#suggestions-discussion
1 messages · Page 1182 of 1
and it was STILL too small
Every boss is fun except 
you could maybe, maybe, reformat the suggestion into reworking plantera to work in close spaces
what would that look like
Artemis and Apollo*
Haven't killed PBG but I did a couple attempts, it feels slightly better now
Ah
Storm said planty requires a huge arena
but you said she'd often end up enraging in one
and that they're otherwise a pain to make at that progression tier
Galaxy brain strat: nohit the boss 
just don't get hit
Aside from the plague barrel things, she seems pretty bearable
enraging also makes he speed
Better yet, be stupid like me and do jungle bosses on Temple

Like I'm doing PBG on temple rn
solution: make her work with the crowded, tightly packed space that the jungle usually tends to be
instead of fighting her arenaless/in a small space being practically suicide
(also, ^?)
Try fighting Plantera is Lihzahrd Temple, it should give you an idea of how Plantera works at smaller arena
(spoiler: the spores are mildly effective at times and the spike balls are an actual threat. Perhaps go for super deep arena for plant instead of wide)
Does malice day Provi even have the night drops?
what do you think now
gonna read rq
spike balls are completely nullified by honey/water
Not sure if the "drop both Elysian Wings and Aegis" applies to Malice Provi
tbf add those into the sugg too
they're painful without a large arena
or if you don't know about the honey thing
what, remove them?
its more like that uhm
they're part of what makes plantera such a pain in tight spaces and small arenas
i mean i basically pretended the balls didn't exist due to me having a thick water layer
yeah
even though i had a small arena
but they do
.
so remove them right
or well
that's included in "reworking"
because you're overhauling how a fight works on a gameplay basis
and also insert that making large arena's at this tier in the jungle is very difficult due to the unavailability of lihzard temple blocks to actuate
ok added it
yeah
Plantera already has tile enrage that kinda works like that, as said
Maybe you can sugg on improving on it by also taking small arenas into account?
or well
maybe you could add a conclusion like: "due to all the factors above the fight forces you to work with larger arena's which can be very tedious to make at this tier due to circumstances, and as such reworking the fight to work better with smaller arena's might make it somewhat less tedious to tackle"
just an example
its funny because you get reaver utility just after it
mind if i copy paste that
whats that
nope.
wats dat I never used reaver gear lmao
yea suggestions get automatically shifted to voting eventually, they stay in posting for a bit so mods can put ❗ on suggestions that break rules to block them from getting into voting
ye
Reaver armor rework moment
making a biome more memorable thanks to one herb
is reaver gear even good
one step at a time
Reaver armor rework is in fact good
Utility reaver more like the armor you will always be using™️
Reaver rework be like:
Out of your friends which are you:
Truck freak (builder helm)
Crazy ass (tank)
[removed]
The figher (speed)
I mean utility reaver is the only utility armor in the game so yeah its not like it has competition
It's utility, not an actual armor to combat with
very
sad astral and miner noises
is it better than the rogue armor thats made out of sun fragments?
Only utility is porion
that herb must be the chaddest herb in the history of herbology 
if spam rogue maybe, on stealth no lmao
what should i even be using then
I thought the removed reaver helms weren't turned into vanity
skill issue sugg moment
well yeah so jus dont suggeest stuff !! :;exclamation
also how did I not know reaver got reworked
Simply didn't read every changelog

All class: Reaver
Melee: anything from previous tier or reaver lol
Ranger: Shroomite
Mage: any Spectre or, Brimflame
Summoner: Fathom swarmer, Tiki, Spooky
Rogue: Umbraphile
I am now an uncultured normie
oh yea m bad
stealth at mech tier is stupidly op
tho I like spectre better because the spectre mask projectiles activate my monkey brain neurons
Worse than 1.4 but probably still decent
and for post-Plant frost crunch, terra disk, fantasy talismans and duststorm are the good ones but mech tier shit is mostly better
tell that to the 20+ people currently in #suggestions-posting 
nerfed, but we got a replacement in Cobalt kunai
how
i have terradisc duststorm and dust in a bottle
stealth with those don't loook that good
https://cdn.discordapp.com/attachments/512925739486674954/911864753771675728/vlc-record-2021-11-21-00h24m14s-2021-11-21_00-22-48.mp4-.mp4 thats a lot of damage, most mech tier stuff gets at least 4k on Aureus while post-Plant the only that reaches that is duststorm (also thats Post-ML Aureus)
bro malice aureus is...
i pretty much stress tested post-Plant/Cal stuff vs Aureus and the few mech tier weapons I used were better
if you get it under 40% you die :)
which are what
frequency manipulator seems really meh to me
Burning Strife, Freq. Manipulator, Blazing star, Kelvin
with stealth it goes from shit to god
dang ok
i have the last 3
whats buring strife
drops from g'noblin summoner
ah
the spike ball
are those seriously better than terradisc
freq manip only deals like 130 damage
snail speed
on spam (also multi hitting)
on stealth its disgusting
specially vs the chonkers that post-Plant has
so spam bad?
um yes
Zenith thing deals less damage and the chainsaw much more
well
we are not speaking about the zenith
wait what
endgame vanilla and endgame calamity are different
Also you'll need to provide actual killtimes for your sugg to get anywhere, just saying something is bad and to buff it isn't very convincing
you're supposed to actually use that?
