#suggestions-discussion

1 messages · Page 1187 of 1

fossil finch
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TRUE

hollow shell
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Not a bad idea, Mythical

tranquil saffron
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Thank you

ashen warren
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Don’t disagree with it. Should be an option though.

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Considering it has the text for being summoned and, if I recall correctly, a roar, then I would consider it viable for a summon.

cobalt pewter
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seems like they're referring to Armored Diggers ye

grim tusk
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@opal smelt update your mod

opal smelt
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ok

silver silo
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The chad revengeance mode player

gray nebula
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rev is the best difficulty , you cannot argue

grim tusk
silver silo
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Truly

cobalt pewter
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"Rework, reworked chilled water"?

river glen
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yeah malice cal is very unfair

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lol

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the brothers are fast asf

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even with quick on all and i cant even outrun

crude geode
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This is a very easily solved problem that you can just avoid by digging up and right.

silver silo
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I have a question, would it be too far fetched to have cal's enchants/exhumes cost ashes of annihilation as well as money, in a sort of minecraft lapis lazuli enchant cost fashion?

crude geode
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Ok but like

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Reasoning is a bit weak on why. It really just forces you to fight the boss again that you’ve already beaten

silver silo
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uhhh...not if you have ashes you havent used lol

crude geode
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There’s a reason luminite spawns in planetoids; people really don’t like fighting difficult bosses again

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You also haven’t really given a good reason as to why change this

silver silo
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ashes dont have many uses atm despite being dropped in quantities, exhumed items are post scal tier gear, and the other post scal gear are either chance drops from her, requiring refights (where you’ll get spare ashes with nothing to use them on), or made from shadowspec, which requires ashes anyway (and is post draedon too)

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in comparison, exhumed items cost...money and thats about it, right?

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no refights required, whereas the others do

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unless I'm missing something

crude geode
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Apologies, didn’t realize the required shadowspec bars for crafting were massively reduced

hollow shell
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@grim tusk The reason why it's not always active in Death is because it is a trade-off compared to vanilla, where it inflicts Chilled instead of quickly draining breath

silver silo
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hey rover thoughts on what I’ve mentioned

hollow shell
silver silo
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I see fair enough

cobalt pewter
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meanwhile there's no way around the faster breath time aside from just, not breath at all (or Gills effect lol)

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but this is the mod with game modes that think cave darkness and projectile spam are fun

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so /shrug

distant gyro
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wtf people prefer chilled water over frozen lungs

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drowning outside of the abyss is one of the most tragic death causes ever

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who actually drowns outside the abyss

ashen warren
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Faster breath meter loss can be easily circumvented with gills potions or Desert Scourge's expert mode drop.

distant gyro
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it can be circumvented by getting out of being submerged

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meanwhile chilled sticks to your feet 5 seconds after you get out of it

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unless the world is drowned and the ice biome is abyss 2 chances are the chilled effect is a bigger thorn

ashen warren
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You don't have a reliable way to get rid of the chilled debuff until mid-hardmode, at best.

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Sure you have warmth potions, but without luiafk, good luck remembering such an ignored potion.

crude geode
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Also good luck in fishing rods without getting lucky with jungle bullshit or angler quests

cobalt pewter
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Angler is a dipshit

crude geode
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Byeah the faster drowning speed can easily be circumvented by just. not drowning yourself

cobalt pewter
dapper coral
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are sticky spike balls a vanilla item? legitimately have no idea

cobalt pewter
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it's cal

dapper coral
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oh

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assuming it's rogue, i think xyk is working on it™️

cobalt pewter
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kool

dapper coral
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let me see

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ok theres no posted results so ima just

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@pastel crow hi hello have you perchance looked at sticky spikeballs

grim tusk
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Actually balance suggs are invalid arent they?

dapper coral
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i dont know if we came to a conclusion on that

grim tusk
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Nerf Sticky spikeballs
They feel far too powerful for early pre-hm, although they have requirement of needing to smash one shadow orb/crimson heart and defeating a goblin army they are extremely versatile, cheap and powerful options.
For example they can maul the early bosses in mere seconds (KS literally dies in around 5-10 seconds or 2-3 shots, depending in how many balls are landed) without that much dmg investment and even overshadowing stuff that requires bosses to be defeated such as contaminated vile, scourge of the desert and shroomerang, and if we bring examples from other classes Pumpler, Musket, Arkhalis and Water bolt cannot kill stuff as fast as what i mentioned
With armor penetration such as from rotten dog tooth and shark tooth necklace Sticky spike balls just become even more ridiculous.

Gonna move it here and delete it

dapper coral
white sundial
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can we get a recipe for crimson world eye of night staff? seems like it needs vile feeder as the only alternative

dusty hamlet
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another day, another alternate account after the last one left in shame. now hopefully this suggestion isnt hot garbage dumpster fire

cobalt pewter
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I'm p sure Flesh of Infidelity is supposed to be Crimson's Eye of Night counterpart

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kind of like how Night Ray and Carnage Ray goes

white sundial
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oh ok i didn't know that

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thanks

cobalt pewter
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np

hollow shell
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Yeah sure Snith this sugg is fine

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I was gonna ask that, again, you mention the Abyss Light Level mechanic
But, it is not a big deal
and I am not sure how it could be included without being clunky, anyway.

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Do you think you can squeeze out more reasoning for that Shrine sugg?

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Like, why they should look more interesting?

dusty hamlet
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to make them seem more important and differentiate them more from the jungle shrines

hollow shell
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yyeah sure

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You can mention both of those things

dusty hamlet
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2 steps ahead of you

hollow shell
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heh

grim tusk
hollow shell
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Oh god do Abyss and Underground darknesses stack? I've never thought about that for some reason

grim tusk
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When i have played rev it does feel brighter

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On dmode its slighly darker for t1-3

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T4 is just dark unless you bring some big light accs (which you’ll have when you can actually survive in t4 abyss)

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I did enter t4 abyss once in pre-hm, very dark indeed

dusty hamlet
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t4 wsas a boring movie

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nevermind, i read the room wrong

glossy stone
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I don't really know tbh

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Guess I'll just delete it

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I really should stop thinking that Brimflame is post-Brimmy ><

hollow shell
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aight

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It is an understandable correlation

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But, yeah it's always taken Ashes of Calamity in its recipe

glossy stone
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I know but I keep forgetting that, just because it uses Charred Ore makes me think it's just post-Brimmy :/

hollow shell
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m

spark pulsar
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I’ve always considered it to be brimmy armor, never really thought about it being calclone armor

hollow shell
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(I would enjoy more armor sets in the mod, in general)
(If I get my way then Charred Ore actually will get an on-tier armor set)

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((Or rather, if me from like 3 years ago gets their way))

small timber
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Death Mode makes light level 25% weaker in the abyss so it is basically 25% darker

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but not exactly "underground darkness suddenly exist in the abyss" kind of level

silver silo
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To add to that shrine sugg it would be nice if the desert shrine wasn’t just made out of fossils lol

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Looks a bit strange and it’s like if the shrine was made out of ore

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Also steampunk and glass chests for desert and snow? Why? 🤨

glossy stone
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Because the color matches ig ?

silver silo
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Ehh there’s already two types of ice/snow chest

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If this was journeys end I’d mention the desert chest but PensiveCore

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Sugg posting absolutely packed huh

novel belfry
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yeah

hollow shell
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@novel belfry Can you think of anything else to put in your reason

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Maybe a comparison to the Dungeon biome chests?

small timber
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there is coding problem associating with how ammo is used with guns so likely not happening

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@steel helm I believe suggesting to basically revert changes is a don't (although I personally agree that the new void can feel clunky), just personally I think you can suggest instead that make Ceaseless Void have a more static positioning or use teleportation for its movement so that the balls do not move around like a mess

eternal escarp
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it is indeed a dont

hollow shell
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I do think you would get more mileage out of suggesting improvements to the current fight

steel helm
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I mean

hollow shell
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rather than telling the devs to revert entirely

steel helm
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What do i tell them about the attack that is clunky to avoid?

