#suggestions-discussion
1 messages · Page 1191 of 1
as long as you're still trying to dodge the boss' attacks, tanking is completely fine
@ashen warren true melee is so buffed to the point that they may need nerfed (unless you are playing Malice)
There is a different between "skill issue" and literally "don't want to put in any effort whatsoever"
i always thought having most of the powers especially early game comes from needless grinding is kinda dumb
especially considering those 5% DR nerfed from endurance potion is put back into buffing accessories like the absorber and sponge
absorber went from 6 defense and 5% DR to 10 defense and 10% DR
sponge from 10 and 10 to 20 and 15
and then there is warding that the suggestion did not touch whatsoever
warding late game get buffed by nearly doubled
in vanilla it usually doesn't matter that much
since who actually grinds past getting the 3 basic buff potions and a food item
but when modding implements ways to make grind easier, then introduce a harder difficulty, people's instinctive first choice is to grind for the temporary potion that increases way more stats than any of your items reasonably do
like: eye of the golem and rage potion grant the same amount of crit
one is post-golem, and the other is literally pre-boss
yeah true melee deals way too much damage it def needs a small nerf but endurance potion was pretty balanced. damage reduction is not that strong in calamity because of how scaling works and they already nerfed it multiple times.
you miss the point, the point is that endurance is nerfed because so many other aspect of the game is so buffed that it needs the nerf (and I mean defensive aspect, not offensive)
they are basically just shifting the power of one concentrated item (endurance potion) to other items, which you will most likely use in true melee anyway
Ops
Is this outdated?
for example: a boss deals 100 dmg, but I have 100 defense so it will end up dealing only 25 dmg
the player's defense stat is reduced by 15% of 25 or 15% of 100?
your defense is reduce by 1 (100 damage, 100 defense you take 1 damage, so 15% of it rounded up is 1)
100 defense you take 25 dmg in expert mode
also to remember, not all attacks deal defense damage
that MAXIMUM defense loss stat is the max amout of defense loss you can take in a single hit
eg: you have 20 defense, you take a 1000 damage hit, your defense should had reduced by 980x0.15 but the max you can loss is 20x0.25=5, so you loss 5
ah forgot it is not Master Mode calculation, then your defense should be loss by 25*0.15
so not all attacks are going to be as brutal as the others
but yeah I think I understand now, doesn't seem to be OP
thanks dude
to some degree you can even still face tank with high enough defense, just you cant tank "permanently"
need to take time off to recover defense damage then you can do it again, just that one thing to note is that the higher your defense the less defense damage you take, so melee is still by far the best tank class (if you want to do it)
Isn't the boss rush background meant to turn black for bosses like Cal clone and SCal?
is that a bug or..?
probably just hadn't fully fleshed out yet, since they mentioned that they don't do extensive testing on Boss Rush (yet) when 1.5 released
does that mean that I shouldn't suggest it or is that still a good idea
most likely they are aware of it
background colors and boss rush are rather experimental atm
you can spawn bosses before turning boss rush on, and there is a known bug where the shader is kept
but it's cool so it's not getting fixed yet
purple or red background on boss rush is actually really cool, after all
yeah I love the red, I hope they experiment more with bg colours later when boss rush is more of a thing
transitioning to red with reign of lords playing in the background would be epic
Oh yeah, there was something about the nanoblack reaper
I haven't tested it too much but when I tried to fight ares with it I was literally doing 1-2 damage
yeah that's what extensive testing on br kinda refers to
not only regarding how the bosses in the event die way faster than other of the same tier, but also some dev weapons being way better than others
yo, just wondering, after post post scal/draedon bosses, wouldn't upgrades for insanely fast guns (such as soma prime) be either multiplying the amount of projectiles flung per bullet or more damage?
may you elaborate what do you mean "upgrade"?
isn't that already the case
p90 is already the fastest a gun can be, so the main upgrade (soma prime) is just that it shoots two bullets with more damage
p91 when
it's a bit bugged, and it results in him dying at some hp percentage that is not 0
but the actual hp still works fine so it's just visual
bugs doc. i posted it before
so no its not intended so yeah just use the.. regular boss hp bar
@ashen warren tank build still good, as long as you not facetank
Also endurance used to be pretty busted, specially later when paired with titan scale
Defense damage regenerates a few frames after iframes expire so you get some hits in, get out and regain hp and defense then head back in
Not sure about this but these two should get exclaimed no? technically a dont
@hollow shell any opinions?
I may even remove the Don't for modifying vanilla biome spread
because although it'd still be a pain to do, our programmers are getting better at modifying vanilla features, and are doing it more regularly
Welp
Time for the obligatory iban vibecheck
Oh
Didn't realize we got a bingo
Also, shouldn't the endurance pot sugg be exclaimed? Aside the "readd removed features" thing it doesn't really have any reasoning, and that last paragraph sure doesn't fit
I guess yeah @ashen warren You could try wording your sugg less aggressively
from this comment i thought they'd delete the sugg
her p1 anims arent less detailled they're just more methodical
p2 anims are more energetic
i still think that the p2 anims add too much to the attack visuals to only use for the last 40%
especially considering you can barely notice the p1 anims since they're borderline static
I can barely see the animations anyway due to how small Scal is
and also all the other things
yeah but the p1 anims are just her holding her hands out
seeing her do the punches/fire punch whenever she shoots makes the attack feel more lively
i guess it makes sense that she starts calm and gets aggressive when pushed far enough but still
@cobalt heath
Need to ask for the dedicatee’s permision
Formatting
Better reasoning
Take the care of following the formatting when posting
It's effectively not bad but you need proper reasoning
However having the rogue spear line completed is not impertinent 
If thats how is it going to be add eclipse’s fall, wrath wing and atom spliter then
Wrathwing is already in Scarlet's recipe
oh eclipses fall. Completely forgot about that weapon
but wrath in my eye doesnt make sence being the only one. Most post scal tier weapons have a long crafting three or have a component which is crafted earlier. Wrath being the only one is odd to me. And this days wrath isnt even a spear while attacking, more off a projectile
tl:dr
You need to fix the formatting and ask for Scarlet's dedicatee permission
I wouldn't mind having Phantasmal Ruin added to the recipe/replacing Wraithwing, it didn't exist back when Scarlet Devil was made, but it's way more fitting than Wraithwing is
epic, problem solved 
ill get the reasoning done and message the dev who made scarlet for premission
And yea Phantasmal Ruin thematically makes more sense than Infernal Spear ngl
(I am the dev
)
(he is)
Reasoning that Phantasmal Ruin is more thematically similar to Scarlet Devil, alongside their ressembling mechanics of producing homing projectiles on travel and exploding when hitting an enemy.
