#suggestions-discussion

1 messages · Page 1172 of 1

hollow shell
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It's possible that your suggestion was simply too wordy, and people said Too Long Didn't Read

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And it could have more success if you rewrote it to be more cut down

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even if it means sacrificing some arguments / elaboration

grim tusk
hollow shell
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(that, or your sugg could be more separated out so it's more organized and looks less intimidating)

grim tusk
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I’ll think about it, imma go to sleep

hollow shell
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Alright
Sleep well

hollow shell
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@limpid lotus That would indeed be comedic for approximately 5 hours and then we will regret it for months

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also try not to make joke suggestions

uncut quiver
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that funny when you forgot to press shift when pressing enter the first time so you have to wait 10 minutes to repost it

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but now it's done so it's fine

ancient mirage
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you could just edit it

uncut quiver
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true but i didnt want it to be given feedback when it was just half done while i was editing it

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bc it still took some time to finish it

eternal escarp
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this sugg would prolly need the patreon's approval

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( @hollow shell ?, pinging incase of a "yes" since i assume you posses a patreon list)

hollow shell
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Yeah I can easily contact that donor, they're still active

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I don't think contact is necessarily needed cuz iirc they didn't specify the sound it should play, that was left to the devs

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I'll still ask anyway

eternal escarp
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alright

uncut quiver
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oh yea, i forgot it's a donor weapon

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I assume the donor come up with the concept? if so then they're cool because I love using it

hollow shell
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Yeah they actually made a whole set of images explaining its appearance and effects
One of the most high effort weapon requests we've gotten from a donor

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The visuals were specified a good deal (but iirc the sound was never specified)

uncut quiver
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wow that's cool

cobalt pewter
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I'm pretty sure the whole thing is from their own original story, so it's not a surprise that it's quite detailed

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But still amazing regardless

grim tusk
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Honestly the rippers could get new sounds too

hollow shell
cobalt pewter
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Rover ballin

uncut quiver
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also the rippers? why have i not seen these

grim tusk
uncut quiver
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are they melee weps?

grim tusk
uncut quiver
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ohhhhhhh

hollow shell
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Yeah
It's a reference to the mechanic they were inspired from, from Metal Gear Rising Revengeance
called "Ripper Mode"

uncut quiver
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yea they could use sound effects too, i mean the deathray fits them much more than the knife but still it could use a different sound

hollow shell
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mhm

uncut quiver
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now I have no idea right now what I could suggest for that sound to be (nor am I proficient with FL studio, god I messed with it for 10 mins and dipped)

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but it's something to consider

grim tusk
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Adding yourself a sound would make your sugg specific

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Which is likely going to be invalid

uncut quiver
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true

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but i can make something and then see if that type of sound is what fits, and then suggest a description of that noise

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sadly can't make sounds to save my life htough

grim tusk
hollow shell
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I was thinking something along the lines of the poison sounds from Pokemon or RPG Maker
As in, bubbly

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Maybe with some underlying buzz or tone to indicate that it's magically powerful

uncut quiver
hollow shell
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Knife

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I already made sounds for the rippers for 1.5, if you haven't picked up on the hints

uncut quiver
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oh nice, idk why I didn't pick up on it

grim tusk
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Lack of intuition maybe

uncut quiver
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as for the knife, yea the fallout sound being bubbly would be nice bc it does fit the application of poison (like how the toxic flask has a misty fallout sound, the knife one having a bubbly one would make more sense because it's not emitting poison gas)

hollow shell
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byeah not everyone knows I'm the SFX person

uncut quiver
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yea im just here to suggest stuff, i have no idea who is who

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there's probably a term for "fallout sound" that I'm just not using

grim tusk
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Ben - coder
Ozz - lead coder and bugs man
Fab - lead coder and boss coder
Dom - coder and vfx
Rover - sfx and music
Pinkie - music
Charlie - music
Iban - spriter
Endreden - spriter
Piky - lore (also a tester)
Mrrp - lore
Merkalto - the scrybe, keeps track of stuff (idk what more things he does as dev, also a tester)
Rest idk

tardy smelt
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Altix is also a "scribe" iirc

grim tusk
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Altix aint dev tho

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He is wiki editor though

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And tester

uncut quiver
hollow shell
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aight the donor is fine with the sugg

uncut quiver
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sick

loud cloak
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cool cool

slow spruce
loud cloak
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is there anything wrong with the mana pol sugg?

uncut quiver
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I don’t think it going into the negatives is that bad especially when it states that it does a flat decrease

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and also when is a mage ever above 50% mana besides very briefly after drinking a potion?

loud cloak
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its when you aren't fighting

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its just annoying to have to take it off all the time

uncut quiver
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Ohhh

loud cloak
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and there's no point in having the negative life regen happen

uncut quiver
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Well it’s hard balancing it around convenience when it has a mechanic like that, maybe it only reduces life regen while holding a magic weapon (or after you shoot the magic weapon at least once)?

loud cloak
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that also works

uncut quiver
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yea bc its benefits only come into play when using or firing magic weapons, so just tie the negatives to that too

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Makes it more convenient, doesn’t take away any mechanics, and does not affect the accessory’s power in any way

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win win win

loud cloak
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nice nice ill add that to the sugg

exotic stag
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what cant you just like? find anklet instead of grinding for pinky..?

uncut quiver
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Another way to have the condition do the same purpose in a different way is if your mana is below 100% but above 50%, the -life regen happens

loud cloak
exotic stag
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then fish?

uncut quiver
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But idk which condition would be better to use for the suggestion

exotic stag
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iirc you can get it via fishing pre hardmode

loud cloak
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isn;t that 1.4?

exotic stag
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(also king slime can spawn pinkies iirc)

loud cloak
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i tried

exotic stag
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all kinds? wouldnt that include pinky

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rq gonna ask rover

loud cloak
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on the vanilla boss page it says he can't

exotic stag
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@hollow shell hey rover does king slime spawn pinkies in rev? since the wiki says "all kinds" that'd be assumed to be pinky right?

exotic stag
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because rev.

loud cloak
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the all kinds thing should really be changed, cus its untrue to begin with

exotic stag
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rev mode.

loud cloak
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im on the in progress vanilla boss pages, which are more detailed versions of the other things

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but we'll see

exotic stag
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im going by just what calamity wiki says..

