#suggestions-discussion

1 messages · Page 1191 of 1

small timber
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endurance is nerfed because defense damage is much less punishing now (you regenerate it much faster if you don't get hit)

frail mantle
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as long as you're still trying to dodge the boss' attacks, tanking is completely fine

small timber
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@ashen warren true melee is so buffed to the point that they may need nerfed (unless you are playing Malice)

There is a different between "skill issue" and literally "don't want to put in any effort whatsoever"

distant gyro
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i always thought having most of the powers especially early game comes from needless grinding is kinda dumb

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especially considering those 5% DR nerfed from endurance potion is put back into buffing accessories like the absorber and sponge

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absorber went from 6 defense and 5% DR to 10 defense and 10% DR

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sponge from 10 and 10 to 20 and 15

small timber
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and then there is warding that the suggestion did not touch whatsoever

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warding late game get buffed by nearly doubled

distant gyro
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in vanilla it usually doesn't matter that much

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since who actually grinds past getting the 3 basic buff potions and a food item

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but when modding implements ways to make grind easier, then introduce a harder difficulty, people's instinctive first choice is to grind for the temporary potion that increases way more stats than any of your items reasonably do

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like: eye of the golem and rage potion grant the same amount of crit

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one is post-golem, and the other is literally pre-boss

ashen warren
small timber
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you miss the point, the point is that endurance is nerfed because so many other aspect of the game is so buffed that it needs the nerf (and I mean defensive aspect, not offensive)

they are basically just shifting the power of one concentrated item (endurance potion) to other items, which you will most likely use in true melee anyway

ashen warren
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Ops

small timber
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seems up to date

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if 15% seems a lot, I think it is post-mitigation damage

ashen warren
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for example: a boss deals 100 dmg, but I have 100 defense so it will end up dealing only 25 dmg

the player's defense stat is reduced by 15% of 25 or 15% of 100?

small timber
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your defense is reduce by 1 (100 damage, 100 defense you take 1 damage, so 15% of it rounded up is 1)

ashen warren
eternal escarp
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also to remember, not all attacks deal defense damage

small timber
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that MAXIMUM defense loss stat is the max amout of defense loss you can take in a single hit

eg: you have 20 defense, you take a 1000 damage hit, your defense should had reduced by 980x0.15 but the max you can loss is 20x0.25=5, so you loss 5

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ah forgot it is not Master Mode calculation, then your defense should be loss by 25*0.15

eternal escarp
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so not all attacks are going to be as brutal as the others

ashen warren
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but yeah I think I understand now, doesn't seem to be OP

thanks dude

small timber
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to some degree you can even still face tank with high enough defense, just you cant tank "permanently"

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need to take time off to recover defense damage then you can do it again, just that one thing to note is that the higher your defense the less defense damage you take, so melee is still by far the best tank class (if you want to do it)

river wave
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Isn't the boss rush background meant to turn black for bosses like Cal clone and SCal?

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is that a bug or..?

small timber
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probably just hadn't fully fleshed out yet, since they mentioned that they don't do extensive testing on Boss Rush (yet) when 1.5 released

river wave
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does that mean that I shouldn't suggest it or is that still a good idea

small timber
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most likely they are aware of it

distant gyro
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background colors and boss rush are rather experimental atm

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you can spawn bosses before turning boss rush on, and there is a known bug where the shader is kept

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but it's cool so it's not getting fixed yet

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purple or red background on boss rush is actually really cool, after all

river wave
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yeah I love the red, I hope they experiment more with bg colours later when boss rush is more of a thing

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transitioning to red with reign of lords playing in the background would be epic

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Oh yeah, there was something about the nanoblack reaper

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I haven't tested it too much but when I tried to fight ares with it I was literally doing 1-2 damage

distant gyro
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yeah that's what extensive testing on br kinda refers to

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not only regarding how the bosses in the event die way faster than other of the same tier, but also some dev weapons being way better than others

kindred summit
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yo, just wondering, after post post scal/draedon bosses, wouldn't upgrades for insanely fast guns (such as soma prime) be either multiplying the amount of projectiles flung per bullet or more damage?

small timber
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may you elaborate what do you mean "upgrade"?

distant gyro
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isn't that already the case

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p90 is already the fastest a gun can be, so the main upgrade (soma prime) is just that it shoots two bullets with more damage

candid grove
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p91 when

tardy smelt
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p90 firing 1 bullet per frame momento

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*per 2 frames

tardy smelt
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uhhh quick question

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is this intended?

unborn siren
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it's a bit bugged, and it results in him dying at some hp percentage that is not 0

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but the actual hp still works fine so it's just visual

tardy smelt
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ah!

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I see

exotic stag
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so no its not intended so yeah just use the.. regular boss hp bar

tardy smelt
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mmhm

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got it

exotic stag
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(all i did was use unleveled's boss hp bar thing)

grim tusk
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@ashen warren tank build still good, as long as you not facetank
Also endurance used to be pretty busted, specially later when paired with titan scale
Defense damage regenerates a few frames after iframes expire so you get some hits in, get out and regain hp and defense then head back in

small timber
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Not sure about this but these two should get exclaimed no? technically a dont

deft yew
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Hardcode

hollow shell
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I dunno how I feel about that Don't

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I've gone back and forth on it

deft yew
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The Yharon one I understand

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The DoG one I don’t

hollow shell
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I may even remove the Don't for modifying vanilla biome spread
because although it'd still be a pain to do, our programmers are getting better at modifying vanilla features, and are doing it more regularly

fossil finch
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Welp
Time for the obligatory iban vibecheck

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Oh

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Didn't realize we got a bingo

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Also, shouldn't the endurance pot sugg be exclaimed? Aside the "readd removed features" thing it doesn't really have any reasoning, and that last paragraph sure doesn't fit

hollow shell
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I guess yeah @ashen warren You could try wording your sugg less aggressively

eternal escarp
gray nebula
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mnscomfy her p1 anims arent less detailled they're just more methodical

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p2 anims are more energetic

novel timber
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i still think that the p2 anims add too much to the attack visuals to only use for the last 40%

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especially considering you can barely notice the p1 anims since they're borderline static

gray nebula
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:|

sleek wadi
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I can barely see the animations anyway due to how small Scal is

gray nebula
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and how opaque her shield is

exotic stag
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and also all the other things

novel timber
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yeah but the p1 anims are just her holding her hands out

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seeing her do the punches/fire punch whenever she shoots makes the attack feel more lively

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i guess it makes sense that she starts calm and gets aggressive when pushed far enough but still

grim tusk
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@cobalt heath
Need to ask for the dedicatee’s permision
Formatting
Better reasoning

worthy lintel
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Take the care of following the formatting when posting

cobalt heath
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oh, sorry

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but its not a bad idea is it

worthy lintel
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It's effectively not bad but you need proper reasoning

grim tusk
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Its meh, adding it for no reason is bruh

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And besides you need the dev’s permision

worthy lintel
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However having the rogue spear line completed is not impertinent CalSmug

grim tusk
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If thats how is it going to be add eclipse’s fall, wrath wing and atom spliter then

worthy lintel
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Wrathwing is already in Scarlet's recipe

cobalt heath
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oh eclipses fall. Completely forgot about that weaponech

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but wrath in my eye doesnt make sence being the only one. Most post scal tier weapons have a long crafting three or have a component which is crafted earlier. Wrath being the only one is odd to me. And this days wrath isnt even a spear while attacking, more off a projectile

grim tusk
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Wrath is still a spear lol

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Stealth strike specially

worthy lintel
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tl:dr

You need to fix the formatting and ask for Scarlet's dedicatee permission

dusty stirrup
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I wouldn't mind having Phantasmal Ruin added to the recipe/replacing Wraithwing, it didn't exist back when Scarlet Devil was made, but it's way more fitting than Wraithwing is

worthy lintel
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epic, problem solved CalSmug

cobalt heath
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ill get the reasoning done and message the dev who made scarlet for premission

worthy lintel
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And yea Phantasmal Ruin thematically makes more sense than Infernal Spear ngl

dusty stirrup
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(I am the dev XD )

worthy lintel
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(he is)

cobalt heath
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oh lmao

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so reasoning done and its good to go? If you give me premission

dusty stirrup
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Reasoning that Phantasmal Ruin is more thematically similar to Scarlet Devil, alongside their ressembling mechanics of producing homing projectiles on travel and exploding when hitting an enemy.

