#suggestions-discussion
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Looks good š
I don't really agree that making it into another Avenger Emblem is the best solution
But, that's me
although I think partially the idea of the accessory is so that it do not just give damage to all class, so they attempt to give unique bonus instead (though end up not very useful)
What im sugging is current effects but everyone gets the dmg boost rogue has (probably reduce it) and rogue gets stealth stuff
Oh, that wording could be a bit clearer then
something like "in addition to their current effects" in there
what if eldritch soul give unique effect to luminte armors? though it definitely will be coding difficulty
if we just want to go the unique route
It could be interesting for it to buff the set bonuses of on-tier armors in specific ways
(Though, not very thematically relevant and probably would be difficult to implement for a few reasons)
Ye sugg looks good now Storm
Gnight Storm
the other option is to just make it a mage related acc., considering they almost never get them and lunatic cultist is so heavily related to magic
I feel as though damage boost isnāt as good thematically as some of the other artifacts
Indeed, ESA overall is just, fantastically boring
DSA is a raw damage boost but it at least has the raw DR downside to make it interesting strategically
And thematically makes sense overall with DoG being mostly just damage
also on the topic of mage accessory, a suggestion for mana flower upgrade will be good
not a mage player but i just notice that mages literally use mana flower from pre-hardmode all the way to pre-DoG
most other class accessory at the very least have 1 tier of upgrade at hardmode
I mean.
Depends on the build but yeah, for potion-chuggers, Mana Flower is vital
They kinda do tho.
Doesn't flower upgrade into cal sigil
Not flower
flower only upgrade into talisman post-DoG
Mana cuff line does tho
Ah right
The problem I have with mana flower upgrade is what do you make it do? More mana cost decrease?
which makes trying to design an upgrade for it kinda strange? Cuz if it's already so good that it's a vital component of mage builds throughout the whole game, how do you make it better and why would you make it better?
although not sure how much they wannt deal with mana flower now considering vanilla 1.4 mana flower upgrades
Yeah.
Itās why magic quiver doesnāt have an upgrade tbh, itās just good enough to work for that long
magic quiver is kind of a special case in that it give a second copy of archery potion, mana flower have the downside of mana sickness for potion chugger
I guess that is an option for how you could upgrade it, making Mana Sickness less intense
but that'd become quite the balancing concern
Magic Quiverās equivalent downside is that it only works with bows.
Which is only like 1/3 of rangerās Kit
(that being "Bows", "Guns", "everything else")
That could work actually
I mean mana potions are pretty dirt cheap tbfh
It would indeed be an upgrade and would have very little balancing headache
And I also kinda dislike the idea that everything has to have an upgrade.
Especially something which is already going to have itās own upgrades in Journeyās End.
it is just a topic related to mage accessory, since they cant really be given more damage buff, considering many mage accessory give pure damage (celestial emblem for instance)
Mage and Ranger often have less accessories mainly due to the fact that they arenāt given many in vanilla (leading to less upgrade opportunities or obvious ideas).
Thereās still options for ways of making accessories for them, itās just a bit trickier
Didn't*
Magic Quiver does have upgrades in 1.4, and the main issue with them is the stacking
Has a suggestion about disabling the cultists spawn already been posted?
yes
very recently actually, and it pass 200 votes
when I suggested it a couple months back people bullied me for it and it got flagged by the moderators
dont know if some one said this before but saying it anyways
make the elemental items more useful
the bosses is just immune to all of the effects except for ichor / cursed flame , i know the accesories is strong already but please make the effect actually usable on bosses , the elemental items is basicly just ichor-cursed items to bosses
although this one specified so elemental mix is not just given to all elemental weapon but make them stronger
meh i am not complaning about the dmg tbh , its just that all bosses is immune
since the dot basicly shreds armor
Ah yes.
@zenith hazel bot dead
15% damage increase and 5% increase crit chance, plus chance to kill any non boss enemy instantly isnāt good.
notified amber
yharon getting silva stun during his charge is gonna be so whack
and you people say "no-hit my ass"
What
also just for yharon specifically isnt it gonna be a problem? since many people "parry" his charge which require precise timing
but now he get slowed every 30 sec
Yes that is something we will (eventually) look into
The fact that weapons can inflict tons of flavor debuffs, some of which freeze
ttesla pot is which debuff?
Galvanic Corrosion iirc
oh ok
useful pot by the way

musket is weak so freeze is necessary for hm enemies
Why would you use musket on hm?
When you have access to shotgun
Or gunk shot
Or C.a.r.
Parry using the shield of cthulhu
Challenge
(woulda been better to edit cuz now you got slow mode but it's fine)
ESA is so weird as an item, I guess it's trying to be like... a counterpart to Affliction since it's supposed to be Polterghast themed with the Phantoplasm and similar pallet and such, but it just fails entirely, especially when looking at all of the bonuses Affliction gives compared to it, and the uniqueness of all of the other Soul Artifact items (which are both reasons why I disagree with the proposed rework, even if I agree with the idea of it needing a rework).
The strange connections it has with the Lunatic Cultist and the Sunken Sea don't help much on narrowing down what it should be either. Profaned has Chaosplate, which makes sense considering Providence can be summoned there, as well as the connection with Bloodstone, Dimensional has Elum, which makes sense because DoG inflicts Frostburn, and Godly has Plague, which makes sense cause Yharon and the Plague are both Jungle-based, but what the hell does the Sunken Sea have to do with the Dungeon, the Cultist, or Polterghast???
The best ideas I could come up with are maybe having some kind of "ghost double" effect (it wouldn't look like the player, probably more like a Chaos Elemental but with the Polterghast pallet), since Cultist summons illusions, and PG has it's ghostly counterpart. You probably wouldn't want the ghost also shooting your weapon or something though, like I was originally thinking, cause that's just asking to cause lag. Maybe it could shoot homing Phantom Spirits that do like 25% (this is just a random number, it'd probably be lower than that, or lower your own base damage to make up for the damage it does) of the damage of your weapon, the trade-off being if the ghost got hit, you get hit too? Sort of like how Flamesteed Ring gives you a massive hurtbox in exchange for better mobility and damage in the mech.
