#suggestions-discussion
1 messages · Page 1185 of 1
it feels too restricting for what seems to be rogue's global mechanic that applies on all rogue weapons
especially considering how npcs sell potions
though I probably won't suggest it if devs already had plans
just like how I won't really sugg for stealth rogue buffs since its balancing is still underway
Exempla gratia: Cosmilite Booster
stealth rogue in phm does need to be rebalanced tho, sticky spiky balls and tracking disk completely shred phm no issues
It’s also worse than omniscience
Mainly because Omniscience primary uses are spelunker+projectile highlighting, and chaos amulet already handles the former
Also if you’re using astral you’re losing out on platinum’s mining speed bonuses lol
#suggestions-discussion message
@hollow shell Do you have an explanation for this?
Uh, yeah
They were a full year apart
How peculiar
As for the reasoning, no idea
I can see if I can find any
On the more recent one:
Note that it got more upvotes on the old instance than it got downvotes in the new instance
7-1 old, 0-3 new
(Also, those Souls of Might never did end up getting removed)
It kinda doesn’t fit cobalt gear tho tbfh? Cobalt is the stat boost mode set when compared to palladium. I get the color scheme thing but that doesn’t mean every single blue accessory should have cobalt in it’s recipe.
But as long as souls of might get removed that should be more okay (even though it’s kinda egregious in comparison to magic quiver but ¯_(ツ)_/¯)
If the Might got removed I'd say it'd be pretty much equal to Quiver's recipe
Considering the suggestion in #suggestions-posting I must assume it's worse than before?
apperantly?
maybe cuz it was used to jump stack
and now jump stack was nerfed its no longer as good?
idk the exact reason
Magic Quiver is both easier to obtain (just use Zerg potion to farm skele archers, compared to just waiting for lucky merchant) and is avaliable later in progression. It’d be like if feral claws were only obtainable in hm.
how bad would a sugg to make ancient bone dust and plain bone inter-craftable with Bone Welder be?
bones and Bone Welder are already post skelly, so you can't really abuse it by making bones pre skelly
would a sugg like make shield of cthulhu's dash identical to aegis shields make it way too op?
As in the slam would pierce? People would hate that
And if you mean dash distance, yeah there is no reason to do that
early-PreHM acc versus mid-Hardmode acc
I guess you could suggest that
I don't see a whole lot of reason
but
you could
i mean why? it could just be nerfed
again
pierce and give you iframes at the same time
Nah nah
yeah sounds too op
The bounce is what makes Shield of Cthulhu be Shield of Cthulhu
yeah...
It is actually the og shield for running into things to i-frame thru em
And well the inconvience of bouncing back is esentially what makes it the pre-hm option now
So yeah no need
I wouldn't even call it an inconvenience
Just a difference
s'not really better or worse than a piercing dash
Eh i guess it depends on the situation tbf
Indeed.
Not sure where the piercing dash gets inconvient since i havent tried the new dash with i-frames yet (will soon) but i do have bounced back into a hit with SoC so it defo can be an inconvenience
If you pierce dash into a boss with a large hitbox you can end up inside the boss
like Ravager or Levi
But a bounce dash will keep you safe as long as the boss isn't moving straight towards you
Ooooh, yeah good point
#suggestions-voting message found this old one right before i was gonna repost it
3 more
Are there any issues? If not then im going to bed
And i got another idea…
Why so late
Anyways Auric rogue weapon?
Consumable shuriken/boomerang hybrid
An upgrade to gilded/gleaming dagger?
Auric ball?
I fail to see how this would give purpose to anything lol...
I mean ig it's neat extra stuff but not exactly anything more. also don't suggest auric rogue stuff we have got it covered
Add an auric weapon for rogue
Rogue atm has only 2 options post-Yharon to use on the bosses both being drops.
Adding a weapon would add some more options and versatility rather than having to return to previous tier for that purpose or try to optimize as much with either wrathwing’s low skill ceiling, homing and mediocre dmg or the high skill ceiling, mobility and short range of final dawn. Adding something in between the two would give rogue a weapon that it can reliably use and having rogue spend auric bars on stuff other than the summoning items for the bosses before they fall.
To the scrap pile i guess
||:3||
Yea something i thought of while seeing the npc’s interactions while wanting to see if they said anything about Scal npc
Something neat
But pointless
actually I am. experiencing dementia
I forgot what rogue weapons were gonna add
uhh
uhhh
Auric/Exo ball?
Exaline?
That one you actually showed off the sprite in the now archived drae talk
But for auric i do not know anything
it's litterally just a wip of the exo prism
Bruh

Yep!
too many people have ideas 
that.
Crystaline should get more upgrades imo
each subclass of rogue weapons should have an exo tree tbh
how is it that rogue only has 2 (maybe 3 with exalline soontm) exo weapons
meanwhile melee hogs everything
Summoner has 1 exo weapon too lmao
rogue has 2
yeah personally I would've wanted to see an overhead summon for exo, but it might feel a bit too close to saros in terms of progression
and melee has...
2
10
10, still quite a lot
Kinda goes with how some Elemental weapons have no upgrades
Flowers of Mortality + Elemental Blaster

