#suggestions-discussion

1 messages · Page 1184 of 1

exotic stag
snow bobcat
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and... SHOULDN'T there be options other than piercing for attacking groups that will still work when attacking bosses?

exotic stag
snow bobcat
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okay, than have the initial damage not be explosion type, whatever.

small timber
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we are not talking about piercing being superior and you should shut your idea, we are talking about the fact that currently piercing is superior to explosion which is why there isnt many explosion weapons

exotic stag
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so your just saying pretty much there: "have an option that'll do the exact same thing as an already existing function. but make it not do the thing i said"

snow bobcat
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what's wrong with the primary hit damage being one type and the aoe damage being another type?

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so it will function against bosses

exotic stag
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then that'd be a balancing nightmare

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which is another no

snow bobcat
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okay, than have it all be ranged type of damage

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that happens to cause an aoe pop on impact

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lol

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dealing ranged damage

exotic stag
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i dont think your getting our point

snow bobcat
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well I think there should be a viable method of damage delivery other than piercing

small timber
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to put it simply it is down to this: implementing a weapon is a high effort work: balancing, recipes, spirites, animations, projectiles... etc, you must have a solid reason to add a new weapon, preferably if its function are unique/needed to the game

Currently explosion weapons is just mostly outclassed by piercing and many weapons already have piercing, so a suggestion for adding more explosion weapon is not really essential

snow bobcat
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well explosion is a damage type?

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correct?

exotic stag
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its an effect

exotic stag
small timber
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^

snow bobcat
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well shouldn't there be... multiple ways to deal damage that are viable?

exotic stag
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there are

snow bobcat
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so you dont end up having identical builds?

small timber
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ya basically that, it is not that your idea to add more explosion weapon is wrong, it is just that whether the effort is worth it

exotic stag
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theres like 6 classes. MANY different weapons

snow bobcat
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if EVERYONE uses piercing weapons for ranged classes

exotic stag
snow bobcat
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isnt that a bad thing?

exotic stag
snow bobcat
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so if all classes end up using piercing weapons

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isnt that a bad thing?

exotic stag
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no

small timber
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piercing is not a "class" or "limitation", it is literally a weapon property

snow bobcat
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right, if all high end weapons MUST have piercing to be viable

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isnt that a bad design?

exotic stag
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look at scarlet devil

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it hits once then explodes.

small timber
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because not all weapons need piercing to be viable, in fact high damage non-piercing weapons are more effective on most bosses that is not worm, just that explosion is basically piercing but don't do good on single target and don't do good against worm

exotic stag
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some weapons like slick cane would be better off with less piercing infact

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because of how op they actually are

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despite having a gimmick (being that slick cane is small ranged)

snow bobcat
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why must explosion be bad on a single target? what aspect of the code prevents it from being good on a single target or boss?

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and what would it take to make an explosion weapon that is okay against single target or boss?

exotic stag
snow bobcat
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or a weapon that has an explosion effect at least

exotic stag
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and single targets then you can just use ANY weapon

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literally any weapon in the game including something like a copper shortsword can deal with single targets.

snow bobcat
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okay, than have the weapon deal lots of damage on the initial hit then explode after a bit

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which the boss then resists

exotic stag
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bruh thats just even more of an SIS

small timber
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basically if you want it to work that way you have to post a suggestion that is "rework how explosion mechanic works", because currently the impact hit is the same as the explosion damage (as far as I am aware)

snow bobcat
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are there any means for bosses to not resist ALL weapons that happen to also do AoE damage on impact (or after a short delay)?

small timber
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they must, for the simple reason that all explosion weapons dps will be through the roof otherwise

exotic stag
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or pierce weapons

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i mean look at something like slick cane (example)

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Slick cane has infinite piercing.

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so bosses resist that because otherwise you could just go slick cane tank and absolutely annihilate even something like DoG

snow bobcat
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so bosses resist piercing damage too?

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but I thought you said it was really good

small timber
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because the concept of explosion is literally that it deal high single target damage that hit the same (mostly bosses which has big hitboxes) multiple times, so you are multiplying dps

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it is still good, just not "omg it instantly destroy the boss" good

snow bobcat
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no, the idea was it hits several different targets --like a clump of zombies-- in an area once each with an aoe.

exotic stag
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literally

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piercing solves that boom bada bing

snow bobcat
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but I dont want to use piercing. I dont want to have to aim in a line.

exotic stag
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you dont need to

snow bobcat
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i want an alternative to piercing

small timber
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because you don't need a new specific weapon to deal with zombie if you want a summary, all weapons to some degree are to be use against bosses

exotic stag
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also you still have to aim in a line to hit your target.

snow bobcat
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i'd like to be able to aim near their feet or whatever.

exotic stag
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then just

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why

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just aim at them

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your already aiming near them. just aim at them instead.

snow bobcat
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because I want viable weapons that you don't need to aim as well, that don't use piercing as the mechanic, that can hit multiple targets in a small area!

eager dagger
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hello, new to calamity here. :D
i was wondering what settings, which gamemod and what other mod you suggest to me for a long time run with some challenge so i dont get bored :3

eager dagger
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ah thx guys sorry :D

exotic stag
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or grenades

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homing weapons or grenades LITERALLY do the job

small timber
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@snow bobcat I will just give a summary to why adding explosion weapons are not necessary/essential:

Adding weapons is a LOT of work, and this is the main point, otherwise calamity can just add 20k different weapon fit for every unique purpose

Only the second reason is that explosion are outclassed/replaceable by piercing which is currently widely available, therefore making adding new explosion weapons not really needed other than for the purpose of adding variety

deft yew
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good grief if you need to put it in a file that's red flag number one

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number two this sounds like a future boss, which along with yharon rematch is long dead

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check that

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an ENTIRE new boss that just amalgamates a bunch of old attacks onto an existing boss? what is this, the lorde??

lean spear
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I don't intend for it to be too difficult, they are free to change aspects of it

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I had to put it in a file because it's too long

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5725 Characters Long to be exact

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If you're on mobile it won't be able to be read

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but if you're on PC it can be read.

deft yew
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all i can say is, big new content falls outside the lines of what you can sugg

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especially something this darn big

lean spear
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I understand that it seems too far out to reach

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but I wouldn't underestimate mod creators, they are genius, like I said they can change aspects about this

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I don't expect it to be added soon or later.

