#suggestions-discussion
1 messages · Page 1177 of 1
Doesnt it already flash already
As i say
Many players
Or die even before they can enrage the boss
Because yharon hit hard
And never gonna see that
Or dont know what it do
🤔
Well it isn't just the bar that turns red, the boss's name also pulses with a red outline
I think it's a pretty solid enrage indicator
Nah nah
Cuz the bar only converts once the boss enters their enraged state
It does not have any indication during the 5 seconds of being in the enragable area prior to the boss becoming fully angered
(However I do not know this for sure)
(I have not tested for myself)
I haven't tested many bosses for the moment
Since there are many changes i want to test
And i dont have the pc at this. Moment
@river glen You could probably mention in the suggestion that the healthbar enrage indicator is a thing now, people may not know that it's a thing at max enrage
But (afaik) it does not have progressive increasing
And if we add that like the same 200 or 250 people dont read this channels
Can be hard to discover
Unless you read the wiki 5 times per day
I'd think it would be the opposite though
acidwood trees, the only tree that can withstand the acidic environment, corresponding to a furniture aesthetic that is meant to evoke wood deteriorating in acid seems off
almost an oxymoron of design
idk if the tree rly withstand it given the wood inside still looks kinda yellowed and stuff

plus theres b ark around the acidwood trees, the planks themselves wouldnt have anything to protect them really
and it looks good :trolface emoji
Well Draedon doesnt need an icon since you aint actually fighting him, on my opinion it would distract the player and maybe overlap the mechs’s icons
Indeed, Draedon has no combat presence in the fight whatsoever
@fossil robin ^ Could use a bit more reason as to why he should have one
Also, wdym "aside from the exo mechs"? They have icons.
I couldn't find the words to explain why, ok?
gotcha
wait does planteras hooks show on map again? i actually forgot.
No
then im remembering wrong lmfao
cause i remember there being a boss icon that had the hooks or limbs or something show on the map but ig im going crazy again
Yeah that isn't ringing a bell
@spiral olive My guy this suggestion is way too specific
o we were talking about it in #calamity-update-talk so i just threw it over here my b
complete rework....
i can remove it ye
i mean... its awfully specific...
nin posts specific item sugg..,.,.,.,
byeah unless you think you can cut it down extremely to the point of losing the idea you came up with 
this isnt too different from some suggs i used to make, i havent checked the guidelines recently
To just, rework Daedalus to no longer follow the 5-helmet archetype
i mean at that point its just mirroring what merk said so i'll let you guys decide in dev what to do with it since he brought it up
Merk can make this a dev Trello card..
lul
he was basically just wanting to make daedalus unique the same way reaver changed and i was spitballing ideas ye
im too used to suggesting stuff directly in dev my b
Yeah sadly things gotta work different out here in the public
Reaver was indeed changed
I dunno if the rockets stayed or not but it no longer has class helmets
It has stat helmets

should i delete it btw or does that get cleared automatically
Either one. If you aren't gonna rewrite it then you may as well delete now
(I will send this idea to the dev server tho I think)
@still minnow Your suggestion is overly specific and does not provide reasoning for its changes
Cool boss you used as an example though
Never seen that one before
ping me in dev about it, I'm going to bed
You saw it in dev 
Ok more news on my sugg, theres supposed to be a sound queue for Ares's laser according to Aqua but seems bugged
Didn't you acknowledge the sound cue in your suggestion?
I'm pretty sure I can hear it in one of your clips, its just getting drowned out
At the 1 second mark in the original Ares clip, the same moment Apollo shoots a blast
sound you're looking for is
(particularly the end of this sound)
second clip I can barely hear it, first and this third nothing
Can you do one where you don't fling yourself
Enable godmode or summin
YEET
after i have dinner but sure
Alright
I have provided reasonings and improved it.
It's still way too specific
how can i make it less specific?
In suggs like these you're not supposed to lay out the exact changes you want to see
You can provide them briefly as examples but they should not be the main meat of the suggestion
Suggestions should be mostly explaining a problem, something that should be changed
That way the devs have freedom with how they want to solve those problems
(and people voting on your suggestion will have their own ideas on how to solve those problems too, or even just acknowledging that they should be changed, rather than having to ponder your specific solutions and whether they think they are good ideas or not)
is there any issues with my sugg i need to fix?
Your problem is only restricted to Death Mode, so you could add that to your top line
Or if you want it to happen in all modes, then your reasoning should be edited to take all modes into account rather than just Death
Alrighty thank you
(Though people would probably be inclined to disagree and say that that's the point, it's Death Mode and you're supposed to suffer)
like dying alot is fine but when it gets to the point where you only live as long as your I frames last is a bit much early game
:tru:
5 nights is too generous
Make it 2
Or just the first
3
Yeah on the third night would be fine
You'd have grenades by then
And that makes Blood Moon basically free
Or a lava pit
Or better yet dye trader since that man can solo blood moon
yeah i legit just got first night blood mooned and all I had was wulfrum knives LMAO
wulfrum knives are 10 if youre lucky
Yeah that's just unlucky. I personally think that getting blood moon that early on crosses the threshold from incredibly difficult but fair to plain out annoying
yeah it does
the best player in the world would still be unable to do anything
Although it could probably be avoided by making a sealed off spawn area so that you won't get spawncamped
^ this
yeah becuase being shelled off all night is so fun lol
I do agree with your suggestion though
You can use that time to mine
doesn't blood moon affect all spawns though?
I'm... not sure. I always thought it only affected surface
let me check
All
yeah so even mining ur just getting gangbanged by bats lol
I mean you can still just mine downward without venturing into the caves just yet
Start on your hellevator
Is that a Calamity change btw? Because I can't find a general consensus even about vanilla Terraria
Cal death mode
Gotcha
I wanna die, I just got a blood moon on first and second night, in a row
@stark ledge
this is why I made the sugg lmao
Good suggestion
You need to provide reasoning and elaboration, Jackzilla
also we just nerfed yharon a lot
I see the changes as an overall nerf ignoring the massive rebalance even still
I added a disclaimer that these were only my ideas and others are free to suggest others, I also added the fact that many people in the modding community see calamity as a low effort mod and that this change will help to rectify that and make the mod more respected
Everywhere else but here
Like it's hard to explain but the modding community is basically divided between this server (calamity enjoyers/people who have brains and can enjoy calamity while acknowledging its flaws) and outside of this server (people who dislike calamity or people who don't have brains and just hate on it)
Ofc this is the biggest generalization ever made in history and it isn't exactly accurate
Or accurate at all
It's just, there's a lot of people out there who downright hate calamity, and you don't have to go far to find them
You just don't see them here
Anyways uh
😔 Man
Making changes to please those circlejerks is a shit idea
They will just keep doing it
Oh calamity is balancing? Grrr they took 5 years calamity bad!!!!!!
Aew maybe could get some changes to be more fun, idk cuz i haven't fought him yet, byeah
The main example of aew bashing though is a vid posted in #general-media by a guy who basically insulted devs for it
I know
(Someone else posted the vid in media
Yeah like I'm kinda indirectly telling rover this
I am just suggesting changes to improve the mod as a whole and I am sick of those circlejerks.
Not much calamity can do about the circlejerks
And if something is fixed, they grasp to the most minors of flaws or move to something else
I know
Doing changes for the sake of shutting them up isn't a good idea
(Because they won't
I was also just putting suggestions of attacks that I would like to see in a boss like the AEW
I was partially inspired by other mods and this mods weapons
Cuz these weapons are cool as hell
@hollow shell
Okay yeah it's really hard to notice in all of these clips and I am fairly confident as to why
.. s'cuz the sound originates from the laser cannon, and sounds in Terraria cannot move once they start playing. They play from wherever they were initiated.

