#suggestions-discussion

1 messages · Page 1183 of 1

small timber
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hmm i vaguely remember some changelog stating that boots max speed is now affected by move speed bonus, so I thought 8/10% ms from lightning/frostspark make it faster

cobalt pewter
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Having Ice themed alcohols would be cool

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Perhaps when Permafrost is around as well

hollow oriole
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A smoothie

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Or a slurpie

cobalt pewter
#

Fuck wrong reply AA. AA A A

hollow oriole
#

Yes, the smoothie

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The hottest drink

small tusk
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lmao I was wondering why we were talking bout alcohol, then I went back to posting lol

cobalt pewter
#

Also if Eskimo boosts ice weapons, a couple other armors should also boost nature and fire

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Balance

grim tusk
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Obsidian outlaw, and molten boosting fire
Tiki, Fathom, Beetle and Silva boosting nature

royal tapir
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Can confirm testing w/o anything else except Hermes Boots that I got up to 31 mph

cobalt pewter
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I feel like early and late game can have those

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Depends really

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On the distribution of fire, ice and nature weapons

small timber
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The following are the numbers I tested:
No boots = 23, Hermes = 30, Lightning and Frostspark both = 35

hollow shell
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Okay cool, so Hermes is still better than no boots

small timber
#

I will try to pair with swiftness to see if it change

hollow shell
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Thank you

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(curious about this though)

small timber
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26,31,36,36

hollow oriole
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I think I was dumb and frogot I had swiftness pots, Cus I had alch npc mod

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Honestly I use the mod so much I just froget I have them

royal tapir
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Angel Treads - 39
Seraph Tracers - 45
Elysian Tracers - 49
Celestial Tracers - 54

fossil finch
#

This kinda makes cryo drops implode again

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Having two sets of the exact same thing back to back

hollow oriole
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Also, not trying to be rude, but are there any more content planned for calam mod? Or will there be a decent hiatus from updates?

fossil finch
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Also who said cryo is pre mechs ultimatesmug

cobalt pewter
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Cryo is available pre mech, at least that's they want to tell

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I guess

hollow oriole
fossil finch
#

They're the same tier, do not fool yourself

hollow oriole
#

You just gotta beat it aKoigineer

fossil finch
#

Therefore it makes sense

cobalt pewter
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Unlike AS which is available to spawn freely post 1 mech and Brimmy is only spawnable post 2 mechs

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(hate)

fossil finch
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  • it's better to just keep it there than reworking cryo spawn just for this or bringing them back to pre mech tier
    Not like cryonic spawning is a thing lorewise, same with all ores
    They're already there
hollow oriole
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Also

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The new ore rework is interesting

small tusk
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I just think cryo should be useable before killing 2 other bosses

fossil finch
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I don't and i have a fair amount of reasons as to why

cobalt pewter
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Make cryonic available post plant

sleek wadi
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Cryogen still drops weapons and permafrost who also sells weapons, there is still incentive

cobalt pewter
#

There, no more issues

small tusk
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like
hey you killed this cool ice boss go get this ore
oh, you haven't killed these completely unrelated bosses, welp shit

fossil finch
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Cryo drops crying

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Also that's a thing more than once

cobalt pewter
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Cryo is in side progression as opposed to mechs, which is part of the core progression

fossil finch
cobalt pewter
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(and no, Cryo kill isn't important to progression because ravager exists)

fossil finch
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Make cryo exist since phmode actually

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It'd make sense for it to be like that

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Cryo and cryo are completely unrelated after all

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Like unironically

small tusk
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lol

hollow shell
hollow oriole
fossil finch
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Cryogen has nothing to do with the ore it unlocks

hollow shell
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In the short-term we do have a "Draedon catch-up" update coming soon-ish-ish

cobalt pewter
small tusk
fossil finch
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It does

cobalt pewter
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Like actually completing early HM rework and completing stealth rogue balance

fossil finch
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You can have t2 ores without having defeated cryo

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He unlocks cryonic

small tusk
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I know

fossil finch
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Anyways

cobalt pewter
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also Malice deletion but that's unrelated

hollow oriole
fossil finch
#

Cryonic's implied to be someone's machines, namely daedalous, that once did something wacky fucky and turned the place into a tundra
Cryo has no reason to spawn them, specially now that they have another requirement

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Therefore the better solution is to move cryonic out of cryo instead

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And just make it always exist

hollow shell
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hmmmmmmmm

fossil finch
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Like scoria or charred

small tusk
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I mainly want it to make mage have a pre mech hm armor HDfailure

hollow shell
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The thing is that Scoria and Charred spawn in Cal's own biomes

fossil finch
#

Mage has cobalt and pallad and pallad is viable

small timber
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or to make cryonic ore spawn as soon as hardmode start (like tier 1 ore) but make it only minable after cryogen is defeated (since cryo freeze the tundra that it is too solid to mine)

fossil finch
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Again, i don't think making it pre mechs is a good idea

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Granted you'd have to defeat cryo anyways but uh

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Idk, it just doesn't convince me
Tiering is very important there because there's a lot of options and a lot to do

fossil finch
small tusk
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that's what i like about having cryo do this, because you get most of the regular gear for cryo, then kill cryo, now all you have to do is get cryonic, otherwise, you get geared, kill cryo, get a few drops, kill mechs and now you have to deal with getting loot from mechs, cryonic, adamantite and all at the same time

hollow shell
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(also Reaper btw, your TLDR doesn't actually include all the needed fixes cuz a major issue is its mining req)

small tusk
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oh ok

sleek wadi
#

The issue with having Cryonic spawn immediately is that the tundra will now be littered with unbreakable blocks that can't be removed for quite some time

small tusk
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sry

fossil finch
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Mechs barely unlock stuff and one mech unlocks arsenal so eh

fossil finch
small tusk
#

but you still have all the loot locked behind adamantite and the anvils to deal with, it just seems like cryo would be better on it's own tier rather than shoved in with mechs

sleek wadi
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You're expected to explore and more importantly mine through tundra early too compared to the other ores

hollow shell
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Thanks Reaper

small timber
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I think it is just better to make it spawn on hardmode rather than world gen, ice chest loots are more relevant in pre-hm so higher chance of exploration

fossil finch
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The packets of ore aren't that big so that wouldn't really become a huge problem

cobalt pewter
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Having cryonic be available all the time in tundra and pickable with post all mechs pick could be interesting

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Instead of locking it behind cryogen

fossil finch
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I'd only ever think of it as a problem when building, and there's no shame for cheating with that anyway

sleek wadi
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It won't be a massive issue but tundra is already known to be more of a hassle than standard underground and having patches of unbreakables makes it slower

small tusk
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is cryonic stuff even good post mech?

fossil finch
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I don't think it'd hinder exploration that much

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Yes it is

sleek wadi
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It won't be a BIG issue yes, but it would be a new one for not much benefit

fossil finch
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that's something you have to know before making suggs like this you know

grim tusk
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Cryonic stuff is still great

small tusk
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I know it's still good, but It's not like insanely good to be locked behind all of the mechs, where previously you got this to actually deal with the mechs

cobalt pewter
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BH nerfs on calclone are welcome

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Those are overtuned as shit atm for a post all mechs boss

fossil finch
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First, it's locked behind two
Second, it's good at the tier so like

sleek wadi
#

The HM rework is meant to make the other not-titanium ores viable for mechs

grim tusk
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Kelvin hits very hard, Ampoule still good (but not so op as back when it had honey dew), Darkecho is as great as ever, Flarefrost blade is extremely good, the golem seems good and shadecrystal is decent

fossil finch
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Yes it is justified?????

