#suggestions-discussion
1 messages · Page 1173 of 1
not like you particularly need stuff like absorber for normal anyway 
cal is meant to be played after you know the game sooo
player issue,
also I like really doubt that craw carapace is that much harder to get in hardmode if its spawn rate isn't even touched
(which I really doubt it is)
the quotes are to remark the 3 people that do not play expert to this day
lol
the issue is it being drowned out by other, separate hardmode spawn rates
I am wondering if musket still can carry through mechs
I sat in a giant open cave with 10x spawnrate for quite some time and got two shellies, no drop
is that how it works? I thought there were just extra creatures added to the spawn table
That could be it. Not entirely sure
if it's not how it works or similar then I gave vanilla too much credit

yeah, pre-hm creatures are rarer
Meanwhile hardmode scaling “”system”” making shellies hit harder than armored skeletons
it's not like green slime with 200 damage
oh did i write the amalgam?
Every time except the last one, ye
ok read through the whole thing will just delete the sugg
aight.
i still think it would be a good idea to boost sea snail spawn rates though, bc they are still exceedingly rare, and still painful to farm in hardmode
You can suggest that
This but with crawdad and shelly
(I don't know exactly how possible spawn rate modification is, but we can try)
Sea Snails are definitely rarer than those two
agreed but only in hardmode
shelly and crawdad are super common in prehard but i haven't seena single one in hardmode
pre-hardmode or hardmode?
Post-ML iirc
oh ok
it was done with voodoo demons, right
that might be different cus they are an anemy variant
#suggestions-voting message 7 more
#suggestions-voting message 4 more
#suggestions-voting message 2 more
Has anyone suggested for ripper/stealth UI's to be optionally transparent in the config?
#suggestions-voting message 6 more (cuz i saw it next to the last one and done) (just use Vanities mod lol)
No
Sounds like a good idea though
It seems way too simple and viable to be passed up so I had some doubts
@sonic anvil formatting and more reasoning
Give the sugg a title
And expand on the reasoning
You know you could have just edited the suggestion rather than deleting it?
Suggestion Draft: Add a transparency option for Adrenaline, Rage, and Stealth Bars in the config
The meters' opaqueness can take up a part of the screen. In most cases, they are placed on the sides in to maximize what the player can see. Adding an option to make them as transparent as the user wants them to be would not only solve the problem of the meters blocking the view, but would also make having them in the center of the screen a viable option
Something I whipped up in 5-ish minutes
You think it's good enough to be posted?
I did not think about that...
also um
You maybe expanded a bit too much but having an excess is better than lacking
level meters increase proficiency gains
I am aware level meters increase that, but I still feel like it's too slow of an increase
and I did mention that I had a level meter for each test run for each class
I usually don't care much about proficiency, they pop up and I go "oh cool"
Also proficiency's getting a fat nerf in 1.5
I called it a stat meter by mistake, cus I didn't remember what it was called
cough summon proficiency cough


Actually fuck it I'm posting the sugg
clearly there's not much to go wrong in 
If any
Yep if it aint broke dont fix it
It wouldn't even be that big of an issue if the proficiency system didn't give you class buffs
if it was just completely cosmetic, it'd be fine
"with how important Proficiency is to Calamity"
hm
The sugg overall seems fine though
It isn't that important at all I'd say
Mostly next update
And
Most would tell you that farming proficiency is jusy
Playing the game
@loud cloak btw there IS a way to stop ??? from spawning by the time you can make the absorber and there still will be in 1.5
By playing the game alone you already get all proficiency levels needed
what is that
Maybe not all of the post moonlord one but that has to do with a lack of enemies to kill
(lore doesnt work at all)
Lore does work
it doesnt work in multiplayer
and its rally buggy
It does if all players have it on afaik
I don't think so, no
doesn't work in multi
In any case you still have to mention it
nothing works in multi so i'll give you that one 
true
Because it does exist and it does work, just not in mp
Nah
(lore effect)
The ones for boss spawn preventions will stay
aren't they?
on new items
ohhh hmm
All other lore item effects are leaving.
except cryo lore which goes to ornate shield
ill mention that specifically for multiplayer ig?
isn't it really hard to fix multi bugs tho
i think it is
which is why the sggestion isn't to fix the bug, but to boost the spawn rat4es
Instead of sayin "and there is no way to prevent it from spawning" you could say "and the only way to prevent it from spawning is a post-Leviathan lore item, which doesn't even work in multiplayer"
or somethin along those lines
sounds good
Actually iunno how well it'd go over mentioning a current bug as part of the sugg reasoning
I do not know if its fixed for 1.5
I can try to find out
yknow absorber is only craftable post-cultist right?
so the post-levi part is a non-issue
This is true
however Sea Shell is still an item that exists with an effect
s'not just an ingredient
sea shell is mainly good really early on
(even though for all intents and purposes... it is just an ingredient)
and it's almost harder to grind it in pre-hm due to lack of zerg pots
yea pretty much
im just not sure how to word it so that it doesn;t mention a current bug, but doesn't say there's no way to prevent it from spawning either
The bug isn't mentioned on the doc
which doc?
bugdoc
Sure I grant you my official permission to mention it

im also debating suggesting to add a useful function for slime rain, though im not sure if that falls into the "dont" for new events
true, but it would be kind of like an overhaul of the event, which could count
.. what do you have in mind
i hope that doesnt suffer the same fate as the blizzard suggestion
it wouldn't be anything ridiculous like "add a new boss" or "add tiered progression items & new equipment" and stuff, not fully developed yet, but it would be smth related to slime grinding
can you link that one?
