#suggestions-discussion
1 messages · Page 1194 of 1
then you pretty much set for the rest of phm
Surprised overdone’s suggestion is valid considering the whole point of defense damage is to prevent you from just face tanking.
Ok
@novel belfry Can you add to your suggestion explaining why that attribute should be given to more items considering Defense Damage's intention (stated above)?
Cuz, defensive items would be part of the facetank builds that were problematic enough to cause Defense Damage to become a thing
what if they make hell buildings generate more in clump/concentrated? it is hell cities not hell apartment complex
that way most vanilla features is untouched other than the density of the building, since it is easier to clear a close area rather than across the entire world
not finished editing, just asking how it currently is
the higher your defense the less defense damage you take, which is not addressed
so you already, in some sense, take less defense damage
since your suggestion is targetting directly that post-tier armor should provide defense damage protection to pre-tier bosses/enemies
if anything I think a suggestion to make some bosses drop defense damage reduction item will make more sense (like a weaker Draedon's Heart that only reduce defense damage you take)
rather than a generic formula change across the board
actually that sounds like a good idea
that was actually what I was trying to get across
@heavy vessel that has a lot of formatting issues
it doesn't help them if you don't tell them what the formatting issues even are
Ok

regardless of that though, tmod 1.4 suggs count as suggs for future content, which is a don't anyway
What about a tamer class we're instead of just summoning creatures you tame creatures like slimes and bunnies running around
not a calamity feature
I just think it would be cool to add it
from what I can understand, it seems like they're asking for the 1.4 style godmode, which outright removes your hitbox
or in another word it will probably be faster if you tell someone to mod if for you instead of suggesting it in calamity, unironically
but it's out of cal's reach yes
@hollow shell no more bloons :( (this sugg is yea)
mm.
Don't make suggestions about future content like Journey's End
We'll get there when we get there
looked like they were just saying that there should be a thing that overrides godmode and kills you with a message
They could technically do it with boss rush DoG
DoG one shots you if you use cheatsheet's godmode

Only in boss rush though
DoG insta kill removed no?
not sure about yharon boarder though, last time I checked it don't kill me in god mode
oh yes the charred idol sugg got 200 votes
@cerulean vault don't send random messages in there
i had an idea but idk if its feasible to implemrnt
theres a mod called segmented enemy overhaul
it makes worms share iframes across every segment
would it be possible for that to be added to calamity and replace worms resistance to peircing weapons
you would have to cut their health
why
because worms have high HP as they are vulnerable at many segments
ah
also, some DoG meta relies on piercing and hitting segments
so those weapons would need the rebalance
hmm
makes sense
another thing it would solve would be worm enemies being immune while unraveling
for example worms in boss rush are easily shreddable
but you have to wait for them to unravel to attack
its just boring
Can you guys even control recipe order
Wanted to ask that
Aside that, there's also no reasoning
i dont think its actually alphabetical sorting, so.. maybe?
(No, it's not implied
though yeah
@surreal drum you should elaborate a bit more on the reasoning
explain why this should be a thing
Can you please help me with the grammar too?
if i spot anything ill try, sure
also, small nitpick
Reaver armor isnt seperated to classes, so that example doesnt work as well 
your sugg stands for the rest of the armors though, given reason ofc
it looks pretty readable
Also changed reaver to daedalus set
looks good i think ye
how even is the order of stuff determined
no idea
i would personally request if this can be changed
for calam recipes to sortproperly
with vanilla recipes
rn they all appear beloe the vanills recipes
probably ID values
oh 
guess i am technically wrong then
in case you can't tell
though you could change the internal helmet names to be like, ADaedalusHelmet | BDaedalusVisor whatever ig
so the sugg is theoretically feasable?
Take Aerospec as example:
Breastplate --> Hat --> ... --> Leggings
no, because that would clump all the armors
ah
ah yeah, makes sense
Would something like DaedalusMeleeHelmet or something not work?
i was wondering, Minions sometimes cause immunity frames that conflict with other weapons when used by the same character, when tModLoader 1.4 comes out, Summoners will have Whips, so then comes my question: How exactly will Whips's Immunity Frames work along minions?
yeah i am changing it rn i forgot to read that

basically get the first kill reward of armageddon if you don't have armageddon on but no hit the boss
ah
alright i edited it
interesting, I don't really know about exo mechs fight, but I did hear Final Dawn's alt attacks are pretty clunky to use
@cerulean vault that is not the place to chat
@scenic finch gotta ask for the donor’s permission and better reasoning (also that can get fixed by just getting used to it, and besides that other stealth strike is actually useful, Thanathos doesn’t like it)
I don't know what the message I sent was, but I wasn't around when that happened. I left my computer on overnight and I guess it happened to be in #suggestions-posting, so a cat may have walked on my keyboard and sent some messages.
If the message(s) was coherent, then I really better change my password
You get used to em, but once you do 
Yea no problem
I checked the channel for you and there's no single message "essay" on supernova. For your convenience, I will presently create one (since I'll be honest, I still haven't touched Supernova, nor Nanoblack SS, nor Megalodon line, nor Triactis Hammer, nor any of my ever expanding list of reworks...)
huh, I remember you sending a gif of an example how Supernova SS would kinda look, but sure