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and asking rover obv

loud cloak
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as for the other points, consistency with summoning events is a good thing, since calamity adds ways to summon most other events

hollow shell
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Looking into it now

loud cloak
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it's also good for bouncy things and mol cocktails, though they aren't that useful

hollow idol
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king slime can indeed spawn pinky

hollow shell
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Yeah, he can spawn Pinky in Rev
Rarer than other slimes but they're there

exotic stag
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yeah just wanted confirmation since yeah

loud cloak
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ohhh ill have to update the wiki page then

exotic stag
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i mean the vanilla boss addons says all kinds so that usually assumes everything including pinky

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although pinky is like a seperate slime to the starter bunch

hollow idol
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types are: blue slime, yellow, red, purple, green ice, spiked, umbrella (raining), rainbow (hardmode raining), pinky

hollow shell
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A dedicated King Slime page is in the works but it might take a while for it to be fully public

uncut quiver
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Yea I remember seeing a pinky from him in rev mode

exotic stag
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i feel like dedicated pages to some vanilla recipes should be existant

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rather then just "tgc: (item name)"

loud cloak
exotic stag
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oof

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byeah i just dislike having to search through my head to remember all the pink gel added recipes

hollow shell
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We have a page for that.

exotic stag
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oh neat then i missed it

hollow shell
exotic stag
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yeah these two is what he referenced

loud cloak
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ok so my suggestion isn't as strong ig, but some points till stand

exotic stag
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sure slime rain is good for not wasting rubies on king slime spawns

deft yew
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i think there was also a sugg to add SG to it post-skele

hollow idol
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(unconsumable next update moment)

exotic stag
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yeah i know that but like

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rn is meh

uncut quiver
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Rover which dev removed the bloom stone from the plaguebringer goliath’s drop table

exotic stag
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byeah i think having a slime rain spawner is alright but could use more reasoning on ei's end

uncut quiver
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Just go the black lens route

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Pink dye + gel = pink gel

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5head

hollow shell
exotic stag
loud cloak
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i need to thing about anothe reason cus the pink slime one is broken

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i would say gel farming but bruh

exotic stag
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i dont see it in changelogs anywhere

uncut quiver
exotic stag
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only about HOTE

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latest thing for bloom stone

uncut quiver
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O

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ayo?

hollow shell
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Are you just, having bad luck with PBG?

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Cuz Bloom Stone actually is getting moved next update

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to Plantera

exotic stag
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yeah i think people are just having bad luck

uncut quiver
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yes, 20+ PBGs done as a duo and no bloom stone

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Just bad luck

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But I hate it

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Boss fight’s a lot of fun at least

loud cloak
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bad luck is really annoying though

exotic stag
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getting changed next update iirc

hollow shell
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Bloom Stone will not become a Malice drop, it'll still be RNG

exotic stag
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okay

uncut quiver
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like we got malachite and 2 hearts of darkness, no bloom stone

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Eventually we’ll get it tho

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Glad to see it’s not part of HOTE as of next update

hollow shell
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Its drop chance is getting increased though I think

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from 10% to 20%

uncut quiver
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oh nice

hollow shell
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(and from Plant instead)

uncut quiver
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you love to see it

exotic stag
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yeah i feel like it fits plant better anyway

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cause how is a bee gonna bloom.

uncut quiver
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nuclear explosion bloom idk

exotic stag
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well yeah just wait for more suggs rn ig

uncut quiver
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yea

grim tusk
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fuck autocorrect

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back to being disabled

slow spruce
eternal escarp
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not known and likely not

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they will be standalone accesories

fossil finch
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People when no more statstick

eternal escarp
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but muh 20+ mana cap and 3% damage boohoo

slow spruce
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That sucks. I hope they add something for them again

eternal escarp
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the fact they become standalone accesories already implies a rework HDfailure

half sage
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iirc merk said in draedon chat they'll be standalone, and changelogs says they'll all get new effects

cobalt pewter
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I can't remember but is pink gel still considerably rare in cal?

exotic stag
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you can farm KS

cobalt pewter
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Hmm

hollow shell
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Once Hardmode starts you can farm Gastropods in the Hallow
Though of course most of these recipes are PreHM so that doesn't help much

wooden wedge
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at this point I think the droprate might just be bugged lol

hollow shell
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Nah it's just 1/10
No special conditions, uses the same function as everything else

grim tusk
grim tusk
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Maybe according to wiki is 10% but in code is like 1% or smth

hollow shell
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No

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I am looking at the code right now

dapper coral
deft yew
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Bloom stone doesn’t really have an issue, it happens to every other HotE ingredient and pretty much any weapon I’ve ever wanted

wooden wedge
wooden wedge
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Doesnt KS summon pink slimes

distant gyro
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it does on a good day

exotic stag
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didnt we already go over this lol

grim tusk
hollow shell
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@loud cloak You should address King Slime spawning Pinkies in Rev in your suggestion

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much like you addressed Gastropods

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If you intend on keeping the suggestion around, that is

grim tusk
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@snow mica invalid sugg checkpins

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Breaks the dont to bring old content back
And no reasoning whatsoever

snow mica
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oop

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well alr

thick river
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Maybe one of the people that posts this once a day can make it into a mod themselves

grim tusk
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Indeed

grim tusk
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Actually remaking hage moons mod would be good, or at least fixing the glowmask

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Just need to find the creator of that

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And learn to code tmod stuff other than weapons HDfailure

loud cloak
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actually making slime rain not useless would be a good idea

steel minnow
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Hey guys, why don't you make Slime God a Hardmode boss instead?, it would make sense since Queen Slime is already a hardmode boss

In 1.4 obviously

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Or is it a lot of work?

fossil finch
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Not happening

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There's like 76 different reasons for qs to be stronger that don't even require extra elements anyways

hollow shell
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Hardmode is packed with bosses, as well

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No great place to put SG

steel minnow
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I see, makes sense.
But then... how will the lore be? o.0

hollow shell
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We'll figure it out.

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headcanon: SG gets a lot of its strength from the world evils, and WoF was containing the most intense of the evil and good energies, so SG didn't have access to the high amounts of power that post-WoF QS does have access to

steel minnow
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Oh that should be enough lol

fossil finch
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Literally just
Souls and crystals
Qs keeps her core inside it, and well, souls

exotic stag
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yes

uncut quiver
hollow shell
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byeah

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Getting raised next update anyway so

dapper coral
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its one of those things, i guess

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you look for something and you get nothing, then you stop looking for it and you get 4 without even trying

uncut quiver
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yea exactly

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while trying to get a bloom stone, casually malachite on the 3rd bag

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luck just be that way

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and also since the non-summon stones are getting removed from HoTE, does that mean HoTE is gonna lose the stat bonuses it gives?

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similar to deific losing the stuff from the items that were removed from its recipe

half sage
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yea HOTE is purely elementals now

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elementals are getting buffed to compensate

uncut quiver
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oh sick

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i assume only the damaging ones though? rare sand already kinda cracked

half sage
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yea changelogs just says their damage is being increased

hollow shell
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Rare Sand's auto-homing is getting fixed at least

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Now you need Heartreach

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(which is how it was intended to be from the start)

uncut quiver
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ohh wait, so rare sand's gonna drop hearts now?

hollow shell
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Nah

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Some of Calamity's own healing projectiles get attracted by heartreach

uncut quiver
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ohhh

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so they weren't supposed to home by themselves

hollow shell
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Yeah

uncut quiver
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that makes sense

hollow shell
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A while back there was a code rework for how healing projectiles worked, a standardization
And all of the changes were supposed to be identical on the user-end

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Rare Sand was the only oversight

uncut quiver
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alright

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that checks out

hollow shell
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Yeah this suggestion is fine

wicked dirge
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ty

deft yew
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and isn't draedon's heart gonna be the expert drop from the exos now?

hollow shell
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Yes but the purpose this suggestion serves will remain the same

deft yew
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ngl stress pills should be buffed anyway

hollow shell
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There will be a replacement for the current Draedon's Heart

deft yew
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then again it wouldn't take much of a buff since movement speed is reworked

rancid jasper
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dont worry i did

hollow shell
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(damn you're cutting it close

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You wanna update your suggestion with that info?