I know but it literally works like zenith
?
my suggestion?
the killtime is the same
the difficulty isn't
I'm talking to umbraphile as it's obvious
ah ok
mfw photon ripper does better than some of the other exo mech drops
(hey rover while you're here I did a mockup of the herb sugg
)
that sucks
Failure
(They suck at everything
thoes gifs don't work
Scal
Also that was done gearless so it's not like they'd count anyway
@exotic ibex If the only reason you think Photon Ripper isn't up to par is because of its damage
Why not just... buff its damage? Why does it need the sparks to be viable?
The only other boss on that tier is scal
you won't need to buff the stats

wdym "wont need"
I don't see how the sparks would help tbh
Buffing the stats is way easier than giving it a new function
Terraria players properly learn how projectiles and iframes work part one
I mean it will not be necessary
What
Just buff damage instead of adding a wacky spark thing
Don't see why you want to make it more complicated than it needs to be
Also photon ripper probably does a ton with the chainsaw itself
aight
can i just take the dps from super dummy?
i don't want to take scal with this thing
You can't
isn't that another problem
the only thing ur gonna fight is scal
and it can't fight scal
#suggestions-posting message
@hollow shell sorry for the ping but how's this
It can
murasama?
murasama is meme
yeah murasama
Use another exo weapon
aight
There's spine of thanatos
of scal and draedon
No what
that's the next tier
ark of cosmos?
also good
exo weapons are post-draedon not shadowspec tier
you have to make miracle matter
And since you're trying to compare a post-draedon weapon why don't you use actual post-draedon weapons
if you're speaking about these weapons
still fair
is murasama good?
Miracle matter doesn't need scal bru
Murasama is still hilarious yes
Anyways when I said exo weapons I meant the ones exo mechs drop
Scal can still take like
i suck at crafting recipes
surge driver, photon ripper and the like
im sorry
A minute with murasama
wait for a while
Spine of thanatos and photon ripper are the two melee exo mech drops
can i make it in a god mode?
Sure why not
ok
Probably move around a bit tho
and its what true melee users use?
Yes it is
so compare it with murasama
Peoole use it because it's funny
a weapon thats actually used against scal
Yeah that's fine, as long as you're not doing stuff that impossible for an average player
basically, move around a bit
Not everything has to he compared to that one sword
if its worse
You can't really compare it with murasama because it's kinda broken
how
It's a true melee weapon it can do more damage because it's riskier to use
Have you actually tried using it at scal
ive never even fought scal before
Neither spine nor ripper is true melee
Breuh
^
as someone who has come very close to beating defiled true melee scal, this
That sugg looks good 👍

also
hm?
(about a different sugg)
@hollow oriole wdym Calamity takes inspiration from "RPS"?
Only RPS that comes to mind is Rock Paper Scissors
Role Playing System?
Possible. I think "Looter Shooter" is the more popular term tho
idk I just consider terraria a sandbox
tho calamity leans very heavily into combat
almost all of the content it adds is weapons and bosses...
and difficulty modes which focus on making said bosses tougher and overall adding more weapons
We don't have any elemental interactions in the mod, really
"Fire Weapons" don't deal more damage to ice enemies
what even are elemental weapons
some weapons
they have tags about it but the system is litterally only used for one specific alcohol sold by the drunk princess
Like, the Galactica Singularity crafts?
Or the ones with tags like Iban said?
amaz
with the tags
like nature
fire
ice
yeah it's literally just for Drunk Princess alcohols
doesn't nature deal more damage with dryads blessing
i remember having that
or was that just a banner thing
Someone make a suggestion to only have those tags appear while the respective alcohol is in your inventory or you have its buff
(I've never heard that so probably just hearsay or a misinterpretation)
(I could be wrong tho)
Doesn’t the photon ripper already do like 10k damage
I feel like the teeth just need to do a higher percentage of that rather than a flat base damage buff
kind of funny how that's the second idea of yours that someone else converted into a sugg today
so true oomfie (about sugg posting
You should probably use a different term than "Elemental tags", Straw
At the moment I think the only tags are Fire and Nature
so you could just say them by name
(ice too)
Omg Elemental damage tag (stolen) (cancel Calamity)
(is there ice?)
ye, boosted by eskimo set and i think one of the drinks
how do I get the timer work
You can just like use your phone stopwatch if need be
(assuming you have Frame Skip On so you aren't playing the game in slow-mo)
my computer is fine
I just have seen some people on youtube somehow used the timer
not the speedrun one
what kind of timer
Suggestion for server: make a separate area to submit bug reports so they don’t get buried in the one where people talk about bugs. They get buried so easily so a lot of them are unseen
lets move to #general-talk
I've seen that too, it starts up when a boss is spawned.
Unfortunately I do not know what that timer is
Not a bad idea.
uh, bad
okay
I will use my stopwatch
Terry's boss timer?