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Void has always been chaotic

eternal escarp
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personally i like everything new from CV other then that slight inconvenience where if a fly a bit then stand on a platform im his "BH" phases i run out of flight time and bssically cant jump HDfailure

frail mantle
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Explain why it’s clunky

small timber
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basically the summary is "you move around, void move around with you and the balls too so basically you dodge but still get hit"

steel helm
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Void having control is wrong its supposed to bombard you with attacks and not have stagnant orbitals that move in weird patterns is my personal take on void

eternal escarp
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why is it supposed to bombard you with attacks?

small timber
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the orbitals is fine, the main problem is that for some reason ceaseless void move with you so it become undodgeable

steel helm
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chaos

eternal escarp
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he moves on a timer and theres quite a bit of ways to dodge it, in my eyes

small timber
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but he also follows your position, so after you dodge he readjust his position (and his balls too) so you just get hit

steel helm
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I prefered the chaotic nature of the old void. The energies chasing you down whilst dealing with the void leaving out attacks was fantastic in my opinon

small timber
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I believe the problem with old void is that you need a large arena to fight it but the new void not so much, though the weird movement is a problem

steel helm
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to not only get rid of this ideal but give him orbitals that move very wonky on a timer with a moving entity feels wrong

steel helm
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Who is also fought in the dungeon

small timber
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the new void? definitely not as large, old void feels unplayable without a large arena

steel helm
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why not have a large one for both so you get that out of the way

small timber
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problem with arena in dungeon is that often times dungeon biome get bricked, not sure if they fixed void biome enrage yet

steel helm
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I mean in that case then make one unsafe walls exist for a reason

eternal escarp
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its usually better to have less big arenas for polter because of his block enrage

steel helm
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whatever thats getting a bit offtopic

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I know i probably won't get listened to but i think the orbitals atleast need a change

small timber
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ya, but to put it simply your suggestion right now is out right a don't (reverting changes), so probably suggest how the fight can be improved instead

eternal escarp
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^

small timber
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from personal experience the main problem with the orbital is just the weird "following your position" movement of ceaseless void itself, so probably can focus on that front since other aspects (like blackhole phase) is fine

cobalt pewter
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old cv is fucking unfun, but I haven't tried the new one

sand umbra
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new Ceaseless is a blast imo

cobalt pewter
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uhhhhh

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@umbral solstice seems overly specific, and I don't think suggs can dictate what references to be put into the mod

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so uhhh

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2 don'ts, I think

umbral solstice
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Well, there goes my dream-

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I thought it was nice since you've got the hat in the game and a remix from dokuro

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It could've been a cool little thingy

cobalt pewter
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@feral ruin you can manipulate NPC spawn rate and whether they'll spawn at night in configs

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it affects Old Man too

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if i remember correctly, because that was the experience I had

feral ruin
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that seems more like a workaround than an actual solution though

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since it affects more than just the skeletron summoning part of gameplay

silver silo
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Spawn item armsmirk iban seething

cobalt pewter
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/shrug

feral ruin
cobalt pewter
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also you're probably expected to abuse something like that for Malice, considering it's a fairly unfair mode

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and not entirely designed for a playthrough

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cope or something idk, ask Fab

cobalt pewter
silver silo
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Cope + seethe + mald + skill issue

glossy stone
glossy stone
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Yeah summon lock-on is pretty weird

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Making it more visible would certainly be a good a start

pastel terrace
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hell yeah

fossil finch
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Is that thing in posting a revert a boss rework sugg

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🤨

fossil finch
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Scroll up in posting

pastel terrace
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oh yeah it is

cobalt pewter
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Summon targeting was reworked in 1.4 vanilla, it's definitely more visible now

frail mantle
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an actual sprite instead of just dust

glossy stone
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^

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Small but much more visible marker on the target.

modest cobalt
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How about making the projectiles from the daedalus staff's golems being unable the queen bee spawner

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I literally got ganged by 2 bosses cuz the projectiles go forever and is able to break bee hive

fossil finch
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Qb spawner is (or at least should) already invulnerable to all projectiles and can only be broken with a pickaxe in calamity

modest cobalt
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yeah that sounds good

fossil finch
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I've heard mod conflicts can cause qb to spawn randomly like that

modest cobalt
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the crystal golems shoot projectiles that can go for like 300m long

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so it xrayed jungle while I was in the brimstone biome

fossil finch
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Are you sure it is fault of those

modest cobalt
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yeah im pretty sure

fossil finch
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Can you record them breaking a larva while you're actually seeing the larva

modest cobalt
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i despawned it and queen bee never spawned anymore

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I couldn't record unfortunately

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don't nerf the golem's projectile distance tho

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cause the golems have a hard time following you around

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yup this is 2 secs after reaching the underworld below jungle

fossil finch
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Again i want you to see the larvae breaking

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Going to ug and having two qbs spawn may be some mod conflict

small timber
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Isnt the easiest way is to go god mode, set a super dummy, let the projectile fire and then try to keep up with it (using end game gear) to see if it travels infinite distance?

fossil finch
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That doesn't matter

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What we want to know is if it actually is breaking larvas or if the qb are spawned because of smt else (like a bug)

eternal escarp
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the issue here is that the larvae actually breaks rather then the reach of the lightning

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yeah

small timber
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ya if 1 Qb I can see happening by chance, two at the sametime just seems too coincidental

fossil finch
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  • there have been a lof of qb spawning issues with other mods in the past so it can be the same here
modest cobalt
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the thing is that I'm always fine if I am not around the jungle

fossil finch
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Still may be a bug that triggers when you're around the jungle

modest cobalt
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lemme jump into a frsh jungle real quick

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I tried, and it did break the larvae

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the golem's projectiles does break it

fossil finch
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Then ok

slender ferry
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make a another copper shortsword but not its an unobtainable item

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Does 53572897 dps

fossil finch
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Then the wiki is wrong or your game is bugged what does that have to do with this channel

cobalt pewter
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if it's confirmed to be a wiki issue, you can edit it yourself or go to #wiki-discussion

eternal escarp
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that makes no sense

fossil finch
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Oh you meant it was listed as 10 silver in the game
Well that's a bug

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So, still

eternal escarp
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oh wait i

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understand now i think

fossil finch
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too much effort sugg+already happening (Maybe)

grim tusk
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@novel belfry expand on your reasoning

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@stray jetty considering how spagheti code accs slots are that would prob get into high effort