So it will probably have to be changed to be a non-located sound, just play straight into the player's ears so they'll never be able to run away from it
which we already do for some things
also another thing:
Give Thanathos a resist to plasma grenades pls
literally on par with final dawn (which needs a nerf) vs dps on it
and wrathwing maybe needs a buff
yay we have already discovered broken items against exos
I mean...the cannon aims down when its going to fire if that means anything
yes but what are you paying attention to: Small cannon or big lasers coming at you?
want to collect a bit of thoughts here first before making a suggestion
What do people think of the sound that plays once the Rage Meter fills up?
Me and a few others I know express that they thought their game audio was temporarily glitching the first times they heard it due to how buzzy it is.
I went on a couple of servers and holy hell people find the AEW fight terrible
Hm
I mean it was just meant to be a bassy sound
s'not a particularly high-fidelity soundbyte
I suppose I could make a new one to fit in with the more complex rage activation theme, though I would prefer the meter-full sound stay simple and distinct
i mean when AEW is classified as Superboss (when scal get taken down from the tier), it will undoubtly set expectation
especially when it is supposed to be (even highier) tier than draedron and calamitas, if it is a mini-boss that will be different
I wouldn't mind something based on the old one but updated
personally I think AEW should be slower paced but much more deadly, considering you are supposed to fight it in the bottom of abyss
(I mean you're not supposed to fight it at all, hence the difficulty)
It’s optional for a reason!
it'll happen eventually
@bitter python my guy
wait, what drops Jared does have in 1.5?
Halibut + normal wyrm drops
Only unique drop is Halibut Cannon
soul edge, halibut and abyss wall?
and halibut doesn't drop from other enemies at all?
Yep, that is now its exclusive source.
...rip but I digress
wait it still drops the post-polter stuff?
yes
odd
(I would like to emphasize that AEW was not a focus of this update, it was a thing Fab did mostly for fun)
(It barely came up in the dev server outside of its map icon needing a sprite)
(All our efforts went into Exo Mechs and SCal rework and their drops and Enchanting and whatnot)
good work
hey rover is uh the eidolist planned for a resprite in the future at all
What
good sugg about exo mech wiki
You looked up the wiki in #suggestions-posting
Nope. Not that I am aware of.
is a suggestion about it allowed?
😱sorry I didn’t know don’t ban me plz
(If you're expecting them to become black like the wyrms,
just interpret their blue skin as an intermediate stage in the metamorphosis)
But yes you could suggest it
At iban
As long as you don't say that it's because the sprite sucks and that's it
nah it doesnt suck at all its literally just because its based on the older aew
(Iban proceeds to not do it
it'd be better to SEE relevance to the aew rather than interpreting right
Well they still got the 4 eyes and wormy body and shared attacks
(and shared soundbyte in their death sound)
I mean why was the aew sprite changed to not be ghost lev
wormy body is debatable, i thought it was supposed to be a ghostly figure for a long time until i read the lore
whatever reasoning it was, couldnt you apply that reasoning to the eidolists too
sure I guess
you could always give them like tiny ass remnants of limbs for a resprite
like some sort of fucked up reverse tadpole
or a skink (evolutionarily)
or that
just gonna
@gray nebula