Eldritch themes are usually associated with the deep waters, so, navyplate
The reason for Eldritch having Navyplate, as I learned, is because of Eidolists / Eidolon Wyrms
Not necessarily Sunken Sea related directly but water in general
eldritch gives too little to too much
Ok, but seems weird not to use an Abyss material for it, considering I associate Eidolists with that, and not the Sunken Sea, but yeah i see what you mean, could be better, but it's not the worst stretch
Anyways ESA is cultist related, not really polter related
There's no Abyss "plate" š
ik, ik, but still
It's not locked behind Polter
Oh true
Eldritch giving you a clone is a pretty neat idea
I never put it together that LC and Polter both share that concept
Then it doesn't even relate at all i think
Anyway esa should take from cultists and related
I think
oh cool
so a rework is something they're already working on? im glad to hear it at least
I didn't bring it up or put much emphasis on it earlier cuz it's uh
It's one of the many ideas we have floating around but aren't being directly worked on
soon ā¢
ah, that makes sense, as long as it's already been identified as an issue, you probably don't even need the suggestion at all then
(suggestion is still welcome)
was gonna say you could move the Lunatic Cultist lore item feature onto it but I just looked at it and realized LC's lore would kinda suck ass as an accessory, I mixed up it's effect with Polatirities Mod's Entropic Seal lol
Unfamiliar with that
That is quite interesting
yeah
Was thinking something like this, some sort of weird LC/Polter mixed dash kind of attack, like, if Shield of Cthulu was like the Hook of Dissonance, where instead of dashing you just teleported a short distance, with obvious drawbacks to using it cause that's a strong effect, similarly to the rest of the SA's having detrimental effects, or the previously mentioned clone idea
We do have something kinda similar to that
Spectral Veil dropped by Signus gives you a short-ranged teleport-dash
ah, ive never played rogue so that would explain why i forgot about this
man i really can't come up with much else for it, the only real idea i have left would basically just be a worse PSC with LC attacks instead of Providence's lmao
ill just stick with the clone idea, it still sounds the most interesting
if they really want to go the "knowledge" route, it can also be something like converting part of hp to very high mana regen/max mana
considering not all artifact are exactly fitted for all classes (psa and gsa)
that will be reference to cultist too
i suppose that could work, considering it's only post-ML, it probably wouldn't be the strongest, but it just doesn't feel very unique
we already got potions that just give you a fuck ton of mana regen anyway
mayhaps (but this is probably a bad idea) it could give smth like the cultist lore effect
Isn't that just buffs during Lunar Event
yes but it also reduces vision
"eldritch knowledge damaging your mind"
it could give a lesser version of the effect during blood moons
Just make it bloody mary 2
just a random idea I come out with ESA, thought it can be intersting
You constantly lose Rage; Significant Mana usage reduction
All dodge/reflection effect is disabled; grant significant damage reduction to projectile based on proximity to enemy
Summon weapon have much longer cast time; Increase rogue velocity, stealth Regen and Old die
Ranged crit reduced based on proximity (further); Summon apply debuff (summon can crit fixed %)
Mana regen drastically reduce; Increase arrow speed, sniper scope and lower aggro, Dashing give a temporary buff (increase range damage)
since its current effect is intended to benefit all 5 class without being just a global damage boost (except rogue)
Ok thats just fucking completely overpowered
Although yes there is a cost of no dodges or rage and reduced mana regen, its fucking meaningless compared to all of what that grants
Dmg reduction based on proximity is strong
Significant mana cost reduction is very strong (less mana sickness aka way more dmg and better potion usage as well as mana cuffs, and you can just ignore this via astral injection)
Old dieās effect is completely comically ovepowered atm
I like how "it made supernova viable" is a legitimately concerning statement.
Like "oh fuck you know it's broken because THAT piece of shit was viable"
- Ozzatron
Ranger increased crit is very meaningless as lategame you can get very close to max crit already (Vortex being the best pick for just raw dmg (at the cost of mobility, but you can at least use elysian guard and not be affected) vs fricking Yharon)
Dashing granting dmg what?
Summons being able to crit is busted (see whips, fargoās souls spider enchant (even more with its upgrades and/or with tin enchant) or lighting aura stacking + monk/shinobi)
There is no way Cal devs would ever allow such item to exist
Thats enough ranting
i mean that is just a random thought, I am not even putting it in a suggestion, no need to rant about it too much (considering it is just well, a random idea), the idea is as simple as putting a negative and positive effect that only affect their respective class into the accessory
not exactly need to be less harsh, criticism is good when an idea simply do not work
True but yea looking at it I prob gave too much
although i am surprise old die is that overpowered, since i don't really play rogue and I just though it is an interesting effect to retain on late game accessory
Its been the rogue meta since [date that I nohitted D-D scal]
oh ok i miss the part where the damage roll twice
February 25, 2021
I did not expect to break the meta but i did 
rerolling damage is an extremely strong effect, it just as simple as that, if the accessory do not have that part it will probably be relatively tame
unless on low-base damage value and high frequency hitting weapon
Such as the wand (where its also very op)
And also very strong with slow hard hitting weapons
Vehemence for example
Imma suggest a rework for veh
Oh wait donnor
I forgor š
Actually now that i think about it, Bandit accessories cant be upgraded right?
