#suggestions-discussion
1 messages · Page 1174 of 1
cheers
i had just informed myself that those 3 vanity transformations are from calamity vanities, not calamity. have a great evenging
understandable
ehem
suggs requesting adding things for the sake of x only runs aren't valid suggs, as those runs are simply challenges
Blah blah blah read the don'ts doc
Well tbh, it's not a really extensive challenge either, and come on, there is just one slot to be filled to complete the puzzle, that's literally it
Even spears have options pre-Provi
Devs added flails for literally every single other point in progression, even pre-SCal
yes, I know Dragon Pow is a donator wep but still
that doesn't change that though
no, it's explicitly stated
Argument debunked, proceeds to say something irrelevant.
(solar eruption indirectly becoming more viable for prov next update)
Well I did mention that retiering Mourningstar could work too
fdamn i forgor its not just adding things
subclass players after i cut out the skin on their head and slowly rip their eyes out
My disappointement is immeasurable and my day is ruined 
/j
My disappointement is immeasurable and my day is ruined 
And now I casted my suggestion into everlasting darkness
i was literally just about to post this exact image
Uh... okay ?
I want to post the meme but this isnt #calamity-mod-talk so have this instead
Okay phew, I was... genuinely concerned for a second
i’d say yoyo moment but flails are even worse 
It is, I mean the amount of flails
Oh, right
In prehardmode you go from post-scoog to post-skele 
is it ok to link your sugg if it is super close to 200 stars?
@gentle mica https://calamitymod.fandom.com/wiki/Stat_Meter This item shows you your max minion slots
Not to be confused with Level Meters, similar items that display Proficiency.
The Stat Meter is a Tool purchased from the Goblin Tinkerer for 1 . It tells the player of their various stats within the tooltip. The stats displayed in the meter's tooltip are as follows:
Adrenaline and Rage Meter charge times. (In Revengeance and Death Modes only)...
It does not show you how many of your minion slots are currently occupied, however
You could change your suggestion to be to add that information to this item
(because yeah adding in a whole interface showing each minion that's using up each slot
People will complain that it's not Calamity's "job" to add something like that, and it would likely be very buggy and difficult to implement)
One message removed from a suspended account.
Ah, uh
@gentle mica You shouldn't append your suggestion with an Edit thing like that
The #suggestions-posting channel is essentially an in-progress channel for suggestions, then after a day they get automatically delivered to the #suggestions-voting channel, where they remain permanently (and, through voting, can be seen by the devs in isolation)
So you don't need to include any indication that your message was edited, the whole suggestion should be in the best state it can be in
One message removed from a suspended account.
(oh boy...)
What does the yellow color in suggestion voting mean

(I don't know if the sidebar colors are anywhere in pins)
But yeah they sync up to reactions
they aren't
They are kinda self-explanatory though, to an extent
dangit i cant have a meme channel because of idiots
i dont think its because of idiots.. i just think its because moderating it is a hassle
(insert reason why)
Light mode 

Thoughts on my sugg?
The very end could use a minor edit, byeah it seems p good
Problem is I think the point of the biome blade line is being pseudo-mage 
Yeah... but there's tons of other weapons that fulfil that niche as well
On pretty much every tier with a biome blade
To the point where they become the meat and bones of the melee swords
So a few less can't hurt
In fact I think it'd be a good thing
That makes sense
And it does look better now 

Big approve
Anything to move melee's effects and DPS closer to the player is a win for me
I wish total projectile broadsword eradication can be a thing
True melee enchanted sword 
Enchanted Sword is acceptable because its beam is infrequent, slower than the direct swing
it is also the whole point of it
back when terraria melee wasn't 99% mhage swords it made a lot of sense to have an enchanted sword that was able to fire a projectile
Absolutely agree
Should've only been the gimmick of terra blade and beam sword tbh
Since terra blade rewards you for the nutty recipe and beamsword's beams aren't the main source of dps
Stuff like AotC's free homing just goes way too far
i believe it is fine for calamity to add some expansions of it every now and then but not literally every sword
Mmhm
Maybe the Ark of the Ancients line could get it instead
Considering how physically small the Biome Blade line is, I think it would be pretty hard to use it for true melee
Biome blade line small?
The sword itself I mean
As in hard to true melee with
^
Biome blade, True biome blade, Omega biome blade, Galaxia, Ark of the Cosmos
Maybe the first 2 but the others seem fine
Galaxia also would also need a size increase
I just realized I’ve never actually used any of the biome blade line and this is a certified speaking before thinking moment

