#suggestions-discussion
1 messages · Page 1179 of 1
@surreal drum Your sugg images didn't go through properly, only one of the two images got migrated over
is there not a way to edit the bot message?
There is no way.
ah...
Hang on, lemme put this...
Move Purified gel's inventory sprite a bit so it's amount won't cover it
As you can see at the screenshots (1st one is the picture in boss checklist, the 2nd is inventory), the amount of purified gel covers the most of it's sprite. Imo it should be changed by moving the sprite a bit
there
Sugg deleted
You can repost it whenever you want, Goose. But I guess edit the two images together so it's only one file
And @ashen warren, if you're willing, you could look into this
How the suggbot handles multiple images in a single message (as Discord desktop has recently allowed for)
wdym
Someone's suggestion had two images attached, but the bot only sent over one
(I deleted it from voting)
ah
i thought it did have that capability, prolly getting mixed up with another bot, i'll look at it in a bit
It's a pretty specific case, not many suggs have images at all nowadays, let alone two
But it could still be good to resolve if there is indeed an issue
K, thank you
Final Dawn, WrathWing, Eclipse’s fall, Plasma grenades (on thanathos)
And thats good dps on exos were you expecting the old dmg values?
Try using stealth
#suggestions-posting message that will make summoner get a big dps boost wouldnt it?
yes it absolutely will
so what do you guys think
Feels like a lack of reasoning and SIS but not too bad to get into those 2 categories
Any feedback on the sugg
I feel like brain was always bare underwhelming so I don't feel like changing it would be a good idea
try death malice
yeah finally makes the fight meaningful
Brain now gets faster as more creepers are killed, does defense damage, and teleports way more frequently
its just rng now hoping you get good teleports
https://cdn.discordapp.com/attachments/516928309058076672/901312542255747122/telefrag2.mp4 before 1.5 but this still happens, heck way more frequently (Andromeda hitbox doesnt matter, check dmg numbers)
Near 30 tries I haven't even killed all the creepers yet
not rly no
@stark ledge revert changes sugg aka invalid
https://docs.google.com/document/d/1rrm84T19rwV5ws3L59FzHt6uzKQGM49Zdrj2OvMj38I/edit?usp=sharing read this
Frequently Asked Questions about Calamity Mod v1.5.0.001, aka the Draedon Update It is recommended you read #changelogs in the Calamity Mod Discord Server and watch the Draedon Update Trailer before asking further questions. General Questions Q: Is the Draedon Update out yet? Has it been rel...
because then if we introduce moer post ml content wed need to also introduce an equivalent "op config" version
and balance the op content as well as the normal stuff
way too much effort to upkeep that
especially if the reason is just "big numbers are cool" 
Reminds me of what something a dude said on Fargo’s server
Like bosses got nerfed and so did weapons
It should be the same thing
But easier to manage
And be compatible with other mods
just want to have some insight, is the armor pen on lucky super op in the beta? wanted to suggest something that can (probably slightly) buff menacing and lucky since glass cannon build had been relatively tame, at least from what I heard
Ok that makes sense, I can see how it would be difficult with all of this content plus the newer content to be buffed or nerfed depending on player preference
So is my sug gonna get considered at all?
safe to say not gonna happen at all
Was, guess why RtN got nerfed so hard :lo:
i mean rtn go from 100 to 15, proportionally it was ignore defense to barely scrapping it
brain needs a nerf
Like bruh
are you on malice mode or
honestly i feel like BoC could generally use a lot of rework for rev+
yes that's malice with post BoC gear
Try sending a non malice clip
ight gimme a sec
that's a regular death mode BoC
The tps are still annoying but managable
Malice just stacks everything on Brain so it's impossible
high speed, high dmg, high defense dmg, close teleports
if you are not doing malice ideally don't take it out of biome, enraged is quite not accurate representation
for death mode clip at least
read malice's description
probably 100% on enrage, that don't look like regular death mode behaviour
in malice biome don't matter since they are angry anyway
unless I confused it with the tamed underground version, but probably is biome enrage
my entire arena is in crimson thats wierd
ok then probably just above ground, since for some reason BoC get slightly enraged on ground
oh ok
If your bar is red the boss is enraged
Also, remember you can take bosses out of their biomes in malice
Cuz they're already enraged
yeah you do.


probably overlooked thing
ye
byeah you do
Alternate recipes would be cool
and its for both aswell, so yes sugg is actually correct
That is up to the devs
That works too
its not like there's very many options 
Idk
@stark ledge Completely infeasible. That would be asking us to double the amount of balancing we need to do for post-ML.
also @small tusk You should prolly edit your title to say Brain of Cthulhu instead of just Brain
cuz, "Malice Brain" sounds confusing when Malice's item/icon is a brain
mm myes i love an item teleporting.
suggestions to revert update changes aren't allowed iirc
Oh wow, my 2 suggestions actually made it into #suggestions-voting ?
unless asking for a config is a bypass
Only for Death
er uh
You cannot ask for Death configs
but technically you can ask for other config reverts
Even though this one is pretty weak
The only thing i’d like to ask for dmode is to revert torrential tear
Oh its gone
Specially cuz its pointless, just turn of death, use tear then turn death on
There
Thanks Reaper
No prob
Oops that's actually an oversight
Is Silva’s crafting recipe still a mess
Byeah I’m a little surprised it wasn’t changed before release
@rotund tree Auric chestpieces and leggings not having two recipes is an oversight. I can fix that later tonight