i suspect you just dreamt up the gif iirc
loki dreaming? noo..
Supernova is being adjusted to be a very slow (think AMR) "smart bomb" which you deploy. After a brief delay it arms, engages precision Exo thrusters like the blue Deadly Sphere, and then flies into the nearest boss with ever increasing accelerative homing.
On impact, regular Supernova will explode into 36 gleaming Exo Fusion Fragments which then violently collapse inwards, producing the current fancy explosion animation. The fragments hit twice for 3% base damage each hit; the explosion has 100% base damage. Of note, Supernova itself (the smart bomb) cannot deal damage, and detonates on proximity.
Stealth strikes instead recombine into a bright green Wave Pounder blast which deals continuous damage due to the excessive ultra high energy radiation.
I will send the gif momentarily.
I just remember a less detailed explanation of what Ozz just sent
oh god supernova becomes the successor to the fard nuke
But if he sent a gif of that it would be leaking
farding


epic embed fail
so it just fards.
but thanks
Ok thats messed up, iirc everyone else does have perms here
https://imgur.com/HYdfv8N for convenience then
Asides from the obvious warned
(im on phone no idea if it worked lo)
I'm pretty much allowed to leak whatever the hell I want, mind you. I just tend to send it to Patreon server to make their money worthwhile.
no it didnt blast
trolled
Maybe its a problem with imgur
yeah maybe its the specific one
Huh, alright thanks for the clarification
Anyway
For the real reason I came here
not just quickly searching my name to look for people who chose for some reason not to ping me
I think it would be disorienting to the player base at large for stealth to be renamed to focus, even though I've considered it myself rather seriously
I want to remove stealth invisibility regardless of the rename
Stealth Dye will exist which will let you turn translucent as you gain stealth
if you want the visual as a customizable thing you can place on specific equipment
Renaming stealth to focus would require us to change 300 tooltips and, like I said, would confuse the player base.
So, yes
Stealth ideally is actually focus
But we're in too deep to rename it
And "stealth strike" sounds cool as hell, besides.
I do agree it is amusing that as stealth has been changed repeatedly, everything stealthy about it has been removed
the only reason i said stealth shouldnt be changed is because of assassins using stealthy takedowns.
Well it makes less sense when you aren’t using a stealth strike on an enemy that doesn’t see you
So when there’s an enemy or boss actively aggroed to you it wouldn’t make sense
I thought the supernova rework came along with 1.5 and I coped hard 
that is a really pretty visualization tbh
Awooga
No
they can be used to summon the respective boss without being consumed and killing the respective npc
No.
you only need to grind one clothier voodoo doll for skeletron. and wof grinding gives enough voodoo dolls anyway
@deep dust You need to provide reasoning
so why exactly is it that we cant suggest stuff like
"Split the environmental effects and boss difficulty effects of death mode into two items for consistency and more player freedom"
Remember how the defiled rune used to also make it so that enemies can crit you? before it was the defiled feather it did two vastly different things and you didnt have a choice.
Why can't environmental effects and boss difficulty of death mode be split?
Because the environmental effects are part of what makes death mode special
If you don’t care about the environmental effects but want to fight death mode bosses you can also just turn death on for boss fights and off for everything else
im pretty sure what makes death mode special is the boss difficulty and changes?
Rev and expert also makes bosses more difficult by changing them
But they don’t have environmental effects
That’s what makes death mode stand out
also death mode makes bosses randomly spawn and makes enemies deal more damage
so you cant just have the environmental effects and disable it when a boss comes
im really just wondering if there was any other reasons
Basically
“brutal” environmental effects lol
Is there literally any plans about improving the environmental effects of death mode considering there have been two delivered and 👍 suggestions in the past about it
remember when the defiled rune fucking made bosses have double defense
glad it was changed
it's really just the fact that just as boss changes are part of death, so are environmental effects, and if you wanna play the mode you gotta deal with both because you chose to play the hardest mode
any decision that would cause environmental effects to be removed from death isn't gonna be made due to the public suggestion system so there's no point in asking for it to be removed
one day
way too many other things to sort out first
like, literally everything that got cut from 1.5
and more balancing
oh ye but they wouldn't require the respective npcs to be alive and wouldn't kill them
and other stuff
they upset the bosses enough already
lmfao
i mean i have an idea for better environmental effects
like literally just rain
making rain do more then just "haha umbrella and rain coat"
yes thats what it was gonna do
weaken your armor by like 3 points and make you slippery because well. rain makes things weaker
You clearly haven’t done death mode rain lol
Or at least not when it first came out
Because lightning strikes spooky
@green lotus Shoulda mentioned it earlier but there's an issue with your sugg, indicated by the 🗜️ reaction. I'm not exactly sure what or why, but the line breaks separating your title from your reason seem to be uncommon line breaks, and probably need to be inputted from a different device than the one you used to write the sugg with, or I guess..
copy-pasted from other message linebreaks
ok thx for telling me.
Aight thanks for (probably) fixing
We'll see if it worked when suggbot comes back online which it seems to not be atm
@ashen warren Suggbot appears to be down
@proud quest You're going to need to elaborate and also provide a reason why
Use linebreaks (shift+enter on PC) to separate em from your title line
sorry i was trying to sperate
aight
I'll see what this sugg's talkin about first
ah fair
@hollow shell done
Alright, I see
Reverting the fight to its state from over a year ago is very likely not going to happen
It would be more productive to explain why you aren't content with the current fight, what could be changed about the current fight to make it more engaging in your eyes
Yeah like that
(and, change your title line too)
how do i do that
no i mean you talking about making it bold or changing it
Changing it to be something that's not asking for a revert
Making it bold is optional
Much better, thank you
ok
Yea new Yharon although it finally has that difficulty that was missing from R&D needs to be less bullet hell-ish and more fishron-like (full Fishron yharon was bad, but now its the opposite problem)
Or maybe changing the bullet hells a bit
I got my ass caved in by pre-R&D Yharon so I can't say I agree with a reversion
Rather than being flame circles you could have meteors used instead
i would rather have a fight where it depends on the skill not the size of your monitor
Meteors feel very underused on New Yharon
Also pretty sure most of my copypasta on how to beat yharon still works (the one here, not the nohit server one, that one is outdated)
i was able to beat yharon pre rust and dust with a small monitor
what if he just went sicko mode in sub7 and double his dash speed
at least make a pre r&d version thats a bit more nerfed if it was that hard
or easy
idfk
one bullet hell is alright but it happens like 5 times every 30 seconds
Updated outdated line about final dawn (no longer usable vs Yharon)
its still annoying asf
even if i dodge it
i wont feel like a badass anymore
just feels like a chore
:/
(Insert yes i agree superbosses having minions that do similar things to that is cringe.)
unfortunate abbreviation
lmao