sand umbra
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Clone BH2 is bruh

cobalt pewter
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I'm p sure it's mostly created off Cryogen drops

fossil finch
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Nah

sand umbra
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Kelvin is very much not a Cryonic item

cobalt pewter
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Aside from Ice Stars

fossil finch
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Yeah it doesn't require cryonic

cobalt pewter
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Which is permafrost

sand umbra
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it is made entirely with Cryogen drops...and also Ice Stars but that's a technicality shut up we don't count those--

fossil finch
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Or adamantite

grim tusk
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Didnt it use frigid bars before?

fossil finch
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patreon dude from kelvin why ice stars

cobalt pewter
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No more

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It gon

sand umbra
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at some point and then Frigid Bars fuckin' died

fossil finch
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Yes but they were removed instead of replaced

sand umbra
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Frigid Bars weren't replaced, they just got removed

fossil finch
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A unique property of it

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All frigid crafts got replaced though, thomas

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Mostly by cryonic

sand umbra
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each item was retiered accordin' to its own merit, or at least I'd hope that was the case

cobalt pewter
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Kelvin is available as soon as you can beat (and consistently grind) Cryogen

sand umbra
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especially since multiple items got moved to also require two Mechs HAAAAAA

fossil finch
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Consider ampoule and sponge no longer being

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(Ampoule's now alone, poor thing

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Doesn't upgrade into shitfarter 8642 defense acc anymore

cobalt pewter
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Also back to cal clone BH, it's

  • a tad too fast
  • still able to reach NPC houses from bajilion of miles away
  • as mentioned on the sugg, bh2 is fuck because cal clone immediately dashes after it's done
sand umbra
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yeah Clone can act immediately out of BH2

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which is hilarious in all possible scenarios but also not entirely fair

cobalt pewter
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Yea

fossil finch
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A calamity of a sugg

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Look I'm surprised this didn't happen years ago when fab hated rod with all his soul

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It's in no way happening now

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The donor for relocator fucking coping

grim tusk
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whywhywhywhywhywhywhywhy
Just no
RoD is essential for post-DoG (exo mechs specially, Ohio) specially on dmode

shell grotto
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Yes

fossil finch
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(Also you'd need to unnerf it, no reason for chaos state to make you unable to teleport if rod's a transport tool)

shell grotto
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That’s why it needs to die

fossil finch
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Did you know testers never use rod

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Now you do

cobalt pewter
#

....

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Oh this is funny

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Don't expect this sugg to get anywhere

fossil finch
cobalt pewter
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I mean you're a nohitter

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You should know

grim tusk
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Also if you disable RoD expect everyone and their grandma to use spectral veil if playing rogue

hearty yew
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spectral veil is garbage atm

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i need to fix it

grim tusk
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Even post-buff?

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I really need to do a pt rather than just testing stuff vs bosses

fossil finch
#

The Wall of Text

cobalt pewter
fossil finch
#

I'm seeing it

sand umbra
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if you ask me, the primary issue with Veil is that its main function is already fulfilled better by a much earlier item

fossil finch
#

Failure

cobalt pewter
grim tusk
sleek wadi
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If RoD didn't die already its sadly here to stay

cobalt pewter
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Actually it's the exact same case with Sabaton and Slimy Saddle

shell grotto
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Sabaton?

sand umbra
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yeah Sabaton has the same problem except it gets outclassed twice

fossil finch
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Maybe mention you have to unnerf it if you literally make it unusable on bossfights

sand umbra
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once before itself and once afterwards

cobalt pewter
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The former being HEAVILY overshadowed by the latter, while being obtainable way later and in expert mode

sleek wadi
#

We had YEARS to kill the fucker and the motive to do it

cobalt pewter
red stormBOT
grim tusk
#

I should have edited the sugg that just went in

fossil finch
#

It doesn't really

grim tusk
#

Not blood moon item but post-EoC

fossil finch
#

Anyways yeah this is not going anywhere

cobalt pewter
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And here we are

sleek wadi
#

If I had to handle RoD myself, I would've removed chaos state and locked it out of boss fights. But yeah the sugg while it doesn't break any don'ts isn't happening

grim tusk
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“everyone forgets that pitbulls are post-eoc for whatever reason” Altix

cobalt pewter
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Can pitbulls spawn outside of Blood Moon

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I can't remember

sand umbra
#

if I had to handle RoD myself, I'd make it an actually balanced item instead of ignorin' it or removin' it entirely, BUT what do I know about balance
not like I've committed multiple years of my life to workin' with this jank-ass game HDfailure

grim tusk
sleek wadi
#

Oh no the general playerbase wasn't motivated to kill RoD but fab sure as fuck was

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This thing is a design nightmare

sand umbra
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at one point, maybe

cobalt pewter
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And NR is like

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A giant mistake priced at 20 dollars

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(at the time)

sand umbra
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okay so I don't really hate RoD

fossil finch
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You see rod can be a combat and an exploration tool
They aren't completely impossible 5o achieve together

sand umbra
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I have my issues with it and I can address them myself

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I fuckin' despise NR

sleek wadi
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You gotta design every boss with the knowledge that the player has a 15 second get-out-of-attack-free button at all times

sand umbra
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genuinely

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NR is literally RoD on a hotkey and it even does more past that

grim tusk
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Yep NR revolutionized how post-ML evasion works

cobalt pewter
#

Capitalism

sand umbra
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YEP

sleek wadi
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But you also gotta make sure you don't design around RoD too hard and make it required

fossil finch
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@nr donor go shit yourself

sand umbra
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this is the power of patron items

shell grotto
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Either RoD and other movements tactics like it along with boss movement gets toned down so more shit is viable, or more stupid stuff like RoD are created, which is essentially what is happening RN with worldwide slant platform fall god arenas, which are not realistic for a regular PT

sand umbra
#

have you tried buildin' for movement speed

cobalt pewter
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Wee

sand umbra
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just figured I'd ask that

grim tusk
#

Quick goes brrrr

sand umbra
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because if you haven't I highly recommend doin' so

shell grotto
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Yeah, and you go very fast it’s fun

fossil finch
#

Thomas singlehandedly trivializes the entirety of phmode malice with a stone and a frog leg

sand umbra
#

it's one of the greatest times you'll ever have

cobalt pewter
#

Thomas BLJ®

fossil finch
#

Worth of a big news emition

sand umbra
#

Sandstorm Long Jump™️

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greatest movement tech of all time

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except it's not actually advanced tech at all it's just a little-known fact about Sandstorm in a Bottle's jump

fossil finch
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"Man goes out with a bottle filled with sand, a blue stone and the leg of a frog and achieves speeds never seen

shell grotto
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You accelerate during sandstorm

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Its beautiful

fossil finch
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"Claims he's going to prove how ridiculous malice mode is, proceeds to summon a giant sandworm"

sand umbra
#

to briefly explain to those unenlightened:
Sandstorm in a Bottle and Blizzard in a Bottle aren't capped the same way normal movement options are in terms of horizontal speed
both can reach speeds of up to about twice what your max grounded run speed is
Sandstorm's speed boost happens throughout the entire jump, which makes it much more noticeable as it lasts much longer, while Blizzard just gives a shorter burst of speed

footnote: for reasons I cannot comprehend, if you have wings on at all (yes, even in vanity slots. I tried) the speed is capped as with all other options

grim tusk
#

Jump god 2 sands of tide

sleek wadi
#

It breaking with wing vanity gives me the impression its somehow connected to that dumb little spin you do while sandstorm jumping

hollow shell
novel timber
#

ah i see

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i guess i'll vote for that one

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although i think mine is more specific

small timber
#

if we are to value RoD the equivalent to a revive effect (mainly that you can dodge a lot of damage with it), why not make it have extremely long cooldown to revival level, like chaos state last 60 second in boss fights?

