#suggestions-discussion
1 messages · Page 1187 of 1
Not a bad idea, Mythical
Thank you
Don’t disagree with it. Should be an option though.
Considering it has the text for being summoned and, if I recall correctly, a roar, then I would consider it viable for a summon.
Armored Digger?
seems like they're referring to Armored Diggers ye
@opal smelt update your mod
ok

Truly
"Rework, reworked chilled water"?
yeah malice cal is very unfair
lol
the brothers are fast asf
even with quick on all and i cant even outrun
This is a very easily solved problem that you can just avoid by digging up and right.
I have a question, would it be too far fetched to have cal's enchants/exhumes cost ashes of annihilation as well as money, in a sort of minecraft lapis lazuli enchant cost fashion?
Ok but like
Reasoning is a bit weak on why. It really just forces you to fight the boss again that you’ve already beaten
uhhh...not if you have ashes you havent used lol
There’s a reason luminite spawns in planetoids; people really don’t like fighting difficult bosses again
You also haven’t really given a good reason as to why change this
ashes dont have many uses atm despite being dropped in quantities, exhumed items are post scal tier gear, and the other post scal gear are either chance drops from her, requiring refights (where you’ll get spare ashes with nothing to use them on), or made from shadowspec, which requires ashes anyway (and is post draedon too)
in comparison, exhumed items cost...money and thats about it, right?
no refights required, whereas the others do
unless I'm missing something
Apologies, didn’t realize the required shadowspec bars for crafting were massively reduced
@grim tusk The reason why it's not always active in Death is because it is a trade-off compared to vanilla, where it inflicts Chilled instead of quickly draining breath
hey rover thoughts on what I’ve mentioned
We have plans for that, it won't remain a monetary cost forever
but you could suggest that anyways I guess
I see fair enough
I feel like chilled is a better trade off compared to ultrafast breathing time reduction, simply because you can just use some mobility options like hook to negate the chilled effect to some extent
meanwhile there's no way around the faster breath time aside from just, not breath at all (or Gills effect lol)
but this is the mod with game modes that think cave darkness and projectile spam are fun
so /shrug
wtf people prefer chilled water over frozen lungs
drowning outside of the abyss is one of the most tragic death causes ever
who actually drowns outside the abyss
Faster breath meter loss can be easily circumvented with gills potions or Desert Scourge's expert mode drop.
it can be circumvented by getting out of being submerged
meanwhile chilled sticks to your feet 5 seconds after you get out of it
unless the world is drowned and the ice biome is abyss 2 chances are the chilled effect is a bigger thorn
You don't have a reliable way to get rid of the chilled debuff until mid-hardmode, at best.
Sure you have warmth potions, but without luiafk, good luck remembering such an ignored potion.
Also good luck in fishing rods without getting lucky with jungle bullshit or angler quests
Angler is a dipshit
Byeah the faster drowning speed can easily be circumvented by just. not drowning yourself

are sticky spike balls a vanilla item? legitimately have no idea
it's cal
kool
let me see
ok theres no posted results so ima just
@pastel crow hi hello have you perchance looked at sticky spikeballs
Actually balance suggs are invalid arent they?
i dont know if we came to a conclusion on that
Nerf Sticky spikeballs
They feel far too powerful for early pre-hm, although they have requirement of needing to smash one shadow orb/crimson heart and defeating a goblin army they are extremely versatile, cheap and powerful options.
For example they can maul the early bosses in mere seconds (KS literally dies in around 5-10 seconds or 2-3 shots, depending in how many balls are landed) without that much dmg investment and even overshadowing stuff that requires bosses to be defeated such as contaminated vile, scourge of the desert and shroomerang, and if we bring examples from other classes Pumpler, Musket, Arkhalis and Water bolt cannot kill stuff as fast as what i mentioned
With armor penetration such as from rotten dog tooth and shark tooth necklace Sticky spike balls just become even more ridiculous.
Gonna move it here and delete it