honestly I just wanna know if its something the devs care enough about/want to put effort into
if AEW summons them and is getting attention (even if its a side thought) I guess it'd be nice to see
what
I was asked to poke you
why
eidolist resprite talk
I'd be put on hold indefinitely
anyways its cool if he doesnt want to, he needs a break anyways
sorry for ping 
idrc about pings
its fine
just like for politeness's sake post the link to the start of the convo or develop why you pinged em
me
I see will keep in mind ty
(also in regards to the aew sugg i dont think you should be using a video from a guy who has no clue what he's talking about and is just personally insulting the devs without knowing anything)
also in regard to just that i think the video is completely silly because it fights the wyrm outside the 4th layer of the abyss where its enraged which makes for a very scuffed experieence
and he has godmode
I completed this btw (I consider this more of an oversight)
#suggestions-voting message
Epic
nice
(except for the Bandit and Cirrus)
(Bandit doesn't accept discounts and Cirrus doesn't like the card)
We've been scammed all along

have no fear
some stuff does get discounts in the public version
like most of permafrost's and amidias' items
I was about to point on Cirrus but I forgor that was an intentional thing
who's cirrus?
Drunk princess npc
ah
Cirrus just wants to price gouge you
@normal isle title and better reasoning (some more details would be handy)
And whatever rover will say
@normal isle You need to format your suggestion properly. Title at the top, separated reasoning below, Shift+Enter to do a line break separation
(I am starting to get a little exhausted
with all these sugg ❗s)
The reasoning is okay I think
But several other opinions would be welcome
from people who have also done the fight
yo, probably wouldn't fit into suggestions but i had this idea for a higher difficulty scal fight, what if the arena was split in 2 and there are small holes that allowed you to go to the other side without a ROD or its upgrades
knew it, that's why i put it here
yeah that'd probably the worst thing with moons
Thank you for putting it here at least :P
no exclamation mark needed
So suggestion idea:
Make DOG's phase 2 spawning portal last longer, because it disappears too quickly and he's just a buched up worm.
can also make it only work against bosses (and reset after not hitting bosses) but significantly reduced the time it take to stack to max, you don't really need the damage against normal mobs anyway
yeah thats good too if the boss is long
i mean you can stack it within 30 sec kind of timing (or even lower)
since the alternative is to stack it out of boss fight and enter with max stack
yeah but you need to do it every fail and also its kinda bad if you dc in a multiplayer game as i stated
basically to turn it into a boss specific combat buff
yes
oh sorry I was confused about the suggestion you posted because I didnt see it applied for bosses so I thought it will just be "let me hit this mob for 20 second before I enter a boss fight rather than 5 minutes"
well you can do that but if you dont crit constantly then its gonna be gone anyways
ya, what I proposed above was the stacking only work on bosses, but I guess it makes the accessory kind of weak against things like events
still the the rework is done is basicly f stealth bcs you need to use the weapon constantly for crits but if you do that then no stealth
but still , pre hm stealth strike is not rly strong
in general I dont think there is much stealth strike worth using until you have absurd stealth gen
That used to be the case until the rework, now its either have low gen but hit hard as fuck or good gen but not as strong (but more often ofc), both better than spam rogue
Also sticky spikeballs need a nerf lmao
i love all the ❗
expected tbh
@ashen warren why are you making a sugg go through the whole approval process about this when you could just talk to a mod about it and wait for their answer
type it in calamity-mod-talk, literally
cuz someone told me to do it like that
💀
they trolled you, suggestion take at least 24 hours and 270+ votes for it to work at all
yeah draedon update talk just got its slowmode reduced

uhh yeah just asking a mod would've been better lol
I mean the slowmode is painful enough for 270+ people to vote
you still have to wait 24 hours first
Also I don't want to bother a mod
i mean it will take a mod to reduce the slowmode
^
You can keep the suggestion around, server suggestions are an allowed thing
But you need to format it properly @ashen warren
Look at the sugg above yours for reference
with the bold letters and stuff?
More importantly the top line being separated from the reasoning using a line break (Shift+Enter)
You can bold it too but it's optional
if i just type in "slow mode is painful" above it will be fine, then?
reduce slow mode timer
alr
Your current first sentence should be your topic, that'd be fine
"reduce slowmode timer in #calamity-mod-talk"
im just going to copy and paste it
should it go straight to voting? otherwise 24 hours pass and it probably will become irrelevant (if any mod change it)
So it's fine now?
seems good
okay
p much
thx a lot
honestly I think by the time it gets to the star mark it'll already be reduced (or gone entirely)
but it's valid

mhm
@hollow shell are we accepting config suggestions
i thought those were generally not allowed
specifically referring to the tool/movement speed config suggestion
We accept them, yeah. The one that was specifically disallowed was Death Mode effects, because that was a controversial decision that everyone wanted to toggle
But we put our foot down and said Deal With It 
No config suggs for Death Mode
particularly death mode modifier (like environmental effect and such)
Yes
death
Deathstare Rod seems like a pretty reasonable upgrade, not sure though
Frost Blossom does 10 damage but fires at double the rate
and that's a couple tiers below
i havent used deathstare. but i've been hearing stuff. is it like the feeder things? cause if so then thats perfectly fine rn
Sun Spirit does 12 damage and fires 20% faster but the resulting beam is Heat Ray, which pierces (in a straight line, but still pierces)
@toxic basalt you could probably cut out the opinion part and just focus on why it needs a buff
Eh
Deathstare is like Sun Spirit, but non-piercing and the beams target through walls
I think DaMeister's whole sugg is fine
i was the one who told them to port it here yeah
(which is why I compared to the two, ofc)
oh then thats fine
they were talking abt it in DUT
The exact number suggestions for the damage values are probably able to go, though
usually the sun spirit-esque staves are pretty meh. good to use when your summons have bad targetting and semi-good during fights. so i dont see the issue with deathstare. since its like a tank shell (while to reload but hits hard)
Good day for suggestions
Whoop, all ❗s


