#suggestions-discussion
1 messages Ā· Page 1180 of 1
twice.
wtf are these suggestions
bad
Hmm, I suppose that could make sense to implement.
It shouldn't have full cold protection though, seeing as how it is just a scarf.
byeah this makes sense
We have these items granting cold protection already
Granted, Counter/Evasion Scarf aren't themed around the snow at all
but they are indeed scarves
Iād argue itās to give said items more effects, while counter scarf/evasion scarf already have immense value in being dodges, but ĀÆ_(ć)_/ĀÆ
I mean, over half of the gear that grants temperature protection is already useful
like armors and near-universal accessories
Nobody's questioning the nerf to SCal damage.
I mean
yeah, survivability during that fight is lower than in previous updates, and yet the damage was not reduced at all, afaik
I'm aware
GS revive is no longer a thing (unless you equip its dedicated acc, in which it is nerfed), half the classes don't get Silva revive, defense damage is now a thing
Tbf dd doesn't affect that much byeah
And even the tankiest builds get 4 shot
(In previous updates if you got hit two times by scal in the time dd gets to regenerate you're probably wasting both your revives right away)
Nah, before I could survive like 4-5 hits before I worry about wasting a revive
You couldn't
Now? It's two. Take it or leave it
Bro like
Her damage did not change, and the dot was nerfed
Only change in damage would be dd, and I'm supposing you're stating that like it happens even after dd regenerates
So like
That just can't happen?
I get that Death mode is hard but triggering a revive in 2 hits is silly
Yeah iunno if it's quite correct to say that before 1.5 you could take more hits before you hit your revive
Especially since you don't want to trigger Silva revive
Death always triggered a revive in about two hits at quick succession
So the sugg would not apply to that exactly
I swear I could take 4 hits before triggering a revive
In quick succession, of course. I only survive because of long immune frames and insane regen
Well uh
If you'd provide setups, and stuff
Maybe even videos if you could
That'd be helpful and all
Well now I gotta find something that does work
1.4.5.007 is still disponible at the github so you can test it pre 1.5 too if you want
Perhaps
Are suggestions about stuff that wasnāt added to the update yet considered future content aka donts
Example?
Exo armor 
Yeah you prolly shouldn't make a suggestion about that
(Honestly I just want to know if anybody has plans for how itās going to look yet)
We have a sprite
Oh already nice, I assume not public though
I don't know actually
š¤

Iām sure itāll look amazing just curious if weāre going with draedon rgb black theme or the exo weapons miracle matter theme
Maybe the latter
More likely
If thatās the case I wonder if suggesting something like āprismatic armorā that uses the exo mechs color scheme would be allowed
Might be a bit of a stretch though especially since I just like the look of it 
read that as pubic
but anyways the snow and fire element weakness/buff isnt really usable
imean you dont wanna waste an accessory slot on warm prot
unless it comes with a different buff other than warm prot
Ear rape has been a serious term for about two decades used to describe horrible sounds
Or just sounds with extreme volume levels
It is not a "rape joke" and has never been one
I mean i think the suggestion aknowledges that and still requests it to be changed due to disagreeing with the word itself
Fair blike
Lol
can't help but agree with this suggestion, and I don't believe its establishment in internet venacular should influence its stay
It seems like "earrape" was recently decided to be a not-okay term
because a similar discussion arose in the moderator chat very recently, as it has always been the go-to term for logging punishments when somebody plays a painfully loud noise in VC
crying and coping then
it literally is.
in my eyes, that is.
it just... makes me really uncomfortable.
genuine question has anyone ever actually made wulfrum armor
yes
Just add John Wulfrum guys smh
Until I get better armor like Prowler or robes
Wulfrum is pretty solid early game
Yes and its seeing more usage now that victide is DS only
Post-yharim superboss
I would say DS is a bit too much with how limited you are early game
but this is malice so I aint complaining much
Its adrenaline Pumping
Malice DS is unhinged
aggresive
hes a completely different animal
@sweet lark You should explain why the item set and the armor set are not enough
in your sugg
ok
also
rover i have to ask
was the equipment roverdrive named after u
The Rover Drive is a Pre-Hardmode accessory dropped by Wulfrum Rovers. While equipped, it periodically generates a spherical energy shield around the player, which grants 10 defense while it is active. The shield lasts for 10 seconds before disappearing, and then after 20 seconds it will automatically reappear.
It is later used as an ingredient ...
Yes that item is a funny haha cuz of my name
ok
very funny
It's the closest thing in the mod I have to a dedicated item 
rover don't you have a pet
In Vanities
I didn't even know that it was made, initially. Someone just sent me a screenshot of it one time
how?
Oof
well you can just delete the message right?
It's not a
terrible suggestion
Not really specific
Just, prolly more specific than I would've liked
Are the mech alts that are supposed to be spawnable after 1 mech or so intended to still spawn because of deathmode's random boss spawn mechanic?
I think that is going to be corrected
so they can be fought from the beginning of Hardmode
Ah I see
Corrected?
They currently require 1 mech kill. Mythril/Orich Anvil
But they're supposed to be available pre-mech
brimmy requires 2 because forge to make unholy cores
byeah
when it should be, like
You could fight them in that order if you want to, or you could do somethin else
but right now you have no choice
which is no good