I did a melee playthrough recently and they kinda took a backseat there too
Ark despite all of its nerfs is nohit meta just due to how fucking consistent it is
what about having true melee on left click and projectiles on right click?
Like with aegis and briny
elemental excalibur already does that
All swords become Gael/Ele exalibur
so there is a precendent
The thing is all the current instances are special swords
two Legendaries, two post-Yharon weapons (both dedicated)
And one technically becoming a challenge drop
Honestly I think aegis and briny having the right click projectile was just an excuse to give them two attacks like other legendaries
the true melee sword that spawns projectiles on hitting
I have never heard the term "spellsword" used to describe that phenomenon
idk, I have heard it on thorium server
That does sound like a Thorium thing yeah
but uh your suggestion is fine, may have some implementation issues due to none of the testers wanting to get that close with such small swords
double its size
buff/debuff durations would prolly have to be extended
I actually love Gauss Dagger’s design in this sense
Based on tier ofc
The more you dedicate to it, the longer the damage lasts
Well that can't really be done because they're all pre-existing buffs
Fair nuff
But I don't really need to worry about the exact way it's gonna be implemented the idea just has to be good 
mhm
Do we just wait on the bot to put this through now?
Or what
uh
yeah that's how the channel works
Unless you have more feedback to give
I guess LGL could include a bit on how the buff/debuff effects could be improved due to the increased difficulty in triggering them if this change was made
Without dedicating too much message space to it
Not in particular
other than I was considering a quasi-true melee run and this would help my favorite archetype a lot
Maybe...
I had an idea for that actually
Why not move all those buffs/debuff effects to a unique buff whose effect depends on what biome the player's in
That way you have more control over the exact effects
ehyeah, that can be done
You could include that among the possibilities
alongside just boosting the duration
Bruhve
Moab having less bonus than frog leg to jumpspeed is intended, because it has the jetpack
damm
Yea otherwise it would be more busted than fin wings + bundle on 1 accs slot
1.5 is solving this problem anyway 
how's this wording btw
true
@stable crane Is that taking its wing time into account
(tbf this is just logic kekw)
ok that explain
?
i translate it
it say that the value is in count as the wing time
in a better explain
wing time = balance the jump
Are you going to edit your suggestion to mention the wing time?
also true
I have a bit to consider
whats that
evil island is a floating island that spawns in your world that has crim/ebon sand and demonite/crimtane, so it gives you a bunch of the alt ore and enough crimson/corruption blocks to make an artificial biome
as well as the alt evil chest
so you can get both vamp knives and scourge in any world
fargo's both evils just adds both corruption and crimson to your world
what if instead we don't spoil the average terraria player by making every single item spawn in every single word so there's a little variance or whatever
yeah that mod messes up the world gen
it doesn't
with calamity it does
even with calamity it doesn't
add some way you think they could be made dodgeable and this should be ok
Yeah, maybe as they’re about to explode they no longer rotate their direction at all, like the aureus crystal flame things
that's what I was trying to say btw
😐
well, biome blade line and aureus spawn behavior i do agree with
so true
Aureus spawn is skill issue
Iban.,.,.,
Just bait em to explode into the ground
Biome blade sugg being the diamond in the rough
Owo i'm flattered
@manic canopy just use death mode
?
Also very specific suggestion for something that already exists
oh lol
also don't ping devs for suggestions lul
i didnt know cus im rly new to calamity rly
good rule of thumb
and dont rly do death mode, i mainly do revengance
Why is that always an excuse

The doc is also at the top of #suggestions-posting
Hi im new to life can't read sorry
i played death a bit
Shouldn't we ping a mod or whatevs
@ RoverdriveX#7729 bad sugg season get a shotgun
Anyways @novel belfry you do know they can be fooled pretty easily into colliding with the floor thanks to their jankiness at changing direction right?
"#suggestions-posting's haunted"
"sir?"
pumps shotgun "#suggestions-posting's haunted"
reply ping 
that isnt how you ping someone doe
@hollow shell
Rover isnt actually online so i didnt want to ping him
oh

hi rover .
wait wdym
rover exists
Fuck mobile
so true!
byeah @ashen warren a mod exists for that already
and also this exists in Calamity too https://calamitymod.fandom.com/wiki/Evil_Island
and also NPCs sell stuff from the other world evil in Calamity
@manic canopy That's not at all how you format a suggestion and you shouldn't ping random devs either
and yes Death Mode adds more natural spawns
also the fix the moab sugg is still not mentioning the fly time and all
I did tell them about that but the user is non-English speaking and its difficult communicating through that language barrier
I don't know if I should exlamate the sugg or not
He means flight time, the time that can fly before the glide starts
If its Spanish i have no prob translating it.
Ooo
So is that whatt limit the jump
Then my sugg is just no
Welcome to Terraria, goat
Props to you for actually looking into where the source of the lag is
But yeah it's an ongoing battle
me and Dradon had a build going with a few flags for dust persistence at one point
Is my theory of
Dusts are only problematic if they emit light
correct?
https://www.youtube.com/watch?v=qJAVMDoEqKU god it's been two years since we were messing with this. Nah, dust can cause lag even if it's invisible, the game is still tracking its path and all. I might be wrong because it's been two years and an amputation since the last time I really dug in here
Are dusts really that poorly optimized
Of all the things to lag a game like Terraria I wouldn't think it'd be a bunch of uninteractible images moving around on the screen
huh it seems I missed out on when the wormhole iframes were discussed
wouldn’t that be exploitable? (Unless the iframes are very short)
Sure if you wanna just CHUG potions while mashing the map key and suffering a seizure
there isn't much distinction between dust and projectiles and some guns just don't work if dust is disabled, which is part of why it wasn't something added to release. there's a lot of things that make a lot of dust iirc
@wraith adder maybe its just too many mods, where you messing with other big mods as well?
Cuz Cal does not get along with other big mods
Also i5, thats pretty old
yep an i5 is pretty old
except at the time it wasn't
(but you're making the suggestion now)
I get that you can't expect everyone to have high-end PCs
and... they still make i5s in the current gen, the 7600k part is where the actual date on the thing comes from. and it's got fairly solid single-core performance even now, and high performance on single cores helps a lot in a game that uses two at most
userbenchmark has an 18% higher dualcore speed on an i7-10700k from last year
it was mid/early 2019 when I was experimenting, I can see if there was a mod list but I didn't have, say, Fargo's Souls Mod going because I don't think I knew it existed
That is not something that he said he did at all Or, hmm
I do not think there were big mods of interest at the time, and even then, I'd say it'd be ideal to dig into things for performance anyway
tml 64 bit
Yes, like the official Mac/Linux tML, except it's made some bad decisions. I don't think I could handle porting the official Mac/Linux source to Windows because the source is kind of a mess and I'd want to throw it like a grenade and dodge behind something to avoid any chance of having to provide support for it.
cal isn't designed for tml 64 bit or big modpacks
try seeing if your performance issues happen with only cal and on official tml 32 bit
because this sugg just sounds like a player issue 100%
I'm kind of baffled that this is a player issue, but if I get profiling set back up I'll see how much CPU usage is coming up in specific situations with only calamity and only with the official one on Windows
👍
If you're willing to wait a bit you could do this with the new Calamity update comin out soon
cuz I know the programmers have done some optimization work
(or better yet, do it now and do it after the update, to see how much it improved)

