#suggestions-discussion

1 messages · Page 1195 of 1

frozen hornet
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It does make sense that she summons them but it really needs to be changed

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so many suggs have been made about it too

small timber
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first one I can see, second one should not get past at all (considering it is suggested 100 times)

ruby plover
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yeah... so many suggestions about it...

cobalt pewter
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those people just need to cope harder iirc

small timber
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not all people are aware of the griefing dungeon entrance method (since it is hidden mechanic related), and even then not all people want to destroy the dungeon like that

crude geode
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Once again

small timber
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I think my statement above explain itself

crude geode
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Not everyone wants to break the bottom of the dungeon entrance

small timber
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ya, I think just missed it because there are so many suggestion daily

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same for that one in posting for config to toggle malice drops (the lack of explanation and reason should probably already be exclaim worthy)

crude geode
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@hollow shell Is the suggestion about reverting malice mode drops in posting valid or not

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also mfw JFL completely sweeps the use in non-boss fights under the rug smh my head

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@shell grotto Fluctuate

cobalt pewter
crude geode
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Thank you every calamity player ever in existence

small timber
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dude if you are not doing Death Mode Malice Defiled Armageddon Iron Heart Hardcore bosses are you even playing the game 🧂

crude geode
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“This weapon sucks against bosses on tier”
“But it shreds normal enemies”
“…but muh boss damage”

small timber
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in my dmode playthrough out of boss fights is literally 70% of the playthrough

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having all items only work in bosses is just

crude geode
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probably cuz 90% of what calamity adds is boss fights

unborn siren
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Reminds me of my armageddon playthrough

crude geode
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And boss fight related content

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(Malice Mode)

unborn siren
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The gear shredded bosses but I died in 1-2 hits from normal enemies

small timber
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pre-boss gear grind killed me more times than all of pre-HM bosses combined pre-ML bosses combined

shell grotto
hollow shell
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It's not against the rules but I am going to use my influence as a dev and mod to personally tell them that it is not a good idea

crude geode
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Also their username and about section is a bit conspicuous ngl

cobalt pewter
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sounds like it kinda

hollow shell
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@west bison It would be better to improve the Challenge Drop system and/or Malice, and fix what people dislike about it, rather than reverting it

north plank
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I didn’t see anything tying them to each other, or infractions on them

hollow shell
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Having an option to revert it is almost even worse

north plank
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so it’s probably just a name

hollow shell
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Because then we have to balance twice, basically
Or have one side of the concept exist in unbalance

north plank
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you can have an alt for more than one reason completefailure

hollow shell
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Having an alt is only a problem if you have a punishment applied to you

north plank
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not important for here really

shell grotto
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could technically do both revert and maintain what currently exists so players can choose their grinds, then prevent 1st time drops in not malice.

west bison
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no

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thats not it

obsidian cove
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Does a suggestion have to purpose a solution on how to change something, or can it just say to in some way achieve a goal(do you get what I'm saying?)

west bison
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it wasn't banned lmao

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i dont think its even in the server anymore

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2fa locked out

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lost the codes on my other pc

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which broke

crude geode
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Wacky

west bison
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@elfin nest @crimson breach

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other 2 accounts

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they're here

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yeah not sure why snomii#1562 is here

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you can kick that one

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im not actually sure

hollow shell
west bison
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i think i know why actually

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i used to use 1562 as my main

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friends & servers list got too cluttered

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so i swapped to 0032 as my main

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and kinda forgot about 1562

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i dont care if it gets removed

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ye

hollow shell
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anyway yeah

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About your sugg, pinged you about that

west bison
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and everyone is like aaaaahhhh noooo its locked behind hard mode!!

small timber
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ya basically someone suggested the exact samething already, so go vote on it instead

west bison
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im not saying fully revert the system

small timber
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same for a config version of the suggestion

west bison
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im saying add a toggle on and off similar to the early hm changes

crude geode
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Malice is just cringe because it initiates death mode instantly, so you have to do death mode malice mode currently

hollow shell
small timber
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revert malice/config to toggle malice back to RIV and legendary is the two most common suggestion

north plank
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the only rev drops people cared about was counter scarf, and that’s really it

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and community I guess

west bison
small timber
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void vortex and yharim crystal, crown jewel, but cant think of other example

crude geode
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Nobody complained about Rev lol

north plank
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but you aren’t even missing out on much though

crude geode
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locking things like crown jewel

north plank
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a lot complained about 1% grinding

west bison
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there were some really good ones like malachite

small timber
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they like it, cant say much, dont use myself

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malachite is replaceable with other rogue weapon

north plank
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yharim crystal also isn’t a malice item

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Isn’t that Draconius? whatever that bow is

west bison
crude geode
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It is.

west bison
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im saying to put in a middle ground similar to early hm changes

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and add a toggle

cobalt pewter
west bison
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incase somebody would really just rather grind pbg for 6 hours to get the item

crude geode
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Yharim Crystal and Void Vortex are both dropped by Yharon which is cringe

north plank
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wait they both are malice items? nutty

crude geode
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Yharim’s Crystal is probably the most boring fucking item calamity adds, mainly for it’s point in progression, ngl

small timber
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just ctrl+F and search "malice drop" or something and you will see the exact same suggestion, just vote it

crude geode
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It’s literally just Last Prism 2. At least Dark Spark inverts Last Prism’s gimmick.

cobalt pewter
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personally I find the issue is more on Malice as a mode rather than the concept of locking the drops this way

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(it's a bad mode)

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(gonna be real)

north plank
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nah malice items still go beyond their tier, sometimes

cobalt pewter
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(just massive stat bloat, extra predictive attacks and timed DR because you definitely haven't suffered enough)

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Dune Hopper sucks major ass

small timber
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when they announced malice and i see the tooltip of "making bosses enraged", I have 0 expectation for it to be balance in any form whatsoever, surprise many people argue against it

cobalt pewter
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malice drops are still not balanced on the mode itself

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at that point just merge arma's nohit into malice and make the whole thing a nohit

small timber
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it is an intentionally overtuned mode to give unreasonble difficulty for those who wanted to try, not Death Mode 2

cobalt pewter
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bam

crude geode
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fuck yharim's crystal

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ping me if there's a problem with the suggestion

small timber
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it is not a donor item so I think no problem

west urchin
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HyperYharimJudge
A potential rework to the Big Gay Lazar could work, but as to how, lemme think.

ruby plover
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What… what is the “Big Gay Lazar”?

west urchin
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Any weapon that just shoots a massive singular beam