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But it's just an idea.

deft yew
lean spear
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It's not a rework

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it's a entirely 'new' boss.

deft yew
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"- Any suggestions which will take an extreme amount of time and effort to execute (such as: a new boss, new difficulty mode, new biome, new event, new class, or grand-scale reworks / reconsiderations).
Reason: These are very major changes that require a very substantial amount of work in order to be implemented properly. Entire updates (or multiple) will need to be dedicated solely to fulfilling these suggestions, and that is not realistic considering the dev team's current workload and planned content. The devs are already planning a great deal of content for the future, and suggested content on such a scale are almost guaranteed to conflict with those plans. Changes as significant as these will originate from the devs themselves and not from public suggestions."

lean spear
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Oh I misread that

deft yew
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it's just too much work, for one

lean spear
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then I should probably just delete it

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I don't expect them to actually do this

deft yew
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sorry if i kinda got on you there

lean spear
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It's alright

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I just had this idea for a while

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🤷

deft yew
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"make the calamitas clone spawn the calamitas NPC"
scooza me how did this get through
where's rover when we need him KEKW

lean spear
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lol

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I must have skipped over that part on accident

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I was just rereading

deft yew
white ice
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I want sum big wings

deft yew
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you could at least have more reasoning

sleek turret
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What do you mean about large wings?

gray nebula
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based

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idk whatt the sugg is about but sigma grindset

orchid briar
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Comes in
Asks for large wings
Says they would look sick
Leaves

deft yew
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refuses to elaborate

white ice
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big wingus

sleek turret
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Holy fuck

white ice
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ye

orchid briar
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Those wings are big

white ice
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ye

languid quartz
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@white ice "add because it's cool" suggestions aren't allowed, see the doc in pins

white ice
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gotcha

languid quartz
pulsar marlin
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Large wings

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Fune

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But this❗will be in your suggestion

exotic stag
# white ice

looks like something a dragon would have instead.

white ice
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Yeah, that's what I'm saying

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large dragon wings would be cool

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or like a dragon morph

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idk

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Betsy morph

pulsar marlin
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Or maybe so they can resize and resprite some wing to be a little cooler to look at

white ice
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ye

dapper coral
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wait are you saying that the hand and head eyes do contact damage even when the true eyes are out???

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thats weird

pulsar marlin
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I didn't even notice I'm getting hit by Moon Lord's eyes. I was thinking it was the projectiles

frank stratus
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large wings are cool

dapper coral
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i know that the true eyes used to have contact damage, and that was removed at some point

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i didnt know that the head/eyes still had hurtboxes

oblique frigate
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crimson night's stabber, (and true version)
what do you think?

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it goes stabby

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and prob has lifesteal

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on enemy hits it releases streams of ichor like the bladetounge

grim tusk
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Bloody knife

lost depot
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What mods should i add to Calmity for more content and that both work well

grim tusk
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Not the right channel but lemme find the list i made

earnest raptor
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Hi suggestion crew

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Was there any suggestion that got delivered?

grim tusk
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No but

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2 more votes for mine
6 for the other

river glen
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big wingus

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fucking use yharon himself as your wings

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big enough

exotic stag
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ta da

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i gotcha dude

ruby plover
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i mean you need 270

exotic stag
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nah

ruby plover
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but thats much further to the star req than most others

exotic stag
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sugg's before the new change

ruby plover
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wait really

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ohhhhhh

dapper coral
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pranked

exotic stag
ruby plover
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pfff that was lucky

exotic stag
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byeah

ashen warren
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ow

river glen
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dammit my enrage suggestion is at220

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so close

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seems like people like it

grim tusk
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Light mode :desolate:
Thx so much guys

hollow shell
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@grim tusk

grim tusk
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damn

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but wait that is from a week ago

hollow shell
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I suppose it has

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been a week

languid quartz
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storm had a timer set so the second it had been a week he would resuggest it of course

grim tusk
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its just a mere coincidence

languid quartz
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suuure

grim tusk
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also did the wulf scrap and energy core sink ever got in

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although i love the new pylons now getting cores is easy as hell

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since they spawn other 2 wulfrum bots to their aid, and then the pylon itself

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guaranteed cores for armor

crude geode
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Bruh just use the evil biome light pet or like any other weapon

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Biome blade is already stupid af

distant gyro
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hold the fuck up

fossil finch
languid quartz
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lmfao

exotic stag
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yes btw read this

grim tusk
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problem is

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how do you apply oiled

cobalt pewter
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that is true

grim tusk
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without OoA armor or totality breakers

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(why tf does it apply oiled)

ashen warren
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isnt that old one army event armor set underpowered or sth

grim tusk
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was op with armor mixing but that died

ashen warren
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kinda weak here

grim tusk
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totality breakers + mythril knives thonk

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buffing GS infernoHyperFailure

ashen warren
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hmm

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can discount card work properly now

hollow shell
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@loud ingot Need more reason than that

cobalt pewter
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i personally like the noise additions to PBG (which I assume was this update)

loud ingot
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i added more reason

hollow shell
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Probably shouldn't mention that thing in the very first sentence

oblique stream
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I do not condone the wording of the most recent suggestion but I agree entirely. the beeps are very grating

ruby plover
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Some of the sound effects are better than others. I love the nuke phase change sound effect, but the constant beeping can be a bit. Annoying

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But yeah, god, the first part…

languid quartz
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@ashen warren meme suggs aren't allowed, see the doc in pins

gray nebula
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sigma pilled and based

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balls of the elements

ashen warren
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i said, it wasnt a meme, but sure

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sorry

loud ingot
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+1 husbando of elements

ashen warren
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nope

grim tusk
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Why the fuck, 2 HotE joke suggs with no reasoning whatsoever

deft yew
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wait i thought it already did

silver silo
sleek wadi
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@winter lotus Rampart of Deities still reduces potion sickness cooldown in current build, are you playing with any mods that cause a Calamity rebalance or something?

winter lotus
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no

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also what no it doesnt

sleek wadi
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I just tested it myself with Omega healing pot and it went on 45 second cooldown, not to mention the wiki still mentions to potion heal.

winter lotus
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waitwaitwait i gotta test this for myself gimme a minute

sleek wadi
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Considering there also hasn't been a massive uproar over losing such a nice effect, I think you just might've experienced a bug

winter lotus
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damn

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welp

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time to delet

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if this was a bug

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i have been experiencing alot of bugs

hollow shell
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But
the rest of the reasoning is better now

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As good as it can be for something subjective like this

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aight thanks mate

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@north kelp You need reasoning in your suggestion. You currently do not provide a reason why.

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@ashen warren Same with you (although both of you having very similar but separate suggestions is ill-advised, they'll sap each others votes). Your suggestion could use more solid reasoning as to why it would benefit the mod, if you are intent on keeping your sugg around.