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Here's the sugg

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Make the Frost Barrier (along with other shields and accessories) appear your wearer

Some accessories appear, and they have good reason too. They are physical modifications to the wearer. So why do some of the accessories break this rule?

My reasoning? It just... makes sense.

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cuz it got yeeted just now

fossil finch
hollow shell
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This is a suggestion we have received in the past. Can't remember the most recent one, though, nor if it was decided whether or not such a mechanic would be feasible

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That's a QoL mod yes

fossil finch
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In any case I'd like it having a decently reasonably cost because grinding is a mechanic in terraria after all, byeah it's a fine sugg

hollow shell
fossil finch
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Resuggs don't really up the chances of things being implemented i think

hollow shell
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Got really close to meeting the 200 star requirement for the devs to see it

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If 3 2 people 1 person could go star that suggestion I just linked to
I could deliver that
and save Reed the effort of writing his own suggestion for the same thing

hollow shell
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aight cool I'll deliver it now

exotic stag
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cause i noticed the qol mods that do that dont really do it for modded bosses

hollow shell
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And delivered

distant gyro
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damn

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rover rigged my streak of 46

hollow shell
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Shoulda been lookin at February HyperFailure

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(Thank you for handling all those deliveries by the way)

distant gyro
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artificially inflating near deliveries kinda bad imo

hollow shell
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I wanted to send the link for the old suggestion as part of the conversation

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but then I realized I was pretty much doomed to cause it to reach 200 by opening that door

distant gyro
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I mentioned it earlier but I don't think it's fair game to have a really old suggestion with like 160/170 stars or something posted here

hollow shell
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so I said fuck it and let them come in quick while I'm here

distant gyro
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then 10 stars flood in because people weren't in this server for long enough

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for back when the star requirement was 170 HDfailure

hollow shell
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Pre-August 2020 suggs sweating

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Speaking of which I should probably look into tallying star counts again
and determining if we should raise

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Cuz the delivery rate looks pretty high

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and it's definitely going to get higher once the Drae update releases and server activity spikes

grim tusk
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Make iron heart disable lifesteal and give a chance for enemies and bosses to drop hp pickups
Most of the player base does not use it due to how unappealing it is. Currently the the majority of the players use the difficulty use it alongside Armageddon to abuse items that have effects under certain thresholds of hp such as Old Duke's Scales and Necklace of vexation during fights, or just to brag.
Outside of these cases, the difficulty encourages to min max, either for dmg due to how quickly the player dies thanks to the minimum dmg and no healing (and many defensive accessories playing around regeneration (which is disabled) such as Sponge and its components) or get as much lifesteal effects as possible via gear (such as vampiric talisman, or spectre hood armor) or using weapons with the effect. This creates and extremely rough early game and a semi-trivial late game and low setup variety, it also creates scenarios where players are more inclined to run a certain class due to the availability of lifesteal; for instance Rogue players get a huge headstart over the rest with Bloodstained glove, while other classes have to wait for later in the game (usually Rare Sand elemental; mages can try to use Mana polarizer) for a reliable way to heal. This is not even taking into account the lifesteal cooldown penalites for higher difficulties or how inconsistent it can be.

Shifting the focus from lifesteal to health pickups would give a more reliable way to heal across the game, for every class. By making enemies have an increased chance of dropping them and have bosses occasionally drop hearts during fights would provide a more consistent mean of healing for all classes regardless of difficulty and progression. It would additionally make using items that work under certain % of health more intriguing and easier to use as well as give more room for defensive accessories and weapons without lifesteal, rather than centralizing the mode around items with it.

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now how do i resume this

hollow shell
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I did just notice some weird things, unrelated to cutting anything down:

"It would additionally make using items that work under certain % of health more intriguing and easier to use"
Isn't this something you use as an argument against IH in your intro, with the word "abuse"?

"as well as give more room for defensive accessories"
Would your proposed change have any bearing on the effectiveness of defense accessories?

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I do understand it giving more usage to weapons without lifesteal though, that's all good and clear

grim tusk
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i should have added an only before "use the difficulty"

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but yea most of the sugg is explanation as why it needs changes

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i should remove some of that

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as theres plenty of info already

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Make iron heart have a chance for enemies and bosses to drop additonal hp pickups during fights
Most of the player base does not use IH it due to how unappealing it is by its own. Currently the majority of the players only use the difficulty alongside Armageddon to abuse items that have effects under certain hp threshold during fights, or just to brag.
The difficulty pretty much encourages to min max (usually offensively) due to the overall lack of survivability, the items most often used are items with lifesteal of which there isn't many and are inconsistent, this overall limits the player too much unlike other difficulty modifiers and causes low setup variety due to how vital lifesteal is to live. Overall its very similar to Armageddon (but you can take a hit).

Adding a way to consistently heal via health pickups would give a more reliable way to heal across the game, regardless of gear. By making enemies and bosses occasionally drop hearts during combat would provide a more consistent mean of healing for all classes regardless of difficulty and progression, rather than having to wait later until more reliable lifesteal/healing accs or going glass cannon. It would additionally make using items that work under certain % of health more intriguing and easier to use (being able to have their boosts for a while and then return to a safe hp amount for instance) as well as give more room for accessories that don't heal the player or do damage, as well as making more room for weapons without lifesteal, rather than centralizing the mode around items with it. It would overall make the mode more appealing to use on its own.

grim tusk
hollow shell
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"Currently the the majority of the players only use the difficulty use it alongside Armageddon to abuse items that have effects under certain hp% during fights"
(the first half of the sentence is a mess)

deft yew
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^

grim tusk
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fixed?

hollow shell
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Yes much better

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This suggestion is lookin very good now

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Aight you clarified one bit I was about to question

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Nice

grim tusk
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so is it good to go?

hollow shell
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Yes I think it's good to go.

grim tusk
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also unrelated to my sugg but, will IH have a difficulty indicator?

deft yew
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you don't really need one since the hearts change

grim tusk
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true

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rev does add the bars though

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death mode, defiled, armaggedon and i assume malice are not so obvious

deft yew
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death adds nothing

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wait actually

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maybe rev should just be removed from the indicator and only death appears there

grim tusk
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but then how noob players know its rev and not expert (some people are just very blind)

hollow shell
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It is a bit weird that IH isn't on the mode tablet

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but yeah, hearts

deft yew
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Difficulty tablet would most likely need a resprite if you wanted 4 on there
Arma over iron heart would look strange

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(Also why is iron heart only in expert??)

grim tusk
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actually yea, why?

deft yew
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Yknow…
Arma could be made the “augment” to iron heart like rev and death

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So iron appears on the tablet but arma overrides it

grim tusk
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ih's effects stack with arma

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why do you think DADI mode exists

deft yew
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Isn’t DADI just an advantage over DAD though since you can use health-based effects

grim tusk
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DADI gets fucked by ram debuffs (you can ram something to prevent the hit, but you still get debuffed)

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and not able to use brimflame, astral injection nor everclear

hollow shell
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Indeed

deft yew
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fair enough

hollow shell
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Self-damage is still a possibility in Arma

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and still technically a possibility in IH but you're limited

steel minnow
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Why is "corrosion!" such a banger, OMG

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Wait, wrong #

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lol

hollow shell
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👀

deft yew
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draft, maybe i need to shorten it some

Allow Craw Carapace and Giant Shell to drop from Gem Crawlers

Craw Carapace and Giant Shell are both solid early-game accessories with a powerful upgrade later on, The Absorber. They provide slight alternatives to each other, with the carapace being thorns-oriented and the shell being evasion-oriented. However, one issue I noticed with them is the relatively low spawn rates of the enemies from which they drop, as well as the inability to obtain one of the two in most worlds.