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Like the Dark Spark, Last Prism, and Yharims Crystal

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I know

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But for now

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Lemme think of something for Yharims Crystal

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Potential Redesign:

Upon firing the weapon, the 2 side beams fire forward in a cone like pattern, dealing very low damage.
After 3 seconds, the weapon fires outwards, creating an initial beam of high damage, however, as it goes on, the beam expands into a tornado like cone in front of the weapon, dealing ~50% damage at max range.

ruby plover
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I think specific item suggestions are a don’t

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Like having specific guidelines on how it will be made/changed

worthy lintel
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Balancing is under dev's belt so precise stats are a no

west urchin
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Well, it's an idea

ruby plover
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Yea

west urchin
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Lemme get something

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I don't have much artistic talent but it's something like this

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The 2 surrounding parts of the crystal would spin the central beam into a tornado like cone

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Said tornado resembling Yharon's tornados

frozen hornet
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sideways Wand

west urchin
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Perhaps

keen zealot
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wait just realized

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did rover do these things?

cobalt pewter
cobalt pewter
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forgot the reply ping

keen zealot
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it's fine

hollow shell
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I did reset the bluecheck yes

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Not that it matters much

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I cleaned the Don'ts doc a lil bit too

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but, could be looked at more extensively, I suppose

earnest raptor
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also

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it's interesting than 260 star have been not reached since update's inception

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and suggs are just now noted by devs

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stars system is outdated and doesn't matter anymoreHDfailure

crude geode
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Has 200 been reached is my question

keen zealot
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200 has been reached a good few times

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I've already found a couple that have eventually reached their respective thresholds as well

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I think suggs are getting less votes than usual because there are just so many of them right now

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377 suggs since the star count was raised and we have only four legitimate passes

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I think there's a problem with the current requirements

keen zealot
earnest raptor
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okay, I was wrong

fickle thistle
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I'm probably the least likely person to say this since I'm a literal summoner simp but..... is it just me or does the class have way too much damage post pbg?

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butterfly + wither blossom basically turns everything into ash

earnest raptor
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0.796% delivery rate is still quite sad

keen zealot
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and one of them wasn't technically delivered, just marked as done already

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wait you already accounted for that

earnest raptor
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that's why I am saying 3/377

keen zealot
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well I can't just calculate an irrational fraction in my head

earnest raptor
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Rover expected 20-25%

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the rate before update was 30-31%

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which is 39x decrease

keen zealot
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even if the count to pass remained 200 there would still only be 18 passes

small timber
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there are plans for complete pre-HM and hm weapon rebalance so I think it will be fix soon

earnest raptor
keen zealot
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up to about 25-30 if the ones very close got pushed through because they would then be considered close instead of 65 away like they are now

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I saw a lot of 190's on the way back down the list

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most optimistic scenario puts us at a 9%ish passrate

short dust
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i like how someone was talking about the AEWs telekinesis attack and then they changed it so enraged AEW uses is every 5 seconds

earnest raptor
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yeah, calamity devs have a trait of turning every idea they see into something worse

crude geode
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What a extremely negative opinion that disregards a shit ton of vanilla changes

tardy smelt
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^^

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:/

eternal escarp
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doesnt this just boil down to

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"itd make sense"

carmine lantern
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isnt there a setting in the mod configuration letting npcs spawn at night

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just go into that

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And boom old man npc spawns

cobalt pewter
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that + town NPC spawn speed to 10x

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super fast old man respawns

carmine lantern
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yea so its already possible

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just gotta go into game configs

cobalt pewter
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I'm p sure DS is not a proper worm anymore in a traditional sense

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i can't explain it

eternal escarp
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its code is wildly differing from the average worm like entity i think yeah

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same for AEW with his whole "body isnt real" thing perhaps

distant gyro
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all calamity worms are like that except armored digger

eternal escarp
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tro

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well yeah that makes sense but i think feedz meant like

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some change that changed DS further recently?

distant gyro
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ds was the last boss to use worm AI which was terminated

eternal escarp
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oh thats what that change was

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yeah makes sense then

steady parrot
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thanks

cobalt pewter
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yea

steady parrot
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my bad

cobalt pewter
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no prob

shell grotto
frozen hornet
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This just sounds unnecessarily annoying

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also desert feathers are yellow and the plumed helm's feathers (they don't even look like feathers ech) are red

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also also by this logic the wire-hemmed visage should require wires

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which is also ech

exotic stag
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red dye + desert feathers HDfailure

frozen hornet
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even worse ech

grim tusk
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Harpy featherDoGCri

grim tusk
cobalt heath
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I have a bad idea whit great discussion to be had

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Lets add damage caps on bosses pre first kill

small timber
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what do you mean "damage cap"

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your damage or boss's damage

cobalt heath
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On this boss you cant deal More than a certain amount off damage

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There should be a cap to balance out stone skipping (and the scal draedon problem). This would cap your damage at a certain point on first kill. On farming its a different story

fossil bronze
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this just sounds like reactive dr to me

sleek wadi
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It is reactive DR and reactive DR is cringe

exotic stag
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(pretty much everyone hates reactive DR)

cobalt heath
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Basicly. So add a meter, where the system detects if you have yet to kill a certain boss. Add a cap then to damage, not allowing to go above it. This would balance the exo weapon problem at scal point. (I hate that problem btw)

sleek wadi
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I have a suspicion that RDR is even kicking in on-tier for malice bosses already which actually just kills damage builds

fossil bronze
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thats literally what the mod already does

small timber
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  1. everyone HATE this kind of mechanic that Calamity is planning on removing them (but balance around it)
  2. RDR already exist for Calamity
  3. usually this kind of mechanic is only necessary when balance is poor or are specifically design for a challenge run
fossil bronze
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if you deal too much damage to a boss it gains dr

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and prevents you from shredding it

exotic stag
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^ like an anti-butcher pretty much except not as "insta-kill"

small timber
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and 4) this kind of mechanic basically make going damage completely pointless, which is toxic as it kills build variety

distant gyro
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yeah it already exists

sleek wadi
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Damage cap bad because it gimps damage builds and nothing more. I'm not gonna go for menacing and glass cannon accessories if tanky mc-tankerson who only has 1 damage accessory is getting similar kill times

cobalt heath
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Well add that to all other rev+ difficulties (to My understanding its malice only)

exotic stag
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no

frail mantle
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it isn't

small timber
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it already exist in the current version

cobalt heath
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Oh

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Fuck me then sorry

exotic stag
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even if it were malice only. we arent adding rdr to everything, it ruins glass cannons pretty much

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or most builds

small timber
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and people hate it so much that there are plans to remove it from non-Malice

cobalt heath
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Class cannons should not exist anyways CompleteFailure

frail mantle
exotic stag
fossil bronze
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if someone has the dodge skills to do a glass cannon build

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let them do it

exotic stag
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so your saying literally tanking every hit for 1 damage should exist over dps

small timber
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the difference between the glass cannon you think and actually balanced glass cannon is different, balanced is +20/30% damage at the cost of defense, your glass cannon is deal double/triple damage

distant gyro
exotic stag
deft yew
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@carmine lantern I do agree with this, but Jared shouldn’t get segment icons because his segments are purely cosmetic.

exotic stag
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^

distant gyro
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everyone goes on a field day regarding rdr

deft yew
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Heck, what about Destroyer?

exotic stag
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destroyer would be weird.