can we get a recipe for crimson world eye of night staff? seems like it needs vile feeder as the only alternative
another day, another alternate account after the last one left in shame. now hopefully this suggestion isnt hot garbage dumpster fire
I'm p sure Flesh of Infidelity is supposed to be Crimson's Eye of Night counterpart
kind of like how Night Ray and Carnage Ray goes
np
Yeah sure Snith this sugg is fine
I was gonna ask that, again, you mention the Abyss Light Level mechanic
But, it is not a big deal
and I am not sure how it could be included without being clunky, anyway.
Do you think you can squeeze out more reasoning for that Shrine sugg?
Like, why they should look more interesting?
to make them seem more important and differentiate them more from the jungle shrines
2 steps ahead of you
heh
#suggestions-posting message simple enable dmode for darkness
Or not use many lights or smth
Abyss is extremely dark in dmode
Oh god do Abyss and Underground darknesses stack? I've never thought about that for some reason
When i have played rev it does feel brighter
On dmode its slighly darker for t1-3
T4 is just dark unless you bring some big light accs (which you’ll have when you can actually survive in t4 abyss)
I did enter t4 abyss once in pre-hm, very dark indeed
I don't really know tbh
Guess I'll just delete it
I really should stop thinking that Brimflame is post-Brimmy ><
aight
It is an understandable correlation
But, yeah it's always taken Ashes of Calamity in its recipe
I know but I keep forgetting that, just because it uses Charred Ore makes me think it's just post-Brimmy :/
m
I’ve always considered it to be brimmy armor, never really thought about it being calclone armor
(I would enjoy more armor sets in the mod, in general)
(If I get my way then Charred Ore actually will get an on-tier armor set)
((Or rather, if me from like 3 years ago gets their way))
Death Mode makes light level 25% weaker in the abyss so it is basically 25% darker
but not exactly "underground darkness suddenly exist in the abyss" kind of level
To add to that shrine sugg it would be nice if the desert shrine wasn’t just made out of fossils lol
Looks a bit strange and it’s like if the shrine was made out of ore
Also steampunk and glass chests for desert and snow? Why? 🤨
Because the color matches ig ?
Ehh there’s already two types of ice/snow chest
If this was journeys end I’d mention the desert chest but 
Sugg posting absolutely packed huh
yeah
@novel belfry Can you think of anything else to put in your reason
Maybe a comparison to the Dungeon biome chests?
there is coding problem associating with how ammo is used with guns so likely not happening
@steel helm I believe suggesting to basically revert changes is a don't (although I personally agree that the new void can feel clunky), just personally I think you can suggest instead that make Ceaseless Void have a more static positioning or use teleportation for its movement so that the balls do not move around like a mess
it is indeed a dont
I do think you would get more mileage out of suggesting improvements to the current fight
I mean
rather than telling the devs to revert entirely
What do i tell them about the attack that is clunky to avoid?
Void has always been chaotic
personally i like everything new from CV other then that slight inconvenience where if a fly a bit then stand on a platform im his "BH" phases i run out of flight time and bssically cant jump 
Explain why it’s clunky
basically the summary is "you move around, void move around with you and the balls too so basically you dodge but still get hit"
Void having control is wrong its supposed to bombard you with attacks and not have stagnant orbitals that move in weird patterns is my personal take on void
why is it supposed to bombard you with attacks?
the orbitals is fine, the main problem is that for some reason ceaseless void move with you so it become undodgeable
chaos
he moves on a timer and theres quite a bit of ways to dodge it, in my eyes
but he also follows your position, so after you dodge he readjust his position (and his balls too) so you just get hit
I prefered the chaotic nature of the old void. The energies chasing you down whilst dealing with the void leaving out attacks was fantastic in my opinon
I believe the problem with old void is that you need a large arena to fight it but the new void not so much, though the weird movement is a problem
to not only get rid of this ideal but give him orbitals that move very wonky on a timer with a moving entity feels wrong
I mean don't you need a large arena for polter?
Who is also fought in the dungeon
the new void? definitely not as large, old void feels unplayable without a large arena
why not have a large one for both so you get that out of the way
problem with arena in dungeon is that often times dungeon biome get bricked, not sure if they fixed void biome enrage yet
I mean in that case then make one unsafe walls exist for a reason
not really
its usually better to have less big arenas for polter because of his block enrage
whatever thats getting a bit offtopic
I know i probably won't get listened to but i think the orbitals atleast need a change
ya, but to put it simply your suggestion right now is out right a don't (reverting changes), so probably suggest how the fight can be improved instead
^
from personal experience the main problem with the orbital is just the weird "following your position" movement of ceaseless void itself, so probably can focus on that front since other aspects (like blackhole phase) is fine
old cv is fucking unfun, but I haven't tried the new one
new Ceaseless is a blast imo
uhhhhh
@umbral solstice seems overly specific, and I don't think suggs can dictate what references to be put into the mod
so uhhh
2 don'ts, I think

I think im the only one who knows what a Cave Story is anyway
Well, there goes my dream-
I thought it was nice since you've got the hat in the game and a remix from dokuro
It could've been a cool little thingy
@feral ruin you can manipulate NPC spawn rate and whether they'll spawn at night in configs
it affects Old Man too
if i remember correctly, because that was the experience I had
that seems more like a workaround than an actual solution though
since it affects more than just the skeletron summoning part of gameplay
Spawn item
iban seething
well if the workaround exists and it actually helps towards the issue, why not? but if you really want to hear a potential solution, perhaps just making Old Man respawn everytime with a new line added whenever the player talks to him right after that would work
/shrug
dont get me wrong im going to use it in my current malice playthrough, it just shouldnt be the players only solution to have to change configs
also you're probably expected to abuse something like that for Malice, considering it's a fairly unfair mode
and not entirely designed for a playthrough
cope or something idk, ask Fab
okay I said unfair, but if I understand correctly Malice exos is literally impossible on tier
Cope + seethe + mald + skill issue
B-but I like Cave Story too.

