#suggestions-discussion
1 messages · Page 1188 of 1
If you only want mollusk husks
Giant Clam ofc has other drops ofc
Same for elementals, but if you’re looking for essences theres far more options
Yea imma change the sugg for this, sounds more reasonable
Yea ven locket after 1.4.4.3 went from op to a niche with fast low dmg rogue weapons, glove of recklessness, but now its not worth using at all similarly to RtN as considering how strong other options are its not worth using ever
actually now I kinda wonder if stuff that spawns on stealth strikes and have their own damage values (like Venerated Locket's stealth projectiles) gets boosted by the stealth formula at all
Imo yeah just make them more common
They have all the traits to just be a common enemy
And it'd honestly give better variety to daytime snow biome other than just slimes
(unless theres an enemy im forgetting)
Byeah
I feel like wolves should be day time
Don’t wolves come out at night? Isn’t that their whole thing?
The ones in the woods behind my house sure aren’t sleeping during the day, I usually here them around noon
That’s fun
If you ever build the woods behind your house in Terraria, we can make wolves come out at day 👍
Perhaps it depends on region, but most common info i've seen says theyre nocturnal
Sorry that sounded rly mean lmao
Yeah same
I've tested heart reach potions, and it still suffers the same problem
I just outrun the orbs
Honestly the nerf made rare elemental a really terrible accessory slot
The thing about the nerf was that it was never intended to be in its prior state at all
It was a bug, or rather an oversight
You can suggest to improve the homing functionality I suppose, but you probably shouldn't word it as a "revert"
i'll edit it, sure
I feel like the rare sand should throw the orbs to the player in a weak homing, and Heartreach simply makes the orb gradually faster and get better homing
@hollow shell Is that better?
Cool suggestion 👍
Cool, thanks for the feedback, as well as clarifying that it wasnt actually working as intended before
Hmm this reminds me of Ven locket + Final dawn and of certain thing with permafrost’s concoction and mana cap
I think im starting to spite the 2 sugg per day limit
That's pretty funny
that's more than 0
there's hope
@hollow shell has "ceaseless void gravitational pull affects mount" been suggested before?
like it goes sucky sucky and me equiping the car key and be like "hey it doesnt suck me in anymore"
or draedon gaming chair
I do not remember that ever being suggested, so, sure
alr
Pretty minimal but I spose it doesn't need much
Also @grim tusk You may want to give your Angry Dog suggestion some proofreading
it seems kinda stream-of-consciousness and hard to follow
(also, "angry drops")
idk why but "angry drops" made me chuckle for some reason
maybe ill try to test this more before making the thingy longer
like for example, does it work with unicorn mount?
Probably good to try, yeah
How is it now?
@hollow shell ive come with a best conclusion
it doesnt affect anything but the exo box
so
ima change to exo box
A few things
"The ice shrine at the moment gives you a mount that summons an Angry dog and these are not that useful mobs compared to other rare mobs "
You suddenly transition from talking about the Angry Dog mount to the Angry Dog enemy and it's really confusing.
"the shrine item is ofter hard to find for a mediocre mount (especially when found later in the game as the shrine is very hard to find or comparing its utility to slimy saddle)."
- ofter
- The parentheses sentence is partly redundant and could transition to the comparison better.
"Another thing to mention is that the current shrine item not original compared to other shrine items (such as luxors and gladiator locket). "
What do you mean by "original"? I thought you were going to compare it to the Basilisk mount but you seem to be referring to theming? This could be elaborated more.
That means it's only relevant for CV's fight in the Boss Rush, right?
well that was normal fight
ima test boss rush if u want
No I mean
Exo Box is a mount dropped by the Exo Mechs
In a normal playthrough you would only see this interaction between CV and this mount during the Boss Rush
Couldn't be used to bypass the gravity mechanic during the player's first CV fight, they wouldn't have this mount yet
You can still suggest it get fixed it's just
s'not that big a deal 🤷♀️
@hollow shell meh
Well you should at least acknowledge that this would only realistically apply for the Boss Rush
see:
tru
Has a nerf to necromancer attack speed been discussed/suggested yet? If not, I'd like to suggest that necromancers get a delay to their attacks, as I've noticed they attack near-instantly, not even quick reflexes or a quick weapon can kill them/hit them before they attack, which ends in some very cheap but harsh shots.
apparently not
feel free to suggest because I agree they're ass 
the only nerf cal does to them is remove their contact damage due to Caster AI modifications
you do not need a GIGANTIC arena for Draedon even on Death Mode unless you are trying to no-hit
if you are on Malice, well, you made your choice
all the no-hit videos where they have world-size arena are not a good reference since they are certainly using Luiafk
wouldnt you need dedicatee permission to suggest changes to dedicated items?
You don't need permission if the concerned dev is no longer around
If they're still around then yea
ah, i see
although I think the chance of them moving crystyl crusher to auric tier is extremely slime that suggesting a stronger, auric tier pickaxe will be more likely to happen
Last time Graydee was active was november 16th
I think it still qualifies as active since it's been less than a month but don't take my words as gospel
:galaxybrain:
(I'll still leave this task to Rover or any mod with access to dev server just in case)
kek
also just curious did anyone ever masochistic enough to make a suggestion that Scal should get an extra bullet hell at like 5% (post-second sepulcher)? because it always feels weird for me that the sepulcher summon is the final phase
basically before she start messaging the player
i dont think so
though a better way to suggest that would maybe be swapping last sep phase with BH5
rather then adding a 6th bullet hell
ya 6th bullet hell will probably get like 30 votes, considering scal is already difficult
(also having 2 bullet hells with a measly 5% between both of them would be hellish)
and a suggestion rework of this scale has high chances of being sent to the shadow realm
if you're trying to do malice exos (while ignoring the fact that it's literally impossible to do on tier rn), at that point you should probably make your own world or smth
basically just that it is a "desperation phase", just like ceaseless void setting precedent
@fallen plover be serious with your suggestions and do so in #suggestions-posting next time 
although just for a reference, what do you feel is harder? the final bullet hell or the 2nd sepulcher phase (with moons of course)?
since otherwise the suggestion will make 0 sense
sometimes it depends on weapon choice ig
some weapons go through Sep real fast that it isnt much of a hassle
@worthy lintel 
I guess I will just try to suggest it, although it is probably not gonna reach vote count ever
@meager geyser sorry for awakening ping but someone suggested a change to Crystyl Crusher do you have any objection
(if you're still alive here
)
changed your mind fast lmao
yea i figured it was pointless to wait for a ping 