Maybe I'm underestimating how much targeting through blocks does
Wait hang on
same here. cause iirc thats only like super offensive to underground bosses that pass thru blocks a bit
(i.e EOW and such)
but in terms of raw DPS it seems to perfectly place itself between Cinder Blossom and the two Pre-Boss overheads
Targetting through blocks lets you cheese out events and such but doesn't help in many boss situations
events are fine pretty much
most summons can also cheese them out
(I.e this is a far off example but pygmy)
@toxic basalt What are the current damage values for those two yoyos? Your "buff" suggestion seems to be a smaller number than their current value.
Vanilla wiki has them in the 40s, and I don't see anything about Calamity changing their damage (unless its something overarching and indirect)
hes probably including defense.
That would be very strange
or that it means buff BY 30-40 which seems like a lot
that's almost doubling damage
if its that then buffing a yoyo by 30 damage is kinda like doing the catastrophe claymore thing
He says "possibly to something around "
also i dont see how range could help?
yeah but could be phrased incorrectly for all i know
both yoyo's (unless amarok is different) can reach twins
both of them don't make sense in their own rights 
Getting to full screen range would certainly help but that'd also be real wack
this is what the end of the explanation says so like
unless hes using a mod where yoyo's do something different or an item. i dont see how they do so little to twins?
loki's sugg is entirely fine imo. i've found the same with mycoroot so like. its fine to me
Vanilla Dmg for Amarok is 43. The Early HM Rebalanced version is only 30.
Vanilla Hel-fire dmg is 41. and I believe I checked Hel-Fire's dmg and it was 29 on here.
can we see a screenshot?
cause yoyos werent nerfed iirc
I have to assume that it's something indirect in the source, then
Cuz I don't see anything directly touching those two yoyos
im checking search function incase theres any changes
everyones saying its garbo and i dont see why. like sure their all saying use yoyo bag but i dont see any amarok nerfs
Yoyos got their iframe issues fixed, so they needed to nerf the dmg to not make em op
Oh I was wrong, their dmg atm is 1 lower than what I've been saying
Very weird
And yet they did so poorly vs Twins
As they always did
ah frame issue
thats understandable then. if it had the frame issue and needed fixing and was op with the frame issue fixed. then obviously it needed a nerf
if they were always bad then why not make them better here? Because they're just worse
they had an issue. with frames
iframes
that wasn't answering the question
the iframe issue made them bad.
and even in vanilla amarok is bad against twins somewhat.
so what in the fuck am I supposed to use against them!?
which by that they needed a nerf so they didnt become a ranged fetid baghnahks
Also True Caustic Edge just powered me through the Destroyer so idk what now
We can control how long the unique i-frames last
They don't need to be hitting every frame
(i mean i havent played 1.5 much yet. so im like just going off of my semi-1.4.5 knowledge)
And also remeber that those yoyos are pre-mechs, expect em to be around cobalt and palladium in power
Chik needs mythril anvil right?
Just an Anvil in the rebalance
does 26 in the rebalance
Oh well just buy the post-mech yoyos from Traveling merchant
or use another weapon.
I mean
You're kinda intended to use these yoyos against the first mech
considering they're EarlyHM
wait, has the drop requirements for the Yelets been changed at all?
no? i dont think so
I do not think so either
Seems like it...because now they only deal 41 dmg with the gear I have equipped
wait what damage?
Yelets only deals 41 melee dmg now
^ (you can post an image of your enabled.json file if you want if your playing with a lot)
Calamity Mod
Calamity Music
Idglib
Boss Checklist
Fargo's Music Mod
Fargo's Souls Mod (No I don't use the souls themselves)
Fargo's Mutant Mod
Magic Storage
Universal Throwing
Subworld Library
AlchemistNPC Lite
Boss Cursor
Reduced Grinding
Which Mod Is This From?
VeinMiner (why do I have this enabled still?)
Calamity Extra Music
MaxStackPlus
imkSushi's Mod
imkSushi's Mod Old Recipes Enabler
Yet Another Boss Health Bar
A lot of these are really minor
Yeah, I don't see anything that really could be messing with their damage
Fuck it I'll open up my game
Alch npc buffs and Fargo’s enchants and own rebalancing
wait @toxic basalt whats your loadout.
also souls themselves refers to the whole inventory of fargos enchants and stuff correct. or just the souls like flight mastery
Alch NPC Lite has no weap reabalancing, Fargo's Rebalancing only takes effect if Eternity is enabled, which it isn't
it has buffs.
and if your using those buffs it can uh
it can actually do a lot
I'm checkin my game rn
Buffs, yes, though I don't see how that could lower its dmg
uh it's doing 43 for me
which.
hm yeah then uh
@toxic basalt can we see your inventory too?
cause i want to make sure if you have like anything buff-wise on there or such
636 - Nerfed Yoyo Glove and Bag to give a 0.66x damage multiplier to yoyos when equipped. - Done ✅ isnt it this?
Maybe
That's for Yoyo Bag and Glove only
that wouldnt lower it though
no wait
mb
im reading it wrong