Allowing gem crawlers to drop the unavailable of the two would allow much easier access to The Absorber, although this may require them to not stack. The drop table could also depend on which of the cavern trio (Crawdad, Giant Shelly, Salamander) was selected for the world, with Salamander's absence making neither drop.

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does this look ok

hollow shell
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Wait so, Gem Crawlers drop the one that you do not have available to you in the world?

deft yew
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yes

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maybe in that case the two shouldn't stack

hollow shell
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Aight, that could be a bit clearer

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I personally disagree with the suggestion because I think people should be more accepting of the idea that they don't need to get every item in the game in every playthrough
but that's my personal opinion

grim tusk
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Dont you need either one for absorber?

deft yew
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yes

hollow shell
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Yeah, Absorber's recipe accounts for one of them being possibly absent

deft yew
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yknow this could all be made slightly easier if the cavern trio mechanic didn't exist

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(maybe rally could become exclusive to salamanders in that case)

grim tusk
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I’d suggest a gem crawler pet if Cal’s vanities didnt add one already HDfailure

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They feel very fleshed out honestly, one of the best enemies of the mod on my opinion

deft yew
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honestly ye

grim tusk
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too bad that scuttler’s jewel sucks

deft yew
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so could i possibly suggest instead that the whole cavern trio can spawn in one world

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and make rally exclusive to salamanders

grim tusk
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Maybe

deft yew
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ok here we go again

Allow the entire Cavern Trio to spawn in all worlds

Crawdad, Giant Shelly, and Salamander are mutually exclusive to each other - only two of the three can spawn per world. This feels less like a unique quirk than simply an annoyance.
Undoing this mutuality mechanic would make the trio feel more integrated with the rest of the cave enemies, as well as slightly reduce grind for The Absorber.
If this were the case, perhaps Rally should be made to drop exclusively from Salamanders.

#

it's kinda abstract ngl

hollow shell
#

meh

#

I don't see a reason to do this, personally

#

Gives playthroughs a bit of extra variety

#

(What hit sounds you end up hearing while mining)

deft yew
#

makes sense

#

and 1.5 increases both acc drop rates

#

so nvm, sorry about that

hollow shell
#

s'fine, just differing opinyots

loud cloak
#

I’m debating suggestion to boost ashes of calamity drop rates so brimflame isn’t such a pain in single player

#

But I’m not sure if there’s enough substance to warrant the suggestion being good

distant gyro
#

isn't the rate 100%?

hollow shell
#

Drop amounts

#

presumably

crude geode
#

It is a bit annoying in single player. You have to kill clonelamitas at minimum 3 times just to get the armor.

hollow shell
#

The armor req should probably be reduced, then

#

I see the Ashes recipes
have like, 5 per item, or less

#

Then Brimflame busts in with requiring 45 total

#

Cal dropping 18 max

crude geode
#

indeed

#

it makes logical sense but this is armor made from the ashes of a angy witch's failed clone and is also terraria

hollow shell
#

Armor req could be easily reduced

#

And it's be a perfectly valid small-scale suggestion

#

In fact it's so easy and valid, let me see if it already happened for 1.5

hollow shell
#

((I forgor to check, I will do so in the morning))

silver silo
#

💀

loud cloak
#

Alright I’ll check changelogs then suggest

#

Doesn’t look like brimflame armor or ashes of calamity are in the changelogs for that reason

frozen hornet
#

#changelogs usually don't include minor changes like that

#

There is a complete version of the changelogs but it's not public until the update is released

torn crown
#

Rover does say whenever a sugg (coincidentally) bumps with future development

crude geode
#

Change logs only include like half the changes

frozen hornet
#

complete changelog with 4600+ changes

spiral knoll
#

I think that the exoblade health regan should be buffed

distant gyro
#

half the weapons do have cues and half don't

#

Starmada and Norfleet also have rings casted around the player when maxed

eternal escarp
#

hm, totally forgot those wind up aswell

distant gyro
#

Phangasm and its vanilla counterpart Phantasm don't
Neither does Flurrystorm Cannon or Contagion

eternal escarp
#

Phantasm and Phangasm wind up?

distant gyro
#

yes

hollow shell
#

Yes but they don't take long at all

#

like a few seconds

eternal escarp
#

oh, yeah its very slight

hollow shell
#

Butcher takes almost a full minute iirc

distant gyro
#

Ultima also doesn't have a cue but it's obvious when you know it's maxed out

eternal escarp
#

yeah contagion is also very slight

#

flurrystorm is medium, unsure if suggesting a windup to that aswell would need donator permision or not though

deft yew
eternal escarp
#

damn a lot of pre-yharon ranger weapons posses a form of windup huh KEKW

distant gyro
#

Daemon's Flame is also wind up

#

(did you know gaming)

eternal escarp
#

(i did not gaming)

#

seems like a very short wind up aswell, though

#

Butcher (and maybe flurrystorm) are the only big windups iirc

distant gyro
#

2 seconds HDfailure

eternal escarp
#

okay yeah it is still hard to know when it reaches a climax

#

i could expand my suggestion to more of these weapons, i guess

#

wouldnt hurt, right HDfailure

distant gyro
#

butcher is 10.66 and flurrystorm is 8

#

norfleet 9, starmada 9, drat 6, phangasm 4.5, contagion 2

eternal escarp
#

alright, i edited the suggestion a bit to encompass other weapons

exotic stag
#

i didnt even know any of these weapons had windup.. for ranger being my favorite class damn im bad at realizing window exists

loud cloak
#

you should probably delete that from thes ehcnanels

grim tusk
#

@zenith hazel hes doing it on every channel

zenith hazel
#

@modern tartan don't post a pic in every channel, muted

grim tusk
#

Thx brav

fossil finch
#

clearly a suggestion

deft yew
#

oh great

ruby plover
#

Don’t even know what that’s about but sure

#

Good suggestion I guess…?

eternal escarp
#

prolly misclicked channel / server

ruby plover
#

Hopefully

ashen warren
#

I suggest a suggestion

eternal escarp
river glen
#

uh...

#

great suggestion

ashen warren
#

thanks I work hard

hollow shell
#

Not sure how I feel about the Mura suggestion

#

At one point I remember Mura being insanely large just so it's viable for SCal but I don't know if that's in current release or not

gray nebula
#

murasama is fucking massive to the point of looking dumb already

#

p sure thats in the current release

#

also why would melee SPEED give melee size 🙄 :/ :\

deft yew
#

although i think that should increase yoyo agility instead anyway

gray nebula
#

yoyo???