@quasi pelican AEW is a superboss, if hard then good
If you want to provide reasoning for the juveniles try using outside the fight examples (say grinding for that soul edge)
Yea but juveniles spawn outside the fight
(i mean most of AA's final bosses are superbosses. and you dont see them throwing out telekinesis throwing you into themself)
(although aa is different)

they are a minion for AEW,also the attack is generally just RNG
It would be nice if they at the very least had a telegraph
Like a ghostly arrow pointing in the direction that you'll be thrown, which gets more visibly intense over the course of a few seconds before activating
that way you could position for it
or make it throw out a projectile that sends you in that telekinesis state.
AEW's head has a base damage of around 850
That works too
dont u have like a shit ton of defense tho..
Even if the proj has got infinite lifetime and unavoidably strong homing, like a Yharon flarenado spawner, you could at least see it coming
(hopefully. It might get lost in the fray actually)
okay, will fix
give it 30s
i have to wonder what makes it go down so much when it gets fixed in like less than a minute every time
Sweet, it's back up. Thank you
not with a glass cannon setup
@neat nexus I think you're misinterpreting what the "Air is burning" status message indicates
That's for the Icarus's Folly debuff, which reduces your wing time, and it always occurs just before Prov leaves her cocoon phase
I think you're thinking about the Holy Inferno debuff, which is a DoT that activates when you get too far from Providence, and can happen throughout the whole fight (it's just more apparent during cocoons cuz that's when she's not following you)
It has no status message, but a fire graphic appears on the player when you get it
also cocoons make holy inferno 2.5x smaller
Is that so
yes
Shall rover check the source™️
that's why at guardians you take no debuffs and then suddenly dhe start cocoon and you die
Okay yeah it does get smaller during cocoons but it's nowhere near a 2.5x decrease
It varies based on the difficulty mode, but the only time it gets close to even being half the default distance is in Death Mode or Night Prov
ah ok
(also the distance changes depending on if it's an anti-heal star cocoon or a spear cocoon)
(Spear cocoons are the smaller of the two)
You can, it's just really hard, cuz Prov always tries staying close to you
maybe on expert and normsl
but provi always accelerates in rev+
up to around 2x speed