now time to wait

@fallen plover don't forget to respect the formatting
do a headline in bold with ** on both sides of the title and do Shift + Enter to leave a space between title and paragraph
Title
(Shift + Enter)
Descriptions and Reasoning```
you are so based blast
i know 
youre all based. thanks for the help dudes
👍
its aight
and there's nothing wrong with a simple name change for common enemies
unless they're significant to lore/breaking rules
yeah, i didnt think it'd hurt to at least suggest it
I think you can just make it short and sweet, no need much reasoning here
again thanks for the help, sorry for being lost a bit
it happens to most first timers (which i assume you are)
yep
anyways before i pass out due to fatigue just make sure to respect the formatting
its in the pins in #suggestions-posting
me suggesting something related to exo mechs before even fighting them myself 
only experience of the fight is through jfl's sentry run
ya it is generally not recommended, people tend to use that to critize your suggestion, although I am speaking only from personal experience of someone never trying to no-hit it
gigantic arena helps a lot (maybe too much), but definitely not essential
Alright I really want some feedback on my suggestion, because I don't feel like I communicated everything perfectly with the 2,000 character limit.
The main points are
-
Exo Mechs at once feel like constant and random chaos rather than three distinct bosses
-
An individual mech is easy and somewhat boring to compensate for overlapping movesets
-
Attacks can come out of nowhere
unless you just run away and negate 90% of thembecause it's nearly impossible to pay attention to the patterns and telegraphs of all three at once -
The system would cause one to be a primary fight, which you focus on and need to pay attention to the attacks of, while the others provide additional, easier attacks to make it more difficult
-
When changing which mech is primary, they will perform joint attacks that are more difficult but obviously don't happen often and don't overlap with others
-
To compensate for the loss of the other two attacking, the main mech/solo mechs would have stronger movesets
-
This would fix the chaos by giving the player something specific to focus on and would also make each mech distinct as you do so
-
Tag team attacks provide a difference in pacing/attacks rather than just a constant barrage
also if those are even good main points ofc
although I am not 100% sure on this front, your suggestion can be to the extend of "boss rework", which is disallowed
try to summarize it so that it does not amount to such a drastic change, yet
such as just present the main idea that one is aggressive while others "support"
full on combination attack might be too much for a suggestion
or you can left it for someone more credible than me to decide if it is too much of a "boss rework" suggestion
because I think everyone can agree that when we have 3 mechs we want them to HAVE combination attack, just whether or not it fits a suggestion
fair enough. I wouldn't call it a rework (after all, the one about ceaseless void being unreworked got through, and that's basically a rework, so who even knows anymore). the whole tag team aspect may be unnecessary to the main point, even if I'd like to see it
ya, I think just left it for now
it would at least be a separate suggestion
people more credible than me will decide if it is too close to a boss rework suggestion
but ye I'll wait for some other voices
That seems to be an oversight caused by the high amount of suggs we have gotten lo
nope go ahead
what dou yall think about a non consumeable spawner of duke fishron
that could be made with like 25(?) truffle worms?
I feel like it’s not really necessary, especially after 25 worms. Also pretty sure you can buy them
you can?
yep
Not sure but I’ve heard that you can from other people
after you defeat duke/old duke you can buy worms
bruh
You can also craft them unless that was removed
but when I start buying worms I already got too good
so its not as annoying
as dying while learning how to defeat it
Pretty sure it’s just after you fight them, not beat them that they start being sold. Might be wrong so I’m gonna quick look it up
Ah ok
You can still craft the truffle worm tho, fairly cheap too
Just some glowing mushrooms and a worm
all of the spawners were like that too
yet they made almost all of them non consumeable
and it was a very nice patch
not sure how Cal can do that now that the one in charge of most of the tracks is no longer associated with cal
besides I'm not sure if they can even invest in big merch like that (if you're talking about vinyl records)
This ^
so far their merch have only been big mousepads and t-shirts
That’s fair, honestly l half expected a response like this but I saw no harm in saying it so I went for it
the devs still have contact with dok, even though he doesn't work with the mod anymore
mostly in case they need to ask him for permission for things like iirc using threats of the ocean floor
but yeah the main problem with making more merch is that it's expensive
I completely agree but at least you can charge a lot for it without people complaining considering it’s a record
Issue there is not many people would buy it
Once again, fair
@ripe owl
Good idea
One small issue
They will not fucking care and will infact complain about the slowmode every other second
At least that's what I'm expecting as I've seen the system before and people just keep being dumb no matter how much you spoonfeed them the "do not talk here"
Everybody who would will be instantly banned 🚎
add a slowdown, make it periodically delete message and pin a message at top saying "proceed to dm" like Suggestion-Posting, maybe
ultranium moment
That would definitely solve a problem
Incredibly complicated but maybe would work
With some problems but already smth good
After all i don't think "someone wanna play?" From 3 days ago hold any value
Sugg: Expanded and Enhanced Edition