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@left patio pretty sure rev+ crab can jump pretty high, either dont cheese or increase difficulty. Its an early boss so having a way to cheese it (unless dmode) is not that problematic

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@clever flume that is very high effort

nocturne yew
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its just

left patio
nocturne yew
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I just cheesed crab

grim tusk
worthy lintel
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Yea you need to elaborate on cheese

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Besides, it's an early game grounded boss that can't teleport so he will always get the short end of the stick

left patio
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true

grim tusk
eternal escarp
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who the fuck would ever fight the snow legion

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theres litterally no point lmao unless you want the Santa deco items

cobalt pewter
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Cal had gone past the limit of vanilla reworks, I feel like doing something to Frost Legion would be significantly better

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but for now there's no reason to make Snow Globe obtainable normally ye

small timber
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I mean, just think about it, as a dev, would you bother to make frost legion useful?

eternal escarp
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afaik theres only 1 mod that adds to the legion being Fargo Souls in the form of a singular accesory

safe oasis
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not even an accessory, it’s a food item that does something while it’s in your inv

eternal escarp
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so i think the answer is obvious

small timber
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I mean fargo is basically "wikipedia every single word in Terraria and insert a accessory in all of them"

eternal escarp
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byeah snow legions entire purpose is just

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snowblock farming

half sage
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actually nvm it adds 4 other things, a ranged weapon, a thrower weapon, a melee weapon and a summon weapon

last ledge
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which is why I mentioned that calamity doesn't do anything with it currently, could even be as simple as some unique weapons to it, but that's beyond the scope of the suggestion I made

torn crown
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Post-DoG frost legion

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😳

half sage
gray nebula
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remove post dog buffed frost and pumpkin moon..... imo

small timber
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  1. it is a season limited event
  2. it is mostly forgotten
  3. there is no need to insert progression gears for an event that no most people do not even bother
small timber
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I mean it seems pretty reasonable why calamity havent done anything with it yet

half sage
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snow legion is so forgotten that even relogic forgot about it

last ledge
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calamity hasn't done anything with it because it's stuck as a very limited time thing

torn crown
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What if we made snow legion a precursor to summoning cryogen smugyon

gray nebula
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also cuz it sucks and there's nothing there in general

torn crown
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(the castle is heavily guarded by snowmen)

small timber
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it have moving snowmans

gray nebula
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already have cooler ideas for fresh cryogen summoning methods

torn crown
small timber
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does it involves santa

gray nebula
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no

safe oasis
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will there be a door for the key

gray nebula
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yes

safe oasis
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thank you, no further questions

gray nebula
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retardation 🤝 gigachad

distant gyro
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santa delivers a pipe bomb and it turns into cryogen

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(also, fr*st legion)

gray nebula
cobalt pewter
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honestly it could be better if the seasonal moon and solar eclipse content be pushed away and bundled into an unique event

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probably

gray nebula
cobalt pewter
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something like a glitched event where more grotesque versions of these events keep rotating throughout a set time

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idk

gray nebula
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haha it would be funny for sure haha haha , haha , haha

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😳

cobalt pewter
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but the details ain't the point

half sage
gray nebula
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not a weird mishmash tho

cobalt pewter
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floosh

gray nebula
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but im not gonna elaborate further

small timber
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just have the sun and moon appear at the sametime nothing eldritch at all

gray nebula
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solar ecl;

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ipse

cobalt pewter
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yeah that's like

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solar eclipse

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wtf

safe oasis
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lunar eclipse tbh

cobalt pewter
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perhaps

hollow shell
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@small timber You should acknowledge the music change

small timber
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ya forget to address that, my original idea actually come from the fact that only music change without other indication

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it is like "why does epic music suddenly appear out of nowhere"

hollow shell
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Also the status message still exists doesn't it?

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"The air is getting warmer around you"

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That, along with the change in music and Yharon going invincible, should definitely indicate that some kind of fight event is occurring

small timber
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although I am definitely bias, I dont usually look at message before fight is over

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the suggestion is mostly that going invincible by itself is not a good indication (confusing even), and I don't think music change should be the only indication for it

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preferably something visible and immediately obvious to the player that "something is happening" rather than only a change of music, as these changes will only add to the impact of the music

hollow shell
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Well it's not the only indication, there is also a status message

cobalt pewter
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yeah, there's the message and the music change as well as invul

hollow shell
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Also when has a change in music ever indicated anything that is not a new phase?

cobalt pewter
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though a bit unrelated to the sugg, I feel like Yharon's bg shader can be a bit less bright

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i haven't seen him rn, but if it's unchanged, the shader can be a bit bright for me

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even on low brightness

small timber
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hmm, felt like I could had put out a better argument, but ya I guess from the perspective of people who fought Yharon it is dead obvious

hollow shell
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(Granted, I don't know for sure how a new player would interpret it)

small timber
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I guess my argument is just to put in comparison, imagine if DoG transition, the music change, but DoG don't get into a portal and dont change into a new look

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that will be a comparison of how it may feel

light citrus
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I think malice mode brimstone elemental needs a buff, it just seems like a death mode brimstone elemental with faster attacks that are easily avoidable with a big arena, it just makes it seem weak

hollow shell
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Sure I spose you can suggest that

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btw @stray jetty I'm going to need to ask you to elaborate on your suggestion
What does "locking" an accessory slot entail? Can't you already hotswap accessories with ones in the adjacent vanity slot?

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Also Feed I think your suggestion could probably be worded in a clearer way

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What is an example of a "progression limitation"?

cobalt pewter
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what would be the better way to convey the idea?

cobalt pewter
hollow shell
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Which bosses have that limitation?

cobalt pewter
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...I can't remember, but Scal did have one

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so I'm not sure about now

hollow shell
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Wait like the
"you must have killed at least one single boss in the world" thing?

cobalt pewter
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yeah, I can't remember if there are any other bosses who needs a specific bosses to be killed now

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if not, I can just reword the sugg

hollow shell
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Nnnno, I do not think we have hard-locks like that anymore
or if they exist like the one I mentioned they would never be encountered by the casual player (and there isn't much reason for them to exist in the first place, so they could be bypassed by Malice anyway)

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All the boss "limitations" like that would be done organically

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like

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You have literally no way of spawning SCal without killing Calamitas first
Not because the Altar doesn't work if Cal isn't dead, but because you need an item that drops from Cal in order to even use the Altar

cobalt pewter
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so just "hard limitations" would be good to cover it?