that one seems a bit too ambitious and specific at the same time
so wouldnt be like that
#suggestions-voting message
this may seem like me being a pedant, but doesnt this sugg need the chequered flag, since its been added, no?
doesnt sound like it's added yet though
it be like that sometimes
it do be like that
also iirc there is a rule to not suggest past content
@edgy yew Bad.
what rover said
No

nice try
u
#suggestions-voting message 1 more vote
@broken current no upcoming content
ok
She already has something special for her dash
An idea that I had that may have been said before by others, is to maybe change Calamitas' name to Calamitas Clone or Clonelamitas and change Scal's name to Calamitas. It doesn't make much sense how you figure out because it just randomly says "The Calamitas Clone has been defeated!" and doesn't explain how you figured it out. Maybe her dialogue has been changed to infer she is a clone in 1.5 but I dunno.
I don't know if the devs planned to change it when she gets resprited, maybe they have said but I have no clue.
There's the lore item that drops from her on first kill which explains that she's a clone
I don't think it's too big a deal to have the "narrator" of the status messages glean some new info
because you're supposed to figure it out after
It does inform the player of other events that happen in the world
I think he means that on the instant you kill her, you wouldn't have been able to read the lore item that drops a few seconds later, to learn that she was a clone
Yes.
And Sandstone did you quit as a moderator?
I don't see what difference it makes if it was instant or like 2 seconds after
It doesn't matter that much more of an idea.
@old storm You need to explain why an item like that should be in the mod
oh sorry :)
ill do it now
There are a few self-hurt weapons in the mod already, but they're not usually used for big damage trade-offs
Lucrecia has self-hurt because it grants i-frames, Nullification Pistol and Matter Manipulator have self-hurt because they're funny gimmick weapons
and I think Thorn Blossom is just for thematics
I didn't know this :)
(That, and True Melee tends to invoke riskier gameplay anyway, cuz you need to get close to a boss/enemy to use those kinds of weapons)
it was mostly a passing thought but i think it could work if done properly
mm.
Passing thought suggestions aren't really recommended, especially if they start with a cool item idea first and then you try to work in why it'd benefit the mod afterward
This isn't the worst offender but the reasoning still could use more to it
Simple use everclear while using melee
btw, the suggestion bot is down, right
Why do you ask
Ah
Just realized those sugg-posting posts were from yesterday and not earlier today
might have to notify brav to notify amber
Oh amber does the bot
m @zenith hazel
notified amber
revival
\👌
@uncut quiver You won't need to worry about that next update. The Paladin's Hammer line is becoming melee only.
oh
I'll miss my funny galaxy smasher
No need for that suggestion then, I'll go delete it
yea I checked changelogs to make sure no conflicting info was stated, so I was a little confused
But it’s fine, makes sense
Did I have ping or something, when my sugestion was accepted or canceled?
Nah you aren't pinged for that.
A little over an hour left before the dev vote's finalized on your sugg
Okay, can u ping me in this channel about my suggestion, please?
Not an invalid suggestion but it conflicts with Fab's idea of what Proficiency should be
Terraria is a gear based game, I think having significantly lower damage because you speedran through a lot of the game is kinda dumb.
151 - Removed melee variants of rogue weapons and rogue variants of melee weapons. - Done ✅
Wouldn't that fall under this?
It's nonspecific and a year old so I still don't blame them
but you are technically incorrect on the internet so 
idk man you get it pretty fast
just playing the game™️ (Copyrighted) already yields about all proficiency you need reasonably
wait did this person unironically say that proficiency could give ranger homing on all projectiles as an example
i know it is an example but this is basically zero sense of the arbitrary way of balancing terraria i think of
failure
Wouldnt this be a ❗ due to the changelogs?
,.
(which kinda means it is not gonna be accepted anyways much probably mayhaps)
Maybe the sugg can try a different direction than a flatout proficiency damage boost?
It's not violating any don'ts, the proficiency thing
But it might be a fairly warm take
RPG mods are all bad, except Leveled.
i had one of those ideas
i dont think i ever posted it lol
it was about giving other optional ways to gain proficiency that allow it to be seen by players. while not going out of its way to be just fighting
iirc, proficiency is meant to be a fairly minor buff to the class, like it's not a huge thing
consider that it has like no drawback so buffing it because yea would be funny
if your pt gets long enough for whatever reason you can currently get an almost emblem's worth of damage for existing
they already nerfed proficiency for 1.5; it'd be somewhat redundant to bring that back
As a summoner, I feel I am kicked in the butt by the nerf
not really
wow -2 summon slots
completely useful when all the lategame ones require more than that
And most summons are getting buffed to compensate
Either by stats or cost reduction, likely both
No more dumb min maxing minion slots
Now that I think about it
Why do other classes gain proficiency slower now, except for summoner which gets it really fast already?
i feel like you may have misinterpreted something
I played leveled once and killed Scal on my first try with unoptimized gear. Leveled=ez mode
? Yeah since when did we say they gain proficiency slower?
@deft yew
It's referring to the benefits of proficiency levels
Oh, stat gains, sorry lo
yeah they're just lesser gains instead of being slower
I would guess slot shaving will help summoners not get proficiency so fast?