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that way you don't have to remove NR which is a donor item from its main function

hollow shell
#

I do think disabling RoD entirely is pretty extreme

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I mean, yeah you'll have it during exploration

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which is nice

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But it seems like the ultimate give-up option to just get rid of it during fights

small timber
#

many people will definitely be furious about it, that's for sure, I don't oppose to the idea of removing RoD too since it means bosses can have more reasonable attack that don't have to balance around a unbalanced dodge mechanic

hollow shell
#

I mean

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No boss attacks are balancing around RoD

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Quite the contrary, Fab hates RoD and makes sure that everything is doable without it

small timber
#

sry I mean in the way that it will not be trivialize just because RoD exist

grim tusk
#

Yea increasing the cooldown sounds like the best idea

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That way you still have it but far less frequently

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I suggest doubling the current cooldowns

fossil finch
#

Ok but can we make a compromise so it only happens during bossfights

small timber
#

I am thinking 60 second unironically, basically to revival level, 30 sec is still a get out of jail button most of the time

hollow shell
#

(I would also like it if we got back the ability to use it during cooldown to hurt ourselves, even if the pain gets increased a lot)
(Instead of not being able to use it during cooldown at all)

fossil finch
#

Calamity already kills it as an exploration tool a lot

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So i think having nerfs happen only at bossfights is a good compromise

grim tusk
#

Agreed

small timber
#

the thing about chaos state being able to use on cooldown is that - if you take more damage on attack than chaos state = use it, if don't = not use it

grim tusk
#

On rev i feel like rod is too op, on dmode it feels more fine but still strong and extremely useful for stuff like Ohio

fossil finch
#

Make chaos state tp a flat 500 (400 is pre ml

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Ez

hollow shell
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(((Make RoD have a charge-up animation that takes 1-2 seconds and teleports you to where you clicked at the start of the animation. No more panic dodging.)))

fossil finch
#

TRUE

small timber
#

that will likely alters its main function too much (basically instantanious repositioning)

hollow shell
#

yeah we don't really do things like that in Calamity

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unless you are Pearlwood Bow

fossil finch
#

You reworked early hm progression c'mon
Arguably with a config but still

cobalt pewter
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Ngl

fossil finch
#

You can break that barrier
at the cost of a lot of headaches and 3 different warnings to mod compatibility

cobalt pewter
#

Basically forcing players to invest time in using RoD, much like Magic Mirror but way more extreme

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do this to NR too

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in some way

fossil finch
#

Byeah i don't think calamity should shy out of vanilla changes anymore

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At least not of this sizee

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Maybe "rework all biomes ever" is still reasonable not doing but you get my point

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or my best idea ever, make reaver shamelessly replace chloro, using vanilla chloro ids so recipes from other mods don't implode

hollow shell
#

God please never do that

cobalt pewter
#

lmao

obsidian cove
hollow shell
#

Of course HDfailure

grim tusk
#

Multiplayer

Bottom text

obsidian cove
#

I have a folder full of mods that would be published if I ever get motivated to fix mp

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none of them are getting published ever

tardy smelt
#

I'm half-tempted to ask a mod to change my nickname to "Difficulty is Subjective"

hollow shell
#

I can if you want

tardy smelt
#

Yeah sure

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Go ahead lol

hollow shell
#

Good

cloud surge
#

oh yeah true, should i remove it and post there?

hollow shell
#

If you believe it to be a bug (which it probably is), then yes

tardy smelt
#

Ty

hollow shell
#

@bold wave She does hold out the sharp end of it during her dash attacks.

bold wave
#

That's true

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But it's just sticking it in your direction

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My suggestion was to make her use it in a meaningful way, afterall

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but ehh, I can remove it if you'd like

hollow shell
bold wave
#

Sure

hollow shell
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Thanks Lubba

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Sugg's fine, culteast

dapper coral
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(this also sounds like a problem with post-yharon rogue selection in general)

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(which maybe might change at some point idk)

robust lava
#

I guess I will throw in my opinion of the bugs channel sugg, although I am late and my opinion doesn’t count for much.

#bugs-read-pins works well at curating bugs when there is time for investigation and discussion, as then the real issues can be properly forwarded on to devs. Right now, the bugs are coming in too fast to give them all that courtesy. I personally do read through the whole channel (but that doesn’t count for much as a non-dev), and I will respond and try and assist if there haven’t been responses already. My time has also become more limited recently, so that didn’t help either.

As for the suggestion, my main concern is the moderation requirement, even if it were to be automated some way. Being able to address smaller fixable bugs before they are put in the main reporting channel sounds nice, but we all know that won’t stop people from A) posting straight to that channel without discussion, B) posting duplicates, or C) continuing to not read the pins 🙃.

I’m not entirely sure either way though. If Ozza doesn’t think that there would be much to gain from this, then that makes sense.

ruby plover
#

Yeah, I read through it a bit (evidently not as much as you) and respond to some, but the amount of cases where they are just duplicates or they haven’t read the pins… is just… nice and insane 🙂

ruby plover
#

i personally think that ares being completely stationary is good, in terms of being able to predict and doge his attacks

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his methods of telegraphing attacks is by his laser arms slightly glowing and moving, which would be much harder to see if he moved about

manic aspen
#

ares' arms could be more relative to the player's position to counteract this

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but honestly now that i think about it

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you're probably right

distant gyro
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I think movement could work but it has to still remain on screen

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which is tough considering that thing's size

ruby plover
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yeah true

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i mean if you move fast enough vertically it does move but only to get back into position

distant gyro
#

that or give body another phase other than idle and blender

manic aspen
#

maybe it could speed up the further away it is

distant gyro
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which disables the arm completely

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possibly

fossil finch
#

@small timber that's a thing the game itself does, doesn't really depend on cal

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They could probably do smt so bigger items like it display better but still

small timber
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oh ok, I thought it was just to fit some special effect (like the smoke for scoria bar), I guess I will just keep it there since technically it is a valid suggestion

ashen warren
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im thinking, could there be some kind of sound or visual cue that plays onto the character once a recharge is over like the godslayer's dash?

hollow shell
#

Yes that is doable. Exists in the mod for a few abilities already

ashen warren
#

yeah like rage and adrenaline

hollow shell
#

Plague Reaper, Brimflame, and Omega Blue are more analogous

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I think Bloodflare already has one

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(Nin did a whole bunch a few updates back)

ashen warren
#

which one specifically

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I know the bloodfalre frenzy for melee doesn't

hollow shell
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Ranger souls I think

grim tusk
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Ye ranger has but true melee does not

hollow shell
#

aight, sugg can specify that then

novel timber
#

more bosses are gonna be added after scal and draedon in the future so enchantments will be more useful at that point

grim tusk
#

And exos are same tier as Scal

gray nebula
#

more bosses (3 and 2 are superbosses)

grim tusk
#

And the final boss you’re fighting are (B)oss (Ru)s(h) and AeW

brisk bramble
#

Boron, Rubidium, Hydrogen?

gray nebula
#

kinda have to agree with the suggestion that itd be nice to let the player have enchantments earlier so they can be more useful but

grim tusk
gray nebula
#

it's not rly as easy to change

brisk bramble
gray nebula
#

the only thing I'm thinking or would be smth related to clone

brisk bramble
#

Also curious question
Will 1.5 have its kinks sorted out in the future

grim tusk
#

Idk what to suggest for BR, previous patch it was easy as hell but now its absolutely brutal (and the reactive DR maybe is too much)

hoary pollen
brisk bramble
#

Im waiting till the Dumpster fire of malding has completely stopped

gray nebula
#

give her like (limited selection) of drops that act as enchants but you can't choose them

#

and weaker

exotic stag
novel timber
hoary pollen
#

No, they don’t need to do that

exotic stag
#

your..