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(Finishing an upgrade line is also cool but it's secondary to the issue at hand)

worthy lintel
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however if you want to also include Eclipse's Fall you also need that one's dedicatee perm so it's better to stick to Phantasmal Ruin imo

cobalt heath
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eclipse doesnt fit cause it doesnt have on travel projectiles

worthy lintel
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Excellent, all your problems are solved

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(nearly)

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Fix the formatting and I will remove the ! react

cobalt heath
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time to open note pad

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done

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better now?

hollow shell
# cobalt heath better now?

Yeah it looks pretty good, one thing that should be changed though is the top line, it's confusing in its wording atm
Should be worded more like "Add Phantasmal Ruin to the recipe of Scarlet Devil"

cobalt heath
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copy that

hollow shell
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👌

grim tusk
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@pastel crow can you take a look at hardened honeycombs, ashen stalactite, meteor fist (stealth) and infernal kris, they feel so op atm
Also take a look at sludge splotch and sticky spikeball (spam, stealth is op), bouncy spikeballs, those are just bad

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add Seafoam bomb and Seashell boomerang to the chopping block

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Buff Dune hopper

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Take a look at Shroomerang and Mycoroot (stealth), they feel very weak

cobalt pewter
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i forgot sludge splotch is a thing

tribal cedar
# gray nebula

Malice nohitters explaining how dying to prehardmode vanilla bosses thousands of times is fun and enjoyable

gray nebula
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you can always bully malice nohitters. it is always morally correct

tribal cedar
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I enjoy bullying r*gue players personally

tribal cedar
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rogue

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player

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detected

exotic stag
steel minnow
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I would like to see how many votes my asteroids thing had but I can't see it :((((

obsidian cove
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@wraith briar you need a title line on your suggestion so the bot can read it

steel minnow
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Ohhh it has 61? that's great! xD

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Thank You!

rugged belfry
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I don’t think “it’d be fun” is a valid reason. It would for sure, but that reason won’t get it through to the game.

steel minnow
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Wait, is that to me or another user?

ashen warren
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not you

crude geode
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Is it just me or should Greusome Eminence and Cinders of Lament have swapped damage types?

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I get that Cinders of Lament summons the brothers but so does Greusome Eminence

hollow shell
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It's cuz of the weapons that they are exhumed from

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We won't change the damage type upon exhuming

crude geode
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I guess that makes some sense

wraith briar
obsidian cove
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yes

hollow shell
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mhm

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This reasoning is uh, it's pretty weak

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I understand that it literally is just something you wanna do for fun but can you think of any kind of elaboration?

wraith briar
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since you can collect them

small timber
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@cloud surge a better suggestion will probably just to always give the attack a consistent "gap" so the players can realiably dodge it, like either increase gap between each projectile or to give 1 large gap for each barrage which the player can position themselves to reliable dodge it

I don't see any chance of the ceiling projectile to get removed because they will have to completely rework the boss

unborn siren
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yeah, having gaps would make it more possible and fun

small timber
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ya, because the problem is not that the ceiling attack "cannot be deal with", but rather the get around is just a much easier solution (just leave area covered by barrage)

small timber
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although I will lean more towards giving a "large gap" in each barrage, since unironically the current version DO give enough space to dodge (between each individual projectile)

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just hard to be precise in the midst of chaos

unborn siren
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yeah, but if there is one big gap then maybe the other gaps could be slightly smaller? idk

small timber
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ya something like that

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to incentivize doing it instead of "lets just leave the area covered by projectile instead"

cloud surge
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i think it would be better if the attack promoted staying in a closer area rather than running away to the left or right currently, and a "large gap" version of the attack would do that

small timber
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maybe, depend on their iteration, but I think it will not be too much different unless they increase the area covered by a lot

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whether the projectile move left/right or drop straight down

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because if they massively increase area covered player will for sure complain "we used to be able to dodge out of the area as an option now we are forced to be precise and pass through the gap"

unborn siren
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I think a very slight angle to the left or right would be good

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but mostly down

cloud surge
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my idea is there is a pretty big gap in the spikes directly under where the hive shoots them (meaning the direction the spikes move when shot is fixed, not based on its current momentum) in order to promote not running away as much, which would make the ceiling attack not as bullshit to avoid and also make avoid the hive itself slightly hard and make avoing the worms harder, although overall it would make the fight more fun and fair

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it would also make the new attack introduced in 1.5 not completely redundant

small timber
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sorry may you elaborate what you mean by "spikes"?

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oh ok that one that leaves on ground

cloud surge
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the projectiles in the ceiling attack

small timber
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that will probably make it a bit too easy, considering to certain degree you will "not have to move to dodge it", I think just random position between each barrage for the gap will do

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since the projectile do stay in air long enough for you to predict where the gap will be

cloud surge
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yeah thats fair as well

cobalt pewter
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probably the hive still shoots the projectiles in the same manner, but now it has a large gap in a section of the line and the rest of the line is super tight?

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can also change where the safe spot is

small timber
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ya basically what we are discussing here

cobalt pewter
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oh yea I was working, didn't read context

small timber
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although I will debate whether to increase the area covered by the attack to disincentivize running out of the covered range and to incentivize dodging the dedicated large gap

safe oasis
cloud surge
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you can see the projectiles for a little bit right as they are fired

small timber
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not so much in the underground fight in my experience

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since the projectile speed is not very fast

cloud surge
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really old perfs use to have random gaps in between each projectile an honestly that was better

small timber
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and you can drop down below after seeing the projectile to get more time to dodge, the change is just to make it more strategic and consistent to dodge

cloud surge
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i really havent noticed the difference between above ground and underground perfs

small timber
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although I think you should remove the "remove ceiling attack" from the title and suggestion, chances are it is likely not happening, so just focus on improving the attack instead

cloud surge
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ok

keen zealot
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You can have a perfectly balanced or perfectly sensible game, but if it's not fun, is it still a good game?

safe oasis
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nobody said to ignore fun though? he just said it's not enough of a reason

keen zealot
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I've seen a lot of suggestions whose reasons get discounted merely for including the words "it would be fun" even when it's not even the actual reasoning

safe oasis
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i don't remember that happening but if it did then that was probably just a mistake

keen zealot
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don't really think you can call something a mistake if it was deliberate

safe oasis
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well i have literally no examples to go off of so there's no way to really tell

keen zealot
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and I'm not about to surf through months of history to find the short little blips of text that exemplify this

dapper coral
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sounds more like people being misinformed, then

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if it didnt come from rover or some other purple person then thats not impossible

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"it would be fun/cool" is of course ok but you gotta have something else in there

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thats the stipulation

short dust
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i saw the suggestion for increasing the space in the dungeon for cvoid and polterghast.. now if i may ask, isnt there already a large box area in the dungeon that you can clear out and prepare for those bosses?

safe oasis
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there's no guaranteed structure afaik, just pray to worldgen that you get that box area

cobalt pewter
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yea

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you'll always need to excavate Dungeon for those 2

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how much depends on your worldgen

short dust
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oh i see now, well on my first playthrough i got the big box area in my dungeon

cobalt pewter
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huh

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the endurance pot sugg

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I'm not sure what the sugg is getting at there

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the reasoning is vague as hell, and the quoted condescending sentence doesn't help the cause

crude geode
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The reasoning isn’t really that vague ngl but it is kinda insubstantial

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“dr already got nerfed as well as warding, along with defense damage reducing the effectiveness of tanking”

cobalt pewter
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fair

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Perhaps preboss potions like endurance can get upgrades like wrath and rage?