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(which is the biome and time thingys)

hollow shell
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Yeah

cobalt pewter
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alright a sec

hollow shell
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And you don't need to mention ones related to progression

cobalt pewter
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okok

hollow shell
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Okay makes sense

radiant meadow
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and it was done based off of some ancient rev mechanic anyways

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which is no longer a thing

hollow shell
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aight this is better Feed

cobalt pewter
small timber
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now that I think about it what will even be a boss that is "difficulty to rematch"? the only two I can reasonably think of is skeletron and wall of flesh

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unless you count duke and old duke because summon is consumable

cobalt pewter
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Malice is unfair.

small timber
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oh levi

half sage
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duke and old duke aren't that bad to rematch because once you kill them once you can buy the worms

small timber
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no I mean difficult to "refight" the boss, since most summon are already unlimited

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ya that makes at least three, so no argument there, forgot some bosses actually is still rather limited in summoning

fossil finch
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boy what a helpful sugg

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i am so sure they have never thought of this before

dapper coral
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dont see why you have to be passive agressive about it tbh

sleek turret
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Good sugg imo

gray nebula
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remove

grim tusk
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Another thing that i didnt mention but would not matter if added is that dmode blood moons despite being annoying for newer players are just free blood orbs

last mirage
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They need to re-add the purchasable boss spawners

half sage
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why

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boss spawners are non consumable now

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only titan hearts, worms, voodoo dolls, ashes of calamity, and vanilla power cells are consumable now

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and you can purchase both worm types

last mirage
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Thats sounds really nice

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But idc

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It takes so long just to craft one

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And then on top of that if you lose it you have to craft it again

ancient mirage
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how did you lose one

spark pulsar
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How are you losing boss summons enough for it to become an issue?

half sage
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then don't lose it

fossil finch
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how the fuck do you lose an item in terraria

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also the purchasable boss spawners only exist post said boss

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so you'd have to craft one anyways

ashen warren
distant gyro
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favoriting items is a good habit to get into

exotic stag
brisk bramble
fossil finch
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Nice point
One small issue
Who the fuck plays mediumcore ever

crude geode
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Man I love incredibly subjective suggestions like revert changes to a boss

dapper coral
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last i checked, subjective opinions were not banned from suggestions

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if you dont like it then dont vote for it

tribal cedar
gray nebula
#

retardation nice suggestion. would be a shame if the star count didn't get lowered because said suggestion didn't get to the required star amount though

exotic ibex
deft yew
#

talk about self-defeating infiniteiq

gray nebula
#

fr tho i think we are aware of the issue but i am not the person that manages suggestion so i dont rly know

#

(rover is here tho

exotic ibex
#

I mean it's just stupid
this obvious suggestion can't get a check because of the amount of needed Stars

#

and it's only one example

hollow shell
#

Yeah alright I can do the thing later today
The temporary star count lowering until further notice

exotic ibex
#

at least

hollow shell
#

It's a good thing I sent the star tally Excel file to the dev server before break

tribal cedar
#

calamity community moment

exotic ibex
#

so epic

river glen
#

yeah suggestions just get flooded away

#

its hard to reach 270

grim tusk
#

Ever since 1.5 came out

obtuse flame
#

defence damage sucks

fossil finch
#

cringe opinion

#

this would get hilariously spammy very soon

#

couldn't it be done with battle text that still has a very easy to see color

grim tusk
#

did you ask cooper for permision?

#

its a dev item

ashen warren
#

Ah.

#

I did not. I'll delete the suggestion.

grim tusk
#

dont

#

just ping cooper

#

oh you deleted it

torn crown
ashen warren
ashen warren
deft yew
#

Cooper

#

:hdflr:

ashen warren
#

I cant find Cooper through the @ list thingy.

grim tusk
#

@hollow shell whats Coopers user?

hollow shell
#

122895821028065283 is his ID

#

Cooper#1745

ashen warren
#

@royal spear

Mind if I post a suggestion about your dev weapon?

royal spear
#

Ye

#

I mean, no

#

I don't mind

#

You can post it, lol

ashen warren
#

Awesome! Thanks!

deft yew
ashen warren
#

It's no major overhaul. Just a little edition I'd like.

deft yew
#

anyway does mine look alr

hollow shell
#

Eh

#

Both Amidias and the Truffle need more incentive for people to look at their shops

deft yew
#

ok that is true

hollow shell
#

I would hardly say Amidias's shop is bloated either

#

It's just one weapon set and...

#

potions

#

and then boss summons

deft yew
#

half of which were removed in 1.5 bc non consumable

#

yeah all this is fair, lemme look at it again

hollow shell
#

As for thematics, it's really a toss-up between Truffle and Amidias

#

Because Truffle of course has the mushroom connection and even shares the name

#

but Amidias and Duke have a lore connection, the reason why Duke is denoted with a royal moniker

ashen warren
#

Tbf I forgot Amidias existed for a good part of my summoner playthrough.

deft yew
#

essentially i pay him once for gimmicky weapons and then house him above the abyss for his blessing

#

forgetting about him the entire game KEKW

ashen warren
#

I don't have the attention span to type out a suggestion, but I would like to see Amidias having some sort of upgrades to his gear later in the game. Like with the Tavernkeep.

deft yew
#

that does sound cool but probably too much coding effort

#

fab has said he's just too tired of creating items at this point draedonhmm

hollow shell
#

(give him time, it's post-1.5 burn-out)

royal spear
#

ooh

#

what if

hollow shell
#

Not sure about this Endogenesis sugg, personally
The modes are on a fixed cycle and each one has a unique behavior that should be apparent within the first few seconds of using it

#

also chat flood

royal spear
#

Different buff icons for each mode

hollow shell
#

That is an option

#

though
potentially lost in the buff bar

#

There's also the option of making text pop up in the air like DoG does now
though I suppose that could also be lost in the "heat of battle"

deft yew
#

that could start shifting your buff icons around everywhere

ashen warren
deft yew
#

heck you could give endo itself some kind of cosmetic effect for it

hollow shell
#

The endo cooper just shouts "Flamethrower!!" "Laser!!"

safe oasis
#

i'd argue that cyan isn't really a good choice since it could blend in more if daytime

deft yew
#

could have a sound effect that resembles whatever weapon it's using

#

like when you swap to frostthrower it plays flame noises

hollow shell
#

We could give them unique buff icons, text that pops up in the air, and unique sounds for each mode

#

I just don't want the chat to be flooded

royal spear
#

Gh yes

#

all three

ashen warren
#

Y'know what else would be cool?
A menu thingy that shows up when you right click, and you can choose which mode to change to, kinda like the Flamsteed Ring.

hollow shell
#

Oh yeah that is a thing that exists, isn't it

ashen warren
#

It do exist.

hollow shell
#

Dunno how much pain it'd be to do UI stuff again but it might not be too bad cuz we already have a working example?

ashen warren
#

True. Just make 4 panels instead of 3. If you've been a part of the mod team for a while, you'd have the experience, I'd imagine.

#

And even then, you don't have to be the guy to do the UI if you don't wanna.

thick river
#

I feel like a changing sound effect would also just be lost in all the noises of battle

ashen warren
#

True.

hollow shell
#

Yeah that's why we'd do all of the possibilities at once HDfailure

ashen warren
#

It would interfere with noise cues too.

thick river
#

I think the mods can decide whatever would be easiest; IMO it just saying things would both be funny and pretty effective

ashen warren
#

True. It's actually quite common with programmers to converse like this. Helpful too.

#

After all, programming is a group project.

hollow shell
#

I'm not a programmer

deft yew
fossil finch
#

But unique epic theming!1!!!!1!1!1!!1!

worthy lintel
#

I do have to admit the unique crafting stations are a little smug

#

and a bit redundant overall, I agree they should be restricted to thematic crafts

fossil finch
#

But they are thematic,,,

worthy lintel
#

anyways rant done, your sugg seems to respect the format

#

I'll still wait for Rover's diagnosis

novel belfry
#

Quick question: is there plans to add challenge items to every boss?