Melee has two Exo weapons and around fifteen thousand auric weapons
Also what’s ranger’s third Exo weapon
There’s Gale and Magnomaly but I don’t think there are any others
(Unless you count Draedon drops as Exo)
and photov
I am aware
beeping noise is irritating my eardrums
Lower the volume of sounds or the whole game
What's the fucking problem
Beeping was added as a telegraph for the attack change, why would devs delete it?
Maybe
Maybe devs thought "No, they need to fight this miniboss to get that material or else it's not fun!"
I don't know if it is actually removed or not
hmm
maybe check changelogs first before asking something that might've been changed in the update, just saying
Indeed
Ah yes that is why this type of suggestion was not only allowed into voting but also approved by devs #suggestions-voting message
I don't get your point
I might be dumb
Like yeah I understand that some sounds might be louder than the rest of the scene
People are allowed to hear more than one thing at once. Especially if they want to hear the actual music while they fight and NOT JUST the beeping. Another reason to lower the beeping volume specifically is because it’s too loud on it’s own. Certain sound effects of weapons are lowered because they drown out everything else. The beeping might be the same for this person.
i'd say the wording is a bit odd but it's definitely a valid suggestion
I wanted to make an "AS spawner moved to anvil" suggestion #1838284 but just checking, are T2 acid rain drops balanced around post 1 mech or something
@shell tusk that's 1) not a suggestion and 2) you can't get items by donating anymore
No you can't suggest adding specific items like that
Too specific, you COULD suggest making the squirrel staff be used in a later recipe so it isn't just discarded as soon as you get another summon
That would be the closest
ok that’s good enough. I just want it to exist sometime later in the game
That isn’t your first minion o my
Only
It is not changed
You just added additional text
That ain't how it works you stupid

This is uh an Specific Item Suggestion ergo a don't
has the same vibe as the servant of Cthulhu suggestion
How is this suggestion not marked as a Don’t
@shell tusk don't add it at the end
Delete your original text and replace it with the new suggestion
#suggestions-voting message 10 more
#suggestions-voting message 1 more
I think that's going to happen in a a later patch

S. Jewel buff sugg
Finally 
Also I think they have some plans about fleshing out the funny Astral biome in the next-ish major update
Holy shit
Momentum capacitor sugg finally not being ignored #suggestions-voting message

(kinda needs 21 more but it has never been this close for a rework M. Capacitor sugg
)
Thats the only sugg i aint reposting
Cuz no one payed attention
(Until now for some reason, 30 votes is a significant increase)
We need a mod for that
One lunar kunai sells for 24 copper 
^ @fossil robin update your mod
Then what is this video?
I accidentally found this method
it's fixed in 1.5.0.002
Ah, ok.
I think we can ping the owner to tell about item commissions + sugg don'ts
Exhumed Squirrel Staff my beloved

if it wasn't because there's already another 50 suggs drowning them they'd be drowning themselves
well i guess it says something about how people feel about current cryonic ore progression 
loud minority
It is pretty silly that you spawn a new ore but you can't mine it
#suggestions-voting message @outer crane 3 days ago
Also a Flak Kraken rework would be pretty cool
havin to lock onto a target for a certain amount of time to shoot a HUGE munition at them
It's weird that current Flak Kraken doesn't even try to create the illusion that you're firing at the cursor reticle
It's just the reticle dealing damage
"Fires an energy reticle that becomes more powerful over time"
Big disagree on this suggestion, I feel that Miracle Matter should be reserved as the Exo weapon crafting material
but that's me
It should
The whole point of shadowspec is to be available immediately after the last (in this case last two) boss in progression
There's no need to lock it behind miracle matter
The argument of big recipe, which is also the only "reason" this sugg is using also doesn't work
Because it's two materials and there's no direct equivalence in costs
I mean two because they're asking to replace auric bar and exo prism
It's all fun and games until we have to nerf Daedalus armor to be a sidegrade to Mythril because people don't want to use a different armor set for the first time in three years.
Jav could you format it 
what if i didn't
Damn
Weeping atm