#

what the fuck is a yoyo

#

sorry link, i dont play subclasses

#

come back when you're a little mhh... cooler

ashen warren
#

But yoyo cool 🗿

eternal escarp
#

lies iirc

#

byeah like

#

making the already comedically large to be viable true melee sword get even bigger sounds like it defeats the purpose of the true melee aspect of it

ashen warren
#

Idk maybe it could be a bit smaller so you can't make it THAT comically large

hollow shell
#

You make this suggestion based on what you seen in-game?

ashen warren
#

I’m sorry but making the Murasama be able to hit SCal on lock on phase seems rather broken.

#

Nah I didn't mean it like that I meant you could make it only a bit larger to hit bosses a bit easier

eternal escarp
#

the literal only boss you will use it on current patch is SCal

#

so uh

hollow shell
#

Arguably BR

eternal escarp
#

touche

#

but most if not all bosses should like

#

be available in its range

#

only exceptions might be like

#

ML, OD, DFish, Yharon, DoG, maybe DFolly and idk

#

Brimmy maybe too because constant teleporting

hollow shell
#

Honestly you could get through the first 3 tiers of BR just fine with Mura I think
and a decent amount of T4

#

T5 it'd be too risky and inconsistent I think

eternal escarp
#

Provi would prolly be

#

pretty fine

#

which is in T5 iirc

hollow shell
#

nah, final boss of T4

eternal escarp
#

huh

#

oh T5 is really just

#

SCal, yhar and DoG

hollow shell
#

SCal is right after Prov so I think the separation and alert is there to prepare you for getting into a good spot for her arena formation

eternal escarp
#

ye thats fair

#

i think its safe to assume drae would be around there too but we (as in the public) cant really state about mura's viability agianst it

hollow shell
#

Uh hm

#

Based on what I've seen Mura would probably suck actually

#

And I don't know how much excessive size would fix that

deft yew
#

i agree heartily with this ngl

fossil finch
#

Completely destroy Murasama's point
?
Yes
(((Joke i make to express the fact i disagree with the sugg))) (joke)

dapper coral
#

(i will note that currently murasama seems to do well against exos)

ashen warren
#

Nice

dapper coral
#

(this may change in the future so take this with a grain of salt)

hollow shell
#

ah that's good

half kayak
#

i bet my suggestion breaks at least one don't

#

i forgot the list

hollow shell
#

It's not necessarily Don't-breaking

#

but the reasoning is quite weak.

ruby plover
#

i would add the reason of the damaging aura

#

i mean they both have it

hollow shell
#

True, that is an overlap that they have

#

Could also focus on Amalgam's theming of biological matter, debuffing, and being generally gross

#

which Plague Hive fits into a bit

dapper coral
#

thats kinda what they tried to go for already with the creepy stuff

#

byeah they could specify the other stuff more

distant gyro
#

but we're kinda breaking huge item tree combos out

hollow shell
#

That is true, we did disconnect a lot of HotE

distant gyro
#

amalgam is going to be solely amalgamated brain+

ruby plover
#

that's valid

distant gyro
#

the 3 other items are publicly confirmed to be gone

half kayak
#

bruh

#

is there going to be a new accessory combining those others?

distant gyro
#

no

half kayak
#

g r e a t

hollow shell
#

I forgot about that change...

#

It kinda conflicts with my own personal plans for the Amalgam

#

but

#

we'll get there when we get there ig

distant gyro
#

hote lost like 4 items
amalgam 3
sponge lost ampoule which in itself is like 5 items
rampart 3
plague hive 2

ashen warren
#

Why?

distant gyro
#

less bloated and more meaningful

#

you don't get 10 effects that do nothing

#

you get 3 effects that do a lot

hollow shell
#

^

ashen warren
#

Ye but now the removed ones are completely useless

#

While before at least they made smth better

distant gyro
#

buffed stuff

#

stones get reworked with their own focuses

#

toxic heart is planned to be useful for once

hollow shell
#

+1% damage, +1% melee speed, +1% movement speed, +1 regen, +1% knockback, +10 max life, etc
is way less valuable
than something like just +10% damage

ashen warren
distant gyro
#

ampoule and sponge are already valuable on their own

#

amalgam is getting the potion buff effect

half kayak
#

got a cool idea for a weapon but its too specific:
Quasi's Wrath
crafted from astral, luminite, and cosmilite bars, nebula blaze, and also the astral fishing items based around stars (i.e arcturus astroidean)
it will create a spray of astral stars and occasionally fires a black hole or a gamma ray burst (10k damage)
it can also create a healing nebula every 50k damage done, which heals 25 health

distant gyro
#

rampart iframes are more powerful

hollow shell
#

That is in fact too specific

ashen warren
#

Yes uh

sleek wadi
#

Shark Tooth Necklace becoming a proper upgrade line

ashen warren
#

I would say very too specific if I do dare so

#

Even if it makes no sense

half kayak
#

quasi refers to quasi stars (hypothetical giant stars that had black holes in the centers which spewed energy to keep the star alive)

ashen warren
#

Now it's EVEN MORE specific

hollow shell
#

But yeah I do greatly approve of this movement the devs are making
toward giving items less effects, but each one being more significant

ashen warren
hollow shell
#

Wrong channel

ashen warren
#

That reminds me that one of signus' projectiles looks like the Roblox logo

exotic stag
#

what get em again? use recipe browser?

mellow comet
exotic stag
#

i just was on terraria..

#

im not reopening it

crude geode
#

Think they might be removed in 1.5

hollow shell
#

I don't know if they are or not

glass sentinel
#

i'll be honest at that stage they're pretty easy to find

#

since a spelunker lights them up

#

orange bloodroot might be the most annoying

#

but thats found literally everywhere with a dirt ceiling

ruby plover
#

I find that by the time I’m able to craft the health upgrades, I’ve stumbled upon all the dye plants I need for them

unique reef
#

yea

#

sometimes i forget and i gotta search for them when i need them

ruby plover
#

Yeah, I get that most people aren’t as much as an obsessive collector as I

fossil finch
#

They're really easy to find honestly

#

If you look out in phmode you're 100% finding all 4 needed

#

This has been sugged before, i remember

#

Been a while since the last one

dapper coral
#

for experienced players it's a cinch but starting out the first time i would hate to find out i need some random dye plant i found once and threw away

crude geode
#

also since all the dyes are a material for rainbow dye, you just assume that's the only thing it's a material for

ruby plover
#

Oh wait, that’s a really good point

#

Yeah, gotta make it better for the first-timers

hollow shell
#

I can confirm that it still takes 10 + 20 + 15 Ashes even in current test version

#

(which you will find actually equals 45)

cobalt pewter
#

Not sure if it's pointed out yet since I can't seem to find it when scrolling up, but there's this changelog for 1.5

450 - True melee weapons that are purely projectiles (spears, flails, murasama, etc.) now gain extra damage with the player's melee speed stat. - Done ✅

#

(for the Murasama sugg)

deft yew
#

I thought flails were false melee tho

loud cloak
cobalt pewter
cobalt pewter
#

I'm just pointing that 1.5 will use melee speed on these weaps into smth

spiral knoll
#

exoblade health regan should be buffed

hollow shell
#

Its lifesteal, you mean?

spiral knoll
#

yeah

eternal escarp
#

why?

hollow shell
#

It seems to fall in line with other lifesteal values around that point in the game

spiral knoll
#

Yeah, but the life steal is not really as good as vampire knifes.