(Finishing an upgrade line is also cool but it's secondary to the issue at hand)
however if you want to also include Eclipse's Fall you also need that one's dedicatee perm so it's better to stick to Phantasmal Ruin imo
eclipse doesnt fit cause it doesnt have on travel projectiles
Excellent, all your problems are solved
(nearly)
Fix the formatting and I will remove the ! react
Yeah it looks pretty good, one thing that should be changed though is the top line, it's confusing in its wording atm
Should be worded more like "Add Phantasmal Ruin to the recipe of Scarlet Devil"
copy that
👌
@pastel crow can you take a look at hardened honeycombs, ashen stalactite, meteor fist (stealth) and infernal kris, they feel so op atm
Also take a look at sludge splotch and sticky spikeball (spam, stealth is op), bouncy spikeballs, those are just bad
add Seafoam bomb and Seashell boomerang to the chopping block
Buff Dune hopper
Take a look at Shroomerang and Mycoroot (stealth), they feel very weak
i forgot sludge splotch is a thing
Malice nohitters explaining how dying to prehardmode vanilla bosses thousands of times is fun and enjoyable
you can always bully malice nohitters. it is always morally correct
I enjoy bullying r*gue players personally
me out here with near 7k hp as a rogue and just using ele disk 
I would like to see how many votes my asteroids thing had but I can't see it :((((
@wraith briar you need a title line on your suggestion so the bot can read it
#suggestions-voting message this one?
I don’t think “it’d be fun” is a valid reason. It would for sure, but that reason won’t get it through to the game.
Wait, is that to me or another user?
not you
Is it just me or should Greusome Eminence and Cinders of Lament have swapped damage types?
I get that Cinders of Lament summons the brothers but so does Greusome Eminence
It's cuz of the weapons that they are exhumed from
We won't change the damage type upon exhuming
I guess that makes some sense
can the bot read it if I edit the post?
yes
mhm
This reasoning is uh, it's pretty weak
I understand that it literally is just something you wanna do for fun but can you think of any kind of elaboration?
hmm well it could be used in builds. Its already just deco now so it would just make it more practical, sort of a special purpose sign for cautionary messages or suggestions, or at least that's how I would use it.
since you can collect them
@cloud surge a better suggestion will probably just to always give the attack a consistent "gap" so the players can realiably dodge it, like either increase gap between each projectile or to give 1 large gap for each barrage which the player can position themselves to reliable dodge it
I don't see any chance of the ceiling projectile to get removed because they will have to completely rework the boss
yeah, having gaps would make it more possible and fun
ya, because the problem is not that the ceiling attack "cannot be deal with", but rather the get around is just a much easier solution (just leave area covered by barrage)
fair, i edited it
although I will lean more towards giving a "large gap" in each barrage, since unironically the current version DO give enough space to dodge (between each individual projectile)
just hard to be precise in the midst of chaos
yeah, but if there is one big gap then maybe the other gaps could be slightly smaller? idk
ya something like that
to incentivize doing it instead of "lets just leave the area covered by projectile instead"
i think it would be better if the attack promoted staying in a closer area rather than running away to the left or right currently, and a "large gap" version of the attack would do that
maybe, depend on their iteration, but I think it will not be too much different unless they increase the area covered by a lot
whether the projectile move left/right or drop straight down
because if they massively increase area covered player will for sure complain "we used to be able to dodge out of the area as an option now we are forced to be precise and pass through the gap"
my idea is there is a pretty big gap in the spikes directly under where the hive shoots them (meaning the direction the spikes move when shot is fixed, not based on its current momentum) in order to promote not running away as much, which would make the ceiling attack not as bullshit to avoid and also make avoid the hive itself slightly hard and make avoing the worms harder, although overall it would make the fight more fun and fair
it would also make the new attack introduced in 1.5 not completely redundant
sorry may you elaborate what you mean by "spikes"?
oh ok that one that leaves on ground
the projectiles in the ceiling attack
that will probably make it a bit too easy, considering to certain degree you will "not have to move to dodge it", I think just random position between each barrage for the gap will do
since the projectile do stay in air long enough for you to predict where the gap will be
yeah thats fair as well
probably the hive still shoots the projectiles in the same manner, but now it has a large gap in a section of the line and the rest of the line is super tight?
can also change where the safe spot is
ya basically what we are discussing here
although I will debate whether to increase the area covered by the attack to disincentivize running out of the covered range and to incentivize dodging the dedicated large gap
yeah it stays in the air but it stays off screen
you can see the projectiles for a little bit right as they are fired
not so much in the underground fight in my experience
since the projectile speed is not very fast
really old perfs use to have random gaps in between each projectile an honestly that was better
and you can drop down below after seeing the projectile to get more time to dodge, the change is just to make it more strategic and consistent to dodge
i really havent noticed the difference between above ground and underground perfs
although I think you should remove the "remove ceiling attack" from the title and suggestion, chances are it is likely not happening, so just focus on improving the attack instead
ok
Honestly? I don't think fun should be ignored as a critical game design factor, since that's ultimately what we're after in a game after all. Yes, it shouldn't be the only reason for a suggestion, but it should not be discounted without evaluation either.