Nycro's boss timer?
CalTesters?
pink after boss dies is Terry's
Red after boss dies + dps stats is CalTesters
Nycro's displays during fight
Hey guys, does anyone already know what the icons of the Cal biomes will be for the Bestiary in 1.4? xD
Spine of Thanatos + Ark of the Cosmos - 4:00 minutes
Murasama + Violence - 4:10 minutes
Dragon's Rage - 3:10 minutes
Exo Gladius, Photon Ripper - 3:40 minutes
Exo Blade - 3:30 minutes
well
it's not that bad
accessories on violent
yep
Glad that's sorted.
whens my plantera thing gonna get on voting
24 hours after posting
yeah
@green spindle I believe that's to encourage you to equip individual wings (cuz there are a few in PostML), thereby using up 2 acc slots if you have the boot too
The cost of only using 1 slot for wingboots is having overall less effective wings
I see that, however, there are no ML pair of boots. Seraph tracers are the only way you can run faster than angel treads (which you want to be doing)
I'd be fine if there was post ML boots though
This is true, there are no postML boots, when maybe there should be
If you craft Seraph but decide after that you want to do wings and boots in separate slots
Your only choice is to do the entire Angel Treads crafting line again
yes, I would be fine if there were postml boots, because that encourages more build choice which is also good
But until then, I am very against this change
You could change your suggestion to be to add postML boots instead
or make a new sugg, though that could be conflicting
I can't ask to add items, no?
only if its specific. pretty sure
You can ask for items, as long as you don't give em a name or exact stats and stuff
I see
I would suggest doing the first one now, because nerfing tracers for an item that at least I don't know when its coming out, isn't very good
If you are going for a post-ML boot sugg, I'd suggest to have it not use angel treads
If I decide I really need that extra accessory slot I'd rather not build Angel Treads again so keeping treads to just tracers, or perhaps just making tracers separate entirely, would probably be the best way to go about it
@vagrant edge Not the same suggestion but similar:
yeah pretty much the same thing
i'll remove mine
that would fix all my issues with it
aighty
Having a ticket system would be cool but there would be far too many tickets being made for Devs to keep up with
Not to mention people making tickets for no reason
Or making tickets from bugs from other mods
Or commoners not being able to help
(Specially Mayossinator who manages bugs doc)
Think of the amount of tickets that would be made because of people putting modded weapons in item frames

what about a requirement for people to ask about whether or not their bug should be ticket worthy. or maybe multiple ticket areas (one for minor bugs and one for major) where any person with access (like commoners) can see and respond to them,
also maybe a list of bugs that can't be reported
Which fucking exists already
But people are too oblivious to 
give warnings and eventually ban them from making tickets (temporarily) if they're ignoring the rules
That could also result in unfair punishments
as in the punishment being unfair or the reason being unfair?
Is there a difference
but I mean it would be their fault. they're rules for a reason
depends on how you look at it
If they make too many tickets but they are the same bug that would enter on spam rule so no issue there, but something like just banning em cuz too many tickets is 
First its warn, then mute, then ban
bug review?
Have a middle-man channel just like suggs to filter out the bad bug reports
Good idea
I don't know if it'd be the best in practice
I can say that in execution it'd probably be a lot more quick than the sugg posting channel
Manual instant approvals as long as the bug isn't already reported or caused by something else
ok i changed it. that good or do you have more suggestions to make it better?
You could probably put more emphasis on the fact that bug reports should be separate from bug discussion, to prevent drowning
as that's the most important part of this
"Since there's only one bug chat it gets filled up really quickly and a lot of bugs go unread. Adding more chats for bugs would help filter the content and make it easier to find bugs."
sounds more like you're asking for bugs-read-pins-2 or just more similar channels for certain bug types
and " Then it would go to the review where people could go to see how it can be resolved if they have the same issue, or to see if it will get fixed in a new update "
sounds like it is implying that the review channel would have discussion in it too
At least in the system I had in mind it would be less of a review channel and more just a
channel for displaying all the currently active bugs
#current-bugs
And would get marked as resolved (or perhaps deleted?) when fixed
Not to say my idea is the best one
I came up with it 10 minutes ago
I feel like even if there was a channel like that, or some channel for like the extremely common bugs people would ignore it and post a bug that someone else posted 5 messages above them anyway, it’s just always gonna be bad when there’s an update.
yeah, hence the existence of the middle-man channel analogous to #suggestions-posting
the theoretical final destination of bug reports would be analogous to #suggestions-voting , i.e. filtered.
and it would have more of a utility purpose for the devs
In a perfect world everyone would search the channel for an issue similar to theirs and check the bugs document but oh well, having a middle man channel does sound like a decent idea, even if the original bugs channel continues to be flooded by the same 4 things and then some other bugs get drowned out by it. Also the problem of like half the bug reports being mod conflicts probably not on calamity’s end.
better than mine
@hearty yew (Do you still manage everything bug-related here?)
How do you feel about a bug reporting channel being created, separate from bug discussion?
For the Cosmolight sugg
Didn't they know that enabling the one config that makes NPC spawn at night affects Old Man too?