Now let's wair for Rover or someone else to appear and point on something
probably clarify "leaving a pin message" for what message it is
and I think B can just be changed to "The slowdown will allow people who want to actually get invited to have an easier time seeing invite request rather than getting drown but chattings", since the current B sounds kinda... rude?
Well it is rude but true
I do admit Hookups could use a little cleaning since it happens sometimes people will ping a user for a pt announcement from the day prior
which also causes frustration when rejected
sry referring to this one "system similar to suggestions-posting: leaving a pin messages at the top", because the suggestion did not clarify what message is to be pinned
It's not bad wording that much 
Byea a format to hookups could make that channel a little less "wild"
It would make it not turn into a "public toilet"
the channel unironically have a pinned message saying exactly to move to DMs, guess it is not really moderated
You can basically send a porn and you have low chances to be seen 
Because you'd instantly get higher
From experience a rather sizeable fraction of playthroughs stemming fr Hookups tend to die quickly
Its hard to play long with randos
please don't, btw
I won't of course
I am actually surprise multiplayer hookup for Calamity will work at all, considering each playthrough is like 50+ hours
if you are new/not veteran
Turn #multiplayer-looking-to-play into Evangelion
Make rebuilds out of it
one would be enough tho

I'll wait for Rover's opinion since he's basically the suggestion monk but your idea is decent
He'll probably come and say "what the fuck is this bs go touch some grass"
And I honestly would like to if there was no snow
I think slowdown is basically mandatory to disincentivize using it as a chat channel
And even if there were no snow, there will be dirt
whether or not to use Suggestion-Posting format is up for argument
Well it's actually an ideak chat for things like this
Because
You post something
People may or may not see it
It gets deleted
New stuff comes
And it goes to eternity
limited time messages should work I think
who the fuck responds to mp hookup messages past 12 hours anyways
it happened yesterday 
and the day before aswell
I wish it was common knowledge that most hookups that are over 2 hours old are now expired
I wish people would have more common sense
common sense? in the terraria community? blasphemy!
Calamity community =/= Terraria community
It might be a part of it
But never say that Calamity community is Terraria community
Calamity community is more MGR community than MGR community itself 
there are overlaps
Calamity community at the base, unfortunately, is still the majority of Terraria community
children
and the general population not reading is one of them
children still play terraria?
Somehow yes
I thought terraria is almost considered an old game
ofc there will, but I assume we're talking about games which most of their playerbase are children
and terraria is one of those?
minecraft is older than Terraria, the length of time a game exist is not exactly what determine if children plays or not
@worthy lintel cringe yeah sure
minecraft is really popular unlike terraria
terraria is popular but definitely not even close to minecraft
just unforgor its that easy
I think it's about making stealth projectiles from equipment gain bonuses off the stealth scaling
(those with their own dmg values at least)
is stealth even useful? My rouge run is just me ignoring the stealth bar
yes
new stealth is
idk bout 1.5 but 1.4.5 definitely was useless
ye
like 0 dps
1.5 is good now
also dps is not a metric for stealth rogue
considering it's a burst based dmg
I mean it didn't even burst
it does now
oh yeah aight im out
i'm gonna post that sugg later once i am not lazy and write it up
ViralMelon's sugg is on the border of what is acceptable
Yeah I'll just say it
@mighty knot Your suggestion is too elaborate, with some points of needless specificity (like, why do the tag-team attacks need to happen during the aggressive-passive transitions?)
#suggestions-voting message this one kinda leaked, afaik it is infact not valid still
Not like it matters much considering it has been drowned already 
does anyone else mind the fact that pink gel only has a new non pinky source in hardmode
aka no consistent source prehardmode
i mean
I wouldn't mind if a weapon isn't made out of it
when do you ever use it beside Anklet of Wind
(bouncy spiky balls(
pre hm
(it sucks and it's hard to get in comparison to sticky)
bouncy variants are doodoo ye
so no bother
most of the pink gel recipes arent really important till HM
mhm
molotov cocktail 
even then you're not trying to actively reproduce the items it makes in phm
aside from again
bouncy spiky balls
(please buff this in some way)
lmao who would ever use molotov lets be honest
(be it crafting yield and / or stats)
and whos gonna use slime staff when theres like
molotov you only make for uhhhhh
multiplayer?
what's that rogue weapon again
(which is used for Supernova later iirc)
its post Calclone / Plantera to be exact