yea it seems like a big complaint rn is with cryonic ore being spawnable but not mineable until later
@fossil torrent (Haven't you made suggestions before?)
You need a reason
Yes that is better because I did not, in fact, know that Solar Armor's dash took priority over accessory dashes
And I'm willing to bet many other people also did not know that
sure does!
By explaining your issue, you're increasing the chances that people will upvote your suggestion
explain it to the readers like they don’t know much outside the absolute surface level
it helps
Imma go read the current cryonic ore suggs and see if any offer a solution similar to what I’m thinking
wait i distinctly remember asgards valor overwriting solar dash at one point
though that was last update and idk if anything changed
even if it isn't, i want to dash a lot without the dashes being inconsistent
vrej... solar flare has one of the longest dashes
i dont see why its bad
its litterally the longest
one of the*
Outdated lol
2 patches
or buffs...
his point still stands, it is long
but i don't want it because of inconsistency. i want my dash to always be the same length
jesus fuck? what changes
Asgardian aegis buffed
Elysian nerfed
Cryo lore doesnt exist
Ornate shield
CS slight buff to dash (i think)
Something prob happened to deep diver
(are you gonna remove the ❗ or)
why the fuck am I even trying
Maybe you could come back to try when you're in a better mood?
Ok
Ok how do I do that
edit your message
put a title at the start
then use Shift+Enter to make a line break
You just need to sum up your suggestion in one sentence, so people at a glance can see what it’s about
Then the body text underneath the title is your reasoning and any facts that would support your argument
when hovering on your message, this is the edit button
also you need to give proper reasoning other then "itd be cool"
Suggestions should add something to the universal player experience or the quality/content of the mod that makes sense to everyone, not just you for your preferences!
(all you did was change "itd be cool" to "itd make sense" which is pretty much the exact same thing
)
But like. It has a reason on why it would make sense
personally i dont see it making much sense tbh
just because its supposedly the "early weapon" doesnt always mean it needs a late game upgrade
wulfrum gear doesnt upgrade, neither do ore bows usually
“It only does one thing and I want it to do more things later” is not a reason, nor a natural leap in logic for everyone
throwing bricks get upgraded yes, but to Apoctolith, which is post CClone (iirc)
Sometimes things can just be used for a little bit and tossed. It’s money.
the only real example of this is Copper Shortsword, and thats only in JE
otherwise im pretty sure this almost doesnt happen in Calamity, nontheless nothing this big of a leap
so itd make less sense to exist, atleast to me
Ok I gues
(aka, you should prolly address this because "it'd make sense" doesn't hold much ground)
.
That implies it exists
Big fan of the Moab buff sugg. The Moab is one of my favourite items in the mod but its dogshit
Squirrel Staff upgrade thats even more unreliable than pre-patch Squirrel Staff but can potentially deal the highest DPS. Name it dimensional interloper because yes
MOAB is actually really good for post-mech wings smh
it used to be good but in 1.5 it feels totally outclassed by all other wings
My dumb concept I had awhile back was to literally just... melt the squirrels down into a fleshy abomination that grew the more slots you gave it.
MOAB was already awkward to use but now it's even more restrictive
in 1.5 it got a pretty huge buff, it's really good
it lost jump speed while wings gained all kind of jump speed
wait what
i saw it got increased jump speed
which appears to be a lie 
hm
it's probably one of the best wings for its tier, people just undervalue it
I tried using it in 1.5 but I switched to Harpy wings after a few bosses
I could only get away with using it for some of the mechs
It was really bad for Calclone, Plantera, Golem, Levi, Fishron and everything past that
I think renaming Calamitas to something like "Calamitas' Clone" after you beat it once is a good idea but the point of calling it "Calamitas" is to surprise a new player
i think
i remember somewhere from a dev (?) before that the name Supreme Calamitas would stay likely because it was iconic, but idk if the opinion is still like that among the mod devs
Fun fact; yeah it's the point 👍
Lets go I was right
Same
this
Rift in reality
@ashen warren The reason why they are named that way is to be a "fake out"
Calamitas's death message says "The Calamitas Clone has been defeated", it's like a reveal
Just wanna make that clear to combat all the "makes no sense" in your suggestion
That's the reason why.
yea it's to make newer players beat the boss and go "oh shit if that's a clone what's the real thing like"
Yes, yes, I get your point. However, the spriters are (supposedly) working on concept art for a new sprite for 'Calamitas' to be more like a clone of the real thing. To make more sense. I understand that it's meant to be a reveal and I applaud that, but it simply makes more sense.
I'm sorry if I don't get the point, but I just feel this way.
Well new players might not know what real Calamitas looks like but I get your point
Making the sprite actually resemble a clone would only help their points though
Specially because of the idea of a wacky zany fake in cinematic thingy at spawn
This could be used on top of renaming 'Supreme' Calamitas to simply Calamitas once the clone has been defeated in Boss Checklist or something, but that might take a lot of effort on the dev's part.
You should at least acknowledge the devs' intention of creating a fake-out in your suggestion's reason
Ultimate counter argument reasons in:
Rename everything saying clone pre clone to say calamitas
Make scal boss checklist entry appear after clone is defeated, make the entry not state it is a clone (former is possible and wouldn't hurt at all now that calclone's obligatory to fight cal anyways
Works better than throwing away what the devs intended for no real reason, i think
did it ping
nope
If you edit a user mention into a message, it won't give them a ping notification, but it'll highlight the message yellow for them
nice
I'm reworking it because why not
rework complete
The rework of my suggestion for the discord server known as Calamity Mod Discord has reached its completion.
Sure that suggestion is fine
exactly the vibes I was trying to explain yeah
would be miles more interesting than whatever Flak Kraken is doing rn
there were more enchants in the doc that we left out but i mean like, like, like
6 out of 12 is just half of them so yeah i guess but also its not that many all things considered
yeah i Didn't read the doc, sry about that
Ok at this point i think i'm just stupid
I'm wondering if Giant Clam should get a summon item
because if you don't want to fish grinding its drops can be hell
plus it has a map icon just like Great Sand Shark, and GSS has a summon item and is even listed in boss checklist as Clam is.
yeah
Or it could be crafted with Sea Prisms
since it's Post-DS anyways
I'll make the suggestion
Maybe just have its summon available in Hardmode
since that's when you really should be grinding Giant Clams
anything that cuts down on time spent fishing is an improvement in my book
@idle goblet remember the formatting for suggestion posting
so it can be recognized by the bot or something
My bad
It is formatted correctly
On my end it appears to be, yeah
People like to bold their top lines
but it is optional.