...
Get rid of all your alch npc buffs and see its dmg
yeah
Okay, DaMeister, I have a new suggestion for you now
And also try this with only Cal enabled
"Add to Yoyo Glove and Bag's tooltip that it reduces yoyo damage significantly"
I can see this issue before my very eyes.
should I edit my sugg or make a new one?
edit i'd say.
Edit
instead of cooldown
Cuz imagine slow mo 
byeah yoyo bag
never expected it to be that much lower though
Yoyo Bag is balance hell
done
Yoyo bag essentially got the nerf that 20/20 got on Isaac
because of all the counterweights
also fuck me a 0.66x multiplier!?
Delete everything above the edit
well you have like 2 yoyo's. and four counterweights
oh, nah that's not what I meant by edit DaMeister yeah
I meant turn your whole suggestion into a new one
And you can explain the confusion you experienced
that way you dont suffer cooldown too.
Because there is no indication that Yoyo Bag or Glove causes such a nerf in damage
Yeah, which no player should be expected to do
in order to receive
info that should be in-game such as this
yeah
done
Very nice suggestion, thank you
Something just has to make me look like a complete fucking idiot
though should be "yet neither the Yoyo Bag nor Glove states this" iirc
Yeah sorry you had to go through this whole thing
I was confused too
same here. i havent done 1.5 much
@left ice You can edit boss health in the config already
#calamity-update-talk message can someone go double-check
(Apparently item charge UI can't be clicked through, contrary to Ripper UI's being changed to do otherwise)
Yes that is true, I experienced it myself and told the testers about it
Is there any plans to change that too?
It'll prolly get changed yeah, s'like an oversight
@plush oyster You can try adding a bit more reasoning than that
Can explain the value in having paintings, and the potential in what the paintings can depict
and such
We have calval for that
Lore implications 
Wait now that yoyo bag got nerfed, isn’t it a bit more plausible for it to get an upgrade now? (One that isn’t it going into elemental gauntlet ofc)
I guess so? It'd still be balance hell though
probably means eye of extinction byeah
ngl i wouldn't mind a resprite for it but ech
A resprite for it will exist
Eventually iban will come here doing some epic comment and maybe casually dropping a wip of the resprite
maybe a brimstone rune or something
If you wanna keep your suggestion around, bruh
You gotta 1) format it properly, have a title at the top separated with reasoning below using Shift+Enter
and 2) Acknowledge that Eye of Extinction is not SCal's main spawn method anymore
- sprites don't grow on threes and all that the sugg is valid but have that kn mind
(I swear that like the sugg means resprite it)
hey uh can i suggest something about the tomahawks. (i.e the lead tomahawk and iron thing or whatever) since their hitbox is bigger then it needs to be.
so you'll end up hitting the blocks behind you if your aiming in any way. because the hitbox hits the block
causing it to despawn
Go ahead
aight
I think making it appear more ahead would be better
Making it smaller would work too but it will be harder to hit stuff at times
yeah but i was just already writing it so myeh
is my suggestion fine?
Yeah it's fine
iban when they
Leaaaaaaks

/s
@modern dagger The title could be phrased better, like you did in your final sentence
At first I thought you wanted the attack to sometimes not happen, dependant on the boss's position
Would it be better to say have it not spawn relevant to the boss's position
"Make Crabulon's wall of crab shrooms attack spawn relative to the player's position, rather than the boss's"
I think that would be good
Alright cool I'll change it
Thanks mate

idk about the adren/rage part but
I have to agree with the first half
It's the biggest critique of the update ive seen so far
i would be surprised if they are
That's not what the suggestion is saying DumDum
a lot of people really don't appreciate being locked out of so many actually useful items (especially counter scarf) because of malice
The mods best new core mechanics, such as "Adrenaline" and "Rage", are now locked away from players such as me.
that's sure what it sounds like its saying
Yeah
Yeah sure @charred dagger That bit ^ could be worded better
but im 90% sure they're not locked
Some of the items like the community, cosmic discharge, shpc, and seas searing definitly need to be locked behind malice but counter scarf being malice locked doesnt make a whole lot of sense
But the cool thing about counter scarf is that you can dodge through a boss and get rewarded if you can pull it off
It also is pretty nesesary for things like true melee builds
yeah ik about soc but like
I made an adjustment. Is it better now?
idk
i mean personally i didnt rly play rev for the items
i just play rev because its the full experience for the bosses
No I still don't really know what that sentence is trying to convey
but im seeing a lotta people be really sad about no longer being able to get the coutner scarf for example
I loved that on my first pt
and i mean yeah its kinda wierd to have so much non-vanity content locked behind malice. i mean its supposed to be a challenge mode for stronger items but
it ended up being challenging to the point of being only practical to do on tier by experienced nohitter tier people

But counter scarf isnt broken like all the other gear
True
(and the "well fight them later on when youve got better stuff" is an ok ish excuse but its very counterintuitive and not conveyed clearly at all ingame)
The disclaimer is worded like this:
Its right
not rly enough even then
but like nothing would be enough i feel
because its something which is ridiculous on tier with arma disguised as a "reasonable" difficulty mode like rev

