#suggestions-discussion
1 messages · Page 1193 of 1
that's both mining and crafting, not very good advice from experience
it's even faster to grind evil bosses even armaless
reduce demonite price and boc bag drops
by the way, is wiki not updated or what?
it's not done via reduction of sell price
it's done by the system itself
which does mean vanilla tools are even cheaper to reforge
oh ok, I thought they would cut prices by a half 
even such an easy sugg is fucked up by calamity devolopmint tim

everything is double-edged sword
no one has the 5 minute time to care about your suggestion smh
if it's not done in 30 seconds it's being implemented in 2079
insert: yes you CAN play calamity without magic storage. and other qol mods
and infact its easier.
just pick up the chests you find naturally around the world.
at the endgame i had only like 9 full chests and that was it. pretty much
but what setup did you have
literally unorganized chests. as rogue
ah
late hm can and should provide better storage options
we beat the sun goddess, serpent and its serpents, and now even the dragon
and still use chests to store their loot?
that's primal af

and also that magic storage exist which you can just use, if you hate chests
and it is literally one of the most used mod out there
storage drawers from life alloy when
and then even yet. DRESSERS exist.
but dressers let you change clothes 
(also it can function as a potion crafting station too. so multipurpose)
we can have better storage options
I mean do we really need to foment not playing with other mods
Doing so is kinda pointless
wait are there even any calamity dressers.
Yes
eh not many
we can get reality-defying gaming chairs yet we can't make anything better than box from 2 iron bars and pile of wood?
Yes
well because the gamer chair was dropped wasnt it
i mean
just accept the fact dressers are better then chests lol
their also cheaper. multipurpose. and moar
dressers? yes
it doesn't cost iron
yes
no iron. can be used to make houses. can be used to craft potions
and all it requires is a sawmill
why you would make potions not on alchemy table
no
it's specifically designed not to
some potions' normal recipes will gain the ability to be alchemized
in the next update
but not the blood orb recipes
specifically
it's been since 2019
@grim tusk about your suggestion, why not adding New trophy for armaggedon boss? Just the same but with a different background (a golden one or something else). For player who like to make a trophy room, it Can make them want to have the better version and it also allow them to easely show with a screen which boss they already succed to nohit and which not. And that's not à Big deal for normal player to miss them, instead of a challenge drop.
it fits under cosmetic
also, sprites
but i must not be specific on suggestions
higher chance of passing
but sure
ill add it as an example
too much effort to draw 25 3x3 tile images for something than nobody will acquire