Yeah summon lock-on is pretty weird
Making it more visible would certainly be a good a start
hell yeah
which?
Scroll up in posting
oh yeah it is
Summon targeting was reworked in 1.4 vanilla, it's definitely more visible now
oh? what is it now?
an actual sprite instead of just dust
How about making the projectiles from the daedalus staff's golems being unable the queen bee spawner
I literally got ganged by 2 bosses cuz the projectiles go forever and is able to break bee hive
Qb spawner is (or at least should) already invulnerable to all projectiles and can only be broken with a pickaxe in calamity
yeah that sounds good
I've heard mod conflicts can cause qb to spawn randomly like that
the crystal golems shoot projectiles that can go for like 300m long
so it xrayed jungle while I was in the brimstone biome
Are you sure it is fault of those
yeah im pretty sure
Can you record them breaking a larva while you're actually seeing the larva
i despawned it and queen bee never spawned anymore
I couldn't record unfortunately
don't nerf the golem's projectile distance tho
cause the golems have a hard time following you around
yup this is 2 secs after reaching the underworld below jungle
Again i want you to see the larvae breaking
Going to ug and having two qbs spawn may be some mod conflict
Isnt the easiest way is to go god mode, set a super dummy, let the projectile fire and then try to keep up with it (using end game gear) to see if it travels infinite distance?
That doesn't matter
What we want to know is if it actually is breaking larvas or if the qb are spawned because of smt else (like a bug)
the issue here is that the larvae actually breaks rather then the reach of the lightning
yeah
ya if 1 Qb I can see happening by chance, two at the sametime just seems too coincidental
- there have been a lof of qb spawning issues with other mods in the past so it can be the same here
the thing is that I'm always fine if I am not around the jungle
Still may be a bug that triggers when you're around the jungle
lemme jump into a frsh jungle real quick
I tried, and it did break the larvae
the golem's projectiles does break it
Then ok
make a another copper shortsword but not its an unobtainable item
Does 53572897 dps
Then the wiki is wrong or your game is bugged what does that have to do with this channel
it's probably better for #bugs-read-pins i think yea
if it's confirmed to be a wiki issue, you can edit it yourself or go to #wiki-discussion
too much effort sugg+already happening (Maybe)
@novel belfry expand on your reasoning
@stray jetty considering how spagheti code accs slots are that would prob get into high effort
@left patio pretty sure rev+ crab can jump pretty high, either dont cheese or increase difficulty. Its an early boss so having a way to cheese it (unless dmode) is not that problematic
@clever flume that is very high effort
its just
the thing is that i kinda cheesed it accidentally and for some reason it didnt jump the whole fight (revengance mode)
I just cheesed crab
Well just dont do that again (also see if you can get away with that on death)
Yea you need to elaborate on cheese
Besides, it's an early game grounded boss that can't teleport so he will always get the short end of the stick
true
#suggestions-posting message @worthy lintel this is an ❗
who the fuck would ever fight the snow legion
theres litterally no point lmao unless you want the Santa deco items
Cal had gone past the limit of vanilla reworks, I feel like doing something to Frost Legion would be significantly better
but for now there's no reason to make Snow Globe obtainable normally ye
I mean, just think about it, as a dev, would you bother to make frost legion useful?
afaik theres only 1 mod that adds to the legion being Fargo Souls in the form of a singular accesory
not even an accessory, it’s a food item that does something while it’s in your inv
so i think the answer is obvious
I mean fargo is basically "wikipedia every single word in Terraria and insert a accessory in all of them"
thorium adds a bard weapon and like one other thing iirc

actually nvm it adds 4 other things, a ranged weapon, a thrower weapon, a melee weapon and a summon weapon
which is why I mentioned that calamity doesn't do anything with it currently, could even be as simple as some unique weapons to it, but that's beyond the scope of the suggestion I made

remove post dog buffed frost and pumpkin moon..... imo
- it is a season limited event
- it is mostly forgotten
- there is no need to insert progression gears for an event that no most people do not even bother
I mean it seems pretty reasonable why calamity havent done anything with it yet
calamity hasn't done anything with it because it's stuck as a very limited time thing
What if we made snow legion a precursor to summoning cryogen 
(the castle is heavily guarded by snowmen)
it have moving snowmans
already have cooler ideas for fresh cryogen summoning methods

does it involves santa
no
will there be a door for the key
yes
thank you, no further questions
🤝 

honestly it could be better if the seasonal moon and solar eclipse content be pushed away and bundled into an unique event
probably

something like a glitched event where more grotesque versions of these events keep rotating throughout a set time
idk
but the details ain't the point

not a weird mishmash tho
TRUE
floosh
just have the sun and moon appear at the sametime nothing eldritch at all
lunar eclipse tbh
perhaps
@small timber You should acknowledge the music change
ya forget to address that, my original idea actually come from the fact that only music change without other indication
it is like "why does epic music suddenly appear out of nowhere"
Also the status message still exists doesn't it?
"The air is getting warmer around you"
That, along with the change in music and Yharon going invincible, should definitely indicate that some kind of fight event is occurring
although I am definitely bias, I dont usually look at message before fight is over
the suggestion is mostly that going invincible by itself is not a good indication (confusing even), and I don't think music change should be the only indication for it
preferably something visible and immediately obvious to the player that "something is happening" rather than only a change of music, as these changes will only add to the impact of the music
Well it's not the only indication, there is also a status message
yeah, there's the message and the music change as well as invul
Also when has a change in music ever indicated anything that is not a new phase?
though a bit unrelated to the sugg, I feel like Yharon's bg shader can be a bit less bright
i haven't seen him rn, but if it's unchanged, the shader can be a bit bright for me
even on low brightness
hmm, felt like I could had put out a better argument, but ya I guess from the perspective of people who fought Yharon it is dead obvious
(Granted, I don't know for sure how a new player would interpret it)
I guess my argument is just to put in comparison, imagine if DoG transition, the music change, but DoG don't get into a portal and dont change into a new look
that will be a comparison of how it may feel
I think malice mode brimstone elemental needs a buff, it just seems like a death mode brimstone elemental with faster attacks that are easily avoidable with a big arena, it just makes it seem weak
Sure I spose you can suggest that
btw @stray jetty I'm going to need to ask you to elaborate on your suggestion
What does "locking" an accessory slot entail? Can't you already hotswap accessories with ones in the adjacent vanity slot?
Also Feed I think your suggestion could probably be worded in a clearer way
What is an example of a "progression limitation"?
what would be the better way to convey the idea?
uhh, boss kills? I think that's the major one
Which bosses have that limitation?
Wait like the
"you must have killed at least one single boss in the world" thing?
yeah, I can't remember if there are any other bosses who needs a specific bosses to be killed now
if not, I can just reword the sugg
Nnnno, I do not think we have hard-locks like that anymore
or if they exist like the one I mentioned they would never be encountered by the casual player (and there isn't much reason for them to exist in the first place, so they could be bypassed by Malice anyway)
All the boss "limitations" like that would be done organically
like
You have literally no way of spawning SCal without killing Calamitas first
Not because the Altar doesn't work if Cal isn't dead, but because you need an item that drops from Cal in order to even use the Altar
so just "hard limitations" would be good to cover it?
(which is the biome and time thingys)
Yeah
alright a sec
And you don't need to mention ones related to progression
okok
this was removed in 1.5
Okay makes sense
and it was done based off of some ancient rev mechanic anyways
which is no longer a thing
aight this is better Feed