#

what?

#

you put it in the suggestion too..

grim tusk
#

This is getting ❗

exotic stag
#

to me this just seems like a switcheroo. switching the story

hoary pollen
#

That’s my reason

ashen warren
#

are you using light mode

exotic stag
grim tusk
#

Yes you are lmao
Cal clone is not the actual Calamitas

hoary pollen
#

It’s not switching though, it’s changing

grim tusk
#

Well sugg is still invalid

exotic stag
#

so yes its technically a switcheroo. end of story

hoary pollen
#

I still think the enchantments should be pre-ML

novel timber
#

i feel like the current place of the enchants is there for a reason

exotic stag
novel timber
#

as in it's anticipating future content so it seems less useful now

small timber
#

just to make a point, how many enchantment are actually useful against draedon?

hoary pollen
#

Nothing really

novel timber
#

i mean from that perspective the exo gear is also only useful for fighting scal

hollow shell
#

@hoary pollen Your suggestion title is really confusing

#

Also, Boss Rush. You should acknowledge it.

hoary pollen
#

Imma try to change the title

#

is the title better?

small timber
#

just say it "make the calamitas clone spawn the Calamitas NPC"

#

because "real calamitas" is referring to Scal for common sense

gusty geode
#

So random question regarding worms
Would it be possible to have the head segment spawn at certain coordinates
And then each body segment spawn at those coordinates +/- a certain integer so it appears elsewhere in relation to the head
To ultimately have it spawn already unrolled and avoid the issues from having it be rolled up entirely?

hoary pollen
small timber
#

@hoary pollen technically at that point the player are not aware she is the real calamitas, but mostly just to avoid confusion since there is a "real calamitas NPC" and a "real calamitas bossfight"

hoary pollen
#

Fair

hoary pollen
hollow shell
#

You say that the Exo Mechs is the only other boss fight

hoary pollen
#

I meant for playthrough

hollow shell
#

Yes, people do the boss rush.

small timber
#

I actually somewhat agreed with the suggestion because I thought cal NPC spawn on cal clone (pre 1.5), but that argument is not really great since many enchantment are still useful for draedon and boss rush (or AeW if you count it)

hoary pollen
#

I had boss rush in mind but i’m mainly speaking for playthrough

small timber
#

at least in my opinion the main problem is that it is a mechanic that is way too unique and high effort that come way too late in the current game progression (as post-scal bosses are soon™)

hollow shell
#

(Oh those will not be soon)

small timber
#

basically the problem is not that they are useless, the problem is that the player have way too little opportunity to enjoy the enchantment, as the only opponent you can use it on is: draedon (although same tier, people are inclined to fight draedon first just because boss checklist ordering), AeW (how many people actually enjoy the fight is arguable), and Boss Rush (currently rather unbalanced)

hoary pollen
#

^

novel timber
#

rn it feels more like preparation for future content

#

like i can imagine once yharim and the others appear in a century the enchants will become a lot more relevant

hoary pollen
#

But why not make the enchantments relevant early?

small timber
#

ya at that point the current version will make a lot of sense, just you know, soon™

#

@hoary pollen "And probably make more items enchantable, like pre-HM to early HM stuff" also this sentence make little sense since I assume you can already enchant most weapons no? unless you are referring to exhume

hoary pollen
#

aren’t the items that are enchantable post-ML?

small timber
#

oh ok, didnt know it since I never try to enchant wooden bow or something, just because it is available so late, didnt know there is a restriction on it

weak field
#

Everything is enchantable

#

But only a few chosen weapons can be exhumed

hollow shell
#

You can enchant anything

hoary pollen
#

Yeah nvm, I meant exhumes

full pivot
#

community is preml iirc

hoary pollen
#

I was confused for a sec but yeah, exhumes

gray nebula
#

exhumed weaponrt aren't chosen because of their tier ingame

#

they're chosen for their significance lol

#

the burning sea (rancor) is hm but it was chosen because crazy wacky lore

full pivot
#

3/5 of the exhumable items are hm

hollow shell
#

Right, that's something I didn't think about

SCal's enchants and exhumes are meant to act as the equivalency to the Exo Weapons

full pivot
#

one of them dropped from calclone itself

hollow shell
#

Both SCal and Draedon have direct drops
then the post-fight newly accessible stuff are enchants for SCal and Exos for Drae

#

Also this Leviathan sugg is fine, I agree that would make the moment feel more significant

twin timber
#

:)

hollow shell
#

@lone geyser >Malice

fighting on-tier

Don't make me say it

small timber
#

I think you can scrap that "fighting on-tier", it is not fun whether you fight it on or off tier unless you come back with hardmode weapons and obliterate it

hollow shell
#

Okay well you didn't say you're fighting it as your first fight so it's probably still valid to say

timber yoke
#

Get the copypasta of the new malice description

lone geyser
#

i understand it's intended for you to come back to it after as a refight but in my opinion it shouldnt be straight up bullshit if you decide to try it on tier

#

i dont imagine coming back to it later would even change the main problem, you'd just kill it by outdamaging it before it could kill you

hollow shell
#

Yeah, so you can just say that it's bullshit period instead of only bullshit at that tier

small timber
#

I think just change to "fighting this boss in its current state is extremely unfair and also not fun"

hollow shell
hoary pollen
#

Tbh it isn’t really that hard as long as you got some kind of dash, it’s still hard but should be easier

small timber
#

malice brain teleport into your face literally, it simply should not be happening no matter if there is a solution to it

hoary pollen
#

Shield of Cthulhu can deal with that

fossil finch
#

Me when rebalancing half the fucking game to make something that will already be relevant relevant

hollow shell
#

@undone robin No

half sage
#

bringing back old sprites is a don't iirc, even as a toggle

#

ye

#

what rover said

hollow shell
#

(It's a Don't listed in the Don'ts Doc)

half sage
#

too slow smh

hollow shell
#

yea

undone robin
#

oh sorry

hollow shell
#

myeah

fossil finch
#

I still think this is stinky but lol!

hollow idol
#

Reworking the entirety of early hardmode isnt far into editing vanilla but a single damage type is? HDfailure

half sage
obsidian cove
hollow idol
#

very fair

obsidian cove
#

Terraria devs after making a 6000 line long else if chain that’s ridiculously hard coded

#

You start to see why each update took forever to make

hollow shell
#

Early HM rework is toggleable, I am wondering if making a vanilla damage type edit being toggleable would be just like introducing melee/rogue alts all over again, double balancing

hollow idol
#

sincerely doubt that its planned

#

go for it

#

Meld furniture funny. Palette apparently sucks to work with and the few people Ive seen attempt it gave up due to it

deft yew
#

The lunar furnitures are only in 1.4 anyway

hollow idol
#

seperate the sugg imo

hollow shell
#

@copper turret What??