bouncy spiky balls is the only one that is in dire need of buffs because it's balanced phm but it yields little and pink gel is fucking rare in phm
honestly even if its a valid sugg that nobody has any issues with, asking for a prehm mob to drop pink gel would never make the sugg requirement

it is valid i just dont think its really needed
I love democracy
Anklets can be gathered via fishing and just 'sploring
Slime staff is
lol!
Molotovs are a remnant of a sad time
and bouncy spiky balls are
yeah
tbh I couldnt find any via sploring, I cant be arsed fishing, and I want peace candles and my anklet
1 day wall kills
peace candle are the only other reason but honestly calming potions exist and are just fine for their existance
Has anyone made a list of mage weapons that aren't boofy
Bouncy grenade ❤️🔥
boofy?
bad
🅱️oofy
no, not to my knowledge
Hellwing staff is lit for cave crawling, the frog is really nice against bosses
ah
it seems i'll be the first then
true
ive found that gem robe wizard hat meteor legs are better than like every armor set the game offers pre hardmode
also i dont really see any reason why anyone would make bouncy grenades over normal ones
because funny
comedi
damage wise, yeah that is the combo
also another question is it me or is caustic edge kind of tiny compared to the blade of grass you make it with
annoys me
it is quite small
damage up size down
that is true but then agian Blade of Grass is immensly funny rn
thinking about when i played true melee on my last playthrough
so id wait a bit to see if theres gonna be more tweaks to vanilla true melee weapons
that was pain but fun at the same time because it gets quite insane late hardmode
it deals Venom, a HM debuff iirc and is faster over all
but is smol
ehhh usually I value size over debuff
only difference that is a downside is size i think and its not that major
unless its a debuff like cursed flame
faster usually means stronger so yeah
reforge it to large
chonky
true melee is super fun once you get like the exoblade at the end
and just nuke things
with a giant blue sword
getting there is the pain though
Truuuue
I did death EOW with blade of grass lol
the way i did it was using that mushroom acessory

yeah thats pain
yeah
I need that to be craftable
its required for true melee dude
wheres the sugg for that, I know someone made it before
everybody go find it and updoot it
is it craftable yet

it is not
no
also you guys are thinking of Fungal Symbiote
I wanted it
yeah that
yeah we are
that thing is so nice
I cant find it for my life
i do agree that pretty much all shrine items are a pain to find
however if you play calamity multiplayer true melee does not exist
instead I get the fucking angry dog mount
thers been several suggestions for making them easier to find iirc but not many pass
what are the other shrine items
its good, period 
onyx key is based
For discussion about suggestions
trinket of chi be like 🗿
Can't you build a full damage reduction set and just take zero damage
warding seems kinda wild
i actually have a question about that
Basically the reason none pass afaik is that its intended for them to be hard to find
when it says damage reduction
is it saying that you're getting armor AND damage red?
They even removed torches from the shrines so you couldnt spot them
it is fair yeah
or is that like a calculated damage reduction based on the armor its giving you
(tbf True melee doesnt relay on Symbiote at all afaik)
(so True Melee is defo playable without it)
True melee is much better with it tho
I mean yeah, I did mine without it lol
oh was true melee buffed
rip counter scarf though
much better, prolly
but True Melee survives without it just fine
i was wondering why muramasa was so fucking large
oh another question my friends and i updated our world recently
should we be worried about any world gen
Get a fiery greatsword if you wanna see something fucken large
s l o w
Its kinda funny
we basically started a world thinking it was updated but turns about my friend didnt update the mod before hand
so we updated it fairly late
like right before wall battle
did we miss any important world gen related things or
are we chillin
You probably missed the draedon labs
tHE funni
alot of swords became the big funni
0:22 KS kill with Blade of Grass is truly funny
Oh my god
funny jungle weapons
(though, granted, it was Infernum's AI
)
in the midst of a test session to see how 1.5 impacted the AI
byeah
can the onyx excavator go down
dont believe so
not to my knowledge
that would be kinda borked i suppose
Yeah, it was slow af anyway since you had to jump everytime or smth
theres
a lot of weapons that got tweaked
prolly check the massive changelog for 1.5.0.001 on the wiki
other melee weapons got some changes too
in the balancing section or whatever
Beam Sword 🚎
I wish they added some kind of thing for summoners to work a bit better
flamarang being comically fast
summoner feels doodoo in 1.3 just all times
good sugg agreed
The summoner info thing the tinkerer sells doesnt show that?
So what changed about the draedon labs
are they still just spheres with chests
or is it like a big change
adding the used slots in there could help ya
at this point that topic should prolly move to #calamity-mod-talk 
i mean the stat meter is nice but also not exactly the most practical or aesthetic
true
would be neater to have some sorta circular graph that fills up
i jus want more visually pleasing displays of stuff
gonna learn coding ui just for that
maybe a circle that appears when you summon, but slowly fades out when not actively summoning anything