Legit didn't know lol
i'll still do it just didn't know it was optional
s'fine
would mention where the gauss nuke even comes from (ares) but otherwise looks good
I appear here way too often
Is it always a case for the new update that there is a lot of suggs?
@tawny frost ^
And
This is the biggest explosion of suggestions I've seen I think
which makes sense because this has been the longest period of time in between updates
Makes sense
seems alr
Yeah better
Has there been suggestions about changing shadow armour thatve been denied
like vanilla shadow armor?
i mean it's good defense and 21% melee speed
then again, molten armor gives true melee dmg
in cal
crimson also gives the funny regen
shadow is like entirely outclassed by molten bc cal gives it 20%(?) true melee dmg

Is that worth vs life regen
or less than that in which case it should have more
in many cases yes
Sadly it’s 15% movement speed
ok that could use a minor buff
completely fair since sepulcher's benefits gotta outweigh it attacking its owner somehow
yeah, but it also it will pretty much never attack you if you use other minions
does that have to do with the brimstone hearts somehow?
like do other minions kill them or do they take up slots
no the other minions are really good at killing them
dang good to know
no way to stop bros from attacking you though, right?
just gotta be careful with em?
yeah
byeah, the darts can't attack mobs outside my castle and it's pain
Especially since this is where i live
it can't attack anything that's outside unless it's in melee mode
well, it would be less boring if its darts could penetrate walls
don't get me wrong I prefer cooler ways to summon bosses but
if it aint broke dont fix it
if you wanted to make things a bit more interesting, have it be a summon item for ??? instead so you at least keep that part of the natural spawn
ohh
actually its broke

if you check out vanilla a lot of bosses have cooler summoning methods that arent just stupit crafts
vanilla does it very well in fact, because a new player could naturally stumble upon most bosses fishron excluded without trying that hard
🤬
moderators ban this user IMMEDIATELY!!!
also please dont do that, 
headcanon destroyer

it was a joke dont worry
ue ue ue

in the end.. i was the destroyer
I think having the summoner post their defeat like Hive Mind or Perf can be nice
Don't think Ana and Levi have any kinda materials locked behind them
but a summoning item which use is blocked until you defeat them is fine enough for farming purposes
thats true, although it doesnt rectify the problem of people trying to defeat them off tier
let them suffer

they're going in knowing the fact anyways
I'd give a pass to basic-ish summoning items if it's for farming purposes
like Deus with Starcore
what if the summoning item drops from ??? itself
@hollow shell i wanna ask smth
Does #suggestions-posting remove all the messages in one specific day after having chosen all suitable suggestions
it'd be too easy to just kill ??? and use the spawner to casually spawn the two pre hm
which is stupid
Like i cant see the past messasges anymore
It removes each suggestion 24 hours after each suggestion was posted
only people who WANT to fight them consistently pre hm would bother
They are either transferred to voting or, if they have ❗, deleted
Each one has their own counter
I very much don't like locking it that way
it still implies that it's technically obtainable way early on
if ??? drops the summon item rarely, then new players would still have to encounter the boss naturally first, and only people actually looking to fight it reliably off tier would make the effort to farm ??? for said item right
I see so each suggestion has 24 hours for considering

Got it
Yeah, to theoretically ensure that everybody has a chance to see it regardless of time zones
Personally I'd rather have the spawner for these two be locked behind their kill / treasure bag
...both?
making the spawner's purpose purely for post-kill farming or attempts
1% ??? drop or crafted with post levi mats
fair
you can't access AS' spawner early in any way, despite the boss being available all the time
that's what I'm basing this on kinda
a mix of AS and Deus for references
uhh you can't make AS summon item any time?
I thought you could
oh its HM anvil
🤔
mhm HM anvil
dune hopper is good you say?
I have a bit of time to go back into cal rn I think
after I eat I might try slapping malice DS
(As a side note to my suggestion i do am aware i can just exit world and re enter to despawn him but it'd still be nice for commodity)
@grim tusk Not relevant to anything in #suggestions-posting but the NPC proficiency dialogue might be one of the most creative suggestions in recent months