Oh as cosmetic i was thinking about costumes ^^'
that's a big no due to spritework
Yeah advantage of trophy is that it could not be hard to make, with a background color change or something else
Yes you're right
Sorry for all designer ^^
(moar dressers)
I was saying than if you could sprite all those costumes for your suggestion, why not join the devs with that talent?
instead of letting all work rot in the void
no no no no no no no no no no no no
god adding a custom storage system would be so much unnecessary extra upkeep when people can just use magic storage instead
but how about adding more dressers hm?
since dressers are basically the better chests
There's already two more next update
And there is no more furniture sets to even get dresses
Just download calval
add more dressers but it's not about the storage bit it's about the changing clothes bit except you can change your skin and eye color
so everyone gets to cosplay as scal properly
is there any station buff for rogue in the game? I heard someone said sharpening station but apparently it is not true
There is not and people have sugged it a lot
hmm I guess I will make a different suggestion then
just surprise that it hadnt been added if it is frequently suggested
posting
It can be hard to pass, I think the naming had less to do with the actual function but more with it is a Rogue mechanic
I think I tried enquiring this to Fab directly, but it was on draedon channel I think
which basically means it's thanosed for most of peeps
since Focus tend to associate more with "monks", by Stealth is almost exclusively Rogue/Assassin type characters
I can't even remember what I gave in replacement
i think you also said Focus?
Precision maybe, but that will relate more to Archer in some sense
actually no wait i dont think i was in the same convo
i remember you talking about a rename with ozz, not fab
so not sure
ahh
well thats just more proof that "focus" is a more sensical word if more than one person comes up with the same idea
i can't remember if i even recommended something in replacement at all
but the rename is yea
i agree with a rename to it personally ye
and the invisibility is quite disruptive too 
i wanna put my opinion rq
assassins
not attacking so you can take them down while their guard is down.
which is attacking stronger.
which is something you do with the class???
when was the last time an enemy or boss was busy doing something else
just because game doesnt do it doesnt mean its automatically not that
changed it
I think my approach on a rename is that stealth no longer gives aggro
and considering the invis can be toggled off in config, the invis merely feels like unnecessary flavor
yeah normally you like being able to see your character
but focus seems much more fitting in-game honestly. that or precision. like seriously, there is nothing stealthy in terraria. unless you are playing multiplayer and messing with friends
if you have line of sight with an enemy at standard zoom, its probably trying to attack you
bringing it back up: just because game has you being attacked doesnt mean thing isnt actually named that way for assassins
dark shard and light shard drop tables
that suggestion is valid because in 1.3 it drop from only mummies
so basically like only 1 source
mummies ghouls and sharks*
no
just mummies
i mean isn't that what the symbols are saying?
ive never seen it drop from the other two
either way i think this issue was mostly resolved just by having great sand shark drop them
which was an earlier suggestion already
the symbols are saying that it’s possible only for those platforms
oh lmao
ahahaha
have you ever seen it yourself? ive done a lot of sandstorm grinding in a recent run and ive literally never seen them drop it, could be bugged idk, i still think the best compromise is just slapping it on the funny shark tho tbh
maybe make shards drop from evil/good mobs in general
that was the case in exxo avalon I think 
great sand shark doesn't make sense thematically
it's just a desert mob, all the others are desert + hallow/evil
i mean
threshers are how you spawn it and they have the desert and hallow/evil variants
Like the shards seem so rare I spe t 2 hrs farming for them even with reduced grinding and nothing
it actually makes plenty of sense thematically, as it is basically the upgraded form of a smaller mob that drops them
hmm
i guess that does make sense
the only real issue here is GSS not having hallowed/evil variants himself, but i honestly cannot think of much of a better way to resolve their scarcity besides just slapping drops rates on basically. all of the rest of the desert enemies lmao
plus it got traction before;
#suggestions-voting message
can the drop rates of vanilla items from vanilla mobs be changed
because if so then the drop rates can just be boosted
uhhhhh i think so? if you give me a sec i can check for examples, cause yeah that would be the more optimal solution
Probably ok in reduced grinding it re rolls the drop x amount of times
ok yes! they can!
at the very bottom, drop rates for the gladiator set were boosted
you could probably do the same for shards
Rip I dont wanna sing song ditch as the bad practices say but I got school
Kk
pogger (singular)
62 is mine les go