Suggested smth about it yea
A bit annoying that I can't frag brimmy right after a mech
I ended up leaving AS last within those 6 bosses
Is it possible for mods to balance other mods? I was going to suggest Calamity do that with some of the thorium items as they really clash towards terrariaās normal endgame
calamity is balanced on itself, to put it simply not gonna happen unless other mods try to balance around calamity
because calamity use a different balance system to other mod (calamity = revengeance mode, other mods = expert)
I was meaning more along the lines of an addon mod to calamity that just tweaks some of the numbers to thorium
addon mods are addon mods, so not recommended to suggestion on calamity main mod itself, because it simply will not happen
calamity used to have something like that but it end up that thorium bosses get rekt anyway (same for the other way around for thorium endgame weapons) so calamity just say "fuck it we only balance around ourselves"
who the Rover Drive (Calamity) item was also named after
i was right
look on vanities page
(I added that earlier today) :P
Eye of night and Deathstare staff are the new vile feeder
True
seeing how many suggs are posted every day I now see why none of them reach the star goal

Thorium's endgame is "you defeated final boss, here is your absolutely broken items, have fun"
(normally its far slower but it's spiking because big update)
(We've sometimes had days with no suggestions in posting)
Too be honest, Yharon's rebirth version of Infernal Catharsis should have played instead.
The old version is quite outdated
wwweird, I don't know why we used the old one and not the new one
Outdated is a bit too far imo
The new one is the same but with more instruments, so the old isn't THAT primitive
Byeah the new one should be used
Welp, it used to play at Yharon before fighting the Solar Eclipse the last update before the Draedon update, but since the Solar Eclipse is moved to post DoGGo and Yharon no longer require rematches, the old one plays instead, which that means that the new one is removed
...for some reason.
Think it's because the game still counts it as trying to fight P1 Yharon so it plays the P1 theme "as it should"
But since now both phases are in the same fight, the trigger for P2 got trashed, so the music never changes
so we get the old theme.
Where can I listen to the old version?
on Dokuro's channel?
Yes?
NEW DOWNLOAD LINK: https://dmdokuro.bandcamp.com/track/infernal-catharsis
It has been AGES since I've last composed something this powerful. I believe that I've finally broken out of the artist's block, and can finally start composing amazing music such as what you hear now. I have officially started working with the amazing people creating the ...
this happens with most summons
its not like
a very damaging issue since most summons dont like going thru floors/walls
yeah but those summons kind of suck to use, since they get stuck all the time
Wtf
Suggestions about reverting changes arenāt allowed, see the doc in pins @winter lotus
Possibly someone else running that account rn
Iāve never known Culteast to act this strangely
and besides nanoblack wasnāt given to melee 
meh, dunno.

everyone who's been in cmt is tainted 
myself included
byeah this is just funny
also, I wonder if this is gonna get to the star req before christmas 
it be kinda slow
the heck lole
Nanoblack Reaper still is Rogue lmao
yeah
yeah hes kinda a crack head
also what the hell was he rambling about nanoblack reaper is still rogue
copiu m

if your entire enjoyment of a mod depends on a single endgame weapon being a specific class or not its quite goofy
very goofy
the only change made on a single endgame weapon that would warrant hating the mod is any kind of nerf on the flamsteed ring

Oh come on Flamsteed needs big nerfs anyway 
how does one have so many different chad emotes
lole
also culteast you gonna delete that sugg yet?
iban probably has a server for stocking emotes ngl
i mean i have 5 separate emote servers but its just that im in a lot of servers where there are a lot of other sigma males like me so i have a lot of em
that's a lot
this look ok? i'm not really sure
you especially can't make them spawn like EoW
or boss rush grinders will rip their hair out 
side note: should have made this exclusively about oarfish so i could add "reduce their aggression range"
oarfish are somehow much less visible than other abyss enemies
and aggro me pretty much at random
noooo! rogue paladin hammer
because the textbook definition of a stealthy weapon is a giant fucking hammer that blasts a bell chime heard across the planet
(it got nerfed by 8000 damage this update)

@zenith mural already planned, a sugg for this isnāt necessary
Yeah that
yeah suggestion also not properly formatted
that's the biggest part for sure but there's 4 more nerfs
@winter lotus ... Nanoblack Reaper is one of the splits what stayed rogue-only.
lmfao.
See this
Yeah probably
Also oh I had no idea that Chaotic Puffer was moved up to Layers 2 and 3 instead of being Layer 4 exclusive
Their health did get nerfed a bit though
I mean you can kinda judge at a glance whether or not Defense Damage is active
"Is your defense low as fuck?" = Yes
"Is your defense increasing at a rapid rate?" = Yes (recovering)
I think they mean a way of seeing it without opening the equipment menu