proggers
feedza fail
Idk why but sometimes i get good ideas at bad times, thankfully that time i was able to write it down
Epico
I can't understand shrimp's suggestion
#suggestions-voting message
should this sugg get the 🏁 now that it's been put in the changelogs?
38 - Magic Mirror teleports are only disabled if the player has the Boss Effects buff. - Done ✅
Idk probably not because it's not the same thing
New changelog means that they now can be used outside of the boss
The suggestion suggests to delete the effect completely at least in a form of a config
They are not the same
insert a picture of Giancarlo Esposito
Sorry, what happens when you drag Anahita out of the ocean?
It says that.... It doesn't enrage?
@ashen warren
Somehow??
Like, just having the Repair unit critter as a pet. I don't really have an explicit reason other than the fact that I love the repair unit, so I don't think it's a good suggestion.
so yeah, I'm not sure how legit the sugg would be, but
@hollow idol Repair Unit pet for CalVal perhaps
👀
Maybe, sorry that the suggestion wasn't too legit
it's fine, you can refer to the other suggestions in posting if you wanna know how to write some
Repair Unit is a pet in CalVal already
didnt this get fixed
1.5.0.2?
make sure your mod is updated ig
🧍♂️
yeah it got fixed
What was fixed?
Lunar Kunai price
Hopefully this is the right channel, but do the devs plan on doing another tier list for the weapons again like they did last year?
tier list?
I don't think so
The one on the YT channel
no
That would take like. 24 hours at this point
I would think it’d just be the new stuff but fair point
just curious does anyone else find fighting ceaseless void incredibly annoying? just because of the fact that it moves around a bit too much
feels like a "teleport" type of movement will fit much better than it just moving around randomly and make it feels like sometimes you are not dodging at all
can i quickly comment on the last anahita sugg (yesterday)
The time limit is actually quite fine. I was doing anahita pre-mechs with spear of paleolith and everytime i died i just sat in the ocean for like a minute. always showed up after a minute or so.
Ceaseless void is pretty easy if you do it in a small room with aethers whisper
Just aim to split the bullet and you’ll do ceaseless with little effort
not that he is "easy", just that he is super annoying to dodge
maybe arena issue because I may made my arena too big (because previous ceaseless void required it), but I find the movement of his balls moving at the same time as ceaseless void itself makes it feels like I am dodging and still get hit
oh ok ceaseless void actually move on a timer rather than just because the player is moving away, I guess I am not suggesting it that
im not sure if its even possible to modify Sniper Scope to work with weapons that dont use Bullets, Gel and Stakes as ammo
@quartz bough You could make it clearer in your title that you're referring to the arsenal weapons that are crafted using lab materials and can be charged
and not the weapons that drop in the fight against Draedon and the Exo Mechs
(I think "Ranger's arsenal lab weapons should be able to use Sniper Scope" would clear up any ambiguity?)
why not?
also, Pulse Pistol and Gauss Pistol are magic-type guns
"Miracle matter is now obtained so late in the game it’s basically useless for actually trying to achieve anything"

@rugged jetty You can fight SCal after Draedon. Also, Boss Rush exists.
Draedon Imo is more difficult than scal
But the potential usage still exists, they are intended to be the same tier
If you wanna keep your sugg around you're gonna need to elaborate your reasoning a lot more
cuz it kinda flies in the face of the devs' design decision
(and it would leave Mage and Summoner with no reward from Draedon)
Pretty much all the exo weapons are endgame level imo, probably not as good as the shadowspec type weapons but they're still powerful post-draedon
1.5 Supernova my beloved
Exo weapons are intended to be post draedon so this is never happening
If exoweapons are intended to be post draedon they should be buffed
why would they need to be buffed?
Difficulty is Subjective
But it would not make sense for Post Draedon weapons be buffed if you would say that Exos are harder than Scal if they are considered the same tier as one another
i mean exo tier is meant to be a lil bit better than post yharon for obvious reasons
but as far as kill times go they are
idk redcode ig
damn
but yea
it might be volatile as shit, but most things should be able to be changed
weasle your opinion doesnt count when it comes to pole warper
no it's good
its very good
Epic
pole warper yharim real in 19374
truly
In the w a t e r a r e n a
you have fun with that
please don't use redcode as an excuse for not bein' able to just copy the vanilla effect and apply it to specific weapons, perhaps in a list so that it's easily added to and taken away from
thanks