the reason why i'm saying this is a player issue is because you're using cal on a tml client that it wasn't designed for
with other mods too
bound to cause a bunch of unwanted shit to happen for this sugg
It wasn't big stuff, but I was hitting the loading limit on x32 and didn't want to install another operating system to use the other official clients. I'll drop the suggestion and rely on myself to try to figure things out with logging and performance using the official source, at least.
Yeah, if you are playing with a modpack so big it's hitting the limit and requiring you use tMod 64bit
Thas not really reliable conditions to judge Calamity's performance
wait how did you get terraria to use two cores? it only ever uses one in my experience
It's not good at using two cores
this was with multicore lighting set to all six cores and it still seems to use only one, not even a bump on the other cores (the spikes were from tmodloader being physically open and in focus btw)
multicore lighting is either useless or worse than useless and was axed for that reason
(A lot of dust only weapons also have/are in 1.5 getting undusted (or less dusty))
Flamethrowers are the bane of existence
the texture manager and lighting seem to be about all that're calling System.Threading and using them, networking is using it but I have no idea if it's effective or functional. It's just, due to the way processors handle load, the second core even getting tickled is going to make the processor drop down a little in speed if it's not already handling background tasks
every instance of dust is calling vector2 math and floats in at minimum, even if it's invisible. you can optimize vector2/vector3 math by jamming it all into an array, but that would require heavy work and might not help enough to make it worth it
I dropped the suggestion and I'm going to go dig deeper and hopefully find... something in this source that I can make work better. Thanks for discussing it.
aighty
if it was in focus it was using the other cores
it's just that the one core is also used for literally everything else
none of these statements are true
it is most definitely better than useless and has not been axed
where'd it go in 1.4
leinfors was posting in may 2020 about how it was actually causing performance drops before during 1.4.0.4, but that's admittedly the first google result
no, i mean the posts were about 1.3.5.3, it was gone in 1.4
and haven't checked video settings since before then
but it was definitely not its own fault that it was causing performance drops
The multicore lighting option was removed in 1.4 and the game always defaults to multicore lighting
but rather a conflict with some other bullshit
We are looking into re-implementing multicore lighting, but the multicore lighting in 1.3.5.3 was actually malfunctioning, which is why we removed it. So it may be some time until we can get it functional again for re-implementation.
because at least in 1.3 it alone caused measurably improved performance
for me*
and the stuttering with too many light sources was a massive problem before 1.4, multicore or not
guess it's time to get the official source, compile it, and profile to see what exactly's using your cpu time if you still have an install that reliably lags
reliably lags when there are literally multiple thousands of light sources in the world and especially on screen
not a problem in normal gameplay
(unless you're using a flamethrower)
Photoviscerator left click
@mystic coyote Wrong channel?
My b
Future content sugg
Soul spawn rate? Wha
that just seems like a lot of hard work for something that wouldn't matter at all
also, 1.5 sugg instance
It's also future content so 
@silver bramble you can't suggest things about the upcoming update
You have to wait until it releases first
ok
bad suggestion season was since... forever?
There's days it's worse
not sure if that's true
It is
for how many days sugg channel exists?
Years
Ok uh that's on purpose
@ashen warren yeah you cant suggest meme weapons like that
especially when you have 0 reasoning
and
@copper brook you should add reasoning
also, only the Astral Biome is a biome that converts blocks, how would a Sunken Sea solution work?
Calamity powder (does absolutely nothing because there is no such biome)
Ss powder is a thing that goes unused
Astral Solution is also, a thing already
(Precisely because it's not useful)
so all the converting biomes have their solutions (and "water")
Replace the gel blaster from slime god
Who says?
Me omw to add abyss solution (doesn't do shit because there is no proper blocks to convert)
the fact that you just suggested a meme weapon is enough for the whole suggestion to go down basically
Also requesting a c gun to be added just shows how much you've devolved as a person, just sayin'
Cope
yeah the sugg has no chance to survive anyways so uh
Yeah no shit
you could delete it now to save people's time (and save yourself from getting pinged by other people in this channel)
We have around six suggs
That's a bingo
(Moab one still exista even though the user was later properly told about moab's flight time so uh)
Did they remove the MOAB upgrade sugg ?
Ok cool
Time for it to be epicly denied idk
(Moab upgrades have been sugged before with little success if any)
Aside of that one guy that made an addon called moar balloons
Also refer to that merk message about not adding moab upgrades out of spite to defiled players
Byeah ig
the moab upgrade one already pass 200 i think
Yes
Such a meanie :(
defiled feather changes: you can't use double jumps
Hello @ashen warren do not make joke suggestions
@copper brook You need a reasoning for your suggestion, and explain what you mean too
(I think this one ding-dong-ditched so hard that they left the server)
We got a suggestion bingo.
Nevermind the fix moab sugg
I thought they had deleted it after being told about moab's flight time because of what they said
I lost count of how many bad suggestions have been dumped already in this channel
A diamond in the rough
(that diamond has rarer chance than every single anime girls to be ever conceived)
Most good suggs that ISMT you or Storm
A few
desperation manifests in strange ways
people are so desperate for a release date they'll do anything to find one
even though they won't get one