So the "wait time" is a bit exaggerated there
Yeah kinda don’t like suggestions that are backed up with a sarcastic exaggerated story
If you're viciously deleting messages from the bug reports channel and/or only bug managers can post there and bugs will ONLY be posted there with logs and proof, yes.
Otherwise it is not a meaningful improvement over what we have now.
also yeah what straw chips said
normally
bugs are very rare
For the Sentinel weapon sugg, why not adjust their rates so that you're always 100% guaranteed to get at least one weapon? Seems pretty annoying that you have the possibility of getting approximately 0 weapons from Sentinel yea
i mean the big ones yeah but i've run into 4 in the past 2 days
Alright
Thanks for the input
the question is what you gain from a curated bugs channel
that you don't already have from fixes channel on dev server
fixes channel?
dev server thing
how many people are on it that arent devs?
only testers
how many peoples bug reports havent been seen though? so many get buried its almost useless to have a bugs channel
true
We have a multi layered filtration system. 90%+ of bug reports are useless.
We only choose to investigate bugs that we are absolutely certain are calamity bugs.
I can tell you for sure that 1 person from nohit server has sent me just as many valid bug reports as the entirety of #bugs-read-pins since 1.5.0.001 released.
how can you be sure you aren't missing any bugs that are connected to the mod itself it most go unseen?
i get that most of them arent related to the mod
I'm not sure. What I'm sure of is that I'm wasting as little of my time as possible.
There are surely valid bug reports in #bugs-read-pins that I never see.
I never see them because that channel is a wasteland of garbage.
I used to manage that channel back in the day and I don't anymore because it drove me fucking crazy.
so adding a new bug report system wouldn't be useless. once people can confirm that it's most likely calamity mod bug they can officially report it so you don't have to waste your time looking through hundreds of bugs that arent related
The way that the devs and I choose to handle bugs and minor issues is we pluck the ones that we are sure are problems / have indisputable proof/evidence
And move that to dev server.
Then we handle those.
My counter argument is that the value of such a channel here is about equal to fixes channel on dev server.
I would be ok with it existing. I'm not going to tell people to not make it.
I however see it as being of little to no value unless we have a set of people who are dedicated to managing the flow of information from the general bug cesspool to that channel.
that what I put in the description. some sort of filtering thing so all of the repeats and stuff can be deleted
yeah I didn't read the suggestion at all because I only read #suggestions-voting
I have this channel muted and only type here to mention things about suggs in voting, or when someone pings me
ah i see
I don't see the manpower for bugs triage existing
also bit of explanation to why they move it there incase no one got it: Its to prevent the fact that clutter would y'know. draw away the bug so they move it to dev server so that it doesnt get drowned out
@stuck hawk invalid suggestion 
also this is 100% a joke sugg, no one will believe that malice is easy
?
Not trying to mini-mod or anything
But I thought the staff was trying to crack down on the "I was inconvenienced plz fix" ones that have "QoL" as their sole reason like that pre-HM Cosmolight one
what are you using mod that makes you too op?
I would try and be more specific on how to make it harder
Details are important
bait
just using calamity, alchemist npc lite, luiafk.
ah yes the "QoL but it some aspects are just cheating" combo
#suggestions-voting message Ampoule was already nerfed by not having honey dew anymore
just updated it
Ampoule sugg is describing its 1.5 stats it seems
Dude, coal, the bosses are faster. Most of them anyway
Genuinely curious about this btw
I'd called it out as a problem a few times before and it got added to the "don'ts" list
the projectiles are
check the malice description
#suggestions-voting message also this was fixed wasnt it?
Bosses are also faster, coal
Wait coal did you actually fight any of the bosses?
interesting
malice exo mechs already hit disgustingly hard and Aureus 2 shots with contact
Or did you just read the desc?
im halfway through a malice playthrough
Okay thank god
i only think that pre hardmode should be harder
What difficulty?
as in Normal, Rev, etc
Coal is using the QoL but cheaty mods btw (Lui and Alch npc (either)) free so many buff slots, and many lui effects stack with cal potions such as lifeforce + cadence, or any potion that is an upgrade from another
revengence, death, malice
Yeah… your definitely an outlier in seeing malice as easy. Just gonna say
kinda
or your game bugged
malice pre hardmode is just easy
Cuz several of your proposed changes are done by Malice already
You can’t say something like malice is “just” easy. Experiences are subjective
wym by bait?
trolling
i.e. you're lying as a joke
well i really dont think that malice is easy
i just think pre hardmode is too easy cuz i breezed through it
It might just be that your good at the bosses/your QoL mods helped a lot
The only use the mods provide me are the unlimited potions/arena builder
If you want it to be harder you can turn on defiled and Armageddon too
those are kinda just bothersome
not being able to fly
and getting one shot by all bosses
I disagree with the idea of making recipes harder.