now that I think about it what will even be a boss that is "difficulty to rematch"? the only two I can reasonably think of is skeletron and wall of flesh
unless you count duke and old duke because summon is consumable
Malice is unfair.
oh levi
duke and old duke aren't that bad to rematch because once you kill them once you can buy the worms
no I mean difficult to "refight" the boss, since most summon are already unlimited
ya that makes at least three, so no argument there, forgot some bosses actually is still rather limited in summoning
dont see why you have to be passive agressive about it tbh
Good sugg imo
Another thing that i didnt mention but would not matter if added is that dmode blood moons despite being annoying for newer players are just free blood orbs
They need to re-add the purchasable boss spawners
why
boss spawners are non consumable now
only titan hearts, worms, voodoo dolls, ashes of calamity, and vanilla power cells are consumable now
and you can purchase both worm types
Thats sounds really nice
But idc
It takes so long just to craft one
And then on top of that if you lose it you have to craft it again
how did you lose one
How are you losing boss summons enough for it to become an issue?
how the fuck do you lose an item in terraria
also the purchasable boss spawners only exist post said boss
so you'd have to craft one anyways
Use an Item from full inventory and die
favoriting items is a good habit to get into
why would you have a full inventory.. and if you do just use piggy bank
Mediumcore
Nice point
One small issue
Who the fuck plays mediumcore ever
Man I love incredibly subjective suggestions like revert changes to a boss
last i checked, subjective opinions were not banned from suggestions
if you dont like it then dont vote for it

nice suggestion. would be a shame if the star count didn't get lowered because said suggestion didn't get to the required star amount though

talk about self-defeating 
fr tho i think we are aware of the issue but i am not the person that manages suggestion so i dont rly know
(rover is here tho
I mean it's just stupid
this obvious suggestion can't get a check because of the amount of needed Stars
and it's only one example
Yeah alright I can do the thing later today
The temporary star count lowering until further notice
at least
It's a good thing I sent the star tally Excel file to the dev server before break
It could be the best suggestion ever heard and this community will just not star it
calamity community moment
so epic
Ever since 1.5 came out
cringe opinion
this would get hilariously spammy very soon
couldn't it be done with battle text that still has a very easy to see color
this is how boring dmode bloodmoon is
did you ask cooper for permision?
its a dev item

It's okay. If it can be remedied easily, I'll ask and then repost.
What is Cooper's username?
I cant find Cooper through the @ list thingy.
@hollow shell whats Coopers user?
@royal spear
Mind if I post a suggestion about your dev weapon?
Awesome! Thanks!
that happens in my family sometimes 
It's no major overhaul. Just a little edition I'd like.
anyway does mine look alr
Eh
Both Amidias and the Truffle need more incentive for people to look at their shops
ok that is true
I would hardly say Amidias's shop is bloated either
It's just one weapon set and...
potions
and then boss summons
half of which were removed in 1.5 bc non consumable
yeah all this is fair, lemme look at it again
As for thematics, it's really a toss-up between Truffle and Amidias
Because Truffle of course has the mushroom connection and even shares the name
but Amidias and Duke have a lore connection, the reason why Duke is denoted with a royal moniker
Tbf I forgot Amidias existed for a good part of my summoner playthrough.
essentially i pay him once for gimmicky weapons and then house him above the abyss for his blessing
forgetting about him the entire game 
I don't have the attention span to type out a suggestion, but I would like to see Amidias having some sort of upgrades to his gear later in the game. Like with the Tavernkeep.
that does sound cool but probably too much coding effort
fab has said he's just too tired of creating items at this point 
(give him time, it's post-1.5 burn-out)
Oh yeah, I actually like that suggestion
ooh
what if
Not sure about this Endogenesis sugg, personally
The modes are on a fixed cycle and each one has a unique behavior that should be apparent within the first few seconds of using it
also chat flood
Different buff icons for each mode
That is an option
though
potentially lost in the buff bar
There's also the option of making text pop up in the air like DoG does now
though I suppose that could also be lost in the "heat of battle"
that could start shifting your buff icons around everywhere
Maybe a toggle-able thing in the mod options?
heck you could give endo itself some kind of cosmetic effect for it
The endo cooper just shouts "Flamethrower!!" "Laser!!"
i'd argue that cyan isn't really a good choice since it could blend in more if daytime
actually i just thought of something
could have a sound effect that resembles whatever weapon it's using
like when you swap to frostthrower it plays flame noises
We could give them unique buff icons, text that pops up in the air, and unique sounds for each mode
I just don't want the chat to be flooded