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cause if your like: i want it to be shown if theres a segment that isnt killed yet.
then destroyers gonna look like a messed up worm if you just kill a bunch of random segments. therefore making him look cut up

deft yew
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Oh I forgot about the segment deactivation gimmick

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Except doesn’t rev+ Destroyer just ignore the gimmick entirely?

fossil bronze
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also if someone uses texturepacks
calamitys map icons would look jank

exotic stag
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(oh and also EoW)

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eow would look jank as hell on the map if you split him

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since it only shows his head iirc

fossil bronze
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for example ctp destroyer is blue not red

deft yew
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EoW does look jank on the map

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I guess adding a sprite for vanilla content is off limits

exotic stag
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i mean just look at malice eow being long asf.

deft yew
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I’ve never seen any mod change a vanilla sprite

exotic stag
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like just imagine that

carmine lantern
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i wouldnt mind if eow did not have its segments show

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Because of it splitting

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it would be an issue

exotic stag
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destroyer.

carmine lantern
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hm

fossil bronze
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did someonr make a sugg already to change dog phase 1 dash

deft yew
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destroyer more like remove astrum deus so destroyer can be improved without carbon copying astrum deus

fossil bronze
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sometimes he dashes and stays away long enough for the music to change

deft yew
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DoG just does not attack you HALF THE FIGHT

fossil bronze
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yeah

carmine lantern
fossil bronze
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its a pain in the ass

carmine lantern
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Im just gonna refer to sub phases as 1.~~

deft yew
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I mean phase time limits

exotic stag
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nah i dont think rev does it

carmine lantern
deft yew
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I’ve had rev Yharon go invincible at the wrong time so I think it’s rev too

exotic stag
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nah i never found that during rev..

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the only time i've had it is when im intentionally only dodging and not attacking dog

fossil bronze
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dog was so fast amd so far away i couldnt hit him

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and he didnt attack me at all

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also i was looking at the wiki page for aew and

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his drops dont seem that good for a superboss

grim tusk
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Well its only true reward is halibut

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The others are just cuz hes a wyrm but adult

fossil bronze
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how good is halibut cannon
i calculates its dps and it doesnt seem better than for example minigun or soma prime

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but i havent used it ingame

grim tusk
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Its busted as expected

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Especially with some armor pen

fossil bronze
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ah

deft yew
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Hali cannon with reaper tooth and omega blue sounds like

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Or does OB not have penetration anymore?

exotic stag
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it does

fossil bronze
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so recently calamity made it so that all broadswords swing towards where the player is walking
the issue with this is that its hard to hit things with the blade now, as you have to face them
im thinking about suggesting it be replaced with making all broadswords work like vanilla projectile swords, making the blade swing in the direction of the mouse

exotic stag
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the same as RTN

exotic stag
deft yew
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Keybind bloat

fossil bronze
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indeed

deft yew
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I had to bind exo chair slowdown to right click

exotic stag
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both my exo chair keybind are right alt and right shift

eternal escarp
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yeah theres definitely no need for more keybinds for stuff like that

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also not all broadswords are like that, im pretty sure some of the swords retain the point they were clicked at, even if you walk back

exotic stag
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actually i have a big brain idea

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just make the sword follow the direction of the mouse. like if its on the left swing to the left

fossil bronze
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yes

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thats what i meant

eternal escarp
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thats what they wanted to suggest, yeah

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it sounds pretty valid if you give the reasoning i think

fossil bronze
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draft sugg:

Change the way broadswords swing

A recent update to Calamity changed most broadswords in the game to swing in the direction the player is moving. However, this makes hitting enemies with swords annoying, as you have to constantly switch between running away and toward the enemy.
My suggestion is to make all broadswords swing in the direction of the player's mouse, like how vanilla projectile broadswords work.

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it feels a bit

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long

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but idk what to trim off of it

eternal escarp
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nono

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its fine methinks

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its better then having a short suggestion that doesnt convey the suggestion

fossil bronze
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good point

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i guess ill post it now then

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posting suggestions gives me incredible anxiety

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somehow

eternal escarp
earnest raptor
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I guess this change is what allowed tru meme swords to have hundreds of base damage in pre-hm.

crude geode
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The golem theme? What?

fossil bronze
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if the cultists are attacked

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the golem music plays

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like during the lunatic cultist fight

crude geode
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Yes but it also contradicts itself by saying the cultist theme

mild mantle
crude geode
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Wack

grim tusk
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as if devs didnt have trouble balancing rogue and its accs bloat already

crude geode
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I think this less applies to rogue and moreso to just adding more enchantments

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Because the ones already present are a headache to balance, so adding like double would make it even worse

exotic stag
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wrong channel?

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also just increase your ui scale

crude geode
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This sugg seems fine. Done by other mods but if calamity is gonna add a boss health bar it might as well be good.

deft yew
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Ok I agree completely @marsh obsidian

marsh obsidian
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I'm big brain 🤓

deft yew
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Inconsistency issues are pain

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Exempla gratia: Victide Bar cannot be placed despite ALREADY HAVING A PLACED SPRITE

fossil bronze
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calamity portable demon altar when

exotic stag
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calamity just removing demon altar when?