Forgot to repost that last night after splitting my suggestions
Looks good
Though I was expecting to see one last bit of reasoning at the end to explain why your proposed change would fit the problem you explained
ig it can be inferred considering lines like "So part of the set is kinda inhibiting when you could be having say straight up extra magic Dmg. or Mana increase"
also, giving Forbidden a new set bonus is hopefully not part of your definition of "easy", cuz that'd actually be kind of a big deal
oh no, lol I just meant creating two helm varients would be the easy part, I know actually balancing stats and creating a whole new set bonus isnt : P
what about just making forbidden crap reduce summoner penalty?
That might be even harder but idk
doesn't the forbidden armor already reduce the penalty to 25%
It won't. We already do it with Fearmonger armor.
ah fair enough
So when you say this, is it hard implement a new set bonus? or is the coming up with what a new set bonus should be?
Overriding a vanilla set bonus isn't really something that we do
We occasionally add onto existing set bonuses, particularly early-game when they're just like +2 defense
But even Forbidden Circlet, the helmet we already add for Rogue for Forbidden Armor, still keeps the storm set bonus
I guess there is a limits for how much effort suggestions should take?
I do not know exactly how much effort it would be
ah okay, I guess it makes sense, I was gonna propose something like "Being attacked releases 3 mini sand tornados (Could be the Fishron summoning staff tornados just retextured) that home onto the attacker and deals small dmg over time (10s or so) with a 20-30s cooldown before it can activate again"
But if you guys leave vanilla setbonuses alone for the most part is all good
that's kinda sissy
eh?
specific item suggestion
(You can't just break out the word "sissy" on someone who doesn't have years of experience being here)
Yeah I dont get what he's saying lmao
He's saying that if you included that proposal in your suggestion, it would get shot down for being overly-specific
ah okay makes sense
am i the only one that has an issue that the rage bar overlaps with item 0?
You can move it
Go to calamity mod configs
There's sliders and an option to be able move it yourself with the mouse
You can move it by unlocking meter positions in mod config, then dragging to where you want (Though not the type of question for this channel)
Alright I changed it up a bit, It should be pretty good now I hope
lol np thankyou for listening to my dumb ideas and giving me advice to improve them
@rapid perch Bad.
bro its a good idea
this is the first time I have to say that a suggestion, serious or a joke, genuinely sucks
Bad.
@crude bone hmm, have you considered the Forbidden Circlet? Though tbf it's a donor item
You're not the first person to do this kind of joke "but bro its a real suggestion its a good idea"
and you won't be the last
Because the rework idea would mold well into Circlet, with it being rogue focused
(though the reason circlet existed at all was because crabbar did a funny summon/rogue)
yeah i was gonna mention that
@rotund tree you can delete your suggestion about having two recipes, I implemented it for .002
aight, thanks
'ery nice
poggers
question does calamity have any sort of like "biome monoliths" that turns the surrounding to the respective biome of said monolith
im asking before making a suggestion
no
has that been done before by anyone though?
Fargo's mutant has fountains that can function as biome-changers
As for suggestions regarding it, idk
huh, that's weird
yeah i saw that in #bugs-read-pins and was like "yeah thats strange. ima go sugg it to be fixed now ig"
That is not a good course of action
bugs and oversights don't really need to go in suggestions
If it's in the bugs channel, its already been reported
if they did, they'd need to go through the whole suggestions system just to get fixed
better to just report them in bugs and let the devs handle it straight away
eh aight then
shit i'm sorry, i have no idea how i ended up here
It's alright
Hello
thomas existence
wanted to pitch somethin' here before tossin' it in suggs directly: is there a reason Seafood still takes a Hardmode anvil (or is even Hardmode-locked in the first place)?
because to me, it seems pretty inconsistent as to when you get it now --- you now need to kill a Mech in order to craft Seafood, but only in the context of the early Hardmode rework --- if you turn that off, it's not locked behind a Mech and so you can freely summon AS whenever
That can be said about a lot of items, though
You're not supposed to turn the rework on and off
why not just add souls to the recipe
...that wasn't what I was tryin' to get at, but okay
a bunch of recipes fix themselves by doing so
i think thomas is saying, if you didnt play with the rework period
seemed weird to bring that up then
maybe?
...I probably should've asked if there's a reason for it bein' Hardmode-locked in the first place before that, now that I think of it 
anyway, Seafood
only craftable w/ a Hardmode workstation despite the fact that it takes nothin' but pre-Hardmode materials and summons a boss which can already be "summoned" at any time through waitin' long enough at the Sulphurous Sea (generally goes faster with spawn rate increases i.e. Battle Potions and/or Zerg Potions and/or Water Candles)
is there any particular reason why it's locked to Hardmode aside from the boss bein' intended to be fought in Hardmode (which, if you ask me, falls apart as a point in favor of it the moment you realize there are more prominent skips that are allowed despite havin' more substantial reasons to not be a thing)?
because if there isn't I kinda wanna toss out a sugg to make Seafood craftable earlier on
byeah sure you could make a suggestion about putting it earlier
AS of all bosses is one of the biggest candidates
cuz of the natural spawn
ye
(Also, if you're unaware, a good evidence to bolster your argument would be the fact that we made Exotic Pheromones and therefore Jungle Dragon Egg accessible pre-ML)
Wait what
(...so you did)
(It requires Solar Fragments, but not Luminite or anything after it. Both crafted at Ancient Manipulator )
aaand there we go
Very good suggestion
It is relieving to see a Thomas suggestion after the big wave of ❗s I've had to apply
I was originally gonna bring it up in the sugg, but decided against it, as I realized it didn't really contribute anything to the point I was tryin' to make
ye, the main thing is the ability to spawn it phm
ye
just sayin that the pre mech thing is a nice little side effect
so you can do mechs and mech alts in any order with the exception of brimmy, who needs mythril for the charred ore
nonlinearty
:explosion
i feel like its fine that the summoning item is harmode locked