You can have a perfectly balanced or perfectly sensible game, but if it's not fun, is it still a good game?
nobody said to ignore fun though? he just said it's not enough of a reason
I've seen a lot of suggestions whose reasons get discounted merely for including the words "it would be fun" even when it's not even the actual reasoning
i don't remember that happening but if it did then that was probably just a mistake
don't really think you can call something a mistake if it was deliberate
well i have literally no examples to go off of so there's no way to really tell
and I'm not about to surf through months of history to find the short little blips of text that exemplify this
sounds more like people being misinformed, then
if it didnt come from rover or some other purple person then thats not impossible
"it would be fun/cool" is of course ok but you gotta have something else in there
thats the stipulation
i saw the suggestion for increasing the space in the dungeon for cvoid and polterghast.. now if i may ask, isnt there already a large box area in the dungeon that you can clear out and prepare for those bosses?
there's no guaranteed structure afaik, just pray to worldgen that you get that box area
yea
you'll always need to excavate Dungeon for those 2
how much depends on your worldgen
oh i see now, well on my first playthrough i got the big box area in my dungeon
huh
the endurance pot sugg
I'm not sure what the sugg is getting at there
the reasoning is vague as hell, and the quoted condescending sentence doesn't help the cause
The reasoning isn’t really that vague ngl but it is kinda insubstantial
“dr already got nerfed as well as warding, along with defense damage reducing the effectiveness of tanking”
fair
Perhaps preboss potions like endurance can get upgrades like wrath and rage?
wrath and rage have quite a lot of dmg buff already, and those are also practically early game
Endurance already crafts into stimulants
I guess it's not really an upgrade but still
it is
but not one that disables the previous
titan scale also exists but that's indirect
it's weird that titan scale doesn't have endurance potion in its recipe tbh
titan scale is basically ironskin + endurance + titan
but the first two parts aren't there
especially weird when you consider that
titan scale quite literally sounds like ironskin
just... extra edgy

maybe removing ironskin and endurance from stims and adding to scale instead could work, but idk
those 2 are pretty weird
I think that guy had confusion on how defense damage work so he thought defense damage is literally -15% your defense each hit making tanks completely useless, but after discussion he seem to know now, but he did not delete the suggestion I guess
so he thought when tanks are already useless nerfing endurance potion only make it worse
I think rather than "decrease rarity of charred ore" a better wording will be "increase the amount of charred ore" (or something along the line), since rarity can be confusing (with the rarity colour in the game)
the provided solution in the sugg is fine enough to me
nah its just like some people dont read rules. they dont really care
how does the regeneration really show players anything
and if the goal is to show players its yharon's last stand, why would something be considered "too climatic

the issue with the current transition imo is that it's too long to matter, now that the healing doesn't exist
at least make the transition stop the moment the lyrics kick in
(tbf i just kinda dislike the fact the invul is so long.)
he just becomes invincible at random
Tbh just bring back the old dog and yharon p2 healings whit lover numbers to make game More difficult and climactic
And sentinels back to dog transitions pls
DoG never healed smh
Nah the heals being gone means shit like coldheart and the RE guns aren't randomly nerfed against DoG and Yharon
the healing isnt more difficult. its just more boring.. the invuln is the difficulty
Well it got a New healthbar, now its shared between phases
And?
It's the same fight
Theres actual gameplay reason to keep the shared healthbars as they are now, so just changing Yharon's invuln would be the better solution
yeah
With the same relative health compared to 1.4 DoG
Only good Yharon's excessively long invuln does is give the player an idea of how they should be handling the fight: As far away from Yharon as possible
I'd be fine if yharon's invuln lasts long enough for the music intro to finish
Its a good fight but the p2 transition doesnt make sence cause No healing
Bring back the healing❤️
Nah healing should stay gone. Because of the healing, Coldheart Icicle needs 90 stabs instead of 50 and the max HP% damage guns effectively deal less damage
Just sync up the invuln to the lyrics kicking in and we're good
fab also said that he doesn't like surprise phases which is one of the main reasons it was removed in the first place 
Keeps the flashiness and cuts down on the slowest part of the fight
Yharon doesn't need to heal for the phase to be climatic
for all we know he could have his own cutscene
I feel like bringing back healing over anything else is setting the standards low

Thats how suggs work
And currently nothing is getting to the devs because everything is drowning
but it's literally right there
democracy will say no. like usual
But the Changes what were made in 1.5 was a risk but i like em
democracy for the people works but it can only go so far before being rejected
it happens with 99% of "revert x change that just happened last update"
because that change obviously was decided for a reason
I Hope My idea goes trough
when it gets there, it's just bound for rejection
unless you have a really compelling case on why x change should be reverted
^
If you really want your stuff to go through I'd wait like, 2 months before suggs posting settles down and stuff isn't getting thrown off screen within 3 hours
^^^
literally i made a nerf sugg and in like.. a day it was already thrown out the window by like 6 other suggs
problem is that nerf suggestions very rarely pass unless its something a good chunk of the comm can agree that it breaks the game
people don't like having less powerful tools

this sugg sure did die to in-dev voting 
yuppp
i mean mine was literally able to kill game.. because of the amount of projectiles that it did
(insert elemental disk funny)
Only nerf sugg that comes to mind wich went trough is the halibut nerf
Oh you are the one i should flame. I was literally able to go till dog whit it before the nerf
wh?
no
i was talking about my sugg about nerfing ethereal extorter with it because of how fast the thing kills games bro
Went from 240 fps to 4 before the nerf
i mean i literally crashed my game after nerf
@hardy whale you need to provide a reasoning and fix the formatting
Besides, Piggy is a critter so the issue is pretty much there to stay

I do admit having to poke a 2000 hp critter with a pickaxe is not fun at all but there's not much the devs can do
Honestly why is this not a thing
trolle indeed
funny obligatory response
Sarcastic laugh emojis
insert guy complaining about light mode here.
also @twin timber Doesn't setting the lighting mode to Retro or Trippy also disable screen shaders?
(retro lighting.