snark aside, every time someone that doesn't do programmin' uses redcode as an excuse for why somethin' can't be done, I die a little inside
makin' these things work with the Rifle Scope effect is not difficult, not by any stretch of the imagination
(Doesnt sniper scope have like. a requirement to be placed on weapons actually?)
like a "true/false" thing
it's an accessory
I never seen the insides of a Sniper Scope
its effect is handled in vanilla by checkin' what ammunition the weapon in question uses
but considering how it works, it definitely checks for the weapon's ammo yea
i kinda meant the requirement to be y'know. considered "usable with sniper scope"
its effect is handled in vanilla by checkin' what ammunition the weapon in question uses
if ((currentItem.type == 1300 || currentItem.type == 1858 || currentItem.type == 4005) && (inventory[selectedItem].useAmmo == AmmoID.Bullet || inventory[selectedItem].useAmmo == AmmoID.CandyCorn || inventory[selectedItem].useAmmo == AmmoID.Stake || inventory[selectedItem].useAmmo == 23))
scope = true;
Are all ranged Arsenal weapons visually compatible with Sniper Scope? (as in they resemble guns)
this little tidbit here makes it so that, with vanilla's accessory effects pass alone
the Rifle Scope and its upgrades will take effect zoom-wise on anything that uses bullets or gel as ammunition, as well as the Candy Corn Rifle and Stake Launcher
gel..? so you can put a sniper scope on a flamethrower..
actually what's all the currentItem.type checks for
those are for the Rifle Scope and its tinkers
ahh
(4005 is Recon Scope, a 1.4 tinker with the Sniper Scope which mixes in Putrid Scent for even more free winnin' of the video game, because ranger privilege is real)
Would the cestial onion work on journeys end master mode? considering master mode adds an extra accessory slot
don't think so, unless that's changed in tmod 1.4
max acc slot naturally will still be 7
modded acc slots are a thing now for 1.4 tML, but honestly
you don't need more than 7
if you do end up needin' more than 7, I'll be honest, you're really bad at managin' your accs
(or your playing stupidly and mixing difficulties)
Ouch
(that is also a possibility)
(Which tbf i never did even though i mix difficulties..)
(although, if you're doin' that, you've already signed yourself up for bullshit limitations anyway)
(true)
Or you’re playing rogue in Hardmode 
...okay yeah rogue might be a tad too reliant on accs
It honestly gives them more variety without just spamming weapons down tbfh
Melee has a lot of variety but at the end of the day you’re really not gonna use a full hotbar of weapons
Also why is pulse turret remote the worst goddamn thing on the planet
Stealth rogue is kinda limited on both the acc slots and their prefixes
But hey they also get the funny negative aggro
not really
Well compared to other classes
the changes to stealth formula allows you to say fuck all and build mostly mobility with quick modifiers if you want
also stealth no longer gives aggro reduction nor movespeed
It doesn't?
I checked my stat meter from (I forgor what mod is it) and it said I had negative aggro
Stealth rogue has three slots permanently taken by damage accessories until just before ml, do with that info what you will.
I think it doesn't anymore, might need to check
Oh wait I think it was fargo's mutant yeah
what.
i said it as mostly a joke for "now that i think twice, yeah i dont fully see why it wouldnt", byeah i understand the snarkiness there
Mirror, sheath, medallion
Well I tried doing a stealth strike and I saw my aggro sharply rise up then slowly come back down as my stealth turns back
mirror isn't needed
sheath isn't needed
well
dark god is good
but you'll never require using silencing sheath
so at most the important ones pre ML are coin of deceit and its upgrades
actually no
Dark god is very good. Rip you.
so at minimum you only really need a single stealth acc post cultist
Silencing is more optional
Bruh
Yeah I'm just talking about how it can be viable without it
Oh post cultist nvm
and I think I never used more than 2 rogue accs on the pt
tbh though I had E. Glove and R. Medallion
Then I used the remaining 3 for dash, boots, and flight
at most I had a glove acc and coin of deceit tree
Oh wait I had 6 because expert mode
which are more than enough for stealth rogue in 1.5
Ah
Right now I’m using glove of precision, dark god sheath, abyssal mirror
I also had the mirror
The rest is mobility
really?
I skipped defense day at the gym
Stealth regen kinda felt slow but that's probably just me 
It is
Now that I think about it
you'll trade it for fat dmg now, instead of being permanently crippled
It's probably the Reactive DR doing it's thing?
I had all-silent modifiers
So uh, nothing much to say
I'll tell you what though E. Glove's SS effect + clockwork/multiple projectile rogue weapons are pretty good, not sure if it's too good for it's own right
Pulse Turret Remote realistically needs a buff or even a rework to it's function tbfh
is there a QoL mod that lets you shove NPCs out of the way?
no? theres mods that let you pick them up though
uh sure there is.. its called the tome of manipulation
shove. thats also picking them up..
make them hostile and use the YEET SWORD
Heartily agreed.
One time he accelerated to mach 1 before he left, made a really wide turn and ate my rear end
You know using codebreaker again takes exactly a second right
…but doesn’t Contact not consume any power cells?