#

which is early hardmode

hollow shell
#

Well, yeah cuz that's not Exoblade's focus

#

Exoblade does a bunch of other stuff and lifesteals

#

Vamp Knives is a purely lifesteal-based item

spiral knoll
#

thats fair but at the same time vampire knifes have an late game upgrade to them so your not gonna be using vampire knifes against supreme

#

wait

#

I just ruined my own point

#

It has a upgrade to it

hollow shell
#

m
I was wondering how Empyrean Knives fit into this

spiral knoll
#

theres really no point i guess since empyrean knives have life steal

tardy smelt
#

yeah

#

Exo is intended to be a more defensive main weapon

spiral knoll
#

yeah

#

i always end up crafting it but never use it

#

anyway

#

i just use murasama luxers gift combo

#

i spelt that wrong

#

oh well

hollow shell
#

Ah the classic

spiral knoll
#

ruthless modifier

#

with max crit strike

#

Perfecto

visual sparrow
#

your suggestion need to have 200 stars to realise or something else?

spiral knoll
#

not sure accually

tardy smelt
#

imagine not going full true melee with murasama

eternal escarp
#

you need 200 stars for the suggestions to pass to the dev-mocracy channel where they vote on the suggestions

tardy smelt
hollow shell
#

200 stars gets your sugg delivered to the dev server for voting

tardy smelt
#

^^^^

eternal escarp
#

((well yeah i assumed its not the same but for ease of explanation))

tardy smelt
#

then its hope, wishes, dreams and whether your idea is good in the first place to determine whether it'll get accepted

visual sparrow
eternal escarp
tardy smelt
#

or ignored

#

but hey

#

I got a 1/1 approval/non-approval ratio in terms of suggs

#

so I can proudly say a staggering half of my (4) suggestions are good ideas

spiral knoll
#

it is actually really good

visual sparrow
#

That would be very nice BrimLove

spiral knoll
#

Indicate Phase transitions for Bosses on the Health Bar
It will be very comfort for observe boss progress and help, when boss change phases out of the monitor
Suggestion Author
@visual sparrow
Approved by
@ashen warren

#

find this one

#

and aprove it

tardy smelt
#

ok you know what

#

here

#

now you don't have to find it >:3

hollow shell
spiral knoll
#

or i will say a nono word

tardy smelt
#

fair

frail mantle
#

You don’t need to suggest bug fixes

hollow shell
#

@rancid jasper ^

rancid jasper
#

i didnt read that

#

sry

hollow shell
#

(Also I have not encountered this issue in my own playthroughs, but if you're only encountering it with just Calamity installed then it's valid to submit to the bugs channel I spose)

spiral knoll
eternal escarp
#

iirc it was a submitted bug

#

Tim's and Goblin Sorcerer's magic shots dont deal damage in deathmode i believe?

robust lava
#

Yes. (This moved to the bugs channel btw)

eternal escarp
#

(oh, my bad HDfailure )

deft yew
ashen warren
# rancid jasper oh

I think that's a tmodloader bug.It used to happen to me also but I think it's patched now so you might need to update TML.

wooden wedge
#

or

ashen warren
wooden wedge
keen zealot
#

dark caster too

wooden wedge
#

or at least heavily discouraged

deft yew
#

why did the murasama and amalgam suggs get through lol

hollow shell
#

m
I asked for more elaboration on the Amalgam sugg's reasoning but didn't think to exclam it while I waited

#

Considering the dude was

#

in chat

#

when I said it

crude geode
#

Boosting is indeed bad suggestion practice

fossil finch
#

what if instead they just stop dropping them or whatever idk

ruby plover
#

Do you mean my suggestion shouldn’t happen?

#

All g if so

crude geode
#

I think ender means they don't drop ichor and cursed flames

ruby plover
#

They do in hardmode

hollow shell
#

I think Cursed means that Ender means they shouldn't

ruby plover
#

Ah okay my bad

hollow shell
#

byeah this suggestion is fine

tropic yoke
#

Ok is it safe to say the monolith furniture isn't getting fixed now?

#

Been a while and it's at 157

ruby plover
#

Oh dang

crude geode
#

yeah it's been a week, you can go ahead and repost if you want

tropic yoke
#

Well I mean

#

There's still not a chance it gets fixed

#

What's a more solid way to talk to someone about monolith light sources taking ungodly amounts of material to make

hot zephyr
#

Honestly I like this suggestion

left elbow
#

yeah i know it says don't suggest making death mode features toggleable

#

but most people can just, you know

#

save and exit

#

and natural boss spawns may as well not exist

#

and then that is just a full on inconvenience

deft yew
#

this should absolutely be a toggle, not removed

left elbow
#

Yeah

hot zephyr
#

this should be neither

deft yew
#

btw, if you leave the biome for a few seconds or so, the spawn is prevented

left elbow
#

I wouldn't mind if it was removed, but if you want to deal with random natural boss spawns, be my guest.

left elbow
hot zephyr
#

Config bloat is bad

left elbow
#

how does natural boss spawns that can easily be cirumvented make the game more challenging?

#

And "just don't play death mode if you hate that feature" isn't an excuse this time

#

making the game more inconvenient for those who do want to play death mode is bad game design

hot zephyr
#

It's part of the mode

left elbow
hot zephyr
#

It's not going anywhere

#

It's like asking to remove weather effects

left elbow
#

except the weather effects make the game more challenging

#

you need to go into the biomes with the correct gear or suffer the consequences

#

random boss spawns do not add any challenge to the game

#

they have no place to be in Death Mode

#

A mode focused on making the game more of a challenge should not make it more inconvenient.

hot zephyr
#

it's no less integral to death than weather, or the AIs, that's just how it is lol

left elbow
#

you'd need to drop everything and focus on the boss

#

that's the main problem

#

it's just an interruption

#

bosses should spawn when you're ready to fight them

hot zephyr
#

the only boss that spawns underground is crabulon, no? and that's only in the mushroom biome

left elbow
#

oh right whoop

deft yew
#

i assumed jungle bosses could do it too but idk

left elbow
#

but even then you're still gonna spend a lot of time on the surface

left elbow
#

The Weather and AI changes? those are what make Death Mode, well, Death Mode.

#

But random boss spawns do not contribute to the difficulty.

#

at least only the lesser bosses will spawn naturally

#

because if SCal could spawn whenever she felt, then this'd probably be even more of a glaring flaw.