wait nvm
defense UI
I can't read

That's called reading the fucking damage number
unless your going to do a progression skip or reaver shark. i dont really see it tbf
unless of course boss spawners were changed to non-consumable for a DIFFERENT reason, but i think it's a valid point to bring up at least, feel free to correct me if im wrong and ill just delete it lol
blood relic is consumable correct? if not then blood moon can be erased
yeah im saying make it non consumable
im overlooking all the events right now.
also solar eclipses are just really easy since you have solar tablets.
and you can just use zergs
i have no idea what point you're trying to make, they still have to be grinded out
but with zergs way less for solar eclipses
basically zerg limits the amount of grinding earlier
(or makes it less i mean)
ok that still
just pop a zerg and farm
it actually does. because you can negate half of the events there by just
"zerg pop and farm"
ok so we should make boss spawners consumable again????
thats entirely different. other then like mechs and voodoos (but wof doesnt count since its not inconsumable)
how
yes??? like the spawners i mentioned???
yes but the summons are actually indeed easier with zergs
like solar eclipse (again as an example)
so are bosses????????
you just pop one in the jungle temple
and boom you have like
60 fragments already
(also why do you keep putting 60 question marks every time you talk)
so we should make rav's summon consumable again then
i literally cannot figure out what you're trying to say
your point seems to either agree with mine, or should mean bosses should also be reversed
im telling you that boss summons are infact way harder to craft then event summons.
which is obvious
ravager and the solar eclipse literally use the exact same materials for the spawners
further more there is more than one event
which you seem to be completely ignoring
and those all have much harder to get crafting materials
i gave you two examples out of what? 6?
you gave me one example
and hell even pirates and martians could be put under the "just zerg"
the solar eclipse
Goblin army. and solar eclipse
since goblin army you can just zerg for scouts
and pirates just zerg until a pirate map
martians. zerg until you get a probe
you never said that, but yeah i understand, and you can also just buy it, and for blood moons you can just spam the cosmolight, but this doesn't change anything i said
(im pretty sure cosmolight had that removed)
if it was enough reason to change boss spawners which are literally the exact same thing
so then that would be even more of a reason to make the change
Cosmolight still exists, its materials dont and its now crafted directly
i think they meant the ability to spam it until an event spawns naturally, which i never heard, but it only would strengthen my case
But iirc you cant get blood moons or eclipses by spamming
huh
correct
yeah that. i forgot cause i never did that with cosmolight
but yeah most problems are just zerg
so change boss spawners back
got an event issue? use zerg.
So how is my suggestion? Do I need to edit it?
no voz
looks fine
Basically all of my suggestions have been appearance related stuff that makes more sense to the lore.
yeah it seems fine though
eye of night op
late pre hardmode
gets you through plantera easy
even on revengeance or death
could I make a suggestion regarding the absorber, maybe make it a direct upgrade from the ambrosial ampoule and make it inherit the the freeze, chilled and frostburn immunity from it since the absorber dont have that and the ampoule is just the overall better option at its tier seeing as bosses like cultist is able to freeze you in place with the ice attack
ampoule got moved out of the big crafting tree for a reason
that reason being, it's strong enough on its own to warrant being the end of its line
i highly doubt the devs will approve any suggestion that talks about adding ampoule to another big tree again
yeah i can see that
imo it outclasses the absorber even though the absorber is attainable post cultist
you could make a sugg to nerf ampoule/buff absorber, in that case
Is Flesh Totem/CotBG going on cooldown after a successful ram intentional?
right forgor to delete
pretty sure its already gone probs some mod deleted
Although just my opinion I feel like Absorber is still decently more powerful than Ambrosial Ampoule. Light is mostly irrelevant except in the Abyss (since Shine + Nightowl fix a lot of the issue in Underground), and comparing the debuff immunity with Absorber is not really necessarily since Absorber is post-cultist (not many enemy inflict those debuff at this point)
When comparing the stats, Absorber have higher defense, higher damage reduction (in fact can be considered 20% damage reduction because of the 5% heal effect), while still giving speed and life. Liquid and standing still boost is mostly just an extra. If you compare it like that the only effect Absorber is directly weaker is no +2 life regen
The only real criticism I can think of when comparing the two is that Ambrosial is super easy to craft while Absorber has extremely lengthy crafting recipe
Since when did scarf have a rare variant?
in someway it makes a lot of sense, people who can do Malice do not need Crown jewel whatsoever while Scarf are not necessarily stronger than SoC (especially Malice)
so it is basically 2 items that are not useful in Malice put as reward for Malice
Scarf isn't as good as people who cry about Malice say it is
the only thing is that many people are more used to Scarf because it is a dash not a bash
Shield is:
- obtainable in a lower difficulty, even prior to 1.5
- more consistent in how it works
- able to give you more options out of a bonk because of how it works
- able to deal damage
- (mostly irrelevant, but) able to be used in nohits
the dash given by Counter Scarf, and by extension Evasion Scarf as well, is effectively a one-time-per-15-seconds-or-so projectile dodge that doesn't even work disguised as a reskinned Shield of Cthulhu dash
and scarf don't even have scarf boost buff anymore
yeah it also doesn't give Scarf Boost anymore
That only proves my point that it shouldn't be in malice mode
If it's as bad as you say it is, why did you put it as a challenge item