But he has a natural spawn in PreHM
ok?
And we made Yharon accessible before Moon Lord
? yeah
Why would we put our foot down with AS?
why not
quirky zany nonlinearity is cute and all but the boss is intended to be fought in hm
Yeah and he will still be intended to be fought in Hardmode
theres a kinda sneaky way to fight it in prehm which is nice but the fact that you can only reliably summon it in hm helps that
i like the fact that to break progression you need to actually use alternative methods

its not just haha litterally the same thing but accessible earlier
maybe add a disclaimer to the summon like cosmic worm has when sentinels aren't defeated
it actually feels like ur using some alternate unintended path and makes you feel smarter
so that phm people don't see summon item craftable with phm things and think "ooh phm boss"
HOLD UP exotic pheromones are pre-ml now?
yep
Thats why i think an early hm material in seafood's recipes is the best option here
even though it does throw the point of phmode as summon
who's the madlad who's gonna get a pre ML yharim's crystal
but that's malice yhar har
...what alternative methods
the natural spawn
yeap

it feels unintended is what im sayin
you feel smart for 1 : realizing you can exploit the natural spawn for a phm fight 2 : managing to defeat it
its like a cool speedrun strat
Calamity implementing exploitation design 
i have no idea why the summon item should be made into a prehm craft, and if you respond "nonlinearity" i have no idea why thats a good thing always 
with all these nonlinearity changes youre gonna end up with scal being accessible pre ks for no reason but nonlinearity in itself 
(We almost did do that by making the Future Bosses' summons craftable in PreHM)
(But you know how that ended)

ofc thats just my opinion bla bla youre free to disagree bla bla but yeah im jus sayin
i wasn't aware it got changed lol
Oversight?
yeah
Must've changed a long time ago, I remember using this thing for destroyer like a year back and it exploded on hit still
if it's been that long and still hasn't been fixed
honestly that just shows how little it's used because on-kill effects aren't that useful in Terraria
which, hilariously enough, only further proves your point 
Its gonna see even less use because the thing you used brimlance for was killing Destroyer, which you'd have to save for last due to early HM changes. Still fucks up skeleprime but its main use case is not quite there anymore
imo AS spawner being available phm is nice, but it should get a disclaimer so phm players don't see phm summon with phm materials and think phm boss (also one should be on dragonfolly and yharon, tho yharon is pretty well known as a post ML boss and is locked behind dragonfolly still)
@daring igloo That sounds like a bug/oversight
Better to report in #bugs-read-pins, also including which minion(s) you were using
I can't do Brimmy as my 1st HM boss now? 
That's disgusting
Alright
@outer crane That was actually kinda the point
SCal at the moment has a disproportionate amount of summon and magic weps, especially if you take Exhumed weps into account
yea, they're the same tier, scal is meant to be better for summoners and mages, draedon supposed to be better for other classes
and Draedon leans toward Ranged/Melee/Rogue
since scal is a mage and all
I understand why it'd be confusing cuz no other bosses have such a divide
But we thought that it would fit for these two
ah kk
but at least give ashes more items to craft with
exo prism have such
i know there is a cal npc
but ashes have literally one use
okay 2
Yes Cal NPC is the balancing factor for Draedon giving you the Exo weps
cuz Cal NPC can affect any and all weapons
with her enchants
I just realized

Markiplier joke
None of the suggestions ever since the star req update has reached the said threshol
what are you implying there
Not even the former 200 star req
They increased the star requirement for the sugg to be sent to the dev server, they've shown sone analytics regarding the amount of stars most sugg's get and it has shown a higher passing rate than intense
Also (probably) because draedon update bringing in an influx of people
Yeah, we had no way of knowing whether the increased server activity would increase the average amount of stars or decrease the average amount of stars
Because there are more people active in the server to vote on suggestions
But there are also more suggestions, which results in drowning
We predicted that the stars would increase, hence the big jump
But atm, drowning is winning out
I'll give it like
a month or two
for it to settle, and see if the req needs re-adjustment
was talking to rover not you
Current sugg's gonna drown 
not rover but I'm pretty sure they were referring to the running gag of 'Markiplier' denying to be a masochist but still does masochistic things
current suggs drowning may be actually good
oh, woops sorry


@cosmic bluff 1. you need to add a reason to your suggestions that is separated from your main idea using Shift+Enter
2. we would rather not tempt memes about that, that'd be very annoying
So uh, no.
explosion loses a lot of meaning sometimes
for reference ||eye of night|| has an explosion in the tooltip too and also explodes
but the explosion is 10x10 pixels
and it's not accompanied by any sound
And I know a few explosions in the mod are entirely aesthetic
Or act as a secondary hit to only the struck target, with no AoE
mantis claws 
yeah i was gonna say
i made a sugg about mantis claws a long time ago because i was pissed by the fact that the explosions did nothing and yet they were listed in the tooltip
uh your not meant to craft challenge drops correct..?
cause if so you can craft cryophobia
(or at least it says it)
(infact im going to check rn)

Isn't that fargone
i dont have fargos enabled.
I mean from the looks of it it's totally a mutant recipe
Rare item + solidifier + mob banner
probably just recipe browser then. cause i dont even have fargos at all in my mods. let alone activated
(by that i mean its not in the mods zone)
eh i didnt even want cryophobia anyway. so i just wanted to point it out
it's not a calamity recipe
@sleek wadi fixed brimlance tooltip
Will be "Creates brimstone explosions on enemy hits"