Also am I allowed to post suggestions for the clothing line?
what clothing line?
clothing line?
i'm guessing the merch
Yeah lets invent a New way to hang your clothes In a calamity dc
imagine if you needed to let your armor dry if you went in the rain or water lmao.
otherwise it'd weaken it
actually that sounds like a good death mode debuff tbh
h
@lusty trail you should expand on your suggestion with reasoning
also, what type of minions and spawns do you refer to?
the walls and flame pillars
those always spawn around you at set intervals on a pattern tbf
byeah, you should add more reasoning to your suggestion
I meant for the merch that we have 
i'm thinking about posting a suggestion about more ranger ammunition for post-ml
specially bullets
i mean what other arrows can you add?
i just thought about bullets atm
there's just holy and bloodstone bullets for post-ml
what is your idea for a bullet?
i had a really cool concept for a cosmilite bullet
cosmolite
it penetrates multiple targets and after hitting a target it enters through a portal to hit the same target again
yes
epic
i would like to see it
how many times does it teleport?
and can it hit only one target?
no it has increased penetration
that sounds sort of similar to god slayer slugs imo
how many times does it teleport to the same target?
God Slayer Slugs are post-Moon Lord bullets crafted from Cosmilite Bars. They initially behave similarly to Luminite Bullets, piercing infinitely and moving at a high velocity. Upon contact with an enemy, their lifespan will be limited and they will gain the ability to warp after despawning. Warping causes the bullets to appear behind the player...
not exactly the same
its more of a phantasm bullet
but vaguely similar
or luminite arrow for guns
imo this one can have inf pierce but hits a target lets say 5 times
the issue with post ml ammo is that a lot of post ml guns shoot special bullets
and on the 5 time it hits it teleports away or just continues the path or something
so using special ammo makes some post ml weapons less unique
yea but most of the time rangers use other bullets when they have the chance
but idk
it sounds like a cool idea to me
but there are still post ml ranged guns that uses bullets, right?
a guy i play with always use ichor bullets
remember that specific requests don't usually get in though
so does the god slayer slug works similar to my concept for cosmolite bullet?
big shot
its 1 normal shot and 1 explodey shot
but i have an actually good idea this time
exo mecha cthulhu
i know that it sounds like a boss concept
but in reality kinda, its more like of a joke since in the original terraria lore the mechs were supposed to be parts for a mecha cthulhu, and when i saw the exo mechs i though that an exo mech could definely be made out of them, so what if draedon actually tried that right before we fight yharim, but the mecha cthulhu immediatelly self destructs or dies in 1 hit because its terribly damaged after the exo mechs fight or even the exo mechs can't sustain this form
Option for less particles is called the game's quality setting
Doing any less than low would probably kill a good deal of dust only projectiles
Oh! I might have a idea Zote the mighty! Perhaps there crafted with armored shells @a cosmic anvil, to deffrentate them from god slayer slugs!
or exo ammo
nah i don't think there's any need to add two different bullets from the same point of the game
exo ammo would fit with draedons theme
ranged/melee vs scal magic
dealmaker bullet
crafted with shadowspec bars
nah
that's the point of the custom option i think? removing unimportant (vanity) dust to improve fps while still maintaining the important dust like projectiles and stuff which isn't possible if you use another thing to reduce all dust
though game settings should definitely be mentioned yeah
shadowspec bullets would be a pain to craft lol
shadowspec items are most of the time useless since youve already beaten the game basically
who said its shadowspec bullets?
Perhaps there made of ashes of anillation to make them less of a pain to get?
are there any mods that add bosses post scal?
Fargo’s
they're dealmaker bullets, they're really a [Big Shot]
i mean made of shadowspec bars
other than that one fucker who cant be beaten
so
random idea
in bullet hell games you can do this thing whre you stay very close to attacks and not get hit to get bonuses
what if there was an accessory that does something like that
you mean just when you get a close call?
if you graze projectiles you build up for example bonus damage
kinda like that
but you gotta do it continuously
you gain adrenaline and rage faster when you get closer to bullets
oh lol
that's pretty cool
“Talisman of Risk” made from cosmolite and darksun frags, when you stay near a projectile for a long enough peroid of time, you get a temparty crit chance buff
Fargo's Souls already have that, just saying
Minimodding!!!! But fr can you guys discuss your zany ideas outside of here
if we cant do something because fargo did it
name?
Adoration?
Yep!
Adrenaline could benefit from graze
But clam already had the thing with adrenaline recharging faster.
And that was OP
"ah yes let me get close to this bullet to get faster" * runs into bullet because ramp up is too fast*
thats.. no
?
I dislike this fight rework it pls
i didnt say completely being the only option
I stated prediction
being fixed
Would also fix it
Either being not prediction based or easier to predict
poor iban man.
Yes, making the dashes less predictive or by showing more signs about the path before it actually goes
poor iban
Worms dont do any attacks, they have worm ai, not a boss ai
giving the worms some extra stuff could help the fight be more interesting
but the worms aren't there the whole time
The point was a rework for the hive BECAUSE they arent
ok but. its a hive. whats it gonna do? shoot the moon at you
to fix this issue, readd mini perfs, which will annoy the shit out of players too much for them to dislike the hive
/s
I mean, skeletron has like 3 attacks, and there aren't noticeable complaints about that
^
without his hands
he has: teleport. spin. shoot skulls
with his hands he just gains "SLAP"
storm weaver also has like three attacks
Not every boss needs to be SCal with 10 phases and 40 attacks in a pattern that looks like AHAJAJBFAAAJDH
I don't think the 'lack of attacks' is the issue, it's somewhere along the lines of a very repetitive pattern (which is alleviated by the new 1.5 attack)
funny idea: make Skeletron hands create damaging shockwaves when both collide
there, now you have a complaint