#

But it's still just simply annoying.

hot zephyr
#

you said underground, not underground jungle

left elbow
#

Underground Mushroom is a separate biome then

#

i meant underground in general

hot zephyr
#

regardless I'm not speaking here to try and convince you of anything, fact is the likelyhood of any of death's new features getting removed/a toggle is near nonexistent. You're better off suggesting changes to improve what already exists instead of just "grrr I had to magic mirror out of a biome three times in a 70 hour playthrough please remove"

left elbow
#

what if you just want to mine chlorophyte but plantera's coming and your arena's on the other half of the jungle

hot zephyr
#

you've got a few options

#

if you aren't ready you can escape

#

if you're able to you can fight

left elbow
left elbow
hot zephyr
#

if you haven't even played death you probably shouldn't be suggesting features to change it

left elbow
#

it's more for the people who are willing to play death mode

#

i'm not considering myself in the suggestion

hot zephyr
#

if that demographic wants the change they could suggest it HDFailure

left elbow
#

i'm not saying it's 100% guaranteed to go through

#

we have items like Corruption Lore that prevents Hive cysts from spawning to stop accidental boss summons

#

but removing natural boss spawns is too much???

hollow shell
#

"I haven't even played it"

#

uhh ohhhhhh

left elbow
#

It'd just help in placing when bosses are fought more under the player's control

hollow shell
#

You see I was actually kinda with you there up until you said you had no actual experience with the feature

deft yew
#

^

left elbow
#

it barely matters smh

hollow shell
#

It is probably the thing that matter the most actually

left elbow
#

even if i haven't played it it'd still improve death mode

deft yew
#

complaining about something you have never dealt with yourself is very stupid

#

ngl

crude geode
#

"It barely matters having experience with something to properly judge it. Like judging the taste of a food I haven't eaten."

mellow trout
#

if his suggestion is valid, , he can just let his suggestion and let's see if it get 200 stars or not, no?

hollow shell
#

You don't know how annoying it is
You are only imagining how annoying it could be

deft yew
left elbow
#

hmmmm yes a 6.9% chance of a boss spawning every minute is good game design

#

even if there's a 24 minute cooldown

mellow trout
#

It's strange to ask a change for a feature when never already played it, but that's like asking only people who played deathmode to vote about a deathmode suggestion. So i don't know how to take it...

deft yew
#

yknow

#

in comparative terms

#

that's pretty mild

left elbow
deft yew
#

alien larvae grow through both stages in like three seconds and queens spawn two larvae on death

hollow shell
#

The boss only spawns if you've never killed it.

deft yew
#

alright i have to say

left elbow
deft yew
#

why is the destroyer first on the list

mellow trout
#

(yet, would be pretty annoying to see plantera spawning while building an arena for plantera xD)

deft yew
#

pretty much everyone, wiki included, does twins first

left elbow
#

that's just adding another chance for the mechanical bosses to show up on their own to the already existing chance they have from breaking altars

deft yew
#

iirc that's actually being removed

left elbow
#

well, post-WoF with the Draedon progression changes, presumably

#

but even then not everyone will wanna play with the 1.5 progression changes toggled

#

I still will but I'm not sure some people would be happy with it

left elbow
#

they're all around the same power

deft yew
#

i doubt the natural spawn thing would be left in regardless because the vast majority of boss summons are now non-consumable

left elbow
#

and i marathon all 3 of them instead of doing Scourge and Brimmy in between

#

i do scourge and brimmy after clearing out all 3 mech bosses

#

that's just how i do it

#

I marathon all 3 in vanilla, so I do the same in Calamity

#

and i'll probably still do the same with the 1.5 progression changes, with breaks in between for mytrhil, orichalcum, adamantite, and titanium

left elbow
hollow shell
#

He means the natural boss spawns

left elbow
deft yew
#

oh dur

left elbow
#

that hasn't been officially added to changelog

#

i checked before making the suggestion lol

hollow shell
#

Anyway Gengar at the very least you should fix your Uelibloom example

deft yew
#

i do in fact speak before i think

hollow shell
#

because that's actually uhh, impossible

left elbow
#

ok uh

#

Duke Fishron wants to spawn when you're just trying to grind Pirate Maps

#

that's

#

a Post-Golem boss

#

that can spawn on its own

#

right at the start of hardmode

#

why

#

you'd need to quit your pirate map grinding

#

and walk allll the way back to the ocean

#

which, mind you, is at the edge of the world.

hollow shell
#

Grinding Pirate Maps?

left elbow
#

i mean if you're trying to get raider's glory

#

you'll be grinding out pirate maps

hollow shell
#

The item that has a ~1/20 chance to drop from a common enemy in the event

left elbow
#

or if you just wanna grind pirates for money

hollow shell
#

talkin bout Raider's Glory

left elbow
#

riiight

#

but still pirates are a good source of money

#

especially if you want greedy ring from them

hollow shell
#

One problem

#

Pirate Captain town NPC sells Pirate Maps.

left elbow
#

whoop

#

right

hollow shell
#

You got any other examples?

left elbow
#

forgor

ashen warren
#

you make this suggestion as if saying equipping hand warmers every time you enter a blizzard makes the game more challenging lol

left elbow
#

it does add challenge

#

ok

#

how about

#

Astrum Aureus

ashen warren
#

as much challenge as using your brain for 2 seconds to see which accessory is the most useless in current situation.

left elbow
#

wanting to spawn when you want to grind stardust

ashen warren
#

saving an exiting makes the game more challenging by requiring to see whether you want to attempt the boss or magic mirror smh

hollow shell
#

You can grind Stardust during the day and he'll never spawn

left elbow
#

right whoop uhhhh

#

i just keep forgetting 💀

deft yew
#

in fact you can grind just about anything during the day and get no bosses

fossil finch
#

very few bosses spawn during the day yeah

left elbow
#

what about moon charm?

deft yew
#

unless PBG can spawn naturally in death?

fossil finch
#

and terraria offers nothing particularly unique to do in the night that you cannot in the day

left elbow
#

Calamitas Clone can just spawn in pre-mech bosses

#

when she's a post-mech boss

#

on par with Plantera

fossil finch
left elbow
#

Celestial Shell is a great accessory

#

not to mention the higher chance of mech bosses naturally spawning

fossil finch
#

it's pretty meh
Boring stat stick
Idk how it ties into this anyways

hollow shell
left elbow
#

o h

fossil finch
#

yeah i remember that being removed

#

alongside the lingering inferno message

left elbow
#

i misinterpreted the wiki page on death mode lol

crude geode
#

also moon charm on it's own is only good for like weird melee strats

#

and you can't get celestial shell til post golem

left elbow
#

ok right

#

just grind moon charm later

#

but even then it just adds nothing to the mode anyways

ashen warren
#

how is moon charm related to the suggestion though

left elbow
#

if you wanted to grind it

#

but you could just kill calclone then grind moon charm safely so forget it

#

random boss spawns aren't a test of skill, they're just a test of luck

crude geode
#

also death mode adds plenty of inconveniences. see light level HDfailure

left elbow
#

you could go the entire game without one natural boss spawn but it's unlikely

ashen warren
#

It's not like it's that big of a hinderance compared to other death mode funnies tbh

left elbow
#

It's easy for RNG just to despise you and decide Eye of Cthulhu spawns on your first night

mellow trout
#

i can't see anything about it in wiki, can natural spawn occur during an event like blood moon or something else?

ashen warren
#

death mode doesn't really make the game challenging, just more tedious. (In terms of not bosses)

hollow shell
left elbow
#

Almost every other death mode feature is preventable, though.