Technically yes? But it was more so just a direct power nerf
Summoner always benefited from proficiency way more per level, compared to other classes
cuz of the slots
Did you know because of how proficiency gain works summoners do get it faster
Yes Ender that is what Lankynel is talking about
Ah yes, +5% damage is just as balanced as +200% damage
Indeed, hence their removal
Maybe instead of taking away all slots from summoner prof you could gain 1 at max level?
I bet I’ll hardly be able to fit an immaterializer lol
Or did its requirement get reduced
I mean
Immaterializer comes first anyways
vanilla equipment can get immaterializer slots
The testers would pick up on something like that, dw
should i still suggest my proficiency suggestion from a while ago that i had?
the one with optional ways to get it other then fighting
you can absolutely get an immaterializer with 5 or so slots to spare
@hollow shell was it ever specified where the MOAB change puts it now in the progression?
"You could even make it combine with something like an Abyssal Mirror and make a hybrid upgrade called the DDT."
alright that's a bit too much there
also i brought this up in VC and it was denied by everyone lol
But, I do like the idea of having jumps be a viable alternative to wings throughout the game
Give the player some mobility options
MOAB upgrades and wingless tread upgrades would be nice
just use normal set wings
It might make Defiled a bit easier, unless it also counts as wings.
at the point you have wing treads the other wing options all pretty much have a higher horizontal mobility modifier don't they
also movement speed is getting fixed next update iirc so there's that
Moab upgrades (fake
I just feel like after ML your only wing option is winged treads which feels wack (unless im missing some cool wings I could be crafting)
As far as I know most post-ml armor sets have wings.
i didnt see any god slayer wings, might be a blind mf tho
There's 4 post-ml wings.
yea I like to just throw fun suggestions at the wall but that hybrid upgrade would prob be going too far
Doesn’t help that one of them combines with wing boots to make them better
although I will go look at the other ones
Best to exclude off-the-wall ideas like those from your suggs, to improve your chances
yea I just removed that off-the-wall one
Godslayer will get wings next update
Or well a jetpack
Or well a hoverboard
Idk don't ask don't know
In any case the difference between wings and tracers usually make wings better for the most part
mmm fair
still, late game MOAB upgrade would be sick
normal wings give stats and winged boots are just overall good, but there’s nothing for bottle enthusiasts past the MOAB (using MOAB with unicorn mount is amazing, so many jumps)
er, iunno if that's confirmed
I mean if they're not next update they're supposedly coming, aren't they?
Yes we do eventually want to add them, but I don't think we got acceptable sprites in time
for 1.5 at least
it’s strong in the progression time it’s given but I never hear anyone speaking of it post ML
well yeah it's a early hardmode item
why tf would you expect it to be useable post ML
Well you’re using it as an argument to say why it shouldn’t get a post ML upgrade
Which confuses me
you were the one who compared it to seraph tracers
ok i admit my sentence in the sugg was confusing
What i mean is that the moab can’t compare to post ML options bc it just doesn’t get the opportunity to
Winged boots get to scale, wings get to scale, but MOAB gets left behind
well yeah if it could it'd be broken
really? would a MOAB upgrade be broken?
Im not talking about buffing the moab here
Im just talking about giving it an upgrade
...pretty much it'd be broken
could you explain bc i don’t see how
jump speed OP
huh
fair enough i guess
Don’t know enough about jump speed to really argue so I’ll just take your word for it
(Still gonna keep the suggestion because I think it’d be cool)
Correct me if I'm wrong but Doesn't jump speed only make a noticeable difference to flight speed. And since you can't equip both the moab and wings it shouldn't be a problem
i dont even know what jump speed affects bc i barely felt the difference, even with the aero stone
i just thought it affects how fast you go up
when jumping
Jump speed affects jump speed
(and therefore jump height)
Byeah it also affects ascent speed
MOAB is weird because its boost is weaker than frog leg and also disables frog leg
On top of crapping with extra jumps because it’s wings
too janky
It is normally but it’s hard to use
Defiled ruins it but why would you use wings in defiled anyways lol
two kinds of people ig
if you removed the rocket boots/wings effect but still made it count as wings it would be more useful
unironically
You use other type or wings on defiled
Like fin wings that are GOD jumpspeed
Or statboosting ones
also don't make it block fleg please
so true
even tho MOAB is jank I still like it with unicorn
dash into unicorn for that big speed then just jump around with 4 jumps
and it saved my ass in PBG by letting me adjust to its direction changes in its diagonal dashes (where just using wings would have gotten me hit bc wings have to cancel the downward momentum before they start bringing me up)
of course if I was by myself I could just react to it adjusting but multiplayer moment + sometimes you're not always gonna predict right so having that sudden movement in a pinch is nice
this guy doesnt know about JUMP GOD
if anything a MOAB upgrade would add is fart on a balloon, Pink balloon and some more flight time
but considering the amount of jump boost it already grants
only more flight time and flight speed seems reasonable
anything else would be pretty fucking busted
It is comically overpowered
Jumping from bottom of the world to top sounds ridiculous, idk how Kirn did it
a lot of springs of course
…again how did that proficiency sugg get through
iirc it's technically valid?
Yes it is valid, it just conflicts with what Fab thinks proficiency should be
It can still get sent to the dev server and potentially open up the opportunity for a dev discussion about it
I know we've told suggs to get deleted cuz it conflicted with dev visions before, so sorry for the inconsistent rulings
Do we know where moab was moved in progression?
if exactly "by a tier" probably post plantera
No?
If they're buffing it then maybe post planterra but I thought they were nerfing it?