anyway I'm not even gonna bother tryin' to ping all those people that have invalid suggestions in there right now because the truth of the matter is that they'll never fix them
We already did nyway
that too
even if I had any faith they would fix their mistakes, the lot of you have already had the pleasure of provin' me wrong anyway 
again, this is on purpose
i might have done another bad suggestion, but i tried harder dis time
you clearly did not try harder
you should read the pinned message first regarding the "Suggestion Don't"
basically anything that fit the document have 0% chance of being implemented
an entire new difficulty is one of them, "content that requires huge amount of development time"
im doing that now, ill have a look at some more stuff and try again maybe tomorrow
or later today
i did i just didnt notice it was coming out
that one
ya there is a lot of limitation for moderation reasons, it is best if you look through it
At least 7
Actually at least 20
Even though thats still a tiny aproximation
I also lost count
the only one that doesn't have an ❗ yet is a crappy skill issue suggestion
and for the rest just

why
yeah
aureus spawns r killable. iirc
they r the one that home in on the player right?
the little planet right?
yep
they're killable AND avoidable so I'm not even sure why it's passing into sugg voting
yeah they r killable
once you lower their hp they go invincible and chase the player down and slowly expand until exploding
yeah
so @novel belfry this is just a skill issue on your part. they are infact killable AND avoidable.
(note: it's already been pointed out to them)
it's np

Anyone who posts a suggestion, first read over the dos and don’ts or your likely will have an invalid suggestion
@dawn magnet read all of the sugg don'ts doc
oh whoops I didn't realise
Bingo
Lol
People do be seeing 1-liner suggestions and then think "oh damn I think I can make something like that"

y'know what we should get? a bot that can detect like
certain things
like say a suggestion is too short or too long
yes a compressor
that happans. it works
but i meant a bot
it only worjs when a suggestion has a POSTING error when 24 hours pass
to automatically react that
any Dont that are apparent obviously cannot be tracked by a bot
its just that usually, those types of suggestions get caught by mods and get exclamed
Oh yeah, that reaction is only used by the bot iirc
lol
but yeah what i meant by a bot so y'know when rover is offline and no one else checks this channel like
it does it for them lol
usually atleast 1 of the exclaming people logs on and can be notified so, lol
truee
(or if hes just lurking)
byeah sorry I woke up too early and went back to sleep
Yep this is a suggestion.
yep
iirc it was intentionally excluded as a joke
to surprise players
But it could easily be added
i mean yeah sure jokes r cool
hmmmm, in that case it could at least have a description that mentions a use for it, if it is still to be a joke
also, would it be a good idea to suggest titan heart description change
cus it's kinda eh
iirc the reason why it says "also" is because Terraria automatically puts text above it
I can't remember what text
maybe "Material"
Correct me if I am wrong.
yea
it's labelled as a material since it's used to craft titan heart armor
so it's not "also used at astral beacon", it's "material, also used at astral beacon"
titan heart description seems fine to me
Speaking of the eidolon tablet, I might like if it still worked post-Golem
It technically does if the Cultists are all dead after an LC attempt
ohh
They respawn pretty quickly don’t they?
Makes sense
Either eidolon tablet could stop dropping post-Golem or have another use
Heck even removing “Consumable” from the tooltip post-Golem would work
Do you have issues with accumulating tablets while farming in the Dungeon post-Golem?
Not particularly, no
It feels weird for it to be completely useless is all
yknow it could summon the adult wyrm in 1.5, we’ll just have to see
my main problem with it is that it's lackluster; could be much better + the also thing is exclusive to only that item
(I can't see any point to this due to the adult wyrm being summonable with the RoD)
Technically that’s only in the abyss
yeah might be useful to be able to fight it somewhere better
but doesn't it enrage outside abyss l4
First of all, it doesn't reference either it's other uses
@loud cloak it's only other use is as a crafting material which is stated as such with theMaterialpart of the item desc
i wasn't sure what the description was actually refferencing; the fact that it was also a material, or the fact that there was another item used at the astral beacon, hence the either
^
it works, though it feels off to me
Material covers it’s other functions fine.
Because that is the other function of it, as a material.
The wording on “also can be used at the beacon” is weird but the material complaint doesn’t really make sense.
@marsh obsidian What if you're trying to get those minibosses to spawn
They spawn so often with a battle pot/zerg rn that I feel it could be toned down and still be too high lol
Idk, maybe that's not the group consensus but that's how I see it
I put on a battle pot and probably 4 Plaguebringers spawned in the first 2 minutes. Zerg pots raise that even more
It just makes farming Angry Trappers and everything else so much more tedious imo
m, alright fair enough
trying to farm anything that isn't levi at normal ocean is literally impossible because anahita is always there as soon as she is capable of spawning
ex. sea shell from the sea snails
or the vanilla way of getting diving helmet
a couple other things
i do believe non-disappearing weapons do in fact disappear, but its like after a minute or so... which is really long
i agree with your suggestion tho
That's called better multiplayer mod
I thought better multiplayer only had the thing where 1 player dying = everyone dying
It also has the exact thing the poster wanted