Y'know what else would be cool?
A menu thingy that shows up when you right click, and you can choose which mode to change to, kinda like the Flamsteed Ring.
Oh yeah that is a thing that exists, isn't it
It do exist.
Dunno how much pain it'd be to do UI stuff again but it might not be too bad cuz we already have a working example?
True. Just make 4 panels instead of 3. If you've been a part of the mod team for a while, you'd have the experience, I'd imagine.
And even then, you don't have to be the guy to do the UI if you don't wanna.
I feel like a changing sound effect would also just be lost in all the noises of battle
True.
Yeah that's why we'd do all of the possibilities at once 
It would interfere with noise cues too.
I think the mods can decide whatever would be easiest; IMO it just saying things would both be funny and pretty effective
True. It's actually quite common with programmers to converse like this. Helpful too.
After all, programming is a group project.
I'm not a programmer
sound design better anyway
new rage burning SFX 
But unique epic theming!1!!!!1!1!1!!1!
I do have to admit the unique crafting stations are a little 
and a bit redundant overall, I agree they should be restricted to thematic crafts
But they are thematic,,,
anyways rant done, your sugg seems to respect the format
I'll still wait for Rover's diagnosis
Quick question: is there plans to add challenge items to every boss?
Because I'm seriously considering creating a suggestion to ask for that
it'll eventually happen or whatever
idk if they know every item each boss will get, but i'd be surprised if they were going to leave things out
at least Legendary ones were planned for every boss
calamity fans: we dont like challenge items
also calamity fans: give us more challenge items
unless that's a deprecated plan
i just want challenge items to be worth killing malice bosses
wait a minute I just notice, isnt the Counter/Evasion Scarf provide Cold Prot Suggestion that is getting very close to 270 literally get rejected before?
on like 3/7/2021 a same suggestion that reach star count get rejected
A. That was before counter was a challenge drop
B. That’s before the current blue check cut off date (may 1st compared to the suggestion posted on March 7th)
oh ok I mistook it as 3rd July
Is there any reason why arms dealer sells some guns (shotgun, sniper rifle etc.) but not the uzi? I've been farming hundreds of angry trappers but it hasn't dropped, and I've 5 jungle keys now. Is this intended or did you guys forget about the uzi? If the latter I'd like to suggest adding that to his inventory, since the grind actually feels worse than grinding for the others
Either that, or this game legitimately hates me and wants to see me suffer horribly. I mean if you hate me that much just corrupt my main characters and worlds 
that got brought up a couple days ago in dev actually
i think it will happen
not published yet ofc but i think in one of the upcoming minor updates it could happen
Ah! That makes me happy. Genuinely getting mad at this point so I'll grind for some other weapon, so I don't lose my mind 
understandable 
I feel like wulfrum enemies dying in water would trivialise them too much
Like obviously they are not difficult early game enemies, but still something you should have to fight on your first few days to get past them, and not something that might just accidentally kill itself offscreen before you come across it
I like the suggestion idea though.
john wulfrum™️ built them to be waterproof
Also, realism for the sake of realism is pretty ech
also, some robots can be waterproof
oh it was said lo
buff wulfrum drones in exchange to encourage players to seek underwater 
byeah @regal mango
you should note that
just saying "because itd make sense" isnt a good reason
oh ok
It's a mixture of oil and water, it makes sense
Bottom text
whats bad about the endgame ammo?
There isn't
godslayer, bloodstone and the converting weapons do well on their own
you should explain why the already existing ammos are "bad"
Not bad in general just for the endgame
then agian
why is it bad for endgame?
assuming you mean Drae / SCal tier
because Boss Rush isnt fully tested yet so lol
i mean regardless
godslayer ammos work great for SCal and draedons mechs
and bloodflare could likely be great too
i dont think theres any real need for more ammunition
@finite relic they dont teleport
sounds like your lagging / some AI issues that fit more in #bugs-read-pins
the shrines acc could be better in general yes
don't suggest upgrades suggest to give them different functions that are general enough to work at any stage of the game

the chi thing can be a stealth rogue thingy, since the one from shroom is like
a true melee thing
y
I can't remember other shrine items
honestly i think trinket of chi should be stealth anyway
in its current state it's horrible 
that would make it class-specific, unlike every other relic which is all class
fungal symbiote is a figment of imagination
gladiators locket scales and feels summoner basically
unstable prism is pretty good for pretty much all classes iirc
onyx excavator is a mount
and then theres luxors gift.

I mean the only way to make them useful without giving it the old legendary scaling is literally just stats
make luxor's ranger because ranger has nothing anyway
without giving it the old legendary scaling
funny but unless removed in 1.5
gladiators locket does this iirc
gladiator locket scaling was removed
Rebalanced Gladiator's Locket, sword spirit minion immunity frames no longer scale with progression and now always grant 10 local immunity frames. Sword spirit base damage and rotation speed no longer scale with progression. Increased base damage from 20 to 30.
then i missed it, i stand corrected
seeing these changes I assume the dev's intention for shrine items are literally that they are pre-hardmode accs
exception is onyx mount
yeah
I think they just don't want the possibility of an item "you can get from the start of the game right away" to be used until post-scal
since shrine items are kind of weird, they are like dungeon biome chest item, just only pre-hardmode
tbf the shrine items have some niche uses that can make them go from phm to hardmode. but thats if your trying to go for that (and usually only work on multiplayer)
and upgrades to them is just balancing hell for that niche uses
Unstable Prism is a good all class thing (except summoner because no crits lo)
meanwhile the Glad Locket def feels like summoner yea
honestly I'd rather see them revamp Shrine buildings and give them pointers like Draedon Labs
if they want to keep the shrines phm for the most part
I'm usually on the party of having diversity on runs by limiting content (through evil biome choice), but shrines are something you can theoretically reach in a world, it's just that they're obscure as shit to get
at that point just give us something to find them easier
draft time
Add an alternative way to get pumpkins
The addition of Spooky Wood to the Necroplasmic Beacon recipe makes it incredibly annoying to make if you haven't dealt with the Pumpkin Moon already. You just have to wait for your pumpkins to grow before you can fight Polterghast. The two have almost no connection at all and it is quite strange.
yeah it's not great i know i need to mess with it
I mean... we are talking about providing an alternative way to obtain a pre-hardmode, infinite resource that player literally can just plant
idk, I don't think growing Pumpkins have been a big issue to me, probably be patient a bit?
fair
yeah it's practically infinite as long as you get to kill a boss
it doesn't help that i'm a rogue so i don't really think about it until i actually need pumpkins for something 
I have a feeling any alternative method will probably be way more time wasting than planting it
the tooltip saying "It's spooky" is a really stupid reason imo
or, this could be a solution to other event summon items too, but perhaps make them able to be upgraded to non-consumable versions like Caustic Tear?
ok that sounds great
just that generally you don't have to do them too much, can see it happening, but argument need to be strong
lemme try drafting that idea instead
you do it post-plantera and post-DoG, post-DoG you definitely strong enough to zerg so you are done in like 1-2 for each event
just had a thought again
why not straight up change the recipe of the pumpkin moon medallion
@finite relic thats a known mp bug
and have a non-consumable variant later just like the caustic tear logic
ya that makes much more sense, since currently that is literally how boss summon works
so should i say something like
"change pumpkin moon medallion and naughty present to follow the logic of caustic tear"
something like that
something something "pumpkin and frost moon need to be done multiple times ... hardmode for weapons .. post-DoG for energies... something something, probably
wait someone already got a sugg into voting about making ALL event summons non consumable
but it was from a while ago and didn't address the pumpkin/frost issue
oh ok, that completely got drowned for me
how about i just let this sit in my mind for today 
I mean isnt the limitation of posting "similar suggestion" like 1 week? so you technically can post it
if you want to
ima just think about it while i wait for my stupid pumpkins to grow so i can fight polter