oh clapping yeah i think that can work
i like the idea of skeletron using his hands for more then just "SLAP"
jokes aside yeah complete rework seems a bit reaching for perf atm
add more attacks or improve existing ones, sure
Storm Weaver has running at you, orb, and dash lol it’s also somewhat repetitive.
Could making the dash more occasional rather than always happening be a solution?
The projectiles would still serve to make the fight intense, and having to look out for the dash would make it less of a repetitive cycle
I’d be fine with the dash being less constant. Makes the complains about projectile volley less valid since it’ll be the main focus of the fight
what if blood projectiles and ichor projectiles had different patterns/behavior
I think it’s fine for Perfs to be a fairly simple boss ngl
i dont have anything specific in mind but that would make it more interesting
We already have Hive Mind for complexity afterall
@marsh girder pretty sure a rework is happening already
Yea, I agree that the current moveset is fine
Nah that actually sounds cool as hell
I might implement that into my modded mode
Thank you for giving me something to steal

but a rework is def happening already. look at the new concept art lol
it has legs lmao
not gonna be flying
he walcc
Uh you do realize that just because concept art is made doesn’t mean a rework is actively happening
what
The concept art has been made but it’s not like it’s actively being worked on.
no its just a concept
There are a number of other resprites underway (Yharon, Hive Mind) and resprites themselves don’t have to change the patterns of the boss.
(true)
It could still “walk” above the player lol
for all we know it could shoot like a tentacle from the back and fly using that
wait i just realized. does yharon even flap his wings when hes flying
yes
And again, concept art for the boss doesn’t mean a whole rework of the boss is happening
i cant believe you are seriously trying to argue that they are gonna make the sprite have very sturdy looking legs, but not change the AI at all and just have it awkwardly float around like it did before
bro
its a CONCEPT
its basically "what the boss could be. but im fine with the other"
"Is [Boss] getting resprited???" A comprehensive explanation of the status of every single boss resprite DISCLAIMER To any spriter looking at this doc in the goal to find a boss to resprite, be warned: Our quality standards for boss resprites are VERY high. We not only look for resprites that ...
The main concept for the fight could likely stay the same, but staying above you with it’s legs instead of just floating lol
but not that specific art
like it could just use a hook from the bottom of its body or sumn
shoot a tentacle out and latch onto the ground and float like that
that is still an AI change
have you seen how the perforator hive moves
do
you even know what AI means in terraria
like plantera's AI also defines all it's hooks
a way something behaves.
also "how the perforator hive moves"
its just shooting a hook from its bottom part.
thats an AI change
so is the plantera hooks
We’re talking about reworking the whole fight rn, not just how it moves.
thats not what i meant by rework
also hooks DO have something. they allow plantera to latch
hive is literally just having something be in the background so it can swing around on it
bro. your saying on how something in the background that just makes it make sense. = an ai change that affects the fight so drastically
it can still float like it normally does. it just makes it look more realistic then just "floaty boi"
has anyone ever suggested a delay on hellbound so summoner doesn't just have a chance to instantly die or is it intentional
cause on one hand it sucks but on the other it's hilarous
i would argue that point
self implosion
do metastasis hearts disappear if sepulchre is cancelled
my favorite new 1.5 mechanic
and if so has anyone suggested to change it yet
why would sepulcher be gone?
?
Metastasis
its a summon staff
that summons sepulchre
if you search metastasis in suggs voting
some guy requested some specific weapons lol
because it wasn't changed ig
was that not against the rules in the past
it wasn't a challenge drop or anything
the donor is just quirky
it got a rework to account for the removal of melee/rogue weapon system
so not really, but kinda?
That was back when suggestions was a very lawless place where most suggestions were custom item suggestions
damn
I agree that Perfs bad but doesn't this count as too high effort?
suggestion i'm planning to post: replace ice barrage audio by snowgrave from deltarune

WHAT THE FUCK
I never had a single problem with perf's hive dash on rev+ what the fuck
Anyways i like how pyro read the things stated about their sugg yet made no changes
but seriously do i make the snowgrave suggestion?
The sugg still is "x is bs" without elaboration and saying reworking the entire thing is simple
No

exxon mechs sukx..just rework them LOL
/s
soup clamitas >>>> exo mechs
all you have to do is completely remake the ai
"man i hate the fact that DoG is a worm. change him" /s
make they less rng based
the only issue i had with exxon mechs was that ares attacks werent telegraphed well
but maybe im misremembering
it seemed like the electric chain balls spawned really close to the player
it's Runescape reference, not Deltarune