)
@hardy whale formatting innit
also add reasoning
oh yeah also if you just want the money piggy can be caught with a bug net and sold for the same price
that's true but then you'll be stuck with retro or trippy quality lighting (very low quality)
It mainly affects blocks which you're not gonna be looking at much during SCal's fight anyway
Clone's fight, maybe
Could prolly be acknowledged in the suggestion anyhow
@ancient widget heres a great idea make reaver shark pickaxe power 35
this way we will get 1.4 changes to 1.3
why did you try to ping the owner instead of making full suggestion 
because amogus
look at #suggestions-posting
lmao
Yeah uhh don't ping Fabsol please @shy dune
The suggestion system exists for a reason

Add proper reasoning, multiple is always better
Sad
(Actually I'll give you a full warn for that, your message history doesn't look pretty)
what
messages can be pretty
The scal thing suggested is a good idea but i think its kinda obsolete. Like yeah the p2 sprite looks better but the p1 sprite still took a lot off effort
he means "it looks kinda awful"
i dont remember saying something bad bruh
And basicly is trying to say nicely that you are a hazard to society by looking at your message history
well not a hazard
its just that hes unfriendly
wait u cant say f#ck?
you can.
you can
hes talking about how unfriendly you were..
why are you talking about this just leave it
im friendly
Just leave it you are making it worse
ok ok
Posted a few memes, complained about getting banned from Terraria main for LGBT jokes
uhhh
Not quite squeaky clean
Yeah yeah I can see what you were talking about there
Coulda been a misunderstanding or whatever
Making bad jokes about lqtbq is not really cool
it wasnt a joke
Not really for this channel
it was on #general-talk
(Sorry for my elaboration bringing us further off-topic)
its fine rover
i said that on #general-talk not on here about that
It doesnt Change the fact that you still said em
Yeah I meant this current conversation
Yeah don't worry this is just a Warn
Can we talk about the actual thing that this channel was made for and not about the reason why someone should be muted/warned/banned
👍
byeah
BigE's sugg is fine
I disagree with the proposal of making Charred Ore spawn throughout the underworld, it'd be better to just increase the crafting quantity of the slabs
but that's my opinyot
My sugg is so minor that the person Who made scarlet was like i could just add it
Or was they
they even agreed it was thematically better
They didnt atleast mind it
Cause wrath alone is so weird i dont like it. Like phantasmal, add some blood and shit, boom scarlet
Sometimes the bot gets hung up and needs to be reset. Give it a few more minutes to see if it catches up, and if not our bot dev can be pinged
Your life hearts change color.
There we go, the bot got it.
dude, now i crafted miracle fruit and tried to consume it, didnt work ( already consumed it without knowing ). heart colour doesnt help much
no
then did your hp increase
my heart colour was orange, miracle fruit was not consumed. so it was already consumed
then you used blood orange after using miracle fruit probably
yes
Ah yeah, that's the thing about the heart colors
They are sequential based on the intended order
Blood Orange is craftable before Miracle Fruit
So if you eat any of the health boosters for the first time, your hearts turn orange
o o f
ok so, i ate miracle fruit first ( cause it was not consumed now ), then i ate orange because heart colour is orange. how that possible
Are your hearts now green, after eating Blood Orange after Miracle Fruit?
bruh, i forgot i never ate blood orange, now they turned green
There you go
probably best to ask that in #help-advice-read-pins
stealth supremacy
skill issue
Infernum testing 
fuck seashell boomerang why the fuck is it so op

Dev plans.png
sticky fingers
I hope we dont find any more issues in pre-hm cuz mechs are going to be pain
Blazing star is already the carpal tunnel wep on this stage
@tawny drift refrain from making joke suggestions please
it wasn't.
A better alternative to your suggestion is simply to not toggle on Malice
The devs are not removing such a big feature
remove it
Even if it wasn't a joke sugg it was insubstantial to the point of being invalid
What problems do you have with Malice Mode? We can start from there
bad
Why's that?
👎
(are you going to attempt to be helpful at all?)
nah
A shame

👍
Okay definitely a better suggestion, it's actually acceptable by the bot
yeah sorry i'm being baby
Isn’t there already a suggestion in voting relating to this
There've been a few iirc
reposts fine if its like few weeks old yea
Ah alright
pretty sure there have been multiple people that have put suggestions for malice drops to be moved back to revengeance, i think they may have not fixed their suggestion after needing to fix it tho. if my memory serves me well
I think so yeah
time to make it a don't
like seriously
this suggestion is never going through no matter what happens tbh
I wouldn't say that
Enough people in disagreement can prompt a change, even if its small
Malice has been a point of contention in the dev server too
for a few devs, at least
Well, items such as The Bee and Community are 100% understandable locked in Malice
But items such as Crown Jewel? Ehh
I also don’t understand the purpose of each mode now ngl.
what malice drop is even used before 1.5? the only one I know for sure is scarf and crown jewel
making the legendary drops malice-only is ok with me
for me i didn't see the changelog and thought my game was clitched when i didn't get a scarf. i tried to fix and mod conflicts or character/world bugs for like an hour before i realized
Didn't check the wiki?
for weapons maybe just that two yharon drop (void vortex and yharim crystal)
i checked the wiki and didn't see the malice only at the very top my brain auto read it as revengeance only
wew
Rev and Death seem just like incredibly similar with not much differentiating them (which brings up the point of why have it)
Well Death has the world stuff
death and rev is a lot different, difficulty wise
like a lot, people who is used to death might not notice
Not that the world stuff has really ever been expanded on since it was introduced to differentiate the modes more

I’d argue that the legendary drops could have just been moved to death mode ngl
challenge drops are alright
I will argue the other way, challenge for death and legendary for malice
The devs have sorta decided that they dislike difficulty modes being used for item exclusivity
That vanilla started a bad trend with making Expert items
And that Malice is the dedicated "mode" for unlocking new items which is not intended to be a playthrough difficulty
although when there are 3 of them concentrated on the same boss you kinda wonder if it could've gone somewhere else
I think the main point of conflict is the fact that malice is introduced "as a mode"
malice is just weird
a very easy solution is to just make bosses summoned in malice through a "upgraded summon item" instaed
like suspicious looking eye upgrade summon malice EoC, something along the line
will face much less complain
(I'm still rooting for this suggestion, even though it didn't get a lot of stars)
https://cdn.discordapp.com/attachments/458432092301295618/918615376949047366/unknown.png
In terms of AI it's an extension to death mode, and overlaps all of death mode entirely along with giving bosses dm AI even in normal mode
partially disagree with that, because to certain degree some people will still try to beat malice on tier (and be able to do it), and also that beating regular version remove reactive dr
Malice always has Reactive DR
so it sounds like the 5th main difficulty and not a difficulty branch
it's not what a classic enrage would do
That’s kinda silly ngl.