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wrath and rage have quite a lot of dmg buff already, and those are also practically early game

frozen hornet
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Endurance already crafts into stimulants

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I guess it's not really an upgrade but still

distant gyro
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it is

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but not one that disables the previous

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titan scale also exists but that's indirect

still zodiac
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it's weird that titan scale doesn't have endurance potion in its recipe tbh

distant gyro
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titan scale is basically ironskin + endurance + titan

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but the first two parts aren't there

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especially weird when you consider that

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titan scale quite literally sounds like ironskin

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just... extra edgy

still zodiac
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maybe removing ironskin and endurance from stims and adding to scale instead could work, but idk

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those 2 are pretty weird

small timber
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I think that guy had confusion on how defense damage work so he thought defense damage is literally -15% your defense each hit making tanks completely useless, but after discussion he seem to know now, but he did not delete the suggestion I guess

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so he thought when tanks are already useless nerfing endurance potion only make it worse

small timber
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I think rather than "decrease rarity of charred ore" a better wording will be "increase the amount of charred ore" (or something along the line), since rarity can be confusing (with the rarity colour in the game)

cobalt pewter
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the provided solution in the sugg is fine enough to me

river glen
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i wonder if people actually read pins at this poin

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point*

exotic stag
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nah its just like some people dont read rules. they dont really care

gray nebula
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how does the regeneration really show players anything

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and if the goal is to show players its yharon's last stand, why would something be considered "too climatic

cobalt pewter
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the issue with the current transition imo is that it's too long to matter, now that the healing doesn't exist

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at least make the transition stop the moment the lyrics kick in

exotic stag
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(tbf i just kinda dislike the fact the invul is so long.)

gray nebula
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yeah

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i mean why even does he do a transition at all if he doesnt heal

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:/

exotic stag
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he just becomes invincible at random

cobalt heath
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Tbh just bring back the old dog and yharon p2 healings whit lover numbers to make game More difficult and climactic

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And sentinels back to dog transitions pls

frozen hornet
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DoG never healed smh

sleek wadi
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Nah the heals being gone means shit like coldheart and the RE guns aren't randomly nerfed against DoG and Yharon

exotic stag
cobalt heath
fossil finch
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And?

frozen hornet
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It's the same fight

sleek wadi
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Theres actual gameplay reason to keep the shared healthbars as they are now, so just changing Yharon's invuln would be the better solution

exotic stag
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yeah

frozen hornet
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With the same relative health compared to 1.4 DoG

exotic stag
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yharons invuln is kinda BS as it is rn

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but the rest is fine

sleek wadi
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Only good Yharon's excessively long invuln does is give the player an idea of how they should be handling the fight: As far away from Yharon as possible

frozen hornet
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I'd be fine if yharon's invuln lasts long enough for the music intro to finish

cobalt heath
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Its a good fight but the p2 transition doesnt make sence cause No healing

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Bring back the healing❤️

exotic stag
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or lower the invul

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without the healing

sleek wadi
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Nah healing should stay gone. Because of the healing, Coldheart Icicle needs 90 stabs instead of 50 and the max HP% damage guns effectively deal less damage

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Just sync up the invuln to the lyrics kicking in and we're good

frozen hornet
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fab also said that he doesn't like surprise phases which is one of the main reasons it was removed in the first place CompleteFailure

sleek wadi
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Keeps the flashiness and cuts down on the slowest part of the fight

distant gyro
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Yharon doesn't need to heal for the phase to be climatic

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for all we know he could have his own cutscene

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I feel like bringing back healing over anything else is setting the standards low

cobalt heath
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Cant we just vote on it and let the community say

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And then let the devs think

sleek wadi
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Thats how suggs work

distant gyro
sleek wadi
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And currently nothing is getting to the devs because everything is drowning

distant gyro
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but it's literally right there

cobalt heath
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That was the sarcasm

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But just wait and vote and let democrasy work

exotic stag
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democracy will say no. like usual

cobalt heath
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But the Changes what were made in 1.5 was a risk but i like em

distant gyro
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democracy for the people works but it can only go so far before being rejected

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it happens with 99% of "revert x change that just happened last update"

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because that change obviously was decided for a reason

cobalt heath
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I Hope My idea goes trough

distant gyro
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when it gets there, it's just bound for rejection

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unless you have a really compelling case on why x change should be reverted

exotic stag
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^

sleek wadi
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If you really want your stuff to go through I'd wait like, 2 months before suggs posting settles down and stuff isn't getting thrown off screen within 3 hours

exotic stag
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^^^

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literally i made a nerf sugg and in like.. a day it was already thrown out the window by like 6 other suggs

worthy lintel
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problem is that nerf suggestions very rarely pass unless its something a good chunk of the comm can agree that it breaks the game

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people don't like having less powerful tools

tardy smelt
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this sugg sure did die to in-dev voting DoGTrauma

tardy smelt
exotic stag
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(insert elemental disk funny)

cobalt heath
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Only nerf sugg that comes to mind wich went trough is the halibut nerf

cobalt heath
exotic stag
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wh?

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no

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i was talking about my sugg about nerfing ethereal extorter with it because of how fast the thing kills games bro

cobalt heath
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Oh sorry

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But old elemental was funny

exotic stag
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yeah.. so funny

cobalt heath
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Went from 240 fps to 4 before the nerf

exotic stag
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i mean i literally crashed my game after nerf

cobalt heath
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Fun

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Halibuts nerf is prolly the Best weapon nerf ever In calamity

worthy lintel
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@hardy whale you need to provide a reasoning and fix the formatting

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Besides, Piggy is a critter so the issue is pretty much there to stay

hardy whale
worthy lintel
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I do admit having to poke a 2000 hp critter with a pickaxe is not fun at all but there's not much the devs can do

exotic stag
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didnt i submit a sugg for that a while ago?

cloud surge
fossil finch
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Because it isn't

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Trolle

exotic stag
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trolle indeed

cobalt heath
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Light Mode dc

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Bro are you ok?

hollow shell
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funny obligatory response

cobalt heath
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Sarcastic laugh emojis

exotic stag
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insert guy complaining about light mode here.

hollow shell
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also @twin timber Doesn't setting the lighting mode to Retro or Trippy also disable screen shaders?

exotic stag
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(retro lighting. ech)

ashen warren
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they do yes

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but it looks worse so

full pivot
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@hardy whale formatting innit

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also add reasoning

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oh yeah also if you just want the money piggy can be caught with a bug net and sold for the same price

safe oasis
hollow shell
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It mainly affects blocks which you're not gonna be looking at much during SCal's fight anyway
Clone's fight, maybe

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Could prolly be acknowledged in the suggestion anyhow

shy dune
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@ancient widget heres a great idea make reaver shark pickaxe power 35

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this way we will get 1.4 changes to 1.3

worthy lintel
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why did you try to ping the owner instead of making full suggestion CompleteFailure

worthy lintel
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damn

shy dune
worthy lintel
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There's a formatting to respect