Did they move moab and i completely missed it
9 - Moved MOAB up a tier by making the player acquire it later.
don't know how to forward the message sorry
oh wrong one
That's from 2019
That is indeed from 2019
The jump speed boost (#269) will indeed be 1.5
MOAB was good on the live build and is even better on the test build but it's an acquired taste tbh
Having an upgrade would be interesting just add more variety to wing types
Although it could probably get out of hand fast
I'm neutral on this
Naaaaaah
Hooks better imo
I think its nice to have lots of different options for mobility
Hook flinging is bae.
Bit ig if ya pair it with jump speed
It wpuld be awsome
Too bad you can't do specific item suggestions. Outcast balloons (Pink Balloon + Green Balloon) and some luminite bars = BFB or ZOMG. 5 jumps OP OP
@distant gate The biome name's Brimstone Crags, and the block is Brimstone Slag
Otherwise a fine suggestion
Ok
The slag has a special texture that's different from most other textures that have those kinds of transitions
but we might be able to work something out?
dreaded slag styled sheeting
Is it just me or does Slag sound like a slur of some kind?
Um
Fabsol said that proficiency never was ment to be a big ass upgrade
It's just little boosts to your offensive stats and that's literally it
That's why minion slots from proficiency levels were removed
Mhm
I am right, right?
Yeah the suggestion does indeed conflict with Fab's desires
.
Oh sorry didn't see that
- Incorrect format.
- No reasoning.
- Uh, you unsure there?
@limpid lotus You need to provide reasoning with your suggestion, separated from a top topic/summary line using a line break (Shift+Enter)
You can see the two suggestions above yours for reference
Exo mech blueprints for a painting could be cool
i feel like that would be a cool thing for calamity's vanities
they already have blueprints for regular mechs, auric armour, aureus, and some other things
@alpine fjord pins
also
You need to provide reasoning with your suggestion, separated from a top topic/summary line using a line break (Shift+Enter)
k i have stupid
all g
Doesn't this count as suggesting on future content?
thats because it is
One meaning ye
@alpine fjord changes to demonshade armor and the stats of exo armor have already been decided
And also, Exo armor future content
as is Demonshade's move to SCal
You can suggest stuff related to that once 1.5 is out
ah
and guide and tax collector
Also the suggestion could use a bit more reasoning
yes
Sorry, I don't know English, that's how the translator translated it
Ah, understandable
(You should still edit your suggestion to fix the name error, @copper coyote
so that people aren't confused)
edited, I hope everything translated correctly?
Yeah that's better
Another correction though: It should be "the angler", instead of "a angler"
Thank you
(There are a few other things I think would improve the suggestion...
but the language barrier would likely make communicating that somewhat difficult
So, you can just leave it as is)
right, thank you
@loud cloak Fargo's Mutant alredy has an mechanic that makes silt and related stuff have a lowered use time.
Fargo's mutant isn't calamity, it's a different mod, and not everyone wants to use fargo's mutant in their playthrough
does it work on power cells though
^ also that yea
Fair point
gotta agree though. good qol
Indeed.
true
#suggestions-posting message luxors is already getting nerfed next patch isnt it?
Also strange that it mentions only flamethrowers and not eldritch tomes and p90
doesn't luxor ranger cause an iframe mess anyway
at some point it decreased photo's primary dps by just about 50%
yeah, not increase, decrease
It does
they are prolly doing a ranger playthrough and only checked that weapon, seeing as they didnt mention any other weapon in particular because they "didnt check"
better question is when the hell Elf Melter was made good enough to warrant usin' it ever
i don't know if the Holy Ray SFX line in the changelogs addresses the chargeup or the actual ray itself (because I know it already has some sounds for its Holy Ray when it fires), but it'd be nice to have both a good audio and good visual indicator
Vanilla flamethrowers (real)
@loud cloak I really like this idea. Reducing the use time would be awesome.
Both of them sucked last I used 
one of them is absolute garbage and the other is garbage
draedon cells already extractinate super fast so this would just apply to blocks, byeah
flamethrower is decent at events/crowd control
and worms if you can use it properly
but it's a bit harder to use than most other weapons
why would you ever use elf melter over terra flameburster
Fargo's Mutant moment
'Bout that
"Not everybody plays with fargos mutant/wants to" is kind of flawed if there's something of mutant you do not like, chances are you can toggle it or just not use it
+calamity doesn't have to have every qol at once anyways
"But #change-" shh; changes directly applied because a dev wanted don't apply here
so uh
any ideas how i can word the optional proficiency sugg or no since im still lost
what is it exactly? is it the one where you do sort of side quests to get proficiency?
👌
still not fast enough imo
no let me get it rq
up here
you could have a station that lets you create a custom target practice arena (like break the targets), and it gives you proficiency when you complete one (ofc the proficiency gain would scale with stuff such as course length but it’s a neat idea, you could also force players to use a “training weapon” during the target practice to level the playing field and prevent piercing weapons from dominating)
just an off the wall idea I had related to your idea of the station
actually that sounds better then what i had originally
like a draedon station that props up holographic targets and you can choose which classes proficiency you want and its based off of accuracy
or if you were lazy then an optional way that gives less exp but is automatic
yea that, it’d also be cool to make custom target arenas if that was added too
Having accuracy be a factor is something I forgot, that would be good
yeah
does that fall under serious new content because it sounds like a coding headache
well i mean it can be like reworked sort of
its just options y'know.
few little examples on like how it may look but its not exact
and a few ideas on how the function could work
imagine if it teleported you to like a simulation of each major biome lab
Ik trove does something like that but tbf they have a lot more to work with (such as instances and portals)
Where you place physical objects that, upon flipping the switch, will become breakable targets or capturable flags, etc.