that's not even a suggestion
that's a question for #help-advice-read-pins or #calamity-mod-talk
@glad shoal wrong channel..
lmao yeah i was gonna say that
even with glass cannon i have 100 defence min
@heavy vessel your suggestion is not a suggestion
100 defence tanks 75 damage
out of 850
also glass cannons may use DSA
so a extra 15% extra damage
+debuff damage
i mean teiull knows i made a tank build in calamity. and that was getting oneshot too
300+ defense + 4k hp is not enough to tank AEW head on
(i was taking 4k per hit. so i had to grind to 7k to even do it well)
not 4k i mean 1k
@neat nexus #suggestions-posting message
please fix your suggestion so i can vote it
that is ur problem then..... pure glass cannons are meant to be "frail but output a lt of damage"
understandable.
Nohits are not a valid reason to back a suggestion but I do admit it should be an instantkill since Arma stuff and yes
But debuffs are funny
i mean arma is a nohit mode so like
(My point is that using nohit roles/judging process is not a reason that is considered for suggestions)

(make arma required for nohits 
I mean
If any mistake with Armageddon is supposed to be fatal?
Then why distance limit from Provi is not affected?
debuffs have an history of not being considered by Arma
Ok give me a few hours, I'm at work atm.
Usually debuffs are inflicted by attacks.
Oh, my bad. But yeah I was referring to that debuff.
I think I fixed it, let me know.
no hitters 🤢
🤮
this suggestion absolutely ignores the purpose of treasure bags lol
endothermic energy atm and ive crashed 5 times now and lost of the energy from frost moon
is that a mod or smthing
Yes
send pls
It's on the Browser
yeah
i have 8gb of ram and pc no like frost moon
literally the game is unplayable without it
autotrash is basically immediately trash away a selected item when it enter into your inventory
And you can put as many items as you want into it
thank you my lord and savior
ya you need to really zerg super hard for it to happen, but with auto trash it is likely to never happen
I've used zerg super hard and still
on not-strong pc it may crash, my previous pc crash whenever I use zerg
and item not stacking definitely contribute to the crash
i mean I'm just commenting not to undermine this guy's experience or sugg
Bro my pc is fucking shit
It's just skilled
I am just not skilled enough for my pc to not crash from 200 enemies on the screen Sadge
would making the ancient table be a 2x2 tile be a suggestion or a bug/oversight (it is currently 3x2 so invisible space is taken up and you can just stand on air)
no? you can stand on all tables
okokok
i have an idea
now her me out
ladies and gentlemen i present to you tenebris biome:
the image speaks for itsself honestly
I agree (no
It seems a tad. Depressing
that sounds like a you problem
i think overhauling underworld generation to actually be conductive to fighting WoF is a great idea
i always considered those thoughts or maybe even adding a literal "hellbridge" which would just be a decrepit moat bridge over spans of lava, which would be quite useful while trying to fight a boss which greatly seems to prefer a line of sight to the player/flat terrarain
I think a literal "hellbridge" might be hard to do, at least incentive wise
and I don't see the reason to defend current underworld gen tbh, for the most part it's kinda empty sure, but the city is fucking ugly lol
I thought of it and I explicitly didnt suggest it beause of that
they get too much in the way and they don't look good or even "ruined" in the first place
they're just fucking shoeboxes
You can't suggest entire biomes
Idea stemming from this sugg: make WoF overall slower across all the gamemodes?
Calamity speeds up WoF for difficulty, but doesn't do much to accommodate the arena needed for this speed (afaik)
WoF is slower across all difficulties
compare to vanilla
just that its laser fire pattern makes it that the player have to run away at very high speed, the WoF itself unironically is not very fast in Calamity even for Death Mode
If that's the case, that's good ig
If anything Wof's full speed just hinders rogue players from stopping to build up stealth
while standing still isn't mandatory for stealth, it is true that you'll need to rely on moving regen almost all the time with wof
Yea, still do like the idea of a slower WoF
Probably revisiting the concept once sugg posting dies down
I want to see WoF just casually stops while something blocks the player's way from going further
for a brief time
turn WoF into the wallmonger
true!
honestly that was the internal comparison I was making 

tbh considering how the wallmonger seems to have been inspired by woffle it's kinda weird how wallmonger executes the concept of a boss who stays in one part of the screen and slowly moves towards you better than terraria did
I mean
then again gungeon bosses tend to be more complex than terraria bosses
I'm not surprised, I'd say Terraria introduced the wild idea of a
moving wall boss
even tho it's shit in practice
gungeon just does the concept better
yea
the waffle just needs some more attacks utilizing the concept of it actually being a wall
mhm
rather than its sole attacks being laser and laser harder
Wallmonger has a multitude of attacks despite being a wall of the damned Gungeon bullets
and it doesn't constantly try to zoom all the time
it sets its own pacing, and might be what makes wallmonger way better than wof for me
it doesn't try to constantly pressure you into the end of the room unlike WoF
wallmonger also isn't limited by the hardest part of the fight being arena preparation