yea contact costs nothing
there's no reason for there to be a separate spawner for draedon
Okay, I’ve seen suggs as large as entire bosses, but THIS?!
actually i do agree that cal would make a great souls-type but seriously this is not realistic 
soo. how is mine
this might take the record for the most work required for a single suggestion ever
It’s a bit confusing but it prob makes sense if you’ve fought her (i haven’t fought new cal clone yet)
Seems good
@river glen it's confusing if you're talking about SCal or Cal Clone
Plus yeah- they level depending on what side is the closest they are in
I don't really get your point in that part
or the most "non-terraria" suggestion
Does draedon bosses have any adaptation mechanics, like dude said it calculates all the players movements and shit, so I think the bosses should gain resistances to certain shit, just to make it even more overpowered ofc and for lore reasons :)
Aand even adapt to players MS
i mentioned cal clone
aleady
like twice
That's what you call predictiveness
I'm talking about the title
if u ready the sentences it says cal clone...
Also not really sure about what are the dev's take on reactive difficulty
Calamitias Should indicate the direction she will horizontally level herself with the player with
Either way the problem is, both SCal and Cal Clone use the same kind of positional levelling system
Draedon feels like just a boss, not as intelligent as he says the mechs are
Yeah I was thinking if you'd include cal clone in the title to reduce ambiguity, because it's not really clear whether you are citing cal clone as an instance or is entirely focusing in it
Of course for balance sake it would be the most broken overpowered annoying boss in the game
, thohhh
For one, Fab once looked up on adding machine learning into the exo mechs (a totally different thing, where it would use the attack it knows you'd be hit the most) but he then scrapped it
Yeah but it's still tentative on implementation
I still think it's possible to implement, not in that exact fashion but like adapting to weapon dps, mechs adjusting projectile/move speed based on your own mph
@runic wraith What is impractical about his current summon method? Can't you use the finished Codebreaker an infinite amount of times with no cost?
The movement adapting to your speed is already present in some bosses
Though more emphasised in that fight specifically
The gameplay changing because of dps also exists, it's just that it's only about reactive damage
Imagine having to switch weapon midway through fight and also having an element of time pressure, where you need to defeat boss before it becomes too overpowered
If anything
The longer Ares is on earth, the stronger it will become.
Bosses already have that with other aspects
Ik old duke is predictive movement
A. Bosses slow down and weakening if you're holding a True Melee Weapon
B. Their damage values depend on if they are dashing
C. Stall syncing
D. Movement depending on the Player's distance from it
Tbf, little to no reactive gameplay is made towards making the fight easier (excluding the ones that make it fair)
You can sugg for that specifically
ye from balance perspective it's not good but something cool to have
j u st make a game bro
I could only imagine how they'd be clear as the hardest boss in the game, completely superseding scal
Though artemis and apollo alone are that aids rn
@ashen warren Get outta here
Oh is this some meme from another channel, then?
@sharp bison Don't post joke suggs
It’s not a joke, I genuinely want this
@marsh girder you are at fault for starting it
lmfao
Lol
yeah yeah yeah shut up
quite a bingo isn't it
also rover shouldn't gulin's sugg be exclaimed
they have not addressed the obvious issue of... you can just keep using codebreaker with 0 cost
Yeah, sure
I figure that I am missing something, that they're suggesting for a reason
but, they should say what that thing is
they haven't, and as i said, calling draedon doesn't cost anything and does not take much time (if spawn cinematics are ever a reason
I stated i wouldnt actually and it was a joke, please dont execute me
(Also can i be unwarned, its been 31 days)
Can't you DM the bot for that
Yeah but he's been asking since yesterday
Damn
That is definitely a “too much effort” suggestion lol
If calamity ever ascends beyond tml
It will
But that probably wont happen
Devs choose that
Yea lol
Devs decide when its too much to be tml
(Not saying i wouldnt love calamity as its own)
i mean
not that it's gonna happen any time soon but im pretty sure that is a possible endgoal of calamity
They did open up to it in the dev QnA
Then people will begin modding the calamity mod game and the cycle repeats itself.
hollow knight: calamitysong 

wait if that ever happens will calamity mod reffer to which? calamity mod itself or mod for calamity game?
I feel like GSA doesn't need the yharon sons restriction, and just give an additional minion slot upon using an amount
also yeah calamity definely feels like a separate experience from vanilla terraria itself, but being its own game requires much more effort and resources which are hard and will take a lot of time to come up with
I think there's already some kinda counterpoint to this sugg already, that being the auric ore generated is way more than enough for everything
on larger servers its hard to get enough for everyone. And regardless of how much there is, I think that there is no reason that a resource this important should be non renewable
Auric ore is pretty abundant compared to what you'll be using it for
If worse come to worse though
I actually cant think of any other resources that are important that are non renewable
Maybe you can sugg a more passive/indirect way than just slimes?
The item bloat you get when doing mining trips can be irritating
true, it was just the first thing I thought of
maybe a ravager upgrade or something
For one, what about fishing crates?
or that
honestly I dont care what it comes from, just that there is a way to get it consistantly
why slimes
why not ask for like, auric soldiers you kill and they drop auric ore??
🤨
or anything else thats not a slime
Funni slimes haha
as i thought.. 🙄
yea I think that woudl be cool I was just trying to match it to what we already had
Iban hinting about Yharim invasion