Sure that can work. seems fine to me
Is better multiplayer not a 1.4 mod tho
@patent veldt sorry for the ping but your suggestiong is a good idea i think
that reminds me
should i repost my sugg about shortening boss titles
especially because i forgot about signus
its also in 1.3
just because a mod is in 1.4 doesnt mean its excluded in 1.3
probably. seems like a good idea to have as a side option ngl
alright draft incoming
fair enough to wait
seems like a proper sugg would be more noticeable when not among this 
it's more that I'm lazy
(although i agree with x-killa's sugg. celestial reaper is unfunny)
I feel like it's somehow related to GP's latest upload
no crafting 3?
yeah
#suggestions-posting message
Seeing as how the background changes when you leave a biome this doesn't make much sense.
yup, you can see this, but not perfect in all situation. Sometimes its kinda gliched when 2 biomes are coming to each other or you mining area and had dirt wall (and u lazy af)
the music.
and anyway @manic canopy i think this is an SIS
actually I prefer my music instead of terraria music
you can also see enemy spawns.
what about? my suggestion or @visual sparrow's?
yours
is an SIS
scvrs is fine somewhat
what do you mean by sis
specific sug
oh
i just call it SIS cause funny short
you suggested it wrong, read pins
well it's a "don't" in many ways
or
*three
-incorrect formatting
-too specific
-no good argumentation, anyway
also like this somewhat?
Nah
i said somewhat..
Wof isn't early
Not even somewhat
It could be argued to fall under "big effort" don't
it's 30% into the game
more or less
that's not very early considering how big terraria is
but @manic canopy edit it or wait for ping from mod
theres 3 major points in terraria. pre-hardmode hardmode and post ml which are like the "33 66 and 99%" standpoints
well meh
post-ml is shorter than the other two
i read them , it says for asking to revamp bosses in reveneance is fine and he is decently early tho it doesnt take me to long to get to him rly
true
that isnt related to the first bit
I'd say it's more like- 35%-75%-100%
yes thats an image
dont mind
don't argue it the way you currently do
construction of your suggestion is wrong af
like if its gonna be something about a boss suggestion. reason it with sugg discussion to get opinions first
and see if your initial wording is too specific
not a very good example considering it never passed into dev voting b u t
yeah its close though so like
if you're gonna suggest major boss changes give good reasons for that
it is like an example of an average thought out suggestion
facts
also dont talk about specifically yourself
"i have an easy time getting to him and hes really easy for me"
thats just you
i feel like it should also be a dont to have like. personal views that are overly there
I probably shouldn't have included my idea
those rarely pass into dev voting, anyway
like sure some QOL suggestions like mine can have personal preference (my targetting one) because its just helpful really.
but for boss suggestions you should really consider the communities reaction
and also
is it worth the trouble
since often those kinds of changes are major undertakings
yes
and then it can get the community mad and them make more suggestions based on it
speaking of wof lemme draft something up rq
think of the community before yourself.
or you can ask just for small things, like me
yeah
small things like qol are fine usually
like you can put some personal reasoning as like
a qol suggestion
but for stuff like wof? the community comes before the personal takes
Speaking of this, maybe the whole thing could flash for every phase change
And be synced with special phase animations like Yharon’s
yeah like y'know how signus's tentacle face is hard to see when hes moving around? just like indicate a number count next to the healthbar for some of those bosses that do that
Eh
That sounds more like an advanced HUD lol
Something more subtle (such as just a flash) would work better imo
I don't think signus or brimmy need it tbh
The rework could make it easier to tell
that was good idea
Idk it is already easy to tell
(wow I woke up to a lot of new suggs)
@coral musk You could use a lil bit more of a reason why in your suggestion.
hey at least they're not as garbage as yesterday amirite
@patent veldt This was suggested and delivered quite recently. Your suggestion isn't disallowed because of that but it probably doesn't need to exist #suggestions-voting message
I didn’t realise my bad
compare it to just about any other boss and you'll see that none of them are anything like it
lmao
the concept is simple yet creative, the execution is creative yet kind of fails due to the mentioned lasers
like- I do want to insert that the entire underworld biome's designed with its fight in mind
It isn't
Like legit it is not
hell predates WOF so it's more the other way around
Yes I would definitely say WoF is the most unique boss in the game at its base concept
yeah
Wof was clearly not designed around hell's design even if buildings kill his lasers
the base concept of him being a movable wall is unique
but the execution is sort of bland
You need to clear buildings 99% of the time to properly fight wof
either way telegraphs would be nice but imo it'd still be a meh fight since it's "run in straight line and jump occasionally: the fight"
I think that's partially due to how wof's fight evolved
the better way it would've been executed is somewhat like y'know how that chase scene from a sonic game went
since higher difficulties just kept adding to its speed
where eggman would kill sonic upon touching the laser and you had to race metal sonic
Well yeah expert does not help yeah
But mainly no
Wof isn't really designed around hell gen
you sure?
I guess buildings have been overhauled in 1.2?
I am because i have fought wof bridgeless in vanilla
same
It's not designed around it
Im pretty sure hell gen was never completely overhauled
its literally just like your fighting any boss in the wrong biome.
in any biome without arena*
yeah