true!
(it has its own room, which is good)
and even, by some jest, you need to make an arena, at least you don't need 1000 of anything to make it

a slower WoF can work, but they probably have to limit it to Rev+ AI change since only Rev+ have the dash
otherwise WoF will be way too easy
and if they are making a slow WoF they probably have to incorporate some form of melee/close range attack for WoF to make it interesting, otherwise it is just close range laser dodge
we are not Matrix we cant do it
Wallmonger also does it better by not actually having an arena end iirc, if i remember correctly the fight actually stays in place while giving the illusion of moving
as much as I love to shit on Emode, at least its wof actually has more than 1 attack
honestly I can't remember
haven't played gungeon in while to remember that part in particular
I do remember one time you could actually be on the end of the room eventually, it's just that you're not automatically thanosed for doing so
it's been a while tho
and might need confirmation
been a while since i played aswell byeah
also EMode also does a nice job af making WoF decide the pace rather then the player
WoF charging in rev+ atleast does smthn
but its still possible to just outrun with no care sometimes
probably even easier with the new 1.5 movement
and the curse that is Sandstorm in a Bottle with it
WoF charging in rev+ is mostly just to prevent cheesing ig, but I feel like having it control the player's pacing would be better
instead of letting them go nyoom
if it would control the players pace itd definitely have way more room to make unique attacks and shtuff
almost always WoF is all about nyoom
even an attack that the player would want to stay close rather then far would do the trick
I’m surprised no one has brought up the obvious fact that Wallmonger controls your speed by physically stopping you from moving too far away from it, while WoF will just let you go.
so the player rathers stay close to WoF to make the attack easier
do you mean like, the game screen?
Yeah
yeah
tbf i thought it was a given
i forgot to mention that i think
and same, kinda thought it's obvious when I finally remembered
a "wall" boss would almost always get invalidated if the player could just
run indefinitely
Oh hey look WoF let’s you run (pretty much) indefinitely
yeah lo
ehich lead us to this point
either a form of arena limitation / distance limiter via some atta k or mechanic would already sound like its improve the fights pace a ton
instead of a hard lock, perhaps the camera during WoF fight is focused onto the boss, while the player can still move around, but good luck avoiding anything off screen lol
and give WoF the opportunity to have a better fight
that is possible, but it sounds meh tbh
especially that if it locks on WoF
he does actually move
you see half behind him making your screen extra small
and the room does actually have a bottom wall, although it is really far back
oh?
i remembered that, when you kill Wallmonger, the room in the end feels smaller then the actual fight time
he moves slowly enough that you'll usually never actually have to worry about running out of room
wallmonger is just superior
The difference between the two is that wallmonger is like fighting a wall in a normal house, while fighting wall of flesh is like fighting a wall on a empty highway

that's a really good comparison

unironically would've been a shortcut to the issue of ugly hell houses blocking most of the way
lmao true
Just make wall of flesh spawn hungries and leeches more when damaged
That would be annoying for slow/non-piercing weapons
especially some stealth weapons 
ah ok
(changelogs-only thing counts)
well it drops in 2 days
I will save it in my clipboard then
or a notepad document
(where did you get that
From his head :desolage:
Unreliable information smh....
so it's baseless then 
looks like a bad wording, they probably meant to say they raised the recipes for blood moon and sandstorm spawners because they're becoming non-consumable
probably
wording is a bit confusing, I only see "vanilla event summon", not sure is summon for vanilla event (therefore all) or event summon item from vanilla
yes
most event summons are becoming non-consumable, not just vanilla ones
the experience of github commits
I don't think most will be abusable, other than blood moon
blood orbs and 10x zerg potion in death mode
it is just an infinite zerg pot
now fab's wording makes sense 
that's sugg is a bit sissy