Yeah that’s the type of thing that doesn’t make things hard, it makes thing more bothersome and time consuming
thats true
For reforges and potions you could just not use them
Which I think calamity tries to… not make happen
Its just makes stuff be more grindy than it is currently even though it got cut down by a lot in this update
Just saying that something is QoL is insubstantial and will get exclam'd
The Cosmolight sugg is riding the line but I figured it could go through cuz he said why it's QoL
even if not very extensively
i dont think there should be a prehardmode cosmolight
Neither do I
But it’s not really… like wings. I get your point tho dw
its like how you cant really get good movement
its one of those things where you shouldnt be able to have till later
I completely agree with the skeleton point, considering me and my friends wasted several hours waiting for night time to fight him on our malice playthrough
But uh yeah Coal you don't actually provide any reasoning in your suggestion about why your changes should be done
idk man
You gotta back up your ideas
i had to do the same
we kept dying and couldnt spawn him till later
it took a few hours but if your playing malice mode you should expect it to be like that
So you say we, that would explain why you think malice is easy
I should expect to have to try bosses over and over
I dont want to wait 24 minutes between each atempt
with no reasoning whatsoever
Perhaps if you didnt have unlimited potions you wouldnt think that
If I really need to be that specific then “you say we, that would explain why you think malice isn’t hard enough”
potions dont really help even
They absolutely do
pre hardmode you cant even get many potions
And if they dont then stop using unlimited potions
Why are you saying to nerf potions then??
You can get most of good potions pre hm tho…
Well yeah, clearly a 10% DR increase in my character doesn't affect in nothing a 300 damage hit
not without grinding
Exactly and your getting them unlimited
Okay but for you you just buy them so
And complaining its too easy
if you played malice you would know that potions make a small dent in the 100 damage that every attack does
Again, you need to explain in your suggestion why you think it needs to be harder. Don't just say ways that you think the difficulty could be increased
Bold to assume we haven’t played malice lol
Defense is not the same as damage reduction
have you?
with death?
No
exactly
(they stack)
im doing malice and death
(Kinda counting on the fact that people discussing this sugg have played malice)
potions may help in malice only
Potions help always
what potions are you referring to?
If they dont help then dont hse them
Wrath life force endurance iron skin swiftness
Potions help on any situation or specific situations/activities in the game.
There is plenty
You can get them pre hardmode
?
Shadow chests
Blood Orbs exist, and also in certain chests you can find them
You can find Cadance potions on Planetoids
Post skeletron is pre hardmode
not true at all
…dude we ain’t lyin
lifeforce are found in planetoids
You actually can find Cadance in planetoids
what?
Jungle planetoids
Yeah, those.
Lifeforce is there too
Check before calling us liars lol
wow...
out of my 9 playthroughs never found a single one pre hardmode
thought i knew
Unlucky
I don't think I ever opened a jungle planetoid chest
same honestly
You should always check the wiki before saying something you don’t know
I open all chests. No loot escapes my collectors grasp
I’ve seen the planetoids wiki page and never seen anything about life force or cadence potions on it to be fair
Oh did you delete your sugg coal?
maybe I just missed it.
yeah
Okae
also whats wrong with QoL mods?
Difficulty can be subjective anyway especially with people using different mods and all people probably say it’s easy when they’ve got broken alch NPC pots, id say part of the difficulty of terraria is collecting these potions most players wouldn’t go out of there way to get cadence potions or they’d get lucky in a shadow chest, and building arenas manually, placing buffs, also part of the difficulty/learning the game, so using something that lets you have infinite potions and do everything easily can also be considered cheat like
Nothing wrong with QoL, just it’s good to be aware that it almost always makes the game easier to a degree
Infinite potions is kinda cheaty especially if they do not count towards your buff slots or you have unlimited buff slots
Or if said potions are hard to replenish
But
they do for me?
I don't think it's that cheaty to generate arenas before a fight
I don’t see most people getting a decent quantity of cadence potions pre hard mode unless a prehardmode NPC sells them now that I’m unaware of
i still have to clear out the areas it just gets rid of a lot of platform building
That's good. I believe it is LuiAFK in which you can craft an infinite potion that doesn't count towards buff slots and just passively boosts your stats while in the inventory
Arena is significantly less cheating than the potions probably, but I still think it’s part of vanilla and calamity, if you don’t include QoL mods neither really give you easier options to make arenas. Not denying instabridge platform mods are very nice to have.
YOU CAN???
If you are just doing 30 potions and still getting the buff slot that's good
Bugged i believe
Anyways uh this sugg isn't extremely helpful
Astral not spawning because of a skybridge is technically a bug
It's not something they want to happen
"Please fix this"
yeah and?
Bugs shouldn’t be posted as suggestions
not intentional and unfixable
Just don't make skybridges smh
break your skybridge if you want meteor
Your sugg won't automatically make devs fix a problem that's been around for ages
And that they don't want to exist
well i mean its been here since astral meteor was created
they probably should have fixed it
but they cant
If they can they would have
“unfixable”
Where?
yea considering that bug is years old
Have you tried thinking two seconds and maybe going "maybe they have tried" though
Q: “The Astral Meteor/Astral Infection hasn’t spawned in my world, what do I do?”