"suggestion: we need to add fertilizer to Terraria"
imagine tho
that's actually a thought because it would alleviate so many problems at once 
Iirc it could be but thats more for another mod
a fertilizer item would be a big help to actually encourage botany in terraria
technically it is useful, not sure how they will code it though
i only got irritated to begin with because i have to grow pumpkins to fight polterghast
that makes no sense
because it can also be use for herbs
you could just need more on herbs
What

the issue is we can't work out what logic to put behind it
at this point i think the sole reason they did this was the beacon's tooltip: "It's spooky"
"yo 100 phantoplasm is too much for beacon, we need to reduce it to 50 but it will make it too easy to get, what do we replace it with? I don't know, spooky wood because it is spooky?" I think that is the extend of it
you can always sugg to give an alternative to the spooky wood
This
Sure it'll be rarely used
But it's a useful item
do you want me to just. ask why it was added
hell just using Dungeon Bricks or HELL, Bone, would work much better
we must figure out what that alternative would be
YES!
ok brb
the former since you've been clanking off dungeon bricks anyways while making the arena
thanks for existing 
and the latter because spooky scary Skeletons
bone would be a great way to do it, yes
can't wait for the reasoning to be "hehe spooky"
bon
demik has re appear
Imagine the reason is a 3 paragraph essay

yes hello this was my suggestion i will take literally any feedback to try and make it appeal to more people cause i have no idea why it suddenly just decided to die with 160 stars cause nearly everyone seems to agree it would be a good change
i am here today
you're probably suggesting in the high tides of suggestions flood
nah I dont think it have anything to do with the argument, just get drowned
so it gets less stars because more people suggesting around update week
makes sense
you can probably repost later
if it hasn't reached the star req, you can repost it at least 1 week apart
ah
can't remember the details if the sugg passed the req tho
alr
(also it's early,.,.,..,)
I didn't know i'll check it out
Nah it's spooky so you play the game mor
judging by how the consumable Profaned Cores were removed in favor of the non consumable one only, i dont see this happening hdfailure
also while we wait i am curious to know why yall dont like spooky wood
i personally have no issue with it but it seems to just be
adding another step that requires getting something from very early in the game that isnt connected the the boss
being pumpkins ---------> medallion -> spooky wood ----------------------> necroplasmic beacon
intensity of lines to show the gap in progression ig
also, demik
while you are here:
#suggestions-posting message this sugg is basically a "itd make sense", they were pinged but afaik didnt respond or edit
#suggestions-posting message and this is just a bug but idk if it means its worth an Exclamation
bam
👍
~~ive never had an issue with it because i play with Fargo's Mutant and keep halloween event on
~~
byeah, i dont see the idea of "first craft its consumable but it can be upgraded" because it seems like this was attempted to be avoided
for the removal of the same idea for the Profaned Cores
and the fact all other boss summons are infinite
the only example of this nowadays seems to be the Caustic Tear
and it at least is not an instant upgrade
(Afaik permanent tear requires t2 material
Why do people like making themselves weaker
Your argument is valid but why would players enjoy snail speed

Look at the amount of players with LuiAFK
if i had to hazard a guess i would assume that some people feel like it's cheating to have autoswing or fast movement speed from the beginning
(Nothing wrong with your sugg but don't expect a lot of support)
And exo mechs and malice as a whole were literally balanced with quick in mind from what i can guess (they feel thougher without some quick mods)
@indigo hazel It would help if you explained why the increased movement speed and autoswing are disliked by people
Instead of just saying "People hate it. Trust me."
I just saw another person complaining about it
ok lemme explain
some people (me included) don't like the change cause the character feels way too fast, especially for the early game
the slow start in vanilla has a good feel to it
since you become faster trough accessories
but in the early game you run at a "normal" human speed
and regarding autoswing
just a thing i realized
yes it does
certain weapons just feel more satisfying to use when they don't autoswing
it gives swords an impact, a certain oomf
@hollow shell
keeping this in mind, turning off the speed changes could make the exos a LOT unnecessarily harder
Okay, those are acceptable reasons
Edit those into your suggestion.
yeah basically
will do
90% sure i remember fab explicitly saying they have 0 intention of adding a config for this, citing something along the lines of "if you don't like these changes, just don't play the mod, at the point when you can toggle everything in config, why are you even playing calamity in the first place"
not to mention config bloat being a real thing
so even if the suggestion somehow got through ive got a heavy feeling it will literally just be shot down by devs anyway lmao
fair enough
who knows maybe in a vote, itd get more yays then nays
(idk how devmocracy votes actually work im just guessing
I brought up adding a config for these options to Fab before the update even released
He did not want to add a config, because he couldn't think of any reason why people would want to make early-game feel slower
I edited them in.
But he did not say he would never do it
ya technically it is a pure buff, just like how mana regen faster now without gears
Thank you 👍
epic
huh, alright, cool to know cause his perspective seemed a LOT different when the draedon update channel was still a thing and he was talking about it
sadly nobody else can vote it
also finally the first suggestion that made it to the star count, ever
my suggestion is a minor one, I don't see why telling people to outright disable the entire mod because they're uncomfortable with a new stat change is acceptable in any way
I like calamity, but many people would like a config for such a small thing
the shatterd community portrait one
i expected that
np
its always the small QoL / sprite tweaks that have no way to disagree on, to almost always make it
unpopular opinion but i think demonshade armor should be just post SCal rather than post SCal and draedon
it's being moved there
but the rework is delayed
along with exo armor which is its polar opposite