any biome without prep is just like
"wow i never knew this impacted this boss so heavily so that its practically just dogwater"
I mean in general terraria bosses seem to be very arena centric even if they don't get arenas
(Golem is a myth)
I am choosing to ignore red's og 1.0 mp pt where they killed normal eye with iron tier swords or smt on 1.0 terraria worldgen

pre-1.0.6 healing potions could be spammed
(Because of multiple reasons main one being that the game is very different now+ they used respawn cheese+the boss was hard only because undergeared)
I mean
iron swords!
you didn't watch yrimir?
(yes, I am huge hypocrite because I watched him in 2016 so I am not true fan)
Mmmyes 100 eocs hallowed sword kill
echraria was actually hard at some point
how's the sugg itself btw
byeah this seems fine
anything I could add to it/argument differently?
is byeah the expression of disgust?
iirc (I hope) it just means "but yeah"
yea I'm all for WOF getting a telegraph or less spammy projectiles
It's just "yeah" but funny
"but yeah" shortened into one word
^^
would it be dumb to suggest different slimes falling in slike rain depending on which biome you are in
i have some more ideas for slime rain ready now
There wouldn't be much point in doing that but it'd be a nice touch I guess?
^
but if you want to insert more ideas you're straying dangerously close to the "too specific" don't
yeah its probably just sugg channel having a "lot" of suggestions rn (air quotes cuz sarcasm)
There is a rule of 2 suggs max per day
in total not per person I mean
you'd already hit the thousand suggs on average after merely a year and a half
which is a fucking lot
who?
@cobalt pewter

Oh
👍

This WoF sugg
I am in 50/50
The lasers actually have a pattern
But they are boring and tedious
It becomes a rhythm game where if you miss the timing you get punished
And if WoF enrages you get fucked
It zooms and then slow block-piercing lasers
it screams loudly and goes way faster
i'm referring to how do i stop it from enraging without mining for two years straight
That is not what you said
stay close to WoF
my holy ray sugg seems to have met the same issue as the two that the one guy posted about in here
It’s past 200 stars with no green check mark
ok
aight there
Spotted another one too
(and another)
Okay I'll do another star tally now, for like the past 2 months
Would be good to get the req raised before Drae update comes out and people flood in
thanks
(and by "now" I mean in a little bit after I eat)
Okay cool I've done it
Over a 2 month span
Here are the star count graphs, with arbitrary values of note:
We definitely need to raise the requirement.
Sugg recession
Ideally the delivery rate would be around 20% to 25%
Here it is zoomed in on that area of interest
id say 300 because viewership of suggs is only gonna increase once dr drae rolls around
(also because round number happy)
mhm
Though, the amount of suggestions will also increase
So drowning will happen quicker
And I'm not sure how that maths out
true
yeahhh we probably wont know that until it happens
that being said id think more people are likely to lurk in #suggestions-voting to star things than to actually post a sugg themselves
if you're gonna increase it, start at 250
porque
Yea probably 250
Well even that would be like
37%
keyword is start
if, after a month, the pass rates are still too high for your liking, up it again
ye
imo a high passrate isn't necessarily bad
what matters more is the average time taken to get there
250 seems like the point of diminishing returns, 280 could probably be the optimal point
280 is like a "okay lets try this before seeing if it needs less or more"
byeah I think 280 is optimal, despite how unsatisfyingly close it is to 300
shifting to 250 and then changing it later seems a bit pointless given the data
especially considering that we're only gonna see higher star rates in the near future
280 at the very least
personally a 270 er
That's also fine
We did 170 at one point so it'd be like poetry, it rhymes
(deliver rate would still be a little high though)
btw shoutouts to this suggestion with the lowest star count I have seen in a long time
(though they technically got what they wanted, some of its strength was due to an oversight which has now been fixed)
damn 
oh this is super cool
Damn 
close 2nd
but like
its 2 hrs old so like
Yeah recent suggs don't count
my eyes
Not a fair comparison
I know, a few uses I could think of are murky sludge grinding / blighted gel, or if ore slimes could spawn (though that might be too overpowered) than it would also be neat
hey Rover, is a suggestion only seen by the devs when it reaches that star req or do some reach it via discussion?
asking bc minor stuff like the yanmei's knife sfx thing was agreed with but didn't get the star req
and im curious about the process
#suggestions-voting message this is the latest sugg i can find and it isn't either

