...

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I'll need to look into that

grim tusk
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Malice faster projectiles as well

left sparrow
small timber
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Malice providence can two shot on-tier character, Night Providence I can tank 4-5 shots no problem with healing pots

grim tusk
# hollow shell I'll need to look into that

Welcome to a wall of text:

Greatly nerfs the effectiveness of Lifesteal.
Nerfs the effectiveness of the Titanium armor set bonus, doesn't stack with Revengeance Mode.
The Nurse no longer heals you while a boss is alive.
Defense damage is 5% higher than in Death Mode.
Increases damage done by 50% for several debuffs and all Drunk Princess' Drinks that reduce life regen.
All boss minions no longer drop hearts.
Gives every boss a new enraged AI and allows them to drop special Challenge and Legendary Challenge items.
Bosses and their projectiles deal 35% more damage.
Most bosses will enter later phases sooner if the fight has gone on for a long time.
Increases the velocity of most boss projectiles by 25%, this is increased to 35% during Boss Rush.
Boss reactive DR is always active outside of Boss Rush and is increased by 50%.

hollow shell
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No I meant

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for Night Prov specifically

hollow shell
crude geode
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Can’t believe Dolos is spamming walls of text smh my head

small timber
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I will just test it right now to see how noticeable the damage difference is

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wait a min

frozen hornet
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why does prime even one-shot still

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Destroyer just turns into malice at day and twins I haven't tried but prime straight up pops your brain and smears it on the floor

left sparrow
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Prime is just brutal, man

frozen hornet
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Yeah and the one-shot makes it even more of a pain

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I got to 20% or smth and died because of it

left sparrow
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He's always my hardest fight on my playthroughs

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Just always

crude geode
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Destroyer was for me before it’s wacky laser shit got nerfed the fuck down

small timber
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Death Night - 236 272, Death Malice - 400 383, Expert Night - 219 223, Expert Malice - 351 314

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for fireball and the infernal spear respectively

left sparrow
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What's the armor value you've got

small timber
left sparrow
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Doesn't matter at all, but mine as well just list that down as well

small timber
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not perfect set up, but I dont think it is out of the way either

#

and projectile are NOTICEABLY much faster in Malice (and I feel like MS of the Providence itself too, acceleration seems faster)

left sparrow
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Hm. Alright

small timber
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so ya, Malice Providence is way harder than Night Providence

frozen hornet
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Night provi drops the stuff as well right

grim tusk
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Ye

small timber
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ya, Malice drops

crude geode
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yes that is the point brought up in this convo

small timber
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and both biome drops (Aegis and Wings)

frozen hornet
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mm

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What if challenge drops drop from regular enrages (like twins' day enrage pre-1.5) and leggies drop from malice

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proceeds to balance 42 bosses two more times

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maybe not

crude geode
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That’s not confusing and going against the point of malice compiling enrages into one thing

small timber
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maybe, I think Night Providence dropping Malice drops "can be" an oversight, since it is probably made that Malice Providence and Night Providence is the same entity, just without Malice modifiers

crude geode
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That’s actually also a question of if your provi was on death mode or not

small timber
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ya on death mode

crude geode
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Ok good

small timber
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I will just witch to expert Malice real quick to see number differences, will edit above

crude geode
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Expert mode vs death mode malice shouldn’t make a difference

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Since iirc, malice forces death mode AI

frozen hornet
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yes but not damage values

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only AI

crude geode
#

wack

hollow shell
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What a mess

small timber
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I only test it 1 time but I think it is consistent with their respective modifiers

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the main difference is that the damage values are tied to the difficulty modes, Rev and Death add a layer, Malice another layer

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all Night Provid do is x2 the base damage

crude geode
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This hurts my fucking head

small timber
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behavior wise it is identical (with Malice faster than Death)

hollow shell
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Can't wait for Master Mode.

small timber
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Master Mode is just +50% hp and damage (for comparison, they will hurt more than current Death Malice)

#

if it gone unchanged

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and we can add Death and Malice on top of that and the base Master Death Malice will become Master FTW

crude geode
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For the Worthy is gonna be fun as well

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Yet we’re still gonna have even more people asking for more challenge like insatiable masochists

small timber
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I think at one point Calamity should just say "f that terrible mode known as Master Mode" and drop the Master Mode modifier to like +10% from Expert

grim tusk
hollow shell
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Master Death Malice ForTheWorthy ArmageddonNoDodge IronHeart Defiled challenge (ALL BOSSES)

small timber
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it is better that way

small timber
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not like the devs do not have enough headache balancing on Expert already