byeah im just sayin because ive seen a lotta people complain about that as their one big problem they have with 1.5 and i can see why
It mostly is a PvE game. So locking gear that is this essential behind a mode where players may not even be touched by a boss, seemed strange to me.
I totally agree and especially with the low tier bosses, they can shred your entire defense in one hit
(to eris)
i mean its debatable about wether or not all the locked gear is essential but theres definitely stuff that feels odd
(like counter scarf)
Some of the gear that is locked tho is just too op with the balancing that has been done
(the leggies can get locked behind malice tho like, yeah thats fine i guess since theyre legendary
Yeah
Question
What other now-Challenge Drops did players previously use besides Counter Scarf?
Is Counter Scarf the only one?
Yeah I kinda have changed my view I think only the leggies should be locked
its definitely the main point of contention
SoD for one but Idk the list of locked items
May I ask why you think this? I would really like to hear your reasoning for why content should be locked away behind a mode only a hand full of people can reasonably beat without going back after beating much later content. 🙂
i think there was one more than CS but im not sure what it was
CS is definitely the biggest one though
You do not need to obtain every item in every playthrough
The slime crystal comes to mind.
crown jewel?
Ye
People used that?
you can always defeat the boss... then go back to it
well i mean since theyre legendaries it makes more sense that they get locked away like that
Like, it was an essential accessory?
but shruggers
i guess it has funny debuff effect right
For me and my friends, it always was (back when they still played)
(ive also seen ppl be a bit bummed that the legendaries are just "malice lol" and dont have any unique drop conditions? i remember soa being mentionned where you need to beat the bosses with certain conditions to get legendary type weapons iirc)
(It's still better than pure RNG)
there've been suggestions in the past to make them have unique drop conditions yeah
current is far better than 0.01% chance or whatever it was before, of course
actually kinda funny that right as we removed most of the rev exclusivity from items we also locked a lotta items to an even more innacessible difficulty
but it could be cool ig
Ok so I used the crown jewel, dune hopper, SoD, Lead wizard, Hide of AD, Quazar, Conference call, Grand dad, Swordsplosion, Warbanner of the sun (old samurai badge), Guidelight of Oblivion, Pearl God, and Gaels
What I'm trying to get at is
If Counter Scarf is the only thing that's seen as an essential item now locked behind Malice
Then just Counter Scarf could be moved out
Instead of rethinking Malice and the whole rewards system just cuz people want the one item more than all others
But if there are other Challenge Drops that are seen as comparably vital to Counter Scarf then you could keep the suggestion as it is I guess, but maybe name them too
And yeah, for players like me, who relied on that regen from Crown Jewel, it now sadly makes more sense to get that item in a non-modded world, then bring it into the modded one.
(also this suggestion is okay ball_buster. It's a bit subjective but it's a minor visual improvement so I don't think that much reasoning is needed for it anyway)
was gonna make suggestion on bosses like QB and PBG to be slower to true melee players as it seems equally unfair as the twins as they play keep away 90% of the time
dunno how it sounds....
Obtaining this content without having to be challenged and then going down to a lower difficulty just trivializes a playthrough because you don't even have to try to beat some of these bosses. As for the non-legies, some of them I completely disagree with them being locked, but still some of these were rare overpowered items. If these were avalible as non-challenge items I would imagine even more people would be mad and complaining about how the devs need to "balance their mod" after all the hard work they did balancing every weapon in the game.
yeah the rare and legie weapons are more powerful
which makes it so you have to try harder for them
May I ask why this is necessary? There always is one best build that can do things best. Why lock the better gear that worse players need to beat the mod away from them, by making it only obtainable by playing way better than they could reasonably become?
here's the thing right
there's "better gear" and then there's "gear that is purposefully overpowered and is not part of the general progression system"
aka the leggies
objectively best builds are kinda cringe anyways
N*hitter moment
forcing players to break it up is good but i mean doing so by locking items behind higher difficulties not that great
crimson/corruption differences are what im talking about
but yeah i mean its not like the player is entitled to ultra powerful legendary weapons
you gotta earn em
Well, yeah. And some are not good enough to win without that. Me? I just managed to beat Brimstone Elemental for the first time after a full 30 attempts and full potion buffs, while wearing full daedalus. I could never have managed that without the counter scarf.
im gonna jump in and say that in no way is any of the challenge drops essential
not even scarf
counter scarf isn't a leggie
but i see the point
were not rly arguing about the scarf
so idrc about that one
its not rly about being essential its about the fact that a lotta people love it and are sadge about it diyng
I agree but there are some other weapons in the newly locked list like Yharims crystal, and swordsplotion that are too op ya know. they should have been legies in the first place
ik a friend that just cheated in the counter scarf after beating eoc because they were just so annoyed by the change
kinda sigmapilled based if you ask me
they probably could've been, yeah
Thats what you gotta do ig
idk much about those two in particular so can't really attest to their strength
or leggie-worthiness
anyways if this where to exist it would not be a config
Yharim's Crystal has been the faux-Legendary for a long time and we've been considering making it an official Legendary
But, evidently, not yet.
I guess you have a different mindset as me. I agree with you on most of the newly locked stuff, but you have to respect the reasoning behind the change. Idk if you have used some of these items or I am sure you would know what I am talking about.
well evasion scarf is now not locked behind anything, so you could've done brimmy with evasion scarf
cuz if you have access to daedalus you have access to a mythril anvil
Oh, I do understand. I have not used them myself, but I see no harm in being able to beat the content of a PvE game easier by going after a rare drop. 🙂
"Earning it" seems weird for a PvE game most play in singleplayer.
people are going to complain about game balance and complain how a non-rare version of a rare weapon is very weak
the thing about rare drops is that you can get them first try because that's how rng works
so it doesn't really work out
Well, yes, and that playthrough would become noteworthy for that moment. It'd be a high point for the player.
The gear would eventually fade out of usefulness, but for a while, they could make use of it.
and then the player complains that the original item is worthless
because the riv can be gotten ultra easily
Yeah, I see your point, but for me at least, it doesnt feel rewarding killing bosses with op weapons. Not really the same as a challenge.
Is this a thing people do? That seems... counter intuitive to me. Why complain about getting the good thing at 1%?
And that is awesome for you! You can choose to not use the OP gear, if you do not like it. 🙂
ok but
let me use that logic against you
and say that like
if you don't like the change
cheat the items in
it's not exactly the same thing ik but it follows the same principle
i know in your sugg you mentioned it being a config, but those usually do not work out well
u can just use gear after the boss to beat the boss in malice
alright but here's the thing:
would you rather be rewarded for completing a tough challenge by getting an item with stats above your tier? or would you prefer to farm for hours on end with no guarantee of actually getting it, which you could've used that time to beat the next boss anyway
That would be a solution for me. I made the suggestion, as I do not think all players would make that same call, or even know which mods to install to do so.
because either everyone has it off or everyone has it on
there is very little inbetween
and most people would go "why would i lock all those items behind malice if i can choose not to"
#suggestions-posting message necessary my ass, crown jewel was a very meh defensive accs, SoC was as if not more busted than Scarf
the config is then worthless
Okay. Would this be better?
"Return regular challenge items, add conditions for dropping legendary challenge items with a chance, and make them guaranteed in malice mode"?
Also its a revert changes sugg which is a dont
What do you mean "Return regular challenge items"?
This is better but still breaks the dont
Make all of the non-Legendary challenge items back into RIVs?
rover did not exclaim it for that so don't
pry i think is the word? on it
Counter Scarf, Crown Jewel, things that are not breaking balance. 🙂