exo armor would be sick, i really like the appearence of exo mechs
i think thats
This will happen
imagine it has the old exo color scheme :hdflr:
it just didnt happen yet because Exo Armor is delayed

it's acceptable for the reasons i said early, fab made the mod, and if they think that adding too many switches to the thing invalidates the integrity of the mod, that's their choice as lead dev to do so, that's it
what was the old exo color scheme
yeah, that is the reason
Too much for one update
it still exists in the exo weapons
the one for the weapons
read my suggestion again I changed it to explain in detail
(is it really called "old scheme" nowadays? i thought the weapons color scheme will stay as is)
fair
would be cool if the summoner version of the exo armor had miniature versions of the mechs as minions, maybe it could only have 1 at a time and switch between them
wait
basically from my perspective is "do not expect Calamity to be like vanilla", so just take the movespeed as a luxury given
so what's the scheme of the exos themselves called
that would be hella cool
considering many of the vanilla-altering changes calamity makes (like early-hardmode progression)
though, you could refer to the Exo weapons as "Miracle Matter Scheme" now
yeah but that's also a config for a reason :/
byeah thats besides the point by now
@indigo hazel it is a config because it is currently experimental, as in they havent rebalance the early-hardmode ore armors yet to make them viable for their tier, I can confidently say it will not be a config option once they fine-tuned it
wait really? lmao nice
Your confidence is misplaced
wait really? I thought this kind of things is something exactly what Fabsol will say "take it or leave it"
I rallied for the rework getting a config option because of the fact that it is a significant rework to progression
And it would be horrible for mod compatibility
i mean calamity bended to make changes for thorium so i could see them leaving the switch in cause it could break other mods yeah
not really
yes really
depends
if the config is for a slight thing then meh
if its for something grand like this then id say its justified
I can see the value behind constructing an intended experience, and not leaving everything to be fine-tuned by the player
that's why default settings exist
tbh
But I would still like a config for the base speed adjustments because of, again
mod compatibility
Most particularly the pickaxe speed changes
Because we don't globally change pick speeds, we adjust each Calamity and vanilla pick
meaning other modded picks will ALWAYS be slower
wait cal also changes pickaxe speeds?
ye
:c
at a certain point ur not playing the game, ur playing something else entirely that you gutted to make your own, and balancing and bug testing for every combination could grind progress to a halt, but i can see reasons to have toggles for some of the vanilla stuff cause it can cause clashes with other mods
you're making a config toggle sound like some drastic disfiguration of a mod, which it really isn't
well if the config in theory was to "disable rogue damage" or whatever the fuck then yeah it would be
but thats not really whats happening here
i know but ive seen thing get shot down for config options for less
yeah I was never talking about that lol
plus you could easily mod a throwing rogue merger
as an addon
no need to ask the devs of thorium or cal for example
although the movement speed can be an argument, isnt the autoswing one deliberately done to rebalance the true melee swords or something? at least from what I heard
it's also to stop people from getting carpal tunnel cause do we really need manual swing back on things like venus magnum lmao
it makes weapons feel better
no lmao
I do hate that we gave autoswing to Venus Magnum and similar pistols
Defeats their entire point
good old phoenix blaster against WoF
This game has enough automatic guns
i think not having auto use on heavy, long use time weapons would make sense cause yes, the argument could be made they would, you know, feel heavier, but on things with quick use time like pistols id really rather keep the cartilage in my hands
I think pistol is just "no carpel tunnel for you"
Just don't use those weapons, is my argument
I want people to have the option to use them as they are if they are not bothered by it
You will always have alternative weapon choices
because how many people actually use magnum and phoenix blaster and the likes without given them automatic fire (eventhough it defeats their purpose)
i suppose this is an argument for a config to disable it, so fine, whatever, but i genuinely think barring some weapons cause of stuff like this doesn't make sense, it makes sense for slow weapons cause it gives them weight, but i legitimately don't get what giving the very speedy pistols manual uses does for the game
pistols would just transform into weak machine guns then
what's the point
they're supposed to be slower
not with semi auto
holding it down feels cheap
I don't know how to explain it
how
Without autoswing it feels like you are using a semi-automatic gun
Now it's a machine gun shaped like a pistol
yeah this
it's great for immersion
if you want to play like a speedrun machine and just deal the most damage possible, then yeah keep it autoswing
but PLEASE add a small little config to make it feel semi auto for the peeps that enjoy it
although if going back to suggestion, I think roleplaying/immersion do not make good argument, instead just put the "turning all weapons into machine gun" argument
i think the bigger issue here is terraria ranged weapons not having reload if this is about immersion, rather than removing autouse being a good design choice in any capacity
this
unironically yes
tho I do agree there should be a semi auto and auto split when it comes to guns
for balance and gameplay diversity
Gameplay diversity, yeah
because if venus magnum is auto fire then the only difference between it and megashark in terms of gameplay is, well, nothing