or just have a
number?
UI thing that shows when any minion buffs are active
(if there's a tag for it at least)
but yeah more visual stuff can be nice, perhaps when inventory is open so the main screen won't be too cluttered
kinda like how Thorium's classes have the thingy things near the acc slots that shows a core stat for their classes
which only shows when inventory is open
just finish prehm faster so their spawn rates lowers
not everything needs a spawn blocker 
were already planning to add ressource sinks for wulfrum anywyas
a
Honestly the only thing that worries about smth like that is cluttering the screen too much
yeah I did point out that most UI additions like that should be restricted to inventory screens
minion slots aren't something you need to pay attention to all the time anyways
Just download summoner association 
Also about the sugg you kinda just fill up your inv with a lot of other random stuff on a trip so personally i dont mind it too mcuh
If Wulfrum enemies fill up your inventory with scrap, you actually have a trash can you can use to fix that 
^^
Think i fixed it now
Hi mod notifs
didn't CV literally break down at the end of its fight
succ so hard it collapsed onto itself
yyyep
I mean it doesn't make sense for them to not die either
I'd instead like the sentinel phase to be removed from dog so lo
It's still imperfect but I think it's fine now
how does it not make sense for them to retreat?
Well
Cv has no sentience+death animation+plans that involve him leaving smt after he dies (which would probably be a rift, wouldn't make sense for that to drop after retreating
Sw is also stupid but not as stupid as cv so it'd probably also fight to death
Signus is the only one who makes sense they would retreat but uh r
In general I think it'd be more lore friendly and just make much more sense if sentinels died and did not appear in dog fight at all
It's already smt that only happens on your first fight
Not even until you defeat him, smt that only happens once per world
So removing it completely would not hurt anyone
mm
good point
i was picturing the retreat to be more of the DoG calling them back to preserve their lives, but your idea makes more sense
wasn't retreating sentinels already an accepted suggestion?
oh it wasn't accepted, this one was;
#suggestions-voting message
i suppose asking for the change again couldn't hurt tho, since it wasn't actually accepted yet
The previous one was sent already and its been long since you its fine yea
I mean I had an idea long ago where the rift inside would do a fake out growth and explosion when killed outside of the dog fight, and then a real one when killed during the dog fight
not a big fan of the current death anim cuz it doesn't look much different from a regular attack and u can't rly understand the fact it dies because of it
wow that sure does kinda suck
just get more dramatic with the death anim, like dj subatomic supernova's final stand in NSR or something
watching a video of the fight its like really hard to see that animation ye
oh wow wait cv is the first of the sentinels in the dog fight
just make cv die for real in the regular fight and then have the dog fight one be a new cv
dog flees to his portal, some CV part get thrown from the portal, CV parts go around the portal, CV is formed
that could be cool
then just make said CV parts have a different look from the regular one, like some gold bits to match dog

Iban saves the day with epic ideas
true.
hasnt there already been suggestions about acidwood furniture..
acidwood furniture is probably in the works
so i would just make the sugg only about sand recipes and such
acidwood furniture is already happening
alright very cool
Absolute state or suggestions
I don’t think this is a suggestion
It’s more like a question for #bugs-read-pins or #help-advice-read-pins
Hm?
(almost like they removed it)
was it intentional that the stats of post-ML enemies were not reduced?
it takes way too long to kill abyss minibosses now

probably not
if thats the case then it's probably an oversight
(also @deft yew you were asking about spooky wood yesterday right)
yes?
okay so
the answer was basically
- we needed a new material because phant got reduced
- its nonconsumable so no harm really
- somewhat thematically fitting
Sell them
oh so
Issue fixed
you can literally make the same argument for bones
you could, yeah
bones come from the dungeon while spooky wood has nothing to do with the dungeon
Its spooky doe
except for needing ectoplasm to summon pumpkin moon 
i would like to understand, though, what the issue with spooky wood is
is it purely a thematics thing
or do people just not wanna do pumpkin moon
or what
that kinda goes two ways
on the one hand, there's a good number of things that would work to replace spooky wood
on the other i always forget to do pumpkin moon until i beat DoG anyway
hm
i personally always do the moons pre-ml so i dont see it as a huge issue myself
the thematics argument is valid though
imo
fair enough
might make a new sugg about it later, might not.
anyway about enemy health not being reduced
dya think that will be fixed in a few patches or should i make a sugg about it?
no harm in sugging i think

@gilded pike "even if its just putting them into an extractinator for some coins"
Selling at NPCs is a thing.
@zenith hazel can you use a card to get sugg bot out of the graveyard
@pastel terrace The Stat Meter shows you your total minion slots (though it does not show currently used slots), you could acknowledge that in your suggestion at least
i know, but i was thinking about draedon power cells at the moment i was typing that and i was mostly thinking about the mech boss summons
Hello Rover
Heyo
notified amber
@plush forge A few things about your suggestion
- Your suggestion's title could probably be more relevant to what you're actually asking for. I thought you were gonna ask for an Acidwood furniture set.
actually, I think you did, but edited it out but didn't change the title to match - wdym "doesnt make much sense when compared to other kinds of sand in the game"? Can you craft Sand, Hardened Sand, and Sandstone between each other? Cuz the vanilla wiki doesn't show that
draft moment
Reduce the stats of Profaned and Abyss enemies to fit power curve flattening
I realized while grinding the Abyss that the health of regular enemies hasn't changed from Rust and Dust; for example, Providence has 600,000 health while a Reaper Shark has 380,000. This makes it take far too long to kill them. Trimming post-ML enemy health has already been done to the buffed moon events and Acid Rain, so what about the rest?
the REALLY strange part is acid rain enemies did get trimmed
as well as profaned ones iirc
Well they won't be reduced by much anyway cuz they're right at the start
yep scorn eater's expert health is still 24,000
wanted to make sure
gonna edit the draft
"Reduce the stats of buffed enemies" prolly don't need to say 'buffed'
s'aight
passable now or is there smth else i still need to fix
@hollow shell
Yeah that's fine