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@cold oracle Your suggestion is not formatted properly. You need a separate title line and reasoning, separated using a line break (Shift+Enter)

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Also what mode are you playing on

hollow shell
hollow shell
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It would be nice
if you elaborated
a lil bit more

north kelp
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😦

grim tusk
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Azuran is probably going min maxed glass cannon and/or having op equipment from other mods and being affected by the reactive DR, which again is barely even noticeable unless you’re playing death mode (where you can feel its there but doesnt do that much) and/or are using a weapon way beyond the tier before the boss was killed (like Celestus vs Providence), he does mention he struggles farming stuff so the only guess is that he’s on malice as it always has rdr

hollow shell
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I hope he is not playing on Malice while farming

grim tusk
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@cold oracle disable malice mode

copper turret
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Three red exclamations in a row? Damn, something's going on

grim tusk
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4 actually

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Also there has been worse

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Having SoD explode sooner would make it better vs ML

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And Luminous does indeed need help

ashen warren
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i suggest to make town npcs invincible when a boss is alive(can't attack the boss) because they dying and never respawn for me

hollow shell
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You can up their respawn rate in the config

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You could suggest that they become invincible, yes
but ya, could look into that config for the time being

ashen warren
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you can?

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they didnt respawn for me

river glen
ashen warren
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eh i used that npc respawner from luiafk and it just flooded my ig chat

river glen
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u can just use npc invicible mod

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if u are really that bothered by it

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fuck i accidnetly pressed enter...

ashen warren
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hmm ok ty

violet dagger
ashen warren
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um

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nebulous core is unbalance with auto pause?

tardy smelt
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see: my nickname

ruby plover
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I do think the fight aside from the bh has become easier, but I’d guess it’s because if the introduction of the 2 bh’s

tardy smelt
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to be completely honest I haven't tried the fight myself but generally this is the kind of sugg you wanna double-check with other people

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just to see if its not your personal bias getting in the way

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just that usually these kinds of suggs request something to be nerfed rather than buffed LeviKek

ruby plover
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It doesn’t have the splitting lasers anymore

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So keeping distance is easier

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But the bullet hells will definitely screw people over, especially new players, so it’s probably more difficulty for some and less difficult for others

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^^^your nickname

tardy smelt
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yeah

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I'd definitely think this through a tad because there's a lot of variables here

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as always, when it concerns difficulty

cobalt pewter
ashen warren
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stop the game when you are going to die then equip nc

ruby plover
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Pfff

fossil finch
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Where's the reasoning

fossil finch
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(Also you need reasoning

tardy smelt
torn crown
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The fight does feel kinda barebones with calcone just shooting and dashing

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also is it me or does Calclone have no stall syncing

glossy stone
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Would it be too much asked to just... revert the changes made to EoW and Hive Mind ?
Needing to fight them underground is really, really bad and nonsensical imho.
What was wrong with fighting them on the surface ?

tardy smelt
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What changes?

distant gyro
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crabulon and all evil bosses have partial enrages on the surface for a while

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you just likely weren't able to tell because they were easy HDfailure

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(+ hot red health bar didn't exist)

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it's supposed to help the players who fight in the chasms

glossy stone
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because they were easy HDfailure
Yeah sure, just spend 2 hours trying to fight both of them, real easy indeed.

distant gyro
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since those areas are generally more cramped and the bosses would be easier as a result

glossy stone
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It might be because I'm on Death Mode, but man, those feel way worse.

distant gyro
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it should be about as difficult as fighting in a regular chasm with lower prep

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byeah it has existed since rust and dust iirc

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or whatever update that made queen bee notoriously difficult on the surface, that applied to all evil bosses as well

glossy stone
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So no changes were made regarding it in 1.5 ?

distant gyro
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nope

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not that i know of

glossy stone
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Guess I'm REALLY underpowered then

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But idk what I'm doing wrong

tardy smelt
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imo surface death EoW and HM were fine... but, refer to my nickname

fossil finch
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Unless malice enrage ai fsr activates in surface (should only be real out of the biome afaik

tardy smelt
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^

distant gyro
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yeah no changes were done in 1.5

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same ol rust and dust enrage

fossil finch
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Anyways destroyer rework because unfair
Asterisk Goes away asterisk

distant gyro
#

did a triple check

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surface = 1x enrage
leaving the corruption/crimson/jungle/mushroom (for the respective bosses) = 2x enrage
malice or both = 3x

tardy smelt
glossy stone
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Even with Ancient Cobalt armor + Flare Bolt :,)

distant gyro
#

lives up to its name

grim tusk
#

@long magnet suggestion needs a title

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And better reasoning

torn crown
#

T. Breaker's SS is not that bad

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But it's hard to milk out as much damage the way it works

grim tusk
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Why use T.Breaker over Burning strife, cobalt kunai or duststorm

torn crown
#

Idk I never really switched out to those weapons when using it

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Last time I used the breaker was on Cal clone, and I'd figure that it would be hard to aim with using duststorm

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C. Kunai in the other hand felt waay too far in terms of progression that it feels as I'm milking it just like pre-nerf G. Mollusk

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tbf though I also milked S. Bombers but at least that's post-AS

grim tusk
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C. Kunai need a nerf lmao

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Duststorm SS is good vs Aureus and Levi

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Freq. Manipulator prob needs those 2 and worms to resist it

torn crown
#

Have you tried K. Catalyst on big hitboxes KEKW

grim tusk
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Yes

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Comedy but not as much as Freq. manipulator

torn crown
#

I got as much as 10-11 hits per SS

grim tusk
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Freq. manipulator on stealth feels viable vs Malice Post-ML aureus

earnest raptor
#

After reading a bit of discussion, I came up with something stupid

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  • Normality relocator no longer requires RoD
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  • it's cooldown is 300 seconds
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  • rod has current cooldown but requires cosmilite and cosmic anvil
small timber
#

generally I dont think Calamity want to touch vanilla changing staff like this yet so unlikely to happen, early hardmode progression change is something that they belive everyone will appreciate/improvement on vanilla which is why it made the exception

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because moving RoD from early-hardmode all the way to post DoG is something else

cobalt pewter
#

t breaker?

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am i missing something.

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I think rover unironically offered a great suggestion for rod

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which is to delay the tp for 1s after use, and the player is locked out from swapping the entire second

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NR is a massive hellspawn and needs a total rework

tardy smelt
icy sedge
#

i think we should not let evil biomes generate in the Sulphorous Sea

tardy smelt
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I don't think they do

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Or they... can, anyway

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Actually nvm they do

icy sedge
tardy smelt
#

It looks kinda funny tbh

sleek turret
#

imo it looks awesome

robust lava
#

Looks like a bug to me

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I also saw someone have this issue with the Crimson too

frail mantle
#

It looks cool but probably shouldn’t happen

sleek turret
#

ye

earnest raptor
#

let it keep as feature

tardy smelt
#

^

icy sedge
#

its annoying ngl

eternal escarp
#

@hexed temple you need to format your suggestion correctly:

(Shift + Enter)
Description + reasoning```
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wdym, SCal wasnt removed HDfailure

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hardest item?