instead of whatever it was 5 seconds ago
So should I take the sugg down?
ye you can
It's something I would consider a bug/oversight because it was misleading and wrong
also the aerospec helmet summoner tooltip thing was done earlier today, so that is completed
Can't you see what mod adds what recipe by hovering over it
aint that only for like. putting an item in to check its recipes
Do it anyway?
byeah its just probably an oversight though. not really too important
if it is fargos then its probably an accident (although not sure why my recipe browser being like that)
Swag I am trying to tell you that Calamity has never had any recipes like that
alright
@sweet lark What??
Name examples of bosses that do this
I can help confirm that cryophobia have no recipe on my end, with only calamity at least
gimme sec
This is fargos’s doing
@sweet lark Theres 2 literal mage specific armors, brimflame and prismatic, and besides it has all of the vanilla stuff
And afaik the only boss without a mage drop are exo mechs, and well most vanilla ones (but most unlock mage stuff), also theres 2 mage exo weapons unlocked after exo mechs so what gives
In Calamity I do see instances of bosses dropping only 1 mage weapon with other classes getting more, but that's balanced out by some bosses dropping 2 mage weps while other classes getting the shaft in those instances
It depends on the boss
Calamitas for example only has 2 mage drops and 3 ranger drops (1 from herself, 2 from brothers), 1 rogue drop (from brothers), 1 summoner drop and one melee drop
And despite that rogue unlocks solar veils
And every class get stuff on the abyss
(Although why are solar veils only used for rogue stuff at that point, thank fuck they have a resource sink in penumbra potions, a near must use on stealth)
calamitas brother drops crushsaw crasher (rogue)
Oh right
Dude why is forbiden now being praised since the rework when before it was overlooked cuz of titanium and daedalus
And people are forgetting that early hm ore armor balancing aint done yet
I think the solution could just be making em take cobalt or mythril instead
And for frost too cuz consistency
But i see no other point than just providing it early
Well it was just the one user praising Forbidden
@scenic pivot https://calamitymod.fandom.com/wiki/Chaos_Candle
although isnt calamity not really too inclined on changing vanilla recipe (particularly tier shift)? so the better option is probably just make Frost and Forbidden trade defensive for offensive power (which is what they currently are trying do anyway compare to titanium)
What button
Ok let me find it
Should be near the top
Thanks
i feel like malice mode is strange
like i want a mode harder than death, but malice is not designed for that its designed for boss rematches
so idk if i can play a whole play though with malice on like i expect most veterans wanted to do
feels weird to me
malice isn't intended as a playthrough difficulty yeah
some will still try but it's incredibly difficult
yea feels like lost potential really wanted it to be playable start to finish hope they nerf it
thats my hot take suggestion
felt like alot of people hopped on malice wanting to complete it me included and hit a wall.
the thing is it was never designed to be completed that way
so it's unlikely to receive any nerfs besides maybe some specific bosses
ok, thinking about trying death mode malice mode with friends seeing what we can do to it
hope we can get a true higher difficulty in the future
or at least a playable malice mode
there's no incentive to rematch bosses other than collecting the challenge items that are already close to outdated and weak by the time you are able to beat them.
I think the idea is that the items are powerful enough that they'd work for when you rematch them, and fighting them on-tier is rewarding because you get such a powerful item
Malice is indeed supposed to be a challenge that you decide you want to take on within a normal playthrough for a boss at a time
Your first fight against a boss in any given playthrough really should not be its Malice version
If you have ever played Hollow Knight
s'like fighting Failed Champion before False Knight
that's a good analogy
yea, was thinking that too
Failed champ is scary earlygame 
there's is an extreme dopamine high when you beat a boss to unlock progression, rematching bosses a tier or 2 up just doesn't help
if it takes 30 attempts
at least for me
Having gear 1 tier higher (e. g. you try a Malice version of a boss you just beat) will probably make any given boss actually fun instead of rage and suffering material for a lot of people
2 tier higher sounds reasonable too
Or you fight Malice Crab before Death Weaver because Transformer for example
well for example getting shield of cthulhu makes malice EoC 200% easier
Oh yea definitely
Malice EoC true melee without a dash was borderline unfun at the beginning
true melee :desolate
I can kill KS and DS now 
as a death mode only player, there is no incentive to take 5 or 6 attempts to beat a hard boss only to turn around, waste more potions fighting the same boss 40 more times for a challenge drop, its just not fun.
If you fight it 2 tiers above, it might still pose a challenge difficult enough not to breeze through it but it's not going to be 40 attempts difficult either
And some of the drops are going to have some value even if you are 2 tiers above
with the 1st attempt there is a hard cap to the items you can use, because you cant progress past that boss, but on the 2nd attempt, there's not set rules, you get to make up the fight on your own terms when ever you want.
thats what makes it a challenge, the inability to progress past it
whats the point of malice mode if i can progress as much as i want before i fight it
thats y a boss rematch mode makes no since from a design stand point
This is prob my last message on the topic
yea, and its too hard to accomplish the 1st of those intentions
i wonder why
exo mech malice was impossible on launch
more like unfair
extremely challenging is supposed to be playable
i saw someone put 50 tries into desert scourge max on tier and a fallen star hit it for a 3rd of its health and killed it
ruined his play though lmao
who was that someone?
JOIN THE DISCORD: https://discord.gg/QGHMJe5
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The first episode of a new calamity mod playthrough, where today we mess about this Malice mode! It's a welcome addition that I'm excited to check out, so I hope you all enjoyed this and look forward to the series :)
just some play though i found
While Malice is not intended for playthroughs, Radium is deciding to take on this brutal challenge regardless!
how is this relevant though
you know they way he was able to beat the desert scourge is pure bs, no way its realistically feasible for some one to accomplish this run
which is kind of the point
You just proved the argument you were against
pretty sure it got its name for being maliciously hard
malice will probably be changed (at least adjusted) in the future, seeing how they changed death mode from just a number bloat to giving its on mechanics challenge
just probably not anytime soon
Malice will definitely not be given any world effects like Death got
Malice is boss-exclusive like Arma
Yes but it will be absolute bullshit
Yea you can stomp your head against a brick wall, the wall will eventually fall… but at what cost? (Your time and sanity)
Also malice death exo mechs are likely impossible
well thats' for sure, but I mean boss-wise
il stop complaining when someone or i complete a run
Also yeah Radium's problem is that he tried to make his first kill on DS be Malice
you probably can beat everything on malice playthrough except draedon (which is probably way overtuned), just not gonna be exactly fun
Having the modulus between 100% and seeking mechanism charge cost be 0 would be good yes
More charge efficiency
(oh hey Shucks)
Personally I find the charge cost of seeking mechanisms a bit egregious, so 10% should be way better
its "intended to be extremely challenging for experienced players to do on tier" it should be a do able thing
You could argue whether or not you are "experienced" with it if it is your first time doing the Malice version of the fight
Hi
I tried malice exos after like 200 attempts on regular death exo mechs which i have gotten very close to killing
I got fucked hard by exo twins in like 30 seconds
its not his problem that he did his 1st kill on Malice, its that hes supposed too, its hard
Seeking mechanism is a good addition, and a bit out of topic, where do these mechanisms point to exactly?
Like within respective labs
Yep
There isn't a player-visible point where it seeks too iirc
I think they point at the core of the lab
It's the technical center of the lab
Ahhh okok
Would be genuinely interesting if there are receiver furniture that works as beacons for these seeking mechanisms, and you can use these receivers somewhere else if you picked the receiver off
Would be good for if someone wants to make an adventure map or something
hmmmmmmmm
is each boss beatable on tier? death malice, idk the extent of playtesting on that sorta thing, i saw the scal death malice playtest
i think that was on teir
Yes but do you know how many attempts they did?
Yea you can throw your head against a brick wall, the wall will eventually fall… but at what cost? (Your time and sanity)
lol
il stop complaining when someone actually completes this "extremely challenging" totally not impossible mode. so fun.
(I don't know how many times we need to tell you that Malice is not designed to be played like Rev and Death, it encourages refights, not first kills)
(If you have a problem with how the tooltip is worded, make a suggestion about it)
malice is not intended to be easy for on tier bosses
Yeah they are tested to be beatable on tier
It's just,pain
sure.... and ill wait how long it takes for people to understand malice is not meant to be fought with on tier gear
people just do self imposed challanges like malice only
for the sake of it
trying to make a suggestion, any problems with it?
Despawn Boss Minions and projectiles after the boss has been defeated
Exactly what the title says. It's annoying to get hit or sometimes even get killed by things such as Desert Scourge's Desert Nuisances/Dried Seekers, Crabulon's Crab-Shrooms, or Old Duke's Sulphurous Sharkrons and homing tooth projectiles when you're just trying to manage the loot you obtained or currently farming the boss and needing to wait until every projectile dissipates
So far I've heard of people that are now as far as golem
That's pretty frequently sugg'd but go ahead ig
oh yeah mb, haven't checked the suggestion channels yet
Though tbh I haven't seen any counter-argument against this sugg
And yet it's unimplemented
Is there anything in the tooltip for malice that it is intended for rematch? That could be helpful to include
Ah damn
Now that I think about it maybe we should hold off the sugg until most of the people has experienced the game
yea damn I should've checked the sugg channels first
Not all of them but sure ig
Anyway the thing here is that there won't be much people that has seen the new content for them to make judgement over the sugg; either that or they aren't biting for spoilers
(See: Exo Mech balance suggs)
Still better
Yeah but that's not the issue at hand; that would be of another qol aspect
(crap, I'm late)
But uh yeah do not worry about making suggestions that people have already made. It's actually kinda encouraged, we have a system for it. Especially don't worry about suggestions from several years ago, the devs would have long-forgotten about them
oh ok, ty
Yep this looks like a fine sugg