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And it's the 2nd ping you tried

violet dagger
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lmao

hollow shell
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Yeah uhh don't ping Fabsol please @shy dune

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The suggestion system exists for a reason

exotic stag
cobalt heath
#

Add proper reasoning, multiple is always better

exotic stag
#

alek

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the sugg is gone.

cobalt heath
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Sad

hollow shell
# shy dune ok

(Actually I'll give you a full warn for that, your message history doesn't look pretty)

cobalt heath
#

The scal thing suggested is a good idea but i think its kinda obsolete. Like yeah the p2 sprite looks better but the p1 sprite still took a lot off effort

exotic stag
shy dune
cobalt heath
#

And basicly is trying to say nicely that you are a hazard to society by looking at your message history

exotic stag
#

its just that hes unfriendly

shy dune
#

wait u cant say f#ck?

exotic stag
#

you can.

frail mantle
#

you can

exotic stag
#

hes talking about how unfriendly you were..

shy dune
#

og

#

oh*

#

wait

ashen warren
#

why are you talking about this just leave it

shy dune
#

im friendly

cobalt heath
#

Just leave it you are making it worse

shy dune
#

ok ok

hollow shell
#

Posted a few memes, complained about getting banned from Terraria main for LGBT jokes

shy dune
#

uhhh

hollow shell
#

Not quite squeaky clean

shy dune
#

sorry

#

but

#

the thing i was banned

#

was stupid

hollow shell
#

Yeah yeah I can see what you were talking about there

#

Coulda been a misunderstanding or whatever

cobalt heath
#

Making bad jokes about lqtbq is not really cool

shy dune
hollow shell
#

Not really for this channel

shy dune
hollow shell
#

(Sorry for my elaboration bringing us further off-topic)

exotic stag
#

its fine rover

shy dune
cobalt heath
#

It doesnt Change the fact that you still said em

hollow shell
shy dune
#

oh

#

ok i am sorry but please dont ban me i dont know any servers to talk tho

hollow shell
#

Yeah don't worry this is just a Warn

cobalt heath
#

Can we talk about the actual thing that this channel was made for and not about the reason why someone should be muted/warned/banned

shy dune
#

ok

cobalt heath
#

👍

hollow shell
#

byeah

#

BigE's sugg is fine
I disagree with the proposal of making Charred Ore spawn throughout the underworld, it'd be better to just increase the crafting quantity of the slabs

#

but that's my opinyot

cobalt heath
#

My sugg is so minor that the person Who made scarlet was like i could just add it

#

Or was they

worthy lintel
#

they even agreed it was thematically better

cobalt heath
#

They didnt atleast mind it

#

Cause wrath alone is so weird i dont like it. Like phantasmal, add some blood and shit, boom scarlet

cobalt heath
#

Is the going on voting part automated

#

Cause bot is now a minute late

hollow shell
#

Your life hearts change color.

#

There we go, the bot got it.

cobalt heath
#

There it goes

#

Can i vote on it myself Or is that not alloved

hollow shell
#

You can.

#

A drop in a bucket.

ashen warren
#

dude, now i crafted miracle fruit and tried to consume it, didnt work ( already consumed it without knowing ). heart colour doesnt help much

exotic stag
#

are you using unleveled

#

or anything that changes how hearts look

ashen warren
#

no

exotic stag
#

then did your hp increase

ashen warren
#

my heart colour was orange, miracle fruit was not consumed. so it was already consumed

exotic stag
#

then you used blood orange after using miracle fruit probably

ashen warren
#

yes

hollow shell
#

Ah yeah, that's the thing about the heart colors

#

They are sequential based on the intended order

#

Blood Orange is craftable before Miracle Fruit

#

So if you eat any of the health boosters for the first time, your hearts turn orange

exotic stag
#

o o f

ashen warren
#

ok so, i ate miracle fruit first ( cause it was not consumed now ), then i ate orange because heart colour is orange. how that possible

hollow shell
#

Are your hearts now green, after eating Blood Orange after Miracle Fruit?

ashen warren
#

bruh, i forgot i never ate blood orange, now they turned green

hollow shell
#

There you go

flint ruin
#

Anyone know any good pre hard-mode melee weapons

#

For Slime god

ruby plover
cobalt pewter
#

stealth supremacy

gray nebula
#

skill issue

cobalt pewter
#

(no spam)

gray nebula
#

'just don't have carpal tunnel

#

:|

grim tusk
cobalt pewter
fossil finch
#

Dev plans.png

gray nebula
#

that crazy bro.. almost as if it was alre

#

🤐

cobalt pewter
#

sticky fingers

grim tusk
#

I hope we dont find any more issues in pre-hm cuz mechs are going to be pain

#

Blazing star is already the carpal tunnel wep on this stage

worthy lintel
#

@tawny drift refrain from making joke suggestions please

tawny drift
#

it wasn't.

worthy lintel
#

A better alternative to your suggestion is simply to not toggle on Malice

#

The devs are not removing such a big feature

tawny drift
#

remove it

hollow shell
#

Even if it wasn't a joke sugg it was insubstantial to the point of being invalid

#

What problems do you have with Malice Mode? We can start from there

tawny drift
#

bad

hollow shell
#

Why's that?

tawny drift
#

👎

hollow shell
#

(are you going to attempt to be helpful at all?)

tawny drift
#

nah

hollow shell
#

A shame

dense marlin
tawny drift
#

👍

hollow shell
#

Okay definitely a better suggestion, it's actually acceptable by the bot

tawny drift
#

yeah sorry i'm being baby

crude geode
#

Isn’t there already a suggestion in voting relating to this

hollow shell
#

There've been a few iirc

tawny drift
#

when i scrolled up i didn't see it

#

so i clearly didn't do enough

hollow shell
#

Few weeks old

#

It's fine

marble hazel
#

reposts fine if its like few weeks old yea

crude geode
#

Ah alright

ruby plover
#

pretty sure there have been multiple people that have put suggestions for malice drops to be moved back to revengeance, i think they may have not fixed their suggestion after needing to fix it tho. if my memory serves me well

crude geode
#

I think so yeah

cobalt pewter
#

time to make it a don't

#

like seriously

#

this suggestion is never going through no matter what happens tbh

worthy lintel
#

I wouldn't say that

#

Enough people in disagreement can prompt a change, even if its small

hollow shell
#

Malice has been a point of contention in the dev server too

#

for a few devs, at least

worthy lintel
#

Well, items such as The Bee and Community are 100% understandable locked in Malice

#

But items such as Crown Jewel? Ehh

crude geode
#

I also don’t understand the purpose of each mode now ngl.

small timber
#

what malice drop is even used before 1.5? the only one I know for sure is scarf and crown jewel

cobalt rose
#

making the legendary drops malice-only is ok with me

tawny drift
#

for me i didn't see the changelog and thought my game was clitched when i didn't get a scarf. i tried to fix and mod conflicts or character/world bugs for like an hour before i realized

hollow shell
#

Didn't check the wiki?

small timber
#

for weapons maybe just that two yharon drop (void vortex and yharim crystal)

tawny drift
#

i checked the wiki and didn't see the malice only at the very top my brain auto read it as revengeance only

hollow shell
#

wew

crude geode
#

Rev and Death seem just like incredibly similar with not much differentiating them (which brings up the point of why have it)

hollow shell
#

Well Death has the world stuff

small timber
#

death and rev is a lot different, difficulty wise

#

like a lot, people who is used to death might not notice

crude geode
#

Not that the world stuff has really ever been expanded on since it was introduced to differentiate the modes more

#

I’d argue that the legendary drops could have just been moved to death mode ngl

distant gyro
#

challenge drops are alright

small timber
#

I will argue the other way, challenge for death and legendary for malice

hollow shell
#

The devs have sorta decided that they dislike difficulty modes being used for item exclusivity
That vanilla started a bad trend with making Expert items