fairies are cool until they guide you to the chest you already looted

but yeah, fairy like would actually be good for shrines
Oh yeah I forgot about fairies
at least for most of them (how do you do the cavern one for onyx lol)
jus make them have different variants based on the shrine

also make them have unique spawn methods or smth

thinking of suggesting on destroyer rework, the new laser pattern is just bs, in a different way from last update
laser lasts so long it literally starts shooting next barrage while the last one was still firing
ok yes the lasers are too slow
went from extending spacial reach to duration
that's fun
totally not a band aid fix
seems like the bot died again
#suggestions-posting message also isnt this suggestion impossible due to merchandise cost? I thought it got exclaimed but apparently the exclaim is removed
Bot’s been dead for like a day
@zenith hazel pongers


astrowyrm user
@west radish read the dos and donts

u are smarter than this bro
no TROLLING
gonna stalk you down and find the terraria server where u got dared to sugg this
we dont do a little bit of trolling
🤩
I thikn tom kenny should do cryogen
im gonna cry
sorry
you should read Do's and Dont's, not trying to minimod but
nice suggestion
no trolling. 😐
this is a certified what suggestion
yeah @west radish Please do not post meme suggestions
i thought it would be cool tbh
i think you should take this ratio
now say "W"
mean
i have idea
would honestly be much more imersive if npcs talked
and innovative
an d would enhance the terraria calamity mod experiience
you'r right
Y E S
its not possible by the terraria source code and would need entire tml editing
Not Cal’s work to do and besides where do you get the actors
*you're
Oh, all three of you have been verballed before
Astro, Frank, and FG
*frank
I also don't feel like voice line "fit" for Terraria, still in a thematical sense
alright youre digging your grave
true true
evil items are just
voice acting w2ould be interesting
super unbalanced
that wpould be awesome
Draedon already does
to the point where one will always beat another
thats why i suggested it
and it's not even a consistent one most of the time
Stealth rogue benefits Corruption way more in my understanding
and the corruption debuff shits on ichor now
But making text box stuff get the voices, just no. Too much spaghetti code to mess with
20% more damage
oh god the memes
Yeah okay this'll be a full Warn for you three
(unless Sticky Spiky Balls is funky and can proc Bloodstained Glove lifesteal for each projectile)
OKAY actually now I am curious
and that suggestion is gone now
Ichor still strong tho.
Also cursed flames only reduce 5% of the rdr, so in many cases its on par with ichor
You already can
voic e chat
rdr is a dunky mechanic
Yea too high effort which is a dont
but either way I believe Filthy Glove is way better and more consistent than Bloodstained
its to dumb
and also something that no one will care about
(you'll eventually get both post 1 mech)
And filthy glove is worse rotten dog tooth
calamityy is good at coding they made best mod?
they shoul be able to code
i think
Rotten Dogtooth is indeed funny
Name any mod that has adding genuine VA to npcs without completely fucking overhauling the npcs
they are not fucking going to code a VC with NPC
Scal sounds like it has VA a little but its just sound effects pretty much
it would be really cool tho
no it wont
yes
it would just be used as a NSFW tool
"cool" is not a valid reason for suggestion, stop arguing
people would just be screaming lewd shit
they can be smart and code out nsfw
okay stop.
u can also be smart and not suggest such dumb things
That was impolite of you to say.
Then people find workaround now just shut up, theres no point in continuing
I don't like to dogpile but yeah Frank please stop
OK
is it just me or is frigid bulwark generally underused? It feels to me that damage reduction is very ineffective due to defense damage, damage sharing have 0 effect in single player and the knockback immune just kind of overlap with ankh shield line
thinking about suggesting it to include upgrade to shield of cthulhu, since Asgardian Aegis is mostly focus on the dash itself and debuff immune while Rampart is focus on general utility
Well that would make it, and therefore Rampart, an Expert+ item
hmm ya, forgot about that front since I thought amalgam is already expert+ but that is the only one, how about just give it an independent dash like ornate shield?
It will still be different from Ankh Shield line since Asgardian Aegis is to get a super dash while "Rampart Dash" is just for movement
I would indeed like more bump-dashes in the game but I dunno if Frigid Bulwark is the best place to put it
It would be nicer to focus on a defensive aspect to contrast Asgard giving you mobility
(it's weird that shields grant mobility options, eh?)
not many place else can put it really, since only precedent is SoC which is a shield
ya it is actually weird if you think about it
SoC started it and Calamity just kinda went with it
although I will wait for others to see if Frigid Bulwark is really underused that such a function will make sense, otherwise it is just buffing an already good accessory
I have literally never crafted frigid bulwark without making the rampart in the following minute or so
Generally… other accessories do what it does… better, I’m pretty sure. Basically all calamity shields have dash except for bulwark