It’d be like if you were playing normal terraria and queen bee suddenly became expert queen bee when enraged
I think Malice activation should be "activate the ability to craft Malice summon items", so even if people activated malice they will not feel obligated to fight malice bosses, the choice is still theirs whether to craft malice summon or not
suppose you just play on normal mode and plan to activate malice to get new drops
since we already have draedon decryption indicating that something like this may be possible
then you use it and suddenly spazmatism starts firing shadowflame and homing shadowballs
that is rather uncanny
It is indeed very wack
Also ngl I feel like death mode shouldn’t have boss changes. It just makes it feel more like Rev 2.0, Harder Boogaloo
If you’re gonna do anything with death mode just make it focus on the world change aspects
the difficulty difference still exist, just that there was gear difference between expert and rev, with death being just difficulty increase
now rev is expert but harder (and with rippers), and death is harder rev
people who can barely beat rev will get destroyed in death, so the distinction should still be there, just need something else to set them apart
Problem with this approach is that keeping only the environmental changes would just make the game more annoying, the highlight of Death are the AI changes
Deathmode is the jack of all trades but master of none
And about half of the env changes are gone the moment you hit Hardmode
That’s more a failure of the environmental changes being added and then never touched upon again
and I don't think people care about the env either, most people play deaths for harder bosses rather than to be bothered with early game cave darkness or random lightning strike when raining
Deathmode needs revising and even moreso now with the addition of malice
I feel like Rev but Harder is just far less unique than what the environmental changes could be
death mode just does not exist imo
If we're being real here, yeah death and malice totally need revamps
(I'd prefer malice removal but ech)
(This is never going to happen but
We could remove all the boss buffs from Death Mode, and slightly buff up Rev to make up for that loss in difficulty tier
And retheme Death Mode to be an optional "Furious World" toggle that can be used in any difficulty)
but I don't have high hopes for that
I’d honestly prefer that for death mode
sure
Wait did My sugg get accepted Or what
Yay
Yep it happened
Masochist no hit “hurt me lots please calamity” players can already get their fill from arma defiled malice fuck mode
I prefer malice to be simple enrage, death mode removed
mad
(malice arma death)
I heard the term "Maid Mode" for the first time a few days ago and it made me double take
Malice Arma IronHeart Death
the thing is public expectation, death mode is perceived as "harder revengeance but still fair", which is why when death mode bosses was unfair there was a lot of complain
wheeze
The I is attention bait though 
while malice can be the ground to make bosses "excruciatingly hard" without facing any complain
armageddon and defiled are more self-imposed, people will not consider them to be difficulty
when they say difficulty they see "classic" and "expert"
People are also very stupid ya gotta realize
they complain about things like heart rapier being removed
But it may be a bad thing that Malice is as hard as it is
Something I said in dev:
Yeah sounds about right lol
(although definitely high-effort), I think it is very agreeable that Malice need a rework
because there are many interesting changes with malice, but it get so overshadowed by just bosses moving 2x faster and hit 2x harder
I just don't like how the initial idea of making the riv and legendaries obtainable in a consistent way was kinda corrupted to this fuckass mode

I think that you can shove current “malice+current death mode AI”changes into a new “difficulty” while making death “angry world”
I think malice mode should be an experiment ground where they introduce some "fucked-up difficulty" that will certainly face complain in death
(although high effort), like Scal sepulcher must be manually destroyed after brimstone heart, 4 rows of brismtone heart at each corner, +2/3 bullet hell sections, curving projectiles etc
(Having changes like that for every fight would definitely be high effort yeah)
yeah certainly, but I think it is very agreeable that it is a better idea for malice (just as an idea, I recognize the amount of effort it will take)
Malice is a modifier moreso than a difficulty mode of it’s own
But the modifier sucks balls and simply overrides things currently
I feel like Malice was more of like a retaliation from devs to people saying "death mode is too easy"
Every calamity elitist will always say “(blank) mode is too easy” because they’re insane people who spend 12 hours a day mastering the newest hardest shit, or just trolls
It wasn't intended to be that way
We came up with the idea of it being a perma-enrage pretty early on, and to consolidate all of the different enrage types into one (incorrect biome/time, Malice, Demonshade set bonus, etc)
But... then it was decided to make enrages also use the Death AI
And so Malice became harder than Death
hmm interesting to get an insight on it, because I only based my statement on one of the devs saying "now that Malice exist people will stop complaining that calamity is too easy"
The I in DADI and MAID stands for
“I abuse effects that happen at certain hp thresholds (rotten brain, necklace of vexation, yharim’s insignia, OD’s scales, etc)”
Iron heart without Arma is just 
ya the I literally has 0 effect on A, just pure benefit
unless you are actively degening (for some reason)
Brimflame moment
Dunno if anybody commented on it but didn’t a dev say a special cryogen summon was planned?