#

Can you send a screenshot?

copper turret
#

I don't know why, but the rancor's text just becomes smaller

#

I'll send a screenshot

#

I'm nto sure if it got fixed though

#

or if it's a bug caused by another mod

hollow shell
#

First I've ever heard of something like that

copper turret
#

with another item for comparison

#

it's not totally noticeable

deft yew
#

It must be shrunk because those two lines are ridiculously long

copper turret
#

Also for some reason the text appears to the left of the cursor instead of the right, not sure if it's related

deft yew
#

Just simplify their descriptions geezalou

copper turret
#

but at this point I'm nitpicking

#

Well then what about revengeance?

#

Why isn't revengeance shortened but rancor is?

fossil finch
#

Has more line breaks

#

Less long

copper turret
#

True, but still it would help

#

Oh, right, shattered community also happens to have the smaller text

hollow shell
#

I can't see where this kind of shrinkening would be happening in the source code

#

but I assume its intentional due to the large tooltips?

#

I'm mainly confused

cobalt pewter
#

Seems like too much is happening on a single line

copper turret
#

You could just make this a thing for items with long tool tips

#

If tool tips are long, shrink the texr

granite sphinx
#

heyo, just beat rev calamitas and ive got a suggestion

#

during the phase when the brothers spawn, Calamitas becomes invincible and its required to defeat the brothers to move on with the fight

#

this is fine, its an interesting and difficult part of the fight

#

whats not fine is the fact that Calamitas still deals contact damage and can bodyblock your attacks from hitting her brothers, especially if you dont have any pierce

#

in a total of about 50 attempts, this caused me to die multiple times during the brothers phase because i wasnt able to hit them, and it required switching to an alternative weapon to deal with this

#

while objectively a smart decision on the ai's part to mess with the player, it was very frustrating and lead to a number of deaths

#

i would suggest making her completely intangible during the phase, but what do you all think?

hollow shell
#

I don't know enough about her current fight to know how prominent this issue is

But, you can make a suggestion about it

#

Seems like you know what to write already

grim tusk
#

@rocky flax SIS
(Specific item suggestions) are not allowed checkpins

hollow shell
#

That is not an SIS

grim tusk
#

Then where does it fall in?

hollow shell
#

It's a fine suggestion but the reasoning needs to be more elaborated

languid quartz
#

maybe elaborate on the point by saying it's customary in calamity that elementals get accessories, but earth elemental is mostly in this regard

#

but looks good otherwise

ashen warren
spark pulsar
#

I think the contact damage is fine, but it can get a bit annoying with cal tanking hits. Especially with weapons that don’t pierce

cobalt pewter
#

Giving him a stone like Aero and Chaos could be neat, though then it'd be dissonant with hoe the rest of the stones drop (bosses)

#

Giving them a standalone summon acc would be a bit jarring if they don't go into HotE

ashen warren
#

speaking of calamitas are you guys planning onto reworking it like how you did with scal

#

because flying brimstone eye is just off

spark pulsar
#

It’s gonna get replaced eventually

cobalt pewter
#

Iban is quirky and wants to do it, but not in the near future I think

ashen warren
#

or removed entirely HDfailure

spark pulsar
#

Concept art is pinned somewhere

cobalt pewter
#

Right now just cope with eye cal clone

ashen warren
#

maybe rebrand the lore of the eye cal clone as one of scal's magic minions or some shit

half sage
cobalt pewter
#

Me when I killed plant in Temple

#

Aside from the spike balls, the fight is completely doable in generated Temple arena

#

Even then you can probably maneuver through the bouncing spike balls semi consistently

rocky flax
#

wait should I ping the mod to see if my suggestion's better now?

hollow shell
#

That is better, thank you

rocky flax
#

thanks for giving me the heads up

granite sphinx
#

suggestion made, lemme know if i need to change it

ruby plover
#

could probably replace "calamitas, not supreme" with "calamitas clone", a bit simpler

granite sphinx
#

i didnt think of that, good point

snow bobcat
#

So I've been researching non-magic snow and ice ranged stuff, and I've found a few things from a few different mods, and wanted to know what the creators of some of these mods thought of these items, and maybe some of my ideas for expanding a few things for at least SOME of them.

So the champion mod has the snowball rifle and the snowball sledgeshot and the frosthrower, calamity adds the flurrystorm cannon, grealm adds the iceball minigun, storm diver's adds the cryofreezer, and the frost pelter is in the 're-add in frost pelter to thorium mod', and as far as ammo goes, more endless ammo+ adds the endless snowball chunk and the endless gel bag (for the cryofreezer and frosthrower...), storm divers adds frost bullets, champion adds frostburn flares, and calamity adds frostspark bullets.

Hmmmm.

I suppose what I want is more variety of gel and snowball and flare ammo, maybe some ice torch variant molotov cocktails, and endless versions of at least some of the above mentioned ammo types for hardmode. It'd be interesting to combine gel with a snowball for some sort of frozen gelball sort of ammo for the snow guns, as an example. Or a gel ammo for flamethrowers that turns some of the non ice ones to ice, or IMPROVES the ice ones, maybe. There's also the fact that SOME of these mods are abandoned (Champion...), so it might be a good idea to try and get permission to move some of their assets to other mods! Could anything like this be done, you think? I'm super keen on the idea of, well, an icy ranged gun that shoots something that glows and goes pop on impact and makes enemies glow with frostburn that isn't shooting, yaknow. Arrows. And that has an endless version of whatever it is for hardmode!

languid quartz
#

that seems like a fine suggestion tbh

#

just like add variety to snowball, flare and gel ammo types

snow bobcat
#

eh I'm a bit more wordy!

hollow shell
#

Problem with that

#

quite a big one

#

It's been looked into, giving more variety to ammo types that currently only have one dedicated item (specifically Gel for flamethrowers)
and it would be very difficult or impossible code-wise to make flamethrowers accept a variety of gels rather than the singular Gel item

half sage
#

funny terraria code

cobalt pewter
#

@hollow shell oh actually rover, did I forgot to ask for donor permission for the Kelvin Catalyst sugg?

#

Just realized now

hollow shell
#

When I saw your sugg I forgot Kelvin was a donor item, legit

cobalt pewter
#

Amazing

half sage
#

didn't it used to not have a stealth strike before 1.5 cuz melee variant, if so it should be fine if stealth strike wasn't part of the donation right?

sleek wadi
#

Would just having Calamity flamethrowers accept different gel types be reasonable then? I don't think it'd cause a major fuss considering there are only 2 vanilla flamethrowers

half sage
hollow shell
#

I don't think you'd really need permission for that anyway

half sage
#

cuz iirc yanmei knife suggestion didn't need permission since the way it sounded wasn't specified in the donatiom

hollow shell
#

s'mostly balance-based

cobalt pewter
#

Ahh

half sage
#

the one to change its sound

hollow shell
#

Oh I got permission for that

half sage
#

oh then nvm

cobalt pewter
#

The brothers of cal clone are generally too tanky in my experience

#

Idk why but I always get a minimum of 4 mins on cal clone

#

No matter what I use for stealth rogue

snow bobcat
dapper coral
hollow shell
#

Same for Rocket Launchers.
Pre-1.4 it is impossible to add your own rocket ammo, because launchers are programmed to specifically look at the 4 numeric IDs for the 4 vanilla rockets
In fact, it uses a system where it actually takes the Rocket 1's ID and adds to it by +1, +2, or +3 to get the other 4 IDs
which means that trying to fuck with it can cause the launcher to shoot out whatever is nearby the vanilla rockets in the ID table

snow bobcat
#

oh dear

snow bobcat
#

what about the flareguns, could something be done with those? Calamity seems to add the most flareguns

#

other than one that Champion seems to add

#

surely those could be ersatz microgrenade launchers?

hollow shell
snow bobcat
#

well there are a variety of flares

hollow shell
#

True, there are 2

#

(I don't actually know if the blue flares show up when you use Firestorm or Spectralstorm or not)

snow bobcat
#

and some mods add some more I mean.

hollow shell
#

Is that so
That's a good sign then

snow bobcat
#

so to me it seems that's a reasonable avenue to make early, kind of not amazing compared to the late game stuff, small-explosion microgrenades, that fly relatively straight!