Or actually other accs sold by npcs such as Permafrostās cocnotion
i think they are meant to be not upgradable, since they have super strong effect at their respective tier
Well true
just as you said, old die on a late game accessory will be busted
And so are recklessness, precision and exhorter
Then theres theifs dime which sucks
Maybe it could be shoved into lucky coin line
lucky coin line will be super annoying to get (if it become viable accessory), just because how hard it is to get lucky coin
unless calamity boosted drop rate, never farm for it since aquatic heart exist
Actually besides balancing purposes (cuz its fucking op to the extent of making IH a joke when adquired) why is vampiric talisman not used over rogue emblem in nanotech?
probably just to not give vampiric talisman an upgrade i guess? since talisman lifesteal is very strong
bloodflare rogue armour has the exact same effect of vampire talisman
and thus so does auric too
Vamp talismanās effect is much stronger
oh, cool (I don't play rogue much)
just like how sniper scope do not have an upgrade because it is super strong stat-wise (not accessory at least)
Questioning the emphasis on the Bandit's accessories being early
Most are mid-Hardmode, only Old Die is pre-HM
Hi Rover
you could go without that crossed out sentence (or whatever this formatting is called)
Hello.
strikethrough
Mfw a item in terraria that is pre-SCal doesnāt have āmaterialā on it 
A fair counter-argument.
Iād make a sugg on adding accs to ranger and mage but 2 suggs per day
I mean thatās kind of the point aināt it? Makes it more unique when you do come across said ranger/mage accessories, instead of them being literally everywhere. Also lets players experiment more with different accessories instead of just slapping fifty stealth boosts on.
Not to say having class acc. Choice isnāt bad, but having it on every class feels unnecessary
also fits with ranger and mageās overall more simple nature compared to summoner and rogue
Damn fastest exclaim in the west
@neat grotto Don't post joke suggestions please
(And don't give me that "But it's not a joke" crap)
But its really not
God dammit
Thank you for doing exactly what I told you not to do
Genuinly would want it
I'm going to delete this now
ok š¦
Anyways, I feel as though adding more rogue accessories would just kinda end up being bloat at a certain point.
This would be fusing them to sort of make less bloat
Rather than being āWhat do i pick?ā, now youād have less options since they are combined
That logic feels very off to me
Take this example atm theres glove of recklessness and precision right?
How about the get combined later in the game combining their attributes, now rather than picking between either you get both
Or say something as useless as momentum capacitor gets shoved into blunder booster, making the accs a bit more versatile
The only accs i wonder how would you combine with other stuff is old die
The opposite side of that argument is that combined accessories will fairly frequently lead to the original items just being resource fodder (ala Deific Amulet or HoTE) or just feeling reused because upgrades cool (Auric Tesla Armor absorbing the other post-ml armors)
definitely would be happy with a momentum capacitor upgrade. i mean it seems really underwhelming as it is
rogue already have the most end-game class accessory already isnt it? considering rogue have 2 while other class only have 1
Rogue likely has the most accessories period
at least fully upgradable one
Well the accs will be still good enough to be used on their own, people already use rare sand by herself
And deific is getting tier shifted
Mhm, the main problem I have is the reasoning why to add upgrades, compared to the reasoning against it.
Yea we need more ranger and mage stuff
Longetivity isnāt really a thing in calamity, where weapons get thrown away almost instantly, and the argument of āvarietyā doesnāt really make sense for the class with the most accessories already.
Curve flattening tho
Weapons will no longer be instant throwouts anymore
Thats the problem, variety is good but there is too much, combining accs to reduce the bloat later in the game would be helpful
Iād argue adding more would only exacerbate the problem seeing as it adds more options to later tiers.
But tbh I doubt weāre going to see eye to eye on this, I just wanted to voice the counter argument here.
although I somewhat agree with you, I think bandit accessory in particular are not the best example for upgrades. Old die effect is (supposedly or at least should be) completely outclass by emblems, Thief's dime is purely money gain, capacitor will be clunky to use late game, gloves are obviously not supposed to have longetivity use, ethereal extorter have weird effect and after that are super late game already
Well you currently have vs lets take Yharon ph2
Nanotech which is the must
E. Mirror on stealth
Recklessness
Precision
Exhorter
Old die (which will die soon)
Vamp talisman
Dragon scales (which are being tier shifted)
Ven locket
Blunder booster
Now how bout reducing it to
Nanotech
E.Mirror
Glove of ____
Dragon Scales (being tier shifted in 1.5)
Vampiric exhorter
Blunder booster
Locket
I can see exhorter being shoved into mirror even
combining the gloves largely reduces the whole choosing between them thing and makes it less unique imo
So upgrade extorter like a single boss later
Not necessarily
You could make the upgrade take something like ruinous souls for example
how tf did I forget extorter being post golem and WHY is it post golem
Again, I donāt think weāre going to see eye to eye on this. I personally dislike the idea of every single rogue accessory needing an upgrade of some kind, especially the more unique ones like reckless/precision, when we already have things like feather crown and eclipse mirror and bloody glove to provide that sort of longevity.
If i was truly suggesting that every rogue accs needs an upgrade i would have mentioned scuttlerās jewel
The only accs i see not able to be upgraded into something are all of the post-ml ones, old die, corro spine, sand veil, psychotic amulet (which is shoved into auric for some fucking reason) and scuttlerās jewel
Heck maybe even momentum capacitor
Why has that item not been deleted even
Its so useless
And every sugg Iāve made on buffing/reworking it didnt do good
The two first ones did okay at 140, and the latest one just died at 180.
Wacky
i did do a suggestion a few weeks ago but it got denied after reaching 200 votes ;-;
It happens, donāt worry.
yeah i'm fine with it (honestly i was having second thoughts after posting it too lol)
Could I demand a rework for all the Slime Staff-like summons ?
there's a lot of sugg getting drowned by each other
currently
dunno if it's just that less people are actually voting in general or ^
Think I can just wait it out then? '^'
people have the tendency to ignore suggestion that is either too lengthy or associated with "nerf player"
so by explaining clearly what you want people are actually less likely to vote for it
||my ripper transparency sugg got drowned
||
yo has combining gravistar sabaton with cestial tracers been suggested before?