Iban indeed let it slip that it is being planned
Here
pretty much yes I think, but at the same time it is not a public knowledge (I mean not in change log), so the suggestion itself should be valid
Yeah Flak's sugg is fine
Elizo its a good idea but will prolly not get in
Devs dont like taking back Major changes
Yeah but I would also read the convo above cuz malice is contentious
i'll just take a month to cope
Content being locked behind malice is kinda eh imo cause malice is malice
Yes, so i would pretty much say it was a good change
Nothing forzes to get them. They are just really good but not nessesary
i always loved getting the counter scarf in revengeance and now i don't really have much of a reason to activate the mode
unironically I think if they just add a new item to expert that is literally pre-hardmode tabi crafted from SoC or something it will shut off a lot of complain
since the most argued malice drop is counter scarf
I dunno why people dislike SoC
they are just used to tabi-like dash, because most people only use it to dodge projectile rather than actively bash into enemy, so the bash bounceback become a limitation rather than advantage
Or at least, why Counter Scarf was so much better than it that it made doing Rev worth it completely
and most people can do revengeance fine but still a big gap for death
The fact is that the bouncing off is a bit tough to get used to
so to them taking away counter scarf just become a massive nerf rather than "well SoC is as good if not better"
are the perma rage and adrenaline buffs also malice?
those are Rev
Yes i think so
I like Transformer solely cuz of the awesome sprite
yeah that is pretty cool
Rover did the fact that scarlets creator liked My idea play into the accepting
Yes
Nice
Tje Best thing imo about the malice Changes was that gael is actually easy to get now
Gael is such a good weapon its good that its not that rare No more
who
People cant abuse :gaelsmile: anymore, now mana-less mage (as in ark of the cosmos for those without context) rules pre-Scal braindead homing again
I miss nitro sometimes
Gael before was like you get it you get it and youll use it if melee
Now its consistant to get
And consistansy is always better than chance
Very true
well rev drops back to normal is just dumb
hehe got drop first try
but then u have people about the shit luck they are having
u have to balance around that and for some the effort is nothing for others the effort is hours of tedious grinding
or just don’t use the weapon tbh
Is corvus adventor a malice drop btw
That shit was bad back In the day when playing rogue praying not getting the melee version
no its not a malice drop
no
but it got reworked now
and oddly enough it's the only rogue weapon I know so far to have a somewhat MP oriented effect as stealth strike
MP lol
Was there a reasoning behind you having to hold a movement key in order for GS dash to work?
Because it's omni-directional, you have to tell it which direction you want it to dash you to
Perfs rn are fine
isnt it like smth like blunder booster?
Crystal Blade is quite useless
Ngl it has very low damage compared to most melee weapons and it is outclassed by them.
Mfw rework instead of buff one of the short range melee weapons
I Hope the charred idol Change goes trough
who knows
the devs definitely wanted to make the alts a fixed progression
cryo - as - brimmy
for what reason I don't know
Why was burning sky changed to work like a staff?
Probably because it basically was not in any way a melee weapon, really (also I know it still it a melee damage weapon)
I doubt anyone actually desired to go for the true melee with it before
tbf the fact they removed its normal swing makes it further then melee
Yea but it's swinging is the only thing keeping it being melee
Yeah it literally looks like a magic weapon now
personally, id say they should have kept that little bit of melee to make it make sense, or just convert its damage type
because it isn't melee
Looks just a tad similar to Phoenix flame barrage 

tro
Now it's quite literally manaless mage, even more so than ark which is funny
starcore
Yeah, the altar can be moved (and crafted), and you don’t need to be in the astral infection to summon it
Also atlases spawn more commonly post-cultist pre-astrum deus, to mitigate that issue to a degree
For balancing purposes, probably give it a somewhat difficult crafting recipe thst could include Titan Hearts maybe.
to be fair making a summon non-consumable has 0 impact on game balance
and regardless as stated above here
Starcore, a post Deus infinite summon item, exists
and Atlases spawn uncommonly, its not too hard to actually achieve a few Titan Hearts
I think there should be no problem for deus summon to be infinite pre-deus, since many other summon items are already non-consumable
so why should deus be consumable when starcore already exist
the only two others that I can remember is WoF (due to Guide Voodoo Doll must be consumed unless alternative method of summoning is introduced) and Scal (but it use ash of calamity which is easily obtainable at that stage of the game and "eye of extinction" exist)
truffle and blood worms
both are closer to titan hearts
in terms of how they work
that two is probably directly Tmodloader limitation, because you cant make unconsumable baits
also more likely just tradition (like WoF)
Scal (but it use ash of calamity which is easily obtainable at that stage of the game and "eye of extinction" exist)
this is the exact case with AD to be fair
the summon item is very easy to get a hold of at that stage, and you can summon it infinitely right after for farming convenience
the only difference is, 1 is a boss drop while the other in an enemy drop
to certain degree it make sense, just that Scal is intended to be one of the final boss of the mod, so I feel like it makes more of an exception, while for Deus I see no harm for it having non-consumable pre-Deus (by making Starcore available earlier)
and also drop quantity of 1 for titan heart do not really help
don't atlases get an increased spawn rate post cultist
ya, but the case is just for the argument is that it may be unnecessary for deus to have "consumable summons" even pre-deus
considering if it is intended to be post-cultist (somewhat), often that the player may also need to clear pillars then farm the hearts
Scal can make an exception due to the plot and gameplay relevance of her as one of the final boss, but deus is just a pre-ML boss
thats what the "...tunneling the astral infecion" message stands for??
deviating a bit from haha craft summon item haha
i had no idea thats what the message is implying if thats the case
i wanted to suggest to make that message be mor elike "Lurks the astral air" or something since the current message makes it feel like an UG boss rather then a "surface" one
but if thats what its supposed to imply then it doesnt do its job well iirc
or if more dramatic "the astral god descend from the stars", since practically astrum deus is a flying worm not a tunneling worm
That's more of a wanting to tell you deus exists
Atlas thing is kind of still a thing when you needed to kill 3 of them
well regardless it makes it more imply of an UG boss / entity
Make ravager despawn from further away
I'm not sure how its speed scales in modes that aren't Death, but I have lost several attempts at ravager due to it, when at low health and super-jumping all the time, jumps a little too far away from me and despawns. I can't imagine this is intended, so it would make the boss feel much fairer to fight without having to worry about it running away.