This would be cool too tho
yeah like a spawner of sorts
Yea
the reason why i thought of hologram targets is entirely because of astral chain
the aim tests
That works well, only problem is that aim tests like those are a lot better in 3D
yeah
Still would work though
yeah like moving targets would still work better.
still gotta figure out how to word it though
Add other ways to obtain proficiency stats
Proficiency is an overlooked function that just gets thrown by just saying "oh i got a proficiency level. probably not gonna help in the long run" So what i thought of was more ways to earn these specific stats that are optional for the player but still go out of their way to feel like proficiency is overlooked. by either adding one station or multiple stations that train stats. This'd probably make proficiency feel more "oh hey im here too dont forget me" then just "oh i got a level. probably gonna forget about it later"
Hows this?
Yea that works, could specify how it trains stats but as rover said, taking off-the-wall suggestions out of the suggestion will make it succeed more likely
yeah
i just thought of "why not just make it more included in the game other then just a secondary mechanic"
So just having that as a general suggestion, maybe including “training stats by doing extra activities” or something involving the word “activity”
Other than that seems good as general suggestion wording goes
True
yeah i was thinking of this
like the "inclusion" just feels like its not forgotten right after you obtain it
Yea some form of minor side activity would be good
thats why i said multiple or one station
yea
actually i kinda got an idea in my head thats defo SIS but its a good thought anyway
You'd find the stations in these huts with like an actuated statue of the class in question. once you right click on the station it gives you a training weapon and tells you in the chat what to do.
(also little note for summoner thats also FCS: whips would probably be the summoner 1.4 prof station.)
Yea that’s a good thought
good to have some SIS thoughts in the back that dont conflict with the actual sugg
anyway ima post the initial sugg i had anyway
Alright good luck
yeah rover'll probably tell me later what i could improve later
yeah he’ll do that
personally, having to grind for proficiency would make me not want to get it
at least when you grind for a fun weapon or an accessory there's a tangible bonus, going for a couple damage points isn't worth the effort
tbf all i did was look at this again and read a bit of the entire convo
and i got brought back the idea so i was like "ok now to get more suggestions on it and wording"
I would assume they mean a faster way to get proficiency
I myself find it very hard to get the last 2-3 levels
Even as summoner
The whole suggestion enforces the idea that proficiency is worthless and that adding in alternative methods won't change that
There should probably be less emphasis on its worthlessness
True. It's definitely not worthless
I find the KB bonus helpful
Same with the slots but that's going away
i think the target practice idea I mentioned would be great but it'd probably be a pain to program
My only issue with that is how will summoners benefit?
yea that’s the only problem, the training weapon for summoner would have to be a direct summon weapon of sorts (like the brimstone staff thing that functions more like a normal weapon)
otherwise it’d be dumb right clicking on every target
Lmao, yeah
I could see a target practice kind of thing being fun
Earn extra proficiency by completing little challenges that're class-specific
It’d be fun making a custom break the targets arena or just doing set ones
I'm personally against the slots being removed and HotE losing the stats, but ehh. I'd be happy if something better placeholds those
Like for summoner, have some targets hang close to you that are invincible, until you break a target that is farther away first
So you need to direct your minions
Ooh yea
Hmm, maybe
That’s a neat idea
Would be a bit annoying to program if it was custom as well (programming which placeable ones are invincible and which ones aren’t, and when they become vulnerable, etc) but I’d be fine with preset target practice arenas too
see i had the afk idea for lazy people which is less exp but automatically gains you it
so yeah we all came up with ideas lol
so uh just make it worded less "oh its just worthless" and make it more "oh its just forgotten after gotten"
seems about what he advised yea
mmm well I think there's a good amount of overlap between the two
maybe it could also kinda work for the specific mechanics of the classes as well
prob an idea to increase prof more could be adding certain conditions that give more exp
I do think I'm invested in the target practice / activity idea now
I don't think an AFK station is the way to go, that's even more boring than the current method
i just think of like trove where you place physical objects and then upon flipping a switch it will turn them into interactable things, leading to stuff like custom CTF maps or obstacle courses
Of course terraria has less to work with bc 2d and no instances but any form of making custom courses (kinda like people making golf courses in 1.4) would be cool
But if that’s too hard to code then someone earlier suggested set maps based around draedon’s labs
i mean you could have like
It’d be like if golf gave a small benefit for doing it, kinda
stations that the things are set in
like y'know how calamity spawns labs right?
why not make something liek the labs where its these shrines which act like the class with like the classes logo as a design in the walls
and when you right click it gives you a challenge depending on the shrine
Yea that’d be a way to go about it if they went with set tilesets
Or maybe you have to go find that shrine, then do it, then you can mine the statue and make your own version
ranger can be like target practice and so on
or mine all the shrines and make one thats omniclass'd
Yea that’d be a good thing to add to that idea too
yeah
Would be fun as long as the shrines arent too hard to find (i mean once you have onyx drill it’s not that hard to explore the entire map)
But yea having them in set buildings first and then giving the custom option (with the combine all statues into omniclass statue [it’d prob either just let you choose from any class to train at the same statue or let you use all classes at the same time, and you just get proficiency depending on which classes you use the training weapon of] idea) seems like a great mix
yeah
You could just use dynamite but, I guess.
before moonlord? dont you have like picksaw?
also how is fishing tedious
pop a crate/fishing/sonar potions and then just relax
If fishing isn't tedious but it still got a mega acc then all the more reason to give a mega acc for builders
at post moonlord you have picksaw.
an already fast item
and then access to money farms for dynamite.