And that Malice is the dedicated "mode" for unlocking new items which is not intended to be a playthrough difficulty

distant gyro
#

although when there are 3 of them concentrated on the same boss you kinda wonder if it could've gone somewhere else

small timber
#

I think the main point of conflict is the fact that malice is introduced "as a mode"

distant gyro
#

malice is just weird

small timber
#

a very easy solution is to just make bosses summoned in malice through a "upgraded summon item" instaed

#

like suspicious looking eye upgrade summon malice EoC, something along the line

#

will face much less complain

hollow shell
distant gyro
#

In terms of AI it's an extension to death mode, and overlaps all of death mode entirely along with giving bosses dm AI even in normal mode

small timber
#

partially disagree with that, because to certain degree some people will still try to beat malice on tier (and be able to do it), and also that beating regular version remove reactive dr

hollow shell
#

Malice always has Reactive DR

distant gyro
#

so it sounds like the 5th main difficulty and not a difficulty branch

crude geode
#

Yeah

#

I didn’t realize it gave all bosses death mode AI

distant gyro
#

it's not what a classic enrage would do

crude geode
#

That’s kinda silly ngl.

distant gyro
#

which would simply make things faster

#

and not implement new AI

crude geode
#

It’d be like if you were playing normal terraria and queen bee suddenly became expert queen bee when enraged

small timber
#

I think Malice activation should be "activate the ability to craft Malice summon items", so even if people activated malice they will not feel obligated to fight malice bosses, the choice is still theirs whether to craft malice summon or not

distant gyro
#

suppose you just play on normal mode and plan to activate malice to get new drops

small timber
#

since we already have draedon decryption indicating that something like this may be possible

distant gyro
#

then you use it and suddenly spazmatism starts firing shadowflame and homing shadowballs

#

that is rather uncanny

crude geode
#

It is indeed very wack

#

Also ngl I feel like death mode shouldn’t have boss changes. It just makes it feel more like Rev 2.0, Harder Boogaloo

#

If you’re gonna do anything with death mode just make it focus on the world change aspects

small timber
#

the difficulty difference still exist, just that there was gear difference between expert and rev, with death being just difficulty increase
now rev is expert but harder (and with rippers), and death is harder rev

#

people who can barely beat rev will get destroyed in death, so the distinction should still be there, just need something else to set them apart

worthy lintel
#

Problem with this approach is that keeping only the environmental changes would just make the game more annoying, the highlight of Death are the AI changes

dusty stirrup
#

Deathmode is the jack of all trades but master of none

worthy lintel
#

And about half of the env changes are gone the moment you hit Hardmode

crude geode
#

That’s more a failure of the environmental changes being added and then never touched upon again

small timber
#

and I don't think people care about the env either, most people play deaths for harder bosses rather than to be bothered with early game cave darkness or random lightning strike when raining

dusty stirrup
#

Deathmode needs revising and even moreso now with the addition of malice

crude geode
#

I feel like Rev but Harder is just far less unique than what the environmental changes could be

distant gyro
#

death mode just does not exist imo

cobalt pewter
#

If we're being real here, yeah death and malice totally need revamps

#

(I'd prefer malice removal but ech)

hollow shell
#

(This is never going to happen but
We could remove all the boss buffs from Death Mode, and slightly buff up Rev to make up for that loss in difficulty tier
And retheme Death Mode to be an optional "Furious World" toggle that can be used in any difficulty)

cobalt pewter
#

but I don't have high hopes for that

crude geode
#

I’d honestly prefer that for death mode

cobalt heath
#

Wait did My sugg get accepted Or what

dusty stirrup
#

: )

cobalt heath
#

Yay

hollow shell
#

Yep it happened

crude geode
#

Masochist no hit “hurt me lots please calamity” players can already get their fill from arma defiled malice fuck mode

distant gyro
#

I prefer malice to be simple enrage, death mode removed

cobalt pewter
#

ah the Scarlet Devil recipe

#

I thought it's smth else

hollow shell
#

I heard the term "Maid Mode" for the first time a few days ago and it made me double take

#

Malice Arma IronHeart Death

small timber
#

the thing is public expectation, death mode is perceived as "harder revengeance but still fair", which is why when death mode bosses was unfair there was a lot of complain

worthy lintel
#

The I is attention bait though CompleteFailure

small timber
#

while malice can be the ground to make bosses "excruciatingly hard" without facing any complain

crude geode
#

players already get their fill of difficulty

#

Malice+Armageddon+Defiled Feather

small timber
#

armageddon and defiled are more self-imposed, people will not consider them to be difficulty

#

when they say difficulty they see "classic" and "expert"

crude geode
#

People are also very stupid ya gotta realize

#

they complain about things like heart rapier being removed

hollow shell
#

But it may be a bad thing that Malice is as hard as it is

Something I said in dev:

crude geode
#

Yeah sounds about right lol

small timber
#

(although definitely high-effort), I think it is very agreeable that Malice need a rework

#

because there are many interesting changes with malice, but it get so overshadowed by just bosses moving 2x faster and hit 2x harder

cobalt pewter
#

I just don't like how the initial idea of making the riv and legendaries obtainable in a consistent way was kinda corrupted to this fuckass mode

crude geode
#

I think that you can shove current “malice+current death mode AI”changes into a new “difficulty” while making death “angry world”

small timber
#

I think malice mode should be an experiment ground where they introduce some "fucked-up difficulty" that will certainly face complain in death

#

(although high effort), like Scal sepulcher must be manually destroyed after brimstone heart, 4 rows of brismtone heart at each corner, +2/3 bullet hell sections, curving projectiles etc

hollow shell
#

(Having changes like that for every fight would definitely be high effort yeah)

small timber
#

yeah certainly, but I think it is very agreeable that it is a better idea for malice (just as an idea, I recognize the amount of effort it will take)

crude geode
#

Malice is a modifier moreso than a difficulty mode of it’s own

#

But the modifier sucks balls and simply overrides things currently

small timber
#

I feel like Malice was more of like a retaliation from devs to people saying "death mode is too easy"

crude geode
#

Every calamity elitist will always say “(blank) mode is too easy” because they’re insane people who spend 12 hours a day mastering the newest hardest shit, or just trolls

hollow shell
small timber
#

hmm interesting to get an insight on it, because I only based my statement on one of the devs saying "now that Malice exist people will stop complaining that calamity is too easy"

grim tusk
#

Iron heart without Arma is just BirbDisgust

small timber
#

ya the I literally has 0 effect on A, just pure benefit

#

unless you are actively degening (for some reason)

crude geode
#

Brimflame moment

silver silo
#

Dunno if anybody commented on it but didn’t a dev say a special cryogen summon was planned?

crude geode
#

Iban indeed let it slip that it is being planned

crude geode
small timber
#

pretty much yes I think, but at the same time it is not a public knowledge (I mean not in change log), so the suggestion itself should be valid

silver silo
#

Haha I fucking knew it was iban

#

Chad dev

hollow shell
#

Yeah Flak's sugg is fine

cobalt heath
#

Elizo its a good idea but will prolly not get in

#

Devs dont like taking back Major changes

crude geode
#

Yeah but I would also read the convo above cuz malice is contentious

tawny drift
#

i'll just take a month to cope

cobalt heath
#

Content being locked behind malice is kinda eh imo cause malice is malice

safe oasis
#

content is a strong word there

#

it’s an optional overpowered weapon/accessory

cobalt heath
#

Yes, so i would pretty much say it was a good change

#

Nothing forzes to get them. They are just really good but not nessesary

tawny drift
#

i always loved getting the counter scarf in revengeance and now i don't really have much of a reason to activate the mode

small timber
#

unironically I think if they just add a new item to expert that is literally pre-hardmode tabi crafted from SoC or something it will shut off a lot of complain