#

Because I'm seriously considering creating a suggestion to ask for that

cobalt pewter
#

it'll eventually happen or whatever

thick river
#

idk if they know every item each boss will get, but i'd be surprised if they were going to leave things out

gray nebula
#

ppsdct i hope theres not challenge items for every boss given the rep they already have

cobalt pewter
#

at least Legendary ones were planned for every boss

silver silo
#

calamity fans: we dont like challenge items

also calamity fans: give us more challenge items

cobalt pewter
#

unless that's a deprecated plan

novel belfry
small timber
#

wait a minute I just notice, isnt the Counter/Evasion Scarf provide Cold Prot Suggestion that is getting very close to 270 literally get rejected before?

#

on like 3/7/2021 a same suggestion that reach star count get rejected

crude geode
small timber
#

oh ok I mistook it as 3rd July

weary kestrel
#

Is there any reason why arms dealer sells some guns (shotgun, sniper rifle etc.) but not the uzi? I've been farming hundreds of angry trappers but it hasn't dropped, and I've 5 jungle keys now. Is this intended or did you guys forget about the uzi? If the latter I'd like to suggest adding that to his inventory, since the grind actually feels worse than grinding for the others

#

Either that, or this game legitimately hates me and wants to see me suffer horribly. I mean if you hate me that much just corrupt my main characters and worlds CalSmug

dapper coral
#

that got brought up a couple days ago in dev actually

#

i think it will happen

#

not published yet ofc but i think in one of the upcoming minor updates it could happen

weary kestrel
#

Ah! That makes me happy. Genuinely getting mad at this point so I'll grind for some other weapon, so I don't lose my mind LUL

dapper coral
#

understandable kekW

ruby plover
#

I feel like wulfrum enemies dying in water would trivialise them too much

#

Like obviously they are not difficult early game enemies, but still something you should have to fight on your first few days to get past them, and not something that might just accidentally kill itself offscreen before you come across it

#

I like the suggestion idea though.

silver silo
#

john wulfrum™️ built them to be waterproof

swift wharf
#

Also, realism for the sake of realism is pretty ech

eternal escarp
#

also, some robots can be waterproof

eternal escarp
torn crown
#

buff wulfrum drones in exchange to encourage players to seek underwater HyperFailure

eternal escarp
#

you should note that

#

just saying "because itd make sense" isnt a good reason

regal mango
#

oh ok

cobalt pewter
#

here's a knocker: Gravitation Potions exist.

#

Nothing is realistic in Terraria

swift wharf
#

It's a mixture of oil and water, it makes sense

fossil finch
#

Bottom text

cobalt pewter
#

404

#

@zenith bay

  • follow the format done by other suggestions above
  • why
eternal escarp
#

whats bad about the endgame ammo?

zenith bay
#

There isn't

eternal escarp
#

godslayer, bloodstone and the converting weapons do well on their own

#

you should explain why the already existing ammos are "bad"

zenith bay
#

Not bad in general just for the endgame

eternal escarp
#

then agian

#

why is it bad for endgame?

#

assuming you mean Drae / SCal tier

#

because Boss Rush isnt fully tested yet so lol

cobalt pewter
#

I said why because the sugg lacks reason

#

lo

#

(at least when I pinged)

eternal escarp
#

i mean regardless

#

godslayer ammos work great for SCal and draedons mechs

#

and bloodflare could likely be great too

#

i dont think theres any real need for more ammunition

eternal escarp
#

@finite relic they dont teleport

cobalt pewter
#

the shrines acc could be better in general yes

gray nebula
#

don't suggest upgrades suggest to give them different functions that are general enough to work at any stage of the game

cobalt pewter
#

the chi thing can be a stealth rogue thingy, since the one from shroom is like

#

a true melee thing

#

y

#

I can't remember other shrine items

deft yew
#

honestly i think trinket of chi should be stealth anyway

#

in its current state it's horrible HDfailure

safe oasis
#

that would make it class-specific, unlike every other relic which is all class

cobalt pewter
#

Fungal Symbiote.

#

or I think the name goes

#

i can't remember

safe oasis
#

fungal symbiote is a figment of imagination

cobalt pewter
#

(so it exists, because I never wake up from dreaming)

eternal escarp
#

unstable prism is pretty good for pretty much all classes iirc

#

onyx excavator is a mount

#

and then theres luxors gift.

small timber
#

I mean the only way to make them useful without giving it the old legendary scaling is literally just stats

deft yew
#

make luxor's ranger because ranger has nothing anyway

eternal escarp
#

without giving it the old legendary scaling
funny but unless removed in 1.5

#

gladiators locket does this iirc

half sage
#

gladiator locket scaling was removed

small timber
#

wait i thought they removed it

#

ya

half sage
#

Rebalanced Gladiator's Locket, sword spirit minion immunity frames no longer scale with progression and now always grant 10 local immunity frames. Sword spirit base damage and rotation speed no longer scale with progression. Increased base damage from 20 to 30.

eternal escarp
#

then i missed it, i stand corrected

small timber
#

seeing these changes I assume the dev's intention for shrine items are literally that they are pre-hardmode accs

#

exception is onyx mount

eternal escarp
#

yeah

small timber
#

I think they just don't want the possibility of an item "you can get from the start of the game right away" to be used until post-scal

#

since shrine items are kind of weird, they are like dungeon biome chest item, just only pre-hardmode

exotic stag
#

tbf the shrine items have some niche uses that can make them go from phm to hardmode. but thats if your trying to go for that (and usually only work on multiplayer)

#

and upgrades to them is just balancing hell for that niche uses

cobalt pewter
#

Unstable Prism is a good all class thing (except summoner because no crits lo)

#

meanwhile the Glad Locket def feels like summoner yea

#

honestly I'd rather see them revamp Shrine buildings and give them pointers like Draedon Labs

#

if they want to keep the shrines phm for the most part

#

I'm usually on the party of having diversity on runs by limiting content (through evil biome choice), but shrines are something you can theoretically reach in a world, it's just that they're obscure as shit to get

#

at that point just give us something to find them easier

deft yew
#

draft time

Add an alternative way to get pumpkins

The addition of Spooky Wood to the Necroplasmic Beacon recipe makes it incredibly annoying to make if you haven't dealt with the Pumpkin Moon already. You just have to wait for your pumpkins to grow before you can fight Polterghast. The two have almost no connection at all and it is quite strange.