Would the Reactive DR mechanic get a rework of sorts in the future?
@tacit vine passive HotE is a Cal Vanity thing
You could probably salvage the suggestion though by suggesting for HotE to work in vanity slots without Cal Vanity
Maybe we can make it into a universal suggestion about summoning acc's passively working in vanity slots?
that would be pretty ech effort sugg
not really
because you would need to reprogram all accessory minions to not attack anyone while being vanity
all it would take is either a simple check in the code to see if the player has said accessory in a vanity slot before attacking OR making the passive version a different projectile
(Current minion accessories are: HotE + components, Mutant Truffle, Fungal Clump, ||Cryo Stone||, ||Daawnlight||, and Profaned Soul duo)
isn't it trio
crystal and artifact
#suggestions-voting message
Hm yes just conveniently ignore the big red text that says specifically not to do that
At that point it’s on them honestly
although the suggestion will disable the opportunity for a true malice playthrough (though highly not recommended), so I like the big read warn text that it is not intended for playthrough instead
Yeah but we design stuff anti-stupid people for a reason
or they can make the default malice item do that and make a "true malice" item craftable at demon altar which also apply to first fight of the bosses
reverse psychology makes this red text worthless
H-how
if you tell man to not do something
the red text also don't do their job, it means "You should be hardcore Terrarian expert to beat Malice on-tier" instead of "DO NOT DO THIS FOR THE SAKE OF YOUR SANITY"
It also says you need to know the boss extremely well
how good a player think themselves are is subjective, and people who fight malice on-tier and complain do not comprehend that concept well
I don't... think than balance suggs are allowed
I think it was a hard no because 1.5 is coming
But I think the default consesus is that you need to back yourself up with stats
Such as DPS and killtime
😭 i mean an indicator that indicates stuff only when you go too far kinda sucks
plus its kinda counterintuitive to have something that sets you on fire make the screen dark
i feel like you should just ask for a better indicator