#

since the most argued malice drop is counter scarf

hollow shell
#

I dunno why people dislike SoC

small timber
#

they are just used to tabi-like dash, because most people only use it to dodge projectile rather than actively bash into enemy, so the bash bounceback become a limitation rather than advantage

hollow shell
#

Or at least, why Counter Scarf was so much better than it that it made doing Rev worth it completely

small timber
#

and most people can do revengeance fine but still a big gap for death

crude geode
#

The fact is that the bouncing off is a bit tough to get used to

small timber
#

so to them taking away counter scarf just become a massive nerf rather than "well SoC is as good if not better"

tawny drift
#

are the perma rage and adrenaline buffs also malice?

crude geode
#

those are Rev

tawny drift
#

alright

#

so crabulon has a new malice drop?

cobalt heath
#

Yes i think so

tawny drift
#

he did drop an adrenaline buff right

#

i feel like i might be saying something stupid

hollow shell
#

Can't remember what Crab got in Malice

#

Oh he got Transformer

tawny drift
#

optiimum pride

#

geh ee a a ow

hollow shell
#

I like Transformer solely cuz of the awesome sprite

tawny drift
#

yeah that is pretty cool

cobalt heath
#

Rover did the fact that scarlets creator liked My idea play into the accepting

hollow shell
#

Yes

cobalt heath
#

Nice

#

Tje Best thing imo about the malice Changes was that gael is actually easy to get now

#

Gael is such a good weapon its good that its not that rare No more

ruby plover
#

wait huh?

#

"easy to get"

cobalt heath
#

Malice scal is not that hard

#

(I am a No-hitter veteran)

safe oasis
#

who

grim tusk
#

People cant abuse :gaelsmile: anymore, now mana-less mage (as in ark of the cosmos for those without context) rules pre-Scal braindead homing again

#

I miss nitro sometimes

cobalt heath
#

Gael before was like you get it you get it and youll use it if melee

#

Now its consistant to get

#

And consistansy is always better than chance

grim tusk
#

Very true

river glen
#

well rev drops back to normal is just dumb

#

hehe got drop first try

#

but then u have people about the shit luck they are having

#

u have to balance around that and for some the effort is nothing for others the effort is hours of tedious grinding

grim tusk
#

Or people just going alch npc operator goes brrr

#

Meta was stale as hell

safe oasis
#

or just don’t use the weapon tbh

cobalt heath
#

Is corvus adventor a malice drop btw

#

That shit was bad back In the day when playing rogue praying not getting the melee version

ruby plover
#

no its not a malice drop

cobalt pewter
#

but it got reworked now

#

and oddly enough it's the only rogue weapon I know so far to have a somewhat MP oriented effect as stealth strike

crude geode
#

MP lol

torn crown
#

Was there a reasoning behind you having to hold a movement key in order for GS dash to work?

hollow shell
#

Because it's omni-directional, you have to tell it which direction you want it to dash you to

cobalt heath
#

Perfs rn are fine

river glen
#

isnt it like smth like blunder booster?

pulsar marlin
#

Crystal Blade is quite useless

#

Ngl it has very low damage compared to most melee weapons and it is outclassed by them.

crude geode
#

Mfw rework instead of buff one of the short range melee weapons

cobalt heath
#

I Hope the charred idol Change goes trough

cobalt pewter
#

who knows

#

the devs definitely wanted to make the alts a fixed progression

#

cryo - as - brimmy

#

for what reason I don't know

frozen hornet
#

Why was burning sky changed to work like a staff?

ruby plover
#

Probably because it basically was not in any way a melee weapon, really (also I know it still it a melee damage weapon)

#

I doubt anyone actually desired to go for the true melee with it before

eternal escarp
#

tbf the fact they removed its normal swing makes it further then melee

frozen hornet
#

Yea but it's swinging is the only thing keeping it being melee

ruby plover
#

Yeah it literally looks like a magic weapon now

eternal escarp
#

personally, id say they should have kept that little bit of melee to make it make sense, or just convert its damage type

distant gyro
#

because it isn't melee

ruby plover
#

Looks just a tad similar to Phoenix flame barrage CompleteFailure

distant gyro
eternal escarp
frozen hornet
#

Now it's quite literally manaless mage, even more so than ark which is funny

frail mantle
#

starcore

frozen hornet
#

@boreal musk can't you just move the altar?

#

Also ye starcore

#

but it's post-deus

ruby plover
#

Yeah, the altar can be moved (and crafted), and you don’t need to be in the astral infection to summon it

#

Also atlases spawn more commonly post-cultist pre-astrum deus, to mitigate that issue to a degree

eternal escarp
#

For balancing purposes, probably give it a somewhat difficult crafting recipe thst could include Titan Hearts maybe.
to be fair making a summon non-consumable has 0 impact on game balance

#

and regardless as stated above here

#

Starcore, a post Deus infinite summon item, exists

#

and Atlases spawn uncommonly, its not too hard to actually achieve a few Titan Hearts

small timber
#

I think there should be no problem for deus summon to be infinite pre-deus, since many other summon items are already non-consumable

#

so why should deus be consumable when starcore already exist

#

the only two others that I can remember is WoF (due to Guide Voodoo Doll must be consumed unless alternative method of summoning is introduced) and Scal (but it use ash of calamity which is easily obtainable at that stage of the game and "eye of extinction" exist)

cobalt pewter
#

truffle and blood worms

#

both are closer to titan hearts

#

in terms of how they work

small timber
#

that two is probably directly Tmodloader limitation, because you cant make unconsumable baits

#

also more likely just tradition (like WoF)

eternal escarp
#

Scal (but it use ash of calamity which is easily obtainable at that stage of the game and "eye of extinction" exist)
this is the exact case with AD to be fair

#

the summon item is very easy to get a hold of at that stage, and you can summon it infinitely right after for farming convenience

#

the only difference is, 1 is a boss drop while the other in an enemy drop

small timber
#

to certain degree it make sense, just that Scal is intended to be one of the final boss of the mod, so I feel like it makes more of an exception, while for Deus I see no harm for it having non-consumable pre-Deus (by making Starcore available earlier)

#

and also drop quantity of 1 for titan heart do not really help

gray nebula
#

don't atlases get an increased spawn rate post cultist

small timber
#

ya, but the case is just for the argument is that it may be unnecessary for deus to have "consumable summons" even pre-deus

#

considering if it is intended to be post-cultist (somewhat), often that the player may also need to clear pillars then farm the hearts

#

Scal can make an exception due to the plot and gameplay relevance of her as one of the final boss, but deus is just a pre-ML boss

gray nebula
#

I mean it's just more fun

#

,

eternal escarp
gray nebula
#

deviating a bit from haha craft summon item haha

eternal escarp
#

i had no idea thats what the message is implying if thats the case

#

i wanted to suggest to make that message be mor elike "Lurks the astral air" or something since the current message makes it feel like an UG boss rather then a "surface" one

#

but if thats what its supposed to imply then it doesnt do its job well iirc

small timber
#

or if more dramatic "the astral god descend from the stars", since practically astrum deus is a flying worm not a tunneling worm

fossil finch
#

Atlas thing is kind of still a thing when you needed to kill 3 of them

eternal escarp
#

well regardless it makes it more imply of an UG boss / entity

sick bane
#

Make ravager despawn from further away
I'm not sure how its speed scales in modes that aren't Death, but I have lost several attempts at ravager due to it, when at low health and super-jumping all the time, jumps a little too far away from me and despawns. I can't imagine this is intended, so it would make the boss feel much fairer to fight without having to worry about it running away.