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or hallow altar HDfailure

marsh obsidian
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I use luiafk for the portable altar

deft yew
fossil bronze
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thorium also has portable altar i think

fossil bronze
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i hate farming underground hollow

grim tusk
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Fargo’s makes crystal ball work as an altar

grim tusk
exotic stag
grim tusk
fossil bronze
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my jungle in my main world is sandwiched between crimson and hollow

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pain

deft yew
grim tusk
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Well true

deft yew
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You just naturally get way more night than light because of smashing altars

terse rain
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I really disagree with that

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on my current playthrough I ended up with 1.4k SoL from rod farming

crude geode
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Farming Rod manually? Cringe

terse rain
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I'm aware

tribal cedar
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SoL farming doesn’t take a lot of time though, about twenty to thirty minutes to set up a decent sized farm and you’re set for the whole play through

terse rain
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I mean I don't know if calamity does this or its just this way normally but both kinds of souls are like insanely common

ruby plover
tribal cedar
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Yeah, the problem isn’t quantity, it’s just motivation to farm for them rather than buy them

ruby plover
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Which in calamity not many people would do, given the alternate ways to obtain

terse rain
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farming infrastructure being 1 water candle and standing in a open cave next to a hellevator with an incredibly easy to craft zerg potion

ruby plover
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Yeah, it just depends how much time it takes

marsh obsidian
terse rain
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dont you need fish for that

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I hate fishing

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also absolutely gronking droves of zerged out enemies with proporse pistol is fun anyways

crude geode
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to each their own

tribal cedar
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Chaos fish are just a chore to get

ruby plover
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you don't need chaos fish anymore, you can just buy the RoD from the wizard in the hallow

grim tusk
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Farming infrastructure good

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But for money/blood orbs

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Other byproducts nice too

viral forge
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pre providence acsessorys (antisocial on) melee

oak sage
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who said this

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wait nvm

orchid briar
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ah yes 24 platinum

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when does he start selling it

frozen hornet
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wizard starts spawning in HM

half sage
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anytime in hardmode as long as you're in the hallow

grim tusk
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Resource packs HyperEthanJudge

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There was some old Cal texture pack version that had rod of discord but its discord

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I dont remember if it had a ping sound tho

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And iirc you cant change sounds on 1.3.5 texture packs

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Yes And then get muted

worthy lintel
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yea huh about that

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you are pretty close to crossing the sharking line

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stop asking for a mute

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once is too much already

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you don't want to fuck over your rep for something that silly

silver silo
worthy lintel
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(rulesharking)

silver silo
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ahh

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had never heard the term before

silver silo
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theres no non fishing way to get a golden bug net is there

cobalt pewter
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uhhhhhhh

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p sure AS' fishing grab bag drops it

silver silo
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hmm

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oh yeah so it does, never knew

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I've opened a lot of them too lol

ruby plover
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Desert scourge also can drop it from his angler bag

eternal escarp
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its still possible

silver silo
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I was gonna suggest levi drop it with a decent chance

eternal escarp
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Levi has the hotline fishing hook iirc

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so it wouldnt have been wierd per say, but regardless its already achievable from about 2 bosses

silver silo
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theoretically

muted geyser
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yea for total bisqiet right?

half sage
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yep

muted geyser
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the other half of the suggestion was add other weapons, like a god wyrm flail for melee or a staff that summons a much smaller wyrm god (example staff of the mechworm but for wyrm god)

cobalt pewter
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an amazing superboss
about that

muted geyser
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i mean, i love him

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(or add more weapons to wyrm god)

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it was there

cobalt pewter
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and here we thought the term superboss was gone for good when scal was resprited

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but ig not

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AEW as a superboss feels tacked on

half sage
muted geyser
#

xeroc and noxus right?

cobalt pewter
#

ye it's practically never

half sage
#

yharim in 3450, noxus in 14349348394 xeroc never

#

iirc yea

muted geyser
#

wait rlly only 5 more and we get who, yharim or xeroc?!

#

oh DANG, thats dope

half sage
#

next major update

#

still gotta have some updates for the delayed 1.5 features

tardy smelt
crude geode
#

AEW feels unnecessary

#

ngl

cobalt heath
#

but it may be important in lore

crude geode
#

Gameplay > Lore

distant gyro
#

is there even aew lore

cobalt heath
#

not yet but the lore channel has been having a shit ton off discussion about it

distant gyro
#

and how the fuck it is stronger than like every other entity ever

crude geode
distant gyro
#

mrpp

cobalt heath
#

mmrp

distant gyro
#

(cringe)

crude geode
#

mrrp

cobalt heath
#

we have made reguest to make some for it but our calls for aew lore have not been answered

crude geode
#

Lore has been completely fucked since before the draedon update even started development lol

#

Byeah

cobalt heath
#

but the general idea is that that aew is somehow tied to xeroc, hence it being so strong

#

cause most lore is old lore now cause the rewrite and its annoying

silver silo
crude geode
#

The “rewrite” has been going on for like two years

cobalt heath
#

so thats why we have no answers to most guestions tied to lore

#

so thats why aew lore is so fucked and we have nothing about it. Just headcannons wich mrpp have not written down

crude geode
#

Back to AEW in game

#

It just feels super unnecessary since it’s kinda just rehashing shit from like 3 other things, one of which is a boss

cobalt heath
#

it should be dev weapon tier cause it being from a superboss

distant gyro
#

it's basically fact that aew is just there because of the select few reasons

#

which is move halibut in line with other super rare items and "im bored i might as well make this" - fab

#

there is no other reason

cobalt heath
#

(other than lore which is not there)

#

((yet))

crude geode
#

Gameplay > Lore

distant gyro
#

there is no lore reason for aew

crude geode
#

Especially when the lore doesn’t exist

distant gyro
#

its conceptualization as a superboss just happened to be because of gameplay

cobalt heath
#

i hate it cause its a superboss for no reason

distant gyro
#

it's done as the successor of abyss dg

cobalt heath
#

its just there

distant gyro
#

which in turn is an abyss anticheat

#

the lore is irrelevant in factoring aew's existence

#

tl;dr

cobalt heath
#

it should work that you should not be able to go to the other abyss levels and it coming if you go there