Coper
shall be 
Sorry I'm late, busy day today
@open stag Your suggestion is needlessly specific. You shouldn't give them a name, you shouldn't say how to obtain the components of the system or that upgrades should be available in sync with the Codebreaker or anything like that.
All you need to focus on is adding a more advanced/expanded storage system to Calamity.
You can provide some ideas as short examples, but they shouldn't be the focus of the suggestion
why do people even need magic storage type stuff so badly anyway, is it so hard to just...make a chest storage area
Rover the upmost sugg of them all
(I think it's in exclaim state after a glance
Oh not really
What? lilpixel's?
That one could be better but it's not bad enough to be invalid
Also
@lusty trail You need to add a reason to your Ravager (and Crabulon) telegraph + changing spawn location suggegstion.
Keep in mind that the minions you're mentioning do not deal damage for one second-ish after spawning anyway, to prevent cheap hits
I recall a sugg for that item being denied in the past
But that's not really something that matters when posting
the issue is usually finding stuff in these chests for me, which "where's my items" mod fixes
had a lot to say and wanted to explain my reasoning well the first time so i didn't have to do it here 😅
Huh, weird that we kept Prov being invincible despite having more aggressive behavior for a biome enrage programmed already
me using wof hellbridge to fight prov: 
I never fight her in hallow precisely because of the biome requirement yea
That works but also if you're on a small world you will have the most cramped fight of your life
I'd rather fight her in hell than bother with expanding hallow
Yeahhhhh those are definitely very useful, sorta forgot about those until I got to Provi yesterday in my PT
And some lovely person in chat reminded me that was a thing

Also, if you're unlucky and have a bizarre world like mine where the hallow generated on top of pre-existing Corruption... that is not fun to make a flat arena.
Personally I think the best change would be to change it from Hallow/Hell to Surface/Hell
That's just my own opinion, though.
If you are outside of the Hallow or Hell for long enough, she gets enraged and becomes invincible yeah
gonna throw this in actually
Simply no.
Well
Her biome enrage just makes her movement speed really fast, it doesn't seem like it changes anything else
i mean just play malice :lo:
which is weird, I thought we tried consolidating all the enrages
If you escape the box yes
Providence might've been left out of that because it already had the nighttime mode for Malice? Maybe?
I have no idea, just speculating. Anyway edited the last line of my suggestion.
I guess it'd be confusing for her to briefly turn into Night Prov if you step out of the Hallow?
Honestly it could be possible to make all Profaned content hallow only and give Provi both biome attacks at all times
That’s half the reason I like Night Provi anyway
I kind of like the "pick your poison" thing she has going, I think that should be maintained.
And I love how the ultra-hard version has you dealing with both at once.
it's just so much of a headache to create a hell arena
like
you can reuse the WoF one but realistically that makes you create a ridiculously large WoF one
speaking of which
Hell is indeed bad for arena generation
Funny how Hell Arenas are a massive headache that is equally talked about among all 4 of the hell bosses

if this all occurred i would GREATLY prefer WoF to be reworked in some way
at least in rev
Being WoF, Provi, Signus and Brim
because "more projectiles" is not the way to make a boss good
brim is kind of a special case since the crag is small or you can make your own crag
It's tricky because IMO you'd have to rework a lot of the terrain and structure generation to make hell more friendly towards arena building
I couldn't help but notice destroyer cry out in pain when you said that
I feel like expanding the world height again and increasing the space between the roof and the lava by about 60 blocks would be what I would do, personally, but I know the devs took out the world height modification a while back for a reason.
that would eliminate half of WoF's base gimmick
you use hell itself to dodge
like the lasers can get blocked by stalactites or houses
isnt there a bit of extra space outside the world in terraria
The houses wouldn't change, there'd just be a little more breathing room.
could that be used
having enough room in hell for there to be more than a screen's worth of height would be a nice change of pace
out of bounds space yeah
out of bounds space in a 2d game is literally completely pointless
And when the time would come for Providence, Signus, etc, you'd have Angel Treads / Elysian Tracers so you'd have the lava walking effect and could reasonable just use the 1/3 of the world on the side without houses as a free arena.
i feel like hell should be more nether-like in generation
Since there'd just be a flat layer of lava (you could clear some ash if it was in the way) and a bunch of space
why would there be giant pillars of ash when ash is a powder
wdym
3d can't exactly translate to 2d 
câve
true
overall decrease the average terrain height of hell
wof doesnt need a rework
smoothing it out
hell does
but again that removes half of WoF's gimmick
#RemoveHellCities
I mean ash can be like non powder
a boss shouldnt rely on a shit gimmick
remove the shitty gimmick then figure out the boss changes from there
just MAIKE THE HELL CITIES LESS TALL
OR LIKE
yeah
unless that gimmick can actually be twisted and expanded upon to improve the feel of the boss
fucking useless mfers that provide LITERALLY NOTHIGN
besides being annoying to go through
increase hell's ceiling height and then cut the quarter top off the lava level
hell cities are a cool idea
but kind of boring in execution
2x the space as usual
🤝