Picksaw is post golem, you're not supposed to use it to make a plant arena
That was the example they gave
plant arena is one of the most tedious to build
bombs.
ALSO this.
"before moonlord" implies somewhere around LC - moonlord because thats what people assume "before moonlord is"
not like plantera to golem
Also dynamite exists and is easily accessible
so yeah i can see an accessory being there but not really needed too much
Dynamite is imprecise
That's the point of the sugg smh to make it easier
the point of the suggestion is to not need to use dynamite
then just use a pickaxe
or a mount
onyx can be hard to find, the suggestion is basically to have an accessory that boost both mining speed with pickaxe/drill and building speed
suggestion are not supposed to be based on changelog
It’s literally already in the game.
The config is removed next update but ye it's still in current version
1.5 also boost base mine speed significantly,though you are refering to that
thought*
I think the game already really provides enough tools to mine efficiently, along with the vanilla game providing you with dynamite (plus mining pot not being that hard to craft is a plus)
i dont think many people will want a boost from config because it can feel "cheaty"
But the option is there.
you have like 6 different options for fast mining anyway
and building? thats not really hard to do either
the suggestion is so that you only need 1
yes but you can also only use one of those options for fast mining
If you’re going to make a suggestion based upon mining speed you should at least mention the config’s existence in some way.
also that just seems like a "forced upon player" thing then
"only need one" feels like your forcing the player to go with this item for terraforming/building only
just like you said, the dynamite option will always be there, the suggestion accessory is basically an additional option for those want to terraform/building in large scale
so is: your pickaxe. mounts. hell the config is there
early game is the only thing that i feel that makes mining "tedious"
since your stuck with early game pickaxes
It’s hard to see eye to eye with this suggestion when there is literally a config that allows faster mine speed, and I feel like dynamite could be used in a lot more situations than people think. You just really have to use it correctly.
yeah and with his examples being plantera arena. and before moonlord
they dont seem like too big of issues for an accessory that warrants this
it feels like you could just.. use the other optiosn
If you’re trying to build a box for a plantera arena dig out an outline and then bomb the insides
If you’re making an underground base you can bomb anywhere and then terraform it with blocks later, or use the speed mine config that is there.
yeah
i mean hell if your even just building normally. it still doesnt take that long unless your building a god damn military base
By the time you get hardmode a block only takes like a second to destroy anyway, so it shouldn’t be that tedious to switch to your pickaxe every time you misplace a block.
yeah the only thing thats really annoying is like grass lol
which btw grass still takes 2 hits no matter what pickaxe you use
unless you use like a super fast one or crystyl
Even then grass dies pretty quickly.
yeah
i still dont see why an upgraded gizmo pack will be a bad idea
The sugg is to have one accessory that condenses every mining speed boosting item into one thing, much like the angler tackle box.
It’s just not needed. If they added it into the game I wouldn’t mind but the suggestion fails to mention the already efficient ways of clearing out large areas.
yeah and what xpc said early was "only one option"
basically feeling like the player is forced to use this item for terraforming
I mean is that not what the angler box does
supreme tackle station is basically the same thing and i dont see anything wrong with it
it is basically just there, if you want to get it sure, if you don't it will not hinder your game in anyway
tackle station is there because fishing is optional and it just makes it more relaxing
fishing is MEANT to be easy.
another 50 cal gun 
I honestly don’t know why tackle box is in the game when you can kill DS 20 times and get all the fishing gear anyways.
Probably has something to do with how fishing is in this game or something.
Being optional and tedious for some people but providing good loot.
i dont find fishing tedious. its just like
relaxing
you get to relax while you fish in the waters after facing something
also i reread the suggestion. it sounds more like personal preference then anything lol
Personally I don’t mind fishing but I could see why angler box would be more needed than supreme architect gizmo pack
notice how he talks about himself a lot.
Also isn’t gold/platinum armor a fargo thing
may need stronger reasoning, but I think there is no problem with the idea itself
The mining boost I mean
i think?
My main problem with the suggestion isn’t the idea, it’s they really really don’t acknowledge the existence of dynamite and the mining config.
no
its just set bonus of 4 defense for plat
so no mining bonus meaning they just said something bout fargos
and gold is 3 defense
And if I remember gold armor boost is a fargo thing so like, use a city buster if you have Fargo installed.
yeah and if hes talking about other mod things. why not just use like
fargos obsidian instabridges. luiafks MANY build tools
Veinminer, city buster, city buster, city buster.
also why do you even use EVERYTHING for like a plant arena. you have atleast a 190% pickaxe power at the time of plant.
(is it 190 or?)
also am i the only one who noticed that gold and plat armor on pc are 5 less bars..?
ore armor mining boost is a vanilla thing
Is it?
calamiyu*
I thought that was being added next update though

so yes they do lol
but like
you have already so much stuff on you i think just equipping one accessory is enough lmao
That's in 1.5
unless your like terraforming your whole world or doing a challenge i dont see the point of trying to even use EVERY single mining accessory
eat dirt block
i think the trash slot is having the playeer eat things
other than food
thats where everything goes
@solid haven can you like not.