#

if you havent done the requirement

crude geode
#

Breath literally exists for this reason bruh

#

hard locking people out of content is immensely cringe

distant gyro
#

no rod in the abyss --> eh here's an impossible worm boss

cobalt heath
#

yes so there is no reason for aew existence

#

its not a dg for abyss rn

crude geode
#

I say just delete the damn thing until it actively serves a purpose lol

cobalt heath
#

but devs dont like to delete shit

crude geode
#

indeed they don’t but I still think it should be done

#

(Just like how I think ravager should moved to post provi even tho I know in My heart it will almost never happen)

distant gyro
#

it's not going to be deleted because of sunk cost

crude geode
#

Non-linearity moment

cobalt pewter
#

uh

eternal escarp
#

its a boss rush

#

which is supposed to make you fight all the bosses in a row

#

skipping tiers sounds counter intuitive

#

if you dont want to do the boss rush because it takes time then dont do it

#

it is* HDFailure

cobalt pewter
#

.... actually

eternal escarp
#

i mean as of now BR isnt balanced and is

#

a bit finnicky

#

but under normal terms

cobalt pewter
#

yea

eternal escarp
#

also lol

cobalt pewter
#

lo

eternal escarp
#

also also
couldnt they have just typed AEW HDFailure

#

byeah

#

@muted geyser use a Line Break rather then space spam, otherwise the bot cant take your sugg

cobalt pewter
#

wyrm god

#

more like Jared

eternal escarp
#

better then J(uvenile)EW in naming ig

rugged belfry
#

Why would you even want Boss Rush to be easier

lapis slate
#

i don't

#

i totally would trade time to get to n tier for harder bosses in n+ tiers

eternal escarp
#

lol

rugged belfry
#

Kinda the point of it is to fight all the bosses

eternal escarp
#

^

#

its a boss rush
which is supposed to make you fight all the bosses in a row
skipping tiers sounds counter intuitive
if you dont want to do the boss rush because it takes time then dont do it

rugged belfry
#

Boss Rush not Mostofthebosses Rush

#

agreed

eternal escarp
#

its not like the BR holds any importance to the gameplay

rugged belfry
#

^

eternal escarp
#

it is quite litterally, post-maingame

#

yeah the only real reward is satisfaction

#

(or a decorative rock)

rugged belfry
#

Why would you sell the rock 😭

lapis slate
eternal escarp
#

also Rock sells for 1 Copper iirc

#

not Plat

rugged belfry
#

Grinding money with BR sounds

#

Awful

eternal escarp
#

(besides BR rn is, as mentioned before, unbalanced and not really recommended regardless)

rugged belfry
#

I think the unbalance is part of the fun

eternal escarp
#

SCals projectiles are almost invisible due to the shader iirc

#

i mean if you enjoy that go ahead no ones gonna stop you

rugged belfry
#

If BR is too hard for you… just don’t do BR

#

it’s not required for anything

lapis slate
#

but i like the whole concept of br and difficulty is not the issue, time is

eternal escarp
#

agian, the time is the whole thing

#

you are supposed to fight all bosses back to back

#

making a shortcut is counter-intuitive

rugged belfry
#

You like the concept of BR yet your suggestion kinda counters the concept

#

Which is to fight all the bosses b2b

eternal escarp
#

yeah HDFailure

lapis slate
#

look ok maybe my suggestion in this form is bad, but i still think that there should be a way to skip some amount of time in order to make the satisfaction/time ratio better

mild mantle
#

But

cobalt pewter
#

to be fair BR time is the major issue in post game balancing, but that's not related to the sugg at all

mild mantle
#

Boss rush

rugged belfry
mild mantle
#

Boss rush is getting reworked in a few updates anyways

eternal escarp
#

(reworked? when was that mentioned?)

cobalt pewter
eternal escarp
#

hm

cobalt pewter
#

never heard of br rework yet either

mild mantle
#

I think thats what they mentioned

#

Here and there

eternal escarp
#

xeroc is SO FAR in the future thats not something to even mention yet

cobalt pewter
#

xeroc isn't real

eternal escarp
#

music and visuals arent a rework, more of an Overhaul

lapis slate
eternal escarp
#

better AI just ties into rebalancing

mild mantle
#

Well maybe my wording was off but you get what i mean

eternal escarp
#

yeah

#

its fine

#

and yeah back to the sugg ig

eternal escarp
#

some people get more satisfaction the longer they try

#

some dont really move in either way

#

its not exactly something to balance on tbh

#

if you want to go to a certain tier you might aswell just turn on godmode and brute force your way there

jagged spade
#

for fucks sake the plumed helm suggestion was a really bad idea

#

i regret this

rugged belfry
#

True

full pivot
#

interesting idea

#

but i do feel as if boss rush is meant to be hard like that

jagged spade
#

what is server suggestion

#

i dont know

jagged spade
#

i have a feeling i wont reach the 140 stars

#

the wof despawn on death is really needed and it might be drowned out by the other suggestions

tacit tide
#

yes

jagged spade
#

besides

#

when was the last time anything reached the dev server

#

because my suggestion is 100% going to get forgotten

exotic stag
#

this was the last implemented one

#

as for over star req?

jagged spade
#

why does it have only 51

#

yet is still implemented

exotic stag
#

seems this

exotic stag
jagged spade
#

well not mine for sure

exotic stag
#

unless yours is like a very good one (or phantasmal ruin thing)

jagged spade
exotic stag
#

some people

worthy lintel
#

the same people who think calamity mining speed buffs makes early game too fast smugyon

#

(but also because if you die with WoF very low on HP you can salvage the kill if you drop to hell fast enough)

exotic stag
#

^

#

and since rev wof is already unfair

exotic stag
#

no

#

hes meant to cross the underworld

#

for him to go "poof i go bye now" is kinda weird dont you think

small timber
#

most of the time you can't catch up unless you start at the edge

#

depend on hellevator position too

jagged spade
exotic stag
#

just be patient then

worthy lintel
#

its a bit unfair i agree but given you must kill the guide, coupled with the time between attempts, being able to clutch a failed fight is not a bad feature

#

it hurts the ego though ultimatesmug

exotic stag
#

^ also the fact wof in calamity rn is kinda uh

#

bit unfair innit?

worthy lintel
#

unfair as in

#

you died

#

you lose

exotic stag
#

no

#

the fight itself

jagged spade
#

is just bullshit

#

no chances

worthy lintel
#

its a rhythm fight in rev+

exotic stag
worthy lintel
#

problem is that you can't react to the lasers, you have to anticipate

exotic stag
worthy lintel
#

which is where the complaints stems from

#

but lets not be unfair to the devs, WoF as a concept is broken

#

they worked with what they had

jagged spade
#

true though

small timber
#

most other mods "fix it" by changing it completely from WoF

#

calamity's wof is still wof, despite it not being the best fight

jagged spade
#

they could increase the laser fire interval to a bit more

worthy lintel
#

same with destroyer, some bosses are just impossible to salvage

cobalt pewter
small timber
#

plantera too to certain degree

#

ya at this point it may be an option

cobalt pewter
#

cal only changes its stats and adds more laser spam

#

which doesn't do anything about the boss, it just becomes way more braindead

small timber
#

I always liked that calamity stay true to the original boss for vanilla boss changes, but I guess if it is bad enough of a fight then a revamp may be necessary

cobalt pewter
#

wof is one of those fights that is completely ass already in vanilla, and it's hard to salvage the boss off stat changes

#

even then many vanilla bosses are given new attacks in cal rev+

#

it's not that reaching to give wof some and adjust the boss in concept

frail mantle
#

#TurnWoFIntoTheWallmonger

exotic stag
#

also tenebrous tides:

cobalt pewter
#

true!