A: Astral Meteors follow mostly the same rules as regular meteors: they can land in corruption chasms or the ocean, cannot go through sky bridges, and can’t land near chests or houses. However, they specifically try to avoid Floating Islands and Planetoids, and always spawn on the side of the world with the Dungeon. If you need an Astral biome, buy Astral Solution from the Steampunker. Alternatively, you can kill Astrum Aureus to spawn another meteor if there’s a valid area for a meteor to spawn.
Hilarious
Also can’t you buy astral solution from steampunker and spread it that way then just fight aureus that way
" If you need an Astral biome, buy Astral Solution from the Steampunker. " This is the real solution
yeah
what about deus?
You can craft Deus's beacon
Yes
interesting
I accidentally made the altar the first time I tried to fight deus
wait dont you have to defeat Astrum to get the astral solution?
She just always sells it yeah
Yep is sold at all times
Ever since r&d patches i have to yet see an astral without beacon myself
Every now and then there's the usual someone going "lol my beacon generated in the sky/dungeon" though
Same thing with sulph sea which dom probably fixed 897 times
Worldgen is wacky
just kill a nerfed mech and steampunk arrives
also when i find a bug im not just going to check if its in the pins
ill probably ask first
you should
Alternatively the better option is to commit skybridge in hm like chads
The channel literally has read pins in its name
You're literally told to by the name of the channel yea
also why tf do you need a skybridge in pre-hm anyways
Why do people even need a sky bridge phm?
Utility usually
clearly to fight skeletron
Clearly you need a world long skybridge
I'm half joking but that's probably why
getting around easily
also check how long that doc is 
CTRL-F is your friend (as long as you use the one that's within Docs and not your browser's)
Ctrl f should work, not sure why it didn’t work for rover tho
It's cuz Docs does dynamic loading and some text technically doesn't exist on the page
Why not buff them instead
Google knows its there but browser deson't
Yeah that make sense
Amazing
Teardrop cleaver
Powerful and unique
teardrop isnt really unique
.
its a sword that has an effect
The Debuff is good for regular enemies I guess…
Teardrop was good back when its effect stacked infinitely and permanently so you could remove contact damage from enemies

I think the logical conclusion would be to buff so people actually use them rather than making them rare while still being just bad
@steep crown malice mode weapons should stay there in my opinion
there is a reason those weapons are there
In the case of scarf in particular, which is where I feel this might be coming from partially, that needs either serious buffs or to be expert
I thought people loved Scarf?
there isn't really they just wanted to destroy rare variants
also why did they change evasion scarf recipe
Because they're biased rover
its so bad now
There was a suggestion to move Counter Scarf back to Rev instead of Malice
Not because it wasn't strong enough
but because they felt like it was vital and shouldn't be locked behind Malice
People do love scarf yes which is likely where a good amount of these malice to rev suggs are spawning from
Scarf isn't that good compared to shield
It's even underwhelming for a malice drop
Hmm I wonder what those people would do in vanilla where there is no scarf
For most of them yes, I agree, but as I said, some don't have the same impact
what items are you reffering to
Because they don't want evasion to be malice-exclusive
I think scarf needs a buff if its going to stay malice myself as the bonk is a really strong thing to compete with and currently it just kinda doesn't
People just obsess over scarf because it was the goto as rev became the default calamity mode
But it's nowhere near vital, shield is usually much better, specially now that scarf dodge boost us gone
thats an opinion
you can use either shield or scarf
only dodges for that point in the game
That doesn't make them completely equal though
Crown Jewel, Clothiers wrath, Regenator, and Confrence call off the top of my head. But don't quote me on that
Its been a while since I actually did a full playthrough, so this is based off of messing around
Anyways the sugg is fine mainly because it's not "i NEED crown jewel to exist in rev even though i never used it before" for once
I'd still like for you to answer why not then just buff/rework them, though
If Regenator isn't fulfilling its purpose of being ridiculous trade-off, then it should become its intended ridiculous trade-off
It should be along the lines of Blood Pact in terms of influence, if not more
Ah right Clothier's Wrath is from malice Skele ain't it? How are we intended to get skele malice drops when malice is a rematch mode
Malice items should be dumb strong
Damn
Clothiers voodoo doll is fucking crying
Skeletron is probably the most out-of-the-way rematch currently
Tbh just up the drop rate for them
Calamity already lets you have npc respawn in 3 seconds
Just make Clothier Voodoo Doll a non-consumable summon and make it kill Clothier when used to spawn Skelly
Ba blam
I don't want to suggest reworks because those would either be SIS or just "rework this because X" and Buffing them would be boring because those fundamentally aren't on the same level, and making them on the same level statwise would be missing the point
Or give a crafted summon, no need to keep the current summoning method
Isn't it already...?