@small timber anyways for you
While they may take time to implement, wouldn't it still be kinda useless to boost their stats like this? I mean as in, if they do that they may as well be reworking the thing right away
well currently it is literally useless, as it pal/cob/ori/myt armors literally have less stats than statigel even on pure numbers except defense stat
the suggestion is just for temporary solution so that they are not literally not worth using whatsoever
I mean that like
Temporary solution when
Next update may aswell be the one with the reworks
oh they are working on it right now? then I guess the suggestion will not be necessary
I thought it will be the next major update
I mean we don't know for sure (and they're taking a rest anyways) but no it is not for the next major update
1.5.1 is confirmed to be something else
ya, then I guess to some sense it will not be necessary, just that I initially thought there is confirmation that it will be way later
I hope so, in our terms of progression
Its a valid point cause they are meant to be non linear
wait doesnt starcore still exist for nero's sugg?
(i mean its post deus but still exists if you needed to grind him)
Yes it does
so yeah just starcore it post deus.
making vanq and gss need luminite is kind of a hassle
the reason is a bit stretching, not really any direct connection with "laser" and "clone arrow"
Ye
and ya it is just add an extra step to crafting ammo
They are additional projectiles
a lot of things in the game have additional projectile
just that particularly I don't see any connection of luminite arrow with clone arrow, other than it is additional projectile
they simply don't relate
both thematically and functionally
if something clone arrow relate more to phantasm than luminite arrow
Luminite, drops from a Moon Lord only (i know it ain't anymore)
Cosmilite, drops from the Devourer of Gods only
That's a really loose connection
that is not really a solid reason to just make them an upgrade with each other, at the very least make no sense whatsoever
that is like saying draedon drop should have connection with scal drop just because both drop from exclusive bosses
That is a complete bs
"weapons have similar functions. so make one an upgrade of the other" 
ya, same as ml and dog, there is nothing relate between them whatsoever
1 bar = 333 ammo
Bars/ore drop exclusively from bosses and you can't get them any other way (YES I KNOW ABOUT PLANETOIDS)
Somewhere somewhat similar functions
this is even more stretching, considering that is literally just the amount of ammo you craft
If that's usable then I can suggest a cosmilite kunai because luminite has a kunai as well 
Byeah that's kinda stretching it
fuck yes, give me more rogue weapons

I will just make a different iteration of your suggestion: frostburn arrow should be a burning arrow upgrade with ice block, naplam arrow should be upgrade from hellfire arrow and hyperious bullet should be upgrade from crystal bullet
I hope there's more auric ones
it is just unnecessary extra step for no reason whatsoever
exos one have lame stealth strikes tbh
just wee more projectiles oonga boonga
celestus at least feels powerful
Ah right
celestus? why not just use elemental disk 
tbh make all broadsword weapons upgrades of the wooden sword because they act the exact same following this logic
I haven't seen Celestus and Supernova atm
celestus is kinda op cause it uses ele disk function except faster & stronger
atom splitter looks cool but ref rotor looks meeh
the stealth strike was kinda piss poor before 1.5, but again, I haven't used it now
It does decent damage but it doesn't feel all that strong
I gotta say Celestus stealth strike is fairly fine compared to exos drop rogue weapons tho
Atom Splitter is the comedy
celestus' speed feels like throwing a truck
Is reaper's stealth still funny quint scythe
yes
honk honk fuckers
but either way, not gonna derail the convo too much
bulletus
@boreal musk star core exists
Strong
Celestus feels similar to 1.4.5.7 (except that dps is the opposite of laughable)
Supernova now has bigger bang and stealth hits fucking hard
Atom splitter and refraction rotor 
Honestly I feel like Supernova stealth and spam should be swapped
So it always trails homing energy but the mega explosion is only stealth
Mega explosion is on both
Maybe slightly bigger on stealth
But spam is bigger than in 1.4.5.7 by a huge margin thats for sure
I mean like
Wave Pounder feels right (aside from how garbage it is on spam
)
Supernova stealth just feels weak because not much changes and you already get the explosion on spam
Visually
supernova hasn't got the chungus rework yet no?
No but got buffed a lot
alr
Wait it gets a rework later?
Its just not seeking missile of doom yet
Which may never happen considering how rogue is
post deus which makes it annoying
Atlases are easy to grind anyways
Just zerg pot or smth
Or cheat star core in
@boreal musk acknowledge star core in your sugg, also asking for certain recipes is a dont
That's not a specific recipe, it's fine
I do agree that Starcore should be acknowledged to explain why it is insufficient
perhaps retooling the suggestion to making the starcore pre deus, as if you make a different pre deus nonconsumable, the starcore loses all purpose, and it would be less work for the devs to just change starcore's recipe than to make a new item and remove starcore since it no longer has a unique purpose
But then why even have atlas hearts at that point
It'd probably have a dynamic like the two Profaned Cores did in previous updates
... except the consumable core got removed eventually
Hey that's a good point actually
AD is one of the only bosses that has a consumable on-tier summon method still
him, Scal, and the dukes are the only ones iirc
That's another thing Nero could bring up
Deus is now out-of-place among bosses for keeping a consumable summon method
The thing is how it's summoned doe
I mean you could just change that for him and scal ig
And then starcore and ceremonial urn become useless again and need to be removed
Cringe
Well, so does SCal.
Oh, that was already brought up. Man, I'm slow.
(also wof exists.. but i mean his summon is way easier)
Grinding for titan hearts is as easy imo
You know... Zerg potions exist.
I also have some QoL mods that make grinding a bit less of a chore since I have 3000+ hours.
Would the 1.4.3 terraspark boots be in the angel threads recipe? I asking since in 1.4.3 the frost spark boots and the lava waders can get combined
insert future content
WoF, SCal, Dukes are the others yeah
But then agian, AD's summoning ritual is more akin to the special summons to the likes of Golem, Plantera, AS's natural spawn, etc
byeah SCal is the biggest example for this as mentioned a few times
its not exactly out of place
especially if its for a more thematic reason
like WoF's dolls
or Skeletron's NPC
vanilla power cells are also consumable still iirc
speaking of power cells
they seem kind of redundant now
the old power cell is non-consumable and pretty easy to craft
i mean, cant remove vanilla items because that could lead to a lot of issues iirc
and the calamity added one is slightly different i think?
yea, they're kinda irrelevant now but they're a vanilla feature so they ain't getting removed period
you don't need to use it on the altar
yeah so
it just spawns golem
i suppose
it's post astrum deus though
which means before it's defeated you have to use consumable titan hearts
which are easy enough to get regardless 
would it be a good idea to move gravity normalizer potions earlier into progression for those who made a medium/small world?