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ah

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difficulty is subjective, so some might still consider her harder

fossil finch
#

Cope

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Seethe

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Mald, even

eternal escarp
#

also old eye scal will never return because its non canon (and pretty meh looking)

eternal escarp
#

based, even

tardy smelt
#

:3

fossil finch
#

At this point just ping @tardy smelt every time needed

eternal escarp
tardy smelt
#

Feel free to

eternal escarp
tardy smelt
#

:true_ending:

distant gyro
#

really speaking here, if you ask for scal to always be the hardest boss then that implies you never want yharim to be out

frail mantle
#

Bringing back removed content is a don’t

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It was removed for a reason

distant gyro
#

which makes you an interesting specimen

frail mantle
#

Although SCal herself might not be immensely visually impressive the rest of the fight looks way better than it did before

distant gyro
#

I don't think world tour scal was the best version of scal

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but to each of their own

eternal escarp
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also isnt current SCal harder by technically because of that BH1 fix

distant gyro
#

bh1, 2, and 5 are harder yeah

frail mantle
#

BH1 got toned down a bit to compensate I think

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Well yes

eternal escarp
#

@LGL#9789

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wait right

distant gyro
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the bullet hells at 100% health, 75%, and 10%

eternal escarp
#

BH stands for Bullet hells, yeah

frail mantle
#

Draedon is a completely new fight that’s way different than everything else in the entire mod

eternal escarp
#

though i am sure that as time goes on people would prolly get used to draedon (maybe)

frail mantle
#

It’s bound to be harder than the boss that’s been in the mod for… what, four years?

distant gyro
#

adult eidolon is intended and designed to be harder but that's just new bosses existing

eternal escarp
#

four years counting world tour SCal?

tardy smelt
eternal escarp
frail mantle
#

Over time people will get used to Draedon and both of them will be tweaked, meaning their difficulty will likely even out over time

tardy smelt
eternal escarp
#

byeah chances SCal's sprite will return to the eye form is slim to non existant

tardy smelt
eternal escarp
#

and her difficulty stayed rather the same, if not somehow slightly upped even

distant gyro
#

also always take old duke as the example yes

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the new boss will usually be considerably harder on release

tardy smelt
frozen hornet
#

Stat nerf?

tardy smelt
#

iirc

frozen hornet
#

Like the funny vuln hex nerf

tardy smelt
#

Yeah she hits slightly less hard now

distant gyro
#

vhex nerf is because of defense damage

tardy smelt
#

Slightly

eternal escarp
tardy smelt
#

(I think)

tardy smelt
eternal escarp
tardy smelt
#

That too

eternal escarp
#

yeah i forgor about vuln hex

frozen hornet
#

Funny how I could barely get past sep phase now

eternal escarp
#

so yeah thats a slight stat nerf

frozen hornet
#

by barely I mean I just can't

tardy smelt
eternal escarp
#

DS tweaks iirc

distant gyro
#

ds tweaks lol!

eternal escarp
#

Ultra fast worm hell of death!

tardy smelt
#

Suddenly everyone dies on the first boss BrimSmug

eternal escarp
#

(old)AD but sand

tardy smelt
#

I say this jokingly but DS has the highest death count of any prehm boss on my current death ranger run

#

For some reason

eternal escarp
#

same HDfailure

#

well not for some reason, he was changed and i wasnt prepared

tardy smelt
#

(its just 18 btw)

eternal escarp
#

7 for me iirc

#

byeah

tardy smelt
#

It just smited me

deft yew
#

DS is quite the irritant now

tardy smelt
deft yew
#

Its speed even after the nerf blew me away

#

Would not recommend it pre-EoC at all anymore

tardy smelt
#

It has good gear tho

#

So yeah wedragud thats cool

deft yew
#

I just can’t stand doing it without a dash HDfailure

tardy smelt
#

Seabow momento

eternal escarp
frail mantle
#

I did it pre-eye a few days ago

#

Wasn’t too bad

fossil finch
#

Simply skill issued

frail mantle
#

Then again I did kinda meme on it with meteor fist stealth strike but still, he wasn’t too hard to deal with

tardy smelt
#

Yeah

#

I was using minishark and gold bow :lo:

frail mantle
#

Now that quick is actually an epicwin prefix it shouldn’t be too hard to deal with the charges if you just take some time to get a nice setup

tardy smelt
#

^

#

My biggest issue with DS is that I needed time to gear up properly and was impatient as hell

eternal escarp
#

@severe peak what do you mean by run away?

#

do you mean like, despawn?

severe peak
eternal escarp
#

so yes, you mean despawn

#

which makes me just question

#

do you fight ravager by just running away?

severe peak
#

no

#

it runs away from you

#

it dashes to far away

eternal escarp
#

Ravager doesnt dash..

#

could you maybe get a video of this happening? because it could very likely be a bug rather then being intended

severe peak
#

i dont have a recording software but ill try and get a friend to get a video

eternal escarp
#

alright

grizzled oracle
eternal escarp
#

wait, is this a MP occurance?

grizzled oracle
#

maybe?

eternal escarp
#

that might explain it better

severe peak
#

i might sound like an idiot but whats mp

grizzled oracle
#

he didnt go far enough to stop the fight for me but i can imagaine it happening

#

multiplayer

torn crown
#

Multiplayer

severe peak
#

oh

eternal escarp
#

my guess is that Ravager's P2 "levitating" attack gets way off because of multiple people, likely making him go flying because he tries to target multiple players

#

so he just bungee's himself out

grizzled oracle
#

that sounds about right

eternal escarp
severe peak
#

alr

#

ill report it

torn crown
grim tusk
#

@hexed temple @long magnet your suggestions need a title

#

And bombastic’s needs better reasoning as difficulty is subjective

tardy smelt
#

:3

hexed temple
grim tusk
#

Well your sugg is getting ❗

#

Too bad

hexed temple
#

ok

grim tusk
#

Just edit it or get ❗

hexed temple
#

ill go ahead and react with that

eternal escarp
#

(you cant)

#

(only mods can)

hexed temple
#

oh true

#

lol

eternal escarp
#

if you dont want to edit it, just deleting it would save peoples time ig

#

(and save you getting pinged for it)

hexed temple
#

ah true it is annoying getting pinged

grim tusk
#

How tf did you @stoic gate got those values?