make them generate into the ash and have ceiling entrances instead of literal doors?
you can easily just make a hellforge craftable with a furnace + hellstone and hell cities have ZERO purpose
hell cities could be made rarer
if there was more space they could be cool

just remove hell houses
they do have the chests with nice weapons
and make shadow chests and hellforge deep into hell floors
literally shoebox prisons now that i think about it 
...Is there a limit to how many suggestions can be made in short succession? Almost feel like making a damn part 2 for this now but about hell instead
LMAO
or just go "fuck it" and make a whole new calamity setting for world gen
2 is the limit per day
you also can't make one too similar to someone else's
hell is now an entire sixth of the cavern layer 
mfw remove exploration from the game is the new hottest suggestion
and making a part 2 might not be too preferable because suggs should stand on their own
Well it'd be a part 2 in spirit since it's all about arena building
But it's a completely different part of the game
Just linked together by Providence, I suppose


hell bosses in general are just one big fat problem
I was gonna say
ok this is actually an idea
but there would still be towers, just a lot rarer
but the smoother terrain and buildings inside hills and stuff should be kept
“Just erase an entire vanilla biome from the game 4head”
more like reworking the vanilla biome
"because more projectiles is a good boss change mmyes"
maybe also add some walls in the background layer like stalagmites for extra funny aesthetics
just remove the hell layer, caverns all the way down 5head
yknow what i think WoF could have
Honestly fine with that. I think keeping some of the towers would be fine for exploration and pot purposes tbh
something similar to like
a memory game
or maybe the infernum overhaul with the detached eyes that create wacky firing angles
sweeping deathrays like ares? 
I think wall of flesh could not have lasers but more of a vanilla complaint tbh
I think significantly altering how the hell houses work could be good
I think just simply condensing the floor of hell and raising the roof would solve like, so many issues. That's it, honestly.
right now it's tall, stupid shoeboxes
Cuz high tech lasers + literal mound of flesh doesn’t really make sense
which just blocks half the time
have the wall of flesh keep a constant distance from the player but whenever the player stops moving completely (or is below 5mph for like 2 seconds) the wall of flesh enrages and starts bookin it
So much of hell is just the floor, it's huge for some reason.
come on does vanilla make any freaking sense

Just squishing it down a bit, and pushing the ceiling up, would give you like 40-50 extra blocks of free air
look at the followup
making the structures actually felt ruined and not protruding that much onto the hell's vertical space would be a good start

but also the amount of people that will scream
"this isnt vanilla anymore!!"!"!"
kill me
Ok but that's reductionist and removing them would make hell feel hilariously emtpy
"Wow the exact same lava pool across the whole world thanks!" At least the fucking rectangles have a little more variation
There's an infinite amount of ways to make them more interesting, don't be like this, please
that's half the point
hell is already hilariously empty
vanilla is so convoluted and screwed up that you can't keep anything as is 
cal totally went past that line the moment they reworked reforging
name me one purpose hell cities have in the context of a calamity playthrough
outside of hellforges
and movement speed
If they don't have one give them one
based