#

ya, in the Champion Mod

dapper coral
#

definitely firestorm from what i remember

snow bobcat
#

does the code let you make a flare that explodes?

hollow shell
#

No idea, but if custom flares are possible then I actually wouldn't doubt it

#

also @ashen warren Your suggestion doesn't have a proper line break after the title
(other suggs vs your own, in case you don't see it on your end)

#

Also most of your suggestion boils down to what seems like a lack of communication
the confusion that arose from the game not doing what you expected

#

I don't think the answer is disabling it by default, it's that we should make it more clear that a new system is in place

half sage
#

^, plus early hardmode is going to be rebalanced with the new system in mind, not vanilla's

#

so it'll definitely not get disabled by default

obsidian cove
#

Some way to communicate to the player that ores require a boss to be killed to spawn would be nice

small timber
#

currently if I remember correctly the only hint is on the pwnhammer itself

obsidian cove
#

well if there is one, making it more obvious might also be good, the support channel on tmod server has at least a couple people a day ask why the ores arent spawning

small timber
#

ya the tooltip is lacking, "smashing demon altar no longer spawn ore" is in no way equivalent to "destroy mechs are required to spawn new ores"

snow bobcat
#

okay! I added a suggestion formally, lol

small timber
#

although it is just my opinion, it is likely more efficiently to add more variety of flareguns that have their own unique effect rather than tempering with the ammo itself (considering we are not sure how hard it is to code), but it can be interesting

#

since if they are to add more flaregun ammo varient they will have to make more flareguns upgrade anyway, otherwise it have nothing to use it on

snow bobcat
#

i just want my boltgun

small timber
#

I will just use the same argument as a previously similar suggestion, making Ares move can be extremely disorienting as unlike the Scal fight where she is the only enemy in the screen, in Ares fight you have to pay attention to 4 arms on the screen at once, and +3 mechs in their gangbang phase. If Ares are not static it will not only make it extremely hard to see the weapons and their telegraph (which is currently already difficult), but can also causes people to feel physically uncomfortable

#

they will have to significantly improve Ares' arm telegraph so that player will not have to pay absolute attention to them before something like this is practically a good change

hollow shell
#

@ashen warren A suggestion still in posting about this and a suggestion delivered to voting yesterday about this

ashen warren
hollow shell
#

(it is more specific than your suggestion which I actually dislike, your sugg is better at leaving the options open, but oh well)

ashen warren
#

Thank you

hollow shell
#

which I will prolly exclam now that I noticed it

#

cuz of the bobbing one

radiant meadow
#

mfw two weapons is "the most variety I've ever seen"

real steppe
#

That RoD suggestion is probably the most controversial suggestion I had ever seen

languid quartz
#

yeah lol

real steppe
#

It's a valid suggestion but I don't think it's gonna be winning any stars

half sage
#

yea

hollow oriole
ripe owl
#

I have problems with understanding "Make Cryonic gear usable pre-Mechs"

#

Especially mage armor part

#

You literally have mage variarions of ore armors

#

And after 2nd mech you also have Forbidden armor

grim tusk
#

People are so used to using adam/titanium and then trashing em for daedalus

#

Maybe post-1 mech

hollow shell
#

@tawny frost "ancient auric tesla helmet"? Am I stupid or is that not a Calamity thing and probably a CalVal thing?

half sage
#

it's a calval thing

tawny frost
#

it's a calval thing?

half sage
#

so not something for this mod to add

tawny frost
#

im stupid my apology

hollow shell
#

We could add that helmet actually

#

We added Ancient God Slayer

tawny frost
#

yea lmao, would be fun

#

like the unicorn mount

#

thanks anyway

half sage
hollow shell
#

Ah I see

silver silo
#

well the helmet is yharims helmet right, so

hollow idol
# hollow shell We could add that helmet actually

Ancient Auric is certainly more iconic than Ancient God Slayer (even before I added a resprited version to vanities I saw fanart of players with the old Auric helm sprite in late 2019 despite being removed in early 2018)

#

also Cirrus doesn't react to the alicorn mount anymore because it straight up makes her disappear

cobalt pewter
#

lmao

crude geode
#

Like Palladium vs Cobalt.

grim tusk
#

Cobalt gives a lot of speed but palladium is just HDfailure

#

The one true set that is truly shit is mythril

cobalt pewter
#

The armors haven't gotten a rework anyways

grim tusk
#

Pretty much just use mythril for knives, anvil and pick

cobalt pewter
#

Ah yes

grim tusk
#

And what feedza said

cobalt pewter
#

Knives

crude geode
#

Would I like life regen so insane it had to be nerfed, or like 14% reduced mana usage and no magic damage.

cobalt pewter
#

More like early HM godslayer inferno

#

(funny)

grim tusk
#

(Very funny)

crude geode
#

(rework debuffs moment)
byeah it's understandable that people complain about hm armors considering the changes to progression have been made, but no armor buffs

#

So Cobalt mage is just straight up complete trash when compared to palladium, mythril is shit, and titanium armor is titanium armor

#

that's not the problem.

#

yeah it's chill

#

Cobalt for mage also just. doesn't give magic damage and gives less than statigel overall for crit + damage iirc

cobalt pewter
#

Diving Helmet should be the one with a recipe I think

#

But yea

hollow shell
#

(It also drops from Trashers at 5% rate, not just Sharks)

hollow shell
rigid quest
#

Mixed classes would seem cool

#

But alot of work

silent ibex
#

Thanks, didn't know that. I guess I can run my ass to the exact opposite end of the world to look... but I'd still keep the suggestion up, since most other items like that have an alternate crafting recipe

rigid quest
#

I had more luck with trashers to get the diving thing than sharks

weary light
#

That’s because transfers have a higher drop rate

#

Trashed

rigid quest
#

Hmmm i didnt know

weary light
#

You know what I mean

rigid quest
#

I thought it was the same

#

Dam i should have known

weary light
#

It’s stated above

weary light
crude geode
#

Likely cuz trashers:gnashers isn’t an abysmal ratio like shark:jellyfish is

#

Even back when defiled rune did something, it was still better to just farm trashers cuz the ratio made such a difference

hollow shell
crude geode
#

Rover, is there any plans to improve drop rate of things (ex. ink bomb/jellyfish necklace) that were previously affected by defiled rune?

silent ibex
#

Good idea, done.

hollow shell
#

Not the edit I had in mind but that works lol

hollow shell
silent ibex
#

It's difficult to look up on the wiki, because it's a vanilla item and redirects to the vanilla page and... hmm, I remember on the old wiki there was a big list of new vanilla drop sources, I should go look for that on the new one

hollow shell
#

Yeah, I understand why you'd miss it

#

(wdym "old" and "new" wikis?)

weary light
#

@winter lotus celestus is a viable option unless it got nerfed in the update

distant gyro
#

celestus is post-exo mechs

crude geode
hollow shell
#

Yeah I suppose so

rigid quest
#

I thought ink bomb and the jelly necklace is super common

crude geode
#

jellyfish necklace is a 1% drop from jellyfish

#

and is not made with a recipe, but is used in abyssal diving gear, making it highly annoying