#

wof would be unironically better if it behaves closer to wallmonger

eternal escarp
#

also not sure if noted blike

cobalt pewter
eternal escarp
#

WoF despawns in JE so there isnt much point to add it now if its not that annoying

#

(i mean TMod JE will never come lol byeah)

worthy lintel
#

boss victory animations when

cobalt pewter
#

have scal tbag you when you die

eternal escarp
#

oh wow thats a lot of possible influences HDFailure

worthy lintel
#

wallmonger is a concentration of references

eternal escarp
#

hey, exactly like Terraria itself!

cobalt pewter
#

well wallmonger is a concentration of something

#

be it references or dead bodies

eternal escarp
frail mantle
exotic stag
#

wait wrong chat

#

i thought i was lookin in calamity talk mb

jagged spade
#

just slowly ascend and die

frail mantle
#

I’ve seen it

#

It’s pretty, dare I say, swagchamp

jagged spade
#

look like

#

describe it

frail mantle
#

Worm

silver silo
#

are there any dmc references in the mod

cobalt pewter
#

idk, search it

silver silo
#

how 🤨

jagged spade
#

got it

frail mantle
#

You’ll see

jagged spade
earnest raptor
#

he will run off into portal and flinger treasure bag out of portal

#

while cursing you

jagged spade
lavish cloak
#

dont know how i really feel about the suggestions being 270 if suggestions like this are gonna be getting overlooked

#

when theyre like

#

objectively right

#

also this

eternal escarp
#

top one is pretty easy to counter by just using the (godforsaken) acorns

#

its not like they take years to grow

cobalt heath
#

the problem whit the terminus idea again, is lore.

#

cause it being in the abyss woudnt make sence if there were multiple off em

small timber
#

the most important point is that it is intended for BOSS RUSH, what is the point if you just skip 90% of the bosses in the game in a boss rush

cobalt heath
#

true

small timber
#

it is an optional event people do for fun, "wasting 15 minutes" is not a solid point when it is optional and he choose to do it

#

the event is design to explicitly have 0 reward (literally a rock)

cobalt heath
#

yup, no progression is tied to it

#

if progression was tied to it then hell yeah make it be able to be skipped but its a post game event for fun

twilit warren
#

Have any recent suggestions hit that?

grim tusk
#

@muted geyser formatting, a bit more space between title and text i think

oak sage
#

not to my knowledge, ive looked

lavish cloak
grim tusk
cobalt heath
#

230 maybe

lavish cloak
#

i think the player shouldnt have to place down acorns to actually grow acid trees when the world gen is unlucky

small timber
#

in some sense you can plant the acorn and then when you done tier 1 acid rain it already grown, but the suggestion if totally fine, just that world gen is hard to work with

oak sage
#

they might not know you can plant stuff here

#

especially when the biome is themed around being a wasteland

#

if no trees spawn, they might not know trees even exist and be confused as to what "acidwood" is

#

ive planted trees themselves, and you get more than enough acidwood for a playthrough out of 5 trees

#

myself*

eternal escarp
oak sage
#

but new players might not know so

rugged belfry
#

Wood from the acid place

oak sage
#

ah yes, they must mean underground mushroom /s

rugged belfry
#

Obviously what else?

oak sage
#

i think its more likely that a player would assume youd get acidwood from fishing, should they have no knowledge of the trees.

since driftwood exists

#

not in terraria

#

but irl. theyd draw a line between the two

#

"there must be wood in the sulphur sea"

twilit warren
#

when I was new, I thought you could only get acidwood from fishing

#

because my sulphuric sea didn't generate any trees

deft yew
#

same with old one's army

oak sage
#

"hear this, and other heartbreaking stories of those simply born unlucky..."

#

but for just a dollar a day, you too can held donate an acidwood tree

twilit warren
#

😔

oak sage
#

so no one has to fish again

#

(dear god please try to make fishing exciting)

eternal escarp
#

Defective Sphere or something exists

oak sage
#

(why has no one made a fishing mod)

#

as in, one that reworks fishing

#

not just autofish

eternal escarp
#

could atleast acknowledge the (prolly singular) Rogue drop from any event in this game that was vanilla

oak sage
#

well when 1.4 comes spiky balls and other throwing stuff will probably be rouge

eternal escarp
#

i doubt it seeing as they turned Ranged

oak sage
#

i mean

eternal escarp
#

i dont see Calamity re-modifying those weapon's damage type

oak sage
#

yeah because vanilla got rid of throwing

#

they still fit better into rouge than ranged

#

but it doesnt matter that much ig

eternal escarp
#

Bonebreaker fits Rogue more
but its Melee HDFailure

#

consistency with Scourge of the Corruptor and Daybreak and such

oak sage
#

yeah, some exceptions are fair

eternal escarp
#

byeah theoretically, yes they would fit Rogue way more

frozen hornet
#

Both moons have other stuff like hooks and wings

eternal escarp
#

(Spooky affects summoner, Tattered Fairy wings are meh iirc, Festive wings i have no idea what they do)

#

(((and Bat Hook exists lo)))

oak sage
#

festive wings make you drop ornaments when you fly

frozen hornet
#

Festive gives health

oak sage
#

its funny

frozen hornet
#

and ornaments

eternal escarp
#

oh right its

frozen hornet
#

Bat hook drops from vampires smh

oak sage
#

you shit glass

frozen hornet
#

vamps are eclipse enemies

eternal escarp
#

Soul of Cryogen and Fairy Wings combined

eternal escarp
#

i already forgot kek

frozen hornet
#

was talking about spooky hook and christmas hook

#

Actually does spooky hook even exist

eternal escarp
#

yes

oak sage
#

ye

frozen hornet
#

wacke

oak sage
#

also bat hook is pre-hardmode btw

frozen hornet
#

Don't think I've ever found it

oak sage
#

the spooky bags

eternal escarp
#

not in Cal

oak sage
#

oh

eternal escarp
#

pretty sure in Cal it doesnt drop from bags

frozen hornet
#

bat hook is vamp exclusive now

#

Ithink

#

I don't remember the change

small timber
#

in some sense rogue get to most fed in eclipse by far

#

so in terms of events it is somewhat balanced

#

solar veil etc

eternal escarp
#

yeah

#

Solar Veils give an accessory upgrade, a potion, and an entire armor set

frozen hornet
#

Even post-DoG rogue gets a ton from eclipse

eternal escarp
#
  • the Defective Sphere weapon thing from the Deadly Spheres
frozen hornet
#