#

yeah it's not great i know i need to mess with it

small timber
#

I mean... we are talking about providing an alternative way to obtain a pre-hardmode, infinite resource that player literally can just plant

cobalt pewter
#

idk, I don't think growing Pumpkins have been a big issue to me, probably be patient a bit?

deft yew
#

fair

cobalt pewter
#

yeah it's practically infinite as long as you get to kill a boss

deft yew
#

it doesn't help that i'm a rogue so i don't really think about it until i actually need pumpkins for something HDfailure

small timber
#

I have a feeling any alternative method will probably be way more time wasting than planting it

deft yew
#

true

#

...or why not just remove the spooky wood from the necroplasmic beacon

small timber
#

spooky wood for spooky beacon I guess

#

it was 100 phantoplasm

deft yew
cobalt pewter
#

or, this could be a solution to other event summon items too, but perhaps make them able to be upgraded to non-consumable versions like Caustic Tear?

deft yew
#

ok that sounds great

small timber
#

just that generally you don't have to do them too much, can see it happening, but argument need to be strong

deft yew
#

lemme try drafting that idea instead

small timber
#

you do it post-plantera and post-DoG, post-DoG you definitely strong enough to zerg so you are done in like 1-2 for each event

grim tusk
#

Here i go pinging again

#

@zenith bay god slayer slugs got added recently

deft yew
#

just had a thought again

#

why not straight up change the recipe of the pumpkin moon medallion

grim tusk
#

@finite relic thats a known mp bug

deft yew
#

and have a non-consumable variant later just like the caustic tear logic

small timber
#

ya that makes much more sense, since currently that is literally how boss summon works

deft yew
#

so should i say something like

#

"change pumpkin moon medallion and naughty present to follow the logic of caustic tear"

#

something like that

small timber
#

something something "pumpkin and frost moon need to be done multiple times ... hardmode for weapons .. post-DoG for energies... something something, probably

deft yew
#

wait someone already got a sugg into voting about making ALL event summons non consumable

#

but it was from a while ago and didn't address the pumpkin/frost issue

small timber
#

oh ok, that completely got drowned for me

deft yew
#

how about i just let this sit in my mind for today HDfailure

small timber
#

I mean isnt the limitation of posting "similar suggestion" like 1 week? so you technically can post it

#

if you want to

deft yew
#

ima just think about it while i wait for my stupid pumpkins to grow so i can fight polter

small timber
#

"suggestion: we need to add fertilizer to Terraria"

deft yew
#

imagine tho

#

that's actually a thought because it would alleviate so many problems at once FollyThonk

grim tusk
#

Iirc it could be but thats more for another mod

cobalt pewter
#

a fertilizer item would be a big help to actually encourage botany in terraria

small timber
#

technically it is useful, not sure how they will code it though

deft yew
#

i only got irritated to begin with because i have to grow pumpkins to fight polterghast

#

that makes no sense

small timber
#

because it can also be use for herbs

deft yew
#

you could just need more on herbs

deft yew
#

spooky wood was added to the necroplasmic beacon recipe

#

and i'm just like scoozame

grim tusk
deft yew
#

the issue is we can't work out what logic to put behind it

#

at this point i think the sole reason they did this was the beacon's tooltip: "It's spooky"

small timber
#

"yo 100 phantoplasm is too much for beacon, we need to reduce it to 50 but it will make it too easy to get, what do we replace it with? I don't know, spooky wood because it is spooky?" I think that is the extend of it

cobalt pewter
#

you can always sugg to give an alternative to the spooky wood

ionic frigate
#

Sure it'll be rarely used

#

But it's a useful item

dapper coral
#

do you want me to just. ask why it was added

cobalt pewter
#

hell just using Dungeon Bricks or HELL, Bone, would work much better

deft yew
dapper coral
#

ok brb

cobalt pewter
#

the former since you've been clanking off dungeon bricks anyways while making the arena

deft yew
#

thanks for existing itssoulgood

cobalt pewter
#

and the latter because spooky scary Skeletons

deft yew
#

bone would be a great way to do it, yes

cobalt pewter
#

can't wait for the reasoning to be "hehe spooky"

dapper coral
#

bon

cobalt pewter
#

demik has re appear

ionic frigate
deft yew
drowsy plank
dapper coral
#

i am here today

cobalt pewter
small timber
#

nah I dont think it have anything to do with the argument, just get drowned

cobalt pewter
#

so it gets less stars because more people suggesting around update week

drowsy plank
#

i suppose lol
guess ill just repost it later

#

figured

deft yew
#

makes sense

cobalt pewter
#

you can probably repost later

deft yew
#

wait i thought repost was disallowed

cobalt pewter
#

if it hasn't reached the star req, you can repost it at least 1 week apart

deft yew
#

ah

cobalt pewter
#

can't remember the details if the sugg passed the req tho

deft yew
#

uhh

#

...have we found the reason yet

dapper coral
#

give it time

#

devs are busy people

deft yew
#

alr

dapper coral
#

(also it's early,.,.,..,)

small timber
#

I have a feeling it is literally that it is spooky

#

because it was halloween season

zenith bay
fossil finch
#

Nah it's spooky so you play the game mor

eternal escarp
dapper coral
#

also while we wait i am curious to know why yall dont like spooky wood

eternal escarp
#

i personally have no issue with it but it seems to just be

#

adding another step that requires getting something from very early in the game that isnt connected the the boss

#

being pumpkins ---------> medallion -> spooky wood ----------------------> necroplasmic beacon

#

intensity of lines to show the gap in progression ig

#

also, demik

#

while you are here:

dapper coral
#

bam

eternal escarp
#

👍

dapper coral
#

exclam'd

#

byeah

#

ig that makes sense as a reason

#

disliking spooky wood, i mean

eternal escarp
#

~~ive never had an issue with it because i play with Fargo's Mutant and keep halloween event on HDfailure ~~

#

byeah, i dont see the idea of "first craft its consumable but it can be upgraded" because it seems like this was attempted to be avoided

#

for the removal of the same idea for the Profaned Cores

#

and the fact all other boss summons are infinite

#

the only example of this nowadays seems to be the Caustic Tear

fossil finch
#

and it at least is not an instant upgrade

#

(Afaik permanent tear requires t2 material

grim tusk
#

Why do people like making themselves weaker

worthy lintel
#

Your argument is valid but why would players enjoy snail speed

#

Look at the amount of players with LuiAFK

dapper coral
#

if i had to hazard a guess i would assume that some people feel like it's cheating to have autoswing or fast movement speed from the beginning

worthy lintel
#

(Nothing wrong with your sugg but don't expect a lot of support)

grim tusk
#

And exo mechs and malice as a whole were literally balanced with quick in mind from what i can guess (they feel thougher without some quick mods)

hollow shell
#

@indigo hazel It would help if you explained why the increased movement speed and autoswing are disliked by people

#

Instead of just saying "People hate it. Trust me."

indigo hazel
#

ok lemme explain

#

some people (me included) don't like the change cause the character feels way too fast, especially for the early game

#

the slow start in vanilla has a good feel to it

#

since you become faster trough accessories

#

but in the early game you run at a "normal" human speed

#

and regarding autoswing

deft yew
#

just a thing i realized

eternal escarp
indigo hazel
#

certain weapons just feel more satisfying to use when they don't autoswing
it gives swords an impact, a certain oomf

#

@hollow shell

deft yew
hollow shell
#

Okay, those are acceptable reasons
Edit those into your suggestion.

drowsy plank
#

90% sure i remember fab explicitly saying they have 0 intention of adding a config for this, citing something along the lines of "if you don't like these changes, just don't play the mod, at the point when you can toggle everything in config, why are you even playing calamity in the first place"

not to mention config bloat being a real thing

#

so even if the suggestion somehow got through ive got a heavy feeling it will literally just be shot down by devs anyway lmao

eternal escarp
#

it prolly would, yeah

#

but it is a mostly valid sugg

drowsy plank
#

fair enough

eternal escarp
#

who knows maybe in a vote, itd get more yays then nays

#

(idk how devmocracy votes actually work im just guessing

hollow shell
#

I brought up adding a config for these options to Fab before the update even released