idk go ask the devs
it would expert lock it no? and dont make sense
oh also that
forgor sabaton was expert drop
Ya it is Expert only
Well uh, Heart of the Elements is Expert only too
But I don't think that matters
heart of the elements isnt as vital an accessory as the boots
i mean, unless there will be a bigger upgrade to the celestial tracers, the only thing its locking is an accessory slot
Yeah true true
but yeah, i guess it makes sense for such an essential accessory
i think the main reason is that it do not make sense, because pressing s is not exactly rare in calamity (and you don't want it to be on a globally used accessory), it can mess movement up
ah, good reason
yo, what about if the celestial tracers were able to instantly drop down from a platform instead of a second before going down
too specific, probably
basically "what if I don't use platform/I use other block like planter box...." etc, basically redundant
and "what if I don't want to instantly drop down from a platform and the change make me accidently do it"
ah
it is hard for gravistar sabaton to find a place especially late game, where normality relocator is available and is amazing at dropping down quickly
I don't think specificity would be a problem with that, but I do think people not being used to the movement would be an issue, yeah
i am just talking about these ideas here since i feel like they have been suggested before and don't want to repeat
There are a lot of one-off rogue accs that get forgotten quick or are just primarily obscure
Sometimes (actually almost all the time) I get a half-decent sugg idea while in the bathroom or smth and I forget what it was before getting a chance to actually sugg it
š
Or just type it down when you think of it
Also yea upgrades to stuff like gloves of recklessness would be absolutely goated
imagine a combo of both gloves
+2% dmg 10% more crit and 10% decreased firerate, faster projectiles and some impresision sounds good
now that's strange 
Heck the upgraded glove could just be all of the upsides of both gloves
that actually sounds busted lo
it just sounds like getting the straight up natural buffs from both
you get more damage (i think thats what it is?) and stuff. and you fire normally
eye of golem with extra steps

isnt the use of interlude theme get rejected before?
decreased firerate is an upside in 1.5 
titan heart armor is now really just a stealth armor
wait it did?
lemme check
i dont think it was everm entioned to add them into the game. just "what are they and whats your favorite"
Ye glove of precision is probably going to be busted
ah ozza to the rescue
Literally a don't
it is listed as "not exactly Don't", but they are suggested so much that suggesting again is probably pointless
ah its in the bottom part (FSS) part not "mod suggestions" thats why i didnt read it
the frequently suggested is practically just another type of dont at this point
it is the donts document
(i mean there are two things that are in mod suggestions part and frequently suggested part. being astralgeldon slime)
Also i forgot to discuss the scoria ore suggestion but Iām pretty sure you can find scoria ore in the 2nd level of the abyss which is pre-hardmode
i was checking wiki and surprisingly it doesnt say it on there lmao.
wait really? Wow
I could be wrong but I do remember finding scoria in the 2nd level
one of the argument is that new player may think the scoria ore is a hazard block so I think it dont contradict
Oh it mentions the islands
by mentioning the islands it covers level 2 and 3 I think
yea fair enough
1 and 2. 3 and 4 are voidstone
yeah ig whenever someone sees this (i gotta sleep so i cant tell em) they should tell em about this
yea the wiki could use an update to specifically where it is so the suggestion could cover that
was browsing the wiki out of curiosity and it does say here that scoria is in layer 2 and 3
which does add up with the floating island description of the wiki page
Idk Iād have to go check my world to see if it is in the 3rd layer too (I do remember it being in that layer too)
it is in 3rd layer
also, I am pretty sure than those fire droplets are not 25
it's 3.5 times more
Hey so uhh (just read the suggestions ādonātsā document and this seems like the right place to put it) but the spikecrag staff, when used with post-golem ooa armour, cultist dies in about 20 seconds if all spikes hit
But you do have to manipulate cultists movement
ask #bugs-read-pins if you think than this is not what is intended
Ah
#bugs-read-pins isn't for balance issues
Yea thought so
Though nerfing spikecrags damage wouldnāt be good because it has such a variable amount of dps
Possibly giving it a nerf specifically against cultist? I know homing weapons and specific weaps like resurrection butterfly do less against cultist
I have a feeling this may be a ādonāt use this weap + ooa armour if you donāt want to cheeseā moment though
Better to check it again once 1.5 comes out
Oh is that just a general statement or is it specifically getting changed? Donāt remember seeing in changelogs
Balancing is just, always happening
And Spikecrag in particular is already known for its strength, ever since implementation
I don't know for sure if it changed but chances are it was
Okay all g
if spikecrag didnt get changed this time it'll def be in the next one
Is calamity ever gonna add more summon weapons that function as active weapons? Like some of the current summon weapons (brimstone blade staff thing) or whips from 1.4
When we port to 1.4 we will very likely add our own whips
Oooo whips will be cool, always down for more summoner stuff
Borealis bomber, debuffing weapons and sentry noises
Borealis Bomber is a magic weapon with the summon damage tag lol
My suggestion got 200 votes within a few days :D happy time
Nice
Suggestion: shamelessly do the thing and add unique portraits to bosses in their boss log
(I am not actually gonna sugg this
What boss log
They don't, but there's nothing limited you from adding them
Provi, rav, worms etc already use their own image for other reasons
There's nothing disallowing you from replacing that image with a fancy drawing of the boss
Alright I get what you're saying now
But uh yeah we wouldn't do that
cuz that'd be weirdly inconsistent
Eh, not really imo
If Checklist had a boss's associated achievement icon next to it, which is like a unique mini portrait
as well as the displayed boss's actual in-game appearance
then I would be inclined to agree
Pre-emptive achievement art for Cal bosses
I'm pretty sure Split already does that
With a fancy little art of the boss instead of the sprite itself on boss checklist
Yup it does
@drowsy flare Your suggestion title and elaboration are not the same
Do you want the phase skip to only happen in Death Mode and only occur if you've seen Phase 1 a sufficient amount of times?
- Why.
- Literally why.
Like, actually why.
Yharon being summoned with a different item and spawning in phase 2 would be understandable if his 190% health wasnāt getting yeeted next update.