fossil finch
#

Uh no this is not how

#

This is not how it works i think

grim tusk
#

Also pretty sure the textures would take equal or more space

eternal escarp
#

yeah im not sure thats how files work

#

itd likely be more or less the same amount of space

stoic gate
#

using a old-ver tmodloader allows you to extract a mod and get its texture simply

fossil finch
#

Idk at this point I'm just pinging dom

eternal escarp
#

(hell if its diff sprites for each thing wont it make the game run less well because it animates multiple things rather then 1 full sprite? idk im not smart)

grim tusk
fossil finch
#

Anyways uh

eternal escarp
#

also the sprites are just
existant on a public drive in CalArts iirc

grim tusk
#

Also pretty sure the method would take more space as you would have to add calls to the textures on the code

stoic gate
#

it's like this now

eternal escarp
#

yes that is how animation sprite sheets look

#

also the issue with making them diff files, wouldnt that call for needing more entities to load each seperate file rather then 1 entity (Ares himself) loading his whole body sprite?

stoic gate
#

and this is what I'm suggesting

eternal escarp
#

yeah we understand

eternal escarp
#

and wouldnt making more entities require like

#

more code

stoic gate
#

it WILL occupy much much less space trust mewegud

eternal escarp
#

which would mean it would infact take more space?

stoic gate
#

yes it needs a bit more code

#

no

eternal escarp
stoic gate
#

code is much smaller than texture

eternal escarp
#

while that is fair, im not sure how seperating the files would magically make them smaller

fossil finch
#

This wouldn't cut down on texture size much though

eternal escarp
#

yeah, youd get the same file size

stoic gate
#

calamity has 23M code and 950M texture

eternal escarp
#

but you still add more code lines

stoic gate
#

it will

eternal escarp
#

which in summary would increase size rather then lower it

tardy smelt
#

No it wouldn't

stoic gate
#

the face only changes a part

fossil finch
#

Also calamitymod.tmod is a whole
35.761 kb
Amazing

tardy smelt
#

Code is way smaller than graphics

fossil finch
#

Ik tmods files are like
Zips

#

But were are you exactly getting the gigabyte count from

stoic gate
#

you can make frames of the face like this

eternal escarp
#

would cutting the files actually make the thing be generally smaller in size?

stoic gate
#

yes

eternal escarp
#

how so?

fossil finch
#

Dom our savior will give an actual answer in about 3 years

eternal escarp
#

(you realize dom isnt online and you couldve asked ozz who seems online)

stoic gate
#

man I need someone knowing how to do modding and he will instantly understand

gray nebula
#

i mean

#

besides the laugh

stoic gate
#

💦

fossil finch
#

Dom was away when in pinged him

gray nebula
#

most of it woulds till take al ot of space lol..

fossil finch
#

So like
Idk

gray nebula
#

also 90 frames is EPIC!

eternal escarp
stoic gate
#

tmodloader: out of memorySandJudge

gray nebula
#

but fr like idk , separating the glow and stuff in another file wouldnt really do much since itd have to be put in a separate file thats still big

eternal escarp
#

yeah thats what i was thinking

fossil finch
#

Getting an oom because of ares having 90 frames is like getting an oom because you booted up terraria and opened a chest will all animated accs in the mod

eternal escarp
#

youd still need a big file for all or most of those 90 frames

#

you just seperate the files

#

which could be, convenient ig? but im not sure how much space it actually cuts down if any at all

gray nebula
#

like , you would save up on 4 empty frames at the beginning of the first chargeup anim for ares

stoic gate
#

I said that because there also is frames using repeated animation with only a bit changed

gray nebula
#

chargeup 2 and attack all use all the 12 frames from the loop

#

retardation yeah? lol

#

all charge stages glow the same but they pulsate more frequently and brighter and sadly its not rly easy to just compartmentalise that

eternal escarp
#

(damn the mouth is a glowmap?)

gray nebula
#

thats not the glowmask lol

eternal escarp
#

oh

#

damn HDfailure

gray nebula
#

its just the animation layer for the attack without the static ares base

eternal escarp
#

ah, makes sense

gray nebula
#

well i mean the base has moving cables but thats it

stoic gate
#

for example
f1: mouth open, light on
f2: mouth open, light off
f3: mouth close, light on
f4: mouth close, light off
f5: mouth open, light on, but another light off
like this, you will need 8f for the animation
but with what I said it only need "base, mouth, light, another light"
now you only need 1+2mouth +2light+2another light"
what's the most important, the separated frames don't need a large space like a glowmask does, you can use a part of them, like the picture

gray nebula
#

stop focusing on the mouth!!!!!!!! !!! ! !! ! ! !!

#

grahhh

#

the mouth is the only part of it with like, 3 frames

#

i mean 2 in the laugh loop + 1 for the default

stoic gate
#

the gif you put

gray nebula
#

its not just "light on" , the lights dont just turn on and off they have multiple states that chain together

#

grahhh

stoic gate
#

ahhh

gray nebula
#

like its complicated and theres a tangle of frames

stoic gate
#

lemme make one for example

eternal escarp
#

aseprite frame hell

gray nebula
#

plus i mean

#

its not like its a modular thing

#

its just 4 animation loops of 12 frames each

#

one for the idle, two for chargeup, and one last one for when he attacks

#

its not like "ah shoot we need to have a separate version of every single anim where he laughs and where he doesnt laugh" because he only laughs in the 4th anim loop

stoic gate
#

I must correct myself that it's not Ares who has 90frames, it's Artemis

#

Ares has 48 frames and I'm making what I said

earnest raptor
#

I think we should ask shitmodloader to optimise themselves first

#

rather than micromanaging every repeating sprite into its own file

exotic stag
#

^

stoic gate
#

if we could make tmodloader stop "out of memory" 'cause of large mod file, this issue won't exist anymore

grim tusk
#

Tmod 64 bit

stoic gate
#

I must say I like the sprite very much

#

but the out of memory issue annoyed me very much when I'm doing my modding

#

it leads to the crash of the game every several "reload mod"

near spoke
#

You can switch linux or mac os

#

I heard that terraria already 64 bit in there

stoic gate
#

it's a simple example, "separated" one and current one

exotic stag
#

yeah default mac/linux is 64bit tmod

near spoke
#

And linux is open source and way more safer than windows

exotic stag
#

the only reason its not as popular is just because "windows easier. windows more well known. windows feel good"

#

byeah getting off topic

cobalt pewter
#

feedza sugg anything that isn't related to stealth challenge (impossible)

#

(okay the shards one is faintly related to me haging over getting Nychthemeron and Equanimity)

unique reef
#

i never noticed Ares' mouth moved

exotic stag
#

from all the clips i watched i used to think ares was just a spider

stoic gate
#

should I post that as a bug?

hollow shell
#

That may be worth posting in bugs yeah

#

Infinite stealth strikes

stoic gate
#

it's scary lmao

exotic stag
#

hey rover quick question: can you ask someone to test spear of paleolith vs levi rq. since i tried it b4 and it was kinda busted.