maybe those challenge items just need to be buffed instead
they were already buffed a bit
A lot in the case of scarf
Well then that becomes a bit subjective
balance is pretty darn subjective per person and then an argument because "x item is balanced, why is it locked behind smth"
i mean ig they'll no longer be variants of anything as they got reworked
They'd be just rare items
i like ben's idea iirc
is counter scarf that weak?
soc is simply too strong
soc did get nerfed but
it's not weak, it just kinda feels lacking now that there is a challenge behind something that is arguably a side-grade for a guaranteed drop item
people just defaulted to scarf because of the buff and the projectile dodging
it's not enough to make scarf worth it imo
scarf is useful on bullet hell bosses
amount of those scarf tier:
crabulon
Yeah. As said, I couldn't have beaten Brimstone Elemental without being able to (liberating a Bayo term here) bat dodge its shotgun blasts.
And if you want rage and adren just turn on revengeance and deal with it
Or you get those mechanics or significantly squishier bosses
again with brimstone, the evasion scarf is now all modes
so in hardmode you're not locked out of evasion scarf at all
Ye just needs silk and red dye instead of CS
And then you can also just still use CS, SoC or get Ornate shield (post-cryo)
as soon as you beat one mech you can get it, cuz mythril anvil
or immediately if you turn off the rework
The whole "beat a mech to get early HM materials" is a whole other can of worms I won't touch now. ^^'
So ye you just kill a mech/Cryo and you get a better dash
wouldn't ornate shield be post 2 mechs cuz cryonic ore
Makes the progression actually meaningful instead of speedrun to adamantite and titanium and skip lots of shit
Tru
But kinda fine with it considering how massively buffed shield rams got
(I still prefer Void sash and Statis belt over Asgardian and Valor, void sash also got a fat buff btw)
Well that's fair but aside evasion they do have a way to dodge them that doesn't rely on dashing and all that
For that i can't really tell you anything you don't know already anyways
See, that is what I mean. Some players (such as me) are not good enough to even scrape Cryogen without adamantite or titanium gear. And to people like me, with these changes (which are amazing for those who seek the challenge), Rev mode has kinda become a no-go-zone. So now, Adrenaline and Rage are not really all that available anymore. And the challenge drops being in malice compounds this issue.
Maybe my suggestion wasn't clear enough. This is what I tried to convey. 🙂
You dont need adren and rage in expert and normal btw
Thats a pretty much skill/lack of practice issue (not being able to kill cryo or dodge brimmy shotgun blasts) and possibly an arena issue
then fight him after getting titanium, cryonic still needs titanium to mine anyway, so you can't get most of the stuff locked behind him until post 2 mechs
Yeah, but they were really amazing mechanics and fun to use. Getting Adrenaline to work was a huge achievement, and was rewarded in kind.
At the end of the day, and I'm not exactly fond of telling you this, but if that's really the case Calamity is not tailored meant for players of your skill level
Well just use rev and (hate to say this) git gud
adrenaline and rage without rev healthbars/movesets would be pretty busted
Yes, but it was open to people like me. And with these changes, it's not anymore.
After all, it does balance around rev and once early hm gets balanced, it will balance around those changes
It still is
You can still get better, after all
Or cheat the items in
I wish I had the time for that. But I'm getting on a bit in years now, and I have a job to worry about. Training to get better in a video game isn't exactly a quick thing one can do on the side. 🙂 Calamity used to be one of those amazing things I could ram my head against after work. And now...
Knowing my ability to learn, yes, it is as much as I think. 😄
Scal took me almost 5 months to nohit for the first time so theres that if you want to feel better
But yeah. Suggestion stands. Do with it what you will. Talk, vote, ignore, it's up to you fellows now. 🙂
Who knows, maybe it gave someone ideas for a better suggestion.
Do any of you have any idea how to say "calamity doesn't cater to everyone so too bad!" But not mean so i can actually get the point across
Yep theres always an opportunity to learn
I gotta head off now, got an early shift tomorrow. Have a good time, everyone!
Gn
i'd love it if all the content was available in all the difficulty modes
I want to turn the gamemode to normal so i can have an actually enjoyable experience, but i feel like i'm already missing so much content on expert
@toxic basalt Updated the yoyo glove/bag tooltip to reflect the nerf for next update btw
And then enters the complaint "why play on higher difficulty modes if there's no rewards"
It's not white and black
true... but ugh
i can't make any progress on expert but... imo Shield Of Cthulu is one of the best items in the game
Awesome
a dash... so early... it's amazing
Same with counter scarf
Now i will say skill issue when i actually mean "remember you could always improve so you cam achieve your goal of playing expert without dying horribly every single time"
also, i'd love to play around with the rage and adrenaline mechanics but i'll just never get the chance to because you have to make it to an actual boss with rev on
I mean
what else is there to say
🤷♂️
i've been practicing, it's got me nowhere. occasionally i get progress but then i lose it all again
I can't please everyone by giving absolutely every person on earth the perfect copy of calamity mod for them
Devs can't either
So yeah
Got a random off the wall sugg im gonna shoot here before thinking about posting it
What if grazing attacks gave a small bonus amount of adrenaline?
The
Fair
Rage is proximity-based now, not to projectiles but at least to enemies
Would be cool to have a grazing thing but this isnt exactly a bullet hell so yea I see why not
Still thinking about whether or not to suggest yoyo bag upgrade now, I’ll get to a point in my melee playthrough before making it
Don’t like making suggs based off 0 experience
Rage gives a Deafening boom
I cant wait what Adrenaline sounds like
yea the new ripper sounds are great
how do you like that?
Oh yea rover i forgot to say
@gusty scarab earliest dashes are in hm being Evasion scarf (post 1 mechs) and Ornate shield (post 2 mechs and cryogen)
Your new sfx for the rippers are clean as hell (I like the noise it makes when rage ends)
Can’t wait for the knife sfx
they mean early game as in phm
Why do you need a dash in non expert
wait nvm
And all of the normal mode pre-hm bosses are too tame to need a dash
well, no evasion scarf without the counter scarf! so that's out
no
"you have to wait until you kill Plantera to get the Tabi,"
Ornate Shield.
too tame to need a dash??? ha!
evasion scarf does not need counter scarf anymore
Evasion scarf got recipe change
what's an ornate shield
Cryogen drop
ok updating that now
Malice doesn't count as a reason
Skill issue then
Evasion scarf needs silk and red dye instead of CS now
Evasion Scarf is in all modes now, I did not know that
Its available as soon as you enter Hardmode
That's pretty nice
Post-1 mech
not as soon, it's after one mech if toggle is on
Mythril anvil
Oh, right
Hasn’t regenator always been meh?
Anvil
if it's off tho then yea immediately
What if they gave regenator some cool stuff
scarf is post one mech ornate is post 2
Yep, unless some regen setups with pre-nerf bloodfire bullets
to avoid getting absolutely shredded by Perfs, Hive Mind and Slime God
plus dashes are really fun
Also Deep diver is malice mode item
If regenator is a RiV of ornate shield, which now has a dash, let’s just give regenator a cool dash of its own
easy
So get rid of the stay in water
moved all the way to aquatic yea
You really don't need a dash for that
Hooks work
also, a ton of essential accessories are locked to expert
Yes and expert has far harder ai and those are needed
You don't need them on normal
Ocean Crest is the only way to get anything done in the Sunken Sea without diving gear
Normal is too easy
Gills potion or just dig up two blocks
it's about the perfect level of difficulty to be a fair challenge to me
That is fine
That's fine but ultimately normal is not a difficulty most regard as needing expert+ accessories
but in my only successful full run of vanilla, i ended up having to cheat in a SoC to fight Skeletron
Well that is a lack of skill
Be nice :(
and i did not take it off until...
How do you think people fought Ocram dashless on the old 1.1 console days
actually i'm just realizing i never did
cupid arrows
Cupid are 1.2 and mobile
How do you think people defeated plantera in 1.2
Or fishron
Wair no fishron is post plant
Hooks
And slime mount exists
Hook gods
And all mechs
i kinda... cheesed her.
Slime mount is so fun to finesse with
without burning block cheese
So this is primarily a lack of skill
@celest ermine You should not make suggestions that are just references for the sake of being references
she would just keep spinning and spinning and couldn't do anything... was amazing
And less of a expert accessories are actually needed for normal
also it's not formatted properly but doesn't matter if the core idea's invalid
well they're needed for me
so