agreed with in the discussion channel is what i mean @torn crown
like positively discussed there
Suggestions are officially delivered to the dev server when they reach the req
There, they are officially tagged and voted on, and get the official approval/rejection on the sugg message here
It does however remind me that one time Iban did a sigma male move and sprited a sugg right off the bat

Devs are of course free to look in this server and talk about suggs that don't reach the req
And even implement them, if they want
Can't wait for rotten brain matter

The star system is just a way for suggestions to end up in the dev server and be permanently recorded there as being something the public would like to see, cuz they reached 200 public star votes
I am of course a dev too and I see every suggestion that comes through regardless of the stars it ends up getting
... and being the sound effects guy I also just so happened to make Yanmei's Knife sound effects, with the guidance of the donor, because of your suggestion, and officially submitted them, even though your suggestion didn't reach the req
(I'll 🏁 the sugg once it gets implemented)
Oh
oh alright that makes sense
and you made some Yanmei's effects? niiice
can't wait to hear them when the update drops and my buddies do a playthrough
thanks for the explanation on how the system and interaction works here too
i like the dev interaction with the suggestions, discussing suggestions has always been fun for me so I'll definitely participate in here more (if I can think of any suggestions, don't wanna be bloating it here now)
Technically I didn’t even get to suggest it I just asked about it and the chad did it on the spot
Yeah certain things are so simple that it’s just a matter of being forgotten about tbh
yea and some things are just too minor for some people to care about dropping a star for
Hey question who here actually uses the vanilla flamethrower
you know what I don't think I ever used it
it costs souls of fright but nobody ever cares
has there been a suggestion before about letting it use cursed flames (and maybe ichor) as ammo
@hollow shell my man
Making flamethrowers use any ammo that isn't gel is apparently an absolute nightmare and may very well be completely impossible
oof I had no idea
wait but what about different gels
pink, forgot the name of the calamity one
blighted?
When I say "gel" I mean "Gel", the item named "Gel"
The other items that're thematically similar have no bearing on the fact that they're different items in code
honestly what did I even expect from an item from that long ago in terraria code
of course its that fucky
A lawnmower from the sixties does indeed have better code than terraria
alright well what about a sugg to add upgrades to it that DO allow the use of cursed flame and such
so at least it can be made INTO something less useless
hell why not biome flamethrowers that fire cursed flame, ichor and rainbows respectively
making flamethrowers use any ammo that isn’t gel
I assumed he meant the flamethrower considering he said the others are different items in code
also hey they don't have to have the ammo changed anyway, theres no cursed/ichor/rainbow flamethrower right
The easier solution to this “problem” is to accept the fact that flamethrower is a group damaging weapon at a time where it isn’t really necessary
🤷♂️
I stg I bring this point up every time someone mentions a weapon that doesn’t perform well against bosses
personally I just want to see a weapon that nobody cares about have some use even if its niche
and I mean lets be honest the concept of a cursed flamethrower has existed for ages
I mean
The flamethrower’s niche is that it’s a piercing weapon in a mod where Daedalus + Holy Arrows gets nerfed
Plus it provides a large amount of light as well tbfh

Which is nice if you’re exploring underground oh hey I wonder what happens after you beat the mech bosses

Yes we could add a new weapon that spews cursed flames and uses them as ammo
though I don't know how difficult it would or wouldn't be to classify it as a "flamethrower"
because currently that classification is
any weapon that consumes Gel as ammo
(which is why Overloaded Blaster is a "flamethrower")
When you say classify as a flamethrower, what’s changing because of that?
Is there damage boost for flamethrowers or something similar, or is it something about the behavior itself
Shroomite Visage
Makes sense
well I could suggest that then I guess right

You could but you'd need to be careful in your wording
You need to explain why an item like that would benefit the game/mod
Also finding reasoning behind it would be a bit wack
well what else do cursed flames have use for
I guess couldn’t you set the ammo type to gel, return false for consume ammo, then manually consume/check for ammo in shoot and change the tooltip manually in modify tool tips?
Not 100% sure about that implementation but I don’t see why it shouldn’t work
crafting and thats about it
also no wonder I felt like a cursed flamethrower was familiar, spazmatism LITERALLY DOES THAT
Does it really need a use besides crafting though
You could say that about any material yeah
I guess since you're gonna get a lot of it due to soul farming?
would be nice to have further use
Bullets and Arrows
Flasks as well
Throughout the game????????
Cursed Flames and Ichor are universally used through the game because it’s DR reduction
The Cursed Flames debuff did get buffed quite a bit in Calamity yeah
Cursed Inferno, rather
I see
A weapon gets outclassed easily
A debuff from either bows or guns (whichever you don’t prefer using) that scales through the game doesn’t