oh ok now i see why you are so opposing the idea, his suggestion is combining all of ore armors, ambrosial, archaic powder,gizmo... all into one accessory
i thought it is just gizmo with mining pots
3300% mining speed
delete your house on accident because you tried to kill an enemy in your house
vanilla do limit mining speed to 75% max though if i remember correctly
i did that too many time
I don’t like pinging mods for the sole chance that I might be wrong in the situation.
There’s a cap somewhere.
Yes.
i mean hes pretty much trolling though..
Optimal thing to do in this situation is to ignore him or ping a mod.
ping mod
eh.
also i dont see how fishing is tedious. make a dock and grab some summons or something and keep fishing lol
fishing is ‘thing that takes a long time’ but thats only tedious to some people
and if you just put in a bit of effort to get crate/sonar/fishing potions it’s way nicer
many people see it as a chore because of vanilla, calamity made it much better by providing better accessibility to fishing gears
yeah
also a chore? your standing still waiting and clicking left click at times
like
no buffs is painful
hard to change prejudice from vanilla
thats just relaxing
definitely being able to fight a boss to grab all those fishing accessories is way better
desert scourge
o
both
so kill big worms to get more worms to get more fish?
also abt terraforming, you don’t need mining speed for very much at all unless youre mining something bombs cant hit
like, just tunnel left and right at the top of the area you want dug out, toss a bunch of bombs/sticky bombs/dynamite, and repeat
yeah or up and down
or if youre going through the underground, but then you can just rod of discord
i think the idea itself can stand because many hardmode ores are not bombable and can be annoying, but definitely not by combining all mining speed gear in the game
dont all hardmode ores take like 2 hits to break?
ig its good to have lots of mining speed sometimes but i think it is fair to sometimes sacrifice your armor/offensive power to mine
cause youre never in a situation where you need to be in a boss fight and be mining unless youre doing something weird
also, there’s the mining mounts, which probably sort of replace personally mining if youre clearing out huge areas
yep
or mining mount singular if the molecart doesnt count
bombs mounts and your own pickaxe
idk the count
combining all accessories and mining buffs might be funny tho
basically there are already options to mine with your full gear on, or get better speed in exchange for your best tanky build
also ‘might be funny’ is not sufficient for ‘add it as a feature in calamity mod’
not that
it doesnt make specifically calamity mod better, it can be a standalone mod or whayever
leori i would just ignore krit. they seem to act like a troll lol
for my friends
yes mesa troll
i troll lot
Definitely
the sweet silence of blocked messages.
anyway, i don’t really see the point of combining every single mining accessory into one versus adding one new mining potion or whatever that can be an improvement in buffs, since i don’t think it’s important to make it instant/effortless to swap between full gear and extreme mining gear ¯_(ツ)_/¯

and they added hardmode potions which were just prehardmore but stronger and with more effects
it was actully really neeat
By before moon lord, i meant before the mining mount - yeah you do get some great mining speed without all the stuff i like to wear before moonlord, but at the start of hardmode you can use some help alright?
(start of hardmode you can break the 3 spawned ores in like 3 swings..)
how much of an issue is getting like 4 accessories for fishing? and yet they made they supreme bait thing
just saying, that building arenas tends to be a bit more annoying that fishing with all the enemies spawning around you
isn't supreme bait post-levi or something?
i think post AS cause levi drops hotline and buckets and a sponge
because supreme bait also has dropped items.
that's a calamity thing, to speed up the mining early game; weird how many metal bars you need for a full set tho
i mean, it doesn't have to be everything i listed, the supreme bait thing doesnt use alluring bait, so maybe the ambrosial stuff shouldn't belong with it having it's own upgrade path; saying that it should not stack with it's previous itterations; cuz i think it does rn
it could just feel faster cuz the placebo effect idk
agreed
And yeah i know abotu dynamite and stuff; that's how i got a prehardmode plantera arena; also cuz making it in hardmode is way more annoying
Overall; I don't think it's mining's a big problem, but i still think that it wouldn't be a bad idea to make it more conveinent
and a supreme gizmo builder box is what i noticed is the most needed
I'm late to this but dynamites aren't always the solution. Like, sure you're excavating a large portion of the area but then you have to waste a lot of time making it look nice and all
And the 190% mining speed you get isn't all that effecient for more big scale things
Namely a big underground arena
isn’t onyx drill godlike at excavating?
Like I know it doesn’t do vertical digging but you can just ladder down and do rows
Still think the suggestion is good though
Onyx is however very very unreliable to obtain
True
curious actually: do shrines have any set spawn rules beside their biome or is it just
plop on the map somewhere
Pretty sure it is just that
damn that’s rough for onyx then
For the most part, I don't think there are any detailed spawning reqs
I do think that omni mining accessory would be great though
Yeah p much why Onyx is the worst shrine item to get
(incorrect double negative)
Oh ya
I might be motivated to make cool builds if I could just zoom
1am
Essentially
1:50 pm for me
True
Either way a condensed terraforming / building acc could work
So Grand Design but even ascended
I forgot which mod had the Tool Rod
Luiafk probably
luiafk yeah
Having a dedicated mining acc would be so awesome. i was just having an issue with that in my current playthrough and was thinking about installing another mod to make arena's for me lol
Theres already a few
Archaic powder line exists iirc
And Architect Gizmo Pack too iirc
ampoule is technically the ultimate mining acc but like
no not really
(mining is more of a side benefit of ampoule)
Possibly ampoule could get a separate upgrade made with the gizmo pack and full miner armor
Night vis helmet too perhaps
ok but the gizmo pack is awful to get. completely luck based so some people won't get it until far into hard mode
(Or, you know, ancient fossil line could lose its non-mining benefits)
Something like archaic powder, night vis helmet, mining potions etc.
heck archaic powder could be removed from ampoule
Yeah. maybe move archaic and radiant ooze onto a mining item and focus ampule into just underground jungle?