worthy lintel
#

And I think it's being worked on

fossil finch
#

@small timber anyways for you
While they may take time to implement, wouldn't it still be kinda useless to boost their stats like this? I mean as in, if they do that they may as well be reworking the thing right away

small timber
#

well currently it is literally useless, as it pal/cob/ori/myt armors literally have less stats than statigel even on pure numbers except defense stat

#

the suggestion is just for temporary solution so that they are not literally not worth using whatsoever

fossil finch
#

I mean that like

#

Temporary solution when
Next update may aswell be the one with the reworks

small timber
#

oh they are working on it right now? then I guess the suggestion will not be necessary

#

I thought it will be the next major update

fossil finch
#

I mean we don't know for sure (and they're taking a rest anyways) but no it is not for the next major update
1.5.1 is confirmed to be something else

small timber
#

ya, then I guess to some sense it will not be necessary, just that I initially thought there is confirmation that it will be way later

pulsar marlin
cobalt heath
#

Its a valid point cause they are meant to be non linear

exotic stag
#

wait doesnt starcore still exist for nero's sugg?

#

(i mean its post deus but still exists if you needed to grind him)

fossil finch
#

Yes it does

exotic stag
#

so yeah just starcore it post deus.

frozen hornet
#

making vanq and gss need luminite is kind of a hassle

small timber
#

the reason is a bit stretching, not really any direct connection with "laser" and "clone arrow"

frozen hornet
#

Ye

small timber
#

and ya it is just add an extra step to crafting ammo

small timber
#

a lot of things in the game have additional projectile

ripe owl
#

Whatever

#

Not that kind of a projectile yknow

small timber
#

just that particularly I don't see any connection of luminite arrow with clone arrow, other than it is additional projectile
they simply don't relate

#

both thematically and functionally

#

if something clone arrow relate more to phantasm than luminite arrow

ripe owl
#

Luminite, drops from a Moon Lord only (i know it ain't anymore)
Cosmilite, drops from the Devourer of Gods only

frozen hornet
#

That's a really loose connection

small timber
#

that is not really a solid reason to just make them an upgrade with each other, at the very least make no sense whatsoever

#

that is like saying draedon drop should have connection with scal drop just because both drop from exclusive bosses

exotic stag
#

"weapons have similar functions. so make one an upgrade of the other" HDfailure

small timber
#

ya, same as ml and dog, there is nothing relate between them whatsoever

ripe owl
#

1 bar = 333 ammo
Bars/ore drop exclusively from bosses and you can't get them any other way (YES I KNOW ABOUT PLANETOIDS)
Somewhere somewhat similar functions

small timber
#

this is even more stretching, considering that is literally just the amount of ammo you craft

cobalt pewter
#

yeah

#

this is quite reaching

#

even for my desperate standards

frozen hornet
#

If that's usable then I can suggest a cosmilite kunai because luminite has a kunai as well HDfailure

exotic stag
#

^

#

bazinga

frozen hornet
#

Byeah that's kinda stretching it

cobalt pewter
small timber
#

I will just make a different iteration of your suggestion: frostburn arrow should be a burning arrow upgrade with ice block, naplam arrow should be upgrade from hellfire arrow and hyperious bullet should be upgrade from crystal bullet

frozen hornet
small timber
#

it is just unnecessary extra step for no reason whatsoever

cobalt pewter
#

just wee more projectiles oonga boonga

frozen hornet
#

celestus at least feels powerful

cobalt pewter
#

I mean

#

the exos drop

frozen hornet
#

Ah right

exotic stag
#

celestus? why not just use elemental disk HDfailure

cobalt pewter
#

not the exo crafts

safe oasis
#

tbh make all broadsword weapons upgrades of the wooden sword because they act the exact same following this logic

cobalt pewter
#

I haven't seen Celestus and Supernova atm

exotic stag
#

celestus is kinda op cause it uses ele disk function except faster & stronger

frozen hornet
#

atom splitter looks cool but ref rotor looks meeh

exotic stag
#

although not as many "projectiles" shoot out

#

because of how fast it is

cobalt pewter
#

the stealth strike was kinda piss poor before 1.5, but again, I haven't used it now

frozen hornet
#

It does decent damage but it doesn't feel all that strong

cobalt pewter
#

I gotta say Celestus stealth strike is fairly fine compared to exos drop rogue weapons tho

#

Atom Splitter is the comedy

frozen hornet
#

celestus' speed feels like throwing a truck

exotic stag
#

reaper HDfailure

#

reaper vs yharon feels kinda unfair cause he just gets abused..

frozen hornet
#

Is reaper's stealth still funny quint scythe

exotic stag
#

yes

cobalt pewter
#

but either way, not gonna derail the convo too much

worthy lintel
#

how did it go from bullets to celestus CompleteFailure

#

byea

exotic stag
#

bulletus

grim tusk
#

@boreal musk star core exists

grim tusk
grim tusk
deft yew
grim tusk
#

Mega explosion is on both

#

Maybe slightly bigger on stealth

#

But spam is bigger than in 1.4.5.7 by a huge margin thats for sure

deft yew
#

I mean like
Wave Pounder feels right (aside from how garbage it is on spam KEKW)

#

Supernova stealth just feels weak because not much changes and you already get the explosion on spam

grim tusk
#

Visually

cobalt pewter
#

supernova hasn't got the chungus rework yet no?

grim tusk
#

No but got buffed a lot

cobalt pewter
#

alr

deft yew
#

Wait it gets a rework later?

grim tusk
#

Its just not seeking missile of doom yet

#

Which may never happen considering how rogue is

cobalt pewter
#

draedon chat is archived

#

hooboo

#

can't yoink ozz's essay on supernova rework

boreal musk
grim tusk
#

Atlases are easy to grind anyways

#

Just zerg pot or smth

#

Or cheat star core in

#

@boreal musk acknowledge star core in your sugg, also asking for certain recipes is a dont

hollow shell
#

That's not a specific recipe, it's fine

#

I do agree that Starcore should be acknowledged to explain why it is insufficient

half sage
#

perhaps retooling the suggestion to making the starcore pre deus, as if you make a different pre deus nonconsumable, the starcore loses all purpose, and it would be less work for the devs to just change starcore's recipe than to make a new item and remove starcore since it no longer has a unique purpose

fossil finch
#

But then why even have atlas hearts at that point

hollow shell
#

It'd probably have a dynamic like the two Profaned Cores did in previous updates

#

... except the consumable core got removed eventually

#

Hey that's a good point actually

#

AD is one of the only bosses that has a consumable on-tier summon method still

half sage
#

him, Scal, and the dukes are the only ones iirc

hollow shell
#

That's another thing Nero could bring up
Deus is now out-of-place among bosses for keeping a consumable summon method

fossil finch
#

The thing is how it's summoned doe

#

I mean you could just change that for him and scal ig

#

And then starcore and ceremonial urn become useless again and need to be removed

#

Cringe

paper torrent
#

Oh, that was already brought up. Man, I'm slow.

exotic stag
#

(also wof exists.. but i mean his summon is way easier)

fossil finch
#

Grinding for titan hearts is as easy imo

paper torrent
#

You know... Zerg potions exist.