makes ranger even more hold m1: the game than it already is
Don't wanna go too off topic but how does the fact that terraria is 2d and pixelated make it any less fit for roleplay tho
yeah basically
hold m1 is not fun
@hollow shell I changed my suggestion again
though just personal opinion, try to summarize the second part a bit, when it get into voting it is hard for people to look through all paragraphs just to get a point of basically "it don't feel right to be this way"
is it better now I changed it up a bit
I understand that it's a lot to read
but oh well
Isn’t SCal meant to be moreso the boss for Mage/Summoner while Draedon is the boss for Ranged/Melee? I feel like bullets from exo would make more sense
byeah @zenith bay At least acknowledge the possibility of Exo or even Auric ammo
in your suggestion
piky's dev wep 🥺
wait what
we do not
there is no reasoning you could have to make this a serious sugg
i will die on this hill if needed
i dont even think its possible to kill super dummy without extra mod help
lol
was it on accident or like?
were you making a loadout
not like that same tactic is viable anymore
superdummy life and regen was not nerfed... dev weapons were
I was actively trying to kill it with a normal setup, but that was a long time ago
or maybe even a boss
I don't think suggesting bosses is allowed 
suggestion bosses is infact, not allowed
@hasty badge
the only dummy here is you
(Install Vanities mod)
specially one like this were it is essentially just a meme
(Also yes boss suggs are not allowed)
Imagine you're just tryna test your new sword and boom a boss spawns
Dummy! starts playing
"I've killed the Super Dummy multiple times, even in the new 1.5 update and it kinda feels weirdly anti-climactic"
That's because.. it's a dummy
it's not supposed to be anything more than that
It was just a thought i had and i wanted to share it
i dont have a full reason other than it seeming like a nice lil thing
Well, why did you have that thought? What's the relation between the Sunken Sea and the Blood Moon?
i was going to my sunken sea in order to get aquashard shotgun and a bloodmoon happened
(Does that turn the whole Sunken Sea blood-red? I forgot if that effect goes away when you're underground)
the water turns red, but not the blocks or anything
Alright, that's something though
You can mention how, being a water-based biome, the Blood Moon drastically affects the appearance of the Sunken Sea
and makes it look quite intimidating, or something along those lines
m, not quite how I expected the reason to be edited
You could include that anecdote about you arriving in the blood-red Sunken Sea as your reasoning for why you felt there could be a special addition based around it
Keep in mind that in suggestions, reasons are more important than specifications
It's more important to say why something should change, rather than how you think it should be changed
yeah like
"My current mob ideas:" you don't need this at all @thin creek
kk
updated it
Alright
Not the best but thank you for editing it
np lol
i feel like putting it more into a paragraph format rather than sections like that would be cleaner and more fluid
^
kk
Momma I'm on da TV!
lmfao the Eskimo set needs drop rates reduced so much
1 minute in the ice biome with a blood moon filled my inventory with Eskimo clothes
ok I think I know what my next 2 suggs will be:
Make stealth and charge meters click through (for consistency with the rage and adrenaline meters)
Get rid of weather hazard delay config (WHY DOES THIS DEATH MODE EXCLUSIVE CONFIG HAS AN OPTION TO MAKE IT WEAKER)
but gotta wait 24 hours
Most likely for convenience and customization
yes but its dmode
its like reducing dmode darkness through a config
if it were to stay at least make it not able to set weather hazards to half the amount minimum
At the end of the day the real star of dmode are the bosses and such configs don't really alter the experience
(also freezing death is the real deal
)
Nothing wrong with your sugg but stripping away customization options is likely to be stuck in sub-30 stars hell
The Quote
(I wish angry dogs spawned in blizzards)
leather still good for that raider's talisman (until you get it)
I literally do not care about Death mode until Blood Moon comes
the jacked up spawnrates drags my FPS down to shadowrealm
idk why but I feel like Tundra Leash should be moved to Angry Dog drop and give something else to ice shrine
other biome shrines: unique items that give advantages
ice shrine: ride the doggo
Yea same
You could say the same about Nymph, Tim, Rune Wiz, great sand shark, giant clam, ice claspers, elementals, draconic swarmers, and many others
Like why tf do i need to kill swarmers if i can just kill bumblefuck
To be fair Leather is pretty common otherwise, it was originally crafted in vanilla (cal just added a way for crimson peeps to be able to craft it the same way)
Metal Detector is craftable?
Why should i kill giant clam for mollusk shells if i can fish em or grind regular clams
Yes
5 spelunker glow sticks, gold dust, some wires and iron
hmm, in a way the craft is mostly for catching up with crafting PDA tho? unless you wanna gate the crafting even further to HM
Giant Clam and GSS?
Why not suggest to make Angry Dogs more common instead of trying to lump them in with creatures that are way more valuable?
in this state Angry Dogs can be more common yea
but if it's possible to have Tundra Leash with replaced as something else for ice shrine, the mount can be moved to Angry Dog drop, and flag the mob as rare
Add every enemy that doesn’t immediately spawn ten seconds into farming it to rare creature detector
Harder to find than insert rare creature detector mob here
Byeah angry dogs really should be given tundra leash to justify their existence tbfh
Pitbulls at least have their tooth to make up for not really mattering
and pitbulls are pretty common in Blood Moon







i hope theres not challenge items for every boss given the rep they already have