Well get another mod that does that
Or obtain skills
Also I live in a cave but I have never heard of the Catarina whatever thingy
Like?
From vanilla: not a single one
You don't need Rage and adren on nornal
Rage and adren would make normal an actual joke
@hollow shell sorry it’s a bit too late just had the idea and my brain went smoosh
m

Provided that the bosses survive long enough to actually get you the full adren
wym normal ice biome water doesn't slow you, so that's a missing expert feature 
Which they don't cause half hp
no rage, no adrenaline, about 100 missing items
Essentially on Mexican tradition: La catrina originated on a painting to represent death, but now its more used as of a friendly grim reaper that allows people’s spirits visit the living world on Nov 1-2 (nov 1 is children and aborted child, nov 2 everyone)
You don't need them is the point
Seems that many arent used to the new Changes :/
At least a majority majority of us don't
yeah but they're fun items and mechanics!
I'm afraid you'll have to get some skills
the suggestion was about siegward of catarina armor from dark souls
Or just play higher difficulties
the only one i actually need is Shield of Cthulu
I read it as Catrina oops
but like
We aren't handing power on a silver plate to you
a ton of these are really nice
If you only need that dash cheat it in instead of making a suggestion
and it would be really great to have the Skullmasher... considering that's well
You don't need it
it's named after someone i know
i don't like losing 100 items because i'm not good enough to beat the bosses on a harder mode
Sometimes you just need to practice and gain that skill
Silver plates aren't everywhere in life
Work for things
This just got heavy quick
i have a reaction time that is... well
worse than 97% of people apparently
half the crap hits me before i can see it.
Instead of gloating about it
improve upon it
i literally have to predict half the damn attacks, that's why you;ll see me dodge out of the way of nothing alot