okay yeah movespeed too
you can get that in crags
Easier wormhole pots and free money.
also any shadow chest content does not count
since those are not part of the
shitty purple structures
(They literally are your main source of hell pot loot which is extremely useful ((and easier to get than abyss one
the red ones are ok they're rare enough to not matter
hell pots
yea shadow chests can generate outside the structures
they have no real reason to be there
although random ass bricks that harm you is weirdchamp
the hell pots are an insane way of getting potions and lots of money pre-hm
counter: abyss pots and sulph sea boxes
and could easily be put into any hypothetical hell rework
not sustainable but
those are way harder to get and contain more specialized loot
ill repeat whats been said before
me when calamity adds an alternative to a vanilla feature just so it can remove said vanilla feature
fair point
just make your own game already 
And, again
If they don't have a purpose, give them one, don't remove them outright
That's dumb and stupid
If hell already is empty removing uw cities would just make it thrice as worse
lore
removing hell cities will just make the underworld feel more empty
solution: just make them not as tall
we can rework hell cities to make them less obstructive
they do not deserve to be 20 rooms of literally nothing
have them underground and connected with each other
calamity when its already halfway towards reworking base terraria
make hell cities not SHOEBOX NPC PRISONS and we're getting somewhere

mystery flesh pit in hell
WoF summon method is cool and all
but good grief it feels wrong to commit indirect genocide just to fight the thing
your NPCs are supposed to be precious yet here we are sacrificing them every two minutes

Cope
We already do that with slimes constantly
have an alternative more material consuming but non guide killing method of summoning the WoF
God no
just add fleshy doll bruh
oh wait that increases the prevalence of the old power cell argument
which old power cell argument
Can we talk about how portabulb sucks balls
add a guide cloning vat using draedon tech
Removes the most unique summon in vanilla terraria lmao
actually you know what
can we talk about how calamity was kind of on a train of making every boss summoned the same way
for a while

It was
that would be really funny as a multi-use wall of flesh thing
or wait no
and you have to wait for it to grow
you could do something like uh
there should be a balance between unique and efficient, and while portabulb isn't the best solution, vanilla's bulb is the worst way to handle a boss summon
At least have it do this yeah
TRUE
portable guide cloning vat, consumes perforator/hive mind tier material + a guide voodoo doll to summon the wall of flesh, takes items directly from inventory
or alternatively
should i post that in suggs
Portabulb in it’s current state is the laziest summon lol
yes
take some voodoo dolls and create the infinite throwable "False Voodoo Doll"
Literally goes from most thematic and unique (but highly annoying) summon to left click
alright
i will do it
if portabulb actually plants a small bulb that grows after some time, that could actually be good
imagine plant got a summon animation
portabulb should be able to be shoved in a planter box
but until then, I don't like either methods, with me despising vanilla bulb more
you can't summon it with the portabulb, you summon it by taking a planter box with a fully grown bulb in it in any other biome, placing it in the jungle, and then breaking it
the portabulb itself is non consumable
like a seed
maybe to add some spice, it can only grow if there's lots of life around it
like sunflowers, other planter boxes, the druid NPC, etc
I'm not sure if I actually did it, but I also tried to sugg something about a breakable (or interactable) furniture item to spawn PBG
HOLD IT
@novel belfry The point of defense damage is to reduce the ability to face tank things. If you’re not doing that anymore, good, that’s the point.
N O?
you'd need to move around the codebreaker
i know
could be interesting if the jungle lab has a unique station that spawns PBG after some time
ok yeah i realize that
since jungle lab is quite tied with PBG and plague in general
ye
maybe the codebreaker could give you an option to summon PBG once you're ready in the jungle
it'll put the button on your screen once activated
it either doesn't work or you're fucked
it doesn't
it keeps the button on your screen

until you want to press it
Yooo
Plaguebringer Contact Interface
"While completely blinded in rage and destruction, maybe the nanobots can still react to this"
i think what boi means is you get a prompt like you do for exos
maybe uh
and once you click it she spawns
i did it,,
I'll leave the details to em devs
its posted,
maybe make draedon's remote similar to rune of kos
Yeah it was just zany idea
once clicked it disappears and summons PBG if requirements are met
until you use the codebreaker again
that'd also move it forward in progression by a lot
but point is an interactable furniture in jungle lab to spawn PBG
did draedon make pbg in lore
lemme try suggesting it
i don't see a point to have the draedon's remote pre-plantera though
i dont think he did
it's post golem
@fossil bronze maybe add "This will keep plantera's somewhat unique spawning method while still having bulb's rng spawn not be annoying to deal with"
IN FACT you have to kill golem to even access plague crap
oh that's deus