#

ink bomb is a 2% from cuttle fish and a 4% from giant squids, both not very common enemies in the abyss, which is just rather annoying for a conditionally good rogue acc. (stealth for taking damage is kinda ech)

cobalt pewter
#

Yea

rigid quest
#

Zerg and battle could help i think

crude geode
#

zerg and battle in pre-hm abyss

rigid quest
#

I never knew it was this low for the drops

crude geode
#

giant squids will almost always take away like half of you health from touching you pre-hm lol

#

they deal 200 damage.

rigid quest
#

Now that i think about it

#

I have no idea how i got pass all that

crude geode
#

not attracting attention and focusing on moving

#

Visit 1 to the Abyss has you focused on learning how to manuever in it, Visit 2 has you learning how to deal with enemies (as you need Depth Cells) in said environment, and Visit 3 has you not dealing with any of that and instead being in big open space

rigid quest
#

I once thought the sulfur skin potion was for the aquatic biome under the desert

half sage
#

me waiting for that diving helmet sugg to hit voting so I can star it frame one

#

I hate that thing

ruby plover
#

You can find diving helmet in jungle planetoids

cobalt pewter
#

Guaranteed?

ruby plover
#

But not all worlds have those with that specific loot

cobalt pewter
#

Ah figured

ruby plover
#

Yeah it’s still a good suggestion

#

I spent about 10 minutes straight this morning getting one jellyfish necklace, too

#

Perhaps not 100% back to defiled drop rates, it made things real messy especially during blood moons and such

#

But having some semblance of it (a.k.a just higher drop rates) would be good

eager salmon
#

I think jellyfish is the only one that really needs a change. Maybe just make it 2%

#

Diving helmet I’ve never had a problem with.

#

Ink bomb either

ashen warren
#

i think vampire knives and its upgrade should be rogue

cobalt pewter
#

The vampire knives themselves cannot be rogue yea

#

The upgrade is melee though iirc

half sage
#

upgrades used to be split

#

but 1.5 changed them to melee

ruby plover
#

yeah the knives are melee

#

i think if the first part of the recipe is melee it stays melee, e.g. paladin hammer line

#

and scourge of the cosmos

half sage
#

basically hammers and knives became melee boomerangs became rogue

ruby plover
#

huh, true

cobalt pewter
#

@lusty iris Spent Fuel Container is technically intended to be post 1 mech I guess, even if AS spawns naturally anytime

#

His spawner needs mythril anvil

#

But yeah, Spent Fuel Container is still significantly stronger than both Consecrated and Desecrated Waters

#

And slightly easier to get beyond tiering

#

You just need to get through T2 Acid Rain and kill a single Cragmaw Mire

#

Meanwhile Desecrated Water needs Ebonsand which is

#

(technically the unholy water in its material needs Ebonsand, but yea)

torn crown
#

What if des/consecrated water uses a different explosion when hit mid-air?

distant gyro
#

des does

cobalt pewter
#

Con doesn't yeah

#

Like Spent, it needs tiles underneath to work

torn crown
winter lotus
gray nebula
#

why would go go around with all the spawn blockers at once lol...

#

ur supposed to have the ones u only rly need when farming for specific stuff

#

want to farm in the sulfur sea? get the bleach ball. want go farm in hell? get the voodoo demon voodoo doll.

#

it'd be weird yo go around with both the siren and the as spawn blockers

neat citrus
#

nobody mentioned my suggestion yet

silver silo
heavy urchin
#

sheesh the top suggestions only have 80 votes

hardy dock
#

This despawn thing sounds like a You problem, you’re really not supposed to run very far from them in the first place

sonic sigil
#

Well the problem is that I'm not running particularly far away, only about a screen and a half, which other bosses either could keep up with, or didn't despawn from.

#

The problem also somewhat ties in with an older suggestion to make skeletron easier to respawn but that's already been said.

heavy urchin
#

getting 110 mph is your responisibility to evade the boss instead of strafing it

#

also how tf

#

you must be doing some vdash shit

distant gyro
#

sandstorm bottle with speed minmax moment

heavy urchin
#

i don't see how ones gonna use that

sonic sigil
#

I think bosses should respawn if you get too far away

#

I just don't think ~150 blocks is too far away

torn crown
#

Seems like an issue of just running away

#

Ive beaten said malice bosses in smaller arenas and it's pretty dodgeable

winter lotus
#

yesssssssss my suggestion made it through

#

hopefully

#

wrathwings gets reworked

sleek turret
#

congratulations

winter lotus
#

cus post yharon rogue is shit

#

this is for all the rogue players

tardy smelt
#

fun fact

winter lotus
#

that is if people see my suggestion and vote on it

tardy smelt
#

none of the suggs in #suggestions-voting that got posted after the Draedon update dropped managed to get into dev voting

sleek turret
#

welcome to early post-update suggestions moment

winter lotus
#

man.

#

welp that sucks

#

welp its still out there

torn crown
#

Oh wait post

winter lotus
#

you mean celestus?

torn crown
#

Executioner's blade but I misread your message as pre-yharon

#

Anyway isn't I. Kris good enough?

#

I heard it was meta-levels of good

winter lotus
#

whats the i kris

torn crown
#

Infernal kris

#

Yharon drop

winter lotus
torn crown
#

Final dawn was also good~~, too good in fact that that they specifically nerfed it for the exo mechs~~

winter lotus
winter lotus
#

ahahahahahahahahawhqwhjeqwhqwe

tardy smelt
#

but yeah.

winter lotus
#

imagine

torn crown
#

Ah wait

winter lotus
#

reliable final dawn

torn crown
#

I didn't realize Wrathring = Infernal Spear

#

💀

tardy smelt
#

also this sugg probably deserves to reach the star req lol

winter lotus
tardy smelt
#

imho wedragud

winter lotus
torn crown
#

I had the change schematics tooltip once decrypted sugg but it stagnated boohoo

#

Last time I checked it was nearing 200

#

@winter lotus wait are you using spam rogue or stealth rogue?

tardy smelt
winter lotus
torn crown
winter lotus
#

but my suggestion doesnt matter anymore cus i beat the exo mechs already and also scal so its useless it doesnt need to be fixed anymore

#

ok now by by

tardy smelt
#

y'know what'd be hilarious

#

if during DoG's fight all the sentinels appeared at the same time

#

it'd be terrible, but hilarious

#

was just thinking this because I was taken back to my old patrolling sentinels sugg

#

that was a good suggestion

torn crown
#

Like a sort of tag-fight on P2

heavy urchin
#

one by one

#

do you stil have to do that?

torn crown
#

1 individually, the second in it's weakened form during DoG

heavy urchin
#

ah

tardy smelt
heavy urchin
#

that should be removed imo

tardy smelt
tardy smelt
heavy urchin
tardy smelt
#

they never reappear again once you cleared out the sentinels phase once

heavy urchin
#

ah ok

torn crown
tardy smelt
#

yeah

#

they just don't work together AT ALL

heavy urchin
tardy smelt
#

they probably can

heavy urchin
#

you know how hard it is to code synced ai right

tardy smelt
#

but it'd be too high-effort to make the fight work

torn crown
heavy urchin
#

^

torn crown
tardy smelt
#

yeah

#

I don't think coding is the limiting factor here

#

its fight design

#

pre-1.5 I ended up with all three of them active during the sentinels phase a few times