But whatās the point with like, Plantera or Duke Fishron?
i see a whole lot of elaboration of what he means and how the suggestion could be implemented but not a lot of why the suggestion should be implemented
Yeah I didn't even realize that the suggestion doesn't actually give a reason why, just implied it I guess
I'll exclaim it
@drowsy flare Second ping for good measure cuz you are online
(It seems heās too busy playing āLeaf Blower Revolutionā, at least according to his status anyways.)
sounds like a cool game
Very sarcastic sounding title
yea sorry I went to bed a few minutes after you pinged me
I was just afking all night
ig there wasn't any rime or reason to it just that I thought it would give the game more challenge since the phase 2 of bosses is usually harder
Sugg ditching 
I want a vanilla terraria channel.
Thats called #calamity-mod-talk
cmt is for both calamity and vanilla discussion ye
this will not happen- maybe make it clear you mean they still have the same health, but are just in the second phase to begin with
Idk why it would be implied their health is different anyway
well they go in their second phases when theyāre at low health
if you FAIL a boss a certain number of time making it harder will be completely counter-intuitive since the fight will be even harder (therefore failing even harder). If you already beat the boss you should already progressed to next tier of gear so artificially inflating the difficulty by making it enter phase faster do not really make sense, since the highest difficulty should be when you trying to beat the boss for the first time in a playthrough
the only argument that will be somewhat reasonable is "time saving", most notably DoG and yharon considering they have very lengthy phase 1
calamity removed many previously phase-skipping modifier on death mode just so fights are much more progressive, so going backward will probably not make a lot of sense, even for bosses you defeated already
Also ye
Your suggestion is all other the place
At the start it's happening after you die to the boss too many times
At the end it's when you kill the boss
I believe I put in parenthesis "or you could make it so it happens after you kill the boss"
yeah but why would you want it to be harder AFTER the boss
cause yharons drops dont give enough for most needs iirc. so why would you want a boss to get materials from to be harder after..
when you put the word "or" you implied that at the very least it might be an option (and if not, the other option), in this case both simply do not work as you intended
and your suggestion also do not make much sense in terms of "similar boss", because the only similar boss in terms of how it works compare to yharon is DoG (or cal clone but not really), in that both (basically) get a second life to start their phase 2, other bosses just enter phases as health lowered
if you still want to go through with your suggestion I suggest change it to something like "Skip Yharon Phase 1 After You Had Defeated Him Prior", at the very least the time saving argument may work since phase 1 can drag on
@steep iron Problem:
Eye of Cthulhu's map icon looks like this
as well as the Twins
That can't really rotate to look at the player
Calamitas and her brothers could work at the very least
Duke couldn't work
nor could Old Duke
maybe they can resprite the map icon?
We could, but that'd have to be included in the suggestion
Yes
ooh
respriting the icons to make them face a direction looks okay, but i think that would break the somewhat-unwritten rule of "no replacing/removing vanilla content"
Well we don't have any problem with editing vanilla stats, and in some cases reworking vanilla item behavior (Pearlwood Bow)
But, we have never resprited something vanilla afaik
youre rightā¦
this could be suggested for every boss that has an icon that could work, i guess
or atleast the bosses who could make use of it
i.e CataClone and CatasClone
intimidation tactic
@steep iron One last thing:
A better word to use would be "rotate", rather than "spin"
Cuz Skeletron's map icon spins
The Star (ā) count required for suggestions to be delivered to the Dev Server has now been raised to 270.
(Any suggestions made (and/or posted in #suggestions-posting) prior to this message will still only require 200 Stars.)
Additional announcement:
The āļø (bluecheck) cut-off date has been moved from August 1st 2020 to May 1st 2021.
Suggestion concepts from prior to May 1st, 2021 are now able to be suggested again without being bluechecked.
A big jump, but here's the stats ^
I see
wow the last time that happened was in august 2020
how has it been longer than a year 
Also, bluecheck move
Not that bluecheck has been getting a lot of activity anyway
Kinda fell out of it
Thatās a fair change. Kinda makes sure that the suggestions the community really likes get through
270 is a weird-ish number but it's understandable
(We raised to 170 in the past so, it's like poetry, it rhymes)
You think I have any idea how Spotify works?
Cuz
yeah I don't, I don't even use Spotify
I dont use spotify, spotify uses me
thats a big jump, damn
not really
Suggestions were getting delivered with a 60% rate at 200ā, so we needed it
We want the percent to be around 25%
(20 to 25)
the one from 120 to 170 was bigger proportionally
Interesting
but that one was before Blast was here 
You will not need to worry about reforge costs in 1.5, Trashbox
(also, standardization hell)
I think costs being based on materials makes more sense than costs based on tier
i think this is referring to sell price
I think they're talking about weapons/items that require more effort to make (i.e. stuff with large crafting trees) should be more expensive compared to the ones you directly craft on-tier
byeah about reforge good grief some prime!
just saying this jic I get the wrong idea
just because I will need 6 reforges to get max doesn't make reforging calamity items less expensive than vanilla or other modded items.
Reforge costs are also being halved in 1.5.
Yes, the proportion will be off, but it doesn't really matter as much?
Yes I am aware of this
regardless of using 3 other weapons or 8 bars
which makes little economical sense, because more expensive to make items should cost more
mm, aight sure
Your suggestion is fine, but it's not likely the devs will put in the effort to making all sell prices match their effort/materials required
Far simpler to have them be standardized per rarity
yes, but it creates dumb things, when you convert some hardmode calamity bars into weapons and effectively sell them for 3x more gold
If you find a cost exploit like that then good for you
As long as it's not an infinite cash exploit, it's not too big a deal
Mhm
(Basically, I don't think the devs really care about specific ass reforge prices on certain weapons, because why would they.)
or, if you remember my sugg about pickaxes, makes them too pricey to get good reforge
(And it's not RNG anymore)
cough Arma. farming cough
Got removed.
ik
again, it doesn't matter how much reforge costs are lowered as long as calamity items cost 3x more gold than vanilla items

Plus there actually is a tiny bit of logic, in that crafting the weapon/tool is high effort and work in lore. Such as crafting glass into elegant jars is irl. It takes someone who knows what theyāre doing to actually be able to make such a weapon. The goblin tinkerer might be able to shine the blade on your ataraxia, but I doubt he can actually forge the damn thing.