(in that aspect, Cursed Flames and Ichor actually get way more usage than many other raw crafting materials)
((if you're a strategic player))
when I was thinking about it, something that came to mind was the weird idea of pixie dust being the hallow equivalent, used for rainbow ammo
but thats just a weird thought
It is a bit odd that there isn’t actually a hallow debuff to mirror Cursed Inferno and Ichor, vanilla speaking.
crystal has a unique effect but no debuff
also no crystal arrows
only holy arrows
of which there are no bullets
Yeah Crystal would possibly be the equivalent (if it wasn’t massively underused by Vanilla)
imagine a rainbow trailed bullet/arrow though
wait a second rover what the fuck does the clentaminator count as then
🤨
Clentaminator is clentaminator
it sort of shoots like a flamethrower
cut straight to the chase: clentaminator that turns enemies into blocks depending on solution used, easy clap
as for a serious point: I think one avenue that could be improved on flamethrowers is buffing the DoT effect they apply (vanilla flamethrower applies the on fire effect that doesn't stack and does bad dps)
make it so you can apply multiple of the same DoT (of course I'm not well informed about how good the endgame calamity DoTs are so balancing would have to be done)
Maybe maybe maybe Oiled debuff?
A more reliable way than applying it would be nice lmao
Rather than huntress/red riding set + explosive trap
A debuff that increases DoT from fire debuffs
yea just looked it up
I still think having DoTs stackable (we don't have to go RoR2 bleed stacking route but something that lets the DoTs shine more would be good) would be neat
would have to have some formula and some balancing because i think stacking one thing of god slayer inferno per hit of an endgame weapon would be busted no doubt
it would not only give flamethrowers some more love, but it would also open avenue to some new accessories and ways to buff/punish the player
having boss DoTs stack sounds kinda hellish though, it'd have to be balanced on both sides (player and enemy) if DoTs were made stackable
as for oiled, yea it'd be cool if we could get more ways to apply it (it would also probably have to be modified too because having each stack buffed by that much would be busted)
Not sure if cal did it already, but Oiled could maybe get a tweak to recognize debuffs with a specific "fire dot" tag instead of specific debuffs
(afaik oiled in vanilla just procs off specific debuffs instead of a category)
that would be good too
I think another problem is that DoTs are muddied and given to so many non-flame related weapons that it makes flamethrowers lose what identity they barely had (besides good continuous crowd damage)
like
galaxy smasher
by itself, applies god slayer inferno, frostburn, and on fire
and it's just a hammer that has some lasers
I feel like the DoTs are just added to most endgame weps at that point (unless I chose the worst sample of galaxy smasher and this is not the case for other endgame weps)
when they should only be reserved for when they make sense, not just oh it's a cosmilite weapon it inflicts god slayer inferno now (just checked other weapons, they basically have the same problem as galaxy smasher just not with the frostbite/On fire)
you don't see this same problem in vanilla, as all of the endgame weapons do not apply any sort of DoT when it doesn't make good sense (it’s like if all vanilla ML weapons applied some random new DoT. I do get that the nature of the post-ML sets being very closely themed calls for a mentality where if one wep gets the DoT, all of them should, but this should not be the case [with exceptions]).
making DoTs a more focused and unique aspect of a weapon while also making them better by giving them stacking capabilities (with significant balance adjustments on both sides of course) would probably pave way for flamethrowers to stand out as a unique choice and for more cool ideas to be made (like more things that can apply Oiled, or things that mess with DoT stacking, or weapons that have conditial reqs related to DoT stacking)
that's just my take on the flamethrower situation and I'd be down to discuss it
Exo weapon funnies
(this was on exoglad)
I like the idea of removing DoTs from weapons and buffing their damage
i think removing dots on most endgame weapons while buffing their damage is probably not feasible, too much dev time and balance nightmare
but nerfing weapons dots in general and buff certain dots for dots centric weapons might be good
although as of currently most dots do not do much against their respective boss tier (except cursed inferno and ichor which are debuff) so not even sure if nerf is necessary
I think it’d honestly be worth it (the balancing wouldn’t be that bad bc most DoTs are inconsequential as you’ve mentioned) because it’d make for a much more clean feeling experience
it just has that cluttered mod energy right now where they slap shit on weapons just because
the problem is mostly just dev time, that is a lot of work for something most people do not care about
Buff DoTs and remove them from most weapons
just personally i think people will care much more about viable dots weapon than removing dots from others
They did rebalance all of post-ML so 
There’s no harm in at least trying to notify the devs about it
So imma post a sugg about it
DoT don't matter specifically because it's given to every single weapon in a tier
Ye
The only current method to make a debuff weapon viable is to give it debuffs from way beyond the current point. It's why Mythril Knives apply goddamn God Slayer Inferno
yep
mainly if there is stackable dots, currently (though I definitely miss some) the only one i can think of is vanilla daybreak debuff
Weapons with said debuffs as the main draw could be made a lot more strong if they're not given to literally every single weapon in a given tier (i.e. stop giving every plague debuff to all of the plague weapons).