It having a longer dash wouldn't matter anyway, aside from extreme cases dash length doesn't really matter as dashes are good because if the instant turn-around
the scarf looks cool for fashion
did someone ask for another nerf
they probably moved scarf to malice only for consistency with other rev only drops
Earrape =/= rape shake my head
the line of thinking being that rev shouldn't have exclusive items, malice should be there
if someone is uncomfortable because of it even if it is supposed to have different meaning it should still be addressed
Having EoC just drop both scarf and shield always would be the solution here rather than back to rev only
Then just put the scarf in expert
And usable even vs Yharon (although not as much as its pre-nerfed version)
So then it becomes a choice of "Do I want contact damage protection or projectile protection"
partially the reason they moved scarf to Malice I think is so that they don't have to make completely new items for Malice drops, but I guess they underestimate how many people like and use Scarf, especially Revengeance
There's no reason for it to be in malice mode
Earrape may be connected to raping because it literally means "raping your ears with a loud sound"
It just takes a fun item away from casual players
But just think about it for a brief moment
You could just run over EoC a couple of bosses later, its not like its reactive DR is THAT intense yet
Malice is meant for refights afterall
it's either buff Scarf and Jewel or make those items obtainable no matter what difficulty your playing.
Once you kill eye of cthulhu it's RDR is removed making doing malice EoC much easier than on-tier malice EoC
the thing is most people (especially those playing on Revengeance), will not activate Malice at all, even for refight
This
They nerfed scarf and then made it malice only

Why
Jewel is completely useless shake my smh
Then why is it malice only
I could see jewel still having a lot of use way beyond pre-hm as it effectively answers debuffs which is currently the one thing that scares tank builds
You're only proving the point
I'd rather ask "why does it exist"
hey, jewel is good
It simply shouldn't be in malice mode no matter what way you look at it
scarf is fine as an alternative to shield for different fights, but the fact that only malice players get that choice doesn't really even bother me
Scarf I could see leaving malice, jewel still has a ton of staying power just in niche cases
If I ever thought to return to KS I would've used jewel on PBG, ML, Providence, maybe first fight AD
By PBG you'd have jewel's upgrade already
Huh, thought it would've lost that effect
If i was going to rewrite my suggestion, it'd be move counter scarf and jewel to expert mode instead of malice
You can still rewrite it
Alright one sec
Expert is abit too low considering shield is also expert, but rev probably is the point
Rev+ items aren't gonna be a thing anymore so either it goes in expert, all modes, or stays malice
Well, rev+ items that aren't dependant on rage/adren
oh didn't know that thanks
Done
I don't think counter scarf should be all modes
I think it should at least be expert
Because it's an equal alternative to shield
i think you should address balancing and the "equivalent to shield" in your suggestion, because currently the suggestion (not meant to be insulting you) seems like "wah return my revengeance exclusive item, oh btw move it to expert too because why not", so very unlikely that the dev will accept it (even if it gets enough votes)
Need stronger reasoning than just it was nerfed and therefore accessible even for Expert
A lot if people use C. Scarf up to hardmode, where they now get the Evasion Scarf
There's also the possibility of acc bloat (people leaving out SoC for CS, which was the case for a long while) unless the scarf gets tiershifted
looks much better, at least to me
š
I'm on the same page with the jewel though
Not a lot of people use it for the debuff counterbuff
i just don't see why scarf was nerfed and then moved to malice mode
when every other challenge item got buffed
especially since it's basically just a SoC without the ram damage
and you don't bounce
it's simply an alternative playstyle item, not a power increase
Some other challenge items also got nerfs, for example Warbanner of the Sun
Its past version, Samurai Badge, used to have its buffs cap at 30% now it caps at 20%
they can even nerf the counter scarf projectile dodge to 30 sec and move it to expert and some people will definitely still use it
just because of the different dash, not necessarily the power of the item
yeah
I think the harder nerf was it becoming malice in the first place, true melee malice provi is actual aids
my point is
putting the counter scarf behind malice mode
is like locking a class behind a difficulty mode
you're just cutting off people who play the game a different way
it doesn't make the game harder, it just makes it less fun
the only reason i use counter scarf is because the SoC makes it harder for me to dodge because i'm not expecting to bounce off projectiles
wasnt scarf locked behind rev orignally tho
You don't bonk off of projectiles though
shield would become useless if scarf was given out at expert
everybody on expert mode would choose scarf over shield
most challenge items used to be rare item variants of weapons
so thats why its malice mode ig

it will definitely not be, shield is arguably even stronger than scarf
shield does damage
Projectiles like QB's tiny bees maybe that have actual heath, but it doesn't bonk off of projectiles only enemies
scarf has iframes, however
yes that's the point
and the dodge is very cool
Remember that it doesn't have knockback immunity so what you might be mistaking for a bonk is just knockback
it doesn't make shield useless
but i feel like two dash accessories from one boss at one difficult would be kinda weird
like getting a counter scarf and a shield
ok then just make the counter scarf craftable with shield or something
the point is giving the player an option between the two