Also is sell price in vanilla based on how much materials they require? Because I know for a fact crimtane ores being crafted into bars increases their value at least.
(it appears to be identical in value actually)
(You probably have the impression of Crimtane bars selling for a lot because of EoC farming)
(And I mean, yeah, it's still a good amount. 3 bars for a little over 1 gold coin)
Yeah makes more sense
The two points were pretty unrelated to one another and this makes more sense
ok, can I go to sleep now?
Yes 
You can sleep if you want to sleep
I thought my sugg got doomed when i saw the increase to 270 but I am relieved to see it does not apply to the old suggs
mhm
YEEEEEEEEEEEES
me when I never arma farmed but got a shit ton of money regardless granted, that was like 2 years ago but I doubt much changed since then
is there any update to server suggestions? or is that staying 140
It can just stay at 140
There is no congestion in the moderator voting space whatsoever
I can't even remember the last time a server sugg got delivered there
many moons
(also I cleaned the Don'ts doc a little bit)
(If anyone has points of concern feel free to bring them up)
hey rover is this perhaps gonna get removed from FSS (in the donts) since its already a dont mod suggestion part.
i.e this
Yeah that's fair, tis redundant
I'm shocked and also glad that there were not any immediate suggestions
that was kinda predictable atleast imo
people are playing the update rn and probably they don't have so much time to suggest something
I assumed that at least some people will check out the new content with Cheat Sheet and instantly have something they want changed
But, nah, pleasant surprise
s'not future anymore 
well yeah
Them costing the same they cost to produce would suck for both sides, one doesn't win shit and the other eventually stops receiving the service because said service can't survive big changes or expand
Economics featuring my limited understanding of the world in offtopic with ender
Anyway this applies to terraria because yeah
people haven't reached the parts that have changed significantly yet
I'm probably the only one that cares about this but it bugged me
Fix decryption computer
Still not a 1.5 one
In fact, it's not up-to-date
iirc NPCs don't sell summons anymore, because they're all non-consumable?
Yep
@loud cloak
correct me if I am wrong about either of those things, but I do not think I am wrong
@stray osprey What
Does Calamity resprite any vanilla items??
No
Go suggest that on Cal texture pack
But itāll be inconsistent with many other vanilla food items

(And who tf eats that without a plate)
So its already fixed
I'm not sure why tMod didn't get this new sprite?
Not all assets are shared
When other 1.4 sprites did get back-ported
Fsr
So uh yeah ^ that will fix itself eventually, when tModLoader completes its transition to Journey's End. Calamity does not need to fix this. @stray osprey
oh true about that
the summons thing
i can remove that part from the suggestion, though the point still stands
being a vietnamese person that image brings me pain
Yeah that's better ei
My friends acc got disabled wrong
Wrong channel?
Elaborate first I guess
His acc got disabled for violation
That time he got hacked and hacker spam with his acc so his acc got disabled
Its wrong
He sent requst
Okay yeah this is the wrong channel
If you wanna talk about that then go to #general-talk
This channel is for suggestions about the Calamity Mod
Sorry to hear that about your friend, though
The hacks have been rampant for months
K
@velvet gulch You have to format your suggestion properly
Title line must be at the top, with reasoning/elaboration separated using a line break (Shift+Enter)
also spoilers?
You should probably explain the situation instead of just saying the one undescriptive message
Probably, yeah
Also, spoilers don't need to be enacted in the suggestion channels, for convenience's sake on the process
same with #bugs-read-pins
K
(talking to zavadurr)
?
can we make suggs for exo mechs?
Yes
(The laser does technically have a visual cue because it'll position itself ready to fire)
well true
but sometimes it can be obscured by all of the shit thats going on
i have gotten many situations where im trying to run from other stuff and suddenly laser
Huh
I didn't know it was possible for him to lag so far off-screen, I thought he was pretty rigid
maybe add that video to the sugg? it's a shame that it can't embed in #suggestions-voting however
is the addition of suggestions that meet the star req automatic or is it manual? Just curious
Sugg deliveries have always been manual
makes sense
We did want to eventually make em automatic but our bot dev has been real busy and I don't wanna bother her about it..
There arenāt too many that make it so at least manual isnāt that bad
also my DoT sugg finally reached 200
Thanks
I hope it gets their attention because itād make the mod feel a lot cleaner (imo at least)
@dense ferry boss zen was renamed to boss effects bt
@dense ferry It's called "Boss Effects" now
wasnt Boss Zen renamed
But you are correct in that it could have a less... utilitarian name
It's a bit blunt and technical
š
@lapis canyon Okay but why don't you want to see them?
All you say is "It is a bit off"
cosmetic purposes i guess?
Can someone generally explain what the update has done? Like is it mostly a balancing thing where OP items that u can abuse have been nerfed such as abyssal amulet for all of pre-hm, or is it just slapping a ton of new content and bosses on top of everything, or is it mixed?
Can you put to words why you think they don't fit aesthetically?
It's a massive update, one of the largest we've ever released in terms of raw changes
We added a new endgame boss (with a spawning method that spans through the whole game), and visually revamped the other endgame boss
Gave them both unique drops
We added a new progression system to Early Hardmode, a new difficulty mode, rebalanced the entirety of PostML to have lower overall stats
Among many many many minor changes
Yeah I saw the wiki with all those changes lol
its huge
I had to move the music mod off cause it was so big
seriously though why is the music mod taking so much space
Audio files are big
But can basic things like abyssal amulet and others still decimate certain portions of the game, or are bosses so difficult in the new mode that it's balanced out that way?