@surreal elm That is already a thing in the configs I believe
oh really
Believe so, I just closed out of game though so gimme a second and I'll check
Yea, you just go to Mod Configurations --> Calamity Mod (No Calamity Music) --> UI Changes and it should be the top 2
hmm alright
i could maybe change my sug then to make it togglable through the in game menu in that case? or should i just delete it
Up to you
I'd say there really isn't a need for another way of toggling it when there is already a pretty easy way of doing so though
yeah my thoughts excatly
give me more sprites and I will add numerous laser cannons 🙃
aetherflux cannon is my favorite thing I've ever programmed
Checked
@snow slate cool sugg but what if we make amidias do instead
And you'll probably say "well amidias is a little bit later in the game" but lets be honest that doesn't matter
I think it'd be poggers if guide was vanilla guide and amidias calamity guide
Specially in 1.4 where guide gets real
(Just saying
Darkness effect is generally the best indicator
Like yeah sure you can add flames that cover your whole screen but wouldn't that be even more disturbin' than darkness?
It would be disturbing.
i think the idea is just that the darkness make it even harder to dodge projectile when you are already in a bad position
Like I mentioned, "in some degree"
Maybe just half of the original opacity
It already would be a warning
@twilit quail that ain't how suggestions work
what
First of all, construction
oh
see every suggestion above your post
Second of all, arguments
Third of all, you have the internet to look up stuff you forgor 💀
and I think the suggestion very likely will get rejected, since the astral worm (I assume is DoG) basically removing like 15/20% of its max hp in phase 2 is a huge nerf without testing
astral
The Devourer of Gods that once literally consumed Astrum Deus because idk bruh he is a god of stars
for some reason i associated the word "astral worm" with "cosmic worm", either way it is very hard for balance suggestion like these to get through without putting very convincing numbers, that such balance change it needed
Imagine not knowing about Astrum Deus, the only worm based off of astral biome
what do you guys think of heart lanterns that could be placed on top of platforms as opposed to below a block?
campfire
what
bruh
@tacit vine thats a Calamity’s vanities feature, go suggest on that server
I think yuh talked to them about it earlier
Like the potential of making such features in cal
But it didn't go far
@viscid notch from what testers said, rtn was really busted when nerfed to 30, also when making suggestions about stats you should not give specific numbers, not only would it save you from potentially breaking “too specific” rules but also to give your suggestion a higher chance to be accepted by the devs and the community
Idk why AS summon is locked behind mythril anvil despite it having a chance to spawn naturally even in pre-hm and outside dmode
a
Opinion but still
I am not sure if they have a solid reason on making AS post 1 mech and Brimmy post 2 mechs
nah im saying like
make an indicator thats here BEFORE you go out of hte zone
instead of something thats just a more easy to see debuff icon
like some ring or effect where everything outside is visibly brighter and hotter
@steep shuttle too specific
Also no
also abt that recent suggestion i think that auric should just not have as hard of a "well its just the previous armor sets but together haaha" gimmick
Revives suck