Not a big problem for medium worlds, and our philosophy around small worlds is that if you make one you are asking for trouble anyway
But, it wouldn't be an invalid suggestion
I just had a possibly amazing idea but too bad its a SIS
Essentially: adding more weapons from the “Winds of destruction” from MTGRR
L’etranger would be summoner and summons Mistral’s bots
Whatever Monsoon uses would be rogue and used like in his boss fight’s ph2 and the stealth strike drags you towards the enemy and stuns it (like how the weapon does when used by Raiden)
Bloodlust would be melee and its just big true melee machetes
Some chainsaw or a mount to represent Khasmin
Ranger and Mage get nothing 
Any ideas on how to make a suggestion for this and not get instant SIS mark?
I was thinking about that too, that would be awesome
But something's been on my mind after reading this: tModLoader 1.4 is coming soon, with this Summoners will now have Whips, mabe Mistral's weapon could be a Summoner Whip?
And something could be used to summon Blade Wolf as a Minion, acting similar to the Desert Tiger
A reasoning could be:
We got Murasama from Minuano Sam. So what about the rest of the Winds of destruction? They could provide options as well as making the trips to the labs more meaningful rather than get schematic and parts, get out. Specially later in the game
Could work as well
Yeah, maybe these weapons could work like Murasama, by "Proving our Worth" or "Having the right ID"...
To prevent people from Dealing 30K+ Damage pre-Hardmode lol
Hey i just thought about something, maybe one of Raiden's Subweapons (EMP Grenades, Rocket Launchers, Etc...) could work for Ranger. As for Mages i really have no ideia of what could be used from MGR. Also a Helicopter and Khasim Metal Gear could be nice Mounts.
EMP grenades would go to rogue no question, but unlikely they get added as plasma grenades exist
Oh yeah True
But something that would be really awesome are Costume Sets from MGR Characters
A Jetstream Sam Vanity Set would go really well with a Murasama in Hand 🙂
@turbid tendon formatting
title
Reasoning
aight
This is as good idea
But
Actually, I was gonna say that the title could be clearer, but it's pretty clear if you read the rest of it
So it's fine
okay
(you could still edit the title if you want)
("without having to start the fights" or something)
did so
Nice 👍
it would be quite helpful to have since sometimes you could get one melted before placing the border
@ Trashbox sugg
But this is just free DR throughout all of Rev boss battles right?
perhaps instead of separate items they could be right click functions of the egg/ left click function of the altar? like "left click the altar to spawn the arena blocks", build arena, then right click the altar to consume the ashes and spawn Scal

Edited
That is still a significant amount
20% DR is the highest amount of DR any piece of equipment can give you in Calamity
The DR Stat, that is
which Adrenaline isn't
It's separate, meaning it isn't subject to the DR scaling 'softcap' mechanic
Okay, if you think that's OP, I will delete the sugg
that's wrong smh
The max-Adren DR is interesting because it not only serves as forgiveness for not activating your Adren before getting hit
but it allows you to choose between taking halved damage and choosing to deal boosted damage
While Adrenaline is building, you don't have that choice, it'd just be free protection
God damn it, I don't want to do another arithmetic test just to understand how a game mechanic works
ADR is simply DR 2
both of them get affected by the softcap
just that because they are separate, having a mix of the two helps make the diminishing returns not as drastic
comparatively to putting all the DR in one basket
insert fourth "make ravager spawn further away" sugg
(i know but like. its literally the same thing)
although that one from two weeks ago is just
"im mad and im gonna rant"
(just use rope. but okay)
wait
wrong potion
crap
nvm just use a hook. build platform hook to platform boom
Temi's sugg is fine
which one? rues or the other
has to be rue's due to timestamps
woops i mean the other way around
typed too fast
well for me it says rovers a minute ahead
discord 
as for the most recent sugg
there used to be a screen darkening effect iirc
since i keep going too far and i cant really see anything then i guess its no longer there or not working haha
Yeah the screen darkening was replaced with a flame on the player
cuz the darkening was very.. obstructive
and the darkening could be more harmful than the actual DoT due to the loss of vision
I thought there was a suggestion to increase the visibility of the on-player flame, but I think it got reworked into this:
eh probably
(also "turning music off" kinda negates the entire sound effect thing)
i would've suggested changing the flame to maybe be like 1.5x bigger and maybe just black instead? since it doesnt get hidden by both night and day forms
or wait would it..
That would suck because me, personally, i play with the music and sound off, and when i don't, my music is too loud to hear anything. So i'll just die out of nowhere. I much prefered the darkness
Obligatory comment:
This would detract from Murasama's uniqueness
Especially considering it has a whole Draedon log page dedicated to it
I disagree with the idea of adding more Murasama-type weapons since it’s so unique, although I agree with the idea of doing something to make the labs more interesting/relevant in early gameplay.
I can agree with that part yeah, considering the arctic diving gear in the frost lab
hmm
But adding more funny metal gear references just seems like reference for the sake of reference (even more so than murasama already is)
if only i got stuff like this sooner
maybe how about using the plates
for something earlier
rather than yes i mined em but i can only use em for decoration until post-ML
giving more general purposes to the labs is good
don't give tracers hovering
Tracer meta dies
@tidal sage You're going to need a more extensive reasoning than that
And also yeah I would personally prefer that Tracers do not get any more encouragement, people already gravitate toward them so heavily
Indeed

Much more reasoning, and also proper capitalization in the title
oh wait you're the guy who made the acid rain theme right
yeah
Yeah don’t get mad at the mod
lol
Would not recommend
Thanks man
its so great
It is