hollow shell
#

I can try

exotic stag
#

aight

exotic stag
#

and aim up too

hollow shell
#

Thanks

grim tusk
#

What is it with post-Plant/Cal tier rogue being so bad now

#

Frostcrunch which felt amazing on 1.4.5.7. even with stealth now feels pretty bad

#

Powercreep really hit that tier

#

Specially with the AoE demons mech tier has

exotic stag
#

i messed up on the title

hollow shell
#

Well the lore is that they're being resurrected anyway

#

so it still
technically fits

exotic stag
#

ah

hollow shell
#

@severe peak Do you mean "despawn"?

exotic stag
#

just thought cause y'know. you dont fight them in the actual fight

#

(only once. not twice)

vocal grotto
hollow shell
#

I wouldn't think that a PNG of mostly empty space would be that much larger than separated PNGs with the empty space removed

#

I thought the PNG format was good with large sections of identical color?

#

Unless I'm misinterpreting and the large sheets also contain other redundant info

vocal grotto
#

I'm pretty sure it's saved in a pure way
As in, each pixel contributes 4 bytes in the form of its RGBA values

#

This means that Ares' body is 1320x2016x4 bytes in size, or about 10.6MB

hollow shell
#

That doesn't seem right, cuz that implies that PNG is like the WAV equivalent for images, and as such it should always be massive

#

But there are instances where PNG files are smaller than "compressed" versions of the same files, particularly for images with limited palettes

#

like sprites

vocal grotto
#

Then that means that TML's memory calculator is incorrect

#

usage.textures = mod.textures.Values.Sum(tex => tex.Width * tex.Height * 4);

hollow shell
#

Ares's body sheet is 96.4 KB in the source

#

Glowmask sheet is 72.6 KB

vocal grotto
#

Then perhaps it's stored in a different way in memory then. I'm not sure tbh, since I haven't extensively looked into XNA's texture loading pipeline
Or this is simply outright wrong

hollow shell
#

I'm going to assume that Terraria/tModLoader/XNA is simply far less efficient at texture loading than the PNG file format is.

vocal grotto
#

That would make sense to me, yeah

hollow shell
#

The entirety of the Calamity Mod source is 48.0MB (74.7MB "size on disk"), code and all, even sounds (but not music)

#

yet the memory is storing almost a GB of textures alone

exotic stag
#

did freqmani recieve changes at all? cause in 1.4.5 it was kinda the same as the new sugg's asking

distant gyro
#

the change is getting gigabuffed by stealth formula

#

there are weapons that were expected to get hardbuffed by that formula but frequency manipulator was not one of them

earnest raptor
#

tML just decompresses it for game

#

as most of engines, really

dapper coral
#

hahahahaha stealth

#

ill look at freq in a bit ig

#

(i wonder if now would be a good time to ask if we should just eliminate balancing suggs altogether)

potent veldt
#

I think there should be a separate way of discussing balancing stuff

#

Because suggestions, bugs, and help aren't any channels that really fit it

dapper coral
#

imo the process of asking for balance changes should be like "helo tester person i think this weapon is good/bad pls check" and then tester person checks and sees what happens

#

it really shouldn't go through suggs at all tbh because it's something that could be checked even before it makes it to voting

hollow shell
exotic stag
#

anyway hows the uh. paleolith test goin

dapper coral
#

yeah i figured

#

we could create that list and then maybe if a balance sugg comes in, you/one of the regulars picks a person to ping

potent veldt
#

Yeah I didn't see it in the donts, which was why I tried here

#

Sorry for the inconvenience

dapper coral
#

people are gonna bring them here regardless but i can't think of a way for people to see a list of testers more conveniently and easily

#

dw about it seberian

dapper coral
eternal escarp
#

good to know that

hollow shell
potent veldt
#

I see

exotic stag
#

aint laser spam just destroyers normal thing?

hollow shell
#

(I have heard some things about Destroyer on higher difficulties, so I'm gonna trust this guy's word)

potent veldt
#

Destroyers Death Mode fight was, eh

#

It was ironically my hardest mech fight

#

My main issue with him was that because he's so long, the lasers can be difficult to see coming if he's looped in on himself

#

Especially later in the fight where he just kinda flies around without any blocks

river glen
#

"FYI: Just a suggestion, cause... I want to..." poor reason

hollow shell
#

@cobalt laurel No new boss suggestions

#

Also far too specific

#

for our sugg system

river glen
#

how is mine...

hollow shell
#

It's fine

#

A problem that has been addressed by suggs before but, s'ok

sleek wadi
#

We've had suggestions for duplicating shrine items in the past, I'm not sure how they were received by devs though if at all

hollow shell
river glen
#

its not about duplicating shrines

hollow shell
dapper coral
#

they have all been rejected

#

as far as i can tell

sleek wadi
#

I say duplicating shrine items because that was the way to keep its multiplayer intentions pure

hollow shell
sleek wadi
#

Some ideas were making NPCs sell it while having the shrine item in inventory or just having a recipe that spawns a copy of the shrine item without using up the original ala alchemy table

river glen
#

well... i.. dont know then... it seems unfair to having to cheat it in

#

and it seems unfair to having no access ot it at all or 1 per person

#

if the item is rewarding enough for the player to go ouut of their way to look for it it seems reasonable... at least from my perspective..

hollow shell
#

I'm pretty sure the philosophy the devs had was
it's okay if only one person gets to use the shrine item

#

You can still keep your suggestion around though

river glen
#

sure...

#

i doubt it will reach 270 but idk

#

the enrage suggestion that i had did much better than i thought

#

so idk

sleek wadi
#

It won't reach 270 because nothing else has, suggestions have been getting drowned

#

Only thing that fixes that is either less traffic or Rover pushing the emergency button

hollow shell
#

142 suggestions after the star req was raised and the Drae update was released

#

Period of about 12 days

exotic stag
#

and how many passed?

hollow shell
#

For reference, there were 130 suggestions in the 2 month span between September 16th and November 16th

exotic stag
#

did none pass?

hollow shell
#

No suggestions have passed since Drae update released

#

I see two suggestions that surpassed 240

#

but no further

exotic stag
#

jeez

hollow shell
#

I'll very likely do
something
in like iunno two days cuz that'd be 2 weeks since the flood started?

cobalt laurel
exotic stag
#

insert: SIS again

hollow shell
#

@clear flint That kind of suggestion isn't allowed in our suggestion system
That's what we call a Specific Item Suggestion

clear flint
#

my bad
like i said, this was my first time doing this sort of thing

hollow shell
#

Yeah it's aight

obsidian cove
#

There’s a doc of all thing you cannot suggest in pins

cobalt laurel
#

I thought a pomegranate boss would be cool...