Also GS dash is miles better lmao
True
Byeah revives suck
GS dash requires skill and aint braindead so its fine, unlike the crutch that was GS revive
This sugg can be boiled down to
“I suck without my revive, bring it back”
Although the wall of text is something better than other suggs of this type
Yes
@daring igloo doesnt malice has text on that already, the highlighted red text on the item? (You can leave your sugg but explain why that red text aint enough or at least aknowledge that red text)
I think the text just says it's extremely hard on tier
It would be more clear if it was something about bosses not being designed to be fought in tier
Nop, there's 2 lines
At least acknowledge that the text is there, the rest of the sugg is fine
Yeah but it's basically that
The red tooltip says:
- it's extremely hard
- prepare as much as possible
- you need to learn the boss inside out to best it on-tier
Yep mention that on your sugg
That how the red text aint enough
It just wouldn't be hard to change it so it says malice bosses aren't necessarily designed to be fought on tier
Since it's not meant for full playthroughs
Exactly, mention that on your suggestion
Sure
(technically you are breaking the 2-suggestions-per-day rule, Campfire, but one of them is ❗ anyway)
also
@ripe owl People did not like the darkness shader, there were suggestions to get rid of it because it crippled your visibility. Your sugg would be more well-received if you asked to make the new fire effect more visible, rather than returning something that was removed for a reason
Damage isn’t a substitute for difficulty, it just makes her annoying to fight
She is supposed to punish hard
Dodge
Learn her attacks
Run warding on stuff
Learn when to use GS dash
Etc
the idea of scal is that she is a super difficult bullet hell that you are supposed to dodge as much as possible, if you cant dodge her then idk play normal mode or smth
You could include the kind of damage that she deals in your suggestion
the level
Basically I'm saying to state that she deals like 600 damage with every attack in Expert+
though
Exo Mechs do too
(by the way Atom there does exist the successor to the GS revive
Nebulous Core has a guaranteed cooldown revive now)
Hive mind felt like a little bit of a letdown in malice mode, so I though that taking away the slow down would make it feel a bit better
Speaking of hive mind, is it me or can the minions get overwhelming in the tiny space a Corruption usually gives you?
Sugg's a little weird, considering it focuses on buffing one of its attacks
Yeah honestly I could change the title
I don't think anything really needs to be changed except for that though/I'm not creative
But it would make the boss fight a lot better without the slowdown
Is that a better title?
Yeah that's better
Yeah I think that'd be all it needs to make it up to perf level tbh
Assuming it does the charge as soon as it stops, it could just be made to decelerate a lot faster
Instead of not slowing at all, which would probably make it extremely hard to tell where it’s going
Well it'll always go into you
And the hive mind always lunges when it's full opacity
I guess you would just memorize how long it circles for and then get into position as fast as you can?
So you just have to keep an eye on when it's about to be full in the circle
Or wait
Ngl rev hive mind feels a little lax, but its minions feel like too much
Dank creepers are half of that problem 
Also I noticed that hive mind now summons dank eyes around itself in second phase? I actually love that!
And flyover when it summons storm clouds
I'm not too sure what the difference is between spin lunges and semi circle
Unless the spin lunge is referring to the expert mode attack?
Yes
Semicircle is when it teleports under you, blocks your movement, and summons devourer + EoS + dark heart
Okay
So yeah those are totally readable
Cause the spin lunge is opacity based
And the semi circle will always be above you
Because it starts from below
Plus you know which side it’ll do semicircle on
It always goes on the side you’re moving towards
Honestly I've never had an issue with them
I think that is more of a player by player thing
@small tusk #suggestions-posting message
That suggestion does not mention Calamitas or Plantera, but you could ask him to add them
@cobalt pewter
Ravager, PBG, Astrum Aureus, Solar Eclipse, Great Sand Shark, Plantera, Calamitas, Brimstone Elemental and Aquatic scourge all are uncraftable pre Mech
Well uh
You can't possibly summon frost or pumpkin pre mech anyways
Unless you also change their recipes
most of them are fine except for plantera if calamity wanted to enforce their idea of non-linear progression
oh ya gimme a sec
Rav and pbg are also a whole lot later so i don't think they need to be crafteable at an anvil either
Plantera may be ok ig?
plantera is a big deal for calamity since they explicitly wanted plantera to be fightable pre-mech, now you cannot do it
except for death mode autospawn maybe? didnt check spawn requirement
You can
I've played through all bosses to cultist before mechs last update, it's super fun and should be allowed to do
Bulbs still spawn
I don't think making every fucking hardmode boss accesible pre one mech is a good idea honestly
it definitely is not really a good idea, just that calamity really wanted to enforce non-linear progression that there is even explicitly don't against it, but now they are locked behind mechs
Make Yharon accessible before Mechs :moai:
They're locked behind one mech you have to do anyways
(You need to kill at least one mech to get late game stuff for the moons
Well, all 3 now that hallowed is post the 3
Low% is dead as hell and that does remove some non linearity ig
well technically... can you?
You need bars of life
For that you need at least 2
Er, at least 1
(For rav kill
Personally disagree with this Ares sugg
Yes the laser has counterplay but it's also one factor among so many that you'll be dealing with in the fight
(s'like a FNAF game, each enemy is easily dealt with but all together they are brutal)
Buffing it just in Ares's solo phase could be fine, given that.
ya it is mainly just the solo phase, since Ares feel weak in solo right now (though still a big headache when combining with others)
I think I will just address that, since whether the suggestion is based on solo or all phase make a huge different
Yeah
TBH Amidias already has a utility because he gaves you the bubble
But also a good point on 1.4 it's quite useful to new players, but at the same time I think that there are some important mechanics that new players need to know before, like the 50% less summon damage
I mentioned as an example to make it slightly transparent because yes, that is annoying when you can't see anything, but that is more annoying when you can't see what you need to
Okay but why not make the suggestion be to make the flame more visible
I agree with your suggestion, I couldn't tell I was taking damage until I looked back at my player and saw loads of -1s above my head. I was so confused. I didn't even know there was a flame until I saw your sugg
Probably just like
making it bigger
or even more vivid/bright
I decided to change my suggestion
Theme is again "Leave the indicator that is here right now but add something to it"
Sure that is a fine suggestion
Though you could make it a bit clearer that the flames you're talking about are newly added in 1.5
since people might not know that they exist yet
Yeah that's a bit better than just a flame but I would still prefer the darkness came back
Baffling to hear. The darkness was really annoying
At least it was a clear way to tell the player they were doing something wrong
True
I hate the darkness but I agree with this
Damn, I imagine a sound of a burning fire getting louder and music fading away away and I like it way too much
Like, when I saw the darkness, my immediate thought was "oh shit, I need to get closer again"
That would be sick but you'd also need to take into account the people who play without audio
OH MY GOD YES
YES
Exactly
Darkness in form of a sound
Holy fuck I am a genius
What about a flame border around the screen to go along with it?
It would probably take time to make a flame animation but it would be cool
Oh yeah did anyone have anything to say about my suggestion? Had to go sleep a lil after so idk if i missed anything
Yes
Oh alright
There should be a block that wraiths cant go through
that you can craft with bars or wtv
I don't know how easy that would be, but it would be nice
#suggestions-voting message
I see my sugg did get a substantial amount of votes (compared to other suggs), but I don't think it'll reach enough votes to reach the new req before it gets drowned out if it hasn't already)
unless a lot of the voters are eager enough to scroll
also it's not yet halfway 
maybe we can make a retrospective server sugg to lower the star req in light of some of the sugg's being drowned and the new star req being a big overshot?
then again that too would require votes to win 
@grim tusk Wait a minute,how can RTN still be good if its extra damege is lower than 5% of post-PL weapons' basic damege.Even the minigun has 275 damage.
Rapid firing stuff
trust me when i say that the numbers being that low means nothing in practice
Such as sdfmg, seadragon, fetid emesis, light god’s brilliance, hyphothermia, etc
if you use it with the right weapon (a fast-firing one as stated above) anything higher than 15 or 20 AP absolutely demolishes
we're talking like, minute-faster killtimes
on a 5-minute killtime boss
its ridiculous
Venerated locket is similar but for rogue only (examples: eradicator, nanoblack, wrathwing, toxicant twister)
Limiting time on boss fight is ridiculous too.
Yes they know, specially vs worms
They will fix it (probably)
wdym limiting time
Reactive DR

Aqua confirmed in the spoiler chat that worms’s reactive dr is getting fixed so thats nice
But sdfmg and seadragon is not so good even with RTN when all the bosses have 50+ defense
Far better than before though
Okey
Use the discord search function for #suggestions-voting
If you posted in #suggestions-posting but it never went in, you won't be able to see it again since it's deleted
I feel having a weapon that reflects projectiles would be just a tad powerful
Also consider that every single one of destroyers projectiles are lasers, so it’s threat would be minimal with high melee speed
this feels pretty specific
maybe broaden it out to something like give phasesabers a unique effect
maybe it could stay though? I'm unsure
@hollow shell hi suggestion deity
check the pins (suggestion "dont's" document), suggesting a new event is a don't
the suggestion man ™️
there's already a Yharim-kind of army invasion being planned
@sweet lark new events (specially if its Yharim’s army (of which a Draedon army would be technically)) are a dont
@glad tundra doesnt the summoner victide setbonus spawn an urchin on your head?
what do you mean?
Like if when casting a summon, do you fire shells?
this is a known bug, and will be fixed in the hotfix coming up soon™️
@stark ledge
Ok good