#

He did not want to add a config, because he couldn't think of any reason why people would want to make early-game feel slower

hollow shell
#

But he did not say he would never do it

small timber
#

ya technically it is a pure buff, just like how mana regen faster now without gears

hollow shell
daring imp
drowsy plank
#

huh, alright, cool to know cause his perspective seemed a LOT different when the draedon update channel was still a thing and he was talking about it

daring imp
#

sadly nobody else can vote it

small timber
#

also finally the first suggestion that made it to the star count, ever

indigo hazel
small timber
#

the shatterd community portrait one

eternal escarp
#

i expected that

indigo hazel
eternal escarp
#

its always the small QoL / sprite tweaks that have no way to disagree on, to almost always make it

daring imp
#

unpopular opinion but i think demonshade armor should be just post SCal rather than post SCal and draedon

deft yew
#

it's being moved there

#

but the rework is delayed

#

along with exo armor which is its polar opposite

daring imp
#

exo armor would be sick, i really like the appearence of exo mechs

eternal escarp
#

i think thats

eternal escarp
#

the intent?

#

yeah

deft yew
#

imagine it has the old exo color scheme :hdflr:

eternal escarp
#

it just didnt happen yet because Exo Armor is delayed

daring imp
drowsy plank
#

what was the old exo color scheme

hollow shell
deft yew
eternal escarp
#

the one for the weapons

indigo hazel
eternal escarp
#

(is it really called "old scheme" nowadays? i thought the weapons color scheme will stay as is)

deft yew
#

fair

daring imp
#

would be cool if the summoner version of the exo armor had miniature versions of the mechs as minions, maybe it could only have 1 at a time and switch between them

deft yew
#

wait

small timber
#

basically from my perspective is "do not expect Calamity to be like vanilla", so just take the movespeed as a luxury given

deft yew
#

so what's the scheme of the exos themselves called

eternal escarp
#

Exo Mech color scheme

#

thats how i refer to it

small timber
#

considering many of the vanilla-altering changes calamity makes (like early-hardmode progression)

eternal escarp
#

though, you could refer to the Exo weapons as "Miracle Matter Scheme" now

indigo hazel
eternal escarp
#

byeah thats besides the point by now

small timber
#

@indigo hazel it is a config because it is currently experimental, as in they havent rebalance the early-hardmode ore armors yet to make them viable for their tier, I can confidently say it will not be a config option once they fine-tuned it

drowsy plank
#

wait really? lmao nice

indigo hazel
#

well well well

small timber
#

wait really? I thought this kind of things is something exactly what Fabsol will say "take it or leave it"

hollow shell
#

I rallied for the rework getting a config option because of the fact that it is a significant rework to progression
And it would be horrible for mod compatibility

drowsy plank
#

i mean calamity bended to make changes for thorium so i could see them leaving the switch in cause it could break other mods yeah

indigo hazel
#

configs are always good

#

truth be told

drowsy plank
#

not really

indigo hazel
#

yes really

eternal escarp
#

depends

#

if the config is for a slight thing then meh
if its for something grand like this then id say its justified

hollow shell
#

I can see the value behind constructing an intended experience, and not leaving everything to be fine-tuned by the player

indigo hazel
#

tbh

hollow shell
#

But I would still like a config for the base speed adjustments because of, again
mod compatibility
Most particularly the pickaxe speed changes

#

Because we don't globally change pick speeds, we adjust each Calamity and vanilla pick
meaning other modded picks will ALWAYS be slower

indigo hazel
#

wait cal also changes pickaxe speeds?

eternal escarp
#

ye

indigo hazel
#

:c

drowsy plank
#

at a certain point ur not playing the game, ur playing something else entirely that you gutted to make your own, and balancing and bug testing for every combination could grind progress to a halt, but i can see reasons to have toggles for some of the vanilla stuff cause it can cause clashes with other mods

indigo hazel
eternal escarp
#

well if the config in theory was to "disable rogue damage" or whatever the fuck then yeah it would be

#

but thats not really whats happening here

drowsy plank
#

i know but ive seen thing get shot down for config options for less

indigo hazel
#

plus you could easily mod a throwing rogue merger

#

as an addon

#

no need to ask the devs of thorium or cal for example

small timber
#

although the movement speed can be an argument, isnt the autoswing one deliberately done to rebalance the true melee swords or something? at least from what I heard

drowsy plank
#

it's also to stop people from getting carpal tunnel cause do we really need manual swing back on things like venus magnum lmao

indigo hazel
#

it makes weapons feel better

drowsy plank
#

no lmao

hollow shell
#

I do hate that we gave autoswing to Venus Magnum and similar pistols

#

Defeats their entire point

small timber
#

good old phoenix blaster against WoF

hollow shell
#

This game has enough automatic guns

indigo hazel
#

why do you think vanilla has semi auto guns

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or swords

drowsy plank
#

i think not having auto use on heavy, long use time weapons would make sense cause yes, the argument could be made they would, you know, feel heavier, but on things with quick use time like pistols id really rather keep the cartilage in my hands

small timber
#

I think pistol is just "no carpel tunnel for you"

hollow shell
#

I want people to have the option to use them as they are if they are not bothered by it

#

You will always have alternative weapon choices

small timber
#

because how many people actually use magnum and phoenix blaster and the likes without given them automatic fire (eventhough it defeats their purpose)

drowsy plank
#

i suppose this is an argument for a config to disable it, so fine, whatever, but i genuinely think barring some weapons cause of stuff like this doesn't make sense, it makes sense for slow weapons cause it gives them weight, but i legitimately don't get what giving the very speedy pistols manual uses does for the game

indigo hazel
#

what's the point

#

they're supposed to be slower

drowsy plank
#

they still are just weak machine guns

#

then reduce the use time

indigo hazel
indigo hazel
#

I don't know how to explain it

drowsy plank
#

how

hollow shell
#

Without autoswing it feels like you are using a semi-automatic gun

Now it's a machine gun shaped like a pistol

indigo hazel
#

yeah this

#

it's great for immersion

#

if you want to play like a speedrun machine and just deal the most damage possible, then yeah keep it autoswing
but PLEASE add a small little config to make it feel semi auto for the peeps that enjoy it

small timber
#

although if going back to suggestion, I think roleplaying/immersion do not make good argument, instead just put the "turning all weapons into machine gun" argument

half sage
#

immersion in 2d pixel game

drowsy plank
#

i think the bigger issue here is terraria ranged weapons not having reload if this is about immersion, rather than removing autouse being a good design choice in any capacity

drowsy plank
indigo hazel
half sage
#

tho I do agree there should be a semi auto and auto split when it comes to guns

#

for balance and gameplay diversity

hollow shell
#

Gameplay diversity, yeah

half sage
#

because if venus magnum is auto fire then the only difference between it and megashark in terms of gameplay is, well, nothing

#

makes ranger even more hold m1: the game than it already is

indigo hazel
indigo hazel
#

hold m1 is not fun

#

@hollow shell I changed my suggestion again

small timber
#

though just personal opinion, try to summarize the second part a bit, when it get into voting it is hard for people to look through all paragraphs just to get a point of basically "it don't feel right to be this way"

indigo hazel
#

I understand that it's a lot to read

#

but oh well

crude geode
#

Isn’t SCal meant to be moreso the boss for Mage/Summoner while Draedon is the boss for Ranged/Melee? I feel like bullets from exo would make more sense

hollow shell
#

byeah @zenith bay At least acknowledge the possibility of Exo or even Auric ammo

#

in your suggestion

hollow shell
sudden sluice
#

Oh sorry

#

My bad

fossil finch
#

piky's dev wep 🥺

novel belfry
hollow shell
#

What?