ok
@modest cobalt i think what could work well is putting the darkness thing back, but instead of covering your screen it's a constant range indicator like how eternity bosses have rings of phantasmal spheres
boom
done
that could work too
that way you can still see whatever projectiles are inside the range
the current indicator (you bursting into flames) is barely visible at ALL
isn't the rapid 1 damage very noticeable in and of itself
Make sure to have the full space between the title and description
he does
well yes but actually no
can you vote for your own suggestions in voting
yeah but a few above it don't
ye
i completely glaze over it half the time because it doesn't include a hurt sound
yes
there's no reason why you shouldn't be able to
fuck
speaking of which if you go out of range there should be a burning sound
i edited it lol
yeah just don't expect it to make much of a difference
instead of posting a new message
imagine replacing portabulb with some sort of wacky zany fertiliser and you throw it down and you get a plantera bulb growing
Yea
you spam suggs to get attention
i spam suggs so that i could save them so I don't forget
we are not the same 😎
5 suggs within 10 minutes lma
posted our shitty draedon's remote suggestion
these are getting no votes
time to get shat on by mods
i mean, portabulb could make sense with my sugg without a redesign
you plant a tiny bulb
draedon's remote as it stands feels COMPLETELY useless
true!
perhaps she summons a ring of fire around her or smth and going past it inflicts the debuff, it'd show the range and be fitting because it would be you literally getting set on fire by the ring

"When you use it, the remote is not consumed but any prerequisite materials needed to summon the boss are used."
Why not just make the actual summon item for the boss? They're non-consumable now
just remove it kxddcdcdjdkfkkxjajajaja
why not just
(Also your reasoning should mention that you chose Aureus PBG and Mechs specifically because they are Draedon creations in the lore)
- make armored digger spawn earlier (and nerf it please i hate it lol)
- actually don't make it consume stuff or be able to summon the mechs, like, JUST aureus and pbg
imagine draedon's remote instead becomes the mech summon item and it lets you choose at your leisure
next up: make right clicking with Draedon's Remote open an UI, and you can toggle which bosses that will spawn upon using the remote with left click
frsjajEjejdjdkskkkik
thus removing three mega-basic summon items
Next up: remove
idk if pbg + aureus would work
so plague having its own loot farming/gear obtainable/doable in the jungle gets lumped in with the astral stuff for no reason
can we talk about summon items in general
is it though?
half of the summon items in calamity just make no sense
yeah, which is why I prefer my sugg of a furniture in jungle lab for pbg's natural spawning
i don't think there was any thought put into making mecha mayhem actually blend well together
jungle lab is really tied with plague as a whole
HOLD UP
i am stupid
i might want to make a sugg about reworking a solid chunk of the summon items
or would that be too much work

I mean the amount of summon items that make sense in base game is about 2
thing
i thought it was asking for mecha madness but iwth pbg and aureus
those being?
loot?
uhhhhh good question man
iban stop being cryptic challenge (impossible difficulty)
armored digger rework being planned is a certified pogfish
man i hate it right now 
let's see if i can whip up a few ideas for summon item reworks. that fine if i just stick them here like not as an actual sugg yet
iban correct grammar challenge (impossible)
mecha madness could still be an option with a reworked summon item for the first time you fight the mech bosses
instead of an all-purpose remote
the mech summons are non consumable now literally just use them together
cya later, im out
?
i'm not talking about armored digger 
this suggestion isn't about the armored digger at all
i'm not removing it unless what this suggestion has is 100% planned
you're being awfully cryptic for a person trying to moderate the channel
just tell me now
is a suggestion to add an item that allows you to set your spawn without a bed a don't
doesn't sound like a cal thing
No but like why
They should add more summoner malice drops
just get cheat sheet lol
Cus like as it stands there's only 2

Man all of these suggestions are gonna get like 120 cuz they’re all in the span of a hour


yaaaay my suggestion got added now ill be able to actually fight da aquatic worm in pre-hm
next playthrough
Bruh no subclass suggestions
Also that
Been a while since we got a genuine subclass-only run suggestion
@knotty sonnet Check the Don'ts doc in the pins. We won't make subclass-only runs any easier. We balance for the five classes as wholes, i.e. you have plenty of melee options in early-game
(also Wooden Yoyo does indeed exist)
And Amazon
and even yoyo only isn't that bad, just use wooden yoyo until you can get amazon