Having 2 dashes gives the player a choice of "Do I want to deal with contact damage or do I want to deal with projectiles"
well the devs said there's no more rev+ items so what do you want me to say
mostly because Rev exclusive items (except Adre/Rage) is removed so the suggestion was based on Expert
malice is far too high for scarf
expert is only slightly lower
so expert makes more sense
unless they reintroduce it, I can see it though, Scarf for EoC, Jewel for KS and one new accessory for Desert Scourge and you have a trinity of "Revengeance exclusive early boss drops"
Scarf is too weak to justify being locked behind malice seeing as it arguably has even less staying power than SoC assuming you're allergic to scarfs or something
That is true, it is underwhelming
Either buff it or move it down a couple tiers
(buffing the scarf after a nerf wouldnt make sense so likely they will move it down tiers)
Scarf gets replaced after first mech while SoC's first replacement, Ornate Shield, is post 2 mechs
well if it doesn't get changed
catch me making a mod that changes it
no-malice scarf mod
That true melee buff also doesn't justify scarf being malice btw, true melee has a ton of reasons to use the bonk
yeah
Biggest one being that it makes spacing so much easier
like i said in my suggestion
it's not good enough for malice
buff it or move it down to expert
because right now i'd just suffer through SoC until post 1 mech because i don't want to play malice mode
or i'd cheat it in
because it makes the game more fun for me
the main problem is that malice is for refights, but why would you refight a harder boss for an item that's only just as good as the one you got the first time
there's no point
if they added the true melee buff back and then also increased the buff it gives you, then i'd accept it being in malice mode
but right now it just makes no sense to be there
I don't get why its a true melee buff tho
i think it's mainly because they expected you to dash through enemies and then swing
so you do more damage after dashing
I think people do not like the concept of refighting too even if Malice is designed to be that, for Terraria player fighting a boss with post their tier (therefore not limited by gear) just to challenge a harder version of it do not make sen
Hmm yea
i don't like the concept of malice mode in general
like I can fight Malice EoC with post-Skeletron gears but what is the point, since there is no limitation
but i'm not going to suggest "get rid of malice mode"
i just want the fun alternate playstyle item back
also rip armageddon and defiled rune
Malice mode isn't that bad with better gear
I think eventually they will adjust Malice to be "doable on tier just with extreme difficulty", similar to how Death was just number bloat, but soonā¢
The malice drops are powerful enough to justify the refights and personally I like that I have the option to refight a boss I liked but buffed up to my level
arma has always been a nohitter mode, people just cheesed it by fighting bosses 8 tiers below them for free money

Money farming is also not really needed anymore seeing as goblin isn't draining your entire wallet
true
As for defiled feather and armageddon losing their uses, thats not really why you used the modes in the first place
So should the scarf be craftable then? Instead of being a malice EoC drop?
although goblin tinkerer update may be bugged with alchemist npc
because it seems like nothing changed
gotta test it more
Defiled was always meant for wingless fights and armageddon was ez no-hit
you don't need alchemist npc anymore (mostly) that calamity add potion selling
wait did they?
imo scarf should stay malice but get its nerfs reverted/get different buffs to make it more worthy of being a malice drop
who sells potions
A bunch of NPCs sell potions
I do like all the potions being in one place, though
yeah me too
Its not a one-stop shop but the potion set an NPC sells is generally themed
lite version though
And also cause i can just buy stars off of the alchemist to fuel my star cannon
regular alchnpc bad
For example, Amidias sells water-based potions, Cirrus heart-themed ones, demolitionist defense and exploration, arms dealer ranged etc.
But that isn't the point - scarf should be buffed
I mean malice mode is literally "you gotta understand the entire bosses's this and that to win, heres a subpar SoC remake with a dodge"
that's why i suggested buff or drop it down a tier
so the devs can decide
cuz either way the scarf in its current form shouldn't be in malice
also if they do decide to move scarf out of malice, I think it should go back into the evasion scar recipe, since evasion scarf was changed to accommodate counter being a malice drop
true
not necessarily, evasion scarf change make it accessible to normal mode
oh yeah i forgot normal mode exists
though honestly
evasion scarf should be expert
nah if people are playing on normal they need all the help they can get
actually i guess it just depends on how hard lategame bosses are on normal
if people are playing on normal their reason are definitely not to seek difficulty
another thing they could do is nerf counter scarf more and drop it down to normal mode
counter scarf on normal will be completely busted, normal don't have access to dash until hardmode
it is a little bit
yea that suggestion should be an ā since brimstone already has a WIP resprite anyway
yeah
Wait is the non-linearity change for early hardmode bosses implemented for 1.5.0.002?
no
brimmy is no longer post 2 mechs
that's something
i can't read
I heard the devs talk about stuff like making AS pre-mechs
But I see it nowhere in the changelogs
i thought you said pre-hardmode

heh
wait i thought cosmic guardians did despawn when phase 1 dog dies
that was a suggestion but it's only just reached voting so who knows what they'll do with it
do they not anymore? i remember they just fly up towards the top of the map and disappear
i can honsetly say sand elemental is prety hot compared to brimmy
sand is far less
than brimstone
it's still a bit too horny for terraria but it's nowhere near brimstone
dryad
The way the suggestion is worded isā¦. A little bit Weird
but it's a bit weird
i used to have a texture which was pretty horny
Brimmy is getting resprited btw, and its very very slightly less horny. By less I mean they just removed the thighgap but it still got prominent tiddy
I know what they mean by it but⦠āmake it less appealingā there are better ways to say it
there are references in terraria to "those" topics but there aren't actual depictions of stuff like brimmy
reduce the horny in young person game
yeah
it's not, but a lot of kids do play it
calamity is a kid friendly mod (insert sepulcher.jpg)
But thatās more words rather than literal images
i will say, yes, the suggestion is weirdly worded
donāt get me started on the texture packs
children can't read didn't you know that
oh lorde do not
words don't exist in their heads
The horniness of the elementals is by design and some NPC dialogue still drop not-so-subtle innuendos. Shoutouts to wizard's "I'd let Permafrost coldheart MY icicle" line