For rematches at least
Right now you need to equip it and kill Clothier with the doll equipped to spawn Skelly iirc
Unless cal changed that
Yeah so it's not consumable
Oh true
You only need one for infinite rematches
Not consumable but that summoning method is cheeks
You'll just run out of Clothiers pretty quick
I meant something like basic summon items in terms of use
Fuck it
Not consumable clothier
Oh yeah, forgot about that config
It was a joke mostly
Gotta build a new house next to where you intend to refight, gotta wait on respawn even if it is super short, and gotta do the kill to quick unequip
Reworks don't fall on sis if not specified, i don't get what you mean by the second thing and have no clue what am i supposed to understand for your reasoning to not buff them, yea it's boring but the point would be buffing them to be better than most on tier options so they're at least worth coming a tier or two later for
Compared to even the more inconvient summoning methods like anahita this is bruh
I feel like just saying "Rework this" would be a lazy suggestion. Maybe its just me
Nah, its just that kind of suggestion has always kinda been a thin line afaik
I wouldn't say it's lazy at all as long as you substantiate its reasoning well enough
And about that second part, the point of the suggestion was that those items don't really fit in. Crown Jewel is just defense and Regeneration, Clothiers wrath is a pretty standard magic weapon, Carnage is a basic sword with an effect on enemy kill. Compare that to stuning enemies with the Teardrop cleaver, the Evil smasher's stacking effect, Or smacking enemies with the Hellborn
nope
The more cool unique shit in the mod, the better
I would rather that stuff get reworked or buffed to be come cool rather than accept their drabness and take them out of Malice
But that is me.
That's why i said rework or buff
honestly just add a craftable summon
cause having to kill the clothier + having to get it
is very annoying
But buffing it doesn't make it less drab. It just makes it a stat stick
Yeah I'm writing up a suggestion about Skeletron's refight method now
Yes
thats stupid
How so?
we need a skeletron summon like how we can summon every other boss
Wha? You free the old man, and he moves into your town as the clothier
Would you rather he be in two places at once?
?
Pre skeletron is the old man, post is voodoo doll
I'm not concerned about the initial summon of skeletron myself, the current method works fine enough although the old man respawning during night time should just be default and not have to be enabled by config
we need a rematch method
exactly
??? That's the doll
pre skeletron method
the doll is also extremely hard to get
We do have a rematch method, its just terrible compared to every single other summon in the game
yeah
(why do you need a Skeletron rematch item before you fight Skeletron)
But yeah saying the doll is clunky is fair
because only being able to fight it every 24 minutes is very time consuming
every single other boss has a spawn item
except Anahita
anahita can be fought at any time
and Perfs/Hive Mind (before fighting them)
those are easily accesible
You can whack up the spawn rate of the Old Man in the config
yeah but thats kinda cheating
It isn't
going in the config to change rates
I think the old man spawnrate should be jacked up to insane levels by default myself
rather than being tied to an in-game item
If it’s in the configs it isn’t cheating
"Very Nice Smelling Freshly Baked Apple Pie"
- Favorite in your inventory to boost NPC move-in rates by 10x
Cultist spawns are already jacked up by default too so it wouldn't be unprecedented
Looks good, Feed

Though I am concerned by the fact that there are now 18 suggestions in posting
(1 exclam'd)
It really do be like this
Also @hollow oriole you never replied to my ping >:(
(clarifying what RPS stands for)
((in your suggestion))
Ah right, shoulda saved this for until drowning was less of an issue
Posting suggestions now is basically guaranteeing that they'll die
.. unless I do something special
which I might
(that being a temporary retroactive lower star req)
Just like ol’times
Lowering the star req to 250?
yes exactly
The point of diminishing returns on the bar graph seemed to be 240 and exponentially dropped significantly on 260
Wait were you not joking
Uhh, well that's odd. I clicked edit, my computer froze, and now my suggestion is gone
Is it still visible for everyone else
Nope
Yeah its gone
Well shit
It has happened to me before, it feels bad
Should I repost, or wait until there isn't a flood
Wait till there isn't a flood
Repost
Move some items from Malice mode back to Revengence mode
While the idea of Malice mode (Fight heavily buffed bosses in exchange for cool loot) is sound, I feel that moving almost all the Revengence drops to Malice mode was going too far. The mode certainly fit for items like Yharim's Crystal, Teardrop Cleaver, and other unique and powerful items. It doesn't fit so well for Items like the Crown Jewel, Clothiers wrath, and other items that aren't as flashy. These items mostly owe their strength to abnormally high stats, rather than powerful abilities. These items fit much better in their old space as rare drops (Albeit with lesser stats, and possibly slightly higher drop rates), rather than as rewards for extra-hard bosses
It counted as a deletion, got it from logs
Thanks
Unless Rover decides to push the emergency button they apparently have it'll probably drown
The emergency button is "Hello. The star requirement has been temporarily lowered to [arbitrary value], and it will remain at this value until [arbitrary condition]. Suggestions posted after the 270 star raise but before this announcement will be subject to this new temporary requirement."
Don't know if/when I will do that
Have any suggs got in that weren't just immediately shortcutted by a dev yet?
After the update dropped I mean
No suggestions have reached the 270 requirement yet, no.
A few hit 200 though
We underestimated the effect that drowning would have on the star counts, when we raised.
More people = more suggestions after all
Oh sorry, didn’t notice it. I when I brought up the stuff I mostly thought about the “elemental” stuff that was added to weapons
Like the fire, nature, ect
In hindsight it probably wasn’t a solid suggestion
The elemental stuff has no effect on enemy damage
Wait rlly?