#

I also have some QoL mods that make grinding a bit less of a chore since I have 3000+ hours.

rare hazel
#

Would the 1.4.3 terraspark boots be in the angel threads recipe? I asking since in 1.4.3 the frost spark boots and the lava waders can get combined

exotic stag
#

insert future content

eternal escarp
#

byeah SCal is the biggest example for this as mentioned a few times

#

its not exactly out of place

#

especially if its for a more thematic reason

#

like WoF's dolls

#

or Skeletron's NPC

fossil bronze
#

vanilla power cells are also consumable still iirc

#

speaking of power cells
they seem kind of redundant now
the old power cell is non-consumable and pretty easy to craft

eternal escarp
#

i mean, cant remove vanilla items because that could lead to a lot of issues iirc

#

and the calamity added one is slightly different i think?

half sage
#

yea, they're kinda irrelevant now but they're a vanilla feature so they ain't getting removed period

fossil bronze
#

you don't need to use it on the altar

eternal escarp
#

yeah so

fossil bronze
#

it just spawns golem

eternal escarp
#

theres a difference

#

so no real point to delete Old Power Cell either

fossil bronze
#

i suppose

pulsar marlin
#

Ahem, Starcore exists

#

Talking about the newest suggestion

eternal escarp
#

5th time it was mentioned iirc

fossil bronze
eternal escarp
#

which are easy enough to get regardless HDfailure

shadow otter
#

would it be a good idea to move gravity normalizer potions earlier into progression for those who made a medium/small world?

hollow shell
#

Not a big problem for medium worlds, and our philosophy around small worlds is that if you make one you are asking for trouble anyway

#

But, it wouldn't be an invalid suggestion

grim tusk
#

I just had a possibly amazing idea but too bad its a SIS
Essentially: adding more weapons from the “Winds of destruction” from MTGRR
L’etranger would be summoner and summons Mistral’s bots
Whatever Monsoon uses would be rogue and used like in his boss fight’s ph2 and the stealth strike drags you towards the enemy and stuns it (like how the weapon does when used by Raiden)
Bloodlust would be melee and its just big true melee machetes
Some chainsaw or a mount to represent Khasmin

#

Ranger and Mage get nothing PensiveCore

#

Any ideas on how to make a suggestion for this and not get instant SIS mark?

humble sonnet
#

But something's been on my mind after reading this: tModLoader 1.4 is coming soon, with this Summoners will now have Whips, mabe Mistral's weapon could be a Summoner Whip?

#

And something could be used to summon Blade Wolf as a Minion, acting similar to the Desert Tiger

grim tusk
#

A reasoning could be:
We got Murasama from Minuano Sam. So what about the rest of the Winds of destruction? They could provide options as well as making the trips to the labs more meaningful rather than get schematic and parts, get out. Specially later in the game

humble sonnet
#

To prevent people from Dealing 30K+ Damage pre-Hardmode lol

humble sonnet
grim tusk
#

EMP grenades would go to rogue no question, but unlikely they get added as plasma grenades exist

humble sonnet
#

Oh yeah True

#

But something that would be really awesome are Costume Sets from MGR Characters

#

A Jetstream Sam Vanity Set would go really well with a Murasama in Hand 🙂

grim tusk
#

@turbid tendon formatting
title
Reasoning

turbid tendon
#

aight

hollow shell
#

This is as good idea

#

But

#

Actually, I was gonna say that the title could be clearer, but it's pretty clear if you read the rest of it

#

So it's fine

turbid tendon
#

okay

hollow shell
#

(you could still edit the title if you want)

#

("without having to start the fights" or something)

turbid tendon
#

did so

hollow shell
#

Nice 👍

turbid tendon
#

it would be quite helpful to have since sometimes you could get one melted before placing the border

hollow shell
#

@ Trashbox sugg
But this is just free DR throughout all of Rev boss battles right?

half sage
#

perhaps instead of separate items they could be right click functions of the egg/ left click function of the altar? like "left click the altar to spawn the arena blocks", build arena, then right click the altar to consume the ashes and spawn Scal

hollow shell
#

That is still a significant amount

#

20% DR is the highest amount of DR any piece of equipment can give you in Calamity

#

The DR Stat, that is
which Adrenaline isn't
It's separate, meaning it isn't subject to the DR scaling 'softcap' mechanic

earnest raptor
#

Okay, if you think that's OP, I will delete the sugg

hollow shell
#

The max-Adren DR is interesting because it not only serves as forgiveness for not activating your Adren before getting hit
but it allows you to choose between taking halved damage and choosing to deal boosted damage

While Adrenaline is building, you don't have that choice, it'd just be free protection

hollow shell
distant gyro
#

ADR is simply DR 2

#

both of them get affected by the softcap

#

just that because they are separate, having a mix of the two helps make the diminishing returns not as drastic

#

comparatively to putting all the DR in one basket

exotic stag
#

insert fourth "make ravager spawn further away" sugg

hollow shell
#

Last one was two weeks ago so this can stay

exotic stag
#

(i know but like. its literally the same thing)

#

although that one from two weeks ago is just

#

"im mad and im gonna rant"

#

(just use rope. but okay)

#

wait

#

wrong potion

#

crap

#

nvm just use a hook. build platform hook to platform boom

hollow shell
#

Temi's sugg is fine

exotic stag
#

which one? rues or the other

worthy lintel
#

has to be rue's due to timestamps

#

woops i mean the other way around

#

typed too fast

exotic stag
#

well for me it says rovers a minute ahead

worthy lintel
#

discord CompleteFailure

#

as for the most recent sugg

#

there used to be a screen darkening effect iirc

velvet lynx
#

since i keep going too far and i cant really see anything then i guess its no longer there or not working haha

exotic stag
#

its no longer there

#

its replaced with the tiny flame above the players head

hollow shell
#

Yeah the screen darkening was replaced with a flame on the player

#

cuz the darkening was very.. obstructive

exotic stag
#

tbf the flame could be color changed

#

and bigger

hollow shell
#

and the darkening could be more harmful than the actual DoT due to the loss of vision

#

I thought there was a suggestion to increase the visibility of the on-player flame, but I think it got reworked into this:

exotic stag
#

eh probably

#

(also "turning music off" kinda negates the entire sound effect thing)

#

i would've suggested changing the flame to maybe be like 1.5x bigger and maybe just black instead? since it doesnt get hidden by both night and day forms

#

or wait would it..

warped oracle
hollow shell
#

Obligatory comment:

#

This would detract from Murasama's uniqueness

#

Especially considering it has a whole Draedon log page dedicated to it

rugged belfry
#

I disagree with the idea of adding more Murasama-type weapons since it’s so unique, although I agree with the idea of doing something to make the labs more interesting/relevant in early gameplay.

crude geode
#

I can agree with that part yeah, considering the arctic diving gear in the frost lab

grim tusk
#

hmm

crude geode
#

But adding more funny metal gear references just seems like reference for the sake of reference (even more so than murasama already is)

grim tusk
#

if only i got stuff like this sooner

#

maybe how about using the plates

#

for something earlier

#

rather than yes i mined em but i can only use em for decoration until post-ML

cobalt pewter
#

giving more general purposes to the labs is good

fossil finch
#

don't give tracers hovering
Tracer meta dies

hollow shell
#

@tidal sage You're going to need a more extensive reasoning than that

#

And also yeah I would personally prefer that Tracers do not get any more encouragement, people already gravitate toward them so heavily

crude geode
#

Indeed

thick river
#

Much more reasoning, and also proper capitalization in the title

tidal sage
#

oh wait you're the guy who made the acid rain theme right

hollow shell
#

yeah

tidal sage
#

👍

#

great song

thick river
#

Yeah don’t get mad at the mod

hollow shell
#

lol

thick river
#

Would not recommend

hollow shell
tidal sage
#

its so great

thick river
#

It is

tidal sage
#

just wish music boxes were functional

#

took me like 4 hours last playthrough to get it on a music box