Are you volunteering to sprite that iban? How generous 
Auric slimes more like no
It just seems like a resource that commonly used shouldn't be non renewable
Then sugg for a way to get more of it and not for auric slimes
Wildly different things on practice
I updated my suggestion to be more general. I dont care what I have to do to get more auric ore, I just dont want to feel like Im going to run out
you tell that for every other ore slimes in the mod
😔
why are all of them slimes
reminder that charred slime should not exist and despair stone should be the rightful owner of charred ore droppage
factual iirc
reminder that I have literally talked about the Aerialite dilemma for at minimum multiple months if not over a year and to my knowledge nothin' has happened to resolve it

this is just how I am when I'm not burnt out
why must you do this to me
I have like
a lot of suggestions I could be makin' right now
but I'm also not dumb enough to put them in the middle of perhaps the largest suggestion flood we've ever seen and expect them to be seen properly

'tis the main issue with postin' suggs at a time when everybody and their dog is postin' suggs
nobody's suggs get noticed enough to get starred
so nobody's suggs get to dev
so nobody's suggs get done
eeyup
Yes, and I sabotage the hardest 😎
rip
next closest is 245
261
so close and yet so far
Oh my me suggestion got through
(in reality I just want to yeet suggs whenever I thought of one, because any other attempts of preserving the suggs to me won't ever work)
idc if it doesnt reach good requirements it got throu and im happy with it
dear lord
(and I have the memory span of a goldfish)
(just tell me your sugg ideas and I'll write them down for you iirc)
(I'll remember to sugg them. eventually)
(then I'll forgot to ask you the suggs when I wanted to post it)
(then it'll never stop being like that)
yeah my memory is bad
well uh
get a better memory
4head
then you'll remember stuff more, or at least enough to have me write it down and therefore remember it
ez
i can't even download more ram for my laptop
let alone get better memory for myself

suggestion: give @hearty yew a raise

@night glacier your suggestion needs better reasoning
$0 -> $0
he's getting his wages multiplied by 10
I understand the reasoning behind this suggestion but I also disagree massively
because the whole point of making them 100% drops from Malice is that you cut out all the RNG element. You are rewarded for completing the challenge, period.
Are you actually playing minecraft rover or are you idling lol
Half n half
The man with a third eye that watches over suggestions
honestly I think this type of suggestion should be a Don't
the drops were intentionally moved to malice
also, citing death not having enough "exclusive" items is incorrect because it was Rev that had items moved.
the rev drops were intentionally moved to either be obtainable outside of rev, or obtainable from malice
Speaking of donts I know the answer already but asking for a RGB upgrade to the last prism using exo prisms is too specific yeah
and Armageddon was intentionally changed to not have drops outside of specific circumstances
I'd assume so
@hard hemlock you should take what I've said into consideration
personally I don't think that "new players crutch on these, so they should be made more easily available" is good enough reasoning to make such a drastic changeg
if anything, I feel like it does more to hurt your suggestion than to help
Yeah that reason seems to go against what the sugg is asking for?
"The first is that many of these items used to be very useful for novice players starting out in revengeance mode (as most calamity players do) and malice mode is a big challenge even for experienced players."
Yet your suggestion is to make it harder for players on lower difficulties to get these items?
The suggestion is to make Malice drops rare drops on lower difficulties.
Yeah
instead of not being drops at all
so it'd make them easier to get
i'd also personally address the fact that arguably the most important Malice drops (crown jewel, and Counter Scarf) have craftable variants later in progression
"rather than just being exclusive to malice mode"
Okay, I see
Whole suggestion confused me
personally asking for challenge drops to be changed in Malice just feels similar to asking for environmental effects to be removed/on a toggle in Death.
it's unlikely to ever be considered because most of the time these suggestions kinda just.... try to implement the exact opposite of what the mode is intended to do
what confuses me the most about the community's response to challenge drops is that.... a huge majority of them were never used anyways
lets be honest when they say ''challenge drops'' they really mean ''counter scarf''
and you can either A. just turn on malice for a sec and burn EoC or B. just craft Evasion Scarf later in the game
Revengeance-exclusive drops were intentionally changed because it made balancing a headache because throughout progression Expert and Revengeance players would have wildly different loadouts due to the rev drops. So, it was decided to move most Revengeance exclusive drops to all difficulties, and the remaining drops being moved to Malice.
Another reason challenge drops existed was because farming a boss 200 times to get a Legendary drop to brute force your way through progression was generally poor design. Why should this be reverted?
Optional difficulties like Arma and Defiled also lost a lot of their loot bonus functions because it didn't make sense. Why should this be changed?
Why do Malice drops need to be made available to more players if a lot of the most popular challenge drops have craftable alternatives?
literally every popular Malice drop has somethin' you can use instead of it
some even have two
Crown Jewel has Celestial Jewel
Counter Scarf has two things: Shield of Cthulhu on-tier (seriously why does everyone diss Shield of Cthulhu it's good) and
Scarf in Hardmode
Crown Jewel has Regen Band before the tier, and Celestial Jewel afterwards. 
yeah you can also just
instead of needin' Crown Jewel
I can't find any other Malice drop that people really need.