fantasy talismans too

eternal escarp
#

true ye

small timber
#

post-DoG is excluded, all class benefit from ascended spirit essence

frozen hornet
#

funny cards

small timber
#

it is probably best to argue on the vanilla version

earnest raptor
#

it's a problem in boss rush events than if you want to practice some boss

#

you need to spend time to get it

#

through bosses you might not find as interesting

small timber
#

practice some boss is a rather weak point with boss summons being unconsumable

#

and if you are referring to practicing boss rush bosses, the point still stands

#

the event in its entirety is optional

eternal escarp
earnest raptor
eternal escarp
#

the entire idea of the boss rush is fighting all the bosses, whether you want or not

earnest raptor
#

it doesn't mean than idea is not flawed

eternal escarp
#

if you dont want to wast 10 hours getting to your latest point then dont fight it

#

id say it half is, if you argue about the whole idea of the boss rush being long then the only real solution is just not doing the boss rush

small timber
#

until the day BR has progression relevance, I don't see any point in any function like this

#

it is an optional event people play for fun, mostly for the challenges for smiting through all bosses in the game at once

eternal escarp
#

and it likely wont ever have any pre-endgame relevance

#

ot would likely always stay post game content

small timber
#

allowing skipping bosses defeat the point of BR itself

eternal escarp
#

^

frozen hornet
#

BR unlocks Xeroc (real)

small timber
#

ya, just have to wait for that day and post this suggestion, I might support it

#

soon™

eternal escarp
#

Ehhhh

#

not even

#

Xeroc is also post game content tbh

#

so all of these points still stand tall

oak sage
# eternal escarp Bonebreaker fits Rogue more but its Melee <:HDFailure:770386398955307019>

melee needs work anyways. that and summoner (in the form of AI fix and stuff. I hope that one 1.4 summoner rework mod will be compatible with calamity)

even with the addition of true melee damage boosts in calamity, it still doesnt feel like enough.

I think loosening the definition of true melee would be a nice start. for instance, some weapons that create projectiles still behave the same as a melee weapon in that the projectiles do not extend out like a normal ranged projectile. For example, the mushroom spear. These weapons should have like.. a half boost from true melee.

With that, more weapons should also only fire projectiles when hitting an enemy.

another idea would be to make it so that when a true melee user is next to an enemy and hitting said enemy, its projectiles do not spawn for a certain amount of time. We can call this mechanic stun time. basically true melee weapons have stun times. for instance, if i have a stun time of one second, it means that when hitting an enemy, i can continue hitting that enemy for an entire second without projectiles. after the stun time is over, you have some time to get away before it starts firing projectiles again.

so, for enemies like the destroyer, i can attack it with a sword for 1 second without projectiles messing me up. contact damage and such will still exist of course. after the stun time is over, the destroyer will be able to laser again after some time. i can continue to try and push it and keep damaging it, or i can move away immediately. stun time will have a cool down of course, you cant just immediately go back to hitting a boss after yoou go away. this would be an interesting way top allow for true melee users to nohit by staying near the enemy but not too close and predicting movement.

#

just a rough i dea

#

idea

eternal escarp
#

...to me the only issue with melee is the obnoxiously high amount of broadswords in general HDFailure

oak sage
#

and this would only apply to melee users

small timber
#

unless I don't understood, the "blade" portion of projectile melee weapons is still true melee no?

gray nebula
#

just make melee weapons cooler

eternal escarp
#

make more flails, spears, bomerangs iirc

gray nebula
#

if your true melee sword is just sword that hits hard and has an exageratedly large hitbox itll still be boring and suck

oak sage
#

melee weapons are pretty cool tbh

gray nebula
frozen hornet
#

flails my bel

gray nebula
#

make more melee weapons like the phosphor gauntlets

oak sage
#

that too

eternal escarp
frozen hornet
#

Are flails considered true melee actually

gray nebula
#

actually incorporating movement into the class that requires you to move around??? wow

gray nebula
small timber
#

@urban epoch

#

and give reason, but you probably don't have to

eternal escarp
#

yeah just remove your sugg since its pretty much inplemented

gray nebula
#

like integrated dash slashes and iframes would rly help (source: mercenary risk of rain)

oak sage
#

yeah

eternal escarp
#

didnt play RoR but it truly sounds gaming

grim tusk
#

Kiting helps a lot on tru meme

frozen hornet
#

Trapjaw ant jaw but weapon

eternal escarp
#

byeah just litterally more variety in Melee imo would go a long way

#

the amount of Batons in this game is ABYSMALLY non existant lo

gray nebula
#

mercenary risk of rain is a melee 😨 survivor but hes got a lot of quick dashes and has got extra mobility integrated with a base double jump & stuff + he gets a truckload of iframes with his dashes = it works

grim tusk
#

Melee already has the most weapons lol

small timber
#

what true melee need is a safe way to enter into melee range without getting blasted, at least not dying immediately, stun mechanic will just have massive downtime due to balance reason

eternal escarp
#

Typhon's, Sleepy octopod and Dragons Rage

gray nebula
#

yeah do not add more melee weapons just throw the ones that already exist into the recycler

frozen hornet
#

Wtf is a sleepy octopod

gray nebula
#

in comes a projectile sword #2403 out comes a cool flail or mace or whatever, something cool

eternal escarp
#

theres a LOT of fodder funny swords

oak sage
#

like my inspiration for the idea of Stun Time is literally just from games with better melee mechanics.

furthermore, a majority of enemies in terraria already are unable to fire projectiles when you attack them

eternal escarp
#

like, Mariana, Aquatic Dissolution, Seashine Sword (enchanted sword lo)

small timber
#

on normal mobs it is fine, on bosses it is different

worthy lintel
#

@urban epoch you already misused mod mail yesterday for the same topic, I'll have to warn

oak sage
small timber
#

it is super hard to put mechanic like that on bosses without massive headache

#

I don't mean code wise, I mean balance wise

oak sage
#

yeah. i think some idea similar to my stun time would be better than just iframes, since anything that gives you iframes without a cooldown tends to be abused. and if it does have a cooldown, then its just stun time without contact damage