from personal experience, main problem is that ankh shield line already have knockback immune + dash so there is literally no reason to use Frigid Bulwark (other than being a discount Absorber)
(considering "Bulwark" and "Rampart" are names of defensive structures, particularly on castles
And Rampart of Deities has quite a large tower-shield appearance now
It could be neat to give it a more sedentary effect)
(My first thought was something like Reinhardt's shield from Overwatch, putting up a defensive barrier to protect you and your teammates. It wouldn't be able to block projectiles in Terraria cuz that has logistical problems, but it could grant you and anybody behind your shield a high amount of defense and DR as long as it's up.)
(Too specific for suggestions but I'm just thinkin out loud)
I'd say the projected shields reduce projectile damage going through it instead of straight up blocking
I think that for bulwark line the best that would work is something like flesh knuckles’s defense but that would make it crimson world only
Another idea is moving rover drive to it (and out of absorber)
Yet another idea is honey dew
and said shield have a specific health value that can be used to gauge how much damage can be reduced off projectiles before it shuts down
basically "dodge" but also work for your team? in terms of damage mitigation
sounds fitting, considering the paladin shield component
what if Rover Drive procs if you're running really close to a projectile or an enemy? instead of having a seemingly random activation
That would effectively mean it procs on every hit, right?
in a way yes
I suppose if it still has a cooldown then that's got strategy to it
I like the temporary shield idea more, basically help you to partially mitigate the damage once in a while like rover drive
also rover drive is typically vague in general, there's no way to see its cool down unlike most accs with a cooldown
Flesh knuckles seem the best for me as it would incentivize using the paladin’s shield effect similarly to that 1.4 vanilla upgrade to it
projectile block/reduction on proximity can be clunky as it will work on all hits essentially
Actually what would happen with bulwark if theres an item on 1.4 that is pretty much the same thing
get rid of Bulwark and retool Frozen Shield maybe
that's the only way I can think of
The devs are entertaining the idea of killing Frigid Bulwark entirely once we port to Journey's End, yeah
Making Rampart an upgrade to Frozen Shield
I think probably no argument on that front, just like Terraspark boots (probably just vanilla recipe adjustment)
but rather it will still leave Frigid Bulwark/Frozen Shield in an underused state
Maybe frozen shield takes its place and bulwark moved to post-ML?
feeling post-ML is too close to post-DoG in terms of progression, didnt remember any accessories have such a short upgrade time in terms of progression
and also it will need to compare directly with absorber
Moonstone crown
Nah a post-ML upgrade then getting a post-DoG upgrade isn't that bad
then it comes down to this:
If it is given dash/shield, it need to compare to Elysian Aegis (which is very close in progression)
If defensive capability it needs to compare to Absorber
Maybe having it on post-ML take ambrosial ampoule’s effects?
Ampoule doesnt have honey dew anymore so it aint busted anymore
Back on 1.4.5.7 you could have ampoule till post DoG due to how stupid strong it was
post-plant then post-ML then post-DoG
sounds reasonable enough
actually it's from early HM (or preboss since ice labs can have frozen turtle shield lo)
(before I forget
Someone remind me in about 8 hours to confront The Pyro about their 'equivalents' sugg, it's a bit too broad and unhelpful atm)
frozen shield is locked behind plantera due to paladin shield
Paladin’s shield
no I was mentioning frozen turtle shell specifically
idk i was dumb
so early HM - post Plant - post ML (if Bulwark would move there) - post DoG
Ye that sounds reasonable
bulwark would need another gimmick if it's moved to pML instead of being snapped and rampart would need to be looked at again
although how will that sound in suggestion? considering well, frozen shield is future content (1.4)
still leaning towards the rover drive idea more (protect team etc) than Ambrosial Ampoulse due to it having focus as kind of a team/utility accessory rather than a purely defensive accessory
Thats what ampoule would be for
Gives defense just like the shield so it can be added with not much problem or just simply disregarded like with absorber giving less jump boost than its predecesors
Gives some DR that would be permanent instead that meeting certain hp req, then just bundled up when reduced hp so the total DR remains equal
Yeah you wouldn't be able to acknowledge Frozen Shield in your sugg
And without that iunno if you have much reasoning for the tier move
Aside from maybe the insta-upgrade aspect? Paladin and Bulwark being on the same tier?
Oh shit frigid bulwark death?
Or moved to post-ML
no, wanted to suggest to buff it actually
Maybe, nothin confirmed
Damb
I will just post it first to see if anyone have new ideas
Combine with ambrosial ampoule
To have some of the dr from shell become permanent
Or something related to both accs
oh wow did 16 things just appear in suggestion voting? at once?
probably
i assume the bot just went back online so it had a bit of a backlog of suggs to send to voting
God
correct