at least the suggestion is formatted properly
so it's not a huge combo of rule breaking
And what he asks is pointless anyways as celestial shell exists
@placid monolith nuclear terror is part of Acid rain t3 which is on boss checklist
Great sand shark is on the checklist, and so is giant clam
The rest dont as they are more of chonkier enemy iirc
I know it’s that every other mod has all there bosses and mini bosses
And I would say that reaper shark deserves to be on there
If most vanilla items (broadswords) are given autouse, what if spiky balls also get autouse?
Every other kind of spiky ball has autouse
Including the sticky and bouncy ones
uhhhhhhhh
They're pretty poggers because of rogue stealth rework
pretend i don't exist
Well, not spiky balls but yeah
Always has been
Rogue is internally known as throwing damage
@scenic compass yo is that A MOTHERFUCKING JOJO RÉFÉRENCE?
So it doesn't make any difference (maybe except for lacking a stealth strike but yeah)
spiky balls themselves are still throwing dmg
but all cal spiky balls are rogue
including sticky and bouncy
Sticky spikeballs stealth stupid strong, bouncy spike balls shit, metal monstrosity good on spam, burning strife is ok, the post-ML spikeballs are meh.
God's Paranoia is now poggers
The provi one is kinda still meh though
Why would it be if dmode blood moon just exists
who needs draedon when wof is right there 
Question: Can Trial Mods mark suggs as ❗ ?
If so well, we got a SIS right on #suggestions-posting
Or invisible
One t-mod, 4 mods. Well we wait
ye which one
moonstone upgrade? gotcha
👍
and you can ping me even if I’m not online but was recently active, I try to get to things if no one else does
so whats the limit on suggestion size
with 1 being "fix a spelling mistake" and 10 being "redo the mod"
whats the point at which a suggestion is so much of an undertaking that it would be denied no matter what
there's no fixed limits, but 10 is definitely past the limit
yeah lmao

i did read it
new boss counts as the limit I guess
(though it lines up with other sugg don'ts as well so)
well what about asking for new content in a specific area?
(like specificity)
probably not an issue size wise
really depends on the content
"redo the mod lol"

"hey guys so like EoW is bad just make a new one"
ship in EoW 2
okay anyways
so here is my idea
its composed of like... 4 parts?
-
the general idea
-
why this is a good idea
-
proposed idea (based not on what i personally would think to be the coolest, but rather what would seem to be the easiest and most acceptable)
-
addressing complications
The fogbound
Prob an oversight when swapping materials, but funny
Discord message character limit lol
is rdr confirm to be removed next patch?
because it says "timed DR", not sure if it is rdr or not
You can do ML instead of folly, equal number of bosses
Yes except for malice
wait you can
hmm then I should hold off on my suggestion to see how they balance it
Draconic swarmers
because originally I thought of a suggestion that "Move part of Adrenaline damage to give damage reduction and completely remove rdr"
because currently rdr exist basically only for adrenaline
not a detail I checked in my pt since I just did the general "I'll do the recommended progression"
been outta touch with this channel for a while... has the star req been lowered?
noted
I'll be holding off making suggestions then, the chances that they get through are pretty minimal at the moment anyway
no, still make them
even if they dont meet the star requirements they can still pass under dev's discretion
for example there was a sugg a few days ago to make seafood craftable earlier
didnt meet star requirements but was still written in changelogs
same for scarlet devil using Phantasmal Ruin instead of Infernal Spear
ethereal extorter 
😉

Another one was them rebalancing post-ml enemies to match the new power curve.
RDR exists in non-adrenaline difficulties though
I.e. Normal/Expert
Aren't you going to be able to kill repair drones in the latest patches
||Good suggestion, based and redpilled||
However the cataclysmic spawn rates are intended as part of Death Mode and most terraria players are aware that blood moons occur at 120 hp so it's a bit unlikely to pass
(also locking it behind a boss would mean locking items such as STN pretty late in progression relative to their effectiveness so I would stick to HP adjustements)
just make it 200 hp like most of the other events
I really hope something is done to it, literally anything for early game to be just little less hellish

cope harder (don't use death mode ig)
I'm late and idk if this was discussed but to add onto
.Lemon's sugg I think stackable items should also clump together when on ground/air. It would make things much cleaner
Kinda like in "forager"
like that?
also expand reasoning, like mentioning how pretty much every other naturally spawning boss has a spawn blocker
yea better
@lavish cloak
i wholeheartedly agree with ur sugg but also wow u kinda dropped the ball with the example u gave
make the astral mfs work together as a hive mind or whatever, with some worker units and some defensive ones, and stuff, and epic
thankfully this is planned (or if it isnt i will make it be planned
)
i had to put the bar low or else my suggestions would be crazy long and wildly unrealistic

true
i mean uc ould just have given a vague example
but dw we are already on it
👍 (tho first comes the sunken sea
ive seen people bitch about vauge suggestions and not being clear and cut about how to improve it

sus
even tho I don't like Malice as how it ended up atm, fuck going back to old RIV/legendary system
let it fucking die
yeah malice bosses kinda poopoo but having to grind for the drops is a million times worse

terraria gamers assuring you that no dont worry its fun and engaging to just grind for 2 hours
👍 🙂
the peak of Terraria gameplay indeed

terraria (2d minecraft where you grind 80% of the time)
Vanilla rod grinders:

janded mindset
but 2 weeks grinding time
@wicked totem I can see this happening as an additional function for Eidolon Tablet tbh
calamity moving legendaries to malice and mod of redemption killing the rarity system in 0.8 are based as fuck
fuck 1%/sub 1% drop rates, all my homies hate 1%/sub 1% drop rates

true
Sea minnows spawning in schools is underrated and they will never know what they have been hit with
Wdym by pity
As in "the game feels pity for you, have pre boss zenith"
Anyways another revert malice drops sugg but this time it's worse

true!
I see some familiar stuff in changelogs
Ya some of the suggestion can be exclaimed since changelog already make it happen
To reduce clog
can i suggest to add more summoner malice drops?
not like if anyone would play that class on malice anyway
Adding a challenge drop might be a SIS? Unsure if that would work
well no specifics yes
also there's currently no malice drop for the vanilla evil biome boss
They know
just "more summoner challenge drops" should be fine with valid reasoning
Ye I suppose “add summoner challenge drops” would work fine
but...
so can i still post it?
Legendary
probably challenge drops in general shouldn't be a problem, I think? as long as you don't specify legendary challenge ones
well my suggestion isn't specifically for legendary

is reposting old suggestions allowed?
awesome thanks
malice moment :trollgus
malice 
malice boc might actually contend with jingu from yakuza kiwami for the worst boss ive ever seen
i genuinely cant put into words how unfun he is
#suggestions-voting message no reasoning
Also wrong mod
not really? cal still does the entries for boss checklist, that's how modded boss checklist entries work
imagine the boss checklist dev adding entries of literally every single modded bosses