It's just to indicate that it gets buffed by certain equipment and potions
Do you want to edit your suggestion or..?
I'd be down to see it implemented myself. Not only is it kinda funny, but stupid strats like that having good reward for finding them is something Calamity is okay with
Although cryogen melting in hell would be more, intentionally designed than other effective stupid strats
Mhm
dune hopper is so bad
I'm not sure I agree that Calamity would be okay with that
After all, Cal devs/testers vehemently balance against Luigi% and any kind of facetanking
from an exceddingly hard malice moss
whats luigi%
I'm talking less facetanking and more thinks like Polterghast's donut arena
Luigi% is beating a boss without moving at all
uh how
inspired by the YouTube series "Luigi wins at Mario Party by doing absolutely nothing"
Basically vanilla planterra
I think it would be cool if cryogen melted away and had a message in chat but you didn’t get any loot or anything. So kinda just like a small little Easter egg
Basically spec into ridiculous defense, DR, life regen, etc
well crabbar did luigi% true melee scal
It's very difficult to perform now that we have Defense Damage and your survivability goes through the floor into tartarus if you ever take consecutive hits
but now teleporters are disabled
That too
Cheese
To prevent cheese and cheap strats
(which is probably why Calamity won't implement something like an insta-kill condition for a boss)
@hollow shell I’ll probably just delete my suggestion, in hindsight it kinda makes sense why it wouldn’t be a thing so I’ll just remove it if that’s ok with u
sadly doesn't work
alrighty
Cryogen having his defense set to 0 in hell would be good middle ground
Also, is there anywhere that explains what the different weapon types do?
Like what sets buff what weapon types
I assume the calam wiki
But is that it
General effects fire weapons burn, ice freeze
Also alcohol boosts
(Ice boosting drink when?)
You still have to bring cryogen down to hell after all and deal with his enrage if you don't do a lot more preparation like having a snow arena in hell
I can just tell you
Eskimo Armor buffs ice weapons, "Cinnamon Roll" and "Fireball" alcohols buff fire weapons, and "Evergreen Gin" alcohol buffs nature weapons
Ight thx 
The effects are very specific, despite the tags being permanently visible
Which is why this suggestion was made #suggestions-posting message
It would be kinda cool if dif weapon types did have an effect in combat, but it makes sense why they don’t
(btw @heavy urchin you could expand your reasoning on that sugg)
(I agree with it completely but it's quite minimal atm)
Maybe it could expand on the guns traits of doing more dmg to specific enemy types
Like fire = non organic
Nature = organic
Ice = a smaller boost to both
what more do you want on it
its just text bloat
one thing: did calamity buff defense?
defense is quite arbitary in vanilla
As in, you could explain why it's confusing to have those tags permanently visible despite their specific usages
Calamity didn't buff defense but it did buff warding through the roof
leads to situations like Whomsticot's where they thought that it had some universal effect

like better effect against certain enemies
better now?
Fire weapons get 1.05x multiplied damage against Cryogen lets goooo
Yeah that's a bit better thanks
Tags were made visible in 1.5
fire weapons get 69420x multiplied damage against Cryogen lets gooo
1.5
Mhm
luigi% is back
That explains it, I played calam a while ago and it didn’t have it
Oneshotting Cryogen with Fiery Greatsword epic style
true melee nohit damd lugi%
ohko with a torch on a stick
cryo instantly dies if the sun is out
cryo is a gamer
nohit(from you or cryo)
cryo dies if any amount of light exists anywhere in the world
if: "Cryogen"
Kill "Cryogen"
You could add, Storm, that it's currently totally useless for late-game weapons to have their ice tag outside of fruitless consistency
Nobody's using Eskimo against Yharon
An alcohol is universal

wait theres 2 suggs about tags?
challenge
im gonna use eskimo against SCAL 
Actually since im legal drinking age now (not US) maybe i should try some of these
Final sentence is a bit run-on but ye thank you
Also, I like the speed increase for the start
I do too but I do wish it was toggleable, as was suggested
But does it have to completely negate the need for Hermes boots and it’s upgrades
Mhm
Later in the game it really does feel that tracers got nerfed hard, specially Celestial tracers
And to an extent the lightning
Maybe it could be a tad bit slower than the Hermes boots
and not just by 1 speed unit 
Also hermes does help acceleration tho
Mhm
Top speed i can see that it really doesnt compete much
But if you are post eye acceleration isn’t a big deal
Cus u almost always have either scarf or shield
By eye you’ll prob have lightning/frostspark already
And those are still the same speed
Maybe having the boosts themselves give speed boost
that exists?
I do find it stupid that all 3 of them have the same max speed
Lighting and frostspark are faster than spectre, hermes (and its clones)
Wait lightning’s faster?
i got hermes the first few min of the game
lightning and frostspark are now faster because calamity "removed" max speed on boots no?
so i couldn't rly tell
I’ve been using it and I don’t see a dif from spectre
What?
You mean this?
(I would like some in-game Stopwatch testing btw)
(cuz vanilla wiki says Hermes takes you up to 30mph)

big sweeping changes all at once gang