This is quite a specific example you're bringing up
check #changelogs
I don't think Abyssal Amulet has been nerfed at all
I've never heard of it being overpowered
it has all the changes from the update though it doesn't fully explain them
Here is the real changelog https://calamitymod.fandom.com/wiki/1.5.0.001
The 1.5.0.001 (or 1.5.0.1) update also known as the "Draedon Update" introduced the Draedon and Exo Mechs boss fight, added Malice Mode, and gave Supreme Calamitas a visual overhaul. This update reworked several core-vanilla Terraria mechanics, including the Goblin Tinkerer's reforge system, Movement Speed bonuses, and damage deviations. Additio...
pre-hm is done past desert scourge with that thing, anyway I just want to know if you think doing a playthrough on normal mode with these changes is still an option?
Of course
or should we just start with revengeance?
You can play in any difficulty mode
@hollow shell is it better? im not sure how to explain it any further
In fact, that's more viable than ever. We recently moved several Rev-exclusive items to be obtainable in all modes
if you are experienced with the game (calamity especially) rev can be recommended, otherwise you can play any difficulty
Oh sick thats what i was worried about bc ive never played this mod on normal mode (im a vet but playing with a little brother new to pc)
although if you played vanilla Expert/Master Mode before and this is your first playthrough, personally I think should start at Expert Mode (just don't activate revengeance)
Just a fair warning those (previously Rev) items are tied behind Malice Mode, which is absurdly difficult from my experience so far (EoC and DS in my deathmode melee playthrough, and Destroyer in my rev mage playthrough)
otherwise can be too much on the easy side
I thought revengeance was basically the expert mode of this mod? Like to balance out vanilla gameplay with modded gameplay some bosses NEED to be tougher? I've always thought of it as an equivalent to vanilla expert
and death was the master mode
and this new mode
Is like giga master mode
malice isn't really it's own mode, it can be enabled on any mode
and is basically a more "fair" enraged state for each boss
if you want a comparatively speaking, normal=normal, expert=expert, rev=master (probably harder), death = entirely something else
Yeah I saw it buffed projectiles and stuff like that
also no way are u saying that using abyssal amulet on an expert eater of worlds with jester arrows is overpreparation or even remotely fair for the boss lol
jester arrows are kinda good already, being piercing arrows on a worm
abyssal amulet seems kinda overloaded ngl
also i recommend you should take this to #help-advice-read-pins
Ok thanks I didn't know where to have this discussion bc im new to this discord I had to join for the 1.5 update lol
Really? That's not in the changelogs
crush depth
Changes to Crush Depth is also not listed in the changelogs
670 - Reduced the DoT that Crush Depth inflicts against enemies in hardmode. - Done
@dense ferry Minor thing I just realized
You should probably edit your title line a bit to make it clearer you're referring to the debuff named "Boss Effects"
rather than potentially referring generically to effects that bosses have
I was thinking Rename the "Boss Effects" debuff
Aight
((just in case people aren't out of the loop and are thinking you want Boss Zen to be renamed to Boss Effects))
There
Thanks Rebecca š
Np
@hollow shell is the reasoning good enough?
How do you bold letters on chat again?
*text*
Ah, ok thanks!

defiled feather isn't supposed to be on the difficulty indicator anymore
it's a toggle like ball and chain
Ah ok. I misunderstood, thatās all.
All good š

@grim tusk ive talked about adding telegraphs for apollo's plasma shots specifically
the argument there was that adding too many telegraphs would make the fight too visually clutterd
and that the shots are slow enough to not need any
as for the laser arm from ares, it also has full, 2-3 second telegraph where it turns vertically or horizontally depending on the direction its going to go
how about if ares will alway stick to the screen location (like scal) so that the telegraph can be seen within the screen when doing the laser attack? since in the clip the problem was that it do the telegraph outside the screen
iirc Ares generally does do that
Maybe his movement speed got nerfed last-minute?
Cuz he was pretty frickin rigid when I fought him in one of the final test versions
or the vertical speed is too much since he was dropping across the entire map
@hollow shell vertical speed can make him go offscreen for a bit
since thats the fastest way the player can move besides slimy saddle
Did Storm do a God Slayer Dash, actually?
I notice in the clip that Ares is quite far off to the left side and trying to catch up
Apollo too
@grim tusk
shit didn't realize you pinged already
Oh it was probably a Final Dawn fling
That'd make a lot of sense
Iām surprised that suggestions are apparently unspoilered despite the fact that every other channel is
and how easy it is to just spoiler a message
It's just inconvenient
thats what i said
.
He not responding
not to bump this sugg but I was kind of surprised to see it jump up from 150 to 175 stars overnight
not gonna complain about that 
has this channel exploded yet btw
surprisingly no, people are probably still trying the mod out
or still finding things to complain about that is not a bug (probably)
Damn
For an updated
This and bugs are Pretty barren
@tardy smelt Wanna discuss a potential thing for the game?
mmhm
ya wanna discuss or smthin
maybe later
Or a GS dash
In that clip it was indeed final dawn but on other occasions same thing happened with GS dash
Maybe, i was thinking just of having a green dust cloud right before firing
@lusty trail a dont, also no reasoning and yoyo bag is powerful as it is rn
Yoyo bag Don't is only for putting it in Ele Gauntlet
You can suggest it get an upgrade, but you need to provide a reason
I don't know how you can upgrade making a weapon be literally doubled
and make it not be a balancing nightmare
Itās hard to give yo-yo bag an upgrade without reworking every yo-yo in the game or⦠actually yea, just reworking like at least half of the yo-yos in the game.
@bitter python formatting and reasoning
You need to have your suggestion's main idea at the top
Then the lower lines are your reasoning
I think shark necklace can be dropped from sharks
Yes it drops from sharks in Calamity
Also easiest way to get it is by far setting up a lava trap on death mode blood moon
and also why would it need to be crafted anyway. its a quite easy drop
lol
A shame

Stuck in 1.3.5.3 and can't even mod it
Np Iāll buy one next week maybe

How often will the Chinese translation be updated? so excited
damn, my Dried Seeker sug literally only 3 away 
which?
an ability to "attach" a type of ammo to a specific weapon
Basically it would make it so you don't have to switch ammos when you use a different weapon that doesn't work well with that type of ammo because it's infuriating.