i hate it
you didnāt have to post a picture dudeā¦

damn i used these a month ago
ā¦wā¦why
eh
So less horny brimmy kinda sorta kinda not happening already

had a friend over and things got sus
the internet is too horny
Rightio then
goodbye
bro r34
What is that.
Full stop.
over the years i've become more and more aware of how weird it is to have art like that of games that a lot of children play
True that
yea
there's far too much
probably not a native english speaker
Yup yup yup could they change that
from the way it's worded
Oh didnāt consider non-English speaker
I don't think the sugg will get anywhere myself
Donāt know if it will marked as bad by Rover
brimmy's already getting resprited so probably gonna get the !
But Iām pretty sure it wonāt reach the star req
the suggestion will get exclaimed just because a brimmy resprite is on the way so no point discussing how it is worded
Ya true
I think its oversexualized
Didnt know that Sorry
All g. Also for future reference uhhhh the wording was a bit. Strange
But the point was fine in my opinion
well i just looked at the star requirement for suggestions
so it's highly unlikely it'll be changed
guess i should start working on my mod for it then
Yeah i am Brazilian
@lapis canyon cosmic*
aight thanks
Now i wait to make another accs sugg
Will be something related to point blank
@fresh stone it would be cool is not valid reasoning, also a very high effort sugg
If there is no good reason theres no need for it to get in, specially something of that scale considering theres a variant of sand sharks for each spreading biome (5 variants)
yeah i came up with it on a whim lol
not really a sugg more like something that could be a texture pack or another mod
I tried to put point blank into elemental quiver but seems unlikely to reach 270,a bit too high
I gave a small nod to that
Just 3 more mins
also a "texture pack" suggestion should not be on the mod's suggestion, since well it is the main mod itself, why would they develop a "addon mod" for their own mod when they can just change their own mod
oh wait my picksaw suggestion actually reached 200, great
Iād make a mage accs sugg but 2 daily sugg limit 
I can help you post it if you are in haste, I have 1 slot
Would also give me time to think
or that violate some terms
Maybe but some ideas i had in mind would be to add more mage specific items that arent mana related
Cuz like 90% of the items have something mana restoring or mana usage reduced related
Maybe like all magic weapons have a chance for x
those are reserved for armor set no?
Or at certain % of mana you get a stat bonus
this I can see
an accessory that has different effect on high and low mana perhaps?
Many rogue items, most shrine items, hallowed rune
Yea something like that
oh sry I thought you meant projectile spawning
Currently the only item like that is like that is mana polarizer
rogue make sense since they have stealth strike so spawning additionaly projectile on accessory is great
Corrosive spine, Venerated locket, exhorter, ink bomb line, moonstone crown, scuttlerās jewel and dragon scales 
iirc the only ones that spawns stuff on stealth is electricianās glove and feather crown the rest are any attack
At least rogue doesnt have most of its accs being spawn projectiles anymore since 1.4.4
what if instead of an accessory mage get a potion instead? a potion that use Potion Sickness (Life pots one not mana sickness)
since astral injection is quite hard to use, so a different path
Aint that basically mana flower + restoration potions
Also chaos stone is extremely interesting
Potion sickness is swapped for DoT
I meant temporary mega buff potion at the expand of Potion Sickness, not for mana recovery
(although definition of "mega" is to be determined)
so like another high-risk high-reward mage potion?
basically, since mage have the identity of sacrificing life for knowledge (or something like that)
Mage already has 3 potions, and a station
rogue has way more, I dont think it will be a problem
since potion is limited to buff slot too
Mana regen, magic power, astral injection and clairvoiance (from crystal ball)
this sugg reminds me of an idea I had of Draedon's Arsenal getting specific accessories for it
Rogue has invisibilty/shadow, penumbra, crumbling/shattering (wasnt this supposed to get removed in 1.5), flasks
No station buffs
oh they dont stack, although I think in general because of buff slot it is fine
grinding station or something
rogue now benefits from it
Melee then gets tipsy, flask, sharpening, calamitas brew
Wait does it?
Calamitas brew is also now compatible for rogue

Well mage at least has more buffs than ranger thats for sure
Archery and 2 armor reservation ones 
how about a mage accessory that is mainly to apply multiple debuffs that start from early game? since now debuff immunity make more sense, starting from frostburn, on fire etc you get the idea
basically elemental mage
That sounds like brimflame armor with extra steps
Wtf
Sharpening Station affects rogue?
I knew about calamitas brew
But sharpening