#

lemme tell you

#

its not fine

#

at all

torn crown
#

Hey wait what was the reason for the sentinels no longer appearing on rematches once you reach P2?

tardy smelt
#

yep

#

simple as that

#

otherwise each attempt at reaching P2 again would take insanely long

#

and that'd be just annoying

heavy urchin
#

weakened versions add nothing to the fight except for chip damage

torn crown
#

Maybe it could be made something more thematic to feel that they belong to the fight

heavy urchin
torn crown
#

Right now it feels like a weird interlude

heavy urchin
#

god crabbar had a bad time

#

one thing: does favoriting defiled feather in your inveneotry increase drop rates and allow critting?

ashen warren
#

Nohitters don't deserve empathy

heavy urchin
#

rn it only disables flight

heavy urchin
ashen warren
#

No it's only for disabling flight

torn crown
#

It's not planned to carry out those other things

heavy urchin
#

trying once every 5 min is pain

#

terraria bosses are quite more spammy than say, something like hollow knight

#

very inconsistent

torn crown
#

There was a sugg about boosting rare drops into their defiled equivalents because of the funni drop rates of stuff that belong into big crafting trees

heavy urchin
#

also why does the mirror need black lens

#

literally rng

#

im post golem and i still dont have a black lens

torn crown
#

Probably because of the "black" aspect

heavy urchin
#

similarly, why does dragonfruit have teal mushrooms

torn crown
#

Probably for pigmentation

heavy urchin
#

the most random stuff thrown into stuff that are literally rng checks

#

same with class weapons getting thrown into other classes

#

like ench boomer-equamity

torn crown
#

Kelvin Catalyst and Drataliornus

heavy urchin
#

phyco knife - that one knife that gives buffs

#

gatagator-that mage weapon

#

it shouldn't exist

#

someone like me would sell/trash them

torn crown
#

Yeah I'm also confused about the reasoning behind it

heavy urchin
#

stuff shouldn't be added into stuff for the sole purpose of "pigmentation"

#

especially one that a normal person would trash if they didn't recipe browser everything they got

#

at that point its literally a fetcher quest but with rng added to it

#

il prob suggest that once the dreadon wave goes away

cobalt pewter
cobalt pewter
#

it crafts into flamarang

tardy smelt
torn crown
tardy smelt
#

before making any suggestions regarding actually fighting the sentinels, though

heavy urchin
#

make equamity not use flamarang

cobalt pewter
#

i did say directly

torn crown
#

Can be also gound at chests

#

But chest rng

tardy smelt
#

you probably wanna wait for the Siggy rework

heavy urchin
#

siggy?

torn crown
#

Signut

cobalt pewter
#

flamarang and ice boomerang is the intended recipe of equanimity

#

fire, ice

heavy urchin
#

whats the siggy rework

cobalt pewter
#

dark, light shards

torn crown
heavy urchin
heavy urchin
#

i sold/trashed every enchanted boomerang i got due to me thinking that it would upgrade into melee stuf

#

same with phyco knife

cobalt pewter
#

what taxevasion

torn crown
#

I'm interested to see how will the reworkrd guardians play out in Providence's fight

heavy urchin
#

yammni's knife shouldn't require a melee weapon

#

thats like making marked magnum require a ranged weapon

#

or lunic eye require a mage weapon

torn crown
#

I think every classes' big-boy weapons have at least 1 recipe with a different weapon class into them

heavy urchin
#

yes and thats poor game design

cobalt pewter
#

remove classes then

#

easy

#

god

tardy smelt
#

I just trash every weapon that's not from my class

#

its a little counter-intuitive, admittedly

#

but not that big

heavy urchin
#

its annoying

torn crown
#

Usually no because hell chests exist

heavy urchin
#

when did flamerang drop from shadow chests

tardy smelt
#

always has

#

also I think you can craft enchanted boomerang in calams

#

might be wrong tho

heavy urchin
#

make it craftable via iron, wood, and stars

tardy smelt
#

ok

#

then that's a 1.4 thing

#

so not necessary either way

#

its just that calamity adds recipes for TONS of non-craftable vanilla items

#

like cloud/blizzard/sandstorm in a bottle, red balloon, life crystals etc

heavy urchin
#

so why not add a recipe thats required for an endgame rogue weapon?

tardy smelt
#

uhh

#

that ain't vanilla

#

and those all have recipes or are dropped by bosses anyway

#

endgame doesn't have exploration, it only has bosses and grinding sadly

#

but that'll get addressed in a while

heavy urchin
#

flamerang is vanilla

#

and ench boomer doesn't have a recipie or is dropped by a boss

#

you might as well just cheat sheet those things in

torn crown
#

Which is why I'm looking up to the biome reworks SandJudge

tardy smelt
#

that won't fix that issue

#

the biome reworks are just there to make the existing biomes better

tardy smelt
torn crown
#

Well it's called the biome rework but I reckon that they'll also add some new ones

tardy smelt
#

its also because a lot of the content calamity adds originates from an age where the devs' sole priority was to just spam more weapons and bosses into the mod

#

that includes post-Moonlord

distant gyro
#

biome expansion/rework is poggie

tardy smelt
#

absolutely

torn crown
tardy smelt
#

and decent progress is being made on replacing old, deprecated content with stuff that lives up to the higher quality standards of nowadays

#

see the Ceaseless Void rework, the SCal resprite etc

#

but thanks to the old calamity days that backbone of every playthrough being an effective boss rush, especially towards the end where there's no (relatively varied) vanilla content to back it up... its still there

#

it'll take a while to fix that just because of how global this issue is

snow bobcat
#

what did you all think of my suggestion of eventually turning the flaregun line of guns into bolters?

exotic stag
#

i sugg'd something like it ages ago. and it was denied so im pretty sure no. and stake launcher exists (Which is kinda like a bolter)

#

anyway can i ask a tester to test like. spear of paleolith vs levi (not anahita.)

#

thinking of sugging a nerf for it since its like

#

very op (currently to my sightings) against levi

snow bobcat
#

so what options are there for ranged or throwing weapons that rapidly shoot projectiles that aren't (very) affected by gravity, and go pop in small explosions (smaller than grenades) on impact?

#

that, ideally, have an infinite version in early hardmode?

small timber
#

I don't think infinite version is quite an essential condition, the only infinite ammo is standard musketball (which I don't think anyone use unless weapons have musketball-changing quality)

#

Small explosions are mostly replaced by piercing, so I also don't remember much explosion weapons other than on bullets or launchers

exotic stag
#

byeah theres like none

snow bobcat
#

why ARE there no small explosion, why the focus on piercing instead?

#

so shouldn't there be an option for people who prefer small explosions to piercing?

exotic stag
#

because piercing.

snow bobcat
#

but I want something that will hit a bunch of clumped up enemies

exotic stag
#

then just use piercing.

small timber
#

because piecing is just better than almost every single way to explosion

#

especially infinite piercing

exotic stag
#

^

#

basically gavin your saying something along the lines of "i want this because i want it over something else"

#

you have the option to use infinite piercing. just use infinite piercing

small timber
#

the only real downside is piercing dropoff/resistance after piercing through multiple enemies, which do not affect normal mobs battle whatsoever and explosion tend to be resisted by bosses anyway

snow bobcat
#

I want there to be OPTIONS, and I'd like one of those options to be 'a ranged weapon that glows when firing, glows when travelling, explodes on impact to handle mobs, and can set a group of them on fire or frostburn or ichor or whatever' it doesn't have to deal 'Explosion' type DAMAGE, it just has to go pop in an AOE.

exotic stag
#

then thats an sis