Oh? why not remove radiant?
bc it's light and regen
ampoule is really a tank acc and so is radiant ooze once it gets its regen buff
I though ooze just gave light. didn't realize it gave regen too
What would a dedicated mining acc have in your opinion @hollow shell ?
Uh I mean Archaic Powder is our dedicated mining speed acc
Ambrosial Ampoule could very well become the dedicated mining acc, or upgrade into one
because spoilers
OOhh 
yeah no
I'ts not old content I thought it could kinda be like an easter egg
It's, hm
Don't know to what extent this violates that Don't
Probably does, though
cuz
It's definitely just old mod content nostalgia motivation
No reasoning at all beyond that
The fact it destroys jungle wall is annoying, gotta place it back again to hold the torches!
we all have a threshold, and i do belive that lowering the pain of building should lead to cooler arenas and shit
yea i agree
It's definitely a don't
And even if it doesn't explicitly violate a don't
The lack of reasoning is enough for a ❗ either way
(I didn't expect ball_buster to leave instantly and not see my reply)
(I'll mark it)
(lmao)
@pseudo briar You could do a bit more to connect the concept of parrying to resolving the problem you laid out in the 2nd paragraph
(right now most of your suggestion is explaining the concept of parrying without explaining why it should be in Calamity)
((I can tell you right now that reworking the entirety of melee to fit this new mechanic is very likely not going to happen
It'd be more realistic and productive to do something like, suggest more Brand-like weapons that can parry, rather than trying to give it to the whole class))
so can it be something like a counter scarf
accessory
ok here's an edit not a final draft
maybe change "true melee is almost inevitable" to "for true melee it is almost inevitable"
Let me take it down and reword and hopefully make it better
Need to think of benefits of it being in calamity
back to ze drawing board
:what
anything that upgrade with progression is a dont i think
it wouldnt be progression-based
@dense bear sry referring to -aDAM above
oh lol
i have some ideas for ways the upgrade i suggested could improve, but i didnt include them because that would limit the potential for creativity
i will say them only if requested
you can give examples of how this can be done iirc
just not mention "my suggestion is for this exact idea and nothing else"
yeah like what i semi-did with my prof suggestion by giving like "multiple stations or a singular station" and with the ideas above in SD (sugg discussion)
but yeah giving it the "it COULD be like this but its up to your own ideas" is a good thought
you can't buy patreon items anymore
you must now become a dev, or become on really good terms with a dev, to make your specific item idea(s) real
Yeah I know 
Oh really? Fuccc

cant this just be abused for instant respawn
i feel like this breaks a dont of some kind
Because teleporters will not work during boss fights in multiplayer in the next update
mostly just this
The suggestion itself is fine, but that part of it ^ is indeed disallowed
@burnt beacon
You can change your reasoning to explain more on why being given more time to get your bearings upon jumping back into the fray would be good
werent wormholes also disabled anyways
just searched recall potion and that change does not mention wormholes
okay, i realise its not ideal im making a suggest about a changelog, but i dont think i need to explain why teleporting infront of plagebringer's face is a bad thing. but in many fights, there are many things onscreen with different trajectories that your teammate couldn't really say whether its safe to teleport or not. cause as it stands, the vast majority of the time you get hit in the first second after wormholeing
two things
nothing wrong with just walking your way over
walk your way over or make a seperate spawn
that changelog doesn't even have wormhole potion in it
Takes ages
depending on the boss
and wormhole gives no i-frames in the first place iirc
jungle and dungeon bosses are the only really bad ones
make a seperate spawn then
and ocean bosses, and underground ones, and astral
either way you should be making a second spawn if you anticipate this to be an issue
also once purified jam is renewable you could eat one of those before teleporting
and astral is like rng somewhat so you'll probably get a far or close spawn so i dont think that matters
@hollow shell hey quick question. whats the rule on RNG things
You should still remove the bit about "next update" from your suggestion anyway, cuz that is actually listed in the Don'ts as something you shouldn't do
You should only make suggestions based on what's in the public version, because with future updates you do not have experience with how it will function
(I will still recommend you emphasize the dangers of jumping into the fray at least a bit more anyway, just to flesh out the reasoning (considering all the stuff about teleporters would be removed) and make it abundantly clear the dangers of wormholing, to convince people to star it)
agreed, this is fine conceptually
would it be better to sugg after the update comes out?
just checked, they dont actually give any iframes in the first place lol thats even worse
so hey whats the rule on like astral RNG and stuff
Uh if it pertains to Astral spawning yeah you could make a suggestion about it
"astral"
?
astral is mostly rng spawning so you can get it close or not close
that might fall under #bugs-read-pins since the monolith chooses not to exist sometimes
Are you trying to pose another argument against the suggestion, swagcat?
I don't know how I'm supposed to interpret "whats the rule on RNG things"
astral can spawn further than dungeon
you can make artificial astral biomes or you get good rng with it spawning
since astral spawns randomly.

we have brimstone elemental transformation, sand elemental transformation and cloud elemental transformation, we need now leviathans waifu transformation
w h a t
isnt the siren the only one you can turn into anyway
actually anahita is the only one you can turn into