The reasoning rn is wack but thoughts?
zis one
#suggestions-voting message
niiiiice lets get it to 200
Sounds like it'd be a bit difficult to execute
code-wise
well, it's at 200 now ;hdfalir
I shall sent
Oh, that's a shame ig
š
A fine suggestion
What is?
Yours. I also proposed this happen in the dev server before the update released, but Fab disagreed
Ah, did they give any reason?
Fab didn't think there'd be much reason to disable it as it is an improvement to the pacing and feel of earlygame, and Fab also dislikes excessive configs as that degrades from the intended Calamity experience
Ah, So I guess its unlikely to actually be implemented
Alright
(I personally hope it does, at least)
Personally its really weird having speed boosted by default. I have like 1000 hours in Terraria so being able to move and dig really fast by default really messes with my muscle memory
No Suggs about reverting update changes @fickle violet
Indeed, give it some time at the very least
Have you tested it yourself?
āYou should be able to toggle the nerfed weapons and nerfed boss health because DoG doesn't surprise attack you anymore and yharons second phase intro isnt as cool cos he doesnt heal š¢ā
I heavily agree with this idea
I loved calamity mod way more with the crazy damage and hp of the bosses
Bruh.
Bruh moment
It made the game feel more unique because it was so much stronger than everything else
Wiki is not fully updated
š
ay ay ay
Please at least test things yourself before coming to conclusions.
Maybe if it bugged it would be a misunderstanding.
But this is plain stupid.
tbf it's hard to "test" boss behaviors sometimes
Differentiating between four different hard versions of the same fight
Also calm down Linny
Ight, sorry.
I wanted to make a suggestion for a mod that returned the previous sprites but then i saw this
Just a bit heated.
but I still wanted to make a suggestion so I made this one instead
byeah, we get suggestions about bringing back old sprites a lot
Cuz people love nostalgia
omg draedon pbg..
@modest cloak You need to format your suggestion properly
Bingo!
Main idea must be at the top on a separate line (Shift+Enter), with reasoning/elaboration below.
Also where did you get the impression that an "infected" look would be fitting, Logal?
(also yeah......)
yeah cursed flame stuff
ok but why
the ggreen twin is only a fourth of the fight
I wonder if like
6 of them is a record
Anyways uh
Epic storm visuals for exos fight confirmed in 1.79
Iban leaking
Wow you right
6 ā
in one 24 hour period
hey rover can i ask just a straight calamity question rq.
not related to suggestions at all just like quick one
no gay calamity questions
no i was asking if EOC had any non-malice enrage cause i forgot
and my terraria wiki is too broken to look at rn
Daytime
okay the only reason i asked was because of #bugs-read-pins guy had malice enrage on and i was trying to explain to him stuff
š¤
since hes having a problem where "Eoc is too fast"
NEW CALAMITAS MAP SPRITES FUCKED UP MY SUGGESTION LMAO
Original Calamitas still applies
oh shoot yeah
(until we rework her too)
this is being done to spite me
no
calamitas had the sprite thing planned for a while. iirc rock calamitas was just a placeholder?
i was being sarcastic
have whips been suggested to make summoner better?
Whips:
Don't make summoner better
Won't be added til 1.5 clam
Suck
1.5 clam?
ah
whips don't fucking suck
they literally let you deal more damage as summoner
They do (mechanically
Not a convo for this channel.
alr
And yeah
wont in cal
half damage if not holding staff
maybe with micro
if you want carpeltunnel
also they go agaisnt calamitys summoner idea
they purposely made it to make attacking bad
also we are talking 2 years + until 1.4
:(
Enslave someone in cal art
ik you aren't directly sugging acidwood furniture but like, same principle
cuz making furniture takes time
its a valid sugg though
man I will straight up do it myself
I need this build to become a reality
in my bones
270 votes bby
I believe
The contrast is strangely low but it's still very nice
looks nice, but I am looking for a biome aesthetic, not really the wood
this idea to me looks moer like "modern wood" (if you know what i mean. like wood floors in houses irl)
idk why it being corroded would make it darker
the aeshtetic i went for was smth that could be used on a dock on the ss shore
Although if this got sent for CTP palm wood i wouldnt complain lmao
if it were slightly green-tinted instead of slightly orange-tinted it may look a bit more acidy
the block already looks a bit corroded at the bottom
I get what iban was going for
it looks kinda like rust and Iām not sure if thatās intentional or not

those were the references
(particularly the rightmost picture
wood turning green because acid is just kinda cartoonish
The acid wood tile looks great yeah
The furniture probably could look more worn down tho
and rotten wood just kinda gets yellow and stuff, lole..
iirc marie was going for smth that could be found in some ship with a victorian aesthetic or whatever if forgor
i kinda like what shes got already doe if you make the furniture look destroyed or old it ends up being a lot less useable
yea but thats extra effort 
Yessss
suffer
Only through the pain of spriters can I produce enough Vitae to return home
kinda wish I could see the tiles in the context of the sulphur sea
cuz almost everything in it is either green or dark brown
and then these wood tiles seem like they would clash with that a bit maybe?
idk tho Iād have to see it
color variety babey
also theres also teal and purple there
the color on the planks is desaturated enough that blending shouldnt be a problem
It resembles acidwood itself as far as I can tell, so looks great
This suggestion is good, H>L
Reminds me of ultrakill (V2 to be more specific)
An intensifying rage meter?
A rage meter that fills up, when full you get
+ENRAGED and boss turns red (although V2 is already red) and glows red and attacks are thougher
The sound does sort of remind me of the old sound
To that suggestion can be a bar upside of the healt bar from the boss and when it get enraged the bar just get filed
Bosses do have a visual for enrage on their health bar now, the blue dividing line between name and health is what turns red
So that decorative bar can become the enrage bar
Sounds good


"