#

not the natural boss spawns

crude geode
mellow trout
left elbow
ashen warren
left elbow
#

that's just an issue with stock terraria

crude geode
#

you must be forgetting that death mode boosts blood moons natural spawn limit and spawn rate by an absurd amount

#

400% spawn rate and 900% spawn count

left elbow
crude geode
#

ah yes

#

early hm peace candles

hollow shell
left elbow
#

but ok you might have a point

#

it's actually not all too bad

crude geode
#

once again, you haven't actually done a death mode playthrough, so making a suggestion about it isn't the best idea.

left elbow
#

i'll redact the suggestion

hollow shell
#

Alright

left elbow
#

and do a different inconvenience that could be addressed

hollow shell
#

If you ever do end up playing Death Mode and find the boss spawns to be annoying then you can resuggest it with experiential evidence

left elbow
#

ok

#

ok here's a suggestion i actually have experience with

#

i've summoned polterghast so many times on accident when grinding phantoplasm or making the very arena for him.

#

I'd prefer if it's not post-Polterghast, then you can make a Polter arena without interruption from Polter himself.

#

it's a QoL feature that is long overdue, like my previous suggestion of an item to stop the cultists from spawning.

#

You're not gonna be ready to fight Polter if you're Pre-Provi, so if you want Phantoplasm then be ready to have your grinding session consistently interrupted by Polterghast!

hollow shell
#

Question

#

What do you need the Phantoplasm for

left elbow
#

especially egregious if you left behind a Dungeon Chest item you need for crafting, since if the chest is deep in the dungeon then you're gonna need to magic mirror out of there too many times

#

i mean even if you're post-provi polterghast appearing before you have an arena for him is just obnoxious

#

since Post-Provi is when you really need Phantoplasm

#

for Bloodstone Cores

hollow shell
#

Indeed

#

Post-Prov is also when you're most equipped to handle him

left elbow
#

yeah

hollow shell
left elbow
#

but it doesn't matter if you have no arena to fight him in

#

doesn't matter how equipped you are, you aren't killing Polter in some cramped dungeon hallway

hot zephyr
#

There's a case to be made for Polter's spawn mechanic to be an inconvenience, and is something a lot more common than random boss spawns

left elbow
#

yeah

#

Probably way more common

#

among any playthrough

#

since you're gonna need to fight Polter to progress

hot zephyr
#

imho just cutting the beacon to be 25-50 phantoplasm and then axing the spawn mechanic would be my pick

left elbow
#

well, technically not but you're sure as hell gonna be needing ruinous souls for endgame gear crafting trees

left elbow
#

100 Phantoplasm for Necroplasmic Beacon is just

#

pain

hot zephyr
#

It's not difficult to get but there's not a reason for it to be that much when Bloodstone already requires a fair bit of phantoplasm

left elbow
#

mhm

#

either make an item stopping phantom spirits from summoning polterghast or remove the mechanic altogether

#

it's literally the one calamity boss summon outside of death mode that potentially is out of your control

#

because you can't really ignore killing the phantom spirits

#

you can ignore cysts and water elemental if you're underequipped

#

but there's basically no ignoring phantom spirits

#

they'll pester you endlessly until you leave the dungeon or kill them

#

And, they're, you know, the entire source of Phantoplasm.

#

this situation is even worse if you play summoner

#

since then Polterghast spawning is out of your control

#

since unlike cysts and water elemental, minions will target phantom spirits

crude geode
#

Sugg seems good. It's also pretty problematic since there's no way to reset the spawn without triggering it and then leaving.

fossil finch
#

Soul Sealer, inventory favorite thing, prevents it, made with runic souls or whatever
ultimatesmug

hollow shell
#

(what is a runic soul)

fossil finch
#

Oh

#

Ruinous

crude geode
#

Ruinous Souls wouldn't help.

hollow shell
#

Post-Polter yeah, doesn't help

fossil finch
#

Wait is it disabled after you kill polter

hollow shell
#

Yes

fossil finch
#

Oh
Ok then

crude geode
#

I think honestly making it a debuff could be nice, ala thorium's false presence debuff.

hollow shell
#

What for

#

Indication?

#

(cuz there are status messages as you kill Phantos)

crude geode
#

that or just so you can leave and cancel the debuff by being away for long enough

hollow shell
#

Could be welcome yeah

crude geode
#

anyway this is implemented would be nice tho.

#

~~funny torch ref from darkest dungeon HDfailure ~~

cobalt pewter
#

Why not just implement a unique, passive mob for Polter spawn instead? And disable Polter spawning from Phantom Spirit kills

left elbow
#

something with high hp so you can't destroy it on accident

#

again, more like the cysts and anahita lure

keen zealot
#

though with the increased potency of the weapons by that stage it would be absurdly easy to kill it from offscreen

#

maybe make it so that you can't damage it unless it's within a ~30 tile radius of you?

cobalt pewter
#

Yea

crude geode
#

adding a unique, passive mob for polter spawn sounds unnecessary when phantom spirits being killed summoning the BIG messy mob made of a bunch of phantom spirits is good flavor wise

glass sentinel
#

and phantom spirits cant be 1 shot either

ruby plover
#

there are the really small ones that get close to being one shot but at the same time they are one of multiple possible phantom spirits

sleek wadi
#

Phantom Spirits feel like they get one-shot more often than not, I think only the large one has any sort of notable health pool

ruby plover
#

not really one-shot but killed in a few seconds definitely

#

i'm assuming thats what you meant actually so i dont know why i said that

earnest raptor
glass sentinel
#

what what

#

you're gonna have to be more specific

earnest raptor
#

what weapon before provi deals more than 5000-7000 damage in one hit?

glass sentinel
#

are you reading this correctly?

#

i said can't

earnest raptor
#

oh

#

I am dumbass

fossil finch
#

Does as drop those

eternal escarp
#

he does

#

iirc

deft yew
#

Only Desert Scourge drops Victide materials now.”

eternal escarp
#

thats in 1.5

deft yew
#

so i assume that’s fixed

fossil finch
eternal escarp
#

well yeah but i didnt wanna be rude and interrupt them mid way

deft yew
# fossil finch Like all suggs

Heck even the stuff that’s not in changelogs gets added sometimes
Like the fishability of reaper teeth which I asked about once

half sage
#

do you mean the absorber?

#

amalgam is combining a bunch of expert drops

fossil finch
#

1 you mean absorber/sponge/whatever the other one was called (3 separate accs in 1.5, they no longer mesh into sponge afaik)

2 no because you shouldn't be able to just craft everything imo, terraria is a game where grinding is a mechanic after all, just neglecting all of that is harmful for the experience (imo ((My opinion)) (((what i think)))))

exotic stag
hollow shell
#

@loud cloak Wrong name. You meant The Absorber.

#

And yes I would also prefer a solution that is not just crafting them, that's exceedingly boring

wooden wedge
#

don't the creatures that spawn in pre HM have the same spawn rates

#

in HM

#

I think the only thing I'd agree with this sugg is that the sea snail fucking sucks

fossil finch
#

Then buff the drop rate

#

Didn't they do that now that i think about it

eternal escarp
#

they did iirc

hollow shell
#

One of the first 1.5 changes

deft yew
#

Actually a bunch of the Absorber ingredients have buffed drop rates now