It was taking away from the summoner experience
fair enough
Thank god I crafted the plantation staff and it’s gone now
i was torn between whether my 1.5 playthrough was gonna be rogue or summoner... happy that i chose rogue lol
then why did u continue using it 
"game ruining experience"
also them: uses it to beat all mech bosses
how would you say that it was a game-ruining experience if you haven't tried it 
Funny fact.
Since update, there is no suggestion that reached enough stars to get sent on the server.
And only one suggestion that reaches old 200 star amount.
I said that first 
New star count is insanely high
Rover said they'll tweak it after 1-2 months
so assuming that the voting frequencies stay the same, the current sugg's will be effectively suffocated
I do expect this new star req to actually be appropriate once the initial flood of suggestions dies down
It was a suitable amount before 1.5 released, and we expected the numbers to only grow larger
If anything I'll just repost my sugg by then
Most of new summoner weapons are unreasonably busted as fuck
Me dancing my way through pre-hardmode with Deathstare
some of the new summoner weapons are bugged and not functioning properly*
deathstare is a hellish entity and is being fixed possibly, eye of night kinda funny and is also being fixed (nerfed)
where have I seen this before
ah yes 1.4 
Aside from Terraprisma (which is intended to be so), I don't remember 1.4 vanilla summoner staffs being that broken
Wh*ps
@small timber first off, it's "Eclipse Mirror", not "Abyssal Mirror"
Second off, I can see Elemental Quiver messing with point blank mechanic being good
Perhaps a unique effect that procs off point blank hits
ya mainly just some sort of effect unique to ranged, the accessory is basically only a stat stick now that projectile split is removed
also changed to Eclipse Mirror, for some reason Abyssal Mirror always stick with me
I personally would like to see a bit more focus with point blank, at least Ele Quiver could be a good start
Right now they only slapped point blank to most ranged weapons and left it there
No new or modified accs to account for point blank yet
it is an interesting effect that is very hard to execute and with not enough reward for its risk, so seeing Ele quiver buff it will be great
Point-blank acc's

We will finally have True Ranger builds (true melee without the melee)
unironically point blank ranger is more melee than true melee log in a new character and swing a copper shortsword and that is the point blank range
🤔
really? I felt like the point blank range was something like a stellar striker
somewhere in between from what I've felt
It's still considerably small for ranger yea
@warm dock but why that trees
only for the player say "a cyber tree epic"
and never use it
also uh
It doesn't remove the epic doe 
specific suggestions are a "don't"
Is everything specific in suggestions that get in
Cause it creates a purpose for a post first mech boss
but what purpose
existing
or just another tree
why a tree though.
I guess you guys got a point
(also you misspelt experiment)
More like dont get in
Your sugg is completely invalid (specific, no reasoning, pretty pointless)
Heres examples of suggestions to help people know how to make suggestions (please read doc tho):
Valid: ⭐
Add a new summoner exo weapon
Summoner at the moment has no exo options other than immaterializer, giving a new weapon to them would give them more to choose from and more variety rather than being restricted to immat.
Invalid: ❗
Exo L.O.T.L.
[sprite here]
Summons cyborg axolotls that rapidly fire multi-colored lasers from their mouths
Does 3000 dmg per laser
2 minion slots
20 mana per cast
Made with 1 Gastric blehers staff, 1 Tempest staff, 1 Sandshark staff, 1 Stardust dragon staff, 400 nanites, and 4 Miracle matter at Draedon's Forge
Why? It would be cool 😎
just like a mechanical axolotl head.
with exo palette
Ender is way ahead of you
tho granted this type of sugg would also be an uncertainty
Add a new summoner exo weapon
Summoner at the moment has no exo options other than immaterializer, giving a new weapon to them would give them more to choose from and more variety rather than being restricted to immat.
generally its best to steer clear from adding new items in my experience

woah

p e r f e c t
Exo L.O.T.L coming in 202X da hecc does lotl stand for
Logical
Operating
Turret
Laser
love of the lord.
Big fan of the sugg in voting that asks for less linearity with the mech alts
The non-linearity of the calamity Mod is what makes it so replayable
Requesting adding specific items is a Don’t isn’t it
@river oracle they’re not readding the LORDE
Idk would be nice
But uh um
There is that thing...
The uh
I forgot the name let me check
Cosmic Immaterializer
stupid, it literally is being mentioned in the sugg
@river oracle suggestions to re-add removed content aren’t allowed, especially for meme ones
See the doc in pins
ehh?
Talking with myself
okay
@warm dock specific suggestions aren't allowed, read pins
@river oracle joke suggestions aren't allowed, read pins. dumb boss anyway, never coming back
at least not until 1.6 
brav just pinged you.
but i mean still
starfruit kinda falls under like another dont
Marisa on their way to be imploded from suggs
Specific item suggestions are a Don’t you were already told this
Dang
get suggestion nimwit*
Bruh these suggestions right now be like:
-New Items
-Stats: 99999 dmg
-Description: Bruh kills doodoo
Man, aren't they reading the suggestion rules?

a few months ago i crafted scarlet devil and it had 180000 damage, idk if it was a bug or something, but it remembered me of that XD
nah SD is normally that strong but yeah it kinda reminds people of that
so they think "oh that means its fine to suggest things that are OP and stuff"
new item last prism but it deals 100% of max health per hit XD





draed