hollow shell
#

We have a document in the pins, here and #suggestions-posting, which lists the kind of suggestions that aren't allowed

#

It's a bit of a long list cuz there are a good few things that the devs will not implement

#

But, when you make a suggestion you can skim it or CTRL-F on it to make sure what you're suggesting isn't disallowed

fossil finch
#

Reasoning+config bloat or whatever+is it really something people will use as a config or a thing 99% of people will use as an unnerf button

last mirage
#

Nerf DoG

fossil finch
#

Eight billion people on their way to tell you dog is underdeveloped and would require to be buffed actually

#

@tardy smelt moment

versed peak
#

I mean if someone likes the nerf they would keep it on

#

if they don't why shouldn't they have the option to revert to vanilla behavior

exotic stag
#

(also it was to prevent cheese)

#

(because you used to be able to do cheese with it)

fossil finch
#

Who would keep it on though

exotic stag
#

no one

fossil finch
#

This is one of the cases very few people woild

exotic stag
#

unless they use cheese

fossil finch
#

Even people who don't mind the nerf would prolly turn it off for commodity of being able to return to theur homes while a boss is alive

#

Then the config becomes useless

exotic stag
#

^ it would instead just become like what it was before

versed peak
#

I don't see the harm in having the option

exotic stag
#

the option would just become the normal.

versed peak
#

how is that a bad thing

#

I feel like if "no one" would keep it nerfed if given the option, that's evidence that the nerf is terrible

exotic stag
#

they nerfed it for a reason

versed peak
#

if it's a good mechanic then everyone would leave it on

fossil finch
#

Not really?

#

That's not how it works

#

If you made a config to make all the weapons op a lot of people will turn it on

#

That doesn't mean it's good

#

Heck, every op thing that was nerfed could be applied the same logic and it just wouldn't work

exotic stag
#

things r nerfed and buffed for reasons

versed peak
#

I don't see a compelling argument as to why they shouldn't be allowed to aside from maybe config bloat as you mentioned

#

which would be reasonable for making individual weapons OP, but like this is literally just a single toggle "Vanilla Magic Mirror Mechanics Yes or No"

#

and we already have a "Gameplay changes" config section

fossil finch
#

Those are even more minor than this though

versed peak
#

one of them completely reworks hardmode progression

fossil finch
#

That's for mod compatibility

#

While it is also helpful for people that don't like it, mod compatibility would be the most important part of it

#

... And it does serve it's purpose of config instead of set thing, unlike these one would in practice

#

You're still though lacking a critical part to this, why

versed peak
#

I know why this change was made

fossil finch
#

"Because i/some could/would want this reversed" is not really a reason, so yea

versed peak
#

why not

#

if someone has more fun playing with the vanilla game mechanics, why shouldn't it be an option to revert back

fossil finch
#

That's extremely broad and could be applied to like, every change in every mod though

#

Suggs stand on whys, not on why nots

exotic stag
versed peak
#

vanilla mirror mechanics

fossil finch
#

I mean that's not really a solution either

#

But still

versed peak
#

I like the new content in the mod, and I understand the reasoning behind the change to the mirror mechanics, which is why I'm not advocating for it to be reverted back

fossil finch
#

Can you just answer why with the answer not being "why not"

versed peak
#

what do you mean

long magnet
#

Maybe what may work is to make it expert or Revengence mode exclusive. Meaning that a new player won’t run into the confusion

fossil finch
#

That'd kinda defeat the point of it uh

versed peak
#

I mean then they'll just be confused in expert mode

fossil finch
#

Rev+ exclusive vanilla changes where abolished long ago so normal and expert wouldn't shit themselves

#

So I'd doubt they'd be willing to do that

#

Also boss effects tooltip does exist, even if people tend to not read anything

versed peak
#

anyways, I've provided a reason "why," and that's so that people can choose whichever option they think is more enjoyable to play

#

if people enjoy it being more challenging then they can leave it on default

fossil finch
#

Weaksuce reasoning imo, because the same could be said about having configs for everything ever
But whatever

exotic stag
#

also why'd you label it as semi of a bug report

#

this part looks like its labelled as a bug report lmfao

hollow shell
#

🤔

#

I don't interpret it as that?

versed peak
#

I didn't mean to make it sound like a bug

long magnet
#

Neither do I

exotic stag
#

well to me it kinda looks that way (cause of probably all the people labelling that way to me)

#

(or what i've seen)

hollow shell
#

But uh yeah this suggestion is uhh

versed peak
#

after being confused by it, one of my friends reread the tooltip and saw that was added to it

hollow shell
#

Adding in configuration for nerfs like this isn't a good idea for reasons that've already been explained

versed peak
#

I then figured out which mod had the change

hollow shell
#

People dislike things being changed against the player's favor, even if it's a good balancing decision

#

Very few people will choose for Mirror to be nerfed if the option exists

fossil finch
#

That's why you never use nerf in the title of your sugg

long magnet
#

It tends to keep calamity’s difficulty I find, meaning you can’t keep hugging the nurse during providince for instance

versed peak
#

I don't buy that argument

hollow shell
fossil finch
#

Use change or rework

long magnet
versed peak
#

plenty of people play games on harder difficulties because they find it more enjoyable

#

if it was as you say, everyone would play on normal and nobody would play on expert or master mode

fossil finch
#

This is a balance thing to a single item though

#

Not a difficulty

#

It is very different

versed peak
#

still the premise is the same

long magnet
#

Well at least I do, but sometimes people prefer a laid back experience

fossil finch
#

It isn't really

hollow shell
#

The difference there is the level of intricacy and customizability

#

and the nature of the difficulty changes

#

Like,
a boss's AI being changed to be more difficult is a different kind of difficulty
compared to being restricted out of an option

#

If you feel that strongly then you can keep the suggestion up I guess

#

But it'd be nice to include counterarguments

#

about why this wouldn't be an instant config disable for almost all players

hot zephyr
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@clear flint izzy's reload perk wouldn't work in Terraria

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besides Rancor is pretty close to 1KV as is

hot zephyr
#

you can't reload in Terraria

clear flint
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i was thinking more of like "hold to charge"

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but besides, the idea got shot down

hardy dock
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Calamity anticheese is excessive

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The mirror and recall potion nerf was frankly unneeded

hot zephyr
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something funny is that the class best fit for something like Izzy would be Rogue, just yeet the gun. the stealth strike can be honed edge lol

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mirrors being disabled is extremely unlikely to become a config, much less be removed