Add for BR BoC as well
It feels like exo freeze or nuke him or get telefragged
exo freeze??
Ph2 can telefrag on BR
is that a hardmode thing
From exo weapons
Hm has glacial state tho
Such as frostcrunch valari
I tried a bit of BR, regular, nohit and nohit with an certain rogue exploit and it was still just fucking bullshit
Most of my attempts either ended to boss I havent reached earlier (then adapted to it on next run) or BoC telefrag
About 80% of my attempts ended on BoC telefrag
Also iirc you could slow BoC on tier with Web ball stealth
On ph2 that is
Ph1 you’re helpless
phase 2 isnt even that bad i just cant even get to it
he can still get into fucky positions right before charging where it's similarly impossible to dodge
but it's not as common
lmfao
it's literally just rng
I haven't posted previously so I just post them right now, I don't think I have much more to address
and also that I am currently doing a full playthrough so I am just posting things I notice are an issue/need improvement
i never want to fight that boss ever again
ya some boss need adjustment in Malice, just it kept getting masked over by "difficulty is subjective" argument, which is complete bs
i havent played past astrum aureus yet but nothing else so far has felt as unfair as boc and his telefragging
astrum aureus is also a problem from what I see, but at the very least it is much less rng than BoC
it is just... overtuned in speed
yeah he's been giving me a rough time
unlike with boc there are some strats you can use to consistently dodge the jumps though
ya, the very least is you can plan and strategize it, and no randomly teleport into hitbox moment
would it be possible for the exo chair speed up/slow down to be a toggle instead of a hold
||was that referring to Eddie's sugg or mine lol||
i mean he explicitly talks about blood moons in the very next message
fair nuff
bro
scal 2 taps me
while having a full on warding setup
no revive no nothing
yeah
yeah but it really needs a buff imo
its somewhat useless
compared to silva amror
when both of them are on the same tier
Elaborate on that more tbfh. Byeah I heavily agree.
Elaborating on your point is good ye
God slayer dash having a 30 second cooldown just cucks it completely
yeah
I haven't used the dash myself so I can't really comment
the dash is pretty good but the cooldown is not good at all
yes
if it is a 15 second cooldown then it would be great
Wiki says it has
I will just put it into context: if you use it to dodge an attack that would had kill you instead, it is a God Slayer revive with 30 sec CD
But it is 35 seconds in the details
if anything I will suggest to make it easier to use, since the current control is rather clunky
Problem is that it’s a 35 second cooldown and is incredibly clunky to use
It also is just straight up blegh against SCal compared to 8 full seconds of invulnerability
IDK if they saw my suggestion and added it or just added it anyway
I think they should change gs dash targetting to just similar to normality relocator, basically to cursor position
so basically just give god slayer armors a second NR but on a higher CD
the current version simply overdash so much even for Yharon, you can rush into the tornado
weird because I remember fab mentioning that the dash was supposed to be limited to cursor position
but i guess they changed it midway
it's on draedon chat, which is archived now
really?
i do think i shared some screenshots of it
GSD is able to skip yharon's BH's alone
but i can't remember where
and is also able to skip BH5's ascent
which is the hardest part of scal
and you want it buffed?
what the fuck
silva revive is serioulsy bad to
it is once per life
if you use draconic elixir the invinicibility basically does not exist
silva is ok, unless you dont use draconic elixir
and if you don't you are left at 100> HP
then it is REALLY bad
if you are over 400 HP the invincibility wears of IIRC
and elixir will most likely get you past 400 HP
I am sorry but silva revive always sucked
Must have changed because I do not recall that in the slightest when playing lol
i see
the only use for it is BH5 cruches
I don't think suggesting to reduce CD is a way, rather just suggest how to change its targetting
currently holding movement key + clicking dash button is very clunky unless you use buttons on mouse
GSD is way better then silva anyway
especailly for BH5
you can use silva by mistake before BH5
but not GSD
also that 400hp silva thing is if they get hit too much, I don't remember silva just randomly wear off for having 400+hp
hmm
it is if you get hit so much your max hp fall below 400
Sounds like it cuz I never lost it just by having it triggered lol
ya GSD is super useful, only limiting factor is how clunky it is to use (and overdashing)
it is hard to overdash
the only real 2 uses I know with it are skipping yharon's BH's
gsd is incredibly helpful for yharon and exo mechs
and skipping the ascent at scal BH5
also scal
also scal yes
since dash gives you invuln
so you can get hit by a stray projectile and be more or less fine
a couple changes I can think of for GS armor dash:
- Charges to the cursor location
- Cooldown scales by how far you traveled (cooldown typically more punishing if you go shorter and more lax if you go farther, e.g. starts off higher but scales lightly)
- Going through any attacks sets the minimum cooldown higher
yes
good changes
also this must be added
I don' care
no
if you hit a melee attack yes it is counted as a ram
but if you hit a projectile you die
you can test this with right click arma
it disables all dodges
Also can we just make Wulfrum a summoner set already
They’re pretty much the only ones who use it
also it cleanses debuffs
agreed
God Slayer dash is great because its infinitely more creative than the God Slayer Revive
and has a far higher skill ceiling
I feel fabsol looked at suggestions without them being added
both eddie's and mine
might be
because brimy is a joke boss
Again.
Depends on your arena and crag generation.
People in this server will always complain about bosses being too hard, while a different group on the other end of the spectrum simultaneously says everything is far too easy and every single boss needs a buff.
yep
Something something username something
honestly... nerf/buff suggs need really good reasoning to be actually passable
Difficulty being subjective I’ve mostly given up on suggestions revolving around bosses/difficulty, and instead focused on more objective things like why tf rav isn’t a post provi fight
boss difficulty suggs will always be iffy
and when I do touch upon bosses I prefer to focus more on parts of their boss design that are lacking rather than too hard/easy
no matter what
comme ca
At least I've seen mentions of bloodstone being eventually moved somewhere else
huh
aaaaaaa curse the search function not working atm
Ol
Maybe GSD should be just "hold X button to charge into cursor, cool down scales with how long you hold it"
Why?
You need to pass through projectiles
Place cursor above them
Activate dash
Boom
You are very likely misunderstanding me.
Charge is not "stay still then dash"
Charge in this case is "move forward"
Like hook but doesn't require platforms
Or any solid block
I think what you are saying is basically a 2nd NR
so basically how long CD it should have for being a 2nd NR
We still don't need a second one
1.4 vanilla has a decent solution
wof despawns if all players are a certain blocks away from the boss
wrote that on phone so, if theres any typo or something please let me know 
doesn't seem to have any fucky formatting
fuck
also good to know
apostrophe added
humanity restored
gaming
itd prolly not pass the current requitement but i could always repost it eventually, lol
truth is, the star requirement is a semi-hoax
sugg can still pass even if you fail to meet the threshold
damn, weve been to lied to the face
tricked, trolled and even fooled
bamboozled, if you will 
star count is the nohit DPS rule of suggestion-voting
actually i think this could be changed to "that aren't related" instead

and fix "other then the Laudanum" to "other than the Laudanum"
mobile is indeed funny
done and done
honestly i dont like revengance not having as many special items. i always thought of it like an expert+. even more rewards but even more difficulty
since it can only be used when in expert mode it always felt that way
and since it increases money
money drops
:appreciation:
Idk
i sure do love grinding dozens of bosses in rev+ on tier for loot
/s
selective acceptance 
wait why is snomii's name have the "alt" in it.. did they like get banned from here or something
shh
i know
um
what was thair old name
hmm
suspicious
God
blood moon is literally at night what does it matter
And if you're going to suggest a both-version provi then you better have a reasoning stronger than diamond
night providence is technically already a both version
night is just, day but stronger
unless you mean night with guardian phase (oh god no)
why
fun
masochists more like time-wasters 
ya night provi is not balance around guardian at all, unless she literally revert behaviour to day during guardian phase
you will get cheap shot and unfair hit so much