#suggestions-voting message is it just me or isnt this actually a server suggestion? so it only require 140 stars to pass
I don't think either are necessary
@quiet kernel just ask a tester to test a weapon if you want to suggest purely stat increase/decrease buff type suggestions
Both have been a thing for years and, unlike malice, they're meant for full pts
it is not essential, just a good addition
I mean with that logic everything 
Ok
because from what I saw it is kind of common for people to rush into Death Mode and like "wow this mod sucks, enemy hit hard, bosses destroy me..." and quit
That's on them lol
ya that's on them, the suggestion is basically just to make that less likely to happen
Even with those tooltips those are the type of people who don't read
For malice I'd say it's different because it's not a pt meant mode and it was also smt that affected a large majority of people
for people who played Calamity it will not be useful whatsoever (well, you alraedy know what to expect)
For new player to the mod I expect it to be very helpful
(it is mostly for idiot-proof and to certain degree future-proof, you know, 1.4 soon™)
1.4 doesn't have anything to do with it?
if 1-2 line of text is all it takes to maybe significantly improve new player experience then I think it is worth it
I mean certainly it would be yet another influx of players but that's just every update
many people I know are waiting for 1.4 Tmodloader, I think we can expect a burst of new players to modded
That's the thing
I don't think this is "significantly improving new player experience"
especially streamers
Because as i said, the type of people to complain about it in the first place are also the type of people who just don't read or ignore that type of warnings
mainly that they will not play on the difficulty that do not align with their skill level
it’s..called death mode
i think that’s expected
I just think it would help very few people
(Who are also not smart enough to read the rest of the tooltip
i mean there’s no real harm in it either
helps those people with no downside to anyone else
the malice precedent is also a good point
Don't expect post game weapons to be balanced atm
mainly that the Rev and Death (especially Rev) did not describe how hard it actually makes everything, "Changing all bosses AIs" do not really give a tell, at least not one obvious enough
testing br is hell
even Death now is just "Changes boss AIs a bit more"
which used to be "DRASTICALLY make bosses harder"
I mean you can't say either "makes bosses BRUTALLY HARD OMEGA ULTRA EX DIFFICULT" because that is subjective lo
The fact you need expert on to activate it should give away to everyone it's gonna be harder yes???
ya, thats why I just suggest to add something for an indication of what to expect, it is not meant to be 100% accurate, just to you know, at least have an idea of "roughly how hard will it be"
well i mean
doesnt the name say it all
"Death mode" yeah duh your gonna struggle. its literally death
you will be surprise how easy it is to be confused with just "edgy naming", especially for Revengeance (not everyone know it is a reference)
ok so describe that logic with revengeance
what am i gonna do, revenge?
basically bosses getting revenge.
that makes so sense
the bosses are getting revenge on the player for the previous difficulty mode. being expert
yeah that’s a stretch
Smh bot broke the name of the sugg 
its done that before lmfao. i just think it cant take the different font with the # things
"different font"
that's how mentions actually look
discord formats them differently afterwards
if it isn't too much to ask, can someone test exorcism compared to its neighboring weapons with a conventional stealth build?
@dawn trellis put the contents of the sugg into a new line (just press enter after the bolded texts)
(or shift enter in pc actually)
Title
(shift + enter)
Description and reasons```
(i like ??? spawning in hardmode. it makes the lure thing for actual sirens y'know. unique. they lure in their prey. and having it not be there just feels like "wow its not doing the one thing its meant to do")
you should expand on the reasonings behind your suggestion
currently youve pretty much made a checklist 
ya although they make sense (like actually), you still have to explain the reasoning
- is originally ocean and abyss enemy (I think), didnt pay attention to it, 2) looks like a abyss/sulphur sea enemy that for some reason spawn in ocean, 3) I think is deliberately done? 4) should be spawning in dungeon unless wiki is wrong
oh wait I accidently think moray eel as 4)
isnt angler fish a deep sea fish? so it fits more to abyss
oh ok, there is frogfish and deep-sea frogfish, somehow, I guess it being in ocean make sense then
yeah its semi-like the sirens except it just hides in the floor
just from a little fact searching (Googling, no guarantee of course)
- Box jellyfish and moray eels IRL seem to be living in ocean rather than deep sea
- Frogfish is an ocean fish rather than deep sea
So in some sense they should be exclusively spawning in ocean instead, if what I found is not wrong
Then we can add sulphiric sea lore and evolution to explain why they now reside on the abyss
But thats prob for Bestiary on 1.4 tmod
@dawn trellis ^
- sirens are meant to hunt for prey. thats why it appears in PHM. because its intentional to how real sirens act.
"real sirens"
ah yes
well based on how people write them
also for 3) I think have lore connection, because part of cal lore is that dungeon is occupied by cultist (or something like that, lore might changed) so cultist assassin spawning there make sense
so it is not just lunatic cultist
I think 1) can definitely pass (though people might ask to provide more reason than "make sense", 2) can be hard because it is intentionally done, same for 3)
1 is gonna be probably the most well. accepted out of the 3 because it makes more sense for them to live in the ocean
as they are ocean creatures
rather then abyss ones
(via lore)
(irl lore)
looking at elysian tracers right next to silva wings
ive realised that good god those wings are
not very well sprited
hell, seraph tracers look better than elysian
at least imo
#suggestions-posting message how should this sugg be treated considering that this stage of the game hasn’t been balanced yet?
It’s kinda irrelevant
probably an ❗
since the sugg isn't backed up with stats as well
(disregarding the br test hell anyways)
do yall think elysian tracer wings should get a resprite?
rn theyre literally just curved squares
are you talking about the boot wings or the player-looking wings
I think resprite suggestion is a don't no?
i only thought it was a no for, like, bosses?