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a lot of config options were removed in 1.5 for being bloat, config options are pretty much reserved for essential changes

hardy dock
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It’s Fab’s mod and his choice ofc but that change is really hated and I don’t think any casual players enjoy it and I think maybe there’s a point where he should listen at that point, that’s just my two cents though

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Not like he’ll see this message anyway lmao

hollow shell
hot zephyr
#

Indeed

cobalt pewter
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@hollow shell banish

languid quartz
#

now that is a suggestion taxevasion

hollow shell
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@alpine wren haha
Do not post joke suggestions please

cobalt pewter
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just read the last sugg in voting

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....you don't use table and chair in your homes?

hollow shell
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Crafting tables are more space efficient DimensionalInterloper

cobalt pewter
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i never saw the crafting station for the watches to be a problem, even though they're definitely a bit jarring, since watches are the only purpose

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in my series of shoeboxes I am bound to have a set of chair and table

alpine wren
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Alr mb

fossil finch
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I use tables cuz they save 2 wood

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Important

dapper coral
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honestly i feel like the fact that table+chair is a cringe requirement is a bigger issue than the fact that it's commonplace because of npc stuff

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like yeah it's usually easily obtainable but why

fossil finch
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Also I'm building things actually now so lol

cobalt pewter
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yeah it's definitely out of place because the combination isn't really used for anything else

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but it isn't really mentioned in the sugg

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instead it focuses on the station being mostly for furniture?

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idk

hollow shell
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(I'm always slightly frustrated when it comes time to craft the watch
But I kinda like that it's at least something different)

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(Gets me out of my typical crafting station room, even for a moment)

cobalt pewter
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I should get one of those compact crafting rooms later for funsies

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haven't figured that out for cal

fossil finch
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I remember that sugg about crafting themed items in themed stations

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Like how aerealite stuff is made on sky mill

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I liked that sugg because variety!1!1! But nobody else did
Fun times

cobalt pewter
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and people DESPISE that!!1!1!11!

dapper coral
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why crafting room when magic storage

fossil finch
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Trolled

hollow shell
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I would enjoy if crafting unique items made you do a little minigame that was themed to each crafting station
particularly for potions actually
so that crafting isn't as boring as single clicks

s'a thought I've had for a while
though it'd prolly be best as its own mod and also very difficult to execute

dapper coral
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that would be great if the very well-coded game terraria wasn't the base for it

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custom UIs are ass as it is, good luck trying to do anything extra on top of that

fossil finch
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Just make the minigame give access to the click craft thing

hollow shell
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That's also an option yeah
Would probably be easier to intercept the vanilla code that way
Made it so the tile is not considered valid for crafting until you do the minigame thing

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instead of having to intercept the very code for crafting itself

gusty geode
#

Not trying to attack anyone here but
Why do I have a feeling that watch sugg was made by the type of person who unironically uses that infinite-town-NPC exploit with the weird-shaped house
That's still a thing right

hollow shell
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I don't know if it's still a thing but yeah I know what you're talking about

cobalt pewter
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ah

ashen warren
#

uh

gusty geode
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I'm generally a ridiculously friendly and accepting person
But if you do this you disgust me

ashen warren
#

is it normal for scal(town npc) to stay normal in boss rush

hollow shell
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Yeah I think that's lore actually

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All the bosses you face in the rush aren't the real ones, they're imitations

ashen warren
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oh ty

hollow shell
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copies

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ye

ashen warren
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i thought it was a bug or sth

hollow shell
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It's the same reason why the Rush SCal doesn't say anything

cobalt pewter
#

none of the BR bosses have any dialogues?

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even dog?

hollow shell
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Nah it's just a thing for SCal

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cuz of how talkative she normally is

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DoG just says like, fight stuff

cobalt pewter
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ahh

gusty geode
#

Idk if suggs regarding the BR are allowed but it'd honestly be kinda cool if, rather than just silence, BR SCal had some creepy dialogue alluding to the fact that she's not real, maybe talk a bit about what Xeroc's up to/allude to Noxus

hollow shell
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You could suggest that.

cobalt rose
#

been thinking about suggesting to add more campfires and torches to calamity, are there already plans to do this or can i go ahead and suggest it

ashen warren
#

can i suggest to buff wulfrum enemies in hardmode

deft yew
#

are there any post-DoG wings besides silva?

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it's been really bugging me

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(before i go and make a sugg to add a cosmilite booster or whatever)

fossil finch
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Cosmilite booster has been planned for ages

deft yew
#

ah alr

hollow shell
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Indeed. We're technically still waiting for an acceptable sprite for it

deft yew
#

oh dang ok

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what would its special bonus be, decrease godslayer dash cooldown or smth?

hollow shell
deft yew
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since silva makes the revive heal you more

hollow shell
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And yeah probably something like that

tawny frost
#

one person can suggest many things right

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but cannot be spammy

deft yew
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2 per day iirc

tawny frost
#

wait lemme check the last suggestion

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kek its 2 days ago

hollow shell
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(tbh I should've had the foresight to change that to 1 per day before the update dropped)

fossil finch
#

"We're not buffing moab to despite defiled players"

  • Merkalto
deft yew
#

thing is i have never played and will never play defiled in my life

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my analogy not to use it in defiled was that it's wings anyway

hollow shell
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Make Defiled also disable all additional jumps HDfailure

cobalt pewter
#

oh one of my suggs have gone to voting

hollow shell
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Make Defiled also disable any and all upward movement HyperFailure

cobalt pewter
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time to make another one of Astral Armor

cobalt rose
deft yew
#

sensible

hollow shell
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Also Zavadurr it may be worth mentioning Basins in your suggestion

cobalt rose
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ogh

hollow shell
cobalt pewter
#

I wonder why astral armor doesn't give even a slight bit of +max stealth value

deft yew
#

astral and not titan heart?

cobalt pewter
#

but otherwise i quickly thought about sugging astral armor to be more oriented on Astral Infection improvements instead of whatever useless shit it does rn

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yeah, astral

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the useless post cultist armor

deft yew
#

yeah it's...

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let's be honest it's stinky

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funny thing is it's rogue's only option besides hydrothermic

cobalt pewter
#

astral is classless

deft yew
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yes ik

hollow shell
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Astral armor has rework plans

cobalt pewter
#

👀

hollow shell
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But feel free to still make a sugg about it

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and how it fucking sucks

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currently

deft yew
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literally only rogue gets a use out of it because every other class has something way better

cobalt pewter
#

TRUE!

cobalt pewter
#

it doesn't have bonus stealth, so you can't use stealth at all

deft yew
#

stealth buffs probably shoved astral under the bed for good grublaugh

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the only thing it gives that's even useful anymore is omniscience potion effect

cobalt pewter
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hence my sugg to remove the armor set limitations on stealth