#

Someone had posted a very similar suggestion

novel belfry
#

oh

#

¯_(ツ)_/¯

exotic stag
#

why would we

#

EVER need that?

fossil finch
#

we do not

#

there is no reasoning you could have to make this a serious sugg

#

i will die on this hill if needed

exotic stag
#

i dont even think its possible to kill super dummy without extra mod help

ashen warren
#

lol

dense ferry
#

I remember killing it once with endgame weapons

#

Well, 0ing it's health, that is

exotic stag
#

were you making a loadout

fossil finch
#

not like that same tactic is viable anymore

#

superdummy life and regen was not nerfed... dev weapons were

dense ferry
#

I was actively trying to kill it with a normal setup, but that was a long time ago

rugged belfry
#

or maybe even a boss
I don't think suggesting bosses is allowed wegud

fossil finch
#

suggestion bosses is infact, not allowed

grim tusk
#

@hasty badge

the only dummy here is you
(Install Vanities mod)

fossil finch
#

specially one like this were it is essentially just a meme

grim tusk
#

(Also yes boss suggs are not allowed)

rugged belfry
#

Imagine you're just tryna test your new sword and boom a boss spawns

deft yew
#

Dummy! starts playing

hollow shell
#

"I've killed the Super Dummy multiple times, even in the new 1.5 update and it kinda feels weirdly anti-climactic"
That's because.. it's a dummy

#

it's not supposed to be anything more than that

river glen
#

litterally

#

ur supposed to test ur weapons on it

#

that is its entire purpose

hollow shell
#

@thin creek But why, though?

#

Why should Calamity do this?

thin creek
#

It was just a thought i had and i wanted to share it

#

i dont have a full reason other than it seeming like a nice lil thing

hollow shell
#

Well, why did you have that thought? What's the relation between the Sunken Sea and the Blood Moon?

thin creek
#

i was going to my sunken sea in order to get aquashard shotgun and a bloodmoon happened

hollow shell
#

(Does that turn the whole Sunken Sea blood-red? I forgot if that effect goes away when you're underground)

thin creek
#

the water turns red, but not the blocks or anything

hollow shell
#

Alright, that's something though
You can mention how, being a water-based biome, the Blood Moon drastically affects the appearance of the Sunken Sea

#

and makes it look quite intimidating, or something along those lines

thin creek
#

mkmk

#

i gotchu

rugged belfry
#

Rover why are you so nice

hollow shell
#

m, not quite how I expected the reason to be edited

You could include that anecdote about you arriving in the blood-red Sunken Sea as your reasoning for why you felt there could be a special addition based around it

#

Keep in mind that in suggestions, reasons are more important than specifications

#

It's more important to say why something should change, rather than how you think it should be changed

#

yeah like
"My current mob ideas:" you don't need this at all @thin creek

hollow shell
#

Alright
Not the best but thank you for editing it

thin creek
#

np lol

safe oasis
#

i feel like putting it more into a paragraph format rather than sections like that would be cleaner and more fluid

rugged belfry
#

^

river glen
#

jesus...

#

so close

ripe owl
#

Momma I'm on da TV!

rose latch
#

lmfao the Eskimo set needs drop rates reduced so much

#

1 minute in the ice biome with a blood moon filled my inventory with Eskimo clothes

grim tusk
#

ok I think I know what my next 2 suggs will be:
Make stealth and charge meters click through (for consistency with the rage and adrenaline meters)
Get rid of weather hazard delay config (WHY DOES THIS DEATH MODE EXCLUSIVE CONFIG HAS AN OPTION TO MAKE IT WEAKER)

#

but gotta wait 24 hours

worthy lintel
#

Most likely for convenience and customization

grim tusk
#

yes but its dmode

#

its like reducing dmode darkness through a config

#

if it were to stay at least make it not able to set weather hazards to half the amount minimum

worthy lintel
#

At the end of the day the real star of dmode are the bosses and such configs don't really alter the experience

#

(also freezing death is the real deal smugyon )

#

Nothing wrong with your sugg but stripping away customization options is likely to be stuck in sub-30 stars hell

grim tusk
#

well its true

#

people just like the game being easier

#

[insert Rover quote]

worthy lintel
#

The Quote

grim tusk
silver silo
#

(I wish angry dogs spawned in blizzards)

hollow shell
#

aight but Angry Dog has nothing of value to drop

#

Doesn't even have the RIV anymore

grim tusk
#

leather still good for that raider's talisman (until you get it)

hollow shell
#

That's just, a material

#

which is not exclusive to it

#

You can craft it

cobalt pewter
#

I literally do not care about Death mode until Blood Moon comes

#

the jacked up spawnrates drags my FPS down to shadowrealm

cobalt pewter
#

idk why but I feel like Tundra Leash should be moved to Angry Dog drop and give something else to ice shrine

silver silo
#

other biome shrines: unique items that give advantages

ice shrine: ride the doggo

grim tusk
# hollow shell You can craft it

You could say the same about Nymph, Tim, Rune Wiz, great sand shark, giant clam, ice claspers, elementals, draconic swarmers, and many others

#

Like why tf do i need to kill swarmers if i can just kill bumblefuck

cobalt pewter
#

To be fair Leather is pretty common otherwise, it was originally crafted in vanilla (cal just added a way for crimson peeps to be able to craft it the same way)

#

Metal Detector is craftable?

grim tusk
#

Why should i kill giant clam for mollusk shells if i can fish em or grind regular clams

grim tusk
#

5 spelunker glow sticks, gold dust, some wires and iron

cobalt pewter
#

hmm, in a way the craft is mostly for catching up with crafting PDA tho? unless you wanna gate the crafting even further to HM

grim tusk
#

Seems like it

#

Just like megaphone for ankh shield and celestial magnet for mage shit

hollow shell
#

Why not suggest to make Angry Dogs more common instead of trying to lump them in with creatures that are way more valuable?

cobalt pewter
#

in this state Angry Dogs can be more common yea

#

but if it's possible to have Tundra Leash with replaced as something else for ice shrine, the mount can be moved to Angry Dog drop, and flag the mob as rare

crude geode
#

Add every enemy that doesn’t immediately spawn ten seconds into farming it to rare creature detector

Harder to find than insert rare creature detector mob here

#

Byeah angry dogs really should be given tundra leash to justify their existence tbfh

#

Pitbulls at least have their tooth to make up for not really mattering

cobalt pewter
#

and pitbulls are pretty common in Blood Moon

crude geode
#

I just don’t really get this suggestion

#

Like you could get leather from angry dogs, or you could just farm in the crimson for vertebrae and leather by doing so