#

slime mount iframe cheese my beloved

small timber
#

I think an alternative is to implement a mechanic to locks you from switching weapon but in some way grant you massive movement bonus for using true melee weapons

#

basically like above stated, make more true melee become phosphate gaunlet

oak sage
#

yeah

small timber
#

stun mechanic... just personal opinion, hard to fit, at least balance wise

oak sage
#

but again the problem will always be that enemies that fire projectiles continue firing projectiles. and this especially hurts when balancing around nohitting

gray nebula
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we dont balance around nohitting

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god imagine balancing true melee around nohitting thatd be painful

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the stuntime just sounds hard to implement tho & also itd just need a cooldown as well lol..

small timber
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most bosses have enough downtime that I can use pointblank ranger in my playthrough

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not no hit of course, but downtime exist

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(exclude Malice)

oak sage
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yeah downtime exists but the problem is that its unpredictable

oak sage
gray nebula
#

yeah

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but then its the same as iframes with cooldown just executed differently

small timber
#

or just give true melee a "stealth bar", but instead of stealth strike you take less damage when you trigger it

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fill less quickly of course

gray nebula
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just a split second of protection except in one case its cuz you cant get hit and the other its cuz theres nothing to get hit by

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(minus whatever youre attacking) (cringe)

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i mean tbh true melee support in a game where most of everything has contact damage is just rly silly

small timber
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ya the true melee system currently is just to make them viable, not exactly to be balanced or to some extend an entire new class

sleek wadi
#

Perhaps allow true melee weapons to swat away projectiles on a cooldown that only goes down while the weapon is out?

gray nebula
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the problem is that

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projectiles is too general

small timber
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you have to swat a lot of projectile for most bosses for it to function in the way you want it

oak sage
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thats what im saying. but i really only think its needed for projectiles because part of being melee is staying close enough but not too close

cause the projectiles are the biggest problem from a gameplay standpoint. stuff like the phosphorus gauntlet knocking you back means nothing when you werent worried about contact damage to begin with

gray nebula
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yharonadoes are projectiles

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scal moons are projectiles

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wed have to implement a bigass list of counterable or not projectiles and thats just painful

sleek wadi
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Ah shit right. But the really important projectiles are also super large right? Perhaps a check for hitbox size instead of a whitelist?

gray nebula
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like if youre fighting duke you're gonna get dashed into if you stray too close

oak sage
gray nebula
small timber
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and also just comparison if you want to true melee yharon you have to swat all projectiles of its bullet hell for it to work, removing a single fireball is not enough at all

oak sage
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or dash the opposite direction

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or into them

gray nebula
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i mean yeah but the enemies are spastic as fuck (especially the bosses)

small timber
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or you can just wait for his charge downtime

gray nebula
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i think iframes is just more lenient and like, given true melee's huge fucking handicap, itd be better to go with the more safe option

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would be more fun at least imo

sleek wadi
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Speaking of true melee btw, having Yharon slow down during a few of his attacks while holding a true melee weapon would be real nice

small timber
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it is either iframe or damage mitigation, if advanced movement manipulation

oak sage
small timber
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otherwise it is super painful to balance (or to make it worth it)

gray nebula
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ok but

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terraria

oak sage
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and i think some form of invuln is good because otherwise nohitting isnt viable

sleek wadi
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We could also just steal WeaponOut's knuckle class slobbyjoy

gray nebula
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staying within range but not too close is just kinda very hard to do

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like

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yharon

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mf zips around the screen super fast

sleek wadi
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True melee Yharon DoGTrauma

gray nebula
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unless you do what 1.5 did and make a lot of true melee weapons look stupidly large oddge

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so i wouldnt say its just projectiles

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the game just isnt really designed around true melee because yeah.

small timber
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half screen large true melee is viable for yharon (real)

sleek wadi
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He's either just straight up too fast to catch or the few times he is still he surrounds himself in a ring of oof ouch owies

oak sage
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yeah i realize this but fucking i wanna be able to stab yharon to death

gray nebula
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so i mean, you could balance true melee around that but itd imply entirely changing how some bosses work or whatever, to give them actual moments where theyre vulnerable and exposed

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like the staggers in hk and everything

oak sage
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without being hit

gray nebula
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but thats kindof a lot of effort, so just balancing around properly zipping in and out of combat with iframes safety is good enough i tihkn

sleek wadi
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Meaning you only got the dashes as a chance to hit him in p2

small timber
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if you are playing true melee do not expect to not being hit, in fact the entire mod is not designed to not being hit

oak sage
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i mean yeah i like that too

gray nebula
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and itd make it less about being a hardcore gamer & open up true melee to more people

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cuz like

small timber
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no hit is dependent on player's skill not by design

gray nebula
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for being "true melee", the players sure are expected to have a high level

oak sage
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rather it be more accessable. im actually doing a vanilla 1.4 true melee playthrough

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with some extra leeway for what counts as true melee but

gray nebula
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i mean im just referencing the fun times i had in ror playing mercenary & loader (the two melee survivors from the game) where theyre all about movement and have some special stuff that lets them stay alive (invincibility frames & extra hp barrier when landing strikes respectively)

small timber
#

final dawn may be a good reference in this case

fossil bronze
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if true melee is supposed to be high skill close combat

oak sage
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yeah im going off my 1.4 true melee playthrough

fossil bronze
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stuff like murasama feels weird as true melee

earnest raptor
#

I have a creepy feeling than I have seen this conversation before

gray nebula
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murasama trollface moment

sleek wadi
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Loader barrier but for projectiles exclusively (real)

fossil bronze
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murasama is so much range you dont have to stay close

oak sage
gray nebula
#

bloated to silly looking size because of scal being a coward

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ombgus anyways i do have one or two ideas for melee weapons but cool but i am working on other stuff rnn... fail

sleek wadi
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Just waiting for the angry auric man spear that reaches the left edge of the screen

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Nothing special about it, no epic gimmicks, just l o o o n g

oak sage
#

MAN SPEAR (NOT SEXUAL)

fossil bronze
#

REAL !

oak sage
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JUST LONG AND AURIC

fossil bronze
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spears are cool

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spear > broadsword

oak sage
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yeah spears deserve a buff, at least going by vanilla 1.4

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from my playthrough

gray nebula
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cuz itd be painful. as i said

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👍

exotic stag
#

"why not?" we just explained it

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lole

earnest raptor
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why not just remove tru meme if any good attempt to fix it is too much effort?

gray nebula