I mean nah no fucking way lemme check changelogs
is it busted? because rogue has way more projectile than melee so armor pen matters way more
especially sharpening is pre-boss
Only calamitas brew is mentioned in changelogs it seems
It will be (sticky spikeballs about to become godlike op)
I think it was meant to be liquid but it sounds weird so they use water instead? I mean the effect is intended to trigger in all liquid
@dawn trellis no joke suggs
Also wulfrum slimes dont exist anymore normally (only available via cheat)
They will eventually delete em or give em a purpose
Just like with brimstone key
Or astragledon slime
@wintry cedar I am late but are you sure your Phantasmal Spheres suggestion isn't a bug?
Also @fresh stone You forgot to specify what you mean by "skins". Right now the suggestion does not make any sense
(also your reason needs to be stronger than "it would be cool")
As it hasn't already
(it shreds everything that moves until late phm)
thats definetly better
AS is still is
Brimmy's got a change in .002
She should be similar to AS now I think
yea brimmy is now post 1 mech since cores don't need titanium forge anymore
so cryo->mech->AS/brimmy->other 2 mechs in terms of availability now
Yea
All 4 of us saw them as pitch black
I can get a pic if needed
Was pitch black with a sparkly blue around it but like... moonlords projectiles are the same color and i literally could not see em
Sure, I'll have my friend get on with me in a short bit, he's just doing something atm
š
If Ares keep moving it will probably be extremely disorienting considering you need to pay attention to all 4 of his arms at once (especially during 2/3 mech phases), so from practical stand point it is better to keep Ares completely static even though it is not the best way to enjoy the sprite
The sprite can still be visible during his "rotating laser" phase so it is fine
ight, I see thanks
i see where the mans coming from but personally i just need to ask why
Idk some people are rather "sensitive" with words like that
It's kinda hard to understand if you use them a lot frequently or on a regular basis but they do have a point
Ig it's gonna fall into whether the devs deems it as sensitive enough to be pulled out
I am completely fine with the suggestion, but I doubt that enough people will vote for it
Yeah same
well, that's pretty much the case for every sugg until they stop being drowned on but you get my point
Indeed
This one's far fetched tbh.
Recent sugg?
The language on this sugg is a bit annoying, but otherwise I don't see the issue
@simple stump hate to break it to you but everyone uses the scarf because it pretty much is outright better than the shield in every way, unless you really like the attack, which has very few genuine uses and a lot of downsides
AtTeiull
No I meant the earrape one
ah that one
@prisma mortar the main problem with that would be the fact that those channels are pretty hard to moderate, especially once you start adding even more language options
i think they tried
Isn't that a "Don't"?
ya a Don't
well it's in the pins too byeah
I will have to continue writing in another language to communicate
I always wonder what thats like, as someone who has only ever spoken the one language
I have no understanding of the concept firsthand
@viscid parcel being too specific might violate some Don't, try not to be too specific, but instead "you can make it like this, but just an example this is the idea I came out with..."
"he should have a new attack that fir..." this part here?
mainly that the way you phrase the suggestion (no insult intended), is basically that "hey I come out with this cool idea and my suggestion is for you to do exactly this"
even if you dont mean it, that is how suggestion works
although giving idea is definitely accepted (if I remember correctly), just don't put it as the main body, just as an "example of how you can do it", basically to give devs more freedom
yep
Yea that sugg is invalid
A bit specific no?
And I am not sure what the goal is aside from
"ooh it looks cool"
@prisma mortar read the rules on info about that
And iirc there was something on the suggs doc
Yep
Its a dont
- Adding channels for other languages.
Reason: While this would be nice to have in theory to allow more people to participate efficiently in Calamity discussion, it would unfortunately be quite difficult for our moderators to moderate considering their typical lack of knowledge of multiple languages. Even if a few mods were bilingual in the chosen languages, the mod force would be significantly decreased in those channels and it would potentially cause more stress on the team as a whole. If you do not speak English fluently, you are going to need to use Google Translate or some other tool to assist you.
And i just scrolled up to see they told you already, great

well I'll just have to write like that
Now it turns out that if I ask if they can make a channel to post memes they will say no because it is also difficult to moderate

@lament phoenix that is a mod conflict with blockswap (from 1.4) mod
Those things go to #bugs-read-pins and also dont use blockswap (from 1.4)
Ah, thank you, I did not know
Oh wait, I thought it said "Bugs Posting" or something like that
I misread
Sorry again
"No excessive memeing
A meme every now and then is allowed, but don't overdo it."
I mean, on any channel I can put a meme to complement a conversation?
Unless its #general-media and any channel below it
And vcs also are not meme channels despite memes occasionally being posted in em
epic
Also the meme need to be on topic
Jack are you on malice? cause that might be why
No revengence
I never had this problem so skill issue ig
oh yeah this happens sometimes
AD just sorta leaves for a while, to the point where the music starts to fade, and then he just zooms back at lightning speed
you can probably dodge it if you have your map open but its kinda cringe nonetheless
Ig but he kept doing it many times
Itās either a bug or unbalanced
is shield dashing but having debuffs intentional or just bad coding?
ive noticed that and also core of the blood god's cooldown going off after a successful shield dash
owo
no self vote. yes
Perforators are completely fine
Idk they seem too difficult for so early on
You can literally dodge the dash by going one platform down, and the blobs aren't an issue if you have a decent arena. The worms aren't that hard either, with a piercing weapon they die fairly quickly, even more with Adrenaline or Rage
The bullet hell can be a problem, yes, but they can be dodged fairly easily by using a Mobility Centered build and using a Sandstorm jump
my main issue is the dash, it is done almost at all times and it's not like you can repeatedly go down platforms
You can, actually, just go down and jump with Sandstorm right after
yeah I know it's just hard to manage avoiding the bullet hell along with that
hey ho
difficulty is subjective
its been a while since I've done perfs but "pls nerf boss X" is not gonna cut it
like
dunno what exactly is screwing you up, but ask around if other people struggle with that
and if they do
zoom in and focus only on that aspect and give the devs a clear indication of how they should adjust that aspect of the fight
that's my issue with the fight, is that there is so many aspects that there isn't much you can focus on, because everything just makes everything else harder, and nerfing any of its main attacks is good enough to make it more managable
mainly the bullet hell and dash are the aspect that should be changed
I'd suggest replaying it
Perfs are now much more of a fight in comparison to Hive Mind
just to see what stands out in terms of what you struggle on
I might try them too, actually now I think about it
I'm on that tier anyway, I just have a corruption world instead of a crimson one but that's an easy fix (e.g. just clentaminate my HM arena)
Like Hive Mind has itās own form of nonsense with itās minions + the rain it summons.
@steel knoll Evasion Scarf is a dono item. Thatās kind of the reason it isnāt in malice mode
It wasnāt before actually it was a hard mode upgrade to counter scarf. Not even a dono tag.
it didnt have the donor tag added to it. thats why
^^^^^
some items had donor tag. some didnt. but a way to check is to go on the wiki like this
How recent was that screenshot?

The wiki is updated as we speak
You still need permission for this suggestion as we speak.
yes
^^^^
and no. wikis only being updated to like add the changes or adding new pages (I.e malice)
Regardless of the dono tag being on evasion scarf in game
yeah also dono tags were added onto later. just like challenge tags.
also this suggestion is like 3 different things in one
(also yes there is a reason to play rev over death. its called not wanting weather effects. just answering that bottom bit)
and wanting a easier experience
p much yeah
it was always a donator item when it was added and was shown through the dark red rarity
^^^
now it's in a form of a tooltip tag
^^^
dono tags werent added until 1.5 i think
only legendary items had dono tags
not dono tags but tags itself.
now malice drops and donor items have tags.
unique rarity meant an item was dedicated in some way
but beside the point
Donor items have been locked behind modes before. Ehh whatever Iāll still advocate for it in my own little way.
no they couldnt be
malice is on the same boat
malice would make that just be like "donor gets less appreciation"
death mode is reserved for special dev items
(or when the dev asks. on rare occasions)
malice is reserved for cdrops
Itās a useful item that saves lives. I never once implied making it a useable accessible item would mean we donāt honour the donor. Itās my favourite item in calamity of course I appreciate the donor
Fixed a typo
(saves lives? most people drop it for valor instead but like ehh)
I donāt it gives valuable I frames
You still haven't gotten permission from the donor to change the item.
so does valor..?
true
and i mean even so. you'd have to nerf ES
a lot
to make it like not op since its a hardmode item in phm
Not what I was saying.
which means if you just like grab ES by y'know just quickly doing malice eye right now. you can just breeze thru phm
Also this suggestion is implying death and revengeance should be merged in some way which is just nonsensical.
Why are there so many suggs that are just skill issue
And with latest yes
Just give me a reason to like revengance again
either skill issue or "please just change this back to being original because its too hard or doesnt work >:<"
Oh great must I do the spiel
@north stone Specific Item Suggestions are a dont, specially with reasoning such as that one (at least its better than most)
If you wanna play death instead of rev play death instead of rev
its easier then death. more simple. its the natural mode for calamity. literally all i can say
or this yeah
You don't have to like rev over death
you dont GOTTA play rev. just do what you wanna do
@north stone okay so you're not wrong necessarily but the sort of intent behind exo drops/scal drops is that scal does the mage/summoner stuff and draedon does the other stuff because yknow scal is a witch with magic
people play rev cause its easier. people play death because they like challenges
not saying its not a salveageable suggestion but just keep that in mind ig
yes
(and if your wondering why he said optic staff 3. clonemitas had a summon item that was also optic staff)
(Exolotol was a how to not make a sugg by me #suggestions-discussion message )
Thanks Demik also I like scarf because one stylish. Two useful.
(yeah but you have valor which grants iframes too..)
Oh- I didnāt realize the exo-mech drops were all meant to be focused on physical type damage, yāknow, I just thought itād make sense because you can obtain a summon weapon from the twins
yea
thats why i said you're not necessarily wrong because like that is a thing that exists
The fact that more development to this idea might make it better for all.
which idea.
its just a different kind of idea for drops this time around
Maybe it could be made more towards adding a craftable exo summon rather than a drop
This. cause then you'd have to leave the twin exo's for last
and that gets annoying
And exo twins last are :desolage:
they are literally just hage
also do we really have to berate people by calling their suggestions "skill issue"
if you dont like it then don't star it
there's one thing if the reasoning is invalid but just saying "haha skill issue" and brushing it off is pretty rude and unhelpful
Exactly
True sorry for that
like, sorry that other players aren't as good as you and are confused as to why the drop that they've been used to using for years is now locked behind an extremely difficult mode
I want actual criticism so I can polish the idea. Not just āskill issue.ā Over and over.
Yeah
before using these channels








